JU+[?1049h[?1l>This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net JU-WShall I pick a character's race, role, gender and alignment for you? [ynq] JU snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) JU> 5+Choosing Race Pick the race of your Wizard  d - doppelganger D - drow e - elf g - gnome h - hobbit H - human o - orc v - vampire * - Random q - Quit(end) JUV V+Choosing Gender Pick the gender of your doppelganger Wizard  m - male f - female * - Random q - Quit(end) JU&+Choosing Alignment Pick the alignment of your female doppelganger Wizard  n - neutral c - chaotic * - Random q - Quit(end) JU[jX+JULp-----(B|...|(B|...|(Bf(B(B@(B..|(B|...|(B...|(B|...|(B-----(BJU)qTotoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1  It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of deJUTqastiny has come. For the sake of us all: Go bravely with Thoth!--More--JU -----(B|...|(B|...|(Bf(B(B@(B..|(B|...|(B...|(B|...|(B-----(BJUjJUgHello Totoro, welcome to SlashEM! You are a neutral female doppelganger Wizard.--More--JU~  JUsG  Weapons(B a - a blessed +1 quarterstaff (weapon in hands) {40} Armor(B b - an uncursed +0 cloak of magic resistance (being worn) {10} Scrolls(B i - an uncursed scroll of light {5} j - an uncursed scroll of identify {5} k - an uncursed scroll of remove curse {5} Spellbooks(B l - a blessed spellbook of sleep (0:2) {50} m - a blessed spellbook of resist sleep (0:3) {50} n - a blessed spellbook of detect monsters (0:4) {50} o - a blessed spellbook of cure blindness (0:2) {50} Potions(B f - an uncursed potion of invisibility {20} g - an uncursed potion of sickness {20} h - an uncursed potion of extra healing {20} Rings(B d - an uncursed ring of poison resistance {3} e - an uncursed ring of see invisible {3} Wands(B c - a JU)H +wand of fire (0:12) {7}(end) JU+ -----(B|...|(B|...|(Bf(B(B@(B..|(B|...|(B...|(B|...|(B-----(B Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1   10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JUf{Unknown command ' '. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JUg 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JU Weapons(B a - a blessed +1 quarterstaff (weapon in hands) {40} Armor(B b - an uncursed +0 cloak of magic resistance (being worn) {10} Scrolls(B i - an uncursed scroll of light {5} j - an uncursed scroll of identify {5} k - an uncursed scroll of remove curse {5} Spellbooks(B l - a blessed spellbook of sleep (0:2) {50} m - a blessed spellbook of resist sleep (0:3) {50} n - a blessed spellbook of detect monsters (0:4) {50} o - a blessed spellbook of cure blindness (0:2) {50} Potions(B f - an uncursed potion of invisibility {20} g - an uncursed potion of sickness {20} h - an uncursed potion of extra healing {20} Rings(B d - an uncursed ring of poison resistance {3} e - an uncursed ring of see invisible {3} Wands(B c - a JU+wand of fire (0:12) {7}(end) JU -----(B|...|(B|...|(Bf(B(B@(B..|(B|...|(B...|(B|...|(B-----(B Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1   10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JUO0a 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JUh =Beware, there will be no return! Still climb? [yn] (n) JU en 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JUj JU{Unknown command 'y'. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JU<' Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) JU+-----(B|...|(B|...|(Bf(B(B@(B..|(B|...|(B...|(B Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] x - Show attributes y - Self-Polymorph [M-y](end) JU, -----(B|...|(B|...|(Bf(B(B@(B..|(B|...|(B...|(B|...|(B-----(B 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JU̐{Unknown command ' '. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JU! JU!=Beware, there will be no return! Still climb? [yn] (n) JU= en 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JUBD JUvD {Unknown command 'y'. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JU; Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) JUM} t-----(B|...|(B|...|(Bf(B(B@(B..|(B|...|(B...|(B 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JU{Unknown command ' '. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JUB Weapons(B a - a blessed +1 quarterstaff (weapon in hands) {40} Armor(B b - an uncursed +0 cloak of magic resistance (being worn) {10} Scrolls(B i - an uncursed scroll of light {5} j - an uncursed scroll of identify {5} k - an uncursed scroll of remove curse {5} Spellbooks(B l - a blessed spellbook of sleep (0:2) {50} m - a blessed spellbook of resist sleep (0:3) {50} n - a blessed spellbook of detect monsters (0:4) {50} o - a blessed spellbook of cure blindness (0:2) {50} Potions(B f - an uncursed potion of invisibility {20} g - an uncursed potion of sickness {20} h - an uncursed potion of extra healing {20} Rings(B d - an uncursed ring of poison resistance {3} e - an uncursed ring of see invisible {3} Wands(B c - a waJU)nd of fire (0:12) {7}(end) JU -----(B|...|(B|...|(Bf(B(B@(B..|(B|...|(B...|(B|...|(B-----(B Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1   10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:1 JU1 JUץ You displaced your kitten. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:2 #@f(B(BJUio 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:5 0(B@#(B#(Bf(B(B<(BJUۈWith great effort you move the boulder. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:6 0(B@#(B#(B.(BJU9 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:7 0(B@#(B#(B#(BJUIYou try to move the boulder, but in vain. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:7 JUE3 JUg3 You try to move the boulder, but in vain. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:7 JU/`#(B#(B@(B#(BJU50Z 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:7 JU  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:9 #(B#(B@(BJU1 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:10 #(B@(B#(BJU\ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:11 @#(B#(B#(BJUW A###(B#@(B#(BJU [ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:14 JU!l _  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:15 JU{ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:16 #(B#@(BJU*= 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:17 #(B.(B@(B.(BJU  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:18 .(B#@(B#(BJU#(B.(B#(B#(B@(Bf(B(BJU [ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:21 JUJ{  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:26 #(B#(B#(B---(B#(B|..(B#(B|..(Bf(B(B.(B@(B|...(B----(BJU 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:27 -(Bf(B(B.|(B.(B@#(B|(BJU 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:28 -(B.(Bf(B(B#(B@(B.(B#(B-(BJU 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:29 f(B(B.(B@(B.(BJUl 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:30 .(B@(B.(Bf(B(BJU c 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:30 JU  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:31 f(B(B.(BJU  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:32 ..(Bf(B(BJUH 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:33 .(B+(Bf(B(BJU 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:33  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:34 .(B.(Bf(B(BJU 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:35 f(B(B.(BJU&In what direction? [47896321><] JUMJU WHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:35  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:36 .(Bf(B(B.(BJU9JUy&In what direction? [47896321><] JU JUTWHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:37 .(Bf(B(BJU i 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:37 JU&In what direction? [47896321><] JUJU=As you kick the door, it crashes open! 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:37  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:38 f(B(B.(B.(B.(BJU;  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:39 f(B(B.(B.(B#@(BJUeTS.(Bo(B#@(B.(BJU/UThe goblin wields a mace {30}! 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:40 f(B(BJUK JUSL You hit the goblin. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/775 T:41 .(Bf(B(BJU<JU=You kill the goblin! 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:42 %(BJUfxf##(B@(B#(B.(BJUx Things that are here: a goblin corpse {400} a crude dagger {10} a blue gem {1} a mace {30}--More--JUfw-----(B|...|(B 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:43 JU: (What do you want to eat? [* or ,] JUCb| eat what?  Comestibles(B a - a goblin corpse {400}(end) JU} z+-----(B|...|(BJU qThis goblin corpse tastes terrible! 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:44  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:45  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:46  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:47  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:48  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:49 #f(B(B.(BJU j 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:50 --More--JUwYou hear the splashing of a naiad. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:51  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:52 JU x--More--JU|!You finish eating the goblin corpse. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:53 #f(B(BJU----(B|....(B#@#(B###(B|.(B)(B|(B##(B.(BJU[ 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:56 JUv  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:58 @#(B#(B.(BJU  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:59 -(B@#(B#(B.|(B$(B..(B----(BJUY`@(B.(B#(B|(B-(BJU4Something is written here in the dust.JUUse "r." to read it. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:60 JUD 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:61 .(B@(BJU/ %.(B@(BJU0 59 gold pieces.59 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:62 JU  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:63 @(B.(BJUr-@(B.(BJUsSomething is written here in the dust.Use "r." to read it. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:64 JU JU8Unavailable command '^J'. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:64 JU^ JU _ /What do you want to read? [dei-o or ?*.] JU JU Something is written here in the dust.You read: "? era ??m". 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:64 JU; JU Unavailable command '^J'. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:64 JUXi 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:65 JU>c 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:66 JUg0c 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:67 JUEw 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:68 +(BJUҢ c 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:69 JUc 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:70 JU &In what direction? [47896321><] JUJU.As you kick the door, it crashes open! 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:71 .(BJU  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:72 #(B@(B.(BJUqc 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:73 JUAc 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:74 JU+ c 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:75 JU\ c 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:76 JUשc 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:77 JUDc 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:78 JU c 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:79 JU ' c 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:80 JUS{ 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:81 #(BJUc 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:82 JU  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:83 #(B#@(B.(B´JU  Weapons(B a - a blessed +1 quarterstaff (weapon in hands) {40} Armor(B b - an uncursed +0 cloak of magic resistance (being worn) {10} Scrolls(B i - an uncursed scroll of light {5} j - an uncursed scroll of identify {5} k - an uncursed scroll of remove curse {5} Spellbooks(B l - a blessed spellbook of sleep (0:2) {50} m - a blessed spellbook of resist sleep (0:3) {50} n - a blessed spellbook of detect monsters (0:4) {50} o - a blessed spellbook of cure blindness (0:2) {50} Potions(B f - an uncursed potion of invisibility {20} g - an uncursed potion of sickness {20} h - an uncursed potion of extra healing {20} Rings(B d - an uncursed ring of poison resistance {3} e - an uncursed ring of see invisible {3} Wands(B c - a ´JUK +wand of fire (0:12) {7}(end) ĴJU -----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#@#(B#(B---.-(B-----(B#(B|....(B######(B|...|(B#(B|...|(B)(B|....(B#(B|...|(B##(B....|(B-----(B-----ĴJU 6(B Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:59 HP: Dlvl:1 $:59 HP:10(10) Dlvl:1 $:59 HP:10(10) Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:83   10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:83 ŴJUUnavailable command '^J'. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:83 ŴJUuŴJUu-What do you want to drop? [$a-o or ?*] ƴJU]ƴJU]!0  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:83 You drop 59 gold pieces {1}. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:84 f(B(B.(BƴJUI ?#(B$(B0(BƴJU #(BƴJUz @(BƴJU #(BƴJUW0(BƴJUq#(BǴJU*(BǴJU"`0(BǴJU##(BǴJUc@(BǴJU%#(BǴJUn0(BǴJU]2#(BǴJU*(BǴJU0(BǴJUX}#(BǴJU@@(BǴJU8 #(BǴJU 0(BǴJU #(BǴJU{N *(BǴJU @(BǴJU You feel a wrenching sensation. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:85 .(BɴJU'ɴJUYUnavailable command '^J'. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:85 ʹJUʹJUE# δJUutδJUaechniqueϴJU- l ϴJU_ eдJU@,pдJUoдJUtrѴJUtѴJU|ѴJUteleport: unknown extended command. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:85 ҴJU:ҴJU;}Unknown command ' '. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:85 ҴJUU Weapons(B a - a blessed +1 quarterstaff (weapon in hands) {40} Armor(B b - an uncursed +0 cloak of magic resistance (being worn) {10} Scrolls(B i - an uncursed scroll of light {5} j - an uncursed scroll of identify {5} k - an uncursed scroll of remove curse {5} Spellbooks(B l - a blessed spellbook of sleep (0:2) {50} m - a blessed spellbook of resist sleep (0:3) {50} n - a blessed spellbook of detect monsters (0:4) {50} o - a blessed spellbook of cure blindness (0:2) {50} Potions(B f - an uncursed potion of invisibility {20} g - an uncursed potion of sickness {20} h - an uncursed potion of extra healing {20} Rings(B d - an uncursed ring of poison resistance {3} e - an uncursed ring of see invisible {3} Wands(B ҴJUU1c - a wand of fire (0:12) {7}(end) ӴJU -----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#(B$(B@(B#(B---.-(B-----(B#(B|....(B######(B|...|(B#(B|...|(B)(B|....(B#(B|...|(B##(B....|(B-----(B-----[2ӴJU  T1;15H(B Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:85   10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:85 ӴJU2c 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:85 ԴJU  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ۴JU +-----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#(B$(B@(B#(B---.-(B-----(B#(B Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. ۴JU) You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < S۴JUH 9tairs up: a way to the previous level. --More--ݴJUj @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` ݴJU A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--JUj You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objecJUts  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--JUCommands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple itemsJU:. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can --More--JUO pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f JU Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More--JUƈ  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command. JU  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book. --More--JU R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible)  z Zap a wand.  Z Cast a spell.  ^Z Suspend the game.  : Look at what is here. USH ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option. --More--JU\2Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:85 -----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#(B$(B@(B#(B---.-(B-----(B#(B|....(B######(B|...|(B#(B|...|(B)(B|....(B#(B|...|(B##(B....|(B-----(B-----(BU29HJU##+What do you want to throw? [a or ?*] JUt?JU?)You don't have that object.--More--JUSXJUX+What do you want to throw? [a or ?*] JU JUܾ tNever mind. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:85 JU)JUbReally save? [yn] (n) JUXnTotoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:85 -----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#(B$(B@(B#(B---.-(B-----(B#(B|....(B######(B|...|(B#(B|...|(B)(B|....(B#(B|...|(B##(B....|(B-----(B-----(JU B JU,#  JUO sit JU  JU You sit down. JU5 You escape a teleportation trap. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:86 f(B(B JU& JU#  JUn sit JU JU You sit down. JU:You escape a teleportation trap. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 JU~@ Weapons(B a - a blessed +1 quarterstaff (weapon in hands) {40} Armor(B b - an uncursed +0 cloak of magic resistance (being worn) {10} Scrolls(B i - an uncursed scroll of light {5} j - an uncursed scroll of identify {5} k - an uncursed scroll of remove curse {5} Spellbooks(B l - a blessed spellbook of sleep (0:2) {50} m - a blessed spellbook of resist sleep (0:3) {50} n - a blessed spellbook of detect monsters (0:4) {50} o - a blessed spellbook of cure blindness (0:2) {50} Potions(B f - an uncursed potion of invisibility {20} g - an uncursed potion of sickness {20} h - an uncursed potion of extra healing {20} Rings(B d - an uncursed ring of poison resistance {3} e - an uncursed ring of see invisible {3} Wands(B JUA1c - a wand of fire (0:12) {7}(end) JU -----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#(B$(B@(B#(B---.-(B-----(B#(B|..(Bf(B(B.(B######(B|...|(B#(B|...|(B)(B|....(B#(B|...|(B##(B....|(B-----(JU xB-----(B Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87   10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 JUX}Unknown command ' '. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 JU Weapons(B a - a blessed +1 quarterstaff (weapon in hands) {40} Armor(B b - an uncursed +0 cloak of magic resistance (being worn) {10} Scrolls(B i - an uncursed scroll of light {5} j - an uncursed scroll of identify {5} k - an uncursed scroll of remove curse {5} Spellbooks(B l - a blessed spellbook of sleep (0:2) {50} m - a blessed spellbook of resist sleep (0:3) {50} n - a blessed spellbook of detect monsters (0:4) {50} o - a blessed spellbook of cure blindness (0:2) {50} Potions(B f - an uncursed potion of invisibility {20} g - an uncursed potion of sickness {20} h - an uncursed potion of extra healing {20} Rings(B d - an uncursed ring of poison resistance {3} e - an uncursed ring of see invisible {3} Wands(B JUR1c - a wand of fire (0:12) {7}(end) JUG-----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#(B$(B@(B#(B---.-(B-----(B#(B|..(Bf(B(B.(B######(B|...|(B#(B|...|(B)(B|....(B#(B|...|(B##(B....|(B-----(JUxB-----(B Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87   10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 JUc 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 JU% c 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 JU"# JU.cJU3tJUhaJU%o JUkp rJU lJU==JU JU-JUD TJUXJU}ctrl-T: unknown extended command. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 #JUX #JU }Unknown command ' '. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 'JULi 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 'JUTc 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 'JUc 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 )JUu' # *JU, ?*JU, >+JU[ +JUs Extended Commands List  Press '#', then type:  2weapon - toggle two-weapon combat.  adjust - adjust inventory letters.  borrow - steal from monsters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  explore - enter explore mode.  force - force a lock.  invoke - invoke an object's powers.  jump - jump to a location.  loot - loot a box on the floor.  