T [?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net T WShall I pick a character's race, role, gender and alignment for you? [ynq] TZsnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) TG+Choosing Race Pick the race of your Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) T4+Choosing Gender Pick the gender of your doppelganger Rogue  m - male f - female * - Random q - Quit(end) T"X+TD-------|.....||......|....@||....f||.....|--.----Jj995 the Footpad St:15 Dx:19 Co:14 In:12 Wi:8 Ch:8 Chaotic S:0 Dlvl:1 $:1597 HP: Dlvl:1 $:1597 HP:10(10) Dlvl:1 $:1597 HP:10(10) Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--TA Hello jj995, welcome to SlashEM! You are a chaotic male doppelganger Rogue.T Unknown command ' '. 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:1 T   Weapons a - a +0 short sword (weapon in hand) {30} b - 10 +0 daggers (alternate weapon; not wielded) {100} c - 32 +0 darts (in quiver) {32} Armor d - an uncursed +1 leather armor (being worn) {150} Scrolls f - 4 blessed scrolls of gold detection {20} g - 4 blessed scrolls of teleportation {20} Potions e - an uncursed potion of sickness {20} Tools h - an uncursed lock pick {4} i - an uncursed oilskin sack {15}(end) Tw  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:1 Tz.What do you want to ready? [- bc or ?*] T b - 10 +0 daggers (in quiver) {100}. 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:1 T" 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:2 <@T< 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:3 f..@T4_ 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:3 T  10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:4 <.f@.TmAYou displaced Morris. 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:5 f@.Tܓ 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:6 .f..@#T .f#@# 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:7 TY.##@+That door is closed. 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:9 Tt That door is closed. 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:9 T X3In what direction? [hykulnjb><] TThe door opens. 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:10 #|............-----T 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:11 ##-@-.... |.x... |x...... |.....| -----+-T[ 10(10)  Pw:8(8) AC:2 Xp:1/0 Wt:407/775 T:12 f# ---|------ |.@......x..|.x+T^8You kill the grid bug!4  10(10)  Pw:8(8) AC:2 Xp:1/1 Wt:407/775 T:13 f.x..Ty"..@ 10(10)  Pw:8(8) AC:2 Xp:1/1 Wt:407/775 T:13 The grid bug misses. 10(10)  Pw:8(8) AC:2 Xp:1/1 Wt:407/775 T:14 dT You hit the grid bug..d 10(10)  Pw:8(8) AC:2 Xp:1/1 Wt:407/775 T:14 The grid bug bites!You get zapped![1 pts.] 9(10)  Pw:8(8) AC:2 Xp:1/1 Wt:407/775 T:14  10(10)  Pw:8(8) AC:2 Xp:1/1 Wt:407/775 T:15 TYou kill the grid bug!8  10(10)  Pw:8(8) AC:2 Xp:1/2 Wt:407/775 T:16 .d.TS 10(10)  Pw:8(8) AC:2 Xp:1/2 Wt:407/775 T:17 @.d.T~ 10(10)  Pw:8(8) AC:2 Xp:1/2 Wt:407/775 T:18 .@d..T&In what direction? [hykulnjb><] T2You throw 2 daggers.)T.)T} G.The 1st dagger misses the fox.)TA .)T .--More--TxZThe 2nd dagger hits the fox.You kill the fox!24  10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:387/775 T:19 )TCE Unknown command ' '. 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:387/775 T:19 T f 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:387/775 T:19 T#y 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:387/775 T:20 .@T] 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:387/775 T:21 f.@Tp.@You see here 2 +0 daggers {20}. 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:387/775 T:22 |.fT=.b - 2 +0 daggers (in quiver) {100}. 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:23 .fT # T nameTN}ameT meTSeTҺ9Name an individual object? [ynq] (q) T8yWhat do you want to name? [a-i or ?*] T] 6What do you want to name these daggers? TfpTiTtcTɼkT}mT eTQ uTklpT3g 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:23 Tj Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)T5  a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)T<\ a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [jj995]  role [Rogue]  race [doppelganger]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [Morris]  dogname [Fido]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]   videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4) Tv a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4) T a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [jj995]  role [Rogue]  race [doppelganger]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [Morris]  dogname [Fido]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]   videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4) T a - boulder [0]  b - disclose [+i +a +v +g +c]  c - fruit [slime# SLASH'EM]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [full]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [loot]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4) T  + T Do what?  a - add new autopickup exception e - exit this menu(end) TE+-------|.....||......|....<||.....||.....|--.----### ----|------- |........... |.....@....| |.....f....+ |..........| ----------+-Jj995 the Footpad St:15 Dx:19 Co:14 In:12 Wi:8 Ch:8 Chaotic S:24 Dlvl:1 $:1597 HP: Dlvl:1 $:1597 HP:10(10) Dlvl:1 $:1597 HP:10(10) Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:23 What new autopickup exception pattern?  T5} <T*T'pT( iTn cTkTmT.eTcuTpT= *T Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception e - exit this menu(end) TjC+ 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:23 T@  10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:27 .....@...fTza 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:27 T&In what direction? [hykulnjb><] TRYou see no door there. 