-Vh[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). -VWShall I pick a character's race, role, gender and alignment for you? [ynq] -VCYnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Archeologist  f - an Artist  g - an Assassin  h - an Augurer  i - a Barbarian  j - a Bard  k - a Binder  l - a Bleeder  m - a Bloodseeker  n - a Bosmer  o - a Bully  p - a Camperstriker  q - a Caveman/Cavewoman  r - a Chevalier  s - a Convict  t - a Cook  u - a Courier (1 of 5)-V0 v - a Cruel Abuser  w - a Death Eater  x - a Diver  y - a Doll Mistress  z - a DQ Slime  A - a Drunk  B - a Dunmer  C - an Electric Mage  D - an Elph  E - an Erdrick  F - a Failed Existence  G - a Feat Master  H - a Firefighter  I - a Flame Mage  J - a Foxhound Agent  K - a Gamer  L - a Gangster  M - a Geek  N - a Gladiator  O - a Goff  P - a Graduate  Q - a Gunner  R - a Healer (2 of 5)-V9, +Choosing Race Pick the race of your Gunner   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - ancient  h - angbander  i - angel  j - aquarian  k - argonian  l - asgardian  m - bastard  n - batman  o - breton  p - centaur  q - clockwork automaton  r - cockatrice  s - cortex  t - curser  u - deathmold (1 of 5)-V`  v - devil  w - doppelganger  x - dragon  y - drow  z - dwarf  A - elemental  B - elf  C - ent  D - fenek  E - fiend  F - gastly  G - gigant  H - gnome  I - grid bug  J - haxor  K - hemi-doppelganger  L - hemophage  M - herbalist  N - heretic  O - hobbit  P - homicider  Q - human  R - illithid (2 of 5)ƒ-VN 2 +Use hybrid races? [yn] (n) ƃ-V5yRandomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) ҃-VinRandomized hybridization (but always add at least one hybrid race)? [yn] (n) փ-VZDnAdd the angbander hybrid race to your character? [yn] (n) ܃-V{CnAdd the aquarian hybrid race to your character? [yn] (n) ރ-VAnAdd the curser hybrid race to your character? [yn] (n) ߃-V@nAdd the haxor hybrid race to your character? [yn] (n) -VlDnAdd the homicider hybrid race to your character? [yn] (n) -V-_ AyAdd the suxxor hybrid race to your character? [yn] (n) -V AnAdd the warper hybrid race to your character? [yn] (n) -V?4EnAdd the randomizer hybrid race to your character? [yn] (n) -V1 ?nAdd the null hybrid race to your character? [yn] (n) -VEnAdd the mazewalker hybrid race to your character? [yn] (n) -VYz AnAdd the soviet hybrid race to your character? [yn] (n) -V!AnAdd the x-race hybrid race to your character? [yn] (n) -V^ BnAdd the heretic hybrid race to your character? [yn] (n) -VEnAdd the sokosolver hybrid race to your character? [yn] (n) -VWA EnAdd the specialist hybrid race to your character? [yn] (n) -VCnAdd the american hybrid race to your character? [yn] (n) -V' EnAdd the minimalist hybrid race to your character? [yn] (n) -VnChoosing Gender Pick the gender of your human Gunner  m - male f - female * - Random ! - Quit(end) -V" 2+Choosing Alignment Pick the alignment of your male human Gunner  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) -VQb+-V3--(B|(B.(B|(B..(B.(B@(B(B#(B|(B#(B@(B+(B##(B|(B-VDropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T1 It is written in the Book of Raftina:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Raftina seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Pistol User, have been heralded from birth as the instrument of Raftina. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For -VNthe sake of us all: Go bravely with Raftina!--More---V-V-VDnHello dropit, welcome to SlashEMExtended! You are a neutral male homicider human Gunner.--More---V -VIYou are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More---V& -VۀPanics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy--More---VU & -V*V /You are lucky! Full moon tonight.-VF) Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -V  14(14)  Pw 4(4)  AC9 Xp1/0 T1-V^ 14(14)  Pw 4(4)  AC9 Xp1/0 T1-ViX^ 14(14)  Pw 4(4)  AC9 Xp1/0 T1-V> ^ 14(14)  Pw 4(4)  AC9 Xp1/0 T1-V-I Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -VF  14(14)  Pw 4(4)  AC9 Xp1/0 T1-V? Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) -V  14(14)  Pw 4(4)  AC9 Xp1/0 T1 -V}Unavailable command '^O'. 14(14)  Pw 4(4)  AC9 Xp1/0 T1!-V/  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true] (1 of 5)'-V a - help [true]  b - hilite_pet [true]  c - IBMgraphics [false]  d - ignintr [false]  e - invweight [true]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - statuscolors [true]  j - menucolors [false]  k - menu_on_esc [true]  l - missing_safety [true]  m - mon_polycontrol [false]  n - null [true]  o - perm_invent [false]  p - pickup_thrown [true]  q - prayconfirm [true]  r - pushweapon [false]  s - qwertz_layout [false]  t - rest_on_space [false]  u - safe_pet [true]  v - showexp [true]  w - showrace [false] (2 of 5)--V a - showrealtime [false]  b - showscore [true]  c - showsym [true]  d - showdmg [true]  e - showweight [false]  f - showmc [false]  g - showmovement [false]  h - showlongstats [false]  i - silent [true]  j - sortpack [true]  k - sound [true]  l - sparkle [true]  m - standout [false]  n - time [true]  o - timed_delay [true]  p - tombstone [true]  q - toptenwin [false]  r - travel [true]  s - use_inverse [false]  t - verbose [true]   Compounds (selecting will prompt for new value):(B  name [dropit] (3 of 5)0-V7 role [Gunner]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  coinsname [(none)]  dogname [(none)]  ghoulname [(none)]  horsename [(none)]  lichenname [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  rothename [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse] (4 of 5)6-Vt a - msg_window [single]  b - number_pad [0=off]  c - packorder [$")[%?+!=/(*`0_]  d - pickup_burden [stressed]  e - pickup_types [all]  f - runmode [run]  g - scores [3 top/2 around]  h - suppress_alert [(none)]  i - tileset [(none)]  j - autopickup exceptions (0 currently set) (5 of 5);-V+<-Vk->-VrDropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T1--(B|(B.(B|(B..(B.(B@(B(B#(B|(B#(B@(B+(B##(B|(B?-V~.  