monster - use a monster's special ability.  name - name an item or type of object.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - e+JUqxit without saving current game.  ride - ride (or stop riding) a monster. --More--0JUW rub - rub a lamp or a stone.  sit - sit down.  technique - perform a technique.  turn - turn undead.  twoweapon - toggle two-weapon combat.  untrap - untrap something.  vanquished - list vanquished monsters.  version - list compile time options for this version of Slash'EM.  wipe - wipe off your face.  youpoly - polymorph at will.  ? - get this list of extended commands.--More--9JU ^-----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#(B$(B@(B#(B---.-(B-----(B#(B|..(Bf(B(B.(B######(B|...|(B#(B|...|(B)(B|....(B#(B|...|(B##(B....|(B-----(B-----(B9JU6 Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 # ;JUYi 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 ;JU  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) >JUg+-----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#(B$(B@(B#(B---.-(B-----(B#(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direct>JUgion until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued late>JUgr) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--AJUi O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call AJUޏ name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--VJUe eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accVJU\5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--XJUpx exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # XJUprefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--YJU}.M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, YJU.;these additional variants are available: --More--YJU n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--[JUY Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 -----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#(B$(B@(B#(B---.-(B-----(B#(B|..(Bf(B(B.(B######(B|...|(B#(B|...|(B)(B|....(B#(B|...|(B##(B....|(B[[JU .37m-----(B-----(B]JUD" Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [false]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true](B  r - lootabc [false] (1 of 4)hJU  a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [false]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)pJU3  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [Totoro]  role [Wizard]  race [doppelganger]  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)rJUKB  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [bowl of ramen]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [1=on]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$"=/!?+]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)vJU|+xJU Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) zJU8 #-----(B|...|(B|...|(B[?1l>Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 -----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#(B$(B@(B#(B---.-(B-----(B#(B|..(Bf(B(B.(B######(B|...|(B#(B|zJU8 ...|(B)(B|....(B#(B|...|(B##(B....|(B-----(B-----(BJU33# JUatJUp echniqueJU*  Choose a technique  Name Level Status a - reinforce memory 1 Prepared b - liquid leap 1 Prepared(end) JUO -----(B|...|(B|...|(B 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 JU }Unknown command ' '. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 JU\ii 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:87 JU0 You were wearing an uncursed +0 cloak of magic resistance {10}. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:88 .(BJUJUH*What do you want to wear? [b or ?*] JU1SJUSYou are now wearing a cloak of magic resistance. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:89 f(B(BJU JU }Unknown command ' '. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:89 JUi 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:89 JU Weapons(B a - a blessed +1 quarterstaff (weapon in hands) {40} Armor(B b - an uncursed +0 cloak of magic resistance (being worn) {10} Scrolls(B i - an uncursed scroll of light {5} j - an uncursed scroll of identify {5} k - an uncursed scroll of remove curse {5} Spellbooks(B l - a blessed spellbook of sleep (0:2) {50} m - a blessed spellbook of resist sleep (0:3) {50} n - a blessed spellbook of detect monsters (0:4) {50} o - a blessed spellbook of cure blindness (0:2) {50} Potions(B f - an uncursed potion of invisibility {20} g - an uncursed potion of sickness {20} h - an uncursed potion of extra healing {20} Rings(B d - an uncursed ring of poison resistance {3} e - an uncursed ring of see invisible {3} Wands(B c - a JU +wand of fire (0:12) {7}(end) JUj-----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#(B$(B@(B#(B---.-(B-----(B#(B|....(B######(B|...|(B#(B|..(Bf(B(B|(B)(B|....(B#(B|...|(B##(B....|(B-----(JUxB-----(B Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:89   10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:89 JU c 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:89 JUu/c 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:89 JUW^  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:90 #(B^(B@(B..(Bf(B(BJU G#(B0(B.(BJU%c#(BJU&@(BJUӧ#(BJULk0(BJU.#(BJU:*(BJU0(BJUy#(BJU}<@(BJU#(BJUd0(BJU#(BJUK*(BJUY 0(BJU #(BJU> @(BJUY #(BJU3 0(BJU #(BJU* *(BJUg@(BJUgYou feel a wrenching sensation. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:91 f(B(B.(BJUGw Weapons(B a - a blessed +1 quarterstaff (weapon in hands) {40} Armor(B b - an uncursed +0 cloak of magic resistance (being worn) {10} Scrolls(B i - an uncursed scroll of light {5} j - an uncursed scroll of identify {5} k - an uncursed scroll of remove curse {5} Spellbooks(B l - a blessed spellbook of sleep (0:2) {50} m - a blessed spellbook of resist sleep (0:3) {50} n - a blessed spellbook of detect monsters (0:4) {50} o - a blessed spellbook of cure blindness (0:2) {50} Potions(B f - an uncursed potion of invisibility {20} g - an uncursed potion of sickness {20} h - an uncursed potion of extra healing {20} Rings(B d - an uncursed ring of poison resistance {3} e - an uncursed ring of see invisible {3} Wands(B JUw1c - a wand of fire (0:12) {7}(end) JUZ-----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B#(B$(B@(B#(B---.-(B-----(B#(B|....(B######(B|...|(B#(B|...|(B)(B|....(B#(B|.(Bf(B(B.|(B##(B....|(B-----(JU[xB-----(B Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:91   10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:91 JU;#@(B^(B.(BJU/59 gold pieces.59 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:92 JU?#(B#(B0(BJU #(BJUX @(BJUH #(BJU/ 0(BJU #(BJU *(BJUV0(BJU#(BJU<@(BJU^#(BJU "0(BJUy#(BJU*(BJUMl0(BJU/#(BJU]@(BJUǶ#(BJU+z0(BJU=#(BJU' *(BJU @(BJU You feel a wrenching sensation. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:339/775 T:93 f(B(BJUwJUw-What do you want to drop? [$a-o or ?*] JUOJU/P0  10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:93 You drop 59 gold pieces {1}. 10(10)  Pw:12(12) AC:8 Xp:1/6 Wt:338/775 T:94 f(B(B.(BJU JUr You were wearing an uncursed +0 cloak of magic resistance {10}. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 f(B(B#(BJUb JU # JU̿ tJUhechniqueJU"  JU JU6#JU+tJUB eJU JU JUv  JUtJU=echniqueJU= l JUF eJULpJU.= oJUfrJU tJU JU teleport: unknown extended command. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 JUJUUnavailable command '^J'. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 JUJUNot wearing any armor. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 JUIJUJ+What do you want to throw? [a or ?*] JU= JU| tNever mind. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 JU\ JU Not wearing any armor. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 JU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) JUi h+-----(B|...|(B|...|(B##(B.(B<(B..|(B|...|(B#(B....|(B Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) JUy +-----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 0% b - resist sleep 1 protect 0% c - detect monsters 1 divine 0% d - cure blindness 2 healing 0%(end) JUS -----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 JU }Unknown command ' '. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 µJUZi 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 ĵJU\Not wearing any armor. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 ĵJUl ĵJU Unavailable command '^J'. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 ŵJU Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ǵJU;;-----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(Bf(B(B#(B#(B#@(B#(B---.-(B-----(B#(B 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 ȵJUI Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ͵JU+-----(B|...|(B|...|(B##(B.(B<(B..|(B|...|(B#(B....|(B Game  O - Options r - Redraw Screen x - Enter Explore Mode S - Save q - Quit [M-q](end) յJU%-----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 ֵJUb Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ٵJUoh+-----(B|...|(B|...|(B##(B.(B<(B..|(B|...|(B#(B....|(B Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) JU[}-----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 JU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) JUP~-----(B|...|(B|...|(B##(B.(B<(B..|(B|...|(B#(B....|(B 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 JUE| Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) JU+-----(B|...|(B|...|(B##(B.(B<(B..|(B|...|(B#(B....|(B Inventory  View Inventory(B i - Inventory List I - Inventory List by Type * - Items in use(B Ready Items(B w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items(B a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items(B d - Drop an object D - Multi-Drop(end) JU -----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(Bf(B(B#(B#(B#@(B#(B---.-(B-----(B#(B|....(B######(B|...|(B#(B|...|(B)(B|....(B#(B|...|(B##(B....|(B-----(B-----JUiA(B Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95   10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:95 JU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) JU+-----(B|...|(B|...|(B##(B.(B<(B..|(B|...|(B#(B....