`U[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net `U*Restoring save file...`U`U VanJoel the Cooler St:11 Dx:15 Co:18 In:16 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: 12(12)  Pw:7(7) AC:6 Xp:1/0 T:2 You return to level 1 in The Dungeons of Doom.--More--`Uur ----(B+(B-(B|..(Bd(B.|(B...(B@<(B.(B|....|(B------(B`Us VanJoel the Cooler St:11 Dx:15 Co:18 In:16 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:6 Xp:1/0 T:2 Hello VanJoel, the hobbit Ice Mage, welcome back to SlashEM!`U Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)`U[ a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)`Ut3 a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [VanJoel]  role [Ice Mage]  race [hobbit]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)`UU?  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)`U +`U: Select message history display type:  s - single c - combination f - full r - reversed(end) `U48VanJoel the Cooler St:11 Dx:15 Co:18 In:16 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:6 Xp:1/0 T:2 ----(B+(B-(B|..(Bd(B.|(B...(B@<(B.(B|....|(B------(B`U1)What do you want to zap? [f or ?*] `Utn`Un1No count allowed with this command.--More--`U`U)What do you want to zap? [f or ?*] `U`UeNever mind. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:2 `U)# `U`3 Z 12(12)  Pw:7(7) AC:6 Xp:1/0 T:2 `Uy&In what direction? [hykulnjb><] `U͜ `U eNever mind. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:2 `Uy `U &In what direction? [hykulnjb><] `U#`U$eNever mind. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:2 `Uv `Uw &In what direction? [hykulnjb><] `Utf`UfeNever mind. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:2 `Um Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)`UCR a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)`U a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [VanJoel]  role [Ice Mage]  race [hobbit]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)`U9 a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)`U+`UR Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) `U +[?1l>VanJoel the Cooler St:11 Dx:15 Co:18 In:16 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:6 Xp:1/0 T:2 ----(B+(B-(B|..(Bd(B.|(B...(B@<(B.(B|....|(B------(B`U 12(12)  Pw:7(7) AC:6 Xp:1/0 T:3 _(B@(Bd(B`U 12(12)  Pw:7(7) AC:6 Xp:1/0 T:4 @(Bd(B.(B`U53d(B@(B.(B`Uz 12(12)  Pw:7(7) AC:6 Xp:1/0 T:5 You hear someone counting money.`USJ`UJThere is an altar to Air (lawful) here. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:5 `U  12(12)  Pw:7(7) AC:6 Xp:1/0 T:6 ._(Bd(B@(B`U 12(12)  Pw:7(7) AC:6 Xp:1/0 T:7 ..(Bd(B@(B`U'9 Weapons(B a - a blessed +1 quarterstaff (weapon in hands) Armor(B b - an uncursed +0 studded leather armor (being worn) Comestibles(B c - 3 uncursed food rations Scrolls(B e - an uncursed scroll of identify Spellbooks(B h - a blessed spellbook of freeze sphere (0:3) i - a blessed spellbook of cone of cold (0:4) j - a blessed spellbook of confuse monster (0:4) Potions(B d - an uncursed potion of oil Rings(B g - an uncursed +1 ring of adornment Wands(B f - a blessed wand of cold (0:10) Tools(B k - an uncursed oil lamp(end) `U|----(B+(B-(B|.._.|(B....(B<(B.(B|(Bd(B.(B@(B.|(B------(B VanJoel the Cooler St:11 Dx:15 Co:18 In:16 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:6 Xp:1/0 T:7   12(12)  Pw:7(7) AC:6 Xp:1/0 T:7 `UX  12(12)  Pw:7(7) AC:6 Xp:1/0 T:8 d(B@(B.(B.(B`U4  12(12)  Pw:7(7) AC:6 Xp:1/0 T:9 .(B@(B.(B`U`Bs 12(12)  Pw:7(7) AC:6 Xp:1/0 T:10 @(B.(B`U  12(12)  Pw:7(7) AC:6 Xp:1/0 T:11 #(Bd(B@(B.(B`U)You stop. Your winter wolf cub is in the way! 12(12)  Pw:7(7) AC:6 Xp:1/0 T:12 #(B`Us 12(12)  Pw:7(7) AC:6 Xp:1/0 T:13 d(B#(B@(B.(B`UX 12(12)  Pw:7(7) AC:6 Xp:1/0 T:14 d(B0(B#(B@(B#(B`UX With great effort you move the boulder. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:15 #(B0(B#(B#(B@(B#(B`Uh 12(12)  Pw:7(7) AC:6 Xp:1/0 T:16 #(Bd(B#(B@(B#(B`U& 12(12)  Pw:7(7) AC:6 Xp:1/0 T:17 #(Bd(B#(B#(B@(B#(B`U0  12(12)  Pw:7(7) AC:6 Xp:1/0 T:18 #(Bd(B#(B@(B#(B`U  12(12)  Pw:7(7) AC:6 Xp:1/0 T:19 ##(Bd(B#(B@(B#(B#(B`U2 12(12)  Pw:7(7) AC:6 Xp:1/0 T:20 #(B#(B@(Bd(B`U& 12(12)  Pw:7(7) AC:6 Xp:1/0 T:21 #(B@(Bd(B#(B`U& 12(12)  Pw:7(7) AC:6 Xp:1/0 T:22 #(B@(Bd(B#(B`UD 12(12)  Pw:7(7) AC:6 Xp:1/0 T:23 #(B@(Bd(B#(B`U 12(12)  Pw:7(7) AC:6 Xp:1/0 T:24 #(B@(Bd(B#(B`U  12(12)  Pw:7(7) AC:6 Xp:1/0 T:25 #(B@(Bd(B#(B`U 12(12)  Pw:7(7) AC:6 Xp:1/0 T:26 #(B@(Bd(B#(B`UB  12(12)  Pw:7(7) AC:6 Xp:1/0 T:27 #(B@(Bd(B#(B`U 12(12)  Pw:7(7) AC:6 Xp:1/0 T:28 #(B@(Bd(B#(B`U 12(12)  Pw:7(7) AC:6 Xp:1/0 T:29 #(B@(Bd(B#(B`U  12(12)  Pw:7(7) AC:6 Xp:1/0 T:30 #(B@(Bd(B#(B`U? 12(12)  Pw:7(7) AC:6 Xp:1/0 T:31 --(B..(B..(B.(B#(B#(B@(Bd(B#(B`Ur  12(12)  Pw:7(7) AC:6 Xp:1/0 T:32 #(B@(Bd(B#(B`U 12(12)  Pw:7(7) AC:6 Xp:1/0 T:33 -(B.(B##(B@(Bd(B#(B`U  12(12)  Pw:7(7) AC:6 Xp:1/0 T:34 -(B.(B@(Bd(B#(B`UA 12(12)  Pw:7(7) AC:6 Xp:1/0 T:35 -(B.(B@(Bd(B#(B`U  12(12)  Pw:7(7) AC:6 Xp:1/0 T:36 -(B---(B.(B...(B.(B..(B-(B@(B-(Bd(B#(B`UnE 12(12)  Pw:7(7) AC:6 Xp:1/0 T:37 ----(B-(B ||..(B|(B |.....(B@(B..|(B ---(B---(Bd(B----(B#(B`UX 12(12)  Pw:7(7) AC:6 Xp:1/0 T:38 @(Bd(B.(B`U< 12(12)  Pw:7(7) AC:6 Xp:1/0 T:39 @(B..(Bd(B`U 12(12)  Pw:7(7) AC:6 Xp:1/0 T:40 d(B@(B.(B.(B`U  12(12)  Pw:7(7) AC:6 Xp:1/0 T:41 .(B@(B.(Bd(B.(B`U? 12(12)  Pw:7(7) AC:6 Xp:1/0 T:42 @(B.(Bd(B.(B`U* 12(12)  Pw:7(7) AC:6 Xp:1/0 T:43 @(B.(Bd(B.(B`Up'+@(B.(B`U'8Something is engraved here on the headstone.`U'Use "r." to read it. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:44 d(B.(B`U2 `Us/What do you want to read? [eghij or ?*.] `UQ v Scrolls(B e - an uncursed scroll of identify Spellbooks(B h - a blessed spellbook of freeze sphere (0:3) i - a blessed spellbook of cone of cold (0:4) j - a blessed spellbook of confuse monster (0:4) Rings(B g - an uncursed +1 ring of adornment(end) `UC)#(B0(B#(B`Uu)dNever mind. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:44 `U `U 2Specify unknown object by cursor? [ynq] (q) `U*Wq 12(12)  Pw:7(7) AC:6 Xp:1/0 T:44 `U'C  12(12)  Pw:7(7) AC:6 Xp:1/0 T:45 |(B@(Bd(B.(B`UY@(B.(B`UHY8Something is engraved here on the headstone.`UvYUse "r." to read it. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:46 d(B.(B`Uѫ `U/What do you want to read? [eghij or ?*.] `U `U GSomething is engraved here on the headstone.--More--`UR You read: "The Grave of the Unknown Hacker". 12(12)  Pw:7(7) AC:6 Xp:1/0 T:46 `U  12(12)  Pw:7(7) AC:6 Xp:1/0 T:47 |(B.(B@(Bd(B`U6 12(12)  Pw:7(7) AC:6 Xp:1/0 T:48 .(B@(B.(Bd(B`Uv 12(12)  Pw:7(7) AC:6 Xp:1/0 T:49 .(B@(B.(B`U. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:50 .(B@(Bd(B#(B`UC# `U c`UXhat`U6 `U7 (Talk to whom? (in what direction) `Uf `Uef The winter wolf cub barks. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:51 #(B`U# 12(12)  Pw:7(7) AC:6 Xp:1/0 T:52 .(B@(B#(B`U t 12(12)  Pw:7(7) AC:6 Xp:1/0 T:53 #(B@(B`UL 12(12)  Pw:7(7) AC:6 Xp:1/0 T:54 #(B@(B##(B`U{ 12(12)  Pw:7(7) AC:6 Xp:1/0 T:55 #(B@(B`UO  12(12)  Pw:7(7) AC:6 Xp:1/0 T:56 #(B@(B#(B`UN 12(12)  Pw:7(7) AC:6 Xp:1/0 T:57 #(B@(B#(B`Uy 12(12)  Pw:7(7) AC:6 Xp:1/0 T:58 #(B@(B#(B`U 12(12)  Pw:7(7) AC:6 Xp:1/0 T:59 #(B@(B#(B`U!B  12(12)  Pw:7(7) AC:6 Xp:1/0 T:60 d(B#(B@(B#(B`U4 12(12)  Pw:7(7) AC:6 Xp:1/0 T:61 #(B#(B@(B`U^ v 12(12)  Pw:7(7) AC:6 Xp:1/0 T:62 #(B@(B`UAv 12(12)  Pw:7(7) AC:6 Xp:1/0 T:63 #(B@(B`U v 12(12)  Pw:7(7) AC:6 Xp:1/0 T:64 #(B@(B`Ueq v 12(12)  Pw:7(7) AC:6 Xp:1/0 T:65 #(B@(B`UGv 12(12)  Pw:7(7) AC:6 Xp:1/0 T:66 #(B@(B`Uu v 12(12)  Pw:7(7) AC:6 Xp:1/0 T:67 #(B@(B`U` v 12(12)  Pw:7(7) AC:6 Xp:1/0 T:68 #(B@(B`Uv 12(12)  Pw:7(7) AC:6 Xp:1/0 T:69 #(B@(B`U|v 12(12)  Pw:7(7) AC:6 Xp:1/0 T:70 #(B@(B`U9 Weapons(B a - a blessed +1 quarterstaff (weapon in hands) Armor(B b - an uncursed +0 studded leather armor (being worn) Comestibles(B c - 3 uncursed food rations Scrolls(B e - an uncursed scroll of identify Spellbooks(B h - a blessed spellbook of freeze sphere (0:3) i - a blessed spellbook of cone of cold (0:4) j - a blessed spellbook of confuse monster (0:4) Potions(B d - an uncursed potion of oil Rings(B g - an uncursed +1 ring of adornment Wands(B f - a blessed wand of cold (0:10) Tools(B k - an uncursed oil lamp(end) aUB #########(B0(B#(B####(B----(B+(B-(B##(B|.._.