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) A-Vz+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  (this requires option A-VQWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--D-V ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tooD-V2l (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) --More--D-V: d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) QD-V ; T quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor --More--E-Vw wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what isE-V somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: --More--E-Vh M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polyE-Vh morph yourself M-v version print compile time options for this version M-w wipe wipe off your face --More--G-V[If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--H-VDropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T1--(B|(B.(B|(B..(B.(B@(B(B#(B|(B#(B@(B+(B##(B|(BI-V8(^ 14(14)  Pw 4(4)  AC9 Xp1/0 T1J-VB^ 14(14)  Pw 4(4)  AC9 Xp1/0 T1L-V^ 14(14)  Pw 4(4)  AC9 Xp1/0 T1L-V6r^ 14(14)  Pw 4(4)  AC9 Xp1/0 T1M-VxThat door is closed. 14(14)  Pw 4(4)  AC9 Xp1/0 T1N-V'9 N-Ve9&In what direction? [hykulnjb><] N-V\jN-VEkuThe door resists! 14(14)  Pw 4(4)  AC9 Xp1/0 T2O-VJ< O-V< &In what direction? [hykulnjb><] O-VcO-V=duThe door resists! 14(14)  Pw 4(4)  AC9 Xp1/0 T3P-VI  Weapons(B a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - a blessed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {100} Armor(B e - an uncursed +0 leather jacket (being worn) {12} Scrolls(B g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Tools(B f - an uncursed medical kit {64}(end) R-Vl  14(14)  Pw 4(4)  AC9 Xp1/0 T3S-VC=0What do you want to wield? [- abcd or ?*] T-V T-V oNever mind. 14(14)  Pw 4(4)  AC9 Xp1/0 T3U-VQ U-V0What do you want to wield? [- abcd or ?*] V-V5# Weapons(B a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - a blessed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {100}(end) ]-VG=e+--(B|(B.(B|(B..(B.(B@(B(B#(B|(B#(B@(B+(B##(B|(B]-V=Dropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T3b - an uncursed +0 pistol (weapon in hand) {8}.--More--_-Vp--(B|(B.(B|(B..(B.(B@(B(B#(B|(B#(B@(B+(B##(B|(B_-VpDropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T3a - an uncursed +0 assault rifle (alternate weapon; not wielded) {16}.--More--b-VJ--(B|(B.(B|(B..(B.(B@(B(B#(B|(B#(B@(B+(B##(B|(Bb-VDropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T3Tingsi Major drops a sniper rifle {20}.--More--d-VTingsi Major drops 42 bullets {21}. 14(14)  Pw 4(4)  AC9 Xp1/0 T4f-V-S f-VaS xUnknown command ' '. 14(14)  Pw 4(4)  AC9 Xp1/0 T4g-VR d 14(14)  Pw 4(4)  AC9 Xp1/0 T4h-V-There is nothing here to pick up. 14(14)  Pw 4(4)  AC9 Xp1/0 T4j-V^] j-V]You displaced Tingsi Major.---(B..(B-(B.(B|(B |(B@(B|(B.(B@(B(B |(B#(Bj-V]--More--l-Vs Things that are here: 42 bullets {21} a sniper rifle {20}--More--n-V  14(14)  Pw 4(4)  AC9 Xp1/0 T5p-V|e  Pick up what?  Weapons (')')(B a - 42 bullets {21} b - a sniper rifle {20}(end) q-VS ++r-VXMr-VXl - 42 bullets {21}.m - a sniper rifle {20}. 14(14)  Pw 4(4)  AC9 Xp1/0 T5s-VR' O@(B.(B<(Bs-V9  14(14)  Pw 4(4)  AC9 Xp1/0 T5You hear a door open. 14(14)  Pw 4(4)  AC9 Xp1/0 T6t-V 14(14)  Pw 4(4)  AC9 Xp1/0 T7@(B.(Bu-VkC 14(14)  Pw 4(4)  AC9 Xp1/0 T8.(B@(Bu-V  14(14)  Pw 4(4)  AC9 Xp1/0 T9.(B@(B@(B(B-(Bw-V 14(14)  Pw 4(4)  AC9 Xp1/0 T10@(B@(B(B<(Bw-V  14(14)  Pw 4(4)  AC9 Xp1/0 T11@(B@(B(B..(Bx-V+z 14(14)  Pw 4(4)  AC9 Xp1/0 T12@(B@(B(B..(Bx-VF? x-V? You displaced Tingsi Major. 14(14)  Pw 4(4)  AC9 Xp1/0 T13.(B@(B@(B(Bz-V3 z-V73 ((For instructions type a ?)|-Vt? Use [hjkl] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More---V+MN -VQ=/Unknown direction: 'c' (aborted).--More---V` -V`jDone. 14(14)  Pw 4(4)  AC9 Xp1/0 T13-VD -VEyUnknown command ' '. 14(14)  Pw 4(4)  AC9 Xp1/0 T13-V -V &In what direction? [hykulnjb><] -VuQ-VQ{You see no door there. 14(14)  Pw 4(4)  AC9 Xp1/0 T13-V -VH((For instructions type a ?)-V-V-V jDone. 14(14)  Pw 4(4)  AC9 Xp1/0 T13-Vt Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) -V +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  (this requires option -V QWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More---V*! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a too-Vl (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) --More---V7 d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q-V} T quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor --More---V)3 w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is-Vj3 somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: --More---VlM-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly poly-Vlmorph yourself M-v version print compile time options for this version M-w wipe wipe off your face --More---V{5Dropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T13-----(B |(B.(B@(B.(B-(B |(B@(B(B..(B|(B |(B..(B#(B|(B |(B.(B#(B<(B-(B |(B###(B|(B-VU~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More---V A 5Dropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T13-----(B |(B.(B@(B.(B-(B |(B@(B(B..(B|(B |(B..(B#(B|(B |(B.(B#(B<(B-(B |(B###(B|(B-VvS Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) -V  14(14)  Pw 4(4)  AC9 Xp1/0 T13-V Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) -V&+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  (this requires option -VQWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More---V! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a too-Vl (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) --More---VRd drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q-VT quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor --More---V] w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is-VU^ somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: --More---VKM-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly poly-V6Lmorph yourself M-v version print compile time options for this version M-w wipe wipe off your face --More---V_u5Dropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T13-----(B |(B.(B@(B.(B-(B |(B@(B(B..(B|(B |(B..(B#(B|(B |(B.(B#(B<(B-(B |(B###(B|(B-V"((For instructions type a ?)-V ? Use [hjkl] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--„-V N Ä-VsjDone. 14(14)  Pw 4(4)  AC9 Xp1/0 T13Ä-V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ą-V 14(14)  Pw 4(4)  AC9 Xp1/0 T13Ą-VFe - an uncursed +0 leather jacket (being worn) {12}. 14(14)  Pw 4(4)  AC9 Xp1/0 T13 14(14)  Pw 4(4)  AC9 Xp1/0 T13Ą-V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ƅ-V + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) ʄ-Vș E Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ˄-Vu 14(14)  Pw 4(4)  AC9 Xp1/0 T13˄-V ~Unavailable command '^I'. 