' fVؿ [?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net ' fV VShall I pick a female character's race, role and alignment for you? [ynq] ( fVeX \nChoosing Character's Role Pick a role for your female character  a - an Archeologist b - a Barbarian c - a Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard * - Random q - Quit(end) ( fV +Choosing Race Pick the race of your female Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) ) fV x+) fV 2(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0a(B(0~(0~(0~(0~(B(B$(B@(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(B(B+(B(0q(0q(0j(B(B) fVh Lettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:1 $:1763 HP: Dlvl:1 $:1763 HP:10(10) Dlvl:1 $:1763 HP:10(10) Pw:8(8) AC:1 Exp:1 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. ) fV X For the sake of us all: Go bravely with Kos!--More--* fVh(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0a(B(0~(0~(0~(0~(B(B$(B@(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(B(B+(B(0q(0q(0j(B(B* fVm* fVmpHello Lettuce, welcome to SlashEM! You are a chaotic female doppelganger Rogue.--More--* fV  + fVe Weapons(B a - a +0 short sword (weapon in hand) b - 11 +0 daggers (alternate weapon; not wielded) c - 31 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Scrolls(B f - 4 blessed scrolls of gold detection(B g - 4 blessed scrolls of teleportation(B Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) 4 fV~(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0a(B(0~(0~(0~(0~(B(B$(B@(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(B(B+(B(0q(0q(0j(B(B 10(10)  Pw:8(8) AC:1 Exp:1 T:1 4 fV # 4 fVNdip5 fVip5 fV 5 fVP+What do you want to dip? [a-i or ?*] 5 fV,65 fVY6.What do you want to dip into? [e or ?*] 7 fV7 fVչcNever mind. 10(10)  Pw:8(8) AC:1 Exp:1 T:1 7 fV]G k Weapons(B a - a +0 short sword (weapon in hand) b - 11 +0 daggers (alternate weapon; not wielded) c - 31 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Scrolls(B f - 4 blessed scrolls of gold detection(B g - 4 blessed scrolls of teleportation(B Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) 8 fV (0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(Bf(B(B(0~(0x(B(B(0a(B(0~(0~(0~(0~(B(B$(B@(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(B(B+(B(0q(0q(0j(B(B 10(10)  Pw:8(8) AC:1 Exp:1 T:1 9 fV# 9 fVƙdip9 fVOip9 fVA 9 fVA +What do you want to dip? [a-i or ?*] 9 fV?Q9 fVwQ.What do you want to dip into? [e or ?*] : fV fVM4 10(10)  Pw:8(8) AC:1 Exp:1 T:12 #(B##(B(0a(B(0~(B(B@#(B(0~(B(B#f(B(B#(B? fV.What do you want to ready? [- bc or ?*] ? fV& Weapons(B b - 11 poisoned +0 daggers (alternate weapon; not wielded) c - 31 +0 darts (in quiver)(end) @ fVv+(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B@ fVvb - 11 poisoned +0 daggers (in quiver). 10(10)  Pw:8(8) AC:1 Exp:1 T:12 @ fV,##(B##(B###(B#(B#@#(B#(B@ fV-L 10(10)  Pw:8(8) AC:1 Exp:1 T:14 A fV   10(10)  Pw:8(8) AC:1 Exp:1 T:21 #(B###(B#(B#(B#(B#(B#(B@(BA fV*Count: 11B fVV 10(10)  Pw:8(8) AC:1 Exp:1 T:22  10(10)  Pw:8(8) AC:1 Exp:1 T:23  10(10)  Pw:8(8) AC:1 Exp:1 T:24  10(10)  Pw:8(8) AC:1 Exp:1 T:25  10(10)  Pw:8(8) AC:1 Exp:1 T:26  10(10)  Pw:8(8) AC:1 Exp:1 T:27  10(10)  Pw:8(8) AC:1 Exp:1 T:28  10(10)  Pw:8(8) AC:1 Exp:1 T:29  10(10)  Pw:8(8) AC:1 Exp:1 T:30  10(10)  Pw:8(8) AC:1 Exp:1 T:31  10(10)  Pw:8(8) AC:1 Exp:1 T:32 f(B(BB fV> .What do you want to ready? [- bc or ?*] B fV* Weapons(B b - 11 poisoned +0 daggers (in quiver) c - 31 +0 darts(end) C fV+(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BC fVvc - 31 +0 darts (in quiver). 10(10)  Pw:8(8) AC:1 Exp:1 T:32 D fV D fV Count: 11D fV  10(10)  Pw:8(8) AC:1 Exp:1 T:33  10(10)  Pw:8(8) AC:1 Exp:1 T:34  10(10)  Pw:8(8) AC:1 Exp:1 T:35 #(B#(BE fVͩ _#(B#(B@(B#(BE fV L 10(10)  Pw:8(8) AC:1 Exp:1 T:35 E fVm m#(B#(B#(B+(B@(BE fVm nThat door is closed. 10(10)  Pw:8(8) AC:1 Exp:1 T:38 F fVF fV&In what direction? [hykulnjb><] F fV"F fVbkThe door resists! 10(10)  Pw:8(8) AC:1 Exp:1 T:39 G fVG fV&In what direction? [hykulnjb><] G fViG fV3jThe door opens. 10(10)  Pw:8(8) AC:1 Exp:1 T:40 (0l(0q(B(B+(B(0x(0~(0~(B(B(0x(0~(0~(0~(B(0a(B(B(0m(0q(0q(0q(B(BG fV_ 10(10)  Pw:8(8) AC:1 Exp:1 T:41 (0q(B(B(0~(0x(B(B@#(B(0j(B(BH fV}  10(10)  Pw:8(8) AC:1 Exp:1 T:42 (0k(B(B#(B@(B(0a(B(B#(BH fVIy  10(10)  Pw:8(8) AC:1 Exp:1 T:43 @(B(0~(B(BH fVq&  10(10)  Pw:8(8) AC:1 Exp:1 T:44 @(B(0~(B(Bf(B(B(0a(B(BH fV> &In what direction? [hykulnjb><] I fV=bI fVbThe door opens. 10(10)  Pw:8(8) AC:1 Exp:1 T:45 (0a(B(Bf(B(B(0~(B(BI fV 10(10)  Pw:8(8) AC:1 Exp:1 T:46 ##(B@(B(0~(B(Bf(B(B(0~(B(BI fV a(0q(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B#(B@(B##(B#(B#(B##(B(0a(B(B(0~(0~(B(BI fV L 10(10)  Pw:8(8) AC:1 Exp:1 T:49 I fV W  10(10)  Pw:8(8) AC:1 Exp:1 T:54 (0l(0q(B(B(0q(0q(0q(0k(B(B(0x(0~(B(B(0~(0~(0~(0x(B(B(0x(0~(0~(B(B{(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(Br(B(0~(0~(B(B(0q(B(B@(B(0q(B(B#(B#(B#(B#(B##(B(0a(B(BJ fVK4  10(10)  Pw:8(8) AC:1 Exp:1 T:55 (0~(B(Br(B@(B#(BK fV{ 10(10)  Pw:8(8) AC:1 Exp:1 T:55  10(10)  Pw:8(8) AC:1 Exp:1 T:56 (0~(B(Br(B@(B#(BK fVl  10(10)  Pw:8(8) AC:1 Exp:1 T:57 #(Br(B@(B#(BL fVVk#(Br(B@(B#f(B(BL fV 10(10)  Pw:8(8) AC:1 Exp:1 T:57 The rabbit misses. 10(10)  Pw:8(8) AC:1 Exp:1 T:58 M fVUM fV7You miss the rabbit.#(BM fV  10(10)  Pw:8(8) AC:1 Exp:1 T:58 The rabbit bites! 8(10)(B  Pw:8(8) AC:1 Exp:1 T:58  8(10)(B  Pw:8(8) AC:1 Exp:1 T:59 N fV`  Weapons(B a - a +0 short sword (weapon in hand) b - 11 poisoned +0 daggers c - 31 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Scrolls(B f - 4 blessed scrolls of gold detection(B g - 4 blessed scrolls of teleportation(B Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) P fVqM(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B{(B(0~(0~(0x(B(B##(B(0a(B(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0q(0~(0q(B(B#(B(0m(0q(0q(0q(0q(0q(B(B+(B(0q(0q(0j(B(B#(B fVM"H###(B#(B#(Br(B#(B@(B#(B 8(10)(B  Pw:8(8) AC:1 Exp:1 T:59 P fVR/What do you want to wield? [- abc or ?*] P fVyH P fVH 3b - 11 poisoned +0 daggers (wielded).P fVI A 8(10)(B  Pw:8(8) AC:1 Exp:1 T:59 The rabbit bites! 7(10)(B  Pw:8(8) AC:1 Exp:1 T:59  8(10)(B  Pw:8(8) AC:1 Exp:1 T:60 f(B(BQ fVEQ fVq2Your daggers are no longer poisoned.Q fVYou kill the rabbit! 8(10)(B  Pw:8(8) AC:1 Exp:1 T:61 %(Bf(B(B#(BR fVTo#(B@(B#(B##(BR fV You see here a rabbit corpse. 8(10)(B  Pw:8(8) AC:1 Exp:1 T:62 #(BR fV R fV xj - a rabbit corpse. 8(10)(B  Pw:8(8) AC:1 Exp:1 T:63 S fVN S fVO )What do you want to eat? [j or ?*] T fV T fVq-This rabbit corpse tastes terrible! 8(10)(B  Pw:8(8) AC:1 Exp:1 T:64  8(10)(B  Pw:8(8) AC:1 Exp:1 T:65  8(10)(B  Pw:8(8) AC:1 Exp:1 T:66 T fV--More--T fV< You finish eating the rabbit corpse. 8(10)(B  Pw:8(8) AC:1 Exp:1 T:67 U fV> 8(10)(B  Pw:8(8) AC:1 Exp:1 T:70 @(B#(B#(B#(B#(BV fV 8(10)(B  Pw:8(8) AC:1 Exp:1 T:71 @(B(0~(0x(B(B(0m(B(B(0~(B(B(0q(0q(0j(B(B#(BV fV 8(10)(B  Pw:8(8) AC:1 Exp:1 T:72 @(B(0~(B(BV fVD! Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) V fVP! W fV .(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(0a(B(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0m(0q(0q(0q(0q(0q(B(B+(B(0q(0q(0j(B(B 8(10)(B  Pw:8(8) AC:1 Exp:1 T:72 X fV- ] 8(10)(B  Pw:8(8) AC:1 Exp:1 T:73 X fVK  8(10)(B  Pw:8(8) AC:1 Exp:1 T:74 @(B(0~(B(BY fVCount: 11Y fVW 9(10)(B  Pw:8(8) AC:1 Exp:1 T:75  9(10)(B  Pw:8(8) AC:1 Exp:1 T:76  9(10)(B  Pw:8(8) AC:1 Exp:1 T:77  9(10)(B  Pw:8(8) AC:1 Exp:1 T:78  9(10)(B  Pw:8(8) AC:1 Exp:1 T:79  9(10)(B  Pw:8(8) AC:1 Exp:1 T:80  9(10)(B  Pw:8(8) AC:1 Exp:1 T:81  9(10)(B  Pw:8(8) AC:1 Exp:1 T:82  9(10)(B  Pw:8(8) AC:1 Exp:1 T:83  9(10)(B  Pw:8(8) AC:1 Exp:1 T:84  9(10)(B  Pw:8(8) AC:1 Exp:1 T:85 (0~(B(Bf(B(B(0~(0~(B(B(0~(B(Y fV.X BY fV  9(10)(B  Pw:8(8) AC:1 Exp:1 T:86 @(B{(B(0~(B(Bf(B(B(0~(B(BZ fV~TCount: 11Z fVw3 9(10)(B  Pw:8(8) AC:1 Exp:1 T:87  9(10)(B  Pw:8(8) AC:1 Exp:1 T:88 +(B(0~(B(B(0~(B(Bf(B(B(0~(B(BZ fV 9(10)(B  Pw:8(8) AC:1 Exp:1 T:89 @(B(0~(B(Bf(B(B(0~(B(BZ fVf  10(10)  Pw:8(8) AC:1 Exp:1 T:90 (0~(B(B@(B(0~(B(Bf(B(B(0~(B(B[ fV&In what direction? [hykulnjb><] [ fV?[ fVThe door resists! 10(10)  Pw:8(8) AC:1 Exp:1 T:91 f(B(B(0~(B(B[ fV3 [ fV63&In what direction? [hykulnjb><] \ fV\ fVThe door opens. 10(10)  Pw:8(8) AC:1 Exp:1 T:92 f(B(B(0a(B(B(0~(B(B{(B\ fV 10(10)  Pw:8(8) AC:1 Exp:1 T:93 f(B(B(0~(B(B#@(B(0~(B(B#(B\ fV^  10(10)  Pw:8(8) AC:1 Exp:1 T:97 (0~(0~(B(B#(B(0a(B(0~(B(B###(Bf(B(B#@#(Bx(B] fVYou kill the grid bug! 10(10)  Pw:8(8) AC:1 Exp:1 T:98 f(B(B#(B#(B^ fVuv 10(10)  Pw:8(8) AC:1 Exp:1 T:99 #(Bf(B(B#(B@(B##(B^ fV  10(10)  Pw:8(8) AC:1 Exp:1 T:101 ##(B#(B#f(B(B#(B@(B:(B#(B_ fVİQYou hit the newt.f(B(B#(B_ fVe< 10(10)  Pw:8(8) AC:1 Exp:1 T:101 The newt bites! 8(10)(B  Pw:8(8) AC:1 Exp:1 T:101  8(10)(B  Pw:8(8) AC:1 Exp:1 T:102 #f(B(B_ fVW5_ fV5You kill the newt! 8(10)(B  Pw:8(8) AC:1 Exp:1 T:103 #(B#(B_ fVD  8(10)(B  Pw:8(8) AC:1 Exp:1 T:104 ##(B#(Bx(B@(B#(B` fVS#You hit the grid bug.` fVS| 8(10)(B  Pw:8(8) AC:1 Exp:1 T:104 The grid bug bites!` fVSYou get zapped! 7(10)(B  Pw:8(8) AC:1 Exp:1 T:104  8(10)(B  Pw:8(8) AC:1 Exp:1 T:105 ` fVU`` fV`You kill the grid bug! 8(10)(B  Pw:8(8) AC:1 Exp:1 T:106 #(B#(Bf(B(Ba fV 8(10)(B  Pw:8(8) AC:1 Exp:1 T:107 #(B@f(B(B#(Ba fV 8(10)(B  Pw:8(8) AC:1 Exp:1 T:108 #f(B(B@(B##(Ba fV Count: 33a fV  8(10)(B  Pw:8(8) AC:1 Exp:1 T:109  8(10)(B  Pw:8(8) AC:1 Exp:1 T:110  8(10)(B  Pw:8(8) AC:1 Exp:1 T:111  8(10)(B  Pw:8(8) AC:1 Exp:1 T:112  8(10)(B  Pw:8(8) AC:1 Exp:1 T:113  8(10)(B  Pw:8(8) AC:1 Exp:1 T:114  8(10)(B  Pw:8(8) AC:1 Exp:1 T:115  8(10)(B  Pw:8(8) AC:1 Exp:1 T:116  8(10)(B  Pw:8(8) AC:1 Exp:1 T:117  8(10)(B  Pw:8(8) AC:1 Exp:1 T:118  8(10)(B  Pw:8(8) AC:1 Exp:1 T:119  9(10)(B  Pw:8(8) AC:1 Exp:1 T:120a fV   9(10)(B  Pw:8(8) AC:1 Exp:1 T:121  9(10)(B  Pw:8(8) AC:1 Exp:1 T:122  9(10)(B  Pw:8(8) AC:1 Exp:1 T:123  9(10)(B  Pw:8(8) AC:1 Exp:1 T:124  9(10)(B  Pw:8(8) AC:1 Exp:1 T:125  9(10)(B  Pw:8(8) AC:1 Exp:1 T:126  9(10)(B  Pw:8(8) AC:1 Exp:1 T:127  9(10)(B  Pw:8(8) AC:1 Exp:1 T:128  9(10)(B  Pw:8(8) AC:1 Exp:1 T:129  9(10)(B  Pw:8(8) AC:1 Exp:1 T:130  9(10)(B  Pw:8(8) AC:1 Exp:1 T:131  9(10)(B  Pw:8(8) AC:1 Exp:1 T:132  fV 4;1H 9(10)(B  Pw:8(8) AC:1 Exp:1 T:133  9(10)(B  Pw:8(8) AC:1 Exp:1 T:134  10(10)  Pw:8(8) AC:1 Exp:1 T:135  10(10)  Pw:8(8) AC:1 Exp:1 T:136  10(10)  Pw:8(8) AC:1 Exp:1 T:137  10(10)  Pw:8(8) AC:1 Exp:1 T:138  10(10)  Pw:8(8) AC:1 Exp:1 T:139  10(10)  Pw:8(8) AC:1 Exp:1 T:140  10(10)  Pw:8(8) AC:1 Exp:1 T:141 #f(B(Bb fV> 10(10)  Pw:8(8) AC:1 Exp:1 T:144 (0l(0q(0q(0q(0q(B(B##(B(0x(B(B{(B(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B?(B(0~(B(B@f(B(B##(B(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(B(Bc fV 10(10)  Pw:8(8) AC:1 Exp:1 T:145 (0k(B(B@f(B(B#(B(0j(B(Bc fV;%@(B(0~(B(Bc fVYou see here a scroll labeled HACKEM MUCHE. 10(10)  Pw:8(8) AC:1 Exp:1 T:146 f(B(B(0~(0~(B(Bc fV c fV k - a scroll labeled HACKEM MUCHE. 10(10)  Pw:8(8) AC:1 Exp:1 T:147 f(B(B(0~(B(Bc fVe 10(10)  Pw:8(8) AC:1 Exp:1 T:148 (0~(B(B(0~(B(Bf(B(B@(Bd fV[ 10(10)  Pw:8(8) AC:1 Exp:1 T:149 (0~(B(B@f(B(Bd fV d#(Bf(B(B#@(B(0~(0~(B(Bd fV  10(10)  Pw:8(8) AC:1 Exp:1 T:149 Punt is almost hit by an arrow! 10(10)  Pw:8(8) AC:1 Exp:1 T:150 d fV #(B@(Bf(B(B#(B)(B#(B(0~(B(Bd fV }Punt drops an arrow.#(B@(B#(B)(Bd fVˬ M 10(10)  Pw:8(8) AC:1 Exp:1 T:154 d fVs   10(10)  Pw:8(8) AC:1 Exp:1 T:160 o(B@(B#(B#(B#(B#(B#(B#(Be fVp e fV q )Really attack the goblin? [yn] (n) f fVÙXn 10(10)  Pw:8(8) AC:1 Exp:1 T:160 f fV> q 10(10)  Pw:8(8) AC:1 Exp:1 T:161 #(Bf fVt T 10(10)  Pw:8(8) AC:1 Exp:1 T:162 g fVw5 10(10)  Pw:8(8) AC:1 Exp:1 T:163 #(B@(B#(B#(Bg fV  10(10)  Pw:8(8) AC:1 Exp:1 T:164 (0q(B(B(0~(0~(Bo(B@(B#(B#(Bh fVy 10(10)  Pw:8(8) AC:1 Exp:1 T:165 (0l(0q(0q(0q(B(B(0k(B(B+(B(0~(0~(0~(B(B@#(B(0x(0~(0~(0~(0~(0x(Bo(B(0x(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(B(B(0x(0~(0~(0~(B(B(0m(0q(0q(0q(B(Bh fV ! 