fV71999 11103 jasonshalo-Tou-Hum-Mal-Neu died in The Gnomish Mines on level 6. Killed by a bolt of fire. - [47] 2000 11100 eugene2-Fla-Hum-Mal-Law died in The Gnomish Mines on level 9. Killed by a wraith, while helpless. - [55]  280 Lettuce-Rog-Dop-Fem-Cha died in The Dungeons of Doom (B  on level 3. Killed by an orcish spear. - [12](B fVR[?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net  fVUVShall I pick a female character's race, role and alignment for you? [ynq] fV \nChoosing Character's Role Pick a role for your female character  a - an Archeologist b - a Barbarian c - a Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard * - Random q - Quit(end)  fV +Choosing Race Pick the race of your female Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end)  fV^w x+ fVP{ (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(B(B@f(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B fV Lettuce the Footpad St:11 Dx:20 Co:13 In:9 Wi:10 Ch:9 Chaotic Dlvl:1 $:1943 HP: Dlvl:1 $:1943 HP:10(10) Dlvl:1 $:1943 HP:10(10) Pw:8(8) AC:1 Exp:1 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. fVÊ WFor the sake of us all: Go bravely with Kos!--More-- fV;(0q(0q(0q(0k(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0x(0q(0q(0q(0j(B(B fV fVıpHello Lettuce, welcome to SlashEM! You are a chaotic female doppelganger Rogue.--More-- fV  fVw Weapons(B a - a blessed +0 short sword (weapon in hand)(B b - 9 +0 daggers (alternate weapon; not wielded) c - 32 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Scrolls(B f - 4 blessed scrolls of gold detection(B g - 4 blessed scrolls of teleportation(B Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end)  fVb  10(10)  Pw:8(8) AC:1 Exp:1 T:1  fV-What do you want to drop? [$a-i or ?*]  fV  fV dNever mind. 10(10)  Pw:8(8) AC:1 Exp:1 T:1  fVL 10(10)  Pw:8(8) AC:1 Exp:1 T:2 <(B@(B(0a(B(B(0m(B(B fV /What do you want to wield? [- abc or ?*]  fV  fVU Ab - 9 +0 daggers (wielded).--More-- fV fV a - a blessed +0 short sword (alternate weapon; not wielded). 10(10)  Pw:8(8) AC:1 Exp:1 T:3 (0~(B(Bf(B(B fVO 10(10)  Pw:8(8) AC:1 Exp:1 T:4 (0~(0~(B(B(0~(B(B@f(B(B fVx  fV7z You displaced Punt. 10(10)  Pw:8(8) AC:1 Exp:1 T:5 (0~(B(B@(Bf(B(B fVi(0~(0~(0~(B(B@(B(0~(B(B(0~(B(Bf(B(B(0~(B(B fViK 10(10)  Pw:8(8) AC:1 Exp:1 T:7  fV-   10(10)  Pw:8(8) AC:1 Exp:1 T:12 (0~(0~(0~(B(Bf(B(B@#(B(0~(0~(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(B fVM  10(10)  