^QVY[?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net ^QV ^QV*Restoring save file...^QV0^QVILvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:10(11) Pw:4(9) AC:7 Xp:1/6 Wt:340/675 T:37 You return to level 1 in The Dungeons of Doom.--More--`QVU% (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B@#(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B (0m(0q(0q(0`QV% Cq(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B`QV% Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:10(11) Pw:4(9) AC:7 Xp:1/6 Wt:340/675 T:37 Hello lvo, the droven Wizard, welcome back to SlashEM!cQV?-8#(B#@#(B#(B(0~(0~(B(B(0~(0~(0~(B(B(0q(0q(0q(0q(B(BeQV9###(B#(B#(B#(B@#(B#(B#(B(0~(B(B(0q(B(BeQV (40###(B#(B#(B#(B@#(B#(B(0~(B(B%(B(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0j(B(BfQVM1###(B#(B#(B(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B@#(B(0~(B(B[(B(0~(0~(B(B{(B(0~(B(B+(B#(B(0x(B(BfQVw I2#(B#@(BgQVV3#(B(0l(0~(B(B#(B#@(B(0x(B(BgQVU 64#(B#(B(0~(B(B@(B#(B(0m(B(BhQVK15(0~(B(B@(BhQV #(0~(B(B@(BhQV 9You see here an egg.6kQVkQV9q - an egg.17lQVl$H8(0~(B(B@(BlQVP"#(0~(B(B@(BlQV"-There is a staircase down here.lQV"CYou see here a scale mail.9nQV MnQVeMYr - a scale mail.5950:(BrQV )71>@(BsQV\ Weapons(B  a - a blessed +1 quarterstaff (alternate weapon; not wielded)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  r - a scale mail  Comestibles(B  q - an egg  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B  d - a blessed +1 ring of protection (on right hand)  e - an uncursed ring of protection from shape changers (on left hand) (1 of 2)yQV~ Wands(B  c - a wand of sleep (0:10)  Tools(B  p - a magic marker (0:96) (2 of 2)zQV}Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:6(9) AC:7 Xp:1/6 Wt:591/675 T:51 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~zQV~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B:(B(0~(0~(0~(0~(B(B>@(B(0~(B(B{(B(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B{QVu -What do you want to drop? [$a-r or ?*] ~QV  Weapons(B  a - a blessed +1 quarterstaff (alternate weapon; not wielded)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  r - a scale mail  Comestibles(B  q - an egg  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B  d - a blessed +1 ring of protection (on right hand)  e - an uncursed ring of protection from shape changers (on left hand) (1 of 2)QV( +(0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(BQVy #(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B:(B(0~(0~(0~(0~(B(B>@(B(0~(B(B{(B(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BQV Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:6(9) AC:7 Xp:1/6 Wt:591/675 T:51 You drop a scale mail.342f(B(B:(BQV+[(B@(BQV6The kitten bites the newt.QVQTThe newt is killed!3%(BQVP e(0~(B(Bf(B(B(0~(B(B@(BQV[ QThe kitten eats a newt corpse.4QVm  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) QVD+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plQV3Eatform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--QVO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call QV name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--QVv_e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accQV_5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--QVU x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # QV'V prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More-- RV{M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option RV˒C is on, these additional variants are available: --More--RVy n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--RVDLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:6(9) AC:7 Xp:1/6 Wt:341/675 T:54 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~RV(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(B(Bf(B(B(0~(0~(0~(B(B>(B[(B(0~(B(B@(B(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BRV QThere is a fountain here. Use "q." to drink from it.RV8RVv.What do you want to drink? [fgh or ?*.] RV3&(BRV7You unleash a water demon!--More--RVc>Grateful for her release, she grants you a wish!RV--More--RVn)You may wish for an object.--More--RV<RVgFor what do you wish? RVA b RVil RVe RVz s RV^ s!RVe!RVd!RV !RVl#+"RV*3"RVY  #RVEg#RV.r#RV` e#RVda$RV~s$RVFe$RVd$RV#  'RV-9s'RV i(RVqul(RVKv(RV]e(RVr(RV4  (RV d)RVNr)RVa)RVg)RVVF o)RV n*RV *RVws*RV c*RV w a*RV"> l+RV e+RV{G +RVm+RVa+RVWi+RVO l,RV ,RV Ls - a greased silver dragon scale mail.(0~(B(B,RV" HThe fountain dries up!95.RVH Weapons(B  a - a blessed +1 quarterstaff (alternate weapon; not wielded)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  s - a greased silver dragon scale mail  Comestibles(B  q - an egg  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B  d - a blessed +1 ring of protection (on right hand)  e - an uncursed ring of protection from shape changers (on left hand) .RV [C(1 of 2)0RVu Wands(B  c - a wand of sleep (0:10)  Tools(B  p - a magic marker (0:96) (2 of 2)1RV~_Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:6(9) AC:7 Xp:1/6 Wt:391/675 T:55 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~1RV_(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(B(Bf(B(B(0~(0~(0~(B(B>(B[(B(0~(B(B@(B(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B1RVlz $What do you want to wear? [*] 4RV} Weapons(B  a - a blessed +1 quarterstaff (alternate weapon; not wielded)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  s - a greased silver dragon scale mail  Comestibles(B  q - an egg  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B  d - a blessed +1 ring of protection (on right hand)  e - an uncursed ring of protection from shape changers (on left hand) V K(1 of 2)4RV: (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B4RVQ: #(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(B(Bf(B(B(0~(0~(0~(B(B>(B[(B(0~(B(B@(B(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:6(9) AC:7 Xp:1/6 Wt:391/675 T:55 What do you want to wear? [*] 5RV 5RV0 'Never mind.6RVo@ 6RV@ You were wearing an uncursed +0 cloak of magic resistance.86(0~(B(Bf(B(B8RVIk8RVsk+What do you want to wear? [bs or ?*] 9RVd Armor(B b - an uncursed +0 cloak of magic resistance s - a greased silver dragon scale mail(end) :RV{ 6+-17 8 9 60(0~(B(B>(B[(B(0~(B(B(0~(0~(B(Bf(B(B(0~(B(B:RV{ G1You finish your dressing maneuver.;RV ;RVT *What do you want to wear? [b or ?*] =RVB=RVIYou are now wearing a cloak of magic resistance.22f(B(B(0~(0~(B(BARVE f3>f(B(B(0~(B(B@(BBRVE0That door is closed.CRVCRV*&In what direction? [hykulnjb><] CRV CRV 0This door is locked.DRV DRV &In what direction? [hykulnjb><] ERVdERVAd0This door is locked.FRV0uFRVu&In what direction? [hykulnjb><] FRVFRV0This door is locked.IRVIRVMa - a blessed +1 quarterstaff (weapon in hands).