|(B Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] x - Show attributes y - Self-Polymorph [M-y](end) JUO[+-----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(Bf(B(B#(B#(B#@(B#(B---.-(B-----(B#(B|....(B######(B|...|(B#(BJU[9This is a vault teleport, usable once only.--More--JUE JUE Jump in? [yn] (n) JU0 yJU You jump onto the teleportation trap.#(B#(B$(B----(B|(B$(B@(B|(B|(B$$(B|(B----(BJU 121 HP: 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:95 121 gold pieces. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:96 JUz,@(B.(BJU139 gold pieces.260 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:341/775 T:97 JU|3.(B@(BJU}53 gold pieces.313 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:341/775 T:98 JU+.(B@(BJUU80 gold pieces.9 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:342/775 T:99 JU Weapons(B a - a blessed +1 quarterstaff (weapon in hands) {40} Armor(B b - an uncursed +0 cloak of magic resistance {10} Scrolls(B i - an uncursed scroll of light {5} j - an uncursed scroll of identify {5} k - an uncursed scroll of remove curse {5} Spellbooks(B l - a blessed spellbook of sleep (0:2) {50} m - a blessed spellbook of resist sleep (0:3) {50} n - a blessed spellbook of detect monsters (0:4) {50} o - a blessed spellbook of cure blindness (0:2) {50} Potions(B f - an uncursed potion of invisibility {20} g - an uncursed potion of sickness {20} h - an uncursed potion of extra healing {20} Rings(B d - an uncursed ring of poison resistance {3} e - an uncursed ring of see invisible {3} Wands(B c - a wand ofJU"$ fire (0:12) {7}(end) JU -----(B|...|(B|...|(B0(B#####(B.(B<(B..|(B#(B|...|(B#(B#(B....|(B#(B|...|(B#(B-----(B#(B#(B##(B$(B#(B---.-(B-----(B#(B|....(B######(B|...|(B#(B----(B|...|(B)(B|....(B#(B|..|(B|...|(B##(B....|(B|.(B@(B[JU m|(B-----(B-----(B----(B Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:393 HP: Dlvl:1 $:393 HP:10(10) Dlvl:1 $:393 HP:10(10) Pw:12(12) AC:9 Xp:1/6 Wt:342/775 T:99   10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:342/775 T:99 JU#9 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:342/775 T:100 @(B.(BJU  10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:342/775 T:101 @(B.(BJU7-What do you want to drop? [$a-o or ?*] JUpJUq0 HP: 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:101 You drop 393 gold pieces {4}. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:102 JUJ9 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:103 $(B@(B JU" d 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:104  JUZd 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:105  JUd 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:106  JUMd 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:107  JU6 d 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:108  JUB d 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:109  JUkd 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:110  JUd 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:111  JUWd 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:112  JU d 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:113  JUd 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:114  JUt(d 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:115  JUd 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:116  JUC d 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:117  JUI d 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:118  JU5d 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:119  JUd 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:120  JU?d 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:121  JU8 d 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:122  JUE d 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:123 JUd 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:124 JUf @(BJU 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:125 Suddenly one of the Vault's guards enters!--More--JUJU<'"Hello stranger, who are you?" - JUT>TJUxoJUDoJU  JU tJUoJUEtJUWoJU rJU oJU JUR F"I don't know you.""Please follow me."JUR JU_R Unavailable command '^J'. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:125 JURj 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:126 JU p 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:127 .(BJUZv 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:128 @(B#@(B.(BJU@ 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:129 #(B@(B.(BJU 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:130 @(B#(B@(B#(BJUh 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:131 @(B#@(B#(B#(B|(BJU~E  10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:132 @(B#(B@#(BJUh  10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:133 @(B#@(B#(B#(BJUG; 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:134 @(B#(B@#(B#(B JUM#@(B#(B#(BJUQ 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:134 Suddenly, the guard disappears. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:135 f(B(BJU]JU]You displaced your kitten. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:136 #(B#@#(B#(Bf(B(B#(BJU c@#(B#(B#(B   JUp  10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:136 It yowls! 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:137    JUi 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:139 #(B#(B#(B@(B#(B JU  10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:140 #(B#(B@(B JUw 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:141 @#(B!JU& 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:142 #(B@(B.(B#(B!JU9 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:143 @(B.(B!JU;  10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:144 .(B@(B!JU7a  10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:145 #@(B.(B"JU%8)(B#@(B.(B"JU 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:145 You hear some noises in the distance. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:146 "JU} 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:147 @#(B"JU͌ W*(B#(B@(B#(B"JU You see here a mace {30}. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:148 #JUU#@(B)(B##(B#JU޽You see here a blue gem {1}. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:149 $JUnFD#@#(B*(B#(B$JUFYou see here a crude dagger {10}. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:151 $JUU 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:152 #@(B)#(B$JUOO w 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:153 @#(B$JU  10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:154 @#(B#(B%JU M0@(B.(B#(B%JUUM4Something is written here in the dust.%JUkMUse "r." to read it. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:155 %JU =  10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:338/775 T:156 #(B@(B.(B%JU` G#(B@(B.(B%JU 59 gold pieces.%JU 59 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:157 You hear the splashing of a naiad.&JUb 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:158 ###(B@(B#(B#(B'JU 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:159 #@(B#(B#(B###(B'JU 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:161 @#(B##(B#(B(JU #@#(B(JU+ \ 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:161 (JU  10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:163 #(B#@#(B#(B)JU %#(B#@#(B)JUMYou hear some noises in the distance. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:164 )JUς  10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:165 #(B#@#(B*JU 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:168 +(B###(B#@#(B#(B+JU &In what direction? [47896321><] +JUҩ +JU ~This door is locked. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:168 ,JUX,JU&In what direction? [47896321><] ,JU!,JUH~This door is locked. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:168 -JU(-JU&In what direction? [47896321><] -JUp-JUUqsWHAMMM!!! 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:169 -JUB -JU C &In what direction? [47896321><] -JUy-JUhzsWHAMMM!!! 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:170 .JU.JU6&In what direction? [47896321><] .JU ?.JU?sWHAMMM!!! 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:171 .JU.JU&In what direction? [47896321><] /JUE/JULAs you kick the door, it crashes open! 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:172 -----(B.....(B..(B{(B$(B.(B...(B...(B.(B.(B/JU=;  10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:173 -----(B---(B.....(B..|(B|....(B..|(B.....(B.|.|(B...(B...(B..(B..(B-(B@(B-(B#(B/JU O 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:174 .(B|..(B|(B|(B>(B...(B@(B..|(B------(B.(B----(B###(B/JU+@(B.(B/JU 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:174 You hear some noises in the distance. 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:175 0JU 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:176 @(B.(B0JU 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:177 @(B.(B0JUt 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:178 @(B{(B1JUl2$.(B@(B1JU230 gold pieces.8 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:179 1JUf 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:180 @(B.(B2JUpk# 2JUEdip2JUW8 2JUq8+What do you want to dip? [a-o or ?*] 3JUJ Weapons(B a - a blessed +1 quarterstaff (weapon in hands) {40} Armor(B b - an uncursed +0 cloak of magic resistance {10} Scrolls(B i - an uncursed scroll of light {5} j - an uncursed scroll of identify {5} k - an uncursed scroll of remove curse {5} Spellbooks(B l - a blessed spellbook of sleep (0:2) {50} m - a blessed spellbook of resist sleep (0:3) {50} n - a blessed spellbook of detect monsters (0:4) {50} o - a blessed spellbook of cure blindness (0:2) {50} Potions(B f - an uncursed potion of invisibility {20} g - an uncursed potion of sickness {20} h - an uncursed potion of extra healing {20} Rings(B d - an uncursed ring of poison resistance {3} e - an uncursed ring of see invisible {3} Wands(B c - a wand of3JU~J$ fire (0:12) {7}(end) 7JU! +-------------(B-----(B............|(B|...|(B|......(B@(B....|(B|...|(B..........|.|0(B#####(B.(B<(B..|(B|...........|(B#(B|...|(B|(B>(B..........