z+hV[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net z+hVaWShall I pick a character's race, role, gender and alignment for you? [ynq] }+hV: y}+hV -----------(B...(B$(B......|(B|.....(B@(B...|(B.....(Bx(B.(Bd(B..|(B-----------(B}+hV Gjamie the Tenderfoot St:14 Dx:10 Co:13 In:13 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:1  It is written in the Book of Venus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Venus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tenderfoot, have been heralded from birth as the instrument of Venus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny h}+hV Zas come. For the sake of us all: Go bravely with Venus!--More--+hVA -----------(B...(B$(B......|(B|.....(B@(B...|(B.....(Bx(B.(Bd(B..|(B-----------(B+hV +hV VHello gjamie, welcome to SlashEM! You are a neutral female human Ranger.+hV  --More--+hV > Be careful! New moon tonight.+hVc 15(15)  Pw:2(2) AC:7 Xp:1/0 T:2 <(B@(B+hV Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) +hVҫ-----------(B...(B$(B......|(B|.....(B<(B...|(B.....(Bx(B@d(B..|(B-----------(B 15(15)  Pw:2(2) AC:7 Xp:1/0 T:2 +hVe - an uncursed +2 cloak of displacement (being worn). 15(15)  Pw:2(2) AC:7 Xp:1/0 T:2 +hV4((For instructions type a ?)+hV[Y 15(15)  Pw:2(2) AC:7 Xp:1/0 T:2 +hVe - an uncursed +2 cloak of displacement (being worn). 15(15)  Pw:2(2) AC:7 Xp:1/0 T:2 (For instructions type a ?)+hVs ? Use [hjkl] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--+hVy 7-----------(B...(B$(B......|(B|.....(B<(B...|(B.....(Bx(B@d(B..|(B-----------(B+hVS+hV+hVR-What do you want to call the grid bug? +hVD B+hVMe+hVpr+hV!n+hVP a+hV' r+hV֢d+hVr Y 15(15)  Pw:2(2) AC:7 Xp:1/0 T:2 +hV+hVcSYou displaced Sirius.x(B.(Bd@(B+hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:2 Sirius bites Bernard. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:3 +hVb Y 15(15)  Pw:2(2) AC:7 Xp:1/0 T:3 +hVlD.(Bx(B@(B.(B+hVmn 15(15)  Pw:2(2) AC:7 Xp:1/0 T:3 Sirius bites Bernard.+hV+mBernard is killed! 15(15)  Pw:2(2) AC:7 Xp:1/0 T:4 d<(B.(B+hV8P  15(15)  Pw:2(2) AC:7 Xp:1/0 T:5 d(B@(B.(B.(B+hVM>Md(B.(B.(B@(B+hV> 15(15)  Pw:2(2) AC:7 Xp:1/0 T:5 Sirius picks up 20 gold pieces. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:6 $(Bd(B+hVz Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 56 +2 arrows (in quiver) d - 30 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations(end) +hV6 -----------(B...(B$(Bd(B.....|(B|.....(B<@(B..|(B..........|(B-----------(B 15(15)  Pw:2(2) AC:7 Xp:1/0 T:6 +hVA  15(15)  Pw:2(2) AC:7 Xp:1/0 T:7 .(B@(Bd(B.(B+hVy 15(15)  Pw:2(2) AC:7 Xp:1/0 T:8 .(B@(B.(Bd(B.(B+hV/f @(B.(B+hVy  15(15)  Pw:2(2) AC:7 Xp:1/0 T:8 Sirius drops 20 gold pieces. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:9 $(Bd(B+hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:10 @(B.(B.(Bd(B.(B+hVb@(B.(B+hVWcYou see here 9 gold pieces. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:11 d(B.(B+hV6 15(15)  Pw:2(2) AC:7 Xp:1/0 T:12 .(B.