JVLIBad option line: " # Generated by http://slashem.crash-override.net/" JVL Hit return to continue: JV JV[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net JVWShall I pick a character's race, role, gender and alignment for you? [ynq] JVɘ|nChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) JV3` +Choosing Race Pick the race of your Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) JV =+Choosing Gender Pick the gender of your doppelganger Rogue  m - male f - female * - Random q - Quit(end) JVX+JV----.-(B|(Bd(B(B...|(B|.(B@(B..|(B|....|(B------(BJVKaizersoze the Footpad St:16 Dx:19 Co:13 In:9 Wi:9 Ch:10 Chaotic S:0 Dlvl:1 $:1503 HP: Dlvl:1 $:1503 HP:10(10) Dlvl:1 $:1503 HP:10(10) Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of deJVݱhstiny has come. For the sake of us all: Go bravely with Kos!--More--JVдx----.-(B|(Bd(B(B...|(B|.(B@(B..|(B|....|(B------(BJV#JV=pHello kaizersoze, welcome to SlashEM! You are a chaotic male doppelganger Rogue.--More--JVh JVЋ | Weapons(B a - a +0 short sword (weapon in hand) {30} b - a +0 pistol (alternate weapon; not wielded) {20} c - 27 +0 bullets (in quiver) {27} Armor(B d - an uncursed +1 leather armor (being worn) {150} Scrolls(B f - 4 blessed scrolls of gold detection {20} g - 4 blessed scrolls of teleportation {20} Potions(B e - an uncursed potion of sickness {20} Tools(B h - an uncursed lock pick {4} i - an uncursed oilskin sack {15}(end) JV ----.-(B|(Bd(B(B...|(B|.(B@(B..|(B|....|(B------(B 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:1 JVlz  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [false]  b - autopickup [false]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [false]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)JV% a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [true]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [true]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [false]  u - standout [true]  v - time [true]  w - timed_delay [true] (2 of 4)JVZ a - tombstone [true]  b - toptenwin [true]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [kaizersoze]  role [Rogue]  race [doppelganger]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [40]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)JV  a - boulder [0]  b - disclose [yi ya yv yg yc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [full]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [loot]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)JVؐ+JV|8-JV +JVc Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end)  JV|j+[?1l>Kaizersoze the Footpad St:16 Dx:19 Co:13 In:9 Wi:9 Ch:10 Chaotic S:0 Dlvl:1 $:1503 HP: Dlvl:1 $:1503 HP:10(10) Dlvl:1 $:1503 HP:10(10) Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:1 ----.-(B|(Bd(B(B...|(B|.(B@(B..|(B|....|(B------(B JV4 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:2 @(B<(B JV4  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:3 #(B@(B.(B.(B JV  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:4 @(B.(BJVF~ Count: 10JV  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:5  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:6  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:7  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:8  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:9  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:10  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:11  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:12  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:13  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:14 .(Bd(B(B..(BJVKCount: 10JV\U 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:15  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:16  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:17  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:18  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:19  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:20  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:21  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:22  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:23  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:24 .(Bd(B(B..(B.(BJVbA 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:25 #(B@(B.(Bd(B(BJV  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:26 #(B.(B@(Bd(B(B.(B.(BJV' 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:27 @d(B(B.(BJVKD@(B..(Bd(B(BJVy 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:27 The little dog is hit by an arrow {1}!JVThe little dog is killed! 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:28 %(BJV9} JVh} Count: 10JVfw ' 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:29  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:30  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:31 +(BJV!%.(B@(BJVc{There is an arrow trap here.You see here a little dog corpse {150}.--More--JVYou escape an arrow trap. 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:32 JV  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:33 @(B%(BJV`&In what direction? [47896321><] JV;JV{This door is locked. 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:33 JVN JV # JV untrapJVJV&In what direction? [47896321><] JV\ JV Whoops....(B@(BAn arrow shoots out at you!