|(B##(B....(B<(B.(B|....|(B------(B VanJoel the Cooler St:11 Dx:15 Co:18 In:16 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:6 Xp:1/0 T:70   12(12)  Pw:7(7) AC:6 Xp:1/0 T:70 aUz\ Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)aUcg  +aU(p a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)aU a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [VanJoel]  role [Ice Mage]  race [hobbit]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)aUќ a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [1=on]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)aUVanJoel the Cooler St:11 Dx:15 Co:18 In:16 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:6 Xp:1/0 T:70 --------------(B ||...........|(B |............|(B ---.----.-----(B##(B##(B#(B#(B###(B##############(B#@#(B#####(B0(B#(B####(B----(B+(B-(B##(B|.._.|(B##(B....(B<(B.(B|....|(B------(B aUZ~ 12(12)  Pw:7(7) AC:6 Xp:1/0 T:71 #(B#(B#@#(B aU}t 12(12)  Pw:7(7) AC:6 Xp:1/0 T:72 #(B#(B#@#(B aU 12(12)  Pw:7(7) AC:6 Xp:1/0 T:73 #(B#(B#@#(B#(B aUN  12(12)  Pw:7(7) AC:6 Xp:1/0 T:74 #(B@(B#(B#(B aU 12(12)  Pw:7(7) AC:6 Xp:1/0 T:75 @#(B#(B#(B#(B aU  12(12)  Pw:7(7) AC:6 Xp:1/0 T:76 ##(B@(B#(B###(B aUt\ 12(12)  Pw:7(7) AC:6 Xp:1/0 T:77 @(B#(B##(B aUw  12(12)  Pw:7(7) AC:6 Xp:1/0 T:78 #(B#@#(B aU" 12(12)  Pw:7(7) AC:6 Xp:1/0 T:79 @#(B#(B#(B aU 12(12)  Pw:7(7) AC:6 Xp:1/0 T:80 ##(B@(B#(BaU 12(12)  Pw:7(7) AC:6 Xp:1/0 T:81 @(B#(B##(BaUNh 12(12)  Pw:7(7) AC:6 Xp:1/0 T:82 #@#(BaU  12(12)  Pw:7(7) AC:6 Xp:1/0 T:83 #@#(B#(B#(BaU/ y 12(12)  Pw:7(7) AC:6 Xp:1/0 T:84 #@#(B#(BaUqy 12(12)  Pw:7(7) AC:6 Xp:1/0 T:85 #@#(B#(BaU x 12(12)  Pw:7(7) AC:6 Xp:1/0 T:86 @#(B#(BaU@ T 12(12)  Pw:7(7) AC:6 Xp:1/0 T:87 aUn T 12(12)  Pw:7(7) AC:6 Xp:1/0 T:88 aUT 12(12)  Pw:7(7) AC:6 Xp:1/0 T:89 aUT 12(12)  Pw:7(7) AC:6 Xp:1/0 T:90 aU\T 12(12)  Pw:7(7) AC:6 Xp:1/0 T:91 aU7 T 12(12)  Pw:7(7) AC:6 Xp:1/0 T:92 aUumT 12(12)  Pw:7(7) AC:6 Xp:1/0 T:93 aU?"T 12(12)  Pw:7(7) AC:6 Xp:1/0 T:94 aU T 12(12)  Pw:7(7) AC:6 Xp:1/0 T:95 aU=b 12(12)  Pw:7(7) AC:6 Xp:1/0 T:96 d(BaU2*f 12(12)  Pw:7(7) AC:6 Xp:1/0 T:97 #(BaUq h 12(12)  Pw:7(7) AC:6 Xp:1/0 T:98 #@#(BaUx 12(12)  Pw:7(7) AC:6 Xp:1/0 T:99 #(B#@#(BaUy 12(12)  Pw:7(7) AC:6 Xp:1/0 T:100 #(B#@#(BaUs. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:101 #(B#@#(B#(BaU  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)aU a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)#aU+$aU a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [VanJoel]  role [Ice Mage]  race [hobbit]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)$aU  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [1=on]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)%aU,eVanJoel the Cooler St:11 Dx:15 Co:18 In:16 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:6 Xp:1/0 T:101 --------------(B ||...........|(B###(B#h#(B |............|(B#(B ---.----.-----(B###(B##(B##(B#(B#(B#(B###(B######################(B0(B#(B####(B----(B+(B-(B##(B|.._.|(B##(B....(B<(B.(B|....|(B------(B-aU> 12(12)  Pw:7(7) AC:6 Xp:1/0 T:102 #(B#(Bh(B#(Bd(B0aU:m 12(12)  Pw:7(7) AC:6 Xp:1/0 T:103 #h(B#(B##(B1aU"' 12(12)  Pw:7(7) AC:6 Xp:1/0 T:104 #h#(B#(B#(B2aU 12(12)  Pw:7(7) AC:6 Xp:1/0 T:105 #(B#h#(B#(B3aUOw 12(12)  Pw:7(7) AC:6 Xp:1/0 T:106 #(B#h(B3aU#9 Weapons(B a - a blessed +1 quarterstaff (weapon in hands) Armor(B b - an uncursed +0 studded leather armor (being worn) Comestibles(B c - 3 uncursed food rations Scrolls(B e - an uncursed scroll of identify Spellbooks(B h - a blessed spellbook of freeze sphere (0:3) i - a blessed spellbook of cone of cold (0:4) j - a blessed spellbook of confuse monster (0:4) Potions(B d - an uncursed potion of oil Rings(B g - an uncursed +1 ring of adornment Wands(B f - a blessed wand of cold (0:10) Tools(B k - an uncursed oil lamp(end) 4aUY9##(B#(B#########(B0(B#(B####(B----(B+(B-(B##(B|.._.|(B##(B....(B<(B.(B|....|(B------(B VanJoel the Cooler St:11 Dx:15 Co:18 In:16 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:6 Xp:1/0 T:106   12(12)  Pw:7(7) AC:6 Xp:1/0 T:106 5aU sYou see no objects here. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:106 7aU, 7aUo Pick an object.9aU$5 9aU h a humanoid (hobbit ice mage called VanJoel) 12(12)  Pw:7(7) AC:6 Xp:1/0 T:106 =aUX 12(12)  Pw:7(7) AC:6 Xp:1/0 T:107 #(Bh(B##(B>aUO 12(12)  Pw:7(7) AC:6 Xp:1/0 T:108 ##(B#(Bh(B>aU[9 Weapons(B a - a blessed +1 quarterstaff (weapon in hands) Armor(B b - an uncursed +0 studded leather armor (being worn) Comestibles(B c - 3 uncursed food rations Scrolls(B e - an uncursed scroll of identify Spellbooks(B h - a blessed spellbook of freeze sphere (0:3) i - a blessed spellbook of cone of cold (0:4) j - a blessed spellbook of confuse monster (0:4) Potions(B d - an uncursed potion of oil Rings(B g - an uncursed +1 ring of adornment Wands(B f - a blessed wand of cold (0:10) Tools(B k - an uncursed oil lamp(end) ?aUa H#(B#(B#(B#########(B0(B#(B####(B----(B+(B-(B##(B|.._.|(B##(B....(B<(B.(B|....|(B------(B VanJoel the Cooler St:11 Dx:15 Co:18 In:16 Wi:10 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:6 Xp:1/0 T:108   12(12)  Pw:7(7) AC:6 Xp:1/0 T:108 @aU! 12(12)  Pw:7(7) AC:6 Xp:1/0 T:109 #h#(B#(B@aUl 12(12)  Pw:7(7) AC:6 Xp:1/0 T:110 #(B#(B#h(B@aU)  12(12)  Pw:7(7) AC:6 Xp:1/0 T:111 #(Bh(B##(BAaUDw 12(12)  Pw:7(7) AC:6 Xp:1/0 T:112 ##(B#(Bh(B###(BAaU  12(12)  Pw:7(7) AC:6 Xp:1/0 T:113 #(B#(Bd(Bh(BBaU  12(12)  Pw:7(7) AC:6 Xp:1/0 T:114 ##(B#(B#h#(B#(BCaUe# 12(12)  Pw:7(7) AC:6 Xp:1/0 T:115 #(B#(B#h#(B#(BCaUN 12(12)  Pw:7(7) AC:6 Xp:1/0 T:116 #(B#(B#h#(B#(BCaU 12(12)  Pw:7(7) AC:6 Xp:1/0 T:117 #(B#(B#h(B#(B#(BDaU  12(12)  Pw:7(7) AC:6 Xp:1/0 T:118 #(Bd(Bh(B##(BFaUc 12(12)  Pw:7(7) AC:6 Xp:1/0 T:119 #(B#(B#(Bd(Bh(BFaU  12(12)  Pw:7(7) AC:6 Xp:1/0 T:120 #(Bh#(B#(Bd(B##(BGaUm 12(12)  Pw:7(7) AC:6 Xp:1/0 T:121 d(Bh#(B#(BGaU  12(12)  Pw:7(7) AC:6 Xp:1/0 T:122 #(Bd(Bh#(BHaUp 12(12)  Pw:7(7) AC:6 Xp:1/0 T:123 #(Bd(Bh(B0(BHaU/ With great effort you move the boulder. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:124 #(B#(Bd(Bh(B0(BIaU  12(12)  Pw:7(7) AC:6 Xp:1/0 T:125 #(Bd(Bh(B0(B#(BJaUR 12(12)  Pw:7(7) AC:6 Xp:1/0 T:126 ##(Bh(B#(Bd(B#(BKaUx 12(12)  Pw:7(7) AC:6 Xp:1/0 T:127 .|(Bh(BF(B.......(Bd(B.|(B##(B--(BKaUڵ  12(12)  Pw:7(7) AC:6 Xp:1/0 T:128 #(B.(Bd(Bh#(B#(B.(B-(BLaU/O 12(12)  Pw:7(7) AC:6 Xp:1/0 T:129 .(B#(Bd(Bh#(B#(B#(B.(B-(BLaU  12(12)  Pw:7(7) AC:6 Xp:1/0 T:130 -(B..(B0(B#(Bh(B#(Bd(B.(B#(BMaU NU 12(12)  Pw:7(7) AC:6 Xp:1/0 T:130 MaUV  12(12)  Pw:7(7) AC:6 Xp:1/0 T:131 -(B#(B.(Bh#(Bd(B###(BNaU 12(12)  Pw:7(7) AC:6 Xp:1/0 T:132 d(Bh(B#(BNaUX[  12(12)  Pw:7(7) AC:6 Xp:1/0 T:133 -----(Bh(B..(B$(B.|(B#(Bd(B.....|(BOaUI 12(12)  Pw:7(7) AC:6 Xp:1/0 T:134 -(Bd(Bh(B#(B#(B|.(B...(B..(B+(B-(BOaU 12(12)  Pw:7(7) AC:6 Xp:1/0 T:135 #(Bd(Bh(B#(B|(B|.(B--(BOaU7  12(12)  Pw:7(7) AC:6 Xp:1/0 T:136 .(Bd(Bh(BF(BPaU~ 12(12)  Pw:7(7) AC:6 Xp:1/0 T:137 .(Bd(Bh(BPaUt)~ 12(12)  Pw:7(7) AC:6 Xp:1/0 T:138 .(Bd(Bh(BPaU .(Bh(BPaU You see here 5 gold pieces. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:139 .(Bd(BF(B.(BQaU  12(12)  Pw:7(7) AC:6 Xp:1/0 T:140 .(Bd(Bh(BRaU$.(Bh(BRaU{ 12(12)  Pw:7(7) AC:6 Xp:1/0 T:140 The winter wolf cub picks up 5 gold pieces. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:141 .(Bd(BSaU 12(12)  Pw:7(7) AC:6 Xp:1/0 T:142 .(Bh(B.(Bd(BSaUn You miss the lichen. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:143 d(B.(BTaU TaU You hit the lichen. 12(12)  Pw:7(7) AC:6 Xp:1/0 T:144 d(B.(BUaU UaUYou kill the lichen!16  12(12)  Pw:7(7) AC:6 Xp:1/4 T:145 %(Bd(B.(BVaU>+h(B.(BVaUk>You see here a lichen corpse. 12(12)  Pw:7(7) AC:6 Xp:1/4 T:145 --More--WaU{ The winter wolf cub drops 5 gold pieces. 12(12)  Pw:7(7) AC:6 Xp:1/4 T:146 $(Bd(BXaU. XaUu *What do you want to eat? [c or ?