|(B#(B#(B....|(B-------.-----(B#(B|...|(B#########(B#(B-----(B#(B#(B###(B#(B---.-(B-----(B#(B|....(B##)#(B*(B#(B7JU |...|(B#(B----(B|...|(B)(B|....(B#(B|(B$(B.|(B|...|(B##(B....|(B|..|(B-----(B-----(B----(B Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:1 $:89 HP: Dlvl:1 $:89 HP:10(10) Dlvl:1 $:89 HP:10(10) Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:180 7JU )Dip it into the fountain? [yn] (n) 7JU y7JU hYour potion of sickness dilutes.n(BYou attract a water nymph!7JU --More--8JU The fountain dries up! 10(10)  Pw:12(12) AC:9 Xp:1/6 Wt:339/775 T:181 :JU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 0% b - resist sleep 1 protect 0% c - detect monsters 1 divine 0% d - cure blindness 2 healing 0%(end) :JU: +-------------(B-----(B............|(B|...|(B|......(B@(B....|(B|...|(B.......(Bn(B..|.|0(B#####(B.(B<(B..|(B|...........|(B#(B|...|(B:JUl:  10(10)  Pw:7(12) AC:9 Xp:1/6 Wt:339/775 T:181 In what direction? [47896321><] :JUl |(B:JU70 :JU[0 @The sleep ray hits the water nymph.|(B:JU |(B:JUO|(B;JU8Qn(B.(B.(B.(B;JU!|(B;JU|(B;JU--More--;JU  10(10)  Pw:7(12) AC:9 Xp:1/6 Wt:339/775 T:182 .(B.(BJUG >JUG You hit the water nymph. 10(10)  Pw:7(12) AC:9 Xp:1/6 Wt:339/775 T:187 ?JU*S ?JUSYou kill the water nymph! 10(10)  Pw:7(12) AC:9 Xp:1/23 Wt:339/775 T:188 %(B@JUk1.(B@(B@JUky Things that are here: a water nymph corpse {600} a looking glass {13}--More--DJUv 10(10)  Pw:7(12) AC:9 Xp:1/23 Wt:339/775 T:189 EJUJ  Pick up what?  Comestibles(B a - a water nymph corpse {600} Tools(B b - a looking glass {13}(end) FJU+GJUv,-----------(B-----..........|(B|...|..........|(B|...|.....(B@(B..|.|0(B#####(B.(B<(B..|(BGJU=wp - a looking glass {13}. 10(10)  Pw:7(12) AC:9 Xp:1/23 Wt:352/775 T:190 JJU&"  10(10)  Pw:7(12) AC:9 Xp:1/23 Wt:352/775 T:191 @(B%(BJJU  10(10)  Pw:7(12) AC:9 Xp:1/23 Wt:352/775 T:192 @(B.(BJJUK< 10(10)  Pw:7(12) AC:9 Xp:1/23 Wt:352/775 T:193 @(B.(BKJU% 10(10)  Pw:7(12) AC:9 Xp:1/23 Wt:352/775 T:194 @(B.(BKJUN 10(10)  Pw:7(12) AC:9 Xp:1/23 Wt:352/775 T:196 @(B..(BKJU?"  10(10)  Pw:7(12) AC:9 Xp:1/23 Wt:352/775 T:197 #(B#@(B.(B#(BKJU<  10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:198  10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:198 @(B.(B#(BLJUBz  10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:199 #(B@(B#(B##(BMJU 10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:200 @(B#(B#(BMJUru 10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:201 #@(BMJU  10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:202 #(B.(B#(B@(BNJU 10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:203 .(B@(BNJU 10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:204 .(B@(BNJU < 10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:205 .(B@(BOJUb---------(B|.......|(B|......(B@(B+(B|.......|(B---------(BOJUTotoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:2 $:89 HP: Dlvl:2 $:89 HP:10(10) Dlvl:2 $:89 HP:10(10) Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:205 OJU`  10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:206 PJUO &In what direction? [47896321><] PJU PJU The door opens. 10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:207 -(BQJU\  10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:208 <@#(B#(BQJU/  10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:209 -(B@(BRJUA Y#(B#(B@(B#(BRJUcA \ 10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:210 RJU  10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:213 #(B#(B#(B@(B##(BSJUc 10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:213 SJUB 10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:214 #(B#(B@#(B#(BTJU  10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:215 #(B#(B#(B@(B##(BUJU# 10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:216 ##(B#(B@#(B#(BUJU} 10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:217 #(B#(B#(B@(B###(B.(BUJU-  10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:218 ##(B#(B#(B@#(B#(B.(B.-(BVJU 10(10)  Pw:8(12) AC:9 Xp:1/23 Wt:352/775 T:219 #(B#(B#(B#(B@#(B##(B.(BVJUŶ~ 10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:352/775 T:220 ---(B---(B###(B......|(B#(B.....(B%(B..|(B@(B.......(B+(B##(B--------(BVJUr~ d 10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:352/775 T:220 VJU 10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:352/775 T:221 ---(B...(B#(B|.(B#(B#@(B#(B-(BWJUPk 10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:352/775 T:222 -(B|(B#(B#(B.(B@(B#(BWJU  10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:352/775 T:224 @(B.(B.(BXJU.(B@(BXJU%\ 10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:352/775 T:224 XJU  10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:352/775 T:227 .(B..(B@(BXJUŬ %.(B@(BXJU* You see here 2 tins {20}. 10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:352/775 T:228 ZJUxZJUQxzq - 2 tins {20}. 10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:372/775 T:229 ZJU! 10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:372/775 T:230 @(B.(BZJUd 10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:372/775 T:230 ZJU 10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:372/775 T:231 ###(B@(B.(B[JUƇ+@(B.(B[JU\ 10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:372/775 T:231 [JUKa  10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:372/775 T:232 \JU`K#@#(B#######(B#(B\JU\ 10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:372/775 T:238 \JU*Sa  10(10)  Pw:9(12) AC:9 Xp:1/23 Wt:372/775 T:239 \JU  10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:242  10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:245 ######(B#@#(B#(B]JU 10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:245  10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:246 #(B#@#(B]JU>  10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:249 ###(B#@#(B0(B]JUO 10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:250 #(B#@#(B^JU e 10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:250 _JUvWith great effort you move the boulder. 10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:251 #(B@(B0(B_JU# 10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:252 ###(B#(B@(B0(B_JU1 10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:253 #(B#(B@(B0(B#(B_JUcl#(B#(B@(B0(Bw(B_JUxc{ 10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:253 The larva bites!_JUc[1 pts.] 9(10)(B  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:253  9(10)(B  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:254 `JU. 10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:255  10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:255 #@(B#(BaJUtt#(B#(B#(B@#(B###(BaJU{ 10(10)  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:255 The larva bites!aJUӳ[2 pts.] 8(10)(B  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:255  8(10)(B  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:256 aJU 8(10)(B  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:257 #(B#(B#@#(B#(BaJU 8(10)(B  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:258 #(B#@#(B#(Bw(BbJUv 8(10)(B  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:259 #(B#@#(B#(B.(B..(B...(B---(BbJU= 8(10)(B  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:260 #(B#@(B|(B.(B-(BbJUB  8(10)(B  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:261 #(B-(B@(B-(B.(B.(B-(BcJUf^ 8(10)(B  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:262 ##(B.(B--(B------(B@(B...(B/(B...|(B.(B......(B-(B------(BcJUY  8(10)(B  Pw:10(12) AC:9 Xp:1/23 Wt:372/775 T:263 .(B@(BcJUP  8(10)(B  Pw:12(12) AC:9 Xp:1/23 Wt:372/775 T:264 |(B.(B@(BdJUn 8(10)(B  Pw:12(12) AC:9 Xp:1/23 Wt:372/775 T:265 .(B@(BdJU= 8(10)(B  Pw:12(12) AC:9 Xp:1/23 Wt:372/775 T:266 w(B.(B@(BdJU.(B@(BdJUr - an iron wand {7}. 8(10)(B  Pw:12(12) AC:9 Xp:1/23 Wt:379/775 T:267 fJUfJU*What do you want to zap? [cr or ?*] fJUfJUF&In what direction? [47896321><] fJUM -(BfJU -(BfJU -(BfJU -(BfJU[-(BfJUfJUE2You kill the larva!-%(BfJUng 8(10)(B  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:267 gJUǠgJUNThe bolt of lightning bounces!.(B....(BgJUdd-(BgJU'-(BgJUv-(BgJU-(BgJUkr--More--iJU 8(10)(B  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:268 .(Bw(B..(BjJU< 8(10)(B  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:269 .(B@(BjJUp  8(10)(B  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:269 jJU  9(10)(B  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:270 %w(B.(B@(BkJU˱  9(10)(B  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:271 .(B@(BkJU`  9(10)(B  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:272 .(Bw(B#(B.(B@#(BkJU  9(10)(B  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:273 .(B@(BkJU2 p  9(10)(B  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:273 lJUP^#(B.(B@(B#(BlJUPg 9(10)(B  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:273 lJU##(B@(B#(B#(B#(B#(B#(B#(B#(B#(BlJUWg 9(10)(B  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:280 lJUX  9(10)(B  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:284 ##(B@(B#(B#(B#(B#(BmJU/ 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:285  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:285 ##(B#@(B#(B#(BnJUW| 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:286 .(B##(B@(B#(B#(BnJUb  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:287 #(B@(B+(B#(B###(BoJUM 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:288 -(B#(B.(B@(B#(B##(BoJUc 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:289 -(B--------(B@(B.......|(B#(B|........|(B##(B........|(B.(B>(B.....|(B--------(BoJU  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:290 #(B.(B@(B#(B|.(B--(BpJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:291 .(B@(BpJUwj 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:292 .(B@(BpJU^  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:293 .(B@(BqJUr.h.--(B.(B@(B|(B..|(BqJU.Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:3 $:89 HP: Dlvl:3 $:89 HP:10(10) Dlvl:3 $:89 HP:10(10) Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:293 qJU76a  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:294 sJUke 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:295  |(B<(B-(B@(B..