eV [?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net eVVShall I pick a female character's race, role and alignment for you? [ynq] eVǞ\nChoosing Character's Role Pick a role for your female character  a - an Archeologist b - a Barbarian c - a Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard * - Random q - Quit(end) eV3)>+Choosing Race Pick the race of your female Ranger  d - doppelganger D - drow e - elf g - gnome h - hobbit H - human l - lycanthrope o - orc * - Random q - Quit(end)  eV %p+Choosing Alignment Pick the alignment of your female doppelganger Ranger  n - neutral c - chaotic * - Random q - Quit(end)  eV}X+ eV(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B@d(B(B(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B eVLettuce the Tenderfoot St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:13(13) Dlvl:1 $:0 HP:13(13) Pw:8(8) AC:6 Exp:1 T:1  It is written in the Book of Mars:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mars seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tenderfoot, have been heralded from birth as the instrument of Mars. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has co eV>]me. For the sake of us all: Go bravely with Mars!--More-- eVNC ?(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B@d(B(B(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B eVQJ vHello Lettuce, welcome to SlashEM! You are a chaotic female doppelganger Ranger.--More-- eV|  eVƪz 13(13)  Pw:8(8) AC:6 Exp:1 T:2 <(B@(B eV6 (0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(B(Bd(B(B(0~(B(B eVu K 13(13)  Pw:8(8) AC:6 Exp:1 T:7 eV Zd(B(B(0~(B(B(0~(B(B eV? tOuch! You bump into a door. 13(13)  Pw:8(8) AC:6 Exp:1 T:8 eVU eVU &In what direction? [hykulnjb><] eV eV The door resists! 13(13)  Pw:8(8) AC:6 Exp:1 T:9 d(B(B(0~(B(BeV Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 58 +2 arrows (in quiver) d - 31 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations(end) eVH m(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(Bd(B(B(0~(0~(0~(0~(B(B<(B(0~(0~(0x(B(B+(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B 13(13)  Pw:8(8) AC:6 Exp:1 T:9 eVV:/What do you want to ready? [- bcd or ?*] eV3 eVE3 ud - 31 +0 arrows (in quiver). 13(13)  Pw:8(8) AC:6 Exp:1 T:9 eV eV‹ 0What do you want to wield? [- abcd or ?*] eV  Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 58 +2 arrows d - 31 +0 arrows (in quiver)(end) eV%s+(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(B(Bd(B(B(0~(0~(0~(0~(B(B<(B(0~(0~(0x(B(B+(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVssDb - a +1 bow (weapon in hands).--More--eV eV| eV a - a +1 dagger (alternate weapon; not wielded). 13(13)  Pw:8(8) AC:6 Exp:1 T:10 (0~(B(B(0~(B(Bd(B(BeVU eVHU&In what direction? [hykulnjb><] eVR eV The door opens. 13(13)  Pw:8(8) AC:6 Exp:1 T:11 (0a(B(Bd(B(B(0~(B(BeV$ 13(13)  Pw:8(8) AC:6 Exp:1 T:12 d(B(B#@(B(0~(0~(B(B#(BeVSd(B(B#(B(0a(B(B##(B#(B@(B#(BeVyL 13(13)  Pw:8(8) AC:6 Exp:1 T:14 eVn#(0~(B(B(0~(B(B##(B#(B#(B#(B#(B#(B#(B#(B@(B#(BeVnL 13(13)  Pw:8(8) AC:6 Exp:1 T:21 eV3  13(13)  Pw:8(8) AC:6 Exp:1 T:28 #(B#(B#(B###(B#(B#(Bd(B(B@(BeV eVYou displaced Punt. 13(13)  Pw:8(8) AC:6 Exp:1 T:29 #(B@(Bd(B(BeV~ 13(13)  Pw:8(8) AC:6 Exp:1 T:30 #(B@(B#(B#(BeV  13(13)  Pw:8(8) AC:6 Exp:1 T:31 ###(B@(B#(B#(BeVU  13(13)  Pw:8(8) AC:6 Exp:1 T:32 #(B@(Bd(B(B#(BeV~ Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 58 +2 arrows d - 31 +0 arrows (in quiver) Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations(end) eVM(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B#(B#(B 13(13)  Pw:8(8) AC:6 Exp:1 T:32 eVEZ `#(B#@#(B####(B#(BeVZ L 13(13)  Pw:8(8) AC:6 Exp:1 T:35 eV' E#@#(B#(B#(BeV ( ZYou hear someone counting money. 13(13)  Pw:8(8) AC:6 Exp:1 T:42 ###(B#(B###(B#(B(0~(0x(B(B@#r(B(0~(0~(0~(0x(B(B(0q(0q(0q(0j(B(BeVyeV&In what direction? [hykulnjb><] eVeV>You shoot 2 arrows.eVU)(BeVl#(BeVm>The 1st arrow misses the rabbit.)(BeV0#(BeV0--More--eV ,The 2nd arrow hits the rabbit!eVG You kill the rabbit! 13(13)  Pw:8(8) AC:6 Exp:1 T:43 )(B eV 13(13)  Pw:8(8) AC:6 Exp:1 T:44 (0x(B(B(0~(B(B#@(B eVB(0q(0q(0q(0k(B(B(0~(0~(0~(B(B#(B(0x(B(B{(B#(B#@(B(0m(B(B eVt&There is a doorway here. eVͣvYou see here a +0 arrow. 13(13)  Pw:8(8) AC:6 Exp:1 T:45  eV eVVud - a +0 arrow (in quiver). 13(13)  Pw:8(8) AC:6 Exp:1 T:46 !eVO 13(13)  Pw:8(8) AC:6 Exp:1 T:47 #(B#@(B(0~(B(B!eVi+h  13(13)  Pw:8(8) AC:6 Exp:1 T:48 @#(B!eVUK  13(13)  Pw:8(8) AC:6 Exp:1 T:49 #d(B(B#(B@(B#(B!eV^ You stop. Punt is in the way! 13(13)  Pw:8(8) AC:6 Exp:1 T:50 #(B"eV#Z 13(13)  Pw:8(8) AC:6 Exp:1 T:50 "eV  13(13)  Pw:8(8) AC:6 Exp:1 T:51 #(B#@(B#(B#(B##(B"eV c#(B#@#(B######(B#(B"eVAL 13(13)  Pw:8(8) AC:6 Exp:1 T:56 "eV{  13(13)  Pw:8(8) AC:6 Exp:1 T:59 @#(B##(B#eV=^ Count: 11$eV+. 13(13)  Pw:8(8) AC:6 Exp:1 T:60  13(13)  Pw:8(8) AC:6 Exp:1 T:61 (0x(B(B(0x(0~(0~(0~(0~(0~(B(B#(B(0x(B(B$eV| 4#@#(B###(B$eV| L 13(13)  Pw:8(8) AC:6 Exp:1 T:63 $eVA (0x(B(B(0~(B(B#@#(B#######(B(0~(B(B(0m(0q(B(B$eV7A L 13(13)  Pw:8(8) AC:6 Exp:1 T:70 $eV0N  13(13)  Pw:8(8) AC:6 Exp:1 T:74 (0l(0~(0q(0q(0q(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(0x(B(B@#(B###(B(0~(0~(B(B{(B(0x(B(B(0q(0q(0q(B(B%eV׍ 13(13)  Pw:8(8) AC:6 Exp:1 T:75 x(B@(B(0~(B(B#(B(0j(B(B%eV  13(13)  Pw:8(8) AC:6 Exp:1 T:76 (0k(B(B(0~(0~(B(Bx(B@(B(0~(B(B%eVI|  13(13)  Pw:8(8) AC:6 Exp:1 T:77 x(B(0~(B(B@(B(0~(B(B&eV 13(13)  Pw:8(8) AC:6 Exp:1 T:78 x(B(0~(B(B(0~(B(B(0~(B(B@(Bd(B(B'eV@ _d(B(B(0~(B(B@(B{(B'eV@  13(13)  Pw:8(8) AC:6 Exp:1 T:78 The grid bug strikes at your displaced image and misses you! 13(13)  Pw:8(8) AC:6 Exp:1 T:79 (eV(eVnUnknown command ' '. 13(13)  Pw:8(8) AC:6 Exp:1 T:79 )eVeQ)eVQ&In what direction? [hykulnjb><] )eV)(B)eV(0~(B(B)eVhThe arrow misses the grid bug. 13(13)  Pw:8(8) AC:6 Exp:1 T:79 Punt bites the grid bug.)eV--More--)eVvThe grid bug is killed! 13(13)  Pw:8(8) AC:6 Exp:1 T:80 d(B(B(0~(B(B+eV  13(13)  Pw:8(8) AC:6 Exp:1 T:81 )(Bd(B(B@(B(0~(B(B+eV. 1@(B(0~(B(B+eV. You see here a +0 arrow. 13(13)  Pw:8(8) AC:6 Exp:1 T:82 x(B(0~(B(Bd(B(B(0~(B(B+eV5+eVFd - a +0 arrow (in quiver). 13(13)  Pw:8(8) AC:6 Exp:1 T:83 x(B(0~(B(Bd(B(B(0~(B(B,eV=@(B(0~(B(B,eV 13(13)  Pw:8(8) AC:6 Exp:1 T:83 Punt bites the grid bug.The grid bug misses Punt.x(B(0~(B(B,eV6--More--,eV ,eV&Punt bites the grid bug.,eVThe grid bug is killed! 13(13)  Pw:8(8) AC:6 Exp:1 T:84 (0~(B(B-eV  13(13)  Pw:8(8) AC:6 Exp:1 T:85 ##(B@(B(0~(B(Bd(B(B(0~(B(B.eV3 13(13)  Pw:8(8) AC:6 Exp:1 T:89 (0q(0q(0q(0q(0q(0q(B(B(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(B(B(0~(B(B#(B#@#(B#(Bd(B(B#(B#(B##(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B.eV  13(13)  Pw:8(8) AC:6 Exp:1 T:90 (0l(0q(0q(0q(0q(B(B(0k(B(B(0x(0~(0~(0~(0~(B(B(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(B(B(0~(0~(0~(B(B(0~(0x(B(B(0~(0~(B(B(0~(B(B(0q(B(B@(B(0q(B(B#d(B(B##(B/eV%c 13(13)  Pw:8(8) AC:6 Exp:1 T:91 (0x(B(B(0x(0~(0~(B(B(0x(0~(0~(0~(0~(B(B@(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(B(B(0~(B(B(0q(0q(0j(B(B###(B/eVa 13(13)  Pw:8(8) AC:6 Exp:1 T:92 @(B(0~(B(B0eV/} 13(13)  Pw:8(8) AC:6 Exp:1 T:93 (0~(B(B@(B0eV]z 13(13)  Pw:8(8) AC:6 Exp:1 T:95 (0~(0~(B(B@(B0eVoW S 13(13)  Pw:8(8) AC:6 Exp:1 T:95 1eV1 13(13)  Pw:8(8) AC:6 Exp:1 T:96 @(B(0~(B(B1eV Count: 111eV  13(13)  Pw:8(8) AC:6 Exp:1 T:97  13(13)  Pw:8(8) AC:6 Exp:1 T:98  13(13)  Pw:8(8) AC:6 Exp:1 T:99  13(13)  Pw:8(8) AC:6 Exp:1 T:100  13(13)  Pw:8(8) AC:6 Exp:1 T:101  13(13)  Pw:8(8) AC:6 Exp:1 T:102  13(13)  Pw:8(8) AC:6 Exp:1 T:103  13(13)  Pw:8(8) AC:6 Exp:1 T:104  13(13)  Pw:8(8) AC:6 Exp:1 T:105  13(13)  Pw:8(8) AC:6 Exp:1 T:106  13(13)  Pw:8(8) AC:6 Exp:1 T:107 (0~(0~(B(B(0~(B(Bd(B(B(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B1eV: 1eVB You displaced Punt. 13(13)  Pw:8(8) AC:6 Exp:1 T:108 @(B(0~(B(B(0~(B(Bd(B(B2eVɁ 2eVCount: 112eVcv 13(13)  Pw:8(8) AC:6 Exp:1 T:109  13(13)  Pw:8(8) AC:6 Exp:1 T:110  13(13)  Pw:8(8) AC:6 Exp:1 T:111  13(13)  Pw:8(8) AC:6 Exp:1 T:112  13(13)  Pw:8(8) AC:6 Exp:1 T:113  13(13)  Pw:8(8) AC:6 Exp:1 T:114  13(13)  Pw:8(8) AC:6 Exp:1 T:115  13(13)  Pw:8(8) AC:6 Exp:1 T:116  13(13)  Pw:8(8) AC:6 Exp:1 T:117  13(13)  Pw:8(8) AC:6 Exp:1 T:118  13(13)  Pw:8(8) AC:6 Exp:1 T:119 (0~(0~(0~(0~(B(B(0~(0~(B(Bd(B(B(0~(0~(0~(B(B(0~(0~(B(B2eV/u  13(13)  Pw:8(8) AC:6 Exp:1 T:120 @(B(0~(B(Bd(B(B(0~(B(B2eVCount: 113eVS 13(13)  Pw:8(8) AC:6 Exp:1 T:121  13(13)  Pw:8(8) AC:6 Exp:1 T:122 +(B(0~(B(Bd(B(B(0~(B(B(0~(B(B3eV6 13(13)  Pw:8(8) AC:6 Exp:1 T:123 d(B(B@(B(0~(B(B(0~(B(B4eV'&In what direction? [hykulnjb><] 4eVu4eV1The door resists! 13(13)  Pw:8(8) AC:6 Exp:1 T:124 (0~(B(Bd(B(B(0~(B(B5eV 5eVG&In what direction? [hykulnjb><] 5eVI5eVThe door opens. 13(13)  Pw:8(8) AC:6 Exp:1 T:125 (0a(B(B(0~(B(Bd(B(B5eV c  13(13)  Pw:8(8) AC:6 Exp:1 T:126 @(B(0~(B(Bd(B(B(0~(B(B5eV T 13(13)  Pw:8(8) AC:6 Exp:1 T:126 6eVX Count: 116eVf  13(13)  Pw:8(8) AC:6 Exp:1 T:127  13(13)  Pw:8(8) AC:6 Exp:1 T:128 #(B(0~(B(B(0~(B(Bd(B(B7eVL 13(13)  Pw:8(8) AC:6 Exp:1 T:129 #(B(0a(B(B@(B(0~(B(Bd(B(B7eVL 13(13)  Pw:8(8) AC:6 Exp:1 T:130 #(B@(Bd(B(B(0~(B(B(0~(B(B(0~(B(B7eVn  13(13)  Pw:8(8) AC:6 Exp:1 T:131 @(B(0a(B(B(0~(B(Bd(B(B8eV&aCount: 118eVt 13(13)  Pw:8(8) AC:6 Exp:1 T:132  13(13)  Pw:8(8) AC:6 Exp:1 T:133  13(13)  Pw:8(8) AC:6 Exp:1 T:134  13(13)  Pw:8(8) AC:6 Exp:1 T:135  13(13)  Pw:8(8) AC:6 Exp:1 T:136  13(13)  Pw:8(8) AC:6 Exp:1 T:137  13(13)  Pw:8(8) AC:6 Exp:1 T:138  13(13)  Pw:8(8) AC:6 Exp:1 T:139  13(13)  Pw:8(8) AC:6 Exp:1 T:140  13(13)  Pw:8(8) AC:6 Exp:1 T:141  13(13)  Pw:8(8) AC:6 Exp:1 T:142 (0a(B(B(0~(B(B(0~(0~(0~(B(Bd(B(B(0~(B(B8eV  13(13)  Pw:8(8) AC:6 Exp:1 T:143 #(B@(Bd(B(B(0~(B(B8eVC  13(13)  Pw:8(8) AC:6 Exp:1 T:144 #(B(0a(B(B@(Bd(B(B(0~(0~(B(B8eV 13(13)  Pw:8(8) AC:6 Exp:1 T:145 (0~(B(B(0~(B(B@(Bd(B(B9eV  13(13)  Pw:8(8) AC:6 Exp:1 T:146 (0~(B(B(0~(B(Bd(B(B@(B(0~(B(B9eVgS 13(13)  Pw:8(8) AC:6 Exp:1 T:147 (0~(0~(B(B@d(B(B9eVu 13(13)  Pw:8(8) AC:6 Exp:1 T:148 d(B(B(0~(B(B@(B###(B9eV[  13(13)  Pw:8(8) AC:6 Exp:1 T:148  13(13)  Pw:8(8) AC:6 Exp:1 T:149 (0~(B(Bd(B(B#@(B#(B###(B:eV91y(0~(B(B##(B#@#(B##(Bd(B(B:eVR6~You hear some noises.####(B#@#(B#(B##(B:eV6M 13(13)  Pw:8(8) AC:6 Exp:1 T:154 :eV#(B##(B####(B#@(B+(B###(B:eV{Ouch! You bump into a door. 13(13)  Pw:8(8) AC:6 Exp:1 T:159 ;eV?;eV?&In what direction? [hykulnjb><] ;eV;eV+lThe door resists! 13(13)  Pw:8(8) AC:6 Exp:1 T:160 ;eV;eV &In what direction? [hykulnjb><] <] (B(0~(0~(B(B#(B(0x(0~(B(B#(Bd(B(B@(B(0m(B(B=eVo 13(13)  Pw:8(8) AC:6 Exp:1 T:164 (0l(0q(B(B(0x(0~(B(B+(B#(B#(Bd(B(B@(B=eV  13(13)  Pw:8(8) AC:6 Exp:1 T:165 (0a(B(Bd(B(B@(B=eVD  13(13)  Pw:8(8) AC:6 Exp:1 T:166 (0~(B(Bd(B(B(0~(0~(B(B@(B>eV#3@(B(0~(B(B>eVYou see here a durian. 13(13)  Pw:8(8) AC:6 Exp:1 T:167 d(B(B(0~(B(B>eV>eVg - a durian. 13(13)  Pw:8(8) AC:6 Exp:1 T:168 d(B(B(0~(0~(B(B?eV9 13(13)  Pw:8(8) AC:6 Exp:1 T:169 (0~(B(Bd(B(B@(B(0~(B(B?eV 13(13)  Pw:8(8) AC:6 Exp:1 T:170 (0~(B(B@(B(0~(B(B(0~(B(Bd(B(B?eV  13(13)  Pw:8(8) AC:6 Exp:1 T:171 @(B(0~(B(B(0~(B(Bd(B(B@eVQ&In what direction? [hykulnjb><] @eVNA@eV RThe door opens. 13(13)  Pw:8(8) AC:6 Exp:1 T:172 (0a(B(Bd(B(B(0~(B(B(0~(B(B@eV0  13(13)  Pw:8(8) AC:6 Exp:1 T:173 d(B(B#@>(B(0~(B(B#(B@eV)  13(13)  Pw:8(8) AC:6 Exp:1 T:174 (0~(0~(B(B@(B(0a(B(Bd(B(B#(BAeV/E 13(13)  Pw:8(8) AC:6 Exp:1 T:175 #(B(0~(B(B#@(Bx(B##(BBeV7You begin bashing monsters with your bow.BeV]You kill the grid bug! 13(13)  Pw:8(8) AC:6 Exp:1 T:176 >(B#(BBeVF 13(13)  Pw:8(8) AC:6 Exp:1 T:177 #(B#(B#(B#@(B#(B##(BBeV 13(13)  Pw:8(8) AC:6 Exp:1 T:178 ##(B#(B#(B#(B#@(B#(BCeVbD  13(13)  Pw:8(8) AC:6 Exp:1 T:183 ###(B###(B#(B###(B#(B@#(B#(BDeV 13(13)  Pw:8(8) AC:6 Exp:1 T:184 @(B(0~(B(B#(BDeV2G z 13(13)  Pw:8(8) AC:6 Exp:1 T:185 (0~(B(B@#(BDeV3; 13(13)  Pw:8(8) AC:6 Exp:1 T:186 d(B(B(0~(B(B@#(BEeVrU 13(13)  Pw:8(8) AC:6 Exp:1 T:186 FeV>sFeV|You displaced Punt. 13(13)  Pw:8(8) AC:6 Exp:1 T:187 ##(B@(B#d(B(BFeVq###(B#@#(B#(B###(B#(B##(BFeVM 13(13)  Pw:8(8) AC:6 Exp:1 T:189 FeVӢ  13(13)  Pw:8(8) AC:6 Exp:1 T:194 #@(B##(Bd(B(B#####(B###(B#(BGeV 13(13)  Pw:8(8) AC:6 Exp:1 T:195 #(B(0a(B(B@(B#(BGeVf 13(13)  Pw:8(8) AC:6 Exp:1 T:196 >@(BGeV1\ #(0~(B(B@(BGeVj\ M 13(13)  Pw:8(8) AC:6 Exp:1 T:196 GeVr  13(13)  Pw:8(8) AC:6 Exp:1 T:201 (0~(0~(0~(0~(B(B@(BHeVCount: 11HeV  13(13)  Pw:8(8) AC:6 Exp:1 T:202  13(13)  Pw:8(8) AC:6 Exp:1 T:203  13(13)  Pw:8(8) AC:6 Exp:1 T:204  13(13)  Pw:8(8) AC:6 Exp:1 T:205  13(13)  Pw:8(8) AC:6 Exp:1 T:206  13(13)  Pw:8(8) AC:6 Exp:1 T:207 +(BHeV+  13(13)  Pw:8(8) AC:6 Exp:1 T:208 (0a(B(Bd(B(B(0~(B(B@(BIeVT&In what direction? [hykulnjb><] IeVsIeV toThis door is locked. 13(13)  Pw:8(8) AC:6 Exp:1 T:208 JeV+JeVk&In what direction? [hykulnjb><] JeVJeVoThis door is locked. 13(13)  Pw:8(8) AC:6 Exp:1 T:208 JeVNJeV&In what direction? [hykulnjb><] JeV_ JeVc WHAMMM!!! 13(13)  Pw:8(8) AC:6 Exp:1 T:209 >(Bd(B(BKeV<KeV-=&In what direction? [hykulnjb><] KeV KeV WHAMMM!!! 13(13)  Pw:8(8) AC:6 Exp:1 T:210 (0~(0~(B(Bd(B(BLeVLeVBwOuch! You bump into a door. 13(13)  Pw:8(8) AC:6 Exp:1 T:210 MeVMeV&In what direction? [hykulnjb><] MeVLMeVOAs you kick the door, it crashes open! 13(13)  Pw:8(8) AC:6 Exp:1 T:211 (0~(B(Bd(B(B(0~(B(BNeV< 13(13)  Pw:8(8) AC:6 Exp:1 T:212 (0~(0~(B(Bd(B(B@#(B#(BNeV (0~(0~(B(B#(B#(B#(B#(B#(B@(B##(BNeV M 13(13)  Pw:8(8) AC:6 Exp:1 T:217 NeV  13(13)  Pw:8(8) AC:6 Exp:1 T:223 #(B#(B###(Bd(B(B#@#(BNeV  13(13)  Pw:8(8) AC:6 Exp:1 T:224 #(B#(B#@#(B#(BOeVD 13(13)  Pw:8(8) AC:6 Exp:1 T:225 #(B#(B#(B#@#(BOeVw 13(13)  Pw:8(8) AC:6 Exp:1 T:226 #(B#@(BOeVEU 13(13)  Pw:8(8) AC:6 Exp:1 T:226 OeV U 13(13)  Pw:8(8) AC:6 Exp:1 T:226 OeV U 13(13)  Pw:8(8) AC:6 Exp:1 T:226 PeVfU 13(13)  Pw:8(8) AC:6 Exp:1 T:226 PeV 13(13)  Pw:8(8) AC:6 Exp:1 T:227 #(B#(B#(B@(B##(BQeV$ 13(13)  Pw:8(8) AC:6 Exp:1 T:228 ###(B#(B@(BQeV?%  13(13)  Pw:8(8) AC:6 Exp:1 T:229 #(B#(B#@(BQeV.x(0l(B(B(0x(B(B#(B(0~(0~(0~(B(B@(BQeVMN  13(13)  Pw:8(8) AC:6 Exp:1 T:231 QeV؈R  13(13)  Pw:8(8) AC:6 Exp:1 T:232 ReVD  13(13)  Pw:8(8) AC:6 Exp:1 T:233 @(B(0~(B(BReVS 13(13)  Pw:8(8) AC:6 Exp:1 T:234 @(B(0~(B(Bd(B(BReVNCount: 11SeVlj 13(13)  Pw:8(8) AC:6 Exp:1 T:235  13(13)  Pw:8(8) AC:6 Exp:1 T:236  13(13)  Pw:8(8) AC:6 Exp:1 T:237  13(13)  Pw:8(8) AC:6 Exp:1 T:238  13(13)  Pw:8(8) AC:6 Exp:1 T:239  13(13)  Pw:8(8) AC:6 Exp:1 T:240  13(13)  Pw:8(8) AC:6 Exp:1 T:241  13(13)  Pw:8(8) AC:6 Exp:1 T:242  13(13)  Pw:8(8) AC:6 Exp:1 T:243  13(13)  Pw:8(8) AC:6 Exp:1 T:244  13(13)  Pw:8(8) AC:6 Exp:1 T:245 (0~(0~(B(B{(B(0~(0~(B(B(0~(0~(B(Bd(B(B(0~(B(BSeVM 13(13)  Pw:8(8) AC:6 Exp:1 T:246 @(B(0~(B(Bd(B(B(0~(0~(B(BSeV Count: 11TeVe. 13(13)  Pw:8(8) AC:6 Exp:1 T:247  13(13)  Pw:8(8) AC:6 Exp:1 T:248  13(13)  Pw:8(8) AC:6 Exp:1 T:249  13(13)  Pw:8(8) AC:6 Exp:1 T:250  13(13)  Pw:8(8) AC:6 Exp:1 T:251  13(13)  Pw:8(8) AC:6 Exp:1 T:252  13(13)  Pw:8(8) AC:6 Exp:1 T:253  13(13)  Pw:8(8) AC:6 Exp:1 T:254  13(13)  Pw:8(8) AC:6 Exp:1 T:255  13(13)  Pw:8(8) AC:6 Exp:1 T:256  13(13)  Pw:8(8) AC:6 Exp:1 T:257 d(B(B(0~(0~(B(B(0~(0~(0~(B(BTeV~(TeV(You displaced Punt. 13(13)  Pw:8(8) AC:6 Exp:1 T:258 (0~(B(B@d(B(B(0~(B(BTeVU 13(13)  Pw:8(8) AC:6 Exp:1 T:259 {(B(0~(B(B@(Bd(B(BUeV(  13(13)  Pw:8(8) AC:6 Exp:1 T:260 #@d(B(B(0~(0~(B(BUeVk  13(13)  Pw:8(8) AC:6 Exp:1 T:261 #(B#@d(B(B(0~(B(BUeV4  13(13)  Pw:8(8) AC:6 Exp:1 T:262 d(B(B@#(B(0~(B(BUeV5S UeVS You displaced Punt. 13(13)  Pw:8(8) AC:6 Exp:1 T:263 ###(B@(B#d(B(BVeVJf 13(13)  Pw:8(8) AC:6 Exp:1 T:266 @d(B(B#(B###(B#(B##(BVeVHVeVYou displaced Punt. 13(13)  Pw:8(8) AC:6 Exp:1 T:267 #@#(Bd(B(BWeV 13(13)  Pw:8(8) AC:6 Exp:1 T:268 #(B#@#(B#(BWeVy 13(13)  Pw:8(8) AC:6 Exp:1 T:269 #(B#@#(BWeV] 13(13)  Pw:8(8) AC:6 Exp:1 T:270 #(Bd(B(B@#(BWeVj  13(13)  Pw:8(8) AC:6 Exp:1 T:271 #(B#(Bd(B(B@#(B#(BWeV  13(13)  Pw:8(8) AC:6 Exp:1 T:272 d(B(B#(B#@#(BWeV:  13(13)  Pw:8(8) AC:6 Exp:1 T:273 #(B#(Bd(B(B@#(BWeVO 13(13)  Pw:8(8) AC:6 Exp:1 T:274 #(B#(B#@#(B#(BXeVb 13(13)  Pw:8(8) AC:6 Exp:1 T:275 #(B#@#(B#(BXeV 13(13)  Pw:8(8) AC:6 Exp:1 T:280 ###(B#(B#(B#(B@(BYeVbCount: 11YeVaW 13(13)  Pw:8(8) AC:6 Exp:1 T:281  13(13)  Pw:8(8) AC:6 Exp:1 T:282  13(13)  Pw:8(8) AC:6 Exp:1 T:283  13(13)  Pw:8(8) AC:6 Exp:1 T:284  13(13)  Pw:8(8) AC:6 Exp:1 T:285  13(13)  Pw:8(8) AC:6 Exp:1 T:286  13(13)  Pw:8(8) AC:6 Exp:1 T:287  13(13)  Pw:8(8) AC:6 Exp:1 T:288  13(13)  Pw:8(8) AC:6 Exp:1 T:289  13(13)  Pw:8(8) AC:6 Exp:1 T:290  13(13)  Pw:8(8) AC:6 Exp:1 T:291 #(BZeVCount: 11ZeV|W 13(13)  Pw:8(8) AC:6 Exp:1 T:292  13(13)  Pw:8(8) AC:6 Exp:1 T:293  13(13)  Pw:8(8) AC:6 Exp:1 T:294  13(13)  Pw:8(8) AC:6 Exp:1 T:295  13(13)  Pw:8(8) AC:6 Exp:1 T:296  13(13)  Pw:8(8) AC:6 Exp:1 T:297  13(13)  Pw:8(8) AC:6 Exp:1 T:298  13(13)  Pw:8(8) AC:6 Exp:1 T:299  13(13)  Pw:8(8) AC:6 Exp:1 T:300  13(13)  Pw:8(8) AC:6 Exp:1 T:301  13(13)  Pw:8(8) AC:6 Exp:1 T:302 #(B[eVW]Count: 11[eVEW 13(13)  Pw:8(8) AC:6 Exp:1 T:303  13(13)  Pw:8(8) AC:6 Exp:1 T:304  13(13)  Pw:8(8) AC:6 Exp:1 T:305  13(13)  Pw:8(8) AC:6 Exp:1 T:306  13(13)  Pw:8(8) AC:6 Exp:1 T:307  13(13)  Pw:8(8) AC:6 Exp:1 T:308  13(13)  Pw:8(8) AC:6 Exp:1 T:309  13(13)  Pw:8(8) AC:6 Exp:1 T:310  13(13)  Pw:8(8) AC:6 Exp:1 T:311  13(13)  Pw:8(8) AC:6 Exp:1 T:312  13(13)  Pw:8(8) AC:6 Exp:1 T:313 #(B[eV  13(13)  Pw:8(8) AC:6 Exp:1 T:314 #(B@(B#(B[eV7 d(B(B#(B@(B#(B#(B#(B[eV M 13(13)  Pw:8(8) AC:6 Exp:1 T:315 [eV  13(13)  Pw:8(8) AC:6 Exp:1 T:320 #(Bd(B(B@#(B##(B#(B#(B#(B\eV>U 13(13)  Pw:8(8) AC:6 Exp:1 T:320 \eV 13(13)  Pw:8(8) AC:6 Exp:1 T:321 #(B@(Bd(B(B##(B#(B#(B]eV#(B@(B#(B#(B###(B]eVBM 13(13)  Pw:8(8) AC:6 Exp:1 T:322 ]eVI@#(B#(B#(B#(B#(B#(B#(B#(B#(B]eV-JM 13(13)  Pw:8(8) AC:6 Exp:1 T:329 ]eV  13(13)  Pw:8(8) AC:6 Exp:1 T:332 <(Bd(B(B#(B#@(B#(B^eV^eVxYou displaced Punt. 13(13)  Pw:8(8) AC:6 Exp:1 T:333 o(B@(Bd(B(B#(B^eVE  13(13)  Pw:8(8) AC:6 Exp:1 T:334 o(0~(B(B#@(B#(Bd(B(B^eV`  13(13)  Pw:8(8) AC:6 Exp:1 T:335 #(B(0a(B(B@(B#(B_eVn 13(13)  Pw:8(8) AC:6 Exp:1 T:336 <(Bo(B(0~(B(B@(B_eV, 13(13)  Pw:8(8) AC:6 Exp:1 T:336  13(13)  Pw:8(8) AC:6 Exp:1 T:337 (0~(B(B@(B_eV1  13(13)  Pw:8(8) AC:6 Exp:1 T:338 @(Bo(0~(B(Bd(B(B(0~(B(B`eVjPick an object.`eVj`eV 5`eVg*`eVm `eV aeV aeVzo an orc (peaceful goblin) 13(13)  Pw:8(8) AC:6 Exp:1 T:338 aeVV  13(13)  Pw:8(8) AC:6 Exp:1 T:339 (0~(B(B(0a(B(Bd(B(B@(BbeV 13(13)  Pw:8(8) AC:6 Exp:1 T:340 <(B(0~(0~(B(Bd(B(Bo(B@(BceVT 13(13)  Pw:8(8) AC:6 Exp:1 T:341 d(B(B(0~(B(BceV" Count: 11ceV  13(13)  Pw:8(8) AC:6 Exp:1 T:342  13(13)  Pw:8(8) AC:6 Exp:1 T:343  13(13)  Pw:8(8) AC:6 Exp:1 T:344  13(13)  Pw:8(8) AC:6 Exp:1 T:345  13(13)  Pw:8(8) AC:6 Exp:1 T:346  13(13)  Pw:8(8) AC:6 Exp:1 T:347  13(13)  Pw:8(8) AC:6 Exp:1 T:348  13(13)  Pw:8(8) AC:6 Exp:1 T:349  13(13)  Pw:8(8) AC:6 Exp:1 T:350  13(13)  Pw:8(8) AC:6 Exp:1 T:351  13(13)  Pw:8(8) AC:6 Exp:1 T:352 (0~(0~(B(Bo(B<(B(0~(B(B(0~(0~(0~(0~(0~(0~(B(B(0~(B(Bd(B(B(0~(0~(B(BeVC6;56HdeVB 13(13)  Pw:8(8) AC:6 Exp:1 T:353 (0~(B(B@(B(0~(B(Bd(B(BdeVACount: 11deV_ & 13(13)  Pw:8(8) AC:6 Exp:1 T:354  13(13)  Pw:8(8) AC:6 Exp:1 T:355 (0~(B(Bd(B(Bo(B(0~(B(B(0~(B(B+(BdeVʜ (0~(B(B<(Bo(Bd(B(B(0~(B(B@(BdeV  13(13)  Pw:8(8) AC:6 Exp:1 T:355 Punt bites the goblin.The goblin is killed! 13(13)  Pw:8(8) AC:6 Exp:1 T:356 [(BeeVT eeV,U&In what direction? [hykulnjb><] eeVeeVz~The door opens. 13(13)  Pw:8(8) AC:6 Exp:1 T:357 (0~(B(Bd(B(B(0a(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(B(B(0~(0~(B(B(0q(0q(B(BfeV%(0~(B(B(0~(B(B@(Bd(B(0~(B(B(0~(B(B(0~(B(B(0x(B(B(0m(B(BfeV 13(13)  Pw:8(8) AC:6 Exp:1 T:357 The fox bites! 11(13)(B  Pw:8(8) AC:6 Exp:1 T:357 d(B(BfeVThe fox bites! 10(13)(B  Pw:8(8) AC:6 Exp:1 T:357  10(13)(B  Pw:8(8) AC:6 Exp:1 T:358 feV"e 10(13)(B  Pw:8(8) AC:6 Exp:1 T:358 geV 10(13)(B  Pw:8(8) AC:6 Exp:1 T:359 d(B(B(0~(B(B@(B(0a(B(B#(BgeV 11(13)(B  Pw:8(8) AC:6 Exp:1 T:360 d(B(B(0~(B(B@(B(0~(B(B(0~(B(Bd(BheVO&In what direction? [hykulnjb><] heV )(BheV~(0~(B(BheVYThe arrow misses the fox.d(B(B(0~(B(BheVp 11(13)(B  Pw:8(8) AC:6 Exp:1 T:360 --More--heVs ieVVThe fox strikes at your displaced image and misses you! 11(13)(B  Pw:8(8) AC:6 Exp:1 T:361 ieV  ieV0 &In what direction? [hykulnjb><] jeV)(BjeV.(0~(B(BjeVThe arrow misses the fox. 11(13)(B  Pw:8(8) AC:6 Exp:1 T:362 (0~(B(B(0~(B(Bd(B(B)(BjeV jeVyUnknown command ' '. 11(13)(B  Pw:8(8) AC:6 Exp:1 T:362 keVA 11(13)(B  Pw:8(8) AC:6 Exp:1 T:363 (0~(B(Bd(B(BkeV  11(13)(B  Pw:8(8) AC:6 Exp:1 T:363  11(13)(B  Pw:8(8) AC:6 Exp:1 T:364 (0~(B(B@(B)(BleVHN(0~(B(B@(Bd(B(BleVHRThere is an open door here.You see here 2 +0 arrows.leVHp 11(13)(B  Pw:8(8) AC:6 Exp:1 T:364 --More--leV zYou hear some noises. 11(13)(B  Pw:8(8) AC:6 Exp:1 T:365 meV7A meVAd - 2 +0 arrows (in quiver). 11(13)(B  Pw:8(8) AC:6 Exp:1 T:366 #(BmeVL 11(13)(B  Pw:8(8) AC:6 Exp:1 T:367 (0a(B(B@(B#(BmeVR?  11(13)(B  Pw:8(8) AC:6 Exp:1 T:369 #(B#(B#@(B#d(B(BneVQ #(B#(B#(B@(B#(Bd(B(0~(B(B(0~(B(B(0q(B(BneV  11(13)(B  Pw:8(8) AC:6 Exp:1 T:369 Punt just misses the fox. 11(13)(B  Pw:8(8) AC:6 Exp:1 T:370 #(BneV_?f 11(13)(B  Pw:8(8) AC:6 Exp:1 T:370 oeVj 11(13)(B  Pw:8(8) AC:6 Exp:1 T:371 ###(B##(B@d(B(B#(Bd(B(0~(B(BoeV##(B#(B@(B#(Bd(B(0~(B(BoeVv 11(13)(B  Pw:8(8) AC:6 Exp:1 T:371 Punt misses the fox.The fox bites! 8(13)(B  Pw:8(8) AC:6 Exp:1 T:371 Punt misses the fox. 8(13)(B  Pw:8(8) AC:6 Exp:1 T:372 oeV>< ##(B#(B@(B(0~(B(B(0x(B(B(0~(B(B(0~(B(B(0q(B(BoeV<  8(13)(B  Pw:8(8) AC:6 Exp:1 T:372 The jackal bites! 7(13)(B  Pw:8(8) AC:6 Exp:1 T:372 --More--peVThe fox strikes at your displaced image and misses you! 7(13)(B  Pw:8(8) AC:6 Exp:1 T:373 qeV]#d(B(B@(B#(BqeV% 7(13)(B  Pw:8(8) AC:6 Exp:1 T:373 The jackal strikes at your displaced image and misses you!--More--qeV>qeVr qeV8:Punt misses the fox.--More--reVCYour cloak of displacement deflects the fox's attack.reV--More--seVl!Punt bites the fox.seVlThe fox is killed! 7(13)(B  Pw:8(8) AC:6 Exp:1 T:374 %(BteV:l##(B@(Bd(B##(BteV: 7(13)(B  Pw:8(8) AC:6 Exp:1 T:374 Punt bites the jackal. 8(13)(B  Pw:8(8) AC:6 Exp:1 T:375 teV;`k###(B@(Bd(B#(BteVk` 8(13)(B  Pw:8(8) AC:6 Exp:1 T:375 Punt bites the jackal.teV}`The jackal is killed! 8(13)(B  Pw:8(8) AC:6 Exp:1 T:376 d(B(B#(BteV0b 8(13)(B  Pw:8(8) AC:6 Exp:1 T:377 #(B@(B#(B##(B(0~(B(BueVX Count: 33ueV  8(13)(B  Pw:8(8) AC:6 Exp:1 T:378  8(13)(B  Pw:8(8) AC:6 Exp:1 T:379  8(13)(B  Pw:8(8) AC:6 Exp:1 T:380  8(13)(B  Pw:8(8) AC:6 Exp:1 T:381  8(13)(B  Pw:8(8) AC:6 Exp:1 T:382  8(13)(B  Pw:8(8) AC:6 Exp:1 T:383  8(13)(B  Pw:8(8) AC:6 Exp:1 T:384  8(13)(B  Pw:8(8) AC:6 Exp:1 T:385  8(13)(B  Pw:8(8) AC:6 Exp:1 T:386  8(13)(B  Pw:8(8) AC:6 Exp:1 T:387  8(13)(B  Pw:8(8) AC:6 Exp:1 T:388  eVh H8(13)(B  Pw:8(8) AC:6 Exp:1 T:389  9(13)(B  Pw:8(8) AC:6 Exp:1 T:390  9(13)(B  Pw:8(8) AC:6 Exp:1 T:391  9(13)(B  Pw:8(8) AC:6 Exp:1 T:392  9(13)(B  Pw:8(8) AC:6 Exp:1 T:393  9(13)(B  Pw:8(8) AC:6 Exp:1 T:394  9(13)(B  Pw:8(8) AC:6 Exp:1 T:395  9(13)(B  Pw:8(8) AC:6 Exp:1 T:396  9(13)(B  Pw:8(8) AC:6 Exp:1 T:397  9(13)(B  Pw:8(8) AC:6 Exp:1 T:398  9(13)(B  Pw:8(8) AC:6 Exp:1 T:399  9(13)(B  Pw:8(8) AC:6 Exp:1 T:400  9(13)(ueV B  Pw:8(8) AC:6 Exp:1 T:401  9(13)(B  Pw:8(8) AC:6 Exp:1 T:402  9(13)(B  Pw:8(8) AC:6 Exp:1 T:403  9(13)(B  Pw:8(8) AC:6 Exp:1 T:404  10(13)(B  Pw:8(8) AC:6 Exp:1 T:405  10(13)(B  Pw:8(8) AC:6 Exp:1 T:406  10(13)(B  Pw:8(8) AC:6 Exp:1 T:407  10(13)(B  Pw:8(8) AC:6 Exp:1 T:408  10(13)(B  Pw:8(8) AC:6 Exp:1 T:409  10(13)(B  Pw:8(8) AC:6 Exp:1 T:410 #(B#(B#(B##(BveVɴ 10(13)(B  Pw:8(8) AC:6 Exp:1 T:411 #(B#(B@(B##(BveV3  10(13)(B  Pw:8(8) AC:6 Exp:1 T:412 ###(B#(B@(B#(B%(BweVÊ##(B#(B#(B@d(B(B###(B(0x(B(BweVYou see here a fox corpse. 10(13)(B  Pw:8(8) AC:6 Exp:1 T:413 d(B(B#(BweV(9What do you want to eat? [fg or ?*,] weV | eat what?  Comestibles(B a - a fox corpse(end) xeV`<+(0q(0q(0q(0k(B(B<(B[(B(0~(0x(0~(0~(0~(0x(0~(0~(0~(0x(B(BxeV=Blecch! Rotten food! 10(13)(B  Pw:8(8) AC:6 Exp:1 T:414  10(13)(B  Pw:8(8) AC:6 Exp:1 T:415 ###(Bd(B(BxeV=You finish eating the fox corpse. 10(13)(B  Pw:8(8) AC:6 Exp:1 T:416 #(B#d(B(BxeVxeV@zUnknown command ' '. 10(13)(B  Pw:8(8) AC:6 Exp:1 T:416 xeVxeVCount: 33yeV; 10(13)(B  Pw:8(8) AC:6 Exp:1 T:417  10(13)(B  Pw:8(8) AC:6 Exp:1 T:418  10(13)(B  Pw:8(8) AC:6 Exp:1 T:419  11(13)(B  Pw:8(8) AC:6 Exp:1 T:420  11(13)(B  Pw:8(8) AC:6 Exp:1 T:421  11(13)(B  Pw:8(8) AC:6 Exp:1 T:422  11(13)(B  Pw:8(8) AC:6 Exp:1 T:423  11(13)(B  Pw:8(8) AC:6 Exp:1 T:424  11(13)(B  Pw:8(8) AC:6 Exp:1 T:425  11(13)(B  Pw:8(8) AC:6 Exp:1 T:426  11(13)(B  Pw:8(8) AC:6 Exp:1 T:427  11(13)(B  Pw:8(8) AC:6 yeV=Exp:1 T:428  11(13)(B  Pw:8(8) AC:6 Exp:1 T:429  11(13)(B  Pw:8(8) AC:6 Exp:1 T:430  11(13)(B  Pw:8(8) AC:6 Exp:1 T:431  11(13)(B  Pw:8(8) AC:6 Exp:1 T:432  11(13)(B  Pw:8(8) AC:6 Exp:1 T:433  11(13)(B  Pw:8(8) AC:6 Exp:1 T:434  12(13)(B  Pw:8(8) AC:6 Exp:1 T:435  12(13)(B  Pw:8(8) AC:6 Exp:1 T:436  12(13)(B  Pw:8(8) AC:6 Exp:1 T:437  12(13)(B  Pw:8(8) AC:6 Exp:1 T:438  12(13)(B  Pw:8(8) AC:6 Exp:1 T:439  12(13)(B  Pw:8(8) ACyeV}=:6 Exp:1 T:440  12(13)(B  Pw:8(8) AC:6 Exp:1 T:441  12(13)(B  Pw:8(8) AC:6 Exp:1 T:442  12(13)(B  Pw:8(8) AC:6 Exp:1 T:443  12(13)(B  Pw:8(8) AC:6 Exp:1 T:444  12(13)(B  Pw:8(8) AC:6 Exp:1 T:445  12(13)(B  Pw:8(8) AC:6 Exp:1 T:446  12(13)(B  Pw:8(8) AC:6 Exp:1 T:447  12(13)(B  Pw:8(8) AC:6 Exp:1 T:448  12(13)(B  Pw:8(8) AC:6 Exp:1 T:449 d(B(B##(B#(B#(B###(B(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(ByeVCount: 33zeV f 12(13)(B  Pw:8(8) AC:6 Exp:1 T:449 {eV<Count: 11{eVQ# 13(13)  Pw:8(8) AC:6 Exp:1 T:450  13(13)  Pw:8(8) AC:6 Exp:1 T:451  13(13)  Pw:8(8) AC:6 Exp:1 T:452  13(13)  Pw:8(8) AC:6 Exp:1 T:453  13(13)  Pw:8(8) AC:6 Exp:1 T:454  13(13)  Pw:8(8) AC:6 Exp:1 T:455  13(13)  Pw:8(8) AC:6 Exp:1 T:456  13(13)  Pw:8(8) AC:6 Exp:1 T:457  13(13)  Pw:8(8) AC:6 Exp:1 T:458  13(13)  Pw:8(8) AC:6 Exp:1 T:459  13(13)  Pw:8(8) AC:6 Exp:1 T:460 ###(B#(B#(B###(B(0~(B(Bd(B(B{eV  13(13)  Pw:8(8) AC:6 Exp:1 T:461 ###(B#(B#(B@(B#(B(0~(B(Bd(B(B|eV 13(13)  Pw:8(8) AC:6 Exp:1 T:462 ##(B#(B(0q(B(B@(B(0q(B(B(0x(B(B(0~(B(Bd(B(B(0x(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0x(B(B(0~(0~(B(B+(B(0~(0~(0x(B(B(0q(0q(0j(B(B|eV{ 13(13)  Pw:8(8) AC:6 Exp:1 T:463 ##(B(0l(B(B(0~(B(B(0q(B(B(0q(0k(B(B@(B(0~(0x(B(B(0x(B(B|eV`  13(13)  Pw:8(8) AC:6 Exp:1 T:464 (0~(B(B(0~(B(B@(Bd(B(B(0~(B(B}eV 13(13)  Pw:8(8) AC:6 Exp:1 T:465 (0~(B(B@(B(0~(B(Bd(B(B}eV 13(13)  Pw:8(8) AC:6 Exp:1 T:466 (0~(B(B@(B(0~(0~(B(Bd(B(B}eV 13(13)  Pw:8(8) AC:6 Exp:1 T:467 (0~(B(B@(B(0~(B(Bd(B(B}eVK  13(13)  Pw:8(8) AC:6 Exp:1 T:468 (0~(B(B@(B(0~(0~(B(Bd(B(B~eV3 13(13)  Pw:8(8) AC:6 Exp:1 T:469 (0~(B(B@(B(0~(B(Bd(B(B~eV 13(13)  Pw:8(8) AC:6 Exp:1 T:470 (0~(B(Bd(B(B@(B(0~(0~(B(B~eV &In what direction? [hykulnjb><] ~eV6 ~eVp The door resists! 13(13)  Pw:8(8) AC:6 Exp:1 T:471 d(B(B(0~(B(BeV eVH&In what direction? [hykulnjb><] eVIeV@JThe door opens. 13(13)  Pw:8(8) AC:6 Exp:1 T:472 d(B(B(0~(B(B(0~(B(B(0a(B(BeVy 13(13)  Pw:8(8) AC:6 Exp:1 T:473 (0~(B(Bd(B(B#(B(0~(B(B@#(B#(BeVO 13(13)  Pw:8(8) AC:6 Exp:1 T:474 (0~(B(B(0~(B(Bd(B(B(0a(B(B@#(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:475 (0~(B(Bd(B(B#@#(BeV(r#(B(0a(B(B##(B#@#(B#(BeVI(M 13(13)  Pw:8(8) AC:6 Exp:1 T:476 eV\d(B(B+(B#####(B#@(BeV eV You displaced Punt. 13(13)  Pw:8(8) AC:6 Exp:1 T:483 @(Bd(B(B#(BeVgeVg&In what direction? [hykulnjb><] eVaeVoThis door is locked. 13(13)  Pw:8(8) AC:6 Exp:1 T:483 eV<-eVu-&In what direction? [hykulnjb><] eVeVcoThis door is locked. 13(13)  Pw:8(8) AC:6 Exp:1 T:483 eV4SeVgS&In what direction? [hykulnjb><] eV`eV3adWHAMMM!!! 13(13)  Pw:8(8) AC:6 Exp:1 T:484 eV'1eVQ1&In what direction? [hykulnjb><] eV1eVKAs you kick the door, it crashes open! 13(13)  Pw:8(8) AC:6 Exp:1 T:485 (0~(0x(B(B$(B(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0x(B(B(0~(B#(0~(0x(B(B(0q(0q(0q(0j(B(BeV d 13(13)  Pw:8(8) AC:6 Exp:1 T:486 (0q(0q(0~(0k(B(B(0~(0~(0~(0x(B(B(0~(0~(0~(B(B(0x(0~(B(Bd(B(B@(B#(B(0x(0~(B(B(0q(B(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:487 (0q(B(B(0~(B(B(0x(B(B#(Bd(B(B@(B#(B(0m(B(BeV)x(0l(B(B(0~(B(Bd(B(B(0~(0~(B(B@(BeVe 13(13)  Pw:8(8) AC:6 Exp:1 T:487 Punt is hit by a dart! 13(13)  Pw:8(8) AC:6 Exp:1 T:488 ^(Bd(B(BeV6~ 13(13)  Pw:8(8) AC:6 Exp:1 T:489 (0~(B(B@(BeVeVXYou displaced Punt.@(Bd(B(BeVH}You see here 23 gold pieces.(0~(B(Bd(B(B(0~(B(BeVbe 13(13)  Pw:8(8) AC:6 Exp:1 T:490 --More--eVeV3 .You hear water falling on coins.eVeV23 gold pieces.23 13(13)  Pw:8(8) AC:6 Exp:1 T:491 d(B(B(0~(B(BeVCeVJC# eV untrapeVueV&In what direction? [hykulnjb><] eVeVYou disarm the trap. 13(13)  Pw:8(8) AC:6 Exp:1 T:492 d(B(B(0~(B(B(0~(B(BeV[ 13(13)  Pw:8(8) AC:6 Exp:1 T:493 eV  13(13)  Pw:8(8) AC:6 Exp:1 T:494 d(B(B(0~(B(B)(BeVBa 13(13)  Pw:8(8) AC:6 Exp:1 T:495 (0~(B(Bd(B(BeVJeVu>You displaced Punt.@d(B(BeVvYou see here 13 darts. 13(13)  Pw:8(8) AC:6 Exp:1 T:496 (0~(B(B(0~(B(Bd(B(BeV[eVh - 13 darts. 13(13)  Pw:8(8) AC:6 Exp:1 T:497 d(B(B(0~(B(BeV' 13(13)  Pw:8(8) AC:6 Exp:1 T:498 @(Bd(B(B(0~(B(B(0~(B(B(0~(B(BeV  13(13)  Pw:8(8) AC:6 Exp:1 T:499 @(B(0~(B(B(0~(B(Bd(B(BeVI U 13(13)  Pw:8(8) AC:6 Exp:1 T:499 eVC 13(13)  Pw:8(8) AC:6 Exp:1 T:500 #@(B(0~(B(Bd(B(B(0~(B(B(0~(B(BeVN#@#(B###(B(0~(0~(0~(B(BeVM 13(13)  Pw:8(8) AC:6 Exp:1 T:504 eV######(B#(B#(B@(B##(BeV M 13(13)  Pw:8(8) AC:6 Exp:1 T:511 eV   13(13)  Pw:8(8) AC:6 Exp:1 T:515 #(B#(B##(B#(B@(BeV  13(13)  Pw:8(8) AC:6 Exp:1 T:516 #d(B(B@(B#(BeVf  13(13)  Pw:8(8) AC:6 Exp:1 T:517 #(B@#(B#(B#(BeV"  13(13)  Pw:8(8) AC:6 Exp:1 T:518 #(B@(B#(B#(BeV4  13(13)  Pw:8(8) AC:6 Exp:1 T:519 #(B@(B#(B##(BeV`  13(13)  Pw:8(8) AC:6 Exp:1 T:520 ##(B@(B#(B#(BeV~  13(13)  Pw:8(8) AC:6 Exp:1 T:521 @(B#(B#(BeV|# eVeeV nhanceeV  Current skills:   Fighting Skills(B  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills(B  dagger [Basic]  knife [Unskilled]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  morning star [Unskilled]  flail [Unskilled]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Unskilled]  javelin [Unskilled]  trident [Unskilled]  bow [Basic]  sling [Unskilled]  crossbow [Unskilled]  dart [Unskilled] (1 of 2)eV6 shuriken [Unskilled]  boomerang [Unskilled]  whip [Unskilled]  Spellcasting Skills(B  healing spells [Unskilled]  divination spells [Unskilled]  body spells [Unskilled] (2 of 2)eVLettuce the Tenderfoot St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:1 $:23 HP: Dlvl:1 $:23 HP:13(13) Dlvl:1 $:23 HP:13(13) Pw:8(8) AC:6 Exp:1 T:521 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B<(B[(B(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0q(0k(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0m(0q(0q(0q(0q(B(0a(B(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~eV (0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B{(B(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(B>(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0m(0q(0q(0q(0q(0q(0q(0~(0q(0q(0q(0j(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B###(B############(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B##(B###(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B###(B#(B#(B#(B#(BVD;57H###(B##(B###(B#(B#(B###(B(0l(0q(0q(0q(0~(0k(B(B(0l(0~(0q(0q(0q(0k(B(B#(B#(B#(B(0l(0q(0~(0q(0q(0~(0q(0k(B(B@#(B#######(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B##(B###(B###########(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B#(B#(B(0l(0q(0q(0q(0k(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B####################eVw}###(B(0x(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B{(B(0x(B(B#(B(0x(B(B{(B(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(B(0a(B(B#########(B(0x(0~(0~(B#(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B##(B(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B#(BeV#U 13(13)  Pw:8(8) AC:6 Exp:1 T:521 eVPa####(B#@#(B(0~(0~(B(B#(BeVM 13(13)  Pw:8(8) AC:6 Exp:1 T:525 eV$d(B(BeVuYou hear a gurgling noise. 13(13)  Pw:8(8) AC:6 Exp:1 T:526 eV eV You displaced Punt. 13(13)  Pw:8(8) AC:6 Exp:1 T:527 #(B#@#(BeV> 13(13)  Pw:8(8) AC:6 Exp:1 T:528 #(Bd(B(B@#(BeVN 13(13)  Pw:8(8) AC:6 Exp:1 T:529 #(Bd(B(B@(BeVE2w 13(13)  Pw:8(8) AC:6 Exp:1 T:530 #(B#@(BeV<#(B(0~(0~(0~(B(B@(BeVeM 13(13)  Pw:8(8) AC:6 Exp:1 T:532 eV`  13(13)  Pw:8(8) AC:6 Exp:1 T:534 (0~(0~(B(Bd(B(B(0~(B(B@(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:535 ##(B@(B(0~(B(Bd(B(B(0~(B(BeVl#@#(B###(B(0~(B(B(0~(0~(B(BeVKM 13(13)  Pw:8(8) AC:6 Exp:1 T:539 eV8#@#(B#######(BeVM 13(13)  Pw:8(8) AC:6 Exp:1 T:546 eVWt-#@#(B#(BeVtYou hear a slow drip.###(B#@#(B######(B###(B0(BeVuM 13(13)  Pw:8(8) AC:6 Exp:1 T:553 eV8  13(13)  Pw:8(8) AC:6 Exp:1 T:555 #(B@#(B#(B#(BeV? 13(13)  Pw:8(8) AC:6 Exp:1 T:558 #(B#@#(B##(B##(B##(B##(BeV:Y 13(13)  Pw:8(8) AC:6 Exp:1 T:559 #(B@#(B#(B#(BeVJ 13(13)  Pw:8(8) AC:6 Exp:1 T:560 #(B#@#(Bd(B(B#(BeVF> 13(13)  Pw:8(8) AC:6 Exp:1 T:561 #(Bd(B(B@(B#(BeV+L 13(13)  Pw:8(8) AC:6 Exp:1 T:562 #(B#(B@(B###(BeVt 13(13)  Pw:8(8) AC:6 Exp:1 T:563 ##(B#(B@(B###(BeV  13(13)  Pw:8(8) AC:6 Exp:1 T:564 ##(Bd(B(B@(B###(BeV  13(13)  Pw:8(8) AC:6 Exp:1 T:565 ###(Bd(B(B@(BeVH U 13(13)  Pw:8(8) AC:6 Exp:1 T:565 eVM 13(13)  Pw:8(8) AC:6 Exp:1 T:566 ###(B#d(B(B#(B@(BeV5  13(13)  Pw:8(8) AC:6 Exp:1 T:567 ##(B(0~(B(B@(BeVҧ  13(13)  Pw:8(8) AC:6 Exp:1 T:568 (0~(B(B(0~(B(Bd(B(B@(BeVv 13(13)  Pw:8(8) AC:6 Exp:1 T:569 (0~(B(B(0~(B(Bd(B(B@(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:570 (0~(B(B(0~(B(B@d(B(BeV  13(13)  Pw:8(8) AC:6 Exp:1 T:571 d(B(B(0~(B(B@(BeVJ3 V  13(13)  Pw:8(8) AC:6 Exp:1 T:571 eV>8  13(13)  Pw:8(8) AC:6 Exp:1 T:572 d(B(B(0~(B(B(0~(B(B@(B(0~(B(BeV.Count: 11eVf  13(13)  Pw:8(8) AC:6 Exp:1 T:573  13(13)  Pw:8(8) AC:6 Exp:1 T:574  13(13)  Pw:8(8) AC:6 Exp:1 T:575  13(13)  Pw:8(8) AC:6 Exp:1 T:576  13(13)  Pw:8(8) AC:6 Exp:1 T:577  13(13)  Pw:8(8) AC:6 Exp:1 T:578  13(13)  Pw:8(8) AC:6 Exp:1 T:579  13(13)  Pw:8(8) AC:6 Exp:1 T:580  13(13)  Pw:8(8) AC:6 Exp:1 T:581  13(13)  Pw:8(8) AC:6 Exp:1 T:582  13(13)  Pw:8(8) AC:6 Exp:1 T:583 (0~(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B(0~(0~(0~(B(Bd(B(B(0~(B(BeVzg Count: 11eV  13(13)  Pw:8(8) AC:6 Exp:1 T:584  13(13)  Pw:8(8) AC:6 Exp:1 T:585  13(13)  Pw:8(8) AC:6 Exp:1 T:586  13(13)  Pw:8(8) AC:6 Exp:1 T:587  13(13)  Pw:8(8) AC:6 Exp:1 T:588  13(13)  Pw:8(8) AC:6 Exp:1 T:589  13(13)  Pw:8(8) AC:6 Exp:1 T:590  13(13)  Pw:8(8) AC:6 Exp:1 T:591  13(13)  Pw:8(8) AC:6 Exp:1 T:592  13(13)  Pw:8(8) AC:6 Exp:1 T:593  13(13)  Pw:8(8) AC:6 Exp:1 T:594 d(B(B(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(B(BeVCount: 11eVi5  13(13)  Pw:8(8) AC:6 Exp:1 T:595  13(13)  Pw:8(8) AC:6 Exp:1 T:596  13(13)  Pw:8(8) AC:6 Exp:1 T:597  13(13)  Pw:8(8) AC:6 Exp:1 T:598  13(13)  Pw:8(8) AC:6 Exp:1 T:599  13(13)  Pw:8(8) AC:6 Exp:1 T:600  13(13)  Pw:8(8) AC:6 Exp:1 T:601  13(13)  Pw:8(8) AC:6 Exp:1 T:602  13(13)  Pw:8(8) AC:6 Exp:1 T:603  13(13)  Pw:8(8) AC:6 Exp:1 T:604  13(13)  Pw:8(8) AC:6 Exp:1 T:605 (0~(0~(B(B(0~(0~(0~(B(B(0~(B(Bd(B(B(0~(0~(B(B(0~(0~(0~(0~(B(BeVh  13(13)  Pw:8(8) AC:6 Exp:1 T:606 (0~(B(B@d(B(B(0~(B(B(0~(B(BeV( 13(13)  Pw:8(8) AC:6 Exp:1 T:607 @(Bd(B(B(0~(0~(B(BeV=u 13(13)  Pw:8(8) AC:6 Exp:1 T:608 @(B(0~(B(Bd(B(B(0~(B(B(0~(B(BeV{  13(13)  Pw:8(8) AC:6 Exp:1 T:609 @(B(0~(B(B(0~(B(Bd(B(BeVh U 13(13)  Pw:8(8) AC:6 Exp:1 T:609 eV 13(13)  Pw:8(8) AC:6 Exp:1 T:610 (0~(B(B@(B(0~(B(Bd(B(B(0~(B(BeVi 13(13)  Pw:8(8) AC:6 Exp:1 T:611 ##(B@(Bd(B(B(0~(B(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:612 ##(B@d(B(B(0~(B(B(0~(B(BeV  13(13)  Pw:8(8) AC:6 Exp:1 T:613 ##(B@d(B(B##(BeV@  13(13)  Pw:8(8) AC:6 Exp:1 T:614 #d(B(B@#(B##(B##(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:615 ###(B@#(B#(B##(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:616 #(B@(B#(B##(BeVw 13(13)  Pw:8(8) AC:6 Exp:1 T:617 #(B#@(BeV6c  13(13)  Pw:8(8) AC:6 Exp:1 T:618 #(B@(Bd(B(B##(BeV  13(13)  Pw:8(8) AC:6 Exp:1 T:619 @(Bd(B(B##(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:620 @(B#(B#(BeV^` 13(13)  Pw:8(8) AC:6 Exp:1 T:621 @(B(0a(B(B#(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:622 @(B(0~(B(BeVBd(B@(B(0~(0~(B(BeV\ M 13(13)  Pw:8(8) AC:6 Exp:1 T:623 eV{ >(0a(Bd(B@(B(0~(B(BeV Your cloak of displacement deflects the jackal's attack. 13(13)  Pw:8(8) AC:6 Exp:1 T:625 eV Z 13(13)  Pw:8(8) AC:6 Exp:1 T:625 eV- T 13(13)  Pw:8(8) AC:6 Exp:1 T:625 eVy #(0~(B(B@(BeV!z  13(13)  Pw:8(8) AC:6 Exp:1 T:625 The jackal strikes at your displaced image and misses you! 13(13)  Pw:8(8) AC:6 Exp:1 T:626 eV  13(13)  Pw:8(8) AC:6 Exp:1 T:627 (0~(B(Bd(B(0~(B(B@(Bd(B(BeV_ 13(13)  Pw:8(8) AC:6 Exp:1 T:628 (0~(B(Bd(B(0~(B(B@d(B(B(0~(B(B(0a(B(BeVceVKYou displaced Punt.d(B(B@(BeVe 13(13)  Pw:8(8) AC:6 Exp:1 T:628 --More--eV:5eVc 13(13)  Pw:8(8) AC:6 Exp:1 T:629 d(B(B(0~(B(BeV&In what direction? [hykulnjb><] eV)(BeVU )(B(0~(B(BeV(0~(B(BeV}You kill the jackal! 13(13)  Pw:8(8) AC:6 Exp:1 T:630 (0~(B(B%(B(0~(B(Bd(B(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:631 d(B(B@(B(0~(B(B(0~(B(BeVF 13(13)  Pw:8(8) AC:6 Exp:1 T:632 (0~(B(B@(B(0~(B(B(0~(B(Bd(B(BeV[x%@(B(0~(B(BeVxYou see here a jackal corpse. 13(13)  Pw:8(8) AC:6 Exp:1 T:633 d(B(B(0~(B(BeV eV% +What do you want to eat? [fg or ?*,] eV" eat what?  Comestibles(B a - a jackal corpse(end) eV~+(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(B(B<(B[(B(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(BeVThis jackal corpse tastes terrible! 13(13)  Pw:8(8) AC:6 Exp:1 T:634  13(13)  Pw:8(8) AC:6 Exp:1 T:635  13(13)  Pw:8(8) AC:6 Exp:1 T:636  13(13)  Pw:8(8) AC:6 Exp:1 T:637  13(13)  Pw:8(8) AC:6 Exp:1 T:638  13(13)  Pw:8(8) AC:6 Exp:1 T:639  13(13)  Pw:8(8) AC:6 Exp:1 T:640 d(B(B(0~(0~(B(B(0~(0~(B(B(0~(B(B(0~(0~(0~(0~(B(BeV--More--eVЄ You finish eating the jackal corpse. 13(13)  Pw:8(8) AC:6 Exp:1 T:641 (0~(B(Bd(B(BeV{\ eV\{There is nothing here to pick up. 13(13)  Pw:8(8) AC:6 Exp:1 T:641 eV  13(13)  Pw:8(8) AC:6 Exp:1 T:642 (0~(0~(B(Bd(B(B@(B(0~(B(BeV& 13(13)  Pw:8(8) AC:6 Exp:1 T:643 (0~(B(B@(B(0~(B(Bd(B(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:644 #@(B(0~(B(Bd(B(B(0~(B(B#(B(0~(B(BeVW 13(13)  Pw:8(8) AC:6 Exp:1 T:645 @(B(0a(B(B(0~(B(B#(BeVX #(B(0a(B(0~(B(B###(B#(B#(B#(B#(B#(B@(BF(BeV M 13(13)  Pw:8(8) AC:6 Exp:1 T:651 eVW R  13(13)  Pw:8(8) AC:6 Exp:1 T:652 eV  13(13)  Pw:8(8) AC:6 Exp:1 T:653 #(B@(BF(B#(BeVG 13(13)  Pw:8(8) AC:6 Exp:1 T:654 #(B@(B#(B#(BeV&In what direction? [hykulnjb><] eV eV -You shoot 2 arrows.)(BeV #(BeVO 4The 1st arrow hits it.)(BeVE #(BeVE @The 2nd arrow hits it.--More--eVYou kill it! 13(13)  Pw:8(8) AC:6 Exp:1 T:655 d(B(BeV^ 13(13)  Pw:8(8) AC:6 Exp:1 T:656 #(Bd(B(B@(B%(BeVd_#(B#(B@(B#(BeVoYou see here a lichen corpse. 13(13)  Pw:8(8) AC:6 Exp:1 T:657 d(B(BeV eV i - a lichen corpse. 13(13)  Pw:8(8) AC:6 Exp:1 T:658 d(B(BeV7t#(Bd(B(B@(B#(BeVf8 13(13)  Pw:8(8) AC:6 Exp:1 T:659 You hear the footsteps of a guard on patrol.eV 13(13)  Pw:8(8) AC:6 Exp:1 T:660 #(B#(B@(B#(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:661 #(B#(B@(B###(BeVZ  13(13)  Pw:8(8) AC:6 Exp:1 T:662 #(B#(B@(B#(BeVo3'#@#(B#(BeV3You hear the footsteps of a guard on patrol.#(B#@#(B###(B#(BeV3M 13(13)  Pw:8(8) AC:6 Exp:1 T:665 eVeVYou hear a slow drip. 13(13)  Pw:8(8) AC:6 Exp:1 T:672 ####(B#(B###(B#(B@#(BeVh$  13(13)  Pw:8(8) AC:6 Exp:1 T:673 ###(B@(B#(BeVo 13(13)  Pw:8(8) AC:6 Exp:1 T:674 #(B@(B#(B##(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:675 #(B#(B#@#(B#(BeVx;#(B@(B#(B#(B###(B#(B####(B#(BeV;M 13(13)  Pw:8(8) AC:6 Exp:1 T:679 eVa  13(13)  Pw:8(8) AC:6 Exp:1 T:684 @#(B#(B#(B#(B#(BeVl ]@(B(0~(0~(0~(B(B#(B#(BeVl M 13(13)  Pw:8(8) AC:6 Exp:1 T:686 eV0  13(13)  Pw:8(8) AC:6 Exp:1 T:691 @(B(0~(0~(0~(0~(B(B(0~(B(Bd(B(B(0~(B(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:692 @(B(0~(B(B(0~(B(Bd(B(B(0~(B(BeV  13(13)  Pw:8(8) AC:6 Exp:1 T:693 d(B(B(0~(B(BeV' 13(13)  Pw:8(8) AC:6 Exp:1 T:694 (0~(0~(B(Bd(B(BeV] 13(13)  Pw:8(8) AC:6 Exp:1 T:695 d(B(B(0~(B(BeVا 13(13)  Pw:8(8) AC:6 Exp:1 T:696 d(B(B(0~(0~(B(BeV  13(13)  Pw:8(8) AC:6 Exp:1 T:697 d(B(B(0~(B(BeV(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0~(0~(B(B@(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(Bd(B(B(0~(0~(0~(B(B+(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVLettuce the Tenderfoot St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:2 $:23 HP: Dlvl:2 $:23 HP:13(13) Dlvl:2 $:23 HP:13(13) Pw:8(8) AC:6 Exp:1 T:697 eV׈  13(13)  Pw:8(8) AC:6 Exp:1 T:698 d(B(B(0~(B(B(0~(B(BeV` 13(13)  Pw:8(8) AC:6 Exp:1 T:699 (0~(B(Bd(B(B@<(BeV'  13(13)  Pw:8(8) AC:6 Exp:1 T:700 (0~(B(B@d(B(B<(BeV$wOuch! You bump into a door. 13(13)  Pw:8(8) AC:6 Exp:1 T:700 eVJneVfn&In what direction? [hykulnjb><] eV̼eV3The door resists! 13(13)  Pw:8(8) AC:6 Exp:1 T:701 d(B(B(0~(B(BeVw 4In what direction? [hykulnjb><] eVeVdThe door resists! 13(13)  Pw:8(8) AC:6 Exp:1 T:702 (0~(0~(B(Bd(B(BeV eV &In what direction? [hykulnjb><] eV eVٮ The door opens. 13(13)  Pw:8(8) AC:6 Exp:1 T:703 d(B(B(0a(B(B(0~(B(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:704 (0~(B(B#@(B(0~(B(B<(B#(Bd(B(BeV)m#(B(0a(B(B##(B(0~(0~(B(B#(B#@#(B#(BeVPmM 13(13)  Pw:8(8) AC:6 Exp:1 T:707 eVX#(B###(B(0l(0q(0q(0q(0q(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bx(B@#(B###(B(0x(0~(0~(0~(0~(0~(0~(B(B`(B(0~(B(B(0x(B(BeVYYour cloak of displacement deflects the grid bug's attack. 13(13)  Pw:8(8) AC:6 Exp:1 T:712 eV  13(13)  Pw:8(8) AC:6 Exp:1 T:713 #(Bx(B@#(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:714 d(B(B#(Bx(B@#(BeV<You miss the grid bug.#(BeV3 13(13)  Pw:8(8) AC:6 Exp:1 T:714 The grid bug bites! 13(13)  Pw:8(8) AC:6 Exp:1 T:715 eV eV &In what direction? [hykulnjb><] eVXeVXmYou shoot 2 arrows.The 1st arrow misses the grid bug.--More--eV.The 2nd arrow hits the grid bug.eV]You kill the grid bug! 13(13)  Pw:8(8) AC:6 Exp:1 T:716 )(BeVK#(B#@#(B#(BeVsYou see here a +0 arrow. 13(13)  Pw:8(8) AC:6 Exp:1 T:717 eV eV' d - a +0 arrow (in quiver). 13(13)  Pw:8(8) AC:6 Exp:1 T:718 #(BeVz#@#(B####(B(0~(0~(0~(B(B>(B(0~(0~(0~(0~(B(B(0x(B(BeVzM 13(13)  Pw:8(8) AC:6 Exp:1 T:721 eV>  13(13)  Pw:8(8) AC:6 Exp:1 T:725 (0k(B(B#(B@#(B###(B(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(BeVp#(B@(B(0~(0~(0~(0~(B(B#(Bd(B(B(0x(B(B(0~(0x(B(B(0q(0j(B(BeVȸM 13(13)  Pw:8(8) AC:6 Exp:1 T:728 eV|(0~(B(B@(B(0~(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0~(B(B(0~(0~(B(B(0~(B(B(0~(0~(B(BeV|M 13(13)  Pw:8(8) AC:6 Exp:1 T:735 eVF  13(13)  Pw:8(8) AC:6 Exp:1 T:739 @(B(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0~(0~(B(BeV3M Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 58 +2 arrows d - 26 +0 arrows (in quiver) h - 13 darts Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 5 uncursed cram rations g - a durian i - a lichen corpse(end) eVz (0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0a(B(0~(0~(B(B<(B(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(0q(0q(0q(0q(0q(0k(B(B#(B#(B 13(13)  Pw:8(8) AC:6 Exp:1 T:739 eV  13(13)  Pw:8(8) AC:6 Exp:1 T:740 (0~(B(B@(B(0~(B(B(0~(B(Bd(B(BeVy 13(13)  Pw:8(8) AC:6 Exp:1 T:741 (0~(B(B@(Bd(B(B(0~(B(BeV\a  13(13)  Pw:8(8) AC:6 Exp:1 T:741  13(13)  Pw:8(8) AC:6 Exp:1 T:742 (0~(B(B@(B(0~(B(B(0~(B(Bd(B(BeVo 13(13)  Pw:8(8) AC:6 Exp:1 T:743 (0~(B(B@(Bd(B(B(0~(B(BeV * 13(13)  Pw:8(8) AC:6 Exp:1 T:743  13(13)  Pw:8(8) AC:6 Exp:1 T:744 ##(B@(Bd(B(B(0~(B(B(0~(B(BeV Z(0q(0q(0q(B(B(0~(0~(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(Bh(B@(B#(B(0~(B(B(0~(B(Bd(B(B(0~(B(BeVU The hobbit thrusts his dagger.The hobbit hits! 6(13)(B  Pw:8(8) AC:6 Exp:1 T:745  6(13)(B  Pw:8(8) AC:6 Exp:1 T:746 (0~(B(BeVd 6(13)(B  Pw:8(8) AC:6 Exp:1 T:747 #(B#(B@(Bd(B(BeV62 6(13)(B  Pw:8(8) AC:6 Exp:1 T:748 h(B#@(B(0~(B(BeVK 6(13)(B  Pw:8(8) AC:6 Exp:1 T:748  6(13)(B  Pw:8(8) AC:6 Exp:1 T:749 #(B#(B@(BeV̭ 7(13)(B  Pw:8(8) AC:6 Exp:1 T:750 ##(B(0~(B(B@(B(0~(B(Bd(B(B(0~(B(BeV 7(13)(B  Pw:8(8) AC:6 Exp:1 T:751 (0~(B(B@(B(0~(B(Bd(B(BeV(& 7(13)(B  Pw:8(8) AC:6 Exp:1 T:751  7(13)(B  Pw:8(8) AC:6 Exp:1 T:752 (0~(B(B@(B(0~(0~(B(Bd(B(BeVst  7(13)(B  Pw:8(8) AC:6 Exp:1 T:752  7(13)(B  Pw:8(8) AC:6 Exp:1 T:753 h(Bd(B(B(0~(B(BeVt&In what direction? [hykulnjb><] eVeV-You shoot 2 arrows.)(BeV_z*)(B(0~(B(BeVA(0~(B(BeVHA<The 1st arrow hits the hobbit.)(BeV *)(B(0~(B(BeV~ (0~(B(BeV --More--eVfk,The 2nd arrow hits the hobbit!eVlYou kill the hobbit! 7(13)(B  Pw:8(8) AC:6 Exp:1 T:754 )(Bd(B(B`(B(0~(B(BeV\ eV!] }Unknown command ' '. 7(13)(B  Pw:8(8) AC:6 Exp:1 T:754 eV#O  7(13)(B  Pw:8(8) AC:6 Exp:1 T:755 (0~(B(B@(Bd(B(B(0~(B(BeV3 7(13)(B  Pw:8(8) AC:6 Exp:1 T:756 @(Bd(B(B(0~(B(B(0~(0~(B(BeV:N##(B@(B(0~(B(BeV: There is a doorway here.  