BĚSVĆż [?1049hThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). BĚSV"ú WShall I pick a character's race, role, gender and alignment for you? [ynq] DĚSVgYnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Archeologist  f - an Artist  g - an Assassin  h - an Augurer  i - a Barbarian  j - a Bard  k - a Binder  l - a Bleeder  m - a Bloodseeker  n - a Bosmer  o - a Bully  p - a Camperstriker  q - a Caveman/Cavewoman  r - a Chevalier  s - a Convict  t - a Cook  u - a Courier (1 of 5)FĚSV (0 v - a Cruel Abuser  w - a Death Eater  x - a Diver  y - a Doll Mistress  z - a DQ Slime  A - a Drunk  B - a Dunmer  C - an Electric Mage  D - an Elph  E - an Erdrick  F - a Failed Existence  G - a Feat Master  H - a Firefighter  I - a Flame Mage  J - a Foxhound Agent  K - a Gamer  L - a Gangster  M - a Geek  N - a Gladiator  O - a Goff  P - a Graduate  Q - a Gunner  R - a Healer (2 of 5)GĚSVja* S - an Ice Mage  T - an Intel Scribe  U - a Jedi  V - a Jester  W - a Knight  X - a Korsair  Y - a Ladiesman  Z - a Librarian  a - a Locksmith  b - a Lunatic  c - a Mahou Shoujo  d - a Monk  e - a Murderer  f - a Musician  g - a Mystic  h - a Necromancer  i - a Ninja  j - a Nobleman/Noblewoman  k - an Officer  l - an Ordinator  m - an Otaku  n - a Paladin  o - a Pickpocket (3 of 5)IĚSVM+ +Choosing Race Pick the race of your Jedi   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - ancient  h - angbander  i - angel  j - aquarian  k - argonian  l - asgardian  m - bastard  n - batman  o - breton  p - centaur  q - clockwork automaton  r - cockatrice  s - cortex  t - curser  u - deathmold (1 of 5)PĚSVFvŘ v - devil  w - doppelganger  x - dragon  y - drow  z - dwarf  A - elemental  B - elf  C - ent  D - fenek  E - fiend  F - gastly  G - gigant  H - gnome  I - grid bug  J - haxor  K - hemi-doppelganger  L - hemophage  M - herbalist  N - heretic  O - hobbit  P - homicider  Q - human  R - illithid (2 of 5)RĚSV`‰ 2 +Use hybrid races? [yn] (n) UĚSV˝wžnChoosing Gender Pick the gender of your human Jedi  m - male f - female * - Random ! - Quit(end) WĚSVĹ0+Choosing Alignment Pick the alignment of your male human Jedi  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) `ĚSVNá b+`ĚSVĺƒ ?---.----(B+(B.(B$(B...(B.(B|(B|(B...(Bd(B(B..(B|(B|(B..(B.(B.(B@(B.(B|(B-(B......(B|(B|(B...(B.(B..(B.(B.(B......(B|(B--------(B`ĚSVf„ řBrocktoon the Youngling St18 Dx7 Co11 In6 Wi10 Ch8 JedHumMalCha S0 Dlvl:1 $0 HP 25(25)  Pw 10(10)  AC8 Xp1/0 T1 It is written in the Book of the Dark Side:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Dark Side seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Youngling, have been heralded from birth as the instrument of the Dark Side. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny ha`ĚSV–„ as come. For the sake of us all: Go bravely with the Dark Side!--More--cĚSVÂďŕ---.----(B+(B.(B$(B...(B.(B|(B|(B...(Bd(B(B..(B|(B|(B..(B.(B.(B@(B.(B|(B-(B......(B|(B|(B...(B.(B..(B.(B.(B......(B|(B--------(BcĚSV… cĚSV˘ eHello brocktoon, welcome to SlashEMExtended! You are a chaotic male human Jedi.--More--eĚSVC eĚSVoíYou are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--kĚSVƒç' kĚSVÁçPanics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy--More--qĚSVűť' qĚSV>ź)The moon is waxing tonight.uĚSVę Armor(B a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls(B d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Tools(B c - an uncursed +1 red lightsaber (weapon in hand) {24}(end) ĚSVit*---.