Pw:8(8) AC:1 Exp:1 T:13 (0~(B(Bf(B(B@#(B fVlY?f(B(B#(B#@#(B fVYL 10(10)  Pw:8(8) AC:1 Exp:1 T:14  fVl  10(10)  Pw:8(8) AC:1 Exp:1 T:17 f(B(B(0~(0~(B(B##(B#@(B fVXMCount: 11 fV@ 10(10)  Pw:8(8) AC:1 Exp:1 T:18  10(10)  Pw:8(8) AC:1 Exp:1 T:19  10(10)  Pw:8(8) AC:1 Exp:1 T:20  10(10)  Pw:8(8) AC:1 Exp:1 T:21  10(10)  Pw:8(8) AC:1 Exp:1 T:22  10(10)  Pw:8(8) AC:1 Exp:1 T:23  10(10)  Pw:8(8) AC:1 Exp:1 T:24  10(10)  Pw:8(8) AC:1 Exp:1 T:25  10(10)  Pw:8(8) AC:1 Exp:1 T:26  10(10)  Pw:8(8) AC:1 Exp:1 T:27 (0~(B(B(0~(B(B#(B#(B fVp\Count: 11 fVB Z 10(10)  Pw:8(8) AC:1 Exp:1 T:27  fV n x 10(10)  Pw:8(8) AC:1 Exp:1 T:28 #(B#@#(B fV;%#(B#@#(B fVV;L 10(10)  Pw:8(8) AC:1 Exp:1 T:28 fVk(0~(B(B#######(B#(B@#(B fVL 10(10)  Pw:8(8) AC:1 Exp:1 T:35 fVM  10(10)  Pw:8(8) AC:1 Exp:1 T:41 #(B###(B#(B#@(B fVCount: 11 fVm 10(10)  Pw:8(8) AC:1 Exp:1 T:42  10(10)  Pw:8(8) AC:1 Exp:1 T:43  10(10)  Pw:8(8) AC:1 Exp:1 T:44  10(10)  Pw:8(8) AC:1 Exp:1 T:45  10(10)  Pw:8(8) AC:1 Exp:1 T:46  10(10)  Pw:8(8) AC:1 Exp:1 T:47  10(10)  Pw:8(8) AC:1 Exp:1 T:48  10(10)  Pw:8(8) AC:1 Exp:1 T:49  10(10)  Pw:8(8) AC:1 Exp:1 T:50  10(10)  Pw:8(8) AC:1 Exp:1 T:51  10(10)  Pw:8(8) AC:1 Exp:1 T:52 #(B#(B+(B fV&In what direction? [hykulnjb><]  fV8 fVF@:The door opens. 10(10)  Pw:8(8) AC:1 Exp:1 T:53 (0q(0q(0q(0q(0q(0k(B(B(0a(B(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(B(B(0x(B(B fVNS 10(10)  Pw:8(8) AC:1 Exp:1 T:54 #(B(0l(B(B#(B#@(Bd(B(0x(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0j(B(B fV*{#(B(0a(B(B@(B(0x(B(B(0x(0~(B(B(0m(0q(B(B fVk{ 10(10)  Pw:8(8) AC:1 Exp:1 T:54 The fox misses. 10(10)  Pw:8(8) AC:1 Exp:1 T:55  fV fVYou kill the fox! 10(10)  Pw:8(8) AC:1 Exp:1 T:56 (0~(B(B fV?F} 10(10)  Pw:8(8) AC:1 Exp:1 T:57 (0~(B(B@(B fV?  10(10)  Pw:8(8) AC:1 Exp:1 T:61 #(B(0a(B(0~(0~(0~(B(Bf(B(B(0~(B(B@#(B(0~(B(B#(B fVf ###(B@(B(0~(0~(0~(B(Bf(B(B#(B#(B fV L 10(10)  Pw:8(8) AC:1 Exp:1 T:63  fV#  10(10)  Pw:8(8) AC:1 Exp:1 T:65 #(B@(B#f(B(B##(B fVI@f(B(B#(B#(B fV 10(10)  Pw:8(8) AC:1 Exp:1 T:65 You hear some noises. 10(10)  Pw:8(8) AC:1 Exp:1 T:66  fV #(B@(B#(B#(B#(B#(B##(B##(B fV L 10(10)  Pw:8(8) AC:1 Exp:1 T:70  fVb (0q(B(B#(B(0~(0~(B(B@(B#(B#(B###(B#(B#(B#(B fVb L 10(10)  Pw:8(8) AC:1 Exp:1 T:77  fV&y  10(10)  Pw:8(8) AC:1 Exp:1 T:80 (0l(B(B(0q(0q(0q(0q(0k(B(B#@(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0q(0q(0j(B(B fV|x 10(10)  Pw:8(8) AC:1 Exp:1 T:81 #(B(0~(B(B@(B#(B(0x(B(B(0m(B(B fV v 10(10)  