-(BsJUxr! 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:295  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:296  -(B.(B .(B@(B.--(BtJU8 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:297 .(B@(B.(B .(B tJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:298 .(B@(B.(B tJU There is nothing here to pick up. 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:298 uJUvuJU]---------(B----------(B|.......|(B#(B.........|(B|......(B<(B-(B#(B#(B|........|(B|.......|(B#(B##(B+(B........|(B---------(B#(B##(B|..(B@(B.....|(B#(B###(B----------(B#(B#(B###(B#(B#(B#(B###(B##############(B#(B#(B#(B-------.---(B#(B#(B#####(B|.........|(B#(B#(B##(B|.........|(B#uJU(B#(B##(B..........(B+(B##(B#(B##(B-.---------0(B######(B#(B###(B-.---(B|(B------(B#(B|.(B%(B........|(B#(B............(B#(B------------(BuJUTotoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:2 $:89 HP: Dlvl:2 $:89 HP:10(10) Dlvl:2 $:89 HP:10(10) Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:298 uJUa  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:299 vJU^ 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:300 @(B>(BvJU. 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:301 @(B.(BvJUR 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:302 @(B.(BvJU4 d 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:302 wJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:303 #@(B.(B#(BwJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:304 @(B.(BwJU  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:305 #(B@(B##(BwJU  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:306 #(B#(B@(B##(BxJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:307 #(B#(B@(B###(BxJU=  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:308 ##(B#(B#(B#@(B#(B#(ByJUbA#(B@#(B#(ByJU>c] 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:308 yJU&a  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:309 yJU|  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:310 #(B@(B##(BzJU$ 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:311 ##(B#(B#@(B#(B{JUV 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:312 #(B#(B#(B@(B##(B{JU?  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:312  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:313 ##(B#(B#@(B{JUׯ e 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:313 {JUe 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:313 |JU&<]#(B#@#(B###(B#(B|JUr<] 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:315 |JUb  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:316 }JU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:317 #(B#(B#(B#@(B#(B}JUne 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:317 }JUe 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:317 }JU  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:318 ##(B#@(B#(B#(B#(B#(B~JUi 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:319 #(B#@(B#(B#(B#(B###(B~JUC 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:320 @#(B#(B#(B###(BJU,\  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:321 |(B.(B#(B#@#(B#(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:322 ---(B..|(B..|(B.(B@(B#(B#(B#(BJU t 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:322  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:323 -----(B.....(B...(B..(B-(B@(B-(B#(B##(BJU K 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:324 -------(B|(B[(B.....(B|........(B|..........(B@(B----(B-------(B.(B#(BJUx 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:325 @(B.(BJUP F@(B.....(B.(BJU ] 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:329 JUF  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:336 @(B......(BJUv!*@(B.(BJU!You see here a leather armor {150}. 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:379/775 T:337 JUϙ JU#s - a leather armor {150}. 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:338 JU @ 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:339 .(B@(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:340 .(B@(BJUT 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:341 .(B@(B##(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:342 .(B@(BJUn$#(B#@#(BJUn] 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:343 JU2  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:345 #(B#@#(B#(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:346 #(B#(B@(B##(BJU# 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:346  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:347 ##(B#(B@(B###(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:348 #(B#(B#(B#@(B#(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:349 #(B#@#(B#(B#(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:350 #@#(B#(BJUs '#@#(B#(BJU ] 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:350 JU b  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:351 JU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:353 #@#(B##(B#(BJUg 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:354 #@#(B#(B:(BJU]#@#(B####(B.(B.(BJU] 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:357 JU}  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:361 #@#(B###(B#(BJUi 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:362 #(B#(B#(B@(B##(BJU|  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:363 ###(B#(B#@(B##(BJU!  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:364 #(B#(B#@#(B#(B#(BJUyn#@#(B#(B#(B#(B.(BJU] 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:364 JUFb  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:365 JUb 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:366 @#(B#(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:367 #(B#(B@(B##(B.(B...(B---(BJUn  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:368 ##(B#(B#@(B###(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:369 #(B#(B#(B#@(B#(B##(BJUxY 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:370 --(B##(B..(B0(B#(B#(B#@(B.(B#(B=(B..(B---(BJU% 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:371 ---(B----(B|.......(B##(B|.........(B#(B#(B|...(B$(B....(B@(B....(B>(B-----(BJU%e 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:371 JUk 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:372 -(B.(B.|(B#(B@#(B|(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:373 #(B@(B.(B#(B-(BJU  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:374 .(B-(B.(B.(B@(BJUlf  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:374 JU9  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:375 @(B.(BJUj#  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:376 @(B.(BJUR  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:529/775 T:377 @(B.(BJU)@(B.(BJUst - a gold ring {3}. 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:378 JU) 7@(B.(BJU<* 17 gold pieces.106 HP: 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:379 JUGn 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:380 .(B@(BJUJ  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:381 .(B@(BJUK\ ----.--------(B--(B|..............|(B|..............|(B...............|(B|....(B@(B.........|(B----------------(BJU\ Totoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:3 $:106 HP: Dlvl:3 $:106 HP:10(10) Dlvl:3 $:106 HP:10(10) Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:381 JUc b  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:382 JU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:383 -(B.(Bd(Bd(B.(B.(B.(B@<(BJU  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:384 .(B.(B@(B.(BJUh  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:385 @(B.(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:386 @(B.(BJU  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:387 #(B#@(B#(B.(BJU)  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:388 #(B@(B.(BJUQ 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:389 ###(B@(B#(B#(B#(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:390 #(B#@(B#(B#(B#(B#(B#(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:391 #(B@(B#(B#(B#(BJU #(B@(B#(B#(B##(BJU ] 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:392 JU `  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:398 ---(B...(B.(B-(B#(B@(B#(B#(B#(B#(B#(B#(BJU L 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:399 --------(B|.....(B((B.(B|.........(B@(B|.........(B#(B------(B---(B#(BJUt 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:400 |(B@#(B.|(B-(BJU  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:401 -(B@(B-(B#(B#(B-(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:402 @(B.(B.(BJUf 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:403 @(B.(BJU 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:404 @(B.(BJU[ @(B.(BJU You see here a large box. 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:405 JU JUK4There is a large box here, loot it? [ynq] (q) JUo yJU'pHmmm, it seems to be locked. 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:405 JU JUF Unavailable command '^J'. 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:405 JUR# JUF forceJU& JU&&In what direction? [47896321><] JU7 JU7 ;There is a large box here, force its lock? [ynq] (q) JU yJUʿYou start bashing it with your quarterstaff. 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:406  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:407  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:408  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:409  10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:410 d(BJU--More--JUjYou stop forcing the lock. 10(10)  Pw:12(12) AC:9 Xp:1/31 Wt:532/775 T:411 JU<] JUH JUH ;There is a large box here, force its lock? [ynq] (q) JUrr yJU{sYou start bashing it with your quarterstaff. 