r}VR[?1049hNetHack brass, based on NetHack v3.4.3, Copyright 2002-2004 by youkan@cds.ne.jp NetHack, Copyright 1985-2003  By Stichting Mathematisch Centrum and M. Stephenson.  See license for details. r}VSWShall I pick a character's race, role, gender and alignment for you? [ynq] r}V0nChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random q - Quit(end) r}VD z+Choosing Race Pick the race of your Rogue  h - human o - orc * - Random q - Quit(end) r}V& +Choosing Gender Pick the gender of your human Rogue  m - male f - female * - Random q - Quit(end) r}V X+r}V ---------+(B-|...d(B.....|.....@(B....|-----------r}V  TRUMP2016 the Footpad St:14 Dx:19 Co:7 In:16 Wi:7 Ch:10 Chaotic Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:4 Xp:1/0 T:1 It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with r}V Kos!--More--s}V&/---------+(B-s}V'2s}VAWHello TRUMP2016, welcome to NetHack! You are a chaotic male human Rogue.s}VA --More--s}V|5C You are lucky! Full moon tonight.s}VQ  Weapons(B a - a blessed +0 short sword (weapon in hand) b - 11 +0 daggers (alternate weapon; not wielded) Armor(B c - a blessed +1 leather armor (being worn) Potions(B d - an uncursed potion of sickness Tools(B e - an uncursed lock pick f - an uncursed sack(end) s}V[ s}V% Drop what type of items?  a - All types b - Weapons c - Armor d - Potions e - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) s}V0ds}V8  Weapons(B a - a blessed +0 short sword (weapon in hand) b - 11 +0 daggers (alternate weapon; not wielded) Armor(B c - a blessed +1 leather armor (being worn) Potions(B d - an uncursed potion of sickness Tools(B e - an uncursed lock pick f - an uncursed sack(end) s}V7Gs}V$ Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - IBMrogue [true]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)s}V~+s}Vi+s}V a - mail [true]  b - null [true]  c - perm_invent [false]  d - prayconfirm [true]  e - pushweapon [false]  f - rest_on_space [false]  g - safe_pet [true]  h - showdamage [false]  i - showexp [true]  j - showrexp [false]  k - showrace [false]  l - showweight [false]  m - silent [true]  n - sortpack [true]  o - sound [true]  p - sparkle [true]  q - standout [false]  r - time [true]  s - tombstone [true]  t - toptenwin [false]  u - travel [true]  v - use_inverse [false]  w - verbose [true] (2 of 4)"s}V   Compounds (selecting will prompt for new value):(B  name [TRUMP2016]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed] (3 of 4)%s}V3Z+%s}V +'s}V% a - pickup_types [all]  b - runmode [run]  c - scores [3 top/2 around]  d - suppress_alert [(none)]  e - autopickup exceptions (0 currently set) (4 of 4)(s}Vn*+(s}V  Select message history display type:  s - single c - combination f - full r - reversed(end) )s}Vs+ Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) )s}VK+ Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spellbook h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) *s}V+*s}V ---------+(B-|...d(B.....|TRUMP2016 the Footpad St:14 Dx:19 Co:7 In:16 Wi:7 Ch:10 Chaotic Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:4 Xp:1/0 T:1---------+(B-|...d(B.....|.....@(B....