14(14)  Pw 4(4)  AC9 Xp1/0 T13̈́-V]B Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ̈́-V;  14(14)  Pw 4(4)  AC9 Xp1/0 T13Є-V zUnknown command '^_'. 14(14)  Pw 4(4)  AC9 Xp1/0 T13҄-Vje 14(14)  Pw 4(4)  AC9 Xp1/0 T13ӄ-V@_ 14(14)  Pw 4(4)  AC9 Xp1/0 T13ӄ-Vl  14(14)  Pw 4(4)  AC9 Xp1/0 T14.(B..(B@(B(B@(Bӄ-V!m X 14(14)  Pw 4(4)  AC9 Xp1/0 T14ӄ-V0  14(14)  Pw 4(4)  AC9 Xp1/0 T15  14(14)  Pw 4(4)  AC9 Xp1/0 T15.(B@(B(Bք-V$S  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ׄ-V  14(14)  Pw 4(4)  AC9 Xp1/0 T15ۄ-V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ܄-V?i  14(14)  Pw 4(4)  AC9 Xp1/0 T15܄-Vi oe - an uncursed +0 leather jacket (being worn) {12}. 14(14)  Pw 4(4)  AC9 Xp1/0 T15Count: 11 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ܄-V0  14(14)  Pw 4(4)  AC9 Xp1/0 T15ބ-V  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ߄-Vg/  14(14)  Pw 4(4)  AC9 Xp1/0 T15-V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -V~ 14(14)  Pw 4(4)  AC9 Xp1/0 T15-V_ 14(14)  Pw 4(4)  AC9 Xp1/0 T15-VPC Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -V_ 14(14)  Pw 4(4)  AC9 Xp1/0 T15-V 14(14)  Pw 4(4)  AC9 Xp1/0 T16@(B@(B(B.(B.(B-Vq.  14(14)  Pw 4(4)  AC9 Xp1/0 T17@(B(B@(B.(B-VT 14(14)  Pw 4(4)  AC9 Xp1/0 T18@(B(B@(B..(B-V 14(14)  Pw 4(4)  AC9 Xp1/0 T19#(B .(B@(B(B@(B,(B#(B-Vg6  14(14)  Pw 4(4)  AC9 Xp1/0 T20#(B.(B@(B(B@(B,(B#(B-V[&In what direction? [hykulnjb><] -V _ 14(14)  Pw 4(4)  AC9 Xp1/0 T20-Va 14(14)  Pw 4(4)  AC9 Xp1/0 T21#(B-(B@(B(B@(B,(B#(B-V6  14(14)  Pw 4(4)  AC9 Xp1/0 T22,(B,(B@(B(B@(B,(B#(B-VN 14(14)  Pw 4(4)  AC9 Xp1/0 T23#(B,(B@(B(B@(B#(B#(B-V93` 14(14)  Pw 4(4)  AC9 Xp1/0 T23-V 14(14)  Pw 4(4)  AC9 Xp1/0 T24#(B,(B#(B@(B,(B@(B(B-Vu  14(14)  Pw 4(4)  AC9 Xp1/0 T25#(B,(B#(B@(B@(B(B,,(B-Vk 14(14)  Pw 4(4)  AC9 Xp1/0 T26#(B,,(B@(B@(B(B,(B-V 14(14)  Pw 4(4)  AC9 Xp1/0 T27###(B@(B@(B(B,(B-Vq_ 14(14)  Pw 4(4)  AC9 Xp1/0 T27-Vq  14(14)  Pw 4(4)  AC9 Xp1/0 T28#(B@(B(B@(B0(B,(B#(B-V With great effort you move the boulder. 14(14)  Pw 4(4)  AC9 Xp1/0 T29#(B,(B@(B(B@(B0(B,(B#(B-Vz 14(14)  Pw 4(4)  AC9 Xp1/0 T30#(B,(B@(B(B@(B0(B#(B-V  14(14)  Pw 4(4)  AC9 Xp1/0 T31#(B,(B@(B(B@(B0(B#(B-V-0You try to move the boulder, but in vain. 14(14)  Pw 4(4)  AC9 Xp1/0 T31-Vl. -V. You try to move the boulder, but in vain. 14(14)  Pw 4(4)  AC9 Xp1/0 T31-V -V You try to move the boulder, but in vain. 14(14)  Pw 4(4)  AC9 Xp1/0 T31-V)F -VTFYou try to move the boulder, but in vain. 14(14)  Pw 4(4)  AC9 Xp1/0 T31-V -VYou displaced Tingsi Major. 14(14)  Pw 4(4)  AC9 Xp1/0 T32,(B@(B@(B(B-Vр  14(14)  Pw 4(4)  AC9 Xp1/0 T33,(B@(B@(B(B,(B-V  14(14)  Pw 4(4)  AC9 Xp1/0 T34,(B@(B@(B(B,(B,(B-V>a 14(14)  Pw 4(4)  AC9 Xp1/0 T35@(B@(B(B,(B-V You stop. Tingsi Major is in the way! 14(14)  Pw 4(4)  AC9 Xp1/0 T36,(B@(B(B-VJ 14(14)  Pw 4(4)  AC9 Xp1/0 T37@(B(B@(B,(B,(B-V) 14(14)  Pw 4(4)  AC9 Xp1/0 T38,(B@(B(B@(B,(B,(B-V 14(14)  Pw 4(4)  AC9 Xp1/0 T39,(B@(B(B@(B,(B-Vx  14(14)  Pw 4(4)  AC9 Xp1/0 T40,(B@(B(B@(B-V;&In what direction? [hykulnjb><] -VrG-VGOuch! That hurts!-VH$9 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S0  9(14)  Pw 4(4)  AC9 Xp1/0 T40 Leg [-5 -> 9] 9(14)  Pw 4(4)  AC9 Xp1/0 T41 Leg ,(B-V q  9(14)  Pw 4(4)  AC9 Xp1/0 T42 Leg ,(B@(B,(B-V 9(14)  Pw 4(4)  AC9 Xp1/0 T43 Leg ,(B@(B,(B,(B-V 9(14)  Pw 4(4)  AC9 Xp1/0 T44 Leg @(B(B@(B,(B,(B,(B-V-V!You displaced Tingsi Major. 10(14)  Pw 4(4)  AC9 Xp1/0 T45 Leg @(B,(B,(B-V+  10(14)  Pw 4(4)  AC9 Xp1/0 T46 Leg ,(B@(B,(B-V{L],,(B,(B@(B,(B-VN10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S0  10(14)  Pw 4(4)  AC9 Xp1/0 T47 Leg Your leg feels somewhat better. 10(14)  Pw 4(4)  AC9 Xp1/0 T47-VR: 10(14)  Pw 4(4)  AC9 Xp1/0 T48,(B,(B@(B,,(B-V  10(14)  Pw 4(4)  AC9 Xp1/0 T49,(B,(B@(B-V ` 10(14)  Pw 4(4)  AC9 Xp1/0 T49-V|A 10(14)  Pw 4(4)  AC9 Xp1/0 T50,(B@(B,(B-V 10(14)  Pw 4(4)  AC9 Xp1/0 T51,(B,(B@(B,(B,(B-V? 10(14)  Pw 4(4)  AC9 Xp1/0 T52@(B,(B,(B-VF2 10(14)  Pw 4(4)  AC9 Xp1/0 T53@(B,(B,(B-VU  10(14)  Pw 4(4)  AC9 Xp1/0 T54@(B-(B,(B-VT 10(14)  Pw 4(4)  AC9 Xp1/0 T55.(B@(B-Vf_ 10(14)  Pw 4(4)  AC9 Xp1/0 T55-V_ 10(14)  Pw 4(4)  AC9 Xp1/0 T55-V  10(14)  Pw 4(4)  AC9 Xp1/0 T56@(B@(B(B.(B-V _ 10(14)  Pw 4(4)  AC9 Xp1/0 T56-V  10(14)  Pw 4(4)  AC9 Xp1/0 T57@(B(B-(B@(B-Vժ 10(14)  Pw 4(4)  AC9 Xp1/0 T58@(B(B.(B@(B.(B-VK~  10(14)  Pw 4(4)  AC9 Xp1/0 T59.(B@(B(B@(B-VY_ 10(14)  Pw 4(4)  AC9 Xp1/0 T59-V$ 11(14)  Pw 4(4)  AC9 Xp1/0 T60@(B(B.(B.(B@(B-V 11(14)  Pw 4(4)  AC9 Xp1/0 T61.(B#(B<(B@(B,(B,(B-Vy 11(14)  Pw 4(4)  AC9 Xp1/0 T62#(B@(B(B-(B@(B#(B#(B-VNR 11(14)  Pw 4(4)  AC9 Xp1/0 T63<(B@(B(B,(B@(B#(B,,(B.(B.(B...(B..(B.(B|(B-Va 11(14)  Pw 4(4)  AC9 Xp1/0 T64-(B,(B,(B@(B###(B..(B|(B-VE _ 11(14)  Pw 4(4)  AC9 Xp1/0 T64-V  11(14)  Pw 4(4)  AC9 Xp1/0 T65@(B(B#(B,(B@(B,(B,(B-V ' 11(14)  Pw 4(4)  AC9 Xp1/0 T66,(B#(B,(B@(B(B@(B#(B..(B.(B-(B--(B-V; 11(14)  Pw 4(4)  AC9 Xp1/0 T67,(B@(B(B---(B@(B.(B###(B-V _ 11(14)  Pw 4(4)  AC9 Xp1/0 T67-V! 11(14)  Pw 4(4)  AC9 Xp1/0 T68,(B,(B-.(B@(B(B@(B|(B.(B.(B-(B-V1 11(14)  Pw 4(4)  AC9 Xp1/0 T69,(B,(B@(B(B@(B|(B|(B.(B|(B.(B--(B-V)  11(14)  Pw 4(4)  AC9 Xp1/0 T70.(B@(B(B@(B-V8 11(14)  Pw 4(4)  AC9 Xp1/0 T71.(B@(B(B@(B-V 11(14)  Pw 4(4)  AC9 Xp1/0 T72,(B.(B@(B(B@(B,(B,(B-V( 11(14)  Pw 4(4)  AC9 Xp1/0 T73,(B.(B@(B(B@(B#(B#(B-V ` 11(14)  Pw 4(4)  AC9 Xp1/0 T73-VI 11(14)  Pw 4(4)  AC9 Xp1/0 T74#(B,(B#(B@(B.(B@(B(B,(B-V 12(14)  Pw 4(4)  AC9 Xp1/0 T75,(B@(B(B@(B,(B,(B#(B-VY*  12(14)  Pw 4(4)  AC9 Xp1/0 T76,(B#(B,(B@(B(B@(B#(B,(B#(B-VI ` 12(14)  Pw 4(4)  AC9 Xp1/0 T76-V_` 12(14)  Pw 4(4)  AC9 Xp1/0 T76-VV 12(14)  Pw 4(4)  AC9 Xp1/0 T77#(B,,(B@(B,(B@(B(B-V=/ 12(14)  Pw 4(4)  AC9 Xp1/0 T78,,(B#(B@(B@(B(B,,(B-V]  12(14)  Pw 4(4)  AC9 Xp1/0 T79#(B,(B#(B@(B@(B(B,(B-V+ 12(14)  Pw 4(4)  AC9 Xp1/0 T80#(B,(B#(B@(B@(B(B,,(B-V5 12(14)  Pw 4(4)  AC9 Xp1/0 T81#(B,(B#(B@(B@(B(B,,(B-V΅ &In what direction? [hykulnjb><] -V[ -V qNever mind. 12(14)  Pw 4(4)  AC9 Xp1/0 T81-VQ 12(14)  Pw 4(4)  AC9 Xp1/0 T82+(B,,(B@(B@(B(B,(B-V/ 12(14)  Pw 4(4)  AC9 Xp1/0 T83#(B,,(B@(B@(B(B,(B-V"  12(14)  Pw 4(4)  AC9 Xp1/0 T84#(B,,(B@(B,(B@(B(B,(B-V| 12(14)  Pw 4(4)  AC9 Xp1/0 T85,(B,(B@(B@(B(B,,(B-Vw4 12(14)  Pw 4(4)  AC9 Xp1/0 T86##(B,(B@(B@(B(B,,(B,,,(B-V . 12(14)  Pw 4(4)  AC9 Xp1/0 T87,(B,,(B@(B,,,(B-V  12(14)  Pw 4(4)  AC9 Xp1/0 T88,(B@(B,(B,,,(B-V^ * 12(14)  Pw 4(4)  AC9 Xp1/0 T89  12(14)  Pw 4(4)  AC9 Xp1/0 T89#(B,(B@(B,(B,(B,(B-V8 13(14)  Pw 4(4)  AC9 Xp1/0 T90,(B@(B,,(B-VU  13(14)  Pw 4(4)  AC9 Xp1/0 T91,,(B,(B@(B,(B-VyThat door is closed. 