10(10)  Pw:8(8) AC:1 Exp:1 T:166 @(B(0~(B(B#(B#(B(0x(B(B(0~(0x(B(B$(B(0x(B(B(0q(0j(B(Bi fVH5@(B(0~(0~(0~(Bo(Bi fVJHM 10(10)  Pw:8(8) AC:1 Exp:1 T:168 i fV (0~(B(Bi fVnThat door is closed. 10(10)  Pw:8(8) AC:1 Exp:1 T:169 i fV^  10(10)  Pw:8(8) AC:1 Exp:1 T:172 (0~(B(B(0~(B(B(0~(B(B@(Bj fV`~*(0~(B(B@(Bj fV{vYou see here 34 gold pieces. 10(10)  Pw:8(8) AC:1 Exp:1 T:173 j fV3 j fV|34 gold pieces.j fV50 10(10)  Pw:8(8) AC:1 Exp:1 T:173 You hear some noises. 10(10)  Pw:8(8) AC:1 Exp:1 T:174 j fV X@(B(0~(B(B(0~(B(Bj fV M 10(10)  Pw:8(8) AC:1 Exp:1 T:175 j fV   10(10)  Pw:8(8) AC:1 Exp:1 T:177 @(B(0~(B(Bk fV,{&In what direction? [hykulnjb><] k fV[p k fVp eNever mind. 10(10)  Pw:8(8) AC:1 Exp:1 T:177 k fV7\ 10(10)  Pw:8(8) AC:1 Exp:1 T:178 @(B(0~(B(Bl fVFd&In what direction? [hykulnjb><] l fV0l fVA1{The door opens. 10(10)  Pw:8(8) AC:1 Exp:1 T:179 (0a(B(Bl fVT  10(10)  Pw:8(8) AC:1 Exp:1 T:180 #@(B(0~(B(B#(Bl fV0l#(B(0a(B(B#(B@(B#(Bl fV1M 10(10)  Pw:8(8) AC:1 Exp:1 T:182 l fV  10(10)  Pw:8(8) AC:1 Exp:1 T:187 #(B#(B#(B#(B#(B@#(Bm fV  10(10)  Pw:8(8) AC:1 Exp:1 T:188 #@#(BF(Bm fVH  10(10)  Pw:8(8) AC:1 Exp:1 T:189 #(B#(B#@(Bn fVZ!You kill the lichen! 10(10)  Pw:8(8) AC:1 Exp:1 T:190 #(Bn fV0 10(10)  Pw:8(8) AC:1 Exp:1 T:191 #(B@(B#(Bo fV 10(10)  Pw:8(8) AC:1 Exp:1 T:195 ##(B#(B#(B(0l(0q(0q(0q(0k(B(B#(B(0~(0~(0~(0~(B(B@#(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B(0x(B(B`(B(0~(B(B(0m(0q(0q(B(Bo fVޤ  10(10)  Pw:8(8) AC:1 Exp:1 T:196 #(B@(B(0~(B(B#(B(0~(0x(B(B(0q(0j(B(Bo fVCz F@(B(0~(B(B(0~(B(Bo fVlz M 10(10)  Pw:8(8) AC:1 Exp:1 T:196 o fVDo fVDYou hear the splashing of a naiad. 10(10)  Pw:8(8) AC:1 Exp:1 T:199 #@(B(0~(0~(B(B#(Bp fVLd#(B(0~(B(B###(B(0l(0q(B(B(0q(0q(B(B#(B(0x(0~(0~(0~(0~(0~(B(B@#(B#(B(0x(B(B)(B(0~(0~(B(B(0x(0~(B(B(0m(0q(B(Bp fVM 10(10)  Pw:8(8) AC:1 Exp:1 T:203 p fV@  10(10)  Pw:8(8) AC:1 Exp:1 T:205 (0k(B(B@#(B#(B(0~(0x(B(B(0~(0~(0~(B(B(0q(0q(0q(B(Bp fVn  10(10)  Pw:8(8) AC:1 Exp:1 T:206 @(B(0~(B(B#(Bp fV|  10(10)  Pw:8(8) AC:1 Exp:1 T:207 (0~(B(B@(B(0~(B(B(0~(B(B(0j(B(Bq fV 10(10)  Pw:8(8) AC:1 Exp:1 T:208 (0~(B(B@(Bq fVT%@(B(0~(B(Bq fVwYou see here 8 runed arrows. 10(10)  Pw:8(8) AC:1 Exp:1 T:209 q fVAJ [ 10(10)  Pw:8(8) AC:1 Exp:1 T:209 r fV nl - 8 runed arrows. 10(10)  Pw:8(8) AC:1 Exp:1 T:210 r fVWA 10(10)  Pw:8(8) AC:1 Exp:1 T:211 @(B(0~(B(Bs fV 10(10)  Pw:8(8) AC:1 Exp:1 T:212 ##(B@(B(0~(B(Bs fVE0(0q(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(Br(B@(B#(B#(B#(B##(B(0~(B(Bs fVErThe rabbit just misses! 10(10)  Pw:8(8) AC:1 Exp:1 T:217 t fVt fV"You miss the rabbit.t fV> 10(10)  Pw:8(8) AC:1 Exp:1 T:217 The rabbit bites! 8(10)(B  Pw:8(8) AC:1 Exp:1 T:217  8(10)(B  Pw:8(8) AC:1 Exp:1 T:218 t fVt fV>You kill the rabbit! 8(10)(B  Pw:8(8) AC:1 Exp:1 T:219 #(Bt fV8  8(10)(B  Pw:8(8) AC:1 Exp:1 T:220 #(B@(B#(B#(Bu fV' Count: 33u fV 8(10)(B  Pw:8(8) AC:1 Exp:1 T:221  8(10)(B  Pw:8(8) AC:1 Exp:1 T:222  8(10)(B  Pw:8(8) AC:1 Exp:1 T:223  8(10)(B  Pw:8(8) AC:1 Exp:1 T:224  9(10)(B  Pw:8(8) AC:1 Exp:1 T:225  9(10)(B  Pw:8(8) AC:1 Exp:1 T:226  9(10)(B  Pw:8(8) AC:1 Exp:1 T:227  9(10)(B  Pw:8(8) AC:1 Exp:1 T:228  9(10)(B  Pw:8(8) AC:1 Exp:1 T:229  9(10)(B  Pw:8(8) AC:1 Exp:1 T:230  9(10)(B  Pw:8(8) AC:1 Exp:1 T:231  9(10)(B  Pw:8(8) AC:1 Exp:1 T:232u fV*  9(10)(B  Pw:8(8) AC:1 Exp:1 T:233  9(10)(B  Pw:8(8) AC:1 Exp:1 T:234  9(10)(B  Pw:8(8) AC:1 Exp:1 T:235  9(10)(B  Pw:8(8) AC:1 Exp:1 T:236  9(10)(B  Pw:8(8) AC:1 Exp:1 T:237  9(10)(B  Pw:8(8) AC:1 Exp:1 T:238  9(10)(B  Pw:8(8) AC:1 Exp:1 T:239  10(10)  Pw:8(8) AC:1 Exp:1 T:240  10(10)  Pw:8(8) AC:1 Exp:1 T:241  10(10)  Pw:8(8) AC:1 Exp:1 T:242  10(10)  Pw:8(8) AC:1 Exp:1 T:243  10(10)  Pw:8(8) AC:1 Exp:1 T:244  10(10)  Pw:8(8) ACu fVG:1 Exp:1 T:245  10(10)  Pw:8(8) AC:1 Exp:1 T:246  10(10)  Pw:8(8) AC:1 Exp:1 T:247  10(10)  Pw:8(8) AC:1 Exp:1 T:248  10(10)  Pw:8(8) AC:1 Exp:1 T:249  10(10)  Pw:8(8) AC:1 Exp:1 T:250  10(10)  Pw:8(8) AC:1 Exp:1 T:251  10(10)  Pw:8(8) AC:1 Exp:1 T:252  10(10)  Pw:8(8) AC:1 Exp:1 T:253 f(B(Bv fV; Count: 33w fVw[ 10(10)  Pw:8(8) AC:1 Exp:1 T:253 w fV5g 10(10)  Pw:8(8) AC:1 Exp:1 T:254 F(B#(B@(B#(B#(Bw fVJ? 10(10)  Pw:8(8) AC:1 Exp:1 T:256 (0q(B(B(0q(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B@(B#(B#(B#(Bx fVvnYou miss the lichen. 10(10)  Pw:8(8) AC:1 Exp:1 T:257 x fV x fV޳mYou hit the lichen. 10(10)  Pw:8(8) AC:1 Exp:1 T:258 x fVJ x fVYou kill the lichen! 10(10)  Pw:8(8) AC:1 Exp:1 T:259 %(Bx fV<] (0l(0q(0q(0q(B(B(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(B(B(0~(0~(B(B(0q(B(B@(B(0q(B(B#(B#(Bx fV] There is a doorway here.You see here a lichen corpse. 10(10)  Pw:8(8) AC:1 Exp:1 T:260 y fV5 y fV!m - a lichen corpse.y fV 10(10)  Pw:8(8) AC:1 Exp:1 T:260 You hear some noises in the distance. 10(10)  Pw:8(8) AC:1 Exp:1 T:261 y fV^ 10(10)  Pw:8(8) AC:1 Exp:1 T:262 (0x(B(B(0~(0x(B(B(0x(0~(0~(B(B@(B(0~(0~(0~(0x(B(B(0m(0q(0q(0q(B(B(0~(B(B(0q(0q(0q(0q(0j(B(B#(By fVG  10(10)  Pw:8(8) AC:1 Exp:1 T:263 @(B(0~(B(Bz fV"p ~ 10(10)  Pw:8(8) AC:1 Exp:1 T:264 (0~(B(B@(Bz fVpp  10(10)  Pw:8(8) AC:1 Exp:1 T:265 (0~(B(B@(B#(Bz fVp \(0~(B(B#(B@(B#(Bz fVp M 10(10)  Pw:8(8) AC:1 Exp:1 T:266 z fV7 #(B#(B#(B#(B#(B#(B#(B#(Bf(B(B@(Bz fV)8 M 10(10)  Pw:8(8) AC:1 Exp:1 T:273 z fV  10(10)  Pw:8(8) AC:1 Exp:1 T:274 #(Bf(B(Bz fV U 10(10)  Pw:8(8) AC:1 Exp:1 T:274 { fV You stop. Punt is in the way! 10(10)  Pw:8(8) AC:1 Exp:1 T:275 (0~(B(B| fV` 10(10)  Pw:8(8) AC:1 Exp:1 T:276 @#(B(0~(B(B| fVz  10(10)  Pw:8(8) AC:1 Exp:1 T:277 #(B#(B@(B(0~(B(Bf(B(B fVϯ 10(10)  Pw:8(8) AC:1 Exp:1 T:278 ##(B(0~(B(B@(B(0~(B(B(0~(B(Bf(B(B fVC 10(10)  Pw:8(8) AC:1 Exp:1 T:279 (0~(B(B@(B(0~(B(Bf(B(B fV 10(10)  Pw:8(8) AC:1 Exp:1 T:280 (0~(B(B@f(B(B(0~(B(B(0~(B(B fV.U 10(10)  Pw:8(8) AC:1 Exp:1 T:280  fVY U 10(10)  Pw:8(8) AC:1 Exp:1 T:280  fV fVYou displaced Punt. 10(10)  Pw:8(8) AC:1 Exp:1 T:281 (0~(B(B@#(Bf(B(B fV#(B#(B#@(B#(B(0~(B(B(0~(B(B###(B(0~(0~(B(B fVM 10(10)  Pw:8(8) AC:1 Exp:1 T:287 fV  10(10)  Pw:8(8) AC:1 Exp:1 T:289 @(B#(B#(B fV 10(10)  Pw:8(8) AC:1 Exp:1 T:293 #(B#(B(0~(0~(0~(0~(B(B@#(B#(B fV_#(B@(B(0~(B(B#(B fVM 10(10)  Pw:8(8) AC:1 Exp:1 T:294 fV  10(10)  Pw:8(8) AC:1 Exp:1 T:298 #@(B#(B#(B#(B#(B fV|U 10(10)  Pw:8(8) AC:1 Exp:1 T:298  fVF 10(10)  Pw:8(8) AC:1 Exp:1 T:299 #(B#@#(B fV 10(10)  Pw:8(8) AC:1 Exp:1 T:300 @#(B#(B#(B fVi#(B@(B#(B##(B fVQM 10(10)  Pw:8(8) AC:1 Exp:1 T:301 fVG  10(10)  Pw:8(8) AC:1 Exp:1 T:307 #@(B[(B#(B#(B#(B#(B#(B fV 10(10)  Pw:8(8) AC:1 Exp:1 T:308 #(B(0a(B(B@(B#(B fV@w 10(10)  Pw:8(8) AC:1 Exp:1 T:309 (0~(B(B@(B fVXw 10(10)  Pw:8(8) AC:1 Exp:1 T:310 (0~(B(B@(B fV& #(0~(B(B@(B fV& yYou see here an iron skull cap. 10(10)  Pw:8(8) AC:1 Exp:1 T:311  fV  fVpn - an iron skull cap. 10(10)  Pw:8(8) AC:1 Exp:1 T:312  fVa  fV3What do you want to drop? [$a-df-ik-n or ?*]  fV  fV You drop an iron skull cap. 10(10)  Pw:8(8) AC:1 Exp:1 T:313 f(B(B fV 10(10)  Pw:8(8) AC:1 Exp:1 T:314 (0a(B(0~(B(Bf(B(B[(B@(B fVu  10(10)  Pw:8(8) AC:1 Exp:1 T:315 (0~(B(Bf(B(B fVj  10(10)  Pw:8(8) AC:1 Exp:1 T:316 (0~(B(B[(Bf(B(B fVm 10(10)  Pw:8(8) AC:1 Exp:1 T:317 (0~(B(B fVT 10(10)  Pw:8(8) AC:1 Exp:1 T:318  fVhUT 10(10)  Pw:8(8) AC:1 Exp:1 T:319  fVv T 10(10)  Pw:8(8) AC:1 Exp:1 T:320  fV T 10(10)  Pw:8(8) AC:1 Exp:1 T:321  fVT 10(10)  Pw:8(8) AC:1 Exp:1 T:322  fVT 10(10)  Pw:8(8) AC:1 Exp:1 T:323  fVT 10(10)  Pw:8(8) AC:1 Exp:1 T:324  fV0@(B(0~(B(B fVyYou see here an iron skull cap. 10(10)  Pw:8(8) AC:1 Exp:1 T:325  fV  fV pn - an iron skull cap. 10(10)  Pw:8(8) AC:1 Exp:1 T:326  fV  fV*What do you want to wear? [n or ?*]  fV; fVO< 10(10)  Pw:8(8) AC:1 Exp:1 T:327 You finish your dressing maneuver. 10(10)  Pw:8(8) AC:0 Exp:1 T:327  fV  10(10)  Pw:8(8) AC:0 Exp:1 T:328 (0~(B(B@#(B#(B fV^(0~(B(B#(B@(Bf(B(B fV3M 10(10)  Pw:8(8) AC:0 Exp:1 T:329 fVRQ  10(10)  Pw:8(8) AC:0 Exp:1 T:330  fVT 10(10)  Pw:8(8) AC:0 Exp:1 T:330  fV  fV You displaced Punt.#(Bf(B(B@(B#(B fV zYou see here a crude dagger. 10(10)  Pw:8(8) AC:0 Exp:1 T:331  fVp#(Bf(B(B@(B#(B fVFPunt picks up a crude dagger.#(B#(B#(B#(B#(B#(B@(B#(B fVM 10(10)  Pw:8(8) AC:0 Exp:1 T:336 fVr|#(B#(B#(B@(B#(B fVuYou see here an arrow. 10(10)  Pw:8(8) AC:0 Exp:1 T:339  fVĐ Weapons(B a - a +0 short sword b - 11 +0 daggers (wielded) c - 31 +0 darts (in quiver) l - 8 runed arrows Armor(B d - an uncursed +1 leather armor (being worn) n - a +0 iron skull cap (being worn) Comestibles(B m - a lichen corpse Scrolls(B f - 4 blessed scrolls of gold detection(B g - 4 blessed scrolls of teleportation(B k - a scroll labeled HACKEM MUCHE Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end)  fV(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(B(B{(B(0~(0~(0x(B(B##(B(0a(B(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0~(0q(0q(0q(0j(B(B#(B[ fV37m(0m(0q(0q(0q(0q(0q(B(B+(B(0q(0q(0j(B(B#(B#(B###(B###(B#(B#(B#(B#(B#(B(0q(0q(0q(0q(0k(B(B###(B#(B#(B{(B(0~(0~(0~(0x(B(B#(B###(B#(B)(B(0~(0~(0~(0~(B(B###(B#(B#(B(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0q(0q(0q(0j(B(B(0l(0q(B(0a(B(0q(0k(B(B#(B(0x(0~(0~(0~(0x(B(B#(B 10(10) fV-  Pw:8(8) AC:0 Exp:1 T:339  fV7  10(10)  Pw:8(8) AC:0 Exp:1 T:340 #(Bf(B(B@(B#(B fV  10(10)  Pw:8(8) AC:0 Exp:1 T:341 )(Bf(B(B@(B fVC  fV} WYou displaced Punt.@(Bf(B(B fV  10(10)  Pw:8(8) AC:0 Exp:1 T:341 Punt drops a crude dagger. 10(10)  Pw:8(8) AC:0 Exp:1 T:342 )(B(0~(B(Bf(B(B fVG q#(B@(B#(B(0~(B(B fV qYou see here an arrow. 10(10)  Pw:8(8) AC:0 Exp:1 T:343  fVd fV!ho - an arrow. 10(10)  Pw:8(8) AC:0 Exp:1 T:344  fV  10(10)  Pw:8(8) AC:0 Exp:1 T:345 #(B#(B@(B fVt g#(B#(Bf(B(B@(B fV You see here a crude dagger. 10(10)  Pw:8(8) AC:0 Exp:1 T:346 (0~(B(Bf(B(B(0~(B(B fV' fVp - a crude dagger. 10(10)  Pw:8(8) AC:0 Exp:1 T:347 (0~(B(Bf(B(B fVm  10(10)  Pw:8(8) AC:0 Exp:1 T:348 ^(B(0~(B(B#@f(B(B(0~(B(B fVbU 10(10)  Pw:8(8) AC:0 Exp:1 T:348  fV  fV6 You displaced Punt. 10(10)  Pw:8(8) AC:0 Exp:1 T:349 #(B#(B(0~(B(B@(B fV fV#  fVM` untrap fV fV5&In what direction? [hykulnjb><]  fV2  fV2 rWhoops...@(B(0~(B(BAn arrow shoots out at you! fV3 --More-- fVhCzYou are almost hit by an arrow. 10(10)  Pw:8(8) AC:0 Exp:1 T:350  fV  fV$ hq - an arrow. 10(10)  Pw:8(8) AC:0 Exp:1 T:351  fVE 10(10)  Pw:8(8) AC:0 Exp:1 T:352 ^(B@(B fV;#  fV( untrap fV  fV+ &In what direction? [hykulnjb><]  fV  fV That arrow trap is difficult to disarm. 10(10)  Pw:8(8) AC:0 Exp:1 T:353 f(B(B fV 6  fVS6 #  fV"A untrap fV fV-&In what direction? [hykulnjb><]  fVS fVcThat arrow trap is difficult to disarm. 10(10)  Pw:8(8) AC:0 Exp:1 T:354  fV fV#  fV untrap fVp fVp&In what direction? [hykulnjb><]  fV fVThat arrow trap is difficult to disarm. 10(10)  Pw:8(8) AC:0 Exp:1 T:355 (0~(B(B fVQ fV#  fVh untrap fV fV&In what direction? [hykulnjb><]  fV֦  fV EWhoops...@(B(0~(B(B fV6 xYou escape an arrow trap. 10(10)  Pw:8(8) AC:0 Exp:1 T:356  fV  10(10)  Pw:8(8) AC:0 Exp:1 T:357 ^(B@(B fV#  fV! untrap fV\ fV\&In what direction? [hykulnjb><]  fV? fV?That arrow trap is difficult to disarm. 10(10)  Pw:8(8) AC:0 Exp:1 T:358  fVEm fVrm#  fVy untrap fVS  fVq &In what direction? [hykulnjb><]  fV  fV You disarm the trap. 10(10)  Pw:8(8) AC:0 Exp:1 T:359 )(B fV]<@(B(0~(B(B fV"^rYou see here 44 arrows. 10(10)  Pw:8(8) AC:0 Exp:1 T:360  fV<  fVC= ir - 44 arrows. 