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:532/775 T:418  10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:532/775 T:419  10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:532/775 T:420  10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:532/775 T:421  10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:532/775 T:422 JUs--More--JU; You succeed in forcing the lock. 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:532/775 T:423 JU` JUGa4There is a large box here, loot it? [ynq] (q) JU# yJU$1You carefully open the large box...--More--JUg Do what?  o - Take something out of the large box(B(B i - Put something into the large box(B(B b - Both of the above(end) JU+ Take out what?  Scrolls(B a - a scroll labeled ELBIB YLOH {5}(end) JU8+JUYCJUu - a scroll labeled ELBIB YLOH {5}. 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:424 JU#  10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:425 ((B@(BJULQ  10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:426 .(B@(BJU  10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:427 .(B@(B#(BJU*A.(B@(B##(BJUl 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:428 You hear the splashing of a naiad.JU3l 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:429 #(B@(BJUEj 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:430 #@#(B#(BJUd 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:431 #(B#(B#(B@(B##(BJUp  10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:432 ##(B#(B#@(B#(BJU|9 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:433 #(B#(B#(B@(B#(B.(B.(B.(B.(B-(BJUe 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:433 JU e 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:433 JU  10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:434 ##(B#(B@(B#(B.(B.(B-(B-(BJUR 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:435 #(B#(B@(B.(B.(BJU| 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:436 #(B#(B-(B@(B-(B..(B..(B|..(B...(B|..(BF(B....(B---(B-----(BJUN 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:437 #(B---(B.(B-------(B|.(B@(B.....(B+(B...|(B.(B+(B--(BJU 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:438 .(B@(BJUL 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:439 .(B@(BJU( 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:440 @(B.(BJU 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:441 #(B@(B.(BJUe^#(B@(B.(B.(BJU] 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:441 JU{M  10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:444 ##(B@(B#(B#(BJU+ 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:445 #(B@#(B#(B#(BJUC, 10(10)  Pw:12(12) AC:9 Xp:1/32 Wt:537/775 T:446 #(B:(B@(B#(B#(B#(BJUYou kill the newt! 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:447 %(BJUn#(B@#(B#(B##(BJUYou see here a newt corpse {10}. 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:448 JUJU*What do you want to eat? [q or ?*,] JUxy eat what?  Comestibles(B a - a newt corpse {10}(end) JUi L+JU\j KBlecch! Rotten food!The world spins and goes dark.JU`k ' 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:449  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:450  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:451  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:452  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:453  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:454 JUk l 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:455 --More--JUY&You are conscious again.JUJUN*What do you want to eat? [q or ?*,] JUP eat what?  Comestibles(B a - a partly eaten newt corpse {10}(end) JU_L+JU`4You resume your meal. 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:456  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:457  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:458 JUaYou finish eating the newt corpse. 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:459 JU  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:460 @(B#(B#(B#(BJUVe 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:460 JUp 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:461 @(B#(B##(BJU  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:462 @(B.(B#(BJU/ ,@(B.(BJUq ] 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:462 JU%  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:464 @(B.(BJUX 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:465 .(B@(BJU n  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:466 .(B@(BJU 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:467 .(B@#(B#(BJU( 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:468 -(B@(BJUZ#(B#(B@(B#(BJU] 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:469 JU6  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:476 #(B#(B#(B#(B#(B#(B#(B@(B##(BJUs$ 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:477 #(B#(B@#(B#(BJUq 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:478 #(B#(B#(B#(B@#(B#(B#(BJU@ 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:479 ###(B#(B:(B#(B@(B#(BJU  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:480 #(B.(B#@(B:(BJU^V  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:481 #(B#(B.(B@(B#(BJUy 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:482 @(B:(B.(B.(BJUR 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:483 @(B.(BJU 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:484 ###(B@(B.(B:(B.(BJU\+  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:485 -(B-(B.(B.(B#(B@(B.(BJU& 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:486 .(B.(B###(B@(B#(B:(B.(BJUW 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:487 .(B.(B##(B@(B#(B###(BJUhd[ 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:488 -(B-(B.(B|(B.(B.(B.(B.(B@(B#(B#(B.(BJU- v 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:489 -(B|(B|(B|.(B|(B|.(B|(B..(B.|(B-(B@(B-(B#(B###(BJU@  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:490 |(B@(B--(B.(B-(B##(BJUVG,@(B.(BJUGA bear trap closes on your foot! 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:491 JU JU You are caught in a bear trap. 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:492 JUj 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:493 JUd 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:494 JU  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:498 :(B.(BJUd 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:499 JU  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:500 @(B:(B^(B.(BJU 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:501 @(B.(BJUfv  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:502 .(B@#(B:(B.(BJUad 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:502 JUlO:(B#@#(B.(B#(BJUmYou hear someone counting money. 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:504 JUm.(B#(B#(B@(B##(BJU] 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:504 JU+a  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:505 JUP  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:506 ##(B#(B@(B+(B¶JUId 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:506 ¶JUd 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:506 öJU&In what direction? [47896321><] öJUJöJUJ-The door opens. 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:507 ----(B...|(B....(B>(B.(B-(B......|(B.....|(B------(BöJU:  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:508 ---(B...(B#(B|.(B#(B#@(B|.(B-(BöJUHG  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:509 -(B|(B#(B-(B@(B-(BĶJU.(B@(BĶJU7 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:510 You hear the splashing of a naiad.ĶJUń 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:511 .(B@(BĶJUq 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:512 .(B@(BĶJUZE  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:513 .(B@(BĶJUIB 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:514 @(B:(B.(BŶJUf 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:515 .(B@(BƶJUc---------(B|(B@(B.......(B|.......|(B|..(B@(B....|(B|...(B$(B...|(B---.-----(BƶJUTotoro the Evoker St:10 Dx:11 Co:19 In:20 Wi:11 Ch:8 Neutral Dlvl:4 $:106 HP: Dlvl:4 $:106 HP:10(10) Dlvl:4 $:106 HP:10(10) Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:515 ƶJUw`  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:516 ǶJUe'<(B@(BǶJU11 gold pieces.17 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:516  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:517 .(B@(BǶJU%$ 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:517  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:518 .(B@(B.(B@(B#(BȶJU#  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:518  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:519 <(B.(B@(B##(BɶJU.6 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:519  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:520 @(B#(B@#(B#(BɶJUq ] 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:521 .(B#(B#(B#(B@(B#(B.(B.(B.(B.(B.(B-(BʶJUH  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:522 ##(B#(B@(B#(B.(B.(B-(B-(BʶJU7  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:523 #(B#(B@(B#(B.(B.(BʶJU  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:524 #(B#(B@(B.(B.(B.(B.(B-(B-(B˶JUB 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:525 #(B#(B-(B@(B-(B..(B..(B...(B.|(B |....(B.(B+(B |...(B|(B ----(B-(B˶JUJ` 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:526 #(B -----(B.(B--(B |..(B{(B@(B+(B |.(B˶JU 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:527 d(B.(B@(B̶JU  10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:528 .(Bd(B.(B@(BζJUo&In what direction? [47896321><] ζJUHζJUnThis door is locked. 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:528 ζJU ζJU &In what direction? [47896321><] ϶JU6϶JUU6This door is locked. 10(10)  Pw:12(12) AC:9 Xp:1/33 Wt:537/775 T:528 жJU}E Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 0% b - resist sleep 1 protect 0% c - detect monsters 1 divine 0% d - cure blindness 2 healing 0%(end) жJU j+жJU  10(10)  Pw:7(12) AC:9 Xp:1/33 Wt:537/775 T:528 You no longer feel tired. 10(10)  Pw:7(12) AC:9 Xp:1/33 Wt:537/775 T:529 .