*,] YaU'JYaUtJ)You don't have that object.--More--ZaUZaU*What do you want to eat? [c or ?*,] ]aU v eat what?  Comestibles(B a - a lichen corpse(end) _aU$K+_aU|%VThis lichen corpse tastes terrible! 12(12)  Pw:7(7) AC:6 Xp:1/4 T:147  12(12)  Pw:7(7) AC:6 Xp:1/4 T:148  12(12)  Pw:7(7) AC:6 Xp:1/4 T:149 ..(B.(Bd(B--More--`aUk~You finish eating the lichen corpse. 12(12)  Pw:7(7) AC:6 Xp:1/4 T:150 d(B.(BbaU 12(12)  Pw:7(7) AC:6 Xp:1/4 T:151 .(Bh(Bd(B.(BbaUM .(Bh(BbaU=N You see here 5 gold pieces. 12(12)  Pw:7(7) AC:6 Xp:1/4 T:152 .(Bd(BcaU 12(12)  Pw:7(7) AC:6 Xp:1/4 T:153 $(Bh(B.(Bd(BdaU ,h(B.(BdaU You see here 5 gold pieces. 12(12)  Pw:7(7) AC:6 Xp:1/4 T:154 d(B.(BeaU+ eaUb+ 5 gold pieces.21 5 12(12)  Pw:7(7) AC:6 Xp:1/4 T:155 .(Bd(BfaUV  12(12)  Pw:7(7) AC:6 Xp:1/4 T:156 .(Bh(B.(Bd(BgaU 12(12)  Pw:7(7) AC:6 Xp:1/4 T:157 .(Bh(B.(Bd(BjaU P&In what direction? [47896321><] jaU(q jaUq The door resists! 12(12)  Pw:7(7) AC:6 Xp:1/4 T:158 d(B.(BlaU[ laU~ &In what direction? [47896321><] maUmaUVThe door opens. 12(12)  Pw:7(7) AC:6 Xp:1/4 T:159 d(B.(B|(BmaUU  12(12)  Pw:7(7) AC:6 Xp:1/4 T:160 .(Bd(B.(Bh(B##(BnaU 12(12)  Pw:7(7) AC:6 Xp:1/4 T:161 .(B|(Bh(BnaU' j 12(12)  Pw:7(7) AC:6 Xp:1/4 T:162 #h#(BoaUtz 12(12)  Pw:7(7) AC:6 Xp:1/4 T:163 #(B#h#(BoaUo z 12(12)  Pw:7(7) AC:6 Xp:1/4 T:164 #(B#h#(BpaUJz 12(12)  Pw:7(7) AC:6 Xp:1/4 T:165 #(B#h#(BpaUZz 12(12)  Pw:7(7) AC:6 Xp:1/4 T:166 #(B#h#(BqaU2z 12(12)  Pw:7(7) AC:6 Xp:1/4 T:167 #(B#h#(BraU z 12(12)  Pw:7(7) AC:6 Xp:1/4 T:168 #(B#h#(BsaUQ| z 12(12)  Pw:7(7) AC:6 Xp:1/4 T:169 #(B#h#(BtaU{}z 12(12)  Pw:7(7) AC:6 Xp:1/4 T:170 #(B#h#(BtaUtt z 12(12)  Pw:7(7) AC:6 Xp:1/4 T:171 #(B#h#(BuaUTz 12(12)  Pw:7(7) AC:6 Xp:1/4 T:172 #(B#h#(BuaUz 12(12)  Pw:7(7) AC:6 Xp:1/4 T:173 #(B#h#(BuaUz 12(12)  Pw:7(7) AC:6 Xp:1/4 T:174 #(B#h#(BvaU$z 12(12)  Pw:7(7) AC:6 Xp:1/4 T:175 #(B#h#(BvaU4  12(12)  Pw:7(7) AC:6 Xp:1/4 T:176 #(B#(B#h#(B+(BwaUWz 12(12)  Pw:7(7) AC:6 Xp:1/4 T:177 #(B#h#(BwaUN/  12(12)  Pw:7(7) AC:6 Xp:1/4 T:178 #(Bh(B#(B.(B|(BxaUu 12(12)  Pw:7(7) AC:6 Xp:1/4 T:179 #(Bh(B#(B###(BxaU  12(12)  Pw:7(7) AC:6 Xp:1/4 T:180 +(Bh(B#(B#(ByaUF4 12(12)  Pw:7(7) AC:6 Xp:1/4 T:181 #(Bh(B#(ByaU 12(12)  Pw:7(7) AC:6 Xp:1/4 T:182 #(B#(Bh(B###(BzaUw  12(12)  Pw:7(7) AC:6 Xp:1/4 T:183 #(B#(Bh(B{aU}*&In what direction? [47896321><] {aU {aU mThe door resists! 12(12)  Pw:7(7) AC:6 Xp:1/4 T:184 |aU|aU&In what direction? [47896321><] |aU|aUThe door opens. 12(12)  Pw:7(7) AC:6 Xp:1/4 T:185 |(B|.(B|..(B|..(B|...(B|...(B|...|(B-----(B}aU0# 12(12)  Pw:7(7) AC:6 Xp:1/4 T:186 #(B#(B-(Bh(B-(B..(B.|(B.|(B.(B|(B}aU 12(12)  Pw:7(7) AC:6 Xp:1/4 T:187 ###(B|(B-(Bh(B}aU s 12(12)  Pw:7(7) AC:6 Xp:1/4 T:188 .(Bh(B~aUs 12(12)  Pw:7(7) AC:6 Xp:1/4 T:189 .(Bh(B~aU 12(12)  Pw:7(7) AC:6 Xp:1/4 T:190 ##(Bh(B.(B~aUX ~ 12(12)  Pw:7(7) AC:6 Xp:1/4 T:191 h(B.(B~aUЧV 12(12)  Pw:7(7) AC:6 Xp:1/4 T:191 aU9 12(12)  Pw:7(7) AC:6 Xp:1/4 T:192 #(B#h#(BaU9{ 12(12)  Pw:7(7) AC:6 Xp:1/4 T:193 #h#(B#(BaUY  12(12)  Pw:7(7) AC:6 Xp:1/4 T:194 #(Bh(B#(BaUH  12(12)  Pw:7(7) AC:6 Xp:1/4 T:195 #(Bh(B#(B###(BaUw 12(12)  Pw:7(7) AC:6 Xp:1/4 T:196 h(B#(B#(BaU&&In what direction? [47896321><] aU aU= oThis door is locked. 12(12)  Pw:7(7) AC:6 Xp:1/4 T:196 aU  aU &In what direction? [47896321><] aU aU oThis door is locked. 12(12)  Pw:7(7) AC:6 Xp:1/4 T:196 aU aU&In what direction? [47896321><] aU aU dWHAMMM!!! 12(12)  Pw:7(7) AC:6 Xp:1/4 T:197 aU aU-&In what direction? [47896321><] aUJ? aU? As you kick the door, it crashes open!---(B...(B.(Br(BaU?  12(12)  Pw:7(7) AC:6 Xp:1/4 T:197 The rabbit bites! 11(12)(B  Pw:7(7) AC:6 Xp:1/4 T:197  11(12)(B  Pw:7(7) AC:6 Xp:1/4 T:198 aU aU !You miss the rabbit.aUZ  11(12)(B  Pw:7(7) AC:6 Xp:1/4 T:198 The rabbit misses. 11(12)(B  Pw:7(7) AC:6 Xp:1/4 T:199 aU aUH !You miss the rabbit.aU  11(12)(B  Pw:7(7) AC:6 Xp:1/4 T:199 The rabbit just misses! 11(12)(B  Pw:7(7) AC:6 Xp:1/4 T:200 aUM aU~!You miss the rabbit.aU( 11(12)(B  Pw:7(7) AC:6 Xp:1/4 T:200 The rabbit bites! 9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:200  9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:201 aU  aU )What do you want to eat? [c or ?*] aU& aUT& pNever mind. 9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:201 aU5  aUi 4What do you want to write with? [- afg or ?*] aU aU 6You write in the dust with your fingers.--More--aUyaUy2What do you want to write in the dust here? aU6EaU?laU.baUeaU6raUeaUtaUhaUZ aU  9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:201 The rabbit turns to flee! 9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:202 .(BaU]| 9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:203 r(BaUe 9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:204 r(B.(BaUF  9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:205 r(B.(BaUUG.(B.(Br(BaUU 9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:205 The rabbit turns to flee! 9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:206 aUx 9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:207 .(BaUԺ_ 9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:208 aUv 9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:209 r(BaUH  10(12)(B  Pw:7(7) AC:6 Xp:1/4 T:210 r(B..(BaU,"` 10(12)(B  Pw:7(7) AC:6 Xp:1/4 T:210 aUTh ` 10(12)(B  Pw:7(7) AC:6 Xp:1/4 T:210 aU}  10(12)(B  Pw:7(7) AC:6 Xp:1/4 T:211 .(Br(B#(Bh(B#(BaU` 10(12)(B  Pw:7(7) AC:6 Xp:1/4 T:212 .(Br(B#(B#(Bh(B###(BaU  10(12)(B  Pw:7(7) AC:6 Xp:1/4 T:213 .(Br(B#(B#(Bh(BaU8 10(12)(B  Pw:7(7) AC:6 Xp:1/4 T:214 #(B#(Br(B#h#(B#(BaUM 10(12)(B  Pw:7(7) AC:6 Xp:1/4 T:215 #(B#hr(B#(BaUv 10(12)(B  Pw:7(7) AC:6 Xp:1/4 T:216 #hr(B#(BaU7  10(12)(B  Pw:7(7) AC:6 Xp:1/4 T:217 #hr(B#(BaUKZ'#hr(B#(BaUZ% 10(12)(B  Pw:7(7) AC:6 Xp:1/4 T:217 The rabbit bites! 9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:217  9(12)(B  Pw:7(7) AC:6 Xp:1/4 T:218 aUtaUƺYou kill the rabbit!37  9(12)(B  Pw:7(7) AC:6 Xp:1/8 T:219 %(BaU׃z 9(12)(B  Pw:7(7) AC:6 Xp:1/8 T:220 #h#(BaUM 9(12)(B  Pw:7(7) AC:6 Xp:1/8 T:221 #(B#h(BaUS %#(B#h#(BaUT You see here a rabbit corpse. 9(12)(B  Pw:7(7) AC:6 Xp:1/8 T:222 aU 9(12)(B  Pw:7(7) AC:6 Xp:1/8 T:223 #(B%h#(BaU{&t 9(12)(B  Pw:7(7) AC:6 Xp:1/8 T:224 #h#(BaU  10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:225 #(B#(B#h#(BaU_ 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:226 #(B#h#(BaU/5  10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:227 #(Bh(B#(BaU`N 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:228 #(Bh(B#(B###(BaU0cIh(B#(B#(BaUlc3Something is written here in the dust.aUc~Use "r." to read it. 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:229 aUH 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:230 -(B--(B+(B$(B|(B|.(B..(B-(Bh(B-(B#(B#(BaUs>.(Bh(B#(BaU3Something is written here in the dust.aU~Use "r." to read it. 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:231 aU< aU/= /What do you want to read? [eghij or ?*.] aUaUSomething is written here in the dust.You read: "l|??? r". 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:231 aUF 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:232 h(B#(B#(BaU4  10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:233 h(B|(B-(B.(B--(B#(BaU} 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:234 .(Bh(BaUǓ } 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:235 .(Bh(BaU$ *h(B.(BaUu You see here 11 gold pieces. 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:236 aU^ 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:237 h(B$(BaU>~ 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:238 h(B.(BaU} 10(12)(B  Pw:7(7) AC:6 Xp:1/8 T:239 .(Bh(BaUU.(Bh(BaU#VYou see here 11 gold pieces. 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:240 aU aU 11 gold pieces.48 16 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:241 aUZ 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:242 h(B.(BaU ~ 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:243 h(B.(BaU`~ 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:244 h(B.