Things that are here: 2 +0 arrows a hobbit corpse a dagger--More--eV#  7(13)(B  Pw:8(8) AC:6 Exp:1 T:757 d(B(B(0~(B(BeVL  Pick up what?  Weapons(B a - 2 +0 arrows b - a dagger Comestibles(B c - a hobbit corpse(end) eV +eVI+eV*beVk*d - 2 +0 arrows (in quiver).eVj - a dagger. 7(13)(B  Pw:8(8) AC:6 Exp:1 T:758 d(B(B(0~(0~(B(BeVeV,What do you want to eat? [fgi or ?*,] eV%[ eat what?  Comestibles(B a - a hobbit corpse(end) eVL+eV#Blecch! Rotten food!eVGYou feel rather light headed. 7(13)(B  Pw:8(8) AC:6 Exp:1 T:759 Conf  7(13)(B  Pw:8(8) AC:6 Exp:1 T:760 Conf  7(13)(B  Pw:8(8) AC:6 Exp:1 T:761 Conf(0~(B(B(0~(B(Bd(B(B(0~(B(BeV--More--eV You finish eating the hobbit corpse. 7(13)(B  Pw:8(8) AC:6 Exp:1 T:762 Confd(B(B(0~(B(B(0~(B(BeV@Count: 33eVH(0~(B(Bd(B(BeV 7(13)(B  Pw:8(8) AC:6 Exp:1 T:763 ConfYou feel less confused now.eV1 7(13)(B  Pw:8(8) AC:6 Exp:1 T:763 You stop waiting. 7(13)(B  Pw:8(8) AC:6 Exp:1 T:763 eV[Count: 33eV' 7(13)(B  Pw:8(8) AC:6 Exp:1 T:764  8(13)(B  Pw:8(8) AC:6 Exp:1 T:765  8(13)(B  Pw:8(8) AC:6 Exp:1 T:766  8(13)(B  Pw:8(8) AC:6 Exp:1 T:767  8(13)(B  Pw:8(8) AC:6 Exp:1 T:768  8(13)(B  Pw:8(8) AC:6 Exp:1 T:769 r(B(0~(0~(B(Bd(B(B(0~(B(B(0~(0~(0~(B(B`(BeV(zYou stop waiting. 8(13)(B  Pw:8(8) AC:6 Exp:1 T:770 eVVi 8(13)(B  Pw:8(8) AC:6 Exp:1 T:770 eVwB##(Br(B@(BeV 8(13)(B  Pw:8(8) AC:6 Exp:1 T:770 Punt bites the giant rat.eVThe giant rat is killed! 8(13)(B  Pw:8(8) AC:6 Exp:1 T:771 %(BeV Mr(B(0~(B(B@(BeV˧  8(13)(B  Pw:8(8) AC:6 Exp:1 T:771 Punt misses the giant rat.Punt bites the giant rat.--More--eV8eVgThe giant rat misses Punt. 8(13)(B  Pw:8(8) AC:6 Exp:1 T:772 eVweV&In what direction? [hykulnjb><] eV=WeVkW-You shoot 2 arrows.)(BeV(0~(B(BeV AThe 1st arrow misses the giant rat.)(BeV(0~(B(BeV--More--eV wThe 2nd arrow hits the giant rat.d(B(Br(B(0~(B(BeV  8(13)(B  Pw:8(8) AC:6 Exp:1 T:772 Punt eats a giant rat corpse. 8(13)(B  Pw:8(8) AC:6 Exp:1 T:773 eV 8(13)(B  Pw:8(8) AC:6 Exp:1 T:774 (0~(B(Br(B(0~(B(B@(BeVB 8(13)(B  Pw:8(8) AC:6 Exp:1 T:775 @(B(0~(B(BeVy)(B@d(B(B(0~(B(B(0~(B(Br(BeV 8(13)(B  Pw:8(8) AC:6 Exp:1 T:775 Punt misses the giant rat. 8(13)(B  Pw:8(8) AC:6 Exp:1 T:776 eV.S(0~(B(B(0~(B(B@(BeVf 8(13)(B  Pw:8(8) AC:6 Exp:1 T:776 The giant rat strikes at your displaced image and misses you!eV--More--eV 'Punt bites the giant rat.eV The giant rat misses Punt. 8(13)(B  Pw:8(8) AC:6 Exp:1 T:777 eVU eV.V &In what direction? [hykulnjb><] eVeV-You shoot 2 arrows.)(BeVk(0~(B(B)(BeVF(0~(B(BeV8FAThe 1st arrow misses the giant rat.)(BeV (0~(B(B)(BeVe(0~(B(BeV--More--eV /The 2nd arrow hits the giant rat.eV eYou kill the giant rat!(0~(B(Bd(B(BeV> s 8(13)(B  Pw:8(8) AC:6 Exp:1 T:777 --More--eV Punt eats a giant rat corpse. 8(13)(B  Pw:8(8) AC:6 Exp:1 T:778 eV2 8(13)(B  Pw:8(8) AC:6 Exp:1 T:779 (0~(B(B@(BeVU#(0~(B(B@(BeV  8(13)(B  Pw:8(8) AC:6 Exp:1 T:779 Punt drops a +0 arrow. 9(13)(B  Pw:8(8) AC:6 Exp:1 T:780 )(Bd(B(BeVA01(0~(B(B@(BeV0You see here 3 +0 arrows. 9(13)(B  Pw:8(8) AC:6 Exp:1 T:781 (0~(B(Bd(B(BeVeVRd - 3 +0 arrows (in quiver). 9(13)(B  Pw:8(8) AC:6 Exp:1 T:782 d(B(B(0~(0~(B(BeV 9(13)(B  Pw:8(8) AC:6 Exp:1 T:783 (0~(B(B@(B(0~(B(Bd(B(BeV  9(13)(B  Pw:8(8) AC:6 Exp:1 T:784 d(B(B(0~(B(B@(B(0~(B(BeVCount: 33eV 9(13)(B  Pw:8(8) AC:6 Exp:1 T:785  9(13)(B  Pw:8(8) AC:6 Exp:1 T:786  9(13)(B  Pw:8(8) AC:6 Exp:1 T:787  9(13)(B  Pw:8(8) AC:6 Exp:1 T:788  9(13)(B  Pw:8(8) AC:6 Exp:1 T:789  9(13)(B  Pw:8(8) AC:6 Exp:1 T:790  9(13)(B  Pw:8(8) AC:6 Exp:1 T:791  9(13)(B  Pw:8(8) AC:6 Exp:1 T:792  9(13)(B  Pw:8(8) AC:6 Exp:1 T:793  9(13)(B  Pw:8(8) AC:6 Exp:1 T:794  10(13)(B  Pw:8(8) AC:6 Exp:1 T:795  10(13)(B  Pw:8(8) AC:6 Exp:1 T:7eVwD96  10(13)(B  Pw:8(8) AC:6 Exp:1 T:797  10(13)(B  Pw:8(8) AC:6 Exp:1 T:798  10(13)(B  Pw:8(8) AC:6 Exp:1 T:799  10(13)(B  Pw:8(8) AC:6 Exp:1 T:800 (0~(0~(0~(B(B(0~(B(B`(B(0~(B(B(0~(B(B(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0~(0~(B(BeVYou hear a door open. 10(13)(B  Pw:8(8) AC:6 Exp:1 T:801  10(13)(B  Pw:8(8) AC:6 Exp:1 T:802  10(13)(B  Pw:8(8) AC:6 Exp:1 T:803 :(B(0~(B(Bd(B(B(0~(B(B(0~(B(B(0~(B(BeVKYou stop waiting. 10(13)(B  Pw:8(8) AC:6 Exp:1 T:804 d(B(B(0~(B(B(0~(B(BeV7 10(13)(B  Pw:8(8) AC:6 Exp:1 T:805 (0~(B(Bd(B(B@(B(0~(B(BeV&In what direction? [hykulnjb><] eVP eVt -You shoot 2 arrows.)(BeV *)(B(0~(B(BeV (0~(B(BeV4 =The 1st arrow misses the gecko.)(BeVt *)(B(0~(B(BeV7 (0~(B(BeV7 --More--eVLThe 2nd arrow misses the gecko. 10(13)(B  Pw:8(8) AC:6 Exp:1 T:806 )(B:(B`(Bd(B(B(0~(B(BeVteV&In what direction? [hykulnjb><] eV׷)(BeV4(0~(B(BeVThe arrow misses the gecko. 10(13)(B  Pw:8(8) AC:6 Exp:1 T:807 d(Bd(B(B(0~(B(BeV=eVt&In what direction? [hykulnjb><] eVweV-You shoot 2 arrows.)(BeV5 (0~(B(BeV^ =The 1st arrow misses the gecko.)(BeV\ (0~(B(BeV ] --More--eVؚThe 2nd arrow misses the gecko. 10(13)(B  Pw:8(8) AC:6 Exp:1 T:808 )(B(0~(B(B:(Bd(B(B(0~(B(Bd(B(0~(B(BeVng(0~(B(B(0~(B(Bd(B@(BeV 10(13)(B  Pw:8(8) AC:6 Exp:1 T:808 Punt misses the gecko. 10(13)(B  Pw:8(8) AC:6 Exp:1 T:809 eV eV6 &In what direction? [hykulnjb><] eVL )(BeVo(0~(B(BeV0WThe arrow misses the gecko.(0~(B(Bd(BeV0p 10(13)(B  Pw:8(8) AC:6 Exp:1 T:809 --More--eVR^ GThe gecko strikes at your displaced image and misses you!eV^ --More--eV]$Punt misses the gecko.eV ^Punt misses the gecko. 11(13)(B  Pw:8(8) AC:6 Exp:1 T:810 eVYFeVF&In what direction? [hykulnjb><] eV$)(BeVM(0~(B(BeV~%The arrow hits the gecko.d(B(0~(B(B 11(13)(B  Pw:8(8) AC:6 Exp:1 T:810 Punt misses the gecko. 11(13)(B  Pw:8(8) AC:6 Exp:1 T:811 eVeV&In what direction? [hykulnjb><] eVx)(BeV<(0~(B(BeVKOThe arrow misses the gecko.d(B(0~(B(BeVNKp 11(13)(B  Pw:8(8) AC:6 Exp:1 T:811 --More--eV GThe gecko strikes at your displaced image and misses you!eVO --More--eV$Punt misses the gecko.eV 'Punt bites the gecko.eV)The gecko is killed! 11(13)(B  Pw:8(8) AC:6 Exp:1 T:812 )(BeV eV &In what direction? [hykulnjb><] eV )(BeV (0~(B(B)(BeVp (0~(B(B)(BeV4(0~(B(B)(BeV(0~(B(BeVaThe arrow misses the jackal. 11(13)(B  Pw:8(8) AC:6 Exp:1 T:813 (0~(B(Bd(B(Bd(B)(BeV] 4In what direction? [hykulnjb><] eVV )(BeVl (0~(B(B)(BeVQ0(0~(B(B)(BeV(0~(B(BeVThe arrow misses the jackal.`(Bd(B(Bd(B)(BeV 11(13)(B  Pw:8(8) AC:6 Exp:1 T:813 Punt bites the jackal.--More--eVH{The jackal is killed! 11(13)(B  Pw:8(8) AC:6 Exp:1 T:814 %(BeV5 11(13)(B  Pw:8(8) AC:6 Exp:1 T:815 (0~(B(B(0~(B(B@(Bd(B(BeVh  11(13)(B  Pw:8(8) AC:6 Exp:1 T:816 (0~(B(B@(B))(Bd(B(BeV#(0~(B(B@(BeVYou see here a jackal corpse. 11(13)(B  Pw:8(8) AC:6 Exp:1 T:817 d(B(B(0~(B(BeV eV ,What do you want to eat? [fgi or ?*,] eV  eat what?  Comestibles(B a - a jackal corpse(end) eV1L+eV1This jackal corpse tastes terrible! 11(13)(B  Pw:8(8) AC:6 Exp:1 T:818  11(13)(B  Pw:8(8) AC:6 Exp:1 T:819  11(13)(B  Pw:8(8) AC:6 Exp:1 T:820  11(13)(B  Pw:8(8) AC:6 Exp:1 T:821  11(13)(B  Pw:8(8) AC:6 Exp:1 T:822  11(13)(B  Pw:8(8) AC:6 Exp:1 T:823 (0~(B(B(0~(0~(B(B)(Bd(B(B(0~(B(BeV_Punt picks up a +0 arrow. 11(13)(B  Pw:8(8) AC:6 Exp:1 T:824 d(B(B)(B(0~(B(BeV|--More--eVų2You finish eating the jackal corpse.eVPunt drops a +0 arrow. 12(13)(B  Pw:8(8) AC:6 Exp:1 T:825 d(B(B)(BeV21(0~(B(B@(BeVX3You see here a +0 arrow. 12(13)(B  Pw:8(8) AC:6 Exp:1 T:826 (0~(B(B(0~(B(Bd(B(BeVƩ eV d - a +0 arrow (in quiver). 12(13)(B  Pw:8(8) AC:6 Exp:1 T:827 (0~(B(Bd(B(BeV<@(B(0~(B(BeVQYou see here a +0 arrow. 12(13)(B  Pw:8(8) AC:6 Exp:1 T:828 d(B(B(0~(0~(B(BeVeVd - a +0 arrow (in quiver). 12(13)(B  Pw:8(8) AC:6 Exp:1 T:829 d(B(B(0~(B(BeV 12(13)(B  Pw:8(8) AC:6 Exp:1 T:830 (0~(B(B`@(Bd(B(B(0~(B(BeVX %@(B(0~(B(BeVY You see here a statue of a newt. 12(13)(B  Pw:8(8) AC:6 Exp:1 T:831 d(B(B(0~(B(BeVĥ  12(13)(B  Pw:8(8) AC:6 Exp:1 T:832 )(B@`(Bd(B(B(0~(B(BeVe%@(B(0~(B(BeVՎYou see here 3 +0 arrows. 12(13)(B  Pw:8(8) AC:6 Exp:1 T:833 d(B(B(0~(B(BeV<eVd - 3 +0 arrows (in quiver). 12(13)(B  Pw:8(8) AC:6 Exp:1 T:834 )(Bd(B(B(0~(B(BeV <@(B(0~(B(BeV You see here 3 +0 arrows. 12(13)(B  Pw:8(8) AC:6 Exp:1 T:835 d(B(B(0~(B(BeVSeVd - 3 +0 arrows (in quiver). 12(13)(B  Pw:8(8) AC:6 Exp:1 T:836 )(BeVj_#d(B(B@(B(0~(B(BeV(k&There is a doorway here.eVMkYou see here 2 +0 arrows. 12(13)(B  Pw:8(8) AC:6 Exp:1 T:837 d(B(B#(BeVA eVdA d - 2 +0 arrows (in quiver). 12(13)(B  Pw:8(8) AC:6 Exp:1 T:838 eVG 12(13)(B  Pw:8(8) AC:6 Exp:1 T:839 d(B(B#@(B(0~(B(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:840 #(B@#(Bd(B(BeV8J#(B@(B#(BeVM 13(13)  Pw:8(8) AC:6 Exp:1 T:840 eVG  13(13)  Pw:8(8) AC:6 Exp:1 T:844 (0l(0q(0q(0q(B(B(0q(0q(0q(0q(0q(0q(0q(B(B(0a(B(0~(0~(0~(B(B(0~(0~(0~(B(B$(B(0~(0~(0~(B(B(0x(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(B(B(0~(0~(B(B(0q(B(B@(B(0q(B(B#(B#(B#(B##(B(0~(B(BeVC 13(13)  Pw:8(8) AC:6 Exp:1 T:845 (0q(0k(B(B(0~(0~(B(B(0~(0~(0~(0x(B(B(0x(B(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(B(B(0~(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(BeVr  13(13)  Pw:8(8) AC:6 Exp:1 T:846 @(B(0~(B(BeVN  13(13)  Pw:8(8) AC:6 Exp:1 T:847 @(B(0~(B(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:848 @(B(0~(B(BeV/h3(0~(0~(0~(0~(0~(B(B@(BeVnlvYou see here 29 gold pieces. 13(13)  Pw:8(8) AC:6 Exp:1 T:853 eVhs eVs s29 gold pieces.52 13(13)  Pw:8(8) AC:6 Exp:1 T:854 eV0(0~(B(B@(BeV M 13(13)  Pw:8(8) AC:6 Exp:1 T:854 eV  13(13)  Pw:8(8) AC:6 Exp:1 T:859 (0~(0~(0~(0~(B(B@#(BeV !6(0~(B(B#(B#@#(BeV4!M 13(13)  Pw:8(8) AC:6 Exp:1 T:861 eVs1#######(B#@#(BeVM 13(13)  Pw:8(8) AC:6 Exp:1 T:868 eV1#######(B#@#(BeVM 13(13)  Pw:8(8) AC:6 Exp:1 T:875 eVrt  13(13)  Pw:8(8) AC:6 Exp:1 T:878 ##(B#@(BeVT 13(13)  Pw:8(8) AC:6 Exp:1 T:878 eV+yCount: 11eVVc 13(13)  Pw:8(8) AC:6 Exp:1 T:879  13(13)  Pw:8(8) AC:6 Exp:1 T:880  13(13)  Pw:8(8) AC:6 Exp:1 T:881  13(13)  Pw:8(8) AC:6 Exp:1 T:882  13(13)  Pw:8(8) AC:6 Exp:1 T:883  13(13)  Pw:8(8) AC:6 Exp:1 T:884  13(13)  Pw:8(8) AC:6 Exp:1 T:885  13(13)  Pw:8(8) AC:6 Exp:1 T:886  13(13)  Pw:8(8) AC:6 Exp:1 T:887  13(13)  Pw:8(8) AC:6 Exp:1 T:888  13(13)  Pw:8(8) AC:6 Exp:1 T:889 (0~(0~(0~(0~(B(BeVYq Count: 11eV;R 13(13)  Pw:8(8) AC:6 Exp:1 T:890  13(13)  Pw:8(8) AC:6 Exp:1 T:891 (0~(B(BeVBSYou hear some noises in the distance. 13(13)  Pw:8(8) AC:6 Exp:1 T:892  13(13)  Pw:8(8) AC:6 Exp:1 T:893  13(13)  Pw:8(8) AC:6 Exp:1 T:894  13(13)  Pw:8(8) AC:6 Exp:1 T:895  13(13)  Pw:8(8) AC:6 Exp:1 T:896  13(13)  Pw:8(8) AC:6 Exp:1 T:897  13(13)  Pw:8(8) AC:6 Exp:1 T:898  13(13)  Pw:8(8) AC:6 Exp:1 T:899  13(13)  Pw:8(8) AC:6 Exp:1 T:900 eV^8#@#(B###(BeVM 13(13)  Pw:8(8) AC:6 Exp:1 T:903 eVg  13(13)  Pw:8(8) AC:6 Exp:1 T:906 d(B(B@#(B##(BeV( T 13(13)  Pw:8(8) AC:6 Exp:1 T:906 eVVeVWYou displaced Punt. 13(13)  Pw:8(8) AC:6 Exp:1 T:907 #@#(B#(BeV39#@#(B####(BeVR3M 13(13)  Pw:8(8) AC:6 Exp:1 T:910 eV 5@#(B#######(BeV8M 13(13)  Pw:8(8) AC:6 Exp:1 T:917 eVо u  13(13)  Pw:8(8) AC:6 Exp:1 T:919 @#(B#(BeV! T@(B(0~(0~(0~(0~(0~(0~(B(B#(BeV! M 13(13)  Pw:8(8) AC:6 Exp:1 T:924 eV1 @(B(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(B(BeVS M 13(13)  Pw:8(8) AC:6 Exp:1 T:931 eV  13(13)  Pw:8(8) AC:6 Exp:1 T:934 #@(B(0~(0~(B(Bd(B(B(0~(0~(0~(B(B(0~(B(B(0~(B(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:935 #@(B(0a(B(Bd(B(B(0~(B(B#(BeV ##(B(0a(B(0~(0~(B(B#(B#@#(B#(BeV8 M 13(13)  Pw:8(8) AC:6 Exp:1 T:938 eV  13(13)  Pw:8(8) AC:6 Exp:1 T:942 #(B###(B#(Bd(B(B@(BeV|eVYou displaced Punt. 13(13)  Pw:8(8) AC:6 Exp:1 T:943 d(B(B#@#(B#(BeVz #(B###(B#(B#(B@(B#(BeVҭ M 13(13)  Pw:8(8) AC:6 Exp:1 T:945 eV#(B#(B#(B#(B#(B#(B#(B#(B@(B+(B#(BeV`M 13(13)  Pw:8(8) AC:6 Exp:1 T:952 eVP#(Bd(B(B@(BeV0vOuch! You bump into a door. 13(13)  Pw:8(8) AC:6 Exp:1 T:954 eVt eVu &In what direction? [hykulnjb><] eV!B eVM The door resists! 13(13)  Pw:8(8) AC:6 Exp:1 T:955 #(BeVA eVOA&In what direction? [hykulnjb><] eV)eV.The door opens. 13(13)  Pw:8(8) AC:6 Exp:1 T:956 (0x(B(B(0x(B(B/(B/(B(0x(B(B/(B/(B(0~(B(0a(B(B (0m(0q(0q(0q(B(BeV(0l(0q(0q(B(B(0x(B(B/(B/(B(0x(B(B/(B/(B[(B/(B(0~(B(B@(B(0x(B(B@#(B(0j(B(BeVR"Hello, Lettuce! Welcome to Pontarfynach's quality apparel and accessories!" 13(13)  Pw:8(8) AC:6 Exp:1 T:957 eV9 13(13)  Pw:8(8) AC:6 Exp:1 T:958 (0q(0k(B(B(0~(0x(B(B(0~(0x(B(B(0x(B(B#(B@(B(0a(B(B#(BeV%@(B(0~(B(BeVwYou see here an octagonal wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:959 (0~(B(B@(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:960 (0~(B(B@(BeV^V 13(13)  Pw:8(8) AC:6 Exp:1 T:961 @(B(0~(B(BeVc 13(13)  Pw:8(8) AC:6 Exp:1 T:962 @(B(0~(B(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:963 (0~(B(B@(BeV  13(13)  Pw:8(8) AC:6 Exp:1 T:964 /(B@d(B(BeVS.  13(13)  Pw:8(8) AC:6 Exp:1 T:965 @(B(0~(B(BeVf 13(13)  Pw:8(8) AC:6 Exp:1 T:966 d(B(B(0~(B(B@(B(0a(B(BeVa' 13(13)  Pw:8(8) AC:6 Exp:1 T:967 @d(B(B(0~(B(BeV$ 13(13)  Pw:8(8) AC:6 Exp:1 T:968 /(B@(Bd(B(B/(B@(BeV`|E#(B(0~(B(B@#(BeV|  13(13)  Pw:8(8) AC:6 Exp:1 T:968 Punt picks up a wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:969 d(B(B(0~(B(BeVI(0~(B(B(0a(B(B@(BeVz  13(13)  Pw:8(8) AC:6 Exp:1 T:969 Punt drops a wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:970 /(B(0~(B(Bd(B(BeV  13(13)  Pw:8(8) AC:6 Exp:1 T:971 d(B(B(0a(B(BeVd U  13(13)  Pw:8(8) AC:6 Exp:1 T:972 eVU  13(13)  Pw:8(8) AC:6 Exp:1 T:973 eV  13(13)  Pw:8(8) AC:6 Exp:1 T:974 d(B(B(0~(B(BeVM  13(13)  Pw:8(8) AC:6 Exp:1 T:975 d(B(B/(BeVX  13(13)  Pw:8(8) AC:6 Exp:1 T:976 /(B(0~(B(BeV> U  13(13)  Pw:8(8) AC:6 Exp:1 T:977 eVhU  13(13)  Pw:8(8) AC:6 Exp:1 T:978 eVU  13(13)  Pw:8(8) AC:6 Exp:1 T:979 eVv  13(13)  Pw:8(8) AC:6 Exp:1 T:980 d(B(BeV   13(13)  Pw:8(8) AC:6 Exp:1 T:981 /(Bd(B(BeV O(0~(B(B@(B@#(BeVl q"Hello, Lettuce! Welcome again to Pontarfynach's quality apparel and accessories!"--More-- eVg  13(13)  Pw:8(8) AC:6 Exp:1 T:982 /(Bd(B(B eVn  13(13)  Pw:8(8) AC:6 Exp:1 T:983 d(B(B(0~(B(B eV2  13(13)  Pw:8(8) AC:6 Exp:1 T:983 Punt drops a wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:984 /(Bd(B(B/(B eV  eV_  13(13)  Pw:8(8) AC:6 Exp:1 T:984 Punt picks up a wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:985 (0~(B(Bd(B(B eV 13(13)  Pw:8(8) AC:6 Exp:1 T:986 /(B/(Bd(B(B eV  13(13)  Pw:8(8) AC:6 Exp:1 T:987 d(B(B(0~(B(B eVX  13(13)  Pw:8(8) AC:6 Exp:1 T:988 d(B(B(0~(B(B/(B eVX  13(13)  Pw:8(8) AC:6 Exp:1 T:988 Punt drops a wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:989 d(B(B/(B eV/k 13(13)  Pw:8(8) AC:6 Exp:1 T:990 (0~(B(B[(Bd(B(B eV[K  13(13)  Pw:8(8) AC:6 Exp:1 T:991 (0~(B(Bd(B(B eVv  13(13)  Pw:8(8) AC:6 Exp:1 T:992 d(B(B/(B eV   13(13)  Pw:8(8) AC:6 Exp:1 T:992 Punt picks up a wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:993 /(Bd(B(B eV  eVe  13(13)  Pw:8(8) AC:6 Exp:1 T:993 Punt drops a wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:994  eVDZ 13(13)  Pw:8(8) AC:6 Exp:1 T:995  eV/  13(13)  Pw:8(8) AC:6 Exp:1 T:995 Punt picks up a wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:996 d(B(B(0~(B(B eVZ 13(13)  Pw:8(8) AC:6 Exp:1 T:997  eV,d(B(B/(B eV   13(13)  Pw:8(8) AC:6 Exp:1 T:997 Punt drops a wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:998 d(B(B/(B eV  eV$  13(13)  Pw:8(8) AC:6 Exp:1 T:998 Punt picks up a wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:999 d(B(B/(B eV  13(13)  Pw:8(8) AC:6 Exp:1 T:1013 Punt drops a wand.d(B(B/(BeV Punt picks up an octagonal wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:1014 eV  13(13)  Pw:8(8) AC:6 Exp:1 T:1015 d(B(B(0~(B(BeVD  13(13)  Pw:8(8) AC:6 Exp:1 T:1016 d(B(B/(B/(BeVdj/(B#(B@(B(0a(B(B#(BeVYou see here a pine wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:1017 d(B(B(0~(B(BeVRr eVrk - a pine wand. 13(13)  Pw:8(8) AC:6 Exp:1 T:1018 d(B(B(0~(B(B/(BeV 13(13)  Pw:8(8) AC:6 Exp:1 T:1019 (0~(B(Bd(B(B#(B(0~(B(B@#(BeV)  13(13)  Pw:8(8) AC:6 Exp:1 T:1020 [(B/(B(0~(B(Bd(B(B(0a(B(B@(BeVB /@(B@#(BeVo q"Hello, Lettuce! Welcome again to Pontarfynach's quality apparel and accessories!"--More--eV  13(13)  Pw:8(8) AC:6 Exp:1 T:1021 d(B(B(0~(B(BeV 7What do you want to write with? [- a-dhjk or ?*] eVj[eV[?You write in the dust with your fingers.--More--eVeV2What do you want to write in the dust here? eVp7 EeVZleVIbeV*eeVOreV eeV teV heV  13(13)  Pw:8(8) AC:6 Exp:1 T:1022 d(B(B/(0~(B(BeV7What do you want to write with? [- a-dhjk or ?*] eV^ F Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 58 +2 arrows d - 25 +0 arrows (in quiver) h - 13 darts j - a dagger Wands(B k - a pine wand(end) eV Z+##################(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0a(B(0~(0~(B(B<(B(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(BeV\Z2You may wish for an object.--More--eV #For what do you wish? eV4 b eVl eV}e eVs eVs eV e eV3> d eV  !eVKf!eVi!eVx!eVage!eV 7 d!eV  !eV +"eV;3"eV "eV-s"eV~i"eVGu l"eVf v"eV8 e"eV@9r#eVP #eV2d#eVr#eV a#eV8Tg#eV o#eV n#eV  #eV: s$eV{3c$eVa$eV;l$eV=e$eV $eVN m$eV a$eVt i$eV; l%eV %eVB6l - a silver dragon scale mail.--More--%eVF %eV8G =Do you want to add to the current engraving? [ynq] (y) &eVJ y&eV QYou add to the writing in the dust with a wand of wishing.--More--'eV6'eV6?What do you want to add to the writing in the dust here? 'eV E'eVl(eVsb(eVe(eVZr(eVe(eV9t(eV! h(eV^  13(13)  Pw:8(8) AC:6 Exp:1 T:1023 /(Bd(B(B)eVE|There is nothing here to pick up. 13(13)  Pw:8(8) AC:6 Exp:1 T:1023 *eV *eV*$What do you want to wear? [*] *eV` 6l - a silver dragon scale mail.--More--+eV8 +eV+9 ~You cannot wear armor over a cloak. 13(13)  Pw:8(8) AC:6 Exp:1 T:1023 ,eV` ,eVl You were wearing an uncursed +2 cloak of displacement. 13(13)  Pw:8(8) AC:9 Exp:1 T:1024 d(B(B(0~(0~(B(B,eV$  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) -eV #################(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0a(B(0~(0~(B(B<(B(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B##########(B 13(13)  Pw:8(8) AC:9 Exp:1 T:1024 .eVCqNot wearing any armor. 13(13)  Pw:8(8) AC:9 Exp:1 T:1024 /eV /eV+What do you want to wear? [el or ?*] /eVi Armor(B e - an uncursed +2 cloak of displacement l - a silver dragon scale mail(end) 0eVw +###########(B 13(13)  Pw:8(8) AC:-2 Exp:1 T:1025  13(13)  Pw:8(8) AC:-2 Exp:1 T:1026  13(13)  Pw:8(8) AC:-2 Exp:1 T:1027  13(13)  Pw:8(8) AC:-2 Exp:1 T:1028 /(B(0~(B(B(0~(B(B/(Bd(B(B(0~(0~(B(B0eVw ~  13(13)  Pw:8(8) AC:-2 Exp:1 T:1029 You finish your dressing maneuver.1eV!T Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 58 +2 arrows d - 25 +0 arrows (in quiver) h - 13 darts j - a dagger Armor(B e - an uncursed +2 cloak of displacement l - a +3 silver dragon scale mail (being worn) Comestibles(B f - 5 uncursed cram rations g - a durian i - a lichen corpse Wands(B k - a wand of wishing(end) 3eVK;##################(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0a(B(0~(0~(B(B<(B(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B###########(B 13(13)  Pw:8(8) AC:-2 Exp:1 T:1029 3eVƹ 1What do you want to wield? [- a-dhj or ?*] 4eV 4eVȪ fNever mind. 13(13)  Pw:8(8) AC:-2 Exp:1 T:1029 5eVw 5eV*What do you want to wear? [e or ?*] 5eV@e - an uncursed +2 cloak of displacement.--More--5eVN 7What do you want to wear? [e or ?*] 6eV>6eVgYou are now wearing a cloak of displacement.  13(13)  Pw:8(8) AC:-2 Exp:1 T:1029 --More--6eV ]Punt drops an octagonal wand.d(B(B/(B6eVb Punt picks up a wand. 13(13)  Pw:8(8) AC:-5 Exp:1 T:1030 d(B(B(0~(B(BfeV6What do you want to zap? [k or ?*] geVYi-k - a wand of wishing.--More--geV/ geV/)What do you want to zap? [k or ?*] heVwheV2You may wish for an object.--More--heVe#For what do you wish? ieVx bieV lieVUejeV0sjeVLsjeV˷ejeVdjeVFR  jeV+ fjeV| ikeV.xkeVekeVdkeVb keVzP+keV 3keVT  leV9sleV0pleV~(eleV\eleV> dleV  leV bleV=pomeVomeVtntmeV smeV= meV=m - a pair of combat boots. 13(13)  Pw:8(8) AC:-5 Exp:1 T:1031 d(B(B(0~(B(BneVp neV q*What do you want to wear? [m or ?*] neV\  13(13)  Pw:8(8) AC:-9 Exp:1 T:1032  13(13)  Pw:8(8) AC:-9 Exp:1 T:1032 (0~(B(Bd(B(B/(BneV0]  13(13)  Pw:8(8) AC:-9 Exp:1 T:1033 You finish your dressing maneuver.You feel yourself speed up.oeVG  Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 58 +2 arrows d - 25 +0 arrows (in quiver) h - 13 darts j - a dagger Armor(B e - an uncursed +2 cloak of displacement (being worn) l - a +3 silver dragon scale mail (being worn) m - a +3 pair of speed boots (being worn) Comestibles(B f - 5 uncursed cram rations g - a durian i - a lichen corpse Wands(B k - a wand of wishing(end) veV|(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(B(B###################(B(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0a(B(0~(0~(B(B<(B(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(0q(0q(0q(0q(0q(0k(B(B#(B#(B(0~(0~(0~(0~(0~(0~(B(B##########(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0xeVј4H(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0j(B(B 13(13)  Pw:8(8) AC:-9 Exp:1 T:1033 eVT=[(Bd(B(BeVT  13(13)  Pw:8(8) AC:-9 Exp:1 T:1033 Punt drops a wand. 13(13)  Pw:8(8) AC:-9 Exp:1 T:1034 /(Bd(B(BeV[ 13(13)  Pw:8(8) AC:-9 Exp:1 T:1034 eVI V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1035 eVi  13(13)  Pw:8(8) AC:-9 Exp:1 T:1036 d(B(B(0~(B(BeVj5  13(13)  Pw:8(8) AC:-9 Exp:1 T:1036 d(B(B(0~(B(BeV[VV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1037 eVX`  13(13)  Pw:8(8) AC:-9 Exp:1 T:1037 /(Bd(B(B(0~(B(BeVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1038 eVT  13(13)  Pw:8(8) AC:-9 Exp:1 T:1039 (0~(B(Bd(B(BeV#  13(13)  Pw:8(8) AC:-9 Exp:1 T:1039 d(B(B/(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1040 [(Bd(B(BeVđ  13(13)  Pw:8(8) AC:-9 Exp:1 T:1040 d(B(B/(BeVgV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1041 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1041 (0~(B(Bd(B(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1042 (0~(B(Bd(B(BeVG  13(13)  Pw:8(8) AC:-9 Exp:1 T:1042 d(B(B(0~(B(BeV% V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1043 eV7  13(13)  Pw:8(8) AC:-9 Exp:1 T:1044 /(Bd(B(B(0~(B(BeV?  13(13)  Pw:8(8) AC:-9 Exp:1 T:1044 Punt picks up an octagonal wand./(Bd(B(BeVr'[ 13(13)  Pw:8(8) AC:-9 Exp:1 T:1045 eV-V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1045 eVv  13(13)  Pw:8(8) AC:-9 Exp:1 T:1046 d(B(B(0~(B(BeVa  13(13)  Pw:8(8) AC:-9 Exp:1 T:1046 d(B(B(0~(B(BeVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1047 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1047 /(B(0~(B(Bd(B(BeV V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1048 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1049 /(Bd(B(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1049 d(B(B(0~(0~(B(BeVOV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1050 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1051 d(B(B/(BeV)What do you want to zap? [k or ?*] eV{ -k - a wand of wishing.--More--eVA eVA)What do you want to zap? [k or ?*] eVieVBjNothing happens. 13(13)  Pw:8(8) AC:-9 Exp:1 T:1051 /(Bd(B(BeV%[ 13(13)  Pw:8(8) AC:-9 Exp:1 T:1052 eVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1052 eVTV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1053 eVG  13(13)  Pw:8(8) AC:-9 Exp:1 T:1054 d(B(B(0~(B(BeV0  13(13)  Pw:8(8) AC:-9 Exp:1 T:1054 d(B(B(0~(B(BeV> V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1055 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1055 Punt drops an octagonal wand./(Bd(B(BeV 13(13)  Pw:8(8) AC:-9 Exp:1 T:1056 d(B(B(0~(B(BeV2o  13(13)  Pw:8(8) AC:-9 Exp:1 T:1056 (0~(B(BeV V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1057 eVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1058 eVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1058 eV V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1059 eV V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1060 eVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1060 eVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1061 eVOw  13(13)  Pw:8(8) AC:-9 Exp:1 T:1062 d(B(BeV/  13(13)  Pw:8(8) AC:-9 Exp:1 T:1062 /(Bd(B(BeVJ2 V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1063 eV1  13(13)  Pw:8(8) AC:-9 Exp:1 T:1063 /(Bd(B(B(0~(B(BeViV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1064 eV0  13(13)  Pw:8(8) AC:-9 Exp:1 T:1065 d(B(B(0~(B(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1065 d(B(B/(B/(BeV|V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1066 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1067 d(B(B(0~(B(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1067 /(B(0~(B(Bd(B(BeV*V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1068 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1069 (0~(B(Bd(B(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1069 d(B(B/(B(0~(B(BeVycV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1070 eVL  13(13)  Pw:8(8) AC:-9 Exp:1 T:1070 d(B(B(0~(B(BeV V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1071 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1072 /(Bd(B(B/(BeVzo  13(13)  Pw:8(8) AC:-9 Exp:1 T:1072 (0~(B(BeVvV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1073 eVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1074 eVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1074 eVs V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1075 eV w  13(13)  Pw:8(8) AC:-9 Exp:1 T:1076 d(B(BeVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1076 eV)V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1077 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1078 /(B/(Bd(B(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1078 /(Bd(B(BeV0 V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1079 eVk {  13(13)  Pw:8(8) AC:-9 Exp:1 T:1080 /(B(0~(B(BeVw  13(13)  Pw:8(8) AC:-9 Exp:1 T:1080 d(B(BeV)V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1081 eVE(0~(B(Bd(B(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1081 Punt picks up a pair of old gloves.(0~(B(Bd(B(BeV[ 13(13)  Pw:8(8) AC:-9 Exp:1 T:1082 eVJ  13(13)  Pw:8(8) AC:-9 Exp:1 T:1083 /(Bd(B(BeV7  13(13)  Pw:8(8) AC:-9 Exp:1 T:1083 d(B(B(0~(0~(B(BeV- V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1084 eVk  13(13)  Pw:8(8) AC:-9 Exp:1 T:1085 d(B(B/(BeVyb  13(13)  Pw:8(8) AC:-9 Exp:1 T:1085 d(B(B(0~(B(B/(BeVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1086 eV#i  13(13)  Pw:8(8) AC:-9 Exp:1 T:1087 /(BeV]j  13(13)  Pw:8(8) AC:-9 Exp:1 T:1087 (0~(B(Bd(B(BeV V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1088 eVƧ  13(13)  Pw:8(8) AC:-9 Exp:1 T:1089 (0~(B(Bd(B(BeVoq  13(13)  Pw:8(8) AC:-9 Exp:1 T:1089 /(Bd(B(B(0~(B(BeVBV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1090 eVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1091 eV^   13(13)  Pw:8(8) AC:-9 Exp:1 T:1091 Punt drops a pair of old gloves.d(B(B[(BeVc  13(13)  Pw:8(8) AC:-9 Exp:1 T:1092 /(Bd(B(BeV;^   13(13)  Pw:8(8) AC:-9 Exp:1 T:1092 /(Bd(B(BeV V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1093 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1094 d(B(B(0~(B(B[(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1094 /(Bd(B(BeVyV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1095 eVYk  13(13)  Pw:8(8) AC:-9 Exp:1 T:1096 (0~(B(B/(Bd(B(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1096 d(B(B(0~(B(BeVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1097 eVWV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1097 eVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1098 eV(.  13(13)  Pw:8(8) AC:-9 Exp:1 T:1098 d(B(B[(BeVL V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1099 eVv 8d(B(B/(BeVw  13(13)  Pw:8(8) AC:-9 Exp:1 T:1099 Punt picks up a wand. 13(13)  Pw:8(8) AC:-9 Exp:1 T:1100 d(B(B(0~(B(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1100 d(B(B(0~(B(BeV<V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1101 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1101 Punt drops a wand./(BeVR[ 13(13)  Pw:8(8) AC:-9 Exp:1 T:1102 eVw  13(13)  Pw:8(8) AC:-9 Exp:1 T:1103 d(B(BeV3  13(13)  Pw:8(8) AC:-9 Exp:1 T:1103 d(B(B(0~(B(BeV;  13(13)  Pw:8(8) AC:-9 Exp:1 T:1104 /(Bd(B(BeVՆ  13(13)  Pw:8(8) AC:-9 Exp:1 T:1104 (0~(B(Bd(B(BeVTsV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1105 eVo  13(13)  Pw:8(8) AC:-9 Exp:1 T:1105 (0~(B(B[(Bd(B(BeVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1106 eV"V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1107 eV75 V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1107 eV^ V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1108 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1108 d(B(B(0~(B(BeV V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1109 eVF>(0~(B(Bd(B(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1109 Punt picks up a wand. 13(13)  Pw:8(8) AC:-9 Exp:1 T:1110 (0~(B(Bd(B(BeV eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1110 Punt drops a wand.d(B(B/(BeV<[ 13(13)  Pw:8(8) AC:-9 Exp:1 T:1111 eVk  13(13)  Pw:8(8) AC:-9 Exp:1 T:1111 /(Bd(B(B(0~(B(BeV1 V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1112 eVy  13(13)  Pw:8(8) AC:-9 Exp:1 T:1112 d(B(B(0~(B(BeVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1113 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1113 d(B(B/(B(0~(B(BeVnV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1114 eVPi  13(13)  Pw:8(8) AC:-9 Exp:1 T:1115 /(BeV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1115 /(Bd(B(BeV V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1116 eVQ  13(13)  Pw:8(8) AC:-9 Exp:1 T:1116 (0~(B(Bd(B(BeV|V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1117 eVQ|  13(13)  Pw:8(8) AC:-9 Exp:1 T:1118 /(Bd(B(BeVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1118 eVH V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1119 eV V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1120 eVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1120 eVV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1121 eV (  13(13)  Pw:8(8) AC:-9 Exp:1 T:1121 d(B(B(0~(B(B(0~(B(BeVpV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1122 eV  13(13)  Pw:8(8) AC:-9 Exp:1 T:1122 d(B(B(0~(B(BeVk V  13(13)  Pw:8(8) AC:-9 Exp:1 T:1123 eVb.  13(13)  Pw:8(8) AC:-9 Exp:1 T:1124 d(B(B/(BeVwo  13(13)  Pw:8(8) AC:-9 Exp:1 T:1124 (0~(B(BeV(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B  13(13)  Pw:8(8) AC:-10 Exp:1 T:1169 eVV 13(13)  Pw:8(8) AC:-10 Exp:1 T:1170 eVV6V 13(13)  Pw:8(8) AC:-10 Exp:1 T:1170 eV yV 13(13)  Pw:8(8) AC:-10 Exp:1 T:1171 eVo KA +0 pair of old gloves (being worn) for 12 zorkmids. Pay? [yn] (n) eV6wn 13(13)  Pw:8(8) AC:-10 Exp:1 T:1171 d(B(BeV\ 13(13)  Pw:8(8) AC:-10 Exp:1 T:1172 eVNV 13(13)  Pw:8(8) AC:-10 Exp:1 T:1172 eV V 13(13)  Pw:8(8) AC:-10 Exp:1 T:1173 eV  V 13(13)  Pw:8(8) AC:-10 Exp:1 T:1173 eVz 13(13)  Pw:8(8) AC:-10 Exp:1 T:1174 @(B(0~(B(BeV V 13(13)  Pw:8(8) AC:-10 Exp:1 T:1174 eV V 13(13)  Pw:8(8) AC:-10 Exp:1 T:1175 eVhV 13(13)  Pw:8(8) AC:-10 Exp:1 T:1175 eVwCount: 33eVf  13(13)  Pw:8(8) AC:-10 Exp:1 T:1176  13(13)  Pw:8(8) AC:-10 Exp:1 T:1177  13(13)  Pw:8(8) AC:-10 Exp:1 T:1178  13(13)  Pw:8(8) AC:-10 Exp:1 T:1179  13(13)  Pw:8(8) AC:-10 Exp:1 T:1180  13(13)  Pw:8(8) AC:-10 Exp:1 T:1181  13(13)  Pw:8(8) AC:-10 Exp:1 T:1182  13(13)  Pw:8(8) AC:-10 Exp:1 T:1183  13(13)  Pw:8(8) AC:-10 Exp:1 T:1184  13(13)  Pw:8(8) AC:-10 Exp:1 T:1185  13(13)  Pw:8(8) AC:-10 Exp:1 T:1186  13(13)  Pw:8(8) AC:-10 Exp:1 T:1187  13(13)  Pw:8(8) AC:-10 Exp:1 T:1188 eVg ) 13(13)  Pw:8(8) AC:-10 Exp:1 T:1189  13(13)  Pw:8(8) AC:-10 Exp:1 T:1190  13(13)  Pw:8(8) AC:-10 Exp:1 T:1191  13(13)  Pw:8(8) AC:-10 Exp:1 T:1192  13(13)  Pw:8(8) AC:-10 Exp:1 T:1193  13(13)  Pw:8(8) AC:-10 Exp:1 T:1194  13(13)  Pw:8(8) AC:-10 Exp:1 T:1195 d(B(B eV)Iy 13(13)  Pw:8(8) AC:-10 Exp:1 T:1196 (0~(B(B@(BeVy7  13(13)  Pw:8(8) AC:-10 Exp:1 T:1197 @(B(0~(B(BeV<$KA +0 pair of old gloves (being worn) for 12 zorkmids. Pay? [yn] (n) eVX yeV$Y 40 13(13)  Pw:8(8) AC:-10 Exp:1 T:1197 A +0 pair of leather gloves (being worn); you bought it for 12 gold pieces. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1197  --More--eV "Thank you for shopping in Pontarfynach's quality apparel and accessories!" 13(13)  Pw:8(8) AC:-10 Exp:1 T:1197 /(B@d(B(B(0a(B(BeV\ 13(13)  Pw:8(8) AC:-10 Exp:1 T:1198 eV4  13(13)  Pw:8(8) AC:-10 Exp:1 T:1198 d(B(B(0~(B(B@(BeVV 13(13)  Pw:8(8) AC:-10 Exp:1 T:1199 eV^d(B(B/(B@(B(0~(B(BeV  13(13)  Pw:8(8) AC:-10 Exp:1 T:1199 Punt picks up a wand. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1200 d(B(B(0~(B(B(0~(B(B@(BeV  13(13)  Pw:8(8) AC:-10 Exp:1 T:1200 /(Bd(B(B@(B(0~(B(B@(B(0~(B(BeVԫV 13(13)  Pw:8(8) AC:-10 Exp:1 T:1201 eVA h(0~(B(Bd(B(B/(B@(BeV  13(13)  Pw:8(8) AC:-10 Exp:1 T:1201 Punt drops a wand./(B@d(B(B(0~(B(BeV \ 13(13)  Pw:8(8) AC:-10 Exp:1 T:1202 eV 13(13)  Pw:8(8) AC:-10 Exp:1 T:1202 /(B@(Bd(B(BeV V 13(13)  Pw:8(8) AC:-10 Exp:1 T:1203 eVCount: 33eV\~ 13(13)  Pw:8(8) AC:-10 Exp:1 T:1203  13(13)  Pw:8(8) AC:-10 Exp:1 T:1204  13(13)  Pw:8(8) AC:-10 Exp:1 T:1205  13(13)  Pw:8(8) AC:-10 Exp:1 T:1206  13(13)  Pw:8(8) AC:-10 Exp:1 T:1207  13(13)  Pw:8(8) AC:-10 Exp:1 T:1208 d(B(B(0~(B(B/(B/(B@(B(0~(B(B(0~(B(B(0~(Be(BeV\You stop waiting. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1208 (0~(B(Bd(B(B/(B@(BeVq3 eV3pUnknown command ' '. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1208 eV% 13(13)  Pw:8(8) AC:-10 Exp:1 T:1209 @(B(0~(B(BeV< Count: 33eV6o w 13(13)  Pw:8(8) AC:-10 Exp:1 T:1209  13(13)  Pw:8(8) AC:-10 Exp:1 T:1210  13(13)  Pw:8(8) AC:-10 Exp:1 T:1211  13(13)  Pw:8(8) AC:-10 Exp:1 T:1212  13(13)  Pw:8(8) AC:-10 Exp:1 T:1213  13(13)  Pw:8(8) AC:-10 Exp:1 T:1214  13(13)  Pw:8(8) AC:-10 Exp:1 T:1215  13(13)  Pw:8(8) AC:-10 Exp:1 T:1216  13(13)  Pw:8(8) AC:-10 Exp:1 T:1217 /(B(0~(0~(B(B(0~(0~(B(B/(Bd(B(B/(B@(B(0~(Be(B(0a(B(B eVwo Punt picks up a wand. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1218 (0~(B(B/(Bd(B(BeVo Punt drops a wand. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1219  13(13)  Pw:8(8) AC:-10 Exp:1 T:1220 e(B/(Bd(B(BeV$p qYou stop waiting. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1221 eVB 13(13)  Pw:8(8) AC:-10 Exp:1 T:1222 (0~(B(0a(B(B eVCV 13(13)  Pw:8(8) AC:-10 Exp:1 T:1222 eV #(0~(B(B@(BeVC xYou see here a ceramic wand. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1223 eVy 13(13)  Pw:8(8) AC:-10 Exp:1 T:1223 /(B@(BeV^  13(13)  Pw:8(8) AC:-10 Exp:1 T:1224 d(B(B(0~(B(B@#(BeV  13(13)  Pw:8(8) AC:-10 Exp:1 T:1225 /(B(0~(B(B#(B e(B(0a(B(B@(B eVV  13(13)  Pw:8(8) AC:-10 Exp:1 T:1225 #(B@(B /(B@(B#(B eVd(B(B@(B#(B(0~(B(B#(B eVaO 13(13)  Pw:8(8) AC:-10 Exp:1 T:1225 eV  13(13)  Pw:8(8) AC:-10 Exp:1 T:1227 d(B(B@(B#(B#(B#(B eVo  eVp You displaced Punt. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1228 #(B@(B#(B#(B eV#(B#(B#@(B#(B#(B#(B#(B#(B#(B#(B eVO 13(13)  Pw:8(8) AC:-10 Exp:1 T:1232 eVKG##(B@(B#(B eVKO 13(13)  Pw:8(8) AC:-10 Exp:1 T:1232 eVQ  13(13)  Pw:8(8) AC:-10 Exp:1 T:1237 #(B#@(B#(B###(BF(B#(B##(B eVk 13(13)  Pw:8(8) AC:-10 Exp:1 T:1238 #(B(0a(B(B@(B eV$ &In what direction? [hykulnjb><]  eV)(B eV(0~(B(B eVLzThe arrow misses the shrieker. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1238  eVJ  eVJ&In what direction? [hykulnjb><]  eV  eV5,You shoot 2 arrows.)(B eVâ(0~(B(B eV?The 1st arrow misses the shrieker.)(B eVf(0~(B(B eVf--More-- eV|The 2nd arrow hits the shrieker! 13(13)  Pw:8(8) AC:-10 Exp:1 T:1239 eVy eVz &In what direction? [hykulnjb><] eV eV ,You shoot 2 arrows.)(BeVAm (0~(B(BeVmm ?The 1st arrow misses the shrieker.)(BeV0(0~(B(BeV0--More--eVThe 2nd arrow misses the shrieker. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1239 F(B)(BeV޶ eV<&In what direction? [hykulnjb><] eV eV zThe arrow misses the shrieker. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1240 eV 13(13)  Pw:8(8) AC:-10 Exp:1 T:1240 d(B(B(0~(B(B@(BeVy 13(13)  Pw:8(8) AC:-10 Exp:1 T:1241 (0~(B(B@(BeV? \(0a(B(Bd(B(B(0~(B(B@(BeV?  13(13)  Pw:8(8) AC:-10 Exp:1 T:1241 Punt misses the shrieker. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1242 eVJ 0(0~(B(B@(BeVK u 13(13)  Pw:8(8) AC:-10 Exp:1 T:1242 Punt misses the shrieker.eV73In what direction? [hykulnjb><] eV)(BeVR )(B(0~(B(BeVj!)(B(0~(B(BeV(0~(B(BeVzThe arrow misses the shrieker. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1243 eV eVմ&In what direction? [hykulnjb><] eV})(BeV(A )(B(0~(B(BeV!)(B(0~(B(BeV(0~(B(BeVF)The arrow hits the shrieker.eVc 13(13)  Pw:8(8) AC:-10 Exp:1 T:1243 Punt bites the shrieker.--More--eV9 &Punt misses the shrieker.eV4 eV]&In what direction? [hykulnjb><] eVO )(BeVP )(B(0~(B(BeVl !)(B(0~(B(BeV (0~(B(BeV zThe arrow misses the shrieker. 13(13)  Pw:8(8) AC:-10 Exp:1 T:1244 eV| eV}&In what direction? [hykulnjb><] eV&eVJYou shoot 2 arrows.eVm)(BeV )(B(0~(B(BeV !)(B(0~(B(BeVW (0~(B(BeV.W ?The 1st arrow misses the shrieker.)(BeVh= )(B(0~(B(BeV !)(B(0~(B(BeV (0~(B(BeV --More--eVVF-The 2nd arrow hits the shrieker.eVF~ 13(13)  Pw:8(8) AC:-10 Exp:1 T:1244 Punt just misses the shrieker.eV eV+&In what direction? [hykulnjb><] eVeVG,You shoot 2 arrows.)(BeV )(B(0~(B(BeVv!)(B(0~(B(BeVj(0~(B(BeVk=The 1st arrow hits the shrieker.)(BeVm. )(B(0~(B(BeV!)(B(0~(B(BeV(0~(B(BeV--More--eV9-The 2nd arrow hits the shrieker!eV :You kill the shrieker!)(B 19(19)  Pw:16(16) AC:-10 Exp:2 T:1244 --More--eV/ |Welcome to experience level 2. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1245 eV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1246 (0~(B(Bd(B(B(0~(B(B@(B(0~(B(BeV.Q  19(19)  Pw:16(16) AC:-10 Exp:2 T:1246 )(B@(B(0~(B(Bd(B(BeVU | 19(19)  Pw:16(16) AC:-10 Exp:2 T:1247 @(B(0~(B(BeV %@(B(0~(B(BeVYou see here 6 +0 arrows. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1248 )(B(0~(B(Bd(B(BeV| eVќ d - 6 +0 arrows (in quiver). 19(19)  Pw:16(16) AC:-10 Exp:2 T:1248 d(B(B(0~(B(BeV7(0~(B(B@(BeVwYou see here 5 +0 arrows. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1249 eVg eVd - 5 +0 arrows (in quiver). 19(19)  Pw:16(16) AC:-10 Exp:2 T:1249 (0~(B(Bd(B(B(0~(B(BeV$ eVF$# eVeeVv nhanceeVm Current skills:   Fighting Skills(B  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills(B  dagger [Basic]  knife [Unskilled]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  morning star [Unskilled]  flail [Unskilled]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Unskilled]  javelin [Unskilled]  trident [Unskilled]  bow [Basic]  sling [Unskilled]  crossbow [Unskilled]  dart [Unskilled] (1 of 2)eVV Lettuce the Tenderfoot St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:2 $:40 HP: Dlvl:2 $:40 HP:19(19) Dlvl:2 $:40 HP:19(19) Pw:16(16) AC:-10 Exp:2 T:1249 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B###################(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(B(B@(B(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B###(B(0m(0q(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(eV W 0~(0~(0~(0~(B(B#(B#(B#(B(0a(B(0~(0~(B(B<(B(0~(0~(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B#(B (0l(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B (0x(B(B/(B//(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(BeV!W [m(B`(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B (0x(B(B/(B(0~(0~(0x(B(B#(B(0x(B(B>(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(0~(B(B/(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B (0x(0~(B(B/(B(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B (0x(0~(B/(0~(B(0a(B(B#(B (0m(0q(0q(0q(0j(B(BeV{ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1250 (0~(B(B@(BeV_ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1250 (0~(B(B@(B(0~(B(Bd(B(BeV{ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1251 (0~(B(B@(BeV$ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1252 (0~(B(B@(B(0~(0~(B(Bd(B(BeVz  19(19)  Pw:16(16) AC:-10 Exp:2 T:1252 (0~(B(B@(B(0~(B(Bd(B(BeVEeVEYou displaced Punt. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1253 d(B(B@(B eVT 19(19)  Pw:16(16) AC:-10 Exp:2 T:1253 (0~(B(B(0~(0~(B(B@(B:(B eV۠ X 19(19)  Pw:16(16) AC:-10 Exp:2 T:1253  eVp X 19(19)  Pw:16(16) AC:-10 Exp:2 T:1253 !eV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1254 @(Bd(B(B(0~(B(B#(B!eV  19(19)  Pw:16(16) AC:-10 Exp:2 T:1254 @(Bd(B(B(0~(B(B(0~(B(B:(B!eVa  19(19)  Pw:16(16) AC:-10 Exp:2 T:1255 @(B(0~(B(B"eV&In what direction? [hykulnjb><] "eV|Z"eVZ,You shoot 2 arrows.)(B"eV&(0~(B(B)(B"eV(0~(B(B"eV;The 1st arrow misses the newt.)(B"eV}&(0~(B(B)(B"eV6{(0~(B(B"eVc{--More--"eVc The 2nd arrow hits the newt. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1255 d(B(B(0~(0~(B(B#eV #eV^&In what direction? [hykulnjb><] #eVi )(B#eV7 &(0~(B(B)(B#eVN (0~(B(B#eV You kill the newt! 19(19)  Pw:16(16) AC:-10 Exp:2 T:1256 )(B$eVEq 19(19)  Pw:16(16) AC:-10 Exp:2 T:1257 (0~(B(B(0~(B(B@(Bd(B(B$eV0,  19(19)  Pw:16(16) AC:-10 Exp:2 T:1257 (0~(B(B(0~(B(B@(Bd(B(B$eVHv E(0~(B(B@(B#(B$eVzv %There is a doorway here.$eVv You see here 2 +0 arrows. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1258 d(B(B(0~(B(B$eVA 19(19)  Pw:16(16) AC:-10 Exp:2 T:1258 (0~(B(Bd(B(B@(B#(B%eVh%eVjqYou displaced Punt.@(Bd(B(B#(B%eVkAThere is a doorway here.--More--&eVwYou see here 2 +0 arrows. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1259 &eV6 &eVV6d - 2 +0 arrows (in quiver). 19(19)  Pw:16(16) AC:-10 Exp:2 T:1260 #(B&eVC  19(19)  Pw:16(16) AC:-10 Exp:2 T:1260 (0~(B(B@(B#(B&eVV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1261 #(B@(Bd(B(B'eVRYou stop. Punt is in the way! 19(19)  Pw:16(16) AC:-10 Exp:2 T:1262 #(B'eVF 19(19)  Pw:16(16) AC:-10 Exp:2 T:1262 #(B#(B@(B##(B(0~(B(Bd(B(B'eV/  19(19)  Pw:16(16) AC:-10 Exp:2 T:1263 #(B#(B@(B(eV: 19(19)  Pw:16(16) AC:-10 Exp:2 T:1263 #@(B(0~(B(B(eVY 19(19)  Pw:16(16) AC:-10 Exp:2 T:1263 (eVx 19(19)  Pw:16(16) AC:-10 Exp:2 T:1264 #(B#(B@(Bd(B(B(eV,=  19(19)  Pw:16(16) AC:-10 Exp:2 T:1264 ##(B(0~(B(B@(B(0~(B(Bd(B(B(eVdf  19(19)  Pw:16(16) AC:-10 Exp:2 T:1265 (0~(B(B@(B)eV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1265 @(B(0~(0~(B(Bd(B(B(0~(B(B)eVw u(0~(0~(0~(B(B@(Bd(B(B(0~(B(B)eV Q 19(19)  Pw:16(16) AC:-10 Exp:2 T:1267 )eVCX ld(B(B(0~(B(B@(B(0~(B(B)eVpX Q 19(19)  Pw:16(16) AC:-10 Exp:2 T:1267 )eVF  19(19)  Pw:16(16) AC:-10 Exp:2 T:1271 #(B(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0~(0~(B(B@#(B)eV g#(B(0~(0~(0~(0~(0~(B(B####(B#@#(B)eV6 Q 19(19)  Pw:16(16) AC:-10 Exp:2 T:1274 )eV[g#(B#(B############(B#@#(B)eVQ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1281 *eV9###(B#@(B0(B*eVWith great effort you move the boulder. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1284 #(B#@(B0(B*eVy 19(19)  Pw:16(16) AC:-10 Exp:2 T:1285 #(B#@(B0(B*eV* 19(19)  Pw:16(16) AC:-10 Exp:2 T:1286 #(B#@(B0(B*eV"  19(19)  Pw:16(16) AC:-10 Exp:2 T:1286 #(B#@(B0(B*eV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1287 #(B#@(B0(B+eV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1287 #(B#@(B0(B+eV? 19(19)  Pw:16(16) AC:-10 Exp:2 T:1288 #(B#@(B0(B+eV¦ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1288 #(B#@(B0(B+eV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1289 #(B#@(B0(B+eV?  19(19)  Pw:16(16) AC:-10 Exp:2 T:1289 #(B#@(B0(B+eV  19(19)  Pw:16(16) AC:-10 Exp:2 T:1290 #(B#@(B0(B+eV(t  19(19)  Pw:16(16) AC:-10 Exp:2 T:1291 #(B#@(B0(B,eVB 19(19)  Pw:16(16) AC:-10 Exp:2 T:1291 #(B#@(B0(B,eVEH1 19(19)  Pw:16(16) AC:-10 Exp:2 T:1292 #(B#@(B0(B(0~(B(B(0~(Bo(B(0~(0~(0~(B(B(0~(0~(0~(0x(B(B(0q(0q(0q(0j(B(B,eVAYou try to move the boulder, but in vain. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1292 ,eVv,eVYou try to move the boulder, but in vain. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1292 ,eVX ,eV You try to move the boulder, but in vain. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1292 ,eVU` 19(19)  Pw:16(16) AC:-10 Exp:2 T:1292 #(B#(B(0l(B(B@(B(0q(B(B(0x(B(B(0~(Bo(B(0x(0~(B(B(0x(B(B(0~(B(B(0q(B(B-eV0 Pick an object.-eV .eV£.eV.eVo an orc (peaceful goblin) 19(19)  Pw:16(16) AC:-10 Exp:2 T:1292 /eVy 19(19)  Pw:16(16) AC:-10 Exp:2 T:1293 #(B(0~(B(B(0q(0k(B(B@(B(0~(0x(B(B/eV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1294 (0~(B(B(0~(B(B@(B(0a(B(B(0m(B(B/eV;*  19(19)  Pw:16(16) AC:-10 Exp:2 T:1294 (0~(B(B(0~(B(Bo(B@(B0eVR~ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1295 #@(B(0~(B(B0eVO'#@(B(0a(B(B0eVQ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1295 0eVaR(0~(B(B#@#(B#######(B0eVkYou hear some noises in the distance. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1301 @#(B#(B0eV_ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1301 1eVCount: 111eV-F3 19(19)  Pw:16(16) AC:-10 Exp:2 T:1302  19(19)  Pw:16(16) AC:-10 Exp:2 T:1303  19(19)  Pw:16(16) AC:-10 Exp:2 T:1304  19(19)  Pw:16(16) AC:-10 Exp:2 T:1305  19(19)  Pw:16(16) AC:-10 Exp:2 T:1306  19(19)  Pw:16(16) AC:-10 Exp:2 T:1307  19(19)  Pw:16(16) AC:-10 Exp:2 T:1308 2eV:Count: 112eVM 19(19)  Pw:16(16) AC:-10 Exp:2 T:1308  19(19)  Pw:16(16) AC:-10 Exp:2 T:1309  19(19)  Pw:16(16) AC:-10 Exp:2 T:1310  19(19)  Pw:16(16) AC:-10 Exp:2 T:1311  19(19)  Pw:16(16) AC:-10 Exp:2 T:1312  19(19)  Pw:16(16) AC:-10 Exp:2 T:1313  19(19)  Pw:16(16) AC:-10 Exp:2 T:1314  19(19)  Pw:16(16) AC:-10 Exp:2 T:1315 (0a(B(0~(B(B2eV- m 19(19)  Pw:16(16) AC:-10 Exp:2 T:1315 #@#(B2eVɾ&##(B#@#(B2eVQ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1316 3eVA6#(B#@d(B(B3eVAQ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1316 3eV8V  19(19)  Pw:16(16) AC:-10 Exp:2 T:1317 3eV3eV\You displaced Punt. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1318 #(Bd(B(B@#(B3eVJ  19(19)  Pw:16(16) AC:-10 Exp:2 T:1321 )(B#####(B#@(B4eVUV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1322 #(Bd(B(B@(B4eV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1322 (0a(B(Bd(B(B@(B4eVь 1@(B(0~(B(B4eV {You see here a crude dagger. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1323 5eV,5eVo - a crude dagger. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1323 d(B(B(0~(B(B(0~(B(B5eVP  19(19)  Pw:16(16) AC:-10 Exp:2 T:1324 @(B(0~(B(B5eV1 Y 19(19)  Pw:16(16) AC:-10 Exp:2 T:1324 6eV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1325 (0~(0~(B(B@(Bd(B(B6eVq 19(19)  Pw:16(16) AC:-10 Exp:2 T:1325 #(B@(Bd(B(B(0~(B(B(0~(B(B6eVۊ}(0q(0q(0q(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B(0~(B(B@(B#(B#(B#(B###(B#(B(0~(B(B(0~(B(B(0~(B(B6eVQ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1330 6eVN   19(19)  Pw:16(16) AC:-10 Exp:2 T:1331 (0q(0q(0q(0q(0q(B(B(0k(B(B(0~(0~(0~(0~(0~(B(B(0x(B(B(0~(0~(0~(B(B(0x(B(B(0~(0~(B(B(0~(0x(B(B(0q(B(B@(B(0q(B(B#(B#(B7eV}a 19(19)  Pw:16(16) AC:-10 Exp:2 T:1332 (0l(B(B(0~(B(B(0x(0~(0~(B(B+(B(0~(0~(0~(0~(B(B@(B(0m(0q(0q(0q(0q(0q(B(B(0~(B(B(0j(B(B#(B7eV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1332 @(B(0~(B(B7eV  19(19)  Pw:16(16) AC:-10 Exp:2 T:1333 (0~(B(B@(B8eVyX@@(B(0~(0~(0~(0~(0~(B(B8eVXzOuch! You bump into a door. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1336 8eV 8eV( &In what direction? [hykulnjb><] 8eV 8eVL The door opens. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1337 (0a(B(Bd(B(B9eV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1337 #@(B(0~(B(Bd(B(B(0~(0~(B(B#(B9eV,e=@(B(0a(B(B#(B9eVieQ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1337 9eV)(0~(0~(B(B0(B#(B(0~(0~(0~(B(B#@#(B#####(B9eVa*`You are beginning to feel hungry. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1342 Hungry  19(19)  Pw:16(16) AC:-10 Exp:2 T:1345 Hungry #(B#(B@#(B####(BF(Bo(0~(B(B:eV  19(19)  Pw:16(16) AC:-10 Exp:2 T:1345 Hungry #(B@(B(0~(B(B#(B:eVrl  19(19)  Pw:16(16) AC:-10 Exp:2 T:1346 Hungry (0~(B(B@(B;eVF&In what direction? [hykulnjb><] ;eV4;eVQ4-You shoot 2 arrows.)(B;eV(0~(B(B;eV@The 1st arrow hits the green mold.)(B;eVg(0~(B(B;eV--More--;eVeThe 2nd arrow hits the green mold! 19(19)  Pw:16(16) AC:-10 Exp:2 T:1347 Hungry o(B(0~(B(B=eV=eV&In what direction? [hykulnjb><] =eV)(B=eV(0~(B(B=eVрYou kill the green mold! 19(19)  Pw:16(16) AC:-10 Exp:2 T:1347 Hungry (0~(B(B>eV>eV2+What do you want to eat? [fgi or ?*] >eV0  Comestibles(B f - 5 uncursed cram rations g - a durian i - a lichen corpse(end) @eV!+(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B@eV}My, that was a yummy durian! 19(19)  Pw:16(16) AC:-10 Exp:2 T:1347  19(19)  Pw:16(16) AC:-10 Exp:2 T:1348 AeV  19(19)  Pw:16(16) AC:-10 Exp:2 T:1348 @(B(0~(B(B(0~(B(Bo(BAeV} 19(19)  Pw:16(16) AC:-10 Exp:2 T:1349 @(B(0~(B(BAeV} 19(19)  Pw:16(16) AC:-10 Exp:2 T:1349 @(B(0~(B(BAeV } 19(19)  Pw:16(16) AC:-10 Exp:2 T:1350 @(B(0~(B(BBeV]^ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1350 @(B<(Bo(B(0~(B(BBeV'  19(19)  Pw:16(16) AC:-10 Exp:2 T:1351 (0~(B(B@(BCeV= 19(19)  Pw:16(16) AC:-10 Exp:2 T:1352 (0~(B(B@<(Bd(B(BCeV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1352 @(Bo(Bd(B(B(0~(B(B(0~(B(BCeV)N 19(19)  Pw:16(16) AC:-10 Exp:2 T:1353 #@(B(0~(B(B#(BCeV  19(19)  Pw:16(16) AC:-10 Exp:2 T:1354 @(B(0a(B(Bd(B(B(0~(0~(B(B#(BDeVr#(B(0~(B(B(0~(B(B##(B#(B#@#(B#(BDeVYou hear some noises in the distance.#(B#(B#(B@(Bo(B##(BDeV]--More--EeV/The goblin wields a crude dagger!EeV--More--EeV] The crude dagger welds itself to the goblin's hand! 19(19)  Pw:16(16) AC:-10 Exp:2 T:1356 FeVV8 19(19)  Pw:16(16) AC:-10 Exp:2 T:1357 #(B@#(B#(B###(BFeVi&In what direction? [hykulnjb><] GeV)(BGeV#(BGeVcpThe arrow misses. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1358 GeV*IGeVXI&In what direction? [hykulnjb><] HeV)(BHeVe#(BHeVpThe arrow misses. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1358 HeV2HeV!3&In what direction? [hykulnjb><] IeVs)(BIeV7#(BIeV7kYou kill it! 19(19)  Pw:16(16) AC:-10 Exp:2 T:1359 JeV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1360 #(B#(B#(B@(B)(B##(BJeV[##(B#(B#@(B#(BJeVt Things that are here: a cursed crude dagger 2 +0 arrows--More--JeVD 19(19)  Pw:16(16) AC:-10 Exp:2 T:1360 KeV Pick up what?  Weapons(B a - a cursed crude dagger(B b - 2 +0 arrows(end) KeV++LeV-LeVU(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BLeVU{d - 2 +0 arrows (in quiver). 19(19)  Pw:16(16) AC:-10 Exp:2 T:1361 MeVMeV?yp - a cursed crude dagger. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1362 NeVEm#(B#(B#@#(B######(BNeVQ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1365 NeV x,@#(B#(BNeV5xQ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1365 NeVFz  19(19)  Pw:16(16) AC:-10 Exp:2 T:1366 @#(B#(BNeVny|#(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(BNeVyQ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1372 NeVu=,@(B(0~(B(BNeV=Q 19(19)  Pw:16(16) AC:-10 Exp:2 T:1372 NeV1  19(19)  Pw:16(16) AC:-10 Exp:2 T:1375 @(B(0~(0~(0~(B(BOeVs Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Wands A - Auto-select every item C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) OeVJ+OeV####(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B0(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B(0m(0q(0q(0q(0q(0q(0q(0~(0q(0j(0~(0~(B(B<(B(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B+(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0q(0q(0q(0q(0q(0q(0q(0j(B(B##(B###(B What would you like to drop?   Coins(B eV4;1H q - 40 gold pieces  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 58 +2 arrows  d - 18 +0 arrows (in quiver)  h - 13 darts  j - a dagger  o - a crude dagger  p - a cursed crude dagger(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  Wands(B  k - a wand of wishing (end) PeVf +PeV? (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B###################(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B0(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0q(0qPeV (0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B(0m(0q(0q(0q(0q(0q(0q(0~(0q(0j(B(B#(B#(B#(B(0a(B(0~(0~(B(B<(B(0~(0~(0~(0~(0x(B(B#(B#(B#(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B#(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B##(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0l(0q(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B#(B#(B###(B (0l(0q(0q(0PeVӚ q(0k(B(B#(B(0x(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B###################################(B0(B#(B (0x(B(B/(B//(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0~(0q(0~(0q(0k(B(B (0x(B(B/(B(0~(0~(0x(B(B#(B(0x(B(B>(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(B(B/(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(B(B/(B(0~(0x(B(B#(B(0m(0PeV 9q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##########(B(0a(B(0~(0~(0~(0~(0x(B(B (0x(0~(B/(0~(B(0a(B(B#(B(0m(0q(0q(0q(0q(0j(B(B (0m(0q(0q(0q(0j(B(BPeVY >Lettuce the Tenderfoot St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:2 $:40 HP: Dlvl:2 $:40 HP:19(19) Dlvl:2 $:40 HP:19(19) Pw:16(16) AC:-10 Exp:2 T:1375 You drop a cursed crude dagger. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1375 QeV@ 19(19)  Pw:16(16) AC:-10 Exp:2 T:1376 )(B@(BQeV | 19(19)  Pw:16(16) AC:-10 Exp:2 T:1377 (0~(B(B@(BQeVM 19(19)  Pw:16(16) AC:-10 Exp:2 T:1377 (0~(B(B@(BReV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1378 (0~(B(B@(BReV!} 19(19)  Pw:16(16) AC:-10 Exp:2 T:1378 @(B(0~(B(BReVs } 19(19)  Pw:16(16) AC:-10 Exp:2 T:1379 @(B(0~(B(BSeV/Count: 33SeV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1380  19(19)  Pw:16(16) AC:-10 Exp:2 T:1381  19(19)  Pw:16(16) AC:-10 Exp:2 T:1382  19(19)  Pw:16(16) AC:-10 Exp:2 T:1383  19(19)  Pw:16(16) AC:-10 Exp:2 T:1384  19(19)  Pw:16(16) AC:-10 Exp:2 T:1385  19(19)  Pw:16(16) AC:-10 Exp:2 T:1386  19(19)  Pw:16(16) AC:-10 Exp:2 T:1387  19(19)  Pw:16(16) AC:-10 Exp:2 T:1388  19(19)  Pw:16(16) AC:-10 Exp:2 T:1389  19(19)  Pw:16(16) AC:-10 Exp:2 T:1390  19(19)  Pw:16(16) AC:-10 Exp:2 T:1391  19(19)  Pw:16(16) AC:-10 Exp:2 SeVT:1392  19(19)  Pw:16(16) AC:-10 Exp:2 T:1393  19(19)  Pw:16(16) AC:-10 Exp:2 T:1394  19(19)  Pw:16(16) AC:-10 Exp:2 T:1395  19(19)  Pw:16(16) AC:-10 Exp:2 T:1396  19(19)  Pw:16(16) AC:-10 Exp:2 T:1397  19(19)  Pw:16(16) AC:-10 Exp:2 T:1398  19(19)  Pw:16(16) AC:-10 Exp:2 T:1399  19(19)  Pw:16(16) AC:-10 Exp:2 T:1400 (0~(B(B(0~(B(B(0~(0~(0~(B(Bd(B(B(0~(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(B(B(0~(0~(0~(0~(0~(0~(B(BSeV[  19(19)  Pw:16(16) AC:-10 Exp:2 T:1401 (0~(B(Bd(B(BTeV 19(19)  Pw:16(16) AC:-10 Exp:2 T:1401 (0~(0~(B(Bd(B(BUeV}G(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(Bd(B(B(0~(B(B(0x(0~(0~(0~(B(B@(B(0x(B(B(0~(0~(0~(0~(B(Be(B(0~(B(B(0m(0q(0q(0q(0q(0j(B(BUeVLettuce the Tenderfoot St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:3 $:40 HP: Dlvl:3 $:40 HP:19(19) Dlvl:3 $:40 HP:19(19) Pw:16(16) AC:-10 Exp:2 T:1401 UeV˷U  19(19)  Pw:16(16) AC:-10 Exp:2 T:1402 VeV7 19(19)  Pw:16(16) AC:-10 Exp:2 T:1403 (0~(B(Bd(B(BVeV8 19(19)  Pw:16(16) AC:-10 Exp:2 T:1403 (0~(B(B(0~(B(B(0~(B(Bd(B(B@(B(0~(B(BWeV. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1404 @(B(0~(B(B(0~(B(BWeV &In what direction? [hykulnjb><] WeVb )(BWeVF&(0~(B(BWeVo&-The arrow hits the floating eye.WeV%' 19(19)  Pw:16(16) AC:-10 Exp:2 T:1404 Punt misses the floating eye.WeVC'--More--XeV* Punt is frozen by the floating eye's gaze! 19(19)  Pw:16(16) AC:-10 Exp:2 T:1405 YeVH^ YeV^&In what direction? [hykulnjb><] YeV3 YeV3 ,You shoot 2 arrows.)(BYeV (0~(B(BYeVE CThe 1st arrow misses the floating eye.)(BYeV (0~(B(BYeV, --More--ZeVooThe 2nd arrow misses the floating eye. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1405 [eVO [eVS&In what direction? [hykulnjb><] [eV[eV,You shoot 2 arrows.)(B[eV(0~(B(B[eVыAThe 1st arrow hits the floating eye!)(B[eV!O(0~(B(B[eVDO--More--[eV The 2nd arrow misses the floating eye. 19(19)  Pw:16(16) AC:-10 Exp:2 T:1406 \eV \eV &In what direction? [hykulnjb><] \eV|m )(B\eV0 (0~(B(B\eV!1 6You kill the floating eye!%(B\eVg1 Lookout  24(24)  Pw:24(24) AC:-10 Exp:3 T:1406 Welcome to experience level 3. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1406 leV3| 24(24)  Pw:24(24) AC:-10 Exp:3 T:1407 (0~(B(B@(BleVA Z(0q(B(B$(B(0~(B(B@(BleV t Things that are here: a floating eye corpse 3 +0 arrows--More--meV? 24(24)  Pw:24(24) AC:-10 Exp:3 T:1408 meV+What do you want to eat? [fi or ?*,] meV5 eat what?  Comestibles(B a - a floating eye corpse(end) meVK+meV"#This floating eye corpse tastes terrible! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1408  24(24)  Pw:24(24) AC:-10 Exp:3 T:1409  24(24)  Pw:24(24) AC:-10 Exp:3 T:1410 meVH--More--neV7You finish eating the floating eye corpse.neV--More--oeV.You feel a strange mental acuity.oeVO oeVzd - 3 +0 arrows (in quiver). 24(24)  Pw:24(24) AC:-10 Exp:3 T:1411 peV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1412 @(B(0~(B(B:(BpeVl| 24(24)  Pw:24(24) AC:-10 Exp:3 T:1412 @(B(0~(B(BpeV6 24(24)  Pw:24(24) AC:-10 Exp:3 T:1413 @(B(0~(B(B(0~(B(BpeVD 24(24)  Pw:24(24) AC:-10 Exp:3 T:1414 #(B#@(B(0~(B(B#(B(0~(B(B(0~(B(BqeVu#(B@(B(0~(B(B#(B(0~(B(BqeV1Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1414 qeV͍U  24(24)  Pw:24(24) AC:-10 Exp:3 T:1414 qeVD9  24(24)  Pw:24(24) AC:-10 Exp:3 T:1415 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B<(B(0x(0~(0~(0~(0~(0~(B(B0(B#(B(0x(B(B##(BqeV J(0k(B(B#(B#####(B@#(B#####(B(0~(0~(0~(0~(0~(0~(B(B(0x(B(B#(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(B(B(0q(0q(0q(0q(0q(B(BqeV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1419 You hear someone cursing shoplifters.reVG#(B@(B(0~(B(B#(B(0~(B(B#(B(0~(0~(0~(B(B(0~(0~(B(B(0~(0~(B(B(0q(0q(B(BreV;zYou see here 61 gold pieces. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1419 seV#| seV|v61 gold pieces.11 HP: 24(24)  Pw:24(24) AC:-10 Exp:3 T:1420 seVhH seVHWith great effort you move the boulder. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1420 (0~(B(B@(B0(B(0x(B(BseV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1421 (0~(B(B@(B0(BseV\  24(24)  Pw:24(24) AC:-10 Exp:3 T:1421 (0~(B(B@(B0(0~(B(B(0j(B(BteVť  24(24)  Pw:24(24) AC:-10 Exp:3 T:1422 (0~(B(B@#(B(0q(B(BueV- 24(24)  Pw:24(24) AC:-10 Exp:3 T:1426 d(B(B#(B@#(B#(B(0~(B(B####(BueV X 24(24)  Pw:24(24) AC:-10 Exp:3 T:1426 veV\9 24(24)  Pw:24(24) AC:-10 Exp:3 T:1426 #(B#(B#@#(B#(BveVJ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1427 <(B#(B#@(B#(B#(BveVU 24(24)  Pw:24(24) AC:-10 Exp:3 T:1427 #(Bd(B(B@(B#(B#(B##(BveVd q#(B#(B(0~(0~(B(B@(B#(BveV Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1428 veV*(0~(B(B@(BveVQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1428 weV5  24(24)  Pw:24(24) AC:-10 Exp:3 T:1430 #(B(0~(0~(B(B@#(B#(BweV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1431 <(B(0~(B(B@(B#(BweV?X 24(24)  Pw:24(24) AC:-10 Exp:3 T:1431 weVb  24(24)  Pw:24(24) AC:-10 Exp:3 T:1432 d(B(B#(B#(B(0~(0~(0~(0~(0~(0x(B(B@(B(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0~(0~(0~(0~(0~(0x(B(B(0q(0q(0q(B(B+(B(0q(0j(B(BxeVc 24(24)  Pw:24(24) AC:-10 Exp:3 T:1434 (0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B<(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(B(B####(B#@(B#####(B#(B(0x(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(B(BxeV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1435 (0l(0q(B(B(0x(0~(B(B(0x(B(B#(B(0~(B(B@(B#(B(0m(B(BxeVj { 24(24)  Pw:24(24) AC:-10 Exp:3 T:1435 (0~(B(B@(BxeVْ{ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1436 (0~(B(B@(ByeVX{{ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1437 (0~(B(B@(ByeV{ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1437 (0~(B(B@(ByeV{ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1438 (0~(B(B@(ByeV?{ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1438 (0~(B(B@(ByeV=( { 24(24)  Pw:24(24) AC:-10 Exp:3 T:1439 (0~(B(B@(ByeV { 24(24)  Pw:24(24) AC:-10 Exp:3 T:1440 (0~(B(B@(BzeVU 24(24)  Pw:24(24) AC:-10 Exp:3 T:1440 :(B(0~(B(B@(BzeV3&In what direction? [hykulnjb><] zeV~ zeV sThis door is locked. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1440 {eV4In what direction? [hykulnjb><] {eV^ {eV sThis door is locked. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1440 {eV\{eV&In what direction? [hykulnjb><] |eV8c|eVycAs you kick the door, it crashes open! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1441 (0~(B(B|eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1441 (0~(B(B(0~(B(B@(B#(B|eV{ D(0~(B(B#(B#@(B|eV{ Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1442 |eVF#(B#(B###(B#(B##(BS(B@#(B##(B|eVFMYour silver dragon scale mail blocks the garter snake's attack.}eV1  24(24)  Pw:24(24) AC:-10 Exp:3 T:1446 #(B#(B#@#(B~eVV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1446 #(B#(B#@#(B#(B~eV&In what direction? [hykulnjb><] ~eV)(B~eV #(B~eVȖ kYou kill it! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1447 eV.eVgsUnknown command ' '. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1447 eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1447 #(B#@#(B#(B#(BeV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1448 #(B)(B@#(B#(BeVZC#(B#@#(B#(BeVxs Things that are here: a +0 arrow a garter snake corpse--More--eV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1449 eVFl  Pick up what?  Weapons(B a - a +0 arrow Comestibles(B b - a garter snake corpse(end) eVG+eVh(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVzd - a +0 arrow (in quiver). 24(24)  Pw:24(24) AC:-10 Exp:3 T:1449 eVC eVD +What do you want to eat? [fi or ?*,] eVK  eat what?  Comestibles(B a - a garter snake corpse(end) eV[+(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVHThis garter snake corpse tastes terrible! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1450  24(24)  Pw:24(24) AC:-10 Exp:3 T:1451 eV\--More--eV\k You finish eating the garter snake corpse. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1452 eVW#(B#@#(B########(BeV)Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1456 eVBE#@#(B#(B#(BeViQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1456 eV~nk#(B#@#(B##########(B#(BeVnQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1463 eV2  24(24)  Pw:24(24) AC:-10 Exp:3 T:1466 @#(B####(BeVnCount: 11eV3 24(24)  Pw:24(24) AC:-10 Exp:3 T:1466  24(24)  Pw:24(24) AC:-10 Exp:3 T:1467  24(24)  Pw:24(24) AC:-10 Exp:3 T:1468  24(24)  Pw:24(24) AC:-10 Exp:3 T:1469  24(24)  Pw:24(24) AC:-10 Exp:3 T:1470  24(24)  Pw:24(24) AC:-10 Exp:3 T:1471  24(24)  Pw:24(24) AC:-10 Exp:3 T:1472 eVMyCount: 11eV3 24(24)  Pw:24(24) AC:-10 Exp:3 T:1473  24(24)  Pw:24(24) AC:-10 Exp:3 T:1474  24(24)  Pw:24(24) AC:-10 Exp:3 T:1475  24(24)  Pw:24(24) AC:-10 Exp:3 T:1476  24(24)  Pw:24(24) AC:-10 Exp:3 T:1477  24(24)  Pw:24(24) AC:-10 Exp:3 T:1478  24(24)  Pw:24(24) AC:-10 Exp:3 T:1479 eVC m 24(24)  Pw:24(24) AC:-10 Exp:3 T:1479 #@#(BeV7 } 24(24)  Pw:24(24) AC:-10 Exp:3 T:1480 #(B#@#(BeV} 24(24)  Pw:24(24) AC:-10 Exp:3 T:1480 #(B#@#(BeV3} 24(24)  Pw:24(24) AC:-10 Exp:3 T:1481 #(B#@#(BeVH} 24(24)  Pw:24(24) AC:-10 Exp:3 T:1482 #(B#@#(BeV1} 24(24)  Pw:24(24) AC:-10 Exp:3 T:1482 #(B#@#(BeV} 24(24)  Pw:24(24) AC:-10 Exp:3 T:1483 #(B#@#(BeV9 } 24(24)  Pw:24(24) AC:-10 Exp:3 T:1483 #(B#@#(BeV)  24(24)  Pw:24(24) AC:-10 Exp:3 T:1484 #(B#@(BS(BeVO 'You hit the garter snake.eVO i 24(24)  Pw:24(24) AC:-10 Exp:3 T:1484 --More--eVeVYeV^eV6P OYour silver dragon scale mail deflects the garter snake's attack.eV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1485 #@#(B#(BeVn~ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1486 #@#(B#(BeV ~ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1486 #@#(B#(BeV޽ &In what direction? [hykulnjb><] eVy)(BeV@#(BeV|pThe arrow misses. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1487 eV{ eV| &In what direction? [hykulnjb><] eV eV/ -You shoot 2 arrows.)(BeV#(BeV' 4The 1st arrow hits it.)(BeV^e#(BeVkxThe 2nd arrow misses. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1487 eVVeV&In what direction? [hykulnjb><] eV<)(BeV6#(BeVkkYou kill it! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1488 eVR\ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1488 #(B#@#(BeV=6 24(24)  Pw:24(24) AC:-10 Exp:3 T:1489 #(B#@(B)(BeVx%#(B#@#(BeVxxYou see here 3 +0 arrows. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1490 eVƃ eV {d - 3 +0 arrows (in quiver). 24(24)  Pw:24(24) AC:-10 Exp:3 T:1490 eV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1491 #(B#@#(BeVI} 24(24)  Pw:24(24) AC:-10 Exp:3 T:1491 #(B#@#(BeV; 24(24)  Pw:24(24) AC:-10 Exp:3 T:1492 #(B#@#(B#(BeVF?} 24(24)  Pw:24(24) AC:-10 Exp:3 T:1492 #(B#@#(BeVrT 24(24)  Pw:24(24) AC:-10 Exp:3 T:1495 ###(B#(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(B(B?(B(0~(0~(0~(0~(0~(0x(B(B#@(B(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVY 24(24)  Pw:24(24) AC:-10 Exp:3 T:1495 eVPR  24(24)  Pw:24(24) AC:-10 Exp:3 T:1496 (0l(B(B(0x(B(B#(B#(B(0a(B(B@(BeV #(0~(B(B@(BeV yYou see here a faded pall. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1497 eVA 24(24)  Pw:24(24) AC:-10 Exp:3 T:1497 [(B@(BeV%@(B(0~(B(BeVyYou see here a faded pall. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1498 eV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1499 @(B[(BeVC+(0~(0~(0~(B(B@(BeVCYou see here a scroll labeled IA CTHULHU. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1501 eV eV r - a scroll labeled IA CTHULHU. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1501 eVg 24(24)  Pw:24(24) AC:-10 Exp:3 T:1502 (0~(B(B@(BeV85@(B(0~(0~(0~(B(BeV 9yYou see here a faded pall. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1504 eV& 24(24)  Pw:24(24) AC:-10 Exp:3 T:1505 #(B#@(B(0~(B(B[(BeV9%@(B(0a(B(BeV9Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1505 eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1508 #@#(B#(B#(B#(B#(BeVQ#@#(B########(B#(BeV%Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1512 eVK-#@#(B#(BeVKQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1512 eVV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1516 @#(B####(BeVCCount: 11eV-e 3 24(24)  Pw:24(24) AC:-10 Exp:3 T:1516  24(24)  Pw:24(24) AC:-10 Exp:3 T:1517  24(24)  Pw:24(24) AC:-10 Exp:3 T:1518  24(24)  Pw:24(24) AC:-10 Exp:3 T:1519  24(24)  Pw:24(24) AC:-10 Exp:3 T:1520  24(24)  Pw:24(24) AC:-10 Exp:3 T:1521  24(24)  Pw:24(24) AC:-10 Exp:3 T:1522 eV!*#######(B#@#(BeVJ!Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1526 eV,#(B#@#(BeVQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1526 eVfl#(B###########(B#@#(B#(BeV!gQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1533 eV-O,#(B#@#(BeVPOQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1533 eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1537 #(B##(B######(B#@(B##(BeV}4  24(24)  Pw:24(24) AC:-10 Exp:3 T:1538 ##(B#(B@(BeVu##(B#(B###(B#@#(B#(BeVԐQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1540 eV;T,#(B#@#(BeVrTQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1540 eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1544 #(B####(B##(B#(B(0q(B(B@(B(0q(B(B(0~(Bs(0~(0~(0~(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1544 ##(B(0l(0q(0q(B(B(0~(B(B(0q(0q(0q(0q(0q(0k(B(B(0x(0~(B(B(0~(Bs(B@(Bs(0~(B(B$(B(0~(0x(B(B(0~(0~(0x(B(B(0x(B(B(0j(B(BeV` 24(24)  Pw:24(24) AC:-10 Exp:3 T:1545 (0~(B(B@(BeV9 +(0~(B(B@(BeV9  24(24)  Pw:24(24) AC:-10 Exp:3 T:1545 The cave spider strikes at your displaced image and misses you! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1546 eV4In what direction? [hykulnjb><] eV&4eVG4-You shoot 2 arrows.)(BeV(0~(B(BeV2CThe 1st arrow misses the cave spider.)(BeV(0~(B(BeV--More--eVThe 2nd arrow misses the cave spider. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1546 (0~(B(Bs(BeV eVL &In what direction? [hykulnjb><] eV߫ eV -You shoot 2 arrows.)(BeVgo (0~(B(BeVo AThe 1st arrow hits the cave spider.)(BeV3 (0~(B(BeV*3 --More--eV1The 2nd arrow hits the cave spider!eV4You kill the cave spider! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1547 )(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1547 s(B@(B(0~(B(B(0~(B(BeV &In what direction? [hykulnjb><] eV Y 24(24)  Pw:24(24) AC:-10 Exp:3 T:1547 eV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1548 @(B(0~(B(BeV &In what direction? [hykulnjb><] eV*)(BeV(0~(B(BeVeeVeThe arrow misses the cave spider. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1548 eVޑ eV &In what direction? [hykulnjb><] eVeV=-You shoot 2 arrows.)(BeV(0~(B(BeV6qeVoqCThe 1st arrow misses the cave spider.)(BeV5(0~(B(BeVeV--More--eVb The 2nd arrow misses the cave spider. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1549 eVHteVt&In what direction? [hykulnjb><] eV:)(BeV{(0~(B(BeV ? eVB The arrow hits the cave spider. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1549  24(24)  Pw:24(24) AC:-10 Exp:3 T:1550 eVeV>&In what direction? [hykulnjb><] eV)(BeVb(0~(B(BeV%eV&The arrow misses the cave spider. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1550 eV4eV5&In what direction? [hykulnjb><] eV)(BeVvy(0~(B(BeVE=eV=The arrow misses the cave spider. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1551 eV:peVyp&In what direction? [hykulnjb><] eVeV-You shoot 2 arrows.)(BeVC(0~(B(BeVFeVFCThe 1st arrow misses the cave spider.)(BeV (0~(B(BeVeV--More--eVThe 2nd arrow hits the cave spider. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1551  24(24)  Pw:24(24) AC:-10 Exp:3 T:1552 eV$eVV&In what direction? [hykulnjb><] eVJeVK-You shoot 2 arrows.)(BeV(0~(B(BeVbeV/The 1st arrow misses the cave spider.eV)(BeV(0~(B(BeV\eV\--More--eVzThe 2nd arrow misses the cave spider. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1552 eV_ eV 6You have no ammunition readied!--More--eVCu eV9eVh1What do you want to throw? [$a-chjo or ?*] eV  Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 58 +2 arrows h - 13 darts j - a dagger o - a crude dagger(end) eV(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0k(B(B######(B(0x(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B######(B(0x(0~(0~(0~(B(B<(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B###(B(0m(0q(0q(0q(0q(0j(B(B#####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVjNever mind. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1552 eV7= eVx= 1What do you want to throw? [$a-chjo or ?*] eVd.In what direction? [hykulnjb><] eVy)(BeV<(0~(B(B)(BeV])(BeVThe dagger misses the cave spider. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1553 eVeV"0What do you want to throw? [$abcho or ?*] eV8 Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 58 +2 arrows h - 13 darts o - a crude dagger(end) eVSk+(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0k(B(B######(B(0x(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B######(B(0x(0~(0~(0~(B(B<(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BIn what direction? [hykulnjb><] eV)(BeV#(0~(B(B)(BeVw)(BeVwThe crude dagger hits the cave spider. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1553 eVx?You hear some noises.--More--eV<The cave spider is killed!%(BeV1 24(24)  Pw:24(24) AC:-10 Exp:3 T:1554 d(B(B(0~(B(B@(BeV#(0~(B(B@(BeV6]You see here 4 +0 arrows.(0~(B(Bd(B(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1554 Punt eats a cave spider corpse. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1555 eVeV }You stop. Punt is in the way! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1555 eVpeV+qod - 4 +0 arrows. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1556 eV_ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1556 eV/RY 24(24)  Pw:24(24) AC:-10 Exp:3 T:1557 eV~ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1558 )(Bd(B(B(0~(B(BeVx 24(24)  Pw:24(24) AC:-10 Exp:3 T:1558 (0~(B(Bd(B(BeV(Y 24(24)  Pw:24(24) AC:-10 Exp:3 T:1559 eVTe#(0~(B(B@(BeVe Things that are here: a crude dagger a dagger 8 +0 arrows--More--eVeV6?(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B 24(24)  Pw:24(24) AC:-10 Exp:3 T:1560 d(B(B(0~(0~(B(BeV_'  Pick up what?  Weapons(B a - a crude dagger b - a dagger c - 8 +0 arrows(end) eV+++eVG (0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0x(B(BeVw @o - a crude dagger.j - a dagger.eV d - 8 +0 arrows. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1560 (0~(B(Bd(B(BeViE 24(24)  Pw:24(24) AC:-10 Exp:3 T:1561 (0~(B(B@(BeVt 24(24)  Pw:24(24) AC:-10 Exp:3 T:1562 d(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1562 (0~(B(Bd(B(B(0~(B(B@(BeV #(0~(B(B@(BeV4 zYou see here 4 gold pieces. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1563 eVeV{4 gold pieces.5 24(24)  Pw:24(24) AC:-10 Exp:3 T:1563 (0~(0~(B(Bd(B(BeV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1564 @(B(0~(B(BeVqeVrYou displaced Punt. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1565 @(B(0~(B(Bd(B(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1565 @(B(0~(B(B(0~(B(Bd(B(B(0~(B(BeV } 24(24)  Pw:24(24) AC:-10 Exp:3 T:1566 @(B(0~(B(BeV|R 24(24)  Pw:24(24) AC:-10 Exp:3 T:1566 @(B(0~(B(Bd(B(B(0~(B(BeV! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1567 ##(B@(B(0~(B(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1568 @(Bd(B(B(0~(B(B(0~(B(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1568 #@d(B(B(0~(B(BeV~ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1569 #@#(B#(BeV<  24(24)  Pw:24(24) AC:-10 Exp:3 T:1570 #(B#@d(B(B#(BeV=8 JS(B@#(B#(B#(BeVb8  24(24)  Pw:24(24) AC:-10 Exp:3 T:1570 The garter snake strikes at your displaced image and misses you!d(B(BeV#(B@(BS(B###(B#(BeVI#You hear some noises.eVThe garter snake is killed!#(B@(B#(B##(B#(B#(B#(B#(B%(BeVߺQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1575 eV~_0(B@(B#(B#(BeV~Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1575 eV0BeVQB--More--eVyWith great effort you move the boulder. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1577 0(B@(B#(B#(BeV N^ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1577 eV(&  24(24)  Pw:24(24) AC:-10 Exp:3 T:1577 #(B@(B#(BeVW 24(24)  Pw:24(24) AC:-10 Exp:3 T:1578 #(B#(B@(B#(BeV^X 24(24)  Pw:24(24) AC:-10 Exp:3 T:1578 #(B#(B@(B##(BeV_} 24(24)  Pw:24(24) AC:-10 Exp:3 T:1579 #(B#(B@(B#(BeV݇ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1580 #(B#(B@(B#(BeVX 24(24)  Pw:24(24) AC:-10 Exp:3 T:1580 ##(B#(B@(B#(BeV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1581 #(B#(B@(B#(BeV/  24(24)  Pw:24(24) AC:-10 Exp:3 T:1581 #(B#(B@(B#(BeV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1582 #(B#(B@(B###(BeV01 24(24)  Pw:24(24) AC:-10 Exp:3 T:1582 #(B@(B#(B###(BeV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1583 #(B@(B#(B#(BeV e#(B@(B#(B#(BeV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1583 You hear some noises in the distance. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1584 eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1584 ##(B@(B#(B#(BeV,8 24(24)  Pw:24(24) AC:-10 Exp:3 T:1585 #(B@(B#(B#(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1587 #(B##(B#@(B#(BeVtmCount: 11eV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1587  24(24)  Pw:24(24) AC:-10 Exp:3 T:1588  24(24)  Pw:24(24) AC:-10 Exp:3 T:1589  24(24)  Pw:24(24) AC:-10 Exp:3 T:1590  24(24)  Pw:24(24) AC:-10 Exp:3 T:1591 #(B+(BeV&In what direction? [hykulnjb><] eV(-eVI.pThe door resists! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1592 eVS eV &In what direction? [hykulnjb><] eVqeVpThe door resists! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1592 eV>IeV~I&In what direction? [hykulnjb><] eVd eVd pThe door resists! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1593 eVN4In what direction? [hykulnjb><] eV# eVY QThe door opens. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1594 (0~(0x(B(B(0~(0~(0~(0x(B(B(0a(B(B>(B(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0q(B(B(0q(0j(B(BeV] 24(24)  Pw:24(24) AC:-10 Exp:3 T:1594 (0q(0q(0q(0k(B(B(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0~(0~(0~(B(B(0x(0~(B(B#(B#@(B(0x(0~(B(B(0q(B(B(0~(B(BeV1 24(24)  Pw:24(24) AC:-10 Exp:3 T:1595 (0l(0q(B(B(0x(0~(B(B(0x(0~(B(B(0x(B(B#(B(0a(B(B@(B(0m(B(BeV5k 24(24)  Pw:24(24) AC:-10 Exp:3 T:1596 >@(BeVs | 24(24)  Pw:24(24) AC:-10 Exp:3 T:1596 (0~(B(B@(BeVA+(0~(B(B@(BeVxQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1596 eV.  24(24)  Pw:24(24) AC:-10 Exp:3 T:1598 (0~(B(B@(B##(BeVK 24(24)  Pw:24(24) AC:-10 Exp:3 T:1600 (0~(B(B###(B#(B#(B@(BeVY 24(24)  Pw:24(24) AC:-10 Exp:3 T:1601 #(B@(B#(BeV2 24(24)  Pw:24(24) AC:-10 Exp:3 T:1602 ###(B@(B#(B#(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1602 @(B#(B#(BeV@} 24(24)  Pw:24(24) AC:-10 Exp:3 T:1603 @#(B#(BeV>m 24(24)  Pw:24(24) AC:-10 Exp:3 T:1603 #@#(BeV?{ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1604 #(B#@(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1604 @(B#(B#(BeVo6 24(24)  Pw:24(24) AC:-10 Exp:3 T:1605 @(B(0~(B(B##(BeVa  24(24)  Pw:24(24) AC:-10 Exp:3 T:1606 @(B(0~(B(BeVY&  24(24)  Pw:24(24) AC:-10 Exp:3 T:1606 d(B(B@(B(0~(B(BeV} 24(24)  Pw:24(24) AC:-10 Exp:3 T:1607 @(B(0~(B(BeV$Xq(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(B%(B(0~(0x(B(B(0x(0~(0~(B(B@(B(0~(0~(B(0a(B(B(0x(B(B$(Bd(B(B(0~(0~(0~(0x(B(B(0m(0q(0~(0q(0q(0q(0j(B(BeV_XLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:4 $:105 HP: Dlvl:4 $:105 HP:24(24) Dlvl:4 $:105 HP:24(24) Pw:24(24) AC:-10 Exp:3 T:1607 eV\  24(24)  Pw:24(24) AC:-10 Exp:3 T:1608 d(B(B(0~(B(B(0~(B(BeVl0@(B<(BeVglYou see here a food ration. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1608 (0~(B(Bd(B(BeV:' eV@* ps - a food ration. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1609 eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1609 (0~(B(Bd(B(B(0~(B(B@(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1610 <(B@(BeV^%@(B(0~(B(BeVYou see here 96 gold pieces. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1611 (0~(B(B(0~(B(Bd(B(BeV_z eVz 96 gold pieces.21 24(24)  Pw:24(24) AC:-10 Exp:3 T:1611 <d(B(BeVl 24(24)  Pw:24(24) AC:-10 Exp:3 T:1612 (0~(B(B@(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1613 (0~(B(B(0~(B(Bd(B(B@(B#(BeV(0~(B(B(0~(B(B#(B###(B#(B@#(B#(B#(BeVԴQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1617 eVx9  24(24)  Pw:24(24) AC:-10 Exp:3 T:1622 ##(B#(B###(B#(B#(B###(B(0q(B(B@(B(0q(B(B(0~(0~(B(B$(B(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV~###(B(0l(0q(0q(0q(0q(0q(0q(0q(B(B(0~(B(B(0q(B(B(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0x(0~(0~(B(B(0m(0q(0q(B(BeV~{You see here 91 gold pieces. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1623 eV eV|x91 gold pieces.92 24(24)  Pw:24(24) AC:-10 Exp:3 T:1624 eVvM  24(24)  Pw:24(24) AC:-10 Exp:3 T:1624 (0~(B(B@(BeV|^%@(B(0~(B(BeV^Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1624 eV"  24(24)  Pw:24(24) AC:-10 Exp:3 T:1629 #(B#@(B(0~(0~(0~(0~(0~(0~(0~(B(BeV#(B#@#(B#(B#(B#(B###(B(0~(B(B#(B(0~(B(BeVQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1631 eV##(B@(B0(B#(B#(B#(BeVߨQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1631 eVtu  24(24)  Pw:24(24) AC:-10 Exp:3 T:1636 @#(B#(B#(B###(B#(B###(B#(B##(BeV<+Count: 11eVwg 24(24)  Pw:24(24) AC:-10 Exp:3 T:1636  24(24)  Pw:24(24) AC:-10 Exp:3 T:1637  24(24)  Pw:24(24) AC:-10 Exp:3 T:1638 #(BeVFK##(B@(B#(BeVyQ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1638 eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1643 @#(B####(B#(B##(BeV]Count: 11eV' 24(24)  Pw:24(24) AC:-10 Exp:3 T:1644 (0x(0~(0~(0~(0~(B(B#(B(0m(0q(0q(0q(B(BeVp I(0x(B(B#@#(B##(BeV Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1645 eV7  24(24)  Pw:24(24) AC:-10 Exp:3 T:1650 (0l(0q(0q(B(B(0x(0~(0~(B(B(0x(0~(0~(0~(B(B$(B>(B(0~(0x(B(B@#(B#######(B(0j(B(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1651 (0q(0k(B(B(0~(0x(B(B(0x(B(B@(B(0~(0~(0~(B(B#(BeVW 24(24)  Pw:24(24) AC:-10 Exp:3 T:1651 eVr /@(B(0~(B(BeV yYou see here 96 gold pieces. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1652 eVI@ eV@ w96 gold pieces.388 24(24)  Pw:24(24) AC:-10 Exp:3 T:1653 eV% 24(24)  Pw:24(24) AC:-10 Exp:3 T:1653 (0~(B(B@(BeVİ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1655 (0~(0~(B(B@#(BeV` ;(0~(B(B######(B#@#(BeV Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1659 eV. +#(B#@#(BeVW Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1659 eVRc eVJd You are beginning to feel hungry. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1660 Hungry #######(B#(B###(B#(B#@#(B#(BeVed Z 24(24)  Pw:24(24) AC:-10 Exp:3 T:1666 Hungry eV( B#(B#(B#@(BeV5( Z 24(24)  Pw:24(24) AC:-10 Exp:3 T:1666 Hungry eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1671 Hungry ##(B#(B###(Bd(B(B@#(BeV y#(B####(B#@#(B#(B#(BeV Z 24(24)  Pw:24(24) AC:-10 Exp:3 T:1673 Hungry eV{#(B#(B###########(B#@#(B#(B(0~(B(BeVZ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1680 Hungry eV8*#(B#@(BeV8Z 24(24)  Pw:24(24) AC:-10 Exp:3 T:1680 Hungry eVn  24(24)  Pw:24(24) AC:-10 Exp:3 T:1682 Hungry #(B@(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1682 Hungry ##(B(0~(B(B@(BeV:V 24(24)  Pw:24(24) AC:-10 Exp:3 T:1683 Hungry (0~(B(B@(BeV̧ +What do you want to eat? [fis or ?*] eVm Comestibles(B f - 5 uncursed cram rations i - a lichen corpse s - a food ration(end) eV+(0q(0q(0q(0k(0~(0~(0~(0x(B(B<(B(0~(0~(B(0a(B(0~(0~(0~(0x(B(BeVfThat food really hit the spot! 24(24)  Pw:24(24) AC:-10 Exp:3 T:1684  24(24)  Pw:24(24) AC:-10 Exp:3 T:1685  24(24)  Pw:24(24) AC:-10 Exp:3 T:1686  24(24)  Pw:24(24) AC:-10 Exp:3 T:1686 (0~(B(B(0~(0~(B(Bd(B(BeVYou finish eating the food ration. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1687 eV!61(0~(B(B@(BeVV6Q 24(24)  Pw:24(24) AC:-10 Exp:3 T:1687 eV5  24(24)  Pw:24(24) AC:-10 Exp:3 T:1688 (0~(B(B(0~(B(B@d(B(B(0~(B(BeVbyY 24(24)  Pw:24(24) AC:-10 Exp:3 T:1688 eVT eV\ You displaced Punt. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1689 d(B(B@(B0(BeVleVlWith great effort you move the boulder. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1689 (0~(0~(B(B@(B0(BeV~ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1690 #@(B0(BeV#w  24(24)  Pw:24(24) AC:-10 Exp:3 T:1690 d(B(B#(B#@(B0(BeV|  24(24)  Pw:24(24) AC:-10 Exp:3 T:1691 #(B#@(B0(BeVO  24(24)  Pw:24(24) AC:-10 Exp:3 T:1692 (0~(B(Bd(B(B#(B#@(B0(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1692 (0~(B(B#(B#@(B0(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1693 #(B#@(B0(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1693 #(B#@(B0(BeVH 24(24)  Pw:24(24) AC:-10 Exp:3 T:1694 #(B#@(B0(BeVX 24(24)  Pw:24(24) AC:-10 Exp:3 T:1694 #(B#@(B0(BeV o  24(24)  Pw:24(24) AC:-10 Exp:3 T:1695 #(B#@(B0(BeV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1696 #(B#(B#@(B0(BeV You try to move the boulder, but in vain. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1696 eV3eV3You try to move the boulder, but in vain. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1696 eVeVYou try to move the boulder, but in vain. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1696 eVe 24(24)  Pw:24(24) AC:-10 Exp:3 T:1696 (0q(0q(0q(0q(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(B(B##(B@(B#(B#(BeV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1699 (0q(0q(B(B(0q(0q(B(B+(B(0k(B(B(0~(0~(B(B(0~(0~(0~(0x(B(B(0~(B(B(0~(0~(0~(B(B((B$(B(0x(B(B(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV1 > 24(24)  Pw:24(24) AC:-10 Exp:3 T:1699 (0l(0q(B(B(0x(B(B((B(0x(B(B#(B(0~(B(B@(B#(B(0x(B(B(0m(B(BeV) | 24(24)  Pw:24(24) AC:-10 Exp:3 T:1700 (0~(B(B@(BeVL| 24(24)  Pw:24(24) AC:-10 Exp:3 T:1701 (0~(B(B@(BeVv| 24(24)  Pw:24(24) AC:-10 Exp:3 T:1701 (0~(B(B@(BeV7T| 24(24)  Pw:24(24) AC:-10 Exp:3 T:1702 (0~(B(B@(BeVW| 24(24)  Pw:24(24) AC:-10 Exp:3 T:1702 (0~(B(B@(BeV(| 24(24)  Pw:24(24) AC:-10 Exp:3 T:1703 (0~(B(B@(BeV)  24(24)  Pw:24(24) AC:-10 Exp:3 T:1703 @(B(0~(B(BeV~3@(B(0~(B(BeVxYou see here a large box. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1704 eV+((B@(BeVYou see here 29 gold pieces. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1705 d(B(BeV eV 29 gold pieces.417 24(24)  Pw:24(24) AC:-10 Exp:3 T:1705 d(B(B(0~(B(BeV2@(B(0~(B(BeV(xYou see here a large box. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1706 eVYeV2What do you want to wield? [- a-dhjo or ?*] eV" Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 58 +2 arrows d - 12 +0 arrows h - 13 darts j - a dagger o - a crude dagger(end) eVL (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(B(0a(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0~(0q(0q(0q(0j(B(B#(B###(B#(BeVL jNever mind. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1706 eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1707 @(B(0~(B(B((B(0~(B(Bd(B(BeVu1What do you want to drop? [$a-fh-or or ?*] eVleVmYou drop a dagger. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1707 d(B(B(0~(B(BeV2!  24(24)  Pw:24(24) AC:-10 Exp:3 T:1708 )(B@(BeVy  24(24)  Pw:24(24) AC:-10 Exp:3 T:1708 (0~(B(Bd(B(BeVY 24(24)  Pw:24(24) AC:-10 Exp:3 T:1709 eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1710 (0~(B(Bd(B(B(0~(B(BeV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1710 d(B(B(0~(B(BeV'Y 24(24)  Pw:24(24) AC:-10 Exp:3 T:1711 eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1711 d(B(B(0~(B(BeVON Y 24(24)  Pw:24(24) AC:-10 Exp:3 T:1712 eVaC  24(24)  Pw:24(24) AC:-10 Exp:3 T:1712 (0~(0~(B(Bd(B(BeV76Y 24(24)  Pw:24(24) AC:-10 Exp:3 T:1713 eV 24(24)  Pw:24(24) AC:-10 Exp:3 T:1713 (0~(B(Bd(B(BeVY 24(24)  Pw:24(24) AC:-10 Exp:3 T:1714 eV  24(24)  Pw:24(24) AC:-10 Exp:3 T:1714 Punt picks up a dagger. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1715 (0~(B(Bd(B(BeV6A((Bd(B(BeVW 24(24)  Pw:24(24) AC:-10 Exp:3 T:1715 Punt drops a dagger.)(Bd(B(BeV9(0~(B(B@(BeVHuYou see here a dagger. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1716 eVeV!j - a dagger. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1717 (0~(B(Bd(B(BeV eV # eVUnameeV4eVa+Name an individual object? [ynq] (q) eV/ neVJ/ .What do you want to call? [ek-nr or ?*] eVNeV~jNever mind. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1717 eVBeVB# eV{4 nameeVUh eVh +Name an individual object? [ynq] (q) eVX yeV9Y0What do you want to name? [a-fh-or or ?*] eVeV6,What do you want to name this dagger? eV seVZ ueV@ eV55 eV(FueVneVv ceV ueVC_ reV3 seVeeVdeV_ 24(24)  Pw:24(24) AC:-10 Exp:3 T:1717 eV1@(B(0~(B(BeV4You see here a large box. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1717 (0~(B(Bd(B(BeVeV2What do you want to wield? [- a-dhjo or ?*] eV1 Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 58 +2 arrows d - 12 +0 arrows h - 13 darts j - a dagger named uncursed o - a crude dagger(end) eVUz+(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(B(0a(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0~(0q(0q(0q(0j(B(B#(B###(B#(BeVzj - a dagger named uncursed (weapon in hand). 24(24)  Pw:24(24) AC:-10 Exp:3 T:1718 eV eV # eV looteV8eV84There is a large box here, loot it? [ynq] (q) eV yeV {Hmmm, it seems to be locked. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1718 eV # eV~ forceeVnorceeVL0eV0&In what direction? [hykulnjb><] eV eV ;There is a large box here, force its lock? [ynq] (q) eV yeV You force your dagger named uncursed into a crack and pry. 24(24)  Pw:24(24) AC:-10 Exp:3 T:1719  24(24)  Pw:24(24) AC:-10 Exp:3 T:1720  24(24)  Pw:24(24) AC:-10 Exp:3 T:1721  24(24)  Pw:24(24) AC:-10 Exp:3 T:1722 (0~(0~(B(Bd(B(B(0~(0~(B(B(0~(B(B(0~(B(BeVا--More--eVCnYou succeed in forcing the lock.(0~(B(Bd(B(BeV CeVTC# eVzlooteVWeV4There is a large box here, loot it? [ynq] (q) eVZF yeVF _You carefully open the large box...You trigger a trap!--More--eVeVğ9A tower of flame bursts from the large box!eV7 20(21)(B  Pw:24(24) AC:-10 Exp:3 T:1722 Your gloves smoulder! 20(21)(B  Pw:24(24) AC:-10 Exp:3 T:1722  20(21)(B  Pw:24(24) AC:-9 Exp:3 T:1723 eVl?eV?# eV\looteVeV4There is a large box here, loot it? [ynq] (q) eV yeV:You carefully open the large box...--More--eV Do what?  o - Take something out of the large box i - Put something into the large box b - Both of the above(end) eVȟe+(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(B(0a(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0~(0q(0q(0q(0j(B(B Take out what type of objects?  a - All types b - Comestibles c - Scrolls d - Wands A - Auto-select every item X - Items of unknown B/C/U status(end) eVg +eVB (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(B(0a(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0~(0q(0q(0q(0j(B(B#(B###(B#(B Take out what?  Comestibles(B a - a food ration Scrolls(B b - a scroll labeled GARVEN DEH Wands(B c - a marble wand(end) eV+++eV (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(B(0a(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0~(0q(0q(0q(0j(B(B#(B###(B#(BeV jt - a food ration.u - a scroll labeled GARVEN DEH.--More--eVv - a marble wand. 20(21)(B  Pw:24(24) AC:-9 Exp:3 T:1723 (0~(B(Bd(B(BeVeV@}Unknown command ' '. 20(21)(B  Pw:24(24) AC:-9 Exp:3 T:1723 eVGi 20(21)(B  Pw:24(24) AC:-9 Exp:3 T:1723 eV%:  20(21)(B  Pw:24(24) AC:-9 Exp:3 T:1724 @(B((BeVN9What do you want to write with? [- a-dhjkov or ?