E+ V}[?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net E+ VRestoring save file...E+ VE+ VZConfensues the Initiate St:18/** Dx:15 Co:10 In:8 Wi:13 Ch:11 Chaotic Dlvl:6 $:74 HP: 16(37)(B  Pw:21(63) AC:-1 Exp:7 Wt:677/825 Hungry You return to level 6 in The Dungeons of Doom.--More--F+ Vx(0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B (0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B%(B(0~(B(B#####(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(B(B[(B(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0q(0q(0q(0w(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0w(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0x(B(B + Vx7;2H(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B>(B(0~(0x(B(B(0x(0~(0x(0~(B)(B)))(B(0x(0~(0~(0~(0~(0x(0~(0l(0q(0q(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B%%%(B%((B%(B%(B(0~(B(B%(B%%%(B(0~(B(B%(B(0x(0~(0x(B(B (0x(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(B(B<(B(0x(B(B(0x(0~(0x(0~(0~(B(B%(B))(B(0x(0~(0~(0~(0~(0x(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(B(B)(B(0~(0~(0x(B(B%%%%%%%(B%(B((B%%(B!(B!%(B(0x(0~(0x(B(B (0x(B((0~(0~(0x(B(B###(B(0x(0~(0~(0~(B(B%(B(0~(0~(B(BF+ Vx(0x(0~(0x(B(B)(B(0~(B(B%(B))(B(0x(0~(0~(0~(0~(0x(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0x(B(B (0x(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(B(B)(B(0~(0~(0x(0~(0~(0~(0~(0x(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0t(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0j(0~(0x(B(B (0m(0q(0q(0~(0j(B(B###(B(0m(0q(0q(0q(0q(0~(0j(B(B#(B(0~(0~(0m(0q(B(0a(B(0q(0q(0q(0v(B(0a(B(0q(0q(0q(0j(0~(0m(0q(0q(B(0a(B(0q(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(B)(0q(0j(0~(0~(0~(0~(0~(0F+ Vy~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B{(B(0~(B(B@(B@(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B###(B(0x(0~(0l(0q(0q(0q(0q(B(0a(B(0q(0w(0q(0q(0q(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0x(B(B%(B#(B#(B#(B(0x(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0l(B(0a(B(0q(0q(0q(0qF+ VFy(0w(0q(B(0a(B(0q(0q(0k(0~(0~(0x(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0t(0q(B(0a(B(0q(0k(0~(0x(B(B###(B#(B######(B(0x(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(B(B%(B(0~(0~(0~(0x(0~(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0~(B(0a(B(0~(0~(0~(0~(B(B)[(B(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(B(B#(B%(B#(B#(B#(B(0x(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(B(B%(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0~(0x(B(B*(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(B(B####(B#(B##(B#(B+ Vy7;28H(0x(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(B(B*(B(0~(0~(0~(B(B)(B(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(B(B (0l(0q(0~(0q(B(0a(B(0q(0k(B(B#(B(0l(0~(0q(0q(0k(B(B#(B(0x(0~(0m(0q(0q(0q(0q(0q(0q(0v(0q(0q(0q(0q(0q(0q(0j(0~(0~(0m(0q(0q(0q(0q(0q(0v(0q(0q(0q(0q(0j(0~(0~(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0v(0q(0q(0q(0j(0~(0x(B(B (0x(0~(0~(0~(0~(0~(0x(B(B######(B(0~(B(B^(B(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B + Vym(0x(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B (0m(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(BF+ VzVConfensues the Initiate St:18/** Dx:15 Co:10 In:8 Wi:13 Ch:11 Chaotic Dlvl:6 $:74 HP: Dlvl:6 $:74 HP:16(37)(B Dlvl:6 $:74 HP:16(37) Pw:21(63) AC:-1 Exp:7 Wt:677/825 Hungry Hello confensues, the doppelganger Monk, welcome back to SlashEM!1(B1(BG+ V7G+ V-BAYou begin striking monsters with your gloved hands.G+ VUB--More--H+ V@The watch captain's plate mail blocks your attack.I+ VI+ VThe watch captain's plate mail deflects your attack.