@Uu [?1049h[?1l>This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net @UJx WShall I pick a character's race, role, gender and alignment for you? [ynq] @Usy@Uv1-------------(B|........(B@(B..|(B|........(Bd(B(B..|(B|.....(B$(B.....|(B---(B--(B|(B----.-(B@UMwCgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:0 Dlvl:1 $:0 HP:15(15) Pw:3(3) AC:7 Xp:1/0 Wt:212/750 T:1  It is written in the Book of Venus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Venus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tenderfoot, have been heralded from birth as the instrument of Venus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake[17@Ufw@;20H of us all: Go bravely with Venus!--More--@UDb-------------(B|........(B@(B..|(B|........(Bd(B(B..|(B|.....(B$(B.....|(B---(B--(B|(B----.-(B@Ue@UfWHello cgmorton, welcome to SlashEM! You are a neutral male hobbit Ranger.@U-  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) #@U +-------------(B|........(B@(B..|(B|........(Bd(B(B..|(B|.....(B$(B.....|(B---(B--(B|(B----.-(B A Guide to the Mazes of Menace  (Guidebook for SLASH'EM)  Eric S. Raymond  (Extensively edited and expanded for NetHack 3.4)  (Revised for SLASH'EM 0.0.3 by Warren Cheung)  (Revised for SLASH'EM 0.0.6 by J. Ali Harlow)  1. Introduction --More--&@UX Recently, you have begun to find yourself unfulfilled and  distant in your daily occupation. Strange dreams of prospecting,  stealing, crusading, and combat have haunted you in your sleep  for many months, but you aren't sure of the reason. You wonder  whether you have in fact been having those dreams all your life,  and somehow managed to forget about them until now. Some nights  you awaken suddenly and cry out, terrified at the vivid recollec-  tion of the strange and powerful creatures that seem to be lurk-  ing behind every corner of the dungeon in your dream. Could  these details haunting your dreams be real? As each night passes,  you feel the desire to enter the mysterious caverns near the  ruins grow stronger. Each morning, however, you quickly put the  idea out&@UnX of your head as you recall the tales of those who en-  tered the caverns before you and did not return. Eventually you  can resist the yearning to seek out the fantastic place in your  dreams no longer. After all, when other adventurers came back  this way after spending time in the caverns, they usually seemed  better off than when they passed through the first time. And who  was to say that all of those who did not return had not just kept  going?  Asking around, you hear about a bauble, called the Amulet of --More--@U Yendor by some, which, if you can find it, will bring you great  wealth. One legend you were told even mentioned that the one who  finds the amulet will be granted immortality by the gods. The  amulet is rumored to be somewhere beyond the Valley of Gehennom,  deep within the Mazes of Menace. Upon hearing the legends, you  immediately realize that there is some profound and undiscovered  reason that you are to descend into the caverns and seek out that  amulet of which they spoke. Even if the rumors of the amulet's  powers are untrue, you decide that you should at least be able to  sell the tales of your adventures to the local minstrels for a  tidy sum, especially if you encounter any of the terrifying and  magical creatures of your dreams along the way. You spend one  last ni@Ught fortifying yourself at the local inn, becoming more  and more depressed as you watch the odds of your success being  SLASH EM Guidebook --More--z@U; SLASH EM Guidebook  posted on the inn's walls getting lower and lower.  In the morning you awake, collect your belongings, and set  off for the dungeon. After several days of uneventful travel,  you see the ancient ruins that mark the entrance to the Mazes of  Menace. It is late at night, so you make camp at the entrance  and spend the night sleeping under the open skies. In the morn-  ing, you gather your gear, eat what may be your last meal out-  side, and enter the dungeon...  2. What is going on here?  You have just begun a game of SLASH'EM. Your goal is to  grab as much treasure as you can, retrieve the Amulet of Yendor,  and escape the Mazes of Menace alive.  Your abiz@Ulities and strengths for dealing with the hazards of  adventure will vary with your background and training: --More--@U Archeologists understand dungeons pretty well; this enables  them to move quickly and sneak up on the local nasties. They  start equipped with the tools for a proper scientific expedition.  Barbarians are warriors out of the hinterland, hardened to  battle. They begin their quests with naught but uncommon  strength, a trusty hauberk, and a great two-handed sword.  Cavemen and Cavewomen start with exceptional strength but,  unfortunately, with neolithic weapons.  Flame Mages have managed to harness mystical energies into  the control of the element of fire. Notwithstanding their pet  hell hounds, woe be unto anyone who stands in the way of a  skilled mage casting a fireball.  Healers are wise in medicine and apo@Uthecary. They know the  herbs and simples that can restore vitality, ease pain, anesthe-  tize, and neutralize poisons; and with their instruments, they  can divine a being's state of health or sickness. Their medical  practice earns them quite reasonable amounts of money, with which  they enter the dungeon. --More--@U Ice Mages command the forces of cold. An experienced Mage  can summon great blizzards yet remain unaffected by the turmoil  of the elements.  Knights are distinguished from the common skirmisher by  their devotion to the ideals of chivalry and by the surpassing  excellence of their armor.  Monks are ascetics, who by rigorous practice of physical and  mental disciplines have become capable of fighting as effectively  SLASH EM 0.0.8  SLASH EM Guidebook --More--@U without weapons as with. They wear no armor but make up for it  with increased mobility.  Necromancers have delved into the darkest of the magical  lore, and mastered some of the most forbidden of the magical  lore. Many have fallen to the armies of the undead that they are  capable of bringing forth and controlling.  Priests and Priestesses are clerics militant, crusaders ad-  vancing the cause of righteousness with arms, armor, and arts  thaumaturgic. Their ability to commune with deities via prayer  occasionally extricates them from peril, but can also put them in  it.  Rangers are most at home in the woods, and some say slightly  out of place in a dungeon. They are, however, experts in archery  as well as tracking and stealt@U&Why movement.  Rogues are agile and stealthy thieves, with knowledge of  locks, traps, and poisons. They specialize in surprise, which  they employ to great advantage.  Samurai are the elite warriors of feudal Nippon. They are --More--@U  heavily armored but quick, and wear the dai-sho, two swords of  the deadliest keenness.  Tourists start out with lots of gold (suitable for shopping  with), a credit card, lots of food, some maps, and an expensive  camera. Most monsters don't like being photographed.  Undead Slayers are specialists, trained to hunt the undead  as well as other incarnations of evil. They are well aware of  the weaknesses of their foes and come prepared. Few denizens of  darkness ever encounter such warriors of light and live to tell  of it.  Valkyries are hardy warrior women. Their upbringing in the  harsh Northlands makes them strong, inures them to extremes of  cold, and instills in them stealth and cunning.  Wizards start out with @Uoma knowledge of magic, a selection of  magical items, and a particular affinity for dweomercraft.  Although seemingly weak and easy to overcome at first sight, an  experienced Wizard is a deadly foe.  Yeomen are sturdy fighters. They are famed for their ability --More--@U/ to stand doing nothing for hours. It is said that this is because  they are none too bright. Yeomen can both take a lot of damage  and inflict it on others.  You may also choose the race of your character:  Doppelgangers have the anviable ability to change form at  will, at a cost of some mystic energy (mana), although what  SLASH EM 0.0.8  SLASH EM Guidebook  they become may be a bit of a surprise, even for them.  Dwarves are smaller than humans or elves, but are stocky and --More--,@U solid individuals. Dwarves' most notable trait is their great  expertise in mining and metalwork. Dwarvish armor is said to be  second in quality not even to the mithril armor of the Elves.  Elves and Drows are agile, quick, and perceptive; very lit-  tle of what goes on will escape an Elf. The quality of Elven  craftsmanship often gives them an advantage in arms and armor.  Gnomes are smaller than but generally similar to dwarves.  Gnomes are known to be expert miners, and it is known that a  secret underground mine complex built by this race exists within  the Mazes of Menace, filled with both riches and danger.  Hobbits are quick of hearing and sharp-eyed, and though they  are inclined to be fat and do not hurry unnecessarily, they are  non,@Uetheless nimble and deft in their movements. A love of learn-  ing (other than genealogical lore) is far from general among  them. Hobbits are difficult to daunt, or to kill, and at need can  still handle arms.  Humans are by far the most common race of the surface world,  and are thus the norm by which other races are often compared.  Although they have no special abilities, they can succeed in any --More--4@U. Cgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:0 Dlvl:1 $:0 HP:15(15) Pw:3(3) AC:7 Xp:1/0 Wt:212/750 T:1 -------------(B|........(B@(B..|(B|........(Bd(B(B..|(B|.....(B$(B.....|(B---(B--(B|(B----.-(B4@U. e - an uncursed +2 cloak of displacement (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) 7@Uz/-------------(B|........(B@(B..|(B|........(Bd(B(B..|(B|.....(B$(B.....|(B9@U Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ;@UT+-------------(B|........(B@(B..|(B|........(Bd(B(B..|(B|.....(B$(B.....|(B---(B--(B|(B----.-(B A Guide to the Mazes of Menace  (Guidebook for SLASH'EM)  Eric S. Raymond  (Extensively edited and expanded for NetHack 3.4)  (Revised for SLASH'EM 0.0.3 by Warren Cheung)  (Revised for SLASH'EM 0.0.6 by J. Ali Harlow)  1. Introduction --More--=@U@ Recently, you have begun to find yourself unfulfilled and  distant in your daily occupation. Strange dreams of prospecting,  stealing, crusading, and combat have haunted you in your sleep  for many months, but you aren't sure of the reason. You wonder  whether you have in fact been having those dreams all your life,  and somehow managed to forget about them until now. Some nights  you awaken suddenly and cry out, terrified at the vivid recollec-  tion of the strange and powerful creatures that seem to be lurk-  ing behind every corner of the dungeon in your dream. Could  these details haunting your dreams be real? As each night passes,  you feel the desire to enter the mysterious caverns near the  ruins grow stronger. Each morning, however, you quickly put the  idea out=@U of your head as you recall the tales of those who en-  tered the caverns before you and did not return. Eventually you  can resist the yearning to seek out the fantastic place in your  dreams no longer. After all, when other adventurers came back  this way after spending time in the caverns, they usually seemed  better off than when they passed through the first time. And who  was to say that all of those who did not return had not just kept  going?  Asking around, you hear about a bauble, called the Amulet of --More--=@U` Yendor by some, which, if you can find it, will bring you great  wealth. One legend you were told even mentioned that the one who  finds the amulet will be granted immortality by the gods. The  amulet is rumored to be somewhere beyond the Valley of Gehennom,  deep within the Mazes of Menace. Upon hearing the legends, you  immediately realize that there is some profound and undiscovered  reason that you are to descend into the caverns and seek out that  amulet of which they spoke. Even if the rumors of the amulet's  powers are untrue, you decide that you should at least be able to  sell the tales of your adventures to the local minstrels for a  tidy sum, especially if you encounter any of the terrifying and  magical creatures of your dreams along the way. You spend one  last ni=@Ught fortifying yourself at the local inn, becoming more  and more depressed as you watch the odds of your success being  SLASH EM Guidebook --More--@@U SLASH EM Guidebook  posted on the inn's walls getting lower and lower.  In the morning you awake, collect your belongings, and set  off for the dungeon. After several days of uneventful travel,  you see the ancient ruins that mark the entrance to the Mazes of  Menace. It is late at night, so you make camp at the entrance  and spend the night sleeping under the open skies. In the morn-  ing, you gather your gear, eat what may be your last meal out-  side, and enter the dungeon...  2. What is going on here?  You have just begun a game of SLASH'EM. Your goal is to  grab as much treasure as you can, retrieve the Amulet of Yendor,  and escape the Mazes of Menace alive.  Your abi@@Ulities and strengths for dealing with the hazards of  adventure will vary with your background and training: --More--A@U] Archeologists understand dungeons pretty well; this enables  them to move quickly and sneak up on the local nasties. They  start equipped with the tools for a proper scientific expedition.  Barbarians are warriors out of the hinterland, hardened to  battle. They begin their quests with naught but uncommon  strength, a trusty hauberk, and a great two-handed sword.  Cavemen and Cavewomen start with exceptional strength but,  unfortunately, with neolithic weapons.  Flame Mages have managed to harness mystical energies into  the control of the element of fire. Notwithstanding their pet  hell hounds, woe be unto anyone who stands in the way of a  skilled mage casting a fireball.  Healers are wise in medicine and apoA@U^thecary. They know the  herbs and simples that can restore vitality, ease pain, anesthe-  tize, and neutralize poisons; and with their instruments, they  can divine a being's state of health or sickness. Their medical  practice earns them quite reasonable amounts of money, with which  they enter the dungeon. --More--A@Uq  Ice Mages command the forces of cold. An experienced Mage  can summon great blizzards yet remain unaffected by the turmoil  of the elements.  Knights are distinguished from the common skirmisher by  their devotion to the ideals of chivalry and by the surpassing  excellence of their armor.  Monks are ascetics, who by rigorous practice of physical and  mental disciplines have become capable of fighting as effectively  SLASH EM 0.0.8  SLASH EM Guidebook --More--A@UJ& without weapons as with. They wear no armor but make up for it  with increased mobility.  Necromancers have delved into the darkest of the magical  lore, and mastered some of the most forbidden of the magical  lore. Many have fallen to the armies of the undead that they are  capable of bringing forth and controlling.  Priests and Priestesses are clerics militant, crusaders ad-  vancing the cause of righteousness with arms, armor, and arts  thaumaturgic. Their ability to commune with deities via prayer  occasionally extricates them from peril, but can also put them in  it.  