E7`V;v 2Window type curses not recognized. Choices are: E7`Vzv ' tty Hit return to continue: P7`V b  P7`V d [?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net P7`V` IShall I pick your neutral male Tourist's race for you? [ynq] Y7`V;nChoosing Race Pick the race of your neutral male Tourist  d - doppelganger h - hobbit H - human * - Random q - Quit(end) b7`VNb+b7`VPX(0l(0q(0q(0q(0q(0q(0k(B(B+(B(0~(0~(0~(0~(B(B@(B+(B(0x(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0~(0~(0~(0~(B(B$(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(B(Bb7`VXPicklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:0 Dlvl:1 $:1361 HP: Dlvl:1 $:1361 HP:10(10) Dlvl:1 $:1361 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1  It is written in the Book of The Lady:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess The Lady seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rambler, have been heralded from birth as the instrument of The Lady. You are destined to recover the Amulet for your deity, or die in the attempt. Yourb7`VYo hour of destiny has come. For the sake of us all: Go bravely with The Lady!--More--g7`Vbf5(0l(0q(0q(0q(0q(0q(0k(B(B+(B(0~(0~(0~(0~(B(B@(B+(B(0x(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0~(0~(0~(0~(B(B$(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(B(Bg7`V~g7`V~YAloha Picklejuic, welcome to SlashEM! You are a neutral male human Tourist.m7`V Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)x7`V3~+7`VQ+7`VuMPicklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:0 Dlvl:1 $:1361 HP: Dlvl:1 $:1361 HP:10(10) Dlvl:1 $:1361 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 (0l(0q(0q(0q(0q(0q(0k(B(B+(B(0~(0~(0~(0~(B(B@(B+(B(0x(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0~(0~(0~(0~(B(B$(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(B(B7`Vmuo - an uncursed +0 Hawaiian shirt (being worn). 10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 7`Vu5(For instructions type a ?)7`V.Unknown direction: 'O' (aborted).7`VJbDone. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 7`V&I  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 7`V# 10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 7`V  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)7`V1+7`V +7`VLKMPicklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:0 Dlvl:1 $:1361 HP: Dlvl:1 $:1361 HP:10(10) Dlvl:1 $:1361 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 (0l(0q(0q(0q(0q(0q(0k(B(B+(B(0~(0~(0~(0~(B(B@(B+(B(0x(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0~(0~(0~(0~(B(B$(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(B(B7`VKo - an uncursed +0 Hawaiian shirt (being worn). 10(10)  Pw:2(2) AC:10 Xp:1/0 T:1  10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 7`VeF 10(10)  Pw:2(2) AC:10 Xp:1/0 T:3 <(B(0~(0~(B(Bf(B(B@(B(0~(B(B(0j(B(B7`V$1 Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)7`V+7`VTHPicklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:0 Dlvl:1 $:1361 HP: Dlvl:1 $:1361 HP:10(10) Dlvl:1 $:1361 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:3 (0l(0q(0q(0q(0q(0q(0k(B(B+(B(0~(0~(0~(0~(B(B<(B+(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(B(Bf(B(B@(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(0j(B(B7`V9.  