13(14)  Pw 4(4)  AC9 Xp1/0 T91-V 3In what direction? [hykulnjb><] -V-V;The door opens. 13(14)  Pw 4(4)  AC9 Xp1/0 T92-----(B|(B....(B-(B@(B(B|(B..(B$(B|(B.(B--(B-VF  13(14)  Pw 4(4)  AC9 Xp1/0 T93-(B,(B@(B,(B,(B.(B|(B...(B---(B-Vd  13(14)  Pw 4(4)  AC9 Xp1/0 T94,(B@(B-(B,(B,(B|(B-(B -V@(B.(B -V%FClick! You trigger a rolling boulder trap!--More-- -V Fortunately for you, no boulder was released. 13(14)  Pw 4(4)  AC9 Xp1/0 T95 -V1.(B@(B -V:You see here 5 gold pieces {0}. 13(14)  Pw 4(4)  AC9 Xp1/0 T96 -V 13(14)  Pw 4(4)  AC9 Xp1/0 T97$(B@(B -Vi  13(14)  Pw 4(4)  AC9 Xp1/0 T98.(B@(B-VQ~ 13(14)  Pw 4(4)  AC9 Xp1/0 T99@(B.(B-Vm +@(B.(B-V You see here 5 gold pieces {0}. 13(14)  Pw 4(4)  AC9 Xp1/0 T100@(B(B-V -V 5 gold pieces.5 5 13(14)  Pw 4(4)  AC9 Xp1/0 T100-Vz, 13(14)  Pw 4(4)  AC9 Xp1/0 T101@(B(B-(B.(B@(B-V+There is nothing here to pick up. 13(14)  Pw 4(4)  AC9 Xp1/0 T101-Vg  13(14)  Pw 4(4)  AC9 Xp1/0 T102.(B@(B(B-VyThere is nothing here to pick up. 13(14)  Pw 4(4)  AC9 Xp1/0 T102-V' -VU There is nothing here to pick up. 13(14)  Pw 4(4)  AC9 Xp1/0 T102-V 13(14)  Pw 4(4)  AC9 Xp1/0 T103@(B(B.(B-VR 13(14)  Pw 4(4)  AC9 Xp1/0 T104.(B@(B(B-V 14(14)  Pw 4(4)  AC9 Xp1/0 T105.(B@(B(B-V  14(14)  Pw 4(4)  AC9 Xp1/0 T106.(B@(B(B-V  14(14)  Pw 4(4)  AC9 Xp1/0 T107@(B(B.(B-V! 14(14)  Pw 4(4)  AC9 Xp1/0 T108@(B(B@(B..(B-Vg 14(14)  Pw 4(4)  AC9 Xp1/0 T109,(B.(B@(B(B.(B@(B,(B,(B-VB  14(14)  Pw 4(4)  AC9 Xp1/0 T110,(B.(B@(B(B-(B@(B,(B-V& 14(14)  Pw 4(4)  AC9 Xp1/0 T111,,(B.(B@(B(B,(B@(B,(B-V4; 14(14)  Pw 4(4)  AC9 Xp1/0 T112-(B,,(B,(B@(B,(B-V%[ 14(14)  Pw 4(4)  AC9 Xp1/0 T113,(B,(B@(B,,(B-V 14(14)  Pw 4(4)  AC9 Xp1/0 T114,(B,(B@(B,,(B-Vk  14(14)  Pw 4(4)  AC9 Xp1/0 T115,(B,(B@(B,(B-V a 14(14)  Pw 4(4)  AC9 Xp1/0 T115-V9? 14(14)  Pw 4(4)  AC9 Xp1/0 T116,(B@(B,(B,(B-VD" 14(14)  Pw 4(4)  AC9 Xp1/0 T117,(B@(B,(B,(B,(B-Vy 14(14)  Pw 4(4)  AC9 Xp1/0 T118,(B,(B@(B,(B,(B#(B,(B-V?  14(14)  Pw 4(4)  AC9 Xp1/0 T119,(B@(B,(B,(B,(B-V= 14(14)  Pw 4(4)  AC9 Xp1/0 T120#(B@(B,(B,(B#(B,(B-Va 14(14)  Pw 4(4)  AC9 Xp1/0 T120-Va 14(14)  Pw 4(4)  AC9 Xp1/0 T120-Va 14(14)  Pw 4(4)  AC9 Xp1/0 T120-V  14(14)  Pw 4(4)  AC9 Xp1/0 T121,(B@(B,,(B-Ve 14(14)  Pw 4(4)  AC9 Xp1/0 T122,,(B,(B@(B-Va 14(14)  Pw 4(4)  AC9 Xp1/0 T122-VK#(B,(B@(B,(B-V6A tower of flame erupts from the ground!-V 7(11)  Pw 4(4)  AC9 Xp1/0 T122[-7 -> 7] 7(11)  Pw 4(4)  AC9 Xp1/0 T123-V 7(11)  Pw 4(4)  AC9 Xp1/0 T124#(B,(B@(B^(B,(B-V8  7(11)  Pw 4(4)  AC9 Xp1/0 T125,(B@(B-V  7(11)  Pw 4(4)  AC9 Xp1/0 T126,(B.(B@(B-V 10(11)  Pw 4(4)  AC9 Xp1/0 T127.(B@(B-V  10(11)  Pw 4(4)  AC9 Xp1/0 T128@(B.(B-V( 10(11)  Pw 4(4)  AC9 Xp1/0 T129@(B(B.(B@(B-V 10(11)  Pw 4(4)  AC9 Xp1/0 T130.(B@(B(B.(B@(B-VO  10(11)  Pw 4(4)  AC9 Xp1/0 T131,(B.(B@(B(B.(B@(B,(B,(B-Vψ 10(11)  Pw 4(4)  AC9 Xp1/0 T132,(B.(B@(B(B.(B@(B-Va 10(11)  Pw 4(4)  AC9 Xp1/0 T132-V 10(11)  Pw 4(4)  AC9 Xp1/0 T133,(B@(B.(B@(B(B,(B,(B-V  10(11)  Pw 4(4)  AC9 Xp1/0 T134,(B,(B@(B,(B.(B@(B(B-V  11(11)  Pw 4(4)  AC9 Xp1/0 T135,(B,(B,(B@(B.(B,(B-VSW 11(11)  Pw 4(4)  AC9 Xp1/0 T136,,(B@(B@(B(B,(B-V  11(11)  Pw 4(4)  AC9 Xp1/0 T137,,(B@(B@(B(B,,(B-V  11(11)  Pw 4(4)  AC9 Xp1/0 T138,(B@(B,(B@(B(B,(B-V a 11(11)  Pw 4(4)  AC9 Xp1/0 T138-VSH 11(11)  Pw 4(4)  AC9 Xp1/0 T139,(B,(B@(B,(B,(B-VV  11(11)  Pw 4(4)  AC9 Xp1/0 T140,(B#(B,(B@(B,(B#(B-VU$  11(11)  Pw 4(4)  AC9 Xp1/0 T141,(B#(B,(B,(B@(B,(B,(B#(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T142#(B,(B,(B@(B,(B#(B-V  11(11)  Pw 4(4)  AC9 Xp1/0 T143#(B,(B,(B@(B,(B@(B(B-Vl 11(11)  Pw 4(4)  AC9 Xp1/0 T144#(B,(B,(B@(B@(B(B,(B#(B-V -VYou displaced Tingsi Major. 11(11)  Pw 4(4)  AC9 Xp1/0 T145#(B,(B,(B@(B#(B#(B-V̟ g 11(11)  Pw 4(4)  AC9 Xp1/0 T145 -V" 11(11)  Pw 4(4)  AC9 Xp1/0 T146,(B@(B,(B@(B(B -V` You stop. Tingsi Major is in the way! 11(11)  Pw 4(4)  AC9 Xp1/0 T147@(B(B,(B!-V" 11(11)  Pw 4(4)  AC9 Xp1/0 T148@(B(B,(B@(B#(B,(B#(B!-V|a 11(11)  Pw 4(4)  AC9 Xp1/0 T148!-V4 a 11(11)  Pw 4(4)  AC9 Xp1/0 T148!-Ve a 11(11)  Pw 4(4)  AC9 Xp1/0 T148"-Va 11(11)  Pw 4(4)  AC9 Xp1/0 T148"-Vj= 11(11)  Pw 4(4)  AC9 Xp1/0 T149,,,(B,(B@(B#(B,(B#(B"-V  11(11)  Pw 4(4)  AC9 Xp1/0 T150,(B,(B@(B#(B,(B#(B#-V9 11(11)  Pw 4(4)  AC9 Xp1/0 T151,(B,(B@(B#(B,(B#(B#-V׵ 11(11)  Pw 4(4)  AC9 Xp1/0 T152,(B,(B@(B#(B,(B#(B#-VL 11(11)  Pw 4(4)  AC9 Xp1/0 T153,(B,(B@(B,,(B#(B#-Vsh ~You can't go down here. 11(11)  Pw 4(4)  AC9 Xp1/0 T153$-V $-Vh {Unknown command ' '. 11(11)  Pw 4(4)  AC9 Xp1/0 T153%-V Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) &-V +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  (this requires option &-VWQWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--&-V ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a too&-Vf l (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) --More--(-Vd drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q(-V4T quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor --More--)-V/ w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is)-V0 somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: --More--2-V M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly poly2-V morph yourself M-v version print compile time options for this version M-w wipe wipe off your face --More--3-V [If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--5-V3Dropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S5 Dlvl:1 $5 HP 11(11)  Pw 4(4)  AC9 Xp1/0 T153##########(B,(B#(B,,,,,(B0(B#(B,,,(B#(B,(B------(B,,,(B#(B,(B|(B....(B-(B,,,(B -----(B###(B,(B|(B....(B|(B,(B#(B |(B...(B-(B,,,,(B|(B....(B|(B,(B#(B |(B...(B|(B####(B------(B,(B#(B |(B..(B#(B|(B##(B#(B,,,,,(B#######(B |(B.(B#5-V3(B<(B-(B,(B#(B###(B,(B#(B,(B#(B,,,,,,,(B#(B |(B###(B|(B,(B###(B,(B^(B,(B#(B,(B#(B,(B####(B,(B##(B#(B,,,(B-.---(B,,,(B#(B#(B,(B#(B###(B,(B.(B...(B.(B,(B###(B#(B,(B#(B##(B|(B...(B|(B,(B#(B#(B,(B#(B|(B...(B.(B#(B,(B#(B|(B...(B|(B#(B[5-V31m@(B#(B|(B...(B-(B,,(B#(B-----(B6-V # 8-Vcc8-V(  9-VAC9-VΕhat9-Vat9-Vt:-VZb 6Talk to whom? (in what direction) <-V a 11(11)  Pw 4(4)  AC9 Xp1/0 T153<-V Ye - an uncursed +0 leather jacket (being worn) {12}. 11(11)  Pw 4(4)  AC9 Xp1/0 T153 What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) >-Vi: 11(11)  Pw 4(4)  AC9 Xp1/0 T153>-V  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?-V' 11(11)  Pw 4(4)  AC9 Xp1/0 T153?