This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). >KyV2Restoring save file...>KyVn>KyVWShabby the Thaumaturge St10 Dx11 Co14 In13 Wi8 Ch12 WizElfMalCha S8979 Dlvl:5 $23 HP 100(100)  Pw 115(151)  AC6 Xp8/2189 T4242You return to level 5 in The Dungeons of Doom.--More--DKyV Ŀ(B+(B(B(B(B(B##(B(B(B(B(B(B(B(B(B(B#####(B(B(B(B(B(B(BĿ(B(B(B(BĿ(B(BĿ(B(BĿ(B(B(B(B(B(B>(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B((B(B(((B((B(B(B(B(B(B(B(BDKyVZ [m(B)(B)(B)(B)[(B)(B)(B(B(B(B#(B(B(B(B<(B(B(B####(B(B(B(B(B(B(B(B(B(B(B(B(((B(B(B](B((B(B[(B(B(B(B(B(B(B(B)(B)(B[)(B)(B)(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B%(B(B(BKyV 31m(B(B(B))(B(B))[(B(B(B(B(B###(B(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B+(B(B(B(B(B(B(B(B%(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(Bٰ(B(B(B(B(B(B(B@(B(B(B[(B(B+(B(B(B#(B(BKyV m###(B#(B(B#(B(B(B%(B[(B%(B(B%(B(B(B(B#(B(B#(B###(B(B######(B(B(B(B(B(B(B@(BĿ(B(B(B Ŀ(B(B#(B(B(B(B(B(B(B(B(B(BĿ(B(B(B(B)(B(B!(B(B(B(B(B(BĿ(B(B(B (B(B(B0(B#(BDKyVۛ (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B@(B(B$(Bd(B(B#(B(B[(B(B(B(B(B(B(B(B(B (B)(B(B######(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B=(B)(B(B(B(B(B(B#(B(B(B(B(B (B(B(B(B(B(B(BDKyV #####(B(B(B(B(B(B(B(B(B(B(B(B(B[(B(B((B(B(B(B(B(B(B(B(B (B#####(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B##(B(B#####(B(B(B(B(B(B(B(B(B(BDKyV1 Shabby the Thaumaturge St10 Dx11 Co14 In13 Wi8 Ch12 WizElfMalCha S8979 Dlvl:5 $23 HP 100(100)  Pw 115(151)  AC6 Xp8/2189 T4242Hello Shabby, the elven Wizard, welcome back to SlashEMExtended!--More--WKyVY)The moon is waxing tonight.XKyV  Amulets(B  z - an uncursed amulet of swimming {1}  Weapons(B  a - a blessed +1 quarterstaff (weapon in hands) {16}  L - a dagger {4}  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn) {4}  U - a +0 pair of jackboots (being worn) {8}  Y - a striped shirt {5}  Comestibles(B  y - a tripe ration {1}  A - 3 food rations {3}  C - a cram ration {1}  E - a tin {1}  Scrolls(B  # - a scroll labeled HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE {1}  i - an uncursed scroll of confuse monster {1}  j - a scroll of fire {1}  q - 6 uncursed scrolls of healing {6}  r - 3 uncursed scrolls of phase door {3}  s - 5 uncursed scrolls of standard id {5}  t - an uncursed scroll of cure {1}  v - a scroll labeled FORMAT C {1} (1 of 4)_KyV D - an uncursed scroll of gold detection {1}  F - a scroll of enchant weapon {1}  G - an uncursed scroll of enchant armor {1}  J - an uncursed scroll of teleportation {1}  N - 2 uncursed scrolls of enchant weapon {2}  T - a scroll of healing {1}  X - a scroll of identify {1}  Spellbooks(B  # - a spellbook of restore ability {1}  k - a blessed spellbook of force bolt (0:5) {1}  l - a blessed spellbook of resist poison (0:2) {1}  m - a blessed spellbook of wizard lock (0:3) {1}  n - a blessed spellbook of cure blindness (0:3) {1}  K - a spellbook of flame sphere {1}  M - a spellbook of knock {1}  Potions(B  # - a manky potion {1}  # - a yellow potion {1}  # - an amber potion {1}  # - an ice-cold potion {1}  # - a magenta potion {1}  # - a dark green potion {1}  f - a blessed potion of confusion {1} (2 of 4)bKyVB#  g - an uncursed potion of full healing {1}  h - an uncursed potion of oil {1}  u - a clear potion {1}  B - a polka-dot potion {1}  Q - a blessed potion of see invisible {1}  Rings(B  d - an uncursed ring of free action {1}  e - an uncursed ring of shock resistance {1}  V - a rhodonite ring {1}  Z - an aquamarine ring {1}  Wands(B  c - an uncursed wand of magic missile (0:4) {1}  w - an uncursed oblique wand (0:5) {1}  O - an uncursed triclinic wand (0:1) {1}  P - an uncursed blooming wand (0:2) {1}  Tools(B  o - an uncursed blindfold {1}  p - an uncursed tooled horn {1}  R - an uncursed bag of holding {5}  S - a blessed magic lamp {1}  Gems(B  x - a +0 blue gem {1}  H - a -1 radiant gem {1} (3 of 4)jKyV% I - 2 +0 violet gems {2}  W - a +0 red gem {1}  Venoms(B  # - an acid venom {1} (4 of 4)lKyVShabby the Thaumaturge St10 Dx11 Co14 In13 Wi8 Ch12 WizElfMalCha S8979 Dlvl:5 $23 HP 100(100)  Pw 115(151)  AC6 Xp8/2189 T4242Ŀ(B+(B(B(B(B(B##(B(B(B(B(B(B(B(B#####(B(B(B(B(B(B(BĿ(B(B(B(BĿ(B(BĿ(B(BĿ(B(B(B(B(B(B(B>(B(B(B(B(B(B(B(B(B(B(B(BKyV{m(B(B(B((B(B(((B((B(B(B(B(B(B(B(B(B)(B)(B)(B)[(B)(B)(B(B(B(B#(B(B(B(B<(B(B(B####(B(B(B(B(B(B(B(B(B(B(B(B(((B(B(B](B((B(B[(B(B(B(B(B(B(B(B)(B)(B[)(B)(B)(B(B(B(B(B(B(B(B(B(B(B(B(BlKyV[m(B(B(B(B(B(B(B(B(B(B%(B(B(B(B(B(B))(B(B))[(B(B(B(B(B###(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B+(B(B(B(B(B(B(B(B%(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(lKyVB(B(B(B(B@(B(B(B[(B(B+(B(B(B#(B(B###(B#(B(B#(B(B(B%(B[(B%(B(B%(B(B(B(B#(B(B#(B###(B(B######(B(B(B(B(B(B(B@(BĿ(B(B(B Ŀ(B(B#(B(B(B(B(B(B(B(B(B(BĿ(B(B(B(B)lKyV(B(B!(B(B(B(B(B(BĿ(B(B(B (B(B(B0(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B@(B(B$(Bd(B(B#(B(B[(B(B(B(B(B(B(B(B(B (B)(B(B######(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B=(B)(B(B(BlKyV|(B(B(B#(B(B(B(B(B (B(B(B(B(B(B(B#####(B(B(B(B(B(B(B(B(B(B(B(B(B[(B(B((B(B(B(B(B(B(B(B(B (B#####(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B##(B(B#####(B(BlKyV(B(B(B(B(B(B(B(B%MyVS Amulets(B  z - an uncursed amulet of swimming {1}  Weapons(B  a - a blessed +1 quarterstaff (weapon in hands) {16}  L - a dagger {4}  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn) {4}  U - a +0 pair of jackboots (being worn) {8}  Y - a striped shirt {5}  Comestibles(B  y - a tripe ration {1}  A - 3 food rations {3}  C - a cram ration {1}  E - a tin {1}  Scrolls(B  # - a scroll labeled HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE {1}  i - an uncursed scroll of confuse monster {1}  j - a scroll of fire {1}  q - 6 uncursed scrolls of healing {6}  r - 3 uncursed scrolls of phase door {3}  s - 5 uncursed scrolls of standard id {5}  t - an uncursed scroll of cure {1}  v - a scroll labeled FORMAT C {1} (1 of 4)4MyV  D - an uncursed scroll of gold detection {1}  F - a scroll of enchant weapon {1}  G - an uncursed scroll of enchant armor {1}  J - an uncursed scroll of teleportation {1}  N - 2 uncursed scrolls of enchant weapon {2}  T - a scroll of healing {1}  X - a scroll of identify {1}  Spellbooks(B  # - a spellbook of restore ability {1}  k - a blessed spellbook of force bolt (0:5) {1}  l - a blessed spellbook of resist poison (0:2) {1}  m - a blessed spellbook of wizard lock (0:3) {1}  n - a blessed spellbook of cure blindness (0:3) {1}  K - a spellbook of flame sphere {1}  M - a spellbook of knock {1}  Potions(B  # - a manky potion {1}  # - a yellow potion {1}  # - an amber potion {1}  # - an ice-cold potion {1}  # - a magenta potion {1}  # - a dark green potion {1}  f - a blessed potion of confusion {1} (2 of 4)5MyV g - an uncursed potion of full healing {1}  h - an uncursed potion of oil {1}  u - a clear potion {1}  B - a polka-dot potion {1}  Q - a blessed potion of see invisible {1}  Rings(B  d - an uncursed ring of free action {1}  e - an uncursed ring of shock resistance {1}  V - a rhodonite ring {1}  Z - an aquamarine ring {1}  Wands(B  c - an uncursed wand of magic missile (0:4) {1}  w - an uncursed oblique wand (0:5) {1}  O - an uncursed triclinic wand (0:1) {1}  P - an uncursed blooming wand (0:2) {1}  Tools(B  o - an uncursed blindfold {1}  p - an uncursed tooled horn {1}  R - an uncursed bag of holding {5}  S - a blessed magic lamp {1}  Gems(B  x - a +0 blue gem {1}  H - a -1 radiant gem {1} (3 of 4)5MyVM I - 2 +0 violet gems {2}  W - a +0 red gem {1}  Venoms(B  # - an acid venom {1} (4 of 4)6MyVShabby the Thaumaturge St10 Dx11 Co14 In13 Wi8 Ch12 WizElfMalCha S8979 Dlvl:5 $23 HP 100(100)  Pw 115(151)  AC6 Xp8/2189 T4242Ŀ(B+(B(B(B(B(B##(B(B(B(B(B(B(B(B(B(B(B(B#####(B(B(B(B(B(B(BĿ(B(B(B(BĿ(B(BĿ(B(BĿ(B(B(B(B(B(B(B>(B(B(B(B(B(B(B(ByVm(B(B(B(B(B(B(B((B(B(((B((B(B(B(B(B(B(B(B(B)(B)(B)(B)[(B)(B)(B(B(B(B#(B(B(B<(B(B(B####(B(B(B(B(B(B(B(B(B(B(B(B(((B(B(B](B((B(B[(B(B(B(B(B(B(B(B)(B)(B[)(B)(B)(B(B(B(B(B(B(B(B(B(B6MyV5(B(B(B(B(B(B(B(B(B(B(B(B(B%(B(B(B(B(B(B))(B(B))[(B(B(B(B(B###(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B+(B(B(B(B(B(B(B(B%(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(ByVRC(B(B(B(B(B@(B(B(B[(B(B+(B(B(B#(B(B###(B#(B(B#(B(B(B%(B[(B%(B(B%(B(B(B(B#(B(B#(B###(B(B######(B(B(B(B(B(B(B@(BĿ(B(B(B Ŀ(B(B#(B(B(B(B(B(B(B(B(B(BĿ(B(B(ByVf7m(B)(B(B!