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:27 T"E 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:28 #f@#..T  10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:29 #.f@#T###.#######@# 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:35 T1-.|...#@##0########..|...|.....|...#...-------- 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:42 TL-.###@##You hear some noises in the distance. 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:46 ----...|.$....>-@-###T*f 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:46 T  10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:47 -.|@..|.+---###T. y 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:48 .@T 3@>You see here 43 gold pieces {0}. 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:49 TX 43 gold pieces.67 640 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:50 Tx> 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:51 .@T' Message History The door opens. You kill the grid bug! The grid bug misses. You hit the grid bug. The grid bug bites! You get zapped! [1 pts.] You kill the grid bug! In what direction? [hykulnjb><] You throw 2 daggers. The 1st dagger misses the fox. The 2nd dagger hits the fox. You kill the fox! Unknown command ' '. You see here 2 +0 daggers {20}. b - 2 +0 daggers (in quiver) {100}. # name Name an individual object? [ynq] (q) What do you want to name? [a-i or ?*] What do you want to name these daggers? pickmeup What new autopickup exception pattern? <*pickmeup* In what direction? [hykulnjb><] You see no door there. You hear some noises in the distance. You see here 43 gold pieces {0}. 43 gold pieces. --More--T Jj995 the Footpad St:15 Dx:19 Co:14 In:12 Wi:8 Ch:8 Chaotic S:67 Dlvl:1 $:1640 HP: Dlvl:1 $:1640 HP:10(10) Dlvl:1 $:1640 HP:10(10) Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:51 --------------|.....|......||......|.....||....<|...@..||.....|-.-+---|.....|###--.----####### ----|-------###0### |...........###########.. |..........||... |..........+|..... |..........||...#... ----------+---------T<  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Tf  10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:51 Tć` 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:52 T  10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:53  10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:54  10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:55  10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:56  10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:57 fT}n--------------|.............|..........@.||..........$f.|............|------.-------Jj995 the Footpad St:15 Dx:19 Co:14 In:12 Wi:8 Ch:8 Chaotic S:117 Dlvl:2 $:1640 HP: Dlvl:2 $:1640 HP:10(10) Dlvl:2 $:1640 HP:10(10) Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:57   10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:58 $.fT@[ <@You see here 61 gold pieces {1}. 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:407/775 T:59 f.T61 gold pieces.78 701 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:408/775 T:60 f..T$& 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:408/775 T:62 ...f@##TL.f#@# 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:408/775 T:63 T] .##f@dThe jackal misses. 10(10)  Pw:8(8) AC:2 Xp:1/6 Wt:408/775 T:66 #T 4In what direction? [hykulnjb><] T HYou throw 2 daggers named pickmeup.--More-- T%CThe 1st dagger named pickmeup hits the jackal.You kill the jackal!)82  10(10)  Pw:8(8) AC:2 Xp:1/7 Wt:388/775 T:66 T--More--!TThe 2nd dagger named pickmeup hits it.You kill it!6  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:388/775 T:67 "T##@# Things that are here: a +0 dagger named pickmeup {10} a jackal corpse {300}--More--"T  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:388/775 T:68 #T Pick up what?  Weapons a - a +0 dagger named pickmeup {10} Comestibles b - a jackal corpse {300}(end) #Tt+#Tb - a +0 dagger named pickmeup (in quiver) {90}. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:398/775 T:69 $T)Autopickup: ON, for all objects, with one exception. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:398/775 T:69 $T #%#@##b - a +0 dagger named pickmeup (in quiver) {100}. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:71 %T \ 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:73 ##-------+--#.....||......#@#||&T 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:76 ########@##+&T9  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:77 -#@##|....##.....-----'TTO 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:78 .#.@#(.|-'T`5 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:81 ...@.(T2 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:84 f@...(T4a 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:84 )T/ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4))To a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)/Tf a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [jj995]  role [Rogue]  race [doppelganger]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [Morris]  dogname [Fido]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]   videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)0T|kJj995 the Footpad St:15 Dx:19 Co:14 In:12 Wi:8 Ch:8 Chaotic S:186 Dlvl:2 $:1701 HP: Dlvl:2 $:1701 HP:10(10) Dlvl:2 $:1701 HP:10(10) Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:84 --------------|.............|..........<.||.............#|............|#------.-------##%##--.------+--####f@...||......#####|....||(..##+.....|------1T  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 2Ty 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:84 2T/ a 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:84 3TYou stop. Morris is in the way! 