[ VI`[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net [ VRestoring save file...[ V[ VκKeito940 the Plunderer St:18 Dx:16 Co:16 In:7 Wi:7 Ch:6 Neutral S:83 Dlvl:1 $:79 HP: 16(16)  Pw:2(2) AC:5 Xp:1/1 T:197 You return to level 1 in The Dungeons of Doom.--More--[ Vd-----------(B|.(B^(B.......|(B|.......(B`(B..(B##############(B#(B..........|(B#(B###(B--.---(B|(B----(B#(B#(B###(B#(B ---------(B###(B#(B#(B##(B |.......|(B#(B######(B |........(B####(B#(B#(B |.......|(B#####(B |.......(B-(B########(B#(B#(B ---------(B#(B#(B###(B0(B@(B[15;27[ V2eH#(B#(B#(B--.----.-(B|.......(B+(B|.......|(B|.......(B+(B|...(B<(B...|(B---------(B[ Ve Keito940 the Plunderer St:18 Dx:16 Co:16 In:7 Wi:7 Ch:6 Neutral S:83 Dlvl:1 $:79 HP: Dlvl:1 $:79 HP:16(16) Dlvl:1 $:79 HP:16(16) Pw:2(2) AC:5 Xp:1/1 T:197 Hello keito940, the human Barbarian, welcome back to SlashEM![ Ve--More--[ VK 0You are lucky! Full moon tonight.[ V [ V Count: 20[ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:198  16(16)  Pw:2(2) AC:5 Xp:1/1 T:199  16(16)  Pw:2(2) AC:5 Xp:1/1 T:200  16(16)  Pw:2(2) AC:5 Xp:1/1 T:201  16(16)  Pw:2(2) AC:5 Xp:1/1 T:202  16(16)  Pw:2(2) AC:5 Xp:1/1 T:203  16(16)  Pw:2(2) AC:5 Xp:1/1 T:204  16(16)  Pw:2(2) AC:5 Xp:1/1 T:205  16(16)  Pw:2(2) AC:5 Xp:1/1 T:206  16(16)  Pw:2(2) AC:5 Xp:1/1 T:207  16(16)  Pw:2(2) AC:5 Xp:1/1 T:208  16(16)  Pw:2(2) AC:5 Xp:1/1 T:209  16(16)  Pw:2(2) AC:5 Xp:1/1 T:210  1[ V6(16)  Pw:2(2) AC:5 Xp:1/1 T:211  16(16)  Pw:2(2) AC:5 Xp:1/1 T:212  16(16)  Pw:2(2) AC:5 Xp:1/1 T:213  16(16)  Pw:2(2) AC:5 Xp:1/1 T:214  16(16)  Pw:2(2) AC:5 Xp:1/1 T:215  16(16)  Pw:2(2) AC:5 Xp:1/1 T:216  16(16)  Pw:2(2) AC:5 Xp:1/1 T:217 [ VX  16(16)  Pw:2(2) AC:5 Xp:1/1 T:218 @(B#(B[ VC  16(16)  Pw:2(2) AC:5 Xp:1/1 T:219 @(B#(B[ VV 16(16)  Pw:2(2) AC:5 Xp:1/1 T:219 [ VtV 16(16)  Pw:2(2) AC:5 Xp:1/1 T:219 [ V6 x 16(16)  Pw:2(2) AC:5 Xp:1/1 T:220 @(B#(B[ Va x 16(16)  Pw:2(2) AC:5 Xp:1/1 T:221 @(B#(B[ Vx 16(16)  Pw:2(2) AC:5 Xp:1/1 T:222 @(B#(B[ Vx 16(16)  Pw:2(2) AC:5 Xp:1/1 T:223 @(B#(B[ Vpx 16(16)  Pw:2(2) AC:5 Xp:1/1 T:224 @(B#(B[ Vx 16(16)  Pw:2(2) AC:5 Xp:1/1 T:225 @(B#(B[ V/ x 16(16)  Pw:2(2) AC:5 Xp:1/1 T:226 @(B#(B[ V#2 t 16(16)  Pw:2(2) AC:5 Xp:1/1 T:227 @(B-(B[ Vws 16(16)  Pw:2(2) AC:5 Xp:1/1 T:228 @(B.(B[ Vq| 16(16)  Pw:2(2) AC:5 Xp:1/1 T:229 @(B.(B[ V; | 16(16)  Pw:2(2) AC:5 Xp:1/1 T:230 @(B.(B[ V| 16(16)  Pw:2(2) AC:5 Xp:1/1 T:231 @(B.(B[ V U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:231 [ Vr 16(16)  Pw:2(2) AC:5 Xp:1/1 T:232 .(B@(B[ VX { 16(16)  Pw:2(2) AC:5 Xp:1/1 T:233 .(B@(B[ VZs 16(16)  Pw:2(2) AC:5 Xp:1/1 T:234 .(B@(B[ V߹ 16(16)  Pw:2(2) AC:5 Xp:1/1 T:236 .