NՌVQ][?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net NՌV*b NՌVRestoring save file...NՌVNՌV{Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:0 Dlvl:1 $:0 HP:11(11) Pw:9(9) AC:8 Xp:1/0 T:1 You return to level 1 in The Dungeons of Doom.--More--WՌV-----(B||(B`(B$(B|(B|.(B@f(B|(B|...|(B---.-(BWՌVYLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:0 Dlvl:1 $:0 HP:11(11) Pw:9(9) AC:8 Xp:1/0 T:1 Hello lvo, the droven Wizard, welcome back to SlashEM!fՌV+ J2<(B@(BhՌV&In what direction? [hykulnjb><] lՌV[p lՌVp 3This doorway has no door.oՌVi3f(B.(B@(B.(BpՌV C4@(B.(BqՌV)@(B.(BqՌV\Something is engraved here on the headstone.Use "r." to read it.qՌV--More--tՌV(kFThe kitten picks up 10 gold pieces.5uՌV uՌV/What do you want to read? [dei-o or ?*.] uՌV uՌV iSomething is engraved here on the headstone.You read: "R.I.P.".xՌVk)|(B@(BxՌV+You see here a statue of a fox.xՌVUThe kitten drops 10 gold pieces.6yՌV yՌV 8You displaced your kitten.f@(ByՌV! CYou see here 28 gold pieces.7}ՌV }ՌVYThere appears to be no shopkeeper here to receive your payment.ՌV[ ՌV˟p28 gold pieces.28 288f`(B.(BՌV3 b9|(Bf(B.(B@(BՌV:>Your wallet contains 28 gold pieces.ՌV Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ՌV +ՌV] 2Specify unknown object by cursor? [ynq] (q) ՌVfqՌV(  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ՌV"+ SlashEM Options Help: Set options as OPTIONS= in /rcfiles/lvo.nethackrc or use `SLASHEMOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): ascii_map, autodig, autopickup, autoquiver, checkpoint, cmdassist, color, confirm, DECgraphics, eight_bit_tty, extmenu, female, fixinv, fullscreen, help, hilite_pet, IBMgraphics, ignintr, invweight, large_font, legacy, lit_corridor, lootabc, mail, menucolors, menu_on_esc, mon_polycontrol, mouse_support, news, null, perm_invent, pickup_thrown, popup_dialog, prayconfirm, preload_tiles, pushweapon, rest_on_space, safe_pՌVnet, showexp, showrace, showscore, showdmg, showweight, silent, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tiled_map, time, tombstone, toptenwin, travel, use_inverse, verbose, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, --More--ՌV} `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_staՌV %tus' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, --More--ՌV `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, [1ՌV 7;1H`name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, --More--ՌVi`player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, [16;ՌVv1H`windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu. --More--ՌVADLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 T:9 -----(B||(Bf(B.|(B|.(B<@(B|(B|...|(B---.-(BՌV Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ՌV?8+ Extended Commands List  Press '#', then type:  2weapon - toggle two-weapon combat.  adjust - adjust inventory letters.  borrow - steal from monsters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  explore - enter explore mode.  force - force a lock.  invoke - invoke an object's powers.  jump - jump to a location.  loot - loot a box on the floor.  monster - use a monster's special ability.  name - name an item or typՌV8e of object.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - exit without saving current game.  ride - ride (or stop riding) a monster. --More--ՌV)W rub - rub a lamp or a stone.  sit - sit down.  technique - perform a technique.  turn - turn undead.  twoweapon - toggle two-weapon combat.  untrap - untrap something.  vanquished - list vanquished monsters.  version - list compile time options for this version of Slash'EM.  wipe - wipe off your face.  youpoly - polymorph at will.  ? - get this list of extended commands.--More--ՌVq DLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 T:9 -----(B||(Bf(B.|(B|.(B<@(B|(B|...|(B---.-(BՌV# ՌV offerՌVp ՌV> ՌV ՌV3mcՌV;uՌV*5 ՌV ՌV ՌVy  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ՌV+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plՌVeatform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--֌V]}O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call ֌V} name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--֌VI*e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc֌V*5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--֌Vkx exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # ֌Vprefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--֌V8.M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option֌Vm.C is on, these additional variants are available: --More--֌VC n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--֌V> DLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 T:9 -----(B||(Bf(B.|(B|.(B<@(B|(B|...|(B---.-(B֌Vm Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)֌VN +4֌VX +>֌VUXLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 T:9 -----(B||(Bf(B(B.|(B|.(B<@(B|(B|...|(B---.