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:85 .f3T 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:86 #@.#.f3T  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:87 #@.#.4Tv 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:88 ##f#@##4T####.#@####### 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:91 4T  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:96 -@#####..|.....-----+5To.@.#+-A bear trap closes on your foot! 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:97 5TYou are caught in a bear trap. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:98 5T g 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:99 6T!  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:104 ^...@.f6T ] 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:105 f@..7T0@.You have a little trouble lifting j - a chest. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:1058/775 T:105 Burdened--More--8ToYour movements are slowed slightly because of your load. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:1058/775 T:107 Burdenedf...8T :What do you want to drop? [$a-j or ?*] 8TEYou drop a chest. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:107 Your movements are now unencumbered. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:108 .f.9TAutopickup: OFF. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:108 :T# :T0loot:T7oot:Tmot:T" t:T =There is a chest here, loot it? [ynq] (q) :T yHmmm, it seems to be locked. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:108 ;TG @What do you want to use or apply? [hi or ?*] T%g+In what direction? [hykulnjb><] >T4=There is a chest here, pick its lock? [ynq] (q) >T y 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:108 You succeed in picking the lock. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:408/775 T:109 .f?T# ?Tdloot?T oot?Ti ot?Tt@T& =There is a chest here, loot it? [ynq] (q) @Ti8yYou carefully open the chest...--More--@T Do what?  o - Take something out of the chest i - Put something into the chest b - Both of the above(end) @T[+ Take out what?  Spellbooks a - a canvas spellbook {50}(end) @T,+ATbk - a canvas spellbook {50}. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:110 ..fBTK 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:111 (f@.BTX 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:112 f(..@BT}R 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:113 .f.@BTC  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:114 ..f@BT |That door is closed. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:114 CT> 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:115 @.fCT  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:116 f@#..CT)b 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:116 DT/^.###@# 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:119 DT  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:125 ####^.######@##DT|b 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:125 ET' 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:126 #@####ET_C 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:127 #.@#ET= 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:130 ..f.@ETb 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:130 FTb 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:130 FT  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:131 ..f@GTv 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:132 ..#.f@#GTr1 @.f# 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:133 GT  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:134 f#HTٮb 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:134 HT  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:135  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:136  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:137  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:138 ..fIT= 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:139  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:140 #f#ITs 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:141  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:142 :.You stop searching. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:143 fIT'  10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:144 ..fYou stop searching. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:144 The newt misses. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:145 f#JT2}You hit the newt. 10(10)  Pw:8(8) AC:2 Xp:1/8 Wt:458/775 T:146 f#JTu8You kill the newt!90  10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:147 #f.JTm=  10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:148 #@#.#JT$%  10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:149 #@##KTQ###@#..###.......|#-------## 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:154 KT4J  10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:160 --------#@......|##f|......|#......|##.....|....LT 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:161 #f@#||.|.LT 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:162 .f.@LT)  10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:163 .f@-LT{  10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:164 .f.@MT 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:165 .f.@MTKF 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:166 ..f.@MT\ 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:167 .f#.@##MT.##f.#@# 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:168 MT<##@+##########...####That door is closed. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:175 MTET That door is closed. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:175 NT*3In what direction? [hykulnjb><] NT65 This door is locked. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:175 OTy`3In what direction? [hykulnjb><] OTThis door is locked. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:175 OT"@What do you want to use or apply? [hi or ?*] PTjThat is a silly thing to use or apply. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:175 PTsThat door is closed. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:175 QTF# QTq adjustQT djustQTjustQT% ustQT stQT tQT <What do you want to adjust? [a-ik or ?*] RTFl4 Weapons a - a +0 short sword (weapon in hand) {30} b - 10 +0 daggers named pickmeup (in quiver) {100} c - 32 +0 darts {32} Armor d - an uncursed +1 leather armor (being worn) {150} Scrolls f - 4 blessed scrolls of gold detection {20} g - 4 blessed scrolls of teleportation {20} Spellbooks k - a canvas spellbook {50} Potions e - an uncursed potion of sickness {20} Tools h - an uncursed lock pick {4} i - an uncursed oilskin sack {15}(end) TT*] 3+--------#.......|#@+###|......|##|......|######|......|#######|.......######.......|##--------.---#...|#...|#....#----Adjust letter to what [hjl-zA-Z]? TTB, Swapping: k - an uncursed lock pick {4}. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:175 UT@What do you want to use or apply? [ik or ?*] UT-In what direction? [hykulnjb><] UT1You see no door there. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:176 VTɝ@What do you want to use or apply? [ik or ?*] VT-In what direction? [hykulnjb><] VT/ !Unlock it? [yn] (n) WTmy 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:176 You succeed in picking the lock. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:177 WT 13In what direction? [hykulnjb><] WT6$The door opens. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:178 -------------............|-.............|............|------------WT|  10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:179 -|.##@#|.-.XTD6 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:180 -#-@-XTo. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:181 .@fXTS HYou displaced Morris. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:182 ..f@###....$-YThm..@# 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:182 YT2  10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:187 .######-@-|...|....||....||....|------YThi#-.---....@ 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:189 YT- .@You see here 31 gold pieces {0}. 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:191 ZTh 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:191 ZTb 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:191 ZT31 gold pieces.221 32 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:192 ZT  10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:193 @.ZT͙ 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:194 f@.[TU 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:195 .f@.[TK..@# 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:195 A tower of flame erupts from the floor under Morris! 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:196 ^f[T+.@# 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:196 [T4..#######@#...| 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:203 [TKs  10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:211 -+----.....|...F.|......|########|......|#@...|......|-------[T  10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:217 --|.|.|##......@-\T b 10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:217 \T  10(10)  Pw:8(8) AC:2 Xp:1/9 Wt:458/775 T:218 >F@.]TYou kill the lichen!37  10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:219 .]To@ 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:220 @.]T  10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:221 @.^T -----.....|....||....|....||...@||....|------Jj995 the Footpad St:15 Dx:19 Co:14 In:12 Wi:8 Ch:8 Chaotic S:287 Dlvl:3 $:1732 HP: Dlvl:3 $:1732 HP:10(10) Dlvl:3 $:1732 HP:10(10) Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:221   10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:222 ^T0 -----------------------------|.............--------|.............||..........<.|#.......|##-.............||.............####|......|#|.............||............|##|......|###---.-----------------.-------####|......|###########|.......####---+----%###.......|##|......|##--------#|....@.|#--.---#--.----|......|---+---####.....|#|..^...##############|......||....^.#########|....|#|.....|#.......||(....|##+.....#|.....||......||.....+------|.....|-------------+--------Jj995 the Footpad St:15 Dx:19 Co:14 In:12 Wi:8 Ch:8 Chaotic S:287 Dlvl:2 $:1732 HP: Dlvl:2 $:1732 HP:10(10) Dlvl:2 $:1732 HP:10(10) Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:222   10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:223 f_T 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:224 @>f._TV  10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:225 @...f`Td&In what direction? [hykulnjb><] `TiThe door resists! 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:226 f.`TThat door is closed. 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:226 `T2 That door is closed. 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:226 `TThat door is closed. 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:226 aT4In what direction? [hykulnjb><] aT(The door opens. 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:227 |..fbT 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:228 ##@.f.bT#@###|.