(0~(B(B%(B1(B1(BI+ V--More--J+ V6The watch captain wields a silver saber!J+ V&--More--K+ VHThe silver saber welds itself to the watch captain's hand!M+ V (0~(B(B1(B(0~(B(B1(B(0~(B(B@(BM+ VK The watch captain picks up a leather armor. 17(37)(B  Pw:21(63) AC:-1 Exp:7 Wt:677/825 Hungry P+ VjP+ V# P+ V*) tP+ V echniqueP+ V'  Choose a technique  Name Level Status pummel 7 Not Ready b - air dash 7 Prepared c - chained blitz 7 Prepared d - liquid leap 7 Prepared chi strike 6 Not Ready f - chi healing 4 Prepared g - elemental fist 2 Prepared(end) V+ V;+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0w(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0x(0x(0~(0l(0q(0q(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B%%%(B%((B%(B%(B(0~(B(B%(B%%%(B(0~(B(B%(B(0x(0~(0x(0x(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(B(B)(B(0~(0~(0x(B(B%%%%%%%(B%(B((B%%(B!(B!%(B(0x(0~(0x(0x(0~(0x(0~V+ V< (0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B1(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0x(0x(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(B(B1(B(0x(0~(0~(0~(0~(0~(0~(0t(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0j(0~(0x(0j(0~(0m(0q(0q(B(0a(B(0q(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(B)(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B{(B(0~(B(B@(B(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BV+ V3<oYou focus the powers of the elements into your hands.1(B(0~(B(BV+ VC<--More--W+ Vb2The watch captain picks up a helmet.X+ VhzX+ Vz# X+ Vn tX+ VpechniqueY+ V~ Choose a technique  Name Level Status pummel 7 Not Ready b - air dash 7 Prepared c - chained blitz 7 Prepared d - liquid leap 7 Prepared chi strike 6 Not Ready f - chi healing 4 Prepared elemental fist 2 Active(end) Z+ VNN+(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0w(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0x(0x(0~(0l(0q(0q(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B%%%(B%((B%(B%(B(0~(B(B%(B%%%(B(0~(B(B%(B(0x(0~(0x(0x(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(B(B)(B(0~(0~(0x(B(B1(B%%%%%%(B%(B((B%%(B!(B!%(B(0x(0~(0x(0x(0Z+ VN~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0x(0x(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(B(B1(B(0x(0~(0~(0~(0~(0~(0~(0t(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0j(0~(0x(0j(0~(0m(0q(0q(B(0a(B(0q(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(B)(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B{(B(0~(B(B@(B(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BZ+ VNYou direct your internal energy to restoring your body! 18(37)(B  Pw:20(63) AC:-1 Exp:7 Wt:677/825 Hungry ]+ VW ]+ V # ^+ Vt^+ Vechnique^+ VX Choose a technique  Name Level Status pummel 7 Not Ready b - air dash 7 Prepared c - chained blitz 7 Prepared d - liquid leap 7 Prepared chi strike 6 Not Ready chi healing 4 Active elemental fist 2 Active(end) `+ VI +(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0w(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0x(0x(0~(0l(0q(0q(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B%%%(B%((B%(B%(B(0~(B(B%(B%%%(B(0~(B(B%(B(0x(0~(0x(0x(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(B(B)(B(0~(0~(0x(B(B1(B%%%%%%(B%(B((B%%(B!(B!