(Bd(B+hVM T 15(15)  Pw:2(2) AC:7 Xp:1/0 T:12 +hVT 15(15)  Pw:2(2) AC:7 Xp:1/0 T:12 +hV ($(B@(B+hVj  15(15)  Pw:2(2) AC:7 Xp:1/0 T:12 Sirius picks up 20 gold pieces. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:13 .(Bd(B+hV2q 4d@(B.(B+hVq  15(15)  Pw:2(2) AC:7 Xp:1/0 T:13 Sirius drops 20 gold pieces. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:14 d(B$(B+hV4*.(B@(B+hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:14 Sirius picks up 9 gold pieces. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:15 .(Bd(B+hV  15(15)  Pw:2(2) AC:7 Xp:1/0 T:16 ..(B@(Bd(B+hV  15(15)  Pw:2(2) AC:7 Xp:1/0 T:16 Sirius drops 9 gold pieces. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:17 $(Bd(B+hVI  15(15)  Pw:2(2) AC:7 Xp:1/0 T:18 .(Bd(B.(B+hV. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:19 d(B@<(B.(B+hVG 15(15)  Pw:2(2) AC:7 Xp:1/0 T:20 .(Bd(B$(B@(B.(B+hV @(B.(B+hV You see here 20 gold pieces. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:21 .(Bd(B,hV4 15(15)  Pw:2(2) AC:7 Xp:1/0 T:22 .(Bd(B.(B,hV.@(B$(B,hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:22 Sirius picks up 9 gold pieces. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:23 d(B.(B,hVcW *.(B@(B,hVW  15(15)  Pw:2(2) AC:7 Xp:1/0 T:23 Sirius drops 9 gold pieces. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:24 d(B$(B.(B,hVm 15(15)  Pw:2(2) AC:7 Xp:1/0 T:25 d(B.(B@(B.(B,hV;  15(15)  Pw:2(2) AC:7 Xp:1/0 T:26 ..(B.(Bd(B@(B,hV w 15(15)  Pw:2(2) AC:7 Xp:1/0 T:27 .(Bd@(B.(B,hV,hVK5You displaced Sirius.@d(B,hVYou see here 29 gold pieces. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:28 .(B.(Bd(B ,hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:29 .(Bd(B ,hV2} 15(15)  Pw:2(2) AC:7 Xp:1/0 T:30 d(B..(B ,hVZw 15(15)  Pw:2(2) AC:7 Xp:1/0 T:31 d(B.(B ,hV#  15(15)  Pw:2(2) AC:7 Xp:1/0 T:32 .(B.(Bd(B ,hV֙| 15(15)  Pw:2(2) AC:7 Xp:1/0 T:33 .(Bd(B ,hVv 15(15)  Pw:2(2) AC:7 Xp:1/0 T:34 d(B..(B ,hVz 15(15)  Pw:2(2) AC:7 Xp:1/0 T:35 d(B.(B ,hVI  15(15)  Pw:2(2) AC:7 Xp:1/0 T:36 .(B.(Bd(B ,hVj s 15(15)  Pw:2(2) AC:7 Xp:1/0 T:37 .(Bd(B,hVr 15(15)  Pw:2(2) AC:7 Xp:1/0 T:38 .(Bd(B.(B,hVj{ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:39 d(B.(B,hVU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:40 .(B.(Bd(B,hVI s 15(15)  Pw:2(2) AC:7 Xp:1/0 T:41 .(Bd(B,hV?  15(15)  Pw:2(2) AC:7 Xp:1/0 T:42 .(B<(Bd(B,hVn'v 15(15)  Pw:2(2) AC:7 Xp:1/0 T:43 d(B.(B,hVYU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:44 .(Bd(B.(B,hV_ { 15(15)  Pw:2(2) AC:7 Xp:1/0 T:45 d(B.(B,hV  15(15)  Pw:2(2) AC:7 Xp:1/0 T:46 d(B.(B.(B,hV z 15(15)  Pw:2(2) AC:7 Xp:1/0 T:47 .(Bd(B,hV]s  15(15)  Pw:2(2) AC:7 Xp:1/0 T:48 .(B.(Bd(B,hV { 15(15)  Pw:2(2) AC:7 Xp:1/0 T:49 d(B.(B,hV_ } 15(15)  Pw:2(2) AC:7 Xp:1/0 T:50 ..(Bd(B,hV T 15(15)  Pw:2(2) AC:7 Xp:1/0 T:51 ,hVYv 15(15)  Pw:2(2) AC:7 Xp:1/0 T:52 .(Bd(B,hVIw 15(15)  Pw:2(2) AC:7 Xp:1/0 T:53 .(Bd(B,hV> 15(15)  Pw:2(2) AC:7 Xp:1/0 T:54 d(B<(B.(B,hVy 15(15)  Pw:2(2) AC:7 Xp:1/0 T:55 .(Bd(B,hV]4 15(15)  Pw:2(2) AC:7 Xp:1/0 T:56 d(B.(B.(B,hV]} 15(15)  Pw:2(2) AC:7 Xp:1/0 T:57 .(Bd(B,hV' 15(15)  Pw:2(2) AC:7 Xp:1/0 T:58 .(B.(Bd(B,hV_t 15(15)  Pw:2(2) AC:7 Xp:1/0 T:59 .