(B(B(B(B(B(BĿ(B(B(B (B(B(B0(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B@(B(B$(Bd(B(B#(B(B[(B(B(B(B(B(B(B(B(B (B)(B(B######(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B=(B)(B6MyV׺(B(B(B(B(B#(B(B(B(B(B (B(B(B(B(B(B(B#####(B(B(B(B(B(B(B(B(B(B(B(B(B[(B(B((B(B(B(B(B(B(B(B(B (B#####(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B##(B(B#####(ByVm4m(B(B(B(B(B(B(B(B(B:MyV Amulets(B  z - an uncursed amulet of swimming {1}  Weapons(B  a - a blessed +1 quarterstaff (weapon in hands) {16}  L - a dagger {4}  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn) {4}  U - a +0 pair of jackboots (being worn) {8}  Y - a striped shirt {5}  Comestibles(B  y - a tripe ration {1}  A - 3 food rations {3}  C - a cram ration {1}  E - a tin {1}  Scrolls(B  # - a scroll labeled HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE {1}  i - an uncursed scroll of confuse monster {1}  j - a scroll of fire {1}  q - 6 uncursed scrolls of healing {6}  r - 3 uncursed scrolls of phase door {3}  s - 5 uncursed scrolls of standard id {5}  t - an uncursed scroll of cure {1}  v - a scroll labeled FORMAT C {1} (1 of 4)>MyV D - an uncursed scroll of gold detection {1}  F - a scroll of enchant weapon {1}  G - an uncursed scroll of enchant armor {1}  J - an uncursed scroll of teleportation {1}  N - 2 uncursed scrolls of enchant weapon {2}  T - a scroll of healing {1}  X - a scroll of identify {1}  Spellbooks(B  # - a spellbook of restore ability {1}  k - a blessed spellbook of force bolt (0:5) {1}  l - a blessed spellbook of resist poison (0:2) {1}  m - a blessed spellbook of wizard lock (0:3) {1}  n - a blessed spellbook of cure blindness (0:3) {1}  K - a spellbook of flame sphere {1}  M - a spellbook of knock {1}  Potions(B  # - a manky potion {1}  # - a yellow potion {1}  # - an amber potion {1}  # - an ice-cold potion {1}  # - a magenta potion {1}  # - a dark green potion {1}  f - a blessed potion of confusion {1} (2 of 4)@MyV. g - an uncursed potion of full healing {1}  h - an uncursed potion of oil {1}  u - a clear potion {1}  B - a polka-dot potion {1}  Q - a blessed potion of see invisible {1}  Rings(B  d - an uncursed ring of free action {1}  e - an uncursed ring of shock resistance {1}  V - a rhodonite ring {1}  Z - an aquamarine ring {1}  Wands(B  c - an uncursed wand of magic missile (0:4) {1}  w - an uncursed oblique wand (0:5) {1}  O - an uncursed triclinic wand (0:1) {1}  P - an uncursed blooming wand (0:2) {1}  Tools(B  o - an uncursed blindfold {1}  p - an uncursed tooled horn {1}  R - an uncursed bag of holding {5}  S - a blessed magic lamp {1}  Gems(B  x - a +0 blue gem {1}  H - a -1 radiant gem {1} (3 of 4)KMyVX I - 2 +0 violet gems {2}  W - a +0 red gem {1}  Venoms(B  # - an acid venom {1} (4 of 4)MMyV@g Shabby the Thaumaturge St10 Dx11 Co14 In13 Wi8 Ch12 WizElfMalCha S8979 Dlvl:5 $23 