Pw:8(8) AC:1 Exp:1 T:82 (0~(B(B@(B fV'} 10(10)  Pw:8(8) AC:1 Exp:1 T:83 (0~(B(B@(B fV`'(0~(0~(B(B@(B fVL 10(10)  Pw:8(8) AC:1 Exp:1 T:84  fVu  10(10)  Pw:8(8) AC:1 Exp:1 T:86 (0~(B(B@r(B fVF.S 10(10)  Pw:8(8) AC:1 Exp:1 T:86  fVS 10(10)  Pw:8(8) AC:1 Exp:1 T:86  fVy 10(10)  Pw:8(8) AC:1 Exp:1 T:87 @r(B(0~(B(B fV;>'@r(B(0~(B(B fVgA 10(10)  Pw:8(8) AC:1 Exp:1 T:87 The rabbit just misses! 10(10)  Pw:8(8) AC:1 Exp:1 T:88  fV  fVQ You hit the rabbit. fVv 10(10)  Pw:8(8) AC:1 Exp:1 T:88 The rabbit misses. 10(10)  Pw:8(8) AC:1 Exp:1 T:89  fV^  fV!You miss the rabbit. fVy 10(10)  Pw:8(8) AC:1 Exp:1 T:89 The rabbit misses. 10(10)  Pw:8(8) AC:1 Exp:1 T:90  fV   fV  You hit the rabbit. fVB  10(10)  Pw:8(8) AC:1 Exp:1 T:90 The rabbit misses. 10(10)  Pw:8(8) AC:1 Exp:1 T:91  fV  fV۷You kill the rabbit! 10(10)  Pw:8(8) AC:1 Exp:1 T:92 (0~(B(B fV Y 10(10)  Pw:8(8) AC:1 Exp:1 T:92  fV Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  fV.  10(10)  Pw:8(8) AC:1 Exp:1 T:92  fVOv 10(10)  Pw:8(8) AC:1 Exp:1 T:93 (0~(B(B@(B fV 10(10)  Pw:8(8) AC:1 Exp:1 T:95 f(B(B(0~(0~(B(B@#(B#(B fVv(0~(B(B(0~(0~(B(B(0~(B(B#(B#(B#(B@(B#(B fVL 10(10)  Pw:8(8) AC:1 Exp:1 T:98  fVC  10(10)  Pw:8(8) AC:1 Exp:1 T:100 #(B#(B@#(B##(B fV 10(10)  Pw:8(8) AC:1 Exp:1 T:101 #(B#(B@(B##(B fV'"##(B##(B###(B##(B####(B#(B#@#(B#(B fVj"M 10(10)  Pw:8(8) AC:1 Exp:1 T:105  fV  10(10)  Pw:8(8) AC:1 Exp:1 T:108 #(B####(B##(B@f(B(B#(B fV##(B@#(B#(B###(B#(B####(B##(B##(B#(B fVM 10(10)  Pw:8(8) AC:1 Exp:1 T:112  fVz:(B#(B@#(B#(B###(B fVThe newt misses. 10(10)  Pw:8(8) AC:1 Exp:1 T:114 #f(B(B fVC fVYou kill the newt! 10(10)  Pw:8(8) AC:1 Exp:1 T:115 #(B#(B fVۀ 10(10)  Pw:8(8) AC:1 Exp:1 T:116 #(B@(B#(B##(B fVf 10(10)  Pw:8(8) AC:1 Exp:1 T:117 #(B#@(B#(B fV)  10(10)  Pw:8(8) AC:1 Exp:1 T:118 #(B@#(B#(B#(B##(B fVDz##(B@(B#(B##(B#(B fVzM 10(10)  Pw:8(8) AC:1 Exp:1 T:119  fV  10(10)  Pw:8(8) AC:1 Exp:1 T:125 @(B#(B###(B#(B##(B fV.NCount: 11 fV> 10(10)  Pw:8(8) AC:1 Exp:1 T:126  10(10)  Pw:8(8) AC:1 Exp:1 T:127  10(10)  Pw:8(8) AC:1 Exp:1 T:128  10(10)  Pw:8(8) AC:1 Exp:1 T:129  10(10)  Pw:8(8) AC:1 Exp:1 T:130  10(10)  Pw:8(8) AC:1 Exp:1 T:131  10(10)  Pw:8(8) AC:1 Exp:1 T:132  10(10)  Pw:8(8) AC:1 Exp:1 T:133  10(10)  Pw:8(8) AC:1 Exp:1 T:134  10(10)  Pw:8(8) AC:1 Exp:1 T:135  10(10)  Pw:8(8) AC:1 Exp:1 T:136  fVHCount: 11 fVG 10(10)  Pw:8(8) AC:1 Exp:1 T:137  10(10)  Pw:8(8) AC:1 Exp:1 T:138  10(10)  Pw:8(8) AC:1 Exp:1 T:139  10(10)  Pw:8(8) AC:1 Exp:1 T:140  10(10)  Pw:8(8) AC:1 Exp:1 T:141 +(B fVV &In what direction? [hykulnjb><]  fV fVu;The door opens. 