10(10)  Pw:8(8) AC:0 Exp:1 T:361  fVBh 10(10)  Pw:8(8) AC:0 Exp:1 T:365 f(B(B(0~(0~(0~(B(B@#(B(0~(B(B fV]#(B#(B#@(B#(B(0~(0~(0~(0~(0~(B(B###(B fV]M 10(10)  Pw:8(8) AC:0 Exp:1 T:371 fV!  10(10)  Pw:8(8) AC:0 Exp:1 T:376 f(B(B#(B#@(B#(B##(B fVdU 10(10)  Pw:8(8) AC:0 Exp:1 T:376  fVH U 10(10)  Pw:8(8) AC:0 Exp:1 T:376  fVY fVYou displaced Punt. 10(10)  Pw:8(8) AC:0 Exp:1 T:377 ##(B@(Bf(B(B#(B fV##(B@(B#(B##(B#(B##(B fVM 10(10)  Pw:8(8) AC:0 Exp:1 T:378 fV  10(10)  Pw:8(8) AC:0 Exp:1 T:382 #@(B##(B#(B#(B##(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:383 #(B(0a(B(B@(B#(B fVT 10(10)  Pw:8(8) AC:0 Exp:1 T:384 f(B(B(0~(B(B@(B fVq(0a(B(Bf(B(B(0~(B(B(0~(B(B@(B fVM 10(10)  Pw:8(8) AC:0 Exp:1 T:385 fV  10(10)  Pw:8(8) AC:0 Exp:1 T:387 (0~(B(B(0~(B(B(0~(B(Bf(B(B@(B#(B fV< (0~(B(B(0~(B(B#(B#(B#(B#(B#@#(B#(B fVC< M 10(10)  Pw:8(8) AC:0 Exp:1 T:392 fV  10(10)  Pw:8(8) AC:0 Exp:1 T:396 #(B###(Bf(B(B@#(B fVH U 10(10)  Pw:8(8) AC:0 Exp:1 T:396  fV} 10(10)  Pw:8(8) AC:0 Exp:1 T:397 #(Bf(B(B@(B fVQ  10(10)  Pw:8(8) AC:0 Exp:1 T:398 #(B##(B@(B fV)  10(10)  Pw:8(8) AC:0 Exp:1 T:399 ##(B(0a(B(B@(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:400 (0~(B(B@(B fV&y  10(10)  Pw:8(8) AC:0 Exp:1 T:401 (0~(B(B@(B fVP  10(10)  Pw:8(8) AC:0 Exp:1 T:402 #(B(0~(B(B@#(B fV #(B@(B#(B#(B#(B(0a(B(B#(B fV M 10(10)  Pw:8(8) AC:0 Exp:1 T:406 fVy #(B#(B#@(B#(B#(B#(B#(B#(B#(B fVy M 10(10)  Pw:8(8) AC:0 Exp:1 T:413 fV=  10(10)  Pw:8(8) AC:0 Exp:1 T:418 #(B#@(B#f(B(B###(B#(B##(B fV  10(10)  Pw:8(8) AC:0 Exp:1 T:419 #(Bf(B(B@(B#(B#(B fVq 10(10)  Pw:8(8) AC:0 Exp:1 T:420 #(B#(B(0a(B(B@(B#(B fV4 w 10(10)  Pw:8(8) AC:0 Exp:1 T:421 (0~(B(B@(B fV7 w 10(10)  Pw:8(8) AC:0 Exp:1 T:422 (0~(B(B@(B fVSw 10(10)  Pw:8(8) AC:0 Exp:1 T:423 (0~(B(B@(B fV] 10(10)  Pw:8(8) AC:0 Exp:1 T:424 (0~(B(Bf(B(B(0~(B(B@(B fV: 10(10)  Pw:8(8) AC:0 Exp:1 T:425 (0~(B(Bf(B(B(0~(B(B@(B fVR 10(10)  Pw:8(8) AC:0 Exp:1 T:426 (0~(B(B(0~(B(Bf(B(B(0~(B(B@(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:427 f(B(B(0~(B(B@(B(0~(B(B fVnz&In what direction? [hykulnjb><]  fVL fVËThe door opens. 10(10)  Pw:8(8) AC:0 Exp:1 T:428 f(B(B(0~(B(B(0~(B(B(0a(B(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:429 (0~(B(Bf(B(B(0~(B(B@(B##(B fV! 10(10)  Pw:8(8) AC:0 Exp:1 T:432 (0~(B(B(0~(B(B(0a(B(B@#(B#(Bf(B(B fV fVNYou displaced Punt. 10(10)  Pw:8(8) AC:0 Exp:1 T:433 #f(B(B@(B###(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:434 ##(B#(Bf(B(B@(B+(B fV fVYou displaced Punt. 10(10)  Pw:8(8) AC:0 Exp:1 T:435 @#(B#(B fV^ fV&In what direction? [hykulnjb><]  fV fV oThis door is locked. 10(10)  Pw:8(8) AC:0 Exp:1 T:435  fV] fV.^&In what direction? [hykulnjb><]  fV5w fViwoThis door is locked. 10(10)  Pw:8(8) AC:0 Exp:1 T:435  fV fV&In what direction? [hykulnjb><]  fV  fV WHAMMM!!! 10(10)  Pw:8(8) AC:0 Exp:1 T:436 f(B(B fV7 fV7&In what direction? [hykulnjb><]  fVJW fVW)As you kick the door, it crashes open! 10(10)  Pw:8(8) AC:0 Exp:1 T:437 :(B(0x(0~(B(B(0x(0~(0~(B(B(0x(0~(B(B>(B(0m(0q(0q(B(B fV= fV0>TYou miss the newt.#(Bf(B(B fV}> 10(10)  Pw:8(8) AC:0 Exp:1 T:437 Punt misses the newt. 10(10)  Pw:8(8) AC:0 Exp:1 T:438  fV-2 fVY2You hit the newt. fV2 10(10)  Pw:8(8) AC:0 Exp:1 T:438 The newt bites! 8(10)(B  Pw:8(8) AC:0 Exp:1 T:438  fV2Punt misses the newt. 8(10)(B  Pw:8(8) AC:0 Exp:1 T:439 d(B fVH  fV MYou kill the newt!d(B(0~(B(B fV | 8(10)(B  Pw:8(8) AC:0 Exp:1 T:439 Punt bites the fox. fV ZThe fox is killed!#(Bf(B(B fV --More-- fV(|Punt eats a fox corpse. 8(10)(B  Pw:8(8) AC:0 Exp:1 T:440  fVyG  fVG Count: 33 fVr  8(10)(B  Pw:8(8) AC:0 Exp:1 T:441  8(10)(B  Pw:8(8) AC:0 Exp:1 T:442  8(10)(B  Pw:8(8) AC:0 Exp:1 T:443  8(10)(B  Pw:8(8) AC:0 Exp:1 T:444  8(10)(B  Pw:8(8) AC:0 Exp:1 T:445  fVt Punt eats a newt corpse. 8(10)(B  Pw:8(8) AC:0 Exp:1 T:446  8(10)(B  Pw:8(8) AC:0 Exp:1 T:447  8(10)(B  Pw:8(8) AC:0 Exp:1 T:448  8(10)(B  Pw:8(8) AC:0 Exp:1 T:449  9(10)(B  Pw:8(8) AC:0 Exp:1 T:450  9(10)(B  Pw:8(8) AC:0 Exp:1 T:451  9(10)(B  Pw:8(8) AC:0 Exp:1 T:452  9(10)(B  Pw:8(8) AC:0 Exp:1 T:453  9(10)(B  Pw:8(8) AC:0 Exp:1 T:454  9(10)(B  Pw:8(8) AC:0 Exp:1 T:455  9(10)(B  Pw:8(8) AC:0 Exp:1 T:456  9(10)(B  Pw fV(u :8(8) AC:0 Exp:1 T:457  9(10)(B  Pw:8(8) AC:0 Exp:1 T:458  9(10)(B  Pw:8(8) AC:0 Exp:1 T:459  9(10)(B  Pw:8(8) AC:0 Exp:1 T:460  9(10)(B  Pw:8(8) AC:0 Exp:1 T:461  9(10)(B  Pw:8(8) AC:0 Exp:1 T:462  9(10)(B  Pw:8(8) AC:0 Exp:1 T:463  9(10)(B  Pw:8(8) AC:0 Exp:1 T:464  10(10)  Pw:8(8) AC:0 Exp:1 T:465  10(10)  Pw:8(8) AC:0 Exp:1 T:466  10(10)  Pw:8(8) AC:0 Exp:1 T:467  10(10)  Pw:8(8) AC:0 Exp:1 T:468  10(10)  Pw:8(8) AC:0 Exp:1 T:469  10 fVu (10)  Pw:8(8) AC:0 Exp:1 T:470  10(10)  Pw:8(8) AC:0 Exp:1 T:471  10(10)  Pw:8(8) AC:0 Exp:1 T:472  10(10)  Pw:8(8) AC:0 Exp:1 T:473 #(B#(Bf(B(B(0~(B(B(0~(B(B>(B fV fVoYou displaced Punt. 10(10)  Pw:8(8) AC:0 Exp:1 T:474 #(B##(B(0l(B(B@(B(0q(B(B(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(B(B fV  10(10)  Pw:8(8) AC:0 Exp:1 T:475 ##(B(0~(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0q(0q(0q(0j(B(B fV } 10(10)  Pw:8(8) AC:0 Exp:1 T:476 (0~(B(B@(B fV¼ 10(10)  Pw:8(8) AC:0 Exp:1 T:477 (0~(B(B@(B fVf{x 10(10)  Pw:8(8) AC:0 Exp:1 T:478 (0~(B(B@(B fVG7(0l(0q(0q(0q(0q(0k(B(B(0x(B(B$(B(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B@(B(0~(0~(B(0a(B(B(0m(0q(0q(0q(0q(0j(B(B fVLettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:2 $:1850 HP: Dlvl:2 $:1850 HP:10(10) Dlvl:2 $:1850 HP:10(10) Pw:8(8) AC:0 Exp:1 T:478  fVER  10(10)  Pw:8(8) AC:0 Exp:1 T:479  fVgB (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(B(B#(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(B(B{(B(0~ fVB (0~(0x(B(B##(B(0a(B(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0q(0q(0q(0q(0j(B(B#(B###(B(0m(0q(0~(0q(0q(0q(0j(B(B#(B(0m(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0j(B(B#(B###(B#(B#(B[11;5 fVQ 0H#(B###(B###(B#(B#(B#(B###(B#(B#(B#(B#(B#(B#(B#(B#(B#(B###(B#(B(0l(0q(0q(0q(0k(B(B#(B#(B(0l(0q(0q(0q(0q(0k(B(B###(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B#(B(0~(0~(0~(0~(0~(B(B#(B#(B(0x(B(B{(B(0~(0~(0~(0x(B(B#(B###(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B fVQ (B##(B###(B(0x(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(B(B###(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0~(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0x(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B###(B(0x(B(B`(B(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0l(0q(B(0a(B(0q(0k(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0j(B(B[1 fV)R 9;51H(0x(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(B(0a(B(B#(B(0m(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(BLettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:1 $:1850 HP: Dlvl:1 $:1850 HP:10(10) Dlvl:1 $:1850 HP:10(10) Pw:8(8) AC:0 Exp:1 T:479  fV:S R  10(10)  Pw:8(8) AC:0 Exp:1 T:480  fVU 10(10)  Pw:8(8) AC:0 Exp:1 T:481  fV{U 10(10)  Pw:8(8) AC:0 Exp:1 T:482  fV%U 10(10)  Pw:8(8) AC:0 Exp:1 T:483  fV|U 10(10)  Pw:8(8) AC:0 Exp:1 T:484  fVU w 10(10)  Pw:8(8) AC:0 Exp:1 T:485 f(B(B fV  10(10)  Pw:8(8) AC:0 Exp:1 T:486 (0~(B(Bf(B(B fVY# 10(10)  Pw:8(8) AC:0 Exp:1 T:487 (0~(B(Bf(B(B(0~(B(B fV  10(10)  Pw:8(8) AC:0 Exp:1 T:488 (0~(B(Bf(B(B fVJ: 10(10)  Pw:8(8) AC:0 Exp:1 T:489 (0~(B(B(0~(B(Bf(B(B fVЌ  10(10)  Pw:8(8) AC:0 Exp:1 T:490 f(B(B(0~(B(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:491 (0~(B(Bf(B(B(0~(B(B fVF 10(10)  Pw:8(8) AC:0 Exp:1 T:492 (0~(B(Bf(B(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:493 (0~(B(Bf(B(B(0~(B(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:494 f(B(B(0~(B(B fV' 10(10)  Pw:8(8) AC:0 Exp:1 T:495 (0~(B(Bf(B(B fVz 10(10)  Pw:8(8) AC:0 Exp:1 T:496 (0~(B(Bf(B(B fV(  10(10)  Pw:8(8) AC:0 Exp:1 T:497 (0~(B(B(0~(B(Bf(B(B fV'  10(10)  Pw:8(8) AC:0 Exp:1 T:498 f(B(B(0~(B(B fVeX 10(10)  Pw:8(8) AC:0 Exp:1 T:499 f(B(B(0~(B(B(0~(B(B fVf[ [(0l(0q(0q(0q(0q(0k(B(B(0x(B(B$(B(0~(0~(0~(0~(B(B(0~(0~(B(Bf(B(B(0~(0~(0x(B(B(0x(0~(B(B@(B(0~(0~(B(0a(B(B(0m(0q(0q(0q(0q(0j(B(B fV[ Lettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:2 $:1850 HP: Dlvl:2 $:1850 HP:10(10) Dlvl:2 $:1850 HP:10(10) Pw:8(8) AC:0 Exp:1 T:499  fV_  10(10)  Pw:8(8) AC:0 Exp:1 T:500 f(B(B(0~(B(B fV" Weapons(B a - a +0 short sword b - 11 +0 daggers (wielded) c - 31 +0 darts (in quiver) l - 8 runed arrows o - an arrow p - a crude dagger q - an arrow r - 44 arrows Armor(B d - an uncursed +1 leather armor (being worn) n - a +0 iron skull cap (being worn) Comestibles(B m - a lichen corpse Scrolls(B f - 4 blessed scrolls of gold detection(B g - 4 blessed scrolls of teleportation(B k - a scroll labeled HACKEM MUCHE Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end)  fV 6(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0x(B(B@(B(0~(0~(B(0a(B(0q(0q(0q(0j(B(B Lettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:2 $:1850 HP: Dlvl:2 $:1850 HP:10(10) Dlvl:2 $:1850 HP:10(10) Pw:8(8) AC:0 Exp:1 T:500   10(10)  Pw:8(8) AC:0 Exp:1 T:500  fV U 10(10)  Pw:8(8) AC:0 Exp:1 T:500  fV 10(10)  Pw:8(8) AC:0 Exp:1 T:501 f(B(B(0~(B(B@(B<(B fV  10(10)  Pw:8(8) AC:0 Exp:1 T:502 $(B@(Bf(B(B fV %@(B(0~(B(B fV1% You see here 13 gold pieces. 10(10)  Pw:8(8) AC:0 Exp:1 T:503 (0~(B(Bf(B(B(0~(B(B fV& fV}13 gold pieces.63 10(10)  Pw:8(8) AC:0 Exp:1 T:504 (0~(B(Bf(B(B fVdo 10(10)  Pw:8(8) AC:0 Exp:1 T:505 (0~(B(B@(B(0~(B(Bf(B(B(0~(B(B fV~  10(10)  Pw:8(8) AC:0 Exp:1 T:506 #@f(B(B<(B fV #(B@(B#(B#(B#(B##(B(0~(0~(B(B fV4M 10(10)  Pw:8(8) AC:0 Exp:1 T:511 fVW  10(10)  Pw:8(8) AC:0 Exp:1 T:517 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B>(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B$(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(B(B(0q(0q(0q(0q(0q(0q(0q(B(B#(B#(B#(B#(B fV (0k(B(B@(B(0~(0~(B(B#(B#(B(0j(B(B fV? M 10(10)  Pw:8(8) AC:0 Exp:1 T:518 fV] @(B(0~(0~(0~(0~(B(Bf(B(B(0~(0~(0~(0~(B(B(0~(B(B(0a(B(B fVӌ M 10(10)  Pw:8(8) AC:0 Exp:1 T:525 fV'Re@(B(0~(B(Bf(B(B(0~(B(B fVRYou see here 3 gold pieces. 10(10)  Pw:8(8) AC:0 Exp:1 T:527 f(B(B(0~(0~(B(B fV+|  fV3 gold pieces.6 10(10)  Pw:8(8) AC:0 Exp:1 T:528 f(B(B(0~(B(B fV  10(10)  Pw:8(8) AC:0 Exp:1 T:529 f(B(B(0~(0~(0~(B(B@(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:530 (0~(B(Bf(B(B(0~(B(B@(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:531 (0~(B(B(0~(B(Bf(B(B@(B##(B fV (0~(B(Bf(B(B#(B@(B#(B fV M 10(10)  Pw:8(8) AC:0 Exp:1 T:532 fV (0a(B(B##(B#(B#(B#(B@(B+(B fV oThat door is closed. 10(10)  Pw:8(8) AC:0 Exp:1 T:536  fVf Weapons(B a - a +0 short sword b - 11 +0 daggers (wielded) c - 31 +0 darts (in quiver) l - 8 runed arrows o - an arrow p - a crude dagger q - an arrow r - 44 arrows Armor(B d - an uncursed +1 leather armor (being worn) n - a +0 iron skull cap (being worn) Comestibles(B m - a lichen corpse Scrolls(B f - 4 blessed scrolls of gold detection(B g - 4 blessed scrolls of teleportation(B k - a scroll labeled HACKEM MUCHE Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end)  fV (0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0x(B(B<(B(0~(0~(B(0a(B(0q(0q(0q(0j(B(B Lettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:2 $:1866 HP: Dlvl:2 $:1866 HP:10(10) Dlvl:2 $:1866 HP:10(10) Pw:8(8) AC:0 Exp:1 T:536   10(10)  Pw:8(8) AC:0 Exp:1 T:536  fV&In what direction? [hykulnjb><]  fV.e fVelThe door resists! 10(10)  Pw:8(8) AC:0 Exp:1 T:537  fVb 4In what direction? [hykulnjb><]  fVM  fVeW The door opens. 10(10)  Pw:8(8) AC:0 Exp:1 T:538 (0a(B(B(0~(B(B@(B=(B=(B=(B*(B=(B=(B=(B=(B=(B=(B=(B=(B=(B=(B=(B(0q(0q(0q(0q(0q(B(B fV#(B#(B(0q(B(B@(B(0q(B(B(0~(0~(B(B(0~(0~(B(B=(B=(B=(B=(B=(B=(B(0x(B(B=(B=(B=(B=(B*(B==(B=(B=(B(0x(B(B=(B==(B=(B=(B=(B*(B(0x(B(B(0x(B==(B=(B=(B=(B=(B=(B(0x(B(B(0m(0q(0q(0q(B(B(0q(0q(0q(0q(0j(B(B fVE"Hello, Lettuce! Welcome to Juyn's jewelers!" 10(10)  Pw:8(8) AC:0 Exp:1 T:539  fV 10(10)  Pw:8(8) AC:0 Exp:1 T:540 f(B(B@(B(0a(B(B fV0  fV1 You displaced Punt. 10(10)  Pw:8(8) AC:0 Exp:1 T:541 #(B@(B#(B(0a(B(Bf(B(B=(B fV$ 10(10)  Pw:8(8) AC:0 Exp:1 T:542 #(B@(B#(B#(B fVs 10(10)  Pw:8(8) AC:0 Exp:1 T:543 ##(B@(B#(B#(B(0~(B(B fVr  10(10)  Pw:8(8) AC:0 Exp:1 T:544 @(B#(B#(B fVg 10(10)  Pw:8(8) AC:0 Exp:1 T:545 #@(B fVj 10(10)  Pw:8(8) AC:0 Exp:1 T:546 @(B#(B#(B fV8 10(10)  Pw:8(8) AC:0 Exp:1 T:547 @(B(0a(B(B##(B fV\> 10(10)  Pw:8(8) AC:0 Exp:1 T:548 @(B(0~(B(B fVm>  10(10)  Pw:8(8) AC:0 Exp:1 T:549 @(B(0~(B(B fV5A'(0~(0~(B(B@(B fV%BYou hear a door open. 10(10)  Pw:8(8) AC:0 Exp:1 T:552 (0~(B(B@(B fVX 10(10)  Pw:8(8) AC:0 Exp:1 T:553 >(B@(B fV( #(0~(B(B@(B fVW M 10(10)  Pw:8(8) AC:0 Exp:1 T:553  fV|  10(10)  Pw:8(8) AC:0 Exp:1 T:557 (0~(0~(0~(B(B@#(B#(B fV (0~(B(B#(B#(B#(B@(B#(B fV& M 10(10)  Pw:8(8) AC:0 Exp:1 T:560  fV  10(10)  Pw:8(8) AC:0 Exp:1 T:568 #(B#(B#(B#(B#(B#(B#(B#@(B fV Wo(B#(B(0~(0~(0~(B(B@(B fV The goblin wields a crude dagger! 