HP 100(100)  Pw 115(151)  AC6 Xp8/2189 T4242Ŀ(B+(B(B(B(B(B##(B(B(B(B(B(B(B(B(B(B(B#####(B(B(B(B(B(B(BĿ(B(B(B(BĿ(B(BĿ(B(BĿ(B(B(B(B(B(B(B>(B(B(B(B(B(B(B(B(B(BMMyVs (B(B(B(B(B((B(B(((B((B(B(B(B(B(B(B(B(B)(B)(B)(B)[(B)(B)(B(B(B(B#(B(B(B(B<(B(B(B####(B(B(B(B(B(B(B(B(B(B(B(B(((B(B(B](B((B(B[(B(B(B(B(B(B(B(B)(B)(B[)(B)(B)(B(B(B(B(B(B(B(B(B(B(BMyVt 7m(B(B(B(B(B(B(B(B(B(B%(B(B(B(B(B(B))(B(B))[(B(B(B(B(B###(B(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B+(B(B(B(B(B(B(B(B%(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BMMyV.v [31m(B(B(B@(B(B(B[(B(B+(B(B(B#(B(B###(B#(B(B#(B(B(B%(B[(B%(B(B%(B(B(B(B#(B(B#(B###(B(B######(B(B(B(B(B(B(B@(BĿ(B(B(B Ŀ(B(B#(B(B(B(B(B(B(B(B(B(BĿ(B(B(B(B)(B(BMyVGw m!(B(B(B(B(B(BĿ(B(B(B (B(B(B0(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B@(B(B$(Bd(B(B#(B(B[(B(B(B(B(B(B(B(B(B (B)(B(B######(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B=(B)(B(B(B(BMMyVx (B(B#(B(B(B(B(B (B(B(B(B(B(B(B#####(B(B(B(B(B(B(B(B(B(B(B(B(B[(B(B((B(B(B(B(B(B(B(B(B (B#####(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B##(B(B#####(B(BMMyVa (B(B(B(B(B(B(B(BNyV  Amulets(B  z - an uncursed amulet of swimming {1}  Weapons(B  a - a blessed +1 quarterstaff (weapon in hands) {16}  L - a dagger {4}  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn) {4}  U - a +0 pair of jackboots (being worn) {8}  Y - a striped shirt {5}  Comestibles(B  y - a tripe ration {1}  A - 3 food rations {3}  C - a cram ration {1}  E - a tin {1}  Scrolls(B  # - a scroll labeled HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE {1}  i - an uncursed scroll of confuse monster {1}  j - a scroll of fire {1}  q - 6 uncursed scrolls of healing {6}  r - 3 uncursed scrolls of phase door {3}  s - 5 uncursed scrolls of standard id {5}  t - an uncursed scroll of cure {1}  v - a scroll labeled FORMAT C {1} (1 of 4)NyV D - an uncursed scroll of gold detection {1}  F - a scroll of enchant weapon {1}  G - an uncursed scroll of enchant armor {1}  J - an uncursed scroll of teleportation {1}  N - 2 uncursed scrolls of enchant weapon {2}  T - a scroll of healing {1}  X - a scroll of identify {1}  Spellbooks(B  # - a spellbook of restore ability {1}  k - a blessed spellbook of force bolt (0:5) {1}  l - a blessed spellbook of resist poison (0:2) {1}  m - a blessed spellbook of wizard lock (0:3) {1}  n - a blessed spellbook of cure blindness (0:3) {1}  K - a spellbook of flame sphere {1}  M - a spellbook of knock {1}  Potions(B  # - a manky potion {1}  # - a yellow potion {1}  # - an amber potion {1}  # - an ice-cold potion {1}  # - a magenta potion {1}  # - a dark green potion {1}  f - a blessed potion of confusion {1} (2 of 4)NyVw>  g - an uncursed potion of full healing {1}  h - an uncursed potion of oil {1}  u - a clear potion {1}  B - a polka-dot potion {1}  Q - a blessed potion of see invisible {1}  Rings(B  d - an uncursed ring of free action {1}  e - an uncursed ring of shock resistance {1}  V - a rhodonite ring {1}  Z - an aquamarine ring {1}  Wands(B  c - an uncursed wand of magic missile (0:4) {1}  w - an uncursed oblique wand (0:5) {1}  O - an uncursed triclinic wand (0:1) {1}  P - an uncursed blooming wand (0:2) {1}  Tools(B  o - an uncursed blindfold {1}  p - an uncursed tooled horn {1}  R - an uncursed bag of holding {5}  S - a blessed magic lamp {1}  Gems(B  x - a +0 blue gem {1}  H - a -1 radiant gem {1} (3 of 4)NyV I - 2 +0 violet gems {2}  W - a +0 red gem {1}  Venoms(B  # - an acid venom {1} (4 of 4)NyVX=Shabby the Thaumaturge St10 Dx11 Co14 In13 Wi8 Ch12 WizElfMalCha S8979 Dlvl:5 $23 HP 100(100)  Pw 115(151)  AC6 Xp8/2189 T4242Ŀ(B+(B(B(B(B(B##(B(B(B(B(B(B(B(B(B(B#####(B(B(B(B(B(B(BĿ(B(B(B(BĿ(B(BĿ(B(BĿ(B(B(B(B(B(B>(B(B(B(B(B(B(B(B(B(B(BNyV=(B(B(B((B(B(((B((B(B(B(B(B(B(B(B(B)(B)(B)(B)[(B)(B)(B(B(B(B#(B(B(B(B<(B(B(B####(B(B(B(B(B(B(B(B(B(B(B(B(((B(B(B](B((B(B[(B(B(B(B(B(B(B(B)(B)(B[)(B)(B)(B(B(B(B(B(B(B(B(B(B(B(ByV>1m(B(B(B(B(B(B(B(B(B(B(B%(B(B(B(B(B(B))(B(B))[(B(B(B(B(B###(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B+(B(B(B(B(B(B(B(B%(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BNyV?(B(B(B(B(B@(B(B(B[(B(B+(B(B(B#(B(B###(B#(B(B#(B(B(B%(B[(B%(B(B%(B(B(B(B#(B(B#(B###(B(B######(B(B(B(B(B(B(B@(BĿ(B(B(B Ŀ(B(B#(B(B(B(B(B(B(B(B(B(BĿ(B(B(B(BNyVaR[m)(B(B!(B(B(B(B(B(BĿ(B(B(B (B(B(B0(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B@(B(B$(Bd(B(B#(B(B[(B(B(B(B(B(B(B(B(B (B)(B(B######(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B=(B)(B(BNyVR[31m(B(B(B(B#(B(B(B(B(B (B(B(B(B(B(B(B#####(B(B(B(B(B(B(B(B(B(B(B(B(B[(B(B((B(B(B(B(B(B(B(B(B (B#####(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B##(B(B#####(B(BNyVR[m(B(B(B(B(B(B(B(BpyVj SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhapyVH5 lncing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--pyVLater, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. yV/uHA scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--pyVwW Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David pyVW [17;1HHairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More--pyVѸWindows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending wpyV8ith SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More--pyV Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest versipyV *on being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. --More--pyV"Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. --More--pyVfJNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was rpyV"gzemoved in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first --More--pyVSversion to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the