Rangers are most at home in the woods, and some say slightly  out of place in a dungeon. They are, however, experts in archery  as well as tracking and stealtA@U&Why movement.  Rogues are agile and stealthy thieves, with knowledge of  locks, traps, and poisons. They specialize in surprise, which  they employ to great advantage.  Samurai are the elite warriors of feudal Nippon. They are --More--B@Uy heavily armored but quick, and wear the dai-sho, two swords of  the deadliest keenness.  Tourists start out with lots of gold (suitable for shopping  with), a credit card, lots of food, some maps, and an expensive  camera. Most monsters don't like being photographed.  Undead Slayers are specialists, trained to hunt the undead  as well as other incarnations of evil. They are well aware of  the weaknesses of their foes and come prepared. Few denizens of  darkness ever encounter such warriors of light and live to tell  of it.  Valkyries are hardy warrior women. Their upbringing in the  harsh Northlands makes them strong, inures them to extremes of  cold, and instills in them stealth and cunning.  Wizards start out with B@Ueyma knowledge of magic, a selection of  magical items, and a particular affinity for dweomercraft.  Although seemingly weak and easy to overcome at first sight, an  experienced Wizard is a deadly foe.  Yeomen are sturdy fighters. They are famed for their ability --More--B@U / to stand doing nothing for hours. It is said that this is because  they are none too bright. Yeomen can both take a lot of damage  and inflict it on others.  You may also choose the race of your character:  Doppelgangers have the anviable ability to change form at  will, at a cost of some mystic energy (mana), although what  SLASH EM 0.0.8  SLASH EM Guidebook  they become may be a bit of a surprise, even for them.  Dwarves are smaller than humans or elves, but are stocky and --More--B@UL solid individuals. Dwarves' most notable trait is their great  expertise in mining and metalwork. Dwarvish armor is said to be  second in quality not even to the mithril armor of the Elves.  Elves and Drows are agile, quick, and perceptive; very lit-  tle of what goes on will escape an Elf. The quality of Elven  craftsmanship often gives them an advantage in arms and armor.  Gnomes are smaller than but generally similar to dwarves.  Gnomes are known to be expert miners, and it is known that a  secret underground mine complex built by this race exists within  the Mazes of Menace, filled with both riches and danger.  Hobbits are quick of hearing and sharp-eyed, and though they  are inclined to be fat and do not hurry unnecessarily, they are  nonB@ULetheless nimble and deft in their movements. A love of learn-  ing (other than genealogical lore) is far from general among  them. Hobbits are difficult to daunt, or to kill, and at need can  still handle arms.  Humans are by far the most common race of the surface world,  and are thus the norm by which other races are often compared.  Although they have no special abilities, they can succeed in any --More--C@Uf role.  Lycanthropes are wild beasts who draw their strength from  the phases of the moon, and can transform into wolves when they  channel their magical energies. Even unarmed, a Lycanthrope is  a savage fighter, as many scarred by their deadly claws can at-  test.  Orcs are a cruel and barbaric race that hate every living  thing (including other orcs). Above all others, Orcs hate Elves  with a passion unequalled, and will go out of their way to kill  one at any opportunity. The armor and weapons fashioned by the  Orcs are typically of inferior quality.  Vampires strike fear into the heart of many. Their super-  human strength, notorious dexterity and resiliance make them dif-  ficult to defeat while their almost hypnotic chaC@U%g3rm makes them  dangerous opponents. Even their own Gods treat vampires with some  distaste.  3. What do all those things on the screen mean?  On the screen is kept a map of where you have been and what --More--G@UA  you have seen on the current dungeon level; as you explore more  of the level, it appears on the screen in front of you.  When SLASH'EM's ancestor rogue first appeared, its screen  orientation was almost unique among computer fantasy games.  SLASH EM 0.0.8  SLASH EM Guidebook  Since then, screen orientation has become the norm rather than  the exception; SLASH'EM continues this fine tradition. Unlike  text adventure games that accept commands in pseudo-English sen-  tences and explain the results in words, SLASH'EM commands are  all one or two keystrokes and the results are displayed graphi-  cally on the screen. A minimum screen size of 24 lines by 80 --MoG@U re--Y@Uw columns is recommended; if the screen is larger, only a 21x80  section will be used for the map.  SLASH'EM can even be played by blind players, with the as-  sistance of Braille readers or speech synthesisers. Instructions  for configuring SLASH'EM for the blind are included later in this  document.  SLASH'EM generates a new dungeon every time you play it;  even the authors still find it an entertaining and exciting game  despite having won several times.  SLASH'EM offers a variety of display options. The options  available to you will vary from port to port, depending on the  capabilities of your hardware and software, and whether various  compile-time options were enabled when your executable was creat-  ed. The three possible Y@U؜.display options are: a monochrome charac-  ter interface, a color character interface, and a graphical in-  terface using small pictures called tiles. The two character in-  terfaces allow fonts with other characters to be substituted, but  the default assignments use standard ASCII characters to  represent everything. There is no difference between the various  display options with respect to game play. Because we cannot --More--q@U reproduce the tiles or colors in the Guidebook, and because it is  common to all ports, we will use the default ASCII characters  from the monochrome character display when referring to things  you might see on the screen during your game.  In order to understand what is going on in SLASH'EM, first  you must understand what SLASH'EM is doing with the screen. The  SLASH'EM screen replaces the ``You see ...'' descriptions of text  adventure games. Figure 1 is a sample of what a SLASH'EM screen  might look like. The way the screen looks for you depends on  your platform.  ___________________________________________________________________  The bat bites!  ------  |....| ----------  |.<..|####...@...$.|  q@Uo |....-# |...B....+  |....| |.d......|  ------ -------|-- --More--@U  Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral  Dlvl:1 $:0 HP:9(12) Pw:3(3) AC:10 Exp:1/19 T:257 Weak  SLASH EM 0.0.8  SLASH EM Guidebook  ___________________________________________________________________  Figure 1  3.1. The status lines (bottom)  The bottom two lines of the screen contain several cryptic  pieces of information describing your current status. If either --More--@U status line becomes longer than the width of the screen, you  might not see all of it. Here are explanations of what the vari-  ous status items mean (though your configuration may not have all  the status items listed below):  Rank  Your character's name and professional ranking (based on the  experience level, see below).  Strength  A measure of your character's strength; one of your six  basic attributes. A human character's attributes can range  from 3 to 18 inclusive; non-humans may exceed these limits  (occasionally you may get super-strengths of the form 18/xx,  and magic can also cause attributes to exceed the normal  limits). The higher your strength, the stronger you are.  Streng@U5th affects how successfully you perform physical  tasks, how much damage you do in combat, and how much loot  you can carry.  Dexterity  Dexterity affects your chances to hit in combat, to avoid  traps, and do other tasks requiring agility or manipulation --More--@U  of objects.  Constitution  Constitution affects your ability to recover from injuries  and other strains on your stamina.  Intelligence  Intelligence affects your ability to cast spells and read  spellbooks.  Wisdom  Wisdom comes from your practical experience (especially when  dealing with magic). It affects your magical energy.  Charisma  Charisma affects how certain creatures react toward you. In  particular, it can affect the prices shopkeepers offer you.  Alignment  Lawful, Neutral, or Chaotic. Often, Lawful is taken as good  and Chaotic as evil, but legal and ethical do not always  coincide. Your alignment influences how o@U tther monsters  react toward you. Monsters of a like alignment are more --More--@UH SLASH EM 0.0.8  SLASH EM Guidebook  likely to be non-aggressive, while those of an opposing  alignment are more likely to be seriously offended at your  presence.  Dungeon Level  How deep you are in the dungeon. You start at level one and  the number increases as you go deeper into the dungeon.  Some levels are special, and are identified by a name and  not a number. The Amulet of Yendor is reputed to be some-  where beneath the twentieth level.  Gold --More--@U The number of gold pieces you are openly carrying. Gold  which you have concealed in containers is not counted.  Hit Points  Your current and maximum hit points. Hit points indicate  how much damage you can take before you die. The more you  get hit in a fight, the lower they get. You can regain hit  points by resting, or by using certain magical items or  spells. The number in parentheses is the maximum number  your hit points can reach.  Power  Spell points. This tells you how much mystic energy (mana)  you have available for spell casting. Again, resting will  regenerate the amount available.  Armor Class  A measure of how effectively your armor stops blows f@Uarom un-  friendly creatures. The lower this number is, the more ef-  fective the armor; it is quite possible to have negative ar-  mor class.  Experience --More--@U Your current experience level and experience points. As you  adventure, you gain experience points. At certain experi-  ence point totals, you gain an experience level. The more  experienced you are, the better you fight and withstand mag-  ical attacks. Many dungeons show only your experience level  here.  Weight  The total weight of all items in your inventory, displayed  if you have the showweight option set. The number after the  slash is your carrying capacity.  Time  The number of turns elapsed so far, displayed if you have  the time option set.  Hunger status  Your current hunger status, ranging from Satiated down to  Fainting. If your hunger@U:~ status is normal, it is not  SLASH EM 0.0.8 --More--@UJ SLASH EM Guidebook  displayed.  Additional status flags may appear after the hunger status:  Conf when you're confused, FoodPois or Ill when sick, Blind when  you can't see, Stun when stunned, and Hallu when hallucinating.  3.2. The message line (top)  The top line of the screen is reserved for messages that  describe things that are impossible to represent visually. If  you see a ``--More--'' on the top line, this means that SLASH'EM  has another message to display on the screen, but it wants to  make certain that you've read the one that is there first. To  read the next message, just press the space bar. --More--@Ux 3.3. The map (rest of the screen)  The rest of the screen is the map of the level as you have  explored it so far. Each symbol on the screen represents some-  thing. You can set various graphics options to change some of  the symbols the game uses; otherwise, the game will use default  symbols. Here is a list of what the default symbols mean:  - and |  The walls of a room, or an open door. Or a grave (|).  . The floor of a room, ice, or a doorless doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  + A closed door, or a spellbook containin@U‚Tg a spell you may be  able to learn. --More--@U @ Your character or a human.  $ A pile of gold.  ^ A trap (once you have detected it).  ) A weapon.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  ? A scroll.  / A wand.  SLASH EM 0.0.8 --More--@U}i = SLASH EM Guidebook  = A ring.  ! A potion.  ( A useful item (pick-axe, key, lamp...).  " An amulet or a spider web.  * A gem or rock (possibly valuable, possibly worthless).  ` A boulder or statue.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain. --More--@UcX  } A pool of water or moat or a pool of lava.  \ An opulent throne.  a-zA-Z and other symbols  Letters and certain other symbols represent the various in-  habitants of the Mazes of Menace. Watch out, they can be  nasty and vicious. Sometimes, however, they can be helpful.  I This marks the last known location of an invisible or other-  wise unseen monster. Note that the monster could have  moved. The 'F' and 'm' commands may be useful here.  You need not memorize all these symbols; you can ask the  game what any symbol represents with the `/' command (see the  next section for more info).  4. Commands  Commands are initiated by typing one or two characters.  @UX Some commands, like ``search'', do not require that any more in-  formation be collected by SLASH'EM. Other commands might require --More--@U additional information, for example a direction, or an object to  be used. For those commands that require additional information,  SLASH'EM will present you with either a menu of choices or with a  command line prompt requesting information. Which you are  presented with will depend chiefly on how you have set the menus-  tyle option.  For example, a common question, in the form ``What do you  want to use? [a-zA-Z ?*]'', asks you to choose an object you are  carrying. Here, ``a-zA-Z'' are the inventory letters of your  possible choices. Typing `?' gives you an inventory list of  these items, so you can see what each letter refers to. In this  example, there is also a `*' indicating that you may choose an  SLASH EM 0.0.8 [1@Ufq7;1H SLASH EM Guidebook --More-- @U~ object not on the list, if you wanted to use something unexpect-  ed. Typing a `*' lists your entire inventory, so you can see the  inventory letters of every object you're carrying. Finally, if  you change your mind and decide you don't want to do this command  after all, you can press the ESC key to abort the command.  Some commands allow you to choose an object that you are not  currently carrying. Such commands have an extra option available  as in ``What do you want to drink? [fgh or ?*,.]''. Typing `,'  gives you a list of the applicable objects on the floor, from  which you may make your choice. For commands where it is possi-  ble to choose your current location rather than an object, the  `.' option will be displayed. This can be used to read an engrav-  @U6 ing or drink from a dungeon feature.  You can put a number before some commands to repeat them  that many times; for example, ``10s'' will search ten times. If  you have the number_pad option set, you must type `n' to prefix a  count, so the example above would be typed ``n10s'' instead.  Commands for which counts make no sense ignore them. In addi-  tion, movement commands can be prefixed for greater control (see --More-->@U below). To cancel a count or a prefix, press the ESC key.  