10(10)  Pw:8(8) AC:1 Exp:1 T:142 (0q(0q(0k(B(B>(B(0~(B(B+(B(0a(B(0~(B(B%(B(0~(0x(B(B(0q(B(B(0j(B(B fV)  10(10)  Pw:8(8) AC:1 Exp:1 T:143 (0q(B(B(0x(0~(B(B#@(B(0m(0~(B(B fV=  10(10)  Pw:8(8) AC:1 Exp:1 T:144 (0l(B(B#(B(0a(B(B@(B#(B! fV\@(0~(B(B@(B(0~(B(B! fV|\nYou see here an egg. 10(10)  Pw:8(8) AC:1 Exp:1 T:145 ! fV2 ! fV)ej - an egg. 10(10)  Pw:8(8) AC:1 Exp:1 T:146 ! fV  10(10)  Pw:8(8) AC:1 Exp:1 T:147 (0~(B(B@(B##(B" fV#E(0~(B(B@(B#(B" fV[M 10(10)  Pw:8(8) AC:1 Exp:1 T:147 " fVs  10(10)  Pw:8(8) AC:1 Exp:1 T:150 ##(B##(B#(B#@#(B##(B(0~(B(B(0~(0x(B(B(0~(0x(B(B(0~(0x(B(B(0~(0x(B(B(0q(0j(B(B" fVJ  10(10)  Pw:8(8) AC:1 Exp:1 T:151 ##(B#f(B(B@(B#(B# fVR###(B###(B##(B@#(B##(B#(B#(B# fVM 10(10)  Pw:8(8) AC:1 Exp:1 T:154 # fVj-  10(10)  Pw:8(8) AC:1 Exp:1 T:158 ##(B#(B##(B#@(B0(B(0~(B(B(0~(0~(B(B(0~(B(B(0~(B(B$ fV 10(10)  Pw:8(8) AC:1 Exp:1 T:159 ##(B#(B#(B(0q(B(B@(B(0q(B(B(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(B(B$ fVw 10(10)  Pw:8(8) AC:1 Exp:1 T:160 #(B(0l(0q(0q(B(B(0~(B(B(0k(B(B(0x(0~(B(B@(B% fVB 10(10)  Pw:8(8) AC:1 Exp:1 T:161 (0~(B(B@(B% fVx 10(10)  Pw:8(8) AC:1 Exp:1 T:162 (0~(B(B@(B% fVNx 10(10)  Pw:8(8) AC:1 Exp:1 T:163 (0~(B(B@(B% fV"o 10(10)  Pw:8(8) AC:1 Exp:1 T:165 #(B@(Bf(B(B(0~(B(B(0~(B(B& fV>B##(B#@(B#(B#(B#(Bf(B(B(0~(B(B(0~(B(B(0~(0~(B(B& fVBM 10(10)  Pw:8(8) AC:1 Exp:1 T:168 & fV###(B:(B@(B#(B#(B(0~(B(B& fV The newt bites! 9(10)(B  Pw:8(8) AC:1 Exp:1 T:169  9(10)(B  Pw:8(8) AC:1 Exp:1 T:170 ' fVxB Weapons(B a - a blessed +0 short sword (alternate weapon; not wielded)(B b - 9 +0 daggers (wielded) c - 32 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Comestibles(B j - an egg Scrolls(B f - 4 blessed scrolls of gold detection(B g - 4 blessed scrolls of teleportation(B Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) ' fVi (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0~(0q(0~(0j(B(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B###(B##(B###(B#(B#(B##(B#(B###(B####(B#(B##(B##(B:(B[' fV!j 37m(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B###(B#@(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B##(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B############(B#(B####(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B#(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B####(B##(B0(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0k(B(B##(B(0l(0q(0q(0q(0~(0q(0~(0k(0q(0' fV\j q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B 9(10)(B  Pw:8(8) AC:1 Exp:1 T:170 ( fV2You kill the newt! 9(10)(B  Pw:8(8) AC:1 Exp:1 T:171 %(Bf(B(B( fV ###(B#(B@(B#(B#(B##(B( fV You see here a newt corpse. 