--More--JRVYou have no secondary weapon readied.4[(B(0~(B(Bf(B(BNRVO& Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)ORV'Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:6(9) AC:-2 Xp:1/6 Wt:391/675 T:64 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~ORV(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0~(B(B>(B[(B(0~(0~(B(B@(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BPRV  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)QRV a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [true]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)QRV  a - toptenwin [false]  b - travel [true]  c - use_inverse [false]  d - verbose [true]   Compounds (selecting will prompt for new value):(B  name [lvo]  role [Wizard]  race [drow]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  e - boulder [`]  f - disclose [ni na nv ng nc] (3 of 4)RRVp / a - fruit [slime mold]  b - menustyle [full]  c - menu_headings [inverse]  d - msg_window [combination]  e - number_pad [0=off]  f - packorder [$")[%?+!=/(*`0_]  g - pickup_burden [stressed]  h - pickup_types [$"?!=/]  i - runmode [run]  j - scores [3 top/2 around]  k - suppress_alert [(none)]  l - tileset [(none)]  m - autopickup exceptions (0 currently set) (4 of 4)\RV(D+^RVNC  Select message history display type:  s - single c - combination f - full r - reversed(end) gRV+Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:6(9) AC:-2 Xp:1/6 Wt:391/675 T:64 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(BgRV(0a(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0~(B(B>(B[(B(0~(0~(B(B@(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BhRV &In what direction? [hykulnjb><] iRViRV0This door is locked.mRV Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) oRVm {qRV  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) sRV6 {tRV5=  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) uRV{yRV5Unavailable command '^F'.RV RVe -You have no ammunition readied!--More--RVORV P,What do you want to throw? [$a or ?*] RVt RV 'Never mind.RV  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) RV9+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) RVE Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) RVf{RV?+ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) RVQ{RV  Extended Command:   2 - 2weapon [toggle two-weapon combat]  a - adjust [adjust inventory letters]  b - borrow [steal from monsters]  c - chat or conduct  d - dip [dip an object into something]  e - enhance or explore  f - force [force a lock]  i - invoke [invoke an object's powers]  j - jump [jump to a location]  l - loot [loot a box on the floor]  m - monster [use a monster's special ability]  n - name [name an item or type of object] RV   o - offer [offer a sacrifice to the gods]  p - pray [pray to the gods for help]  q - quit [exit without saving current game]  r - ride or rub  s - sit [sit down]  t - technique or turn or twoweapon  u - untrap [untrap something]  v - vanquished or version  w - wipe [wipe off your face] (1 of 2)RV +(0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(BRVt #(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0~(B(B>(B[(B(0~(0~(B(B@(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BRV Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:6(9) AC:-2 Xp:1/6 Wt:391/675 T:64 In what direction? [hykulnjb><] RV/ RV $Break down the door? [yn] (n) RV yRViYou start bashing it with your quarterstaff.5(0~(B(Bf(B(BRV--More--RV3You succeed in breaking down the door.86(0~(B(B(0~(B(BRVRV2You are empty handed.--More--RVwca - a blessed +1 quarterstaff (alternate weapon; not wielded).7RV Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)RVlf Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:8(9) AC:-2 Xp:1/6 Wt:391/675 T:67 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~RVf y(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0~(B(B>(B[(B(0~(0~(B(B@(B(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BRVP Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)RVd a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [true]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)RV +RVpLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:8(9) AC:-2 Xp:1/6 Wt:391/675 T:67 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~RVy(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0~(B(B>(B[(B(0~(0~(B(B@(B(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BRVr  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) RV_{RV% Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)RVs a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [true]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)RV: a - toptenwin [false]  b - travel [true]  c - use_inverse [false]  d - verbose [true]   Compounds (selecting will prompt for new value):(B  name [lvo]  role [Wizard]  race [drow]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  e - boulder [`]  f - disclose [ni na nv ng nc] (3 of 4)RV] ( a - fruit [slime mold]  b - menustyle [full]  c - menu_headings [inverse]  d - msg_window [full]  e - number_pad [0=off]  f - packorder [$")[%?+!=/(*`0_]  g - pickup_burden [stressed]  h - pickup_types [$"?!=/]  i - runmode [run]  j - scores [3 top/2 around]  k - suppress_alert [(none)]  l - tileset [(none)]  m - autopickup exceptions (0 currently set) (4 of 4)RVɊ +RVy Do what?  a - add new autopickup exception e - exit this menu(end) RV1+Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:8(9) AC:-2 Xp:1/6 Wt:391/675 T:67 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(BRV(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0~(B(B>(B[(B(0~(0~(B(B@(B(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BRV/ Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)RV,  a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [true]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)RV6 a - toptenwin [false]  b - travel [true]  c - use_inverse [false]  d - verbose [true]   Compounds (selecting will prompt for new value):(B  name [lvo]  role [Wizard]  race [drow]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  e - boulder [`]  f - disclose [ni na nv ng nc] (3 of 4)RV&( a - fruit [slime mold]  b - menustyle [full]  c - menu_headings [inverse]  d - msg_window [full]  e - number_pad [0=off]  f - packorder [$")[%?+!=/(*`0_]  g - pickup_burden [stressed]  h - pickup_types [$"?!=/]  i - runmode [run]  j - scores [3 top/2 around]  k - suppress_alert [(none)]  l - tileset [(none)]  m - autopickup exceptions (0 currently set) (4 of 4)SVE< Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:8(9) AC:-2 Xp:1/6 Wt:391/675 T:67 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~SV< y(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0~(B(B>(B[(B(0~(0~(B(B@(B(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BSVGG Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)SV=>  a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [true]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)SVG a - toptenwin [false]  b - travel [true]  c - use_inverse [false]  d - verbose [true]   Compounds (selecting will prompt for new value):(B  name [lvo]  role [Wizard]  race [drow]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  e - boulder [`]  f - disclose [ni na nv ng nc] (3 of 4)SV( a - fruit [slime mold]  b - menustyle [full]  c - menu_headings [inverse]  d - msg_window [full]  e - number_pad [0=off]  f - packorder [$")[%?