The list of commands is rather long, but it can be read at  any time during the game through the `?' command, which accesses  a menu of helpful texts. As well, there is now a menusystem  available through the '`' command for those who would rather page  through menus than hunt and peck for keys. Here are the commands  for your reference:  ESC Cancel the current operation (where applicable) or skip mes-  sages. If the menu_on_esc option is set, then this key will  access the menusystem when pressed while the program is  waiting for a command.  ? Help menu: display one of several help texts available.  ` Main menu: access the menusystem.  / Tell w>@Uhat a symbol represents. You may choose to specify a  location or type a symbol (or even a whole word) to explain.  Specifying a location is done by moving the cursor to a par-  ticular spot on the map and then pressing one of `.', `,',  `;', or `:'. `.' will explain the symbol at the chosen lo- --More--W@U cation, conditionally check for ``More info?'' depending  upon whether the help option is on, and then you will be  asked to pick another location; `,' will explain the symbol  but skip any additional information; `;' will skip addition-  al info and also not bother asking you to choose another lo-  cation to examine; `:' will show additional info, if any,  without asking for confirmation. When picking a location,  pressing the ESC key will terminate this command, or press-  ing `?' will give a brief reminder about how it works.  SLASH EM 0.0.8  SLASH EM Guidebook  Specifying a name rather than a location always gives any --More-W@U]-Y@Uӽ additional information available about that name.  & Tell what a command does.  < Go up to the previous level (if you are on a staircase or  ladder).  > Go down to the next level (if you are on a staircase or  ladder).  [yuhjklbn]  Go one step in the direction indicated (see Figure 2). If  you sense or remember a monster there, you will fight the  monster instead. Only these one-step movement commands  cause you to fight monsters; the others (below) are  ``safe.''  y k u 7 8 9  \ | / \ | /  h- . -l 4- . -6  / | \ / | \ Y@U=[22;1H b j n 1 2 3  (if number_pad is set) --More--[@U!+ Figure 2  [YUHJKLBN]  Go in that direction until you hit a wall or run into some-  thing.  m[yuhjklbn]  Prefix: move without picking up objects or fighting (even  if you remember a monster there)  F[yuhjklbn]  Prefix: fight a monster (even if you only guess one is  there)  M[yuhjklbn]  Prefix: move far, no pickup.  g[yuhjklbn]  Prefix: move until something interesting is found.  G[yuhjklbn] or [yuhjklbn] --More--i@Uc  Prefix: same as `g', but forking of corridors is not con-  sidered interesting.  _ Travel to a map location via a shortest-path algorithm. The  shortest path is computed over map locations the hero knows  about (e.g. seen or previously traversed). If there is no  known path, a guess is made instead. Stops on most of the  SLASH EM 0.0.8  SLASH EM Guidebook  same conditions as the `G' command, but without picking up  objects, similar to the `M' command. For ports with mouse  support, the command is also invoked when a mouse-click  takes place on a location other than the current position. --More--m@Ud o . Rest, do nothing for one turn.  a Apply (use) a tool (pick-axe, key, lamp...).  A Remove one or more worn items, such as armor. Use `T' (take  off) to take off only one piece of armor or `R' (remove) to  take off only one accessory.  ^A Redo the previous command.  ^B Borrow (steal) money from an adjacent monster.  c Close a door.  C Call (name) an individual monster.  ^C Panic button. Quit the game.  d Drop something. Ex. ``d7a'' means drop seven items of ob-  ject a.  D Drop several things. In answer to the question ``What kinds --More--p@U  of things do you want to drop? [!%= BUCXaium]'' you should  type zero or more object symbols possibly followed by `a'  and/or `i' and/or `u' and/or `m'. In addition, one or more  of the blessed/uncursed/cursed groups may be typed.  DB - drop all objects known to be blessed.  DU - drop all objects known to be uncursed.  DC - drop all objects known to be cursed.  DX - drop all objects of unknown B/U/C status.  Da - drop all objects, without asking for confirmation.  Di - examine your inventory before dropping anything.  Du - drop only unpaid objects (when in a shop).  Dm - use a menu to pick which object(s) to drop.  D%u - drop only unpaid food.  ^D Kick something (usually a door). @U ;1H e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor. Engraving the word  ``Elbereth'' will cause most monsters to not attack you --More--q@Ug hand-to-hand (but if you attack, you will rub it out); this  is often useful to give yourself a breather. (This feature  may be compiled out of the game, so your version might not  have it.)  SLASH EM 0.0.8  SLASH EM Guidebook  E- - write in the dust with your fingers.  f Fire one of the objects placed in your quiver. You may  select ammunition with a previous `Q' command, or let the  computer pick something appropriate if autoquiver is true.  i List your inventory (everything you're carrying). --More--r@U  I List selected parts of your inventory.  I* - list all gems in inventory;  Iu - list all unpaid items;  Ix - list all used up items that are on your shopping bill;  I$ - count your money.  o Open a door.  O Set options. A menu showing the current option values will  be displayed. You can change most values simply by select-  ing the menu entry for the given option (ie, by typing its  letter or clicking upon it, depending on your user inter-  face). For the non-boolean choices, a further menu or  prompt will appear once you've closed this menu. The avail-  able options are listed later in this Guidebook. Options  are usually set before the game rather than with the `O' r@Ui [19;1H command; see the section on options below.  p Pay your shopping bill/Shopkeeper services.  P Put on a ring or other accessory (amulet, blindfold). --More--s@Ug ^P Repeat previous message. Subsequent ^P's repeat earlier  messages. The behavior can be varied via the msg_window op-  tion.  q Quaff (drink) something (potion, water, etc).  Q Select an object for your quiver. You can then throw this  using the `f' command. (In SLASH'EM versions prior to 0.0.6  this was the command to quit the game, which has now been  moved to `#quit'.)  r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you. It usually  takes several tries to find something.  S Save (and suspend) the game. The game will be restored au-  tomaticalls@U,y the next time you play. --More--s@U SLASH EM 0.0.8  SLASH EM Guidebook  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you have the ability.  v Display version number.  V Display the game history. --More--u@U  w Wield weapon.  w- - wield nothing, use your bare hands.  W Wear armor.  x Exchange your wielded weapon with the item in your alternate  weapon slot. The latter is used as your secondary weapon  when engaging in two-weapon combat. Note that if one of  these slots is empty, the exchange still takes place.  X Enter explore (discovery) mode, explained in its own section  later.  ^X Display your name, role, race, gender, and alignment as well  as the various deities in your game.  ^Y Polymorph yourself, if you have the ability.  z Zap a wand. To aim at yourself, use `.' for the direction.  Z Zap (cast) a spell. To cast at yourself, use `.' for the  directiu@U on. --More--w@U. ^Z Suspend the game (UNIX(R) versions with job control only).  : Look at what is here.  ; Show what type of thing a visible symbol corresponds to.  , Pick up some things. May be preceded by `m' to force a  selection menu.  @ Toggle the autopickup option on and off.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  __________  (R)UNIX is a registered trademark of AT&T. --More--y@US SLASH EM 0.0.8  SLASH EM Guidebook  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * Tell what equipment you are using; combines the preceding  five type-specific commands into one.  $ Count your gold pieces.  + List the spells you know. Using this command, you can also  rearrange the order in which your spells are listed. They --More--z@U  are shown via a menu, and if you select a spell in that  menu, you'll be re-prompted for another spell to swap places  with it, and then have opportunity to make further ex-  changes.  \ Show what types of objects have been discovered.  ! Escape to a shell.  # Perform an extended command. As you can see, the authors of  NetHack used up all the letters, so this is a way to intro-  duce the less frequently used commands. What extended com-  mands are available depends on what features the game was  compiled with.  #adjust  Adjust inventory letters (most useful when the fixinv option  is ``on'').  #borrow  Borrow (steal) money from an adjacenz@U, Ut monster, if you have  the ability. --More--{@U  #chat  Talk to someone.  #conduct  List which challenges you have adhered to. See the section  below entitled ``Conduct'' for details.  #dip Dip an object into something.  #enhance  Advance or check weapons and spell skills.  #force  Force a lock.  #invoke  Invoke an object's special powers.  SLASH EM 0.0.8 --More--@U,  SLASH EM Guidebook  #jump  Jump to another location.  #loot  Loot a box or bag on the floor beneath you, or the saddle  from a horse standing next to you.  #monster  Use a monster's special ability (when polymorphed into mon-  ster form).  #name  Name an item or type of object.  #offer  Offer a sacrifice to the gods. --More--@U  #pray  Pray to the gods for help.  #quit  Quit the program without saving your game.  #ride  Ride (or stop riding) a monster.  #rub Rub a lamp or a stone.  #sit Sit down.  #technique  Perform a role or race specific technique. A menu showing  the techniques available to your character will be  displayed.  #turn  Turn undead.  #twoweapon --More--@U Toggle two-weapon combat on or off. Note that you must use  suitable weapons for this type of combat, or it will be au-  tomatically turned off.  #untrap  Untrap something (trap, door, or chest).  #vanquished  List vanquished monsters (whether by you or not).  #youpoly  Polymorph yourself, if you have the ability.  #version  Print compile time options for this version of SLASH'EM.  SLASH EM 0.0.8 --More--@UBn SLASH EM Guidebook  #wipe  Wipe off your face.  #? Help menu: get the list of available extended commands.  If your keyboard has a meta key (which, when pressed in com-  bination with another key, modifies it by setting the `meta'  [8th, or `high'] bit), you can invoke many extended commands by  meta-ing the first letter of the command. In NT, OS/2, and PC  SLASH'EM, the `Alt' key can be used in this fashion.  M-? #? (not supported by all platforms)  M-2 #twoweapon (unless the number_pad option is enabled)  M-a #adjust  M-b #borrow --More--@U\ M-c #chat  M-d #dip  M-e #enhance  M-f #force  M-i #invoke  M-j #jump  M-l #loot  M-m #monster  M-n #name  M-o #offer  M-p #pray  M-q #quit --More--@U  M-r #rub  M-s #sit  M-t #technique  M-u #untrap  M-v #version  SLASH EM 0.0.8  SLASH EM Guidebook --More--@U2. M-w #wipe  M-y #youpoly  If the number_pad option is on, some additional letter com-  mands are available:  h Help menu: display one of several help texts available,  like ``?''.  j Jump to another location. Same as ``#jump'' or ``M-j''.  k Kick something (usually a door). Same as `^D'.  K List vanquished monsters (whether by you or not). Same as  ``#vanquished''.  l Loot a box or bag on the floor beneath you, or the saddle  from a horse standing next to you. Same as ``#loot'' or  ``M-l''.  N Name an item or type of object. Same as ``#name'' or ``M- --More--@Uj  n''.  u Untrap a trap, door, or chest. Same as ``#untrap'' or ``M-  u''.  5. Rooms and corridors  Rooms and corridors in the dungeon are either lit or dark.  Any lit areas within your line of sight will be displayed; dark  areas are only displayed if they are within one space of you.  Walls and corridors remain on the map as you explore them.  Secret corridors are hidden. You can find them with the `s'  (search) command.  5.1. Doorways  Doorways connect rooms and corridors. Some doorways have no  doors; you can walk right through. Others have doors in them,  which may be open, closed, or locked. To open a closed door, use  the `o' (open) command; to close it again, use the `c' (cl@Ufk 1ose)  command. --More--@U{ - You can get through a locked door by using a tool to pick  the lock with the `a' (apply) command, or by kicking it open with  the `^D' (kick) command.  Open doors cannot be entered diagonally; you must approach  them straight on, horizontally or vertically. Doorways without  doors are not restricted in this fashion.  SLASH EM 0.0.8  SLASH EM Guidebook  Doors can be useful for shutting out monsters. Most mon-  sters cannot open doors, although a few don't need to (ex. ghosts --More--@UCgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:0 Dlvl:1 $:0 HP:15(15) Pw:3(3) AC:7 Xp:1/0 Wt:212/750 T:1 -------------(B|........(B@(B..|(B|........(Bd(B(B..|(B|.....(B$(B.....|(B---(B--(B|(B----.-(B@U # @U;t@UOechnique@U  Choose a technique  Name Level Status a - missile flurry 1 Prepared b - blink 1 Prepared(end) @U}7-------------(B|........(B@(B..|(B|........(Bd(B(B..|(B|.....(B$(B.....|(B@UJ&# technique@U`We - an uncursed +2 cloak of displacement (being worn).@U$nkHello cgmorton, welcome to SlashEM! You are a neutral male hobbit Ranger.9@U Fz Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 53 +2 arrows (in quiver) d - 34 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations(end) C@U'-------------(B|........(B@(B..|(B|........(Bd(B(B..|(B|.....(B$(B.....|(B---(B--(B|(B----.-(BE@Ui F2<(B@(BF@U'O3..(B@d(B(BF@Uf@(B.(BF@UƩpYou see here 9 gold pieces.4d(B(B..(BH@U8N H@UNy9 gold pieces.9 95d(B(B.(BI@Uga.(Bd(B(B.(B@(B#(BI@Ua{You hear a door open.6.(Bd(B(BI@Ui7.(Bd(B(B@(B##(BJ@Ub 8|(B#(Bd(B(B@(B#(Bo(BK@U9#(B##d(B(B#@(B###(B M@U10 ###(B#(B#(B#(Bd(B(B@#(BN@U"t1#(B#(Bd(B(B@#(BN@UjM2o(Bd(B(B#@#(B+(BN@UA3#(B#@(BP@UV&In what direction? [47896321><] P@UP@U*The door opens.4 o(B|(B|.(B|..(B|..(B...(B|..(B>(B-----(BQ@U5#(B#(B#(B-(B@(B-(B..(B_|(B..(B|(B|(BQ@U ##(B|(B-(B@(B|(BQ@UY JYou hear some noises in the distance.6S@Uz7.(B.(B@(B.(BS@U: P8@(B.(BT@U_9#(B@(B.(BT@U`20#(B@(B.(BT@U c1#(B@(B#(BU@Ux}2#(B@(B#(B#(BU@US( z3#(B#(B@(B#(BV@U'`4#(B#(B@(BV@U`5#(B#(B@(BV@U\6#(B.(B@(BW@Uf7d(B(B.(B@(BX@U8##(Bd(B(B.(B@(BX@U` z9|(Bd(B(B.(B@(BX@Uל30.(B.(Bd(B(B.(B@(BY@Ur %------------(B+(B..........|(B|..........|(B...(B|...........(B..(B@(B........|(B|..........|(B------------(BY@UBr Cgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:59 Dlvl:2 $:9 HP:15(15) Pw:3(3) AC:7 Xp:1/0 Wt:212/750 T:30 Y@U!  1Z@U= -------------(B|........(B<(B..|(B|...........|(B|...........|(B---(B--(B|(B----.-(B#(B#(B###(B#(B##(B#(B######(B#(B-(B|(B-.-(B|...|(B|.._|(B|..(Bd(B(B.(B....|(B|..(B@(B|(B-----(BZ@U| Cgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:59 Dlvl:1 $:9 HP:15(15) Pw:3(3) AC:7 Xp:1/0 Wt:212/750 T:31 Z@U R 2.(Bd(B(B]@Uy)]@U)YYou displaced Sirius.@(Bd(B(B]@U)Sirius drops a crude short sword.3d(B(B.(B)(B]@U g4@#(B.(Bd(B(Ba@U TYou displaced Sirius. Sirius drops a crude short sword.d@UR\5.(B@#(B.(Bd@U:DM6d(B(B#@#(Bd@U_~ h7.(B#(Bd(B(B@#(Be@UR\8#(Bd(B(B@#(Be@UM9d(B(B#@#(Bf@UCkZ40#(B#(B#@(Bf@U} g@U1##(B@(B#(B#(B#(Bg@U9 2#(B@#(B#(B#(Bh@U@3##(B@(B#(B#(B#(Bh@U` 4#(B@#(B#(B##(Bi@U 5-(B##(B.(B@(B#(B#(B#(Bi@U96-------(B@(B.......|(B#(B......|(B##(B....|(B..|(B---(Bi@U- 7-(B#(B#@(B#(B|.(B...(B....(B----(Bj@U8#(B.(B@(B.(B|(BF(B--(Bk@UĺD9.(B@(Bk@U ^You kill the lichen!75 450.(Bl@UĶ e1d(B(B@(B.(Bm@Utm@U|You displaced Sirius.2@(B.(Bd(B(Bm@U 3#@(B..