%(B(0x(0~(0x(0x(0`+ V~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0x(0x(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(B(B1(B(0x(0~(0~(0~(0~(0~(0~(0t(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0j(0~(0x(0j(0~(0m(0q(0q(B(0a(B(0q(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(B)(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B{(B(0~(B(B@(B(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B`+ V9&In what direction? [hykulnjb><] b+ V Currently known blitz manoeuvers  [LU = Left Up] [U = Up] [RU = Right Up]  [L = Left] [R = Right]  [LD = Left Down] [D = Down] [RD = Right Down] Name Type Command chi strike starter LLDDR starter LLDDRDR air dash starter RR starter LL elemental fist starter UURRDDL starter URURRDDLDL pummel chain LRL chain RLR(end) d+ VW (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#####(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0q(0q(0q(0w(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0w(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0x(0~(B)(B)))(B(0x(0~(0~(0~(0~(0x(0~(0l(0q(0q(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B%%%(B%((B%(B%(B(0~(B(B%(B%%d+ VW %(B(0~(B(B%(B(0x(0~(0x(B(B(0x(0~(0x(0~(0~(B(B%(B))(B(0x(0~(0~(0~(0~(0x(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(B(B)(B(0~(0~(0x(B(B1(B%%%%%%(B%(B((B%%(B!(B!%(B(0x(0~(0x(B(B(0x(0~(0x(B(B)(B(0~(B(B%(B))(B(0x(0~(0~(0~(0~(0x(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0x(B(B(0x(0~(0x(0~(0~(B(B)(B(0~(0~(0x(0~(0~(0~(0~(0x(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(B(B1(B(0x(0~(0~(0~(0~(0~(0~(0t(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0j(0~(0x(B(B#(Bd+ VX (0~(0~(0m(0q(B(0a(B(0q(0q(0q(0v(B(0a(B(0q(0q(0q(0j(0~(0m(0q(0q(B(0a(B(0q(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(B)(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B{(B(0~(B(B@(B(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0l(0q(0q(0q(0q(B(0a(B(0q(0w(0q(0q(0q(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~d+ VXX H(0~(0x(0~(0~(0l(B(0a(B(0q(0q(0q(0q(0w(0q(B(0a(B(0q(0q(0k(0~(0~(0x(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0t(0q(B(0a(B(0q(0k(0~(0x(B(B##(B(0x(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(B(B%(B(0~(0~(0~(0x(0~(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0~(B(0a(B(0~(0~(0~(0~(B(B)[(B(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(B(B%(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0~(0x(B(B*(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(B(Bd+ VvX &Enter Blitz Command[. to end]: e+ VB g+ V<(0~(B(B@(Bg+ V(The watch captain picks up a small shield. 19(37)(B  Pw:19(63) AC:-1 Exp:7 Wt:677/825 Hungry h+ V9o1(B%(B(0~(B(B@%(B@(Bi+ V*The watch captain is zapped!i+ VThe watch captain turns to flee! 20(37)(B  Pw:18(63) AC:-1 Exp:7 Wt:677/825 Hungry j+ Vm j+ V oYou just miss the watch captain.%(B1(B(0~(B@(Bj+ V --More--k+ VҊ8The watchman picks up a pair of low boots.k+ V--More--l+ VEThe watchman removes a pair of high boots and puts on a pair of low boots. 21(37)(B  Pw:17(63) AC:-1 Exp:7 Wt:677/825 Hungry @(B(0~(0~(B(Bn+ V08 23(37)(B  Pw:16(63) AC:-1 Exp:7 Wt:677/825 Hungry %(B1(B(0~(B(B@(B@(B(0~(B(Bn+ V The watchman is covered in frost! 24(37)(B  Pw:15(63) AC:-1 Exp:7 Wt:677/825 Hungry @(B(0~(B(Bo+ Vo+ Vʢ%The watchman is zapped!o+ VYou kill the watchman! 24(37)(B  Pw:15(63) AC:-1 Exp:7 Wt:677/825 Hungry (0~(B(B1(B(0~(B(B@(B)(Bp+ VCK2@(B(0~(B(Bp+ V{KYou feel the power dissipate. 