(BaU?&In what direction? [47896321><] aU/caUczThis door is locked. 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:244 aU+ aU+ &In what direction? [47896321><] aUHaUwzThis door is locked. 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:244 aU aU'&In what direction? [47896321><] aU aU zThis door is locked. 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:244 aU aU&In what direction? [47896321><] aU? aU zThis door is locked. 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:244 aU aU&In what direction? [47896321><] aU7 aU8 As you kick the door, it crashes open! 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:245 .(BaU$ 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:246 #h(B.(B#(BaU 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:247 h(B.(Bd(BaU. 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:248 #(B#h(BaU 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:249 d(Bh#(B#(BaU 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:250 #(B#(Bd(B#(Bh(B##(BaU__ 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:251 ##(B#(Bh(BaU:.t 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:252 #h#(BaUk 11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:253 #(B#h#(B#(BaUd  11(12)(B  Pw:7(7) AC:6 Xp:1/8 T:254 #h#(B#(BaUvz 12(12)  Pw:7(7) AC:6 Xp:1/8 T:255 #h#(B#(BaUwy 12(12)  Pw:7(7) AC:6 Xp:1/8 T:256 h#(B#(BaU y 12(12)  Pw:7(7) AC:6 Xp:1/8 T:257 h#(B#(BaU` 12(12)  Pw:7(7) AC:6 Xp:1/8 T:258 h(B.(B#(BaU$ s 12(12)  Pw:7(7) AC:6 Xp:1/8 T:259 h(B.(BaU s 12(12)  Pw:7(7) AC:6 Xp:1/8 T:260 h(B.(BaU5\ 12(12)  Pw:7(7) AC:6 Xp:1/8 T:261 h(B.(Bd(BaU2  12(12)  Pw:7(7) AC:6 Xp:1/8 T:262 .(B.(Bh(Bd(BaU1 12(12)  Pw:7(7) AC:6 Xp:1/8 T:263 d(B.(B.(Bh(B##(BaU  12(12)  Pw:7(7) AC:6 Xp:1/8 T:264 .(B|(Bh(BaU"j 12(12)  Pw:7(7) AC:6 Xp:1/8 T:265 #h#(BaUYz 12(12)  Pw:7(7) AC:6 Xp:1/8 T:266 #(B#h#(BaUnz 12(12)  Pw:7(7) AC:6 Xp:1/8 T:267 #(B#h#(BaUJz 12(12)  Pw:7(7) AC:6 Xp:1/8 T:268 #(B#h#(BaU z 12(12)  Pw:7(7) AC:6 Xp:1/8 T:269 #(B#h#(BaU!z 12(12)  Pw:7(7) AC:6 Xp:1/8 T:270 #(B#h#(BaU z 12(12)  Pw:7(7) AC:6 Xp:1/8 T:271 #(B#h#(BaUdz 12(12)  Pw:7(7) AC:6 Xp:1/8 T:272 #(B#h#(BaUBz 12(12)  Pw:7(7) AC:6 Xp:1/8 T:273 #(B#h#(BaU z 12(12)  Pw:7(7) AC:6 Xp:1/8 T:274 #(B#h#(BaUgx 12(12)  Pw:7(7) AC:6 Xp:1/8 T:275 #(B#h(BaU%#(B#h#(BaU>yYou see here a rabbit corpse. 12(12)  Pw:7(7) AC:6 Xp:1/8 T:276 aU_ 12(12)  Pw:7(7) AC:6 Xp:1/8 T:277 #(B%h#(BaUk j 12(12)  Pw:7(7) AC:6 Xp:1/8 T:278 #h#(BaU! 12(12)  Pw:7(7) AC:6 Xp:1/8 T:279 #(B#(B#h#(BaUz 12(12)  Pw:7(7) AC:6 Xp:1/8 T:280 #(B#h#(BaU8T  Base Attributes  Starting(B name : VanJoel  race : hobbit  role : Ice Mage  gender : male  alignment : lawful   Current(B race : hobbit  role : Ice Mage  gender : male  alignment : lawful   Deities(B Chaotic : Smoke  Neutral : Frost  Lawful : Air (s,c)(end) aU --------(B------(B#(B.......|(B#(B.....|(B0(B##(B|......|(B###(B|....|(B#(B|......|(B#(B--.---(B###(B........(B######(B#(B#(B|......|(B#(B0(B--(B|(B-----(B#(B#(B############(B%(B##(B#h#(B#(B-(B|(B-.-(B|...|(B|...|(B|...|(B|....(B|...|UV 7H(B|...|(B-----(B  12(12)  Pw:7(7) AC:6 Xp:1/8 T:280 aU>  Base Attributes  Starting(B name : VanJoel  race : hobbit  role : Ice Mage  gender : male  alignment : lawful   Current(B race : hobbit  role : Ice Mage  gender : male  alignment : lawful   Deities(B Chaotic : Smoke  Neutral : Frost  Lawful : Air (s,c)(end) aUT--------(B------(B#(B.......|(B#(B.....|(B0(B##(B|......|(B###(B|....|(B#(B|......|(B#(B--.---(B###(B........(B######(B#(B#(B|......|(B#(B0(B--(B|(B-----(B#(B#(B############(B%(B##(B#h#(B#(B-(B|(B-.-(B|...|(B|...|(B|...|(B|....(B|...|UvU7H(B|...|(B-----(B  12(12)  Pw:7(7) AC:6 Xp:1/8 T:280 aU9z 12(12)  Pw:7(7) AC:6 Xp:1/8 T:281 #(B#h#(BaU  12(12)  Pw:7(7) AC:6 Xp:1/8 T:282 #(B#(B#h(BaUq 12(12)  Pw:7(7) AC:6 Xp:1/8 T:283 #(Bh(BaU2 12(12)  Pw:7(7) AC:6 Xp:1/8 T:284 ##(B.(Bh(BaUEC { 12(12)  Pw:7(7) AC:6 Xp:1/8 T:285 .(Bh(BaU{ 12(12)  Pw:7(7) AC:6 Xp:1/8 T:286 .(Bh(BaU* { 12(12)  Pw:7(7) AC:6 Xp:1/8 T:287 .(Bh(BaUl 12(12)  Pw:7(7) AC:6 Xp:1/8 T:288 #(B.(Bh(BaU1$V 12(12)  Pw:7(7) AC:6 Xp:1/8 T:288 aU 12(12)  Pw:7(7) AC:6 Xp:1/8 T:289 #(Bh(B.(BaU' j 12(12)  Pw:7(7) AC:6 Xp:1/8 T:290 #(BaU m V 12(12)  Pw:7(7) AC:6 Xp:1/8 T:291 aUV 12(12)  Pw:7(7) AC:6 Xp:1/8 T:292 aU }  12(12)  Pw:7(7) AC:6 Xp:1/8 T:293 #(Bh(B#(B#(BaUO 12(12)  Pw:7(7) AC:6 Xp:1/8 T:294 ##(Bh(B#(B#(BaU 12(12)  Pw:7(7) AC:6 Xp:1/8 T:295 h(B#(B#(BaU 12(12)  Pw:7(7) AC:6 Xp:1/8 T:296 #(B#h#(Bd(BaU/ 12(12)  Pw:7(7) AC:6 Xp:1/8 T:297 #(Bd(Bh(B#(BaU$s  12(12)  Pw:7(7) AC:6 Xp:1/8 T:298 ##(B.(Bh(B#(Bd(BaU+  12(12)  Pw:7(7) AC:6 Xp:1/8 T:299 -----------(Bh(B..........|(Bd(B.._.....|(B##(B....|(B-----(BaUv 12(12)  Pw:7(7) AC:6 Xp:1/8 T:300 d(Bh(B#(B.(B...(B---(BaUF 12(12)  Pw:7(7) AC:6 Xp:1/8 T:301 -(B#(Bd(Bh(B#(B|.(B...(B---(BaUf[  12(12)  Pw:7(7) AC:6 Xp:1/8 T:302 #(Bd(Bh(B|(B-(BaUt 12(12)  Pw:7(7) AC:6 Xp:1/8 T:303 ..(Bh(Bd(BaU#l  12(12)  Pw:7(7) AC:6 Xp:1/8 T:304 d(Bh(B.(BaU, 12(12)  Pw:7(7) AC:6 Xp:1/8 T:305 .(Bd(Bh(BaUV @.(Bd(B.(Bh(BaU$W  12(12)  Pw:7(7) AC:6 Xp:1/8 T:305 The winter wolf cub is hit by a dart! 12(12)  Pw:7(7) AC:6 Xp:1/8 T:306 aU  12(12)  Pw:7(7) AC:6 Xp:1/8 T:307 ^(Bd(B.(Bh(BaUdbThere is an altar to Smoke (chaotic) here. 12(12)  Pw:7(7) AC:6 Xp:1/8 T:307 aUs 12(12)  Pw:7(7) AC:6 Xp:1/8 T:308 .(Bh(B_(Bd(BaU 12(12)  Pw:7(7) AC:6 Xp:1/8 T:309 h(Bd(B.(BaU  12(12)  Pw:7(7) AC:6 Xp:1/8 T:310 h(B..(Bd(BaU` 12(12)  Pw:7(7) AC:6 Xp:1/8 T:311 h(B.(B_(Bd(BaUV 12(12)  Pw:7(7) AC:6 Xp:1/8 T:311 aUe  12(12)  Pw:7(7) AC:6 Xp:1/8 T:312 #h(B.(Bd(B.(BaUΘ 12(12)  Pw:7(7) AC:6 Xp:1/8 T:313 #h(B.(B#(Bd(B.(BaU 12(12)  Pw:7(7) AC:6 Xp:1/8 T:314 #(Bh(B.(B##(BaUx  12(12)  Pw:7(7) AC:6 Xp:1/8 T:315 ##(B#(B#h(B#(BaU 12(12)  Pw:7(7) AC:6 Xp:1/8 T:316 #(Bh#(B#(BaU҆  12(12)  Pw:7(7) AC:6 Xp:1/8 T:317 #(Bh(B#(BaUb 12(12)  Pw:7(7) AC:6 Xp:1/8 T:318 ##(B#(Bh(B#(BaUg 12(12)  Pw:7(7) AC:6 Xp:1/8 T:319 #(B#(Bh(B#(BaU  12(12)  Pw:7(7) AC:6 Xp:1/8 T:320 #(B#(Bh(BaUli 12(12)  Pw:7(7) AC:6 Xp:1/8 T:321 h#(BaU: 12(12)  Pw:7(7) AC:6 Xp:1/8 T:322 #(Bh(B.(B#(BaUh t 12(12)  Pw:7(7) AC:6 Xp:1/8 T:323 h(B.(BaU~ 12(12)  Pw:7(7) AC:6 Xp:1/8 T:324 h(B.(BaU~ 12(12)  Pw:7(7) AC:6 Xp:1/8 T:325 h(B.(BaUR  12(12)  Pw:7(7) AC:6 Xp:1/8 T:326 h(B.(Bd(BaU| 12(12)  Pw:7(7) AC:6 Xp:1/8 T:327 .(Bh(Bd(B.(BaUۙ 12(12)  Pw:7(7) AC:6 Xp:1/8 T:328 ##(Bh(B.(Bd(B.(BaUӃ  12(12)  Pw:7(7) AC:6 Xp:1/8 T:329 h(B.(Bd(B.(BaU 12(12)  Pw:7(7) AC:6 Xp:1/8 T:330 #(B#h#(Bd(B.(BaUi 12(12)  Pw:7(7) AC:6 Xp:1/8 T:331 #h#(B#(B.(BaU{ 12(12)  Pw:7(7) AC:6 Xp:1/8 T:332 #h#(B#(BaU  12(12)  Pw:7(7) AC:6 Xp:1/8 T:333 #(B#h#(B#(BaU\ 12(12)  Pw:7(7) AC:6 Xp:1/8 T:334 F(Bh#(B#(BaUT,You just miss the yellow mold.aUYou stagger... 12(12)  Pw:7(7) AC:6 Xp:1/8 T:335 Stund(BaUm8s 12(12)  Pw:7(7) AC:6 Xp:1/8 T:336 Stun#(BaU[ 12(12)  Pw:7(7) AC:6 Xp:1/8 T:337 StunaU&yYou hit the yellow mold. 12(12)  Pw:7(7) AC:6 Xp:1/8 T:338 StunaUaUYou kill the yellow mold!80  12(12)  Pw:7(7) AC:6 Xp:1/16 T:339 Stun%(BbU "#h#(BbU  12(12)  Pw:7(7) AC:6 Xp:1/16 T:340 StunYou feel a bit steadier now. 12(12)  Pw:7(7) AC:6 Xp:1/16 T:340 bU50  12(12)  Pw:7(7) AC:6 Xp:1/16 T:341 #(B#(B#h#(BbU)^ 12(12)  Pw:7(7) AC:6 Xp:1/16 T:342 #(B#h#(B#(BbUןe 12(12)  Pw:7(7) AC:6 Xp:1/16 T:343 d(BbU i 12(12)  Pw:7(7) AC:6 Xp:1/16 T:344 #(BbU{ 12(12)  Pw:7(7) AC:6 Xp:1/16 T:345 h#(B#(BbUB; '#h#(B#(BbU; You see here a yellow mold corpse. 12(12)  Pw:7(7) AC:6 Xp:1/16 T:346 bU@ 12(12)  Pw:7(7) AC:6 Xp:1/16 T:347 #h(B%(B#(BbU k 12(12)  Pw:7(7) AC:6 Xp:1/16 T:348 #h#(BbU9| 12(12)  Pw:7(7) AC:6 Xp:1/16 T:349 #h#(B#(BbU%| 12(12)  Pw:7(7) AC:6 Xp:1/16 T:350 #h#(B#(BbU/ | 12(12)  Pw:7(7) AC:6 Xp:1/16 T:351 #h#(B#(B bUE| 12(12)  Pw:7(7) AC:6 Xp:1/16 T:352 #h#(B#(B bU7| 12(12)  Pw:7(7) AC:6 Xp:1/16 T:353 #h#(B#(B bU | 12(12)  Pw:7(7) AC:6 Xp:1/16 T:354 #h#(B#(B bU2| 12(12)  Pw:7(7) AC:6 Xp:1/16 T:355 #h#(B#(B bUgQ'#h#(B#(B bUQ 12(12)  Pw:7(7) AC:6 Xp:1/16 T:355 You hear some noises in the distance. 