(B.(Bd(B(Bn@Up4#@(B.(B#(B.(Bo@Uz5d(B(B.(B@(B##(Bo@U`6##(Bd(B(B#@(B#(Bo@U7#(Bd(B(B#(B#(B@(B##(Bo@U 8##(Bd(B(B#@(B#(Bo@U 9#(Bd(B(B#(B#(B@(B#(Bp@UAfm60##(Bd(B(B#@(Bp@U-K1#(B#@#(Bp@US D2#@#(B#(Bp@U c3#@#(B#(Bd(B(Bp@U.3s4#@#(B#(Bd(B(B#(Bq@U9c5@#(B##(Bd(B(Br@Ujx6@#(B#(B#(Bd(B(Br@Us7@(B.(B#(B#(Bs@U< GThere is an altar to Mercury (lawful) here.y@UJ8_(B@(By@UZ D9.(B@(Bz@U0?70#@(B.(Bz@U q1d(B(B##(B#@(B.(B{@U5e2d(B(B#(B#@#(B{@Uw3d(B(B##(B#@#(B#(B{@U]X4.(B#@#(B#(B{@U k5@#(B#(Bd(B(B|@U}@U^ e6#@#(Bd(B(B.(B}@U `7#(B#@#d(B(B.(B~@U*JO8#(B#@#d(B(B~@U:i9#(B#@(B.(Bd(B(B~@U݃u80#(B#@(B.(Bd(B(B~@Una q@(B#(B.(B.(Bd(B(B~@Ua Sirius picks up a crude short sword.1d(B(B>(B@U~2@(B.(Bd(B(B.(B@UjP@(Bd(B(B.(B@USirius drops a crude short sword.3)(Bd(B(B@Uj @U%z4@(B.(B_(Bd(B(B@U y5##(B@(B.(B..(B@UЎG6@(B|(B@U-' [7#@#(Bd(B(B@U5]8#@#(B#(B.(B@Uɇ\9#(B#@#(B#(B@Uo90###(B#@(B#(B#(B#(B@U` 1.(B#(B#(B@#(B#(B#(Bd(B(B|(B.(B@U8 2#(B@(B#(B#(B#(B###(Bd(B(B#(B@Uބ3#(B#(B#(B@d(B(B###(B##(B@Ul 4###(B#(B#(B#@(Bd(B(B#(B.(B..(B..(B---(B@UU5#(Bd(B(B##(B@(B##(B.(B@Ub6##(Bd(B(B@(B|(B|(B.|(B--(B@UF 7#(B#d(B(B-(B@(B-(B.(B..(B+(B$(B.(B--(B@U!@Uk 8##(B----(B|(B...(B@(B|(B@UqH ~9d(B(B#(B.(B@(B@UG100 .(B@(B@UIU1#(B@(B.(B@U@(B.(B@UAYou see here 14 gold pieces.2@U @Uc I14 gold pieces.89 233@U*@U*&In what direction? [47896321><] @U@U,@The door opens.4-(B@U@ D5#@(B.(B@U_>6#@(B-(B@Ui 37#@#(B@U mD8#@#(B#(B@UD9#@#(B#(B@U@P10+(B@#(B#(B@Uf 0That door is closed.@Uc @Uc &In what direction? [47896321><] @U @UH 6The door resists!1@U@U&In what direction? [47896321><] @U5@U5The door opens.2|(B----(B|.......(B....(B-(B-------(B|..(B.(B-(B@Ue3-(B@#(B#(Bd(B(B.|(B...(B---(B@Uht 4@(B-(B#(Bd(B(B.(B|(B-(B@U X5.(B.(B@(B@U$ND6.(B@(B@U? 7#@(B.(B@U ? 8#@(B.(B@UL,4 9#@#(B@UƉF 20#@#(B#(B@UE 1#@#(B#(B@U$E 2#@#(B#(B@UN E 3#@#(B#(B@UT] P 40(B@#(B#(B@UWith great effort you move the boulder.50(B@#(B#(Bd(B(B@U* 60(B@#(B#(Bd(B(B.(B@UO j 70(B@#(B#(B..(B@U[w 80(B@#(B#(Bd(B(B@UP: 90(B@#(B#(Bd(B(B#(B.(B@Uމ 300(B@#(B#(B#(Bd(B(B@U 10(B@#(B#(B#(B.(Bd(B(B@U( P 20(B@#(B#(B@UJ; 3#(B0(B@#(B#(Bd(B(B.(B@U>EYou try to move the boulder, but in vain.@Ue@UEYou try to move the boulder, but in vain.@U6@U6EYou try to move the boulder, but in vain.@U4##(B@(B#(B#(B.(B@U-5|(B|..(B|.......(B#@(B -------(B#(B#(B@U @Uvr6.(B#@#(B#(B#(B@U`W7.(B#@#(B#(B@UpI8|(B|.(B...(B.(B@#(B#(B@U6{9-----(B |....(B .....(B ....(B...(B.|(B@#(B#(B-(B@UK 40---(B..|(B.|(B.|(B@(B.(B#(B@UY1.(B@(B.(B@U<] @U@UThe door opens.7-------(B......|(B........|(B..........|(B-(B...........|(B..........|(B........|(B---------(B@UK8----(B....(B...(B|.(B#@(B#(B|.(B...(B---(B@UU9--(B|.(B|(B#(B-(B@(B#(B|(B-(B@UV60#@(B.(B#(B@UFT1@(B-(B#(B@Ua2#(B#@(B#(B@U; 3#(B#(B#(B@(B##(B@U ,{4##(B#(B#@(B#(B@UA5#(B#(B#(B@(B#(B@U7|6##(B#(B@(B#(B@U {7#(B#(B@(B#(B@U{8#(B#(B@(B#(B@U_9#(B#(B@(B@Uk70#(B.(B#(B@(B@U D1.(B@#(B@U_C=2.(B@#(B@U+o33#@#(B@UIC4#(B#@#(B@U @UJ^5#(B#@#(B#(B@U<t6#(B#(B@(B#(B@Uz 7##(B#(B@#(Bx(B#(B@Ut 8#(B#@#(Bx(B#(B@U~&In what direction? [47896321><] @U )(B@UE ` 19#(Bx(B#(B@U@U<b - a +1 bow (weapon in hands).--More--@U[|za - a +1 dagger (alternate weapon; not wielded).80x(B#(B@U@ @U A &In what direction? [47896321><] @U: @U^ -You shoot 2 arrows.)(B@Ul #(B@Uz AThe 1st arrow hits the grid bug!--More--@U4You kill the grid bug!#(B@U?A 93 509)(B@Un2 1#(B@U|I2#(B#@#(B@U'O 3#(B#@(B)(B@U %#(B#@#(B@U$ =You see here a +2 arrow.4@UJ @UK Jc - a +2 arrow (in quiver).105@UiK I6#(B#@#(B@U&4D 7#(B#@#(B@Uj:D 8#(B#@#(B@UO 9#(B#@(B)(B@U?7c - a +2 arrow (in quiver).@U/\ 2#(B#@#(B@Ue\ >You see here a +2 arrow.90@UT1#(B)(B@#(B@U!4 2#@#(B@Ur D 3@#(B#(B@Ul'#@#(B#(B@Um=You see here a +2 arrow.4@U@UIc - a +2 arrow (in quiver).15@UI6#(B#@#(B@U$ D 7#(B#@#(B@U D 8#(B#@#(B@UD 9#(B#@#(B@U@GF 200#(B#@#(B@U`3B 1#(B#@(B@UcB 2#(B#@(B@U{W 3@(B#(B.(B@UI4#@(B.(B@Un >5#@(B.(B@Ux-36#@#(B@UD7#@#(B#(B@UHl8|(B.(B#@#(B#(B@U X9.(B#@#(B#(B@U΀H..(B#@#(B##(B@U810 2---(B...(B.(B@#(B#(B@UM3.---(B...(B.|(B@#(B#(B-(B@U}4-(B.(B@(B.(B#(B@UDj5@(Bd(B(B.(B@Uf6@(B.(B d(B(B@UK m7##(B@(B.(B @U_8#(B@(B.(B@U- 19#@(B@UCKe20##(B@(B#(B@U]yg1@#(B#(B##(B@Ul_2#(B#@#(B#(B@U2A3#(B#@(B@U0x@UM @U34#@#(B@U9\5#@#(B#(B#(B@Ut6#(B#(B@(B##(B@USa7##(B#(B@(B@U y8#(B#(B@(B.(B@U:&9##(B.(B@(B.(B.(Bd(B(B@U y31..(B@d(B(B.(B..(B@Ux@U4@U[4sYou displaced Sirius.2d(B(B.(B@#(B@U.(B.(B###(Bd(B(B#(B#@#(B.(B@UYe8d(B(B#########(B#@#(B@U45 9#####(Bd(B(B###(B#@(B0(B@UWith great effort you move the boulder.50#(Bd(B(B#(B#@(B0(B@U\ 1##(Bd(B(B#(B#@(B0(B@U 2#(Bd(B(B#(B.(B@(B0(B@U|*.(B@(B0(B@U}4Something is written here in the dust.@U}pUse "r." to read it.3##(Bd(B(B@U8 4#(Bd(B(B.(B@(B0(B@UU \5#(B.(B@(B@UXRd(B(B@(B.(B@UXSomething is written here in the dust.Use "r." to read it.6#(Bd(B(B@U@Ua)What do you want to read? [* or .] @U% @UO% jSomething is written here in the dust.You read: "a? aer???".@U=p7##(Bd(B(B.(B@(B@UTv8.(B.(Bd(B(B@(B@U=PX9@(B.(B.(B@U 8You hear a monster behind the boulder.I@Uٞ --More--@U BPerhaps that's why you cannot move it.@UiC60d(B(B@U With great effort you move the boulder.10(B@(B.(B..(Bd(B(B@U20(B@(B.(Bd(B(B.(B@U,0(B@(B.(B@U;Something is written here in the dust.Use "r." to read it.3d(B(B.(B.(B@U z4+(Bd(B(B@(B.(B@Ub5..(B@(Bd(B(B@U"`6d(B(B@(B.(B@U07##(B@(B..(Bd(B(B@U 8#(B@(B|(B.(Bd(B(B@U 9##(B@(B#(B.(B.(B@U+Z70#(B@#(B#(B##(Bd(B(B@U1#(B#(B#@#(B#(B.(B@UFC2#(B#@#(B@Ug]3d(B(B@#(B#(B@U@UKYou displaced Sirius.4#(B#@#d(B(B#(B@UJ 5d(B(B#(B#@#(B#(B#(B@UW}6d(B(B#(B#(B#@#(B@U7##(B#(Bd(B(B#(B#@#(B@Uc}t8#(B#(Bd(B(B@#(B@UX M9d(B(B#@#(B@Un@U]80d(B(B##(B#@(B@Ua1#(B#(B@(B@U"]2##(B|(B@(B@U D3.(B@(B@Ukf4d(B(B.(B@(B@U5#(B|(Bd(B(B.(B@(B@U z6.(Bd(B(B.(B@(B@U+.(B@(B@U+Sirius picks up a crude short sword.7.(B.(Bd(B(B+(B@U٦ p8.(Bd(B(B.(B@(B@U>I------------(B+(B..........|(B|..........|(B...(B|...........(B..(Bd(B(B........|(B|(B@(B.........|(B------------(B@U9?Cgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:93 Dlvl:2 $:23 HP:15(15) Pw:3(3) AC:7 Xp:1/5 Wt:211/750 T:288 @U@<<(Bd(B(B@U4ATSirius drops a crude short sword.9@U]L.(B#@(B.(B@U]Sirius picks up a crude short sword.90d(B(B.(B@UE@(B#(B.(B@U>Sirius drops a crude short sword.1)(Bd(B(B.(B@U t2@(B.(B<d(B(B@U]'3@(B.(Bd(B(B.(B.(B@U4.(B@(B.(Bd(B(B@U%.(B@(B@U9zSirius picks up a crude short sword..(Bd(B(B@UK--More--@U1 ySirius drops a crude short sword.5)(Bd(B(B@U|(B.|(B.|(BB(B...(B@(B #(B.(Bd(B(B..(B.(B@U>}Sirius misses the bat..(B.(BB(B.(B@(B@UY'Sirius bites the bat.@U^The bat is killed!d(B(B<(B@U--More--@U.Sirius eats a bat corpse.300--(B..(B.(B@(B@Uw1#(B.(B@#(B#(B@UA @#(B.(B@#(B@U W2.(Bd(B(B@U 3#(B@#(B.(B#(B#(B-----(B#(B@U 4--(B..(B@#(B#(B#(B#(B###(B@U@U{5#(B#@#(B#(B#(B@Uj6-(B@(B.(B#(B#(B.(B###(B@U&M7-(B#@(B#(B|.(Bd(B(B@UK 8#(B.(B#(B@(B.(B-(B@Uo)9#(B.(B#(Bd(B(B#@(B.(B@U(10#(B#(Bd(B(B#@(B.(B.(BB(B@U 1d(B(B#(B#@#(B..(BB(B#(B@U 2###(B#(Bd(B(B#(B..(BB(B#@(B@U &In what direction? [47896321><] @UDJ @UbJ -You shoot 2 arrows.)(B@UqJ >#(BThe 1st arrow hits the bat!@UJ 3You kill the bat!#(B@UJ 117 11 Wt:209/750 T:312 )(B)(B#(B)(B.(B)(B.(B)(B.(B)(B.(B)(B.(B@UJ V3#d(B(B)(B@U4d(B(B#(B##(B)(B@#(B#(B@U`5#(B###(B#(B#(B@(B#(B@UA##(Bd(B(B@(B#(B#(B@U3BkYou see here a +2 arrow.6.(Bd(B(B@Ur @U ^c - a +2 arrow (in quiver).107.(B@Us8#(Bd(B(B@#(B#(B@Uh9#(Bd(B(B.(B@(B.(B#(B#(B@Uel20d(B(B.(B@(B.(B@U{] {1d(B(B#(B.(B@(B.(B@UHU2#(B@(B.(B@Ue@(B.(B@Uf=You see here a +2 arrow.3@U@UIc - a +2 arrow (in quiver).14@Ud B5.(B@(B@U>>n6d(B(B#(B.(B@(B@U7#(B.(B@(Bd(B(B#(B@Up8.(B@(Bd(B(B#(B@U8m#(B.(B@(Bx(Bx(B@U|Sirius bites the grid bug.The grid bug is killed!x(B#(B--More--@U]. (Sirius bites the grid bug.@U. UThe grid bug is killed!9#(B@U30#(Bd(B(B.(B##(B@(B#(B@U<01##(B##(B#(B@(B#(B@U& 2d(B(B#(B@(B##(B@U3#(B#(Bd(B(B@(B@Ub U4#(B#@d(B(B@U\5#(B#@#(B#(B@UD6#@#(B#(B@U@ D7#@#(B#(B@U D8#@#(B#(B@UyD9#@#(B#(B@U$E40#@#(B#(B@U:D1#@#(B#(B@UH D2#@#(B#(B@UԺ D3#@#(B#(B@UiD4#@#(B#(B@UD5#@#(B#(B@U\6#(B#@#(B#(B@Uc #(B#@#(B#(Bd(B(B#(B....(B........(B|.........(B----------(B@Uc J7You hear someone cursing shoplifters.@UrK8#(B#@#(B#(Bd(B(B#(B#(B.(B.(B-(B@U \9----------(B-(B###(B|....(B>(B......(B#(B#(B#(B|.........(B.(B@(B|...(BB(B#(B@U 50.(B-(B.(B##(BB(B#(B.(B@(B#(B@Uo1.(B#(BB(B@(B#(B @Uάn2#(B@(B##(B @ULy 3#(B#(B#(B@(B @Ua  @UMi 4 @U 5 @Ua L 6#(BB(B @U!B The bat bites!2 @UL^Your cloak of displacement deflects the bat's attack.7@U4@U`&In what direction? [47896321><] @U@U!You shoot 2 arrows.@U)-The 1st arrow hits the bat.@U?3You kill the bat!#(B@U]A 41 709)(B@UV 8d(B(B)(B@U,! 9@(B#(B@U! wYou see here a +2 arrow.9d(B(B#(B@Uc@U/dTc - a +2 arrow (in quiver).31060@UE1#(B#(B@(B#(B##(B@U, 2d(B(B#(B@(B#(B#(B@U@^3d(B(B#(B|(B#(B@(B|(B#(B..(B#(B--(B@U4-(B#(B@(B#(B.(B#(B#(B|(B-(B@U{ @UŘ=5@(B.(B@U`6#(B@(B.(B@U `7##(B@(B.(B@U%FK8@(B#(B@U{ K9#(B#@#(B@UuJ70##(B@(B#(B#(B#(B@U 1###(B#@(B#(B##(B@U2@(B#(B#(B#(B#(B#(B@UL @Ud3#@#(B#(B#(B@U<_4#(B#@#(B#(B@U h45#(B#@#(B#(B@Uk _6#(B#@#(B#(B@U~C7#(B#@#(B@UlC8#(B#@#(B@UC9#(B#@#(B@U/D80#(B#@#(B@U) C1#(B#@#(B@Ux C2#(B#@#(B@U^A3#(B#@(B@Uo4@U 5@Ugh6@Uw07@U4:&In what direction? [47896321><] @U@U0This door is locked.@U98#@#(B@UZW590#@#(B#####(B@Uq2 5#@#(B##(B#(B@U \6#@#(B#(B#(B@U{x7#@#(B#(B#d(B(B#(B#(B@U|8@#d(B(B#(B#(B#(B@Uw9#(B##(B#@d(B(B#(B @U$400------(B|...(Bb(B.(B...(B$(B....(B...(B..(B.(B#(B#@d(B(B#(B @U 1----(B.(B...(B...(B..(B..(Bd(B(B@#(B#(B!@UZ!@Ur[BYou displaced Sirius.2b(B..(B|(B.(B%(B|(B.(B|(B.(B.|(B-(B@(B-(B#d(B(B#@U3.(Bb(B.(B|(B|..(B|....(B@(Bd(B(B------(B.(B-(B##(B#@UQ t4@(Bd(B(B.(B.(B$@U'k5@(B.(Bd(B(B.(B.(B$@UNB q6@(B.(Bd(B(B.(B$@U@(B.(B$@U<NYou see here a cram ration..(Bb(B$@UXISirius bites the acid blob.--More--%@U i(Sirius bites the acid blob.%@U7iWThe acid blob is killed!7$(B'@U`0 '@U0tg - a cram ration.258d(B(B.(B'@U 9@(B$(B.(Bd(B(B.(B(@Uu10d(B(B.(B@(B.(B(@U[.(B@(B(@UmYou see here 9 gold pieces.1..(Bd(B(B(@Up (@U t9 gold pieces.50 322d(B(B.(B)@URUU3..(B@d(B(B)@U~a4@(B..(Bd(B(B)@U+U5@(B.(B.(Bd(B(B.(B)@U? u6@(B.(Bd(B(B.(B*@Uy7#@d(B(B.(B#(B.(B*@U_8@d(B(B.(B#(B*@UT w9d(B(B.(B#@#(B#(B+@U%20#(Bd(B(B#(B@(B#(B+@U ,@UW1d(B(B#(B#(B@(B#(B,@Ut{2#(Bd(B(B#(B@(B#(B,@U 3#(B#(Bd(B(B@(B#(B-@Ui 4#(Bd(B(B@(B#(B-@U5d(B(B#(B@(B#(B-@U {6#(B#(B@(B#(B.@Uh{7#(B#(B@(B#(B.@U{8#(B#(B@(B#(B.@Uv 9#(B#(Bd(B(B#(B#(B@(B#(B/@U'130#(Bd(B(B#(B#(B@(B..(B#(B...(B----(B/@U 1#(B----(B#(B|(B((B..|(B#(B|..(B@(B.(B|(B0@Uf2-(B#(B@(B.(B#(B-(B0@U c3@(B.(Bd(B(B1@U@(B.(B1@UjYou see here a whistle.4d(B(B.(B2@Uޮ 2@U8 h - a whistle.85d(B(B.(B.(B4@U4@U2What do you want to use or apply? [h or ?*] 4@U:4@U}You produce a high whistling sound.6.(Bd(B(B7@U7@U3# 8@Uuname8@U9+ame8@U 8@U +Name an individual object? [ynq] (q) :@U n:@U +What do you want to call? [eh or ?*] ;@U$;@U6%Call a whistle: <@Un<@Uq o<@U] a<@Ud m=@U =@U|"  =@U-(r>@Um>@Ua>@Ul>@U, @@Uh 2What do you want to use or apply? [h or ?*] @@U>D*h - a whistle called normal.--More--A@U;W A@UW 'Never mind.C@Uq7.(Bd(B(B@(B.(B.(BC@UW2 s8d(B(B.(B.(B#@(BC@UNR 9.(B#@d(B(BD@UkK 40@d(B(B.(BD@U  E@UI 1d(B(B.(BE@U` > 2#d(B(BF@U_ 3F@UN 4.(Bd(B(BF@U>; 5 5..(BG@Um 6G@UԶ 7G@Uz Z 8#(Bd(B(BG@U O 9d(B(B..(BH@Ud 50##(B@(Bd(B(B#(BH@UP h1@(B#(B##(BI@UƬ2#(B#@#(Bd(B(B#(BI@UP 3#(B@(Bd(B(B#(B#(BJ@UJ@UHA4#(B@(Bd(B(B##(BJ@U 5#(B@(B#(Bd(B(BJ@Uq6#(B@(B#(B#(B#(Bd(B(BK@U?7#(B@(B#(B#(Bd(B(B#(B#(BK@U, 8#(B@(B#(B#(Bd(B(B#(BL@U(9#(B@(B#(Bd(B(B#(B#(BL@U=60#(B@(B#(Bd(B(B#(BL@Uڛ 1----(B[!(B.(B@(B-(B#(B@(Bd(B(B#(B#(BM@Uj 2----(B|(B%(B?(B*(B%(B|(B*(B!(B%(B[(B+(B)(B.(B@(B|(B?(B!(B?(B((B+(B%(Bd(B(B|(B)(B?(B]%(B#(B|(B((B[(B|(BQ@U?You don't know any spells right now.S@U%0|(B@#(B@(B|(B*(B*(B.(B%((B%(B[(B?(B%(B+(B((B?(B)(B-------(BS@U;&"Hello, cgmorton! Welcome to Upernavik's general store!"3d(B(B#(B^@U. ^@U:/*What do you want to eat? [fg or ?*] _@U p{ Comestibles(B f - 5 uncursed cram rations g - a cram ration(end) `@U 9`@U *What do you want to eat? [fg or ?*] b@UgKb@UK&Never mind.b@Uj4-(B@d(B(B#(B#(B|(B.|(B.|(B--(Be@U8,@(B.(Be@U'9jYou see here a cloudy potion..(B-(Bd(B(Be@U@9QSirius eats a tripe ration.5h@U.h h@UvhY"For you, honored creature; only 150 for this cloudy potion."--More--j@Ui - a cloudy potion (unpaid, 150 zorkmids).46@(B.(Bk@U k@U # l@U namel@Uamel@UVq l@Uq+Name an individual object? [ynq] (q) m@Ud nm@Ue ,What do you want to call? [ehi or ?*] m@U m@U Call a cloudy potion: n@U;cn@U. ln@U on@UV un@U!do@UYyo@U o@Ui co@U, 1o@U>0p@U0p@Uzq@U @(B.(Bq@U xYou see here a white coat.7.(Bd(B(Bs@U2P s@U_PV"For you, honored creature; only 120 for this white coat."--More--t@UO j - a white coat (unpaid, 120 zorkmids).58.(Bd(B(Bu@U5 u@Ul# u@U nameu@U۟ amev@Ut v@Ujt+Name an individual object? [ynq] (q) v@U nv@U -What do you want to call? [ehij or ?*] w@U1w@U1Call a white coat: w@U ww@Ue hw@Ucix@U1tx@Uex@U x@U4cx@U4T 8x@UG 0y@U:z@U@(B.(Bz@UyYou see here a tin.9[(B.(Bd(B(B|@U +@(B%(B|@UY vYou see here a yellowish brown gem.70d(B(B.(B@Ux+@(B*(B@UYou see here a scroll labeled VERR YED HORRE.1d(B(B?(B)(B@U @UQr"For you, honored creature; only 120 for this scroll labeled VERR YED HORRE." --More--@U~= k - a scroll labeled VERR YED HORRE (unpaid, 120 zorkmids).d(B(B((B@U='63--More--@U)?Sirius eats a tripe ration.2@U @U# @U name@Un ame@U2 @U-3+Name an individual object? [ynq] (q) @UA n@UB.What do you want to call? [ehijk or ?*] @U@U,Call a scroll labeled VERR YED HORRE: @U|V@UiE@U@R@U1R@U9  @Uƨ Y@UE@UiD@U @U)H@UO@U R@U R@U E@U @U6c@U< 8@U 0@UP@U@(B.(B@UC>You see here 2 slime molds.3@U /%(B@(B@U kYou see here a yellowish brown gem.d(B(B.(B@U rSirius eats an egg.4@(B.(B@U9)*(B@(B@U<:vYou see here a puce potion.5d(B(B.(B@UN @U OT"For you, good creature; only 450 for this puce potion."--More--@U 6l - a puce potion (unpaid, 450 zorkmids).@UW 8Sirius picks up a scroll.6d(B(B.(B@UG @UfG# @Uename@Uame@U39 @Uo9+Name an individual object? [ynq] (q) @Uy n@U-What do you want to call? [eh-l or ?*] @UV@UCall a puce potion: @Ut_c@U)3@UD 0@U( 0@U)  @Uuk  @Ub @Us @Uξ p@U u@U c@U^pe@U @U*c@U3@U1b 0@U 0@U@UYou stop. Sirius is in the way!7%(B((Bd(B(B@Uv *.(B@(B@Uw vYou see here a food ration.8d(B(B*(B@U>*%(B@(B@UZYou see here a chain mail.d(B(B.(B@U5Sirius drops a scroll.@U--More--@Ue `Sirius moves only reluctantly.9?d(B(B@U8d *[(B@(B@Uhd x Things that are here: a scroll labeled DUAM XNAHT a purple spellbook--More--@U x80.(B@d(B(B@U Pick up what?  Scrolls(B a - a scroll labeled DUAM XNAHT Spellbooks(B b - a purple spellbook(end) @U +@Uo------(B@U%n"For you, esteemed creature; only 30 for this scroll labeled DUAM XNAHT." --More--@Ue m - a scroll labeled DUAM XNAHT (unpaid, 30 zorkmids).81)(B@d(B(B@U @U # @Uname@UD ame@Uސ @U +Name an individual object? [ynq] (q) @Ua n@U-What do you want to call? [eh-m or ?*] @UU@U(Call a scroll labeled DUAM XNAHT: @U D@U U@U A@UJ M@Uo @U X@U*N@U%A@UGH@UT@UHi @Uf @U Y Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 51 +2 arrows (in quiver) d - 34 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) j - a cloak called white c80 (unpaid, 120 zorkmids) Comestibles(B f - 5 uncursed cram rations g - a cram ration Scrolls(B k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids) m - a scroll labeled DUAM XNAHT (unpaid, 30 zorkmids) Potions(B i - a potion called cloudy c100 (unpaid, 150 zorkmids) l - a potion called puce c300 (unpaid, 450 zorkmids) Tools(B h - a whistle called normal(end) @U----------(B|.........-(B#(B.........||(B###(B|........|(Bd(B(B#(B#(B|........|(B------|(B#(B#(B|........|(B------------(B#(B.....||(B#(B#(B-------.--(B############(B+(B..........|(B###(B|....||(B#(B#(B######(B|..........|(B#####(B.....||(B#(B#(B#(B|...........(B###(B-------(B#(B#@UD(B###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###(B------------(B#(B#(B#(B|....(B>(B.......