10(10)  Pw:8(8) AC:0 Exp:1 T:572 (0~(B(B@(B fV  10(10)  Pw:8(8) AC:0 Exp:1 T:573 @(Bo(0~(B(B(0~(B(B fVgy 10(10)  Pw:8(8) AC:0 Exp:1 T:574 @(B(0~(B(B fV #(0~(B(B@(B fVG  10(10)  Pw:8(8) AC:0 Exp:1 T:574 The goblin thrusts his crude dagger. fVg qThe goblin misses. 10(10)  Pw:8(8) AC:0 Exp:1 T:575  fV{ fV|nYou hit the goblin. 10(10)  Pw:8(8) AC:0 Exp:1 T:576  fV  fVe}You kill the goblin! 10(10)  Pw:8(8) AC:0 Exp:1 T:577 %(B fVR 1(0~(B(B@(B fVR q Things that are here: a goblin corpse a crude dagger--More-- fVR fVe } 10(10)  Pw:8(8) AC:0 Exp:1 T:578  fVY Pick up what?  Weapons(B a - a crude dagger Comestibles(B b - a goblin corpse(end)  fVr  fVk + fV'- fV+ fV  10(10)  Pw:8(8) AC:0 Exp:1 T:578  fV9*What do you want to eat? [m or ?*,]  fV+5  eat what?  Comestibles(B a - a goblin corpse(end)  fVL+ fVThis goblin corpse tastes terrible! 10(10)  Pw:8(8) AC:0 Exp:1 T:579  10(10)  Pw:8(8) AC:0 Exp:1 T:580  10(10)  Pw:8(8) AC:0 Exp:1 T:581  10(10)  Pw:8(8) AC:0 Exp:1 T:582  10(10)  Pw:8(8) AC:0 Exp:1 T:583  10(10)  Pw:8(8) AC:0 Exp:1 T:584  10(10)  Pw:8(8) AC:0 Exp:1 T:585  10(10)  Pw:8(8) AC:0 Exp:1 T:586  10(10)  Pw:8(8) AC:0 Exp:1 T:587  fV--More-- fV You finish eating the goblin corpse. 10(10)  Pw:8(8) AC:0 Exp:1 T:588  fVD fVPEns - a crude dagger. 10(10)  Pw:8(8) AC:0 Exp:1 T:589  fV'  10(10)  Pw:8(8) AC:0 Exp:1 T:590 #(B(0~(B(B@#(B fV R #(B@(B#(B#(B#(B#(B(0~(B(B#(B fV4R M 10(10)  Pw:8(8) AC:0 Exp:1 T:595  fV U  10(10)  Pw:8(8) AC:0 Exp:1 T:600 (0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0q(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B fV  10(10)  Pw:8(8) AC:0 Exp:1 T:601 (0l(B(B#(B(0a(B(B@(B(0m(B(B fV '(0~(0~(B(B@(B fV& M 10(10)  Pw:8(8) AC:0 Exp:1 T:602  fV B(0~(0~(0~(0~(0~(0~(0~(B(B@(B fV# M 10(10)  Pw:8(8) AC:0 Exp:1 T:609  fVI  10(10)  Pw:8(8) AC:0 Exp:1 T:614 (0~(0~(0~(0~(B(B@(B fV~ 10(10)  Pw:8(8) AC:0 Exp:1 T:615 (0~(B(B@(B fV+ 10(10)  Pw:8(8) AC:0 Exp:1 T:616 (0~(B(B@#(B#(B fV3#(0~(B(B@(B fV*4M 10(10)  Pw:8(8) AC:0 Exp:1 T:616  fV  10(10)  Pw:8(8) AC:0 Exp:1 T:621 #(B#(B#(B#(B@#(B#(B fV\m #  fVe fVv nhance fVX  Current skills:   Fighting Skills(B  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills(B  dagger [Basic]  knife [Unskilled]  short sword [Basic]  broadsword [Unskilled]  long sword [Unskilled]  two-handed sword [Unskilled]  scimitar [Unskilled]  saber [Unskilled]  club [Unskilled]  paddle [Unskilled]  mace [Unskilled]  morning star [Unskilled]  flail [Unskilled]  hammer [Unskilled]  polearms [Unskilled]  spear [Unskilled]  firearms [Unskilled] (1 of 2) fVLettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:2 $:1866 HP: Dlvl:2 $:1866 HP:10(10) Dlvl:2 $:1866 HP:10(10) Pw:8(8) AC:0 Exp:1 T:621 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B>(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0m(0q(0q(0q(0 fVfq(0q(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0m(0q(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B##(B#(B#(B#(B#(B#(B#(B#(B#(B#(B#(B@#(B#(B#(B(0l(0q(0q(0q(0q(0k(B(B#(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(B(B#(B(0q(B(0a(B(0q(B(B##(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(B(B<(B(0~(0~(B(0a(B(B=(B=(B[34 fVm=(B=(B=(B=(B=(B=(B=(B(0m(0q(0q(0q(0q(0j(B(B(0x(B(B=(B=(B=(B=(B=(B*(B=(B*(B==(B=(B=(B(0x(B(B=(B===(B=(B=(B=(B=(B=(B=(B=(B*(B(0x(B(B(0x(B==(B=(B=(B=(B=(B=(B=(B=(B=(B=(B=(B(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B fV `#(B#(B@(B#(B fV You hear someone cursing shoplifters.##(B#(B#(B@(B#(B fV  M 10(10)  Pw:8(8) AC:0 Exp:1 T:623  fV   10(10)  Pw:8(8) AC:0 Exp:1 T:628 #(B#(B#(B#(B#(B(0~(0x(B(B+(B@#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B fVm#(B(0~(0~(0~(B(B##(B#@#(B fVHM 10(10)  Pw:8(8) AC:0 Exp:1 T:630  fVq  10(10)  Pw:8(8) AC:0 Exp:1 T:637 (0q(0~(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B######(B#@(B(0m(B(B fV(0l(0q(B(B(0x(0~(B(B(0x(B(B#(B(0~(B(B@(B fVM 10(10)  Pw:8(8) AC:0 Exp:1 T:637  fV+C(0~(0~(0~(0~(0~(0~(0~(B(B@(B fVHM 10(10)  Pw:8(8) AC:0 Exp:1 T:644  fVy  10(10)  Pw:8(8) AC:0 Exp:1 T:647 (0~(0~(B(B@(B fVn#y 10(10)  Pw:8(8) AC:0 Exp:1 T:648 @(B(0~(B(B fV:y 10(10)  Pw:8(8) AC:0 Exp:1 T:649 @(B(0~(B(B fV17y 10(10)  Pw:8(8) AC:0 Exp:1 T:650 @(B(0~(B(B fVBy 10(10)  Pw:8(8) AC:0 Exp:1 T:651 @(B(0~(B(B fV9Jy 10(10)  Pw:8(8) AC:0 Exp:1 T:652 @(B(0~(B(B fVc] y 10(10)  Pw:8(8) AC:0 Exp:1 T:653 @(B(0~(B(B fVy 10(10)  Pw:8(8) AC:0 Exp:1 T:654 @(B(0~(B(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:658 ##(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B fV#O#(B@(B(0~(B(B fV?M 10(10)  Pw:8(8) AC:0 Exp:1 T:658  fVF +(B@(B#(B###(B#(B##(B fVF oThat door is closed. 10(10)  Pw:8(8) AC:0 Exp:1 T:663  fV>s4In what direction? [hykulnjb><]  fVT fVToThis door is locked. 10(10)  Pw:8(8) AC:0 Exp:1 T:663  fV fV&In what direction? [hykulnjb><]  fV fVoThis door is locked. 10(10)  Pw:8(8) AC:0 Exp:1 T:663  fV^ fV^&In what direction? [hykulnjb><]  fVpD  fVP dWHAMMM!!! 10(10)  Pw:8(8) AC:0 Exp:1 T:664  fV fV&In what direction? [hykulnjb><]  fV, fVdWHAMMM!!! 10(10)  Pw:8(8) AC:0 Exp:1 T:665  fV fV&In what direction? [hykulnjb><]  fV fVGAs you kick the door, it crashes open! 10(10)  Pw:8(8) AC:0 Exp:1 T:666 (0q(0q(0q(0q(0q(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B(0~(B(B fV\ + 10(10)  Pw:8(8) AC:0 Exp:1 T:667 (0q(0q(0q(0q(0q(0q(B(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0x(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(B(B(0~(0~(B(B(0q(B(B@(B(0q(B(B#(B#(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:668 (0l(B(B(0x(B(B(0x(0~(0~(B(B(0x(0~(0~(0~(0~(B(B(0x(B(B+(B(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(B(B(0~(B(B(0q(0q(0q(0j(B(B#(B fV 10(10)  Pw:8(8) AC:0 Exp:1 T:669 @(B(0~(B(B fVGW~ 10(10)  Pw:8(8) AC:0 Exp:1 T:670 (0~(B(B@(B fVv4@(B(0~(0~(0~(B(B fVM 10(10)  Pw:8(8) AC:0 Exp:1 T:672 ! fVsd@@(B(0~(0~(0~(0~(0~(B(B! fVdnThat door is closed. 10(10)  Pw:8(8) AC:0 Exp:1 T:678 ! fV ! fV &In what direction? [hykulnjb><] ! fV%_! fVU_nThis door is locked. 10(10)  Pw:8(8) AC:0 Exp:1 T:678 " fV2  " fVY &In what direction? [hykulnjb><] " fVP " fV As you kick the door, it crashes open! 10(10)  Pw:8(8) AC:0 Exp:1 T:679 (0~(B(B# fVX 10(10)  Pw:8(8) AC:0 Exp:1 T:680 #@(B(0~(B(B# fV##(B(0~(B(B#(B##(B#(B@(B##(B# fV=M 10(10)  Pw:8(8) AC:0 Exp:1 T:686 # fVRr  10(10)  Pw:8(8) AC:0 Exp:1 T:690 ##(B#(B#(B@#(B#(B#(B$ fVXOU 10(10)  Pw:8(8) AC:0 Exp:1 T:690 $ fVCount: 11% fV4o 10(10)  Pw:8(8) AC:0 Exp:1 T:691 x(B% fVCnYou stop searching. 10(10)  Pw:8(8) AC:0 Exp:1 T:692 % fV# #(B##(B#(B@(B#(B% fV# M 10(10)  Pw:8(8) AC:0 Exp:1 T:693 % fV  10(10)  Pw:8(8) AC:0 Exp:1 T:699 #(B#(B#(B#(B#(B#(B@#(B& fVq&In what direction? [hykulnjb><] & fV& fV;lThe door resists! 10(10)  Pw:8(8) AC:0 Exp:1 T:700 ' fV' fV &In what direction? [hykulnjb><] ' fV' fVtThe door opens. 10(10)  Pw:8(8) AC:0 Exp:1 T:701 (0l(B(B(0q(0q(0q(0q(B(B(0x(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(B(0a(B(B(0x(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(B(B' fV  10(10)  Pw:8(8) AC:0 Exp:1 T:702 (0q(B(B(0~(0x(B(B@#(B#(B(0~(0x(B(B(0q(B(B( fVr. 10(10)  Pw:8(8) AC:0 Exp:1 T:703 (0k(B(B#(B@(B(0a(B(B#(B(0j(B(B( fVb\(0~(B(B@(B(0~(0~(0~(0~(0~(B(B( fVbM 10(10)  Pw:8(8) AC:0 Exp:1 T:707 ( fV&R  10(10)  Pw:8(8) AC:0 Exp:1 T:708 ( fV  10(10)  Pw:8(8) AC:0 Exp:1 T:710 ###(B@(B(0~(B(B(0~(B(B( fV  10(10)  Pw:8(8) AC:0 Exp:1 T:711 #(B@(B(0~(B(B) fVhU 10(10)  Pw:8(8) AC:0 Exp:1 T:711 ) fV%z 10(10)  Pw:8(8) AC:0 Exp:1 T:712 #@#(B#(B) fV~p#(B#@#(B#(B###(B) fV~M 10(10)  Pw:8(8) AC:0 Exp:1 T:714 * fV#@(B#(B###(B#(B###(B#(B* fVM 10(10)  Pw:8(8) AC:0 Exp:1 T:721 * fV2  10(10)  Pw:8(8) AC:0 Exp:1 T:726 @(B##(B##(B#(B* fV  10(10)  Pw:8(8) AC:0 Exp:1 T:727 @(Bx(B(0~(B(B(0~(B(B##(B* fV"G  10(10)  Pw:8(8) AC:0 Exp:1 T:728 @(B(0~(B(Bx(B(0~(B(B+ fV 10(10)  Pw:8(8) AC:0 Exp:1 T:729 x(B(0~(B(B@(Bx(B(0~(B(B+ fVK  10(10)  Pw:8(8) AC:0 Exp:1 T:730 (0a(B(Bx(B(0~(B(B@(Bx(B(0~(B(B+ fVw 10(10)  Pw:8(8) AC:0 Exp:1 T:731 (0~(B(Bx(B(0~(B(B@(Bx(B(0~(B(B, fV @M(0~(B(Bx(B(0~(B(B@(B, fVTL 10(10)  Pw:8(8) AC:0 Exp:1 T:731 The grid bug misses. 10(10)  Pw:8(8) AC:0 Exp:1 T:732 , fVH , fVKIYou kill the grid bug! 10(10)  Pw:8(8) AC:0 Exp:1 T:733 (0~(B(Bx(B(0~(B(B, fVs 10(10)  Pw:8(8) AC:0 Exp:1 T:734 (0~(B(Bx(B(0~(B(B@(B, fVV You miss the grid bug. 10(10)  Pw:8(8) AC:0 Exp:1 T:735 (0~(B(Bx(B- fV;@(B(0~(B(B- fVIm 10(10)  Pw:8(8) AC:0 Exp:1 T:735 The grid bug bites!- fVYou get zapped! 9(10)(B  Pw:8(8) AC:0 Exp:1 T:735  9(10)(B  Pw:8(8) AC:0 Exp:1 T:736 - fV) - fV You kill the grid bug! 9(10)(B  Pw:8(8) AC:0 Exp:1 T:737 (0~(B(B- fV4+ 9(10)(B  Pw:8(8) AC:0 Exp:1 T:738 (0~(B(B@(B. fV2; Count: 33/ fV d 9(10)(B  Pw:8(8) AC:0 Exp:1 T:738 / fVbCount: 11/ fV  9(10)(B  Pw:8(8) AC:0 Exp:1 T:739  9(10)(B  Pw:8(8) AC:0 Exp:1 T:740  9(10)(B  Pw:8(8) AC:0 Exp:1 T:741  9(10)(B  Pw:8(8) AC:0 Exp:1 T:742  9(10)(B  Pw:8(8) AC:0 Exp:1 T:743  9(10)(B  Pw:8(8) AC:0 Exp:1 T:744  9(10)(B  Pw:8(8) AC:0 Exp:1 T:745  9(10)(B  Pw:8(8) AC:0 Exp:1 T:746  9(10)(B  Pw:8(8) AC:0 Exp:1 T:747  9(10)(B  Pw:8(8) AC:0 Exp:1 T:748  9(10)(B  Pw:8(8) AC:0 Exp:1 T:749 0 fV%@(B(0~(B(B0 fVW 9(10)(B  Pw:8(8) AC:0 Exp:1 T:749 0 fVLi0 fVj 10(10)  Pw:8(8) AC:0 Exp:1 T:750 You hear the chime of a cash register. 10(10)  Pw:8(8) AC:0 Exp:1 T:753 @(B(0~(0~(0~(B(B0 fV  10(10)  Pw:8(8) AC:0 Exp:1 T:754 @(B(0~(B(B0 fV y 10(10)  Pw:8(8) AC:0 Exp:1 T:755 #@(B(0~(B(B1 fV8;@@#(B(0a(B(B#(B1 fVm;M 10(10)  Pw:8(8) AC:0 Exp:1 T:756 1 fV##(B#(B#(B#(B#(B#(B#(B@(B1 fVM 10(10)  Pw:8(8) AC:0 Exp:1 T:763 1 fVe  10(10)  Pw:8(8) AC:0 Exp:1 T:765 @#(B1 fVW  10(10)  Pw:8(8) AC:0 Exp:1 T:766 #(B@(B(0~(B(B#(B1 fVǭy 10(10)  Pw:8(8) AC:0 Exp:1 T:767 @(B(0~(B(B2 fV~ 10(10)  Pw:8(8) AC:0 Exp:1 T:769 @(B(0~(0~(B(B2 fVuQ 10(10)  Pw:8(8) AC:0 Exp:1 T:770 (0~(B(B@(B2 fVU z 10(10)  Pw:8(8) AC:0 Exp:1 T:771 #@(B(0~(B(B2 fV,#(B@(B#(B#(B#(B#(B##(B(0~(B(B2 fVkM 10(10)  Pw:8(8) AC:0 Exp:1 T:777 3 fVC  10(10)  Pw:8(8) AC:0 Exp:1 T:782 @#(B#(B#(B#(B#(B3 fV/^ [@(B(0~(0~(0~(B(B#(B#(B3 fV^ M 10(10)  Pw:8(8) AC:0 Exp:1 T:784 3 fV$# H@(B(0~(0~(0~(0~(0~(0~(0~(B(B3 fVB# M 10(10)  Pw:8(8) AC:0 Exp:1 T:791 3 fV  10(10)  Pw:8(8) AC:0 Exp:1 T:795 @(B(0~(0~(0~(B(B4 fV^w 10(10)  Pw:8(8) AC:0 Exp:1 T:796 (0~(B(B@(B4 fV&w 10(10)  Pw:8(8) AC:0 Exp:1 T:797 (0~(B(B@(B4 fVw 10(10)  Pw:8(8) AC:0 Exp:1 T:798 (0~(B(B@(B4 fV; w 10(10)  Pw:8(8) AC:0 Exp:1 T:799 (0~(B(B@(B4 fVj w 10(10)  Pw:8(8) AC:0 Exp:1 T:800 (0~(B(B@(B5 fV 10(10)  Pw:8(8) AC:0 Exp:1 T:802 (0~(B(B(0~(B(B@(B##(B5 fV(0a(B(B##(B#(B#(B@(B#(B(0~(B(B5 fVƿM 10(10)  Pw:8(8) AC:0 Exp:1 T:805 5 fV,#(B#(B#(B@(B@(B(0~(B(B(0~(B(B=(B=(B(0~(B(B=(B=(B(0~(B(B5 fVՌ"Hello, Lettuce! Welcome again to Juyn's jewelers!" 10(10)  Pw:8(8) AC:0 Exp:1 T:808 6 fV 10(10)  Pw:8(8) AC:0 Exp:1 T:809 #(B@(B(0a(B(B(0~(B(B6 fV `#(B#(B@(B@(B6 fV[ "Hello, Lettuce! Welcome again to Juyn's jewelers!" 10(10)  Pw:8(8) AC:0 Exp:1 T:810 6 fV  10(10)  Pw:8(8) AC:0 Exp:1 T:811 #(B(0l(0q(0q(0q(0q(B(B(0a(B(B(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(B@(B(0~(0~(0~(B=(0~(0x(B(B(0x(B(B=(Bf(B(B=(B=(B(0x(B(B(0x(B(B7 fV 10(10)  Pw:8(8) AC:0 Exp:1 T:812 #(B@(Bf(B(B(0~(B(B8 fVO 10(10)  Pw:8(8) AC:0 Exp:1 T:813 f(B(B(0~(B(B8 fV 10(10)  Pw:8(8) AC:0 Exp:1 T:813 Punt moves only reluctantly. 