JxV JxV [?1049hThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). JxV WShall I pick a character's race, role, gender and alignment for you? [ynq] JxV yJxV ---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(B+(B.......(B|(B---------(BJxV) Pokler the Fighter of Law St5 Dx9 Co14 In13 Wi7 Ch9 PalEspFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 21(21)  AC-1 Xp1/0 T1 It is written in the Book of Ariel:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ariel seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Fighter of Law, have been heralded from birth as the instrument of Ariel. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the JxVN Hsake of us all: Go bravely with Ariel!--More--JxVA?4---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(B+(B.......(B|(B---------(BJxV[JxV \rSalutations Pokler, welcome to SlashEMExtended! You are a lawful female spiritual Paladin.--More--JxVy JxVYou are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--JxVay& JxVyPanics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy--More--JxV~& JxV~(The moon is waxing tonight.JxVr4 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) JxV4=---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(B+(B.......(B|(B---------(B 21(21)  Pw 21(21)  AC-1 Xp1/0 T1JxVA5e Armor(B b - a blessed +0 large shield (being worn) {40} c - a blessed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4}(end) JxVw---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(B 21(21)  Pw 21(21)  AC-1 Xp1/0 T1JxVX Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) JxVB=---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(B+(B.......(B|(B---------(B 21(21)  Pw 21(21)  AC-1 Xp1/0 T1JxVRe Armor(B b - a blessed +0 large shield (being worn) {40} c - a blessed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4}(end) JxVx---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(B 21(21)  Pw 21(21)  AC-1 Xp1/0 T1JxV Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) JxVl =---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(B+(B.......(B|(B---------(B 21(21)  Pw 21(21)  AC-1 Xp1/0 T1JxV Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) JxVTo+---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(B+(B.......(B|(B---------(B Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) JxVu}+---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(BJxV5vReally quit [yes/no]? JxV yJxVreJxVsJxVDJxVJxV ADo you want your possessions identified? DYWYPI? [ynq] (n) JxVen Weapons(B a - an uncursed +3 long sword (weapon in hand) {16} Armor(B b - a blessed +0 large shield (being worn) {40} c - a blessed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles(B h - 3 uncursed food rations {3} i - a blessed food ration {1} Scrolls(B k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks(B g - an uncursed spellbook of detect foot (0:3) {1} Rings(B j - an uncursed ring of warning {1}(end)JxV JxV+---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(B+(B.......(B|(B---------(B Pokler the Fighter of Law St5 Dx9 Co14 In13 Wi7 Ch9 PalEspFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 21(21)  AC-1 Xp1/0 T1JxV4Do you want to see your attributes? [ynq] (n) KxV nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Scroll identification only works 100 out of X attempts, and X was 170. Potion identification only works 3 out of X attempts, and X was 6. Ring identification only works 4 out of X attempts, and X was 9. Number of artifacts generated was 0. Monster spawn increase would have started at turn 29447. Monster spawn increase had reached its maximum at turn 64527. In this game, Eevee's evolution was flareon. The monster class that cannot be genocided was blob. Today, the monster class that always gets generated invisible was xorn. The monster class that was generated more often: troll (frequency bonus 1). The monster species that was generated more often: scarlet fungus (frequency bonus 3). The monster species that was generated more often: skeleton warrior (frequencKxV y bonus 8). The monster species that was generated more often: ant sergeant (frequency bonus 4). The monster species that was generated more often: acidwater hound (frequency --More--KxV]q bonus 4). The monster species that was generated more often: gecko mummy (frequency bonus 3).The monster species that was generated more often: wumpus (frequency bonus 14). The monster species that was generated more often: yawning trove (frequency bonus 12). The monster species that was generated more often: firewall (frequency bonus 3).The monster species that was generated more often: nalfeshnee (frequency bonus 18). The monster species that was generated more often: castle wight (frequency bonus 10). The monster species that was never randomly generated: creeping mithril coins. The monster species that was never randomly generated: crypt wight. The monster species that was never randomly generated: mana stalk. The monster species that was never randomly generated: japanese woman. The monster species that was never randomly generated: water fungus. The monster class that was alwaKxVq fys generated with extra speed: humanoid. The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock). The RNG hath decreed that this item was never generated: full healing (hawthorn). The RNG hath decreed that this item was never generated: venom scattering --More--KxV5(hooked). The RNG hath decreed that this item was never generated: stone chain ((null)). The RNG hath decreed that this item was generated more often: stygian pike ((null), frequency bonus 6). The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, frequency bonus 3). The RNG hath decreed that this item was generated more often: cancellation (sparkly, frequency bonus 12). The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED). The RNG hath decreed that this item was always generated cursed: spined ball ((null)). The RNG hath decreed that this item was always generated cursed: drain life (velvet). The RNG hath decreed that this item was always generated cursed: detect unseen (violet). The RNG hath decreed that this trap was always invisible: bisection trap. The RNG hath decreed that this trap was generated moKxVore often: out of magic trap (frequency bonus 1). Next attribute increase check would have come at turn 370. Strength training was 0. Dexterity training was 0. Wisdom training was 0. --More--KxV Constitution training was 0. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were petrification resistant. Your chance to block was 40%. You were aware of the presence of undead. You were aware of the presence of demons. You had infravision. You had 1500 points of nutrition remaining. You could fly. You could survive without air. You could walk through walls. You were fast. Your luck was zero. You could not have safely prayed (166). You survived. --More--KxVE---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(B+(B.......(B|(B---------(BKxVEPokler the Fighter of Law St5 Dx9 Co14 In13 Wi7 Ch9 PalEspFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 21(21)  AC-1 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) KxVY#n Vanquished creatures:  0 little dogs (1 created) 0 petit mimics (1 created) 0 sewer rats (1 created) 0 evasive sewer rats (1 created) 0 slimebesus (1 created) 0 newts (1 created) 0 twens (1 created) 0 disintegration troves (1 created)  0 creatures vanquished.--More--KxV5---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(B+(B.......(B|(B---------(BKxVr51Do you want to see your conduct? [ynq] (n)  KxVn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More-- KxVl ---------(B|(B...(BP(B...(B|(B.(B..(B$(B.@..(B|(B|(B.....(Bd(B(B.(B|(B+(B.......(B|(B---------(B KxV Fare thee well Pokler the Paladin... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you quit.--More-- KxVQ, [?1049l KxVb  KxVۚ S No Points Name Hp [max] KxV  1 13500 BSOD2-Fai-Mon-Mal-Neu quit in Gehennom on level 71. 15 [15] 2 13500 BSOD2-Gof-Alb-Mal-Cha died in Gehennom on level 71. Killed by hallucinogen-distorted Envy. - [20] 3 13500 BSOD2-Tou-Akt-Mal-Law quit in Gehennom on level 71. 20 [20] 14 14 ProzacElf-Dru-Nul-Mal-Neu died in The Dungeons of KxV$ Doom on level 1. Killed by a hallucinogen-distorted papier-mache cow. - [12] 15 4 Shabby-Wiz-Elf-Mal-Cha quit in The Dungeons of Doom KxV9 on level 1. 16 [16]  0 Pokler-Pal-Esp-Fem-Law quit in The Dungeons of Doom KxVI ](B  on level 1. 21 [21] KxVX (B