|(B#################(B#(B-----(B#(B|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#@UiW[21;16H(B-----(B##(B @U-Y Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 51 +2 arrows (in quiver) d - 34 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) j - a cloak called white c80 (unpaid, 120 zorkmids) Comestibles(B f - 5 uncursed cram rations g - a cram ration Scrolls(B k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids) m - a scroll labeled DUAM XNAHT (unpaid, 30 zorkmids) Potions(B i - a potion called cloudy c100 (unpaid, 150 zorkmids) l - a potion called puce c300 (unpaid, 450 zorkmids) Tools(B h - a whistle called normal(end) @Uk----------(B|.........-(B#(B.........||(B###(B|........|(Bd(B(B#(B#(B|........|(B------|(B#(B#(B|........|(B------------(B#(B.....||(B#(B#(B-------.--(B############(B+(B..........|(B###(B|....||(B#(B#(B######(B|..........|(B#####(B.....||(B#(B#(B#(B|...........(B###(B-------(B#(B#@U(B###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###(B------------(B#(B#(B#(B|....(B>(B.......|(B#################(B#(B-----(B#(B|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#@UW[21;16H(B-----(B##(B @UI # @U{name@Uame@U @U +Name an individual object? [ynq] (q) @U n@U@-What do you want to call? [eh-m or ?*] @U@U(Call a scroll labeled DUAM XNAHT: @U i@Ud@U}e@U-n@U*t@U!i@Uf@U˩y@U@U\p +(B@(B@Up fYou see here a flail.2-(Bd(B(B@UIn+@(B)(B@Un[You see here a purple spellbook.3#(B@Us @UŹb"For you, most gracious creature; only 300 for this purple spellbook."--More--@U\n - a purple spellbook (unpaid, 300 zorkmids).334@U>N @UyN # @Uname@UYame@U @U'+Name an individual object? [ynq] (q) @U n@U=-What do you want to call? [eh-n or ?*] @UҀ@UCall a purple spellbook: @UYp@Uu@Utr@U p@Ue l@UFOe@U  @Uuc@U 2@U 0@U 0@U&@U $.(B@(B@U2 HYou see here a glittering spellbook.5@UÈ @U a"For you, esteemed creature; only 300 for this glittering spellbook."--More--@UJ _o - a glittering spellbook (unpaid, 300 zorkmids).86@Uj @U # @U; name@Upame@UL @Uj+Name an individual object? [ynq] (q) @UG n@UG-What do you want to call? [eh-o or ?*] @U{ @U #Call a glittering spellbook: @U/g@US8 l@Ul i@U t@UMt@U8i@Uwr@U M  @U^  @UN5e@Ur@U 8i@UQn@Ucg@UPT  @Uj c@U2w2@Un0@U~0@U@U&D@(B.(B@UoD9You see here a leash.7@U @U P"For you, honored creature; only 30 for this leash."--More--@UnQp - a leash (unpaid, 30 zorkmids).4008@U B9@(B.(B@U@(B.(B@UԥAYou see here a fizzy potion.90@U# @Uy Y"For you, esteemed creature; only 375 for this fizzy potion."--More--@UWq - a fizzy potion (unpaid, 375 zorkmids).21@Ur# @Uaname@U ame@U @U +Name an individual object? [ynq] (q) @UH n@U~-What do you want to call? [eh-q or ?*] @U@UCall a fizzy potion: @UGf@USi@U_Mz@Uz@U y@U;N @U+c@UX 2@U` 5@U0@U @U @(B.(B@UP LYou see here a scroll labeled KERNOD WEL.2@U @UMs"For you, most gracious creature; only 150 for this scroll labeled KERNOD WEL." --More--@Uv r - a scroll labeled KERNOD WEL (unpaid, 150 zorkmids).53@Ux @U # @UF0name@Utgame@U @U+Name an individual object? [ynq] (q) @U# n@U*$-What do you want to call? [eh-r or ?*] @U%@Um(Call a scroll labeled KERNOD WEL: @U1 K@UބE@Uv R@UN@UO@U&D@UK @Ud3 W@U9 E@U^@ L@U @Uc@U? 1@Uy0@U10@Uo @U  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 51 +2 arrows (in quiver)  d - 34 +0 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  j - a cloak called white c80 (unpaid, 120 zorkmids)  Comestibles(B  f - 5 uncursed cram rations  g - a cram ration  Scrolls(B  k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids)  m - a scroll called identify (unpaid, 30 zorkmids)  r - a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids)  Spellbooks(B  n - a spellbook called purple c200 (unpaid, 300 zorkmids)  o - a spellbook called glittering c200 (unpaid, 300 zorkmids)  Potions(B  i - a potion called cloudy c100 (unpaid, 150 zorkmids)  l - a potion called puce c300 (unpaid, 450 zorkmids)  q - a potion called fizzy c250 (unpaid, 375 z@U6orkmids)  Tools(B (1 of 2)@U d h - a whistle called normal  p - a leash (unpaid, 30 zorkmids) (2 of 2)@UIWCgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:150 Dlvl:2 $:32 HP:15(15) Pw:3(3) AC:7 Xp:1/17 Wt:425/750 T:493 ----------(B|.........(B---------(B#(B.........|(B|(B%(B.(B*(B%(B...|(B###(B|........|(B|(B*(B.(B%(B[(B.(B)(B@(B-(B#(B#(B|........|(B------(B|(B@(B......|(B#(B#(B|........|(B------------(B#(B.....|(B|(B)(B?(B].(B*(B*(B.|(B#(B#(B-------.--(B############(B[@UWm+(B..........|(B###(B|....|(B|(B((B[(B.(B((B%(B[(B.|(B#(B#(B######(B|..........|(B#####(B.....|(B|(B?(B%(B+(B((B?(B)(B.|(B#(B#(B#(B|...........(B###(B------(B---------(B#(B#(B###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###(B-@UW-----------(B#(B#(B#(B|....(B>(B.......|(B#################(B#(B-----(B#(B|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#(B-----(B##(B@U=$.(B@(B@U_>BYou see here 8 crossbow bolts.4@U*)(B@(B@U NYou see here a scroll labeled GARVEN DEH.5@U@Up"For you, esteemed creature; only 199 for this scroll labeled GARVEN DEH." --More--@U^y s - a scroll labeled GARVEN DEH (unpaid, 199 zorkmids).306@UQ@U# @Uname@U@^ame@UR @UR +Name an individual object? [ynq] (q) @UW n@UW-What do you want to call? [eh-s or ?*] @U(B.......|(B#################(B#(B-----(B#(B|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#(B-----(B##(B<@U;&In what direction? [47896321><] =@U=@U >You shoot 2 arrows.)(B.(B=@UC4The 1st arrow hits the small mimic!=@U;61 437--More-->@U@Ue4)(B.(B--More--A@U8PThe 2nd arrow hits the small mimic!63D@U D@Ui&In what direction? [47896321><] D@UBi D@Ui rYou shoot 2 arrows.)(B.(BThe 1st arrow hits the small mimic!D@Ui 272 54--More--E@U KYou relinquish a +2 arrow and receive 11 gold pieces in compensation.E@UA 4)(B.(B--More--F@Ul2The 2nd arrow misses the small mimic.F@U+m;83 655--More--G@U/=RYou relinquish a +2 arrow and receive 11 gold pieces in compensation.G@Ua=--More--H@UGcThe small mimic strikes at your displaced image and misses you!4K@U]3In what direction? [47896321><] K@UÍK@UtYou shoot 2 arrows.)(B.(BThe 1st arrow misses the small mimic.K@U;94 764--More--L@UemKYou relinquish a +2 arrow and receive 11 gold pieces in compensation.L@Um4)(B.(B--More--M@U|0The 2nd arrow hits the small mimic.M@U|<205 873--More--M@U You relinquish a +2 arrow and receive 11 gold pieces in compensation.5d(B(B#(BO@U O@UT&In what direction? [47896321><] O@U)(BO@Uz.(BThe arrow misses the small mimic.16 982--More--P@U iYou relinquish a +2 arrow and receive 11 gold pieces in compensation.6R@U R@UV &In what direction? [47896321><] S@Uw)(BS@Uw.(BThe arrow misses the small mimic.27 109 HP:15(15) Pw:3(3) AC:7 Xp:1/17 Wt:41/750 T:506 --More--S@UiYou relinquish a +2 arrow and receive 11 gold pieces in compensation.7V@Un V@Uт&In what direction? [47896321><] V@U)(BV@U.(BV@UtThe arrow hits the small mimic!08m(B)(BX@U]9@(Bd(B(B-(B.(B@(BY@U({&In what direction? [47896321><] Y@UNZY@UZYou shoot 2 arrows.)(B.(BThe 1st arrow misses the small mimic.38 2039--More--Z@UKYou relinquish a +2 arrow and receive 11 gold pieces in compensation.Z@U3)(B.(B--More--[@Ub0The 2nd arrow hits the small mimic.[@Ub;49 318--More--[@UhYou relinquish a +2 arrow and receive 11 gold pieces in compensation.10d(B(B.(B]@U ]@U=&In what direction? [47896321><] ]@U$4 ]@UT4 sYou shoot 2 arrows.)(B.(BThe 1st arrow misses the small mimic.]@Uw4 ;60 427--More--^@UKYou relinquish a +2 arrow and receive 11 gold pieces in compensation.^@U3)(B.(B--More--^@U&0The 2nd arrow hits the small mimic.^@Uv271 53--More--_@UF You relinquish a +2 arrow and receive 11 gold pieces in compensation.1.(Bd(B(B.(Ba@Ura a@Ua&In what direction? [47896321><] a@U?)(Ba@U?z.(BThe arrow misses the small mimic.82 646--More--b@UTYou relinquish a +2 arrow and receive 11 gold pieces in compensation.d(B(B[(Bb@UMT--More--c@UcThe small mimic strikes at your displaced image and misses you!2d@U d@U &In what direction? [47896321><] e@UKv)(Be@Uv.(Be@UvThe arrow hits the small mimic!53%(B.(Bd(B(Bf@U f@U &In what direction? [47896321><] f@Uі )(Bf@U =.(BThe arrow hits the small mimic!f@U ;93 754--More--g@UiYou relinquish a +2 arrow and receive 11 gold pieces in compensation.4%(Bd(B(Bj@Uv Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 35 +2 arrows (in quiver)  d - 34 +0 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  j - a cloak called white c80 (unpaid, 120 zorkmids)  Comestibles(B  f - 5 uncursed cram rations  g - a cram ration  Scrolls(B  k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids)  m - a scroll called identify (unpaid, 30 zorkmids)  r - a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids)  s - a scroll called GARVEN DEH c100 (unpaid, 199 zorkmids)  Spellbooks(B  n - a spellbook called purple c200 (unpaid, 300 zorkmids)  o - a spellbook called glittering c200 (unpaid, 300 zorkmids)  Potions(B  i - a potion called cloudy c100 (unpaid, 150 zorkmids)  l - a potion called puce c300 (unj@Ugpaid, 450 zorkmids)  q - a potion called fizzy c250 (unpaid, 375 zorkmids) (1 of 2)l@U Tools(B  h - a whistle called normal  p - a leash (unpaid, 30 zorkmids)  t - a horn called normal (unpaid, 22 zorkmids) (2 of 2)m@UCgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:293 Dlvl:2 $:175 HP:15(15) Pw:3(3) AC:7 Xp:1/17 Wt:434/750 T:514 ----------(B|.........(B---------(B#(B.........|(B|(B%(B.(B*(B%(B...|(B###(B|........|(B|(B*(B@(B%(B[(B.(B)(B.(B-(B#(B#(B|........|(B------(B|...(Bd(B(B.(B@(B.|(B#(B#(B|........|(B------------(B#(B.....|(B|(B)(Bm(B..(B*(B*(B.|(B#(B#(B-------.-m@Uנ-(B############(B+(B..........|(B###(B|....|(B|.(B)(B.(B((B%(B[(B.|(B#(B#(B######(B|..........|(B#####(B.....|(B|(B?(B%(B+(B((B?(B)(B.|(B#(B#(B#(B|...........(B###(B------(B---------(B#(B#(B###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###m@U(B------------(B#(B#(B#(B|....(B>(B.......|(B#################(B#(B-----(B#(B|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#(B-----(B##(Bn@Uߵ /What do you want to ready? [- acd or ?*] o@UP Weapons(B a - a +1 dagger (alternate weapon; not wielded) c - 35 +2 arrows (in quiver) d - 34 +0 arrows(end) p@Uq+---------.................|(Bp@U8d - 34 +0 arrows (in quiver).r@U r@U/&In what direction? [47896321><] r@UH )(Br@U x.(BThe arrow misses the small mimic.4 63--More--s@U1`You relinquish a +0 arrow and receive 1 gold piece in compensation.5.(B*(Bd(B(Bu@Uc u@U&In what direction? [47896321><] u@UA]u@Up]You shoot 2 arrows.)(B.(BThe 1st arrow hits the small mimic.--More--v@U:You kill the small mimic!%(Bv@U586 8812(12) AC:7 Xp:2/79 Wt:432/750 T:15 Welcome to experience level 2.1)(Bv@U B.(B)(B%(B)(Bv@UFD%(B7 7--More--w@U$You relinquish a +0 arrow and receive 1 gold piece in compensation.6d(B(B[(B)(By@Uu 7.(B@(B@(B.(B.(Bd(B(B%(Bz@U%.(B@(Bz@U Things that are here: a small mimic corpse a +0 arrow 6 +2 arrows--More--~@U*:~@U*~Sirius picks up a harp.8d(B(B.(B~@UF Pick up what?  Weapons(B a - a +0 arrow b - 6 +2 arrows Comestibles(B c - a small mimic corpse(end) @U +@U ----------------(B#(B.....|(B@UŲ M"For you, esteemed creature; only 33 per arrow."--More--@U- gu - 6 +2 arrows (unpaid, 198 zorkmids)..(Bd(B(B@U- 7Sirius drops a harp.9((Bd(B(B@U1< @U< -What do you want to drop? [$a-u or ?*] @U;  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 35 +2 arrows  d - 31 +0 arrows (in quiver)  u - 6 +2 arrows (unpaid, 198 zorkmids)  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  j - a cloak called white c80 (unpaid, 120 zorkmids)  Comestibles(B  f - 5 uncursed cram rations  g - a cram ration  Scrolls(B  k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids)  m - a scroll called identify (unpaid, 30 zorkmids)  r - a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids)  s - a scroll called GARVEN DEH c100 (unpaid, 199 zorkmids)  Spellbooks(B  n - a spellbook called purple c200 (unpaid, 300 zorkmids)  o - a spellbook called glittering c200 (unpaid, 300 zorkmids)  Potions(B  i - a potion called cloudy c100 (unpaid, 150 zorkmids)  @Uw Jl - a potion called puce c300 (unpaid, 450 zorkmids) (1 of 2)@U+----------(B|.........(B---------(B#(B.........|(B|(B%(B.(B*(B%(B...|(B###(B|........|(B|(B*(B.(B%(B[(B.(B)(B@(B-(B#(B#(B|........|(B------(B|.......|(B#(B#(B|........|(B------------(B#(B.....|(B|(B)(B@(B..(B*(B*(B.|(B#(B#(B-------.--(B############(B+(B..........|(B###(B|....|(B|.(B((B..(B%(B[(B.|(B#(B[11@U;26H#(B######(B|..........|(B#####(B.....|(B|(Bd(B(B)(B+(B((B?(B)(B.|(B#(B#(B#(B|...........(B###(B------(B---------(B#(B#(B###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###(B------------(B#(B#(B#(B|....(B>(B.......|(B#################(B#(B@UZ-----(B#(B|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#(B-----(B##(B@UCgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:587 Dlvl:2 $:177 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:437/750 T:519 You drop 6 +2 arrows (unpaid, 198 zorkmids).@U&1--More--@U| kSirius picks up a scroll.20.(Bd(B(B@Uu 3)(B@(B@U.v x Things that are here: a harp 7 +2 arrows a crude ring mail--More--@U7d(B(B.(B)(B@UTSirius eats a small mimic corpse.1@U@ Pick up what?  Weapons(B a - 7 +2 arrows Armor(B b - a crude ring mail Tools(B c - a harp(end) @U +@U(-@U#0 +@UM-------------(B#(B.....|......|(B###(B|....|(B@UM"For you, good creature; only 75 for this harp."--More--@UOv - a harp (unpaid, 75 zorkmids).62@Ux @Ux # @U{name@U ame@U;@U;+Name an individual object? [ynq] (q) @U9 n@UV9.What do you want to call? [eh-tv or ?*] @UbCall a harp: @Uph@Ua@U r@U p@Up  @Uc@U5@U0@Um@U%)(B@(B@Ub Things that are here: a +0 arrow a cram ration--More--@U]G3@U)(B@(B@UpYou see here a rainbow spellbook.4@(B.(B@UL @U _"For you, esteemed creature; only 450 for this rainbow spellbook."--More--@U ^w - a rainbow spellbook (unpaid, 450 zorkmids).515@U# @Uname@U<ame@U @U +Name an individual object? [ynq] (q) @U n@U /What do you want to call? [eh-tvw or ?*] @Uȭ (Call a rainbow spellbook: @U'S r@U a@UDi@U5n@U pb@Uo@Uw@UJv @UGc@U9 3@U> 0@UT 0@U}@U .(B@(B@U܆ 8You see here a bag.6@UH@UOHP"For you, honored creature; only 150 for this bag."--More--@U!x - a bag (unpaid, 150 zorkmids).267)(B.(Bd(B(B@UX@U# @U name@U ame@U%@UY+Name an individual object? [ynq] (q) @U& n@UW0What do you want to call? [eh-tv-x or ?*] @UTp@UzpCall a bag: @U?b@UO: a@U g@Ua @Uc@U1@UI0@U80@U> @U` (@Uyh@Uo@Ul@Ud@Ui@UENn@U g@U( ?@Ub{)@U @U4.(B@(B@U5You see here a scroll labeled THARR.8d(B(B.(B@U$@UY$p"For you, most gracious creature; only 150 for this scroll labeled THARR." --More--@U y - a scroll labeled THARR (unpaid, 150 zorkmids)..(Bd(B(B@U'31--More--@UpSirius drops a scroll.9?(Bd(B(B@U @U # @Uname@U ame@U@U3+Name an individual object? [ynq] (q) @U n@U0What do you want to call? [eh-tv-y or ?*] @U' @U( #Call a scroll labeled THARR: @UЅT@UH@UT A@U$ R@U R@U @U c@U1@U0@U} @U3.(B@(B@Up3iYou see here a broad pick.30.(Bd(B(B@U @U \"For you, most gracious creature; only 75 for this broad pick."--More--@UCfz - a broad pick (unpaid, 75 zorkmids).d(B(B.(B@U'65--More--@UI.|Sirius picks up a fortune cookie.1d(B(B.(B@Uy6@(B.(B@U%zuYou see here a splint mail.2d(B(B*(B@Uj!6@(B[(B@U!You see here a black gem.3.(B@(B..(Bd(B(B@U3 0@(B*(B@Ut3 2You see here 2 yellowish brown gems.@U3 Sirius drops a fortune cookie.4%(Bd(B(B@U"5@(B*(B.(Bd(B(B.