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)7`V +7`VӤ Picklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:0 Dlvl:1 $:1361 HP: Dlvl:1 $:1361 HP:10(10) Dlvl:1 $:1361 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:3 Ŀ(B+(B(B<(B+(B(B(Bf(B(B@(B(B(B(B7`V { 10(10)  Pw:2(2) AC:10 Xp:1/0 T:4 @(B(B7`V5 q 10(10)  Pw:2(2) AC:10 Xp:1/0 T:5 @(B(B7`Vy9@(B(B7`V9 10(10)  Pw:2(2) AC:10 Xp:1/0 T:5 Pussy picks up 10 gold pieces. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:6 $(B(Bf(B(B7`VE 10(10)  Pw:2(2) AC:10 Xp:1/0 T:7 (B@f(B(B(B7`VJ7`V~LYou displaced Pussy.f(B(B@(B7`V6 gold pieces.7`V6 7 10(10)  Pw:2(2) AC:10 Xp:1/0 T:7 Pussy drops 10 gold pieces. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:8 (Bf(B(B$(B7`V-+@(B(B7`V^-10 gold pieces.16 7 10(10)  Pw:2(2) AC:10 Xp:1/0 T:9 (Bf(B(B7`V 7`VGzThere is nothing here to pick up. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:9 7`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:10 @(B(Bf(B(B(B7`VJ  10(10)  Pw:2(2) AC:10 Xp:1/0 T:11 @(B(Bf(B(B(B7`VOnThat door is closed. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:11 7`V0 7`V[ &In what direction? [hykulnjb><] 7`V 7`VP nThis door is locked. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:11 7`V7V 7`VmV3What do you want to use or apply? [pq or ?*] 7`Vd 7`V That is a silly thing to use or apply. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:11 7`V^ Weapons(B  a - 23 +2 darts (in quiver)  Armor(B  o - an uncursed +0 Hawaiian shirt (being worn)  Comestibles(B  b - an uncursed fortune cookie  c - an uncursed food ration  d - 2 uncursed tripe rations  e - an uncursed cram ration  f - 2 uncursed sprigs of wolfsbane  g - 2 uncursed sandwiches  h - 2 uncursed Tentations  i - an uncursed asian pear  j - an uncursed egg  Scrolls(B  m - 5 uncursed scrolls of magic mapping  n - a blessed scroll of magic mapping  Potions(B  k - a blessed potion of extra healing  l - an uncursed potion of extra healing  Tools(B  p - an expensive camera (0:38)  q - an uncursed credit card (end) 8`V%Picklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:16 Dlvl:1 $:1377 HP: Dlvl:1 $:1377 HP:10(10) Dlvl:1 $:1377 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:11 Ŀ(B+(B@(B(B<(B+(B(B(Bf(B(B(B(B(B8`VKN# 8`V# adjust8`V djust8`V 8`V' .What do you want to adjust? [a-q or ?*] 8`V8`V&Adjust letter to what [q-zA-Z]? 8`V+8`VOSwapping: c - an uncursed credit card. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:11 8`V 8`V( # 8`V adjust8`V܆ djust8`Vx= 8`V=.What do you want to adjust? [a-q or ?*]  8`Vy 8`V'Adjust letter to what [cr-zA-Z]?  8`V  8`V Swapping: k - an uncursed credit card. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:11  8`V ^ Weapons(B  a - 23 +2 darts (in quiver)  Armor(B  o - an uncursed +0 Hawaiian shirt (being worn)  Comestibles(B  b - an uncursed fortune cookie  d - 2 uncursed tripe rations  e - an uncursed cram ration  f - 2 uncursed sprigs of wolfsbane  g - 2 uncursed sandwiches  h - 2 uncursed Tentations  i - an uncursed asian pear  j - an uncursed egg  q - an uncursed food ration  Scrolls(B  m - 5 uncursed scrolls of magic mapping  n - a blessed scroll of magic mapping  Potions(B  c - a blessed potion of extra healing  l - an uncursed potion of extra healing  Tools(B  k - an uncursed credit card  p - an expensive camera (0:38) (end) 8`VcPicklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:16 Dlvl:1 $:1377 HP: Dlvl:1 $:1377 HP:10(10) Dlvl:1 $:1377 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:11 Ŀ(B+(B@(B(B<(B+(B(B(Bf(B(B(B(B(B 8`V#  8`V adjust 8`V- djust8`V5 8`Vl.What do you want to adjust? [a-q or ?*] 8`V 8`V7 'Adjust letter to what [pr-zA-Z]? 8`Vp8`VSwapping: k - an expensive camera (0:38). 10(10)  Pw:2(2) AC:10 Xp:1/0 T:11 8`V`  8`V # 8`V{ adjust8`Vp djust8`VJ. 8`V..What do you want to adjust? [a-q or ?*] 8`V38`V3'Adjust letter to what [cr-zA-Z]? 8`V}> 8`V> Swapping: k - a blessed potion of extra healing. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:11 8`Vet^ Weapons(B  a - 23 +2 darts (in quiver)  Armor(B  o - an uncursed +0 Hawaiian shirt (being worn)  Comestibles(B  b - an uncursed fortune cookie  d - 2 uncursed tripe rations  e - an uncursed cram ration  f - 2 uncursed sprigs of wolfsbane  g - 2 uncursed sandwiches  h - 2 uncursed Tentations  i - an uncursed asian pear  j - an uncursed egg  q - an uncursed food ration  Scrolls(B  m - 5 uncursed scrolls of magic mapping  n - a blessed scroll of magic mapping  Potions(B  k - a blessed potion of extra healing  l - an uncursed potion of extra healing  Tools(B  c - an expensive camera (0:38)  p - an uncursed credit card (end) 8`VPicklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:16 Dlvl:1 $:1377 HP: Dlvl:1 $:1377 HP:10(10) Dlvl:1 $:1377 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:11 Ŀ(B+(B@(B(B<(B+(B(B(Bf(B(B(B(B(B8`V# 8`VJ adjust8`V` djust8`V 8`V.What do you want to adjust? [a-q or ?*] 8`VX 8`V 'Adjust letter to what [pr-zA-Z]? 8`VKT8`VTSwapping: k - an uncursed credit card. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:11 8`V^ Weapons(B  a - 23 +2 darts (in quiver)  Armor(B  o - an uncursed +0 Hawaiian shirt (being worn)  Comestibles(B  b - an uncursed fortune cookie  d - 2 uncursed tripe rations  e - an uncursed cram ration  f - 2 uncursed sprigs of wolfsbane  g - 2 uncursed sandwiches  h - 2 uncursed Tentations  i - an uncursed asian pear  j - an uncursed egg  q - an uncursed food ration  Scrolls(B  m - 5 uncursed scrolls of magic mapping  n - a blessed scroll of magic mapping  Potions(B  l - an uncursed potion of extra healing  p - a blessed potion of extra healing  Tools(B  c - an expensive camera (0:38)  k - an uncursed credit card (end) .8`VPicklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:16 Dlvl:1 $:1377 HP: Dlvl:1 $:1377 HP:10(10) Dlvl:1 $:1377 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:11 Ŀ(B+(B@(B(B<(B+(B(B(Bf(B(B(B(B(B/8`VA3What do you want to use or apply? [ck or ?