|-----------+s}VB < 2@(B<,s}V1B3.d(B.@(B,s}V 34..d@(B-s}VIn what direction? -s}Vm3-s}V3KWHAMMM!!!5.d(B.s}V.s}V In what direction? .s}VZ.s}V`[sAs you kick the door, it crashes open!6.d(B...s}Vb \7##@(Bd(B./s}VQJ8#@d(B..0s}Vv59#@d(B#0s}VL610#@(B##0s}V5 31#@(B#0s}V 32#@(B#1s}V{J-#d(B@(B#1s}VJGThe fox just misses!31s}V1s}VYou miss the fox.1s}VEThe fox bites!11s}V !The fox misses.1s}Vuj1s}Vj6You miss the fox.42s}VPN2s}VNYou miss the fox.2s}VNFThe fox misses.53s}V"3s}VM-What do you want to wield? [- b or ?*] 3s}V" @b - 11 +0 daggers (alternate weapon; not wielded).--More--4s}V 4s}V 'Never mind.5s}V|5s}VYou miss the fox.5s}VaThe fox bites!8(12) Pw:2(2) AC:4 Xp:1/0 T:15 967s}V1 Weapons(B a - a blessed +0 short sword (weapon in hand) b - 11 +0 daggers (alternate weapon; not wielded) Armor(B c - a blessed +1 leather armor (being worn) Potions(B d - an uncursed potion of sickness Tools(B e - an uncursed lock pick f - an uncursed sack(end) 8s}V 9s}VYou miss the fox.9s}V5YThe fox bites!8 7:s}V:s}VYou miss the fox.:s}VEThe fox bites!7:s}V8The fox misses.8;s}VWK;s}VK@You kill the fox!49#s}VJa  Weapons(B a - a blessed +0 short sword (weapon in hand) b - 11 +0 daggers (alternate weapon; not wielded) Armor(B c - a blessed +1 leather armor (being worn) Potions(B d - an uncursed potion of sickness Tools(B e - an uncursed lock pick f - an uncursed sack(end) @s}V @s}VL 'Never mind.As}Vo As}V1p ,What do you want to drop? [a-f or ?*] Cs}VCs}VWYou drop 10 +0 daggers.1d(B#Ds}VxDs}VMx+Name an individual object? [ynq] (q) Ds}V yDs}VO ,What do you want to name? [a-f or ?*] Es}VEs}V,What do you want to name this dagger? Es}V mEs}V aEs}ViFs}VGnFs}V:Hs}V,What do you want to throw? [ab or ?*] Hs}VQ Hs}VQ In what direction? Is}VI)(BIs}V/2###Js}VJ{Js}Vv7b - 10 +0 daggers.3Ks}V2Ks}Vl+Name an individual object? [ynq] (q) Ks}V4n yKs}V]n,What do you want to name? [a-f or ?*] Ls}V3Ls}V63.What do you want to name these daggers? Ls}V mMs}V? Qs}V8aQs}V#mQs}V5mQs}V( oQs}VS Rs}V(#@(BSs}V14#@(BSs}V615#@(BSs}V #@(BSs}V5XYou hear some noises in the distance.6Ss}VC77#@(BSs}V>8#@(B)(BSs}VE0#@(BSs}V5IYou see here a +0 dagger named main.9Ss}V1Ss}V1Ss}V{Ss}Ve3Ss}VySs}V4Us}Vp Weapons(B a - a blessed +0 short sword (weapon in hand) b - 10 +0 daggers named ammo Armor(B c - a blessed +1 leather armor (being worn) Potions(B d - an uncursed potion of sickness Tools(B e - an uncursed lock pick f - an uncursed sack(end) Vs}V&Vs}V\Ag - a +0 dagger named main.30\s}V Weapons(B a - a blessed +0 short sword (weapon in hand) b - 10 +0 daggers named ammo g - a +0 dagger named main Armor(B c - a blessed +1 leather armor (being worn) Potions(B d - an uncursed potion of sickness Tools(B e - an uncursed lock pick f - an uncursed sack(end) ^s}VB _s}V # _s}Vq adjust_s}V djust_s}Vr _s}Vr .What do you want to adjust? [a-g or ?*] `s}V7u`s}Vvu&Adjust letter to what [g-zA-Z]? `s}VZ`s}VASwapping: a - a +0 dagger named main.`s}Vq `s}Vq .What do you want to wield? [- ab or ?