(B@U  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 35 +2 arrows  d - 31 +0 arrows (in quiver)  z - a broad pick (unpaid, 75 zorkmids)  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  j - a cloak called white c80 (unpaid, 120 zorkmids)  Comestibles(B  f - 5 uncursed cram rations  g - a cram ration  Scrolls(B  k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids)  m - a scroll called identify (unpaid, 30 zorkmids)  r - a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids)  s - a scroll called GARVEN DEH c100 (unpaid, 199 zorkmids)  y - a scroll called THARR c10 (unpaid, 150 zorkmids)  Spellbooks(B  n - a spellbook called purple c200 (unpaid, 300 zorkmids)  o - a spellbook called glittering c200 (unpaid, 300 zorkmids)  w - a spellbook call@U7 Ved rainbow c300 (unpaid, 450 zorkmids)  Potions(B (1 of 2)@UOc i - a potion called cloudy c100 (unpaid, 150 zorkmids)  l - a potion called puce c300 (unpaid, 450 zorkmids)  q - a potion called fizzy c250 (unpaid, 375 zorkmids)  Tools(B  h - a whistle called normal  p - a leash (unpaid, 30 zorkmids)  t - a horn called normal (unpaid, 22 zorkmids)  v - a harp called harp c50 (unpaid, 75 zorkmids)  x - a bag called bag c100 (holding?) (unpaid, 150 zorkmids) (2 of 2)@U0YCgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:587 Dlvl:2 $:177 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:651/750 T:535 ----------(B|.........(B---------(B#(B.........|(B|(B%(B.(B*(B%(B...|(B###(B|........|(B|(B*(B.(B%(B[(B.(B)(B@(B-(B#(B#(B|........|(B------(B|.....(B@(B.|(B#(B#(B|........|(B------------(B#(B.....|(B|(B))(B.(B%(B*(B*(B.|(B#(B#(B-------.--(B############(@UYB+(B..........|(B###(B|....|(B|.(B?(B..(Bd(B(B[(B.|(B#(B#(B######(B|..........|(B#####(B.....|(B|.(B)(B.....|(B#(B#(B#(B|...........(B###(B------(B---------(B#(B#(B###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###(B------------(B#(B#(B#(B[@UY:m|....(B>(B.......|(B#################(B#(B-----(B#(B|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#(B-----(B##(B@Uԑ0What do you want to drop? [$a-tv-z or ?*] @UH Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 35 +2 arrows  d - 31 +0 arrows (in quiver)  z - a broad pick (unpaid, 75 zorkmids)  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  j - a cloak called white c80 (unpaid, 120 zorkmids)  Comestibles(B  f - 5 uncursed cram rations  g - a cram ration  Scrolls(B  k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids)  m - a scroll called identify (unpaid, 30 zorkmids)  r - a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids)  s - a scroll called GARVEN DEH c100 (unpaid, 199 zorkmids)  y - a scroll called THARR c10 (unpaid, 150 zorkmids)  Spellbooks(B  n - a spellbook called purple c200 (unpaid, 300 zorkmids)  o - a spellbook called glittering c200 (unpaid, 300 zorkmids)  w - a spellbook call@UVed rainbow c300 (unpaid, 450 zorkmids)  Potions(B (1 of 2)@U)+----------(B|.........(B---------(B#(B.........|(B|(B%(B.(B*(B%(B...|(B###(B|........|(B|(B*(B.(B%(B[(B.(B)(B@(B-(B#(B#(B|........|(B------(B|.....(B@(B.|(B#(B#(B|........|(B------------(B#(B.....|(B|(B))(B.(B%(B*(B*(B.|(B#(B#(B-------.--(B############(B+(B..........|(B###(B|....|(B|.(B?(B..(Bd(B(B@U<*[(B.|(B#(B#(B######(B|..........|(B#####(B.....|(B|.(B)(B.....|(B#(B#(B#(B|...........(B###(B------(B---------(B#(B#(B###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###(B------------(B#(B#(B#(B|....(B>(B.......|(B#################(B#(B-----(B#(B[@UU*17;33H|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#(B-----(B##(B@U*ACgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:587 Dlvl:2 $:177 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:651/750 T:535 You drop a cloak called white c80 (unpaid, 120 zorkmids).46d(B(B.(B@U2 @U\3What do you want to drop? [$a-ik-tv-z or ?*] @Ua Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 35 +2 arrows  d - 31 +0 arrows (in quiver)  z - a broad pick (unpaid, 75 zorkmids)  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  Comestibles(B  f - 5 uncursed cram rations  g - a cram ration  Scrolls(B  k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids)  m - a scroll called identify (unpaid, 30 zorkmids)  r - a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids)  s - a scroll called GARVEN DEH c100 (unpaid, 199 zorkmids)  y - a scroll called THARR c10 (unpaid, 150 zorkmids)  Spellbooks(B  n - a spellbook called purple c200 (unpaid, 300 zorkmids)  o - a spellbook called glittering c200 (unpaid, 300 zorkmids)  w - a spellbook called rainbow c300 (unpaid, 450 zorkmids)  Potions(@UIbYB  i - a potion called cloudy c100 (unpaid, 150 zorkmids) (1 of 2)@U\  l - a potion called puce c300 (unpaid, 450 zorkmids)  q - a potion called fizzy c250 (unpaid, 375 zorkmids)  Tools(B  h - a whistle called normal  p - a leash (unpaid, 30 zorkmids)  t - a horn called normal (unpaid, 22 zorkmids)  v - a harp called harp c50 (unpaid, 75 zorkmids)  x - a bag called bag c100 (holding?) (unpaid, 150 zorkmids) (2 of 2)@U?----------(B|.........(B---------(B#(B.........|(B|(B%(B.(B*(B%(B...|(B###(B|........|(B|(B*(B.(B%(B[(B.(B)(B@(B-(B#(B#(B|........|(B------(B|.....(B@(B.|(B#(B#(B|........|(B------------(B#(B.....|(B|(B))(B.(B%(B*(Bd(B(B.|(B#(B#(B-------.--(B############(B+(B..........|(B###(B|....|(B|.(B?(B...(B[(B.|(B[@U1m#(B#(B######(B|..........|(B#####(B.....|(B|.(B)(B.....|(B#(B#(B#(B|...........(B###(B------(B---------(B#(B#(B###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###(B------------(B#(B#(B#(B|....(B>(B.......|(B#################(B#(B-----(B#(B|..........@U^...(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#(B-----(B##(BCgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:587 Dlvl:2 $:177 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:641/750 T:536 What do you want to drop? [$a-ik-tv-z or ?*] @U@U۩)You don't have that object.--More--@Ua @U3What do you want to drop? [$a-ik-tv-z or ?*] @U&@U'&Never mind.@UE Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Tools u - Unpaid items A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) @UO+@U------(B------------(B#(B.....|(B#######(B+(B..........|(B###(B|....|(B|..........|(B#####(B.....|(B|...........(B###(B------(B#(B..(B<(B........|(B#(B|.(B)(B........|(B#(B---(B###(B------------(B#(B..|(B#################(B...(B#(B What would you like to drop?   Coins(B  A - 177 gold pieces  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b@U  - a +1 bow (weapon in hands)  c - 35 +2 arrows  d - 31 +0 arrows (in quiver)  z - a broad pick (unpaid, 75 zorkmids)  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  Comestibles(B  f - 5 uncursed cram rations  g - a cram ration  Scrolls(B  k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids)  m - a scroll called identify (unpaid, 30 zorkmids)  r - a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids)  s - a scroll called GARVEN DEH c100 (unpaid, 199 zorkmids)  y - a scroll called THARR c10 (unpaid, 150 zorkmids)  Spellbooks(B  n - a spellbook called purple c200 (unpaid, 300 zorkmids) (1 of 2)@Ux +@U!+@U%+@UV -@U+@U&G +@U +@Uy o - a spellbook called glittering c200 (unpaid, 300 zorkmids)  w - a spellbook called rainbow c300 (unpaid, 450 zorkmids)  Potions(B  i - a potion called cloudy c100 (unpaid, 150 zorkmids)  l - a potion called puce c300 (unpaid, 450 zorkmids)  q - a potion called fizzy c250 (unpaid, 375 zorkmids)  Tools(B  h - a whistle called normal  p - a leash (unpaid, 30 zorkmids)  t - a horn called normal (unpaid, 22 zorkmids)  v - a harp called harp c50 (unpaid, 75 zorkmids)  x - a bag called bag c100 (holding?) (unpaid, 150 zorkmids) (2 of 2)@U+@U +@U+@U"H+@U +@U@+@U6  +@U,+  +@UG ----------(B|.........(B---------(B#(B.........|(B|(B%(B.(B*(B%(B...|(B###(B|........|(B|(B*(B.(B%(B[(B.(B)(B@(B-(B#(B#(B|........|(B------(B|.....(B@(B.|(B#(B#(B|........|(B------------(B#(B.....|(B|(B))(B.(B%(B*(Bd(B(B.|(B#(B#(B-------.--(B############(B+(B..........|(B###(B|....|(B|.(B?(B...(B[(B.|(B[@U 1m#(B#(B######(B|..........|(B#####(B.....|(B|.(B)(B.....|(B#(B#(B#(B|...........(B###(B------(B---------(B#(B#(B###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###(B------------(B#(B#(B#(B|....(B>(B.......|(B#################(B#(B-----(B#(B|..........@U ...(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#(B-----(B##(BCgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:587 Dlvl:2 $:177 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:641/750 T:536 You drop a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids).--More--@UXMYou drop a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids).@U--More--@U"MYou drop a scroll called GARVEN DEH c100 (unpaid, 199 zorkmids).@U8"--More--@U)GYou drop a scroll called THARR c10 (unpaid, 150 zorkmids).@Uk--More--@U LYou drop a spellbook called purple c200 (unpaid, 300 zorkmids).@UE--More--@UUPYou drop a spellbook called glittering c200 (unpaid, 300 zorkmids).@U V--More--@UMYou drop a spellbook called rainbow c300 (unpaid, 450 zorkmids).@U߼--More--@U/IYou drop a potion called cloudy c100 (unpaid, 150 zorkmids).@U0--More--@Uէ GYou drop a potion called puce c300 (unpaid, 450 zorkmids).@U --More--@U HYou drop a potion called fizzy c250 (unpaid, 375 zorkmids).@U --More--@U| 4You drop a leash (unpaid, 30 zorkmids).@U| --More--@UT AYou drop a horn called normal (unpaid, 22 zorkmids).@U --More--@UKYou drop a harp called harp c50 (unpaid, 75 zorkmids).357*(B.(Bd(B(B@U# @Uj/Unknown command ' '.@U@U=G@U@U@U} 0What do you want to drop? [$a-hmxz or ?*] @U  Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 35 +2 arrows d - 31 +0 arrows (in quiver) z - a broad pick (unpaid, 75 zorkmids) Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations g - a cram ration Scrolls(B m - a scroll called identify (unpaid, 30 zorkmids) Tools(B h - a whistle called normal x - a bag called bag c100 (holding?) (unpaid, 150 zorkmids)(end) @U) +----------(B|.........(B#(B.........|(B###(B|........|(B#(B|........|(B------(B#(B|........|(B------------(B#(B.....|(B#(B-------.--(B############(B+(B..........|(B###(B|....|(B#(B######(B|..........|(B#####(B.....|(B#(B#(B|...........(B###(B------(B#(B###(B#(B..(B<(B........|(B#[14;1@U O8H(B#(B#(B|.(B)(B........|(B#(B#(B----------.---(B###(B------------(B#(B#(B|....(B>(B.......|(B#################(B-----(B#(B|.............(B###(B|...|(B#(B|............|(B#(B@U /You drop a whistle called normal.--More--@U_ @U_ bUpernavik offers 5 gold pieces for your whistle called normal. Sell it? [ynaq] (y) @UT y@UU 92 8248You sold a whistle called normal for 5 gold pieces.8d(B(B[(B@Un Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 35 +2 arrows d - 31 +0 arrows (in quiver) z - a broad pick (unpaid, 75 zorkmids) Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations g - a cram ration Scrolls(B m - a scroll called identify (unpaid, 30 zorkmids) Tools(B x - a bag called bag c100 (holding?) (unpaid, 150 zorkmids)(end) @U----------(B|.........(B#(B.........|(B###(B|........|(B#(B|........|(B------(B#(B|........|(B------------(B#(B.....|(B#(B-------.--(B############(B+(B..........|(B###(B|....|(B#(B######(B|..........|(B#####(B.....|(B#(B#(B|...........(B###(B------(B#(B###(B#(B..(B<(B........|(B#(B@U[m#(B#(B|.(B)(B........|(B#(B#(B----------.---(B###(B------------(B#(B#(B|....(B>(B.......|(B#################(B-----(B#(B|.............(B#(B@U,!Itemized billing? [yn] (n) @UB y@U8CHA bag called bag c100 (holding?) for 150 zorkmids. Pay? [yn] (n) @U n@UO 3A broad pick for 75 zorkmids. Pay? [yn] (n) @UAu n@Uu?A scroll called identify for 30 zorkmids. Pay? [yn] (n) @U y@U4 6 5You bought a scroll called identify for 30 gold pieces.--More--@U "Thank you for shopping in Upernavik's general store!"9d(B(B%(B*(B@U < Pick up what?  Armor(B a - a cloak called white c80 Scrolls(B b - a scroll called THARR c10 c - a scroll called GARVEN DEH c100 d - a scroll called KERNOD WEL c100 e - a scroll called VERR YED HORRE c80 Spellbooks(B f - a spellbook called rainbow c300 g - a spellbook called glittering c200 h - a spellbook called purple c200 Potions(B i - a potion called fizzy c250 j - a potion called puce c300 k - a potion called cloudy c100 Tools(B l - a whistle called normal m - a harp called harp c50 n - a horn called normal o - a leash(end) @U^ +@U------(B------------(B#(B.....|(B############(B+(B..........|(B###(B|....|(B###(B|..........|(B#####(B.....|(B#(B|...........(B###(B------(B###(B#(B..(B<(B........|(B#(B#(B|.(B)(B........|(B#(B----.---(B###(B------------(B#(B.......|(B#################(B........(B#(B.......|(B#(B.......|(B#@Ur[20;39H(B--------(B#(B##(B Cgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:562 Dlvl:2 $:152 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:348/750 T:539 "For you, good creature; only 120 for this cloak called white c80."@U--More--@U> j - a cloak called white c80 (unpaid, 120 zorkmids).540d(B(B.(B@U Pick up what?  Scrolls(B a - a scroll called THARR c10 b - a scroll called GARVEN DEH c100 c - a scroll called KERNOD WEL c100 d - a scroll called VERR YED HORRE c80 Spellbooks(B e - a spellbook called rainbow c300 f - a spellbook called glittering c200 g - a spellbook called purple c200 Potions(B h - a potion called fizzy c250 i - a potion called puce c300 j - a potion called cloudy c100 Tools(B k - a whistle called normal l - a harp called harp c50 m - a horn called normal n - a leash(end) @UPC +@U&+@U+@U<+@U +@U +@Ur~+@UM?+@UU +@U +@U+@U26+@U +@U[-@UJ-@U------(B------------(B#(B.....|(B############(B+(B..........|(B###(B|....|(B###(B|..........|(B#####(B.....|(B#(B|...........(B###(B------(B###(B#(B..(B<(B........|(B#(B#(B|.(B)(B........|(B#(B----.---(B###(B------------(B#(B.......|(B#################(B........(B#(B.......|(B#(B.......|(B#@Us[20;39H(B--------(B#(B##(B Cgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:562 Dlvl:2 $:152 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:358/750 T:540 "For you, honored creature; only 150 for this scroll called THARR c10."--More--@UBy - a scroll called THARR c10 (unpaid, 150 zorkmids).@U9--More--@U9["For you, esteemed creature; only 199 for this scroll called GARVEN DEH c100."@Un --More--@US j s - a scroll called GARVEN DEH c100 (unpaid, 199 zorkmids).--More--@UlW"For you, good creature; only 150 for this scroll called KERNOD WEL c100."@U!m --More--@Uj r - a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids).--More--@UZ"For you, good creature; only 120 for this scroll called VERR YED HORRE c80."@U --More--@Ux^ k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids).@U--More--@U V["For you, esteemed creature; only 450 for this spellbook called rainbow c300."@U-V --More--@UJ [ w - a spellbook called rainbow c300 (unpaid, 450 zorkmids).@UJ --More--@U}dl"For you, most gracious creature; only 300 for this spellbook called glittering c200."--More--@UX @UYZo - a spellbook called glittering c200 (unpaid, 300 zorkmids).--More--@UqV"For you, good creature; only 300 for this spellbook called purple c200."@U --More--@U(B.......|(B#################(B#(B-----(B#(B|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#[21;16@UH(B-----(B##(B Cgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:562 Dlvl:2 $:152 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:618/750 T:541 Call a scroll called THARR c10: @U~T@UH@U[uA@U% R@UFR@UH @U3gc@U31@UE 0@U  0@Uk@Ut1What do you want to read? [km-orswy or ?*] @UD ` Scrolls(B k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids) m - a scroll called identify r - a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids) s - a scroll called GARVEN DEH c100 (unpaid, 199 zorkmids) y - a scroll called THARR c100 (unpaid, 150 zorkmids) Spellbooks(B n - a spellbook called purple c200 (unpaid, 300 zorkmids) o - a spellbook called glittering c200 (unpaid, 300 zorkmids) w - a spellbook called rainbow c300 (unpaid, 450 zorkmids)(end) @U(+----------(B|.........-(B#(B.........||(B###(B|........|(B-(B#(B#(B|........|(B------|(B#(B#(B|........|(B------------(B#(B.....||(B#(B#(B-------.--(B############(B+(B..........|(B###(B|....||(B#(B#(B######(B|..........|(B#####(B.....||(B#(B#(B#(B|...........(B###(B------(B@UZ(`As you read the scroll, it disappears.This is an identify scroll.