*] /8`V4a/8`VPa&In what direction? [hykulnjb><] 08`VBn08`VnnUnlock it? [yn] (n) 18`V#5y 10(10)  Pw:2(2) AC:10 Xp:1/0 T:11  10(10)  Pw:2(2) AC:10 Xp:1/0 T:12  10(10)  Pw:2(2) AC:10 Xp:1/0 T:13  10(10)  Pw:2(2) AC:10 Xp:1/0 T:14  10(10)  Pw:2(2) AC:10 Xp:1/0 T:15  10(10)  Pw:2(2) AC:10 Xp:1/0 T:16 (B<(B(Bf(B(B(B18`VeYou succeed in picking the lock. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:17 f(B(B(B48`Vt 48`Vt&In what direction? [hykulnjb><] 48`V 48`Vܦ The door opens. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:18 (Bf(B(B(B(B58`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:19 (B@f(B(B(B(B68`VJ~ 10(10)  Pw:2(2) AC:10 Xp:1/0 T:20 @f(B(B(B88`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:21 f(B(B(B@(B(B98`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:22 (B(Bf(B(B@(B(B<8`VT$  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [true]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)C8`VK+H8`VRPicklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:16 Dlvl:1 $:1377 HP: Dlvl:1 $:1377 HP:10(10) Dlvl:1 $:1377 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:22 -------(B#(B-(B....(B<(B+(B#(B|.....|(B#(Bf(B(B@(B.....|(B#(B|......(B-------(BR8`Vt Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)U8`VJ +Y8`V:-\8`VrPicklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:16 Dlvl:1 $:1377 HP: Dlvl:1 $:1377 HP:10(10) Dlvl:1 $:1377 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:22 -------(B#(B-(B....(B<(B+(B#(B|.....|(B#(Bf(B(B@(B.....|(B#(B|......(B-------(B\8`Vso - an uncursed +0 Hawaiian shirt (being worn). 10(10)  Pw:2(2) AC:10 Xp:1/0 T:22 (For instructions type a ?)b8`V'? Use [hjkl] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--o8`V /-------(B#(B-(B....(B<(B+(B#(B|.....|(B#(Bf(B(B@(B.....|(Bv8`V  y8`V:wT 10(10)  Pw:2(2) AC:10 Xp:1/0 T:22 z8`V  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 8`V C  10(10)  Pw:2(2) AC:10 Xp:1/0 T:22 8`V Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)8`V a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)8`V+ a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [Picklejuic]  role [Tourist]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [Pussy]  dogname [A.j.]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)8`V  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [Tentation]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [reversed]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [unencumbered]  j - pickup_types [$?!=/(]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)8`VPicklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:16 Dlvl:1 $:1377 HP: Dlvl:1 $:1377 HP:10(10) Dlvl:1 $:1377 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:22 -------(B#(B-(B....(B<(B+(B#(B|.....|(B#(Bf(B(B@(B.....|(B#(B|......(B-------(B8`VC  10(10)  Pw:2(2) AC:10 Xp:1/0 T:23 #(Bf(B(B#(B@(B##(B8`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:24 @(B.(Bf(B(B#(B8`VCUnix SlashEM Version 0.0.7E7F3 - last build Tue Apr 7 07:54:33 2015. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:24 8`VA  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 8`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:24 8`Vk<8`V<You displaced Pussy. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:25 f(B(B@(B8`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:26 #(B#(B@f(B(B##(B8`VƐ 10(10)  Pw:2(2) AC:10 Xp:1/0 T:27 ##(B@f(B(B##(B8`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:28 f(B(B#(B@(B#(B##(B8`VY  10(10)  Pw:2(2) AC:10 Xp:1/0 T:29 #(Bf(B(B@(B##(B9`V_ 10(10)  Pw:2(2) AC:10 Xp:1/0 T:30 #(B#(B@f(B(B##(B9`VD  10(10)  Pw:2(2) AC:10 Xp:1/0 T:31 ##(B@f(B(B##(B9`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:32 ##(B@(B#(B+(Bf(B(B#(B9`V9`V7You displaced Pussy. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:33 #(B@f(B(B#(B9`VY 9`VZ &In what direction? [hykulnjb><] 9`Vj9`VThe door opens. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:34 -----------(B|..........(B|............(B|......(B>(B......(B-(B#(B|............(Bf(B(B...........(B-----------(B9`Vd 10(10)  Pw:2(2) AC:10 Xp:1/0 T:35 ---(B...(B.|(B@f(B(B.|(B#(B...(B---(B9`VO  10(10)  Pw:2(2) AC:10 Xp:1/0 T:36 -(B|(B@f(B(B#(B+(B-(B9`VB 10(10)  Pw:2(2) AC:10 Xp:1/0 T:37 @f(B(B-(B9`Vӵ  10(10)  Pw:2(2) AC:10 Xp:1/0 T:38 @(B..(Bf(B(B9`Vp 10(10)  Pw:2(2) AC:10 Xp:1/0 T:39 @(B.(Bf(B(B.(B9`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:40 @(B..(Bf(B(B.(B9`V^  10(10)  Pw:2(2) AC:10 Xp:1/0 T:41 @(B.(Bf(B(B.(B9`VQ% 10(10)  Pw:2(2) AC:10 Xp:1/0 T:42 @f(B(B.(B.(B 9`V----------(B......(BF(B..|(B|...(Bf(B(B....|(B...(B@(B.....|(B-----(B----(B 9`VPicklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:66 Dlvl:2 $:1377 HP: Dlvl:2 $:1377 HP:10(10) Dlvl:2 $:1377 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:42  9`V.  10(10)  Pw:2(2) AC:10 Xp:1/0 T:43 .(Bf(B(B 9`V }-------(B#(B-(B....(B<(B+(B#(B|.....|(B##(B......|(B##(B|......(B##(B-------(B##(B##(B##(B---------------(B##(B|.............|(B##(B|.............|(B##(B|......(B@(B......(B-(B##(B|.......(Bf(B(B.....|(B#(B..............(B+(B---------------(B 9`Vn}Picklejuic the Rambler St:8 Dx:10 Co:14 In:13 Wi:7 Ch:18 Neutral S:66 Dlvl:1 $:1377 HP: Dlvl:1 $:1377 HP:10(10) Dlvl:1 $:1377 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:43  9`VD  10(10)  Pw:2(2) AC:10 Xp:1/0 T:44 f(B(B.(B.(B 9`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:45 >(B.(B@f(B(B9`VC9`VYou displaced Pussy. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:46 .(B@f(B(B.(B9`V 9`V You displaced Pussy. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:47 .(B@(Bf(B(B9`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:48 ..(B.(B@f(B(B9`V You stop. Pussy is in the way! 10(10)  Pw:2(2) AC:10 Xp:1/0 T:49 f(B(B.(B9`VR 10(10)  Pw:2(2) AC:10 Xp:1/0 T:50 f(B(B.(B.(B.(B@(B9`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:51 .(Bf(B(B.(B@(B9`V$oThat door is closed. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:51 9`V 9`V! &In what direction? [hykulnjb><] 9`V 9`VX The door opens. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:52 .(Bf(B(B.(B-(B9`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:53 .(Bf(B(B.(B@(B#(B9`V9 10(10)  Pw:2(2) AC:10 Xp:1/0 T:54 .(B.(Bf(B(B@(B#(B9`V!