> 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:231 bTp#@######## 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:238 bTs5#@######## 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:245 bTZ@######### 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:252 bTx  10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:253  10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:253 cT%^ 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:254 #Z@f#cT2 c 10(10)  Pw:8(8) AC:2 Xp:1/13 Wt:458/775 T:254 dT#[You destroy the kobold zombie!91  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:255 ###eTƙ######@## 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:259 eT^########@# 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:266 eTt"########@# 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:273 eT  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:279 ######@.f..eTVc 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:279 eT-c 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:279 fTk< 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:280 ##|@f.fT 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:281 f..@fTw| 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:282 .@gTK 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:283 f.gT 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:284 .fgT  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:285 ..fgTd  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:286 f.hT 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:287 |.hTn c 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:288 hTtc 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:289 iTgc 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:290 iT](c 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:291 iT.  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:292  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:293  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:294 jT  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:295  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:296  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:297 jTeC 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:298  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:299  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:300 |fkT_ ] 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:301  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:302  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:303 .....flT_1J-----.....|....||....|....||...@||..f.|------Jj995 the Footpad St:15 Dx:19 Co:14 In:12 Wi:8 Ch:8 Chaotic S:291 Dlvl:3 $:1732 HP: Dlvl:3 $:1732 HP:10(10) Dlvl:3 $:1732 HP:10(10) Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:303   10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:304 f.mT 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:305 .f@.<.mT 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:306 f@#..#mT0  10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:307 ..f@##nT#.##@### 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:308 nT##@+#That door is closed. 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:310 oT3In what direction? [hykulnjb><] oTv`*The door opens. 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:311 +..|#-...|f.>----oT # 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:312 ----:..|$#f@#|.-pT5 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:313 -+.#:#-@#-pT @.You see here 20 gold pieces {0}. 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:314 qT`You hit the gecko! 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:314 The gecko misses. 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:315 qT9OYou miss the gecko. 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:316 qT You miss the gecko.f 10(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:316 The gecko bites![2 pts.] 8(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:316  8(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:317 -fqT]You miss the gecko. 8(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:317 Morris misses the gecko. 8(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:318 rTi You miss the gecko. 8(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:318 Morris misses the gecko.The gecko bites!--More--sT[2 pts.] 6(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:318 Morris just misses the gecko. 6(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:319 tT$You miss the gecko. 6(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:319 Morris misses the gecko. 6(10)  Pw:8(8) AC:2 Xp:1/14 Wt:458/775 T:320 uT+3In what direction? [hykulnjb><] uTFYou throw 2 daggers named pickmeup.--More--uT IThe 1st dagger named pickmeup hits the gecko.--More--vT{The 2nd dagger named pickmeup hits the gecko.You kill the gecko!323  6(10)  Pw:8(8) AC:2 Xp:1/22 Wt:438/775 T:321 )f.vTaUnknown command ' '. 6(10)  Pw:8(8) AC:2 Xp:1/22 Wt:438/775 T:321 vT$@You see here 2 +0 daggers named pickmeup {20}. 6(10)  Pw:8(8) AC:2 Xp:1/22 Wt:438/775 T:322 .fxT[b - 2 +0 daggers named pickmeup (in quiver) {100}. 6(10)  Pw:8(8) AC:2 Xp:1/22 Wt:458/775 T:323 .f>yT@.You see here 20 gold pieces {0}. 6(10)  Pw:8(8) AC:2 Xp:1/22 Wt:458/775 T:324 .fyTm20 gold pieces.4 5 6(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:325 f..yTi  6(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:326 f..@yT  6(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:327 f...@zT\ 6(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:328 .f{Tp 6(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:329 ..f{T 7(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:330 .f|T&f...@.---Jj995 the Footpad St:15 Dx:19 Co:14 In:12 Wi:8 Ch:8 Chaotic S:393 Dlvl:4 $:1752 HP: Dlvl:4 $:1752 HP:7(10) Dlvl:4 $:1752 HP:7(10) Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:330   7(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:331 ..f|Tڼ  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)}T'g  a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)T!NJj995 the Footpad St:15 Dx:19 Co:14 In:12 Wi:8 Ch:8 Chaotic S:393 Dlvl:4 $:1752 HP: Dlvl:4 $:1752 HP:7(10) Dlvl:4 $:1752 HP:7(10) Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:331 ..f.