*] eV8 eVU ?You write in the dust with your fingers.--More--eV eV 2What do you want to write in the dust here? eVEeVHleV]beVveeV reVR eeV^ teVs heV 20(21)(B  Pw:24(24) AC:-9 Exp:3 T:1724 d(B(B(0~(B(B(0~(B(BeV[9What do you want to write with? [- a-dhjkov or ?*] eV2 Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow c - 58 +2 arrows d - 12 +0 arrows h - 13 darts j - a dagger named uncursed (weapon in hand) o - a crude dagger Wands(B k - a wand of wishing v - a marble wand(end) eVN+(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(B(0a(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0~(0q(0q(0q(0j(B(B#(B###(B#(B###(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B+(B(0k(B(B###(B(0x(B(B((B(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0x(B(BeVJThe engraving on the floor vanishes!--More--eVo@You write in the dust with a marble wand.--More--eVT eVT 2What do you want to write in the dust here? eVEeV<_leVbeV eeVB reVd- eeVy teVheV9i 20(21)(B  Pw:24(24) AC:-9 Exp:3 T:1725 eV; # eV>nameeV3eVV+Name an individual object? [ynq] (q) eV neV<0What do you want to call? [ek-nruv or ?*] eV eV< tNever mind. 20(21)(B  Pw:24(24) AC:-9 Exp:3 T:1725 eV 20(21)(B  Pw:24(24) AC:-9 Exp:3 T:1726 @(B(0~(B(Bd(B(B(0~(B(BeV  20(21)(B  Pw:24(24) AC:-9 Exp:3 T:1726 @(B(0~(B(B(0~(B(Bd(B(BeV  20(21)(B  Pw:24(24) AC:-9 Exp:3 T:1727 @(B(0~(B(BeV  20(21)(B  Pw:24(24) AC:-9 Exp:3 T:1727 @(B(0~(B(Bd(B(B(0~(B(BeV8  21(21)  Pw:24(24) AC:-9 Exp:3 T:1728 @(B(0~(B(Bd(B(B(0~(B(BeVg 21(21)  Pw:24(24) AC:-9 Exp:3 T:1728 @(B(0~(B(B(0~(B(Bd(B(BeV4q%@(B(0~(B(BeVJ|sYou see here a leash. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1729 eV # eVD looteV8eVoYou don't find anything here to loot. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1729 eV' eV w - a leash. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1730 d(B(B(0~(B(BeVw 21(21)  Pw:24(24) AC:-9 Exp:3 T:1730 (0~(B(B(0~(B(B@(Bd(B(B(0~(B(BeVS M Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow  c - 58 +2 arrows  d - 12 +0 arrows  h - 13 darts  j - a dagger named uncursed (weapon in hand)  o - a crude dagger  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - a scroll labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  Wands(B  k - a wand of wishing  v - a marble wand (1 of 2) eVLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:4 $:417 HP: Dlvl:4 $:417 HP:21(21) Dlvl:4 $:417 HP:21(21) Pw:24(24) AC:-9 Exp:3 T:1730 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(B(0a(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(0x(B(B(0m(0q(0~(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(B(B##############(B#(B(0m(0q(0q(0q(0j(B(B#(B###(B###(B#(B#(B###(B###(B#(B eV(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B+(B(0k(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B(0x(0~(B(B@(B(0~(B(Bd(B(B(0~(0~(0~(0~(B(B((B(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B0(B##################(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0q(0~(0q(0q(0k(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#( eVB(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B############(B0(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B eV#  eV name eV. eVZ+Name an individual object? [ynq] (q)  eVA n eVw1What do you want to call? [ek-nru-w or ?*]  eV&;  eVd; Call a marble wand:  eV{"m eVO a eV r eVo b eV8leVeeV eVj-eV eVMteV  eV ceV2aeVԣneV eV|GteVeeVleV eV7 ieV neV6 veV߉ ieVseV ^ 21(21)  Pw:24(24) AC:-9 Exp:3 T:1730 eV{ 21(21)  Pw:24(24) AC:-9 Exp:3 T:1731 (0~(B(B@(BeV7eV7You displaced Punt. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1731 d(B(B(0~(B(B@(BeVu (0~(0~(B(B(0~(0~(0~(0~(0~(B(B@(Bd(B(BeV wYou see here a large box. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1734 eV 21(21)  Pw:24(24) AC:-9 Exp:3 T:1734 @(Bd(B(B((B(0~(B(BeVFX 21(21)  Pw:24(24) AC:-9 Exp:3 T:1734 eVu[ { 21(21)  Pw:24(24) AC:-9 Exp:3 T:1735 (0~(B(B@(BeVV&In what direction? [hykulnjb><] eVeVThe door opens. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1736 (0a(B(Bd(B(B(0~(B(BeVH  21(21)  Pw:24(24) AC:-9 Exp:3 T:1736 ##(B@(B(0~(B(B(0~(B(Bd(B(BeVSr#(B@(B(0a(B(B(0~(B(BeVSP 21(21)  Pw:24(24) AC:-9 Exp:3 T:1736 eVq  21(21)  Pw:24(24) AC:-9 Exp:3 T:1740 @#(B###(B#(B##(BeV Count: 11eV}m 21(21)  Pw:24(24) AC:-9 Exp:3 T:1741 f(BeV.'Pick an object.eVeV@ eVe f a cat or other feline (kitten) 21(21)  Pw:24(24) AC:-9 Exp:3 T:1741 eVj Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow  c - 58 +2 arrows  d - 12 +0 arrows  h - 13 darts  j - a dagger named uncursed (weapon in hand)  o - a crude dagger  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - a scroll labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis (1 of 2)eV Lettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:4 $:417 HP: Dlvl:4 $:417 HP:21(21) Dlvl:4 $:417 HP:21(21) Pw:24(24) AC:-9 Exp:3 T:1741 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(B(0a(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(0x(B(B(0m(0q(0~(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(B(B##############(B#(B(0m(0q(0q(0q(0j(B(B#(B###(Bf@#(B###(B###(B#(B#(B#(B###(BeV. ##(B###(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B0(B##################(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0q(0~(0q(0q(0k(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0eVR x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B############(B0(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV 1What do you want to throw? [$a-dhjo or ?*] eV0\eVv\&In what direction? [hykulnjb><] eVoeVzThe corpse misses the kitten. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1742 eVm 21(21)  Pw:24(24) AC:-9 Exp:3 T:1743 %(BeVoa (0q(0q(0q(0q(B(B(0~(B(B$(B(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(B(B(0~(B(Bf@#(B#(BeVaYou see here a lichen corpse. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1743 f(B(0~(B(B#(BeV8 eV8 qi - a lichen corpse. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1744 eVUh1 21(21)  Pw:24(24) AC:-9 Exp:3 T:1745 (0q(0q(0k(B(B(0~(0~(0x(B(B(0~(0x(B(B(0~(0x(B(B(0~(0x(B(Bf(B@#(B#(BeV )Really attack the kitten? [yn] (n) eV[n 21(21)  Pw:24(24) AC:-9 Exp:3 T:1745 eV< 21(21)  Pw:24(24) AC:-9 Exp:3 T:1745 f(B(0~(B(Bd(B(B#(BeVVC eVC ZYou displaced Punt. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1746 (0l(0q(B(B+(B(0~(B(B(0~(0~(B(B(0~(B(B(0~(B(B(0q(B(B@(B(0j(B(Bd(B(BeV{Pq 21(21)  Pw:24(24) AC:-9 Exp:3 T:1747 (0x(B(Bf(B(0x(0~(0~(B(B(0~(B(B(0x(0~(0~(0~(B(B{(B@(B(0m(0q(0q(0q(0q(0q(B(Bd(B(B##(BeVW  21(21)  Pw:24(24) AC:-9 Exp:3 T:1747 f(B(0~(B(B(0~(B(B@d(B(B(0~(B(BeVD { 21(21)  Pw:24(24) AC:-9 Exp:3 T:1748 @(B(0~(B(BeV# 21(21)  Pw:24(24) AC:-9 Exp:3 T:1749 f(B(0~(B(B@d(B(B(0~(0~(0~(B(BeVe 21(21)  Pw:24(24) AC:-9 Exp:3 T:1749 (0~(B(Bf(B@(B(0~(B(Bd(B(B(0~(B(BeVA 21(21)  Pw:24(24) AC:-9 Exp:3 T:1750 @(B(0~(B(BeV#(0~(B(B@(BeVYou see here 17 gold pieces. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1750 (0~(B(Bf(B(0~(B(Bd(B(B eVw  eVwv17 gold pieces.34 21(21)  Pw:24(24) AC:-9 Exp:3 T:1751  eV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1752 @(B(0~(B(Bd(B(B(0~(0~(B(B(0~(B(Bf(B(0~(B(B eV%  21(21)  Pw:24(24) AC:-9 Exp:3 T:1752 @d(B(B(0~(B(Bf(B(0~(B(B!eV2yOuch! You bump into a door. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1752 !eVC !eVe&In what direction? [hykulnjb><] !eV!eV׏qThis door is locked. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1752 !eV !eV&In what direction? [hykulnjb><] "eV"eV!qThis door is locked. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1752 "eV* "eV*&In what direction? [hykulnjb><] "eV"eVAs you kick the door, it crashes open! 21(21)  Pw:24(24) AC:-9 Exp:3 T:1753 (0~(B(B#eVs 21(21)  Pw:24(24) AC:-9 Exp:3 T:1753 #@d(B(B(0~(B(B#(B(0~(B(Bf(B(0~(B(B#eV#(B#(B(0~(0~(B(Bf(B#@#(B####(B#(B(0~(B(B#eVP 21(21)  Pw:24(24) AC:-9 Exp:3 T:1757 #eVtD(0~(B(B@#(B#(B#eVP 21(21)  Pw:24(24) AC:-9 Exp:3 T:1757 #eVx  21(21)  Pw:24(24) AC:-9 Exp:3 T:1759 @#(B#(B$eV 21(21)  Pw:24(24) AC:-9 Exp:3 T:1759 #(B@(B(0a(B(B#(B#(B$eV@{ 21(21)  Pw:24(24) AC:-9 Exp:3 T:1760 @(B(0~(B(B$eVY  21(21)  Pw:24(24) AC:-9 Exp:3 T:1760 @(B(0~(B(Bd(B(B(0a(B(B$eV j 21(21)  Pw:24(24) AC:-9 Exp:3 T:1761 @<(B%eV, 21(21)  Pw:24(24) AC:-9 Exp:3 T:1762 (0~(B(B@(B(0~(B(Bd(B(B%eV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1762 <d(B(B@(B(0~(B(B&eV W 21(21)  Pw:24(24) AC:-9 Exp:3 T:1762 &eVQ { 21(21)  Pw:24(24) AC:-9 Exp:3 T:1763 @(B(0~(B(B&eV[  21(21)  Pw:24(24) AC:-9 Exp:3 T:1764 (0~(B(Bd(B(B(0~(B(B@(B#(B&eVC3E(0~(B(B@(B##(B&eVx7P 21(21)  Pw:24(24) AC:-9 Exp:3 T:1764 &eV;i(0~(B(Bd(B(B#(B@(B&eVeP 21(21)  Pw:24(24) AC:-9 Exp:3 T:1764 'eVry  21(21)  Pw:24(24) AC:-9 Exp:3 T:1770 (0~(B(B#(B###(B#(B###(B#(Bd(B(B@(B'eV2v'eVvYou displaced Punt. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1770 d(B(B#@#(B#(B(eVc 21(21)  Pw:24(24) AC:-9 Exp:3 T:1771 #(B#(B#(B@(B#(B(eVX 21(21)  Pw:24(24) AC:-9 Exp:3 T:1771 (eV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1772 ##(B#(B@(B###(B)eVf[ 21(21)  Pw:24(24) AC:-9 Exp:3 T:1772 #(Bd(B(B#@(B#(B)eVR 21(21)  Pw:24(24) AC:-9 Exp:3 T:1773 #(B#@#(B#(B)eV'} 21(21)  Pw:24(24) AC:-9 Exp:3 T:1774 #@#(B#(B)eVBh } 21(21)  Pw:24(24) AC:-9 Exp:3 T:1774 #@#(B#(B)eVr } 21(21)  Pw:24(24) AC:-9 Exp:3 T:1775 #@#(B#(B)eV)  21(21)  Pw:24(24) AC:-9 Exp:3 T:1775 #(B#@#(B#(B*eV'} 21(21)  Pw:24(24) AC:-9 Exp:3 T:1776 #@#(B#(B*eVW} 21(21)  Pw:24(24) AC:-9 Exp:3 T:1777 #@#(B#(B*eV2 | 21(21)  Pw:24(24) AC:-9 Exp:3 T:1777 #(B#@#(B*eVˏ k#(B@(B#(B###(B*eV P 21(21)  Pw:24(24) AC:-9 Exp:3 T:1778 *eVSg#(B@(B#(B#(B*eVSP 21(21)  Pw:24(24) AC:-9 Exp:3 T:1778 *eV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1781 (0l(0q(0q(0q(B(B(0x(0~(0~(0~(B(B+(B(0~(0~(B(B>(B(0x(B(B(0x(0~(0~(0~(B(B@#(B(0x(B(B$(B(0~(0~(0x(B(B#(B(0m(0q(0q(0q(B(B#(B#(B#(B+eVX 21(21)  Pw:24(24) AC:-9 Exp:3 T:1781 +eV9I  21(21)  Pw:24(24) AC:-9 Exp:3 T:1782 (0k(B(B(0x(B(B@(B(0~(B(B#(B#(B(0j(B(B+eV5 | 21(21)  Pw:24(24) AC:-9 Exp:3 T:1782 @(B(0~(B(B,eV +(0~(B(B@(B,eVzYou see here 15 gold pieces. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1783 ,eV\ ,eV] w15 gold pieces.49 21(21)  Pw:24(24) AC:-9 Exp:3 T:1783 ,eVQ  21(21)  Pw:24(24) AC:-9 Exp:3 T:1784 @(B(0~(B(B,eVD 21(21)  Pw:24(24) AC:-9 Exp:3 T:1784 @(B(0~(B(B-eV"(0x(B(B(0~(0m(0k(B(B(0l(0j(B(B(0q(0j(0~(0~(0~(0x(B(B(0k(B(B(0m(0j(0~(0~(B(B(0m(0l(0q(0q(0j(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(Bh(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(B(B(0x(B(B!(B(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0l(B(B(0x(B(B(0l(0q(0k(B(B(0l(0k(0~(0~(0l(0q(0q(0j(B(B(0m(0q(0q(0j(B(B-eVKLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:449 HP: Dlvl:5 $:449 HP:21(21) Dlvl:5 $:449 HP:21(21) Pw:24(24) AC:-9 Exp:3 T:1784 -eVU  21(21)  Pw:24(24) AC:-9 Exp:3 T:1785 .eV(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(B(0a(B(B#######(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(0x(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0~(0q(0q(0q(0j(B(B(0x(0~(0~(0~(B(B{(B(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B##############(B(0x(0~(0~(0~(0x(B(B#.eV(B(0m(0q(0q(0q(0q(0q(0q(0~(0j(B(B(0m(0q(0q(0q(0j(B(B#(B+(B(0~(0~(B(B@(B(0x(B(B###(B#######(B###(B(0x(0~(0~(0~(0~(B(B#(B#(B#(B#(B(0x(0~(0~(0~(0x(B(B#(B###(B##(B###(B(0m(0q(0q(0q(0j(B(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B#(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(.eV0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B0(B##################(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0q(0~(0q(0q(0k(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B############(B0(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0.eV q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:4 $:449 HP: Dlvl:4 $:449 HP:21(21) Dlvl:4 $:449 HP:21(21) Pw:24(24) AC:-9 Exp:3 T:1785 .eVT  21(21)  Pw:24(24) AC:-9 Exp:3 T:1785 .eVG Count: 33.eV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1786  21(21)  Pw:24(24) AC:-9 Exp:3 T:1787  21(21)  Pw:24(24) AC:-9 Exp:3 T:1788  21(21)  Pw:24(24) AC:-9 Exp:3 T:1789  21(21)  Pw:24(24) AC:-9 Exp:3 T:1790  21(21)  Pw:24(24) AC:-9 Exp:3 T:1791  21(21)  Pw:24(24) AC:-9 Exp:3 T:1792  21(21)  Pw:24(24) AC:-9 Exp:3 T:1793  21(21)  Pw:24(24) AC:-9 Exp:3 T:1794  21(21)  Pw:24(24) AC:-9 Exp:3 T:1795  21(21)  Pw:24(24) AC:-9 Exp:3 T:1796  21(21)  Pw:24(24) AC:-9 Exp:3 T:1797  21(21)  Pw:24(24) AC:-9 Exp:3 T:1798 [.eV 24;1H 21(21)  Pw:24(24) AC:-9 Exp:3 T:1799  21(21)  Pw:24(24) AC:-9 Exp:3 T:1800  21(21)  Pw:24(24) AC:-9 Exp:3 T:1801  21(21)  Pw:24(24) AC:-9 Exp:3 T:1802  21(21)  Pw:24(24) AC:-9 Exp:3 T:1803  21(21)  Pw:24(24) AC:-9 Exp:3 T:1804  21(21)  Pw:24(24) AC:-9 Exp:3 T:1805 /eVKCount: 33/eVS  21(21)  Pw:24(24) AC:-9 Exp:3 T:1806  21(21)  Pw:24(24) AC:-9 Exp:3 T:1807  21(21)  Pw:24(24) AC:-9 Exp:3 T:1808  21(21)  Pw:24(24) AC:-9 Exp:3 T:1809  21(21)  Pw:24(24) AC:-9 Exp:3 T:1810  21(21)  Pw:24(24) AC:-9 Exp:3 T:1811  21(21)  Pw:24(24) AC:-9 Exp:3 T:1812  21(21)  Pw:24(24) AC:-9 Exp:3 T:1813  21(21)  Pw:24(24) AC:-9 Exp:3 T:1814  21(21)  Pw:24(24) AC:-9 Exp:3 T:1815  21(21)  Pw:24(24) AC:-9 Exp:3 T:1816  21(21)  Pw:24(24) AC:-9 Exp:3 T:1817  21(21)  Pw:24(24) AC:-9 Exp:3 T:1818 [/eVS 24;1H 21(21)  Pw:24(24) AC:-9 Exp:3 T:1819  21(21)  Pw:24(24) AC:-9 Exp:3 T:1820  21(21)  Pw:24(24) AC:-9 Exp:3 T:1821  21(21)  Pw:24(24) AC:-9 Exp:3 T:1822  21(21)  Pw:24(24) AC:-9 Exp:3 T:1823  21(21)  Pw:24(24) AC:-9 Exp:3 T:1824  21(21)  Pw:24(24) AC:-9 Exp:3 T:1825  21(21)  Pw:24(24) AC:-9 Exp:3 T:1826 (0~(0~(B(Bd(B(B(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(B(B0eV+ (0x(B(B(0~(0m(0k(B(B(0l(0j(B(B(0q(0j(0~(0~(0~(0x(B(B(0k(B(B(0m(0j(0~(0~(B(B(0m(0l(0q(0q(0j(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(Bh(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0l(B(B(0x(B(B!(B(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0l(B(B(0x(B(B(0l(0q(0k(B(B(0l(0k(0~(0~(0l(0q(0q(0j(B(B(0m(0q(0q(0j(B(B0eV , Lettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:449 HP: Dlvl:5 $:449 HP:21(21) Dlvl:5 $:449 HP:21(21) Pw:24(24) AC:-9 Exp:3 T:1826 0eV0  21(21)  Pw:24(24) AC:-9 Exp:3 T:1826 (0~(B(Bd(B(B1eV^X 21(21)  Pw:24(24) AC:-9 Exp:3 T:1827 1eVy 21(21)  Pw:24(24) AC:-9 Exp:3 T:1827 (0~(B(Bh(B(0~(B(Bd(B(B(0~(B(B2eV X 21(21)  Pw:24(24) AC:-9 Exp:3 T:1828 3eV 21(21)  Pw:24(24) AC:-9 Exp:3 T:1829 d(B(B(0~(B(B3eVHp Ed(B(B(0~(B(B3eVp  21(21)  Pw:24(24) AC:-9 Exp:3 T:1829 You hear crashing rock.(0~(B(Bh(B4eVM4eV~6You have no ammunition readied!--More--4eV5eVgj5eVj1What do you want to throw? [$a-dhjo or ?*] 5eV0 Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow c - 58 +2 arrows d - 12 +0 arrows h - 13 darts j - a dagger named uncursed (weapon in hand) o - a crude dagger(end) 7eVm7eV iNever mind. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1829 7eVH7eV1What do you want to ready? [- a-dho or ?*] 7eVh 7eVh {d - 12 +0 arrows (in quiver). 21(21)  Pw:24(24) AC:-9 Exp:3 T:1829 8eVz4In what direction? [hykulnjb><] 8eV)(B8eVU )(B(0~(B(B8eVY !)(B(0~(B(B8eV j 21(21)  Pw:24(24) AC:-9 Exp:3 T:1830 )(B9eV9eVrUnknown command ' '. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1830 :eVY4In what direction? [hykulnjb><] :eV:)(B:eVF )(B(0~(B(B:eV (0~(B(B:eV 21(21)  Pw:24(24) AC:-9 Exp:3 T:1831 (0~(0~(B(Bd(B(B:eVzv Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow  c - 58 +2 arrows  d - 10 +0 arrows (in quiver)  h - 13 darts  j - a dagger named uncursed (weapon in hand)  o - a crude dagger  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - a scroll labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis (1 of 2)>eVLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:449 HP: Dlvl:5 $:449 HP:21(21) Dlvl:5 $:449 HP:21(21) Pw:24(24) AC:-9 Exp:3 T:1831 (0x(B(B(0~(0m(0k(B(B(0l(0j(B(B(0q(0j(0~(0~(0~(0x(B(B(0k(B(B(0m(0j(0~(0~(B(B(0m(0l(0q(0q(0j(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0k(0~(0~(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0~(0l(B(B(0x(B(B!(B(0~(B(Bh(B(0~(0~(B(B)(B(0~(0~(B(B@(B(0~(0~(0~(0l(B(B(0x(B(B(0l(0q(0k(B(B(0l(0k(0~(0~(0l(0q(0q(0j(B(B(0m(0q(0q(0j(B(B>eV 2What do you want to wield? [- a-dhjo or ?*] ?eVN;?eVc>b - a +1 bow (weapon in hands). 21(21)  Pw:24(24) AC:-9 Exp:3 T:1831 (0~(B(B(0~(B(Bh(Bd(B(B?eV?eV%&In what direction? [hykulnjb><] @eV^X 21(21)  Pw:24(24) AC:-9 Exp:3 T:1831 @eV^ 21(21)  Pw:24(24) AC:-9 Exp:3 T:1832 @eV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1833 d(B(B(0~(B(BAeV+&In what direction? [hykulnjb><] AeV)(BAeV )(B(0~(B(BAeV[(0~(B(BAeVJ )(BAeVF (0~(B(BAeV The arrow misses the dwarf. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1833 G(B(0~(B(Bd(B(B)(Bh(B(0~(B(BBeVBeVD&In what direction? [hykulnjb><] BeV? BeV-? -You shoot 2 arrows.)(BBeV )(B(0~(B(BBeV? (0~(B(BBeVӌ BeV ;The 1st arrow hits the dwarf.)(BBeV_ )(B(0~(B(BBeV" (0~(B(BBeVr BeV --More--CeVT5}The 2nd arrow misses the dwarf. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1834 DeVDeVڀ&In what direction? [hykulnjb><] DeVJ)(BDeVR )(B(0~(B(BDeV(0~(B(BDeV$DeVvThe arrow hits the dwarf! 21(21)  Pw:24(24) AC:-9 Exp:3 T:1835 (0~(B(Bd(B(BEeVQEeV&In what direction? [hykulnjb><] EeVt)(BEeV:8 )(B(0~(B(BEeV%(0~(B(BEeVEeVrYou kill the dwarf! 21(21)  Pw:24(24) AC:-9 Exp:3 T:1835 (0~(B(BG(B%(B(0~(B(Bd(B(BGeV 21(21)  Pw:24(24) AC:-9 Exp:3 T:1836 (0m(B(B(0~(B(B(0x(B(B@(B<(B(0j(B(BGeV&&In what direction? [hykulnjb><] GeV\p GeVp -You shoot 2 arrows.)(BGeV3 )(B(0~(B(BGeV> (0~(B(BGeV GThe 1st arrow hits the gnome!--More--HeV-You kill the gnome!)(BHeVd 21(21)  Pw:24(24) AC:-9 Exp:3 T:1836 )(BHeVQ )(B(0~(B(BHeV(0~(B(BHeV+d)(BHeVy6 )(B(0~(B(BHeV!)(B(0~(B(BHeVW!)(B(0~(B(BHeV !)(B(0~(B(BHeVO  21(21)  Pw:24(24) AC:-9 Exp:3 T:1837 )(B(0~(B(Bd(B(B(0~(B(BIeV& 21(21)  Pw:24(24) AC:-9 Exp:3 T:1837 @(B(0~(B(B<(B(0~(B(Bd(B(B(0m(0q(B(BIeV 21(21)  Pw:24(24) AC:-9 Exp:3 T:1838 (0l(0j(B(B(0x(0~(B(B(0~(B(BG(B@(B(0~(B(BIeV(Tz(0~(B(B(0~(B(B(0w(B(B@(B(0~(B(BIeVLT Things that are here: a +0 arrow a crossbow 8 crossbow bolts--More--JeVy 21(21)  Pw:24(24) AC:-9 Exp:3 T:1839 d(B(B(0~(B(BJeVV(0l(0q(0k(B(B(0x(0~(0m(B(B(0x(0~(B(B(0~(B(B(0l(B(B)(B@(B(0j(B(BJeV%WThere are several objects here. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1839 d(B(B(0~(B(BKeV~KeV0rUnknown command ' '. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1839 KeVuKeV&In what direction? [hykulnjb><] KeVd )(BKeVU *)(B(0~(B(BKeV{ (0~(B(BKeV The arrow hits the gnome. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1840 d(B(B)(BLeVLeV&In what direction? [hykulnjb><] LeVLeV-You shoot 2 arrows.)(BLeV,G *)(B(0~(B(BLeV (0~(B(BLeV GThe 1st arrow hits the gnome.--More--MeV}3You kill the gnome!(0~(B(BMeV\}d 21(21)  Pw:24(24) AC:-9 Exp:3 T:1840 )(BMeV@*)(B(0~(B(BMeV -)(B(0~(B(BMeV-)(B(0~(B(BMeVF-)(B(0~(B(BMeVN-)(B(0~(B(BMeVN-)(B(0~(B(BMeV-)(B(0~(B(BMeV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1840 )(Bd(B(B)(BNeV%NeVZ,What do you want to eat? [fit or ?*,] NeVYZ~ eat what?  Comestibles(B a - a dwarf corpse(end) NeVY L+NeVg 3This dwarf corpse tastes terrible! 21(21)  Pw:24(24) AC:-9 Exp:3 T:1841  21(21)  Pw:24(24) AC:-9 Exp:3 T:1842  21(21)  Pw:24(24) AC:-9 Exp:3 T:1843  21(21)  Pw:24(24) AC:-9 Exp:3 T:1844  21(21)  Pw:24(24) AC:-9 Exp:3 T:1845 (0~(B(B(0~(0~(B(B)(Bd(B(B(0~(B(BNeVh )Punt picks up 2 +0 arrows. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1846  21(21)  Pw:24(24) AC:-9 Exp:3 T:1847 (0~(B(Bd(B(B(0~(B(B--More--OeVDPunt drops 2 +0 arrows. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1848  21(21)  Pw:24(24) AC:-9 Exp:3 T:1849  21(21)  Pw:24(24) AC:-9 Exp:3 T:1850 Satiated  21(21)  Pw:24(24) AC:-9 Exp:3 T:1850 Satiatedd(B(B)(B(0~(B(B(0~(0~(B(B<(BOeVEYou finish eating the dwarf corpse. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1851 SatiatedPeVZ Pick up what?  Weapons(B a - a broad short sword b - a broad pick c - a +0 arrow Armor(B d - a pair of hard shoes e - a hard hat Scrolls(B f - a scroll labeled ANDOVA BEGARIN(end) ReVy+SeV +SeV+TeV+UeVB(0l(0q(0k(B(B(0x(B(B)(B(0m(B(B(0x(0~(B(B(0l(0j(0~(B(B(0x(B(BUeVd - a +0 arrow.x - a pair of hard shoes.y - a hard hat.--More--UeV>- z - a scroll labeled ANDOVA BEGARIN. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1852 Satiated(0~(B(B)(Bd(B(BUeVd UeV {Unknown command ' '. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1852 SatiatedUeV g 21(21)  Pw:24(24) AC:-9 Exp:3 T:1852 SatiatedVeVp(0~(B(B(0~(B(B(0q(B(B(0~(B(B@(B)(BVeV}You see here a +0 arrow. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1852 Satiated(0~(B(BVeV VeV, vd - a +0 arrow. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1853 SatiatedVeV 21(21)  Pw:24(24) AC:-9 Exp:3 T:1854 Satiated(0q(B(B(0~(B(B(0~(B(Bd(B(B@(B(0~(B(BWeVƝ(0q(B(B(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B(0m(0q(B(BWeV 21(21)  Pw:24(24) AC:-9 Exp:3 T:1854 SatiatedPunt picks up 2 +0 arrows.(0~(B(Bd(B(BWeV>7R@(B(0~(B(B(0j(B(BWeV7You see here a clear potion. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1855 Satiatedd(B(B(0~(B(BWeV WeV A - a clear potion. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1855 Satiatedd(B(B(0~(B(BXeV(0k(B(B(0m(B(B(0~(B(B@(B(0~(B(BXeV9You see here a +0 arrow. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1856 SatiatedXeVTXeVcTd - a +0 arrow. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1856 Satiatedd(B(B)(BXeV?^  21(21)  Pw:24(24) AC:-9 Exp:3 T:1857 Satiated(0~(B(B@(BXeVv  21(21)  Pw:24(24) AC:-9 Exp:3 T:1857 Satiated(0~(B(B@(Bd(B(B(0~(0~(B(BYeV& 21(21)  Pw:24(24) AC:-9 Exp:3 T:1858 Satiated(0~(B(B@(BYeVt 21(21)  Pw:24(24) AC:-9 Exp:3 T:1859 Satiatedd(B(B(0~(B(B@(B(0~(B(BYeVB#(0~(B(B@(BYeVo Things that are here: a +0 arrow a crossbow 8 crossbow bolts--More--YeVV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1859 Satiated(0~(B(Bd(B(BZeVBW Pick up what?  Weapons(B a - a +0 arrow b - a crossbow c - 8 crossbow bolts(end) ZeVQ+ZeVXZeVvd - a +0 arrow. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1860 SatiatedZeV< 21(21)  Pw:24(24) AC:-9 Exp:3 T:1860 Satiatedd(B(B(0~(B(B@(B(0m(B(B(0~(B(B)(B[eV 21(21)  Pw:24(24) AC:-9 Exp:3 T:1861 Satiated@(B(0~(B(B\eV'\eVSYou displaced Punt. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1862 Satiatedd(B(B(0~(B(B@(B\eV\eV+You displaced Punt. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1862 Satiated(0~(B(B(0~(B(Bd(B(B@(B(0~(B(B\eVt\ 21(21)  Pw:24(24) AC:-9 Exp:3 T:1863 Satiated(0k(B(B(0x(B(B@(B(0~(0~(0x(B(B(0~(B(B(0k(B(B(0l(0j(B(B\eVx O 21(21)  Pw:24(24) AC:-9 Exp:3 T:1863 Satiated  21(21)  Pw:24(24) AC:-9 Exp:3 T:1864 Satiated@(B(0~(B(B(0~(B(Bd(B(B(0~(B(B(0v(B(B\eV 1@(B(0~(B(B\eV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1864 SatiatedPunt drops 2 +0 arrows.d(B(B)(B\eV <@(B(0~(B(B\eVҠ You see here a +0 arrow. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1865 Satiated]eVSD]eV"E d - a +0 arrow. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1865 Satiated  21(21)  Pw:24(24) AC:-9 Exp:3 T:1866 Satiatedd(B(B(0~(B(B]eV:  21(21)  Pw:24(24) AC:-9 Exp:3 T:1866 Satiated(0~(B(B@(B(0~(B(Bd(B(B]eV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1867 Satiated(0~(B(B@(B^eVW$^eV$You displaced Punt. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1867 Satiatedd(B(B(0~(B(B@(B^eV֫9(0~(B(B@(B^eVWYou see here 2 +0 arrows. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1868 Satiated^eV 21(21)  Pw:24(24) AC:-9 Exp:3 T:1869 Satiated(0~(B(Bd(B(B)(B@(B^eV 1@(B(0~(B(B^eVY You see here 2 +0 arrows. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1869 Satiated(0~(B(B(0~(B(Bd(B(B_eV-_eV10wd - 2 +0 arrows. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1870 Satiated_eVn 21(21)  Pw:24(24) AC:-9 Exp:3 T:1870 Satiated(0~(B(B(0~(B(B@(B_eVX 5What do you want to drop? [$a-fh-ort-zA or ?*] `eVda Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 58 +2 arrows  d - 7 +0 arrows  h - 13 darts  j - a dagger named uncursed  o - a crude dagger  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  x - a pair of hard shoes  y - a hard hat  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - a scroll labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN (1 of 2)beV+(0l(0q(0k(B(B(0x(0~(0m(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0x(B(B(0q(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0m(0k(B(B(0~(0m(B(B(0l(0j(0~(0~(0l(0k(0~(0l(0j(0q(0j(0~(0~(0~(0x(B(B(0k(0~(0m(0j(0~(B(B@(B(0~(0m(0w(0q(0v(0j(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0l(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(B(B<(B(0~(0~(0~(0l(0j(B(B(0x(0~(0l(0q(0k(0~(0l(0k(0~(0~(0l(0q(0q(0j(B(B(0m(0q(0j(B(BbeV 4[C(0m(0q(0j(0m(0q(0q(0j(B(BbeV#PLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:449 HP: Dlvl:5 $:449 HP:21(21) Dlvl:5 $:449 HP:21(21) Pw:24(24) AC:-9 Exp:3 T:1870 SatiatedYou drop a pair of hard shoes. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1871 SatiatedbeV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1872 Satiated@(B[(BbeV 7What do you want to drop? [$a-fh-ort-wyzA or ?*] ceVceVYou drop a hard hat. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1872 Satiatedd(B(B(0~(B(BceV 21(21)  Pw:24(24) AC:-9 Exp:3 T:1873 Satiated[(B@(BceV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1873 Satiated(0~(B(Bd(B(BceV-F a 21(21)  Pw:24(24) AC:-9 Exp:3 T:1874 SatiateddeVH 21(21)  Pw:24(24) AC:-9 Exp:3 T:1875 Satiated(0~(B(Bd(B(BdeVQ 21(21)  Pw:24(24) AC:-9 Exp:3 T:1875 Satiated(0~(B(B(0~(B(Bd(B(BdeVa 21(21)  Pw:24(24) AC:-9 Exp:3 T:1876 SatiateddeVB 21(21)  Pw:24(24) AC:-9 Exp:3 T:1876 Satiated(0~(B(Bd(B(BdeV a 21(21)  Pw:24(24) AC:-9 Exp:3 T:1877 SatiateddeV8  21(21)  Pw:24(24) AC:-9 Exp:3 T:1877 Satiated  21(21)  Pw:24(24) AC:-9 Exp:3 T:1878 SatiatedG(Bd(B(B(0~(B(BdeV-D  21(21)  Pw:24(24) AC:-9 Exp:3 T:1878 Satiated(0~(B(Bd(B(BeeV 21(21)  Pw:24(24) AC:-9 Exp:3 T:1878 SatiatedPunt picks up a crossbow. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1879 Satiated)(Bd(B(BeeVeeV  21(21)  Pw:24(24) AC:-9 Exp:3 T:1879 SatiatedPunt drops a crossbow.)(Bd(B(BeeV'*The gnome wields a club!eeVNg 21(21)  Pw:24(24) AC:-9 Exp:3 T:1880 SatiatedeeV 6You have no ammunition readied!--More--eeV? feVoyfeVy1What do you want to throw? [$a-dhjo or ?*] geVI0 Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 58 +2 arrows d - 7 +0 arrows h - 13 darts j - a dagger named uncursed o - a crude dagger(end) ieV5(0l(0q(0k(B(BieV<6rNever mind. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1880 SatiatedieV ieV 2What do you want to ready? [- acdhjo or ?*] ieVf ieV d - 7 +0 arrows (in quiver). 21(21)  Pw:24(24) AC:-9 Exp:3 T:1880 SatiatedjeVvjeV&In what direction? [hykulnjb><] jeVjeV-You shoot 2 arrows.)(BjeV(0~(B(BjeV;The 1st arrow hits the gnome.)(BjeV2 (0~(B(BjeVp --More--keV\9The 2nd arrow misses the gnome. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1880 Satiatedd(B(B(0~(B(BkeV1keV1&In what direction? [hykulnjb><] leVty)(BleV<(0~(B(BleVQ@The arrow hits the gnome. 21(21)  Pw:24(24) AC:-9 Exp:3 T:1881 SatiatedleVu) leV) &In what direction? [hykulnjb><] leV4)(BmeV(0~(B(BmeVS0You kill the gnome!)(BmeV0 28(28)  Pw:30(30) AC:-9 Exp:4 T:1881 SatiatedWelcome to experience level 4. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1881 Satiated(0~(B(Bd(B(B(0~(B(BmeV  28(28)  Pw:30(30) AC:-9 Exp:4 T:1882 Satiated@(B(0~(B(BneVz=G(B@(B(0~(B(BneV Things that are here: a club 9 crossbow bolts a yellowish brown gem 3 +0 arrows--More--neVo 28(28)  Pw:30(30) AC:-9 Exp:4 T:1882 Satiated(0~(B(Bd(B(BoeV 28(28)  Pw:30(30) AC:-9 Exp:4 T:1883 Satiated)(Bh(B#(B@(BoeV &In what direction? [hykulnjb><] oeVF )(BoeV6 )(BoeV The arrow misses the gnome. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1884 Satiated)(BG(B(0~(B(BG(Bh(B(0~(B(Bd(B(BpeV?  28(28)  Pw:30(30) AC:-9 Exp:4 T:1884 Satiated(0~(B(B@(B<d(B(BqeVf0&In what direction? [hykulnjb><] qeV^)(BqeV2x(0~(B(BqeVmxThe arrow hits the gnome. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1885 SatiatedqeVIqeVJ&In what direction? [hykulnjb><] reVL2)(BreVq(0~(B(BreV5The arrow hits the gnome. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1885 Satiated)(Bh(BG(B#(BG(Bd(B(B(0~(B(B(0~(B(BseVKseV6You have no ammunition readied!--More--seV9) teVbteV1What do you want to throw? [$a-chjo or ?*] teVfb Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 58 +2 arrows h - 13 darts j - a dagger named uncursed o - a crude dagger(end) ueV bueV rNever mind. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1885 SatiatedueV 28(28)  Pw:30(30) AC:-9 Exp:4 T:1886 Satiated@(B(0~(B(BveVY +(0~(B(B@(BveVZY  Things that are here: a crossbow a broad short sword a broad pick--More--weV 28(28)  Pw:30(30) AC:-9 Exp:4 T:1887 Satiatedd(B(B(0~(B(BweVn + 28(28)  Pw:30(30) AC:-9 Exp:4 T:1887 Satiatedd(B(B(0~(B(BG(B(0~(B(BG(B(0~(B(B(0~(B(Bh(B)(B@(BweV  28(28)  Pw:30(30) AC:-9 Exp:4 T:1888 Satiated(0~(B(Bd(B(B(0~(B(B@(BxeVk#(0~(B(B@(BxeVk 28(28)  Pw:30(30) AC:-9 Exp:4 T:1888 SatiatedPunt misses the dwarf.G(BxeV8  28(28)  Pw:30(30) AC:-9 Exp:4 T:1889 Satiated#(B(0~(B(B@(BzeV.IG(B@(B<(BzeV/ 28(28)  Pw:30(30) AC:-9 Exp:4 T:1889 SatiatedPunt just misses the dwarf.G(Bh(BG(B(0~(B(B(0~(B(B(0~(B(BzeVX zeVY You don't know any spells right now. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1889 Satiated{eV"  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) {eV+ (0l(0q(0k(B(B(0x(0~(0m(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0x(B(B(0q(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0m(0k(B(B(0~(0m(B(B(0l(0j(0~(0~(0l(0k(0~(0l(0j(0q(0j(0~(0~(0~(0x(B(B 28(28)  Pw:30(30) AC:-9 Exp:4 T:1889 Satiated|eV6U1What do you want to ready? [- achjo or ?*] |eV& Weapons(B a - a +1 dagger (alternate weapon; not wielded) c - 58 +2 arrows h - 13 darts j - a dagger named uncursed o - a crude dagger(end) }eV`+}eV͝c - 58 +2 arrows (in quiver). 28(28)  Pw:30(30) AC:-9 Exp:4 T:1889 Satiated~eVcg 28(28)  Pw:30(30) AC:-9 Exp:4 T:1890 SatiatedeV 28(28)  Pw:30(30) AC:-9 Exp:4 T:1890 SatiatedPunt misses the dwarf.G(B#(BeVPunt bites the dwarf. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1891 SatiatedeV 9(0~(B(B@(BeV  28(28)  Pw:30(30) AC:-9 Exp:4 T:1891 SatiatedPunt bites the dwarf.The dwarf swings his pick-axe at Punt.--More--eVo$The dwarf misses Punt.eVoPThe dwarf swings his pick-axe at Punt.--More--eVp The dwarf misses Punt.(0~(B(BG(B(0~(B(BG(B(0~(B(Bh(BeV _The gnome picks up 5 +0 arrows.(0~(B(BG(BeVe  28(28)  Pw:30(30) AC:-9 Exp:4 T:1892 Satiated@(B(0~(B(BeV{&In what direction? [hykulnjb><] eV&eVE-You shoot 2 arrows.)(BeV (0~(B(BeV GThe 1st arrow hits the dwarf.--More--eV8-You kill the dwarf!)(BeV 9m 28(28)  Pw:30(30) AC:-9 Exp:4 T:1892 Satiated)(BeV`(0~(B(BeVٿeVPunt yelps!eV3The 2nd arrow hits Punt! 28(28)  Pw:30(30) AC:-9 Exp:4 T:1892 Satiated(0~(B(Bd(B(BeVt 28(28)  Pw:30(30) AC:-9 Exp:4 T:1893 Satiated(0~(B(B@(BeV&In what direction? [hykulnjb><] eVy )(BeV (0~(B(B)(BeV (0~(B(BeV You kill the gnome! 28(28)  Pw:30(30) AC:-9 Exp:4 T:1893 Satiated(0~(B(B)(BG(B<d(B(BeV; `The gnome picks up a club.(0~(B(Bd(B(BeV eV &In what direction? [hykulnjb><] eVa eV You shoot 2 arrows.eV} )(BeVۋ (0~(B(B)(BeVZ(0~(B(BeV^eV,The 1st arrow hits the gnome lord!eV)(BeV#c(0~(B(B)(BeV-(0~(B(BeVeV7--More--eV The 2nd arrow hits the gnome lord! 28(28)  Pw:30(30) AC:-9 Exp:4 T:1894 SatiatedeV eVE &In what direction? [hykulnjb><] eV^eV^You shoot 2 arrows.eVX")(BeVԦ(0~(B(B)(BeVJj(0~(B(BeV-eV.LThe 1st arrow hits the gnome lord!--More--eV6 2You kill the gnome lord!)(BeV=6 Y 28(28)  Pw:30(30) AC:-9 Exp:4 T:1894 SatiatedeV )(BeV(0~(B(B)(BeV(E(0~(B(BeV@<d(B(B(0~(B(BeVs 28(28)  Pw:30(30) AC:-9 Exp:4 T:1894 SatiatedPunt eats a gnome corpse. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1895 SatiatedeVqeVq# eVeeV4 nhanceeVg  Current skills:   Fighting Skills(B  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills(B  dagger [Basic]  knife [Unskilled]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  morning star [Unskilled]  flail [Unskilled]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Unskilled]  javelin [Unskilled]  trident [Unskilled]  bow [Basic]  sling [Unskilled]  crossbow [Unskilled]  dart [Unskilled] (1 of 2)eVLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:449 HP: Dlvl:5 $:449 HP:28(28) Dlvl:5 $:449 HP:28(28) Pw:30(30) AC:-9 Exp:4 T:1895 Satiated(0l(0q(0k(B(B(0x(0~(0m(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0x(B(B(0q(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0m(0k(B(B(0~(0m(B(B(0l(0j(0~(0~(0l(0k(0~(0l(0j(0q(0j(0~(0~(0~(0x(B(B(0k(B(B)(B(0m(0j(B(B[[(B(0~(0m(0w(0q(0v(0j(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(BG(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0m(0k(0~(0~(0~(0~(0~(B(B)(B(0~(B(B@(B)(BVtzm(0~(0~(B(Bd(B(B)(B(0l(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(B(B<(B(0~(0~(0~(0l(0j(B(B(0x(0~(0l(0q(0k(0~(0l(0k(0~(0~(0l(0q(0q(0j(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(BeV %@(B(0~(B(BeVe 28(28)  Pw:30(30) AC:-9 Exp:4 T:1895 SatiatedThe gnome picks up 9 crossbow bolts.eV2@(B(0~(B(BeVYou see here 8 crossbow bolts. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1896 SatiatedeVӭ  28(28)  Pw:30(30) AC:-9 Exp:4 T:1897 Satiated@(B)(B)(BeVa&In what direction? [hykulnjb><] eV)(BeVH )(B(0~(B(BeV#!)(B(0~(B(BeVK(0~(B(BeV,LYou kill the gnome! 28(28)  Pw:30(30) AC:-9 Exp:4 T:1897 SatiatedG(BeVYL1The gnome picks up 5 +0 arrows.eV eV &In what direction? [hykulnjb><] eVA)(BeV )(B(0~(B(BeV!)(B(0~(B(BeV(0~(B(BeVnYou kill the gnome! 28(28)  Pw:30(30) AC:-9 Exp:4 T:1898 Satiated)(BeVox 28(28)  Pw:30(30) AC:-9 Exp:4 T:1898 Satiated@(B(0~(B(BeV& 28(28)  Pw:30(30) AC:-9 Exp:4 T:1899 Satiated@(B(0~(B(BeVJ 28(28)  Pw:30(30) AC:-9 Exp:4 T:1899 Satiated@(B(0~(B(Bd(B(BeVS =G(B@(B(0~(B(BeVS There are several objects here. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1900 SatiatedeVF Pick up what?  Weapons(B a - a +2 arrow b - 6 +0 arrows c - a club d - 9 crossbow bolts Comestibles(B e - 2 gnome corpses Gems(B f - a yellowish brown gem(end) eV +eV*+eV+eV(0q(0q(0k(0~(0~(0m(0k(0~(0~(0~(0x(B(B(0x(B(BeVcc - a +2 arrow (in quiver).d - 6 +0 arrows.--More--eVY eV8s eV~B - a yellowish brown gem. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1900 SatiatedeVѣ 28(28)  Pw:30(30) AC:-9 Exp:4 T:1901 Satiated%(B@(BeV &In what direction? [hykulnjb><] eVx)(BeV%(BeVNThe arrow hits the gnome! 28(28)  Pw:30(30) AC:-9 Exp:4 T:1902 Satiated)(BG(BeVs 28(28)  Pw:30(30) AC:-9 Exp:4 T:1902 Satiated(0~(B(B@(BeV 2What do you want to ready? [- acdhjo or ?*] eV% Weapons(B a - a +1 dagger (alternate weapon; not wielded) c - 49 +2 arrows (in quiver) d - 6 +0 arrows h - 13 darts j - a dagger named uncursed o - a crude dagger(end) eVj+eVd - 6 +0 arrows (in quiver). 28(28)  Pw:30(30) AC:-9 Exp:4 T:1902 SatiatedeV~ eV0 &In what direction? [hykulnjb><] eVMC eVxC -You shoot 2 arrows.)(BeV(0~(B(BeV =The 1st arrow misses the gnome.)(BeVu(0~(B(BeV--More--eVZC {The 2nd arrow hits the gnome. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1903 eVeV&In what direction? [hykulnjb><] eVieVi-You shoot 2 arrows.)(BeVg-(0~(B(BeV-GThe 1st arrow hits the gnome.--More--eV#-You kill the gnome!%(BeVcd 28(28)  Pw:30(30) AC:-9 Exp:4 T:1903 )(BeV+)(B(0~(B(BeV Y%(BeV)(BeV(0~(B(BeV:wThe 2nd arrow misses. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1904 eVP> 28(28)  Pw:30(30) AC:-9 Exp:4 T:1904 @(B(0~(B(BeV>3@(B(0~(B(BeV$?}There are several objects here. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1905 eVJj Pick up what?  Weapons(B a - a bow b - 5 arrows c - a +0 arrow d - a club e - 9 crossbow bolts Comestibles(B f - 3 gnome corpses(end) eVZ +eVP+eV4 eV5 C - 5 arrows.eVW5 d - a +0 arrow (in quiver). 28(28)  Pw:30(30) AC:-9 Exp:4 T:1905 G(Bd(B(B)(BeV|E(0x(B(B(0~(B(B(0x(0~(B(B(0l(0j(0~(0~(B(B(0j(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(B(B(0k(B(B@(B%(B(0~(B(BeV|vYou see here a +2 arrow. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1906 eV%eV{&mc - a +2 arrow. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1907 eVMb(0~(B(B@(Bd(B(BeV Things that are here: 3 gnome corpses a bow a club 9 crossbow bolts--More--eVaeV eVB  28(28)  Pw:30(30) AC:-9 Exp:4 T:1907 (0~(B(BG(Bd(B(B<(BeV(} 28(28)  Pw:30(30) AC:-9 Exp:4 T:1908 %(B@(BeV) &In what direction? [hykulnjb><] eV]i eVi -You shoot 2 arrows.)(BeV- %(BeV$- GThe 1st arrow hits the gnome.--More--eVv-You kill the gnome!)(BeVvd 28(28)  Pw:30(30) AC:-9 Exp:4 T:1908 )(BeV;: %(BeV)(BeV:5  28(28)  Pw:30(30) AC:-9 Exp:4 T:1909 (0~(B(B(0~(0~(B(Bd(B(BeV=@(B(0~(B(BeV Things that are here: 3 gnome corpses a bow a club 9 crossbow bolts--More--eVeVDY  28(28)  Pw:30(30) AC:-9 Exp:4 T:1909 (0~(B(Bd(B(BeVa[ vG(B)(B@(B%(B(0~(B(BeV[ wYou see here 2 +0 arrows. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1910 eVCeVkDzd - 2 +0 arrows (in quiver). 28(28)  Pw:30(30) AC:-9 Exp:4 T:1911 eV>  28(28)  Pw:30(30) AC:-9 Exp:4 T:1911 (0l(0q(B(B(0~(B(B(0~(0~(B(BG(B(0~(B(B(0l(B(B(0~(B(B(0l(0j(0~(0~(B(B(0k(B(B(0x(0~(0~(0~(B*(0~(B(B@(B(0x(0~(0~(B(B(0l(0q(B(B(0~(B(B(0m(0q(0q(B(BeV@#[ 28(28)  Pw:30(30) AC:-9 Exp:4 T:1912 (0m(B(B(0~(B(B(0m(0k(B(B(0~(0m(0k(B(B(0~(0x(B(B@(B(0~(B(B(0~(0~(B(B(0q(0q(B(BeV  28(28)  Pw:30(30) AC:-9 Exp:4 T:1913 (0k(B(B(0x(B(B@(B(0~(B(BeV#h(0k(B(B@(B(0~(B(B(0j(B(BeV# 28(28)  Pw:30(30) AC:-9 Exp:4 T:1913 The gnome strikes at your displaced image and misses you!eVx eV &In what direction? [hykulnjb><] eV eV -You shoot 2 arrows.)(BeVH (0~(B(BeVyeVy=The 1st arrow misses the gnome.)(BeV(0~(B(BeVTeV--More--eV }The 2nd arrow misses the gnome. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1914 eV eV!&In what direction? [hykulnjb><] eV|)(BeV@(0~(B(BeV eV wThe arrow hits the gnome! 28(28)  Pw:30(30) AC:-9 Exp:4 T:1915 eV' eV 6You have no ammunition readied!--More--eV eVeV/2What do you want to throw? [$a-chjoC or ?*] eV - Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 50 +2 arrows h - 13 darts j - a dagger named uncursed o - a crude dagger C - 5 arrows(end) eV(0l(0q(0k(B(B(0x(0~(0m(0k(B(B(0~(0~(0~(0x(B(B(0l(0q(0k(B(BeViNever mind. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1915 eV-veVov2What do you want to ready? [- achjoC or ?*] eV eV wC - 5 arrows (in quiver). 28(28)  Pw:30(30) AC:-9 Exp:4 T:1915 eVeV՘&In what direction? [hykulnjb><] eVu)(BeVr9 (0~(B(BeV eVv You kill the gnome! 28(28)  Pw:30(30) AC:-9 Exp:4 T:1915 )(BeVa| 28(28)  Pw:30(30) AC:-9 Exp:4 T:1916 @(B(0~(B(B(0u(B(BeVpq 1@(B(0~(B(BeVq vYou see here a +0 arrow. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1916 eVeVLmd - a +0 arrow. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1917 eVb(0~(0~(B(B(0x(0~(0~(0q(0q(B(B(0~(0~(0~(B(B(0~(B(B@(B(0~(B(BeVg Things that are here: an arrow 2 +0 arrows--More--eV\ eV* 28(28)  Pw:30(30) AC:-9 Exp:4 T:1917 eV9 Pick up what?  Weapons(B a - an arrow b - 2 +0 arrows(end) eVl++eV NeV 'C - an arrow (in quiver).eV rd - 2 +0 arrows. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1918 eV# 28(28)  Pw:30(30) AC:-9 Exp:4 T:1919 (0q(0q(0q(0q(B(B(0q(0q(0q(B(B(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0x(0~(B(B(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(B(B(0m(0q(0k(0~(0~(0~(0~(0~(0~(0~(B(B(0l(0q(0q(0k(0~(B(B(0m(0q(0q(0q(0k(B(B(0m(0q(B(BeV/ 28(28)  Pw:30(30) AC:-9 Exp:4 T:1919 (0l(0j(B(B(0j(0~(0~(B(B(0~(B(B(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(B(B(0q(0w(B(BeV+nC 28(28)  Pw:30(30) AC:-9 Exp:4 T:1920 (0l(0j(B(B(0x(0~(B(B(0~(0~(B(B(0~(0~(B(B(0~(0~(0~(B(B(0w(B(B(0~(B(B@(B(0~(B(BeVJ  28(28)  Pw:30(30) AC:-9 Exp:4 T:1921 (0l(0q(B(B(0~(B(B(0~(B(B(0~(B(B(0q(0q(0q(0q(B(B(0m(B(B(0~(0~(0~(0~(0~(0~(B(B(0~(B(B(0~(0~(0~(B(B(0~(B(B@(B(0~(B(Br(BeVƟ  28(28)  Pw:30(30) AC:-9 Exp:4 T:1921 (0m(B(B(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B(0~(B(Br(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0m(0k(B(BeV2 28(28)  Pw:30(30) AC:-9 Exp:4 T:1922 (0l(0q(B(B(0l(0q(B(B(0x(0~(B(B(0x(0~(B(B(0x(B(B(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0~(B(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0x(B(B(0~(0~(0~(0~(0~(B(B((B(0~(B(B(0q(B(B(0~(0~(0~(0~(0~(B(B(0~(B(B(0~(0~(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeVPR(0q(0l(0q(B(B(0~(B(B(0~(B(B(0~(0~(0m(0q(0l(0q(B(B(0~(0~(0x(0~(0m(B(B(0~(0~(0~(0m(B(B(0~(0~(0~(0~(B(B(0l(0j(B(B(0~(0~(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B(0l(B(BeVXA bear trap closes on your foot! 28(28)  Pw:30(30) AC:-9 Exp:4 T:1923 (0~(B(Br(BeVeVYou are caught in a bear trap. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1923 --More--eV% eV~1 eVeVhJYour silver dragon scale mail blocks the rabid rat's attack.eVB= eV= rUnknown command ' '. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1923 eVJ eV Ga - a +1 dagger (weapon in hand).--More--eV׭b - a +1 bow (alternate weapon; not wielded). 28(28)  Pw:30(30) AC:-9 Exp:4 T:1924 eV eV0 You miss the rabid rat. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1924 --More--eVPIYour cloak of displacement deflects the rabid rat's attack.eV eV. zYou just miss the rabid rat. 28(28)  Pw:30(30) AC:-9 Exp:4 T:1925 eVKeVK$You hit the rabid rat!eV.L) 28(28)  Pw:30(30) AC:-9 Exp:4 T:1925 The rabid rat bites! 25(28)(B  Pw:30(30) AC:-9 Exp:4 T:1925  25(28)(B  Pw:30(30) AC:-9 Exp:4 T:1926 eV,eVM,%You miss the rabid rat.eV. 25(28)(B  Pw:30(30) AC:-9 Exp:4 T:1926 The rabid rat bites! 21(28)(B  Pw:30(30) AC:-9 Exp:4 T:1926 eV;eV<You miss the rabid rat. 21(28)(B  Pw:30(30) AC:-9 Exp:4 T:1927 eVثeV=You miss the rabid rat. 21(28)(B  Pw:30(30) AC:-9 Exp:4 T:1927 --More--eV^ Your silver dragon scale mail deflects the rabid rat's attack. 22(28)(B  Pw:30(30) AC:-9 Exp:4 T:1928 eVReVRYou miss the rabid rat. 22(28)(B  Pw:30(30) AC:-9 Exp:4 T:1928 The rabid rat bites! 17(28)(B  Pw:30(30) AC:-9 Exp:4 T:1928 eV%u eVYu You hit the rabid rat. 17(28)(B  Pw:30(30) AC:-9 Exp:4 T:1929 eV eVG You miss the rabid rat. 17(28)(B  Pw:30(30) AC:-9 Exp:4 T:1929 --More--eV)JYour silver dragon scale mail blocks the rabid rat's attack.eV6`eVx`# eV5 teVM echniqueeV Choose a technique  Name Level Status a - missile flurry 4 Prepared b - liquid leap 4 Prepared(end) eVV+eVXWhere do you want to leap to?(For instructions type a ?)eV$eVReVeV eVeVܝ]You liquify!You slide out of the bear trap.(0q(B(BeV--More--eV9You catch the rabid rat in your acid trail!eV--More--eVKThe acid burns the rabid rat!r(B(0q(B(BeV^Z(0~(B(BeVZ(0q(B(BeV(0~(B(BeV(0q(B(BeV(0~(B(BeV^nYou reform! 17(28)(B  Pw:30(30) AC:-9 Exp:4 T:1930 (0q(B(B(0k(B(B(0~(B(B@(B^(B(0~(B(B(0~(0~(0~(0x(B(B(0~(B(B(0k(0~(0~(0m(B(B(0m(0q(B(B(0x(0~(0~(B(B(0j(0~(0~(0l(B(B(0~(0~(0x(B(B(0~(0q(0j(B(B(0~(0~(B(B(0~(0~(B(B(0l(0q(B(BeVQ'eV'3What do you want to ready? [- b-dhjoC or ?*] eVT' Weapons(B b - a +1 bow (alternate weapon; not wielded) c - 50 +2 arrows d - 3 +0 arrows h - 13 darts j - a dagger named uncursed o - a crude dagger C - 5 arrows (in quiver)(end) eVC(0l(0q(0k(0l(0j(0~(0m(0k(0x(0~(0~(0~(0x(0j(0~(0~(0~(0x(0~(0~(0~(0~(0m(0q(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0k(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(0~(B(Br(B^(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(B(BeVCxNever mind. 17(28)(B  Pw:30(30) AC:-9 Exp:4 T:1930 eV*eV*&In what direction? [hykulnjb><] eV)(BeVi (0~(B(B)(BeVj (0~(B(BeV!k The arrow misses the rabid rat. 17(28)(B  Pw:30(30) AC:-9 Exp:4 T:1931 r(B)(BeVVeVEb - a +1 bow (weapon in hands).--More--eV%a - a +1 dagger (alternate weapon; not wielded). 17(28)(B  Pw:30(30) AC:-9 Exp:4 T:1931 (0~(B(Br(BeV1s : 17(28)(B  Pw:30(30) AC:-9 Exp:4 T:1932 (0k(B(B@(B(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(B(B(0~(B(B(0l(B(B(0j(B(BeV 17(28)(B  Pw:30(30) AC:-9 Exp:4 T:1933 (0k(B(B(0~(B(Br(B@(B(0~(B(B(0~(B(BeV ^(0q(B(B(0~(B(B@(B(0~(B(BeVJ  17(28)(B  Pw:30(30) AC:-9 Exp:4 T:1933 The rabid rat strikes at your displaced image and misses you!eVCJ  17(28)(B  Pw:30(30) AC:-9 Exp:4 T:1934 (0w(B(B@(B(0~(B(B(0j(B(BeV  17(28)(B  Pw:30(30) AC:-9 Exp:4 T:1935 (0~(B(B@(B(0~(B(Br(BeV&In what direction? [hykulnjb><] eVCb eV}b -You shoot 2 arrows.)(BeV% (0~(B(B)(BeVM (0~(B(B)(BeV (0~(B(BeVU AThe 1st arrow misses the rabid rat.)(BeVs (0~(B(B)(BeVS>(0~(B(B)(BeV(0~(B(BeV--More--eV~/The 2nd arrow hits the rabid rat.eV=~You kill the rabid rat!