*] as}VVas}VQa - a +0 dagger named main (weapon in hand).1as}Vz+  Weapons(B a - a +0 dagger named main (weapon in hand) b - 10 +0 daggers named ammo g - a blessed +0 short sword Armor(B c - a blessed +1 leather armor (being worn) Potions(B d - an uncursed potion of sickness Tools(B e - an uncursed lock pick f - an uncursed sack(end) es}V fs}VR~ BNote: Please use #quit if you wish to exit the game.--More--gs}Vgs}V*.What do you want to ready? [- bg or ?*] hs}V2hs}V2'Never mind.js}Vjs}V9BNote: Please use #quit if you wish to exit the game.--More--ks}VAks}VBA.What do you want to ready? [- bg or ?*] ls}V Weapons(B b - 10 +0 daggers named ammo g - a blessed +0 short sword(end) ns}VB+ns}VEb - 10 +0 daggers named ammo (in quiver).os}VאA82@(B#os}Vw 23@(B#os}V!d(B@(B#os}VXThe jackal bites!7 4ps}Vps}V+"You miss the jackal.ps}VUIThe jackal misses.5ps}Vps}V"You miss the jackal.ps}VHThe jackal bites!6ps}Vps}VCYou kill the jackal!56#qs}V 87@(B#qs}V 28@(B#rs}V829@(B#rs}V3 G40#@(B#ss}V E1#@(B#ss}V T2#@(Bd(Bts}V `3#@(Bd(B#ts}V Q4#@(B##us}VE5#@(B#us}VP6+(B#@(B#us}V ;7@(B#ws}VZ Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - IBMrogue [true]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)ys}V a - mail [true]  b - null [true]  c - perm_invent [false]  d - prayconfirm [true]  e - pushweapon [false]  f - rest_on_space [false]  g - safe_pet [true]  h - showdamage [false]  i - showexp [true]  j - showrexp [false]  k - showrace [false]  l - showweight [false]  m - silent [true]  n - sortpack [true]  o - sound [true]  p - sparkle [true]  q - standout [false]  r - time [true]  s - tombstone [true]  t - toptenwin [false]  u - travel [true]  v - use_inverse [false]  w - verbose [true] (2 of 4){s}V  Compounds (selecting will prompt for new value):(B  name [TRUMP2016]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [reversed]  g - number_pad [1=on]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed] (3 of 4)|s}V  a - pickup_types [$]  b - runmode [run]  c - scores [3 top/2 around]  d - suppress_alert [(none)]  e - autopickup exceptions (0 currently set) (4 of 4)}s}VUVTRUMP2016 the Footpad St:14 Dx:19 Co:7 In:16 Wi:7 Ch:10 Chaotic Dlvl:1 $:0 HP:6(12) Pw:2(2) AC:4 Xp:1/5 T:47+(B@(B################---------.-|.........|.....<....|-----------~s}Vs}VIn what direction? s}V?s}VAs you kick the door, it crashes open!------|.....|.......|.........|.......>:(B.d(B|.........#----------s}V s}V$ You displaced your little dog.78----........|@d(B.|.s}V a9--.||@d(B#-s}Va_You kill the newt!650.d(B.s}VT s}VpYou displaced your little dog.1@(B.d(Bs}VS; T2@(B.d(B.s}VIs}VsYou displaced your little dog.3d(B>@(Bs}V( k4..d(B.@(B#s}V6f5.d(B.@(B##s}VZ6..d(B@(Bs}V_ s}V0F7##@d(B#s}V W8d(B##@(B##s}V]9#d(B#@(B#s}VY#d(B##@(B###s}V® U60####@(B#s}VH J1#@(B##s}Vr<2##@d(Bs}V 53#@d(B#s}Vgm84#@(B##......----s}VM5@(B#..---s}V]=n6#-@(B-..|..-s}V&\7------+(B-.-|...+(B`.@(B|....----s}V 28@(B.s}VLO29@(B.s}V7370@(B.s}V^ @(B.s}V^ GYou see here a statue of a lichen.1s}V!@(B`s}V<You see here a vellum spellbook.s}Vo s}Vp <h - a vellum spellbook.2s}V?3.@(Bs}V7 S 4.d(B.@(Bs}V͋K 5d(B..@(Bs}VBTQ 6..@(Bd(B.s}V/M7..d(B@(Bs}VP 8`d(B.@(B.s}V ,What do you want to drop? [a-h or ?