(Bd(BҶJUe Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 0% b - resist sleep 1 protect 0% c - detect monsters 1 divine 0% d - cure blindness 2 healing 0%(end) ҶJU j+ҶJU 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:529 In what direction? [47896321><] ҶJUu|(BҶJUg ҶJU+h @The sleep ray hits the werejackal.|(BҶJU+ ҶJU+ HThe sleep ray bounces!.(Bd(BҶJU |(BҶJU} |(BҶJUu ҶJU,v --More--ӶJU6@The sleep ray hits the werejackal.|(BӶJUYӶJUY:The sleep ray hits you!0(BӶJU#(BӶJU@(BӶJU #(BӶJUg 0(BӶJU1+ #(BӶJU *(BӶJU 0(BӶJUu #(BӶJU8@(BӶJUQ#(BԶJU}0(BԶJUA#(BԶJUT*(BԶJU0(BԶJU.#(BԶJUO@(BԶJU#(BԶJUr0(BԶJUޚ#(BԶJUM^*(BԶJU!@(BԶJU!3--More--You don't feel sleepy.--More--ԶJUʙ  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:530 .(Bd(BնJU(* &In what direction? [47896321><] նJUնJU+As you kick the door, it crashes open! 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:531 .(BֶJU5 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:532 #(B.(B@#(BֶJUcU M.(B#(B.(B@#(BֶJUU \ 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:532 ֶJU a  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:533 ׶JUA 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:534 #(B@#(B#(B#(BضJU 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:535 #(B#(B#@#(Bd(B#(B#(BٶJUa 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:536 #(B#@#(B.(B#(B#(BٶJUO 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:536  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:537 #(B#@#(B#(B#(BٶJU?  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:537  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:538 #(B#@#(B#(B#(BڶJUCU 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:538  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:539 #(B#@#(B#(B#(BڶJU* 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:539  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:540 #(B#(B#@#(B#(B#(BڶJU8* 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:540  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:541 #(B#@(B#(B۶JUh 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:541  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:542 ##(B@(B#(B##(B۶JUX  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:543 #(B@#(B#(B.(B.............|(B##(B..(B......(B$(B|(B!(B.|(B...(B---(BܶJUj 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:543  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:544 #(B#(B#@#(B#(B|(B|.(B|.(B--(BܶJUcd 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:544 ܶJU 0 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:544  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:545 ##(B#(B-(B@(B-(B.(BܶJU 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:545  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:537/775 T:546 ###(B.(B--(B@(B|(BݶJU%.(B@(BݶJU؄v - a potion of extra healing {20}. 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:557/775 T:546  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:557/775 T:547 ݶJUG  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:557/775 T:547 @(B.(B@(BݶJUG The werejackal changes into a jackal. 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:557/775 T:548 d(B޶JUc 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:557/775 T:549 .(Bd(B#(B.(B@#(B#(B޶JU٤  10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:550 .(B#(B@(B.(B#(B߶JUTd 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:550 ߶JUm  10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:551 ##(B@(B#(B#(BJU" 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:552 ###(B--(B----(B+(B-----(B@#(B#(B#(Bd(BJU6  10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:553 #(B#(B#(B#@#(B#(B.(BJU  10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:554 #(B#(B#(B#@#(BJU 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:555 #(B#(B#(B#@#(BJUP 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:556 #(B#(B#(B#@#(BJU  10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:557 #(B#(B#(B#@#(BJUb  10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:558 #(B#(B#(B#@#(B..(BJUe 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:559 #(B#(B#(B#@#(B#(B!(B|(BJU\* 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:560 #(B#(B#(B#@#(B#(B.(B...(B...(B---(BJU(y+ 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:561 #(B#(B#(B#@#(B#(B.(B...(B...(B---(BJU8H 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:562 #(B#(B#@(B#(B.(B...(B.....(B-----(BJU  10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:563 #(B-(B#(B#@(B#(B|.(B..(B..(B--(BJU  10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:564 #(B#(B.(B@(B#(B|(B-(BJU8 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:565 .(B.(B@(BJU 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:566 d(B.(B@(BJU  10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:557/775 T:567 .(Bd(B.(B@(BJUP .(B@(BJU w - a bubbly potion {20}. 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:577/775 T:568 .(Bd(BJU* 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:577/775 T:569 .(Bd(B.(B@(BJULf 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:577/775 T:570 .(Bd(B.(B@(BJU+/ 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:577/775 T:571 .(Bd(B.(B@(BJU;.(Bd(B.(B@(BJU 10(10)  Pw:4(12) AC:9 Xp:1/33 Wt:577/775 T:571 The werejackal changes into a human. 10(10)  Pw:6(12) AC:9 Xp:1/33 Wt:577/775 T:572 @(BJU$ 10(10)  Pw:6(12) AC:9 Xp:1/33 Wt:577/775 T:572  10(10)  Pw:6(12) AC:9 Xp:1/33 Wt:577/775 T:573 .(B@(B.(B@(BJU7  10(10)  Pw:6(12) AC:9 Xp:1/33 Wt:577/775 T:573  10(10)  Pw:6(12) AC:9 Xp:1/33 Wt:577/775 T:574 .(B@(B.(B@(BJU&.(B@(BJUt113 gold pieces.230 10(10)  Pw:6(12) AC:9 Xp:1/33 Wt:578/775 T:574 .(B@(BJUThe werejackal changes into a jackal. 10(10)  Pw:6(12) AC:9 Xp:1/33 Wt:578/775 T:575 d(BJU Choose which spell to cast   Name Level Category Fail(B a - sleep 1 enchant 0% b - resist sleep 1 protect 0% c - detect monsters 1 divine 0% d - cure blindness 2 healing 0%(end) JUr+ j+JU+  10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:575 In what direction? [47896321><] JU -(BJUI{-(BJU>-(BJU2JU`@The sleep ray hits the werejackal.-(BJU-(BJU&-(BJUL-(BJU--More--JUn  10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:576 ....(Bd(B..(BJUE 10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:577 .(B@(BJUz 10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:578 .(B#(B@#(BJUTx  10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:579 .(B@(BJU##(B@(B.(B#(B#(B#(BJUb\ 10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:581 JUױa  10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:582 JUM 10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:583 #(B@#(B#(B#(BJUl  10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:584 ##(B@(B#(B#(B#(BJU= 10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:585 #(B@#(B#(B##(BJU+ 10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:586 ##(B@(B#(B#(B#(BJU 10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:587 #(B@#(B#(B##(BJU&  10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:588 ##(B@(B#(B#(B#(BJU  10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:589 #(B@#(B#(B##(BJU+ 10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:590 ---(B...(B..(B##(B@(B#(B#(B#(BJU 10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:591 ---(B...(B#(B.(B@#(B#(B##(BJUF . 10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:592 --(B.|(B@(B.....|(B#(B#(B......|(B#(B--.----(BJU 10(10)  Pw:1(12) AC:9 Xp:1/33 Wt:578/775 T:593 |(B#@(B#(B|.(B-(BJU8 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:594 -(B#(B.(B@(B#(B-(BJU  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:595 .(B@(BJU|& 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:596 .(B@(BJUF 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:597 .(B@(B#(BJU  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:601 .(B#(B#(B#(B@(B+(BJU~That door is closed. 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:601 JUJUy&In what direction? [47896321><] JUJU The door opens. 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:602 |(B.(B...(B..(B$(B....|(B-----(BJUv o 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:603 #(B#(B-(B@(B-(B..(B.|(B|..(B|(B|..(B|(B|.(B--(BJU= 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:604 #(B---(B|(B-(B|.(B@(BJU 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:605 .(B@(BJUP:%.(B@(BJU:4 gold pieces.4 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:606 JU 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:607 @(B.(BJUM 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:608 @(B.(BJUi 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:609 #(B@(B.(BJUv 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:610 #(B@(B|(BJU  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:611 #(B@(B#(BJUQ  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:612 #(B@(B#(B#(BJU  10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:613 @(B#(B#(BJUM 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:614 d(B@(B#(B#(BJU] 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:615 .(Bd(B@(B.(B#(BJU8@(Bd(B.(BJUU 10(10)  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:615 The werejackal summons help!The werejackal bites!JU[1 pts.] 9(10)(B  Pw:2(12) AC:9 Xp:1/33 Wt:578/775 T:615  9(10)(B  Pw:3(12) AC:9 Xp:1/33 Wt:578/775 T:616 JUj+@(B.(BJU 9(10)(B  Pw:3(12) AC:9 Xp:1/33 Wt:578/775 T:616 The jackal bites!JUЗ[1 pts.] 8(10)(B  Pw:3(12) AC:9 Xp:1/33 Wt:578/775 T:616 d(BJU<The werejackal summons help!--More--JUk"The werejackal bites!JUk You feel feverish.[3 pts.] 5(10)(B  Pw:3(12) AC:9 Xp:1/33 Wt:578/775 T:616  5(10)(B  Pw:3(12) AC:9 Xp:1/33 Wt:578/775 T:617 JUf JUaYou miss the jackal. 5(10)(B  Pw:3(12) AC:9 Xp:1/33 Wt:578/775 T:617 The jackal bites![1 pts.] 4(10)(B  Pw:3(12) AC:9 Xp:1/33 Wt:578/775 T:617 The jackal bites!--More--JU +{[1 pts.] 3(10)(B  Pw:3(12) AC:9 Xp:1/33 Wt:578/775 T:617 JU+The werejackal bites![3 pts.] 0(10)(B(B  Pw:3(12) AC:9 Xp:1/33 Wt:578/775 T:617 --More--JUFaYou die...JUdb5 0(10)(B(BJUQc--More--JU JU9Do you want your possessions identified? [ynq] (n) JU qJU) .[?1049l JU  JU2%