9(10)(B  Pw:8(8) AC:1 Exp:1 T:172 f(B(B#(B) fV) fV*What do you want to eat? [j or ?*,] ) fV.} eat what?  Comestibles(B a - a newt corpse(end) ) fV6+(0l(0q(0q(0q(0k(0x(0~(B(B>(B(0~(B(B+(0a(B(0~(0~(0~(0x(0m(0~(0q(0~(0j(B(B) fV7#Blecch! Rotten food!) fVU7You feel rather light headed. 9(10)(B  Pw:8(8) AC:1 Exp:1 T:173 Conff(B(B#(B+ fV + fVCount: 11+ fV̫Z 9(10)(B  Pw:8(8) AC:1 Exp:1 T:174 Conf  9(10)(B  Pw:8(8) AC:1 Exp:1 T:175 Conf  9(10)(B  Pw:8(8) AC:1 Exp:1 T:176 Conf  9(10)(B  Pw:8(8) AC:1 Exp:1 T:177 Conf  9(10)(B  Pw:8(8) AC:1 Exp:1 T:178 Conf  9(10)(B  Pw:8(8) AC:1 Exp:1 T:179 Conf###(Bf(B(B+ fV(You feel less confused now. 9(10)(B  Pw:8(8) AC:1 Exp:1 T:180 You stop waiting. 10(10)  Pw:8(8) AC:1 Exp:1 T:180 + fVR  10(10)  Pw:8(8) AC:1 Exp:1 T:181 #(B#(B#(B@#(B#(Bf(B(B#(B#(B, fVj#(B##(B#@(B0(B#(B, fVM 10(10)  Pw:8(8) AC:1 Exp:1 T:182 , fVq, fV rWith great effort you move the boulder. 10(10)  Pw:8(8) AC:1 Exp:1 T:184 #(B#(B#@(B0(B#(B, fVA  10(10)  Pw:8(8) AC:1 Exp:1 T:185 #(B#@#(B#(B, fVy 10(10)  Pw:8(8) AC:1 Exp:1 T:186 #@#(B#(B- fVu#(B@(B#(B#(B#(B###(B#(B- fVuM 10(10)  Pw:8(8) AC:1 Exp:1 T:189 - fVK9L@(B#(B#(B- fVy9nThat door is closed. 10(10)  Pw:8(8) AC:1 Exp:1 T:191 - fVN - fV$O &In what direction? [hykulnjb><] . fV. fVThe door opens. 10(10)  Pw:8(8) AC:1 Exp:1 T:192 (0a(B(Bf(B(B. fVd Z 10(10)  Pw:8(8) AC:1 Exp:1 T:192 . fV. fV\You displaced Punt. 10(10)  Pw:8(8) AC:1 Exp:1 T:193 f(B(B#(B@(B#(B/ fVjB(0a(B(B#(B#(B#(B#(B#(B#@#(B#(B/ fVBM 10(10)  Pw:8(8) AC:1 Exp:1 T:196 / fV~#(B###(B#(B#(B#(B#(Bf(B(B#(B@(B##(B(0~(B(B/ fVM 10(10)  Pw:8(8) AC:1 Exp:1 T:203 / fV  10(10)  Pw:8(8) AC:1 Exp:1 T:207 (0q(B(B+(B(0k(B(B(0~(0~(0x(B(B(0~(0~(0x(B(B##(B(0~(0~(0~(0x(B(B#(B(0x(B(B$(B(0~(0~(0x(B(B#(Bf(B(B@(B(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0q(0q(0q(0j(B(B0 fV8/= 10(10)  Pw:8(8) AC:1 Exp:1 T:208 (0l(0q(B(B(0x(0~(B(B(0x(0~(B(B(0x(B(Bf(B(B#(B(0~(B(B@(B(0m(B(B0 fV0 fVWYou displaced Punt.@(Bf(B(B0 fVBYou see here 11 gold pieces. 