12(12)  Pw:7(7) AC:6 Xp:1/16 T:356  bU̬  12(12)  Pw:7(7) AC:6 Xp:1/16 T:357 #h#(B#(B bUw{ 12(12)  Pw:7(7) AC:6 Xp:1/16 T:358 h#(B#(B bU  12(12)  Pw:7(7) AC:6 Xp:1/16 T:359 h(B#(B bU| 12(12)  Pw:7(7) AC:6 Xp:1/16 T:360 h(B|(B##(B bU9~} 12(12)  Pw:7(7) AC:6 Xp:1/16 T:361 h(B.(B bU t 12(12)  Pw:7(7) AC:6 Xp:1/16 T:362 h(B.(B bU5u 12(12)  Pw:7(7) AC:6 Xp:1/16 T:363 #h(B.(B bU+ 12(12)  Pw:7(7) AC:6 Xp:1/16 T:364 #h(B.(B#(B bU  12(12)  Pw:7(7) AC:6 Xp:1/16 T:365 #(B#h#(BbU,{ 12(12)  Pw:7(7) AC:6 Xp:1/16 T:366 #(B#(Bh(B##(BbU! 12(12)  Pw:7(7) AC:6 Xp:1/16 T:367 ###(B#(Bh(BbUzm W 12(12)  Pw:7(7) AC:6 Xp:1/16 T:367 bU 12(12)  Pw:7(7) AC:6 Xp:1/16 T:368 h#(B#(BbU  12(12)  Pw:7(7) AC:6 Xp:1/16 T:369 #(B#(B#(B#(Bh(B#(BbU 12(12)  Pw:7(7) AC:6 Xp:1/16 T:370 #(B#(B#(Bh(B#(BbU; 12(12)  Pw:7(7) AC:6 Xp:1/16 T:371 #(B#(Bh(BbUJj 12(12)  Pw:7(7) AC:6 Xp:1/16 T:372 h#(BbU 12(12)  Pw:7(7) AC:6 Xp:1/16 T:373 #(Bh(B.(B#(BbUj 12(12)  Pw:7(7) AC:6 Xp:1/16 T:374 h<(BbUIt 12(12)  Pw:7(7) AC:6 Xp:1/16 T:375 .(Bh(BbU  12(12)  Pw:7(7) AC:6 Xp:1/16 T:376 #(B.(Bh(B#(B bU3Something is written here in the dust. bU̕tUse "r." to read it. 12(12)  Pw:7(7) AC:6 Xp:1/24 T:411 "bUp3 "bU3 }There is nothing here to pick up. 12(12)  Pw:7(7) AC:6 Xp:1/24 T:411 $bU $bU/What do you want to read? [eghij or ?*.] %bUH_%bU_Something is written here in the dust.You read: "? ? r". 12(12)  Pw:7(7) AC:6 Xp:1/24 T:411 &bU|  12(12)  Pw:7(7) AC:6 Xp:1/24 T:412 #(Bh(B#(B'bUX 12(12)  Pw:7(7) AC:6 Xp:1/24 T:413 #(B#(Bh(B###(B'bU` 12(12)  Pw:7(7) AC:6 Xp:1/24 T:414 #(B#(Bh(B'bU^[ | 12(12)  Pw:7(7) AC:6 Xp:1/24 T:415 #h#(B#(B'bUC  12(12)  Pw:7(7) AC:6 Xp:1/24 T:416 #(B#h#(B#(B(bUb| 12(12)  Pw:7(7) AC:6 Xp:1/24 T:417 #h#(B#(B(bU;t| 12(12)  Pw:7(7) AC:6 Xp:1/24 T:418 #h#(B#(B(bU| 12(12)  Pw:7(7) AC:6 Xp:1/24 T:419 #h#(B#(B(bU | 12(12)  Pw:7(7) AC:6 Xp:1/24 T:420 #h#(B#(B(bUj | 12(12)  Pw:7(7) AC:6 Xp:1/24 T:421 #h#(B#(B)bU| 12(12)  Pw:7(7) AC:6 Xp:1/24 T:422 #h#(B#(B)bUi| 12(12)  Pw:7(7) AC:6 Xp:1/24 T:423 #h#(B#(B)bU| 12(12)  Pw:7(7) AC:6 Xp:1/24 T:424 #h#(B#(B)bU!  12(12)  Pw:7(7) AC:6 Xp:1/24 T:425 #h#(B#(Bd(B)bU&=P#h#(B#(Bd(B#(B)bU=} 12(12)  Pw:7(7) AC:6 Xp:1/24 T:426 You hear someone counting money.*bUJ 12(12)  Pw:7(7) AC:6 Xp:1/24 T:427 #h#(B#(Bd(B#(B*bU,  12(12)  Pw:7(7) AC:6 Xp:1/24 T:428 #(B#h#(Bd(B##(B+bUu 12(12)  Pw:7(7) AC:6 Xp:1/24 T:429 #(B#h#(Bd(B#(B+bU  12(12)  Pw:7(7) AC:6 Xp:1/24 T:430 #(B#h#(Bd(B#(B,bU  12(12)  Pw:7(7) AC:6 Xp:1/24 T:431 #(B#h#(Bd(B#(B/bU""d(B#(B/bU" 12(12)  Pw:7(7) AC:6 Xp:1/24 T:431 The fox bites! 11(12)(B  Pw:7(7) AC:6 Xp:1/24 T:431  11(12)(B  Pw:7(7) AC:6 Xp:1/24 T:432 0bURA0bUAYou kill the fox!28  11(12)(B  Pw:7(7) AC:6 Xp:1/28 T:433 %(B0bU 2#(B#h#(B0bUc You see here a fox corpse. 11(12)(B  Pw:7(7) AC:6 Xp:1/28 T:434 1bU1bU You have a little trouble lifting l - a fox corpse. 11(12)(B  Pw:7(7) AC:6 Xp:1/28 T:434 Burdened--More--2bUYour movements are slowed slightly because of your load. 12(12)  Pw:7(7) AC:6 Xp:1/28 T:436 Burdened3bULU 12(12)  Pw:7(7) AC:6 Xp:1/28 T:437 Burdened#h#(B#(B3bUg  12(12)  Pw:7(7) AC:6 Xp:1/28 T:438 Burdened#h#(B#(B4bU 12(12)  Pw:7(7) AC:6 Xp:1/28 T:440 Burdened#h#(B#(B4bUd 12(12)  Pw:7(7) AC:6 Xp:1/28 T:441 Burdened#h#(B#(B4bUiX  12(12)  Pw:7(7) AC:6 Xp:1/28 T:442 Burdened#h#(B#(B5bUp 12(12)  Pw:7(7) AC:6 Xp:1/28 T:444 Burdened#h#(B#(B5bU 12(12)  Pw:7(7) AC:6 Xp:1/28 T:445 Burdenedd(B#h#(B#(B5bU  12(12)  Pw:7(7) AC:6 Xp:1/28 T:446 Burdenedd(B|(Bh#(B#(B6bUpd 12(12)  Pw:7(7) AC:6 Xp:1/28 T:448 Burdened.(Bd(Bh(B#(B6bU` ` 12(12)  Pw:7(7) AC:6 Xp:1/28 T:448 Burdened7bU  12(12)  Pw:7(7) AC:6 Xp:1/28 T:449 Burdenedd(B.(B8bU  12(12)  Pw:7(7) AC:6 Xp:1/28 T:450 Burdenedd(B.(Bh(B|(B##(B9bUՃ 12(12)  Pw:7(7) AC:6 Xp:1/28 T:452 Burdenedd(B..(Bh(B.(B9bU 12(12)  Pw:7(7) AC:6 Xp:1/28 T:453 Burdened.(Bd(B#h(B.(B9bU 12(12)  Pw:7(7) AC:6 Xp:1/28 T:454 Burdened.(B#h(Bd(B#(B:bUR  12(12)  Pw:7(7) AC:6 Xp:1/28 T:456 Burdened#(Bd(B#(B.(Bh(B##(B;bU 12(12)  Pw:7(7) AC:6 Xp:1/28 T:457 Burdened###(Bd(Bh(B#(B;bUV  12(12)  Pw:7(7) AC:6 Xp:1/28 T:458 Burdened#(B#(Bd(B#(Bh(B#(BbUQ 12(12)  Pw:7(7) AC:6 Xp:1/28 T:466 Burdenedh(B.(B?bU# ?bUa offer@bU"@bUd/What do you want to sacrifice? [l or ?*] AbU: AbU: Your sacrifice is consumed in a flash of light! 12(12)  Pw:7(7) AC:6 Xp:1/28 T:466 --More--BbUYour movements are now unencumbered. 12(12)  Pw:7(7) AC:6 Xp:1/28 T:467 QbU€  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) RbU+--------(B------(B#(B.......|(B#(B.....|(B0(B##(B|......|(B###(B|....|(B#(B|......|(B#(B--.---(B#####(B........(B######(B#(B#(B#(B|......|(B#(B------------(B######(B0(B##(B--(B|(B-----(B#(B##(B....(B^(B......|----(B+(B-(B#(B###################(B#(B|...._.....||..(Bh(B.|RbU=(B#(B-(B|(B-.-(B###(B|..........|....(B<(B.(B#(B|...|(B#(B------------|....|(B|...|(B#(B------(B|...|(B#(B Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (bRbUiut often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--ZbU* @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` ZbU A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--]bU5  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objec]bU5 ts  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--^bUCommands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items^bU. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can --More--_bUF pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f _bU Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More--_bU  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command. _bU  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book. --More--`bU R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible)  z Zap a wand.  Z Cast a spell.  ^Z Suspend the game.  : Look at what is here. [21;1`bUH ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option. --More--bbU]8 ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was bU8g6;1H compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands --More--cbU/` are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit cbU`Ipoints you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc. --More--dbUF Have Fun, and Happy Hacking!--More--fbUMVanJoel the Cooler St:11 Dx:15 Co:18 In:16 Wi:10 Ch:9 Lawful S:128 Dlvl:1 $:16 HP: Dlvl:1 $:16 HP:12(12) Dlvl:1 $:16 HP:12(12) Pw:7(7) AC:6 Xp:1/28 T:467 --------------(B--------(B------(B ||...........|(B######(B#(B.......|(B#(B.....|(B |............|(B#(B0(B##(B|......|(B###(B|....|(B ---.----.-----(B###(B#(B|......|(B#(B--.---(B##(B##(B#(B#####(B........(B######(B#(B#(B#(B###(B#(B#(B|......|fbU(B#(B------------(B######################(B0(B######(B0(B##(B--(B|(B-----(B#(B##(B....(B^(B......|(B####(B----(B+(B-(B#(B###################(B#(B|...._.....|(B##(B|..(Bh(B.|(B#(B-(B|(B-.-(B###(B|..........|(B##(B....(B<(B.(B#(B|...|(B#(B------------(B|....|(B|...|(B#(B------(B|...|(B#(B|....(B#(B|...|(B|fbU*...|(B-----(BnbU17 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) xbUm+--------(B------(B#(B.......|(B#(B.....|(B0(B##(B|......|(B###(B|....|(B#(B|......|(B#(B--.---(B#####(B........(B######(B#(B#(B#(B|......|(B#(B------------(B######(B0(B##(B--(B|(B-----(B#(B##(B....(B^(B......|----(B+(B-(B#(B###################(B#(B|...._.....||..(Bh(B.|xbUu(B#(B-(B|(B-.-(B###(B|..........|....(B<(B.(B#(B|...|(B#(B------------|....|(B|...|(B#(B------(B|...|(B#(B xbU',Guidebook.txt: No such file or directory xbUAHit space to continue: |bU|bUޒyCannot open "Guidebook.txt". 12(12)  Pw:7(7) AC:6 Xp:1/28 T:467 ~bU { 12(12)  Pw:7(7) AC:6 Xp:1/28 T:468 h(B_(BbUu 12(12)  Pw:7(7) AC:6 Xp:1/28 T:469 h(B.(BbU| 12(12)  Pw:7(7) AC:6 Xp:1/28 T:470 .(Bh(BbUMJ  12(12)  Pw:7(7) AC:6 Xp:1/28 T:471 d(B#h(B.(BbU  12(12)  Pw:7(7) AC:6 Xp:1/28 T:472 ##(B#h(B.