releapyV>Tse of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. --More--pyV8Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 pyVBand Nethack 3.4 to create SLASH'EM 0.0.7 --More--pyV{ The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley pyV`{  Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke --More--pyV Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  pyV Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop --More--pyV{[ Irina Rempt-Drijfhout Mike Passaretti --More--pyV} Shabby the Thaumaturge St10 Dx11 Co14 In13 Wi8 Ch12 WizElfMalCha S8979 Dlvl:5 $23 HP 100(100)  Pw 115(151)  AC6 Xp8/2189 T4242Ŀ(B+(B(B(B(B(B##(B(B(B(B(B(B(B(B(B(B#####(B(B(B(B(B(B(BĿ(B(B(B(BĿ(B(BĿ(B(BĿ(B(B(B(B(B(B(B>(B(B(B(B(B(B(B(B(BpyV< (B(B(B(B(B(B((B(B(((B((B(B(B(B(B(B(B(B(B)(B)(B)(B)[(B)(B)(B(B(B(B#(B(B(B(B<(B(B(B####(B(B(B(B(B(B(B(B(B(B(B(B(((B(B(B](B((B(B[(B(B(B(B(B(B(B(B)(B)(B[)(B)(B)(B(B(B(B(B(B(B(B(B(ByV m(B(B(B(B(B(B(B(B(B(B(B(B(B%(B(B(B(B(B(B))(B(B))[(B(B(B(B(B###(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B+(B(B(B(B(B(B(B(B%(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(BpyVh (B(B(B(B@(B(B(B[(B(B+(B(B(B#(B(B###(B#(B(B#(B(B(B%(B[(B%(B(B%(B(B(B(B#(B(B#(B###(B(B######(B(B(B(B(B(B(B@(BĿ(B(B(B Ŀ(B(B#(B(B(B(B(B(B(B(B(B(BĿ(B(B(B(B)(BpyV (B!(B(B(B(B(B(BĿ(B(B(B (B(B(B0(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B@(B(B$(Bd(B(B#(B(B[(B(B(B(B(B(B(B(B(B (B)(B(B######(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B=(B)(B(B(BpyV (B(B(B#(B(B(B(B(B (B(B(B(B(B(B(B#####(B(B(B(B(B(B(B(B(B(B(B(B(B[(B(B((B(B(B(B(B(B(B(B(B (B#####(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B##(B(B#####(B(BpyV (B(B(B(B(B(B(B(BpyV>;SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhapyV;lncing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--pyV^ Shabby the Thaumaturge St10 Dx11 Co14 In13 Wi8 Ch12 WizElfMalCha S8979 Dlvl:5 $23 HP 100(100)  Pw 115(151)  AC6 Xp8/2189 T4242Ŀ(B+(B(B(B(B(B##(B(B(B(B(B(B(B(B(B(B#####(B(B(B(B(B(B(BĿ(B(B(B(BĿ(B(BĿ(B(BĿ(B(B(B(B(B(B(B>(B(B(B(B(B(B(B(B(B(B(BpyV_ (B(B(B(B((B(B(((B((B(B(B(B(B(B(B(B(B)(B)(B)(B)[(B)(B)(B(B(B(B#(B(B(B(B<(B(B(B####(B(B(B(B(B(B(B(B(B(B(B(B(((B(B(B](B((B(B[(B(B(B(B(B(B(B(B)(B)(B[)(B)(B)(B(B(B(B(B(B(B(B(B(B(B(BpyVX` (B(B(B(B(B(B(B(B(B(B(B%(B(B(B(B(B(B))(B(B))[(B(B(B(B(B###(B(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B+(B(B(B(B(B(B(B(B%(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BpyVw (B(B(B(B(B@(B(B(B[(B(B+(B(B(B#(B(B###(B#(B(B#(B(B(B%(B[(B%(B(B%(B(B(B(B#(B(B#(B###(B(B######(B(B(B(B(B(B(B@(BĿ(B(B(B Ŀ(B(B#(B(B(B(B(B(B(B(B(B(BĿ(B(B(B(ByVx m)(B(B!