10(10)  Pw:8(8) AC:1 Exp:1 T:209 (0~(B(Bf(B(B0 fVf 0 fVVg 11 gold pieces.54 10(10)  Pw:8(8) AC:1 Exp:1 T:210 (0~(0~(B(Bf(B(B1 fVhy 10(10)  Pw:8(8) AC:1 Exp:1 T:211 @(B(0~(B(Bf(B(B(0~(B(B1 fV# 10(10)  Pw:8(8) AC:1 Exp:1 T:212 @(B(0~(B(B1 fVU 10(10)  Pw:8(8) AC:1 Exp:1 T:213 @(B(0~(B(B1 fV٠ oThat door is closed. 10(10)  Pw:8(8) AC:1 Exp:1 T:213 1 fV" 1 fV> &In what direction? [hykulnjb><] 1 fVR1 fVSThe door opens. 10(10)  Pw:8(8) AC:1 Exp:1 T:214 (0a(B(Bf(B(B(0~(B(B(0~(B(B2 fV 10(10)  Pw:8(8) AC:1 Exp:1 T:215 ##(B@(B(0~(B(Bf(B(B(0~(B(B2 fV#V #@#(B#(B(0a(B(B(0~(B(B(0~(B(B(0~(B(B2 fVC^ M 10(10)  Pw:8(8) AC:1 Exp:1 T:217 2 fV! 5@f(B(B#(B2 fV " With great effort you move the boulder. 10(10)  Pw:8(8) AC:1 Exp:1 T:220 0(B@#(B#(B3 fV 10(10)  Pw:8(8) AC:1 Exp:1 T:221 0(B@#(B#(B3 fV 10(10)  Pw:8(8) AC:1 Exp:1 T:222 #(B0(B@#(B#(B#(B3 fVB 10(10)  Pw:8(8) AC:1 Exp:1 T:223 0(B@#(B#(B3 fV^  10(10)  Pw:8(8) AC:1 Exp:1 T:224 #(B0(B@#(B#(B#(B3 fV0  10(10)  Pw:8(8) AC:1 Exp:1 T:225 #(B#(B0(B@#(B#(B#(B#(B3 fVs! 10(10)  Pw:8(8) AC:1 Exp:1 T:226 0(B@#(B#(B#(B4 fV 10(10)  Pw:8(8) AC:1 Exp:1 T:227 #(B0(B@#(B#(B#(B4 fV# 10(10)  Pw:8(8) AC:1 Exp:1 T:228 #(B0(B@#(B#(B#(B4 fVP9You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:1 Exp:1 T:228 4 fV&C 4 fVdCYou try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:1 Exp:1 T:228 4 fVu 4 fVu You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:1 Exp:1 T:228 4 fV 4 fVө You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:1 Exp:1 T:228 5 fV. 10(10)  Pw:8(8) AC:1 Exp:1 T:229 #(B#@#(B#(B5 fV5 10(10)  Pw:8(8) AC:1 Exp:1 T:230 #(B#(B#@#(B#(B5 fVo  10(10)  Pw:8(8) AC:1 Exp:1 T:231 ##(B@(B#(B###(B5 fVt  10(10)  Pw:8(8) AC:1 Exp:1 T:232 @(B#(B###(B6 fVj 10(10)  Pw:8(8) AC:1 Exp:1 T:233 @#(B#(B6 fVA 10(10)  Pw:8(8) AC:1 Exp:1 T:234 @(B#(B#(B6 fV 10(10)  Pw:8(8) AC:1 Exp:1 T:235 @(B(0~(B(B##(B6 fV  10(10)  Pw:8(8) AC:1 Exp:1 T:236 #@(B(0~(B(B#(B6 fV4x 10(10)  Pw:8(8) AC:1 Exp:1 T:237 @(B(0a(B(B7 fV 10(10)  Pw:8(8) AC:1 Exp:1 T:238 #(B@(B##(B7 fV \#(B#(B#@(B#(B7 fV? M 10(10)  Pw:8(8) AC:1 Exp:1 T:238 7 fV0 #(B###(B#(B###(B##(B###(B##(B##(B##(B@(B##(B7 fV` M 10(10)  Pw:8(8) AC:1 Exp:1 T:245 7 fVD  10(10)  Pw:8(8) AC:1 Exp:1 T:249 ##(B#(B####(B##(B@#(B#(B8 fV  10(10)  Pw:8(8) AC:1 Exp:1 T:250 #(B@#(B#(B8 fVgx#(B@(B(0~(0~(0~(B(B#(B#(B8 fVM 10(10)  Pw:8(8) AC:1 Exp:1 T:252 8 fVo  10(10)  Pw:8(8) AC:1 Exp:1 T:256 #@(B(0~(0~(0~(B(B8 fV f#@(B#(B##(B(0a(B(B8 fV M 10(10)  Pw:8(8) AC:1 Exp:1 T:259 8 fV }#@#(B##(B#(B###(B#(B8 fV M 10(10)  Pw:8(8) AC:1 Exp:1 T:266 8 fV 8#@#(B#######(B8 fV M 10(10)  Pw:8(8) AC:1 Exp:1 