(BbU  12(12)  Pw:7(7) AC:6 Xp:1/28 T:473 ###(Bh(B#(B#(BbUq\ 12(12)  Pw:7(7) AC:6 Xp:1/28 T:474 ###(B#h(B#(B#(B#(B###(BbU 12(12)  Pw:7(7) AC:6 Xp:1/28 T:475 ###(B#(B#(B#(Bh#(B###(BbU  12(12)  Pw:7(7) AC:6 Xp:1/28 T:476 ###(B#(Bh(BbU 12(12)  Pw:7(7) AC:6 Xp:1/28 T:477 #(B#h#(B#(BbU" 12(12)  Pw:7(7) AC:6 Xp:1/28 T:478 #(B#h#(B#(BbU | 12(12)  Pw:7(7) AC:6 Xp:1/28 T:479 #h#(B#(BbU]| 12(12)  Pw:7(7) AC:6 Xp:1/28 T:480 #h#(B#(BbUl| 12(12)  Pw:7(7) AC:6 Xp:1/28 T:481 #h#(B#(BbUr | 12(12)  Pw:7(7) AC:6 Xp:1/28 T:482 #h#(B#(BbUҥ| 12(12)  Pw:7(7) AC:6 Xp:1/28 T:483 #h#(B#(BbUQ| 12(12)  Pw:7(7) AC:6 Xp:1/28 T:484 #h#(B#(BbU`| 12(12)  Pw:7(7) AC:6 Xp:1/28 T:485 #h#(B#(BbU | 12(12)  Pw:7(7) AC:6 Xp:1/28 T:486 #h#(B#(BbU8{ 12(12)  Pw:7(7) AC:6 Xp:1/28 T:487 h#(B#(BbUaEW 12(12)  Pw:7(7) AC:6 Xp:1/28 T:487 bUuW 12(12)  Pw:7(7) AC:6 Xp:1/28 T:488 bU!t 12(12)  Pw:7(7) AC:6 Xp:1/28 T:489 +(Bd(BbU i 12(12)  Pw:7(7) AC:6 Xp:1/28 T:490 #(BbU W 12(12)  Pw:7(7) AC:6 Xp:1/28 T:491 bU &In what direction? [47896321><] bUbUiThe door opens. 12(12)  Pw:7(7) AC:6 Xp:1/28 T:492 ------------(B |.............(B |..#(B>(B%(B........(Bx(B-(B |.(B#(B...(B`(B.(B$(B.....(B |...........(B ------------(BbU*  12(12)  Pw:7(7) AC:6 Xp:1/28 T:493 .(Bx(Bx(BbU+^You kill the grid bug!32  12(12)  Pw:7(7) AC:6 Xp:1/29 T:494 x(B-(B.(BbU   12(12)  Pw:7(7) AC:6 Xp:1/29 T:495 -(B.|(B.(Bx(Bh#(B#(B.|(B...(B---(BbUqYou kill the grid bug!6  12(12)  Pw:7(7) AC:6 Xp:1/30 T:496 .(BbU  12(12)  Pw:7(7) AC:6 Xp:1/30 T:497 -(Bh(B-(B#(B+(B-(BbUrr 12(12)  Pw:7(7) AC:6 Xp:1/30 T:498 -(Bh(B.(BbU u 12(12)  Pw:7(7) AC:6 Xp:1/30 T:499 h(B.(BbUu 12(12)  Pw:7(7) AC:6 Xp:1/30 T:500 h(B.(BbU^ 12(12)  Pw:7(7) AC:6 Xp:1/30 T:501 h(B.(Bd(BbUn 12(12)  Pw:7(7) AC:6 Xp:1/30 T:502 h(B.(Bd(B-(BbU%.(Bh(BbUyYou see here 19 gold pieces. 12(12)  Pw:7(7) AC:6 Xp:1/30 T:503 .(Bd(BbUbU7=19 gold pieces.d(B.(BbU55 35 12(12)  Pw:7(7) AC:6 Xp:1/30 T:504 You hear someone counting money.bUۦ 12(12)  Pw:7(7) AC:6 Xp:1/30 T:505 h(B.(Bd(B.(BbUwA .(Bh(B.(BbUxYou see here a statue of a rabbit. 12(12)  Pw:7(7) AC:6 Xp:1/30 T:506 d(B.(BbUQ  12(12)  Pw:7(7) AC:6 Xp:1/30 T:507 h`(B.(Bd(BbUG*h(B.(BbUYou see here 2 food rations. 12(12)  Pw:7(7) AC:6 Xp:1/30 T:508 d(B.(BbU bU m - 2 food rations. 12(12)  Pw:7(7) AC:6 Xp:1/30 T:509 d(B.(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:510 h(B.(Bd(B.(BbU   12(12)  Pw:7(7) AC:6 Xp:1/30 T:511 h>(B.(Bd(BbUR Pick an object.bU\ 12(12)  Pw:7(7) AC:6 Xp:1/30 T:511 bUThere is a sink here. Use "q." to drink from it. 12(12)  Pw:7(7) AC:6 Xp:1/30 T:511 bU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:512 #(Bh(B.(Bd(B bUBThere is a toilet here. Use "q." to drink from it. 12(12)  Pw:7(7) AC:6 Xp:1/30 T:512 bU: bUw# bUsitbUp bU #You sit on the toilet.bUي You don't have to go... 12(12)  Pw:7(7) AC:6 Xp:1/30 T:513 .(Bd(B bU6  12(12)  Pw:7(7) AC:6 Xp:1/30 T:514 h(B#(Bd(B.(B bU 0 12(12)  Pw:7(7) AC:6 Xp:1/30 T:515 h(B.(Bd(B`(B bU V 12(12)  Pw:7(7) AC:6 Xp:1/30 T:515 bU  12(12)  Pw:7(7) AC:6 Xp:1/30 T:516 h(B.(Bd(B.(B bUei 12(12)  Pw:7(7) AC:6 Xp:1/30 T:517 #(Bh(B.(B.(B bUY} 12(12)  Pw:7(7) AC:6 Xp:1/30 T:518 h(B.(BbUV 12(12)  Pw:7(7) AC:6 Xp:1/30 T:519 bUC V 12(12)  Pw:7(7) AC:6 Xp:1/30 T:520 bUF V 12(12)  Pw:7(7) AC:6 Xp:1/30 T:521 bU7 12(12)  Pw:7(7) AC:6 Xp:1/30 T:522 #(Bh(Bd(B#(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:523 #(Bd(Bh(B.(BbUK  12(12)  Pw:7(7) AC:6 Xp:1/30 T:524 .(Bd(Bh(BbU} 12(12)  Pw:7(7) AC:6 Xp:1/30 T:525 .(B.(Bd(Bh(BbUm` 12(12)  Pw:7(7) AC:6 Xp:1/30 T:526 d(B.(B#h(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:527 .(Bd(B.(Bh(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:528 >(Bd(B.(Bh(BbU- .(Bh(BbU You see here a statue of a rabbit. 12(12)  Pw:7(7) AC:6 Xp:1/30 T:529 .(Bd(BbU0 12(12)  Pw:7(7) AC:6 Xp:1/30 T:530 .(Bd(B`h(BbUu 12(12)  Pw:7(7) AC:6 Xp:1/30 T:531 .(Bd(B.(Bh(BbU  12(12)  Pw:7(7) AC:6 Xp:1/30 T:532 `(Bd(B.(Bh(BbU, 12(12)  Pw:7(7) AC:6 Xp:1/30 T:533 .(Bd(B.(Bh(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:534 .(Bd(B.(Bh(BbU̫  12(12)  Pw:7(7) AC:6 Xp:1/30 T:535 .(Bd(B.(Bh(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:536 .(Bd(B.(Bh(BbUl 12(12)  Pw:7(7) AC:6 Xp:1/30 T:537 .(B.(Bd(Bh(BbU&In what direction? [47896321><] bUN bU The door opens. 12(12)  Pw:7(7) AC:6 Xp:1/30 T:538 .(Bd(B-(BbU  12(12)  Pw:7(7) AC:6 Xp:1/30 T:539 .(Bd(Bh#(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:540 .(Bd(Bh#(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:541 -(Bd(Bh#(BbU4  12(12)  Pw:7(7) AC:6 Xp:1/30 T:542 #(Bd(Bh(BbUW 12(12)  Pw:7(7) AC:6 Xp:1/30 T:542 bUW 12(12)  Pw:7(7) AC:6 Xp:1/30 T:542 bUg 12(12)  Pw:7(7) AC:6 Xp:1/30 T:543 #(BbU;W 12(12)  Pw:7(7) AC:6 Xp:1/30 T:544 bUW 12(12)  Pw:7(7) AC:6 Xp:1/30 T:545 bUn i 12(12)  Pw:7(7) AC:6 Xp:1/30 T:546 d(BbU W 12(12)  Pw:7(7) AC:6 Xp:1/30 T:547 bUi 12(12)  Pw:7(7) AC:6 Xp:1/30 T:548 -(BbUc 12(12)  Pw:7(7) AC:6 Xp:1/30 T:549 d(BbUsg 12(12)  Pw:7(7) AC:6 Xp:1/30 T:550 #(BbUݴ i 12(12)  Pw:7(7) AC:6 Xp:1/30 T:551 d(BbUjc 12(12)  Pw:7(7) AC:6 Xp:1/30 T:552 d(B-(B#h#(BbU@$ 12(12)  Pw:7(7) AC:6 Xp:1/30 T:553 .(Bh#(B#(BbU/w  12(12)  Pw:7(7) AC:6 Xp:1/30 T:554 d(Bh#(B#(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:555 .(Bd(Bh(B-(B#(BbU3 12(12)  Pw:7(7) AC:6 Xp:1/30 T:556 d(Bh(B..(BbUI 12(12)  Pw:7(7) AC:6 Xp:1/30 T:557 d(Bh(B.(B.(BbUl 12(12)  Pw:7(7) AC:6 Xp:1/30 T:558 .(Bd(Bh#(BbU@  12(12)  Pw:7(7) AC:6 Xp:1/30 T:559 .(Bd(Bh#(BbU  12(12)  Pw:7(7) AC:6 Xp:1/30 T:560 -(Bd(Bh#(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:561 #(Bd(Bh#(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:562 #(Bd(Bh#(BbUp  12(12)  Pw:7(7) AC:6 Xp:1/30 T:563 #(Bd(Bh#(BbU, 12(12)  Pw:7(7) AC:6 Xp:1/30 T:564 #(Bd(Bh#(BbU- 12(12)  Pw:7(7) AC:6 Xp:1/30 T:565 #(Bd(Bh#(BbUaa  12(12)  Pw:7(7) AC:6 Xp:1/30 T:566 #(Bd(Bh#(BbUQ 12(12)  Pw:7(7) AC:6 Xp:1/30 T:567 #(Bd(Bh#(BbU  12(12)  Pw:7(7) AC:6 Xp:1/30 T:568 #(Bd(Bh#(BbU  12(12)  Pw:7(7) AC:6 Xp:1/30 T:569 #(B#(Bd(Bh#(BbUe 12(12)  Pw:7(7) AC:6 Xp:1/30 T:570 #(B#(Bd(Bh#(BbU4i 12(12)  Pw:7(7) AC:6 Xp:1/30 T:571 #(Bd(Bh(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:572 ##(Bh(B#(Bd(BbUa 12(12)  Pw:7(7) AC:6 Xp:1/30 T:573 ##(B#h(Bd(B#(B##(BbU7  12(12)  Pw:7(7) AC:6 Xp:1/30 T:574 #(B#h(B#(Bd(B#(B#(B##(BbUf 12(12)  Pw:7(7) AC:6 Xp:1/30 T:575 #(B#h(Bd(B#(B#(B#(BbU8 12(12)  Pw:7(7) AC:6 Xp:1/30 T:576 #(B#h(Bd(B#(B#(BbU  12(12)  Pw:7(7) AC:6 Xp:1/30 T:577 #(B#h(Bd(B#(B#(BbU 12(12)  Pw:7(7) AC:6 Xp:1/30 T:578 #(B#h(Bd(B#(BbU  12(12)  Pw:7(7) AC:6 Xp:1/30 T:579 #(B#h#(B#(BbUF| 12(12)  Pw:7(7) AC:6 Xp:1/30 T:580 #h#(B#(BbUp| 12(12)  Pw:7(7) AC:6 Xp:1/30 T:581 #h#(B#(BbUp | 12(12)  Pw:7(7) AC:6 Xp:1/30 T:582 #h#(B#(BbUf| 12(12)  Pw:7(7) AC:6 Xp:1/30 T:583 #h#(B#(BbU89 12(12)  Pw:7(7) AC:6 Xp:1/30 T:584 :(Bh#(B#(BbUޟ oYou miss the newt. 12(12)  Pw:7(7) AC:6 Xp:1/30 T:585 bUvbULv You miss the newt.bU|v/ 12(12)  Pw:7(7) AC:6 Xp:1/30 T:585 The newt bites! 10(12)(B  Pw:7(7) AC:6 Xp:1/30 T:585  10(12)(B  Pw:7(7) AC:6 Xp:1/30 T:586 d(BbU&bUlYou kill the newt!9  10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:587 #(B#(BbU X  10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:588 #h#(B#(BbUx 10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:589 #h#(B#(BbU% 10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:590 #h#(B#(BbUO\  10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:591 #(B#h#(B#(BbU 10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:592 #h#(B#(BbUq 10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:593 ##(Bh(B#(Bd(BbU~  10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:594 h(Bd(B###(BbU 10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:595 h(Bd(B#(BbU 10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:596 h(Bd(B#(B#(BbUo 10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:597 h(Bd(B##(BbU'1  10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:598 h(Bd(B.(BbUa 10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:598 bU a 10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:598 bUD/ 10(12)(B  Pw:7(7) AC:6 Xp:1/31 T:599 h(Bd(B.(BbU>8h(B..(Bd(BbU{2  11(12)(B  Pw:7(7) AC:6 Xp:1/31 T:600 You feel strong! 11(12)(B  Pw:7(7) AC:6 Xp:1/31 T:600 You must have been exercising.You feel agile!6  11(12)(B  Pw:7(7) AC:6 Xp:1/31 T:600 --More--bUYou must have been working on your reflexes. 