-(BA֌VƄ Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)C֌V_ +D֌V} )0Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 T:9 (0l(0q(0q(0q(0k(B(B(0x(B|(Bf(B(B(0~(0x(B(B(0x(0~(B(B<@(B(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(BI֌V| Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)J֌V a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)O֌V+C׌V +F׌V}+J׌VLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:9 (0l(0q(0q(0q(0k(B(B(0x(B|(Bf(B(B(0~(0x(B(B(0x(0~(B(B<@(B(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(BL׌V@  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)M׌V a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)N׌V2 a - toptenwin [false]  b - travel [true]  c - use_inverse [false]  d - verbose [true]   Compounds (selecting will prompt for new value):(B  name [lvo]  role [Wizard]  race [drow]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  e - boulder [0]  f - disclose [ni na nv ng nc] (3 of 4)[׌Vn' a - fruit [slime mold]  b - menustyle [full]  c - menu_headings [inverse]  d - msg_window [single]  e - number_pad [0=off]  f - packorder [$")[%?+!=/(*`0_]  g - pickup_burden [stressed]  h - pickup_types [all]  i - runmode [run]  j - scores [3 top/2 around]  k - suppress_alert [(none)]  l - tileset [(none)]  m - autopickup exceptions (0 currently set) (4 of 4)i׌V_ +l׌V' (0l(0q(0q(0q(0k(B(B(0x(B|(Bf(B(B(0~(0x(B(B(0x(0~(B(B<@(B(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(Bl׌V' Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:9 Set tileset to what? n׌V? ?o׌V o׌V%0Tileset ? not defined.s׌V  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) {׌Vb+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon {׌VAc[FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] --More--׌V\null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showrace show yourself by your race rather than b׌V ]:y role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] --More--׌V toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if EXP_ON_BOTL was set at compile time: showexp display your accumulated experience points ׌V  l [FALSE] Boolean option if SCORE_ON_BOTL was set at compile time: --More--׌V showscore display your approximate accumulated score [FALSE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRU׌V .E]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: --More--׌Vkkeep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in) ׌V [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). --More--׌VN menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed, ׌VN  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] --More--׌Vsscores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port]׌Vs. Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so --More--׌V@ that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge ׌V (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row) --More--׌Vس sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (dea׌V\th explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row) --More--׌V0  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are׌V a black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window- --More--׌VgH  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monsters like dungeon, but for monster symbols ׌VH $ default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] --More--׌Vrace Your starting race (e.g., race:Human, race:Elf). [RANDOM] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  ׌Vs default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first --More--׌Vvm combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--׌VLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:9 (0l(0q(0q(0q(0k(B(B(0x(B|(Bf(B(B(0~(0x(B(B(0x(0~(B(B<@(B(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B׌Vg10 `(B<f(B(B@(B׌V  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)׌VF+׌Vf Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:10 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<f(B(B(0x(B(B(0x(0~(0~(B(B@(B(0x(B(B(0m(0q(0q(0~(0j(B(B׌V٤ Extended Command:   2 - 2weapon [toggle two-weapon combat]  a - adjust [adjust inventory letters]  b - borrow [steal from monsters]  c - chat or conduct  d - dip [dip an object into something]  e - enhance or explore  f - force [force a lock]  i - invoke [invoke an object's powers]  j - jump [jump to a location]  l - loot [loot a box on the floor]  m - monster [use a monster's special ability]  n - name [name an item or type of object] ׌V2  o - offer [offer a sacrifice to the gods]  p - pray [pray to the gods for help]  q - quit [exit without saving current game]  r - ride or rub  s - sit [sit down]  t - technique or turn or twoweapon  u - untrap [untrap something]  v - vanquished or version  w - wipe [wipe off your face] (1 of 2)׌VD1+(0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<f(B(B(0x(B(B(0x(0~(0~(B(B@(B(0x(B(B(0m(0q(0q(0~(0j(B(B׌VLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:10 Really quit? [yn] (n) ׌VUn׌VV׌Vd Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ׌V} +Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon ׌Vۤ [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] --More--׌V^null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showrace show yourself