10(10)  Pw:8(8) AC:0 Exp:1 T:814 (0~(B(Bf(B(B8 fV 10(10)  Pw:8(8) AC:0 Exp:1 T:815 f(B(B=(B8 fV U 10(10)  Pw:8(8) AC:0 Exp:1 T:816 8 fVH  10(10)  Pw:8(8) AC:0 Exp:1 T:816 Punt drops a ring. 10(10)  Pw:8(8) AC:0 Exp:1 T:817 =(B=(Bf(B(B8 fV 10(10)  Pw:8(8) AC:0 Exp:1 T:818 =(Bf(B(B9 fV~ 10(10)  Pw:8(8) AC:0 Exp:1 T:819 (0~(B(B*(Bf(B(B9 fVc 10(10)  Pw:8(8) AC:0 Exp:1 T:820 f(B(B*(B9 fV=>  10(10)  Pw:8(8) AC:0 Exp:1 T:821 =(B=(Bf(B(B9 fV]  10(10)  Pw:8(8) AC:0 Exp:1 T:821 Punt picks up a ring. 10(10)  Pw:8(8) AC:0 Exp:1 T:822 f(B(B=(B9 fVׅ 10(10)  Pw:8(8) AC:0 Exp:1 T:823 f(B(B*(B=(B: fVv 10(10)  Pw:8(8) AC:0 Exp:1 T:824 f(B(B(0~(B(B: fVt 10(10)  Pw:8(8) AC:0 Exp:1 T:824 Punt moves only reluctantly. 10(10)  Pw:8(8) AC:0 Exp:1 T:825 f(B(B(0~(B(B=(B: fVc 10(10)  Pw:8(8) AC:0 Exp:1 T:826 (0~(B(Bf(B(B: fV 10(10)  Pw:8(8) AC:0 Exp:1 T:827 =(B=(Bf(B(B: fVQ  10(10)  Pw:8(8) AC:0 Exp:1 T:828 f(B(B*(B: fV  10(10)  Pw:8(8) AC:0 Exp:1 T:829 f(B(B(0~(B(B(0~(B(B: fVRU 10(10)  Pw:8(8) AC:0 Exp:1 T:830 ; fV 10(10)  Pw:8(8) AC:0 Exp:1 T:831 f(B(B(0~(B(B; fV?=(Bf(B(B; fV 10(10)  Pw:8(8) AC:0 Exp:1 T:832 You are beginning to feel hungry. 10(10)  Pw:8(8) AC:0 Exp:1 T:832 Hungry ; fV; fVR 10(10)  Pw:8(8) AC:0 Exp:1 T:832 Hungry Punt drops a ring. 10(10)  Pw:8(8) AC:0 Exp:1 T:833 Hungry =(B=(Bf(B(B; fVr  10(10)  Pw:8(8) AC:0 Exp:1 T:834 Hungry f(B(B=(B< fVX3 Weapons(B a - a +0 short sword b - 11 +0 daggers (wielded) c - 31 +0 darts (in quiver) l - 8 runed arrows o - an arrow p - a crude dagger q - an arrow r - 44 arrows s - a crude dagger Armor(B d - an uncursed +1 leather armor (being worn) n - a +0 iron skull cap (being worn) Comestibles(B m - a lichen corpse Scrolls(B f - 4 blessed scrolls of gold detection(B g - 4 blessed scrolls of teleportation(B k - a scroll labeled HACKEM MUCHE Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) B fV(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(BB fV(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0q(0q(0q(0j(B(B#(B####(B#(B###(B#(B#(B#(B#(B#(B#(B#(B###(B###(B###(B(0q(0q(0q(0k(B(B#(B#(B#(B#(B(0~(0~(0~(0~(B(B#(B###(B#(B##(B(0~(0~(0~(0x(B(B#(B#(B(0l(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0k(B(B<(B(0~(0~(B(0a(B(B####(BB fVY[1m#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0j(B(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(0a(B(B#########(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B Lettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:2 $:1866 HP: Dlvl:2 $:1866 HP:10(10) Dlvl:2 $:1866 HP:10(10) Pw:8(8) AC:0 Exp:1 T:834 Hungry  B fVE 10(10)  Pw:8(8) AC:0 Exp:1 T:834 Hungry B fV͘ )What do you want to eat? [m or ?*] B fV B fV This lichen corpse tastes terrible! 10(10)  Pw:8(8) AC:0 Exp:1 T:835  10(10)  Pw:8(8) AC:0 Exp:1 T:836 *(B=(B*(Bf(B(BB fV Punt moves only reluctantly. 10(10)  Pw:8(8) AC:0 Exp:1 T:837  10(10)  Pw:8(8) AC:0 Exp:1 T:837 =(B=(B--More--C fVƦYou finish eating the lichen corpse. 10(10)  Pw:8(8) AC:0 Exp:1 T:838 E fV E fV5 3What do you want to use or apply? [hi or ?*] E fVO  Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) G fVhx+(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B Your oilskin sack is empty. Do what?  i - Put something into the oilskin sack(end) G fVJj+(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Tools B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) G fV?+H fV{#-H fV+H fV(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0q(0q(0q(0j(B(B#(B###(B#(B#(B#(B###H fVL(B###(B###(B#(B#(B#(B Put in what?  Coins(B t - 1866 gold pieces(end) I fV+I fV7(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BI fVT'0 HP: 10(10)  Pw:8(8) AC:0 Exp:1 T:838 You put 1866 gold pieces into the oilskin sack. 10(10)  Pw:8(8) AC:0 Exp:1 T:838  10(10)  Pw:8(8) AC:0 Exp:1 T:839 J fV5 10(10)  Pw:8(8) AC:0 Exp:1 T:840 #(B(0a(B(B@(Bf(B(B(0~(0~(B(BJ fVI +(0~(B(B@(BJ fVI You see here a pearl ring. 10(10)  Pw:8(8) AC:0 Exp:1 T:841 (0~(0~(B(Bf(B(BK fVZ ;@(B=(BK fV You see here an iron ring. 10(10)  Pw:8(8) AC:0 Exp:1 T:842 f(B(B(0~(B(BL fVV L fV 4What do you want to drop? [a-df-ikln-s or ?*] M fVf Weapons(B a - a +0 short sword b - 11 +0 daggers (wielded) c - 31 +0 darts (in quiver) l - 8 runed arrows o - an arrow p - a crude dagger q - an arrow r - 44 arrows s - a crude dagger Armor(B d - an uncursed +1 leather armor (being worn) n - a +0 iron skull cap (being worn) Scrolls(B f - 4 blessed scrolls of gold detection(B g - 4 blessed scrolls of teleportation(B k - a scroll labeled HACKEM MUCHE Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) N fVa +(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0qN fV (0j(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0q(0q(0q(0j(B(B#(B####(B#(B###(B#(B#(B#(B#(B#(B#(B#(B###(B###(B###(B(0q(0q(0q(0k(B(B#(B#(B#(B#(B(0~(0~(0~(0~(B(B#(B###(B#(B##(B(0~(0~(0~(0x(B(B#(B#(B(0l(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0k(B(B<(B(0~(0~(B(0a(B(B####(BN fV #(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0j(B(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(0a(B(B#########(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B Lettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:2 $:0 HP: Dlvl:2 $:0 HP:10(10) Dlvl:2 $:0 HP:10(10) Pw:8(8) AC:0 Exp:1 T:842 N fV< HYou drop an uncursed oilskin sack.--More--O fVF1866 zorkmids are added to your credit. 10(10)  Pw:8(8) AC:0 Exp:1 T:843 (0~(0~(B(B@(BO fVw [ 10(10)  Pw:8(8) AC:0 Exp:1 T:843 P fVc 10(10)  Pw:8(8) AC:0 Exp:1 T:844 ((B@@(B=(BP fV#Really attack Juyn? [yn] (n) Q fVtYn 10(10)  Pw:8(8) AC:0 Exp:1 T:844 Q fV 10(10)  Pw:8(8) AC:0 Exp:1 T:845 @(B=(BQ fV/  10(10)  Pw:8(8) AC:0 Exp:1 T:846 f(B(B(0~(B(B@(BR fV#(0~(B(B@(BR fVam 10(10)  Pw:8(8) AC:0 Exp:1 T:846 Punt drops a ring.R fVԵPunt picks up a ring. 10(10)  Pw:8(8) AC:0 Exp:1 T:847 (0a(B(BR fV  10(10)  Pw:8(8) AC:0 Exp:1 T:848 #(B@(B(0~(B(BR fV tf(B(B@(B(0a(B(B(0~(B(BR fV  10(10)  Pw:8(8) AC:0 Exp:1 T:848 Punt drops a ring. 10(10)  Pw:8(8) AC:0 Exp:1 T:849 S fVUS fVoYou displaced Punt.#(B@(Bf(B(BS fVsYou see here a granite ring. 10(10)  Pw:8(8) AC:0 Exp:1 T:850 #(Bf(B(BS fV- [ 10(10)  Pw:8(8) AC:0 Exp:1 T:851 T fV!U 10(10)  Pw:8(8) AC:0 Exp:1 T:852 T fV$ 10(10)  Pw:8(8) AC:0 Exp:1 T:853 (0a(B(B(0~(B(BT fVti 10(10)  Pw:8(8) AC:0 Exp:1 T:854 :(BT fVm  10(10)  Pw:8(8) AC:0 Exp:1 T:855 #(B=(B@(BU fV~F:(B@(B#(BU fV*You see here a granite ring.U fV 10(10)  Pw:8(8) AC:0 Exp:1 T:855 The gecko bites! 7(10)(B  Pw:8(8) AC:0 Exp:1 T:855  7(10)(B  Pw:8(8) AC:0 Exp:1 T:856 U fV U fV% xu - a granite ring. 7(10)(B  Pw:8(8) AC:0 Exp:1 T:857 V fVǮV fVEYou kill the gecko! 7(10)(B  Pw:8(8) AC:0 Exp:1 T:858 #(BV fV 7(10)(B  Pw:8(8) AC:0 Exp:1 T:859 b(B@(B#(B#(BW fV|You miss the acid blob. 7(10)(B  Pw:8(8) AC:0 Exp:1 T:860 W fV4  7(10)(B  Pw:8(8) AC:0 Exp:1 T:861 #(Bb(B@(B#(BX fVC=You kill the acid blob!#(BX fV 9(12)(B  Pw:16(16) AC:0 Exp:2 T:861 Welcome to experience level 2. 9(12)(B  Pw:16(16) AC:0 Exp:2 T:862 X fV!  9(12)(B  Pw:16(16) AC:0 Exp:2 T:863 #(B@(B#(B#(BY fV 9(12)(B  Pw:16(16) AC:0 Exp:2 T:864 ##(B@(B#(B#(Bf(B(BY fVa 9(12)(B  Pw:16(16) AC:0 Exp:2 T:865 @(B#(B#(B(0a(B(B(0~(B(BY fV$s 9(12)(B  Pw:16(16) AC:0 Exp:2 T:866 #@(BY fV|  9(12)(B  Pw:16(16) AC:0 Exp:2 T:867 @(B#(B#(BY fVDh 9(12)(B  Pw:16(16) AC:0 Exp:2 T:868 @(B(0a(B(B##(BZ fVP 10(12)(B  Pw:16(16) AC:0 Exp:2 T:869 @(Bf(B(B(0a(B(BZ fV2| 10(12)(B  Pw:16(16) AC:0 Exp:2 T:870 @(B(0~(B(B(0~(B(Bf(B(BZ fV  10(12)(B  Pw:16(16) AC:0 Exp:2 T:872 (0~(0~(B(B@f(B(B(0~(B(B(0~(0~(B(B[ fV(2 [ fV2 You displaced Punt. 10(12)(B  Pw:16(16) AC:0 Exp:2 T:873 f(B(B@(B(0~(B(B\ fV.l\ fVwi(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(Bf(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0j(B(B\ fV3wLettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:3 $:0 HP: Dlvl:3 $:0 HP:10(12)(B Dlvl:3 $:0 HP:10(12) Pw:16(16) AC:0 Exp:2 T:873 \ fV|  10(12)(B  Pw:16(16) AC:0 Exp:2 T:874 f(B(B(0~(B(B] fV 10(12)(B  Pw:16(16) AC:0 Exp:2 T:875 `(B(0~(B(Bf(B(B@(B<(B] fVeK] fVKYou displaced Punt. 10(12)(B  Pw:16(16) AC:0 Exp:2 T:876 @(B(0~(B(Bf(B(B] fV6 10(12)(B  Pw:16(16) AC:0 Exp:2 T:877 @(B(0~(B(B(0~(B(Bf(B(B(0~(B(B] fVx 10(12)(B  Pw:16(16) AC:0 Exp:2 T:878 @(B(0~(B(Bf(B(B(0~(B(B^ fVэ 11(12)(B  Pw:16(16) AC:0 Exp:2 T:880  11(12)(B  Pw:16(16) AC:0 Exp:2 T:882 #(B#@(B(0~(0~(0~(0~(B(Bf(B(B#(B(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(B^ fV9?#@(B(0~(B(B#(B^ fV :Z 11(12)(B  Pw:16(16) AC:0 Exp:2 T:882 ^ fV0(B@#(B(0~(B(B#(Bf(B(B(0~(B(B(0~(B(B^ fVPWith great effort you move the boulder. 11(12)(B  Pw:16(16) AC:0 Exp:2 T:885 #(B0(B@#(B#(Bf(B(B(0~(B(B#(B#(B(0~(B(B^ fVi 11(12)(B  Pw:16(16) AC:0 Exp:2 T:886 0(B@#(B#(B(0~(B(B#(B#(B_ fV  11(12)(B  Pw:16(16) AC:0 Exp:2 T:887 #(B@(B_ fVq##(B##(B#@#(B###(B#(B_ fVҵZ 11(12)(B  Pw:16(16) AC:0 Exp:2 T:889 _ fVy  12(12)  Pw:16(16) AC:0 Exp:2 T:891 ##(Bf@#(B####(B#(B_ fVyxThe kitten bites! 10(12)(B  Pw:16(16) AC:0 Exp:2 T:893 _ fVThe kitten bites! 6(12)(B  Pw:16(16) AC:0 Exp:2 T:893  6(12)(B  Pw:16(16) AC:0 Exp:2 T:894 ` fV 6(12)(B  Pw:16(16) AC:0 Exp:2 T:895 #(Bf@#(Ba fVa Weapons(B a - a +0 short sword b - 11 +0 daggers (wielded) c - 31 +0 darts (in quiver) l - 8 runed arrows o - an arrow p - a crude dagger q - an arrow r - 44 arrows s - a crude dagger Armor(B d - an uncursed +1 leather armor (being worn) n - a +0 iron skull cap (being worn) Scrolls(B f - 4 blessed scrolls of gold detection(B g - 4 blessed scrolls of teleportation(B k - a scroll labeled HACKEM MUCHE Rings(B u - a granite ring Tools(B h - an uncursed lock pick(end) e fVV#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B0(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(Bf@#(B########(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0j(B(B Lettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chae fVotic Dlvl:3 $:0 HP: Dlvl:3 $:0 HP:6(12)(B Dlvl:3 $:0 HP:6(12) Pw:16(16) AC:0 Exp:2 T:895   6(12)(B  Pw:16(16) AC:0 Exp:2 T:895 f fV Weapons(B a - a +0 short sword b - 11 +0 daggers (wielded) c - 31 +0 darts (in quiver) l - 8 runed arrows o - an arrow p - a crude dagger q - an arrow r - 44 arrows s - a crude dagger Armor(B d - an uncursed +1 leather armor (being worn) n - a +0 iron skull cap (being worn) Scrolls(B f - 4 blessed scrolls of gold detection(B g - 4 blessed scrolls of teleportation(B k - a scroll labeled HACKEM MUCHE Rings(B u - a granite ring Tools(B h - an uncursed lock pick(end) g fV[#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B0(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(Bf@#(B########(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0j(B(B Lettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chag fVotic Dlvl:3 $:0 HP: Dlvl:3 $:0 HP:6(12)(B Dlvl:3 $:0 HP:6(12) Pw:16(16) AC:0 Exp:2 T:895   6(12)(B  Pw:16(16) AC:0 Exp:2 T:895 g fVr-What do you want to read? [fgku or ?*] h fVhh fVuNever mind. 6(12)(B  Pw:16(16) AC:0 Exp:2 T:895 i fV i fV -What do you want to read? [fgku or ?*] i fVڨ i fV 3As you read the scroll, it disappears.i fV --More--j fV;To what position do you want to be teleported?j fV --More--l fV((For instructions type a ?)l fV l fVom fVV;m fV(m fV@m fVi m fVǔ m fVn fVin fV!rn fV|n fVJOn fV4 n fV(o fV  6(12)(B  Pw:16(16) AC:0 Exp:2 T:896 ###(B@(Bo fV7;(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#o fV;(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0m(0q(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0q(0q(0q(0j(B(B##(B#(B#(B####(B#(B###(B#(B#(B#(B#(B#(B#(B#(B#(B#(B#(B#(B###(B###(Bo fV;[30m###(B#(B#(B(0l(0q(0q(0q(0q(0k(B(B#(B#(B#(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(B(B#(B###(B#(B##(B(0l(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0l(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B<(B(0~(0~(B(0a(B(B####(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(B(B=(B=(B=(Bo fV"<=(B=(B=(B(0~(B=(B=(B=(B=(B=(B(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(B(B=(B=(B=(B=(B=(B*(B=(B*(B(0~(B(B==(B=(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(B(B=(B===(B=(B=(B=(B=(B=(B(0~(B(B=(B*(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(0a(B(B#########(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B fVH<m(0x(B==(B=(B=(B=(B=(B=(B=(B=(B=(B=(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(Bo fVOLettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:2 $:0 HP: Dlvl:2 $:0 HP:6(12)(B Dlvl:2 $:0 HP:6(12) Pw:16(16) AC:0 Exp:2 T:896 o fV\Po fVP 6(12)(B  Pw:16(16) AC:0 Exp:2 T:897 You feel a little less in control of yourself. 