@.---Tư Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) T  7(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:331 T  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Tܕ  7(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:331 TŞ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)T a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)T7NJj995 the Footpad St:15 Dx:19 Co:14 In:12 Wi:8 Ch:8 Chaotic S:393 Dlvl:4 $:1752 HP: Dlvl:4 $:1752 HP:7(10) Dlvl:4 $:1752 HP:7(10) Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:331 ..f.@.---Tc  7(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:332 . -@f -T=.|.G@ -.< 7(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:332 The gnome hits![2 pts.] 5(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:332  5(10)  Pw:8(8) AC:2 Xp:1/22 Wt:459/775 T:333 TvY4In what direction? [hykulnjb><] T HYou throw 2 daggers named pickmeup.--More--TVJThe 1st dagger named pickmeup hits the gnome.--More--T(The 2nd dagger named pickmeup hits the gnome. 5(10)  Pw:8(8) AC:2 Xp:1/22 Wt:439/775 T:334 fTx4In what direction? [hykulnjb><] TfHYou throw 2 daggers named pickmeup.--More--T JThe 1st dagger named pickmeup hits the gnome.--More--TR The 2nd dagger named pickmeup hits the gnome.You kill the gnome!445  5(10)  Pw:8(8) AC:2 Xp:1/35 Wt:419/775 T:335 ).T8- |@. -  Things that are here: 4 +0 daggers named pickmeup {40} a gnome corpse {650}--More--Tb  5(10)  Pw:8(8) AC:2 Xp:1/35 Wt:419/775 T:336 T Pick up what?  Weapons a - 4 +0 daggers named pickmeup {40} Comestibles b - a gnome corpse {650}(end) T>A+T]b - 4 +0 daggers named pickmeup (in quiver) {100}. 5(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:337 T6What do you want to eat? [* or ,] T 1You don't have that object.--More--T+Y0What do you want to eat? [* or ,] Tp y eat what?  Comestibles a - a gnome corpse {650}(end) Tg+This gnome corpse tastes terrible! 5(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:338 .You hear rumbling in the distance. 5(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:339  5(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:340  5(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:341  5(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:342 --More--TYou hear rumbling in the distance. 5(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:343  5(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:344  6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:345  6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:346  6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:347  6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:348 .You hear crashing rock. 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:349  6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:350 --More--TG>@You finish eating the gnome corpse.--More--TO You hear rumbling in the distance. 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:351 T4Unknown command ' '. 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:351 T 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:352 ..@..Tg 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:459/775 T:353  .. f@.Tx# TGdipTvipT= pTj :What do you want to dip? [a-ik or ?*] T4 Weapons a - a +0 short sword (weapon in hand) {30} b - 10 +0 daggers named pickmeup (in quiver) {100} c - 32 +0 darts {32} Armor d - an uncursed +1 leather armor (being worn) {150} Scrolls f - 4 blessed scrolls of gold detection {20} g - 4 blessed scrolls of teleportation {20} Spellbooks h - a canvas spellbook {50} Potions e - an uncursed potion of sickness {20} Tools i - an uncursed oilskin sack {15} k - an uncursed lock pick {4}(end) T5+-|..|f@.---.<----What do you want to dip into? [e or ?*] TYThe potion of sickness forms a coating on the darts. 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:354 .fT Weapons a - a +0 short sword (weapon in hand) {30} b - 10 +0 daggers named pickmeup (in quiver) {100} c - 32 poisoned +0 darts {32} Armor d - an uncursed +1 leather armor (being worn) {150} Scrolls f - 4 blessed scrolls of gold detection {20} g - 4 blessed scrolls of teleportation {20} Spellbooks h - a canvas spellbook {50} Tools i - an uncursed oilskin sack {15} k - an uncursed lock pick {4}(end) Tx-|..|.@.---f<---- 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:354 Ty 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:355 . .@. .T:  6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:356 ..|@ .  TW.--.@-.  6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:356 You hear crashing rock. 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:357 T @What do you want to use or apply? [ik or ?*] T3 Tools i - an uncursed oilskin sack {15} k - an uncursed lock pick {4}(end) TjNever mind. 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:357 TB  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) T(j %.--.@.|--.| 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:357 T{ 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:358 ..|-@..  T_ 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:359 .--.@-. T .What do you want to ready? [- bc or ?*] TP Weapons b - 10 +0 daggers named pickmeup (in quiver) {100} c - 32 poisoned +0 darts {32}(end) TD+That ammunition is already readied! 6(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:359 T  7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:360 .--.@..  T 7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:361 ---.@.. Tï 7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:362 -|@.| T  7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:364  .|@.--.T`  ..