*] s}V( Weapons(B a - a +0 dagger named main (weapon in hand) b - 10 +0 daggers named ammo (in quiver) g - a blessed +0 short sword Armor(B c - a blessed +1 leather armor (being worn) Spellbooks(B h - a vellum spellbook Potions(B d - an uncursed potion of sickness Tools(B e - an uncursed lock pick f - an uncursed sack(end) s}V/~+------------|..........||..........||..........||.......>...#|..........|#----------.-##############s}V/`You drop a vellum spellbook.9d(B.s}VK980`.d@(Bs}V .@(Bs}V* p The little dog picks up a vellum spellbook.1.d(Bs}VC ?2.d(B.s}V[9 3.d(Bs}V 3 ..d(Bs}V\ 4s}VQ p The little dog drops a vellum spellbook.5+d(Bs}VT| B6@(B..s}VS2 7.@(Bs}V .@(Bs}V WYou see here a vellum spellbook.8d(Bs}Vs}V<You don't have anything to read.s}Vz s}V Wh - a vellum spellbook.9d(B.s}Vs}V'*What do you want to read? [h or ?*] s}V[#s}V#You feel threatened.90 1 2 3 4s}Vb$ 5 10(12) Pw:2(2) AC:4 Xp:1/6 T:96 7 8 9 100......s}V$= 1You can move again.s}V_PC2@(B.s}V(W J3d(B@(B.s}V$Z4.@(B..d(Bs}VIn what direction? s}Vs}V+uAs you kick the door, it crashes open!5.d(B.s}V i 'In what direction? s}VK)s}Vs}V;} [6##@(Bd(B..s}Vb7#@(Bd(B.s}VtZ##@(B#d(B.s}VV8####@(B##s}VL<H9###@(B#s}V [10##@(B#d(Bs}Vܡ1----..|.|.|.#@(Bd(B#s}V s}VZ12.@(B##s}VҎa3-..|...-@(B-#s}V E4|@(B--.s}VW@(B.s}VDThere's some graffiti on the floor here.--More--s}V f[You read: "Tne? s?v that an op?len? thr?rc rocr is rarely a place to w?sh you'd s}VLfbe ??.".--More--s}V`1 5s}Vms6s}V< 7s}V 8s}V U:9@(B.s}VP2@(B.s}V s}V$20s}V11s}V 2s}V/3s}Vd4s}V7WYou hear some noises in the distance.5s}VG $6s}V 7s}Vw928.@(Bs}V) V9.@(Bd(Bs}V U30d(B..@(B.s}V5P1.d(B.@(Bs}V~ O..d(B@(Bs}V92#@(Bs}VZM3.#@(B#s}V H4d(B@(Bs}Vl<5##@d(Bs}VG 5##@(B########s}V9G 440 1s}VK2##@(B##s}VpE3#@(B##s}V~ <##@(B#s}VoED4#@(B##s}VA:5@(B#s}V&s}V0 s}Vrs}V,6+(Bs}V27s}Vc In what direction? s}V~[ s}V\ MAs you kick the door, it crashes open!8.s}VX9#@(Bd(Bs}VNs}VWnYou displaced your little dog.50#d(B@(Bs}V H1##@(Bs}V(92#@(Bs}V:3##@(Bs}Vq T4#@(BF(Bs}Va9You miss the lichen.5s}VPs}VHYou miss the lichen.d(Bs}V{f s}Vf 9You miss the lichen.6s}Vbs}VTYou kill the lichen!10 T:157%(Bs}V=##@(B#s}VZYou see here a lichen corpse.8d(Bs}V]ts}Vthi - a lichen corpse.9#60s}VD=There is nothing here to pick up.s}VtK1#@(B#s}VE2#@(B#s}VN V3#@(B..#--s}Vt4+(B|..#|..@(B--s}Vq _ 5----....|@(B#-s}V E 6-|@(B.s}VO 7@(B.d(Bs}VK8@d(B...s}VMIn what direction? s}V(as}VkalAs you kick the door, it crashes open!9..d(Bs}VXW70#@(B..d(Bs}VgK1##@(B..s}VyG2##@(B#s}VG3##@(B#s}V"H4###@(B#s}V F5#@(B#s}VmL6#@(Bd(Bs}VG=7d@(B##s}Vu48##@(B#s}V39#@(B#s}V 480#@(B#s}V 21@(B#s}Vd12#@(Bs}V-33#@(B#s}V= 14#@(Bs}VW 35d@(B#s}VCs}VVYou displaced your little dog.6@(B#s}Vر87@(B#s}V 28@(B#s}V <9@(B#s}V6 Q90#@(B#s}VFQ1+(B#@(B#s}VF2@(B#s}VIn what direction? s}Vвs}V.As you kick the door, it crashes open!---------|........|........o.......x(B..---------s}VS--More--s}V_'The goblin throws a crude dagger!s}V3`#)(B--More--s}V@You are almost hit by a crude dagger..)(Bs}VGN3@(B.xx(Bs}Vs}VWXj - a crude dagger.4xx(B..s}V31 gold pieces.312t}V9C3@(B.t}VL24@(B.t}VD95.@(Bt}V 6t}V{ 27@(B.t}V A8.d(B.t}VDL9@(B.d(B.t}VT^B50d(B..t}V.N;1.@d(Bt}V,;2.d(B.t}V"S3d(B.@(B.t}VF T4..d(B@(B.t}VÖ X5.#@(B.d(Bt}Vew10(12) Pw:2(2) AC:4 Xp:1/17 T:26#@(B.d(B..#t}VNO7#.@(B##0t}V98#@(Bt}V= xWith great effort you move the boulder.9d(B#@(B0t}VB60#@(B#t}V =1#@(B## t}V32#@(B# t}VD G3#@(B.