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:600 bU[T 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:601 h(B.(Bd(B.(BbU  11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:602 h(B.(B.(Bd(BbU 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:603 h(B.(Bd(B.(BbUi 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:604 .(Bh(BbUN  11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:605 .(B.(Bh(B##(BbUQ 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:606 .(Bh(B#(BbUO% r 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:607 #h(BbUH 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:608 #(Bh(B##(BbU+9 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:609 ##(B#(Bh(BbUO a 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:609 bUu 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:610 #h#(BbU; 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:611 #(B#(B#h#(BbU= 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:612 #(B#h#(BbU  11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:613 #(B#(B#h#(BbU 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:614 #(B#h#(BbUj! 12(12)  Pw:7(7) AC:5 Xp:1/31 T:615 .(Bd(B#(B#h#(BbUf  12(12)  Pw:7(7) AC:5 Xp:1/31 T:616 .(B#(B#(B#h#(BbUb3{ 12(12)  Pw:7(7) AC:5 Xp:1/31 T:617 #(B#h#(BbUy{ 12(12)  Pw:7(7) AC:5 Xp:1/31 T:618 #(B#h#(BbU { 12(12)  Pw:7(7) AC:5 Xp:1/31 T:619 #(B#h#(BbU{ 12(12)  Pw:7(7) AC:5 Xp:1/31 T:620 #(B#h#(BbUN{ 12(12)  Pw:7(7) AC:5 Xp:1/31 T:621 #(B#h#(BbU^I { 12(12)  Pw:7(7) AC:5 Xp:1/31 T:622 #(B#h#(BbUx{ 12(12)  Pw:7(7) AC:5 Xp:1/31 T:623 #(B#h#(BbU1{ 12(12)  Pw:7(7) AC:5 Xp:1/31 T:624 #(B#h#(BbUd  12(12)  Pw:7(7) AC:5 Xp:1/31 T:625 #(B#(B#h#(BbU 12(12)  Pw:7(7) AC:5 Xp:1/31 T:626 #(B#(B#h#(BbUd 12(12)  Pw:7(7) AC:5 Xp:1/31 T:627 #(B#(B#h#(B#(BbU 12(12)  Pw:7(7) AC:5 Xp:1/31 T:628 #(B#(B#h#(B#(BbU` 12(12)  Pw:7(7) AC:5 Xp:1/31 T:629 ##(B#(B#(B#(Bh#(B#(BbUK  12(12)  Pw:7(7) AC:5 Xp:1/31 T:630 #(B#(B#h#(B#(BbUL  12(12)  Pw:7(7) AC:5 Xp:1/31 T:631 #(B#(B#(B#h(BbU 12(12)  Pw:7(7) AC:5 Xp:1/31 T:632 #(Bh#(B#(B#(B##(BbU< 12(12)  Pw:7(7) AC:5 Xp:1/31 T:633 #h#(Bx(B#(BbUMk 12(12)  Pw:7(7) AC:5 Xp:1/31 T:634 #(B#h#(Bx(B#(BbUv 12(12)  Pw:7(7) AC:5 Xp:1/31 T:635 x(B#(BbU $You miss the grid bug.bU6 t 12(12)  Pw:7(7) AC:5 Xp:1/31 T:635 The grid bug bites!bUd You get zapped! 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:635  11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:636 bUbUQYou miss the grid bug. 11(12)(B  Pw:7(7) AC:5 Xp:1/31 T:636 The grid bug bites!bUYou get zapped! 10(12)(B  Pw:7(7) AC:5 Xp:1/31 T:636  10(12)(B  Pw:7(7) AC:5 Xp:1/31 T:637 bU@bUYou miss the grid bug.x(B 10(12)(B  Pw:7(7) AC:5 Xp:1/31 T:637 --More--bU" Your studded leather armor deflects the grid bug's attack. 10(12)(B  Pw:7(7) AC:5 Xp:1/31 T:638 bUO bU You kill the grid bug!63  10(12)(B  Pw:7(7) AC:5 Xp:1/32 T:639 #(Bx(B#(BbUo  10(12)(B  Pw:7(7) AC:5 Xp:1/32 T:640 x(B#(BbUm]4What do you want to write with? [- afg or ?*] bUbU6You write in the dust with your fingers.--More--bUbUٞ2What do you want to write in the dust here? bUEbU_ lbUbbU6ebU rbU\ebU'tbUhbUbUK 10(12)(B  Pw:7(7) AC:5 Xp:1/32 T:640 The grid bug turns to flee! 10(12)(B  Pw:7(7) AC:5 Xp:1/32 T:641 bUKh 10(12)(B  Pw:7(7) AC:5 Xp:1/32 T:642 bUb 10(12)(B  Pw:7(7) AC:5 Xp:1/32 T:643 bU b 10(12)(B  Pw:7(7) AC:5 Xp:1/32 T:644 bUh 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:645 #(Bx(BbU  11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:646 #(Bx(BbU"vz 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:647 #(BbUkn 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:648 d(BbU_r 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:649 #(BbU n 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:650 d(BbURr 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:651 #(BbUz^ b 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:652 bU  11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:653 #(B#h#(BbU? 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:654 #(B#(B#h#(BbU%I  11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:655 #(B#h(B#(BbU 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:656 #(B#(B#(B#(Bh(B#(BbU.= Choose which spell to cast   Name Level Category Fail(B a - freeze sphere 1 matter 6% b - cone of cold 5 matter 100% c - confuse monster 2 enchant 6%(end) cU O--------(B------(B#(B.......|(B#(B.....|(B0(B##(B|......|(B###(B|....|(B#(B|......|(B#(B--.---(B#####(B........(B######(B#(B 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:656 cU 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:657 #(B#(B#(Bh(B#(BcUH 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:658 #(B#(Bd(Bh(BcU 11(12)(B  Pw:7(7) AC:5 Xp:1/32 T:659 .(Bd(Bh#(BcU  12(12)  Pw:7(7) AC:5 Xp:1/32 T:660 #(B.(Bd(Bh(B.(B#(B cUc  12(12)  Pw:7(7) AC:5 Xp:1/32 T:661 #(B.(Bd(B  12(12)  Pw:7(7) AC:5 Xp:1/32 T:674 h(B.(B.(Bd(BcUB 12(12)  Pw:7(7) AC:5 Xp:1/32 T:675 h(B.(Bd(B.(BcUD  12(12)  Pw:7(7) AC:5 Xp:1/32 T:676 #h(B#(B.(Bd(B.(BcUU 12(12)  Pw:7(7) AC:5 Xp:1/32 T:677 h(B.(B#(B.(Bd(BcU"# cUW tcUW'lcU cUtechniquecU  Choose a technique  Name Level Status a - reinforce memory 1 Prepared b - blink 1 Prepared(end) "cU u+--------(B------(Bh(B.......|(B#(B.....|(B#(B|......|(B###(B|....|(B|....(Bd(B.|(B#(B--.---(B"cU You concentrate...--More--#cU C Choose which spell to cast   Name Level Category Fail(B a - freeze sphere 1 matter 6% b - cone of cold 5 matter 100% c - confuse monster 2 enchant 6%(end) 'cU+--------(B------(Bh(B.......|(B#(B.....|(B0(B##(B|......|(B###(B|....|(B#(B|....(Bd(B.|(B#(B--.---(B#####(B........(B######(B#(B'cUYou know that spell quite well already. 12(12)  Pw:7(7) AC:5 Xp:1/32 T:678 d(B.(B*cU 12(12)  Pw:7(7) AC:5 Xp:1/32 T:679 #h(Bd(B#(B.(B*cU  12(12)  Pw:7(7) AC:5 Xp:1/32 T:680 #(B.(Bh(Bd(B.(B#(B+cU  12(12)  Pw:7(7) AC:5 Xp:1/32 T:681 ..(Bd(Bh(B+cUL% 12(12)  Pw:7(7) AC:5 Xp:1/32 T:682 ..(Bd(Bh(B,cU5 12(12)  Pw:7(7) AC:5 Xp:1/32 T:683 ..(Bd(Bh(B-cU- 12(12)  Pw:7(7) AC:5 Xp:1/32 T:684 ..(Bh(Bd(B-cU  12(12)  Pw:7(7) AC:5 Xp:1/32 T:685 .(Bh(B.(Bd(B.cU 12(12)  Pw:7(7) AC:5 Xp:1/32 T:686 d(B.(Bh#(B.(B.cUQ 12(12)  Pw:7(7) AC:5 Xp:1/32 T:687 .(B.(Bh#(Bd(BcUW # cU*tcU9echniquecUr Choose a technique  Name Level Status a - reinforce memory 1 Prepared b - blink 1 Prepared(end) cU _+--------(B------(B#(B.......|(B#(B.....|(B#(B|......|(B###(B|....|(B|......|(B#(B--.---(BcU You feel the flow of time slow down. 12(12)  Pw:7(7) AC:5 Xp:1/32 T:688 d(B.(BcU  12(12)  Pw:7(7) AC:5 Xp:1/32 T:689 .(Bd(B#h#(BcU 12(12)  Pw:7(7) AC:5 Xp:1/32 T:689 .(B#(B#h#(BcUm %#(B#h#(BcUm  12(12)  Pw:7(7) AC:5 Xp:1/32 T:690 You sense the flow of time returning to normal. 12(12)  Pw:7(7) AC:5 Xp:1/32 T:690 cU) 12(12)  Pw:7(7) AC:5 Xp:1/32 T:690 #(B#(B#h#(BcUTx 12(12)  Pw:7(7) AC:5 Xp:1/32 T:691 #(B#h(BcU7 12(12)  Pw:7(7) AC:5 Xp:1/32 T:692 ##(Bh(B#(BcUn 12(12)  Pw:7(7) AC:5 Xp:1/32 T:693 x(Bh(B#(B##(BcU K 12(12)  Pw:7(7) AC:5 Xp:1/32 T:694 #(B.(B#h#(BcU W Weapons(B a - a blessed +1 quarterstaff (weapon in hands) Armor(B b - an uncursed +0 studded leather armor (being worn) Comestibles(B c - 3 uncursed food rations m - 2 food rations Scrolls(B e - an uncursed scroll of identify Spellbooks(B h - a blessed spellbook of freeze sphere (0:3) i - a blessed spellbook of cone of cold (0:4) j - a blessed spellbook of confuse monster (0:4) Potions(B d - an uncursed potion of oil Rings(B g - an uncursed +1 ring of adornment Wands(B f - a blessed wand of cold (0:10) Tools(B k - an uncursed oil lamp(end) cU --------(B------(B#(B.......|(B#(B.....|(B0(B##(B|......|(B#h#(B|....|(B##(B#(B|......|(B#(B--.---(B#(B#####(B........(B######(B#(B###(B#(B#(B|......|(B#(B------------(B######(B0(B######(B0(B##(B--(B|(B-----(B#(B##(B....(B^(B......|(B####(B----(B+(B-(B#(BU; 1m###################(B#(B|...._.....|(B##(B|.._.|(B#(B-(B|(B-.-(B###(B|..........|(B#######(B....(B<(B.(B#(B|...