@|..A gush of water hits your left arm! 7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:365 Tuo  7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:366  ^@.--.T= 7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:367  ..@..-T 7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:368  ..@...Tf( 7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:369   .f @....T{ 7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:370  .@...TC 7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:371  -. |@ -..TKk 7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:371 Ti& 7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:372  .@...T  7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:373  .. @....TiA 7(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:374  .@.(.T .@...You see here a figurine of a goblin {50}. 8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:375 TI7 8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:376 - .@( . T 8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:377 - |@.| TcR 8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:378 ..@.TW...@.  8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:378 You hear crashing rock. 8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:379 fT%  8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:380 -.|@ |.  T1# T. tT echniqueT@ chniqueT$ hniqueT Choose a technique  Name Level Status a - critical strike 1 Prepared b - liquid leap 1 Prepared(end) TPd .----|--|--|| 8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:380 T+W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) T ----|--|--||--^----||----| 8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:380 TVa..@...  8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:380 You hear rumbling in the distance. 8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:381 T  8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:382  . @ .Tm# T> lootTS  TntT)B echniqueT& chniqueTg` hniqueTv Choose a technique  Name Level Status a - critical strike 1 Prepared b - liquid leap 1 Prepared(end) T++----|--|--||Where do you want to leap to?(For instructions type a ?)Tߎ T9T.NYou can't flow there! 8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:382 T  8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:383 ..@..Tޡ  8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:384 ...@. .f( T 8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:385 ...@. TVj 8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:386 ...@. T 8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:387 ....@ .  T  8(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:388 ..@ ..  T 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:390 .|. .@. ... You see here a black gem {1}. 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:390  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:391 Td  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:392 ---.@ -*  T3..@.- 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:392 TٌYou hear a chugging sound. 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:394 ||@. h Tb 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:394  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:395 .@.#.T`  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:395  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:396 T 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:396  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:397 T 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:397  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:398 T N  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:398 fYou hear crashing rock. 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:399 .T< |.|@h.  Click! You trigger a rolling boulder trap!--More--T\A Fortunately for you, no boulder was released. 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:399  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:400 T Unknown command ' '. 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:400 TIp 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:400 TF 7 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:400  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:401  .#h@.fT'The dwarf's pair of hard shoes blocks your attack. 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:401  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:402 G.Te Unknown command ' '. 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:402 T  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:402  9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:403   G@T Weapons a - a +0 short sword (weapon in hand) {30} b - 10 +0 daggers named pickmeup (in quiver) {100} c - 32 poisoned +0 darts {32} Armor d - an uncursed +1 leather armor (being worn) {150} Scrolls f - 4 blessed scrolls of gold detection {20} g - 4 blessed scrolls of teleportation {20} Spellbooks h - a canvas spellbook {50} Tools i - an uncursed oilskin sack {15} k - an uncursed lock pick {4}(end) T c----|--|--||||--^----|---||#G@|----|#--.*-|---<-----|--|( 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:403 T= Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) T7 ----|--|--|||--^-------||G@|----| 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:403 T ..@..(.You see here a black gem {1}. 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:404 GT@ 9(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:404  10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:405    f.. G@.-.-T  10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:406 *.(G@.T7U | 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:406  . G@. .You hear some noises.The air crackles around the gnomish wizard. 