` 10(10)  Pw:2(2) AC:10 Xp:1/0 T:55 -(Bf(B(B@(B9`VU 10(10)  Pw:2(2) AC:10 Xp:1/0 T:55 9`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:56 @(Bf(B(B#(B9`VP  10(10)  Pw:2(2) AC:10 Xp:1/0 T:57 @(Bf(B(B#(B9`V9y 10(10)  Pw:2(2) AC:10 Xp:1/0 T:58 f(B(B@(B#(B#(B9`Vgt  10(10)  Pw:2(2) AC:10 Xp:1/0 T:59 @(B#(Bf(B(B9`V. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:60 f(B(B@(B#(B#(B9`V{g  10(10)  Pw:2(2) AC:10 Xp:1/0 T:61 @(B#(Bf(B(B9`VD 10(10)  Pw:2(2) AC:10 Xp:1/0 T:62 f(B(B@(B#(B#(B9`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:63 @(B#(Bf(B(B9`VVc 10(10)  Pw:2(2) AC:10 Xp:1/0 T:64 f(B(B@(B#(B#(B9`V> 10(10)  Pw:2(2) AC:10 Xp:1/0 T:65 @(B#(Bf(B(B9`VJ 10(10)  Pw:2(2) AC:10 Xp:1/0 T:66 f(B(B@(B#(B#(B9`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:67 @(B#(Bf(B(B9`VjR 10(10)  Pw:2(2) AC:10 Xp:1/0 T:68 @(Bf(B(B#(B9`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:69 f(B(B@(B#(B9`Vɂ 10(10)  Pw:2(2) AC:10 Xp:1/0 T:70 #(Bf(B(B@(B9`V.(B@(B9`VM 10(10)  Pw:2(2) AC:10 Xp:1/0 T:70 9`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:73 -(B...(B@(B.(Bf(B(B9`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:74 f(B(B@(B..(B 9`VBMnThat door is closed. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:74  9`Vd  9`V &In what direction? [hykulnjb><] !9`VC!9`V+DThe door opens. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:75 f(B(B.(B-(B"9`VG 10(10)  Pw:2(2) AC:10 Xp:1/0 T:76 f(B(B.(B<@(B#(B#(Br(B$9`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:77 .(B-(B@(Bf(B(B.(B&9`Vhr(B#(B.(B@(B#(B&9`Vo 10(10)  Pw:2(2) AC:10 Xp:1/0 T:77 You hear some noises. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:78 (9`V; 10(10)  Pw:2(2) AC:10 Xp:1/0 T:79 <(B#(B@(B#(B)9`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:80 #(B@(B##(B+9`VTfv 10(10)  Pw:2(2) AC:10 Xp:1/0 T:81 @(B#(B+9`V+q 10(10)  Pw:2(2) AC:10 Xp:1/0 T:82 .(B@(B,9`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:83 #(B@(B#(B#(B#(B-9`Vë  10(10)  Pw:2(2) AC:10 Xp:1/0 T:84 f(B(B@(B##(B.9`V= 10(10)  Pw:2(2) AC:10 Xp:1/0 T:85 #(Bf(B(B@(B#(B/9`VpU 10(10)  Pw:2(2) AC:10 Xp:1/0 T:85 /9`V X#(Bf(B(B@(B#(B/9`V { 10(10)  Pw:2(2) AC:10 Xp:1/0 T:86 You hear water falling on coins.09`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:87 #(Bf(B(B@(B#(B09`V(!M#(Bf(B(B@(B#(B09`V!^You hear a distant squeak.#####(B@(B#(B09`V!M 10(10)  Pw:2(2) AC:10 Xp:1/0 T:91 09`V@#######(B@(B#(B09`VM 10(10)  Pw:2(2) AC:10 Xp:1/0 T:98 19`Vg  10(10)  Pw:2(2) AC:10 Xp:1/0 T:102 ###(Bf(B(B@(B#(B#(B29`V u 10(10)  Pw:2(2) AC:10 Xp:1/0 T:103 ----(B...(B+(B...(B..(B[(B.(B..(B.(B#(Bf(B(B#(B@(B##(B49`V* 10(10)  Pw:2(2) AC:10 Xp:1/0 T:104 ---(B...(B...(B..(B.(Bf(B(B##(B@(B#(B#(B69`V= V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:104 79`V'79`V(You displaced Pussy. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:105 -------(B|......(B......(B|(B....(B[(B.|(B...(B..|(B..(B.(B-(B@(B-(B#(Bf(B(B99`VYs 10(10)  Pw:2(2) AC:10 Xp:1/0 T:106 |(B|(B{(B.(B|.(BF(B.(B*(B|......(B@f(B(B.|(B--------(B.(B---(B#(B99`V *@(B.(B99`Vu You see here a plate mail. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:107 f(B(B.(B<9`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:108 @(B.(Bf(B(B[(B.(B=9`Vκ @(B.