+!=/(*`0_]  g - pickup_burden [stressed]  h - pickup_types [$"?!=/]  i - runmode [run]  j - scores [3 top/2 around]  k - suppress_alert [(none)]  l - tileset [(none)]  m - autopickup exceptions (0 currently set) (4 of 4) SV + SV-SV-+SV  Select message history display type:  s - single c - combination f - full r - reversed(end) SV+ +Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:11(11) Pw:8(9) AC:-2 Xp:1/6 Wt:391/675 T:67 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(BSVG, (0a(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0~(B(B>(B[(B(0~(0~(B(B@(B(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BSVD8(0~(B(B@#(BSVD9(0~(B(B@#(B SV>L70:(B#@#(B#SV*y Choose which spell to cast   Name Level Category Fail(B a - force bolt 1 attack 0% b - resist poison 1 protect 0% c - knock 1 matter 0% d - cure blindness 2 healing 0%(end) %SVj+%SV?=3In what direction? [hykulnjb><] &SV 1,SV s2(0~(B(B:(B@#(B#(B-SV C3@#(B#(B.SVl~4(0~(B(B:(B@(B(0~(B(B#(B0SV C5@(B(0~(B(B0SV,n6(0~(B(B:(B@(B(0~(B(B1SV%@(B(0~(B(B1SVY?You see here a scale mail.72SVy e8(0~(B(B:(B@(B[(B3SV>You begin bashing monsters with your bare hands.3SV--More--4SV<You just miss the newt.95SV{ 7SV >@(B7SV bYou see here a scale mail.80(0~(B(B:(B9SVM9SVM`You hit the newt.The newt is put to sleep by you!--More--:SVٙ ZYou kill the newt!6 71%(B@(BSV%?You see here a scale mail.7SV/lK88[(B@(BSV B9(0~(B(B@(BSV(C90(0~(B(B@(BSVD1(0~(B(B@#(BSVaD2(0~(B(B@#(BSVn33#@#(BSV,C4#(B#@#(BSV` 5(0~(B(Bf(B(B#(B#@#(BSVSVDOYou displaced your kitten.6(0q(0q(0q(0q(0k(B(B(0~(0~(B(B$(B(0~(B(B(0~(0~(0~(B(B##(B(0~(B(B@(B#(Bf(B(B#(BSV 7(0q(B(B(0~(B(B(0~(B(B`(0x(B(B(0~(0~(0x(B(B#(B@(B(0~(0~(0~(0~(0x(B(Bf(B(B(0x(0~(0~(0~(B(B%(B(0~(0x(B(B##(B(0q(0q(0q(0q(0q(0j(B(BSV8(0l(B(B(0x(B(B@(B#(B(0~(B(B#(Bf(B(B(0m(B(BSV;9@(B(0~(B(Bf(B(B(0~(B(BSV.100 (0~(B(B@(Bf(B(B(0~(B(B(0~(B(BSV #(0~(B(B@(BSV 20 gold pieces.7 41f(B(B(0~(B(B-TV(e Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -TVХ{-TV Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVyH-TV Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVH-TV Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVjH-TV Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV.H-TV[ Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVn Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVoCH-TVC Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end)  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVC Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVRH-TVS Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV1S Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVBSH-TVPS Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV3zH-TVhz Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end)  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV!H-TV> Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV H-TV1 Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVH-TV  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV#H-TVK Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVH-TV  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV/H-TVK Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV2H-TVR Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVyH-TV Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV H-TV  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV~=H-TV= Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV= Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVIH-TVI Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVUH-TV=U Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TViH-TVj Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV;H-TVa Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV-H-TVU Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV:H-TVc Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVHH-TVi Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVyH-TV Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVPH-TVP Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV QH-TV'Q Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV[ H-TV  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV[ H-TV  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV H-TV)  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV H-TV  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVB H-TVB  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV H-TVo  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV H-TV  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV H-TV  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV2 H-TV2  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV؆ H-TV  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV H-TVS  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV H-TV6  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVk8 H-TV8  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV H-TV  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TV H-TV9  Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVIH-TVg Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) -TVH-TV; Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) .TV7MH.TVhM Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) .TVM Armor(B b - an uncursed +0 cloak of magic resistance (being worn) s - a greased +0 silver dragon scale mail (being worn)(end) 3TV H6TV[Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:76 Dlvl:1 $:48 HP:11(11) Pw:8(9) AC:-2 Xp:1/7 Wt:391/675 T:101 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B(0x(0~(B(Bf(B(B(0~(B(B@(B(0~(0~(B(BVm (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B`(0x(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(B(B%(B(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0~(B(B>(B[(B(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(06TVq(0j(B(BBTVG?Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:76 Dlvl:1 $:48 HP:11(11) Pw:8(9) AC:-2 Xp:1/7 Wt:391/675 T:101 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B(0x(0~(B(Bf(B(B(0~(B(B@(B(0~(0~(B(BTV?m (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B`(0x(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(B(B%(B(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0~(B(B>(B[(B(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0BTV?q(0j(B(BmTVMq2(0~(0~(0~(B(B@(Bf(B(BnTVb 3(0~(B(B(0~(B(B@(Bf(B(BoTV{K4f(B(B(0~(0~(B(B(0~(B(B@(BpTVE+(0~(B(B@(BpTV|You see here a food ration.5(0~(B(Bf(B(BsTVsJsTVJt - a food ration.416f(B(B(0~(B(B(0~(B(BTV Weapons(B  a - a blessed +1 quarterstaff (alternate weapon; not wielded)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  s - a greased +0 silver dragon scale mail (being worn)  Comestibles(B  q - an egg  t - a food ration  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B  d - a blessed +1 ring of protection (on right hand) (1 of 2)TVIaLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:76 Dlvl:1 $:48 HP:11(11) Pw:8(9) AC:-2 Xp:1/7 Wt:411/675 T:106 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B(0x(0~(0~(0~(0~(B(Bf(B(B(0~(B(B (0x(0~(0~TVa(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B`(0x(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(B(B@(B(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0~(B(B>(B[(B(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BTV#f7(0~(B(B@(B(0~(B(BTVg8(0~(B(B@(B(0~(B(BTVަ M9@(B(0~(B(BTV{p910#(B(0~(B(B@f(B(BTV }1#(B@(Bf(B(B#(BTV TV2#(B@(B#(B(0~(B(B#(BTV~3#(B@(B#(B#(BTV~4#(B@(B#(B#(BTV<;~5##(B@(B#(B#(BTV26###(B(0~(0~(B(B@(B#(B#(BTVD _7#(B#(B#@#(BTV?8##(B(0~(0~(0~(0x(B(B#(B@#(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0~(0~(0~(0x(B(B#(B(0q(0q(0q(0j(B(BTVe. 9(0x(B(B(0~(B(B#(B(0~(B(B#(B#@#(B#(B(0~(B(B(0q(B(BTV20(0q(0k(B(B(0~(B(B(0~(0~(0~(B(B#(B(0~(B(B#(B#@(B#(B(0~(B(B(0q(B(BTVq1(0q(0q(0q(0q(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(B(B#(B(0x(0~(B(B#(B#@(B(0x(0~(B(B(0q(B(BTV]D 2(0l(0q(B(B(0x(0~(B(B+(B#(B#(B(0~(B(B@(B(0m(B(BTVJ3@(B(0~(B(BTV] J4@(B(0~(B(BTV>J5@(B(0~(B(BTVP 6(0~(B(B@(Bd(Bf(B(B(0~(B(BTV7f(B(Bd(B(0~(B(B(0~(B(BTV!You miss the jackal.TV; The jackal misses.8(0~(0~(B(Bf(B(BTV TV!You miss the jackal.TVzThe jackal misses.9f(B(B(0~(B(BTV+ TVkQYou miss the jackal.The jackal bites!TVs[2 pts.]9(1) Pw:9(9) AC:-2 Xp:1/7 Wt:41/675 T:129  30(0~(B(B(0~(B(Bf(B(BTVI TVGYou miss the jackal.--More--TV Your silver dragon scale mail blocks the jackal's attack.1f(B(B(0~(B(BTVD TVDkYou hit the jackal.The jackal is put to sleep by you!--More--TVF You kill the jackal!80 82%(B(0~(B(Bf(B(B(0~(B(BTV0(0~(B(B@(BTV`{You see here a jackal corpse.3f(B(B(0~(B(BTV TV +What do you want to eat? [qt or ?*,] TV eat what?  Comestibles(B a - a jackal corpse(end) TV+(0q(0q(0k(0~(0~(0x(0~(B(B@(B(0~(B(BTVBlecch! Rotten food!4 10(1) Pw:9(9) AC:-2 Xp:1/8 Wt:41/675 T:135 (0~(B(Bf(B(B(0~(B(B(0~(B(BTVYou finish eating the jackal corpse.6(0~(0~(B(Bf(B(BTV7(0~(B(B(0~(B(B@#(Bf(B(B#(BTVx8(0~(B(Bf(B(B(0~(B(B@(Bx(BTV #You miss the grid bug.TV- }The grid bug misses.9(0~(B(Bf(B(BTVJ TVK #You miss the grid bug.TVX }The grid bug bites!40(0~(B(Bf(B(BTVF TVoYou hit the grid bug.The grid bug is put to sleep by you!--More--TVGYou kill the grid bug!4 91f(B(B#(B#(BTV 2(0~(B(B#(B#(B@(B#(BTVR|x3#(B#(B@(B#(BTV5 y4#(B#(B@(B#(BTVu 5#(B#(B@(B#(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(B(B(0q(0q(0q(B(BTV 6#(B#(B@(B#(B(0~(B(BTV(}7#(B#(B@(B##(BTV }8#(B#(B@(B##(BTV' 9#@#(B(0x(B(B(0x(B(B(0m(B(BTV^ 150#(B#(B@(B##(BTVb1###(B#(B@(BTV(2##(B#(B(0l(B(B@(B(0q(B(B(0~(0~(B(B(0~(0~(B(B$(B(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0j(B(BTVV 3##(B(0~(B(B(0q(0q(0q(0q(0k(B(B@(B(0~(0~(0~(0x(B(B(0~(0x(B(B(0a(B(BTV':J4(0~(B(B@(BTV9B5(0~(B(B@(BTV8V #(0~(B(B@(BTVV S47 gold pieces.131 9526TV' I7@(B(0~(B(BTV C8@(B(0~(B(BTV5 N9@(B(0~(B(BTV[#(Bx(B@(B(0~(B(BTV:oYour silver dragon scale mail blocks the grid bug's attack.60TVf>TVHTVr$You miss the grid bug.TV7r&--More--TV~bYour silver dragon scale mail deflects the grid bug's attack.1TVoTVqYou hit the grid bug.The grid bug is put to sleep by you!--More--TV vYou kill the grid bug!5 10 Wt:412/675 T:162 #(BTV l3##(B@(B(0~(B(BTV~xX#(Bxx(B@(B#(BTVx/The grid bug bites!TVyVYou hear some noises.4#(BTV8TVFpYou kill the grid bug!9 15f(B(BTV: 6#(B#(B#@(Bx(B#(Bf(B(B##(BTV̞zYou kill the grid bug!43 27#(B#(BTV`8##(B@(B#(B#(B#(BTV̮ 9#(B@#(B#(B##(BTV70(0~(B(B(0~(B(B##(B@(B#(B#(B#(BTV 1(0q(0q(0k(B(B(0~(0~(B(B(0~(0~(B(B(0~(B(B#(B@#(B#(B##(BTV=2(0~(B(B##(B@(B#(Bf(B(B#(BTVg 3(0q(0q(0q(B(B$(B(0~(B(B(0~(B(B@(Bf(B(B##(BTV#- Z4(0l(B(B(0x(0~(B(B(0x(B(B(0x(0~(B(B(0x(B(B(0~(0~(B(B(0~(B(B(0q(B(B@(B(0q(B(Bf(B(B#(B#(BTV5(0x(B(B@(B(0x(B(B(0m(0q(B(Bf(B(B(0q(0j(B(B##(BTV]6f(B(B@(B(0~(0~(B(B(0~(B(BTV`<2@(B(0~(B(BTV<37 gold pieces.80 132 HP:1(1) Pw:9(9) AC:-2 Xp:1/12 Wt:412/675 T:177 (0~(B(Bf(B(BTVhJ TVJ <There is nothing here to pick up.TV: 8(0~(B(B@(Bf(B(B(0~(B(BTV9(0~(B(B(0~(B(B@(Bf(B(BTV=y80(0~(0~(B(B(0~(B(Bf(B(B@(BTVm }1(0~(B(Bf(B(B@(B##(BTV8[ 2(0~(B(B(0~(B(B@f(B(B#(BTV[TV|3f(B(B#(B@(B##(BTV4##(B#(B#@f(B(B#(BTV5#(Bf(B(B#(B@(B##(BTV 6##(B#(B#@f(B(B#(BTVU7#(Bf(B(B#(B@(B##(BTV8##(B#(B#@f(B(B#(BTVմ 9#(B#(B#(B#(B#@(B##(B:(BTVrb###(B#(B#@(B#(BTV+The newt bites!TVԿh[1 pts.]0 90f(B(BTVTVYou kill the newt!4 31#(Bf(B(B(0~(B(BTV?2##(Bf(B(B#(B#(B@(B#(BTV{ 3##(Bf(B(B@(B#(BTV{4#(B#(B@(B#(BTVi15#(B#(B@(BTV2 6#@(BTVyk 7#(B#(B(0a(B(B@(BTVd 8(0~(B(Bf(B(B@(B(0~(B(BTV ~9@(B(0~(B(B(0~(B(Bf(B(BTVq- 200##(B@(B(0~(B(B(0~(B(Bf(B(B(0~(B(BTV_1##(B#@(B#(B(0~(B(Bf(B(B(0~(B(BTVZ92##(B@(B#(B#(Bf(B(B(0~(0~(B(BTV3#(B@(B#(B###(B(0~(B(BTV0I 4#(B@(Bf(B(B##(BTV 5#(B@(Bf(B(B##(BTVE~6#(B@(B#(B#(BTV }7#(B@(B#(B#(BTV>  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) TV=.+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B######(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B@(B###(B#(BV.H#(B#(B#(B#(B###(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0k(B(B#(B####(B(0x(0~(0~(0~(0~(0~(0~(B(B#(B##(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  TV/ case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--UVvLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:184 Dlvl:1 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/13 Wt:412/675 T:207 (0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B######(B(0~(0~(0~(0~(0~(0~(UVv0~(0x(B(B#(B##(B###(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B@(B###(B###(B#(B#(B#(B#(B#(B#(B#(B###(B######(B#(B#(B#(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B#(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B###(B[UV_15;41H(0x(0~(0~(0~(0~(0~(0~(B(B#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B`(0x(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0~(B(B>(B[UV(B(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(BUV 10#(B@(B#(B#(B#(B#(BUVd1@(B#(B#(B UV 7@(B(0~(0~(0~(0~(0~(0~(B(B#(B#(B UVjI &In what direction? [hykulnjb><]  UV UV"$5The door resists!8 UV`  UV`&In what direction? [hykulnjb><]  UV9  UVH mThe door opens.9(0a(B(Bf(B(B UV/ 20#@(B(0~(B(B(0~(0~(B(B#(Bf(B(BUVr1@(B(0a(B(Bf(B(B#(B(0~(B(BUV }2#(B(0~(B(B#@(B###(BUV3#(B#(B#(B#@(B#(B##(BUV4f(B(B(0~(B(B@(B#(B##(BUV5f(B(B(0~(B(B#(B#(B#@(B#(B###(BUV 6(0a(B(0~(B(B#(B#@#(B#(B#(BUVs7#@#(B#(B#(B#(BUV\ \8@#(B#(B#(BUV6F9#(B@(BUV30UV؀1UV I2@(B#(BUV:3f(B(BUVUV You displaced your kitten.4f(B(B@#(B#(B#(BUV]5#(Bf(B(B#(B#(B@#(B#(BUVD {6###(B#(B@(B#(BUVs{7##(B#(B@(B#(BUV8#(Bf(B(B@(B#(BUVY9#(Bf(B(B@(B#(BUV 40#(B#(B@(BF(B#(BUVa%`1#(B#(B@(BUVbYou kill the lichen!200 72#(Bf(B(B UVj UVjYou displaced your kitten.@f(B(BThere is a doorway here.