--More--JVz You are almost hit by an arrow. 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:34  JV4 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:35 )(B@(B!JV # !JVY untrap"JV"JV&In what direction? [47896321><] #JV#JV2@Whoops...@(B.(B#JV|You escape an arrow trap. 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:36 $JVE $JVj # %JV@ untrap%JV4In what direction? [47896321><] &JV"j&JVWjDWhoops...An arrow shoots out at you!&JVjBYou are hit by an arrow.--More--'JVj y[2 pts.] 8(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:37 )JV Pick up what?  Weapons(B a - an arrow {1} Comestibles(B b - a little dog corpse {150}(end) +JV 8(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:37 +JV=L 8(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:38 @(B)(B-JV&In what direction? [47896321><] -JV6-JV96This door is locked. 8(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:38 .JV .JV: &In what direction? [47896321><] /JVa/JVaAs you kick the door, it crashes open! 8(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:39 .(B/JV?  8(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:40 #(B@(B.(B0JV 8(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:41 @(B.(B2JVCCount: 102JV 8(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:42  8(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:43  8(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:44  9(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:45  9(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:46  9(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:47  9(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:48  9(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:49  9(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:50  9(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:51 3JV 9(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:52 #(B@(B3JVT 9(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:53 #(B.(B@(B3JV5%.(B@(B3JVl3There is an arrow trap here.--More--4JV  Things that are here: an arrow {1} a little dog corpse {150}--More--5JVP|05JV{|SAn arrow shoots out at you!You are hit by an arrow!5JVU}[6 pts.] 3(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:54 7JVD7JVCount: 107JV> 3(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:55  3(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:56  3(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:57  3(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:58  3(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:59 +(B8JV+e &In what direction? [47896321><] 9JV 9JVThe door opens. 4(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:60 -(B9JV 4(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:61 #@(B)(B#(B:JV 4(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:62 @(B-(B#(B:JVf~n#(B##(B#(B@(B##(B:JV~g 4(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:63 ;JV  4(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:70 ##(B#(B###(B#(B+(B@#(B###(B?JV4 &In what direction? [47896321><] ?JVq ?JV +The door opens. 4(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:71 --(B.(B>(B|...(B|.....(B|..#...(B-(B-------(B@JV! 4(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:72 --.-(B....(B.(B`(B.(B.|(B@#(B#(B-(B@JVy  4(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:73 --(B.|(B|(B@(B-(B#(BBJV>' 5(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:75  5(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:76 @(B.(B.(B.(BCJVe 5(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:77 .(B@(BCJV%.(B@(BCJV*You see here a statue of a lichen. 5(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:78 DJVQ0 5(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:79 @(B`(BDJVS  5(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:80 @(B.(BEJVz 5(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:81 @(B.(BEJVg 5(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:82 @(B.(BFJVj !-----(B|(B((B..|(B..(B!(B.|(B|..(B@(B.(B|(Br(B..|(B-(B...|(B-----(BFJV Kaizersoze the Footpad St:16 Dx:19 Co:13 In:9 Wi:9 Ch:10 Chaotic S:50 Dlvl:2 $:1503 HP: Dlvl:2 $:1503 HP:5(10)(B Dlvl:2 $:1503 HP:5(10) Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:82 FJV7: l  5(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:83 HJV Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) IJV y f-----(B|(B((B..|(B..(B!(B.|(B|..(B@(B.(B 5(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:83 JJV1@(B<(BJJVeYou see here a muddy potion {20}. 5(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:84 LJV LJVj - a muddy potion {20}. 5(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:341/775 T:85 r(B.(BMJVV MJV,What do you want to drink? [ej or ?*] NJVC NJVt EThis burns like acid![2 pts.]--More--OJV:YOJVoY~ 3(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:341/775 T:85 Call a muddy potion: RJV RJV[  3(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:85 The giant rat just misses! 3(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:86 TJVr2.(B@(BTJV¢ 3(10)(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:86 The giant rat bites![3 pts.]TJV٢ 0(10)(B(B  Pw:8(8) AC:2 Xp:1/0 Wt:321/775 T:86 --More--TJV< You die...TJV 5 0(10)(B(BTJVB --More--UJVtUJVu9Do you want your possessions identified? [ynq] (y) UJVNqUJVO-[?1049l UJVw