-V< 11(11)  Pw 4(4)  AC9 Xp1/0 T154,(B@(B,(B,,(B@-V 11(11)  Pw 4(4)  AC9 Xp1/0 T155,(B@(B,(B,(B@-VT 11(11)  Pw 4(4)  AC9 Xp1/0 T156,(B@(B,(B,(B@-V6 11(11)  Pw 4(4)  AC9 Xp1/0 T157,(B@(B,(B,(B@-V  11(11)  Pw 4(4)  AC9 Xp1/0 T158@(B(B,,(B@(B,(B,(B@-V  11(11)  Pw 4(4)  AC9 Xp1/0 T159,(B@(B,(B,(B@-Va 11(11)  Pw 4(4)  AC9 Xp1/0 T159A-V۴  11(11)  Pw 4(4)  AC9 Xp1/0 T160,(B@(B,(B,(BB-V 11(11)  Pw 4(4)  AC9 Xp1/0 T161,(B@(B,(B,(B,(BB-V 11(11)  Pw 4(4)  AC9 Xp1/0 T162,(B@(B,(B,(BB-VW  11(11)  Pw 4(4)  AC9 Xp1/0 T163@(B(B,(B@(B,(B,(B,(BB-V:  11(11)  Pw 4(4)  AC9 Xp1/0 T164,,(B@(B,(B,(BC-Vha 11(11)  Pw 4(4)  AC9 Xp1/0 T164C-V^  11(11)  Pw 4(4)  AC9 Xp1/0 T165,(B@(B(B@(B,(B,(BD-VX 11(11)  Pw 4(4)  AC9 Xp1/0 T166,(B@(B,,(B,,(BE-VA>a 11(11)  Pw 4(4)  AC9 Xp1/0 T166E-Vn 11(11)  Pw 4(4)  AC9 Xp1/0 T167,(B,(B@(B,,(BE-V p@(B(B@(B,(B,(B,(BE-V  11(11)  Pw 4(4)  AC9 Xp1/0 T168You hear water falling on coins.H-VH-V# I-VN'cI-V hatI-V atJ-VJ-V(Talk to whom? (in what direction) K-V1 K-V 2 "The food's not fit for Orcs!" 11(11)  Pw 4(4)  AC9 Xp1/0 T169,(B@(B(BN-Vi g 11(11)  Pw 4(4)  AC9 Xp1/0 T169O-Va 11(11)  Pw 4(4)  AC9 Xp1/0 T169O-V  11(11)  Pw 4(4)  AC9 Xp1/0 T170,(B@(B(B@(B,(B,(BP-V, 11(11)  Pw 4(4)  AC9 Xp1/0 T171,(B@(B,(B@(B(B,,(BP-V 11(11)  Pw 4(4)  AC9 Xp1/0 T172,(B@(B,(B,,(BP-Vޘ  11(11)  Pw 4(4)  AC9 Xp1/0 T173,,(B@(B,(B,(BP-V"L  11(11)  Pw 4(4)  AC9 Xp1/0 T174,,(B@(B,(B,(BP-V 11(11)  Pw 4(4)  AC9 Xp1/0 T175,,(B@(B,(B,(BQ-VQ 11(11)  Pw 4(4)  AC9 Xp1/0 T176,(B,(B@(B,(B,(BQ-Vj 11(11)  Pw 4(4)  AC9 Xp1/0 T177,(B,(B,(B,(B@(B,(B,(B,(BQ-VB 11(11)  Pw 4(4)  AC9 Xp1/0 T178,(B,(B,(B,(B@(B,(B,(B,(BQ-VG: ,(B+(B,(B,(B@(B#(B,(B,(BQ-V{: [A little dart shoots out at you!You are hit by a little dart.Q-V: g 8(11)  Pw 4(4)  AC9 Xp1/0 T178--More--U-Vqn[-3 -> 8] 8(11)  Pw 4(4)  AC9 Xp1/0 T179V-V: 9(11)  Pw 4(4)  AC9 Xp1/0 T180,,(B#(B@(B^(B,,,(BV-VyThat door is closed. 9(11)  Pw 4(4)  AC9 Xp1/0 T180W-V W-V&In what direction? [hykulnjb><] W-Vߦ W-V fThe door opens. 9(11)  Pw 4(4)  AC9 Xp1/0 T181------------(B...........(B|(B.............(B|(B-(B....(B`(B.........(B.(B-----(B---------(BX-VU 9(11)  Pw 4(4)  AC9 Xp1/0 T182---(B...(B,(B|(B.(B,(B,(B@(B,(B-(BX-V  9(11)  Pw 4(4)  AC9 Xp1/0 T183-(B|(B,(B,(B-(B@(BX-V | 9(11)  Pw 4(4)  AC9 Xp1/0 T184.(B@(BY-Vl| 9(11)  Pw 4(4)  AC9 Xp1/0 T185.(B@(BY-Vw | 9(11)  Pw 4(4)  AC9 Xp1/0 T186.(B@(BY-V. 4.(B@(B.(BY-Vz You see here a statue of a vitality trove {0}. 9(11)  Pw 4(4)  AC9 Xp1/0 T187[-V# 9(11)  Pw 4(4)  AC9 Xp1/0 T188`(B@(B[-V/7 9(11)  Pw 4(4)  AC9 Xp1/0 T189.(B@(B,,,(B[-V> 9(11)  Pw 4(4)  AC9 Xp1/0 T190.(B@(B#(B,(B#(B\-Vܛ 9(11)  Pw 4(4)  AC9 Xp1/0 T191,(B@(B#(B,(B#(B\-V\ 9(11)  Pw 4(4)  AC9 Xp1/0 T192,,,(B,(B@(B,,(B#(B\-V9  9(11)  Pw 4(4)  AC9 Xp1/0 T193,(B,(B@(B###(B\-V] ` 9(11)  Pw 4(4)  AC9 Xp1/0 T193]-V=D` 9(11)  Pw 4(4)  AC9 Xp1/0 T193]-V` 9(11)  Pw 4(4)  AC9 Xp1/0 T193]-Vh 9(11)  Pw 4(4)  AC9 Xp1/0 T194#(B,(B@(B,(B,(B]-Vo7  10(11)  Pw 4(4)  AC9 Xp1/0 T195#(B,(B#(B@(B,(B,(B#(B]-V a 10(11)  Pw 4(4)  AC9 Xp1/0 T195^-Va 10(11)  Pw 4(4)  AC9 Xp1/0 T195^-V 10(11)  Pw 4(4)  AC9 Xp1/0 T196,(B@(B=(B,,(B^-VđF 10(11)  Pw 4(4)  AC9 Xp1/0 T197,,(B,(B-----------(B@(B-(B..........(B|(B+(B##(B|(B^-V a 10(11)  Pw 4(4)  AC9 Xp1/0 T197^-Vv a 10(11)  Pw 4(4)  AC9 Xp1/0 T197_-V$4@(B,(B,(B_-Vx$You see here a constricting ring {1}. 10(11)  Pw 4(4)  AC9 Xp1/0 T198a-Vo a-V n - a constricting ring {1}. 10(11)  Pw 4(4)  AC9 Xp1/0 T198b-V b-V {That door is closed. 10(11)  Pw 4(4)  AC9 Xp1/0 T198b-V b-V {That door is closed. 10(11)  Pw 4(4)  AC9 Xp1/0 T198c-V c-VF&In what direction? [hykulnjb><] c-V,c-Vq{This door is locked. 10(11)  Pw 4(4)  AC9 Xp1/0 T198d-V1 ----------------(B|(B..............(B|(B##########(B,,,(B|(B..............(B|(B#(B,,,,,(B0(B#(B,,,,,(B-(B....(B`(B.........(B.(B#(B,(B------(B,,,,(B^(B------.---------(B#(B,(B|(B....(B-(B,,,,,,(B,,,(B -----(B###(B,(B|(B....(B|(B,(B#(B#(B,(B#(B |(B...(B-(B,,,,(B|(B....(B|(B,(B#(B###(B,(B#(B |(B...(B|(B#d-V ###(B------(B,(B#(B#(B,,,(B#(B |(B..(B#(B|(B##(B#(B,,,,,(B########(B,(B###(B-----------(B |(B.(B#(B<(B-(B,(B#(B###(B,(B#(B,(B#(B,,,,,,,(B#(B@(B,(B,(B-(B..........(B|(B |(B###(B|(B,(B###(B,(B^(B,(B#(B,(B#(B,(B####(B,(B##(B+(B##(B|(B#(B,,,(B-.---(B,,,(B#(B#(d-V B,(B#(B###(B,(B.(B...(B.(B,(B###(B#(B,(B#(B##(B|(B...(B|(B,(B#(B#(B,(B#(B|(B...(B.(B#(B,(B#(B|(B...(B|(B#(B,(B#(B|(B...(B-(B,,(B#(B-----(Bd-V% Dropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S5 Dlvl:1 $5 HP 10(11)  Pw 4(4)  AC9 Xp1/0 T198a - an uncursed +0 assault rifle (weapon in hand) {16}.--More--f-V0 ----------------(B|(B..............(B|(B##########(B,,,(B|(B..............(B|(B#(B,,,,,(B0(B#(B,,,,,(B-(B....(B`(B.........(B.(B#(B,(B------(B,,,,(B^(B------.---------(B#(B,(B|(B....(B-(B,,,,,,(B,,,(B -----(B###(B,(B|(B....(B|(B,(B#(B#(B,(B#(B |(B...(B-(B,,,,(B|(B....(B|(B,(B#(B###(B,(B#(B |(B...(B|(B####(Bf-VT1 [35m------(B,(B#(B#(B,,,(B#(B |(B..(B#(B|(B##(B#(B,,,,,(B########(B,(B###(B-----------(B |(B.(B#(B<(B-(B,(B#(B###(B,(B#(B,(B#(B,,,,,,,(B#(B@(B,(B,(B-(B..........(B|(B |(B###(B|(B,(B###(B,(B^(B,(B#(B,(B#(B,(B####(B,(B##(B+(B##(B|(B#(B,,,(B-.---(B,,,(B#(B#(B-V1 30m,(B#(B###(B,(B.(B...(B.(B,(B###(B#(B,(B#(B##(B|(B...(B|(B,(B#(B#(B,(B#(B|(B...(B.(B#(B,(B#(B|(B...(B|(B#(B,(B#(B|(B...(B-(B,,(B#(B-----(Bf-V1 Dropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S5 Dlvl:1 $5 HP 10(11)  Pw 4(4)  AC9 Xp1/0 T198b - an uncursed +0 pistol (alternate weapon; not wielded) {8}.--More--i-VIDropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S5 Dlvl:1 $5 HP 10(11)  Pw 4(4)  AC9 Xp1/0 T199----------------(B|(B..............(B|(B##########(B,,,(B|(B..............(B|(B#(B,,,,,(B0(B#(B,,,,,(B-(B....(B`(B.........(B.(B#(B,(B------(B,,,,(B^(B------.---------(B#(B,(B|(B....(B-(B,,,,,,(B,,,(B -----(B###(B,(B|(B....(B|(B,(B#(B#(B,(B#(B |(B...(B-(B,,,,(B|(B....i-V(B|(B,(B#(B###(B,(B#(B |(B...(B|(B####(B------(B,(B#(B#(B,,,(B#(B |(B..(B#(B|(B##(B#(B,,,,,(B########(B,(B###(B-----------(B |(B.(B#(B<(B-(B,(B#(B###(B,(B#(B,(B#(B,,,,,,,(B#(B@(B,(B,(B-(B..........(B|(B |(B###(B|(B,(B###(B,(B^(B,(B#(B,(B#(B,(B####(B,(B##(B-V3m+(B##(B|(B#(B,,,(B-.---(B,,,(B#(B#(B,(B#(B###(B,(B.(B...(B.(B,(B###(B#(B,(B#(B##(B|(B...(B|(B,(B#(B#(B,(B#(B|(B...(B.(B#(B,(B#(B|(B...(B|(B#(B,(B#(B|(B...(B-(B,,(B#(B-----(Bi-Vқ1What do you want to wield? [- a-dlm or ?*] k-Vc Weapons(B a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - a blessed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {100} l - 42 bullets {21} m - a sniper rifle {20}(end) v-V W+----------------(B|(B..............(B|(B###(B,,,(B|(B..............(B|(B#(B,,,,,(B-(B....(B`(B.........