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:407 TYh  ..@... 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:407 You hear some noises in the distance. 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:408 GT 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:439/775 T:409  G@..Tf&In what direction? [hykulnjb><] T HYou throw 2 daggers named pickmeup.--More--TUThe 1st dagger named pickmeup misses the gnomish wizard.--More--TTThe 2nd dagger named pickmeup hits the gnomish wizard. 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:419/775 T:409 --More--Tm< The air crackles around the gnomish wizard. 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:419/775 T:410 T8e# T tT" echniqueTH h Tteh: unknown extended command. 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:419/775 T:410 T# TxtTK echniqueT2 chniqueT hniqueT Choose a technique  Name Level Status a - critical strike 1 Prepared b - liquid leap 1 Prepared(end) T+----|--|--||In what direction? [hykulnjb><] T You miss the gnomish wizard. 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:419/775 T:410 --More--T`The gnomish wizard points at you, then curses. 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:419/775 T:411 T4In what direction? [hykulnjb><] TThe dagger named pickmeup misses the gnomish wizard. 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:409/775 T:411 --More--TUThe air crackles around the gnomish wizard. 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:409/775 T:412 TUnknown command ' '. 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:409/775 T:412 T44In what direction? [hykulnjb><] TV The dagger named pickmeup hits the gnomish wizard. 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:399/775 T:412 --More--T KThe gnomish wizard points at you, then curses.--More--TpThe gnomish wizard points all around, then curses. 10(10)  Pw:8(8) AC:2 Xp:1/35 Wt:399/775 T:413 TO4In what direction? [hykulnjb><] T4PYou kill the gnomish wizard!%597  13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:389/775 T:413 Welcome to experience level 2. 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:389/775 T:414 )TL...@.  Things that are here: 5 +0 daggers named pickmeup {50} a gnomish wizard corpse {700} a gray spellbook {50}--More--T< ----|-- 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:389/775 T:415 hT  Pick up what?  Weapons a - 5 +0 daggers named pickmeup {50} Comestibles b - a gnomish wizard corpse {700} Spellbooks c - a gray spellbook {50}(end) T +T{----|--|--||||--^----|---||#|----|b - 5 +0 daggers named pickmeup (in quiver) {100}. 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:415 --More--TYou hear some noises. 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:416 T/B # T youpolyT oupolyT: upolyT0polyTolyT$ 0Polymorph at will? [yn] (n) TbyYou don't have the energy to polymorph! 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:416 Tq  13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:416  13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:417  %@..T e 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:418 TF 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:418  13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:419 T.What do you want to ready? [- bc or ?*] T Weapons b - 10 +0 daggers named pickmeup (in quiver) {100} c - 32 poisoned +0 darts {32}(end) T +----|--c - 32 poisoned +0 darts (in quiver) {32}. 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:419 TN  13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:420 ...@... TW 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:421 ..@. T 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:422 ..@.  T  13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:423 . .@. # T 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:424 f (@. .T  13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:439/775 T:425  h.@--T&In what direction? [hykulnjb><] TThe poisoned dart hits the dwarf. 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:438/775 T:426 TVF4In what direction? [hykulnjb><] T޴The poisoned dart misses the dwarf. 13(13)  Pw:17(17) AC:2 Xp:2/73 Wt:437/775 T:426 You hear some noises.--More--TThe dwarf swings his broad pick.The dwarf hits![12 pts.] 1(13)  Pw:17(17) AC:2 Xp:2/73 Wt:437/775 T:426 --More--T^ The dwarf swings his broad pick.The dwarf hits![12 pts.] 0(13)  Pw:17(17) AC:2 Xp:2/73 Wt:437/775 T:426 --More--Tj PYou die... 0(13)--More--T{ Weapons a - a +0 short sword (weapon in hand) {30} b - 10 +0 daggers named pickmeup {100} c - 30 poisoned +0 darts (in quiver) {30} Armor d - an uncursed +1 leather armor (being worn) {150} Scrolls f - 4 blessed scrolls of gold detection {20} g - 4 blessed scrolls of teleportation {20} Spellbooks h - a spellbook of magic missile (0:2) {50} Tools i - an uncursed oilskin sack {15} k - an uncursed lock pick {4}(end) Te----|--|--||||--^----|---||#|----|#--*-|(h..---<-.@-%------|--|(The oilskin sack is empty.--More--T Final Attributes:  You were fervently aligned. You were stealthy. You are dead.--More--T ----|--|-- Vanquished creatures:  a gnomish wizard a hobbit 5 gnomes a gecko 2 jackals a fox 2 grid bugs a lichen a kobold zombie 2 newts  17 creatures vanquished.--More--T<----|--|--||||--^----|---||#|----|#--*-|(h..---<-.@-%------|-- Voluntary challenges:  You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--TR ----|--|--||||--^----|---||#|----| ----------  / \  / REST \  / IN \  / PEACE \  / \  | jj995 |  | 1752 Au |  | killed by a |  | dwarf |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jj995 the Rogue... You died in The Gnomish Mines on dungeon level 4 with 582 points, and 1752 pieces of gold, after 426 moves. You were level 2 with a maximum of 13 hit points when you died. --More--T --More--