25(37)(B  Pw:14(63) AC:-1 Exp:7 Wt:677/825 Hungry (0~(B(Bq+ Vc 26(37)(B  Pw:13(63) AC:-1 Exp:7 Wt:677/825 Hungry @(B{(Br+ Vߏ 27(37)(B  Pw:12(63) AC:-1 Exp:7 Wt:677/825 Hungry @(B(0~(B(B@(B(0~(B(Br+ Vy  29(37)(B  Pw:11(63) AC:-1 Exp:7 Wt:677/825 Hungry @(B(0~(B(B(0~(B(B@(B(0~(B(Bs+ Vȝ  30(37)(B  Pw:10(63) AC:-1 Exp:7 Wt:677/825 Hungry @(B(0~(B(B@(B(0~(B(Bt+ V"Qs@(B(0~(B(B@(B1(B(0~(B(Bt+ VQQ2You feel the healing power dissipate.t+ V6 @(B(0~(B(B@(B(0~(B(B(0~(B(Bu+ Vi_@(B(0~(B(B@(B(0~(B(Bu+ V_ \@(B(0~(B(B@(B(0~(B(Bv+ V 31(37)(B  Pw:10(63) AC:-1 Exp:7 Wt:677/825 Hungry @(B(0~(B(Bv+ V^ You kill the watch captain! 31(37)(B  Pw:10(63) AC:-1 Exp:7 Wt:677/825 Hungry !(Bw+ Vm(0~(B(B(0~(B(B@(B(0~(B(Bw+ V,There are several objects here.x+ V Pick up what?  Weapons(B a - a cursed silver saber Armor(B b - a plate mail c - a dented pot d - a small shield e - a pair of low boots f - a pair of low boots g - a leather armor h - a helmet i - a small shield Potions(B j - a black potion(end) |+ V7+|+ V(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0q(0q(0q(0q(0w(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0x(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B%%%(B%((B%(B%(B(0~(B(B%(B%%%(B(0~(B(B%(B(0x(0~(0x(0~(0x(0~(0~(0~(B(B)(B(0~(0~(0x(B(B%%%%%%%(B%(B((B%%(B!(B!%(B(0x(0~(0x(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0x(0~(0x(0~(0~(0~(0~(0~(0~(0t(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0j(0~(0x[11;|+ Vǀ52H(0~(0m(0q(0q(0q(0q(B)(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(B(B)(B(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0x(0q(0w(0q(B(0a(B(0q(0q(0k(0~(0~(0x(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0t(0q(B(0a(B(0q(0k(0~(0x(0~(0x(0~(0~(0~(0~(0x(0~(0~(B(0a(B(0~(0~(0~(0~(B(B)[(B(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(0~(0x(0~(0~(0~(0~(0x(0~(0~(0x(B(B*(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(0~(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(B(B*(B(0~(0~(0~(B(B)(B(0~(0~(0~(0x(0~(0~(0~(0x(0|+ V~(0x(B(B|+ V j - a black potion.|+ Vt *)(B@(B|+ V=*(0~(B(B@(B}+ V*(0~(B(B@(B}+ V 32(37)(B  Pw:12(63) AC:-1 Exp:7 Wt:697/825 Hungry (0~(B(B@(B}+ V3 =(0~(B(B1(B@(B}+ V +(0~(B(B@(B~+ V Y%(B1(B(0~(B(B@(B~+ V+(0~(B(B@(B~+ VLOThere are many objects here.(0~(B(B1(B+ VB  Pick up what?  Weapons(B a - a spear b - a knife c - a long sword d - 7 arrows e - a short sword Armor(B f - a ring mail g - a helmet h - a large shield i - a pair of high boots j - a pair of low boots Comestibles(B k - a watchman corpse Tools(B l - a whistle m - a whistle(end) + V(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0l(0q(0q(0q(0q(0q(0q(0w(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0x(0x(0~(0~(0~(0~(0~(0~(0x(B(B%%%(B%((B%(B%(B(0~(B(B%(B%%%(B(0~(B(B%(B(0x(0~(0x(0x(0~(0~(0~(B(B)(B(0~(0~(0x(B(B%%%%%%%(B%(B((B%%(B!(B!%(B(0x(0~(0x(0x(0~(0~(0~(0~(0~(0~(0x(0~(B(B1(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0x(0x(0~(0~(0~(0~(0~(0~(0t(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0j(0~(0x+ VT(0m(0q(0q(0q(0q(B)(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B@(B(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0x(0w(0q(B(0a(B(0q(0q(0k(0~(0~(0x(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0t(0q(B(0a(B(0q(0k(0~(0x(0x(0~(0~(0~(0~(0x(0~(0~(B(0a(B(0~(0~(0~(0~(B(B)[(B(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(0x(0~(0~(0~(0~(0x(0~(0~(0x(B(B*(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(B(B*(B(0~(0~(0~(B(B)(B(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(0v(0q(0q(+ VP0q(0q(0j(0~(0~(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0v(0q(0q(0q(0j(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B+ V %)(B@(B+ V\= 33(37)(B  Pw:12(63) AC:-1 Exp:7 Wt:697/825 Hungry (0~(B(B1(B(0~(B(B@(B+ V#(0~(B(B@(B+ VW1(B(0~(B(B(0~(B(B@(B+ V 3@(B(0~(B(B+ VQ J%(B1(B(0~(B(B@(B+ VQ%(B1(B(0~(B(B@(B+ V(b3@(B(0~(B(B+ V 34(37)(B  Pw:12(63) AC:-1 Exp:7 Wt:697/825 Hungry (0~(B(B@(B+ Vy U(0~(B(B1(B(0~(B(B@(B+ V4 _1(B(0~(B(B(0~(B(B@(B+ V|V%(B1(B(0~(B(B@(B+ VR#(0~(B(B@(B+ V #(0~(B(B@(B+ Vr  35(37)(B  Pw:12(63) AC:-1 Exp:7 Wt:697/825 Hungry (0~(B(B1(B(0~(B(B@(B+ V!Xc(0~(B(B1(B@(B(0~(B(B@(B+ VG# + V0 e+ V nhance+ V  Current skills:  Fighting Skills(B martial arts [Skilled] Weapon Skills(B paddle [Unskilled] quarterstaff [Unskilled] spear [Unskilled] javelin [Unskilled] bow [Unskilled] shuriken [Unskilled] Spellcasting Skills(B attack spells [Unskilled] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] protection spells [Unskilled] body spells [Unskilled] matter spells [Unskilled](end) + VC (0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(B)(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0w(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0x(0q(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B%%%(B%((B%(B%(B(0~(B(B%(B%%%(B(0~(B(B%(B(0x(0~(0x(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(B(B)(B(0~(0~(0x(B(B%%%%%%%(B%(B((B%%(B!(B!%(B(0x(0~(0x(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B+ V 1(B(0~(B(B@(B(0~(0~(0~(0~(0x(0~(0x(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0t(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0j(0~(0x(0q(B(0a(B(0q(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(B)(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(B(B{(B(0~(B(B)(B(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0x(0~(0~(0l(B(0a(B(0q(0q(0q(0q(0w(0q(B(0a(B(0q(0q(0k(0~(0~(0x(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0t(0q(B(0a(B(0q(0k(0~(0x[1+ V̈́ 5;45H(0~(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0~(B(0a(B(0~(0~(0~(0~(B(B)[(B(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(0~(B(B%(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0~(0x(B(B*(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(0~(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(B(B*(B(0~(0~(0~(B(B)(B(0~(0~(0~(0x(0~(0~(0~(0x(0~(0x(0~(0~(0m(0q(0q(0q(0q(0q(0v(0q(0q(0q(0q(0j(0~(0~(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0v(0q(0q(0q(0j(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B+ V|D(B@(B(0~(B(Ba(B(0~(B(B@(B+ V\ RF(B@(B(0~(B(B+ V\ R"Hello, confensues! Welcome again to Ardjawinangun's delicatessen!"+ V+ V &You miss the killer bee.+ V(The killer bee misses.+ Vb + V>b You miss the killer bee.The killer bee misses.((BD(B--More--+ VH$The killer bee misses.+ VqW+ VWnYou miss the killer bee.Y(BThe killer bee turns into a monkey!+ VK+ V}You hit the monkey!The monkey just misses!The monkey misses.--More--+ Vs)The baby blue dragon bites!+ Vls[10 pts.] 25(37)(B  Pw:12(63) AC:-1 Exp:7 Wt:697/825 Hungry  26(37)(B  Pw:12(63) AC:-1 Exp:7 Wt:697/825 Hungry + V + V You kill the monkey!But wait...:(BThe monkey turns into a chameleon!--More--+ VcU VYour cloak of displacement blocks the chameleon's attack.--More--+ V%x)The baby blue dragon bites!+ Vy[5 pts.] 21(37)(B  Pw:12(63) AC:-1 Exp:7 Wt:697/825 Hungry + Vsu(0~(B(B1(BD(B(0a(B(B@(B+ V6The chameleon turns into a white dragon!+ V֞K(0~(B(BD(BD(B+ VfGoYou hit the white dragon!%(B@(B(0~(B(B1(B+ V + V QYou miss the white dragon.The white dragon bites!+ V( [22 pts.]+ V  0(37)(B(B  Pw:12(63) AC:-1 Exp:7 Wt:697/825 Hungry --More--+ VYou die...+ Vs5 0(37)(B(B+ V+ Veu?Ardjawinangun looks at your corpse and sighs.--More--+ V+ V9Do you want your possessions identified? [ynq] (n) + V q+ V; ,[?1049l + V  + V