by your race rather than b׌V:y role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] --More--׌V1Atoptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if EXP_ON_BOTL was set at compile time: showexp display your accumulated experience points ׌VmAl [FALSE] Boolean option if SCORE_ON_BOTL was set at compile time: --More--׌VK showscore display your approximate accumulated score [FALSE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRU׌V_L .E]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: --More--׌V\ keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in) ׌V  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). --More--׌Vpfmenustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed, ׌Vf or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] --More--׌Vcscores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port]׌Vȱ. Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so --More--׌V that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge ׌V (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row) --More--׌VY2  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (dea׌V2 \th explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row) --More--׌V  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are׌V a black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window- --More--׌V@ ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monsters like dungeon, but for monster symbols ׌VA$ default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] --More--׌Vնrace Your starting race (e.g., race:Human, race:Elf). [RANDOM] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  ׌V< default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first --More--׌V m combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--׌VhLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:10 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<f(B(B(0x(B(B(0x(0~(0~(B(B@(B(0x(B(B(0m(0q(0q(0~(0j(B(B׌VL Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)׌V +׌VR Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:10 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<f(B(B(0x(B(B(0x(0~(0~(B(B@(B(0x(B(B(0m(0q(0q(0~(0j(B(B׌V2 1(0~(B(Bf(B(B@(B#(B׌V> y2(0~(B(B(0~(B(B@(B##(B׌V'D3#(B@(B׌Vl4f(B(B#@#(B#(B׌VY!׌VX5<(B#(B#(B#(B@(B##(B׌VY6##(B#(B@#(B#(B׌V 7#(B#(B#(B@(B##(B׌V  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)׌Vr+ a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)׌V0+׌VH-׌V3 ELvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:17 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B#(B##(B@(B##(B،V5 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ،Vo+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon ،V[FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] --More--،V5null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showrace show yourself by your race rather than b،V:y role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] --More--،V ELvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:17 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B#(B##(B@(B##(B،V  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ،V+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon ،V[FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] --More-- ،V null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showrace show yourself by your race rather than b ،V4 :y role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] --More--،VpELvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:17 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B#(B##(B@(B##(B،Vm~ Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)،V  a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)،Vm +،Vg ELvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:17 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B#(B##(B@(B##(B،V>  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)،VELvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:17 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B#(B##(B@(B##(B،V Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ،Ve+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon ،Vve[FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] --More--،V null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showrace show yourself by your race rather than b،V :y role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] --More--،Vtoptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if EXP_ON_BOTL was set at compile time: showexp display your accumulated experience points ،V0l [FALSE] Boolean option if SCORE_ON_BOTL was set at compile time: --More--،V) showscore display your approximate accumulated score [FALSE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRU،V .E]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: --More--،V keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in) ،VM  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). --More--،VK]menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed, ،V] or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] --More--،Vm scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port]،Vm . Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so --More--،V that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge ،V (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row) --More--،VC  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (dea،VC \th explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row) --More--،V default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are،V<a black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window- --More--،V<  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monsters like dungeon, but for monster symbols ،V $ default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] --More--،V7race Your starting race (e.g., race:Human, race:Elf). [RANDOM] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  ،V!8 default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first --More--،Vm combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--،V ELvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:17 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B#(B##(B@(B##(B،V Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ،V# +Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon ،Vk# [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] --More--،V.null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showrace show yourself by your race rather than b،V:y role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] --More--،Vl+toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if EXP_ON_BOTL was set at compile time: showexp display your accumulated experience points ،Vd?d [FALSE] Boolean option if SCORE_ON_BOTL was set at compile time: --More--،V|showscore display your approximate accumulated score [FALSE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRU،VA}.E]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: --More--،VPl ELvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:17 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B#(B##(B@(B##(B،VH  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)،Vo a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [true]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)ٌVELvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:17 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B#(B##(B@(B##(BٌV  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ٌV +Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon ٌV`[FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] --More--ٌVU null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showrace show yourself by your race rather than bٌVU :y role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] --More--ٌV;b toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if EXP_ON_BOTL was set at compile time: showexp display your accumulated experience points ٌVb l [FALSE] Boolean option if SCORE_ON_BOTL was set at compile time: --More-- ٌVshowscore display your approximate accumulated score [FALSE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRU ٌV.E]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: --More--ٌVtckeep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in) ٌVc [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). --More--:ٌVymenustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed, :ٌVŐ or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] --More--^ٌV scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port]^ٌV . Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so --More--jٌVmN  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge jٌVN  (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row) --More--oٌV sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (deaoٌV\th explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row) --More--pٌVF  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color arepٌVF a black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window- --More--sٌV ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monsters like dungeon, but for monster symbols sٌV$ default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] --More--tٌV+Qrace Your starting race (e.g., race:Human, race:Elf). [RANDOM] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  tٌVaQ default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first --More--yٌVm combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--|ٌVCELvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:17 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B#(B##(B@(B##(B}ٌVH?  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)~ٌV  a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [true]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)ٌV!w  a - toptenwin [false]  b - travel [true]  c - use_inverse [false]  d - verbose [true]   Compounds (selecting will prompt for new value):(B  name [lvo]  role [Wizard]  race [drow]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  e - boulder [0]  f - disclose [ni na nv ng nc] (3 of 4)ٌV' a - fruit [slime mold]  b - menustyle [full]  c - menu_headings [inverse]  d - msg_window [single]  e - number_pad [0=off]  f - packorder [$")[%?