T:273 8 fVZ |  10(10)  Pw:8(8) AC:1 Exp:1 T:276 @#(B##(B8 fVx R@(B(0~(0~(0~(0~(0~(B(B#(B8 fVx M 10(10)  Pw:8(8) AC:1 Exp:1 T:280 8 fV<  10(10)  Pw:8(8) AC:1 Exp:1 T:286 @(B(0~(0~(0~(0~(0~(B(B9 fVi  10(10)  Pw:8(8) AC:1 Exp:1 T:287 (0~(B(B@(B9 fV[  10(10)  Pw:8(8) AC:1 Exp:1 T:288 (0~(B(B@(B9 fV 10(10)  Pw:8(8) AC:1 Exp:1 T:289 (0~(B(B@(B: fVU 10(10)  Pw:8(8) AC:1 Exp:1 T:289 : fVT* 10(10)  Pw:8(8) AC:1 Exp:1 T:290 #(B#@(B(0~(B(B: fVu  (0x(B(B(0x(0~(0~(B(B(0x(0~(0~(0~(0~(B(B@#(B###(B (0x(0~(0~(B(B#(B(0a(B(B (0m(0q(0q(B(B: fVuM 10(10)  Pw:8(8) AC:1 Exp:1 T:294 : fV9:  10(10)  Pw:8(8) AC:1 Exp:1 T:296 (0l(0q(0q(B(B(0x(0~(0~(B(B`(B(0~(0~(B(B(0~(0x(B(B@#(B#(B(0~(0x(B(B(0q(B(B; fV4 10(10)  Pw:8(8) AC:1 Exp:1 T:297 (0q(0k(B(B(0~(0x(B(B(0x(B(B@(B(0~(B(B#(B(0j(B(B; fV'qy 10(10)  Pw:8(8) AC:1 Exp:1 T:298 (0~(B(B@#(B< fV[R(0~(B(B##(B#@#(B#(B< fVM 10(10)  Pw:8(8) AC:1 Exp:1 T:301 < fVt  10(10)  Pw:8(8) AC:1 Exp:1 T:303 #(B#@(B< fV8U 10(10)  Pw:8(8) AC:1 Exp:1 T:303 < fVU ~ 10(10)  Pw:8(8) AC:1 Exp:1 T:304 #(B@(B= fVQ 10(10)  Pw:8(8) AC:1 Exp:1 T:305 #(B#@(B= fVLb#(B#(B(0a(B(0~(0~(B(B@(B= fVUVYou hear some noises in the distance.(0~(B(B@(B= fVUM 10(10)  Pw:8(8) AC:1 Exp:1 T:308 = fV+  10(10)  Pw:8(8) AC:1 Exp:1 T:315 (0~(0~(0~(0~(0~(0~(B(B@(B> fVS 10(10)  Pw:8(8) AC:1 Exp:1 T:316 @(B(0~(B(B> fVX 10(10)  Pw:8(8) AC:1 Exp:1 T:317 @(B(0~(B(B> fV2 10(10)  Pw:8(8) AC:1 Exp:1 T:318 @(B(0~(B(B> fV2z 10(10)  Pw:8(8) AC:1 Exp:1 T:319 (0~(B(B@#(B? fVu7(0~(B(B##(B#@#(B? fVuM 10(10)  Pw:8(8) AC:1 Exp:1 T:322 ? fVw9n  10(10)  Pw:8(8) AC:1 Exp:1 T:323 f(B(B? fVWU 10(10)  Pw:8(8) AC:1 Exp:1 T:323 ? fV ? fV You displaced Punt. 10(10)  Pw:8(8) AC:1 Exp:1 T:324 #(B#@#(B? fV3^ 10(10)  Pw:8(8) AC:1 Exp:1 T:325 #(B#@#(B@ fVľ1##(B#@(Bd(B@ fVThe jackal bites! 9(10)(B  Pw:8(8) AC:1 Exp:1 T:326  9(10)(B  Pw:8(8) AC:1 Exp:1 T:327 A fV>A fV?You kill the jackal! 9(10)(B  Pw:8(8) AC:1 Exp:1 T:328 #(BA fVJ  9(10)(B  Pw:8(8) AC:1 Exp:1 T:329 #(B#@#(BB fV%#(B#@#(BB fV6W 9(10)(B  Pw:8(8) AC:1 Exp:1 T:329 B fV+~  10(10)  Pw:8(8) AC:1 Exp:1 T:330  10(10)  Pw:8(8) AC:1 Exp:1 T:336 ####(B#(B#(B#@(Bf(B(BB fVe B fV You displaced Punt. 10(10)  Pw:8(8) AC:1 Exp:1 T:337 f(B(B#(B@(B##(BC fVڇ 10(10)  Pw:8(8) AC:1 Exp:1 T:338 ##(B#(Bf(B(B@(BC fVK  10(10)  Pw:8(8) AC:1 Exp:1 T:339 #(B#(Bf(B(B@(BC fVUm O#(B(0a(B(0~(0~(0~(0~(B(B@(BC fVq M 10(10)  Pw:8(8) AC:1 Exp:1 T:343 C fVH  10(10)  Pw:8(8) AC:1 Exp:1 T:345 #(B(0~(B(B@#(B#(BC fV  10(10)  