## t}V4------ |..... |.......# |........@(B |?(B...... -------- t}V~zi5---....|@(B#.|- t}Vq< S6-|@(B.- t}VQ0C7@(B.d(B t}V+A8..@d(B. t}VK9d(B@(B.. t}V'! =70.@d(B. t}V' 31@d(B. t}VT12.d(B@(B.. t}V@(B. t}ViYou see here a scroll labeled READ ME.3d(B.t}V t}Vd ak - a scroll labeled READ ME.4d(B..t}V t}V3What do you want to use or apply? [ef or ?*] t}V\" t}V" ?Sorry, I don't know how to use that.t}Vw  Weapons(B a - a +0 dagger named main (weapon in hand) b - 10 +0 daggers named ammo (in quiver) g - a blessed +0 short sword j - a crude dagger Armor(B c - a blessed +1 leather armor (being worn) Comestibles(B i - a lichen corpse Scrolls(B k - a scroll labeled READ ME Spellbooks(B h - a vellum spellbook Potions(B d - an uncursed potion of sickness Tools(B e - an uncursed lock pick f - an uncursed sack(end) t}V@# D-----------------|..........|....||..........||...||..........|#....||.......>...####---.-|..........|###----------.-##################################################-----####################....|#------.--.--#---------.-|...|#|....`.....||.........||....#|................<....| t}Vj t}V7<3What do you want to use or apply? [ef or ?*] t}Vv Tools(B e - an uncursed lock pick f - an uncursed sack(end) t}V08+------------ Your sack is empty. Do what?  i - Put something into the sack(end) t}V +------------ Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Tools B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) t}V+t}VЇ-----------------|..........|....||..........||...||..........|....||.......>...#---.-|..........|##----------.-################################## Put in what?  Coins(B l - 31 gold pieces Weapons(B a - a +0 dagger named main (weapon in hand) b - 10 +0 daggers named ammo (in quiver) g - a blessed +0 short sword j - a crude dagger Armor(B c - a blessed +1 leather armor (being worn) Comestibles(B i - a lichen corpse Scrolls(B k - a scroll labeled READ ME Spellbooks(Bt}V h - a vellum spellbook Potions(B d - an uncursed potion of sickness Tools(B e - an uncursed lock pick f - an uncursed sack(end) t}V+t}Vȇ+t}V4+t}Va -----------------|..........|....||..........||...||..........|#....||.......>...####---.-|..........|###----------.-##################################################-----####################....|#------.--.--#---------.-|...|#|....`.....||.........||....#|................<....|---------------------------- TRUMP2016 the Footpad St:14 Dx:19 Co:7 In:16 Wi:7 Ch:10 Chaotic Dlvl:1 $:31 HP:11(12) Pw:2(2) ACt}V0b t:4 Xp:1/17 T:274You put a scroll labeled READ ME into the sack.--More--t}V DYou put a vellum spellbook into the sack.t}VI --More--t}VYou put an uncursed potion of sickness into the sack.5d(B.t}V) t}Vo0Unknown command '^J'.t}V{t}V&t}Vj # t}V\, adjustt}V djustt}VV t}V3What do you want to adjust? [a-ce-gij or ?*] t}Vc  Weapons(B a - a +0 dagger named main (weapon in hand) b - 10 +0 daggers named ammo (in quiver) g - a blessed +0 short sword j - a crude dagger Armor(B c - a blessed +1 leather armor (being worn) Comestibles(B i - a lichen corpse Tools(B e - an uncursed lock pick f - an uncursed sack(end) t}VU" +-----------------|..........