+!=/(*`0_]  g - pickup_burden [stressed]  h - pickup_types [all]  i - runmode [run]  j - scores [3 top/2 around]  k - suppress_alert [(none)]  l - tileset [(none)]  m - autopickup exceptions (0 currently set) (4 of 4)ٌV R+ٌV Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spell book h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) ٌVu +ٌV{+ٌV}T+ٌV+ٌV +ٌVX+ٌVLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:28 Dlvl:1 $:28 HP:11(11) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:17 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B#(B##(B@(B##(BٌV m8##(B#(B@#(BٌV!V[9#(B#(B#@#(BٌV20#(B#(Bf(B(B@#(B+(BٌV)\1#(Bf(B(B@#(BٌV&In what direction? [hykulnjb><] ٌV5ٌV5[The door opens.2#(B#(Bf(B(B(0a(B(B(0~(0x(B(B(0~(0~(B(B+(B(0~(0~(0x(B(B(0~(0~(0~(B(B(0q(0q(0q(0q(0j(B(BٌVQo3#(Bf(B(B#(B(0q(B(B@(B(0k(B(B(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0q(B(BٌVے###(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(Bf(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(Bo(B@(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B (0x(0~(0~(0~(0~(0~(0~(0~(B(B (0x(0~(0~(0~(0~(0~(B(B (0m(0q(0q(0q(0q(B(BٌV1The goblin throws a crude dagger!)(B(0~(B(B)(BYou are hit by a crude dagger.--More--ٌV|x8[2 pts.](0~(B(B)(BٌVx{9(1) Pw:9(9) AC:8 Xp:1/0 Wt:340/675 T:23  4@(BٌV Choose which spell to cast   Name Level Category Fail(B a - force bolt 1 attack 0% b - resist poison 1 protect 0% c - knock 1 matter 0% d - cure blindness 2 healing 0%(end) ٌVj+ٌVD=4In what direction? [hykulnjb><] ٌVBٌVp(The spell hits the goblin!ٌVկYou kill the goblin!52 65(0a(B(B[(BٌVk6@(B)(B(0~(B(BٌV C7@(B(0~(B(BٌV?%@(B(0~(B(BٌVDYou see here an iron skull cap.8ٌV N9[(B@(BٌVst w10(1) Pw:4(9) AC:8 Xp:1/6 Wt:340/675 T:30 (0~(B(B@(BٌV7:B1(0~(B(B@(BٌV&In what direction? [hykulnjb><] ٌVlٌV)mHThe door opens.2(0a(B(BٌV|b3#(B(0~(B(B@#(BٌVt\4#(B(0a(B(B@#(BٌVS  Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B  d - a blessed +1 ring of protection  e - an uncursed ring of protection from shape changers  Wands(B  c - a wand of sleep (0:10)  Tools(B (1 of 2)ٌV Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:10(11) Pw:4(9) AC:8 Xp:1/6 Wt:340/675 T:34 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B@#(B (0x(0~(0~(0~(0~(0~(0~(0~(0~ٌV (0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BٌVE Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B  d - a blessed +1 ring of protection  e - an uncursed ring of protection from shape changers  Wands(B  c - a wand of sleep (0:10)  Tools(B (1 of 2)ٌVXLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:10(11) Pw:4(9) AC:8 Xp:1/6 Wt:340/675 T:34 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B@#(B (0x(0~(0~(0~(0~(0~(0~(0~(0~ٌVY(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BٌV #You are empty handed.ٌV --More--ٌVv %5ٌV&In what direction? [hykulnjb><] ٌVvٌVMv'Never mind.ٌVZ Weapons(B  a - a blessed +1 quarterstaff (alternate weapon; not wielded)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B  d - a blessed +1 ring of protection  e - an uncursed ring of protection from shape changers  Wands(B  c - a wand of sleep (0:10)  Tools(B (1 of 2)ٌVkLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:10(11) Pw:4(9) AC:8 Xp:1/6 Wt:340/675 T:35 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B@#(B (0x(0~(0~(0~(0~(0~(0~(0~(0~ٌV(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BٌV-What do you want to put on? [de or ?*] ٌV_ ٌV -Which ring-finger, Right or Left? [rl] ٌV rٌV0pd - a blessed +1 ring of protection (on right hand).76ٌVt+ ٌV+ ,What do you want to put on? [e or ?*] ٌV6ٌVa7ke - an uncursed ring of protection from shape changers (on left hand).7ٌVV  Weapons(B  a - a blessed +1 quarterstaff (alternate weapon; not wielded)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Scrolls(B  i - an uncursed scroll of enchant weapon  j - an uncursed scroll of genocide  k - an uncursed scroll of scare monster  Spellbooks(B  l - a blessed spellbook of force bolt (0:3)  m - a blessed spellbook of resist poison (0:2)  n - a blessed spellbook of knock (0:4)  o - a blessed spellbook of cure blindness (0:2)  Potions(B  f - an uncursed potion of ESP  g - an uncursed potion of levitation  h - an uncursed potion of paralysis  Rings(B  d - a blessed +1 ring of protection (on right hand)  e - an uncursed ring of protection from shape changers (on left hand)  Wands(B  c - a wand of sleep (0:10)  Tools(B (1 ٌVW of 2)ٌVܽ9 p - a magic marker (0:96) (2 of 2)ٌVLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:10(11) Pw:4(9) AC:7 Xp:1/6 Wt:340/675 T:37 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B@#(B (0x(0~(0~(0~(0~(0~(0~(0~(0~ٌV(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BٌV7A Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)ٌV/Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:10(11) Pw:4(9) AC:7 Xp:1/6 Wt:340/675 T:37 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B@#(B (0x(0~(0~(0~(0~(0~(0~(0~(0~ٌV(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BٌV; Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)ٌV a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [true]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)ٌVC% a - toptenwin [false]  b - travel [true]  c - use_inverse [false]  d - verbose [true]   Compounds (selecting will prompt for new value):(B  name [lvo]  role [Wizard]  race [drow]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  e - boulder [0]  f - disclose [ni na nv ng nc] (3 of 4)ٌV%* a - fruit [slime mold]  b - menustyle [full]  c - menu_headings [inverse]  d - msg_window [single]  e - number_pad [0=off]  f - packorder [$")[%?