(B.(B-(B,,,,(B^(B------.---------(B-(B,,,,,,(B,,,(B|(B,(B#(B#(B,(B#(Bv-V You are already wielding that! 10(11)  Pw 4(4)  AC9 Xp1/0 T199y-V'o?What do you want to wield? [- a-dlm or ?*] y-V c Weapons(B a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - a blessed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {100} l - 42 bullets {21} m - a sniper rifle {20}(end) |-V ----------------(B|(B..............(B|(B###(B,,,(B|(B..............(B|(B#(B,,,,,(B-(B....(B`(B.........(B.(B-(B,,,,(B^(B------.---------(B-(B,,,,,,(B,,,(B|(B,(B#(B#(B,(B#(BWhat do you want to wield? [- a-dlm or ?*] }-VY}-V)You don't have that object.--More--~-Vi`~-V`1What do you want to wield? [- a-dlm or ?*] ~-V ~-V# rNever mind. 10(11)  Pw 4(4)  AC9 Xp1/0 T199-V ----------------(B|(B..............(B|(B##########(B,,,(B|(B..............(B|(B#(B,,,,,(B0(B#(B,,,,,(B-(B....(B`(B.........(B.(B#(B,(B------(B,,,,(B^(B------.---------(B#(B,(B|(B....(B-(B,,,,,,(B,,,(B -----(B###(B,(B|(B....(B|(B,(B#(B#(B,(B#(B |(B...(B-(B,,,,(B|(B....(B|(B,(B#(B###(B,(B#(B |(B...(B|(B#-V ###(B------(B,(B#(B#(B,,,(B#(B |(B..(B#(B|(B##(B#(B,,,,,(B########(B,(B###(B-----------(B |(B.(B#(B<(B-(B,(B#(B###(B,(B#(B,(B#(B,,,,,,,(B#(B@(B,(B,(B-(B..........(B|(B |(B###(B|(B,(B###(B,(B^(B,(B#(B,(B#(B,(B####(B,(B##(B+(B##(B|(B#(B,,,(B-.---(B,,,(B#(B#(-V( B,(B#(B###(B,(B.(B...(B.(B,(B###(B#(B,(B#(B##(B|(B...(B|(B,(B#(B#(B,(B#(B|(B...(B.(B#(B,(B#(B|(B...(B|(B#(B,(B#(B|(B...(B-(B,,(B#(B-----(B-V_ Dropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S5 Dlvl:1 $5 HP 10(11)  Pw 4(4)  AC9 Xp1/0 T199b - an uncursed +0 pistol (weapon in hand) {8}.--More---Vl----------------(B|(B..............(B|(B##########(B,,,(B|(B..............(B|(B#(B,,,,,(B0(B#(B,,,,,(B-(B....(B`(B.........(B.(B#(B,(B------(B,,,,(B^(B------.---------(B#(B,(B|(B....(B-(B,,,,,,(B,,,(B -----(B###(B,(B|(B....(B|(B,(B#(B#(B,(B#(B |(B...(B-(B,,,,(B|(B....(B|(B,(B#(B###(B,(B#(B |(B...(B|(B####(B-V[35m------(B,(B#(B#(B,,,(B#(B |(B..(B#(B|(B##(B#(B,,,,,(B########(B,(B###(B-----------(B |(B.(B#(B<(B-(B,(B#(B###(B,(B#(B,(B#(B,,,,,,,(B#(B@(B,(B,(B-(B..........(B|(B |(B###(B|(B,(B###(B,(B^(B,(B#(B,(B#(B,(B####(B,(B##(B+(B##(B|(B#(B,,,(B-.---(B,,,(B#(B#(B[-V30m,(B#(B###(B,(B.(B...(B.(B,(B###(B#(B,(B#(B##(B|(B...(B|(B,(B#(B#(B,(B#(B|(B...(B.(B#(B,(B#(B|(B...(B|(B#(B,(B#(B|(B...(B-(B,,(B#(B-----(B-V%Dropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S5 Dlvl:1 $5 HP 10(11)  Pw 4(4)  AC9 Xp1/0 T199a - an uncursed +0 assault rifle (alternate weapon; not wielded) {16}.--More---VDropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S5 Dlvl:1 $5 HP 10(11)  Pw 4(4)  AC9 Xp1/0 T200----------------(B|(B..............(B|(B##########(B,,,(B|(B..............(B|(B#(B,,,,,(B0(B#(B,,,,,(B-(B....(B`(B.........(B.(B#(B,(B------(B,,,,(B^(B------.---------(B#(B,(B|(B....(B-(B,,,,,,(B,,,(B -----(B###(B,(B|(B....(B|(B,(B#(B#(B,(B#(B |(B...(B-(B,,,,(B|(B....-V(B|(B,(B#(B###(B,(B#(B |(B...(B|(B####(B------(B,(B#(B#(B,,,(B#(B |(B..(B#(B|(B##(B#(B,,,,,(B########(B,(B###(B-----------(B |(B.(B#(B<(B-(B,(B#(B###(B,(B#(B,(B#(B,,,,,,,(B#(B@(B,(B,(B-(B..........(B|(B |(B###(B|(B,(B###(B,(B^(B,(B#(B,(B#(B,(B####(B,(B##(B[-V;3m+(B##(B|(B#(B,,,(B-.---(B,,,(B#(B#(B,(B#(B###(B,(B.(B...(B.(B,(B###(B#(B,(B#(B##(B|(B...(B|(B,(B#(B#(B,(B#(B|(B...(B.(B#(B,(B#(B|(B...(B|(B#(B,(B#(B|(B...(B-(B,,(B#(B-----(B-V &In what direction? [hykulnjb><] -V-V{This door is locked. 10(11)  Pw 4(4)  AC9 Xp1/0 T200-V^} -V} {That door is closed. 10(11)  Pw 4(4)  AC9 Xp1/0 T200-V -V {That door is closed. 10(11)  Pw 4(4)  AC9 Xp1/0 T200-V)d-V^d&In what direction? [hykulnjb><] -V-V{This door is locked. 10(11)  Pw 4(4)  AC9 Xp1/0 T200-Vl-V&In what direction? [hykulnjb><] -V-V{This door is locked. 10(11)  Pw 4(4)  AC9 Xp1/0 T200-V/-V&In what direction? [hykulnjb><] -VX-VdWHAMMM!!! 10(11)  Pw 4(4)  AC9 Xp1/0 T201@(B(B-V -V? &In what direction? [hykulnjb><] -V-VWHAMMM!!! 10(11)  Pw 4(4)  AC9 Xp1/0 T202,(B@(B(B-V^ -V^ &In what direction? [hykulnjb><] -V]-V]As you kick the door, it crashes open! 10(11)  Pw 4(4)  AC9 Xp1/0 T203,(B@(B(B.(B...(B)(B..(B|(B$(B..(B|(B|(B...(B+(B-----(B-V-VYou displaced Tingsi Major. 10(11)  Pw 4(4)  AC9 Xp1/0 T204,(B@(B(B-@-(B|(B.(B.(B|(B|(B|(B|(B|(B-V 10(11)  Pw 4(4)  AC9 Xp1/0 T205,,(B-(B@(B(B-(B@(B-Vm 10(11)  Pw 4(4)  AC9 Xp1/0 T206.(B@(B(B.(B@(B-Vk  10(11)  Pw 4(4)  AC9 Xp1/0 T207.(B@(B(B.(B@(B-V@(B.(B-V6\There's some graffiti on the floor here.Use "r." to read it.-Va--More---Vw You see here a broad pick {48}. 10(11)  Pw 4(4)  AC9 Xp1/0 T208.(B@(B(B-VI-VJI.What do you want to read? [g-kn or ?*.] -VT-VTEThere's some graffiti on the floor here.--More---V You read: "Attempting to load an alternative tile set fails.". 10(11)  Pw 4(4)  AC9 Xp1/0 T208-V( -V }o - a broad pick {48}. 10(11)  Pw 4(4)  AC9 Xp1/0 T208-V 3.(B@(B-V You see here 3 gold pieces {0}. 10(11)  Pw 4(4)  AC9 Xp1/0 T209.(B@(B(B-V -V 3 gold pieces.8 8 10(11)  Pw 4(4)  AC9 Xp1/0 T209-V-V޶You stop. Tingsi Major is in the way! 11(11)  Pw 4(4)  AC9 Xp1/0 T210.(B@(B(B-V~x 11(11)  Pw 4(4)  AC9 Xp1/0 T211@(B(B.(B@(B.(B-VV 11(11)  Pw 4(4)  AC9 Xp1/0 T212@(B(B.(B.(B@(B-VYk 11(11)  Pw 4(4)  AC9 Xp1/0 T213@(B(B.(B@(B.(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T214.(B@(B(B.(B@(B-V   11(11)  Pw 4(4)  AC9 Xp1/0 T215.(B@(B(B.(B@(B-V*{That door is closed. 11(11)  Pw 4(4)  AC9 Xp1/0 T215-V?H-VH&In what direction? [hykulnjb><] -V -V|The door resists! 11(11)  Pw 4(4)  AC9 Xp1/0 T216.(B@(B(B-V -V &In what direction? [hykulnjb><] -VP(-V(The door opens. 11(11)  Pw 4(4)  AC9 Xp1/0 T217@(B(B.(B-(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T218.(B@(B(B,(B.(B@(B,(B#(B-VX 11(11)  Pw 4(4)  AC9 Xp1/0 T219.(B#(B@(B(B-@(B,(B#(B-VD 11(11)  Pw 4(4)  AC9 Xp1/0 T220#(B.(B@(B(B,(B@(B%(B#(B-Va 11(11)  Pw 4(4)  AC9 Xp1/0 T220-VI,(B#(B,(B,(B@(B,(B#(B-VcYou see here 13 slime molds {7}. 11(11)  Pw 4(4)  AC9 Xp1/0 T221-(B-V -VA ~p - 13 slime molds {7}. 11(11)  Pw 4(4)  AC9 Xp1/0 T221-V:  11(11)  Pw 4(4)  AC9 Xp1/0 T222#(B,(B,(B@(B,(B#(B-VK 11(11)  Pw 4(4)  AC9 Xp1/0 T223#(B,(B,(B@(B,(B#(B-VpM 11(11)  Pw 4(4)  AC9 Xp1/0 T224#(B,(B,(B@(B,(B#(B-V  11(11)  Pw 4(4)  AC9 Xp1/0 T225#(B,(B,(B@(B,(B#(B-Vr}  11(11)  Pw 4(4)  AC9 Xp1/0 T226#(B,(B,(B@(B,(B#(B-V6? 