6(12)(B  Pw:16(16) AC:0 Exp:2 T:897 q fV q fVd Count: 33q fVu 6(12)(B  Pw:16(16) AC:0 Exp:2 T:898  6(12)(B  Pw:16(16) AC:0 Exp:2 T:899  6(12)(B  Pw:16(16) AC:0 Exp:2 T:900  6(12)(B  Pw:16(16) AC:0 Exp:2 T:901  7(12)(B  Pw:16(16) AC:0 Exp:2 T:902  7(12)(B  Pw:16(16) AC:0 Exp:2 T:903  7(12)(B  Pw:16(16) AC:0 Exp:2 T:904  7(12)(B  Pw:16(16) AC:0 Exp:2 T:905  7(12)(B  Pw:16(16) AC:0 Exp:2 T:906  7(12)(B  Pw:16(16) AC:0 Exp:2 T:907  7(12)(B  Pw:16(16) AC:0 Exp:2 T:908  fV<7H 7(12)(B  Pw:16(16) AC:0 Exp:2 T:909  7(12)(B  Pw:16(16) AC:0 Exp:2 T:910  7(12)(B  Pw:16(16) AC:0 Exp:2 T:911  7(12)(B  Pw:16(16) AC:0 Exp:2 T:912  8(12)(B  Pw:16(16) AC:0 Exp:2 T:913  8(12)(B  Pw:16(16) AC:0 Exp:2 T:914  8(12)(B  Pw:16(16) AC:0 Exp:2 T:915  8(12)(B  Pw:16(16) AC:0 Exp:2 T:916  8(12)(B  Pw:16(16) AC:0 Exp:2 T:917  8(12)(B  Pw:16(16) AC:0 Exp:2 T:918  8(12)(B  Pw:16(16) AC:0 Exp:2 T:919  8(1q fVE2)(B  Pw:16(16) AC:0 Exp:2 T:920  8(12)(B  Pw:16(16) AC:0 Exp:2 T:921  8(12)(B  Pw:16(16) AC:0 Exp:2 T:922  8(12)(B  Pw:16(16) AC:0 Exp:2 T:923  9(12)(B  Pw:16(16) AC:0 Exp:2 T:924  9(12)(B  Pw:16(16) AC:0 Exp:2 T:925  9(12)(B  Pw:16(16) AC:0 Exp:2 T:926  9(12)(B  Pw:16(16) AC:0 Exp:2 T:927  9(12)(B  Pw:16(16) AC:0 Exp:2 T:928  9(12)(B  Pw:16(16) AC:0 Exp:2 T:929  9(12)(B  Pw:16(16) AC:0 Exp:2 T:930 q fV= Count: 33q fV® 9(12)(B  Pw:16(16) AC:0 Exp:2 T:931  9(12)(B  Pw:16(16) AC:0 Exp:2 T:932  9(12)(B  Pw:16(16) AC:0 Exp:2 T:933  9(12)(B  Pw:16(16) AC:0 Exp:2 T:934  10(12)(B  Pw:16(16) AC:0 Exp:2 T:935  10(12)(B  Pw:16(16) AC:0 Exp:2 T:936  10(12)(B  Pw:16(16) AC:0 Exp:2 T:937  10(12)(B  Pw:16(16) AC:0 Exp:2 T:938  10(12)(B  Pw:16(16) AC:0 Exp:2 T:939  10(12)(B  Pw:16(16) AC:0 Exp:2 T:940  10(12)(B  Pw:16(16) AC:0 Exp:2 T:941  10(12)(B  fV̯23H Pw:16(16) AC:0 Exp:2 T:942  10(12)(B  Pw:16(16) AC:0 Exp:2 T:943  10(12)(B  Pw:16(16) AC:0 Exp:2 T:944  10(12)(B  Pw:16(16) AC:0 Exp:2 T:945  11(12)(B  Pw:16(16) AC:0 Exp:2 T:946  11(12)(B  Pw:16(16) AC:0 Exp:2 T:947  11(12)(B  Pw:16(16) AC:0 Exp:2 T:948  11(12)(B  Pw:16(16) AC:0 Exp:2 T:949  11(12)(B  Pw:16(16) AC:0 Exp:2 T:950  11(12)(B  Pw:16(16) AC:0 Exp:2 T:951  11(12)(B  Pw:16(16) AC:0 Exp:2 T:952  11(12)(B  Pw:16(16) AC:0 Exp:2 T:953   fV2m11(12)(B  Pw:16(16) AC:0 Exp:2 T:954  11(12)(B  Pw:16(16) AC:0 Exp:2 T:955  11(12)(B  Pw:16(16) AC:0 Exp:2 T:956  12(12)  Pw:16(16) AC:0 Exp:2 T:957  12(12)  Pw:16(16) AC:0 Exp:2 T:958  12(12)  Pw:16(16) AC:0 Exp:2 T:959  12(12)  Pw:16(16) AC:0 Exp:2 T:960  12(12)  Pw:16(16) AC:0 Exp:2 T:961  12(12)  Pw:16(16) AC:0 Exp:2 T:962  12(12)  Pw:16(16) AC:0 Exp:2 T:963 r fVް#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B0(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B############(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0j(B(Br fV Lettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:3 $:0 HP: Dlvl:3 $:0 HP:12(12) Dlvl:3 $:0 HP:12(12) Pw:16(16) AC:0 Exp:2 T:963 r fVݶS  12(12)  Pw:16(16) AC:0 Exp:2 T:964 s fVn 12(12)  Pw:16(16) AC:0 Exp:2 T:965 <(B@(B##(Bs fV.(0~(B(B#@#(Bs fV,O 12(12)  Pw:16(16) AC:0 Exp:2 T:966 s fV.###(B#@#(Bs fVYou hear some noises in the distance.###(B##(B#@(B###(Bs fVΞO 12(12)  Pw:16(16) AC:0 Exp:2 T:973 s fVe^  12(12)  Pw:16(16) AC:0 Exp:2 T:975 ##(B#(B@(Bt fVy##(B##(B##(B@(B+(Bt fV:qThat door is closed. 12(12)  Pw:16(16) AC:0 Exp:2 T:978 t fV(t fVR&In what direction? [hykulnjb><] u fVu fVThe door opens. 12(12)  Pw:16(16) AC:0 Exp:2 T:979 (0a(B(B(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0q(0q(0q(B(Bu fV  12(12)  Pw:16(16) AC:0 Exp:2 T:980 ##(B#(B(0q(B(B@(B(0q(B(B(0~(0~(B(B(0~(0~(B(B(0x(B(B$(B(0~(0~(0~(B(B(0a(B(0~(B(B(0~(0~(0~(0~(0~(B(B(0m(0q(B(B(0q(0q(0q(0q(0q(B(Bu fV  12(12)  Pw:16(16) AC:0 Exp:2 T:981 #(B(0l(0q(B(B(0a(B(B(0q(B(B(0q(0q(0k(B(B(0x(B(B@(B(0~(0~(0~(0~(0x(B(B(0~(0~(B(0a(B(B(0x(B(B(0j(B(Bv fV)i 12(12)  Pw:16(16) AC:0 Exp:2 T:982 (0~(B(B(0~(B(B@(Bv fV$a(0a(B(Bf(B@(B(0~(0~(B(Bv fV[You see here 101 gold pieces. 12(12)  Pw:16(16) AC:0 Exp:2 T:984 (0~(B(Bf(Bv fV v fV 101 gold pieces.v fV 101 HP: 12(12)  Pw:16(16) AC:0 Exp:2 T:984 Your leather armor deflects the kitten's attack.v fV0 --More--w fVL8 oThe kitten misses. 12(12)  Pw:16(16) AC:0 Exp:2 T:985 x fVѻ  Weapons(B a - a +0 short sword b - 11 +0 daggers (wielded) c - 31 +0 darts (in quiver) l - 8 runed arrows o - an arrow p - a crude dagger q - an arrow r - 44 arrows s - a crude dagger Armor(B d - an uncursed +1 leather armor (being worn) n - a +0 iron skull cap (being worn) Scrolls(B f - 4 blessed scrolls of gold detection(B g - 3 blessed scrolls of teleportation(B k - a scroll labeled HACKEM MUCHE Rings(B u - a granite ring Tools(B h - an uncursed lock pick(end)  fVؙ#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B0(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B############(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0j(B(B########(B##(B####(B#(B(0l(0q(0q(B(0a(B(0q(0~(0q(B(B fVE(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(B(B@f(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B Lettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:3 $:101 HP: Dlvl:3 $:101 HP:12(12) Dlvl:3 $:101 HP:12(12) Pw:16(16) AC:0 Exp:2 T:985   12(12)  Pw:16(16) AC:0 Exp:2 T:985  fV Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  fV 12(12)  Pw:16(16) AC:0 Exp:2 T:985  fV 9What do you want to write with? [- a-clo-su or ?*]  fV2 fV:2?You write in the dust with your fingers.--More-- fVh fV=i2What do you want to write in the dust here?  fVgE fVsB l fV b fVLe fVr fVze fV@t fV-h fV{ fVN| 12(12)  Pw:16(16) AC:0 Exp:2 T:985 Your leather armor deflects the kitten's attack. 12(12)  Pw:16(16) AC:0 Exp:2 T:986  fV] fV^9What do you want to write with? [- a-clo-su or ?*]  fVn fVOn=Do you want to add to the current engraving? [ynq] (y)  fV y fVLYou add to the writing in the dust with your fingers.--More-- fV fV fV@?What do you want to add to the writing in the dust here?  fV E fVɥ l fVn b fVRe fV\lr fVe fVq&t fV_h fV  fVy  12(12)  Pw:16(16) AC:0 Exp:2 T:986 The kitten turns to flee! 12(12)  Pw:16(16) AC:0 Exp:2 T:987 (0~(B(B(0~(B(Bf(B fV, fVc9What do you want to write with? [- a-clo-su or ?*]  fV  fV% =Do you want to add to the current engraving? [ynq] (y)  fV q fVhNever mind. 12(12)  Pw:16(16) AC:0 Exp:2 T:987  fVF 12(12)  Pw:16(16) AC:0 Exp:2 T:988 (0~(B(Bf(B fV  12(12)  Pw:16(16) AC:0 Exp:2 T:989 f(B(Bf(B(0~(B(B(0~(B(B fV_^ ~There is nothing here to pick up. 12(12)  Pw:16(16) AC:0 Exp:2 T:989  fV(0a(B(Bf(B(Bf(B(0~(B(B(0~(B(B@(B fV 12(12)  Pw:16(16) AC:0 Exp:2 T:989 Punt bites the kitten.The kitten bites Punt. fVPunt is killed! 12(12)  Pw:16(16) AC:0 Exp:2 T:990 %(B fV!F 12(12)  Pw:16(16) AC:0 Exp:2 T:991 (0~(B(B(0~(B(B#@(B(0~(B(Bf(B fV (0~(B(B(0~(B(B##(B(0a(B(B(0~(0~(B(B#(B#@(B fV P  12(12)  Pw:16(16) AC:0 Exp:2 T:994 fV O#(B#@#(B######(B fV Q  12(12)  Pw:16(16) AC:0 Exp:2 T:1001 fVN O#(B@#(B#######(B fVN Q  12(12)  Pw:16(16) AC:0 Exp:2 T:1008 fV #(B#@#(B#(B###(B#(B##(B##(B+(B#(B##(B fV P 12(12)  Pw:16(16) AC:0 Exp:2 T:1015 fV j#(B#@#(B#######(B###(B fV" P 12(12)  Pw:16(16) AC:0 Exp:2 T:1022 fV3#@#(B##(B fV&You are beginning to feel hungry. 12(12)  Pw:16(16) AC:0 Exp:2 T:1025 Hungry #@#(B#####(B fVJY 12(12)  Pw:16(16) AC:0 Exp:2 T:1029 Hungry fV  12(12)  Pw:16(16) AC:0 Exp:2 T:1031 Hungry @#(B#(B fVx  fV Count: 11 fV  12(12)  Pw:16(16) AC:0 Exp:2 T:1032 Hungry  12(12)  Pw:16(16) AC:0 Exp:2 T:1033 Hungry  12(12)  Pw:16(16) AC:0 Exp:2 T:1034 Hungry  12(12)  Pw:16(16) AC:0 Exp:2 T:1035 Hungry (0x(B(B(0x(0~(B(B(0x(0~(0~(0~(0~(0~(B(B#(B(0x(0~(B(B(0m(0q(B(B fV4 12(12)  Pw:16(16) AC:0 Exp:2 T:1036 Hungry (0~(B(B#@#(B#(B(0~(B(B(0q(B(B fVd  12(12)  Pw:16(16) AC:0 Exp:2 T:1037 Hungry (0x(B(B(0~(B(B(0~(B(B@#(B#(B(0~(B(B(0q(B(B fVq H 12(12)  Pw:16(16) AC:0 Exp:2 T:1038 Hungry (0l(0q(0q(0q(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(0x(B(B@#(B#(B(0~(0x(B(B(0q(B(B fVk 12(12)  Pw:16(16) AC:0 Exp:2 T:1039 Hungry (0q(0k(B(B(0~(0x(B(B+(B@(B(0~(B(B#(B(0j(B(B fV 12(12)  Pw:16(16) AC:0 Exp:2 T:1040 Hungry @(B(0~(B(B fVx  12(12)  Pw:16(16) AC:0 Exp:2 T:1041 Hungry @(B(0~(B(B fV &In what direction? [hykulnjb><]  fV fV3The door opens. 12(12)  Pw:16(16) AC:0 Exp:2 T:1042 Hungry (0a(B(B fVF  12(12)  Pw:16(16) AC:0 Exp:2 T:1043 Hungry (0~(B(B@#(B fV1 %(0a(B(B@#(B fV1 Y 12(12)  Pw:16(16) AC:0 Exp:2 T:1043 Hungry fV (0x(B(B(0x(0~(B(B###(B#@#(B(0x(0~(B(B##(B(0m(0q(B(B#(B#####(B fV, Y 12(12)  Pw:16(16) AC:0 Exp:2 T:1050 Hungry fV  12(12)  Pw:16(16) AC:0 Exp:2 T:1052 Hungry #(B@(B#(B(0a(B(B##(B fV[  12(12)  Pw:16(16) AC:0 Exp:2 T:1053 Hungry #(B#@(B#(B fV 12(12)  Pw:16(16) AC:0 Exp:2 T:1054 Hungry #(B@(B#(B##(B fVȞ  12(12)  Pw:16(16) AC:0 Exp:2 T:1055 Hungry #(B#(B@(B#f(B fV/#@#(B#(B fV5The kitten bites! 9(12)(B  Pw:16(16) AC:0 Exp:2 T:1055 Hungry  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1056 Hungry  fVz#(B#@f(B#(B#(B#(B fV The kitten bites! 7(12)(B  Pw:16(16) AC:0 Exp:2 T:1056 Hungry  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1057 Hungry  fVE  Weapons(B a - a +0 short sword b - 11 +0 daggers (wielded) c - 31 +0 darts (in quiver) l - 8 runed arrows o - an arrow p - a crude dagger q - an arrow r - 44 arrows s - a crude dagger Armor(B d - an uncursed +1 leather armor (being worn) n - a +0 iron skull cap (being worn) Scrolls(B f - 4 blessed scrolls of gold detection(B g - 3 blessed scrolls of teleportation(B k - a scroll labeled HACKEM MUCHE Rings(B u - a granite ring Tools(B h - an uncursed lock pick(end)  fVl^ #(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B0(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B############(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0j(B(B########(B##(B####(B#(B#############(B(0l(0q(0q(B(0 fV^ a(B(0q(0~(0q(B(B(0q(0q(0k(B(B####(B(0x(0~(0~(B(B%(B(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B+(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###############(B Lettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:3 $:101 HP: Dlvl:3 $:101 HP:7(12)(B Dlvl:3 $:101 HP:7(12) Pw:16(16) AC:0 Exp:2 T:1057 Hungry   7(12)(B  Pw:16(16) AC:0 Exp:2 T:1057 Hungry  fV519What do you want to write with? [- a-clo-su or ?*]  fVA fV'B?You write in the dust with your fingers.--More-- fV fVf2What do you want to write in the dust here?  fV E fVl fVib fVwe fVr fVe fVt fVn h fV]  fV^ P 7(12)(B  Pw:16(16) AC:0 Exp:2 T:1057 Hungry The kitten bites! 6(12)(B  Pw:16(16) AC:0 Exp:2 T:1057 Hungry  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1058 Hungry  fV  fVS 9What do you want to write with? [- a-clo-su or ?*]  fVQY  fVY =Do you want to add to the current engraving? [ynq] (y)  fV  y fV LYou add to the writing in the dust with your fingers.--More-- fVg fVg?What do you want to add to the writing in the dust here?  fV E fV}l fVVSb fVe fVпr fV=Pe fVmt fV2 h fV(  fV  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1058 Hungry The kitten bites! 2(12)(B  Pw:16(16) AC:0 Exp:2 T:1058 Hungry  fV The kitten just misses! 2(12)(B  Pw:16(16) AC:0 Exp:2 T:1059 Hungry  fV  fV.What do you want to read? [fgku or ?*.]  