--More--!UVEvYou see here a lichen corpse.3f(B(B#(B'UVAcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--)UVLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:200 Dlvl:1 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:243 (0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#######(B(0~()UV60~(0~(0~(0~(0~(0~(0x(B(B#(B##(B###(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###(B###(B#(B#(B#(B#(B#(B#(B#(B###(B######(B#(B#(B#(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(Bf(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B[30)UVm(B)(B(0x(B(B###(B(0x(0~(0~(0~(0~(0~(B(B@#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B`(0x(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~)UV(0~(0~(0~(0~(B(B>(B[(B(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B,UV}cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More---UV Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:200 Dlvl:1 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:243 (0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#######(B(0~(-UVH 0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B###(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###(B###(B#(B#(B#(B#(B#(B#(B#(B###(B######(B#(B#(B#(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(Bf(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B[30-UV m(B)(B(0x(B(B###(B(0x(0~(0~(0~(0~(0~(B(B@#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B`(0x(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~-UV՗ (0~(0~(0~(0~(B(B>(B[(B(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B.UVU Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) /UV+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#######(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###/UV [K(B#(B#(B#(B#(B#(B###(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0k(B(Bf(B(B####(B(0x(0~(0~(0~(0~(0~(B(B@#(B##(BBoolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS /UV  allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight /UV  [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] --More--0UV&Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:200 Dlvl:1 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:243 (0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#######(B(0~(0UVV0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B###(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###(B###(B#(B#(B#(B#(B#(B#(B#(B###(B######(B#(B#(B#(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(Bf(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(BVm(B)(B(0x(B(B###(B(0x(0~(0~(0~(0~(0~(B(B@#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B`(0x(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~0UV)(0~(0~(0~(0~(B(B>(B[(B(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B1UV"& Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) 3UVl+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#######(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###3UV‚[K(B#(B#(B#(B#(B#(B###(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0k(B(Bf(B(B####(B(0x(0~(0~(0~(0~(0~(B(B@#(B##(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^3UV in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--8UVO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call 8UV, name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--=UV|Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:200 Dlvl:1 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:243 (0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#######(B(0~(=UVY0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B###(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###(B###(B#(B#(B#(B#(B#(B#(B#(B###(B######(B#(B#(B#(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(Bf(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B[30=UVm(B)(B(0x(B(B###(B(0x(0~(0~(0~(0~(0~(B(B@#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B`(0x(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~=UVę(0~(0~(0~(0~(B(B>(B[(B(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B>UVSLASH'EM History file for release 0.0.8 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enha>UV!uncing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--?UV"Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. [18;1?UV^~HA scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--@UV #Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David @UVa# [17;1HHairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More--@UV Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending w@UV) Aith SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More--AUVRGPaul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest versiAUVG3on being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. --More--CUV) Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:200 Dlvl:1 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:243 (0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#######(B(0~(CUV 0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B###(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###(B###(B#(B#(B#(B#(B#(B#(B#(B###(B######(B#(B#(B#(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(Bf(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(BUV m(B)(B(0x(B(B###(B(0x(0~(0~(0~(0~(0~(B(B@#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B`(0x(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~CUV' (0~(0~(0~(0~(B(B>(B[(B(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(BDUV Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) EUV٥ +(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#######(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###EUV [K(B#(B#(B#(B#(B#(B###(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0k(B(Bf(B(B####(B(0x(0~(0~(0~(0~(0~(B(B@#(B##(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^EUV6  in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--FUVLO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call FUV name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--JUVOe eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accJUV>essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--MUVkx exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # MUVSkprefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--PUV M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" optionPUV L is on, these additional variants are available: --More--RUV- n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--UUVQLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:200 Dlvl:1 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:243 (0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#######(B(0~(UUV,R0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B###(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###(B###(B#(B#(B#(B#(B#(B#(B#(B###(B######(B#(B#(B#(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(Bf(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(BUVtRm(B)(B(0x(B(B###(B(0x(0~(0~(0~(0~(0~(B(B@#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B`(0x(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~UUVR(0~(0~(0~(0~(B(B>(B[(B(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(BVUV Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) YUV+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#######(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###YUVQ[K(B#(B#(B#(B#(B#(B###(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0k(B(Bf(B(B####(B(0x(0~(0~(0~(0~(0~(B(B@#(B##(B Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monYUV}Ksters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--ZUV @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` ZUVĖ A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--[UV  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objec[UV