11(11)  Pw 4(4)  AC9 Xp1/0 T227,(B,(B,(B@(B,(B#(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T228#(B,(B,(B@(B,(B#(B-V57 11(11)  Pw 4(4)  AC9 Xp1/0 T229#(B,(B,(B@(B,(B#(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T230,(B#(B,(B,(B@(B,(B#(B-V@  11(11)  Pw 4(4)  AC9 Xp1/0 T231#(B,(B,(B@(B,(B#(B-Vԑ  11(11)  Pw 4(4)  AC9 Xp1/0 T232#(B,(B,(B@(B,(B#(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T233#(B,(B,(B@(B,(B#(B-VWm 11(11)  Pw 4(4)  AC9 Xp1/0 T234#(B,(B,(B@(B,(B#(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T235#(B,(B,(B@(B,(B#(B-VK 11(11)  Pw 4(4)  AC9 Xp1/0 T236#(B,(B,(B@(B,(B#(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T237#(B,(B,(B@(B,(B#(B-VGE 11(11)  Pw 4(4)  AC9 Xp1/0 T238#(B,(B,(B@(B,(B#(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T239#(B,(B,(B@(B,(B#(B-V=S 11(11)  Pw 4(4)  AC9 Xp1/0 T240#(B,(B,(B@(B,(B#(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T241#(B,(B,(B@(B,(B#(B-V8 11(11)  Pw 4(4)  AC9 Xp1/0 T242#(B,(B,(B@(B,(B#(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T243#(B,(B,(B@(B,(B#(B-V62  11(11)  Pw 4(4)  AC9 Xp1/0 T244#(B,(B,(B@(B?(B#(B-V r#(B,(B,(B@(B0(B#(B-V You see here a scroll labeled DEF STAND PROTECT THE ATTACK LOWED IS HARSH {1}. 11(11)  Pw 4(4)  AC9 Xp1/0 T245-V1- -V- With great effort you move the boulder. 11(11)  Pw 4(4)  AC9 Xp1/0 T246#(B,(B?(B@(B0(B#(B-V  11(11)  Pw 4(4)  AC9 Xp1/0 T247#(B,(B@(B0(B#(B-Vh6  11(11)  Pw 4(4)  AC9 Xp1/0 T248#(B,(B,(B@(B0(B#(B-Vʤ  11(11)  Pw 4(4)  AC9 Xp1/0 T249#(B,(B,(B@(B0(B#(B-V" You try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-V -VB You try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-V -V You try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-V -V You try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-V0-VOYou try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-V-V֎You try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-VY-VtYou try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-Va-V)bYou try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-V-VYou try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-VB-V5BYou try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-V-VYou try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-VU:-V{:You try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-V-VLYou try to move the boulder, but in vain. 11(11)  Pw 4(4)  AC9 Xp1/0 T249-V{  11(11)  Pw 4(4)  AC9 Xp1/0 T250,(B@(B,(B-V77 11(11)  Pw 4(4)  AC9 Xp1/0 T251,(B@(B,(B,(B-VBO@(B(B@(B,(B,(B-Vr 11(11)  Pw 4(4)  AC9 Xp1/0 T251Tingsi Major drops a scroll labeled DEF STAND PROTECT THE ATTACK LOWED IS HARSH {1}.--More---VUt  11(11)  Pw 4(4)  AC9 Xp1/0 T252-VThere is nothing here to pick up. 11(11)  Pw 4(4)  AC9 Xp1/0 T252-V-VYou displaced Tingsi Major.,(B@(B@(B(B,(B--More---V You see here a scroll labeled DEF STAND PROTECT THE ATTACK LOWED IS HARSH {1}. 11(11)  Pw 4(4)  AC9 Xp1/0 T253-V3cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More---V9Dropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S8 Dlvl:1 $8 HP 11(11)  Pw 4(4)  AC9 Xp1/0 T253----------------(B|(B..............(B|(B##########(B,,,(B|(B..............(B|(B#(B,,,,,(B0(B#(B,,,,,(B-(B....(B`(B.........(B.(B#(B,(B------(B,,,,(B^(B------.---------(B#(B,(B|(B....(B-(B,,,,,,(B,,,(B -----(B###(B,(B|(B....(B|(B,(B#(B#(B,(B#(B |(B...(B-(B,,,,(B|(B....(B-V[35m|(B,(B#(B###(B,(B#(B |(B...(B|(B####(B------(B,(B#(B#(B,,,(B#(B |(B..(B#(B|(B##(B#(B,,,,,(B########(B,(B###(B-----------(B |(B.(B#(B<(B-(B,(B#(B###(B,(B#(B,(B#(B,,,,,,,(B#(B,,,(B-(B..........(B|(B |(B###(B|(B,(B###(B,(B^(B,(B#(B,(B#(B,(B####(B,--.--(B|(B#(B-Va,,,(B-.---(B,,,(B#(B#(B,|(B...(B|(B###(B,(B.(B...(B.(B,(B###(B#(B,|(B...(B|(B##(B|(B...(B|(B,(B#(B#(B,|(B...(B|(B|(B...(B.(B#(B,|(B...(B|,(B########(B,(B######################(B|(B...(B|(B#(B,|(B...(B-,,,,,,,,,,,,,,,,,,,,,,,,,(B,(B@(B@(B(B,,,(B0(B|(B...(B-(B,,-----(B###############################-V+#(B-----(B-Vk q - a scroll labeled DEF STAND PROTECT THE ATTACK LOWED IS HARSH {1}. 11(11)  Pw 4(4)  AC9 Xp1/0 T253-Vu 11(11)  Pw 4(4)  AC9 Xp1/0 T254,(B@(B@(B(B,(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T255,(B@(B@(B(B,(B-VՅ 11(11)  Pw 4(4)  AC9 Xp1/0 T256,(B@(B@(B(B,(B-V *  11(11)  Pw 4(4)  AC9 Xp1/0 T257,(B@(B@(B(B,(B-Vz 11(11)  Pw 4(4)  AC9 Xp1/0 T258,(B@(B@(B(B,(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T259,(B@(B@(B(B,(B-V@l 11(11)  Pw 4(4)  AC9 Xp1/0 T260,(B@(B@(B(B,(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T261,(B@(B@(B(B,(B-V3m 11(11)  Pw 4(4)  AC9 Xp1/0 T262,(B@(B@(B(B,(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T263,(B@(B@(B(B,(B-V^ 11(11)  Pw 4(4)  AC9 Xp1/0 T264,(B@(B@(B(B,(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T265,(B@(B@(B(B,(B-VW  11(11)  Pw 4(4)  AC9 Xp1/0 T266,(B@(B@(B(B,(B-VB  11(11)  Pw 4(4)  AC9 Xp1/0 T267,(B@(B@(B(B,(B-V _  11(11)  Pw 4(4)  AC9 Xp1/0 T268,(B@(B@(B(B,(B-V  11(11)  Pw 4(4)  AC9 Xp1/0 T269,(B,(B@(B@(B(B,(B-V3K  11(11)  Pw 4(4)  AC9 Xp1/0 T270,(B@(B@(B(B,(B-Vq  11(11)  Pw 4(4)  AC9 Xp1/0 T271,(B@(B@(B(B,(B-V;D  11(11)  Pw 4(4)  AC9 Xp1/0 T272,(B,(B@(B@(B(B,(B-V  11(11)  Pw 4(4)  AC9 Xp1/0 T273,(B@(B@(B(B,(B-V@  11(11)  Pw 4(4)  AC9 Xp1/0 T274,(B@(B@(B(B,(B-VN Weapons(B  a - an uncursed +0 assault rifle (alternate weapon; not wielded) {16}  b - an uncursed +0 pistol (weapon in hand) {8}  c - a blessed +0 sniper rifle {20}  d - 200 uncursed +0 bullets (in quiver) {100}  l - 42 bullets {21}  m - a sniper rifle {20}  o - a broad pick {48}  Armor(B  e - an uncursed +0 leather jacket (being worn) {12}  Comestibles(B  p - 13 slime molds {7}  Scrolls(B  g - 5 uncursed scrolls of healing {5}  h - 4 uncursed scrolls of mana {4}  i - 3 uncursed scrolls of phase door {3}  j - 2 uncursed scrolls of standard id {2}  k - an uncursed scroll of cure {1}  q - a scroll labeled DEF STAND PROTECT THE ATTACK LOWED IS HARSH {1}  Rings(B  n - a constricting ring {1}  Tools(B  f - an uncursed medical kit {64} (end) -VDropit the Pistol User St18 Dx10 Co4 In16 Wi8 Ch7 GunHumMalNeu+O S8 Dlvl:1 $8 HP 11(11)  Pw 4(4)  AC9 Xp1/0 T274----------------(B|(B..............(B|(B##########(B,,,(B|(B..............(B|(B#(B,,,,,(B0(B#(B,,,,,(B-(B....(B`(B.........(B.(B#(B,(B------(B,,,,(B^(B------.---------(B#(B,(B|(B....(B-(B,,,,,,(B,,,(B -----(B###(B,(B|(B....(B|(B,(B#(B#(B,(B#(B |(B...(B-(B,,,,(B|(B....(B-V[35m|(B,(B#(B###(B,(B#(B |(B...(B|(B####(B------(B,(B#(B#(B,,,(B#(B |(B..(B#(B|(B##(B#(B,,,,,(B########(B,(B###(B-----------(B |(B.(B#(B<(B-(B,(B#(B###(B,(B#(B,(B#(B,,,,,,,(B#(B,,,(B-(B..........(B|(B |(B###(B|(B,(B###(B,(B^(B,(B#(B,(B#(B,(B####(B,--.