%(B 21(32)(B  Pw:41(41) AC:-9 Exp:5 T:1935 --More--eVWelcome to experience level 5. 21(32)(B  Pw:41(41) AC:-9 Exp:5 T:1935 eVjCount: 33eV[: 21(32)(B  Pw:41(41) AC:-9 Exp:5 T:1936  21(32)(B  Pw:41(41) AC:-9 Exp:5 T:1937  21(32)(B  Pw:41(41) AC:-9 Exp:5 T:1938  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:1939  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:1940  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:1941  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:1942  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:1943  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:1944  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:1945  23(32)(B  Pw:41(41) AC:-9 Exp:5 T:1946  V@;m23(32)(B  Pw:41(41) AC:-9 Exp:5 T:1947  23(32)(B  Pw:41(41) AC:-9 Exp:5 T:1948  23(32)(B  Pw:41(41) AC:-9 Exp:5 T:1949  23(32)(B  Pw:41(41) AC:-9 Exp:5 T:1950  23(32)(B  Pw:41(41) AC:-9 Exp:5 T:1951  23(32)(B  Pw:41(41) AC:-9 Exp:5 T:1952  24(32)(B  Pw:41(41) AC:-9 Exp:5 T:1953  24(32)(B  Pw:41(41) AC:-9 Exp:5 T:1954  24(32)(B  Pw:41(41) AC:-9 Exp:5 T:1955 eVy  24(32)(B  Pw:41(41) AC:-9 Exp:5 T:1956 (0~(B(B@(BeV 24(32)(B  Pw:41(41) AC:-9 Exp:5 T:1956 (0~(B(B@(BeVpM 24(32)(B  Pw:41(41) AC:-9 Exp:5 T:1957 (0~(B(B@(BeVa8#(0~(B(B@(BeV8n Things that are here: a rabid rat corpse an arrow--More--eV*@ 0eV@  24(32)(B  Pw:41(41) AC:-9 Exp:5 T:1957 The dwarf is caught in a bear trap! 24(32)(B  Pw:41(41) AC:-9 Exp:5 T:1958 h(BeVd Pick up what?  Weapons(B a - an arrow Comestibles(B b - a rabid rat corpse(end) eV+eV XeV8 C - an arrow (in quiver). 24(32)(B  Pw:41(41) AC:-9 Exp:5 T:1958 eVG 24(32)(B  Pw:41(41) AC:-9 Exp:5 T:1959 %(B@(BeV-M 24(32)(B  Pw:41(41) AC:-9 Exp:5 T:1959  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1960 (0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0q(B(BeV3  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1960 @(B(0~(B(BeV %@(B(0~(B(BeV̊ You see here a rabid rat corpse. 25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1961 eVMM  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1961 @(B%(BeV/ 25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1962 @(B(0~(B(BeV&b&In what direction? [hykulnjb><] eVh)(BeV(0~(B(B)(BeV %(B)(BeVÌ (0~(B(B)(BeVWP (0~(B(B)(BeV (0~(B(BeVy eV The arrow hits the dwarf. 25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1962 eVeV&In what direction? [hykulnjb><] eVeVG-You shoot 2 arrows.)(BeVc (0~(B(B)(BeVT. %(B)(BeV (0~(B(B)(BeV^ (0~(B(B)(BeVx (0~(B(BeVC eVC GThe 1st arrow hits the dwarf!--More--eVa-You kill the dwarf!%(BeV7ao 25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1962 )(BeV((0~(B(B)(BeV4%(B)(BeV(0~(B(B)(BeV s (0~(B(B)(BeV6 (0~(B(BeV )(BeVn %(B)(BeVГ w 25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1963 )(BeVA\ 25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1963 (0~(B(B@(BeVO#(0~(B(B@(BeVYou see here a rabid rat corpse. 25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1964 eV  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1965 %(B@(BeV  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1965 (0~(B(B@(BeVv  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:1966 (0~(B(B@(BeV.A#(0~(B(B@(BeVGYou see here an arrow. 26(32)(B  Pw:41(41) AC:-9 Exp:5 T:1967 eVV eV # eV untrapeV8XeVjX&In what direction? [hykulnjb><] eVgeVhYou disarm the bear trap. 26(32)(B  Pw:41(41) AC:-9 Exp:5 T:1967 ((BeV+)(B@(BeVI Things that are here: a beartrap a dwarf corpse a pair of hard shoes a dagger--More--eV  26(32)(B  Pw:41(41) AC:-9 Exp:5 T:1968 eV ,What do you want to eat? [fit or ?*,] eVL~ eat what?  Comestibles(B a - a dwarf corpse(end) eVs L+eVs #Blecch! Rotten food!eVƘ zEverything suddenly goes dark. 26(32)(B  Pw:41(41) AC:-9 Exp:5 T:1969 Blind  26(32)(B  Pw:41(41) AC:-9 Exp:5 T:1970 Blind@(B   N(Bd(B(B(0~(0~(B(BeV --More--eVYou finish eating the dwarf corpse. 26(32)(B  Pw:41(41) AC:-9 Exp:5 T:1971 Blind@(BeV,@(B((BeVĎVYou try to feel what is lying here on the floor.--More--eV You feel here an arrow. 26(32)(B  Pw:41(41) AC:-9 Exp:5 T:1971 Blindd(B(B(0~(B(BeVY[@(BeVQzC - an arrow. 26(32)(B  Pw:41(41) AC:-9 Exp:5 T:1972 Blind@(B(0~(B(Bd(B(BeV 1(0~(B(B@(BeV<GYou try to feel what is lying here on the floor.--More--eVk Things that you feel here: a beartrap a pair of hard shoes a dagger--More--eVKeVww 26(32)(B  Pw:41(41) AC:-9 Exp:5 T:1972 Blindd(B(B (0~(B(BN(BeV~ Pick up what?  Weapons(B a - a dagger Armor(B b - a pair of hard shoes Tools(B c - a beartrap(end) eVۓ  26(32)(B  Pw:41(41) AC:-9 Exp:5 T:1972 BlindeV((B@(BeVԁVYou try to feel what is lying here on the floor.--More--eVT1You feel here an arrow. 26(32)(B  Pw:41(41) AC:-9 Exp:5 T:1973 BlindeVU @(BeVn_ C - an arrow. 26(32)(B  Pw:41(41) AC:-9 Exp:5 T:1973 Blind@(Bd(B(B(0~(B(B N(BeVd2@(B(0~(B(BeVGYou try to feel what is lying here on the floor.--More--eVeVj Things that you feel here: a beartrap a pair of hard shoes a dagger--More--eVOeV eV#'  27(32)(B  Pw:41(41) AC:-9 Exp:5 T:1974 BlindeV7  Pick up what?  Weapons(B a - a dagger Armor(B b - a pair of hard shoes Tools(B c - a beartrap(end) eV++eV~~@(BeVj - a dagger named uncursed.@(B(0~(B(Bd(B(B N(BeVE 27(32)(B  Pw:41(41) AC:-9 Exp:5 T:1975 BlindYou can see again. 27(32)(B  Pw:41(41) AC:-9 Exp:5 T:1975 @(B(0~(B(B eVn 27(32)(B  Pw:41(41) AC:-9 Exp:5 T:1975 @(B((BeVD  27(32)(B  Pw:41(41) AC:-9 Exp:5 T:1976 @(B(0~(B(BeV() 27(32)(B  Pw:41(41) AC:-9 Exp:5 T:1976 @(B(0~(B(BeVuM 27(32)(B  Pw:41(41) AC:-9 Exp:5 T:1977 (0x(B(B(0m(0q(0q(0q(0q(0q(B(B(0j(B(B(0x(0~(B(B*(B(0~(0~(0~(0~(0~(B(B(0~(B(B@(B(0~(B(BeV 27(32)(B  Pw:41(41) AC:-9 Exp:5 T:1977 (0l(B(B@(B(0~(0~(0x(B(B(0~(B(B(0u(B(B(0~(B(B(0m(0k(B(BeV/  27(32)(B  Pw:41(41) AC:-9 Exp:5 T:1978 @(B(0~(B(BeV4@(B(0~(0~(0~(B(BeV%You see here a lock pick. 27(32)(B  Pw:41(41) AC:-9 Exp:5 T:1980 eVl eVSmxD - a lock pick. 27(32)(B  Pw:41(41) AC:-9 Exp:5 T:1980 eVg  28(32)(B  Pw:41(41) AC:-9 Exp:5 T:1981 (0k(B(B(0x(B(B(0~(B(B@(BeVK%@(B(0~(B(BeV[ 28(32)(B  Pw:41(41) AC:-9 Exp:5 T:1981 eV.+@(B(0~(B(BeVP[ 28(32)(B  Pw:41(41) AC:-9 Exp:5 T:1981 eV7  29(32)(B  Pw:41(41) AC:-9 Exp:5 T:1988 (0w(B(B(0w(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(B(B>(B(0~(B(B(0~(0~(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(B(B(0x(0~(0~(0~(B(B(0j(0~(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0l(0q(0k(0~(0~(0x(0~(0~(B(B(0q(B(B(0q(0q(0j(0q(0q(B(BeV?[ 29(32)(B  Pw:41(41) AC:-9 Exp:5 T:1988 eV|k@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0m(B(BeVk[ 29(32)(B  Pw:41(41) AC:-9 Exp:5 T:1988 eV_/(0l(0q(B(B(0~(B(B@(B(0~(0~(0~(0~(B(B(0~(0~(B(B (0~(0~(0~(B(B (0j(0~(0l(0q(B(B (0~(B(B(0l(B(BeV/You see here a yellowish brown gem. 29(32)(B  Pw:41(41) AC:-9 Exp:5 T:1991 eVQ eV B - a yellowish brown gem. 29(32)(B  Pw:41(41) AC:-9 Exp:5 T:1991 eV#  eVN ;What do you want to write with? [- a-dhjkovBC or ?*] eV eV ?You write in the dust with your fingers.--More--eVCk eVjk 2What do you want to write in the dust here? eV EeV,leVbeV D eeVy reV eeVtv teV}qheVg 29(32)(B  Pw:41(41) AC:-9 Exp:5 T:1992 eVE(;What do you want to write with? [- a-dhjkovBC or ?*] eV Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 50 +2 arrows d - 3 +0 arrows h - 13 darts j - 2 daggers named uncursed o - a crude dagger C - 2 arrows Wands(B k - a wand of wishing v - a wand called marble - can tel invis Gems(B B - 2 yellowish brown gems(end) eV +(0l(0q(0k(B(B(0l(0j(0~(0m(0k(0k(B(B(0x(0~(0~(0~(0x(0m(0k(0l(0j(0~(0~(0~(0x(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B%(B(0~(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0m(0k(B(B(0x(0~(0m(0q(0q(0k(0~(0~(0l(0q(0q(0k(0~(0~(0~(0l(0j(0~(0~(0~(0m(0k(B(B(0x(0~(0~(0~(0~(0m(0k(0~(0~(0x(B(B(0m(0q(0q(0w(0j(0~(0~(0~(0~(0~(0x(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(BeV ,(0x(0~(0~(0m(B(B(0l(0j(0~(0~(0~(0~(0~(0q(0u(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0m(0k(0~(0~(0~(B(B(0x(0~(0~(0~(B*(0~(0~(0~(0m(0k(0l(0j(0~(0~(0l(0k(0~(0l(0j(0q(0j(0~(0~(0~(0x(0~(0~(0l(B(B(0x(0~(0~(0~(0~(0l(0q(0k(0~(0m(0j(B(B[[(B(0~(0m(0w(0q(0v(0j(0~(0~(0~(0~(0~(0x(B(BDo you want to add to the current engraving? [ynq] (y) eV{n yeVnVYou add to the writing in the dust with 2 yellowish brown gems.--More--eVeVC?What do you want to add to the writing in the dust here? eVvEeVZleVPbeV<eeVe reV# eeV teV heV<g 29(32)(B  Pw:41(41) AC:-9 Exp:5 T:1993 eVXs# eVٟnameeV{ eV{+Name an individual object? [ynq] (q) eVg neV5What do you want to call? [ek-nru-wzABD or ?*] eV1leVYl"Call a yellowish brown gem: eVseVZoeVdfeVteVm eVu yeV9beV3g 29(32)(B  Pw:41(41) AC:-9 Exp:5 T:1993 eVO 29(32)(B  Pw:41(41) AC:-9 Exp:5 T:1993 (0k(B(B@(B(0~(B(BeV" )(0~(B(B@(BeV# A trap door in the ceiling opens and a rock falls on your head! 19(32)(B  Pw:41(41) AC:-9 Exp:5 T:1994 eV 19(32)(B  Pw:41(41) AC:-9 Exp:5 T:1994 *(B@(B (0x(B(BeV/ 20(32)(B  Pw:41(41) AC:-9 Exp:5 T:1995 (0l(0q(B(B(0~(B(B@(B(0j(B(BeV< f 20(32)(B  Pw:41(41) AC:-9 Exp:5 T:1995 eV f 20(32)(B  Pw:41(41) AC:-9 Exp:5 T:1995 eV@  20(32)(B  Pw:41(41) AC:-9 Exp:5 T:1996  20(32)(B  Pw:41(41) AC:-9 Exp:5 T:1997 eV[Count: 33eV 20(32)(B  Pw:41(41) AC:-9 Exp:5 T:1998  20(32)(B  Pw:41(41) AC:-9 Exp:5 T:1999  20(32)(B  Pw:41(41) AC:-9 Exp:5 T:2000  20(32)(B  Pw:41(41) AC:-9 Exp:5 T:2001  21(32)(B  Pw:41(41) AC:-9 Exp:5 T:2002  21(32)(B  Pw:41(41) AC:-9 Exp:5 T:2003  21(32)(B  Pw:41(41) AC:-9 Exp:5 T:2004  21(32)(B  Pw:41(41) AC:-9 Exp:5 T:2005  21(32)(B  Pw:41(41) AC:-9 Exp:5 T:2006  21(32)(B  Pw:41(41) AC:-9 Exp:5 T:2007  21(32)(B  Pw:41(41) AC:-9 Exp:5 T:eV$2008  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:2009  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:2010  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:2011  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:2012  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:2013  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:2014  22(32)(B  Pw:41(41) AC:-9 Exp:5 T:2015  23(32)(B  Pw:41(41) AC:-9 Exp:5 T:2016  23(32)(B  Pw:41(41) AC:-9 Exp:5 T:2017 eVCount: 33eV| 23(32)(B  Pw:41(41) AC:-9 Exp:5 T:2018  23(32)(B  Pw:41(41) AC:-9 Exp:5 T:2019  23(32)(B  Pw:41(41) AC:-9 Exp:5 T:2020  23(32)(B  Pw:41(41) AC:-9 Exp:5 T:2021  23(32)(B  Pw:41(41) AC:-9 Exp:5 T:2022  24(32)(B  Pw:41(41) AC:-9 Exp:5 T:2023  24(32)(B  Pw:41(41) AC:-9 Exp:5 T:2024  24(32)(B  Pw:41(41) AC:-9 Exp:5 T:2025  24(32)(B  Pw:41(41) AC:-9 Exp:5 T:2026  24(32)(B  Pw:41(41) AC:-9 Exp:5 T:2027  24(32)(B  Pw:41(41) AC:-9 Exp:5 T:2028  24(eV32)(B  Pw:41(41) AC:-9 Exp:5 T:2029  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:2030  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:2031  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:2032  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:2033  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:2034  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:2035  25(32)(B  Pw:41(41) AC:-9 Exp:5 T:2036  26(32)(B  Pw:41(41) AC:-9 Exp:5 T:2037 eVV Count: 33eV  26(32)(B  Pw:41(41) AC:-9 Exp:5 T:2038  26(32)(B  Pw:41(41) AC:-9 Exp:5 T:2039  26(32)(B  Pw:41(41) AC:-9 Exp:5 T:2040  26(32)(B  Pw:41(41) AC:-9 Exp:5 T:2041  26(32)(B  Pw:41(41) AC:-9 Exp:5 T:2042  26(32)(B  Pw:41(41) AC:-9 Exp:5 T:2043  27(32)(B  Pw:41(41) AC:-9 Exp:5 T:2044  27(32)(B  Pw:41(41) AC:-9 Exp:5 T:2045  27(32)(B  Pw:41(41) AC:-9 Exp:5 T:2046  27(32)(B  Pw:41(41) AC:-9 Exp:5 T:2047  27(32)(B  Pw:41(41) AC:-9 Exp:5 T:2048  27(eVQ 32)(B  Pw:41(41) AC:-9 Exp:5 T:2049  27(32)(B  Pw:41(41) AC:-9 Exp:5 T:2050  28(32)(B  Pw:41(41) AC:-9 Exp:5 T:2051  28(32)(B  Pw:41(41) AC:-9 Exp:5 T:2052  28(32)(B  Pw:41(41) AC:-9 Exp:5 T:2053  28(32)(B  Pw:41(41) AC:-9 Exp:5 T:2054  28(32)(B  Pw:41(41) AC:-9 Exp:5 T:2055  28(32)(B  Pw:41(41) AC:-9 Exp:5 T:2056 eVCount: 33eVj 28(32)(B  Pw:41(41) AC:-9 Exp:5 T:2057  29(32)(B  Pw:41(41) AC:-9 Exp:5 T:2058  29(32)(B  Pw:41(41) AC:-9 Exp:5 T:2059  29(32)(B  Pw:41(41) AC:-9 Exp:5 T:2060  29(32)(B  Pw:41(41) AC:-9 Exp:5 T:2061  29(32)(B  Pw:41(41) AC:-9 Exp:5 T:2062  29(32)(B  Pw:41(41) AC:-9 Exp:5 T:2063  29(32)(B  Pw:41(41) AC:-9 Exp:5 T:2064  30(32)(B  Pw:41(41) AC:-9 Exp:5 T:2065  30(32)(B  Pw:41(41) AC:-9 Exp:5 T:2066  30(32)(B  Pw:41(41) AC:-9 Exp:5 T:2067  30(eVP32)(B  Pw:41(41) AC:-9 Exp:5 T:2068  30(32)(B  Pw:41(41) AC:-9 Exp:5 T:2069  30(32)(B  Pw:41(41) AC:-9 Exp:5 T:2070  30(32)(B  Pw:41(41) AC:-9 Exp:5 T:2071  31(32)(B  Pw:41(41) AC:-9 Exp:5 T:2072  31(32)(B  Pw:41(41) AC:-9 Exp:5 T:2073  31(32)(B  Pw:41(41) AC:-9 Exp:5 T:2074  31(32)(B  Pw:41(41) AC:-9 Exp:5 T:2075  31(32)(B  Pw:41(41) AC:-9 Exp:5 T:2076  31(32)(B  Pw:41(41) AC:-9 Exp:5 T:2077 eV:  31(32)(B  Pw:41(41) AC:-9 Exp:5 T:2078 @(BN(B(0~(B(B(0~(B(BeVm 31(32)(B  Pw:41(41) AC:-9 Exp:5 T:2078 (0~(B(B(0~(B(B@(B(0~(B(B(0q(B(BeVb 31(32)(B  Pw:41(41) AC:-9 Exp:5 T:2078 eVV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2079 @(BN(B(0~(B(BeVA. 6You have no ammunition readied!--More--eVkeVu)eV)2What do you want to throw? [$a-dhjoC or ?*] eV I Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 50 +2 arrows d - 3 +0 arrows h - 13 darts j - 2 daggers named uncursed o - a crude dagger C - 2 arrows(end) eV/(0l(0q(0k(B(B(0l(0j(0~(0m(0k(0k(B(B(0x(0~(0~(0~(0x(0m(0k(0l(0j(0~(0~(0~(0x(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B%(B(0~(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0m(0k(B(B(0x(0~(0m(0q(0q(0k(B(BeVqgNever mind. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2079 eVW: eV:3What do you want to ready? [- acdhjoC or ?*] eVZeVZuC - 2 arrows (in quiver). 32(32)  Pw:41(41) AC:-9 Exp:5 T:2079 eV\ eVl &In what direction? [hykulnjb><] eV)(BeV8e(0~(B(B)(BeV((0~(B(B)(BeVR(0~(B(B)(BeVO(0~(B(B)(BeV(0~(B(B)(BeVXM(0~(B(B)(BeV (0~(B(B)(BeVi 32(32)  Pw:41(41) AC:-9 Exp:5 T:2079 )(BeV2a2In what direction? [hykulnjb><] eV)(BeV(0~(B(B)(BeV>(0~(B(B)(BeV+^(0~(B(B)(BeV!(0~(B(B)(BeV(0~(B(B)(BeVr(0~(B(B)(BeVk(0~(B(BeV/ V 32(32)  Pw:41(41) AC:-9 Exp:5 T:2080 eV.e Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 50 +2 arrows  d - 3 +0 arrows  h - 13 darts  j - 2 daggers named uncursed  o - a crude dagger  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - a scroll labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN  Potions(B  A - a clear potion (1 of 2) eVLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:449 HP: Dlvl:5 $:449 HP:32(32) Dlvl:5 $:449 HP:32(32) Pw:41(41) AC:-9 Exp:5 T:2080 (0l(0q(0q(0w(0q(0q(0w(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B(0l(0j(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0w(0q(0k(B(B(0x(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0m(0k(0l(0j(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B eV(0l(0j(B*(0~(0q(0q(0q(0q(0~(B(B>(B(0~(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(B(B (0l(0q(0j(B(B@(B(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(BN(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B (0x(0~(0~(0~(0l(0q(0q(0q(0q(0k(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B%(B(0~(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(B(B (0j(0~(0l(0q(0j(B(B(0m(0k(0~(0~(0m(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0m(0k(B(B(0x(0~(0m(0q(0q(0k(B(B (0~(0~(B(B(0x eV(0~(0~(0~(B(B(0m(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0l(0j(0~(0~(0~(0m(0k(B(B(0x(0~(0~(0~(0~(0m(0k(B(B (0l(0q(B(B(0x(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0w(0j(0~(0~(0~(0~(0~(0x(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0x(B(B(0j(0~(0~(0~(0~(0~(B(B(0m(0k(0~(0l(0k(0~(0~(0m(B(B(0l(0j(0~(0~(0~(0~(0~(0q(0u(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0m(0k(B(B(0~(0~(0~(0~(0~(B(B(0m(0q(0j(0x(0~(0~(0~(B(B(0x(0~(0~(0~(B*(0~(0~(0~(0m(0k(0l(0j(0~(0~(0l(0k(0~(0l(0j(0q(0j(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0m(B(B(0j(0~(0~ eV(0l(B(B(0x(0~(0~(0~(0~(0l(0q(0k(0~(0m(0j(B(B[[(B(0~(0m(0w(0q(0v(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0x(0~(B(B%(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0q(0j(B(B(0m(0k(0~(0~(0~(0~(0~(B(B)(B(0~(0~(B(B)(B(0~(0~(B(B))(B(0l(B(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(B(B<(B(0~(0~(0~(0l(0j(B(B(0~(0l(0q(0k(0~(0~(0x(0~(0~(B(B(0~(0~(0~(0l(B(B(0x(0~(0l(0q(0k(0~(0l(0k(0~(0~(0l(0q( eVC0q(0j(B(B(0q(B(B(0q(0q(0j(0q(0q(B(B(0~(0l(0q(0j(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0q(B(B eVc6You have no ammunition readied!--More-- eV# eV  eV 1What do you want to throw? [$a-dhjo or ?*]  eVS eVgNever mind. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2080  eV`: Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  eV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2080  eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2081 (0~(B(B@(BN(B(0~(B(B eVE 32(32)  Pw:41(41) AC:-9 Exp:5 T:2081 (0~(B(B@(BN(B(0~(B(BeVPick an object.eV¨eVeV eV eVeV5eV eVnN a naga (golden naga hatchling) 32(32)  Pw:41(41) AC:-9 Exp:5 T:2081 eVVAe Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 50 +2 arrows  d - 3 +0 arrows  h - 13 darts  j - 2 daggers named uncursed  o - a crude dagger  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - a scroll labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN  Potions(B  A - a clear potion (1 of 2)eVb Lettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:449 HP: Dlvl:5 $:449 HP:32(32) Dlvl:5 $:449 HP:32(32) Pw:41(41) AC:-9 Exp:5 T:2081 (0l(0q(0q(0w(0q(0q(0w(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B(0l(0j(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0w(0q(0k(B(B(0x(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0m(0k(0l(0j(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV (0l(0j(B*(0~(0q(0q(0q(0q(0~(B(B>(B(0~(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(B(B (0l(0q(0j(0~(0~(B(B@(B(0~(0~(0~(0~(0~(B(BN(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B (0x(0~(0~(0~(0l(0q(0q(0q(0q(0k(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B%(B(0~(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(B(B (0j(0~(0l(0q(0j(B(B(0m(0k(0~(0~(0m(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0m(0k(B(B(0x(0~(0m(0q(0q(0k(B(B (0~(0~(B(B(0x(0~(0~(0~(B(BeV [C(0m(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0l(0j(0~(0~(0~(0m(0k(B(B(0x(0~(0~(0~(0~(0m(0k(B(B (0l(0q(B(B(0x(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0w(0j(0~(0~(0~(0~(0~(0x(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0x(B(B(0j(0~(0~(0~(0~(0~(B(B(0m(0k(0~(0l(0k(0~(0~(0m(B(B(0l(0j(0~(0~(0~(0~(0~(0q(0u(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0m(0k(B(B(0~(0~(0~(0~(0~(B(B(0m(0q(0j(0x(0~(0~(0~(B(B(0x(0~(0~(0~(B*(0~(0~(0~(0m(0k(0l(0j(0~(0~(0l(0k(0~(0l(0j(0q(0j(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0m(B(B(0j(0~(0~(0l(B(B[eV 37m(0x(0~(0~(0~(0~(0l(0q(0k(0~(0m(0j(B(B[[(B(0~(0m(0w(0q(0v(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0x(0~(B(B%(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0q(0j(B(B(0m(0k(0~(0~(0~(0~(0~(B(B)(B(0~(0~(B(B)(B(0~(0~(B(B))(B(0l(B(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(B(B<(B(0~(0~(0~(0l(0j(B(B(0~(0l(0q(0k(0~(0~(0x(0~(0~(B(B(0~(0~(0~(0l(B(B(0x(0~(0l(0q(0k(0~(0l(0k(0~(0~(0l(0q(0q(0j(B(B[21;13eV H(0q(B(B(0q(0q(0j(0q(0q(B(B(0~(0l(0q(0j(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0q(B(BeV+2What do you want to ready? [- acdhjo or ?*] eVu9eV9xd - 3 +0 arrows (in quiver). 32(32)  Pw:41(41) AC:-9 Exp:5 T:2081 eV eV0 &In what direction? [hykulnjb><] eVeV>+You shoot 2 arrows.)(BeVx(0~(B(B)(BeV(W(0~(B(B)(BeV(0~(B(B)(BeV(0~(B(B)(BeVI(0~(B(BeVrKThe 1st arrow misses the golden naga hatchling.)(BeVh(0~(B(B)(BeV-,(0~(B(B)(BeV(0~(B(B)(BeV"(0~(B(B)(BeVy(0~(B(BeVy--More--eV/SThe 2nd arrow misses the golden naga hatchling. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2082 eV~ eV~&In what direction? [hykulnjb><] eVm)(BeV1(0~(B(B)(BeVs(0~(B(B)(BeV۷(0~(B(B)(BeV<{(0~(B(B)(BeV>(0~(B(BeV8?The arrow hits the golden naga hatchling! 32(32)  Pw:41(41) AC:-9 Exp:5 T:2082 N(B)(BeV# eVkeeV nhanceeV  Current skills:   Fighting Skills(B  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills(B  dagger [Basic]  knife [Unskilled]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  morning star [Unskilled]  flail [Unskilled]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Unskilled]  javelin [Unskilled]  trident [Unskilled]  bow [Basic]  sling [Unskilled]  crossbow [Unskilled]  dart [Unskilled] (1 of 2)eV^Lettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:449 HP: Dlvl:5 $:449 HP:32(32) Dlvl:5 $:449 HP:32(32) Pw:41(41) AC:-9 Exp:5 T:2082 (0l(0q(0q(0w(0q(0q(0w(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B(0l(0j(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0w(0q(0k(B(B(0x(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0m(0k(0l(0j(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV+_(0l(0j(B*(0~(0q(0q(0q(0q(0~(B(B>(B(0~(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(B(B (0l(0q(0j(0~(0~(B(B@(B(0~(0~(0~(0~(B(BN(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B (0x(0~(0~(0~(0l(0q(0q(0q(0q(0k(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B%(B(0~(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(B(B (0j(0~(0l(0q(0j(B(B(0m(0k(0~(0~(0m(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0m(0k(B(B(0x(0~(0m(0q(0q(0k(B(B (0~(0~(B(B(0x(0~(0~(0~(eVr_B(B(0m(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0l(0j(0~(0~(0~(0m(0k(B(B(0x(0~(0~(0~(0~(0m(0k(B(B (0l(0q(B(B(0x(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0w(0j(0~(0~(0~(0~(0~(0x(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0x(B(B(0j(0~(0~(0~(0~(0~(B(B(0m(0k(0~(0l(0k(0~(0~(0m(B(B(0l(0j(0~(0~(0~(0~(0~(0q(0u(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0m(0k(B(B(0~(0~(0~(0~(0~(B(B(0m(0q(0j(0x(0~(0~(0~(B(B(0x(0~(0~(0~(B*(0~(0~(0~(0m(0k(0l(0j(0~(0~(0l(0k(0~(0l(0j(0q(0j(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0m(B(B(0j(0~(0~(0l(B(B[eV_16;37H(0x(0~(0~(0~(0~(0l(0q(0k(0~(0m(0j(B(B[[(B(0~(0m(0w(0q(0v(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0x(0~(B(B%(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0q(0j(B(B(0m(0k(0~(0~(0~(0~(0~(B(B)(B(0~(0~(B(B)(B(0~(0~(B(B))(B(0l(B(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(B(B<(B(0~(0~(0~(0l(0j(B(B(0~(0l(0q(0k(0~(0~(0x(0~(0~(B(B(0~(0~(0~(0l(B(B(0x(0~(0l(0q(0k(0~(0l(0k(0~(0~(0l(0q(0q(0j(B(B[eV_m(0q(B(B(0q(0q(0j(0q(0q(B(B(0~(0l(0q(0j(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0q(B(BeVV~1What do you want to ready? [- achjo or ?*] eV Weapons(B a - a +1 dagger (alternate weapon; not wielded) c - 50 +2 arrows h - 13 darts j - 2 daggers named uncursed o - a crude dagger(end) eVߧ+(0l(0q(0k(B(B(0l(0j(0~(0m(0k(0k(B(B(0x(0~(0~(0~(0x(0m(0k(0l(0j(0~(0~(0~(0x(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(B(BeV$yc - 50 +2 arrows (in quiver). 32(32)  Pw:41(41) AC:-9 Exp:5 T:2082 eVU eV &In what direction? [hykulnjb><] eV% eV% +You shoot 2 arrows.)(BeV (0~(B(B)(BeVe (0~(B(B)(BeV{(0~(B(B)(BeVp?(0~(B(BeV?KThe 1st arrow misses the golden naga hatchling.)(BeV(0~(B(B)(BeV(0~(B(B)(BeVyR(0~(B(B)(BeV@1(0~(B(B--More--eV/ The 2nd arrow misses the golden naga hatchling. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2083 eV9w eVcw&In what direction? [hykulnjb><] eVK. eVt. +You shoot 2 arrows.)(BeV# (0~(B(B)(BeV@ (0~(B(B)(BeV (0~(B(B)(BeVJ (0~(B(BeVJ IThe 1st arrow hits the golden naga hatchling!)(BeV(0~(B(B)(BeV(0~(B(B)(BeVYS(0~(B(B)(BeV(0~(B(BeV--More--eVg The 2nd arrow misses the golden naga hatchling. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2084 N(B)(BeVG eV;H&In what direction? [hykulnjb><] eVQ)(BeV(0~(B(B)(BeVbF(0~(B(B)(BeV (0~(B(BeV The arrow hits the golden naga hatchling. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2084 N(B)(Br(B eV  eV&In what direction? [hykulnjb><]  eVr eV+You shoot 2 arrows.)(B eV#(0~(B(B)(B eVJ (0~(B(B eVa^ 7The 1st arrow hits the golden naga hatchling! eVw^ )(B eV! (0~(B(B)(B eV (0~(B(B eV --More--!eVP]QThe 2nd arrow hits the golden naga hatchling!--More--!eVm You kill the golden naga hatchling! 32(32)  Pw:41(41) AC:-9 Exp:5 T:2085 )(B"eV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2085 (0~(B(B@(Br(B((B"eV #(0~(B(B@(B"eV (An arrow shoots out at you!"eV7 You are almost hit by an arrow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2086 "eVP*)(B@(B"eV Things that are here: 2 +2 arrows a golden naga hatchling corpse a scroll labeled IA CTHULHU--More--#eVl  32(32)  Pw:41(41) AC:-9 Exp:5 T:2087 r(B(0~(0~(B(B$eVn,What do you want to eat? [fit or ?*,] $eVF eat what?  Comestibles(B a - a golden naga hatchling corpse(end) $eV: K+$eV< This golden naga hatchling corpse tastes terrible! 32(32)  Pw:41(41) AC:-9 Exp:5 T:2087  32(32)  Pw:41(41) AC:-9 Exp:5 T:2088  32(32)  Pw:41(41) AC:-9 Exp:5 T:2089  32(32)  Pw:41(41) AC:-9 Exp:5 T:2090  32(32)  Pw:41(41) AC:-9 Exp:5 T:2091  32(32)  Pw:41(41) AC:-9 Exp:5 T:2092  32(32)  Pw:41(41) AC:-9 Exp:5 T:2093 r(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B$eV*< --More--%eV؁You finish eating the golden naga hatchling corpse. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2094 %eV" Pick up what?  Weapons(B a - 2 +2 arrows Scrolls(B b - a scroll labeled IA CTHULHU(end) &eV ++&eV_ W&eV_ )c - 2 +2 arrows (in quiver).&eV_ r - a scroll labeled IA CTHULHU. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2095 r(B(0~(0~(B(B'eV1@(B(0~(B(B'eV¥hThere is an arrow trap here.You see here an arrow.--More--'eVG (An arrow shoots out at you!'eV H You are almost hit by an arrow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2095 r(B(0~(B(B(eV (eVrjE - 2 arrows. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2096 (eVv  32(32)  Pw:41(41) AC:-9 Exp:5 T:2096 ^(B@(Br(B(0~(B(B)eVD# )eVD untrap)eV  )eVW&In what direction? [hykulnjb><] )eV'n)eV^n}You disarm the trap. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2097 )(B*eVF1@(B(0~(B(B*eVΉYou see here 34 arrows. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2097 r(B(0~(B(B*eVV *eV kE - 34 arrows. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2098 +eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2099 (0~(B(B@(Br(B(0~(0~(B(B,eVCRPick an object.,eV ,eV+ ,eV&-eV -eVN -eVvr a rodent (rabbit) 32(32)  Pw:41(41) AC:-9 Exp:5 T:2099 .eV .eV&In what direction? [hykulnjb><] .eVX .eV&Y You shoot 2 arrows..eV )(B.eVl (0~(B(B)(B.eVL (0~(B(B.eV M GThe 1st arrow hits the rabbit!--More--/eV-You kill the rabbit!)(B/eV?P 32(32)  Pw:41(41) AC:-9 Exp:5 T:2099 /eVq )(B/eV (0~(B(B)(B/eVKe (0~(B(B/eV( )(B/eVs (0~(B(B)(B/eV j 32(32)  Pw:41(41) AC:-9 Exp:5 T:2099 )(B1eV) 1eVX~There is nothing here to pick up. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2099 1eV{ ?What do you want to ready? [- achjoE or ?*] 1eV7 Weapons(B a - a +1 dagger (alternate weapon; not wielded) c - 43 +2 arrows (in quiver) h - 13 darts j - 2 daggers named uncursed o - a crude dagger E - 36 arrows(end) 4eVE+(0l(0q(0k(B(B(0l(0j(0~(0m(0k(0k(B(B(0x(0~(0~(0~(0x(0m(0k(0l(0j(0~(0~(0~(0x(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B4eVZFwE - 36 arrows (in quiver). 32(32)  Pw:41(41) AC:-9 Exp:5 T:2099 4eV 4eV &In what direction? [hykulnjb><] 4eV 4eVŁ You shoot 2 arrows.4eV )(B4eVs (0~(B(B)(B4eV[ (0~(B(B4eV")(B4eV(0~(B(B5eV)(B5eV(0~(B(B)(B5eVeC(0~(B(B5eV@)(B5eV(0~(B(B5eVW 32(32)  Pw:41(41) AC:-9 Exp:5 T:2100 5eVQ(0~(B(B@(B(0~(B(B(0x(B(B(0x(B(B(0~(B(B(0~(B(B(0~(B(B(0q(B(B5eVbuYou see here a +2 arrow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2101 5eV*)(B@(B5eVtvYou see here 4 +2 arrows. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2101 6eV+@(B)(B6eVjHuYou see here a +2 arrow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2102 6eVnj 6eVj lc - a +2 arrow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2102 7eV`0(0~(B(B@(B7eVvYou see here 4 +2 arrows. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2103 7eV5 7eVmc - 4 +2 arrows. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2103 7eVh 0(0~(B(B@(B7eVi g Things that are here: 3 +0 arrows 2 arrows--More--7eV|v 8eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2104 8eV̳  Pick up what?  Weapons(B a - 3 +0 arrows b - 2 arrows(end) 8eV[++9eVM9eVd - 3 +0 arrows.9eV}zE - 2 arrows (in quiver). 32(32)  Pw:41(41) AC:-9 Exp:5 T:2105 9eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2105 (0~(B(B@(B(0~(B(B(0~(B(B(0q(B(B9eV]z 32(32)  Pw:41(41) AC:-9 Exp:5 T:2106 (0~(B(B@(B9eV} #(0~(B(B@(B9eV uYou see here a +2 arrow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2106 :eV> :eV8?lc - a +2 arrow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2107 :eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2107 (0~(B(B@(B:eVv#(0~(B(B@(B:eVf Things that are here: 2 arrows a +2 arrow--More--:eVV;eVY~ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2108 ;eVJ Pick up what?  Weapons(B a - 2 arrows b - a +2 arrow(end) ;eVs++;eVp M;eVp &E - 2 arrows (in quiver).;eVq pc - a +2 arrow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2108 eV4F{ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2117 (0~(B(B@(B>eV{ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2118 (0~(B(B@(B>eV2 { 32(32)  Pw:41(41) AC:-9 Exp:5 T:2118 (0~(B(B@(B?eVbE{ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2119 (0~(B(B@(B?eVl{ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2120 (0~(B(B@(B?eV{ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2120 (0~(B(B@(B?eV { 32(32)  Pw:41(41) AC:-9 Exp:5 T:2121 (0~(B(B@(B?eVЦ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2121 @(B(0~(B(B@eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2122 (0~(B(B@(B@eVD. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2122 (0~(B(Bd(B(B@(B(0~(B(B@eVrb  32(32)  Pw:41(41) AC:-9 Exp:5 T:2123 (0~(B(B@(B@eV_ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2123 d(B(B(0~(B(B(0~(B(B@(BAeVXT 32(32)  Pw:41(41) AC:-9 Exp:5 T:2124 (0~(B(B@(BAeVesX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2124 AeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2125 (0~(B(B(0~(B(Bd(B(B(0~(B(B@(BAeVN0  32(32)  Pw:41(41) AC:-9 Exp:5 T:2125 (0~(B(B(0~(B(B@(B)(BAeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2126 (0~(B(B@(BBeV^(0~(B(B@(B$(B)(BBeVz Things that are here: a bow a club 9 crossbow bolts--More--CeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2127 CeVCF 32(32)  Pw:41(41) AC:-9 Exp:5 T:2127 d(B(B)(B@(BCeV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2128 (0~(B(B(0~(B(B@(BDeV{ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2128 (0~(B(B@(BDeVBy{ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2129 (0~(B(B@(BDeVw#(0~(B(B@(BDeVw|You see here 8 crossbow bolts. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2130 EeVMd(B(B)(B@(BEeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2130 Punt picks up a bow.)(Bd(B(BEeV, 32(32)  Pw:41(41) AC:-9 Exp:5 T:2131 (0~(B(B@(BEeVc; #(0~(B(B@(BEeVA There are several objects here. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2131 (0~(B(Bd(B(BFeVQX Pick up what?  Coins(B a - 100 gold pieces Armor(B b - a hooded cloak c - a pair of hard shoes Tools(B d - a pick-axe Gems(B e - 16 rocks f - a white gem(end) FeV5 +IeVZ +IeVu +JeV7F(0q(0k(0~(0m(0k(0~(0~(0x(B(B(0x(0~(0~(0x(B(B(0~(0m(0k(B(BJeV`F100 gold pieces.JeVvFz5 32(32)  Pw:41(41) AC:-9 Exp:5 T:2131 F - a pick-axe.JeVFrG - a white gem. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2132 JeVl_  32(32)  Pw:41(41) AC:-9 Exp:5 T:2133 (0~(B(Bd(B(B[(B@(BJeV 9 32(32)  Pw:41(41) AC:-9 Exp:5 T:2133 (0m(0k(B(B(0~(0x(B(B(0~(B(B(0~(B(B(0n(B(B(0~(B(Bd(B(B(0~(B(B@(BJeV_(0~(B(B(0~(B(B(0~(B(B@(BJeVYou see here a +2 arrow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2134 (0~(B(Bd(B(BKeV{ KeV c - a +2 arrow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2134 )(Bd(B(BKeVn (0l(0q(0k(B(B(0j(0~(B(B(0k(B(B(0~(B(B@(BKeV wYou see here 3 +2 arrows. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2135 LeV<2 LeVp2 c - 3 +2 arrows.LeV2  32(32)  Pw:41(41) AC:-9 Exp:5 T:2135 Punt drops a bow.)(Bd(B(BLeVi 32(32)  Pw:41(41) AC:-9 Exp:5 T:2136 @(B(0~(B(BMeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2137 @(B(0~(B(B)(B(0~(B(Bd(B(BMeV\ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2137 (0~(B(Bd(B(B@(B(0~(B(BMeV` |You stop. Punt is in the way! 32(32)  Pw:41(41) AC:-9 Exp:5 T:2138 MeVMeVYou displaced Punt. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2139 d(B(B@(B(0~(B(BNeV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2139 (0~(B(B(0~(B(Bd(B(B@<(BNeVӼ%@(B(0~(B(BNeVvYou see here a +2 arrow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2140 OeVnOeVoc - a +2 arrow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2140 (0~(B(Bd(B(BOeV8<@(B(0~(B(BOeVeBqYou see here a bow. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2141 PeV,@(B)(BPeVYou see here 8 crossbow bolts. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2142 d(B(B(0~(B(BPeVB 3)(B@(BPeV  Things that are here: a crossbow a broad short sword a broad pick--More--QeV/  32(32)  Pw:41(41) AC:-9 Exp:5 T:2142 (0~(B(Bd(B(B(0~(B(BReV( 32(32)  Pw:41(41) AC:-9 Exp:5 T:2143 @(B)(BSeVI 32(32)  Pw:41(41) AC:-9 Exp:5 T:2144 d(B(B@(B(0~(B(B(0~(B(BSeV~ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2144 @(B(0~(B(B(0~(B(BTeV{ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2145 (0~(B(B@(BTeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2145 (0~(B(B@(B(0~(B(BTeV8X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2145 TeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2146 @(B(0~(B(BUeV:What do you want to drop? [$a-fh-ort-wzABD-G or ?*] UeV  g Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 55 +2 arrows  d - 3 +0 arrows  h - 13 darts  j - 2 daggers named uncursed  o - a crude dagger  E - 38 arrows (in quiver)  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - 2 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN  Potions(B (1 of 2)VeVG A - a clear potion  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Tools(B  w - a leash  D - a lock pick  F - a pick-axe  Gems(B  B - 2 gems called soft yb  G - a white gem (2 of 2)YeV +(0l(0q(0q(0w(0q(0q(0w(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B(0l(0j(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0w(0q(0k(B(B(0x(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0m(0k(0l(0j(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0j(B*(0~(0q(0q(0q(0q(0~(B(B>(B(0~(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(BYeV (B (0l(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B (0x(0~(0~(0~(0l(0q(0q(0q(0q(0k(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B%(B(0~(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0l(0q(0k(B(B (0j(0~(0l(0q(0j(B(B(0m(0k(0~(0~(0m(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0m(0k(B(B(0x(0~(0m(0q(0q(0k(B(B(0j(0~(0m(0k(B(B (0~(0~(B(B(0x(0~(0~(0~(B(B(0m(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0l(0j(0~(0~(0~(0m(0k(B(B(0x(0~(0~(0~(0~(0m(0kYeV (B(B(0~(0~(0x(B(B (0l(0q(B(B(0x(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0w(0j(0~(0~(0~(0~(0~(0x(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0x(B(B(0j(0~(0~(0~(0~(0~(0x(B(B(0m(0k(0~(0l(0k(0~(0~(0m(B(B(0l(0j(0~(0~(0~(0~(0~(0q(0u(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B*(0~(0~(0~(0m(0k(0l(0j(0~(0~(0l(0k(0~(0l(0n(0q(0j(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0m(B(B(0j(0~(0~(0l(0j(B(B(0x(0~(0~(0~(0~(0l(0q(0k(0~(0m(0j(B(B[[(B@(B(0m(0w(0q(0vYeV4 (0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0x(0~(B(B)(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0q(0j(B(B(0m(0k(0~(0~(0~(0~(0~(B(B)(B)(B(0~(B(B[(B(0~(0~(0~(0~(0l(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(B(B<(B(0~(0~(0~(0l(0j(B(B(0~(0~(0l(0q(0k(0~(0~(0x(0~(0~(0~(B(B(0~(0~(0~(0l(B(B(0x(0~(0l(0q(0k(0~(0l(0k(0~(0~(0l(0q(0q(0j(B(B(0q(0q(B(B(0q(0q(0j(0q(0q(0q(B(B(0~(YeV[ 0l(0q(0j(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0q(B(BYeV 4Lettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:549 HP: Dlvl:5 $:549 HP:32(32) Dlvl:5 $:549 HP:32(32) Pw:41(41) AC:-9 Exp:5 T:2146 You drop a pick-axe. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2146 ZeVVzT@(B((Bd(B(BZeVzYou see here a pair of hard shoes. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2147 ZeV ZeVx - a pair of hard shoes. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2148 (0~(B(B[eVN  32(32)  Pw:41(41) AC:-9 Exp:5 T:2148 @(B(0~(B(B\eV{ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2149 (0~(B(B@(B\eVx_ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2149 @(B(0~(B(B\eV { 32(32)  Pw:41(41) AC:-9 Exp:5 T:2150 (0~(B(B@(B\eVa 32(32)  Pw:41(41) AC:-9 Exp:5 T:2150 (0~(B(B@(B(0n(B(B]eVpq:What do you want to drop? [$a-fh-ort-xzABDEG or ?*] ]eVh ]eVh 2You don't have that object.--More--^eV{f ^eVf :What do you want to drop? [$a-fh-ort-xzABDEG or ?*] ^eVJ ^eV"N |You drop a pair of hard shoes. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2151 _eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2151 @(B[(B_eVE | 32(32)  Pw:41(41) AC:-9 Exp:5 T:2152 @(B(0~(B(B_eV#$  32(32)  Pw:41(41) AC:-9 Exp:5 T:2153 @(B(0~(B(Bf(B(0~(B(B`eVb 32(32)  Pw:41(41) AC:-9 Exp:5 T:2153 @(B(0~(B(B(0~(B(Bf(B`eV { 32(32)  Pw:41(41) AC:-9 Exp:5 T:2154 (0~(B(B@(BaeVr 32(32)  Pw:41(41) AC:-9 Exp:5 T:2154 (0~(B(B@(Bf(B(0~(B(B)(Bd(B(B(0~(B(BbeV6Pick an object.beV)beVƎ beVFjbeVjf a cat or other feline (housecat) 32(32)  Pw:41(41) AC:-9 Exp:5 T:2154 ceVm Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 55 +2 arrows  d - 3 +0 arrows  h - 13 darts  j - 2 daggers named uncursed  o - a crude dagger  E - 38 arrows (in quiver)  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - 2 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN  Potions(B (1 of 2)deVLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:549 HP: Dlvl:5 $:549 HP:32(32) Dlvl:5 $:549 HP:32(32) Pw:41(41) AC:-9 Exp:5 T:2154 (0l(0q(0q(0w(0q(0q(0w(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B(0l(0j(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0w(0q(0k(B(B(0x(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0m(0k(0l(0j(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BdeV2(0l(0j(B*(0~(0q(0q(0q(0q(0~(B(B>(B(0~(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(B(B (0l(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B (0x(0~(0~(0~(0l(0q(0q(0q(0q(0k(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B%(B(0~(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0l(0q(0k(B(B (0j(0~(0l(0q(0j(B(B(0m(0k(0~(0~(0m(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0m(0k(B(B(0x(0~(0m(0q(0q(0k(B(B(0j(0~(0m(0k(B(B (0~(0~(B(B(0x(0~deV(0~(0~(B(B(0m(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0l(0j(0~(0~(0~(0m(0k(B(B(0x(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0x(B(B (0l(0q(B(B(0x(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0w(0j(0~(0~(0~(0~(0~(0x(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0x(B(B(0j(0~(0~(0~(0~(0~(0x(B(B(0m(0k(0~(0l(0k(0~(0~(0m(B(B(0l(0j(0~(0~(0~(0~(0~(0q(0u(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B*(0~(0~(0~(0m(0k(0l(0j(B(B@(B(0~(0l(0k(B(B[(B(0l(0n(0q(0deVj(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0m(B(B(0j(0~(0~(0l(0j(B(B(0x(0~(0~(0~(0~(0l(0q(0k(0~(0m(0j(B(B[(B(0~(B(B((B(0m(0n(0q(0v(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0x(0~(B(B)(B(0~(0~(B(Bf(B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0q(0j(B(B(0m(0k(0~(0~(0~(0~(0~(B(B)(B)(Bd(B(B[(B(0~(0~(0~(0~(0l(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0x(0~(0~(0~(0~(B(B)(B(0~(0~(0~(B(B<(B(0~(0~(0~(0l(0j(B(deVHB(0~(0~(0l(0q(0k(0~(0~(0x(0~(0~(0~(B(B(0~(0~(0~(0l(B(B(0x(0~(0l(0q(0k(0~(0l(0k(0~(0~(0l(0q(0q(0j(B(B(0q(0q(B(B(0q(0q(0j(0q(0q(0q(B(B(0~(0l(0q(0j(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0q(B(BeeVL2What do you want to throw? [$a-dhjoE or ?*] eeVeeV&In what direction? [hykulnjb><] eeVH\%(BeeV))(0~(B(BeeVe)}The corpse misses the housecat. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2155 feV7  32(32)  Pw:41(41) AC:-9 Exp:5 T:2155 (0~(B(B@(B(0~(B(Bf(B(0~(B(BgeV(X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2156 geV Pick an object.geVIheV4pheVvpf a cat or other feline (peaceful housecat) 32(32)  Pw:41(41) AC:-9 Exp:5 T:2156 heV+  32(32)  Pw:41(41) AC:-9 Exp:5 T:2157 %(Bf(BheVI  32(32)  Pw:41(41) AC:-9 Exp:5 T:2157 (0~(B(Bf(Bd(B(B(0~(B(BieV+(0~(B(B@(BieV{You see here a lichen corpse. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2158 ieVk_ieV_i - a lichen corpse. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2159 f(B(0~(B(Bd(B(B<(BieV3  32(32)  Pw:41(41) AC:-9 Exp:5 T:2159 (0~(B(Bd(B(Bf(B(0~(B(BjeV(X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2160 jeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2160 f(B(0~(B(Bd(B(B)(BjeV30X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2161 jeVAJ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2162 )(B[(Bd(B(B)(Bf(BjeVN  32(32)  Pw:41(41) AC:-9 Exp:5 T:2162 f(B(0~(B(B(0~(B(Bd(B(BjeV6 X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2163 jeV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2163 )(Bfd(B(B<(BkeVB 32(32)  Pw:41(41) AC:-9 Exp:5 T:2163 Punt misses the housecat. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2164 keVl@f(B(0~(B(BkeVlw 32(32)  Pw:41(41) AC:-9 Exp:5 T:2164 Punt misses the housecat.keVW 32(32)  Pw:41(41) AC:-9 Exp:5 T:2165 f(B(0~(B(BkeV]  32(32)  Pw:41(41) AC:-9 Exp:5 T:2165 f(B)(B(0~(B(Bd(B(BkeVYN X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2166 leVW{ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2166 f(B)(Bd(B(B(0~(B(B(0~(B(BleVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2167 leV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2167 f(B(0~(B(Bd(B(B(0~(B(BleV X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2168 leV` ((0~(B(Bf(BleVa r 32(32)  Pw:41(41) AC:-9 Exp:5 T:2168 Punt picks up a bow.leVa BPunt bites the housecat.--More--meVimeV meVk7meV'The housecat misses Punt.neV&^ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2169 neVz6(0~(B(Bf(BneV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2169 Punt misses the housecat.Punt misses the housecat.neV3 ^ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2170 neV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2171 f(B(0~(B(Bd(B(B)(B(0~(B(BneVH 32(32)  Pw:41(41) AC:-9 Exp:5 T:2171 f(B(0~(B(B(0~(B(Bd(B(BoeVbX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2172 oeV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2173 [(Bf(B(0~(B(B)(Bd(B(BpeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2173 (0~(B(B(0~(B(Bf(Bd(B(B(0~(B(BpeVJX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2174 peVC 32(32)  Pw:41(41) AC:-9 Exp:5 T:2175 f(B(0~(B(Bd(B(B(0~(B(BpeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2175 (0~(B(Bd(B(B)(Bf(BpeVf X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2176 peVJ+ 8f(B(0~(B(BpeVr+  32(32)  Pw:41(41) AC:-9 Exp:5 T:2176 Punt misses the housecat.(0~(B(Bf(BpeV5^ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2177 qeV1# 32(32)  Pw:41(41) AC:-9 Exp:5 T:2178 d(B(B(0~(B(Bf(B(0~(B(BqeVF0(0~(B(Bf(BqeVFw 32(32)  Pw:41(41) AC:-9 Exp:5 T:2178 Punt misses the housecat.qeVG#Punt drops a bow.qeVG*Punt bites the housecat.qeV(]^ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2179 qeV[8f(B(0~(B(BqeV[v 32(32)  Pw:41(41) AC:-9 Exp:5 T:2179 Punt bites the housecat.qeV\The housecat misses Punt. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2180 f(B(0~(B(BqeVb >(0~(B(Bf(BqeV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2180 Punt picks up a bow.d(B(B(0~(B(BreV^ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2181 reVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2182 d(B(B(0~(B(B(0~(B(B)(Bf(BreV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2182 [(Bd(B(B(0~(B(Bf(B(0~(B(BreV X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2183 reV`  32(32)  Pw:41(41) AC:-9 Exp:5 T:2183 (0~(B(Bd(B(Bf<(BseVGX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2184 seVFSi(0~(B(Bd(B(Bf(B(0~(B(BseVzS 32(32)  Pw:41(41) AC:-9 Exp:5 T:2184 Punt bites the housecat.The housecat bites Punt.seV]^ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2185 seVh;(0~(B(Bf(BseVhv 32(32)  Pw:41(41) AC:-9 Exp:5 T:2185 Punt bites the housecat.seVhVThe housecat misses Punt.f(B(0~(B(BseV}^ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2186 seV~  32(32)  Pw:41(41) AC:-9 Exp:5 T:2187 )(Bf(B)(Bd(B(BseV˯ 2(0~(B(Bf(BseV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2187 Punt misses the housecat.Punt misses the housecat.seV^ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2188 teV7)(Bf(BteVͧo 32(32)  Pw:41(41) AC:-9 Exp:5 T:2188 Punt drops a bow.teVާ*Punt bites the housecat.teV3The housecat is killed! 