(B#(B@d(B[ VSV 16(16)  Pw:2(2) AC:5 Xp:1/1 T:236 [ V V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:236 [ VXYou stop. Idefix is in the way! 16(16)  Pw:2(2) AC:5 Xp:1/1 T:237 #(B[ V&  16(16)  Pw:2(2) AC:5 Xp:1/1 T:238 #(B#(B@(B#(B[ Vtw 16(16)  Pw:2(2) AC:5 Xp:1/1 T:239 #(B@(B[ V V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:239 [ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:240 #(Bd(B@(B#(B[ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:241 @(B#(B#(B[ V3EU 16(16)  Pw:2(2) AC:5 Xp:1/1 T:241 [ VU 16(16)  Pw:2(2) AC:5 Xp:1/1 T:241 [ Vs  16(16)  Pw:2(2) AC:5 Xp:1/1 T:242 #(B#(B@(B#(B[ V v 16(16)  Pw:2(2) AC:5 Xp:1/1 T:243 #(B@(B[ V]U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:243 [ V[aU 16(16)  Pw:2(2) AC:5 Xp:1/1 T:243 [ VU 16(16)  Pw:2(2) AC:5 Xp:1/1 T:243 [ Vzd(B#(B@(B#(B#(B[ VN 16(16)  Pw:2(2) AC:5 Xp:1/1 T:245 [ V  16(16)  Pw:2(2) AC:5 Xp:1/1 T:248 d(B#(B@(B..(B##(B[ V* U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:248 [ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:249 d(B.(B.(B@(B[ Vj  16(16)  Pw:2(2) AC:5 Xp:1/1 T:250 .(B.(Bd(B.(B@(B[ VE 16(16)  Pw:2(2) AC:5 Xp:1/1 T:251 d(B.(B.(B@(B[ V U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:251 [ V^U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:251 [ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:252 ..(Bd(B@(B.(B[ V%  16(16)  Pw:2(2) AC:5 Xp:1/1 T:253 .(Bd(B@(B[ Vv 16(16)  Pw:2(2) AC:5 Xp:1/1 T:254 .(B.(B@(B[ V|U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:254 [ VEr  16(16)  Pw:2(2) AC:5 Xp:1/1 T:255 d(B#(B@(B[ V܎  16(16)  Pw:2(2) AC:5 Xp:1/1 T:256 .(B#(B@(B[ V@qU 16(16)  Pw:2(2) AC:5 Xp:1/1 T:256 [ V+U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:256 [ VU 16(16)  Pw:2(2) AC:5 Xp:1/1 T:256 [ VvU 16(16)  Pw:2(2) AC:5 Xp:1/1 T:256 [ V Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)[ V+[ V\Keito940 the Plunderer St:18 Dx:16 Co:16 In:7 Wi:7 Ch:6 Neutral S:83 Dlvl:1 $:79 HP: Dlvl:1 $:79 HP:16(16) Dlvl:1 $:79 HP:16(16) Pw:2(2) AC:5 Xp:1/1 T:256 Ŀ(B(B^(B(B(B`(B(B(B(B(B(B(B(B(B(B(B(B(B@(B(B Ŀ(B(B(B(B(B (B(B(B (B(B(B(B (B(B (B(B[[ V\1m(B(B(B (B(B(B(B0(B(B(B(B(B(B(B+(B(B(B+(B(B<(B(B(B[ VU 16(16)  Pw:2(2) AC:5 Xp:1/1 T:256 [ V9U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:256 [ VwsU 16(16)  Pw:2(2) AC:5 Xp:1/1 T:256 [ V$  16(16)  Pw:2(2) AC:5 Xp:1/1 T:257 d(B(B@(B(B[ Vb 16(16)  Pw:2(2) AC:5 Xp:1/1 T:258 (B@(B(B[ Vg 16(16)  Pw:2(2) AC:5 Xp:1/1 T:259 d(B@(B(B[ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:260 d(B(B@(B(B[ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:261 d(B(B(B@(B[ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:262 (B@(B(Bd(B[ Vu  16(16)  Pw:2(2) AC:5 Xp:1/1 T:263 (B@(Bd(B(B[ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:264 d(B(B@(B(B[ V1  16(16)  Pw:2(2) AC:5 Xp:1/1 T:265 (Bd(B(B@(B[ V(  16(16)  Pw:2(2) AC:5 Xp:1/1 T:266 (Bd(B(B@(B[ V)8 16(16)  Pw:2(2) AC:5 Xp:1/1 T:267 d(B(B(B@(B[ V. U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:267 [ VDU 16(16)  Pw:2(2) AC:5 Xp:1/1 T:267 [ V. 16(16)  Pw:2(2) AC:5 Xp:1/1 T:268 (B(B@(Bd(B(B[ V  16(16)  Pw:2(2) AC:5 Xp:1/1 T:269 @(Bd(B(B[ Vr U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:269 [ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:270 (B@(B(B`(Bd(B[ V%  16(16)  Pw:2(2) AC:5 Xp:1/1 T:271 (B@(B(Bd(B[ Vs"U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:271 [ VU 16(16)  Pw:2(2) AC:5 Xp:1/1 T:271 [ V Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [true]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)[ Vh +[ V6Keito940 the Plunderer St:18 Dx:16 Co:16 In:7 Wi:7 Ch:6 Neutral S:83 Dlvl:1 $:79 HP: Dlvl:1 $:79 HP:16(16) Dlvl:1 $:79 HP:16(16) Pw:2(2) AC:5 Xp:1/1 T:271 -----------(B|.(B^(B......(B@(B|(B|.......(B`(B..(B##############(B#(B........(Bd(B.|(B#(B###(B--.---(B|(B----(B#(B#(B###(B#(B ---------(B###(B#(B#(B##(B |.......|(B#(B######(B |........(B####(B#(B#(B |.......|(B#####(B [1[ V3;3H|.......(B-(B########(B#(B#(B ---------(B#(B#(B###(B0(B#(B#(B#(B#(B--.----.-(B|.......(B+(B|.......|(B|.......(B+(B|...(B<(B...|(B---------(B[ VD  What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Tools(end) [ Vl=L--(B@(B|..(B##############(B.|(B#(B--(B#(B#(B 16(16)  Pw:2(2) AC:5 Xp:1/1 T:271 [ V# Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)[ V} a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)[ V  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)[ VV[+[ V)0Keito940 the Plunderer St:18 Dx:16 Co:16 In:7 Wi:7 Ch:6 Neutral S:83 Dlvl:1 $:79 HP: Dlvl:1 $:79 HP:16(16) Dlvl:1 $:79 HP:16(16) Pw:2(2) AC:5 Xp:1/1 T:271 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(B(B^(B(0~(0~(0~(0~(0~(0~(B(B@(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B`(B(0~(0~(B(B##############(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(B(Bd(B(0~(0x(B(B#(B###(B(0m(0q(0~(0q(0q(0q(B(0a(B(0q(0q(0q(0j(B(B#(B#(B###(B#(B (0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B###(B#(B#(B##(B (0x(0~[ V{(0~(0~(0~(0~(0~(0~(0x(B(B#(B######(B (0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B####(B#(B#(B (0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#####(B (0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B########(B#(B#(B (0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B###(B0(B#(B#(B#(B#(B(0l(0q(0~(0q(0q(0q(0q(0~(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0~(0~(B(B<(B(0~(0~(0~(0x(B(B(0[ V1m(0q(0q(0q(0q(0q(0q(0q(0j(B(B[ V% 16(16)  Pw:2(2) AC:5 Xp:1/1 T:272 (0~(B(Bd@(B(0~(0~(B(B[ V[ V 5You displaced Idefix.