fV Scrolls(B f - 4 blessed scrolls of gold detection(B g - 3 blessed scrolls of teleportation(B k - a scroll labeled HACKEM MUCHE Rings(B u - a granite ring(end)  fVP+#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B0(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###########(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B fVKAs you read the scroll, it disappears.--More-- fV ;To what position do you want to be teleported? fV --More-- fV?a((For instructions type a ?) fVS  fV fVo2 fV fVj0 fV[ fVI fV3 fV_3 fVT fVoA fVյ fVD  fV-  fV6  fV[  fV8  fVh  fV7:  fVڽ  fVc<  fV  fV2=  fV  fVB fV$ fVu  2(12)(B  Pw:16(16) AC:0 Exp:2 T:1060 Hungry ###(B@(B###(B fV (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B# fV!(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B##(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0m(0q(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0q(0q(0q(0j(B(B##(B#(B#(B####(B#(B###(B#(B#(B#(B#(B#(B#(B#(B#(B#(B#(B#(B###(B###(B fVF![30m###(B#(B#(B(0l(0q(0q(0q(0q(0k(B(B#(B#(B#(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(B(B#(B###(B#(B##(B(0l(0q(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0l(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B<(B(0~(0~(B(0a(B(B####(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(B(B=(B=(B=(B fVp!=(B=(B=(B(0~(B=(B=(B=(B=(B=(B(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(B(B=(B=(B=(B=(B=(B*(B=(B*(B(0~(B(B==(B=(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(B(B=(B===(B=(B=(B=(B=(B=(B(0~(B(B=(B*(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(0a(B(B#########(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B[37 fV!}m(0x(B==(B=(B=(B=(B=(B=(B=(B=(B=(B=(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:2 $:101 HP: Dlvl:2 $:101 HP:2(12)(B Dlvl:2 $:101 HP:2(12) Pw:16(16) AC:0 Exp:2 T:1060 Hungry  fV! 2(12)(B  Pw:16(16) AC:0 Exp:2 T:1061 Hungry You feel a little less in control of yourself. 2(12)(B  Pw:16(16) AC:0 Exp:2 T:1061 Hungry  fV#  fVF$Count: 33 fV  2(12)(B  Pw:16(16) AC:0 Exp:2 T:1062 Hungry  2(12)(B  Pw:16(16) AC:0 Exp:2 T:1063 Hungry  2(12)(B  Pw:16(16) AC:0 Exp:2 T:1064 Hungry  2(12)(B  Pw:16(16) AC:0 Exp:2 T:1065 Hungry  2(12)(B  Pw:16(16) AC:0 Exp:2 T:1066 Hungry  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1067 Hungry  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1068 Hungry  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1069 Hungry  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1070 Hungry  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1071 Hungry  3(12)(B fVH   Pw:16(16) AC:0 Exp:2 T:1072 Hungry  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1073 Hungry  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1074 Hungry  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1075 Hungry  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1076 Hungry  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1077 Hungry  4(12)(B  Pw:16(16) AC:0 Exp:2 T:1078 Hungry  4(12)(B  Pw:16(16) AC:0 Exp:2 T:1079 Hungry  4(12)(B  Pw:16(16) AC:0 Exp:2 T:1080 Hungry  4(12)(B  Pw:16(16) AC:0 Exp:2 T:1081 Hungry  4(12)(B  Pw:16(16) AC:0 Exp:2 T:1082 Hungry [2 fV, 4;1H 4(12)(B  Pw:16(16) AC:0 Exp:2 T:1083 Hungry  4(12)(B  Pw:16(16) AC:0 Exp:2 T:1084 Hungry  4(12)(B  Pw:16(16) AC:0 Exp:2 T:1085 Hungry  4(12)(B  Pw:16(16) AC:0 Exp:2 T:1086 Hungry  4(12)(B  Pw:16(16) AC:0 Exp:2 T:1087 Hungry  4(12)(B  Pw:16(16) AC:0 Exp:2 T:1088 Hungry  5(12)(B  Pw:16(16) AC:0 Exp:2 T:1089 Hungry  5(12)(B  Pw:16(16) AC:0 Exp:2 T:1090 Hungry  5(12)(B  Pw:16(16) AC:0 Exp:2 T:1091 Hungry  5(12)(B  Pw:16(16) AC:0 Exp:2 T:1092 Hungry  5(12)( fVd B  Pw:16(16) AC:0 Exp:2 T:1093 Hungry  5(12)(B  Pw:16(16) AC:0 Exp:2 T:1094 Hungry  fVCount: 33 fV" 5(12)(B  Pw:16(16) AC:0 Exp:2 T:1095 Hungry  5(12)(B  Pw:16(16) AC:0 Exp:2 T:1096 Hungry  5(12)(B  Pw:16(16) AC:0 Exp:2 T:1097 Hungry  5(12)(B  Pw:16(16) AC:0 Exp:2 T:1098 Hungry  5(12)(B  Pw:16(16) AC:0 Exp:2 T:1099 Hungry  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1100 Hungry  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1101 Hungry  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1102 Hungry  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1103 Hungry  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1104 Hungry [2 fVG4;1H 6(12)(B  Pw:16(16) AC:0 Exp:2 T:1105 Hungry  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1106 Hungry  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1107 Hungry  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1108 Hungry  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1109 Hungry  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1110 Hungry  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1111 Hungry  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1112 Hungry  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1113 Hungry  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1114 Hungry  fV7(12)(B  Pw:16(16) AC:0 Exp:2 T:1115 Hungry  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1116 Hungry  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1117 Hungry  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1118 Hungry  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1119 Hungry  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1120 Hungry  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1121 Hungry  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1122 Hungry  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1123 Hungry  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1124 Hungry  fV&2  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1125 Hungry You are beginning to feel weak.You stop waiting. 8(12)(B  Pw:16(16) AC:0 Exp:2 T:1125 Weak  fV\  fV\You don't have anything to eat. 8(12)(B  Pw:16(16) AC:0 Exp:2 T:1125 Weak  fV  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  fVfI(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0q(0q(0q(0j(B(B#(B 8(12)(B  Pw:16(16) AC:0 Exp:2 T:1125 Weak  fV#  fVdpray fV#  fV># .Are you sure you want to pray? [yn] (n)  fVy y fV &You begin praying to Kos. fV You are surrounded by a shimmering light. 8(12)(B  Pw:16(16) AC:0 Exp:2 T:1126 Weak  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1127 Weak  fV  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1128 Weak --More-- fV$You finish your prayer. fVYou feel that Kos is well-pleased.3  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1128 Weak --More-- fVZYour stomach feels content. 8(12)(B  Pw:16(16) AC:0 Exp:2 T:1128  fVx  fVCount: 33 fV;  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1129  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1130  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1131  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1132  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1133  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1134  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1135  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1136  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1137  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1138  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1139  [24;1 fV5< 8H9(12)(B  Pw:16(16) AC:0 Exp:2 T:1140  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1141  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1142  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1143  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1144  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1145  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1146  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1147  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1148  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1149  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1150  10(12)(B  Pw:16(16) AC:0 Exp:2 T:115 fV0= y1  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1152  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1153  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1154  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1155  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1156  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1157  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1158  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1159  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1160  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1161  fV&x#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B0(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B############(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B####(B(0x(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0m(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(B(B(0a(B(B(0l(0q(0q(0q(0q(0k(B(B##(B########(B(0m(0q fV(B(B(0x(0~(0~(0~(0~(0x(B(B#(B##(B(0x(0~(0~(0~(0~(B(0a(B(B#####(B####(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(B(B####################(B(0l(0q(0q(B(0a(B(0q(0~(0q(B(B(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0x(B(B####(B(0x(0~(0~(B(B%(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B+(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q fVb(0j(B(B###############(BLettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:3 $:101 HP: Dlvl:3 $:101 HP:11(12)(B Dlvl:3 $:101 HP:11(12) Pw:16(16) AC:0 Exp:2 T:1161   11(12)(B  Pw:16(16) AC:0 Exp:2 T:1162  fVsp .@(B<(B fVp [ 11(12)(B  Pw:16(16) AC:0 Exp:2 T:1162 fV4   12(12)  Pw:16(16) AC:0 Exp:2 T:1166  12(12)  Pw:16(16) AC:0 Exp:2 T:1166 @(B(0~(B(B(0~(B(B(0~(B(B fV= 12(12)  Pw:16(16) AC:0 Exp:2 T:1170 #(B#@(B(0~(0~(0~(0~(B(B#(B fVk> 12(12)  Pw:16(16) AC:0 Exp:2 T:1173 #(Bf@#(B#(B(0~(B(B###(B#(B fV Pick an object. fVZ fV  fV;f a cat or other feline (kitten) 12(12)  Pw:16(16) AC:0 Exp:2 T:1173  fVh& x#(B#(Bf@#(B#(B#(B fV& ! 12(12)  Pw:16(16) AC:0 Exp:2 T:1173 The kitten bites! 11(12)(B  Pw:16(16) AC:0 Exp:2 T:1173  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1174  fV  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1175 #(Bf@(B#(B fV?#(Bf@(B#(B fV 11(12)(B  Pw:16(16) AC:0 Exp:2 T:1175 Your leather armor blocks the kitten's attack. 11(12)(B  Pw:16(16) AC:0 Exp:2 T:1176  fV 12(12)  Pw:16(16) AC:0 Exp:2 T:1177 #(B#(Bf@(B#(B fV%(0~(B(Bf@(B fV 12(12)  Pw:16(16) AC:0 Exp:2 T:1177 The kitten misses. 12(12)  Pw:16(16) AC:0 Exp:2 T:1178  fV  12(12)  Pw:16(16) AC:0 Exp:2 T:1179 (0~(B(Bf@(B fVm%(0~(B(Bf@(B fV' 12(12)  Pw:16(16) AC:0 Exp:2 T:1179 The kitten bites! 7(12)(B  Pw:16(16) AC:0 Exp:2 T:1179  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1180  fV 7(12)(B  Pw:16(16) AC:0 Exp:2 T:1181 (0~(B(Bf@(B fV $ %(0~(B(Bf@(B fVV$  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1181 The kitten misses. 7(12)(B  Pw:16(16) AC:0 Exp:2 T:1182  fV}  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1183 (0~(B(Bf@(B fV^9What do you want to write with? [- a-clo-su or ?*]  fV  fVK ?You write in the dust with your fingers.--More-- fVY  fV 2What do you want to write in the dust here?  fV fVX:  fVGE fVl fV b fVm e fVt r fVe fV?t fV͞h fV*  fVc*0 7(12)(B  Pw:16(16) AC:0 Exp:2 T:1183 The kitten turns to flee! 7(12)(B  Pw:16(16) AC:0 Exp:2 T:1184 (0~(B(B(0~(B(Bf(B fV_  fVCount: 33 fV  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1185  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1186  7(12)(B  Pw:16(16) AC:0 Exp:2 T:1187  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1188 f(B(0~(B(B(0~(B(B(0~(0~(0~(B(B(0~(B(B<(B fVpThe kitten turns to flee! 8(12)(B  Pw:16(16) AC:0 Exp:2 T:1189  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1190  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1191  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1192  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1193  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1194  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1195 f(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(B(B fVhThe kitten turns to flee! 8(12)(B  Pw:16(16) AC:0 Exp:2 T:1196  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1197  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1198  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1199  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1200 (0~(B(Bf(B(0~(B(B(0~(0~(B(B(0~(0~(B(B fV--More-- fVDYou stop waiting. fV 9(12)(B  Pw:16(16) AC:0 Exp:2 T:1200 The kitten misses. 