(B=9`V You see here a scale mail. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:109 .(Bf(B(B?9`V 10(10)  Pw:2(2) AC:10 Xp:1/0 T:110 .(Bf(B(B@(B[(B.(B?9`V̓  10(10)  Pw:2(2) AC:10 Xp:1/0 T:111 f(B(B.(B@(B.(BA9`Vc $.(B@(BA9`V You see here a yellowish brown gem. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:112 .(B.(Bf(B(B.(BF(BD9`V$ D9`Vi r - a yellowish brown gem. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:113 .(Bf(B(BE9`V  10(10)  Pw:2(2) AC:10 Xp:1/0 T:114 .(B@f(B(B..(BG9`V &In what direction? [hykulnjb><] G9`VY)(BG9`V .(BG9`V; The dart misses the lichen. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:115 .(Bf(B(BI9`V I9`V&In what direction? [hykulnjb><] I9`V8 )(BI9`Vg .(BI9`Vi The dart misses the lichen. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:116 f(B(B..(BK9`VA3In what direction? [hykulnjb><] K9`V)(BK9`V@O .(BK9`VM^ You kill the lichen!82  10(10)  Pw:2(2) AC:10 Xp:1/4 T:117 f(B(B)(B.(BM9`V 10(10)  Pw:2(2) AC:10 Xp:1/4 T:118 ..(Bf(B(B@(B.(BM9`Ve} M9`V} >You displaced Pussy.@f(B(BM9`V} ;a - 3 +2 darts (in quiver).--More--P9`V!You see here a lichen corpse. 10(10)  Pw:2(2) AC:10 Xp:1/4 T:119 .(Bf(B(BR9`VC R9`V.What do you want to eat? [bd-jq or ?*,] T9`Vv eat what?  Comestibles(B a - a lichen corpse(end) U9`Vu+---..(B+(B..|(BU9`VThis lichen corpse tastes terrible! 10(10)  Pw:2(2) AC:10 Xp:1/4 T:120  10(10)  Pw:2(2) AC:10 Xp:1/4 T:121  10(10)  Pw:2(2) AC:10 Xp:1/4 T:122 .(B..(Bf(B(B.(B.(B--More--W9`V_You finish eating the lichen corpse. 10(10)  Pw:2(2) AC:10 Xp:1/4 T:123 .(Bf(B(BY9`V  10(10)  Pw:2(2) AC:10 Xp:1/4 T:124 @(B.(B..(Bf(B(BZ9`V` 10(10)  Pw:2(2) AC:10 Xp:1/4 T:125 .(B@f(B(B.(BZ9`V Z9`V. You displaced Pussy. 10(10)  Pw:2(2) AC:10 Xp:1/4 T:126 .(B@f(B(B.(B]9`V 10(10)  Pw:2(2) AC:10 Xp:1/4 T:127 @f(B(B.(B[(B^9`V  10(10)  Pw:2(2) AC:10 Xp:1/4 T:128 ..(B@(B.(Bf(B(B`9`V  10(10)  Pw:2(2) AC:10 Xp:1/4 T:129 .(B@(B.(Bf(B(Bc9`VVc9`V5WSYou displaced Pussy.f(B(B@(Bc9`VWYou see here a plate mail. 10(10)  Pw:2(2) AC:10 Xp:1/4 T:130 .(B.(Bf(B(Bd9`Vtj d9`Vj JYou have a little trouble lifting a plate mail. Continue? [ynq] (q) g9`V(g _n 10(10)  Pw:2(2) AC:10 Xp:1/4 T:131 h9`V]-  10(10)  Pw:2(2) AC:10 Xp:1/4 T:132 @(B[(B.(Bf(B(Bi9`Vh@(B.(Bi9`VYou see here a scale mail. 10(10)  Pw:2(2) AC:10 Xp:1/4 T:133 .(Bf(B(Bj9`V j9`Vs - a scale mail. 10(10)  Pw:2(2) AC:10 Xp:1/4 T:134 f(B(B.(B.(Bl9`V{ l9`V*What do you want to wear? [s or ?*] o9`V  10(10)  Pw:2(2) AC:6 Xp:1/4 T:135  10(10)  Pw:2(2) AC:6 Xp:1/4 T:136  10(10)  Pw:2(2) AC:6 Xp:1/4 T:137  10(10)  Pw:2(2) AC:6 Xp:1/4 T:138 .(B..(B[(B..(Bf(B(B.(Bo9`V } 10(10)  Pw:2(2) AC:6 Xp:1/4 T:139 You finish your dressing maneuver.r9`V8 10(10)  Pw:2(2) AC:6 Xp:1/4 T:140 .(Bf(B(B@(B[(B.(Bs9`V؏ 10(10)  Pw:2(2) AC:6 Xp:1/4 T:141 .(Bf(B(B@(Bt9`Vnt 10(10)  Pw:2(2) AC:6 Xp:1/4 T:142 .(B.(B@(Bf(B(Bu9`V 10(10)  Pw:2(2) AC:6 Xp:1/4 T:143 @(B.(Bf(B(B.(Bu9`V 10(10)  Pw:2(2) AC:6 Xp:1/4 T:144 @(B..(Bf(B(B.(Bu9`Vf  10(10)  Pw:2(2) AC:6 Xp:1/4 T:145 @(B.(Bf(B(B.(Bv9`VO U 10(10)  Pw:2(2) AC:6 Xp:1/4 T:145 w9`VR  10(10)  Pw:2(2) AC:6 Xp:1/4 T:146 f(B(B@(B.(B.(Bx9`V:&In what direction? [hykulnjb><] x9`Vc x9`VD The door opens. 