Pw:8(8) AC:1 Exp:1 T:349 #(B#@#(B#(B(0~(B(B##(B#(BD fV _ 10(10)  Pw:8(8) AC:1 Exp:1 T:350 #(B#(B#(B#@#(B#(BD fVn_ {##(B@(B#(B#(B#(BD fV_ M 10(10)  Pw:8(8) AC:1 Exp:1 T:350 D fV# #(B#@#(B#(B###(B##(B###(B##(B####(B#(B##(BD fV# M 10(10)  Pw:8(8) AC:1 Exp:1 T:357 D fV  10(10)  Pw:8(8) AC:1 Exp:1 T:359 #(B@(B#(B#(B#(BE fVhQ 10(10)  Pw:8(8) AC:1 Exp:1 T:360 @(B#(B##(BE fV7 f 10(10)  Pw:8(8) AC:1 Exp:1 T:361 #@(BE fVʈ  10(10)  Pw:8(8) AC:1 Exp:1 T:362 #(B(0a(B(B@(B#(BF fV" 10(10)  Pw:8(8) AC:1 Exp:1 T:363 @(B(0~(B(BF fV w 10(10)  Pw:8(8) AC:1 Exp:1 T:364 (0~(B(B@(BF fV(z(0l(0q(0q(0q(0k(B(B(0x(B(B$(B(0~(0~(B(B+(B(0x(0~(0~(0~(0x(B(B(0x(0~(B(B@(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B+(B(0m(0q(0q(0q(0j(B(BF fV(Lettuce the Footpad St:11 Dx:20 Co:13 In:9 Wi:10 Ch:9 Chaotic Dlvl:2 $:1954 HP: Dlvl:2 $:1954 HP:10(10) Dlvl:2 $:1954 HP:10(10) Pw:8(8) AC:1 Exp:1 T:364 F fV,Q  10(10)  Pw:8(8) AC:1 Exp:1 T:365 H fV(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B#(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B@(B(0~(B(0a(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0a(B(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0~(0q(0~(0j(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0j(B(B#(B###(B##(B#(B###(B#(B#(B##(B#(B#(B###(B0(B#############(B#(B##(B###(BH fV#(B(0l(0q(0q(B(0a(B(0k(B(B (0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B###(B##(B#(B(0x(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0x(B(B(0x(B(B<(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B####(B#(B(0x(0~(0~(0~(0x(B(B (0x(B(B`(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B############(B#(B####(B#(B#(B###(B(0x(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~H fV(0~(0~(0x(B(B#(B#(B#(B##(B#(B#(B(0x(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0~(B(B#####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B####(B##(B0(B#(B##(B(0~(0~(0~(0~(0x(B(B (0x(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0k(B(B##(B(0l(0q(0q(0q(0~(0q(0~(0k(B(B(0x(0~(0~(0~(0x(B(B (0m(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(B(B##(BH fV[m(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(BH fVLettuce the Footpad St:11 Dx:20 Co:13 In:9 Wi:10 Ch:9 Chaotic Dlvl:1 $:1954 HP: Dlvl:1 $:1954 HP:10(10) Dlvl:1 $:1954 HP:10(10) Pw:8(8) AC:1 Exp:1 T:365 H fVQ  10(10)  Pw:8(8) AC:1 Exp:1 T:366 I fVJReally save? [yn] (n) I fV[4yI fV4Saving...I fVF,[?1049lBe seeing you...