(B(B(B(B(B(BĿ(B(B(B (B(B(B0(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B@(B(B$(Bd(B(B#(B(B[(B(B(B(B(B(B(B(B(B (B)(B(B######(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B=(B)(B(BpyV:x (B(B(B(B#(B(B(B(B(B (B(B(B(B(B(B(B#####(B(B(B(B(B(B(B(B(B(B(B(B(B[(B(B((B(B(B(B(B(B(B(B(B (B#####(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B##(B(B#####(B(ByV_x m(B(B(B(B(B(B(B(BpyV9 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) pyVv+Ŀ(B(B(B(B(B(B(B(B(BĿ(B(B(B(BĿ(B(BĿ(B(BĿ(B(B(B(B(B(B(B(B(B(B(B((B(B(((B((B(B(B(B(B(B(B(B(B)(B)(B)(B)[(B)(B)(B(B(B(B(B(B(B(B(B(B(B(B(((B(B(B](ByVZm((B(B[(B(B(B(B(B(B(B(B)(B)(B[)(B)(B)(B(B(B(B(B(B(B(B(B(B(B(B(B(B%(B(B(B(B(B(B))(B(B))[(B(B(B(B(B(B(B(B(B(B(B(B+(B(B(B(B(B(B(B(B%(B(B(B(B(B(B(B@(B(B(B[(B(B+(B(ByVm(B(B%(B[(B%(B(B%(B(B(B(B(B(B(B@(BĿ(B(B(B(B(B(B(BĿ(B(B(B(B)(B(B!(B(B(B(B(B(BĿ(B(B(B(B(B(B(B(B(B(B(B(B@(B(B$(Bd(B(B#(B(B[(B(B(B(B(B(B(B(B(By k u 7 8 9 Move commands:  \|/ \|/ yupyVhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  (this requires option QWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta numbepyVr, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--pyVxt! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a toopyVtl (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) --More--pyVR Shabby the Thaumaturge St10 Dx11 Co14 In13 Wi8 Ch12 WizElfMalCha S8979 Dlvl:5 $23 HP 100(100)  Pw 115(151)  AC6 Xp8/2189 T4242Ŀ(B+(B(B(B(B(B##(B(B(B(B(B(B(B(B(B(B(B#####(B(B(B(B(B(B(BĿ(B(B(B(BĿ(B(BĿ(B(BĿ(B(B(B(B(B(B>(B(B(B(B(B(B(B(B(B(BpyV (B(B(B(B(B((B(B(((B((B(B(B(B(B(B(B(B(B)(B)(B)(B)[(B)(B)(B(B(B(B#(B(B(B(B<(B(B(B####(B(B(B(B(B(B(B(B(B(B(B(B(((B(B(B](B((B(B[(B(B(B(B(B(B(B(B)(B)(B[)(B)(B)(B(B(B(B(B(B(B(B(B(B(pyV B(B(B(B(B(B(B(B(B(B(B(B(B%(B(B(B(B(B(B))(B(B))[(B(B(B(B(B###(B(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B+(B(B(B(B(B(B(B(B%(B(B(B(B(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(BpyV (B(B(B(B(B(B(B@(B(B(B[(B(B+(B(B(B#(B(B###(B#(B(B#(B(B(B%(B[(B%(B(B%(B(B(B(B#(B(B#(B###(B(B######(B(B(B(B(B(B(B@(BĿ(B(B(B Ŀ(B(B#(B(B(B(B(B(B(B(B(B(BğpyVv (B(B(B(B)(B(B!(B(B(B(B(B(BĿ(B(B(B (B(B(B0(B#(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B@(B(B$(Bd(B(B#(B(B[(B(B(B(B(B(B(B(B(B (B)(B(B######(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B=pyV (B)(B(B(B(B(B(B#(B(B(B(B(B (B(B(B(B(B(B(B#####(B(B(B(B(B(B(B(B(B(B(B(B(B[(B(B((B(B(B(B(B(B(B(B(B (B#####(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B##(BpyV (B#####(B(B(B(B(B(B(B(B(B(BpyVS hUnix SlashEMExtended Version 1.4.8 (37034eb) - last build Fri Nov 27 13:20:33 2015.--More--qyV2~  100(100)  Pw 115(151)  AC6 Xp8/2189 T4242ryVn # ryV1quitryVM ryVN Really quit [yes/no]? ryV>!yryV  ryVnryV oryV=ryVwk 100(100)  Pw 115(151)  AC6 Xp8/2189 T4242:syVF# :syVb quit=syV4=syV4Really quit [yes/no]? >syV/ y?syVe?syV sBsyVdBsyVBsyV(@Wonotobo gratefully inherits all your possessions.--More--CsyVͭCsyVADo you want your possessions identified? DYWYPI? [ynq] (n) CsyV qCsyV ,[?1049l CsyV,  CsyV]