----(B+(B.(B$(B...(B.(B|(B|(B...(Bd(B(B..(B|(B|(B..(B.(B.(B@(B.(B|(B 25(25)  Pw 10(10)  AC8 Xp1/0 T1€ĚSVĘ řSLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enha€ĚSVü lncing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--„ĚSV9âřLater, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. [18;1„ĚSV†âuHA scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--†ĚSV/ŽřHeaded by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David †ĚSV˛Ž[17;1HHairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More--ĚSVš řWindows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending wĚSVjš 8ith SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More--ĚSVˆ řPaul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest versiĚSVbˆ *on being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. --More--ĚSVć ÚLief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. --More--‘ĚSVą\ řJNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was r‘ĚSVő\ zemoved in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first --More--’ĚSVzZřversion to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the relea’ĚSVÎZse of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. --More--’ĚSV÷…Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Neth’ĚSV5†:ack 3.4 to create SLASH'EM 0.0.7 --More--“ĚSV6ƒřThe Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley “ĚSV{ƒŠ Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke --More--§ĚSV/=ř Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  §ĚSVŽ=ö Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop --More--¨ĚSV áŮBrocktoon the Youngling St18 Dx7 Co11 In6 Wi10 Ch8 JedHumMalCha S0 Dlvl:1 $0 HP 25(25)  Pw 10(10)  AC8 Xp1/0 T1---.----(B+(B.(B$(B...(B.(B|(B|(B...(Bd(B(B..(B|(B|(B..(B.(B.(B@(B.(B|(B-(B......(B|(B|(B...(B.(B..(B.(B.(B......(B|(B--------(BąĚSVËăt 25(25)  Pw 10(10)  AC8 Xp1/0 T2@<(BąĚSVâW ¸ 25(25)  Pw 10(10)  AC8 Xp1/0 T3d(B(B@(B.(B.(BąĚSVą1-@(B.(BąĚSVP2ÇYou see here 7 gold pieces {0}. 25(25)  Pw 10(10)  AC8 Xp1/0 T4d(B(B.(B.(B˛ĚSV`D ˛ĚSVťD ˆ7 gold pieces.7 7 25(25)  Pw 10(10)  AC8 Xp1/0 T4ľĚSVkźŚ 25(25)  Pw 10(10)  AC8 Xp1/0 T5.(Bd(B(B@(BľĚSVጠ25(25)  Pw 10(10)  AC8 Xp1/0 T6.(B.(B@d(B(BľĚSV”Z   25(25)  Pw 10(10)  AC8 Xp1/0 T7d(B(B.(B@(BľĚSVâřĂ 25(25)  Pw 10(10)  AC8 Xp1/0 T8#(B.(B,@d(B(B.(B#(BśĚSVSăĂ 25(25)  Pw 10(10)  AC8 Xp1/0 T9,(B*(B@d(B(B.(B#(BˇĚSVFšPick an object.ˇĚSV?đ¸ĚSVmg¸ĚSVłgš, a corridor or a lit corridor (lit corridor) 25(25)  Pw 10(10)  AC8 Xp1/0 T9şĚSVaşĚSV§Pick an object.şĚSVľťĚSV퐝ĚSV ‘ś# iron bars or a tree or a raised drawbridge or a solid rock (solid rock) 25(25)  Pw 10(10)  AC8 Xp1/0 T9żĚSVrżĚSV›Pick an object.żĚSVÉU ŔĚSV ŔĚSVS „* a gem or rock (stone) 25(25)  Pw 10(10)  AC8 Xp1/0 T9ÁĚSVëÍ Z,(B#(B@,(B#(BÁĚSVmÎ ĘYou see here a +0 gray stone. 25(25)  Pw 10(10)  AC8 Xp1/0 T10d(B(B,(B-(BÄĚSVŇ ť 25(25)  Pw 10(10)  AC8 Xp1/0 T11,(B,(Bd(B(B@(BĆĚSVŇů b 25(25)  Pw 10(10)  AC8 Xp1/0 T11ČĚSV ăb 25(25)  Pw 10(10)  AC8 Xp1/0 T11ČĚSV~ Í 25(25)  Pw 10(10)  AC8 Xp1/0 T12,,(B#(B,@(B*(B,d(B(BÉĚSV-g 25(25)  Pw 10(10)  AC8 Xp1/0 T13,(B#(B,(B,@(B,(B,(B,(B-(BĘĚSV…H $ 25(25)  Pw 10(10)  AC8 Xp1/0 T14,(B##(B,@,(B#(B##(B,(B,(B#(B,,,(B,,,(BĘĚSV˝H Z 25(25)  Pw 10(10)  AC8 Xp1/0 T14ĘĚSVa ř  25(25)  Pw 10(10)  AC8 Xp1/0 T15  25(25)  Pw 10(10)  AC8 Xp1/0 T16  25(25)  Pw 10(10)  AC8 Xp1/0 T17  25(25)  Pw 10(10)  AC8 Xp1/0 T18  25(25)  Pw 10(10)  AC8 Xp1/0 T19  25(25)  Pw 10(10)  AC8 Xp1/0 T20  25(25)  Pw 10(10)  AC8 Xp1/0 T21|(B|(B.