ts  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--\UVv Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items\UVv . This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can --More--eUV, Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:200 Dlvl:1 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:243 (0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#######(B(0~(eUV| 0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B###(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###(B###(B#(B#(B#(B#(B#(B#(B#(B###(B######(B#(B#(B#(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(Bf(B(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(BUV m(B)(B(0x(B(B###(B(0x(0~(0~(0~(0~(0~(B(B@#(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B`(0x(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~eUV (0~(0~(0~(0~(B(B>(B[(B(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(BkUVH Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) nUVx`+(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0q(0q(0j(B(B##(B#(B###(B Game  O - Options r - Redraw Screen x - Enter Explore Mode S - Save q - Quit [M-q](end) qUV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(0~(0~(0~(0~(0~(0x(B(B#(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) tUV P+(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0q(0q(0j(B(B##(B#(B###(B Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) zUV+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B Currently known spells   Name Level Category Fail(B a - force bolt 1 attack 0% b - resist poison 1 protect 0% c - knock 1 matter 0% d - cure blindness 2 healing 0%(end) |UV(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#######(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B~UVYBeware! From explore mode there will be no return to normal game.--More--UVUV+2Do you want to enter explore mode? [yn] (n) UV׹nUV1Resuming normal game.UVs Choose which spell to cast   Name Level Category Fail(B a - force bolt 1 attack 0% b - resist poison 1 protect 0% c - knock 1 matter 0% d - cure blindness 2 healing 0%(end) UV<(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#######(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(BUVA  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) UV[(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#######(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###(BUV#(B#(B#(B#(B#(B###(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0k(B(Bf(B(B####(B(0x(0~(0~(0~(0~(0~(B(B@#(B##(BUV,Wj4#(B@(B%(B#(BUVO F#(B(0~(B(B@#(BUVv &There is a doorway here.UV FYou see here a lichen corpse.5UV\ 9What do you want to eat? [qt or ?*,] UV  eat what?  Comestibles(B a - a lichen corpse(end) UVY D+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(BUVZ This lichen corpse tastes terrible!6 7 8f(B(BUV-Z --More--UV6@ }You finish eating the lichen corpse.9#(Bf(B(BUV  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) UV+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#######(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###UV[K(B#(B#(B#(B#(B#(B###(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0k(B(B#(B####(B(0x(0~(0~(0~(0~(0~(B(B@f(B(B##(BSpecify unknown object by cursor? [ynq] (q) UVSqUVP!  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) UV +(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#######(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###UVw [K(B#(B#(B#(B#(B#(B###(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0k(B(B#(B####(B(0x(0~(0~(0~(0~(0~(B(B@f(B(B##(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^UV  in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--UV O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call UV name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--UVn e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accUVn >essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--UV4 x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # UV4 prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--UV M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, UVѫ Dthese additional variants are available: --More--UV`8 n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--UVLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:200 Dlvl:1 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:249 (0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0~(0q(0q(0j(B(B#(B#######(B(0~(UV@0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B###(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(B###(B###(B#(B#(B#(B#(B#(B#(B#(B###(B######(B#(B#(B#(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B#(B####(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(BVfm(0x(B(B###(B(0x(0~(0~(0~(0~(0~(B(B@f(B(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B####(B`(0x(0~(0~(0~(0~(0~(0x(B(B###(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B###(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0~UV(0~(0~(0~(0~(B(B>(B[(B(0~(0~(0~(0~(B(B#####(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(BUV) -What do you want to drink? [fgh or ?*] UVUVK'Never mind.UVuy50#(B(0~(B(B#(B@(BUVPA J1(0~(B(B@(BUVm C2@(B(0~(B(BUVLC3@(B(0~(B(BUV4(0~(B(Bf(B(B@(B(0~(B(BUV5s 5(0~(B(B#@(B(0~(B(Bf(B(B#(BUV' With great effort you move the boulder.6`(B#(B#@(B#(B(0~(B(B(0~(B(B#(BUV UVȭ EYou try to move the boulder, but in vain.UV*7##(B@(B#(B##(BUV& 8##(B@(B#(B##(BUVJ9#(B@(B#(B#(BUV60#(B@(B#(B##(BUV7 :1(0l(0q(0q(0q(0q(0q(0q(B(B(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(B(B#(B@(B#(B##(BUVy @2(0x(B(B(0x(0~(0~(B(B(0x(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(B(B@(B(0m(0q(0q(0q(0q(0q(B(B+(B(0q(B(B#(B#(BVVT3(0~(B(B(0x(B(B@#(B(0j(B(Bf(B(BVV 4(0q(0k(B(B(0~(0x(B(B(0x(B(B@f(B(B#(B#(BVVi5f(B(B@(B(0~(0~(B(BVVk&In what direction? [hykulnjb><] VV VVe The door opens.6f(B(B(0~(B(B(0~(B(B(0a(B(BVV/7(0~(B(Bf(B(B@(B##(BVV l8f(B(B(0a(B(B@(BVV f9(0~(B(B#@#(B#(BVV m70#(B#(B#(B#@(BVVVVz1#(B#(B#@#(B#(B VV7A 2#@(B#(B#(B#(B#(B VVDc3#(B@(B#(B VVVVp Weapons(B  a - a blessed +1 quarterstaff (alternate weapon; not wielded)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  s - a greased +0 silver dragon scale mail (being worn)  Comestibles(B  q - an egg  t - a food ration  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B  d - a blessed +1 ring of protection (on right hand) (1 of 2)BVVU e - an uncursed ring of protection from shape changers (on left hand)  Wands(B  c - a wand of sleep (0:10)  Tools(B  p - a magic marker (0:96) (2 of 2)GVVqLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:250 Dlvl:2 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:302 (0l(0q(0q(0q(0q(0k(B(B(0x(B(B@f(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B+(B(0x(0~(0~(0~(0~(0x(B(B(0m(0q(0~(0q(0q(0j(B(BIVV bB3|(B@(BIVV, H4(0~(B(B@(BJVV A5(0~(B(B@(BKVV_&In what direction? [hykulnjb><] KVVKVVIThe door opens.6(0~(B(Bf(B(B(0~(B(B(0a(B(BLVV7(0~(B(Bf(B(B(0~(B(B@#(BLVVot8(0~(B(B(0~(B(Bf(B(B@(BMVVNVVMJ9f(B(B(0a(B(BOVV3[10(0~(B(Bf(B(BPVV*k1f(B(B@#(B(0~(B(BPVV2 