+!=/(*`0_]  g - pickup_burden [stressed]  h - pickup_types [$"?!=/]  i - runmode [run]  j - scores [3 top/2 around]  k - suppress_alert [(none)]  l - tileset [(none)]  m - autopickup exceptions (0 currently set) (4 of 4)ٌV[+ٌVX Select message history display type:  s - single c - combination f - full r - reversed(end) ٌV Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:10(11) Pw:4(9) AC:7 Xp:1/6 Wt:340/675 T:37 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B[ٌVI! m(B@#(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BٌV Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ٌVA+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon ٌVw[FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] --More--ٌV null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showrace show yourself by your race rather than bٌV :y role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] --More--ٌVntoptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if EXP_ON_BOTL was set at compile time: showexp display your accumulated experience points ٌVl [FALSE] Boolean option if SCORE_ON_BOTL was set at compile time: --More--ٌV_4showscore display your approximate accumulated score [FALSE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUٌV4.E]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: --More--ٌVbUkeep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  ٌVU [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). --More--ٌV= menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed, ٌVp  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] --More--JڌVDXscores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port]JڌVX. Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so --More--LڌVע  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge LڌV*  (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row) --More--MڌV{}  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (deaMڌV} \th explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row) --More--NڌV5 default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color areNڌVqa black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window- --More--OڌVqE  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monsters like dungeon, but for monster symbols OڌVE $ default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] --More--TڌV race Your starting race (e.g., race:Human, race:Elf). [RANDOM] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  TڌV  default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first --More--`ڌV m combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--gڌVLvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:10(11) Pw:4(9) AC:7 Xp:1/6 Wt:340/675 T:37 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B@#(B (0x(0~(0~(0~(0~(0~(0~(0~(0~gڌV&(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BhڌV  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)iڌVG a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [true]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - tombstone [true] (2 of 4)jڌV  a - toptenwin [false]  b - travel [true]  c - use_inverse [false]  d - verbose [true]   Compounds (selecting will prompt for new value):(B  name [lvo]  role [Wizard]  race [drow]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  e - boulder [0]  f - disclose [ni na nv ng nc] (3 of 4)mڌV5* a - fruit [slime mold]  b - menustyle [full]  c - menu_headings [inverse]  d - msg_window [single]  e - number_pad [0=off]  f - packorder [$")[%?+!=/(*`0_]  g - pickup_burden [stressed]  h - pickup_types [$"?!=/]  i - runmode [run]  j - scores [3 top/2 around]  k - suppress_alert [(none)]  l - tileset [(none)]  m - autopickup exceptions (0 currently set) (4 of 4)یV\u +یVݮ Select message history display type:  s - single c - combination f - full r - reversed(end) یV!3+Lvo the Evoker St:15 Dx:15 Co:10 In:19 Wi:10 Ch:9 Chaotic S:52 Dlvl:1 $:28 HP:10(11) Pw:4(9) AC:7 Xp:1/6 Wt:340/675 T:37 (0l(0q(0q(0q(0k(B(B(0x(B|(B`(B(0~(0x(B(B(0x(0~(B(B<(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0~(0j(B(B#(B###(B#(B###(B#(B#(B######(B (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(B(B)(B(0x(B(B##(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B[یVv3 m(B@#(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BیVL Really save? [yn] (n) یVyیV7 Saving...یV(یVz, یV5~$[?1049lBe seeing you...