|....||..........||...||..........|#....||.......>...####---.-|..........|###----------.-###################################t}V" )Adjust letter to what [dehk-zA-Z]? t}V6 t}V-6 =Moving: k - an uncursed lock pick.t}Vi# t}V* adjustt}V@ djustt}VS t}V 3What do you want to adjust? [a-cfgi-k or ?*] t}V|t}V*Adjust letter to what [d-fhl-zA-Z]? t}Vt}V֍:Swapping: b - an uncursed sack.!t}V !t}VF3What do you want to use or apply? [bk or ?*] !t}VW Do what?  o - Take something out of the sack i - Put something into the sack b - Both of the above(end) !t}V% +-----------------|..........|....||..........| Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) !t}V^Q +!t}V -----------------|..........|....||..........||...||..........|....||.......>...#---.-|..........|##----------.-########### Put in what?  Coins(B m - 31 gold pieces Weapons(B a - a +0 dagger named main (weapon in hand) f - 10 +0 daggers named ammo (in quiver) g - a blessed +0 short sword j - a crude dagger Armor(B c - a blessed +1 leather armor (being worn) Comestibles(B i - a lichen corpse Tools(B b - an uncursed sack k - an uncursed lock pick(end) "t}VF+#t}V -----------------|..........|....||..........||...||..........|#....||.......>...####---.-|..........|###----------.-##################################################-----####################....|#------.--.--#---------.-#t}V 0 You put 31 gold pieces into the sack.6.d(B.#t}V #t}V: 0Unknown command '^J'.$t}V U7.d(B.@(B$t}VJ Q8..d(B.@(B$t}VjH9d(B..@(B%t}V*J80..d(B.@(B%t}V1vA1.d(B.@(B%t}Vd22..d@(B%t}V J3d(B..@(B&t}VU4d(B..@(B.&t}V>:5..@(B&t}V K6@(B.d(B&t}VY7@(Bd(B#'t}Vc28@(B#d(B#'t}V I9d(B#@(B(t}VM EYou try to move the boulder, but in vain.)t}Vx)t}VEYou try to move the boulder, but in vain.)t}V8)t}VpEYou try to move the boulder, but in vain.*t}V>*t}VIsYou displaced your little dog.90@(Bd(B##*t}V_1@(Bd(B#*t}V ?2#@(B#*t}V)13.@(B+t}V24.d@(B+t}VYJ5d(B..@(B+t}VoS6.d(B..@(B+t}VW] R7.d(B.@(B+t}VfK8.d(B..@(B,t}VnO -Where do you want to travel to?,t}VO -(For instructions type a ?)-t}Vq -t}V)?.t}VF...d(B..@(B...t}VdT301....######@(B.t}V78#######@(B.t}VI815#######@(B.t}V :22#######@(B#.t}V19.t}VrsYou hear some noises in the distance.####@(B####.t}Vx136 42@(B.:(B..###/t}V` /t}VԱxYou miss the newt.The newt bites!1 30t}VO 0t}VDYou kill the newt!84.1t}V>5>@(B1t}VTI<6@(B.1t}V7 ;7@(B.2t}V_U8.@(Bd(B2t}VcO9.@(B.d(B2t}VJS50.@(B.d(B.4t}V)R=1d(B.4t}V B22d(B..6t}V--------------|..........d(B..||...........@(B................|---------------6t}V&TRUMP2016 the Footpad St:14 Dx:19 Co:7 In:16 Wi:7 Ch:10 Chaotic Dlvl:2 $:0 HP:12(12) Pw:2(2) AC:4 Xp:1/18 T:3526t}V8 3.d(B7t}VK4d(B..<@(B7t}VDa5.d(B.@(B##7t}V _6..@(B#.d(B8t}VO7#.@(B#9t}VBF8#@(B##9t}V% 99#@(B:t}V~> 60##@d(B:t}V6 1#@d(B#:t}Vi &#@(B#####:t}Vj @ 4#@(B#######:t}Vj t 71@(B####### 8 9;t}V ! 80t}Vс89#d@(B>t}Vn4 90##@(B>t}V 2 1#@(B>t}VJa2 2#@(B?t}VK2 3#@(B?t}V#######@(B?t}VN 9 406#######@(B@t}V̻< 7@(B#@t}Vq <8@(B#At}VvB9@(B###At}V^T?10#@(B#At}V<91#@(BBt}VJw32#@(B#Bt}V >3#@(B+(BBt}V; 0That door is closed.Ct}VCt}V;0That door is closed.Gt}V Gt}V- Really save? [yn] (n) Ht}VOeyHt}VeSaving...Ht}VkHt}Vh Ht}V%[?1049lBe seeing you...