@d(B[ VkYou see here a statue of a newt. 16(16)  Pw:2(2) AC:5 Xp:1/1 T:273 d(B(0~(B(B[ Vq 16(16)  Pw:2(2) AC:5 Xp:1/1 T:274 (0~(0~(B(Bd(B@(B[ VU 16(16)  Pw:2(2) AC:5 Xp:1/1 T:274 [ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:275 d(B`(B@(B(0~(B(B[ VyG 16(16)  Pw:2(2) AC:5 Xp:1/1 T:276 d(B(0~(B(B(0~(B(B@(B(0~(B(B[ V  16(16)  Pw:2(2) AC:5 Xp:1/1 T:277 (0~(B(Bd(B@(B(0~(B(B[ V  16(16)  Pw:2(2) AC:5 Xp:1/1 T:278 (0~(B(Bd(B(0~(B(B@(B(0~(B(B[ V-1  16(16)  Pw:2(2) AC:5 Xp:1/1 T:279 (0~(B(Bd(B@(B(0~(B(B[ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:280 d(B(0~(B(B@(B(0~(B(B[ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:281 d(B(0~(B(B(0~(B(B@(B[ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:282 (0~(B(B(0~(B(Bd(B(0~(B(B@(B[ V5 U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:282 [ V U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:282 [ V 16(16)  Pw:2(2) AC:5 Xp:1/1 T:283 (0~(B(Bd(B#(B@(B[ VH  16(16)  Pw:2(2) AC:5 Xp:1/1 T:284 (0~(B(B#(B@(Bd(B[ V U 16(16)  Pw:2(2) AC:5 Xp:1/1 T:284 [ V+C  What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Tools(end) [ Vк Y(0q(0k(0~(0x(0~(0~(B(B##############(B(0~(0x(B(B#(B(0q(0j(B(B#(B#(B 16(16)  Pw:2(2) AC:5 Xp:1/1 T:284 [ VѦ Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)[ Vp +[ V,Keito940 the Plunderer St:18 Dx:16 Co:16 In:7 Wi:7 Ch:6 Neutral S:83 Dlvl:1 $:79 HP: Dlvl:1 $:79 HP:16(16) Dlvl:1 $:79 HP:16(16) Pw:2(2) AC:5 Xp:1/1 T:284 -----------(B|.(B^(B.......|(B|.......(B`(B..(B##############(B#(B..........|(B#(B###(B--.---(B|(B----(B#(B#(B##(B@(B#(B ---------(B###(Bd(B#(B##(B |.......|(B#(B######(B |........(B####(B#(B#(B |.......|(B#####(B |.......(B-(B[[ V;-1m########(B#(B#(B ---------(B#(B#(B###(B0(B#(B#(B#(B#(B--.----.-(B|.......(B+(B|.......|(B|.......(B+(B|...(B<(B...|(B---------(B[ V&  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)[ VV a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)[ VO a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [keito940]  role [Barbarian]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)[ V a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$")[%?+!=/(*]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)[ Vj Keito940 the Plunderer St:18 Dx:16 Co:16 In:7 Wi:7 Ch:6 Neutral S:83 Dlvl:1 $:79 HP: Dlvl:1 $:79 HP:16(16) Dlvl:1 $:79 HP:16(16) Pw:2(2) AC:5 Xp:1/1 T:284 -----------(B|.(B^(B.......|(B|.......(B`(B..(B##############(B#(B..........|(B#(B###(B--.---(B|(B----(B#(B#(B##(B@(B#(B ---------(B###(Bd(B#(B##(B |.......|(B#(B######(B |........(B####(B#(B#(B |.......|(B#####(B |.......(B-(B###[ Vj #####(B#(B#(B ---------(B#(B#(B###(B0(B#(B#(B#(B#(B--.----.-(B|.......(B+(B|.......|(B|.......(B+(B|...(B<(B...|(B---------(B[ V-What do you want to ready? [- b or ?*] [ VR[ VRfNever mind. 16(16)  Pw:2(2) AC:5 Xp:1/1 T:284 [ V® [ V # [ V-[ 16(16)  Pw:2(2) AC:5 Xp:1/1 T:284 [ Vh 16(16)  Pw:2(2) AC:5 Xp:1/1 T:285 #(B[ V:Really save? [yn] (n) [ V}Ay[ VASaving...[ V}F*[?1049lBe seeing you...