--More--@U z What would you like to identify first?   Weapons(B  z - a broad pick (unpaid, 75 zorkmids)  Armor(B  j - a cloak called white c80 (unpaid, 120 zorkmids)  Comestibles(B  g - a cram ration  Scrolls(B  k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids)  r - a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids)  s - a scroll called GARVEN DEH c100 (unpaid, 199 zorkmids)  y - a scroll called THARR c100 (unpaid, 150 zorkmids)  Spellbooks(B  n - a spellbook called purple c200 (unpaid, 300 zorkmids)  o - a spellbook called glittering c200 (unpaid, 300 zorkmids)  w - a spellbook called rainbow c300 (unpaid, 450 zorkmids)  Potions(B  i - a potion called cloudy c100 (unpaid, 150 zorkmids)  l - a potion called puce c300 (unpaid, 450 zorkmids)  q - a potion called fizzy c250 (unpaid, 375 zorkmids) @Utze[22;1H Tools(B  v - a harp called harp c50 (unpaid, 75 zorkmids) (1 of 2)@UG[ x - a bag called bag c100 (holding?) (unpaid, 150 zorkmids) (2 of 2)@UF +@U@----------(B|.........(B---------(B#(B.........|(B|(B%(B.(B*(B%(Bd(B(B..|(B###(B|........|(B|(B*(B.(B%(B[(B.(B)(B@(B-(B#(B#(B|........|(B------(B|.....(B@(B.|(B#(B#(B|........|(B------------(B#(B.....|(B|(B))(B.(B%(B*(B*(B.|(B#(B#(B-------.--(B############(B+(B..........|(B###(B|....|(B|.(B?(B...(B[(B@U2A.|(B#(B#(B######(B|..........|(B#####(B.....|(B|.(B)(B.....|(B#(B#(B#(B|...........(B###(B------(B---------(B#(B#(B###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###(B------------(B#(B#(B#(B|....(B>(B.......|(B#################(B#(B-----(B#(B@UHA[37m|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#(B-----(B##(B@UYACgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:572 Dlvl:2 $:152 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:613/750 T:541 x - an uncursed oilskin sack (unpaid, 150 zorkmids).@UAR2.(Bd(B(B@U^q @Uq8What do you want to drop? [$a-gi-lnoq-sv-z or ?*] @U@Uң&Never mind.@UGA Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Tools u - Unpaid items A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) @Uw*+@U(------(B------------(B#(B.....|(B#######(B+(B..........|(B###(B|....|(B|..........|(B#####(B.....|(B|...........(B###(B------(B#(B..(B<(B........|(B#(B|.(B)(B........|(B#(B---(B###(B------------(B#(B..|(B#################(B...(B#(B What would you like to drop?  Weapons(B z - a broad pick (unpaid, 75 zorkmids) Armor(B j - a cloak called white c80 (u@Uenpaid, 120 zorkmids) Scrolls(B k - a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids) r - a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids) s - a scroll called GARVEN DEH c100 (unpaid, 199 zorkmids) y - a scroll called THARR c100 (unpaid, 150 zorkmids) Spellbooks(B n - a spellbook called purple c200 (unpaid, 300 zorkmids) o - a spellbook called glittering c200 (unpaid, 300 zorkmids) w - a spellbook called rainbow c300 (unpaid, 450 zorkmids) Potions(B i - a potion called cloudy c100 (unpaid, 150 zorkmids) l - a potion called puce c300 (unpaid, 450 zorkmids) q - a potion called fizzy c250 (unpaid, 375 zorkmids) Tools(B v - a harp called harp c50 (unpaid, 75 zorkmids) x - an uncursed oilskin sack (unpaid, 150 zorkmids)(end) @U&)+!@UȎ #!@U+"@Uò+"@U+#@U +#@U +$@U@+$@UP+%@U)+%@U) +&@U1W+'@U+h+'@U$----------(B|.........-(B#(B.........||(B###(B|........|(B-(B#(B#(B|........|(B------|(B#(B#(B|........|(B------------(B#(B.....||(B#(B#(B-------.--(B############(B+(B..........|(B###(B|....||(B#(B#(B######(B|..........|(B#####(B.....||(B#(B#(B#(B|...........(B###(B-------(B#(B#(B'@U%[1m###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###(B------------(B#(B#(B#(B|....(B>(B.......|(B#################(B#(B-----(B#(B|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#(B'@U%S[m-----(B##(B Cgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:572 Dlvl:2 $:152 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:613/750 T:542 You drop a cloak called white c80 (unpaid, 120 zorkmids).--More--(@Ue9PYou drop a scroll called VERR YED HORRE c80 (unpaid, 120 zorkmids).(@U9--More--(@UT MYou drop a scroll called KERNOD WEL c100 (unpaid, 150 zorkmids).(@U+U --More--(@U MYou drop a scroll called GARVEN DEH c100 (unpaid, 199 zorkmids).(@Uޯ --More--(@U_ HYou drop a scroll called THARR c100 (unpaid, 150 zorkmids).(@U --More--(@UނLYou drop a spellbook called purple c200 (unpaid, 300 zorkmids).(@U--More--)@UPYou drop a spellbook called glittering c200 (unpaid, 300 zorkmids).)@U--More--)@UMYou drop a spellbook called rainbow c300 (unpaid, 450 zorkmids).)@U--More--)@UzIYou drop a potion called cloudy c100 (unpaid, 150 zorkmids).)@Uz--More--)@UGYou drop a potion called puce c300 (unpaid, 450 zorkmids).)@U--More--)@UHHYou drop a potion called fizzy c250 (unpaid, 375 zorkmids).)@UI--More--)@UCYou drop a harp called harp c50 (unpaid, 75 zorkmids).)@U--More--)@U3 You drop an uncursed oilskin sack (unpaid, 150 zorkmids).3283*(Bd(B(B)@U )@Uʠ /Unknown command ' '.)@U. )@U?\ )@U*@U*@U {I Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles u - Unpaid items A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) *@UW +,@U> ------(B------------(B#(B.....|(B#######(B+(B..........|(B###(B|....|(B|..........|(B#####(B.....|(B|...........(B###(B------(B#(B..(B<(B........|(B#(B What would you like to drop?  Weapons(B z - a broad pick (unpaid, 75 zorkmids)(end) -@U?fQ/@Up Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 35 +2 arrows d - 31 +0 arrows (in quiver) z - a broad pick (unpaid, 75 zorkmids) Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations g - a cram ration(end) 0@U. ----------(B|.........(B#(B.........|(B###(B|........|(B#(B|........|(B------(B#(B|........|(B------------(B#(B.....|(B#(B-------.--(B############(B+(B..........|(B###(B|....|(B#(B######(B|..........|(B#####(B.....|(B#(B#(B|...........(B###(B------(B#(B###(B#(B..(B<(B........|(B#(B[9;140@U. H1@U]3A broad pick for 75 zorkmids. Pay? [yn] (n) 2@US y2@U 497 77 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:327/750 T:543 A dwarvish mattock; you bought it for 75 gold pieces.--More--4@U4"Thank you for shopping in Upernavik's general store!"4.(B[(B@(Bd(B(B5@U Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 35 +2 arrows d - 31 +0 arrows (in quiver) z - a dwarvish mattock Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations g - a cram ration(end) 8@U7----------(B|.........(B#(B.........|(B###(B|........|(B#(B|........|(B------(B#(B|........|(B------------(B#(B.....|(B#(B-------.--(B############(B+(B..........|(B###(B|....|(B#(B######(B|..........|(B#####(B.....|(B#(B#(B|...........(B###(B------(B#(B###(B#(B..(B<(B........|(B#(B8@U =a - a +1 dagger (weapon in hand).--More--9@U$b - a +1 bow (alternate weapon; not wielded).5@(B.(B..(Bd(B(B:@Ux :@Ux 1What do you want to wield? [- abcdz or ?*] ;@UR Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 35 +2 arrows d - 31 +0 arrows (in quiver) z - a dwarvish mattock(end) =@Um +------...........|.....|.....|(B------(B=@Un z - a dwarvish mattock (weapon in hands).6.(B@(B.(B*(Bd(B(B?@U ?@U ;b - a +1 bow (weapon in hands).--More--?@Ux9 z - a dwarvish mattock (alternate weapon; not wielded).7d(B(B.(B.(BA@UT Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 35 +2 arrows d - 31 +0 arrows (in quiver) z - a dwarvish mattock (alternate weapon; not wielded) Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations g - a cram ration(end) C@U3----------(B|.........(B#(B.........|(B###(B|........|(B#(B|........|(B------(B#(B|........|(B------------(B#(B.....|(B#(B-------.--(B############(B+(B..........|(B###(B|....|(B#(B######(B|..........|(B#####(B.....|(B#(B#(B|...........(B###(B------(B#(B###(B#(B..(B<(B........|(B#(B@Ut3mC@U9? .What do you want to drop? [$a-gz or ?*] D@UךD@U #You drop a +1 dagger.--More--E@U*E@U*KUpernavik offers 7 gold pieces for your dagger. Sell it? [ynaq] (y) H@UMin18.(Bd(B(BH@U9 + Pick up what?   Weapons(B  a - a +1 dagger  Armor(B  b - a cloak called white c80  Scrolls(B  c - a scroll called THARR c100  d - a scroll called GARVEN DEH c100  e - a scroll called KERNOD WEL c100  f - a scroll called VERR YED HORRE c80  Spellbooks(B  g - a spellbook called rainbow c300  h - a spellbook called glittering c200  i - a spellbook called purple c200  Potions(B  j - a potion called fizzy c250  k - a potion called puce c300  l - a potion called cloudy c100  Tools(B  m - an uncursed oilskin sack  n - a harp called harp c50  o - a whistle called normal (1 of 2)I@UJ1 +I@U K a - a horn called normal  b - a leash (2 of 2)J@USt----------(B|.........(B---------(B#(B.........|(B|(B%(B.(B*(B%(B..(B@(B|(B###(B|........|(B|(B*(B.(B%(B[(B.(B)(B.(B-(B#(B#(B|........|(B------(B|.....(B@(B.|(B#(B#(B|........|(B------------(B#(B.....|(B|(B))(B.(B%(B*(B*(B.|(B#(B#(B-------.--(B############(B+(B..........|(B###(B|....|(B|.(B?(B...(B[(B@Ut7m.|(B#(B#(B######(B|..........|(B#####(B.....|(B|.(B)(Bd(B(B....|(B#(B#(B#(B|...........(B###(B------(B---------(B#(B#(B###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###(B------------(B#(B#(B#(B|....(B>(B.......|(B#################(B#(B-----(B@Uum#(B|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#(B-----(B##(BJ@Uu+Cgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:497 Dlvl:2 $:77 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:327/750 T:548 a - a +1 dagger.9d(B(B.(B.(BM@U50.(B@(B@(B((B%(Bd(B(BM@U %.(B@(BM@Uu You see here a fortune cookie.1*(B*(Bd(B(BN@U?92%(B@(B.(Bd(B(BN@U@(B.(BN@Uİ Things that are here: a scroll labeled PRATYAVAYAH 7 +2 arrows a crude ring mail--More--P@U1<3d(B(B.(B.(BP@U1 Pick up what?  Weapons(B a - 7 +2 arrows Armor(B b - a crude ring mail Scrolls(B c - a scroll labeled PRATYAVAYAH(end) R@U>+R@Uk +------(B------------(B#(B.....|(B######(B+(B..........|(B###(B|....|(BR@Uk f"For you, most gracious creature; only 600 for this scroll labeled PRATYAVAYAH."--More--T@U` T@U`D - a scroll labeled PRATYAVAYAH (unpaid, 600 zorkmids).324d(B(B.(BZ@U' Z@U' # [@Uname[@UVname[@U[@U+Name an individual object? [ynq] (q) [@U n[@U+What do you want to call? [eD or ?*] ]@U+]@U2,)Call a scroll labeled PRATYAVAYAH: ^@U$P_@UR_@UBA_@UT_@Ug Y_@U A`@UM7V`@U[A`@UY`@U| A`@U4 H`@U a@U+ca@UѰ 3b@U0b@U0b@URb@Us*/What do you want to drop? [$a-gzD or ?*] c@U5 c@U@6 OYou drop a scroll called PRATYAVAYAH c300 (unpaid, 600 zorkmids).c@U[6 '27--More--d@U Sirius picks up 6 +2 arrows.5)(B.(Bd(B(Bg@U Pick up what?  Weapons(B a - 7 +2 arrows Armor(B b - a crude ring mail Scrolls(B c - a scroll called PRATYAVAYAH c300(end) i@U+j@U -k@U#k@U >/------(B------------(B#(B.....|(B##########(B+(B..........|(B###(B|....|(Bk@U8>I"For you, good creature; only 33 per arrow."--More--l@Ug }E - 2 +2 arrows (unpaid, 66 zorkmids).96d(B(B)(Bm@U(m@U\22 +2 arrows for 66 zorkmids. Pay? [yn] (n) m@U ym@U 31 118You bought 2 +2 arrows for 66 gold pieces.--More--n@U1"Thank you for shopping in Upernavik's general store!"7d(B(B.(B.(Bo@Ul d8d(B(B)(B?@(Bp@U&-@(B.(Bp@Ur_You see here a fortune cookie.)(Bd(B(Bp@USirius drops 6 +2 arrows.9d(B(B)(Bp@U>60@(B.(B%(Bd(B(Bp@U .(B@(Bp@U} There are many objects here.1.(B@(B.(B.(Bd(B(Bq@U82@(B((Bd(B(B.(Bq@UH@(B.(Bq@UYou see here a flail.3@(Bd(B(B.(B*(B.(Bs@U[4)(B@(B((B@(Bd(B(Bs@U ,@(B.(Bs@U[ "You see here a flail.s@U Sirius picks up 2 yellowish brown gems.5@(B.(B.(Bd(B(B[(Bt@UA6)(B@(B.(Bd(B(Bu@UX7.(B@@#(B#(B.(B.(Bu@U) ^8@(B.(B-(B@(Bw@Ucmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--x@U"Cgmorton the Tenderfoot St:15 Dx:11 Co:13 In:13 Wi:14 Ch:7 Neutral S:431 Dlvl:2 $:11 HP:18(18) Pw:12(12) AC:7 Xp:2/79 Wt:328/750 T:568 ----------(B|.........(B---------(B#(B.........|(B|(B%(B.(B*(B%(B.(B@(B.|(B###(B|........|(B|(B*(B.(B%(B[(B.(B)(B.(B-(B@(B#(B|........|(B------(B|.....(B((B.|(B#(B#(B|........|(B------------(B#(B.....|(B|(B))(B.(B%(B.(B*(B.|(B#(B#(B-------.--(B@U30m############(B+(B..........|(B###(B|....|(B|.(B)(B...(B[(B.|(B#(B#(B######(B|..........|(B#####(B.....|(B|.(B)(B.....|(B#(B#(B#(B|...........(B###(B------(B---------(B#(B#(B###(B#(B..(B<(B........|(B#(B#(B#(B#(B|.(B)(B........|(B#(B#(B#(B----------.---(B###(B------------(B#(B#(B#(B@U.7m|....(B>(B.......|(B#################(B#(B-----(B#(B|.............(B#(B###(B|...|(B#(B|............|(B#(B#(B|....(B#(B|............|(B#(B##(B....|(B--------------(B#(B-----(B##(By@UgA9d(B(By@UsU70d(B(B((Bz@U11.(B-(Bd(B(B@(B#(Bz@U, 2.(B#(Bd(B(B@(B#(Bz@Ul 3d(B(B#(B@(B#(B{@Ur{4#(B#(B@(B#(B{@UK5d(B(B#(B#(B#(B@(B#(B{@U {6#(B#(B@(B#(B{@U'{7#(B#(B@(B#(B{@UM 8#(B#(B#(B@(B#(B|@U}9#(B#(B@(B##(B|@U,G ~80#(B#(B@#(B#(B|@Ud1#(B#(B#(B@(B##(B}@U,a2##(B#(B@(B}@USZ 3#(B#(B#@(B}@Uc M 4#(B.(B@(B}@U^/= 5.(B@(B~@UE G 6@(B.(B~@U͋ V7#(B.(B@#(B@Uo^8#(B@(B.(B@Uc9#(B#(B@(Bd(B(B@U |90#(B@(B.(B#(B@U 1#(B#(B.(Bd(B(B@(B.(B@U<2#(B@(B.(Bd(B(B.(B@UW3#(B@(Bd(B(B.(B#(B@U 4#(B@(Bd(B(B#(B@U5#(B@(B#(Bd(B(B@U+f6#(B@(B#(B#(B#(Bd(B(B@U17#(B@(B#(B#(B#(B#(B@U~8#(B@(B#(B#(B@U  ~9#(B@(B#(B#(B@U] e#(B@(B#(B#(B@U 4 75600You feel tough!You must be leading a healthy life-style.@U1#(B@(B#(B#(B@U|2##(B@(B#(B#(B@Ui z3#(B@#(B#(B#(B@Uu4@(B#(B#(B#(B@U]L5#@(B#(B@U1g6#(B.(B@(B#(B@UR B7.(B@(B@U9S;8.(B@(B@U;9.(B@(B@U5" <10.(B@(B@Ut ;1.(B@(B@U ;2.(B@(B@Uu3#(Bd(B(B@(B.(B@U9}4@#(B.(B.(Bd(B(B@U#x5.(B@#(B.(Bd(B(B.(B@Uedd(B(B#(B#@#(B.(B@Uf6......(B#####(Bd(B(B##(B#@#(B@Ugt23 8#######(Bd(B(B@(B@U]r@U H9d(B(B#(B@Ud\L30d(B(B#(B@UN1d(B(B#(B@UؓQ2d(B(B#(B@UeD 3@UIS O4d(B(B#(B@UO5#(Bd(B(B@U: O6#(Bd(B(B@UcXO7##(Bd(B(B@UK8#(Bd(B(B@U V9d(B(B#@#(B@UX@ ^40d(B(B#@#(B#(B@U ]1d(B(B#@#(B#(B@Uo]2d(B(B#@#(B#(B@U]$]3d(B(B#@#(B#(B@UfS]4d(B(B#@#(B#(B@Uw5d(B(B#(B#@#(B#(B@U m6d(B(B#(B#@#(B#(B@U" l7#(Bd(B(B@#(B#(B@U@U\YYou displaced Sirius.8#@#d(B(B@UȺI9#@#(B#(B@UD50#@#(B#(B@U=5B1@#(B#(B@UUB2@#(B#(B@UK M3@(B.(B#(B@U*<4@(B.(B@U^ Y5.(B#(B@(B@U=B6.(B@(B@U ;7.(B@(B@U'B8.(B@(B@U2l b9.(B@(Bd(B@Us6You begin bashing monsters with your bow.@U>You hit the fox.--More--@U]9The fox just misses!60@U\ @U\Ez - a dwarvish mattock (weapon in hands).--More--@U9:b - a +1 bow (alternate weapon; not wielded).@UXThe fox bites!7 1@U1c @UucYou hit the fox.@UcXThe fox bites!5 2@U& @Ur& You miss the fox.@U& DThe fox bites!3@U& --More--@U% WYour cloak of displacement blocks the fox's attack.3@U~ @U$?You don't know any spells right now.@Uvja4@(Bd(B.(B@U}]g5@(Bd(B.(B.(B@U(Z6@(Bd(B.(B@U K@(Bd(B(B.(B@U5 The fox strikes at your displaced image and misses you!d(B(B#(B--More--@UKThe fox strikes at your displaced image and misses you!7d(B(B#(B@U/ @Ug;b - a +1 bow (weapon in hands).--More--@Uz - a dwarvish mattock (alternate weapon; not wielded).8d(B(B#(Bd(B.(B@Ur @U&In what direction? [47896321><] @UUm@U{m.You kill the fox!%(B@UmLookout 47 2025443837Welcome to experience level 3.9d(B(B##(B@U H.(B#(B@(B@U ?You see here a fox corpse.70@US @U +What do you want to eat? [fg or ?*,] @UU s eat what?  Comestibles(B a - a fox corpse(end) @UK+@U~This fox corpse tastes terrible!1 2 3 4 15 6..(B#(Bd(B(B.(Bd(B@UYou finish eating the fox corpse.7.(B.(Bd(B(B@U9z @Uz <There is nothing here to pick up.@U &a.(B@(Bd(B.(B@U`&Sirius bites the jackal.The jackal is killed!8.(B@U%p9..(Bd(B(Bd(B@U8o1d(B.(B@U{oQSirius just misses the jackal.80@U U.(B@(Bd(B.(B@U lSirius misses the jackal.Sirius bites the jackal.--More--@UoIThe jackal is killed!1%(B@UD1.(B@(B@UuYou see here a jackal corpse.2.(Bd(B(B@UJ +@(B%(B@U"K GYou hear some noises.3@UWsS24@(B.(B@Uda5d(B(B.(B.(B@U` T6d(B(B.(B@U0`7.(Bd(B(B.(B@U6O8.(Bd(B(B@U`9d(B(B%(B.(B@UkH90.(Bd(B(B@UӺ Z1.(Bd(B(B.(B@Uo+K2d(B(B.(B@Uؖ33d(B(B..(B.(B@(B@UD o4.(Bd(B(B.(B@(B@Ue5.(B.(Bd(B(B@UX K6.(Bd(B(B@U؜^7.(B.(Bd(B(B@U N8%(Bd(B(B@U*O9d(B(B..(B@U700.(Bd(B(B@(B##(B@U\s1.(B.(Bd(B(B@#(B@U~>q42@(B#d(B(B#(B@U1 N3d(B(B#(B@Ur?4#d(B(B@UD @5#d(B(B@UER6.