(Bd(B,hV5{ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:60 .(Bd(B,hV{ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:61 d(B.(B,hVxI 15(15)  Pw:2(2) AC:7 Xp:1/0 T:62 .(Bd(B.(B,hVly 15(15)  Pw:2(2) AC:7 Xp:1/0 T:63 .(Bd(B,hV> 15(15)  Pw:2(2) AC:7 Xp:1/0 T:64 .(Bd(B.(B,hV>| 15(15)  Pw:2(2) AC:7 Xp:1/0 T:65 .(Bd(B,hV1} 15(15)  Pw:2(2) AC:7 Xp:1/0 T:66 d(B..(B,hVw 15(15)  Pw:2(2) AC:7 Xp:1/0 T:67 d(B.(B,hV' 15(15)  Pw:2(2) AC:7 Xp:1/0 T:68 .(B.(Bd(B,hVvu 15(15)  Pw:2(2) AC:7 Xp:1/0 T:69 d(B.(B,hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:70 .(Bd(B.(B,hVT 15(15)  Pw:2(2) AC:7 Xp:1/0 T:71 ,hVvI  15(15)  Pw:2(2) AC:7 Xp:1/0 T:72 d(B.(B.(B,hV w 15(15)  Pw:2(2) AC:7 Xp:1/0 T:73 .(Bd(B,hV>  15(15)  Pw:2(2) AC:7 Xp:1/0 T:74 .(B.(Bd(B,hVs { 15(15)  Pw:2(2) AC:7 Xp:1/0 T:75 d(B.(B,hV3  15(15)  Pw:2(2) AC:7 Xp:1/0 T:76 .(Bd(B.(B,hV } 15(15)  Pw:2(2) AC:7 Xp:1/0 T:77 .(Bd(B,hV& ~ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:78 d(B..(B,hVe y 15(15)  Pw:2(2) AC:7 Xp:1/0 T:79 d(B.(B,hVU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:80 .(B.(Bd(B,hV u 15(15)  Pw:2(2) AC:7 Xp:1/0 T:81 d(B.(B,hVQ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:82 d(B.(B.(B,hV\y 15(15)  Pw:2(2) AC:7 Xp:1/0 T:83 .(Bd(B,hV? 15(15)  Pw:2(2) AC:7 Xp:1/0 T:84 .(Bd(B.(B,hVu{ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:85 d(B.(B,hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:86 .(Bd(B.(B,hV} 15(15)  Pw:2(2) AC:7 Xp:1/0 T:87 d(B.(B,hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:88 .(Bd(B.(B,hV8y 15(15)  Pw:2(2) AC:7 Xp:1/0 T:89 .(Bd(B,hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:90 .(Bd(B.(B,hV{ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:91 d(B.(B,hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:92 .(Bd(B.(B,hV} 15(15)  Pw:2(2) AC:7 Xp:1/0 T:93 d(B.(B,hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:94 .(B.(Bd(B,hV{ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:95 .(Bd(B,hV_u 15(15)  Pw:2(2) AC:7 Xp:1/0 T:96 .(Bd(B,hVv 15(15)  Pw:2(2) AC:7 Xp:1/0 T:97 .(Bd(B,hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:98 d(B.(B.(B,hVy 15(15)  Pw:2(2) AC:7 Xp:1/0 T:99 .(Bd(B,hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:100 .(Bd(B.(B,hV| 15(15)  Pw:2(2) AC:7 Xp:1/0 T:101 .(Bd(B,hVg ~ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:102 d(B..(B,hV t 15(15)  Pw:2(2) AC:7 Xp:1/0 T:103 .(Bd(B,hV5  15(15)  Pw:2(2) AC:7 Xp:1/0 T:104 d(B.(B.(B,hV| x 15(15)  Pw:2(2) AC:7 Xp:1/0 T:105 .(Bd(B,hVZ+  15(15)  Pw:2(2) AC:7 Xp:1/0 T:106 .(B.(Bd(B,hVh } 15(15)  Pw:2(2) AC:7 Xp:1/0 T:107 d(B.(B,hV | 15(15)  Pw:2(2) AC:7 Xp:1/0 T:108 d(B..(B,hVҗ x 15(15)  Pw:2(2) AC:7 Xp:1/0 T:109 d(B.(B,hV1  15(15)  Pw:2(2) AC:7 Xp:1/0 T:110 .(B.(Bd(B,hVO u 15(15)  Pw:2(2) AC:7 Xp:1/0 T:111 d(B.(B,hV| 15(15)  Pw:2(2) AC:7 Xp:1/0 T:112 d(B..(B,hVn{ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:113 d(B.(B,hV7y 15(15)  Pw:2(2) AC:7 Xp:1/0 T:114 ..(Bd(B,hV| 15(15)  Pw:2(2) AC:7 Xp:1/0 T:115 .(Bd(B,hV 15(15)  Pw:2(2) AC:7 Xp:1/0 T:116 .