(B|(B.....(B########(B|(B....(BZ(B..(B.(B,@,(B,,,,,(B#(B|(B.....(B#######(B,(B-+----(B#(B,,,(B,(B[ĘĚSVŽ k34m-(B 25(25)  Pw 10(10)  AC8 Xp1/0 T21ĘĚSVŁŃę  25(25)  Pw 10(10)  AC8 Xp1/0 T22  25(25)  Pw 10(10)  AC8 Xp1/0 T23  25(25)  Pw 10(10)  AC8 Xp1/0 T24-------(B......(B......(B..(B|(B.(BZ(B@,(B,,(B..(B|(B--(BÍĚSVâ 2What do you want to use or apply? [c or ?*] ÍĚSVa%Fc - an uncursed +1 red lightsaber (weapon in hand) {24}.--More--ÎĚSVž ÎĚSV? †You ignite your red lightsaber. 25(25)  Pw 10(10)  AC8 Xp1/0 T25ĎĚSV  ĎĚSV  (You miss the kobold zombie.ĎĚSVŁ  ‡ 25(25)  Pw 10(10)  AC8 Xp1/0 T25The kobold zombie claws you!ĎĚSVĄ Ď 23(25)  Pw 10(10)  AC8 Xp1/0 T25[-2 -> 23] 23(25)  Pw 10(10)  AC8 Xp1/0 T26ÖĚSV’ ÖĚSV­ œYou destroy the kobold zombie!11  23(25)  Pw 10(10)  AC8 Xp1/1 T27%(B×ĚSVÝ ›--(B.(B|(B|(B@(B.(B,(B-(B×ĚSV_ ŠYou see here a kobold corpse {400}. 23(25)  Pw 10(10)  AC8 Xp1/1 T28ŮĚSVýŽ 23(25)  Pw 10(10)  AC8 Xp1/1 T29@(B%(BÜĚSVn‹ Armor(B a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls(B d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Tools(B c - an uncursed +1 red lightsaber (lit) (weapon in hand) {24}(end) ÝĚSVSĘ÷#######(B,,,,,,,(B#######(B,(B##(B#(B,,,(B#(B---.----(B##(B,(B#(B,(B+(B.....(B.(B|(B#(B,,,(B#(B|(B......(B|(B,,,(B#(B|(B..(B.(B.(B<(B.(B|(B 23(25)  Pw 10(10)  AC8 Xp1/1 T29ÝĚSVeĹ{Unknown command ' '. 23(25)  Pw 10(10)  AC8 Xp1/1 T29ŢĚSVĂĆ ŢĚSVÇ# ŢĚSVB adjustŢĚSVC­ ;What do you want to adjust? [a-h or ?*] ßĚSV[ßĚSV'Adjust letter to what [ci-zA-Z]? ŕĚSVŰŕĚSVŻSwapping: a - an uncursed +1 red lightsaber (lit) (weapon in hand) {24}. 23(25)  Pw 10(10)  AC8 Xp1/1 T29áĚSVq áĚSVĄ2What do you want to write with? [- a or ?*] ăĚSVäăĚSVmYou engrave in the floor with an uncursed +1 red lightsaber (lit) (weapon in hand) {24}.--More--äĚSVBĺ  äĚSV„ĺ 5What do you want to engrave in the floor here? ĺĚSVÜEĺĚSV/lćĚSVivbćĚSVLůećĚSVĚvrćĚSV ećĚSV tćĚSVˆ hçĚSVUc çĚSV­cř 23(25)  Pw 10(10)  AC8 Xp1/1 T29 Elb You hear a door crash open. 24(25)  Pw 10(10)  AC8 Xp1/1 T30 Elb éĚSVó éĚSV52What do you want to use or apply? [a or ?*] éĚSVËq éĚSVÎz •Your red lightsaber deactivates. 24(25)  Pw 10(10)  AC8 Xp1/1 T31 Elb ęĚSVšĂ  Armor(B b - an uncursed +0 pair of leather gloves (being worn) {4} c - an uncursed +1 robe (being worn) {16} Scrolls(B d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Tools(B a - an uncursed +1 red lightsaber (weapon in hand) {24}(end) öĚSV¤€ű####(B,,,,(B####(B,(B##(B#(B,,,(B#(B---.----(B##(B,(B#(B,(B+(B.....(B.(B|(B#(B,,,(B#(B|(B......(B|(B,,,(B#(B|(B..(B.(B.(B<(B.(B|(B 24(25)  Pw 10(10)  AC8 Xp1/1 T31 Elb úĚSV) ˆ 25(25)  Pw 10(10)  AC8 Xp1/1 T32@(B.(BúĚSVćX $.(B@(BúĚSVY 5Something is engraved here on the floor.úĚSVe Use "r." to read it. 25(25)  Pw 10(10)  AC8 Xp1/1 T33 Elb ţĚSV×e Armor(B b - an uncursed +0 pair of leather gloves (being worn) {4} c - an uncursed +1 robe (being worn) {16} Scrolls(B d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Tools(B a - an uncursed +1 red lightsaber (weapon in hand) {24}(end) ÍSVđĽ ű####(B,,,,(B####(B,(B##(B#(B,,,(B#(B---.----(B##(B,(B#(B,(B+(B.....(B.(B|(B#(B,,,(B#(B|(B......(B|(B,,,(B#(B|(B..(B.(B.(B<(B.(B|(B 25(25)  Pw 10(10)  AC8 Xp1/1 T33 Elb ÍSVŠReally save? [yn] (n) ÍSVŲyÍSV˙˛Saving...ÍSVw *[?1049lBe seeing you...