2(0~(B(Bf(B(B(0~(B(B@(B(0a(B(B#(BQVVt i3(0~(B(Bf(B(B@(BRVVq(0~(B(Bf(B(B(0~(B(B@(B###(BRVVD4You hear someone counting money.SVV15(0~(B(Bf(B(B#@(B#(B#(BTVVD}6#(B(0~(B(B#@f(B(B#(BUVV7#(B@(Bf(B(B#(B#(BVVV }8#(B@(B#(B##(BWVVxz9#(B@(B#(B#(BWVV |20##(B@(B#(B#(BXVVCe1#@(B#(B#(BYVV6g2#@f(B(B#(B#(BYVVM3#@f(B(B#(BZVVKB4@#(B#(BZVV [VV]:5f(B(B\VVr06#(B\VV <7#@f(B(B\VV\VV[{You displaced your kitten.8#(Bf(B(B@#(B^VVg{9#(Bf(B(B@#(B#(B^VV<|30#(B#f(B(B@(B#(B_VV1##(Bf(B(B@(B#(B_VVҾw2#(B#(B@(B#(B_VV}Z z3#(B#(B@(B##(B`VVTQ^4#(B#(B@(B`VV4 N5#@#(B#(BaVV&Z6#(B#(B#@#(BbVVFcVVc7#(B@(B#(BcVVb8###(B#(B@(BdVV8eVVA9f(B(BfVV840#(BfVV 1f(B(B###(B@(B#(BhVV%2f(B(B(0~(B(B#(B@#(B#(B#(BhVV x3(0~(B(B#(B#@#(B#(BiVVC4#(B#@#(BiVVx C5#(B#@#(BjVVC6#(B#@#(BjVVr C7#(B#@#(BkVVׅC8#(B#@#(BlVVcC9#(B#@#(BlVV`0D50#(B#@#(BoVV|E#(B#(B#@#(BoVV1})1pVVa2#(B@#(B#(B#(B#(BsVV3##(B@(B#(B###(BtVV}g4#@(B#(B##(BuVVJJ ]5#@#(B#(B#(BuVVϢ C6#@#(B#(BvVV-B7@#(B#(BvVVC28#@#(BvVV B9#(B#@#(BwVV wVVc xVVND60#@#(B#(ByVVMB1@#(B#(ByVV 2zVVi3{VV:Really save? [yn] (n) |VV#nLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:250 Dlvl:2 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:363 (0l(0q(0q(0q(0q(0k(B(B#####(B(0x(B|(0~(B(B<(B(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(B(0a(B(B#(B@#(B###(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0q(0~(0q(0q(0j(B(B##(B###############(B#(B#(B|VV724#@#(B}VVgB5#(B#@#(B}VVXJ f6#(B#@#(Bf(B(BVV0VV1You displaced your kitten.7#(B#(B@(B##(BVV2 8##(B#(B@(B+(B##(BVV{9VV_ &In what direction? [hykulnjb><] VVVVnThe door opens.70(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BVV;G\1(0q(0q(0q(0q(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(B(B#(B(0x(0~(B(B#(B#@(B#(B(0x(0~(B(B(0~(0~(0~(B(B(0q(0q(0q(B(BVVN2(0l(0q(B(B(0x(0~(B(B(0x(B(B#(B(0a(B(B@(B#(B(0x(B(B(0m(B(BVV_0 [3f(B(B(0~(B(B@(BVVN {4(0a(B(0~(0~(B(B@(Bf(B(BVV#}5f(B(B(0~(B(B@(B(0~(B(BVV  Weapons(B  a - a blessed +1 quarterstaff (alternate weapon; not wielded)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  s - a greased +0 silver dragon scale mail (being worn)  Comestibles(B  q - an egg  t - a food ration  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B  d - a blessed +1 ring of protection (on right hand) (1 of 2)VV: Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:250 Dlvl:2 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:375 (0l(0q(0q(0q(0q(0k(B(B#####(B(0x(B|(0~(B(B<(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(B(0a(B(B#(B#####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0m(0q(0~(0q(0q(0j(B(B##(B(0a(B(0~(B(Bf(B(B(0~(BVV j(B@(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B###############(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BVV |6(0~(B(B@(B(0~(B(Bf(B(BVV`f(0~(0~(0~(B(B@(B(0~(B(Bf(B(BVV c8 82(0~(B(Bf(B(B(0~(0~(0~(0~(B(B@(B(0~(0~(B(BVV 3(0~(B(B#(Bf(B(B@#(B#(BVV4##(B@#(B(0~(0~(B(Bf(B(B#(B#(BVV5@#(B#f(B(B#(B##(BVVN n6#(B#@#(B#(B###(BVVr7#(B#@#(B#(B#(BVVy p8#(B#@#(B#(B##(BVVy9#(B#(B#@#(B#(Bf(B(B#(BVVY90@(B+(B#(B##(B###(BVV/&In what direction? [hykulnjb><] VV)J VVtJ RThe door resists!1f(B(BVVX VVY&In what direction? [hykulnjb><] VV VV HThe door resists!2#(BVV VV.What do you want to read? [dei-o or ?*] VVE VVKE 2You don't have that object.--More--VVj VV.What do you want to read? [dei-o or ?*] VV VV &Never mind.VV Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) VV zVV= Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) VV>`+(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B@(B+(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#####(B##(B#####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#######(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklVV}`bn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  dependiVV`ng on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--VV9O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call VVs name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--VV[Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:250 Dlvl:2 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:392 (0l(0q(0q(0q(0q(0k(B(B#####(B(0x(B|(0~(B(B<(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B@(B+(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#####(B##(B#(B(0x(0~(0~(0~(0~(B(0a(B(B#(B#####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#######(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B#(B(0m(0q(0~(0q(0q(0j(B(BVV\##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B###############(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BVV?&In what direction? [hykulnjb><] VVVVThe door opens.3(0q(0q(0q(0q(0q(0k(B(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(B(B+(B(0~(0~(0x(B(B(0x(B(BVVh4(0l(B(B#@(B#(B(0x(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0j(B(BVVd05#(B(0a(B(B@(B#(B(0x(B(B(0x(0~(B(B(0m(0q(B(BVVA6(0~(B(B@(BVV VV e7f(B(B(0~(B(B@(BVV|d8(0a(B(0~(B(Bf(B(B(0~(B(B@(BVVm9(0~(B(Bf(B(B(0~(B(B@(BVV|%&In what direction? [hykulnjb><] VV}VV}/This door is locked.VV VV&In what direction? [hykulnjb><] VV*bVVUb/This door is locked.VV VVР Ua - a blessed +1 quarterstaff (weapon in hands).--More--VV{ You have no secondary weapon readied.400(0~(B(B(0~(B(Bf(B(BVV   Extended Command:   2 - 2weapon [toggle two-weapon combat]  a - adjust [adjust inventory letters]  b - borrow [steal from monsters]  c - chat or conduct  d - dip [dip an object into something]  e - enhance or explore  f - force [force a lock]  i - invoke [invoke an object's powers]  j - jump [jump to a location]  l - loot [loot a box on the floor]  m - monster [use a monster's special ability]  n - name [name an item or type of object] VV\   o - offer [offer a sacrifice to the gods]  p - pray [pray to the gods for help]  q - quit [exit without saving current game]  r - ride or rub  s - sit [sit down]  t - technique or turn or twoweapon  u - untrap [untrap something]  v - vanquished or version  w - wipe [wipe off your face] (1 of 2)VVH>+(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B#####(B(0x(B|(0~(B(B<(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0a(B(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#######(B(0x(0~(0~(0~(0~(B(B@(B+(B#(B(0x(0~(0~(0~(0~(B(0a(B(B#(B#####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#######(B(0x(0~(0~(B(Bf(B(B(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(BVV>J(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0~(0q(0q(0j(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B###############(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BVV>Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:250 Dlvl:2 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:412/675 T:400 In what direction? [hykulnjb><] VV- VV. $Break down the door? [yn] (n) VV yVVQYou start bashing it with your quarterstaff.1 2 3 4 5 6 7(0~(0~(B(B(0~(B(Bf(B(B(0~(0~(0~(B(B(0~(B(BVV>--More--VVYou succeed in breaking down the door.8(0~(B(Bf(B(B(0~(B(B(0~(B(BVVz VV:{:You are empty handed.