(B@#d(B(B@U C#(B#(B#@(B@U 1You hear some noises.@U HSirius is splashed by its acid!7@Uz8@d(B(B#(B##(Bb(B@Uo&In what direction? [47896321><] @U4@U4eYou shoot 2 arrows.The 1st arrow misses the acid blob.--More--@U/The 2nd arrow hits the acid blob!@U?You kill the acid blob!83 9259#(B#(Bd(B(B@U۴ @U+ You displaced Sirius.d(B(B#(B#(B@#(B#(B@UH eYou see here a +0 arrow.10#d(B(B@U@Ud - a +0 arrow (in quiver).561#(B#(Bd(B(B@U)@U)You displaced Sirius.2###(B#(Bd(B(B@(B##(B@UR3##(B#(Bd(B(B@#(B#(B@U/ z4#(B#(Bd(B(B@(B@U^5#(Bd(B(B#(B@(B:(B@U!, 6#(B.(B:(B@(B.(B@Umj~7#(Bd(B(B.(B@(B@UjL@(B.(B@ULThe iguana bites!3 8#(Bd(B(B@U1@Ui&In what direction? [47896321><] @U@U_The arrow misses the iguana.59.(Bd(B(B.(B@UG)(B:(B@(B@U4Sirius bites the iguana.The iguana bites Sirius.420@U@UۼyYou begin bashing monsters with your bow.You hit the iguana.--More--@U &Sirius bites the iguana.@U The iguana is killed!1.(B.(Bd(B(B@U |2d(B(B@(B.(B.(B@U(-@(B.(B@U)tYou see here a +0 arrow.3..(Bd(B(B@U@Uld - a +0 arrow (in quiver).64d(B(B.(B@U7 m5@(B...(Bd(B(B@Uq6@(B.(Bd(B(B.(B@U! }7@(B.(Bd(B(B.(B.(B@Ua\H8d(B(B.(B@U-----(B|...|(B|...|(B..(Bd(B(B.|(B|(B@(B..|(B|....(B|...|(B-----(B@UCgmorton the Lookout St:15 Dx:11 Co:14 In:13 Wi:14 Ch:7 Neutral S:533 Dlvl:3 $:11 HP:24(25) Pw:14(14) AC:7 Xp:3/92 Wt:326/775 T:728 @UTg 59d(B(B.(B.(B@U(m30.(B#@d(B(B<(B@U X1#(B#@(B..(B@UU2@#(Bd(B(B@U z3##(B@(B#(B.(B@Uq4#(B#@(B#(B##(B@U 5#(B@(B#(B#(B#(B@U6#(B@(B#(B##(B@U 7+(B#(B@(B#(B#(B@Ud8@(B#(B#(B@UD&In what direction? [47896321><] @U@U8The door opens.9-----------(B|..........(B-(B|.........(B|.......(B|.....(B------(B@U40-(B@#(B.|(B...(B....(B----(B@Ug1@(B-(B#(B#(B|(B.|(B--(B@U+W2.(B@#(B#(B@U9f3-(B@(Bd(B(B@U @Uz 4#(B@(Bd(B(B#(B@U~You stop. Sirius is in the way!5#(Bd(B(B@U3x6#(B#(B@(B#(B@U 7#(B#(B@(B#d(B(B@UK@UYou displaced Sirius.8#(Bd(B(B@#(B#(B@UC9#(B#(Bd(B(B@(B##(B@U(l50##(Bd(B(B@(B@U< @U@UX c1#(Bd(B(B#@(B@UU2##(B.(B@(B@U)H3<(B@(B@U <4.(B@(B@U)$ V5#(B.(B@#(B@U^6#(B@(B.(B@U~7#(B@(B#(B#(B@UE~8#(B@(B#(B#(B@U1 ~9#(B@(B#(B#(B@Ue& 60#(B@(B#(B#(B@U }1#(B@(B#(B#(B@UJ|2#(B@(B#(B#(B@UF {3#(B@(B#(B#(B@U5Gz4#(B@(B#(B#(B@U$z5#(B@(B#(B#(B@UQ6-(B##(B.(B@(B#(B#(Bd(B(B@U137------------(B@(B............|(B#(B......(B>(B....|(B#(B.........|(B--(B-------(B#(B@U8-(B#(B#@(B#(B|.(B...(B---(B@Ur}9#(B.(B@(B|(B-(B@US\ C70.(B@(B@U` ;1.(B@(B@U[+;2.(B@(B@UMs3d(B(B.(B@(B.(B@U84#(Bd(B(B@(B.(Bi(B.(B.|(B.|(B.|(B.|(B.(B.|(B---(B@U T5.(B.(Bd(B(B.(B@(Bi(B @Ux6.(Bd(B(B.(B@(B @UO# -----------(B |.........|(B |..(B@(B......|(B |..........(B |.........|(B |.........(B+(B -------.---(B@U# Cgmorton the Lookout St:15 Dx:11 Co:14 In:13 Wi:14 Ch:7 Neutral S:583 Dlvl:4 $:11 HP:25(25) Pw:14(14) AC:7 Xp:3/92 Wt:326/775 T:776 @U$  7@USS --------------(B##(B.............|(B#(B|..(Bd(B(B....(B@(B....|(B#(B|............|(B------------(B#(B------.-------(B|..........(B-(B#(B#(B|..........|(B#(B#(B|..........|(B#(B#(B|..........|(B#(B-----(B#(B------------(B###(B|...|(B#(B#(B|...|(B#(B.(B##(B....|(B#(B.|(B|(B<(B..|(B#(B.|(B|....(B#(B[16@US A;51H.|(B|...|(B.|(B-----(B.(B.|(B---(BCgmorton the Lookout St:15 Dx:11 Co:14 In:13 Wi:14 Ch:7 Neutral S:583 Dlvl:3 $:11 HP:25(25) Pw:14(14) AC:7 Xp:3/92 Wt:326/775 T:777 @UT b 8..(Bd(B(Bi(B@U0What do you want to throw? [$a-dzE or ?*] @U@@U&Never mind.@UGN @U}N &In what direction? [47896321><] @U)(B@U.(B@UThe arrow misses the dretch.59.(Bd(B(Bi(B)(B@U~M @UM &In what direction? [47896321><] @U@UƩ`You shoot 2 arrows.The 1st arrow misses the dretch.--More--@U~-The 2nd arrow misses the dretch.@UP3Sirius misses the dretch.--More--@U $The dretch just misses!@UD BSirius misses the dretch.80@U3s @Uis&In what direction? [47896321><] @U3Z@UYZ)The arrow misses the dretch.@UxZP2Sirius misses the dretch.--More--@U 5MThe dretch claws you!2 1@U! 7@(B>(B@U" Sirius misses the dretch.2d(B(B.(Bi(B)(B@U& @U3' &In what direction? [47896321><] @U@U.bYou shoot 2 arrows.The 1st arrow misses the dretch.--More--@U\+The 2nd arrow hits the dretch.@UH]P0Sirius misses the dretch.--More--@UaaZThe dretch escapes downstairs!33)(B@U1.(B@(B@U,There is a staircase down here.@UQyYou see here a +0 arrow.4.(Bd(B(B.(B @U  @U wd - a +0 arrow (in quiver).15.(Bd(B(B @Ue5>(B@(B @UZfnYou see here 3 +0 arrows.6..(Bd(B(B @Uj  @Uyd - 3 +0 arrows (in quiver).47d(B(B.(B @Ue K.(B@(B#(B @U %There is a doorway here. @U You see here a +0 arrow.8>(B.(Bd(B(B @U  @U |d - a +0 arrow (in quiver).59d(B(B.(B@UD90.(B.(Bd(B(B@(B#(B.(B-(B@U1.(B#(B@(B##(B.(B@Uf 42#(B#(B@(B###(B.(B@U3#(B#(B@(B##(B.(B@UG 4.(Bd(B(B##(B#(B@(B.(B.(B.(B..(B--(B@U45.(Bd(B(B###(B#(B-(B@(B-(B..(B|..(B|..(B|.(B|.(B|(B@U 6#(B##(B--(B+(B.(B|.(B@(B@U  Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 35 +2 arrows d - 28 +0 arrows (in quiver) z - a dwarvish mattock (alternate weapon; not wielded) E - 2 +2 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations g - a cram ration(end) @U> --------------(B##(B.............|(B#(B|.......(B>(B....|(B#(B|............|-----------(B#(B------.-------..........(B-(B#(B#(B#(B..........|(B#(B#(B#(B..........|(B#(B#(B##(B..........|(B#(B-----(B#(B###(B-----------(B###(B|...|(B#(B##(B#(B|...|(B#(B--(B+(B-.-(B##(B...@U{ b.|(B#(B|..(B@(B.|(B@U7#(Bd(B(B##(B@(B.(B@U {8#d(B(B#(B@#(B.(B@Uu9#d(B(B#@#(B#(B#(B#(B#(B@Uy800##(B@#(B#(B#(B@UM y51d(B(B#@#(B#(B@UB>2##(B#(B#@#(B#(B#(B@Us3#(Bd(B(B#(B#@(B@U=M@U 4#(B#(B@#(B##(Bd(B(B#(B##(B@U#_5#(B#@(B##(B@U|@U6##(B@(B#d(B(B#(B@U 7+(B@(Bd(B(B##(B@U@U @U5 You displaced Sirius.8#d(B(B@(B##(B@U*o9##(Bd(B(B@(B@UP@U n10d(B(B#@#(B#(B@U 1#(B#(Bd(B(B#(B#@(B##(B@UN3`d(B(B##(B#(B@(B@U}3J2You hear someone cursing shoplifters.@U~@U@UL 3#(Bd(B(B#(B#(B@(B@U u4#(B##(B.(B@(B@UWD5.(B@(B@UbD6.(B@(B@UM~7d(B(B.(B@(B.(B@U"?q8#(B.(B#(B@#(B@US%<9.(B@(B@U.{@U<] "@U'_ "@U_ The door opens.8---------(B...(B$(B....|(BF(B.........|(B........(B+(B---------(B$@U{ $@U{ Ez - a dwarvish mattock (weapon in hands).--More--%@UQb - a +1 bow (alternate weapon; not wielded).9%@Uz %@U[You kill the lichen!99 640-(B&@Uui 1-(B|.(B#@(B#(B|(B%(B-(B'@UV2-(B#(B-(B@(Bd(B(B#(B-(B'@Uu :.(B#(B@(B'@Uu aYou see here a tripe ration.3d(B(B(@U (@U}}F - a tripe ration.34#(B-(Bd(B(B)@U w5d(B(B.(B@(B.(B)@U ]6.(B@d(B(B..(B*@U*@UҌzYou displaced Sirius.7.(B@(Bd(B(B*@UҘ*.(B@(B*@U(sYou see here 141 gold pieces.8d(B(B..(B*@U} *@U 141 gold pieces.740 52 HP:25(25) Pw:14(14) AC:7 Xp:3/96 Wt:37/75 T:849 .(Bd(B(B+@U +@UXYou displaced Sirius.50.(B.(B@(Bd(B(B+@UPn1.(B.(Bd(B(B@(B+@Up ]2d(B(B..(B@(B+@UM h3.(Bd(B(B.(B@(B,@U&In what direction? [47896321><] -@UP-@U/Q/This door is locked./@U /@U%&In what direction? [47896321><] /@UR/@U7SZWHAMMM!!!4.(Bd(B(B3@UD # 4@UO adjust4@U+  4@Uo 1What do you want to adjust? [a-gzEF or ?*] 5@U  Weapons(B a - a +1 dagger b - a +1 bow (alternate weapon; not wielded) c - 35 +2 arrows d - 28 +0 arrows (in quiver) z - a dwarvish mattock (weapon in hands) E - 2 +2 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations g - a cram ration F - a tripe ration(end) 7@U +--------------(B-----------(B##(B.............|(B|.........|(B#(B|.......(B>(B....|(B#(B-(B.........|(B#(B|............|(B###(B|.......(Bd(B(B@(B+(B----------(B#(B------.---(B+(B---(B#(B-----------.........(B-(B#(B#(B#(B##(B###(B.........|(B#(B#(B#(B#(B#(B.........|(B#(B#(B####7@U (B###(B.........|(B#(B-----(B#(B####(B#(B----------(B###(B|...|(B#(B#(B##(B###(B#(B|...|(B#(B--(B+(B-.-(B#(B##(B....|(B#(B|....|(B###(B|(B<(B..|(B#(B|....|(B#(B7@U )Adjust letter to what [h-zA-DG-Z]? 9@U%9@U&NSwapping: a - a dwarvish mattock (weapon in hands).;@U ;@U 2What do you want to use or apply? [a or ?*] ;@U ;@U 5In what direction do you want to dig? [96321>] ;@U=;@UF>6You start digging.5;@U?KYou hit the rock with all your might.6 7 8 9 60 1 2 3..(B.(Bd(B(B.(B.(B.(B;@U5?--More--<@U5 You make an opening in the wall.4d(B(B.(B.(B=@U*5d(B(B.(B.(B#(B@#(B#(B>@Uh6.(Bd(B(B#(B.(B@(B#(B>@U 7.(B#(B#(B@(B#(B>@Uӝ 8#(Bd(B(B@(B#(B?@U9#(Bd(B(B@(B#(B?@U70#(Bd(B(B@(B##(B?@U2 j1#(Bd(B(B@(B@@U U2d(B(B#@#(B@@Uq ~3#(B#@d(B(B#(B#(B@@Uf4@#(B#(Bd(B(BA@UQA@UYou displaced Sirius.5d(B(B@(B#(BA@Ug 6##(Bd(B(B@(B#(BB@U<7#(Bd(B(B@(B#(B+(BB@Uj8#(Bd(B(B@(BC@U &In what direction? [47896321><] C@Uѿ C@UZ The door opens.9d(B(B#(B.|(B-(Bd(B.|(B.|(B--(BF@U2j@(B#(B.(B-(BF@UcThe dingo puppy strikes at your displaced image and misses you!d(B(B#(B--More--H@UeThe dingo puppy strikes at your displaced image and misses you!80H@U? }1@(B#(B#(B.(BJ@UZ J@U You displaced Sirius.2##(B@(Bd(B(B#(BL@U %3M@U24N@Uz5N@U-b - a +1 bow (weapon in hands).N@Uި--More--O@Ua - a dwarvish mattock (alternate weapon; not wielded).6#(Bd(B(BP@U8g7##(B#(B@(BQ@USN8#(B#(BQ@U |#(B#(B@(B#d(B(Bd(BQ@UT cSirius misses the dingo puppy.9.(BR@U &90S@U)1S@U 2T@UΡ53d(BT@U! Sirius misses the dingo puppy.4-(Bd(B(B.(BU@U9 V@UǓ a#(B#(B@(Bd(BV@U( }Sirius misses the dingo puppy.5d(B.(BW@U%F W@UmF 9Sirius bites the dingo puppy.W@UF RThe dingo puppy bites Sirius..(B--More--X@U :You hear some noises.6Z@U;S7.(Bd(B(B[@UD---(B..|(B|(Bd(B#@(B|(B[@UESirius misses the dingo puppy.The dingo puppy bites!19--More--\@U7=,Sirius misses the dingo puppy.\@U=SThe dingo puppy bites!4 8`@Uh9.(B@(B-(Bd(Ba@U`#(B@(B#(B.(Ba@U The dingo puppy is killed!5900.(Bd(B(Bc@Uh1#(B#(B@(Bd(B(B.(Bc@U `2d(B(B#@(B.(Bd@Uْ3-(B|(B#(B.(Bd(B(B#(B-(B@(B-(Bd@U A 4#(B.(B#@(B..(Bd(B(Be@Uazq5@(B-(Bd(B(B.(Be@U[y6#(B@(Bd(B(B-(B.(Bf@UCf@UYou displaced Sirius.7d(B(B#(B@(Bg@U&8d(B(B#(B@(B#(Bh@U69#(B@(B#(B#(Bh@U> 10d(B(B#(B@(B#(B#(Bj@U1j@U_ 2k@UDB3#d(B(Bk@UG4#(B#(Bl@U"l@UZ q5@#d(B(B#(B#(Bm@Ulv6#(B#(B#@(B#(Bm@UU 7n@U!\78d(B(B#(Bn@UY9d(B(B#(Bo@Ul 20d(B(B#(B@(B#(B#(Bp@U:1d(B(B#(B@(B#(B##(Bp@Ui 2d(B(B#(B#(B@(B#(B#(Bq@U|3#(B@(B#(B#(Bq@UQ d4@(B#(B#(Br@Un O5d(B(B#(Bs@Uf6s@U* s@U* You displaced Sirius.87#(B@(B#(Bd(B(Bt@UY 8@(B#(B.(B#(B#(B#(Bu@UjF9@(B.(Bu@UjG30@(B.(Bu@Up <1@(B.(Bu@Uw<2@(B.(Bv@U`<3@(B.(Bv@U<4@(B.(Bv@UL B5.(B@(Bw@UK96.(B@(Bw@Ua7.(B@(Bd(B(Bw@U k8d(B(B.(B@(B..(Bw@UR h9d(B(B.(B.(B@(Bx@UTk40..(Bd(B(B@(B.(Bx@Ux@U6rYou displaced Sirius.1@(B.(Bd(B(Bx@U+ B2@(B.(Bx@U> t3d(B(B@(B.(B.(Bx@Uz4.(B@(B.(Bd(B(B.(By@Uq205@(B.(Bd(B(B.(By@U n6@d(B(B.(B.(B.(By@UV `7#@d(B(B.(B#(By@Un8@(B-(Bd(B(B#(Bz@Uo9#(B.(B#@(B#(B{@Uv50@(B#(B#(B#(B|@U1z1#@(Bd(B(B#(B.(B}@UDz2@(B-(Bd(B(B.(B#(B}@U o3#(B.(B#@(B#(B~@U+p#(B#(B#(B@(B##(B~@UzR14You hear someone cursing shoplifters.~@UP~5##(B#(B#@(B#(B~@U/ 6#(B#(B#(B@(B##(B~@UR z7##(B#(B#@(B#(B@U8#(B#(B#(B@(B##(B@U|9##(B#(B#@(B#(B@UO 60#(B#(B#(B@(B##(B@U |1##(B#(B#@(B#(B@U2#(B#(B#(B@(B##(B@Uo23##(B#(B#@(B#(B@U4#(B#(B#(B@(B#(B@U~5f(B##(B#(B@(B@U ! 6.(Bf(B#(B.(B#(B@(B@U&In what direction? [47896321><] @U')(B@U}k.(BThe arrow misses the kitten.)(Bf(B@Uf6The kitten bites!17 7@U@ @U &In what direction? [47896321><] @UC@UbYou shoot 2 arrows.The 1st arrow misses the kitten.--More--@U ,The 2nd arrow hits the kitten.@Ue4The kitten bites!6 8@UK: @U: oYou begin bashing monsters with your bow.You hit the kitten.x(B@U: --More--@U 6The kitten bites!1@UC The kitten bites!6(25) Pw:14(14) AC:7 Xp:3/96 Wt:34/75 T:968  9@Ui1FThe kitten bites! The kitten bites!@UV `You begin bashing monsters with your bow. You hit the kitten.@U^ SThe 2nd arrow hits the kitten. The kitten bites!@U WYou shoot 2 arrows. The 1st arrow misses the kitten.@UzV Weapons(B a - a dwarvish mattock (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 35 +2 arrows d - 25 +0 arrows (in quiver) z - a +1 dagger E - 2 +2 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations g - a cram ration F - a tripe ration(end) @U --------------(B-----------(B##(B.............|(B|.........|(B#(B|.......(B>(B....|(B#(B-(B.........|(B#(B|.....(Bx(B......|(B###(B|.........(B+(B#(B-----------(B#(B------.---(B+(B---(B#(B----------.(B#(B..........(B-(B#(B#(B#(B##(B###(B#(B..........|(B#(B#(B#(B#(B#(B#(B..........|@US (B#(B#(B####(B###(B#(B..........|(B#(B-----(B#(B####(B#(B#(B-----------(B###(B|...|(B#(B#(B##(B###(B#(B#(B|...|(B#(B--(B+(B-.-(B#(B####(B##(B....|(B#(B|....|(B###(B#(B----(B|(B<(B..|(B#(B|....|(B#(B#(B|..|(B@U&In what direction? [47896321><] @U(@U#)PThe arrow misses the kitten..(BZ(B@Uz)3The kitten bites!3 70d(B(B@U{ @U &In what direction? [47896321><] @UY@UYYbYou shoot 2 arrows.The 1st arrow misses the kitten.--More--@U,The 2nd arrow hits the kitten.@U1The kitten bites!2#(Bd(B(BThe kitten bites!0--More--@U0rYou die...@UА--More--@U-F @U{F 9Do you want your possessions identified? [ynq] (n) @U y Weapons(B a - a +0 dwarvish mattock (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 35 +2 arrows d - 22 +0 arrows (in quiver) z - a +1 dagger E - 2 +2 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations g - an uncursed cram ration F - an uncursed tripe ration(end) @Ub --------------(B-----------(B##(B.............|(B|.........|(B#(B|.......(B>(B....|(B#(B-(B.........|(B#(B|............|(B###(B|.........(B+(B#(B------------(B#(B------Z---(B+(B---(B#(B----------.(B#(B|..........(B-(B#(B#(B#(B##(B###(B#(B|..........|(B#(B#(B#(B#(B#(B#(B|.....@U .....|(B#(B#(B####(B###(B#(B|..........|(B#(B-----(B#(B####(B#(B#(B------------(B###(B|...|(B#(B#(B##(B###(B#(B#(B|...|(B#(B--(B+(B-.-(B#(B####(B##(B....|(B#(B|....|(B###(B#(B----(B|(B<(B..|(B#(B|....|(B#(B#(B|..|(B@U 4Do you want to see your attributes? [ynq] (n) @UA y Final Attributes:  You were fervently aligned. You had automatic searching. You had infravision. You were displaced. You were stealthy. You are dead.--More--@U---------(B-----------........|(B|.........|...(B>(B....|(B#(B-(B.........|........|(B###(B|.........(B+(B#(B-Z---(B+(B---(B#(B----------.(B#(B#(B##(B###(B#(B#(B#(B#(B#(B@U@Do you want an account of creatures vanquished? [ynq] (n) @Um^y Vanquished creatures:  a small mimic a dingo puppy an iguana 2 acid blobs a larva 2 jackals a fox a goblin 3 grid bugs 3 bats 2 lichens  18 creatures vanquished.--More--@U'&-----(B-----------....|(B|.........|....|(B#(B-(B.........|....|(B###(B|.........(B+(B#(B-(B+(B---(B#(B----------.(B###(B###(B##(B#(B##(B###(B#(B#(B#(B###(B#(B#(B####(B###(B#(B----(B#(B#(B|..|(B##(B#(B|..|(BDo you want to see your conduct? [ynq] (n) @U!y Voluntary challenges:  You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--@Uq --------------(B-----------.............|(B|.........||.......(B>(B....|(B#(B-(B.........||............|(B###(B|.........(B+(B#(B------Z---(B+(B---(B#(B----------.(B#(B#(B##(B###(B#(B#(B#(B#(B#(B@U2r  ----------  / \  / REST \  / IN \  / PEACE \  / \  | cgmorton |  | 152 Au |  | killed by a |  | kitten |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye cgmorton the Ranger... You died in The Dungeons of Doom on dungeon level 3 with 725 points, and 152 pieces of gold, after 970 moves. You were level 3 with a maximum of 25 hit points when you died. --More--@Uk --More--@U You didn't beat your previous score of 22876 points.  No Points Name Hp [max]  1 18681444 Korgoth-Bar-Hum-Mal-Neu (Art) ascended to  demigod-hood. 349 [434]  2 18256980 xvdl-Rog-Hum-Mal-Cha (Art) ascended to demigod-hood. 475 [475]  3 11940062 Shabby-Wiz-Hum-Mal-Cha ascended to demigod-hood. 1086 [1086]  45 26958 Kai-Cav-Hum-Fem-Neu died in The Dungeons of Doom on  level 5 [max 12]. Killed by a bolt of fire. - [89]  46 25528 brocktoon-Ran-Dro-Mal-Cha died in The Dungeons of  Doom on level 7 [max 11]. Killed by a tiger. - [45]  47 22876 brocktoon-Ran-Dro-Mal-Cha died in The Dungeons of (B  Doom on level 8. Killed by an invisible stalker. - [62](B  @U  725 cgmorton-Ran-Hob-Mal-Neu died in The Dungeons of Doom (B  on level 3 [max 4]. Killed by a kitten. - [25](B  48 22808 Jawawen-Kni-Hum-Fem-Law died in The Gnomish Mines on  level 7 [max 8]. Killed by a gray unicorn. - [67]  49 21414 Canrab-Ice-Hum-Mal-Neu died in The Gnomish Mines on  level 8 [max 9]. Killed by a jaguar. - [55] --More--@UV [?1049l