9(12)(B  Pw:16(16) AC:0 Exp:2 T:1201  fVu  fV9What do you want to write with? [- a-clo-su or ?*]  fVޟ  fV3 =Do you want to add to the current engraving? [ynq] (y)  fV"U y fVgU LYou add to the writing in the dust with your fingers.--More-- fV fV'?What do you want to add to the writing in the dust here?  fVy E fV'l fVvb fVe fV r fVQe fVt fVh fV\c  fVd  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1201 The kitten turns to flee! 9(12)(B  Pw:16(16) AC:0 Exp:2 T:1202 (0~(0~(B(Bf(B fV<  fV'=Count: 33 fV2lQ 9(12)(B  Pw:16(16) AC:0 Exp:2 T:1203  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1204  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1205  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1206  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1207 f(B(0~(B(B(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(B(B fVl[The kitten turns to flee! 9(12)(B  Pw:16(16) AC:0 Exp:2 T:1208  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1209  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1210  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1211  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1212 (0~(B(Bf(B(0~(0~(B(B(0~(0~(B(B(0~(B(B fVl"You stop waiting. fVm 10(12)(B  Pw:16(16) AC:0 Exp:2 T:1212 The kitten misses. 10(12)(B  Pw:16(16) AC:0 Exp:2 T:1213  fV  fV9What do you want to write with? [- a-clo-su or ?*]  fVN  fV =Do you want to add to the current engraving? [ynq] (y)  fVZ y fV LYou add to the writing in the dust with your fingers.--More-- fV fV?What do you want to add to the writing in the dust here?  fV8; E fVx l fV Rb fVe fVjr fVe fVY:t fVh fVZ  fV(`  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1213 The kitten turns to flee! 10(12)(B  Pw:16(16) AC:0 Exp:2 T:1214 (0~(0~(B(Bf(B fVYCount: 33 fV  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1215  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1216  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1217  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1218  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1219  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1220  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1221 f(B(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(B(B(0~(B(B fV The kitten turns to flee! 11(12)(B  Pw:16(16) AC:0 Exp:2 T:1222  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1223  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1224  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1225  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1226  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1227  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1228  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1229  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1230  11(12)(B  Pw:16(16) AC:0 Exp:2 T:1231  12(12)  Pw:16(16) AC:0 Exp:2 T:1232  [ fVT 24;18H12(12)  Pw:16(16) AC:0 Exp:2 T:1233  12(12)  Pw:16(16) AC:0 Exp:2 T:1234  12(12)  Pw:16(16) AC:0 Exp:2 T:1235  12(12)  Pw:16(16) AC:0 Exp:2 T:1236  12(12)  Pw:16(16) AC:0 Exp:2 T:1237  12(12)  Pw:16(16) AC:0 Exp:2 T:1238  12(12)  Pw:16(16) AC:0 Exp:2 T:1239  12(12)  Pw:16(16) AC:0 Exp:2 T:1240  12(12)  Pw:16(16) AC:0 Exp:2 T:1241  12(12)  Pw:16(16) AC:0 Exp:2 T:1242  12(12)  Pw:16(16) AC:0 Exp:2 T:1243  12(12)  Pw:16(16) AC:0 Exp:2 T:1244  12(12)  Pw:16(16) AC:0 Exp:2 T:1245  12(12) [ fV 24;24H Pw:16(16) AC:0 Exp:2 T:1246  12(12)  Pw:16(16) AC:0 Exp:2 T:1247 (0~(B(B(0~(0~(0~(B(B(0~(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(B(0~(0~(B(B(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(B(B<(B(0~(0~(B(B(0~(0~(0~(0~(B(B fVL 12(12)  Pw:16(16) AC:0 Exp:2 T:1248 @(B(0~(B(B fV] 12(12)  Pw:16(16) AC:0 Exp:2 T:1254 #(B#@(B(0~(0~(0~(0~(0~(0~(B(B#(B fV< #(B@#(B##(B(0~(B(B###(B##(B fVr With great effort you move the boulder. 12(12)  Pw:16(16) AC:0 Exp:2 T:1259 0(B@#(B#(B#(B#(B fVv 12(12)  Pw:16(16) AC:0 Exp:2 T:1260 #(B@(B fVXn#(B#(B#@#(B#(B#(B fV$YP 12(12)  Pw:16(16) AC:0 Exp:2 T:1260 fV #(B#(Bc(B@#(B####(B#(B fV] The chicken bites! 9(12)(B  Pw:16(16) AC:0 Exp:2 T:1264  10(12)(B  Pw:16(16) AC:0 Exp:2 T:1265  fV<  fV8=!You hit the chicken. fVL= 10(12)(B  Pw:16(16) AC:0 Exp:2 T:1265 The chicken misses. fV=The chicken bites! 9(12)(B  Pw:16(16) AC:0 Exp:2 T:1265  9(12)(B  Pw:16(16) AC:0 Exp:2 T:1266  fVG  fVr "You miss the chicken. fV 6 9(12)(B  Pw:16(16) AC:0 Exp:2 T:1266 The chicken bites! 8(12)(B  Pw:16(16) AC:0 Exp:2 T:1266  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1267  fV  8(12)(B  Pw:16(16) AC:0 Exp:2 T:1268 #(Bc(B@#(B fV# 8(12)(B  Pw:16(16) AC:0 Exp:2 T:1269 #(B#(Bc(B@#(B#(B fVIk(B#(Bc(B@#(B fV#6 8(12)(B  Pw:16(16) AC:0 Exp:2 T:1269 The chicken bites! 6(12)(B  Pw:16(16) AC:0 Exp:2 T:1269  6(12)(B  Pw:16(16) AC:0 Exp:2 T:1270  fV 6(12)(B  Pw:16(16) AC:0 Exp:2 T:1271 #(B#(Bc(B@#(B fVMr!You hit the chicken. fVK 6(12)(B  Pw:16(16) AC:0 Exp:2 T:1271 The chicken bites! 3(12)(B  Pw:16(16) AC:0 Exp:2 T:1271  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1272 (0~(B(B fV  fV5#  fVi youpoly fV  fV"Polymorph at will? [yn] (n)  fVH$ y fV$ You don't have the energy to polymorph! 3(12)(B  Pw:16(16) AC:0 Exp:2 T:1272  fV|  fV:You are empty handed.--More-- fV) fV  fV  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1272  2(12)(B  Pw:16(16) AC:0 Exp:2 T:1272  2(12)(B  Pw:16(16) AC:0 Exp:2 T:1273  fV' Weapons(B a - a +0 short sword b - 11 +0 daggers (alternate weapon; not wielded) c - 31 +0 darts (in quiver) l - 8 runed arrows o - an arrow p - a crude dagger q - an arrow r - 44 arrows s - a crude dagger Armor(B d - an uncursed +1 leather armor (being worn) n - a +0 iron skull cap (being worn) Scrolls(B f - 4 blessed scrolls of gold detection(B g - 2 blessed scrolls of teleportation(B k - a scroll labeled HACKEM MUCHE Rings(B u - a granite ring Tools(B h - an uncursed lock pick(end)  fVI#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B0(B#(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#####(Bc(B@#(B####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0m(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B#########(B###(B fVJ[13;59H####(B#(B#################(B(0l(0q(0q(B(0a(B(0q(0~(0q(B(B(0q(0q(0k(B(B####(B(0x(0~(0~(B(B%(B(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B+(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B###############(B Lettuce the Footpad St:13 Dx:20 Co:10 In:16 Wi:11 Ch:7 Chaotic Dlvl:3 $:101 HP: Dlvl:3 $:101 HP:2(12)(B Dlvl:3 $:101 HP:2(12) Pw:16(16) AC:0 Exp:2 T:1273   fV?JG2(12)(B  Pw:16(16) AC:0 Exp:2 T:1273  fV#  fV!gt fViechnique fVVt  Choose a technique  Name Level Status a - critical strike 2 Prepared b - liquid leap 2 Prepared(end)  fV\*+#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B0(B#(B####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(Bc(B@#(B####(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B fV\VWhere do you want to leap to?(For instructions type a ?) fVU  fVL  fVp fVY fV9  fVr+You liquify!(0q(B(B fV׮:You catch the chicken in your acid trail! fV--More-- fV4The acid burns the chicken!c(B fV You reform! 2(12)(B  Pw:16(16) AC:0 Exp:2 T:1274 #(B#(B#@#(B###(B#(B fV  fVf There is nothing here to pick up. 2(12)(B  Pw:16(16) AC:0 Exp:2 T:1274  fV*  fV + 3What do you want to wield? [- a-clo-s or ?*]  fV5^ Weapons(B a - a +0 short sword b - 11 +0 daggers (alternate weapon; not wielded) c - 31 +0 darts (in quiver) l - 8 runed arrows o - an arrow p - a crude dagger q - an arrow r - 44 arrows s - a crude dagger(end)  fV +#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B0(B#####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#@#(B########(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0m(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B#########(B##(Bb - 11 +0 daggers (wielded). fV [K fV You have no secondary weapon readied. 2(12)(B  Pw:16(16) AC:0 Exp:2 T:1275  fV  fV 9What do you want to write with? [- a-clo-su or ?*]  fVFYou write in the dust with your fingers.--More-- fVc fVd2What do you want to write in the dust here?  fVg E fV? l fVb fVnFe fVFr fVe fVԄt fVEh fVwg 3(12)(B  Pw:16(16) AC:0 Exp:2 T:1276  fVp9What do you want to write with? [- a-clo-su or ?*]  fVS fV$T=Do you want to add to the current engraving? [ynq] (y)  fV y fVKLYou add to the writing in the dust with your fingers.--More-- fV$^ fV`^?What do you want to add to the writing in the dust here?  fV E fVl fVfib fV e fV r fV Q e fV# t fVnUh fV=c(B fV 3(12)(B  Pw:16(16) AC:0 Exp:2 T:1276 The chicken turns to flee! 3(12)(B  Pw:16(16) AC:0 Exp:2 T:1277  fVF  fVp9What do you want to write with? [- a-clo-su or ?*]  fV  fVа =Do you want to add to the current engraving? [ynq] (y)  fVp y fV LYou add to the writing in the dust with your fingers.--More-- fV&l fVXl?What do you want to add to the writing in the dust here?  fVQ E fVm l fVTb fV{e fVr fVge fV׮t fVh fV 3(12)(B  Pw:16(16) AC:0 Exp:2 T:1277  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1278  fVn9What do you want to write with? [- a-clo-su or ?*]  fV(N fVjN=Do you want to add to the current engraving? [ynq] (y)  fVS y fVTLYou add to the writing in the dust with your fingers.--More-- fVs| fV|?What do you want to add to the writing in the dust here?  fV E fVi l fV2b fVtUe fVnr fVhe fV2t fVјh fVg 3(12)(B  Pw:16(16) AC:0 Exp:2 T:1279  fV.What do you want to read? [fgku or ?*.]  fVa fVbKSomething is written here in the dust.--More-- fV!2 You read: "Elbe/ethElberethElberethElbereth". 3(12)(B  Pw:16(16) AC:0 Exp:2 T:1279  fVF  fVGCount: 33 fVC( 3(12)(B  Pw:16(16) AC:0 Exp:2 T:1279  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1280  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1281  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1282  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1283  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1284 c(B fV?The chicken turns to flee! 3(12)(B  Pw:16(16) AC:0 Exp:2 T:1285  3(12)(B  Pw:16(16) AC:0 Exp:2 T:1286  4(12)(B  Pw:16(16) AC:0 Exp:2 T:1287 #(B fV)(B fVH fVpYou are hit by a crude spear. 0(12)(B(B  Pw:16(16) AC:0 Exp:2 T:1287 --More-- fV^EYou die... 0(12)(B(B fVu_--More-- fVh  fV 9Do you want your possessions identified? [ynq] (n)  fVd n fVe 4Do you want to see your attributes? [ynq] (n)  fVL n fVp @Do you want an account of creatures vanquished? [ynq] (n)  fVg n fVh 1Do you want to see your conduct? [ynq] (n)  fVz n fV  ----------  / \  / REST \  / IN \  / PEACE \  / \  | Lettuce |  | 101 Au |  | killed by an |  | orcish spear |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Lettuce the Rogue... You died in The Dungeons of Doom on dungeon level 3 with 280 points, and 101 pieces of gold, after 1287 moves. You were level 2 with a maximum of 12 hit points when you died. --More-- fVj %--More-- fV[?1049l fVι fVS No Points Name Hp [max] fV 1 22460824 Tweedledee-Wiz-Vam-Mal-Cha (Form-Art-Geno) ascended to demigod-hood. 757 [2429] fV 2 20056894 xvdl-Rog-Hum-Mal-Cha ascended to demigod-hood. 931 [931] 3 18332556 tragicus-Val-Hum-Mal-Law (Poly-Art-Geno) ascended to fV"S demigod-hood. 394 [395]