--(B|(B#(B-V,,,(B-.---(B,,,(B#(B#(B,|(B...(B|(B###(B,(B.(B...(B.(B,(B###(B#(B,|(B...(B|(B##(B|(B...(B|(B,(B#(B#(B,|(B...(B|(B|(B...(B.(B#(B,|(B...(B|,(B########(B,(B######################(B|(B...(B|(B#(B,|(B...(B-,,,,(B,(B@(B@(B(B,,,,,,,,,,,,,,,,,,,,,,,,(B0(B|(B...(B-(B,,-----(B###############################-V$+#(B-----(B-VB( 11(11)  Pw 4(4)  AC9 Xp1/0 T275,(B@(B@(B(B,(B-V  11(11)  Pw 4(4)  AC9 Xp1/0 T276,(B@(B@(B(B,(B-V_ 11(11)  Pw 4(4)  AC9 Xp1/0 T277,(B@(B@(B(B,(B-V&W-VXYou displaced Tingsi Major. 11(11)  Pw 4(4)  AC9 Xp1/0 T278,(B,(B@(B,(B-V  11(11)  Pw 4(4)  AC9 Xp1/0 T279,(B,(B@(B,(B-V^  11(11)  Pw 4(4)  AC9 Xp1/0 T280,(B,(B@(B,(B-Vi  11(11)  Pw 4(4)  AC9 Xp1/0 T281,(B,(B@(B,(B-V] 11(11)  Pw 4(4)  AC9 Xp1/0 T282,(B,(B@(B,(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T283,(B,(B,(B@(B,(B-VV 11(11)  Pw 4(4)  AC9 Xp1/0 T284,(B,(B@(B,(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T285,(B,(B@(B,(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T286,(B,(B,(B@(B,(B-V  11(11)  Pw 4(4)  AC9 Xp1/0 T287,(B,(B@(B,(B,(B-Vu  11(11)  Pw 4(4)  AC9 Xp1/0 T288,(B@(B,(B,(B-Vد 11(11)  Pw 4(4)  AC9 Xp1/0 T289#(B,,(B@(B,(B-Vܡ 11(11)  Pw 4(4)  AC9 Xp1/0 T290###(B@(B,(B,,,(B-Va 11(11)  Pw 4(4)  AC9 Xp1/0 T290-V&a 11(11)  Pw 4(4)  AC9 Xp1/0 T290-V<  11(11)  Pw 4(4)  AC9 Xp1/0 T291,(B,(B@(B,(B-V- 11(11)  Pw 4(4)  AC9 Xp1/0 T292#(B,(B,(B@(B#(B,(B-V a 11(11)  Pw 4(4)  AC9 Xp1/0 T292-V  11(11)  Pw 4(4)  AC9 Xp1/0 T293#(B,,(B@(B@(B(B,(B-V 11(11)  Pw 4(4)  AC9 Xp1/0 T294##(B,(B@(B@(B(B,,(B-Vsa 11(11)  Pw 4(4)  AC9 Xp1/0 T294-V-a 11(11)  Pw 4(4)  AC9 Xp1/0 T294-Vza 11(11)  Pw 4(4)  AC9 Xp1/0 T294-Va 11(11)  Pw 4(4)  AC9 Xp1/0 T294-Vfa 11(11)  Pw 4(4)  AC9 Xp1/0 T294-Va 11(11)  Pw 4(4)  AC9 Xp1/0 T294-V` a 11(11)  Pw 4(4)  AC9 Xp1/0 T294-V a 11(11)  Pw 4(4)  AC9 Xp1/0 T294-V\ a 11(11)  Pw 4(4)  AC9 Xp1/0 T294-V a 11(11)  Pw 4(4)  AC9 Xp1/0 T294-Va a 11(11)  Pw 4(4)  AC9 Xp1/0 T294-VDk  11(11)  Pw 4(4)  AC9 Xp1/0 T295,(B@(B(B@(B,(B,(B#(B…-V 11(11)  Pw 4(4)  AC9 Xp1/0 T296,,,(B@(B,(B@(B(B,(B…-V=  11(11)  Pw 4(4)  AC9 Xp1/0 T297###(B@(B@(B(B......(B,,,(B…-V a 11(11)  Pw 4(4)  AC9 Xp1/0 T297…-V: a 11(11)  Pw 4(4)  AC9 Xp1/0 T297…-V a 11(11)  Pw 4(4)  AC9 Xp1/0 T297…-V a 11(11)  Pw 4(4)  AC9 Xp1/0 T297…-V a 11(11)  Pw 4(4)  AC9 Xp1/0 T297…-Vh a 11(11)  Pw 4(4)  AC9 Xp1/0 T297…-V a 11(11)  Pw 4(4)  AC9 Xp1/0 T297…-V܉ a 11(11)  Pw 4(4)  AC9 Xp1/0 T297…-Va 11(11)  Pw 4(4)  AC9 Xp1/0 T297…-Vxa 11(11)  Pw 4(4)  AC9 Xp1/0 T297…-Va 11(11)  Pw 4(4)  AC9 Xp1/0 T297Å-V7a 11(11)  Pw 4(4)  AC9 Xp1/0 T297Å-Va 11(11)  Pw 4(4)  AC9 Xp1/0 T297Å-V-a 11(11)  Pw 4(4)  AC9 Xp1/0 T297Å-Va 11(11)  Pw 4(4)  AC9 Xp1/0 T297Å-V[$a 11(11)  Pw 4(4)  AC9 Xp1/0 T297Å-Vma 11(11)  Pw 4(4)  AC9 Xp1/0 T297Å-Vw3 11(11)  Pw 4(4)  AC9 Xp1/0 T298#(B,(B,(B@(B,(B,(B@(B(B#(B.(B.(B|(BÅ-V} E 11(11)  Pw 4(4)  AC9 Xp1/0 T299,(B,(B@(B(B@(B,(B,(B,(B#(B.(B...(B|(BÅ-V y 11(11)  Pw 4(4)  AC9 Xp1/0 T300#(B,(B@(B(B@(B,(B#(B.(B...(B...(B$(B.(B...(B+(B----(BÅ-V B 11(11)  Pw 4(4)  AC9 Xp1/0 T301-(B,(B@(B(B@(B|(B.(B...(B....(B......(B------(BÅ-V # 11(11)  Pw 4(4)  AC9 Xp1/0 T302,(B,(B@(B(B@(B|(B|(B.(B.(B-(BÅ-V:|  11(11)  Pw 4(4)  AC9 Xp1/0 T303-(B@(B(B@(BÅ-Vz  11(11)  Pw 4(4)  AC9 Xp1/0 T304.(B@(B(B@(B.(B-(BÅ-VBx 11(11)  Pw 4(4)  AC9 Xp1/0 T305..(B@(B@(B(BÅ-V 11(11)  Pw 4(4)  AC9 Xp1/0 T306.(B@(B.(B@(B(Bą-V8 11(11)  Pw 4(4)  AC9 Xp1/0 T307@(B(B.(B@(B.(Bą-V 11(11)  Pw 4(4)  AC9 Xp1/0 T308.(B@(B(B.(B@(Bą-V1 11(11)  Pw 4(4)  AC9 Xp1/0 T309.(B.(B@(B@(B(Bą-Vo} 11(11)  Pw 4(4)  AC9 Xp1/0 T310.(B.(B@(B@(B(Bą-V(  11(11)  Pw 4(4)  AC9 Xp1/0 T311.(B.(B@(B@(B(Bą-VH  11(11)  Pw 4(4)  AC9 Xp1/0 T312.(B.(B@(B@(B(BŅ-V.(B@(BŅ-VYou see here 5 gold pieces {0}. 11(11)  Pw 4(4)  AC9 Xp1/0 T313.(B@(B(Bƅ-V ƅ-V 5 gold pieces.13 13 HP 11(11)  Pw 4(4)  AC9 Xp1/0 T313Dž-VEkA.(B@(B.(BDž-Vk 11(11)  Pw 4(4)  AC9 Xp1/0 T313A freezing cloud shoots from the floor under Tingsi Major! 11(11)  Pw 4(4)  AC9 Xp1/0 T314@(B(BDž-V% Dž-V% >Do you really want to step into that ice trap? [yn] (n) ̅-VXen 11(11)  Pw 4(4)  AC9 Xp1/0 T314΅-V$_΅-V_&In what direction? [hykulnjb><] Ѕ-V!Ѕ-VY3The door resists!^(BЅ-V# 11(11)  Pw 4(4)  AC9 Xp1/0 T314You see a door open. 11(11)  Pw 4(4)  AC9 Xp1/0 T315@(B(Bԅ-V| 11(11)  Pw 4(4)  AC9 Xp1/0 T316-(BՅ-Vba 11(11)  Pw 4(4)  AC9 Xp1/0 T316օ-V7Ra 11(11)  Pw 4(4)  AC9 Xp1/0 T316օ-V; a 11(11)  Pw 4(4)  AC9 Xp1/0 T316ׅ-Vsa 11(11)  Pw 4(4)  AC9 Xp1/0 T316ׅ-V a 11(11)  Pw 4(4)  AC9 Xp1/0 T316؅-V >Do you really want to step into that ice trap? [yn] (n) څ-Vx 1y.(B@(Bڅ-V A freezing cloud shoots from floor! -1(11)  Pw 4(4)  AC9 Xp1/0 T316--More--݅-V You die...݅-Vx --More--ޅ-V#} ޅ-VT} ADo you want your possessions identified? DYWYPI? [ynq] (n) -Vn Weapons(B  a - an uncursed +0 assault rifle (alternate weapon; not wielded) {16}  b - an uncursed +0 pistol (weapon in hand) {8}  c - a blessed +0 sniper rifle {20}  d - 200 uncursed +0 bullets (in quiver) {100}  l - 42 cursed +0 bullets {21}  m - an uncursed +0 sniper rifle {20}  o - an uncursed +0 dwarvish mattock {48}  Armor(B  e - an uncursed +0 leather jacket (being worn) {12}  Comestibles(B  p - 13 uncursed slime molds {7}  Scrolls(B  g - 5 uncursed scrolls of healing {5}  h - 4 uncursed scrolls of mana {4}  i - 3 uncursed scrolls of phase door {3}  j - 2 uncursed scrolls of standard id {2}  k - an uncursed scroll of cure {1}  q - a blessed scroll of identify {1}  Rings(B  n - an uncursed ring of regeneration {1}  Tools(B  f - an uncursed medical kit {64} (end) -V` Contents of the medical kit:  an uncursed phial {2} an uncursed phial {2} a cursed bandage {1} an uncursed phial {2} an uncursed bandage {1} 2 cursed bandages {2} a blessed bandage {1} 2 uncursed bandages {2} 6 uncursed bandages {6} a blessed bandage {1} 2 blessed phials {4} a cursed bandage {1} a cursed phial {2} 12 uncursed phials {24} 4 uncursed bandages {4} 18 uncursed pills {18}--More---Va------(B.....(B|(B.....(B|(B.....(B|(B.....(B|(B....(B@(B-------(B####(B,,,,,,,,,(B0(B----------------(B|(B..............(B|(B##########(B,,,(B|(B..............(B|(B#(B,,,,,(B0(B#(B,,,,,(B-(B....(B`(B.........(B.(B#(B,(B------(B,,,,(B^(B------.---------(B#(B,(B|(B....(B-(B,,,,,,(B,,,-Vb(B -----(B###(B,(B|(B....(B|(B,(B#(B#(B,(B#(B |(B...(B-(B,,,,(B|(B....(B|(B,(B#(B###(B,(B#(B |(B...(B|(B####(B------(B,(B#(B#(B,,,(B#(B |(B..(B#(B|(B##(B#(B,,,,,(B########(B,(B###(B####(B,(B------------(B |(B.(B#(B<(B-(B,(B#(B###(B,(B#(B,(B#(B,,,,,,,(B#(B,,,(B,-V