|(B#(B------------(B|....|(B|...|(B#(B------(B|...|(B#(B|....(B#(B|...|(B|...|(B-----(B VanJoel the Cooler St:12 Dx:16 Co:18 In:16 Wi:10 Ch:9 Lawful S:163 Dlvl:1 $:35 HP: Dlvl:1 $:35 HP:12(12) Dlvl:1 $:35 HP:12(12) Pw:7(7) AC:5 Xp:1/32 T:694   12(12)  Pw:7(7) AC:5 Xp:1/32 cUZ T:694 cU 12(12)  Pw:7(7) AC:5 Xp:1/32 T:695 #(B#h(B#(BcU;  12(12)  Pw:7(7) AC:5 Xp:1/32 T:696 h(B#(B.(BcUq 12(12)  Pw:7(7) AC:5 Xp:1/32 T:697 #h(B#(B.(BcU9  12(12)  Pw:7(7) AC:5 Xp:1/32 T:698 #(B.(Bh(B#(B#(Bx(BcU[b 12(12)  Pw:7(7) AC:5 Xp:1/32 T:699 .(Bh(B#(Bx(BcUb  12(12)  Pw:7(7) AC:5 Xp:1/32 T:700 d(B.(Bh(B#(Bx(BcU8U 12(12)  Pw:7(7) AC:5 Xp:1/32 T:701 .(Bd(B.(Bh(B#(B#(BcU U.(B.(Bh(B#(BcU 3Something is written here in the dust.cU> Use "r." to read it. 12(12)  Pw:7(7) AC:5 Xp:1/32 T:702 d(BcUz 12(12)  Pw:7(7) AC:5 Xp:1/32 T:703 .(Bd(Bh(B#(BcU .What do you want to read? [eghij or ?*] cUcUzThat is a silly thing to read. 12(12)  Pw:7(7) AC:5 Xp:1/32 T:703 cU 12(12)  Pw:7(7) AC:5 Xp:1/32 T:704 #(Bd(Bh(B###(BcUj8  12(12)  Pw:7(7) AC:5 Xp:1/32 T:705 #(Bd(Bx(B#(Bh(BcU%j 12(12)  Pw:7(7) AC:5 Xp:1/32 T:706 #(B#(Bd(Bh(BcU>W 12(12)  Pw:7(7) AC:5 Xp:1/32 T:706 cU{W 12(12)  Pw:7(7) AC:5 Xp:1/32 T:706 cUSUcUUYou displaced your winter wolf cub. 12(12)  Pw:7(7) AC:5 Xp:1/32 T:707 #(Bx(B#(Bh(B|(Bd(BcU[  12(12)  Pw:7(7) AC:5 Xp:1/32 T:708 x(B#(B#h#(B#(B.(Bd(BcUt 12(12)  Pw:7(7) AC:5 Xp:1/32 T:709 #(Bx(B#(B#h#(B#(B.(BcU,  12(12)  Pw:7(7) AC:5 Xp:1/32 T:710 x(B#(B#h#(B#(BcUi 12(12)  Pw:7(7) AC:5 Xp:1/32 T:711 x(B#(B#h#(B#(BcUP 12(12)  Pw:7(7) AC:5 Xp:1/32 T:712 x(B#(B#h#(B#(BcU  12(12)  Pw:7(7) AC:5 Xp:1/32 T:713 x(B#(B#h#(B#(BcU9H 12(12)  Pw:7(7) AC:5 Xp:1/32 T:714 x(B#(B#h#(B#(BcU  12(12)  Pw:7(7) AC:5 Xp:1/32 T:715 x(B#(B#h#(B#(BcU 12(12)  Pw:7(7) AC:5 Xp:1/32 T:716 x(B#(B#h#(B#(BcU  12(12)  Pw:7(7) AC:5 Xp:1/32 T:717 #(B#h#(B#(BcU| 12(12)  Pw:7(7) AC:5 Xp:1/32 T:718 #h#(B#(BcU8 | 12(12)  Pw:7(7) AC:5 Xp:1/32 T:719 #h#(B#(BcU^ | 12(12)  Pw:7(7) AC:5 Xp:1/32 T:720 #h#(B#(BcU| 12(12)  Pw:7(7) AC:5 Xp:1/32 T:721 #h#(B#(BcU}E  12(12)  Pw:7(7) AC:5 Xp:1/32 T:722 .(B#h#(B#(BcUH 12(12)  Pw:7(7) AC:5 Xp:1/32 T:723 .(Bx(Bh#(B#(BcU2 12(12)  Pw:7(7) AC:5 Xp:1/32 T:724 .(Bx(Bh(B#(BcU6 12(12)  Pw:7(7) AC:5 Xp:1/32 T:725 .(Bx(Bh(B|(B##(BcUY "You hit the grid bug.cUZ  12(12)  Pw:7(7) AC:5 Xp:1/32 T:725 The grid bug bites! 12(12)  Pw:7(7) AC:5 Xp:1/32 T:726 cU cU@You kill the grid bug!7  12(12)  Pw:7(7) AC:5 Xp:1/33 T:727 .(BcUԉ 12(12)  Pw:7(7) AC:5 Xp:1/33 T:728 h(B.(Bd(BcU 12(12)  Pw:7(7) AC:5 Xp:1/33 T:729 h(B.(Bd(B|(BcU1 12(12)  Pw:7(7) AC:5 Xp:1/33 T:730 #h(Bd(B.(BcU  12(12)  Pw:7(7) AC:5 Xp:1/33 T:731 #h(B..(Bd(B#(BcU/ 12(12)  Pw:7(7) AC:5 Xp:1/33 T:732 #(B#(B.(Bh(B##(BcUb 12(12)  Pw:7(7) AC:5 Xp:1/33 T:733 #(Bh(Bd(B#(B##(BcU 12(12)  Pw:7(7) AC:5 Xp:1/33 T:734 #h#(B#(B.(BcUMC 12(12)  Pw:7(7) AC:5 Xp:1/33 T:735 #h#(B#(B#(B#(BcUH  12(12)  Pw:7(7) AC:5 Xp:1/33 T:736 #(B#(B#(Bh(B##(BcU 12(12)  Pw:7(7) AC:5 Xp:1/33 T:737 ##(B#(B#h(BcU@{ 12(12)  Pw:7(7) AC:5 Xp:1/33 T:738 #(B#h#(B#(BcUD'#h#(B#(BcU~4Something is written here in the dust.cUuUse "r." to read it. 12(12)  Pw:7(7) AC:5 Xp:1/33 T:739 cUx  12(12)  Pw:7(7) AC:5 Xp:1/33 T:740 #h#(B#(BcUS 0#(B#h(Bd(BcU 4Something is written here in the dust.cU Use "r." to read it. 12(12)  Pw:7(7) AC:5 Xp:1/33 T:741 #(BcUQ3  12(12)  Pw:7(7) AC:5 Xp:1/33 T:742 #h#(B#(BcU 12(12)  Pw:7(7) AC:5 Xp:1/33 T:743 h#(B#(B#(BcU} 12(12)  Pw:7(7) AC:5 Xp:1/33 T:744 #(B#(B#(B#h(B##(BcU  12(12)  Pw:7(7) AC:5 Xp:1/33 T:745 #(B#(B#(B#(Bh(B###(BcU3 12(12)  Pw:7(7) AC:5 Xp:1/33 T:746 ###(B#(B#(Bo(B#h(B#(BcU  12(12)  Pw:7(7) AC:5 Xp:1/33 T:746  12(12)  Pw:7(7) AC:5 Xp:1/33 T:747 #(B#(Bo(B#h#(B#(BcU}(| 12(12)  Pw:7(7) AC:5 Xp:1/33 T:748 #h#(B#(BcU( L#(Bo(B#h#(B#(BcUh v 12(12)  Pw:7(7) AC:5 Xp:1/33 T:748 The goblin throws a crude dagger!cUV )(BcUQ PYou are hit by a crude dagger.#(B)(BcU Z 11(12)(B  Pw:7(7) AC:5 Xp:1/33 T:748 cU p  11(12)(B  Pw:7(7) AC:5 Xp:1/33 T:749 h(BcU'  12(12)  Pw:7(7) AC:5 Xp:1/33 T:750 #h(B)#(BcU97h#(BcU7 12(12)  Pw:7(7) AC:5 Xp:1/33 T:750 The goblin hits! 9(12)(B  Pw:7(7) AC:5 Xp:1/33 T:750  9(12)(B  Pw:7(7) AC:5 Xp:1/33 T:751 cUpcU{You miss the goblin. 9(12)(B  Pw:7(7) AC:5 Xp:1/33 T:752 cUqcUqYou kill the goblin!91  9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:753 %(BcU3#h#(B#(BcUYou see here a goblin corpse. 9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:754 cU cUM You have a little trouble lifting n - a goblin corpse. 9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:754 Burdened--More--cUȂ Your movements are slowed slightly because of your load. 9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:755 BurdenedcU΍ 9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:756 Burdened#(B#h(Bd(BcUcU5You displaced your winter wolf cub. 9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:758 Burdened#(B#h#(BcU2#(B#h#(BcUD 9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:759 BurdenedYou hear a slow drip.cU  9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:760 Burdened#(B#h#(BcUJ\ 9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:762 Burdened#(B#h#(BcU]  9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:763 Burdened#(B#(B#h#(BcU- 9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:764 Burdened#(B#(B#h#(BcUY  10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:766 Burdened#(B#h(BcU 10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:767 Burdened#(B#(B#h(BcUw 10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:768 Burdened#(B#(B.(Bh(BcU=  10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:770 Burdened.(Bh(BcU 10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:771 Burdenedh(B.(BcUt&  10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:772 Burdened.(Bh(BcUř # cU˜ offercUFcUF/What do you want to sacrifice? [n or ?*] cU_cU`Your sacrifice is consumed in a flash of light! 10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:772 --More--cU4Your movements are now unencumbered. 10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:773 cUp] Weapons(B a - a blessed +1 quarterstaff (weapon in hands) Armor(B b - an uncursed +0 studded leather armor (being worn) Comestibles(B c - 3 uncursed food rations m - 2 food rations Scrolls(B e - an uncursed scroll of identify Spellbooks(B h - a blessed spellbook of freeze sphere (0:3) i - a blessed spellbook of cone of cold (0:4) j - a blessed spellbook of confuse monster (0:4) Potions(B d - an uncursed potion of oil Rings(B g - an uncursed +1 ring of adornment Wands(B f - a blessed wand of cold (0:10) Tools(B k - an uncursed oil lamp(end) cU--------(B------(B#(B.......|(B#(B.....|(B0(B##(B|......|(B###(B|....|(B##(B#(B|......|(B#(B--.---(B#(B#####(B........(B######(B#(B###(B#(B#(B|......|(B#(B------------(B######(B0(B######(B0(B##(B--(B|(B-----(B#(B##(B....(B^(B......|(B####(B----(B+(B-(B#(BUC1m###################(B#(B|...._.....|(B##(B|..(Bh(B.|(B#(B-(B|(B-.-(B###(B|..........|(B#######(B....(B<(B.(B#(B|...|(B#(B------------(B|....|(B|...|(B#(B------(B|...|(B#(B|....(B#(B|...|(B|...|(B-----(B VanJoel the Cooler St:12 Dx:16 Co:18 In:16 Wi:10 Ch:9 Lawful S:191 Dlvl:1 $:35 HP: Dlvl:1 $:35 HP:10(12)(B Dlvl:1 $:35 HP:10(12) Pw:7(7) AC:5 Xp:1/39 T:773   UX>17H10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:773 dU  10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:774 _(Bd(Bh(BdU״ 10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:775 d(B-(Br(Bh(B.(BdU]  10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:776 .(B#(Brh(B.(BdUi"You miss the rabbit.dU, 10(12)(B  Pw:7(7) AC:5 Xp:1/39 T:776 The rabbit bites! 9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:776  9(12)(B  Pw:7(7) AC:5 Xp:1/39 T:777 dUudU.You kill the rabbit!.(BdUτ207  20(23)(B  Pw:25(25) AC:5 Xp:2/43 T:777 Welcome to experience level 2. 20(23)(B  Pw:25(25) AC:5 Xp:2/43 T:778 dU 20(23)(B  Pw:25(25) AC:5 Xp:2/43 T:779 #(B#h(B.(BydU Really save? [yn] (n) zdUx yzdU Saving...zdU *[?1049lBe seeing you...