10(10)  Pw:2(2) AC:6 Xp:1/4 T:147 .(B-(Bf(B(By9`V9  10(10)  Pw:2(2) AC:6 Xp:1/4 T:148 #(Bf(B(B@(B#(B.(B#(Bz9`V#  10(10)  Pw:2(2) AC:6 Xp:1/4 T:149 #(B.(Bf(B(B@(B{9`Vb` 10(10)  Pw:2(2) AC:6 Xp:1/4 T:150 --------(B@f(B(B.....(B((B..|(B-(B#(B|(B{9`V& {9`V;' You displaced Pussy. 10(10)  Pw:2(2) AC:6 Xp:1/4 T:151 #(B@(B#(Bf(B(B}9`VS*t####(B@(B#(B#(B....(B}9`V*N 10(10)  Pw:2(2) AC:6 Xp:1/4 T:154 }9`V  10(10)  Pw:2(2) AC:6 Xp:1/4 T:157 ##(Bf(B(B@(B..(B...(B$(B|(B..|(B--(B~9`V! 10(10)  Pw:2(2) AC:6 Xp:1/4 T:158 -(B##(B@(B|.(B...(B....(B----.(B~9`V  10(10)  Pw:2(2) AC:6 Xp:1/4 T:159 .(B@(B|(B|.(B--(B9`Vr 10(10)  Pw:2(2) AC:6 Xp:1/4 T:160 .(B@(B9`V-r 10(10)  Pw:2(2) AC:6 Xp:1/4 T:161 .(B@(B9`V  10(10)  Pw:2(2) AC:6 Xp:1/4 T:162 f(B(B.(B@(B9`V .(B@(B9`V EYou have a little trouble lifting a chest. Continue? [ynq] (q) 9`VVn9`V^WYou see here a chest. 10(10)  Pw:2(2) AC:6 Xp:1/4 T:163 .(Bf(B(B9`V# 9`Vloot9`Vѡ 9`V0There is a chest here, loot it? [ynq] (q) 9`V y9`VwHmmm, it seems to be locked. 10(10)  Pw:2(2) AC:6 Xp:1/4 T:163 9`V: 9`V*; 3What do you want to use or apply? [ck or ?*] 9`V3 9`VA3 &In what direction? [hykulnjb><] 9`V9`V2There is a chest here, unlock it? [ynq] (q) 9`V|cy 10(10)  Pw:2(2) AC:6 Xp:1/4 T:163  10(10)  Pw:2(2) AC:6 Xp:1/4 T:164  10(10)  Pw:2(2) AC:6 Xp:1/4 T:165  10(10)  Pw:2(2) AC:6 Xp:1/4 T:166 ..(B.(B.(Bf(B(B.(B9`VcYou succeed in picking the lock. 10(10)  Pw:2(2) AC:6 Xp:1/4 T:167 .(Bf(B(B9`Ve 9`V # 9`VBloot9`V-N 9`VSN 0There is a chest here, loot it? [ynq] (q) 9`V` y9`Va -You carefully open the chest...--More--9`V  Do what?  o - Take something out of the chest i - Put something into the chest b - Both of the above(end) 9`V\+---------(B--------------(B########(B.....(B@(B..|(B|............(B-(B#(B|.......|(B|............|(B#(B|......(Bf(B(B|(B|(B{(B...........|(B|.......|(B Take out what type of objects?  a - All types b - Comestibles c - Potions A - Auto-select every item X - Items of unknown B/C/U status(end) 9`V+9`VB---------(B--------------(B########(B.....(B@(B..|(B|............(B-(B#(B|.......|(B|............|(B#(B|......(Bf(B(B|(B|(B{(B...........|(B|.......|(B|........(B[(B...|(B------.--(B|............|(B Take out what?  Comestibles(B a - an egg Potions(B b - a white potion(end) 9`V~++9`V3M |-----------(B########(B.....(B@(B..|.(B-(B#(B|.......|.|(B#(B|......(Bf(B(B|.|(B|.......|.|(B------.--(B9`VM <t - an egg.u - a white potion.9`VM  10(10)  Pw:2(2) AC:6 Xp:1/4 T:167 Pussy picks up 10 gold pieces. 10(10)  Pw:2(2) AC:6 Xp:1/4 T:168 f(B(B$(B.(B9`V 9`VF.What do you want to eat? [bd-jqt or ?*] 9`V 9`VB This egg is delicious! 10(10)  Pw:2(2) AC:6 Xp:1/4 T:168 Satiated  10(10)  Pw:2(2) AC:6 Xp:1/4 T:169 Satiatedf(B(B.(B9`V{1((B@(B9`V 10(10)  Pw:2(2) AC:6 Xp:1/4 T:169 SatiatedPussy drops 10 gold pieces. 10(10)  Pw:2(2) AC:6 Xp:1/4 T:170 f(B(B$(B9`VY1.(B@(B9`V23 gold pieces.105 400 10(10)  Pw:2(2) AC:6 Xp:1/4 T:171 .(Bf(B(B9`V*4@(B.(B9`V+10 gold pieces.1 1 10(10)  Pw:2(2) AC:6 Xp:1/4 T:172 .(B.(Bf(B(B9`V [ 10(10)  Pw:2(2) AC:6 Xp:1/4 T:172 9`V,Really save? [yn] (n) 9`Vy9`V(Saving...9`V:*[?1049lBe seeing you...