--More--VV~a - a blessed +1 quarterstaff (alternate weapon; not wielded).9(0~(B(Bf(B(BVVӲ VVI You displaced your kitten.10(0~(B(B@#(B(0~(B(B#(Bf(B(BVV{}1(0~(B(B@(B(0~(B(B#(BVV|VVw2#(B#(B@(B#(BVVx3#(B#(B@(B#(BVVy4#(B#(B@(B#(BVV z5#(B#(B@(B#(BVV6#(Bf(B(B@(B##(BVVK1j7#(Bf(B(B@(BVV+ U8f(B(B#@#(BVV6VVt9#(B#@#(B#(B#(BVV" L20#(B#(B@(B#(B(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0q(0q(0q(0j(B(BVVQ 1##(B#(B(0q(0q(0q(0q(0q(0k(B(B@(B(0~(0~(0~(0~(0~(B(B(0~(0~(0x(B(B(0x(B(BVVVV 2#(B(0l(B(Bf(B(B@(B(0x(B(B(0~(B(B(0~(B(B(0q(B(BVVa+3#(B#(Bf(B(B@(B(0x(B(B(0x(0~(B(B(0x(0~(B(B(0m(0q(B(BVV3ix4(0~(B(Bf(B(B@(B(0~(B(BVV- \5(0~(B(Bf(B(B@(BVV{6(0~(B(Bf(B(B@(B(0~(B(BVVn%\7(0~(B(Bf(B(B@(BVV.8#(B(0~(0~(B(B@#(Bf(B(BVVa 9#(B@(Bf(B(B(0~(B(BVVw34##(B@(Bf(B(B#(B#(B#(B#(B(0~(B(B#(BVV*y5@(B+(Bf(B(B#(BVV2&In what direction? [hykulnjb><] VV VV /The door opens.6(0x(B(B@(B[(B(0x(B(B#(B(0a(B(0~(B(B[(Bm(B(0x(B(Bf(B(B(0q(0q(0q(0j(B(BVV (0q(0q(0k(B(B[(B[(B(0x(B(B(0~(B(B)[(B(0x(0~(B(B#(B#@(B#(B(0m(B(BVV# z"Hello, lvo! Welcome to Gaziantep's used armor dealership!"7f(B(BVVb8(0l(0q(B(B(0x(0~(B(B(0x(B(B@(B[(B#(Bf(B(B@(BVVV #(0~(B(B@(BVV@W qYou see here a bronze plate mail.9(0a(B(Bf(B(BVV:8@(B[(BVV You see here a studded leather armor.40(0~(B(Bf(B(B(0~(B(B@(BVV; VV mYou stop. Your kitten is in the way!1@(B[(BVV&L4@(B[(BVVPpYou see here a broadsword.2f(B(B[(BVV4@(B)(BVVpYou see here a scale mail.3f(B(B[(BVVX VVfXYou stop. Your kitten is in the way!4[(B)(Bf(B(BVV5*[(B@(BVVzYou see here a crude chain mail.5[(Bf(B(BVV{5[(B@(BVV;|You see here a plate mail.6[(Bf(B(B@(B[(BVV V7@(B(0~(B(BVV P8@(B(0~(B(BVVJ9[(B@(BVVvUx50f(B(B[(B[(B@(BVV$[(B@(BVV$oYou see here a Hawaiian shirt.1)(Bf(B(BVVӞ VV a"For you, honored creature; only 4 for this Hawaiian shirt."--More--VVF` u - a Hawaiian shirt (unpaid, 4 zorkmids).72[(Bf(B(B[(BVV" VV=" BYou don't have anything else to put on.VV<] WV1WVd&Never mind.WV WV You displaced your kitten.80@(B@(Bm(B#(B#(B"WVu1$1"WVJ2"WVW 3#WV ~4[(B#(B]@(B#(B$WV$z5##(B#(B@(B#(B$WVQz6#(B#(B@(B#(B%WV<{7#(B#(B@(B#(B%WVɵ w8#(B#(B@(B[(B%WV%#(B#(B@(B#(Bf(B(B%WVl9aYou see here a Hawaiian shirt.9(0~(B(B&WV&WV eu - a Hawaiian shirt.790(0~(B(B'WVf1#(B#(B@(B(WV7x2@#(Bf(B(B(0~(B(B(WVY3#(B@(B(0~(B(B#(B(0~(B(Bf(B(B(WV/ v4@f(B(B(0~(B(B(0~(B(B,WV|You were wearing an uncursed +0 cloak of magic resistance.15(0~(B(Bf(B(B-WV> 6 7 8 9(0~(0~(B(B(0~(0~(B(B(0~(B(Bf(B(B-WVF _500You finish taking off your suit.8 .WVņ.WV,What do you want to wear? [bsu or ?*] 0WVך 0WV1 You are now wearing a Hawaiian shirt.1(0~(B(Bf(B(B2WVX82WV8+What do you want to wear? [bs or ?*] 3WVe-12 3 4 5f(B(B(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(B(0~(B(B3WVeG6You finish your dressing maneuver.3WVST 3WVT *What do you want to wear? [b or ?*] 4WV 4WV You are now wearing a cloak of magic resistance.27(0~(B(Bf(B(B6WV8(0~(B(B@(B(0~(B(B(0~(B(Bf(B(B6WV~59#(B(0~(B(B@#(B(0~(B(Bf(B(B7WVC  Weapons(B  a - a blessed +1 quarterstaff (alternate weapon; not wielded)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  s - a greased +0 silver dragon scale mail (being worn)  u - a +0 Hawaiian shirt (being worn)  Comestibles(B  q - an egg  t - a food ration  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B (1 of 2)=WVuLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:250 Dlvl:2 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:417/675 T:509 (0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B#####(B(0x(B|(0~(B(B<(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B[(B[(B(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#######(B(0x(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(B(B)[(B(0x(B(B#(B(0x(0~(0~(0~(0~(B(0a(B(B#(B#####(B(=WVyu0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#######(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(B(B[(B(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B##(B(0a(B(0~(B(B[(B](0x(B(B#(B(0m(0q(0~(0q(0q(0j(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0m(0q(0q(0q(0j(B(B###############(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B=WVu(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B####(B#(B#(B(0l(0q(0q(0q(0q(0q(0k(B(B#(B#(B(0~(0~(0~(0~(0~(0~(B(B@#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B=WV2Unknown command 'M-B'.=WV@Unknown command 'M-''.>WV Weapons(B  a - a blessed +1 quarterstaff (alternate weapon; not wielded)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  s - a greased +0 silver dragon scale mail (being worn)  u - a +0 Hawaiian shirt (being worn)  Comestibles(B  q - an egg  t - a food ration  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B (1 of 2)>WV\ZLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:250 Dlvl:2 $:132 HP:11(11) Pw:9(9) AC:-2 Xp:1/17 Wt:417/675 T:509 (0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B#####(B(0x(B|(0~(B(B<(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B[(B[(B(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#######(B(0x(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(B(B)[(B(0x(B(B#(B(0x(0~(0~(0~(0~(B(0a(B(B#(B#####(B(>WVZ0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#######(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(B(B[(B(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B##(B(0a(B(0~(B(B[(B](0x(B(B#(B(0m(0q(0~(0q(0q(0j(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0m(0q(0q(0q(0j(B(B###############(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B>WVZ(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B####(B#(B#(B(0l(0q(0q(0q(0q(0q(0k(B(B#(B#(B(0~(0~(0~(0~(0~(0~(B(B@#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B?WV10#(B@(B(0~(B(Bf(B(B(0~(B(B@WVٶ 1#(B@(B#(B#(B(0~(B(B@WVe2#(B@(Bf(B(B#(BAWV{3#(B@(Bf(B(B#(BAWV}4#(B@(B#(B#(BAWVv}5##(B@(B#(B#(BAWV 6@(B(0~(B(Bm(B#(B#(BBWV07#@(BBWVGG^@(B#(B#@(B#(BBWVGf"Hello, lvo! Welcome again to Gaziantep's used armor dealership!"8BWV W9#(B(0a(B(B@(BCWVGA#(0~(B(B@(BCWVAoYou see here a bronze plate mail.20@(B(0~(B(BDWV DWV(UYou begin bashing monsters with your bare hands.--More--EWV0/fYou miss the small mimic.1(0~(B(B@(BHWVӠ HWV &You miss the small mimic.HWV&--More--IWVFYour silver dragon scale mail blocks the small mimic's attack.2[(B@(BLWVG( LWV(%You hit the small mimic.LWV+xThe small mimic is put to sleep by you!3@(B(0~(B(BMWV MWV\fYou miss the small mimic.4@(B(0~(B(BNWVF NWVfG_You hit the small mimic.5[(B@(BOWV OWVtYou hit the small mimic.6(0~(B(Bf(B(B@(BPWV>G PWVVuYou miss the small mimic.7@(B(0a(B(0~(B(BQWVd QWVrYou miss the small mimic.8@(B[(B(0~(B(BRWV RWVzfYou miss the small mimic.9(0~(B(B@(BRWVޔ RWV CYou miss the small mimic.f(B(BRWV* 9The small mimic claws you!RWV [5 pts.]6(1) Pw:9(9) AC:-2 Xp:1/17 Wt:417/675 T:529  30@(B(0a(B(Bf(B(BUWVg UWV#h%You hit the small mimic.UWVkhThe small mimic is put to sleep by you!1(0~(B(Bf(B(B@(BWWV< WWV You hit the small mimic.2f(B(B)(B(0~(B(B[(B@(BXWV XWVl You miss the small mimic.3[(Bf(B(B@(B(0~(B(BYWV?" YWV# _You just miss the small mimic.f(B(B[(BYWV$ The small mimic claws you![8 pts.]0--More--[WV You die...[WV! [WV NGaziantep gratefully inherits all your possessions.--More--_WV@ _WV9Do you want your possessions identified? [ynq] (n) `WVw` q`WV` .[?1049l `WV  `WV7 :You didn't beat your previous score of 7652848 points. `WVj  `WV  `WV