(B.(Bd(B,hVua} 15(15)  Pw:2(2) AC:7 Xp:1/0 T:117 d(B.(B,hV# 15(15)  Pw:2(2) AC:7 Xp:1/0 T:118 d(B.(B.(B,hVVz 15(15)  Pw:2(2) AC:7 Xp:1/0 T:119 .(Bd(B,hVi 15(15)  Pw:2(2) AC:7 Xp:1/0 T:120 d(B.(B.(B,hV[|{ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:121 .(Bd(B,hV t 15(15)  Pw:2(2) AC:7 Xp:1/0 T:122 .(Bd(B,hVeu 15(15)  Pw:2(2) AC:7 Xp:1/0 T:123 .(Bd(B,hV| 15(15)  Pw:2(2) AC:7 Xp:1/0 T:124 .(Bd(B,hVsv 15(15)  Pw:2(2) AC:7 Xp:1/0 T:125 .(Bd(B,hV} 15(15)  Pw:2(2) AC:7 Xp:1/0 T:126 d(B.(B,hVax 15(15)  Pw:2(2) AC:7 Xp:1/0 T:127 .(Bd(B,hV  15(15)  Pw:2(2) AC:7 Xp:1/0 T:128 $(B@(B<(Bd(B.(B,hVy 15(15)  Pw:2(2) AC:7 Xp:1/0 T:129 d(B.(B@(B.(B,hV/ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:130 d(B$(B..(B@(B,hVx 15(15)  Pw:2(2) AC:7 Xp:1/0 T:131 .(Bd(B,hVW 15(15)  Pw:2(2) AC:7 Xp:1/0 T:132 .(Bd(B@<(B,hV5  15(15)  Pw:2(2) AC:7 Xp:1/0 T:133 .(B@(B.(Bd(B,hV@(B.(B,hVYou see here 29 gold pieces. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:134 d(B.(B<(B,hVb  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ),hVB+-----------(B......(Bd(B...|(B|..(B@(B..(B<(B...|(B..........|(B-----------(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Cont),hVdrol key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--[,hVO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call [,hVS name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--a,hVKe eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acca,hVCL5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--a,hV?x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # a,hV?prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--c,hVGjamie the Tenderfoot St:14 Dx:10 Co:13 In:13 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:134 -----------(B......(Bd(B...|(B|..(B@(B..(B<(B...|(B..........|(B-----------(Bd,hVIY|You don't have anything to drink. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:134 e,hV Base Attributes  Starting(B name : gjamie  race : human  role : Ranger  gender : female  alignment : neutral   Current(B race : human  role : Ranger  gender : female  alignment : neutral   Deities(B Chaotic : Mars  Neutral : Venus (s,c) Lawful : Mercury (end) f,hVL -----------(B......(Bd(B...|(B|..(B@(B..(B<(B...|(B..........|(B-----------(B  15(15)  Pw:2(2) AC:7 Xp:1/0 T:134 h,hVUZ Base Attributes  Starting(B name : gjamie  race : human  role : Ranger  gender : female  alignment : neutral   Current(B race : human  role : Ranger  gender : female  alignment : neutral   Deities(B Chaotic : Mars  Neutral : Venus (s,c) Lawful : Mercury (end) i,hVҎi,hVReally quit? [yn] (n) j,hV %y 15(15)j,hV^ @Do you want your possessions identified? [ynq] (n) n,hV nn,hV4Do you want to see your attributes? [ynq] (n) p,hVD np,hVE @Do you want an account of creatures vanquished? [ynq] (n) q,hV nq,hV 1Do you want to see your conduct? [ynq] (n) r,hV2nr,hVsGoodbye gjamie the Ranger... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 134 moves. You were level 1 with a maximum of 15 hit points when you quit. --More--u,hVH [?1049l u,hVŐ  u,hV