32(32)  Pw:41(41) AC:-9 Exp:5 T:2189 %(BteV6G)(Bd(B(BteVez 32(32)  Pw:41(41) AC:-9 Exp:5 T:2189 Punt eats a housecat corpse.teVf^ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2190 teVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2190 teV*% X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2191 teVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2191 ueVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2192 ueVnX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2193 ueV2X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2193 ueVr X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2194 ueV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2194 d(B(B(0~(B(BueV,X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2195 veV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2195 d(B(B)(BveVHIX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2196 veV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2196 d(B(B(0~(0~(B(BveV\XX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2197 veV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2198 d(B(B(0~(B(BveV#  32(32)  Pw:41(41) AC:-9 Exp:5 T:2198 d(B(B((BveVk X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2199 weV) 32(32)  Pw:41(41) AC:-9 Exp:5 T:2200 (0~(B(B(0~(B(Bd(B(BweVR 32(32)  Pw:41(41) AC:-9 Exp:5 T:2200 d(B(B(0~(B(BxeV X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2201 xeVS 32(32)  Pw:41(41) AC:-9 Exp:5 T:2202 (0~(B(Bd(B(BxeVv\ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2202 (0~(B(B(0~(B(Bd(B(BxeVTX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2203 xeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2204 d(B(B(0~(B(BxeV(  32(32)  Pw:41(41) AC:-9 Exp:5 T:2204 Punt picks up a bow.(0~(B(Bd(B(BxeVC ^ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2205 yeV9  32(32)  Pw:41(41) AC:-9 Exp:5 T:2205 )(Bd(B(B(0~(B(ByeVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2206 yeV" 32(32)  Pw:41(41) AC:-9 Exp:5 T:2207 d(B(B)(ByeV/ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2207 d(B(B(0~(B(ByeV46X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2208 yeV\F  32(32)  Pw:41(41) AC:-9 Exp:5 T:2208 Punt drops a bow.(0~(B(Bd(B(B)(ByeV ^ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2209 yeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2209 (0~(B(Bd(B(BzeV^X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2210 zeVf 32(32)  Pw:41(41) AC:-9 Exp:5 T:2211 d(B(B(0~(B(BzeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2211 d(B(B)(B(0~(B(BzeVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2212 zeV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2212 d(B(B(0~(B(BzeV@ X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2213 zeVH= 32(32)  Pw:41(41) AC:-9 Exp:5 T:2213 (0~(B(Bd(B(B{eV%X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2214 {eVT 32(32)  Pw:41(41) AC:-9 Exp:5 T:2215 d(B(B(0~(B(B)(B{eVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2215 (0~(B(Bd(B(B{eVsX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2216 {eVݫ  32(32)  Pw:41(41) AC:-9 Exp:5 T:2216 d(B(B(0~(B(B{eV4 X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2217 {eV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2217 Punt picks up a hard hat.(0~(B(Bd(B(B(0~(B(B|eVa ^ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2218 |eV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2219 d(B(B(0~(B(B}eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2219 (0~(B(Bd(B(B}eVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2220 }eVEX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2220 }eVP4 32(32)  Pw:41(41) AC:-9 Exp:5 T:2221 (0~(B(Bd(B(B}eV\ r 32(32)  Pw:41(41) AC:-9 Exp:5 T:2221 (0~(B(B}eVe X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2222 }eV6 X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2222 ~eVXX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2223 ~eVz 32(32)  Pw:41(41) AC:-9 Exp:5 T:2223 d(B(B~eVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2224 ~eVI 32(32)  Pw:41(41) AC:-9 Exp:5 T:2225 d(B(B(0~(B(B~eV:  32(32)  Pw:41(41) AC:-9 Exp:5 T:2225 (0~(B(Bd(B(B~eVU X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2226 ~eV4  32(32)  Pw:41(41) AC:-9 Exp:5 T:2226 (0~(B(B(0~(B(Bd(B(BeVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2227 eVm 32(32)  Pw:41(41) AC:-9 Exp:5 T:2228 (0~(B(Bd(B(BeVgq 32(32)  Pw:41(41) AC:-9 Exp:5 T:2228 d(B(B(0~(B(BeV}X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2229 eV7 32(32)  Pw:41(41) AC:-9 Exp:5 T:2230 d(B(B(0~(B(BeVL  32(32)  Pw:41(41) AC:-9 Exp:5 T:2230 (0~(B(Bd(B(BeV0( X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2231 eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2231 d(B(B(0~(B(BeVUX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2232 eV: 32(32)  Pw:41(41) AC:-9 Exp:5 T:2232 (0~(B(B(0~(B(Bd(B(BeVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2233 eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2233 (0~(B(Bd(B(BeV X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2234 eV<  32(32)  Pw:41(41) AC:-9 Exp:5 T:2235 (0~(B(Bd(B(BeVl# 32(32)  Pw:41(41) AC:-9 Exp:5 T:2235 (0~(B(B(0~(B(Bd(B(BeV0X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2236 eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2237 (0~(B(Bd(B(BeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2237 (0~(B(Bd(B(BeVL X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2238 eV[  32(32)  Pw:41(41) AC:-9 Exp:5 T:2239 (0~(B(B(0~(B(Bd(B(BeV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2239 )(Bd(B(BeVX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2240 eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2240 d(B(B(0~(B(BeV`4X 32(32)  Pw:41(41) AC:-9 Exp:5 T:2241 eV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2241 d(B(B)(B(0~(B(BeVXJX 32(32)  Pw:41(41) AC:-9 Exp:5 T:2242 eV p 32(32)  Pw:41(41) AC:-9 Exp:5 T:2243 (0~(B(Bd(B(BeV$3@(B(0~(B(BeVsYou see here a pick-axe. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2243 d(B(B(0~(B(BeV eVX mF - a pick-axe. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2244 eVw<@(B(0~(B(BeVԢ 32(32)  Pw:41(41) AC:-9 Exp:5 T:2244 Punt drops a hard hat. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2245 [(B)(BeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2245 @(B(0~(B(BeV { 32(32)  Pw:41(41) AC:-9 Exp:5 T:2246 (0~(B(B@(BeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2247 @(B(0~(B(Bd(B(BeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2247 (0~(B(B@(B(0~(B(B(0~(B(Bd(B(BeV  32(32)  Pw:41(41) AC:-9 Exp:5 T:2248 (0~(B(B@(BeVR +(0~(B(B@(BeVS You see here a hard hat. 32(32)  Pw:41(41) AC:-9 Exp:5 T:2249 (0~(B(Bd(B(BeV,^eV]^y - a hard hat.eV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2249 Punt picks up a crossbow.)(Bd(B(BeVL eV *What do you want to wear? [y or ?*] eVeV 32(32)  Pw:41(41) AC:-9 Exp:5 T:2250 You finish your dressing maneuver. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2250 eV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2251 @d(B(B)(B(0~(B(BeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2251 @(B(0~(0~(B(Bd(B(BeV} 32(32)  Pw:41(41) AC:-11 Exp:5 T:2252 @(B(0~(B(BeV+%@(B(0~(B(BeV,j Things that are here: a club 9 crossbow bolts--More--eV1 32(32)  Pw:41(41) AC:-11 Exp:5 T:2253 (0~(B(Bd(B(BeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2253 )(B@(B(0~(B(Bd(B(BeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2254 (0~(B(B@(B)(Bd(B(BeVi!  32(32)  Pw:41(41) AC:-11 Exp:5 T:2254 (0~(B(B@(B(0~(B(Bd(B(BeV:C| 32(32)  Pw:41(41) AC:-11 Exp:5 T:2255 (0~(B(B@(BeVX 32(32)  Pw:41(41) AC:-11 Exp:5 T:2255 @(B(0~(B(B(0~(B(Bd(B(BeV'} 32(32)  Pw:41(41) AC:-11 Exp:5 T:2256 @(B(0~(B(BeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2257 @(B(0~(B(Bd(B(B(0~(B(B(0~(B(BeV %@(B(0~(B(BeV, j Things that are here: a club 9 crossbow bolts--More--eV eV\` 32(32)  Pw:41(41) AC:-11 Exp:5 T:2257 [(BeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2258 @(B)(BeVd  32(32)  Pw:41(41) AC:-11 Exp:5 T:2258 @(B(0~(B(BeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2259 @(B(0~(B(BeV|  32(32)  Pw:41(41) AC:-11 Exp:5 T:2260 @(B(0~(B(BeVA 32(32)  Pw:41(41) AC:-11 Exp:5 T:2260 @(B(0~(B(BeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2261 @(B(0~(B(BeVP(0~(B(B@(B(0~(B(BeVM 32(32)  Pw:41(41) AC:-11 Exp:5 T:2261 You hear some noises in the distance. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2262 eV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2262 @(B(0~(B(BeVb B@(B(0~(0~(0~(0~(0~(B(BeV r Things that are here: a beartrap a pair of hard shoes--More--eV^eVR 32(32)  Pw:41(41) AC:-11 Exp:5 T:2265 eV N@(B(0~(0~(0~(0~(0~(B(B((BeV Q 32(32)  Pw:41(41) AC:-11 Exp:5 T:2268 eV ,@(B(0~(B(BeV Q 32(32)  Pw:41(41) AC:-11 Exp:5 T:2268 eV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2274 @(B(0~(0~(0~(0~(0~(0~(0~(0~(B(BD(B((B(0~(B(BeVdž 32(32)  Pw:41(41) AC:-11 Exp:5 T:2275 (0~(B(B@(BD(B(0~(B(BeVf 32(32)  Pw:41(41) AC:-11 Exp:5 T:2275 (0~(B(B@(BD(B(0~(B(BeVjt Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 55 +2 arrows  d - 3 +0 arrows  h - 13 darts  j - 2 daggers named uncursed  o - a crude dagger  E - 38 arrows (in quiver)  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - 2 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN (1 of 2)eVΝLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:549 HP: Dlvl:5 $:549 HP:32(32) Dlvl:5 $:549 HP:32(32) Pw:41(41) AC:-11 Exp:5 T:2275 (0l(0q(0q(0w(0q(0q(0w(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B(0l(0j(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0w(0q(0k(B(B(0x(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0m(0k(0l(0j(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BV H(0l(0j(B*(0~(0q(0q(0q(0q(0~(B(B>(B(0~(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(B(B (0l(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B (0x(0~(0~(0~(0l(0q(0q(0q(0q(0k(0~(0~(0~(0l(0q(0q(0k(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(B(BD(B(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0l(0q(0k(B(B (0j(0~(0l(0q(0j(B(B(0m(0k(0~(0~(0m(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0m(0k(B(B(0x(0~(0m(0q(0q(0k(B(B(0j(0~(0m(0k(B(B (0~(0eV<~(B(B(0x(0~(0~(0~(B(B(0m(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0l(0j(0~(0~(0~(0m(0k(B(B(0x(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0x(B(B (0l(0q(B(B(0x(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0w(0j(0~(0~(0~(0~(0~(0x(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0x(B(B(0j(0~(0~(0~(0~(0~(0x(B(B(0m(0k(0~(0l(0k(0~(0~(0m(B(B(0l(0j(0~(0~(0~(0~(0~(0q(0u(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B*(0~(0~(0~(0m(0k(0l(0j(0~(0~(0l(0k(B(B[(B(0l(0n(eVa0q(0j(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0m(B(B(0j(0~(0~(0l(0j(B(B(0x(0~(0~(0~(0~(0l(0q(0k(0~(0m(0j(0~(0~(0~(0m(0n(0q(0v(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0x(0~(B(B)(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0q(0j(B(B(0m(0k(0~(0~(0~(0~(0~(B(B)(B(0~(0~(B(B[(B(0~(0~(0~(0~(0l(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0x(0~(0~(B(B)(B(0~(B(B)(B(0~(0~(0~(B(B<(B(0~(0~(0~(0l(0j(B(B(0~(0~(0l(0q(0k(0~(0~(0x(0~(0~(eVc0~(B(B(0~(0~(0~(0l(B(B(0x(0~(0l(0q(0k(0~(0l(0k(0~(0~(0l(0q(0q(0j(B(B(0q(0q(B(B(0q(0q(0j(0q(0q(0q(B(B(0~(0l(0q(0j(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0q(B(BeVX&In what direction? [hykulnjb><] eVbA)(BeV(0~(B(B)(BeV(0~(B(B)(BeV (0~(B(B)(BeVhR (0~(B(B)(BeV (0~(B(B)(BeV (0~(B(B)(BeV (0~(B(B)(BeVk m 32(32)  Pw:41(41) AC:-11 Exp:5 T:2276 )(BeVy  32(32)  Pw:41(41) AC:-11 Exp:5 T:2276 (0~(B(B@(BeVLt Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 55 +2 arrows  d - 3 +0 arrows  h - 13 darts  j - 2 daggers named uncursed  o - a crude dagger  E - 37 arrows (in quiver)  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - 2 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN (1 of 2)eV Lettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:549 HP: Dlvl:5 $:549 HP:32(32) Dlvl:5 $:549 HP:32(32) Pw:41(41) AC:-11 Exp:5 T:2276 (0l(0q(0q(0w(0q(0q(0w(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B(0l(0j(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0w(0q(0k(B(B(0x(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0m(0k(0l(0j(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BV& H(0l(0j(B*(0~(0q(0q(0q(0q(0~(B(B>(B(0~(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(B(B (0l(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B (0x(0~(0~(0~(0l(0q(0q(0q(0q(0k(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(B(B)(BD(B(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0l(0q(0k(B(B (0j(0~(0l(0q(0j(B(B(0m(0k(0~(0~(0m(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0m(0k(B(B(0x(0~(0m(0q(0q(0k(B(B(0j(0~(0m(0k(B(B Vc m(0~(0~(B(B(0x(0~(0~(0~(B(B(0m(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0l(0j(0~(0~(0~(0m(0k(B(B(0x(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0x(B(B (0l(0q(B(B(0x(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0w(0j(0~(0~(0~(0~(0~(0x(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0x(B(B(0j(0~(0~(0~(0~(0~(0x(B(B(0m(0k(0~(0l(0k(0~(0~(0m(B(B(0l(0j(0~(0~(0~(0~(0~(0q(0u(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B*(0~(0~(0~(0m(0k(0l(0j(0~(0~(0l(0k(B(B[(B(eV 0l(0n(0q(0j(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0m(B(B(0j(0~(0~(0l(0j(B(B(0x(0~(0~(0~(0~(0l(0q(0k(0~(0m(0j(0~(0~(0~(0m(0n(0q(0v(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0x(0~(B(B)(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0q(0j(B(B(0m(0k(0~(0~(0~(0~(0~(B(B)(B(0~(0~(B(B[(B(0~(0~(0~(0~(0l(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0x(0~(0~(B(B)(B(0~(B(B)(B(0~(0~(0~(B(B<(B(0~(0~(0~(0l(0j(B(B(0~(0~(0l(0q(0k(0~(0~(0x(eV k0~(0~(0~(B(B(0~(0~(0~(0l(B(B(0x(0~(0l(0q(0k(0~(0l(0k(0~(0~(0l(0q(0q(0j(B(B(0q(0q(B(B(0q(0q(0j(0q(0q(0q(B(B(0~(0l(0q(0j(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0q(B(BeV &In what direction? [hykulnjb><] eV#eV\$-You shoot 2 arrows.)(BeV(0~(B(B)(BeVh(0~(B(B)(BeV@(0~(B(B)(BeVH(0~(B(B)(BeVs(0~(B(B)(BeV(0~(B(BeVf eV JThe 1st arrow misses the baby yellow dragon.)(BeVCf (0~(B(B)(BeV<< (0~(B(B)(BeV (0~(B(B)(BeV (0~(B(B)(BeVɕ (0~(B(B)(BeVSY(0~(B(BeV%(eVC(--More--eVG <You feel more confident in your weapon skills.eV --More--eVThe 2nd arrow hits the baby yellow dragon. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2277 eV eV # eVeeV nhanceeV@ Pick a skill to advance:   Fighting Skills(B  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills(B  dagger [Basic]  knife [Unskilled]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  morning star [Unskilled]  flail [Unskilled]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Unskilled]  javelin [Unskilled]  trident [Unskilled]  a - bow [Basic]  sling [Unskilled]  crossbow [Unskilled]  dart [Unskilled] (1 of 2)eVuk+(0l(0q(0q(0w(0q(0q(0w(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B(0l(0j(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0w(0q(0k(B(B(0x(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0m(0k(0l(0j(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0j(B*(0~(0q(0q(0q(0q(0~(B(B>(B(0~(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(BeVk(B (0l(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B (0x(0~(0~(0~(0l(0q(0q(0q(0q(0k(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(B(B)(BD(B(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0l(0q(0k(B(B (0j(0~(0l(0q(0j(B(B(0m(0k(0~(0~(0m(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0m(0k(B(B(0x(0~(0m(0q(0q(0k(B(B(0j(0~(0m(0k(B(B (0~(0~(B(B(0x(0~(0~(0~(B(B(0m(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0l(0j(0~(0~(0~(0m(0k(B(BeVk(0x(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0x(B(B (0l(0q(B(B(0x(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0w(0j(0~(0~(0~(0~(0~(0x(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0x(B(B(0j(0~(0~(0~(0~(0~(0x(B(B(0m(0k(0~(0l(0k(0~(0~(0m(B(B(0l(0j(0~(0~(0~(0~(0~(0q(0u(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B*(0~(0~(0~(0m(0k(0l(0j(0~(0~(0l(0k(B(B[(B(0l(0n(0q(0j(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0m(B(B(0j(0~(0~(0l(0j(B(B(0x(0~(0~(0~(0~(0l(0q(0k(0~(0m(eVk0j(0~(0~(0~(0m(0n(0q(0v(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0x(0~(B(B)(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0q(0j(B(B(0m(0k(0~(0~(0~(0~(0~(B(B)(B(0~(0~(B(B[(B(0~(0~(0~(0~(0l(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0x(0~(0~(B(B)(B(0~(B(B)(B(0~(0~(0~(B(B<(B(0~(0~(0~(0l(0j(B(B(0~(0~(0l(0q(0k(0~(0~(0x(0~(0~(0~(B(B(0~(0~(0~(0l(B(B(0x(0~(0l(0q(0k(0~(0l(0k(0~(0~(0l(0q(0q(0j(B(B(0q(0q(B(B(0q(0qeVk(0j(0q(0q(0q(B(B(0~(0l(0q(0j(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0q(B(BeVovtLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:549 HP: Dlvl:5 $:549 HP:32(32) Dlvl:5 $:549 HP:32(32) Pw:41(41) AC:-11 Exp:5 T:2277 You are now more skilled in bow.You learn how to perform disarm! 32(32)  Pw:41(41) AC:-11 Exp:5 T:2277 eV 4In what direction? [hykulnjb><] eVeV-You shoot 3 arrows.)(BeV(0~(B(B)(BeV$n(0~(B(B)(BeV1(0~(B(B)(BeV(0~(B(B)(BeV(0~(B(B)(BeV(0~(B(BeVzNeVNJThe 1st arrow misses the baby yellow dragon.)(BeVF(0~(B(B)(BeV(0~(B(B)(BeVɧ(0~(B(B)(BeV0k(0~(B(B)(BeV.(0~(B(B)(BeV (0~(B(BeV eV --More--eVA0The 2nd arrow hits the baby yellow dragon.eVj)(BeVU(0~(B(B)(BeVd(0~(B(B)(BeVB(0~(B(B)(BeV(0~(B(B)(BeVv(0~(B(B)(BeV:(0~(B(BeVZ eV --More--eVx The 3rd arrow hits the baby yellow dragon. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2278 D(B)(BeVE 32(32)  Pw:41(41) AC:-11 Exp:5 T:2278 @(B(0~(B(BD(B(0~(B(BeVm &In what direction? [hykulnjb><] eVeV,You shoot 3 arrows.)(BeV(0~(B(B)(BeV#(0~(B(B)(BeVg(0~(B(B)(BeV+(0~(B(B)(BeV(0~(B(B)(BeV(0~(B(B)(BeVc(0~(B(B)(BeVG )(BeVG)(BeV (0~(B(B)(BeV(0~(B(B)(BeVF (0~(B(B)(BeV_` (0~(B(B)(BeV# (0~(B(B)(BeV$ (0~(B(B)(BeV (0~(B(BeVq )(BeV5(0~(B(B)(BeV(0~(B(B)(BeV.}(0~(B(B)(BeVDH(0~(B(B)(BeV (0~(B(B)(BeV@(0~(B(B)(BeVْ(0~(B(BeVVX 32(32)  Pw:41(41) AC:-11 Exp:5 T:2279 eV3In what direction? [hykulnjb><] eVqeVEq,You shoot 3 arrows.)(BeV4(0~(B(B)(BeV(0~(B(B)(BeVj(0~(B(B)(BeV(0~(B(B)(BeVK (0~(B(B)(BeVz (0~(B(B)(BeV (0~(B(BeV~ )(BeVX (0~(B(B)(BeV* (0~(B(B)(BeV (0~(B(B)(BeV(0~(B(B)(BeV.(0~(B(B)(BeV(0~(B(B)(BeVY(0~(B(BeV|)(BeVM@(0~(B(B)(BeV(0~(B(B)(BeVM(0~(B(B)(BeV(0~(B(B)(BeV3Q(0~(B(B)(BeV(0~(B(B)(BeVa(0~(B(BeVC 32(32)  Pw:41(41) AC:-11 Exp:5 T:2280 D(B(0~(B(BeVk 32(32)  Pw:41(41) AC:-11 Exp:5 T:2280 (0~(B(B@(Bx(BeVk 32(32)  Pw:41(41) AC:-11 Exp:5 T:2281 @(B(0~(B(B(0~(B(BeV4&In what direction? [hykulnjb><] eVeV ,You shoot 3 arrows.)(BeVQ(0~(B(B)(BeVĥ(0~(B(B)(BeVj(0~(B(B)(BeV.(0~(B(B)(BeV(0~(B(BeVGThe 1st arrow hits the baby yellow dragon!)(BeV;(0~(B(B)(BeVx(0~(B(B)(BeVF(0~(B(B)(BeVj (0~(B(B)(BeVl(0~(B(BeV--More--eVM2The 2nd arrow misses the baby yellow dragon.eV>M)(BeV(0~(B(B)(BeV(0~(B(B)(BeV!(0~(B(B)(BeV`(0~(B(B)(BeV@$(0~(B(BeV$--More--eVThe 3rd arrow misses the baby yellow dragon. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2282 )(BD(BeV eV &In what direction? [hykulnjb><] eVl eVm ,You shoot 3 arrows.)(BeV~0(0~(B(B)(BeV*(0~(B(B)(BeVo|(0~(B(B)(BeVC(0~(B(B)(BeV(0~(B(BeVt)(BeV(0~(B(B)(BeVT )(BeVU)(BeVX(0~(B(B)(BeV(0~(B(B)(BeV(0~(B(B)(BeVi(0~(B(B)(BeV-(0~(B(BeVw)(BeV (0~(B(BeVxw )(BeV: (0~(B(B)(BeVN (0~(B(B)(BeV (0~(B(B)(BeV' (0~(B(B)(BeV S(0~(B(BeV)(BeV[(0~(B(BeVi_ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2282 D(B(0~(B(BeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2283 (0~(B(B@(BeVV&In what direction? [hykulnjb><] eV )(BeV(0~(B(B)(BeVĜ(0~(B(B)(BeVR`(0~(B(BeVkYou kill the baby yellow dragon! 32(32)  Pw:41(41) AC:-11 Exp:5 T:2283 %(BeV8K 32(32)  Pw:41(41) AC:-11 Exp:5 T:2284 (0~(B(B@(BeV[{ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2285 (0~(B(B@(BeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2285 (0~(B(B@(Bx(BeV#(0~(B(B@(BeVYou see here a baby yellow dragon corpse. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2286 eVe eV,What do you want to eat? [fit or ?*,] eV eat what?  Comestibles(B a - a baby yellow dragon corpse(end) eV K+eV You have a very bad case of stomach acid. 26(32)(B  Pw:41(41) AC:-11 Exp:5 T:2286 --More--eV%fThis baby yellow dragon corpse tastes terrible!x(B(0~(B(BeVLt 26(32)(B  Pw:41(41) AC:-11 Exp:5 T:2286 --More--eVRYou stop eating the baby yellow dragon corpse. 26(32)(B  Pw:41(41) AC:-11 Exp:5 T:2287 eVk eV You have a little trouble lifting H - a partly eaten baby yellow dragon corpse. 26(32)(B  Pw:41(41) AC:-11 Exp:5 T:2287 Burdened --More--eVE (0l(0q(0q(0w(0q(0q(0w(0q(0q(0k(B(B(0l(0q(0k(B(BYour movements are slowed slightly because of your load. 26(32)(B  Pw:41(41) AC:-11 Exp:5 T:2287 Burdenedx(B(0~(B(BeVz eVUz ;What do you want to drop? [$a-fh-ort-wyzABD-H or ?*] eVWeVXYou drop a partly eaten baby yellow dragon corpse. 26(32)(B  Pw:41(41) AC:-11 Exp:5 T:2287 --More--eV eV5Your movements are now unencumbered. 26(32)(B  Pw:41(41) AC:-11 Exp:5 T:2288 eVR 27(32)(B  Pw:41(41) AC:-11 Exp:5 T:2289 %(B@(Bx(B((BeV&In what direction? [hykulnjb><] eVAMeVsMYou shoot 3 arrows.eV)(BeV(0~(B(B)(BeV[(0~(B(BeV[-The 1st arrow misses the spark bug.eV)(BeV(0~(B(B)(BeV p(0~(B(BeVKp--More--eV`)The 2nd arrow misses the spark bug.eV)(BeV (0~(B(B)(BeVd~(0~(B(BeV~The 3rd arrow hits the spark bug. 27(32)(B  Pw:41(41) AC:-11 Exp:5 T:2289 x(B)(BeV~ eV. ~Unknown command ' '. 27(32)(B  Pw:41(41) AC:-11 Exp:5 T:2289 eVeV:&In what direction? [hykulnjb><] eVeV4You shoot 3 arrows.eV)(BeVU`(0~(B(BeV`+The 1st arrow hits the spark bug.eVM)(BeV8 (0~(B(BeVh --More--eV/The 2nd arrow hits the spark bug!eV5You kill the spark bug!)(BeV$\ 27(32)(B  Pw:41(41) AC:-11 Exp:5 T:2289 eVS)(BeV(0~(B(BeVt)(BeVo()(BeVU3(0~(B(B)(BeV@x 27(32)(B  Pw:41(41) AC:-11 Exp:5 T:2290 )(BeV1(0~(B(B@(BeV'You see here an arrow. 27(32)(B  Pw:41(41) AC:-11 Exp:5 T:2290 eVu eV E - an arrow (in quiver). 27(32)(B  Pw:41(41) AC:-11 Exp:5 T:2291 eV\;@(B(0~(B(BeV\You see here a partly eaten baby yellow dragon corpse. 27(32)(B  Pw:41(41) AC:-11 Exp:5 T:2292 eV eV,What do you want to eat? [fit or ?*,] eV eat what?  Comestibles(B a - a partly eaten baby yellow dragon corpse(end) eV +(0l(0q(0k(0l(0j(0~(0m(0k(0x(0~(0~(0~(0x(0j(0~(0~(0~(0x(0~(0~(0~(0~(0m(0q(0j(B(B(0l(B(BeV You resume your meal. 27(32)(B  Pw:41(41) AC:-11 Exp:5 T:2292  27(32)(B  Pw:41(41) AC:-11 Exp:5 T:2293  27(32)(B  Pw:41(41) AC:-11 Exp:5 T:2294 Satiated  27(32)(B  Pw:41(41) AC:-11 Exp:5 T:2295 SatiatedeV wYou hear some noises in the distance. 28(32)(B  Pw:41(41) AC:-11 Exp:5 T:2296 Satiated  28(32)(B  Pw:41(41) AC:-11 Exp:5 T:2297 Satiated  28(32)(B  Pw:41(41) AC:-11 Exp:5 T:2297 Satiated--More--eVZYou finish eating the baby yellow dragon corpse. 28(32)(B  Pw:41(41) AC:-11 Exp:5 T:2298 SatiatedeV7 28(32)(B  Pw:41(41) AC:-11 Exp:5 T:2298 Satiated@(B(0~(B(BeV#(0~(B(B@(BeVQYou see here 2 arrows. 28(32)(B  Pw:41(41) AC:-11 Exp:5 T:2299 SatiatedeV . eV. E - 2 arrows (in quiver). 28(32)(B  Pw:41(41) AC:-11 Exp:5 T:2300 SatiatedeVe 28(32)(B  Pw:41(41) AC:-11 Exp:5 T:2300 Satiated(0~(B(B@(BeV{#(0~(B(B@(BeVYou see here 3 arrows. 28(32)(B  Pw:41(41) AC:-11 Exp:5 T:2301 SatiatedeV eVE - 3 arrows (in quiver). 28(32)(B  Pw:41(41) AC:-11 Exp:5 T:2302 SatiatedeV  28(32)(B  Pw:41(41) AC:-11 Exp:5 T:2302 Satiated(0~(B(B@(BeVj%@(B(0~(B(BeVYou see here 6 arrows. 29(32)(B  Pw:41(41) AC:-11 Exp:5 T:2303 SatiatedeVhp eVpE - 6 arrows (in quiver). 29(32)(B  Pw:41(41) AC:-11 Exp:5 T:2304 SatiatedeV 8(0~(B(B@(BeV? You see here 4 arrows. 29(32)(B  Pw:41(41) AC:-11 Exp:5 T:2304 SatiatedeVk eV E - 4 arrows (in quiver). 29(32)(B  Pw:41(41) AC:-11 Exp:5 T:2305 SatiatedeV] 29(32)(B  Pw:41(41) AC:-11 Exp:5 T:2305 Satiated(0~(B(B@(BeVE #(0~(B(B@(BeVF You see here an arrow. 29(32)(B  Pw:41(41) AC:-11 Exp:5 T:2306 SatiatedeV%eVE - an arrow (in quiver). 29(32)(B  Pw:41(41) AC:-11 Exp:5 T:2306 SatiatedYou hear some noises in the distance.eV/1(0~(B(B@(BeVYou see here 3 arrows. 29(32)(B  Pw:41(41) AC:-11 Exp:5 T:2307 SatiatedeVXeVE - 3 arrows (in quiver). 29(32)(B  Pw:41(41) AC:-11 Exp:5 T:2308 SatiatedeV1(0~(B(B@(BeVȮr Things that are here: a beartrap a pair of hard shoes--More--eVM 29(32)(B  Pw:41(41) AC:-11 Exp:5 T:2308 SatiatedeVv 29(32)(B  Pw:41(41) AC:-11 Exp:5 T:2309 Satiated((B@(BeVa#(0~(B(B@(BeVaYou see here an arrow. 29(32)(B  Pw:41(41) AC:-11 Exp:5 T:2309 Satiatedx(BeVѮ eVI E - an arrow (in quiver). 30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2310 SatiatedeV|eV&In what direction? [hykulnjb><] eVp)(BeVخ(0~(B(B)(BeVgr(0~(B(BeVwThe arrow hits the spark bug. 30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2311 Satiatedx(B(0~(B(BeV$eV%&In what direction? [hykulnjb><] eVeV-You shoot 2 arrows.)(BeV^(0~(B(BeV_KThe 1st arrow hits the spark bug.--More--eV΂7You kill the spark bug!(0~(B(BeVy 30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2311 Satiated)(BeV(0~(B(B)(BeV(0~(B(B)(BeV(0~(B(B)(BeVbN(0~(B(B)(BeV  30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2311 Satiated)(BeV  30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2312 Satiated(0~(B(B@(BeVt6 30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2312 Satiated(0~(B(B@(BeVR 30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2313 Satiated(0~(B(B@(Bd(B(BeV5 30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2313 Satiated(0~(B(B@(B(0~(B(B(0~(B(Bd(B(BeVD(0~(B(B@(B(0~(B(BeVYou see here an arrow. 30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2314 SatiatedeV- eV E - an arrow (in quiver). 30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2314 Satiatedd(B(BeV 30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2315 Satiated@(B(0~(B(BeV- 30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2316 Satiated@(B(0~(B(Bd(B(B(0~(B(BeV 30(32)(B  Pw:41(41) AC:-11 Exp:5 T:2316 Satiated@(B(0~(B(B(0~(B(BeV% 31(32)(B  Pw:41(41) AC:-11 Exp:5 T:2317 Satiated@(B(0~(B(BeVG  31(32)(B  Pw:41(41) AC:-11 Exp:5 T:2318 Satiated(0~(B(B@(BeVB 32(32)  Pw:41(41) AC:-11 Exp:5 T:2324 Satiated@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(BeVCZ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2324 SatiatedeVj,@(B(0~(B(BeVZ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2324 SatiatedeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2329 Satiated@(B(0~(0~(0~(0~(0~(0~(B(BeVw{  32(32)  Pw:41(41) AC:-11 Exp:5 T:2330 Satiated@(B(0~(B(BeV< 32(32)  Pw:41(41) AC:-11 Exp:5 T:2330 Satiated@(B(0~(B(BeVrb 32(32)  Pw:41(41) AC:-11 Exp:5 T:2331 Satiated@(B(0~(B(BeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2332 Satiated@(B(0~(B(BeV8 32(32)  Pw:41(41) AC:-11 Exp:5 T:2332 Satiated@(B(0~(B(BeV}!  32(32)  Pw:41(41) AC:-11 Exp:5 T:2333 Satiated@(B(0~(B(BeVV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2333 Satiated(0~(B(B@(B(0~(B(BeV< 32(32)  Pw:41(41) AC:-11 Exp:5 T:2334 Satiated@(B(0~(B(BeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2334 Satiatedd(B@(B(0~(B(BeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2335 Satiated(0~(B(B@(B(0~(B(BeV!  32(32)  Pw:41(41) AC:-11 Exp:5 T:2336 Satiated@(B(0~(B(BeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2336 Satiated@(B(0~(B(BeVМ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2337 Satiated@(B(0~(B(BeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2337 Satiated@(B(0~(B(BeVK 32(32)  Pw:41(41) AC:-11 Exp:5 T:2338 Satiated@(B(0~(B(BeVOg &In what direction? [hykulnjb><] eV ^(BeVG *(BeVH(*(B(0~(B(BeV r 32(32)  Pw:41(41) AC:-11 Exp:5 T:2339 Satiated*(BeVt eVPick an object.eVeV eV"^ a trap (falling rock trap) 32(32)  Pw:41(41) AC:-11 Exp:5 T:2339 SatiatedeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2339 Satiated@(B(0~(B(BeVґ  32(32)  Pw:41(41) AC:-11 Exp:5 T:2340 Satiated@(B(0~(B(BeV#/@(B(0~(B(BeV $zYou see here a rock. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2341 SatiatedeV/*(B@(BeV\Something is written here in the dust.Use "r." to read it. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2341 SatiatedeVQ  32(32)  Pw:41(41) AC:-11 Exp:5 T:2342 Satiated(0~(B(B@(Bd(BeV | 32(32)  Pw:41(41) AC:-11 Exp:5 T:2342 Satiated(0~(B(B@(B(0~(B(BeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2343 Satiated(0~(B(B@(BeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2343 Satiated(0~(B(B@(Bd(BeVs 32(32)  Pw:41(41) AC:-11 Exp:5 T:2344 Satiated(0~(B(B@(B(0~(B(BeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2344 Satiated(0~(B(B@(BeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2345 Satiated(0~(B(B@(BeV7 Count: 33eV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2345 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2346 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2347 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2348 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2349 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2350 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2351 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2352 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2353 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2354 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2355 Satiated  32(32)  Pw:eV ;41(41) AC:-11 Exp:5 T:2356 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2357 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2358 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2359 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2360 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2361 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2362 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2363 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2364 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2365 SatiatedeVCount: 33eVk 32(32)  Pw:41(41) AC:-11 Exp:5 T:2365 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2366 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2367 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2368 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2369 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2370 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2371 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2372 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2373 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2374 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2375 Satiated  32(32)  Pw:eVn41(41) AC:-11 Exp:5 T:2376 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2377 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2378 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2379 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2380 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2381 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2382 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2383 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2384 SatiatedeVTCount: 33eV- 32(32)  Pw:41(41) AC:-11 Exp:5 T:2385 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2386 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2387 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2388 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2389 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2390 SatiatedD(BeV)xYou stop waiting. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2390 SatiatedeVk/ eV/Count: 33eVg 32(32)  Pw:41(41) AC:-11 Exp:5 T:2390 SatiatedeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2391 Satiated@(B>(BeV&&In what direction? [hykulnjb><] eVeV؞,You shoot 2 arrows.)(BeVb(0~(B(B)(BeV%(0~(B(B)(BeV(0~(B(B)(BeVc(0~(B(BeVEThe 1st arrow hits the baby blue dragon!)(BeV~(0~(B(B)(BeVgB(0~(B(B)(BeV(0~(B(B)(BeVF(0~(B(BeVw--More--eV >The 2nd arrow misses the baby blue dragon. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2391 Satiatedd(BeV8 eVi &In what direction? [hykulnjb><] eV )(BeV_ (0~(B(B)(BeVV(0~(B(B)(BeV/(0~(B(B)(BeV(0~(B(BeVThe arrow hits the baby blue dragon! 32(32)  Pw:41(41) AC:-11 Exp:5 T:2392 SatiatedeV` eVE` &In what direction? [hykulnjb><] eVkeV,You shoot 2 arrows.)(BeV(0~(B(B)(BeVy(0~(B(B)(BeV_(0~(B(B)(BeV"(0~(B(BeV"GThe 1st arrow misses the baby blue dragon.)(BeV(0~(B(B)(BeV(0~(B(B)(BeV{(0~(B(B)(BeVv?(0~(B(BeV?--More--eVThe 2nd arrow misses the baby blue dragon. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2393 SatiatedD(B)(Bd(B(0~(B(BeVq eV'y &In what direction? [hykulnjb><] eV* eV+ ,You shoot 2 arrows.)(BeV (0~(B(B)(BeV (0~(B(B)(BeVju(0~(B(BeVuEThe 1st arrow hits the baby blue dragon!)(BeV8(0~(B(B)(BeV(0~(B(B)(BeV(0~(B(BeV--More--eVgk The 2nd arrow misses the baby blue dragon. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2393 SatiatedD(B)(B(0~(B(BeV( eV)&In what direction? [hykulnjb><] eV]eV,You shoot 3 arrows.)(BeVޢ(0~(B(B)(BeVMf (0~(B(BeVnf GThe 1st arrow misses the baby blue dragon.)(BeV* (0~(B(B)(BeV, (0~(B(BeVX --More--eV 0The 2nd arrow misses the baby blue dragon.eV )(BeV(0~(B(B)(BeVך(0~(B(BeV--More--eV The 3rd arrow hits the baby blue dragon. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2394 SatiatedeVhv eVv # eVnameeVOQ eVh +Name an individual object? [ynq] (q) eV yeV# :What do you want to name? [a-fh-ort-wyzABD-G or ?*]  eVt Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 55 +2 arrows  d - 3 +0 arrows  h - 13 darts  j - 2 daggers named uncursed  o - a crude dagger  E - 22 arrows (in quiver)  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - 2 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN (1 of 2)!eV +(0l(0q(0q(0w(0q(0q(0w(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B(0l(0j(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0w(0q(0k(B(B(0x(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0m(0k(0l(0j(0~(0~(0~(0x(B(B(0x(B*(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(B(B(0x(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(B(BD(B))(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0j(B^(0~(0q(0q(0q(0q(0~(B(B>(B(0~(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0!eV^ ~(0~(0~(0~(0~(0x(0~(0~(0q(0q(0w(0q(0u(B(B (0l(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B (0x(0~(0~(0~(0l(0q(0q(0q(0q(0k(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0l(0q(0k(B(B (0j(0~(0l(0q(0j(B(B(0m(0k(0~(0~(0m(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0m(0k(B(B(0x(0~(0m(0q(0q(0k(B(B(0j(0~(0m(0k(B(B (0~(0~(B(B(0x(0~(0~(0~(B(B(0m(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0l(0j(0~(0~(0~(0m(0k(B(B[!eV 37m(0x(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0x(B(B (0l(0q(B(B(0x(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0w(0j(0~(0~(0~(0~(0~(0x(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0x(B(B(0j(0~(0~(0~(0~(0~(0x(B(B(0m(0k(0~(0l(0k(0~(0~(0m(B(B(0l(0j(0~(0~(0~(0~(0~(0q(0u(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B*(0~(0~(0~(0m(0k(0l(0j(0~(0~(0l(0k(B(B[(B(0l(0n(0q(0j(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0m(B(B(0j(0~(0~(0l(0j(B(B(0x(0~(0~(0~(0~(0l(0q(0k(0~(0m(0j(0~(!eV 0~(0~(0m(0n(0q(0v(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0x(0~(B(B)(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0q(0j(B(B(0m(0k(0~(0~(0~(0~(0~(B(B)(B(0~(0~(B(B[(B(0~(0~(0~(0~(0l(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0x(0~(0~(B(B)(B(0~(B(B)(B(0~(0~(0~(B(B<(B(0~(0~(0~(0l(0j(B(B(0~(0~(0l(0q(0k(0~(0~(0x(0~(0~(0~(B(B(0~(0~(0~(0l(B(B(0x(0~(0l(0q(0k(0~(0l(0k(0~(0~(0l(0q(0q(0j(B(B(0q(0q(B(B(0q(0q(0j(0q!eV (0q(0q(B(B(0~(0l(0q(0j(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0q(B(BLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:549 HP: Dlvl:5 $:549 HP:32(32) Dlvl:5 $:549 HP:32(32) Pw:41(41) AC:-11 Exp:5 T:2394 SatiatedWhat do you want to name these arrows? !eVUu"eVn"eVc"eV(u"eVr"eVs"eVX e"eV?@ d"eVwg 32(32)  Pw:41(41) AC:-11 Exp:5 T:2394 Satiated#eV&In what direction? [hykulnjb><] #eV#eV+;You shoot 3 arrows named uncursed.)(B#eVy(0~(B(B)(B#eV(0~(B(B#eV%--More--$eVl-DThe 1st arrow named uncursed hits the baby blue dragon.$eV---More--$eV 7You kill the baby blue dragon!%(B$eVܪ m 32(32)  Pw:41(41) AC:-11 Exp:5 T:2394 Satiated)(B$eV p (0~(B(B)(B$eVl3 (0~(B(B)(B$eVm %(B$eV) )(B$eVT(0~(B(B)(B$eVo(0~(B(B)(B%eV٘ )(B%eV)(B%eVc(0~(B(B)(B%eV&(0~(B(B)(B%eV %(B%eVP)(B%eVH(0~(B(B)(B%eV (0~(B(B%eV}a 32(32)  Pw:41(41) AC:-11 Exp:5 T:2395 Satiated%eV/  32(32)  Pw:41(41) AC:-11 Exp:5 T:2395 Satiated(0~(B(B@(B&eVۧ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2396 Satiated(0~(B(B@(B&eV0#(0~(B(B@(B&eV0u Things that are here: a baby blue dragon corpse 2 arrows--More--&eVcc 32(32)  Pw:41(41) AC:-11 Exp:5 T:2397 Satiated'eV  Pick up what?  Weapons(B a - 2 arrows Comestibles(B b - a baby blue dragon corpse(end) 'eV+'eV W'eV E - 2 arrows named uncursed (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2397 Satiated(0~(B(B'eV *%(B@(B'eV }You see here an arrow. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2398 Satiated(eV (eVhE - an arrow named uncursed (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2398 Satiatedd(B(eVN 0(0~(B(B@(B(eVN }You see here 3 arrows. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2399 Satiated(eV (eV E - 3 arrows named uncursed (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2399 Satiated(0~(B(B)eV   32(32)  Pw:41(41) AC:-11 Exp:5 T:2400 Satiated(0~(B(B@(B)eVq  32(32)  Pw:41(41) AC:-11 Exp:5 T:2401 Satiated(0~(B(B@(B)eV #(0~(B(B@(B)eV You see here 2 arrows named uncursed. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2401 Satiatedd(B)eV-  32(32)  Pw:41(41) AC:-11 Exp:5 T:2402 Satiated)(B@(B(0~(B(Bd(B*eVD%@(B(0~(B(B*eVFYou see here 2 arrows named uncursed. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2402 Satiated(0~(B(B*eV *eVK E - 2 arrows named uncursed (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2403 Satiated+eV4 32(32)  Pw:41(41) AC:-11 Exp:5 T:2403 Satiated(0~(B(B@(B+eVN  32(32)  Pw:41(41) AC:-11 Exp:5 T:2404 Satiated(0~(B(B@(B+eV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2405 Satiated@(B(0~(B(B,eV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2405 Satiated(0~(B(B@(B(0~(B(B,eV= 32(32)  Pw:41(41) AC:-11 Exp:5 T:2406 Satiated@(B(0~(B(B,eV) 32(32)  Pw:41(41) AC:-11 Exp:5 T:2407 Satiatedd(B@(B(0~(B(B,eV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2407 Satiated(0~(B(B@(B(0~(B(B:(B(0~(B(B,eVJ  32(32)  Pw:41(41) AC:-11 Exp:5 T:2408 Satiated@(B(0~(B(B(0~(B(B-eV-Count: 33-eV{ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2409 Satiated:(B-eVxYou stop waiting. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2409 Satiated.eV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2410 Satiated(0~(B(Bd(B>(B@(B.eV! Pick an object..eV/eV+/eV/eVY g 32(32)  Pw:41(41) AC:-11 Exp:5 T:2410 Satiated0eV+ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2410 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0x(B(B0eV Pick an object.0eV6 0eV 1eVyk1eVh 32(32)  Pw:41(41) AC:-11 Exp:5 T:2410 Satiated1eVO &In what direction? [hykulnjb><] 1eV )(B1eVL'(0~(B(B)(B2eV<(0~(B(B2eV=The arrow named uncursed hits the baby crocodile. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2411 Satiated2eVu 2eV &In what direction? [hykulnjb><] 2eV )(B2eV'(0~(B(B)(B3eV(0~(B(B3eV UThe arrow named uncursed misses the baby crocodile.)(B3eVP r 32(32)  Pw:41(41) AC:-11 Exp:5 T:2411 Satiated--More--3eV$3eV{ #^(B4eVG 32(32)  Pw:41(41) AC:-11 Exp:5 T:2412 Satiated(0~(B(B@(B(0m(B(B5eV& 32(32)  Pw:41(41) AC:-11 Exp:5 T:2413 Satiated(0~(B(B(0q(0k(B(B@(B5eV*  32(32)  Pw:41(41) AC:-11 Exp:5 T:2413 Satiated(0~(B(B(0n(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0k(B(B(0~(0~(B(B(0m(B(B(0q(0k(B(B5eV' E 32(32)  Pw:41(41) AC:-11 Exp:5 T:2414 Satiated(0~(B(B@(B(0~(B(B(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(B(B(0k(0~(0~(B(B(0m(0q(B(B6eV=(0~(B(B@(B(0~(B(B(0~(B(B(0~(0~(B(B(0k(B(B(0m(B(B6eV@You see here an arrow named uncursed. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2414 Satiated6eV׳6eV.E - an arrow named uncursed (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2415 Satiated7eVc 32(32)  Pw:41(41) AC:-11 Exp:5 T:2416 Satiated@(B(0~(B(B7eV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2416 Satiated@(B(0~(B(B7eVk  32(32)  Pw:41(41) AC:-11 Exp:5 T:2417 Satiated@(B(0~(B(B7eV9  32(32)  Pw:41(41) AC:-11 Exp:5 T:2418 Satiated@(B(0~(B(B8eVD 32(32)  Pw:41(41) AC:-11 Exp:5 T:2418 Satiated@(B(0~(B(B8eVF 32(32)  Pw:41(41) AC:-11 Exp:5 T:2419 Satiatedd(B@(B(0~(B(B8eVP 32(32)  Pw:41(41) AC:-11 Exp:5 T:2420 Satiated(0~(B(B@(B(0~(B(B8eV Count: 338eV!  32(32)  Pw:41(41) AC:-11 Exp:5 T:2420 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2421 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2422 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2423 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2424 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2425 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2426 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2427 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2428 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2429 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2430 Satiated(0~(0~(B(Bd(B8eVY [mYou stop waiting. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2430 Satiated9eV' 32(32)  Pw:41(41) AC:-11 Exp:5 T:2431 Satiatedd(B>(B@(B:eVKa 32(32)  Pw:41(41) AC:-11 Exp:5 T:2431 Satiated:eV* &In what direction? [hykulnjb><] :eVo+)(B:eV(0~(B(B)(B;eVY~(0~(B(B)(B;eVA(0~(B(B)(B;eVA(0~(B(B;eVThe arrow named uncursed misses the dingo puppy. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2432 Satiated(0~(B(Bd(Bd(B)(B;eVF ;eV {Unknown command ' '. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2432 Satiated<] <] eV?The 2nd arrow named uncursed hits the dingo puppy!>eV,--More-->eV 2You kill the dingo puppy!)(B>eV m 32(32)  Pw:41(41) AC:-11 Exp:5 T:2432 Satiated)(B>eV (0~(B(B)(B>eVU(0~(B(B?eV>e)(B?eV.(0~(B(B)(B?eV(0~(B(B)(B?eVjt 32(32)  Pw:41(41) AC:-11 Exp:5 T:2433 Satiated)(B?eV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2433 SatiatedD(B(0~(B(B@(B?eV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2434 Satiated(0~(B(B@(B@eV4#(0~(B(B@(B@eVYou see here an arrow named uncursed. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2435 Satiated(0~(B(BD(B@eV @eV\ E - an arrow named uncursed (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2435 Satiated(0~(B(B@eVw 0(0~(B(B@(B@eVPx You see here an arrow named uncursed. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2436 SatiatedAeVv AeV\E - an arrow named uncursed (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2436 SatiatedAeVtO0(0~(B(B@(BAeVOYou see here an arrow named uncursed. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2437 SatiatedAeV AeVE - an arrow named uncursed (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2437 SatiatedAeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2438 Satiated(0~(B(B@(BBeVI 32(32)  Pw:41(41) AC:-11 Exp:5 T:2438 Satiated(0~(B(B@(BBeV,#(0~(B(B@(BBeV+-You see here an arrow named uncursed. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2439 SatiatedBeVG BeVÇE - an arrow named uncursed (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2440 SatiatedBeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2440 Satiated(0~(B(B@(BCeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2441 Satiated(0~(B(B@(BCeV)5 32(32)  Pw:41(41) AC:-11 Exp:5 T:2441 Satiated(0~(B(B@(BCeVR 32(32)  Pw:41(41) AC:-11 Exp:5 T:2442 Satiated(0~(B(B@(BCeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2443 Satiated(0~(B(B@(BCeVl  32(32)  Pw:41(41) AC:-11 Exp:5 T:2443 Satiated(0~(B(B@(BCeV/  32(32)  Pw:41(41) AC:-11 Exp:5 T:2444 Satiated(0~(B(B@(BDeVK(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(BDeVYZ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2450 SatiatedDeVn+(0~(B(B@(BDeVnZ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2450 SatiatedDeV2  32(32)  Pw:41(41) AC:-11 Exp:5 T:2451 Satiated(0~(B(B@(BDeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2452 Satiated@(B(0~(B(Bd(B(BEeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2452 Satiated(0~(B(B@(B(0~(B(Bd(B(B(0~(B(BEeVa  32(32)  Pw:41(41) AC:-11 Exp:5 T:2453 Satiated@(B(0~(B(BFeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2453 Satiated@(B(0~(B(B(0~(B(BFeVg 32(32)  Pw:41(41) AC:-11 Exp:5 T:2454 Satiated@(B(0~(B(BFeVa  32(32)  Pw:41(41) AC:-11 Exp:5 T:2455 Satiated(0~(B(Bd(B(B@(BGeV~d(B(B(0~(0~(B(B@(B(0~(0~(0~(0~(0~(B(BGeV7Z 32(32)  Pw:41(41) AC:-11 Exp:5 T:2457 SatiatedGeV(0~(B(B@(B(0~(B(Bd(B(B(0~(B(BGeVZ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2457 SatiatedGeV}d(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(BGeVZ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2464 SatiatedGeV#c  32(32)  Pw:41(41) AC:-11 Exp:5 T:2464 Satiated(0~(B(Bd(B(BGeV` b 32(32)  Pw:41(41) AC:-11 Exp:5 T:2464 SatiatedGeVJb 32(32)  Pw:41(41) AC:-11 Exp:5 T:2464 SatiatedHeVE 32(32)  Pw:41(41) AC:-11 Exp:5 T:2465 Satiated@(B(0~(B(BHeV.  32(32)  Pw:41(41) AC:-11 Exp:5 T:2466 Satiated@(Bd(B(B(0~(B(B(0~(B(BHeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2466 Satiated@(B(0~(B(Bd(B(B(0~(B(BIeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2467 Satiated@(B(0~(B(Bd(B(B(0~(B(BIeVO 32(32)  Pw:41(41) AC:-11 Exp:5 T:2467 SatiatedD(Bd(B@(B(0~(B(Bd(B(B(0~(B(BIeVe3 32(32)  Pw:41(41) AC:-11 Exp:5 T:2468 Satiated@(B(0~(B(BIeVj 32(32)  Pw:41(41) AC:-11 Exp:5 T:2469 Satiated(0~(B(B@(B(0~(B(Bd(B(B(0~(B(BIeV_  32(32)  Pw:41(41) AC:-11 Exp:5 T:2469 Satiated(0~(B(B@(B(0~(B(B(0~(0~(B(Bd(B(BIeV[ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2470 Satiated@(B(0~(B(B(0~(B(BJeVa 32(32)  Pw:41(41) AC:-11 Exp:5 T:2471 SatiatedJeVa 32(32)  Pw:41(41) AC:-11 Exp:5 T:2471 SatiatedKeVcCount: 33KeVK 32(32)  Pw:41(41) AC:-11 Exp:5 T:2472 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2473 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2474 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2475 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2476 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2477 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2478 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2479 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2480 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2481 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2482 Satiated  32(32)  Pw:KeV9.41(41) AC:-11 Exp:5 T:2483 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2484 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2485 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2486 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2487 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2488 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2489 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2490 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2491 Satiated(0~(0~(0~(0~(0~(B(Bd(B(BKeVы  32(32)  Pw:41(41) AC:-11 Exp:5 T:2491 Satiated(0~(B(Bd(B(BLeVUa 32(32)  Pw:41(41) AC:-11 Exp:5 T:2492 SatiatedLeV/ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2492 Satiatedd(B(B(0~(B(BLeV a 32(32)  Pw:41(41) AC:-11 Exp:5 T:2493 SatiatedMeV0 32(32)  Pw:41(41) AC:-11 Exp:5 T:2493 Satiated(0~(B(Bd(B(B(0~(B(BMeVdza 32(32)  Pw:41(41) AC:-11 Exp:5 T:2494 SatiatedMeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2495 Satiatedd(B(B(0~(B(BNeVZ (0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0q(0q(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B@d(B(B(0x(B(B(0~(0~(B(BG(Bz (0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0j(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~NeV.Z (0~(0~(0~(0~(B(B(0m(0q(0k(0~(0q(B(B)%(B(0x(B(B(0~(0~(0~(B(B(0k(0~(B(B(0x(0~(B(B(0m(0q(B(BNeV@Z Lettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:549 HP: Dlvl:6 $:549 HP:32(32) Dlvl:6 $:549 HP:32(32) Pw:41(41) AC:-11 Exp:5 T:2495 SatiatedNeV{a  32(32)  Pw:41(41) AC:-11 Exp:5 T:2495 Satiatedd(B(B(0~(B(BPeV4k 32(32)  Pw:41(41) AC:-11 Exp:5 T:2496 Satiated(0~(B(B(0m(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0j(B(B(0q(0q(B(B<(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(B(B(0~(0m(B(B(0~(B(B(0~(0~(0l(B(B(0~(0~(0x(B(B(0k(0~(0x(B(B(0x(0~(B(B(0m(0q(B(BPeVK V 32(32)  Pw:41(41) AC:-11 Exp:5 T:2497 Satiated(0l(0q(0j(B(B(0~(B(B(0~(0~(B(B<(B(0~(0~(B(Bz(Bd(B(B@(B(0~(B(BQeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2497 Satiatedd(B(B(0~(B(B(0~(B(Bz(B@(B(0~(B(B(0~(B(BReVPick an object.ReVG SeVSeV%SeVKSeV6SeVSeV SeVSeV6SeVnTeV1cTeVЧTeV TeV z a Zouthern animal (kangaroo) 32(32)  Pw:41(41) AC:-11 Exp:5 T:2497 SatiatedUeVM}UeV}&In what direction? [hykulnjb><] UeVUeV<You shoot 3 arrows named uncursed.)(BUeVi )(B(0~(B(BUeVo !)(B(0~(B(BUeVN3 !)(B(0~(B(BUeV !)(B(0~(B(BUeV0 !)(B(0~(B(BUeV} !)(B(0~(B(BUeVC !)(B(0~(B(BUeVe)(BUeV)(BUeV )(B(0~(B(BVeVL!)(B(0~(B(BVeV!)(B(0~(B(BVeV!)(B(0~(B(BVeV!)(B(0~(B(BVeV\!)(B(0~(B(BVeV] (0~(B(BVeV()(BVeV )(B(0~(B(BVeV1v!)(B(0~(B(BVeV9!)(B(0~(B(BVeV !)(B(0~(B(BVeV!)(B(0~(B(BVeV !)(B(0~(B(BVeVQ (0~(B(BVeV b 32(32)  Pw:41(41) AC:-11 Exp:5 T:2498 SatiatedWeV^% 32(32)  Pw:41(41) AC:-11 Exp:5 T:2499 Satiated(0k(B(B(0x(B(B(0~(B(B(0~(B(B)(Bz(B@(B(0~(B(Bd(B(BWeV6 &In what direction? [hykulnjb><] WeV@? WeVl? <You shoot 2 arrows named uncursed.)(BWeV  )(B(0~(B(BWeV>!)(B(0~(B(BXeV W!)(B(0~(B(BXeV!)(B(0~(B(BXeV>(0~(B(BXeVh--More--XeV 7The 1st arrow named uncursed misses the kangaroo.XeVł )(BXeVtF )(B(0~(B(BXeV !)(B(0~(B(BXeVo !)(B(0~(B(BXeVԐ!)(B(0~(B(BYeV/(0~(B(BYeV--More--YeV The 2nd arrow named uncursed misses the kangaroo. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2499 Satiated)(B(0~(Bz(Bd(B(B(0~(B(B(0~(B(BZeVTZeVU&In what direction? [hykulnjb><] ZeVsZeVt<You shoot 2 arrows named uncursed.)(BZeVZ7 )(B(0~(B(BZeV!)(B(0~(B(BZeV(0~(B(BZeV--More--ZeVF7The 1st arrow named uncursed misses the kangaroo.ZeVv)(B[eV )(B(0~(B(B[eV^!)(B(0~(B(B[eV(0~(B(B[eV;--More--[eV. The 2nd arrow named uncursed misses the kangaroo. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2500 Satiated\eV~4In what direction? [hykulnjb><] \eV{\eV<You shoot 3 arrows named uncursed.)(B\eV q )(B(0~(B(B\eVk4 !)(B(0~(B(B\eV (0~(B(B\eV --More--]eVw_7The 1st arrow named uncursed misses the kangaroo.]eV_)(B]eV" )(B(0~(B(B]eV!)(B(0~(B(B]eV.(0~(B(B]eV[--More--^eV5The 2nd arrow named uncursed hits the kangaroo.^eV")(B^eV )(B(0~(B(B^eVt!)(B(0~(B(B^eVi(0~(B(B^eVj--More--^eVɅ The 3rd arrow named uncursed misses the kangaroo. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2501 Satiated)(B(0~(Bz(B(0~(B(Bd(B(B_eV;_eV&In what direction? [hykulnjb><] _eV1 _eV1 <You shoot 2 arrows named uncursed.)(B_eVm (0~(B(B_eV --More--`eV7The 1st arrow named uncursed misses the kangaroo.`eV$)(B`eVvm(0~(B(B`eVm--More--`eV0 The 2nd arrow named uncursed misses the kangaroo.)(Bd(B(B(0~(B(B`eVh r 32(32)  Pw:41(41) AC:-11 Exp:5 T:2501 Satiated--More--aeVe]Suddenly, the kangaroo disappears out of sight.G(B^(BbeV (0~(B(B(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B(0m(0q(B(B(0~(B(B(0k(B(BbeV< JYou step onto a level teleport trap!--More--ceVtX6You are momentarily blinded by a flash of light.ceVy--More--ceV*!(B(0~(0~(B(B(0q(B(B@(B(0~(B(B(0~(B(Bd(B(B(0~(B(BceVnLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:549 HP: Dlvl:7 $:549 HP:32(32) Dlvl:7 $:549 HP:32(32) Pw:41(41) AC:-11 Exp:5 T:2501 SatiatedceV_^  32(32)  Pw:41(41) AC:-11 Exp:5 T:2502 SatiatedeeVa (0~(0~(0~(B(B(0k(B(B@(B (0m(B(B(0~(B(B  eeV (You see here a cyan potion.eeVǮ  32(32)  Pw:41(41) AC:-11 Exp:5 T:2502 SatiatedYou hear some noises. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2503 SatiatedfeV feV[yI - a cyan potion. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2503 SatiatedfeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2504 Satiated(0~(0~(0~(B(Bh(B@(B (0q(B(B(0~(B(B  geV8  32(32)  Pw:41(41) AC:-11 Exp:5 T:2504 Satiated (0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BheVn 32(32)  Pw:41(41) AC:-11 Exp:5 T:2505 Satiated (0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BheVP&In what direction? [hykulnjb><] heV_ heV` ;You shoot 3 arrows named uncursed.)(BheV (0~(B(BheV\ --More--ieV+The 1st arrow named uncursed hits it.ieV)(BieV-+(0~(B(BieVS+--More--ieV +The 2nd arrow named uncursed hits it.ieV^ )(BieV (0~(B(BieV7 --More--jeV2The 3rd arrow named uncursed hits it.jeV2 32(32)  Pw:41(41) AC:-11 Exp:5 T:2505 SatiatedYou hear a chugging sound.d(B(BkeVp] keV]&In what direction? [hykulnjb><] keVb2 keV2 ;You shoot 2 arrows named uncursed.)(BkeVX (0~(B(BkeV --More--leV#+The 1st arrow named uncursed hits it.leV#)(BleVɭ(0~(B(BleV--More--leV+ The 2nd arrow named uncursed misses. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2506 SatiatedmeV:{ meVw{{Unknown command ' '. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2506 SatiatedmeV meV2 &In what direction? [hykulnjb><] meV meV ;You shoot 2 arrows named uncursed.)(BmeVZ(0~(B(BmeVXZ--More--neV D+The 1st arrow named uncursed hits it.neVDD)(BneV-(0~(B(BneVk--More--oeV;The 2nd arrow named uncursed hits it. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2507 Satiated(0~(B(Bd(B(BoeV oeV &In what direction? [hykulnjb><] oeV oeV ;You shoot 2 arrows named uncursed.)(BoeV8(0~(B(BoeV8--More--peV*The 1st arrow named uncursed misses.peV)(BpeV: (0~(B(BpeV6; --More--qeVdThe 2nd arrow named uncursed misses.d(B(B(0~(B(BqeVm 32(32)  Pw:41(41) AC:-11 Exp:5 T:2507 Satiated)(BqeVMNYou are almost hit by a dagger.(0~(B(B)(BqeV@(BreV reVN&In what direction? [hykulnjb><] reV)(BreVtE(0~(B(BreVEThe arrow named uncursed hits it. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2508 SatiatedseV seVV &In what direction? [hykulnjb><] teVdEteVE;You shoot 3 arrows named uncursed.)(BteV(0~(B(BteV$--More--teV 2The 1st arrow named uncursed hits it.teV You kill it!teVх m 32(32)  Pw:41(41) AC:-11 Exp:5 T:2508 Satiated)(BteV (0~(B(BteV )(BteV2 32(32)  Pw:41(41) AC:-11 Exp:5 T:2508 Satiated(0~(B(B(0~(B(B(0~(B(BueV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2509 Satiated(0~(B(B )(B@(B)(B  ueV a(0~(B(B )(B@(B(0~(B(B ueV  Things that are here: an arrow named uncursed a dwarf corpse a hooded cloak a pair of hard shoes--More--veVY 32(32)  Pw:41(41) AC:-11 Exp:5 T:2509 SatiatedveVdYYou hear a distant squeak. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2510 SatiatedveV%  Pick up what?  Weapons(B a - an arrow named uncursed Armor(B b - a hooded cloak c - a pair of hard shoes Comestibles(B d - a dwarf corpse(end) weVx +xeVy wxeV E - an arrow named uncursed. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2510 SatiatedyeVة(0~(B(B (0x(B(B@(B%(B (0m(B(B yeVYou see here 7 arrows named uncursed. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2511 SatiatedyeVN yeVE - 7 arrows named uncursed. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2511 SatiatedzeV{$(0q(0j(0~(B(B @(B(0~(B(B(0~(B(Bd(B(B(0~(B(BzeV$ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2511 SatiatedPunt eats a dwarf corpse. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2512 SatiatedzeV@ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2512 Satiated  (0~(B(B(0~(B(B @(B(0~(0~(B(BzeV"  (0~(B(B[(B(0~(B(B@(B(0~(B(B(0~(B(BzeV" }You see here a dagger. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2513 Satiated{eV[ {eVI\ j - a dagger named uncursed. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2513 Satiated|eVaO 32(32)  Pw:41(41) AC:-11 Exp:5 T:2514 Satiated (0~(B(B@(B(0~(0~(B(B|eV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2514 Satiated (0~(B(B@(B(0~(0~(B(BG(B}eV' 32(32)  Pw:41(41) AC:-11 Exp:5 T:2515 Satiatedd(B(B(0~(0~(B(B@(B (0~(B(B  [(B}eVfp 6You have no ammunition readied!--More--}eV ~eV ~eV6!2What do you want to throw? [$a-dhjoE or ?*] eVX Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 55 +2 arrows d - 3 +0 arrows h - 13 darts j - 3 daggers named uncursed o - a crude dagger E - 8 arrows named uncursed(end) eVC((0q(0j(0x(B(Bd(B(B(0~(0~(0m(0q(0k(B(B@(B(0~(B(B(0m(0q(0~(B(B[(BeV{rNever mind. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2515 SatiatedeV eV 3What do you want to ready? [- acdhjoE or ?*] eVSeVSE - 8 arrows named uncursed (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2515 SatiatedeV9 eVk&In what direction? [hykulnjb><] eV eV ;You shoot 3 arrows named uncursed.)(BeV (0~(B(BeV< --More--eV+The 1st arrow named uncursed hits it.eV)(BeV`(0~(B(BeV--More--eVnw 2The 2nd arrow named uncursed hits it.eVw You kill it!eVw m 32(32)  Pw:41(41) AC:-11 Exp:5 T:2515 Satiated)(BeV%C(0~(B(BeVkC--More--eV The 3rd arrow named uncursed hits it. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2515 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2516 SatiatedeVTP 32(32)  Pw:41(41) AC:-11 Exp:5 T:2516 Satiated[(B (0~(B(B(0~(B(B@(B(0~(B(B(0~(0~(B(B%(BeV (0~(B(B(0~(B(B @(B(0~(B(B(0~(0~(0~(B(BeVThere are several objects here. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2517 SatiatedeVww` Pick up what?  Weapons(B a - a club b - a sling c - an arrow named uncursed Armor(B d - an elven mithril-coat Comestibles(B e - a gnome corpse Gems(B f - 4 rocks(end) eV[ +eV-eV+eV eVE - an arrow named uncursed (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2517 SatiatedG(BeV eV ,What do you want to eat? [fit or ?*,] eVq~ eat what?  Comestibles(B a - a gnome corpse(end) eVCeV]rNever mind. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2517 SatiatedeV4  32(32)  Pw:41(41) AC:-11 Exp:5 T:2518 Satiated(0~(0~(0~(B(B@(B (0~(B(B%(B  eV. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2518 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2519 Satiatedd(B(B(0~(0~(B(B@(B (0~(B(B  eV &In what direction? [hykulnjb><] eV: )(BeV (0~(B(BeVg The arrow named uncursed misses. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2519 SatiatedeVNi eVi &In what direction? [hykulnjb><] eVSs )(BeV6 (0~(B(BeV6 The arrow named uncursed misses. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2520 SatiatedeVE eVF&In what direction? [hykulnjb><] eV~M eVM ;You shoot 3 arrows named uncursed.)(BeV$ (0~(B(BeVi --More--eV,2The 1st arrow named uncursed hits it.eV:,You kill it!eVo,m 32(32)  Pw:41(41) AC:-11 Exp:5 T:2520 Satiated)(BeV(0~(B(BeV̻--More--eVh +The 2nd arrow named uncursed hits it.eVTi )(BeVK0(0~(B(B--More--eV2The 3rd arrow named uncursed hits it.eVwYou kill it! 32(32)  Pw:41(41) AC:-11 Exp:5 T:2521 SatiatedeVY eV{Unknown command ' '. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2521 SatiatedeVA eV &In what direction? [hykulnjb><] eVV )(BeVx 32(32)  Pw:41(41) AC:-11 Exp:5 T:2521 Satiated(0~(B(BeV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2522 Satiated[(B (0~(B(B(0~(B(B@(B(0~(B(B(0~(0~(B(B)(BeV (0~(B(Bs(B @(B(0~(B(B(0~(0~(B(BG(BeV,There are several objects here.eVr 32(32)  Pw:41(41) AC:-11 Exp:5 T:2522 Satiated--More--eV JYour silver dragon scale mail blocks the gnome lord's attack.eV --More--eV LYour silver dragon scale mail blocks the giant spider's attack.eV  32(32)  Pw:41(41) AC:-11 Exp:5 T:2523 Satiated(0~(0~(0~(B(B@(B (0~(B(B)(B  eVT\. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2523 Satiated  32(32)  Pw:41(41) AC:-11 Exp:5 T:2524 Satiatedd(B(B(0~(0~(B(B@(B (0~(B(B  eV[(B (0~(B(Bs(B@(B(0~(B(B(0~(0~(B(BG(BeV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2524 SatiatedThe gnome lord picks up 2 arrows named uncursed.--More--eVٔMThe giant spider strikes at your displaced image and misses you!eVZ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2525 Satiatedd(B(B(0~(0~(B(B@(B (0~(B(B  %(BeVKeVMYou displaced Punt.(0~(0~(0~(B(B(0~(B(B@(B d(B(B  eVN--More--eV| Things that are here: a hooded cloak a pair of hard shoes--More--eV 32(32)  Pw:41(41) AC:-11 Exp:5 T:2525 Satiateds(B(0~(B(BeVBa 32(32)  Pw:41(41) AC:-11 Exp:5 T:2526 SatiatedeVP(0~(B(B @(B[(B  eVd 32(32)  Pw:41(41) AC:-11 Exp:5 T:2526 SatiatedYou hear some noises.You hear some noises in the distance.--More--eV "You hear some noises.eV% eVK6You have no ammunition readied!--More--eVaeV eV 1What do you want to throw? [$a-dhjo or ?*] eVg1 Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 55 +2 arrows d - 3 +0 arrows h - 13 darts j - 3 daggers named uncursed o - a crude dagger(end) eV (0q(0j(0~(0~(0~(0x(B(B@(B[(B(0m(0q(0k(B(B(0m(0q(B(B%(BeV rNever mind. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2526 SatiatedeVG& eV&2What do you want to ready? [- acdhjo or ?*] eV_ eV d - 3 +0 arrows (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2526 SatiatedeV< eVl&In what direction? [hykulnjb><] eVDeVD,You shoot 2 arrows.)(BeV[(BeV3The 1st arrow hits it.)(BeV[(BeVThe 2nd arrow hits it. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2527 SatiatedeVoa eVa&In what direction? [hykulnjb><] eV3)(BeVr[(BeVThe arrow hits it.eV@ 32(32)  Pw:41(41) AC:-11 Exp:5 T:2527 SatiatedYou hear some noises in the distance. 32(32)  Pw:41(41) AC:-11 Exp:5 T:2528 SatiatedG(BeV/g 32(32)  Pw:41(41) AC:-11 Exp:5 T:2528 SatiatedeV_ip (0~(B(B(0~(B(B@(Bs(B(0~(B(BeViv Things that are here: a hooded cloak a pair of hard shoes--More--eV /eV | 32(32)  Pw:41(41) AC:-11 Exp:5 T:2528 SatiatedYou hear some noises.eV --More--eV`eVlLYour silver dragon scale mail blocks the giant spider's attack.eVI  32(32)  Pw:41(41) AC:-11 Exp:5 T:2529 SatiatedG(B @(B[(B  eVi=o Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 55 +2 arrows  h - 13 darts  j - 3 daggers named uncursed  o - a crude dagger  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - 2 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN  Potions(B  A - a clear potion (1 of 2)eVLettuce the Lookout St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:549 HP: Dlvl:7 $:549 HP:32(32) Dlvl:7 $:549 HP:32(32) Pw:41(41) AC:-11 Exp:5 T:2529 Satiated(0q(0j(B(BG(B(0~(0~(B(B(0x(B(B@(B[(B(0m(0q(0k(B(B(0m(0q(B(B%(BeV9 1What do you want to ready? [- achjo or ?*] eVMeVMc - 55 +2 arrows (in quiver). 32(32)  Pw:41(41) AC:-11 Exp:5 T:2529 SatiatedeV~ eV~&In what direction? [hykulnjb><] eV$eV$,You shoot 3 arrows.)(BeVA[(BeV_3The 1st arrow hits it.)(BeVޫ [(BeV ?The 2nd arrow hits it.--More--eVYou kill it!eV Trailblazer  35(35)  Pw:48(48) AC:-11 Exp:6 T:2529 SatiatedWelcome to experience level 6. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2529 Satiated)(BeV,[(BeV` 35(35)  Pw:48(48) AC:-11 Exp:6 T:2529 SatiatedThe gnome just misses!eV4 35(35)  Pw:48(48) AC:-11 Exp:6 T:2530 Satiated(0~(B(B @(B(0~(B(B(0~(B(B)(BeV&In what direction? [hykulnjb><] eVW+eV+,You shoot 2 arrows.)(BeV(0~(B(BeV?3The 1st arrow hits it.)(BeV<(0~(B(BeVh?The 2nd arrow hits it.--More--eVA You kill it! 35(35)  Pw:48(48) AC:-11 Exp:6 T:2530 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2531 SatiatedeVr 35(35)  Pw:48(48) AC:-11 Exp:6 T:2531 Satiated(0q(B(B ?@(B(0~(B(B eV0 o(0m(B(B(0~(B(B@(B(0~(B(B (0~(B(BeV@ y Things that are here: a scroll labeled IA CTHULHU a +2 arrow--More--eV*c 35(35)  Pw:48(48) AC:-11 Exp:6 T:2532 SatiatedeV7 Pick up what?  Weapons(B a - a +2 arrow Scrolls(B b - a scroll labeled IA CTHULHU(end) eVe +eV+eVI[WeVr[(c - a +2 arrow (in quiver).eV[r - a scroll labeled IA CTHULHU. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2533 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2533 Satiated (0~(B(B(0~(B(B @(BeV d (0~(B(B(0~(B(B@(B(0~(B(BeV9 v Things that are here: a hooded cloak a pair of hard shoes--More--eV:eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2534 SatiatedeV q (0~(B(B [(B@(B(0~(B(B(0~(B(BeV9 t Things that are here: 2 +2 arrows a giant spider corpse--More--eVeV# 35(35)  Pw:48(48) AC:-11 Exp:6 T:2534 SatiatedeV, Pick up what?  Weapons(B a - 2 +2 arrows Comestibles(B b - a giant spider corpse(end) eV+eV` WeV c - 2 +2 arrows (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2535 SatiatedeVL 35(35)  Pw:48(48) AC:-11 Exp:6 T:2536 Satiated (0~(B(B%(B@(B(0~(B(B(0~(B(BeVѪw (0~(B(B(0~(B(B@(B(0~(B(B G(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2536 SatiatedYour cloak of displacement deflects the gnome lord's attack.eV5 35(35)  Pw:48(48) AC:-11 Exp:6 T:2537 Satiated (0x(B(B (0~(B(B@(B(0m(B(B (0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2538 Satiated(0~(0m(0k(B(B@(BG(B(0~(B(B eVL 35(35)  Pw:48(48) AC:-11 Exp:6 T:2538 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:2539 Satiated(0~(B(B(0~(B(B@(B(0~(B(B  eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2539 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2540 Satiated (0~(B(B@(B(0~(B(B  eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2540 Satiated (0~(B(B@(B(0~(B(B (0~(B(B eVŖ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2541 Satiated (0~(B(B@(B(0~(B(B eV# 35(35)  Pw:48(48) AC:-11 Exp:6 T:2541 Satiated:(B(0~(B(B@(BeV &In what direction? [hykulnjb><] eV`eV`,You shoot 3 arrows.)(BeV [(BeV )(BeV[(B)(BeV o 35(35)  Pw:48(48) AC:-11 Exp:6 T:2542 Satiated[(BeV2 eVT {Unknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2542 SatiatedeVAm (0~(B(B(0~(B(B@(B(0~(B(BeVAv Things that are here: a hooded cloak a pair of hard shoes--More--eV? 35(35)  Pw:48(48) AC:-11 Exp:6 T:2542 SatiatedeV3X 35(35)  Pw:48(48) AC:-11 Exp:6 T:2543 Satiated(0~(B(B@(B[(B eVC &In what direction? [hykulnjb><] eV V eVUV ,You shoot 2 arrows.)(BeV (0~(B(BeV' 3The 1st arrow hits it.)(BeV (0~(B(BeV The 2nd arrow hits it. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2543 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2544 Satiated:(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2544 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeVOe&In what direction? [hykulnjb><] eVeVÃ,You shoot 2 arrows.)(BeV6G(0~(B(BeVgGThe 1st arrow hits it.You kill it! 35(35)  Pw:48(48) AC:-11 Exp:6 T:2544 Satiated)(BeV(0~(B(BeV4--More--eV }The 2nd arrow hits it. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2545 SatiatedeV0 35(35)  Pw:48(48) AC:-11 Exp:6 T:2545 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2546 Satiated G(B@(B(0~(B(B (0~(B(B eV< 6You begin bashing monsters with your bow.eV You kill the gnome! 35(35)  Pw:48(48) AC:-11 Exp:6 T:2546 Satiated%(BeVyG G(B@(B(0~(B(B eV Things that are here: a gnome corpse a bow 8 arrows 2 +2 arrows--More--eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2547 SatiatedeVz 35(35)  Pw:48(48) AC:-11 Exp:6 T:2547 Satiated(0~(B(B %(B@(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2548 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BeVk &In what direction? [hykulnjb><] eV9 eV : ,You shoot 2 arrows.)(BeV (0~(B(BeV 3The 1st arrow hits it.)(BeV*(0~(B(BeVThe 2nd arrow hits it. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2548 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2549 SatiatedeVy eV{Unknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2549 SatiatedeV eV&In what direction? [hykulnjb><] eVYeV,You shoot 3 arrows.)(BeVFY(0~(B(BeVxY3The 1st arrow hits it.)(BeV(0~(B(BeV6?The 2nd arrow hits it.--More--eVYou kill it!eVBm 35(35)  Pw:48(48) AC:-11 Exp:6 T:2549 Satiated)(BeVs 35(35)  Pw:48(48) AC:-11 Exp:6 T:2549 Satiated(0~(B(BeV9L  35(35)  Pw:48(48) AC:-11 Exp:6 T:2550 Satiated @(B(0~(B(B (0~(B(B eV>@ )(B@(B(0~(B(B eVw Things that are here: a gnome corpse a bow 8 arrows 2 +2 arrows--More--eVw  35(35)  Pw:48(48) AC:-11 Exp:6 T:2550 SatiatedeVN4 Pick up what?  Weapons(B a - a bow b - 8 arrows c - 2 +2 arrows Comestibles(B d - a gnome corpse(end) eV~ +eVw +eVleVJ - 8 arrows.eVc - 2 +2 arrows (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2551 SatiatedeVT\X(0~(B(B@(B%(B (0~(B(BeV\f Things that are here: 5 +2 arrows 5 darts--More--eVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2552 SatiatedeV Pick up what?  Weapons(B a - 5 +2 arrows b - 5 darts(end) eVjv ++eV-eVh MeVi c - 5 +2 arrows (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2552 SatiatedeV eVsh - 5 darts. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2553 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2554 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B eVD 35(35)  Pw:48(48) AC:-11 Exp:6 T:2554 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BeVj= 35(35)  Pw:48(48) AC:-11 Exp:6 T:2555 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B eVm 35(35)  Pw:48(48) AC:-11 Exp:6 T:2556 Satiated(0j(B(B )(B@(B(0~(B(B (0~(B(B eVK (0l(B(B (0x(B(B@(B(0~(B(B (0x(B(B eVK You see here a +2 arrow. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2556 SatiatedeV eVUc - a +2 arrow (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2557 SatiatedeVdu  (0~(B(B@(B(0~(B(B (0~(B(BeVdg Things that are here: a gnome corpse a bow--More--eVX 35(35)  Pw:48(48) AC:-11 Exp:6 T:2561 SatiatedeV(0~(0~(B(B %(B(0~(B(B@(B(0~(B(B (0~(B(BeVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2562 SatiatedeVeV2You hear some noises in the distance.eVYou hear some noises.(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2562 SatiatedeV\  (0~(B(B@(B(0~(B(B)(BeVǹ--More--eVYou hear some noises in the distance.  (0~(B(B@(B G(B--More--eVƂ The gnome lord picks up 3 +2 arrows. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2564 SatiatedeV[ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2565 Satiated(0~(0m(0k(B(B(0~(B(B@(B(0~(B(B(0~(B(B eV<  35(35)  Pw:48(48) AC:-11 Exp:6 T:2566 Satiated(0j(B(B(0~(B(B@(B(0~(B(B(0~(B(B eV[&In what direction? [hykulnjb><] eVeV,You shoot 2 arrows.)(BeV!(0~(B(BeV@'The 1st arrow hits it.eVTYou kill it!eVnm 35(35)  Pw:48(48) AC:-11 Exp:6 T:2566 Satiated)(BeV0 x 35(35)  Pw:48(48) AC:-11 Exp:6 T:2566 Satiated(0~(B(BeV0 eV0{Unknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2566 SatiatedeVGz 35(35)  Pw:48(48) AC:-11 Exp:6 T:2567   (0~(B(B @(B(0~(B(B(0~(0~(B(B)(BeV a  (0~(B(B @(B(0~(0~(0~(B(BeV+  Things that are here: 5 +2 arrows a gnome lord corpse 4 arrows named uncursed--More--eV6 35(35)  Pw:48(48) AC:-11 Exp:6 T:2568 eV Pick up what?  Weapons(B a - 5 +2 arrows b - 4 arrows named uncursed Comestibles(B c - a gnome lord corpse(end) eV +eVz+eV52aeVg2)c - 5 +2 arrows (in quiver).eV2~E - 4 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2568 eVQG eVG ,What do you want to eat? [fit or ?*,] eV0 eat what?  Comestibles(B a - a gnome lord corpse(end) eVVK+eVXaThis gnome lord corpse tastes terrible! 35(35)  Pw:48(48) AC:-11 Exp:6 T:2569 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2570 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2571 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2572 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2573 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2574 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2575 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2576 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2576 Satiated(0~(0~(B(BeVX--More--eV6 You finish eating the gnome lord corpse. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2577 SatiatedeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2577 Satiated(0~(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2578 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B  eV.e 35(35)  Pw:48(48) AC:-11 Exp:6 T:2578 Satiated(0l(0q(0k(B(B@(B(0~(B(B eV;y 35(35)  Pw:48(48) AC:-11 Exp:6 T:2579 Satiated(0~(B(B@(B(0~(0~(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2580 Satiated (0~(B(B@(B(0~(0~(B(BeVʅ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2580 Satiated (0~(B(B@(B(0~(0~(0~(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2581 Satiated (0~(B(B@(B(0~(0~(B(BeV?  35(35)  Pw:48(48) AC:-11 Exp:6 T:2581 Satiated (0~(B(B@(B(0~(0~(B(B)(BeV8 (0~(B(B(0~(B(B @(B(0~(B(B(0~(0~(0~(B(BeVl Things that are here: a sling 4 rocks an elven mithril-coat--More--eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2582 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2583 Satiated (0~(B(B@(B)(B (0k(B(B eV(0v(B(B (0~(B(B@(B(0~(B(B(0q(B(B eVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2583 SatiatedeV^(0q(B(B (0~(B(B@(B(0~(B(B (0q(B(B eV^Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2583 SatiatedeV&(0m(0q(0q(0q(0j(B(B (0q(0q(0q(B(B(0~(B(B@(B(0~(B(B (0q(0q(0q(0q(0q(B(B (0l(0q(0q(0q(0q(0q(B(BeV&Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2590 SatiatedeVqr(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BeVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2590 SatiatedeVԴ(0q(0q(0~(B(B (0q(0q(0j(B(B (0~(B(B@(B(0~(B(B (0q(0q(0q(0k(B(B (0q(0q(0q(0q(B(B eVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2597 SatiatedeVy   35(35)  Pw:48(48) AC:-11 Exp:6 T:2602 Satiated(0x(0~(0~(B(B (0m(0q(B(B (0x(B(B@(B(0~(B(B (0m(0q(0q(0q(0q(0q(B(B eVm 35(35)  Pw:48(48) AC:-11 Exp:6 T:2602 Satiated(0~(B(B(0~(B(B@(B(0~(B(BeV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:2603 Satiated(0q(0~(0q(B(B@(B(0~(B(BeV0Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2604 Satiated(0k(B(B  (0~(B(B@(B (0~(B(BeVI 35(35)  Pw:48(48) AC:-11 Exp:6 T:2604 Satiated(0~(B(B@(B(0~(B(B(0~(B(B eV=`(0~(0~(0~(B(B@(B(0~(B(B eVH=Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2604 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2606 Satiated(0q(0q(0k(B(B(0~(B(B@(B(0m(B(B(0~(B(B  eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2607 Satiated(0~(B(B@(B(0~(B(BeV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:2607 Satiated (0k(B(B  (0~(B(B@(B(0x(B(B(0u(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2609 Satiated(0x(0~(B(B(0x(B(B@(B(0~(B(B (0m(B(BeVL 35(35)  Pw:48(48) AC:-11 Exp:6 T:2609 Satiated(0~(B(B@(B(0~(B(BeVK 35(35)  Pw:48(48) AC:-11 Exp:6 T:2610 Satiated (0~(B(B@(B(0~(0~(0~(B(BeV b  (0~(B(B(0~(B(B@(B(0~(B(BeVO Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2611 SatiatedeVU ]  35(35)  Pw:48(48) AC:-11 Exp:6 T:2611 SatiatedeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2612 Satiated  (0~(B(B@(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2612 Satiated  (0~(B(B@(B(0~(B(BeVK2 35(35)  Pw:48(48) AC:-11 Exp:6 T:2613 Satiated  (0~(B(B@(B(0~(B(BeVo 35(35)  Pw:48(48) AC:-11 Exp:6 T:2613 Satiated (0~(B(B@(B(0~(B(BeV2  35(35)  Pw:48(48) AC:-11 Exp:6 T:2614 Satiated(0~(B(B (0~(B(B@(B(0~(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2614 Satiated(0~(B(B (0~(B(B@(B(0~(B(BeVjy  35(35)  Pw:48(48) AC:-11 Exp:6 T:2615 Satiated(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeVV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2616 Satiated  (0~(B(B@(B(0~(B(BeV   (0j(B(B (0~(0~(0l(B(B(0~(B(B@(B(0m(B(B(0~(0~(0~(B(BeV&Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2618 SatiatedeVc (0~(B(B@(B(0~(0~(0~(B(BeVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2618 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2621 Satiated   (0~(0~(0~(B(B(0k(B(B@(B(0~(B(B(0m(0q(0q(B(BeVom 35(35)  Pw:48(48) AC:-11 Exp:6 T:2621 Satiated(0~(0~(0~(B(B@(B(0~(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2622 Satiated(0k(0~(B(B (0x(B(B@(B(0~(B(B (0m(0q(B(B eVn 35(35)  Pw:48(48) AC:-11 Exp:6 T:2623 Satiated(0~(0~(0~(B(B@(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2623 Satiated(0~(0~(0~(B(B@(B(0~(B(B eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2624 Satiated(0x(B(B (0x(B(B@(B(0~(B(B (0m(B(B eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2625 Satiated(0l(0q(0j(B(B@(B(0~(B(B eVka 35(35)  Pw:48(48) AC:-11 Exp:6 T:2625 SatiatedeVu(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeVS(An arrow shoots out at you!eVYou are almost hit by an arrow. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2625 SatiatedN(BeV` eV You miss the golden naga hatchling. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2626 SatiatedeVjg 35(35)  Pw:48(48) AC:-11 Exp:6 T:2626 SatiatedeV׆  35(35)  Pw:48(48) AC:-11 Exp:6 T:2627 Satiated )(B @(B (0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2627 Satiated (0~(B(B(0~(B(B@(B(0~(B(B(0~(0~(B(BeVL 35(35)  Pw:48(48) AC:-11 Exp:6 T:2628 Satiated (0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV( &In what direction? [hykulnjb><] eV eVA -You shoot 3 arrows.)(BeV (0~(B(BeV) 4The 1st arrow hits it.)(BeV[ (0~(B(BeV[ 4The 2nd arrow hits it.)(BeV-(0~(B(BeVQ--More--eVRa $The 3rd arrow hits it.eVa xYou kill it! 35(35)  Pw:48(48) AC:-11 Exp:6 T:2628 SatiatedeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2629 Satiated%(B(0~(B(B@(B(0~(B(B eVĨ`(0~(0~(B(B@(B(0~(B(B eVcYou see here a golden naga hatchling corpse. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2630 SatiatedeV o (0~(B(B@(B%(B (0~(B(B eV hThere is an arrow trap here.You see here an arrow.--More--eVeVJ$(An arrow shoots out at you!eV(You are almost hit by an arrow. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2630 SatiatedeV@ eV E - 2 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2631 SatiatedeV {(0~(B(B ^(B@(B(0~(B(B (0~(B(BeV You see here a golden naga hatchling corpse. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2631 SatiatedeV0# eVbz untrapeVeV&In what direction? [hykulnjb><] eV{ eV You disarm the trap. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2632 Satiated)(BeVHo (0~(B(B@(B%(B (0~(B(B eVH~You see here 48 arrows. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2632 SatiatedeV eVƂE - 48 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2633 SatiatedeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2633 Satiated (0~(B(B@(B(0~(0~(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2634 Satiated (0~(B(B@(B(0~(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2635 Satiated (0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2635 Satiated  (0~(B(B(0~(B(B@(B(0~(B(BeV:  35(35)  Pw:48(48) AC:-11 Exp:6 T:2636 Satiated (0~(B(B(0~(B(B@(B(0x(B(B(0j(B(BeVb 35(35)  Pw:48(48) AC:-11 Exp:6 T:2637 Satiated(0~(0~(0~(B(B@(B(0~(B(BeVjn  (0~(0~(0~(B(B (0~(B(B@(B(0~(B(B  (0~(0~(B(Bd(B(BeVn Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2639 SatiatedeV13  (0~(0~(0~(B(B (0~(B(B@(B(0~(B(B (0~(0~(0l(B(BeVp3 Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2646 SatiatedeV  (0q(B(B (0~(B(B@(B(0~(B(B (0q(B(BeV Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2646 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2650 Satiated (0q(0q(0~(0l(B(B (0~(B(B@(B(0x(B(B (0q(0q(0q(0j(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2650 Satiated(0~(B(B@(B(0~(B(BeV!  35(35)  Pw:48(48) AC:-11 Exp:6 T:2651 Satiated (0~(B(B@(B(0~(B(B eVk  35(35)  Pw:48(48) AC:-11 Exp:6 T:2651 Satiated(0~(B(B(0~(B(B@(B(0~(B(B eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2652 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2652 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BeV  (0~(B(B(0~(B(B@(B(0m(B(B(0~(0~(0~(B(BeVAZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2653 SatiatedeVxc (0~(B(B@(B(0l(0q(0q(B(BeVyZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2653 SatiatedeV<_  35(35)  Pw:48(48) AC:-11 Exp:6 T:2654 SatiatedeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2655 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BeVl(0~(0~(0~(B(B (0~(B(B@(B(0~(B(B (0k(0~(0l(0q(0k(B(B (0l(0k(B(B eVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2660 SatiatedeVS`(0~(0~(B(B^(B (0~(B(B@(B(0~(B(B (0q(0q(B(B eV`#You find a rust trap.eVeVɢ# eV͡ eeV eVXdipeV#ipeVݳeV=What do you want to dip? [a-cefh-ort-wyzABD-GIJ or ?*] eVVn  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 49 +2 arrows (in quiver)  h - 18 darts  j - 3 daggers named uncursed  o - a crude dagger  E - 54 arrows named uncursed  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN (1 of 2)eVa +(0l(0q(0k(B(B(0j(B(B(0m(0k(B(B (0q(0q(0k(B(B(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B (0x(B(B(0m(0k(B(B(0x(B(B%(B(0x(B(B (0x(B(B(0x(B(B(0x(B(B(0x(B(B[(B%(B(0m(B(B (0m(0q(B(B(0q(0u(B(B(0m(0q(0k(B(B (0x(B(B(0m(0q(0q(0q(B(B(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0v(0q(B(B (0x(B(B)(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0q(0q(0q(0q(B(B(0q(0q(0q(0q(0q(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(BV"b m(0j(B(B(0l(0q(0j(B(B(0l(B(B(0x(B(B%(B(0m(B(B(0x(B(B(0m(0k(B(B(0q(0q(0q(B(B(0l(B(B(0x(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0l(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0j(B(B(0~(0~(B(B^(B(0m(B(B(0~(B(B@(B(0~(B(B(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0k(B(B(0l(0q(0q(B(BeV=b Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:549 HP: Dlvl:7 $:549 HP:35(35) Dlvl:7 $:549 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:2662 SatiatedWhat do you want to dip into? [AI or ?*] eV{w Potions(B A - a clear potion I - a cyan potion(end) eVlB+eVψvInteresting... 35(35)  Pw:48(48) AC:-11 Exp:6 T:2663 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2663 Satiated(0k(B(B(0x(B(B@(B(0~(B(B (0m(B(BeV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:2664 Satiated(0~(0~(0~(B(B@(B(0~(B(BeVQM  35(35)  Pw:48(48) AC:-11 Exp:6 T:2664 Satiated(0~(0~(0~(B(B@(B(0~(B(B eV\  35(35)  Pw:48(48) AC:-11 Exp:6 T:2665 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0q(B(B eV_{  35(35)  Pw:48(48) AC:-11 Exp:6 T:2666 Satiated(0~(B(B @(B(0~(B(B (0v(B(B eVZ7z (0~(0~(0~(B(B (0~(B(B@d(B(B(0~(0~(B(BeV7Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2667 SatiatedeV(0~(B(BeVA gush of water hits Punt! (0~(0~(0~(B(B (0~(B(B@(B ^(B (0~(0~(B(BeVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2674 SatiatedeV(_  35(35)  Pw:48(48) AC:-11 Exp:6 T:2675 SatiatedeVH h 35(35)  Pw:48(48) AC:-11 Exp:6 T:2675 SatiatedeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2675 Satiated (0~(B(B@(B(0~(0~(0~(B(BeVhh  35(35)  Pw:48(48) AC:-11 Exp:6 T:2676 Satiated (0~(B(B@(BeV (0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B (0~(B(B@(B(0~(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(BeVßZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2681 SatiatedeV"  35(35)  Pw:48(48) AC:-11 Exp:6 T:2686 (0q(0j(B(B (0~(0~(0~(B(B (0~(B(B@(B(0~(B(B(0q(0q(0k(B(B (0l(0q(0q(0q(B(BeV"Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:2688 eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2690  (0m(0q(0j(B(B (0~(B(B@(Bd(B(0q(0q(0q(B(BeVjB 35(35)  Pw:48(48) AC:-11 Exp:6 T:2691 (0~(B(B(0~(B(B@(B(0~(B(B eVk 35(35)  Pw:48(48) AC:-11 Exp:6 T:2692 (0~(B(B(0~(B(B@(B(0~(B(B eV.#&In what direction? [hykulnjb><] eVeV4-You shoot 3 arrows.)(BeV (0~(B(BeV 3The 1st arrow misses.)(BeV.M (0~(B(BeVRM 4The 2nd arrow hits it.)(BeV (0~(B(BeV --More--eVvThe 3rd arrow hits it. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2692 d(BeVA 35(35)  Pw:48(48) AC:-11 Exp:6 T:2693 (0~(B(B(0~(B(B@(B(0~(B(B eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2694 (0~(B(B (0~(B(B@(Bd(B eVN 35(35)  Pw:48(48) AC:-11 Exp:6 T:2694 (0~(B(B d(B(B@(Bd(B (0~(B(BeVReV SYou displaced Punt.(0~(B(B (0~(B(B@d(B(B (0~(B(BeV@S 35(35)  Pw:48(48) AC:-11 Exp:6 T:2694 You hear some noises. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2695 eV^  35(35)  Pw:48(48) AC:-11 Exp:6 T:2695 (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeVeY 35(35)  Pw:48(48) AC:-11 Exp:6 T:2696 eV_m u 35(35)  Pw:48(48) AC:-11 Exp:6 T:2696 d(B(B eVd 35(35)  Pw:48(48) AC:-11 Exp:6 T:2697 (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B  eV4  35(35)  Pw:48(48) AC:-11 Exp:6 T:2698  d(B(B@(B(0~(B(B(0q(0k(0~(B(B eV-  35(35)  Pw:48(48) AC:-11 Exp:6 T:2698 (0~(B(B(0~(B(B @(B(0~(B(B (0m(B(B  eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2699  (0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B eV   35(35)  Pw:48(48) AC:-11 Exp:6 T:2699  35(35)  Pw:48(48) AC:-11 Exp:6 T:2700  (0~(B(B (0~(B(B@(B(0~(B(B(0~(B(B eV@  35(35)  Pw:48(48) AC:-11 Exp:6 T:2700  (0~(B(B (0~(B(B@(B(0x(B(B eV;  35(35)  Pw:48(48) AC:-11 Exp:6 T:2701  (0~(B(B@(B(0q(0q(0j(B(B eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2701  35(35)  Pw:48(48) AC:-11 Exp:6 T:2702 (0~(B(B@(B(0~(B(B(0m(B(B eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2702 (0~(0~(0~(B(B @(B(0~(B(B eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2703 (0~(B(B%(B(0~(B(B @(B(0~(B(B (0~(B(B  eV}K b(0q(0j(0~(B(B@(B(0~(B(B  eVK You see here a dingo puppy corpse. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2703  eVH  35(35)  Pw:48(48) AC:-11 Exp:6 T:2704   %(B(0~(B(B @(B(0~(B(B eV Z(0~(B(B (0~(B(B@(B(0~(B(B eV wYou hear some noises in the distance.  (0~(B(B@(B(0~(B(B eV9 |You see here 3 +2 arrows. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2706 eV eV$ {c - 3 +2 arrows (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2707 eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2708 *(0x(B(B (0~(B(B@(B(0x(B(B(0q(0j(B(BeV[ W(0x(0~(0~(B(B@(B(0~(B(BeVH[ :You see here a rock.--More--eV:eA trap door in the ceiling opens and a rock falls on your head!--More--eVw Fortunately, you are wearing a hard helmet. 33(35)(B  Pw:48(48) AC:-11 Exp:6 T:2709 eV 33(35)(B  Pw:48(48) AC:-11 Exp:6 T:2709 (0x(0~(0~(B(B@(B*(B eV I pG(B(0~(B(B@(B(0~(B(B(0~(B(BeV8I \ 33(35)(B  Pw:48(48) AC:-11 Exp:6 T:2709 eV  (0~(0~(B(B (0~(B(B@(B(0~(B(B(0~(0~(B(BeV _The gnome wields a thonged club! 34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2712  34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2712  (0x(B(B (0~(B(B@(B(0m(B(B (0~(B(BeV~  34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2712  (0~(B(B(0~(B(B(0~(B(B@(B (0k(0~(0~(B(BeV| 34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2713 G(B(0~(0~(B(B@(B(0~(B(B eV; 34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2713 (0~(0~(0q(B(B(0~(B(B@(BG(B eV|You hit the gnome. 34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2714 eV  34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2715 (0~(0~(0~(B(B@(B(0~(B(B eV&In what direction? [hykulnjb><] eV )(BeVl (0~(B(BeV The arrow hits it. 34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2715 G(BeV 7You hear some noises in the distance.eV 34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2716 (0q(0q(0q(B(B@(B(0~(B(B eV|&In what direction? [hykulnjb><] eV)(BeV(0~(B(BeVβvYou kill it! 34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2717 eV 34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2717 (0~(B(B@(B(0~(B(B)(B(0~(B(BeVHv (0~(B(B@(B(0~(B(B)(B(0~(B(BeV Things that are here: a +2 arrow a gnome corpse a thonged club--More--eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2718 eV' Pick up what?  Weapons(B a - a +2 arrow b - a thonged club Comestibles(B c - a gnome corpse(end) eV+eV-,beV,c - a +2 arrow (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2718 D(BeVc %(B@(B(0~(0~(0~(B(BeVwYou see here a +2 arrow. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2719 eV eV zc - a +2 arrow (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2719 eVD 35(35)  Pw:48(48) AC:-11 Exp:6 T:2720    (0~(B(B @(B(0~(B(B(0~(0~(0~(B(BeV&In what direction? [hykulnjb><] eVn=eV=-You shoot 3 arrows.)(BeV(0~(B(BeV4The 1st arrow hits it.)(BeV(0~(B(BeV4The 2nd arrow hits it.)(BeV?(0~(B(BeV^--More--eV@ $The 3rd arrow hits it.eVu@ oYou kill it! 35(35)  Pw:48(48) AC:-11 Exp:6 T:2720 eV̋  35(35)  Pw:48(48) AC:-11 Exp:6 T:2721 )(B(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B  eVn (0~(0~(0~(B(B(0~(B(B@(B (0~(B(B(0~(B(B  eV o w Things that are here: 3 +2 arrows a baby red dragon corpse--More--eVz 35(35)  Pw:48(48) AC:-11 Exp:6 T:2721 eV7 Pick up what?  Weapons(B a - 3 +2 arrows Comestibles(B b - a baby red dragon corpse(end) eV +eVXeV {c - 3 +2 arrows (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2722 eVeV,What do you want to eat? [fit or ?*,] eV;  eat what?  Comestibles(B a - a baby red dragon corpse(end) eVL+eVYThis baby red dragon corpse tastes terrible! 35(35)  Pw:48(48) AC:-11 Exp:6 T:2723 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2724 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2725 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2726 SatiatedeVx--More-- eVo;You hear some noises in the distance. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2727 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2728 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2728 Satiated eV--More--!eVYou finish eating the baby red dragon corpse. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2729 Satiated!eVj=r  (0~(B(B@(B(0~(B(B (0~(B(B!eV=p Things that are here: a gnome corpse a thonged club--More--"eV(C  35(35)  Pw:48(48) AC:-11 Exp:6 T:2729 Satiated"eV{  35(35)  Pw:48(48) AC:-11 Exp:6 T:2730 Satiated (0k(B(B %(B@(B #eV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:2730 Satiated (0~(B(B@(B(0~(0~(0~(B(B#eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2731 Satiated (0~(B(B@(B(0~(0~(0~(B(B#eVG, 35(35)  Pw:48(48) AC:-11 Exp:6 T:2731 Satiated (0~(B(B@(B(0q(0k(0~(B(B$eV' 35(35)  Pw:48(48) AC:-11 Exp:6 T:2734 Satiated (0~(0~(0~(B(B (0~(B(B@(B(0x(B(B (0l(0q(0j(B(B%eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2735 Satiated(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(B%eVM 35(35)  Pw:48(48) AC:-11 Exp:6 T:2735 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B%eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2736 Satiated (0~(B(B@(B(0~(0~(0x(B(B%eVL  35(35)  Pw:48(48) AC:-11 Exp:6 T:2737 Satiated(0~(B(B (0~(B(B@(B(0~(B(B(0k(B(B&eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2737 Satiated(0~(B(B @(B(0~(B(B (0m(B(B &eV7E  35(35)  Pw:48(48) AC:-11 Exp:6 T:2738 Satiated (0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B&eVa  35(35)  Pw:48(48) AC:-11 Exp:6 T:2738 Satiated (0~(B(B@(B(0m(0q(0q(B(B&eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2739 Satiated (0~(B(B@(B(0j(B(B'eVi  35(35)  Pw:48(48) AC:-11 Exp:6 T:2740 Satiated(0~(0~(0~(B(B@(B(0~(B(B'eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2741 Satiated(0q(0j(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B  'eVv 35(35)  Pw:48(48) AC:-11 Exp:6 T:2742 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B(eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2742 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (eV (0~(0~(0~(B(B(0~(B(B@(B(0~(B(B(0~(0~(0~(B(B   (eVV Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2744 Satiated(eV g(0~(0~(0m(B(B@(B(0~(B(B (eV Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2744 Satiated(eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2746 Satiated(0q(0q(0k(B(B@(B(0~(B(B )eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2746 Satiated(0q(B(B(0~(B(B@(B(0~(B(B(0~(B(B )eV# 35(35)  Pw:48(48) AC:-11 Exp:6 T:2747 Satiated(0l(B(B(0j(B(B@(B(0~(B(B (0~(B(B *eVc(Q(0~(B(B@(B(0q(0k(0~(B(B*eV(You stumble into a spider web! 35(35)  Pw:48(48) AC:-11 Exp:6 T:2747 Satiated*eV*eV5You are stuck to the web. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2748 Satiated+eVc/h 35(35)  Pw:48(48) AC:-11 Exp:6 T:2748 Satiated+eVYou disentangle yourself. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2749 Satiated+eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2750 Satiated  "(B(0~(B(B@(B(0~(B(B(0x(0~(0~(B(B+eVc  35(35)  Pw:48(48) AC:-11 Exp:6 T:2750 Satiated (0~(B(B(0~(B(B@(B(0~(B(B(0~(0~(0~(B(B+eVu 35(35)  Pw:48(48) AC:-11 Exp:6 T:2751 Satiated  (0~(B(B(0~(B(B @(B(0~(B(B(0~(0~(0~(B(B,eV1  (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B,eVg Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2751 Satiated,eV (0~(B(B (0~(B(B@(B(0q(B(B (0~(B(B,eV.Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2751 Satiated,eV _  35(35)  Pw:48(48) AC:-11 Exp:6 T:2752 Satiated-eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2753 Satiated (0~(B(B@(B(0~(0~(0~(B(B-eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2753 Satiated (0~(B(B@(B(0k(0~(0l(B(B-eVQ  35(35)  Pw:48(48) AC:-11 Exp:6 T:2754 Satiated(0~(B(B @(B(0~(B(B (0v(B(B.eV$ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2754 Satiated (0~(B(B(0~(B(B@(B(0~(B(B.eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2755 Satiated (0~(B(B@(B(0m(0q(0j(B(B.eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2756 Satiated(0~(0~(0x(B(B @(B(0x(B(B(0~(B(B(0j(B(B/eVpb 35(35)  Pw:48(48) AC:-11 Exp:6 T:2756 Satiated/eVi 35(35)  Pw:48(48) AC:-11 Exp:6 T:2756 Satiated(0~(B(B(0k(B(B@(B(0~(B(B /eVY<  35(35)  Pw:48(48) AC:-11 Exp:6 T:2757 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B/eVu  35(35)  Pw:48(48) AC:-11 Exp:6 T:2758 Satiated(0~(0~(0~(B(B@(B(0~(B(B 0eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2758 Satiated(0~(0~(0~(B(B@(B(0~(B(B 0eVTB (0l(B(B (0~(B(B@(B(0x(B(B (0u(B(B0eVBZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2758 Satiated0eV _  35(35)  Pw:48(48) AC:-11 Exp:6 T:2759 Satiated0eVJ~  35(35)  Pw:48(48) AC:-11 Exp:6 T:2759 Satiated(0~(0~(0~(B(B@(B(0~(B(B 0eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2760 Satiated(0q(0q(0q(B(B@(B(0~(B(B 1eV&>(0q(0q(0q(0q(0j(B(B (0~(0~(0x(B(B (0~(B(B@(B(0x(B(B (0k(B(B (0~(0~(0m(B(B1eVY>Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2765 Satiated1eVo _  35(35)  Pw:48(48) AC:-11 Exp:6 T:2765 Satiated2eVI] 35(35)  Pw:48(48) AC:-11 Exp:6 T:2766 Satiated(0j(0~(0x(B(B@(B(0~(B(B 2eV1 35(35)  Pw:48(48) AC:-11 Exp:6 T:2771 Satiated(0q(0q(0k(B(B(0~(B(B@(B(0x(B(B(0~(0~(0x(B(B(0k(B(B (0x(B(B(0x(B(B (0x(B(B(0x(B(B (0x(B(B(0x(B(B (0x(B(B(0x(B(B (0x(B(B(0x(B(B (0x(B(B(0x(B(B (0x(B(B   3eV: 35(35)  Pw:48(48) AC:-11 Exp:6 T:2772 Satiated(0l(B(B(0x(B(B@(B(0~(B(B(0x(B(B3eVh 35(35)  Pw:48(48) AC:-11 Exp:6 T:2772 Satiated(0~(B(B@(B(0m(B(B(0~(B(B3eVI  35(35)  Pw:48(48) AC:-11 Exp:6 T:2773 Satiated(0~(B(B@(B4eV2  35(35)  Pw:48(48) AC:-11 Exp:6 T:2774 Satiated (0~(B(B@(B(0~(B(B4eVI 35(35)  Pw:48(48) AC:-11 Exp:6 T:2774 Satiated (0~(B(B@(B(0~(B(B4eV? 35(35)  Pw:48(48) AC:-11 Exp:6 T:2775 Satiated (0~(B(B@(B(0~(B(B4eVF 35(35)  Pw:48(48) AC:-11 Exp:6 T:2775 Satiated (0~(B(B@(B(0~(B(B4eV; 35(35)  Pw:48(48) AC:-11 Exp:6 T:2776 Satiated (0~(B(B@(B(0~(B(B4eVq7  35(35)  Pw:48(48) AC:-11 Exp:6 T:2777 Satiated (0~(B(B@(B(0~(B(B4eV$  35(35)  Pw:48(48) AC:-11 Exp:6 T:2777 Satiated (0~(B(B@(B(0~(B(B4eVN# 35(35)  Pw:48(48) AC:-11 Exp:6 T:2778 Satiated (0~(B(B@(B(0~(0~(B(B5eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2779 Satiated (0~(B(B@(B(0~(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2779 Satiated (0~(B(B@(B(0~(0~(B(BeVc 35(35)  Pw:48(48) AC:-11 Exp:6 T:2780 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2780 Satiated(0~(0m(B(B(0~(B(B@(B (0~(B(B(0~(B(B  eV.*  35(35)  Pw:48(48) AC:-11 Exp:6 T:2781 Satiated(0k(B(B@(B(0~(B(B (0~(B(B eV(0q(0q(0k(B(B:(B@(B(0x(B(B(0~(B(B  eVHThe iguana strikes at your displaced image and misses you!eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2783 Satiated(0~(B(B@(B(0~(0~(B(BeV{ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2783 Satiated (0~(B(B@(B(0~(0~(0~(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2784 Satiated(0~(B(B@(B(0~(B(B (0~(B(BeV2&In what direction? [hykulnjb><] eV)(BeV[(0~(B(BeV^The arrow hits it. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2785 Satiated:(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2785 Satiated  (0~(B(B(0~(B(B @(B(0~(B(B(0~(0~(0~(B(BeV &In what direction? [hykulnjb><] eV eV -You shoot 2 arrows.)(BeV+ (0~(B(BeV[ 4The 1st arrow hits it.)(BeVk (0~(B(BeV.l The 2nd arrow misses. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2786 SatiatedeVd eV 3What do you want to ready? [- achjoEJ or ?*] eV- 8 Weapons(B a - a +1 dagger (alternate weapon; not wielded) c - 46 +2 arrows (in quiver) h - 18 darts j - 3 daggers named uncursed o - a crude dagger E - 54 arrows named uncursed J - 8 arrows(end) eVD+(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0j(B(B(0m(0k(B(B(0x(B(B(0x(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B%(B(0x(B(B(0m(0k(B(B(0x(0x(B(B[(B%(B(0m(B(B(0x(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(0q(0q(0v(0q(B(B(0x(B(B(0x(B(B)(B(0x(B(B(0x(0q(0q(0q(0k(B(B(0q(0q(0k(0x(B(B(0x(B(BeVE - 54 arrows named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2786 SatiatedeVF eV~ &In what direction? [hykulnjb><] eV} eV~ <You shoot 3 arrows named uncursed.)(BeV4F (0~(B(BeVXF --More--eVG3The 1st arrow named uncursed hits it.eVYou kill it! 35(35)  Pw:48(48) AC:-11 Exp:6 T:2786 Satiated)(BeVa (0~(B(BeVb )(BeVY| 35(35)  Pw:48(48) AC:-11 Exp:6 T:2786 Satiated(0~(B(BeVZUnknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2786 SatiatedeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2787 Satiated)(B(0~(B(B@(B (0~(B(B(0~(B(B  eVe(0~(0~(B(B@(B(0~(B(B  eVYou see here 2 +2 arrows. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2788 SatiatedeVeVxc - 2 +2 arrows. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2788 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2789 Satiated(0~(B(B(0~(B(B@(B(0q(B(B(0~(B(B eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2789 Satiated(0k(B(B(0x(B(B@(B(0~(B(B (0m(B(B eVY 35(35)  Pw:48(48) AC:-11 Exp:6 T:2790 Satiated)(B(0~(0~(B(B@(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2791 Satiated(0~(0~(0~(B(B@(B(0~(B(B eVtw(0x(B(B (0x(B(B@(B(0~(B(B (0m(B(BeVYou see here 2 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2791 SatiatedeVy eVqyE - 2 arrows named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2792 SatiatedeVg  35(35)  Pw:48(48) AC:-11 Exp:6 T:2792 Satiated(0~(B(B(0~(B(B@(B(0~(B(BeVv (0~(0x(B(B (0~(B(B@(B(0x(B(B (0u(B(BeVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2793 SatiatedeV^  35(35)  Pw:48(48) AC:-11 Exp:6 T:2793 SatiatedeV U(0m(0q(0k(B(B@(B(0~(B(BeVJ Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2793 SatiatedeV ^  35(35)  Pw:48(48) AC:-11 Exp:6 T:2794 SatiatedeV: 35(35)  Pw:48(48) AC:-11 Exp:6 T:2796 Satiated(0l(0j(0~(B(B@(B(0~(B(B (0~(0~(B(B eVS a 35(35)  Pw:48(48) AC:-11 Exp:6 T:2796 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2797 Satiated(0~(B(B@(B(0~(B(B(0~(B(BeVg 35(35)  Pw:48(48) AC:-11 Exp:6 T:2797 Satiated(0l(0q(0k(B(B@(B(0~(B(B eV< 35(35)  Pw:48(48) AC:-11 Exp:6 T:2800 Satiated   (0~(B(B@(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2801 Satiated(0~(B(B@(B(0~(B(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2801 Satiated  (0~(B(B@(B(0~(0~(B(BeV8 35(35)  Pw:48(48) AC:-11 Exp:6 T:2802 Satiated (0~(B(B@(B(0~(B(B(0~(0~(0~(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2802 Satiated  (0~(B(B(0~(B(B @(B(0~(B(B(0~(0~(0~(B(BeV. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2803 Satiated (0~(B(B@(B(0~(0~(0~(B(BeVsy 35(35)  Pw:48(48) AC:-11 Exp:6 T:2803 Satiated (0~(B(B@(B(0~(0~(0~(B(BeVM| 35(35)  Pw:48(48) AC:-11 Exp:6 T:2804 Satiated (0~(B(B@(B(0~(0~(0l(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2805 Satiated (0~(B(B (0~(B(B@(B(0l(B(B (0j(B(BeV(0~(B(B@(B(0~(0~(B(B     eVBZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2807 SatiatedeV](0~(B(B@(B(0~(B(B eVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2807 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2813 Satiated(0~(B(B@(B(0~(0~(B(B        eV~'P (0~(B(B@(B(0~(B(BeV'Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2814 SatiatedeVV (0~(B(B@(B(0~(B(BeVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2814 SatiatedeV          (0~(0~(B(B(0~(B(B@(B(0~(B(B(0~(0~(B(BeVBZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2821 SatiatedeVuY (0~(B(B@(B(0~(B(BeV-vZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2821 SatiatedeV7:_  35(35)  Pw:48(48) AC:-11 Exp:6 T:2822 SatiatedeVW  35(35)  Pw:48(48) AC:-11 Exp:6 T:2822 Satiated(0~(0~(B(B@(B(0~(B(B eV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:2823 Satiated (0k(B(B (0~(B(B@(B(0x(B(B (0j(B(BeV_ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2823 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV_d 35(35)  Pw:48(48) AC:-11 Exp:6 T:2826 Satiated    (0~(0~(0~(B(B (0k(B(B@(B(0~(B(B (0m(0k(0~(B(BeVNV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2826 Satiated (0~(B(B(0~(B(B@(B(0~(B(B(0l(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2827 Satiated (0~(B(B (0~(B(B@(B(0~(B(B(0q(B(BeV~  35(35)  Pw:48(48) AC:-11 Exp:6 T:2827 Satiated (0x(B(B (0~(B(B@(B(0x(B(B (0j(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2828 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV   35(35)  Pw:48(48) AC:-11 Exp:6 T:2828 Satiated (0~(B(B(0~(B(B @(B(0m(0q(0j(B(BeVŢ  35(35)  Pw:48(48) AC:-11 Exp:6 T:2829 Satiated(0~(0~(0~(B(B@(B (0~(B(BeVm  35(35)  Pw:48(48) AC:-11 Exp:6 T:2829 Satiated(0~(0~(0~(B(B(0k(B(B@(B (0m(B(B(0~(B(B  eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2830 Satiated(0l(0q(0~(B(B(0x(B(B@(B (0m(B(B(0~(B(B  eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2831 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2831 Satiated(0~(0~(0~(B(B@(B(0~(B(B eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2832 Satiated(0~(0~(0~(B(B@(B(0~(B(B eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2833 Satiated(0~(B(B (0k(B(B@(B(0~(B(B (0t(B(B eVb 35(35)  Pw:48(48) AC:-11 Exp:6 T:2833 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2833 Satiated(0~(0~(0~(B(B@(B(0~(B(B eVk 35(35)  Pw:48(48) AC:-11 Exp:6 T:2834 Satiated(0~(B(B @(B(0~(B(B (0m(B(B eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2834 Satiated(0~(B(B@(B (0~(B(B  eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2835 Satiated(0~(B(B@(B(0~(B(B (0~(B(B eV7  35(35)  Pw:48(48) AC:-11 Exp:6 T:2835 Satiated(0~(B(B@(B(0~(B(B (0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2836 Satiated(0q(B(B(0~(B(B@(B(0~(B(B (0~(B(BeV׺ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2836 Satiated(0~(B(B@(B(0~(B(B (0~(B(B eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2837 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B eV3  35(35)  Pw:48(48) AC:-11 Exp:6 T:2837 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2838 Satiated(0~(B(B@(B(0~(B(B  eV* 35(35)  Pw:48(48) AC:-11 Exp:6 T:2839 Satiated@(B (0~(B(B(0~(B(B  eV^ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2839 Satiated(0q(B(B(0~(B(B (0~(B(B@(B (0w(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2840 Satiated (0~(B(B@(B(0~(B(BeV](0q(0q(0q(B(B(0~(B(B@(B(0~(B(B (0q(0q(0~(B(B *(BeVaZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2842 SatiatedeV&(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B(0~(B(B@(B(0~(B(B (0~(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B eV&Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2849 SatiatedeVt(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BeVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2849 SatiatedeV(0q(0q(0q(0q(0q(0q(0j(B(B (0~(B(B@(B(0~(B(B (0~(0~(B(B (0q(0k(B(B eVIZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2856 SatiatedeVtt(0q(B(B(0~(B(B@(B(0~(B(B (0~(B(BeVuZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2856 SatiatedeVHC (0q(0~(0~(B(B (0m(B(B(0~(B(B@(B(0~(B(B (0~(0~(0~(B(B eVuC Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2863 SatiatedeV  (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B eV9 Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2863 SatiatedeV (0~(0~(B(B (0q(0q(0j(B(B  @(B(0~(B(B (0~(B(B eV Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2870 SatiatedeV ^  35(35)  Pw:48(48) AC:-11 Exp:6 T:2870 SatiatedeVW3 35(35)  Pw:48(48) AC:-11 Exp:6 T:2871 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2871 Satiated (0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeV4  35(35)  Pw:48(48) AC:-11 Exp:6 T:2872 Satiated  (0~(B(B@(B(0~(B(B (0~(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2873 Satiated  (0~(B(B@(B(0~(B(B (0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2873 Satiated  (0~(B(B@(B(0~(B(B (0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2874 Satiated (0~(B(B@(B(0~(B(B (0~(B(BeV+ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2874 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2875 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV g(0k(0~(0~(B(B@d(B(0~(B(B eV8 The dog bites! 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:2875 Satiated  31(35)(B  Pw:48(48) AC:-11 Exp:6 T:2876 SatiatedeV i (0~(B(B@(B(0~(0~(0~(B(BeV  31(35)(B  Pw:48(48) AC:-11 Exp:6 T:2876 SatiatedThe dog bites! 29(35)(B  Pw:48(48) AC:-11 Exp:6 T:2876 SatiatedeVQ  29(35)(B  Pw:48(48) AC:-11 Exp:6 T:2877 Satiated (0~(B(B(0~(B(B (0~(B(B@(B (0~(0~(0~(B(BeVAZ&In what direction? [hykulnjb><] eV)(BeVB(0~(B(BeVThe arrow named uncursed hits it. 29(35)(B  Pw:48(48) AC:-11 Exp:6 T:2878 Satiatedd(BeV  29(35)(B  Pw:48(48) AC:-11 Exp:6 T:2878 Satiated (0~(B(Bd(B (0~(B(B@(B (0~(0~(B(BeVJ6 &In what direction? [hykulnjb><] eV? eV@ HYou shoot 2 arrows named uncursed.--More--eVu0The 1st arrow named uncursed hits the dog.eV --More--eV 8The 2nd arrow named uncursed hits the dog.eV } 29(35)(B  Pw:48(48) AC:-11 Exp:6 T:2878 Satiated--More--eVXYour cloak of displacement blocks the dog's attack. 29(35)(B  Pw:48(48) AC:-11 Exp:6 T:2879 SatiatedeV3 Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  h - 18 darts  j - 3 daggers named uncursed  o - a crude dagger  E - 50 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN (1 of 2)eVjLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:549 HP: Dlvl:7 $:549 HP:29(35)(B Dlvl:7 $:549 HP:29(35) Pw:48(48) AC:-11 Exp:6 T:2879 Satiated(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B (0q(0q(0k(B(B(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B (0x(B(B(0m(0k(B(B(0x(B(B%(B(0x(B(B(0m(0k(B(B(0x(B(B (0x(B(B(0x(B(B(0x(B(B(0x(B(B[(B%(B(0m(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B (0m(0q(B(BVDj7m(0q(0u(B(B(0m(0q(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B (0x(B(B(0m(0q(0q(0q(B(B(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0v(0q(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0x(B(B)(B(0x(B(B(0x(0x(B(B(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0q(0q(0q(0q(B(B(0q(0q(0q(0q(0q(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0j(B(B(0l(B(B(0k(B(B(0l(0q(0q(0q(0k(B(BeVj(0m(0q(0k(B(B(0m(0j(B(B(0x(B(B(0x(B(B(0m(0q(0q(0j(B(B(0q(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B(0x(B(B"(B(0x(B(B(0m(0k(B(B(0~(0~(B(Bd(B(0q(0q(0q(B(B(0l(0q(0k(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B*(0q(0w(0q(0k(B(B(0l(0k(B(B(0m(0k(B(B(0x(B(B(0~(B(B@(B(0~(B(B(0x(B(B(0x(B(B%(B(0x(B(B(0x(B(B(0x(0m(0k(BeVj(B(0x(B(B(0m(0q(0k(B(B(0x(0~(0~(B(B(0l(0q(0q(0q(0q(0j(B(B(0q(0j(B(B(0x(B(B(0m(0q(0j(B(B(0q(0u(B(B(0t(0q(B(B(0l(0j(B(B(0m(0q(0q(0v(0q(0k(B(B^(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B%(B(0m(0q(0j(B*(0x(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(0k(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0k(B(BVkC(0l(0q(0v(0k(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0j(B(BeV=3What do you want to throw? [$a-chjoEJ or ?*] eVb Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 48 +2 arrows h - 18 darts j - 3 daggers named uncursed o - a crude dagger E - 50 arrows named uncursed (in quiver) J - 8 arrows(end) eV(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0j(B(B(0m(0k(B(B(0x(B(B(0x(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B%(B(0x(B(B(0m(0k(B(B(0x(0x(B(B[(B%(B(0m(B(B(0l(0q(0k(B(B(0x(B(B(0x(0m(0q(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(0q(0q(0v(0q(B(B(0x(B(B(0x(0x(B(B(0x(B(B)(B(0x(B(B(0x(0x(B(B(0x(0q(0q(0q(0k(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0x(B(BeV[C(0x(0x(B(B(0x(B(BNever mind. 29(35)(B  Pw:48(48) AC:-11 Exp:6 T:2879 SatiatedeVt8 Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) E - 50 arrows named uncursed (in quiver) Armor(B e - an uncursed +2 cloak of displacement (being worn) l - a +3 silver dragon scale mail (being worn) m - a +3 pair of speed boots (being worn) n - a burnt +0 pair of leather gloves (being worn) y - a +0 hard hat (being worn)(end) eV(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0j(B(B(0m(0k(B(B(0x(B(B(0x(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(0x(B(B%(B(0x(B(B(0m(0k(B(B(0x(0x(B(B(0x(B(B[(B%(B(0m(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B(0m(0q(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B(0q(0q(0q(0q(0v(0q(B(B(0x(B(B(0x(0x(B(B(0x(B(B)(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0q(0q(0q(eV70q(0q(0q(0k(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(B(B 29(35)(B  Pw:48(48) AC:-11 Exp:6 T:2879 SatiatedeV  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  h - 18 darts  j - 3 daggers named uncursed  o - a crude dagger  E - 50 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN (1 of 2)eVJP Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:549 HP: Dlvl:7 $:549 HP:29(35)(B Dlvl:7 $:549 HP:29(35) Pw:48(48) AC:-11 Exp:6 T:2879 Satiated(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B (0q(0q(0k(B(B(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B (0x(B(B(0m(0k(B(B(0x(B(B%(B(0x(B(B(0m(0k(B(B(0x(B(B (0x(B(B(0x(B(B(0x(B(B(0x(B(B[(B%(B(0m(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B (0m(0q(B(BVP 7m(0q(0u(B(B(0m(0q(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B (0x(B(B(0m(0q(0q(0q(B(B(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0v(0q(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0x(B(B)(B(0x(B(B(0x(0x(B(B(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0q(0q(0q(0q(B(B(0q(0q(0q(0q(0q(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0j(B(B(0l(B(B(0k(B(B(0l(0q(0q(0q(0k(B(BeVP (0m(0q(0k(B(B(0m(0j(B(B(0x(B(B(0x(B(B(0m(0q(0q(0j(B(B(0q(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B(0x(B(B"(B(0x(B(B(0m(0k(B(B(0~(0~(B(Bd(B(0q(0q(0q(B(B(0l(0q(0k(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B*(0q(0w(0q(0k(B(B(0l(0k(B(B(0m(0k(B(B(0x(B(B(0~(B(B@(B(0~(B(B(0x(B(B(0x(B(B%(B(0x(B(B(0x(B(B(0x(0m(0k(BeVQ (B(0x(B(B(0m(0q(0k(B(B(0x(0~(0~(B(B(0l(0q(0q(0q(0q(0j(B(B(0q(0j(B(B(0x(B(B(0m(0q(0j(B(B(0q(0u(B(B(0t(0q(B(B(0l(0j(B(B(0m(0q(0q(0v(0q(0k(B(B^(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B%(B(0m(0q(0j(B*(0x(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(0k(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0k(B(BV:Q C(0l(0q(0v(0k(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0j(B(BeV=3What do you want to throw? [$a-chjoEJ or ?*] eV!eVT&In what direction? [hykulnjb><] eV eVX The corpse misses the dog. 29(35)(B  Pw:48(48) AC:-11 Exp:6 T:2879 Satiated%(BeV>(0~(0~(0~(B(B @(B(0~(B(B (0~(B(Bd(B eV?You see here a lichen corpse. 30(35)(B  Pw:48(48) AC:-11 Exp:6 T:2880 SatiatedeV& eVw i - a lichen corpse. 30(35)(B  Pw:48(48) AC:-11 Exp:6 T:2881 Satiated(0~(B(BeVK eVeK Count: 11eV  30(35)(B  Pw:48(48) AC:-11 Exp:6 T:2881 Satiated  30(35)(B  Pw:48(48) AC:-11 Exp:6 T:2882 Satiated  30(35)(B  Pw:48(48) AC:-11 Exp:6 T:2883 Satiated  30(35)(B  Pw:48(48) AC:-11 Exp:6 T:2884 Satiated  30(35)(B  Pw:48(48) AC:-11 Exp:6 T:2885 Satiated  31(35)(B  Pw:48(48) AC:-11 Exp:6 T:2886 Satiated  31(35)(B  Pw:48(48) AC:-11 Exp:6 T:2887 Satiated(0~(B(BeV~ 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:2888 Satiated(0~(0~(B(B @(B(0~(B(B (0~(B(B(0~(B(B eV  31(35)(B  Pw:48(48) AC:-11 Exp:6 T:2889 Satiated(0~(0~(0~(B(B@(B (0~(B(B(0~(B(B eV  31(35)(B  Pw:48(48) AC:-11 Exp:6 T:2889 Satiated(0~(0~(B(B!(B @(B(0~(B(B (0~(B(B(0~(B(B eVJ (0x(0~(0x(B(B (0~(B(B@(B(0~(B(B  (0~(0~(0~(B(BeVe 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:2891 SatiatedeV}(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeVֈe 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:2891 SatiatedeVL^(BeVL 32(35)(B  Pw:48(48) AC:-11 Exp:6 T:2892 SatiatedYou find a squeaky board.eV 32(35)(B  Pw:48(48) AC:-11 Exp:6 T:2892 Satiated (0~(B(B@(B(0~(B(B (0~(B(Bd(B eVz 32(35)(B  Pw:48(48) AC:-11 Exp:6 T:2893 Satiated(0~(B(B@(B(0~(B(B (0~(B(B eV# 32(35)(B  Pw:48(48) AC:-11 Exp:6 T:2893 Satiated(0~(B(B(0~(B(B@(B(0~(B(B  eVVR r(0~(B(B(0w(B(B@(B(0~(B(B eVR You see here a murky potion. 32(35)(B  Pw:48(48) AC:-11 Exp:6 T:2894 SatiatedeV.eV/K - a murky potion. 32(35)(B  Pw:48(48) AC:-11 Exp:6 T:2894 SatiatedeV 32(35)(B  Pw:48(48) AC:-11 Exp:6 T:2895 Satiated(0~(0~(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B eV# eV dipeV? ipeVeV©>What do you want to dip? [a-cefh-ort-wyzABD-GI-K or ?*] eVI Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  h - 18 darts  j - 3 daggers named uncursed  o - a crude dagger  E - 50 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  Scrolls(B  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - a scroll labeled ANDOVA BEGARIN (1 of 2)eVe +(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B (0q(0q(0k(B(B(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B (0x(B(B(0m(0k(B(B(0x(B(B%(B(0x(B(B(0m(0k(B(B(0x(B(B (0x(B(B(0x(B(B(0x(B(B(0x(B(B[(B%(B(0m(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B (0m(0q(B(B(0q(0u(B(B(0m(0q(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B (0x(B(B(0m(0q(0q(0q(B(BeVf (0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0v(0q(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0x(B(B(0~(0~(0~(B(B)(B(0x(B(B(0x(0x(B(B(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0q(0q(0q(0q(B(B(0~(B(B@(B(0q(0w(0q(0q(0q(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0j(B(B(0~(0~(0~(0x(B(B^(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0j(B(B(0l(B(B(0k(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(B(BV5f m(0x(B(B(0m(0q(0q(0j(B(B(0q(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B(0x(B(B"(B(0x(B(B(0m(0k(B(B(0q(0q(0q(B(B(0l(0q(0k(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B*(0q(0w(0q(0k(B(B(0l(0k(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0x(B(B%(B(0x(B(B(0x(B(B(0x(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0l(0q(0q(0q(0q(0j(B(B(0q(0j(B(B(0x(BeV]f (B(0m(0q(0j(B(B(0q(0u(B(B(0t(0q(B(B(0l(0j(B(B(0m(0q(0q(0v(0q(0k(B(B^(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B%(B(0m(0q(0j(B*(0x(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(0k(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0k(B(B(0l(0q(0v(0k(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0m(0keVnf (B(B(0x(B(B(0m(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0j(B(BeVf Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:549 HP: Dlvl:7 $:549 HP:32(35)(B Dlvl:7 $:549 HP:32(35) Pw:48(48) AC:-11 Exp:6 T:2895 SatiatedWhat do you want to dip into? [AIK or ?*] eVR_ Potions(B A - a clear potion I - a cyan potion K - a murky potion(end) eV&(S+(0l(0q(0q(0k(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(BeV(Interesting... 32(35)(B  Pw:48(48) AC:-11 Exp:6 T:2896 SatiatedeVy  32(35)(B  Pw:48(48) AC:-11 Exp:6 T:2896 Satiated(0~(B(B @(B(0~(B(B (0~(B(B eV 33(35)(B  Pw:48(48) AC:-11 Exp:6 T:2898 Satiated (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV4e 33(35)(B  Pw:48(48) AC:-11 Exp:6 T:2898 SatiatedeV  34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2904 Satiated (0~(0~(0~(B(B (0~(B(B@(B(0~(B(B (0~(0~(0~(B(BeVe 34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2905 SatiatedeV (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV.e 34(35)(B  Pw:48(48) AC:-11 Exp:6 T:2905 SatiatedeVD  35(35)  Pw:48(48) AC:-11 Exp:6 T:2910 Satiated (0~(0~(0~(B(B (0~(B(B@(B(0~(B(B (0x(0~(0l(B(BeVDZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2912 SatiatedeV[{ (0~(B(B (0~(B(B@(B(0x(B(B(0j(B(BeV}Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2912 SatiatedeVt^  35(35)  Pw:48(48) AC:-11 Exp:6 T:2913 SatiatedeV# 35(35)  Pw:48(48) AC:-11 Exp:6 T:2914 Satiated(0m(0q(0j(B(B@(B(0~(B(B eVy 35(35)  Pw:48(48) AC:-11 Exp:6 T:2916 Satiated(0~(0~(0x(B(B (0~(B(B@(B(0x(B(B (0~(0~(0m(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2916 Satiated (0~(B(B@(B(0q(0k(0~(B(BeVa 35(35)  Pw:48(48) AC:-11 Exp:6 T:2916 SatiatedeV:)a 35(35)  Pw:48(48) AC:-11 Exp:6 T:2916 SatiatedeV You are carrying too much to get through. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2916 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2918 Satiated(0q(0q(0k(B(B(0~(B(B@(B(0~(B(B  eVT  35(35)  Pw:48(48) AC:-11 Exp:6 T:2918 Satiated(0l(B(B@(B(0~(B(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2919 Satiated(0~(B(B@(B(0~(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2919 Satiated (0~(B(B@(B(0v(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2920 Satiated(0~(0~(B(B@(B(0~(B(BeV#(0~(0~(0~(B(B  (0~(B(B@(B(0~(B(B (0~(0~(0~(B(B  eV#Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2926 SatiatedeV(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B eVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2926 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2929 Satiated(0~(0~(0~(B(B @(B(0~(B(B (0~(0~(0~(B(B eV< 35(35)  Pw:48(48) AC:-11 Exp:6 T:2929 Satiated (0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2930 Satiated (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeVۀ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2931 Satiated (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV1 35(35)  Pw:48(48) AC:-11 Exp:6 T:2931 Satiated (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV;P 35(35)  Pw:48(48) AC:-11 Exp:6 T:2932 Satiated (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV4W  35(35)  Pw:48(48) AC:-11 Exp:6 T:2933 Satiated(0q(0j(0~(B(B@(B(0~(B(B eV>va 35(35)  Pw:48(48) AC:-11 Exp:6 T:2933 SatiatedeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2933 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV/ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2934 Satiated(0l(0q(0q(B(B@(B(0~(B(B eV) a 35(35)  Pw:48(48) AC:-11 Exp:6 T:2934 SatiatedeVg:{(0q(B(B(0~(B(B@(B(0~(B(B (0~(B(BeVK You hear some noises in the distance. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2936 Satiated(0j(0~(0l(B(B (0~(B(B@(B(0m(B(B (0~(0~(0~(B(BeVS  35(35)  Pw:48(48) AC:-11 Exp:6 T:2937 Satiated(0x(0~(0~(B(B@(B(0~(B(B eV}  35(35)  Pw:48(48) AC:-11 Exp:6 T:2937 Satiated(0x(B(B>(B(0~(B(B@(B(0~(B(B eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2938 Satiated(0l(0q(0q(B(B@(B(0~(B(B eVy 35(35)  Pw:48(48) AC:-11 Exp:6 T:2939 Satiated(0k(B(B>@(B(0x(B(B(0x(B(BeVIUa 35(35)  Pw:48(48) AC:-11 Exp:6 T:2939 SatiatedeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2939 Satiated(0~(B(B@(B(0~(B(B(0j(B(BeVl  35(35)  Pw:48(48) AC:-11 Exp:6 T:2940 Satiated@(B(0~(B(BeV: 35(35)  Pw:48(48) AC:-11 Exp:6 T:2940 Satiated (0~(B(B@(B(0~(0~(B(BeVX[(0~(B(B@(B(0~(B(B eVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2940 SatiatedeV?@(B(0~(B(B eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2941 SatiatedYou hear a distant squeak.eV] eV/d Y(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B@(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(BeVOd Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:549 HP: Dlvl:8 $:549 HP:35(35) Dlvl:8 $:549 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:2941 SatiatedeV ^  35(35)  Pw:48(48) AC:-11 Exp:6 T:2942 SatiatedeV(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0q(0k(B(B(0j(B(B(0m(0k(B(B(0x(B(B@(B(0~(0x(B(B(0x(B(B(0x(B(B (0q(0q(0k(B(B(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(0~(0~(0x(B(B(0x(B(B(0x(B(B (0x(B(B(0m(0k(B(B(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B (0x(B(B(0x(B(B(0x(B(B(0x(B(B[(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(B(BeV:(0x(B(B (0m(0q(B(B(0q(0u(B(B(0m(0q(0k(B(B(0m(0q(0j(B(B(0x(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B (0x(B(B(0m(0q(0q(0q(B(B(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0v(0q(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0x(B(B(0x(B(B(0m(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0q(0q(0q(0q(B(B(0q(0w(0q(0q(0q(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(B(B(0l(0v(0q(0k(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(BV`1;10H(0j(B(B(0x(B(B^(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0j(B(B(0l(B(B(0k(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(B(B(0x(B(B(0m(0q(0q(0j(B(B(0q(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B(0x(B(B"(B(0x(B(B(0m(0k(B(B(0q(0q(0q(B(B(0l(0q(0k(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B*(0q(0w(0q(0k(B(B(0l(0k(B(B(0m(0k(BeV(B(0x(B(B(0x(B(B(0x(B(B%(B(0x(B(B(0x(B(B(0x(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0l(0q(0q(0q(0q(0j(B(B(0q(0j(B(B(0x(B(B(0m(0q(0j(B(B(0q(0u(B(B(0t(0q(B(B(0l(0j(B(B(0m(0q(0q(0v(0q(0k(B(B^(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B%(B(0m(0q(0j(B*(0x(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(0k(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0k(B(BVʀWC(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0k(B(B(0l(0q(0v(0k(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0j(B(BeVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:549 HP: Dlvl:7 $:549 HP:35(35) Dlvl:7 $:549 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:2942 SatiatedeV^  35(35)  Pw:48(48) AC:-11 Exp:6 T:2943 SatiatedeV< 35(35)  Pw:48(48) AC:-11 Exp:6 T:2947 Satiated>(B      (0~(0~(0~(B(B(0~(B(B@(B(0l(0q(0j(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2947 Satiatedd(B(B(0~(0~(B(B@(B(0~(B(BeV (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV7Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2947 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2949 Satiated (0~(0~(B(B (0~(B(B@(B eVF 35(35)  Pw:48(48) AC:-11 Exp:6 T:2950 Satiated d(B(B(0~(B(B@(B(0v(0q(0j(B(BeV/Bb 35(35)  Pw:48(48) AC:-11 Exp:6 T:2950 SatiatedeVʜ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2951 Satiated(0~(0~(0~(B(B(0~(B(B@(B(0~(B(BeVj,  35(35)  Pw:48(48) AC:-11 Exp:6 T:2951 Satiated(0~(B(Bd(B(B@(B(0~(B(B eV\ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2952 Satiated  (0~(B(B@(B(0~(B(B eV} 35(35)  Pw:48(48) AC:-11 Exp:6 T:2953 Satiated(0~(B(B d(B(B@(B(0~(B(B (0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2953 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeVt 35(35)  Pw:48(48) AC:-11 Exp:6 T:2954 Satiated (0~(B(B@(BeVN  35(35)  Pw:48(48) AC:-11 Exp:6 T:2955 Satiated (0~(B(B@(B(0~(B(BeVC5What do you want to wield? [- a-chjoEFJ or ?*] eV Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 48 +2 arrows h - 18 darts j - 3 daggers named uncursed o - a crude dagger E - 50 arrows named uncursed (in quiver) J - 8 arrows Tools(B F - a pick-axe(end) eViG +(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0q(0k(B(B(0j(B(B(0m(0k(B(B(0x(B(B>(B(0x(B(B(0x(B(B(0x(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(B(0m(0k(B(B(0x(0x(B(B[(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(B(B(0x(0m(0q(0k(B(B(0m(0q(0j(B(B(0x(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(0q(0q(0v(eVG 0q(B(B(0~(0~(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(0~(B(B@(B(0m(B(B(0x(B(B(0x(0x(B(B(0x(0q(0q(0q(0k(B(B(0x(B(B(0l(0v(0q(0k(0~(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0l(0q(0v(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(0q(0q(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(BeVDM F - a pick-axe (weapon in hand). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2955 Satiatedd(B(BeVNd eVdyYou start digging. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2955 SatiatedeVdYou hit the rock with all your might. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2956 Satiatedv(BeVd--More--eVQYou stop digging.d(B(B(0~(B(BeV] 35(35)  Pw:48(48) AC:-11 Exp:6 T:2956 SatiatedThe dust vortex engulfs you!--More--eV\1/(0o(B\(B(0x(B(B@(B(0x(B(B\(0s(B/(BeV1Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:549 HP: Dlvl:7 $:549 HP:35(35) Dlvl:7 $:549 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:2956 SatiatedYou can't see in here!eV1 35(35)  Pw:48(48) AC:-11 Exp:6 T:2956 Satiated BlindYou are unharmed.eV7 eV8 You hit the dust vortex. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2957 Satiated BlindeV eVYou hit the dust vortex. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2957 Satiated BlindeVYou are unharmed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2958 Satiated BlindeVqv eVv You hit the dust vortex. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2958 Satiated BlindeVv "You are unharmed.eV eVYou hit the dust vortex. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2958 Satiated BlindYou are unharmed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2959 Satiated BlindeV- eV$. 5What do you want to wield? [- a-chjoEFJ or ?*] eVv  Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow c - 48 +2 arrows h - 18 darts j - 3 daggers named uncursed o - a crude dagger E - 50 arrows named uncursed (in quiver) J - 8 arrows Tools(B F - a pick-axe (weapon in hand)(end) eVR+/(0o(B\(B(0x(B(B@(B(0x(B(B\(0s(B/(BeVRLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:549 HP: Dlvl:7 $:549 HP:35(35) Dlvl:7 $:549 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:2959 Satiated Blinda - a +1 dagger (weapon in hand).--More--eVf(<F - a pick-axe (alternate weapon; not wielded).eV( 35(35)  Pw:48(48) AC:-11 Exp:6 T:2959 Satiated BlindYou are unharmed.eV\ eV You hit the dust vortex. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2959 Satiated BlindeV You are unharmed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2960 Satiated BlindeVIe eVeYou hit the dust vortex. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2960 Satiated BlindeVe"You are unharmed.eV eVYou hit the dust vortex. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2961 Satiated BlindeV؈ eV You hit the dust vortex. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2961 Satiated BlindeV3 "You are unharmed.eVa You are unharmed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2962 Satiated BlindeV  eVVYou hit the dust vortex. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2962 Satiated BlindeVf"You are unharmed.eVH eVH You hit the dust vortex. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2962 Satiated BlindeVH You are unharmed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2963 Satiated Blind eVxu  eVu3You destroy the dust vortex!--More-- eVx7 eV~ Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:549 HP: Dlvl:7 $:549 HP:35(35) Dlvl:7 $:549 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:2963 Satiated Blind(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0q(0k(B(B(0j(B(B(0m(0k(B(B(0x(B(B>(B(0x(B(B(0x(B(B(0x(B(B (0q(0q(0k(B(B(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B (0x(B(B(0m(0k(B(B(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B (0x(B(B(0x(B(B[6;24 eV H(0x(B(B(0x(B(B[(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B (0m(0q(B(B(0q(0u(B(B(0m(0q(0k(B(B(0m(0q(0j(B(B (0x(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B (0x(B(B(0m(0q(0q(0q(B(B(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0v(0q(B(Bd(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0x(B(B(0x(B(B@(B(0m(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B[ eVͫ 37m(0q(0q(0q(0q(B(B(0q(0w(0q(0q(0q(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(B(B(0l(0v(0q(0k(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0j(B(B(0x(B(B^(B(0x(B(B(0l(0q(0v(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0j(B(B(0l(B(B(0k(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(B(B(0x(B(B(0m(0q(0q(0j(B(B(0q(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B eV (0x(B(B"(B(0x(B(B(0m(0k(B(B(0q(0q(0q(B(B(0l(0q(0k(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B*(0q(0w(0q(0k(B(B(0l(0k(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0x(B(B%(B(0x(B(B(0x(B(B(0x(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B d(B(0l(0q(0q(0q(0q(0j(B(B(0q(0j(B(B(0x(B(B(0m(0q(0j(B(B(0q(0u(B(B(0t(0q(B(B(0l(0j(B(B(0m(0q(0q(0v(0q(0k(B(B^(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B%(B(0m(0q(0j(B*(0x(B eVխ (B(0x(B(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(0k(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0k(B(B(0l(0q(0v(0k(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0j(B(B eVT-F - a pick-axe (weapon in hand). eV--More-- eV a - a +1 dagger (alternate weapon; not wielded). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2964 Satiated Blind eVӾ  eVYou continue digging. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2964 Satiated Blind eV޿You hit the rock with all your might. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2965 Satiated Blind  35(35)  Pw:48(48) AC:-11 Exp:6 T:2966 Satiated Blind  35(35)  Pw:48(48) AC:-11 Exp:6 T:2967 Satiated Blindd(B(B  @(B#(B ^(Bd(B --More-- eVwYou make an opening in the wall. d(B(Bd(B  eVi  eV›Fa - a +1 dagger (weapon in hand).--More-- eV%<F - a pick-axe (alternate weapon; not wielded). eV4B] 35(35)  Pw:48(48) AC:-11 Exp:6 T:2968 Satiated BlindYou can see again. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2968 Satiated(0~(0~(B(B (0~(B(B@(B#(B(0~(B(B eV eV5What do you want to wield? [- a-chjoEFJ or ?*] eVB Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow c - 48 +2 arrows h - 18 darts j - 3 daggers named uncursed o - a crude dagger E - 50 arrows named uncursed (in quiver) J - 8 arrows Tools(B F - a pick-axe (alternate weapon; not wielded)(end) eV8+(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0q(0k(B(B(0j(B(B(0m(0k(B(B(0x(B(B>(B(0x(B(B(0x(B(B(0x(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B[(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(B(B(0x(0q(0k(B(B(0m(0q(0j(B(B(0x(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(0q(0v(0q(B(B(0eVN9~(0~(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(0~(B(B@(B(0m(B(B(0x(B(B(0x(0x(B(B(0x(0q(0q(0k(B(B(0x(B(B(0l(0v(0q(B(B#(B(0~(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0l(0q(0v(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(0q(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(BeVv9b - a +1 bow (weapon in hands). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2968 SatiatedeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2969 Satiated (0~(B(B@(B(0m(0k(B(BeV~ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2970 Satiated (0q(B(B#@(B(0~(B(B(0~(B(BeVw 35(35)  Pw:48(48) AC:-11 Exp:6 T:2970 Satiated (0k(B(B#(B(0~(B(B@(B(0x(B(B(0~(B(BeVS  35(35)  Pw:48(48) AC:-11 Exp:6 T:2971 Satiated(0~(B(B@(B(0x(0~(0~(B(BeVv 35(35)  Pw:48(48) AC:-11 Exp:6 T:2971 Satiated (0~(B(B@(B(0v(B(BeV8 35(35)  Pw:48(48) AC:-11 Exp:6 T:2972 Satiated(0~(B(B(0~(B(B@(B(0l(B(B(0v(B(BeV^ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2972 Satiated(0~(B(B(0~(B(B@(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2973 Satiated (0~(B(B (0~(B(B@(B(0l(B(B (0j(B(BeV+  35(35)  Pw:48(48) AC:-11 Exp:6 T:2974 Satiated(0w(0j(0~(B(B@(B(0~(B(B eVn 35(35)  Pw:48(48) AC:-11 Exp:6 T:2975 Satiated(0~(0~(B(B (0~(B(B@(B(0l(B(B (0q(0j(B(BeVU 35(35)  Pw:48(48) AC:-11 Exp:6 T:2975 Satiated(0~(0~(0~(B(B@(B(0~(B(BeV  (0x(B(B (0~(B(B@(B(0x(B(B (0j(B(BeVC Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:2975 SatiatedeVj^  35(35)  Pw:48(48) AC:-11 Exp:6 T:2976 SatiatedeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2977 Satiated(0~(0m(0k(B(B@(B(0~(B(B eVma 35(35)  Pw:48(48) AC:-11 Exp:6 T:2977 SatiatedeV a 35(35)  Pw:48(48) AC:-11 Exp:6 T:2977 SatiatedeV΢ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2977 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeVH 35(35)  Pw:48(48) AC:-11 Exp:6 T:2979 Satiated(0~(0x(0~(B(B(0~(B(B@(B(0l(B(B(0~(B(B  eV4-F - a pick-axe (weapon in hand).eV5--More--eVU b - a +1 bow (alternate weapon; not wielded). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2979 SatiatedeV> eVyYou start digging. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2979 SatiatedeV1You hit the rock with all your might. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2980 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2981 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2982 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2983 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:2984 Satiated#(B(0~(B(B--More--eVEYou make an opening in the wall. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2985 SatiatedeV' eVM Db - a +1 bow (weapon in hands).--More--eVXoF - a pick-axe (alternate weapon; not wielded). 35(35)  Pw:48(48) AC:-11 Exp:6 T:2985 Satiatedd(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2986 Satiated(0x(0~(0~(B(B @(B(0l(B(B (0~(B(B(0j(B(B eVz a 35(35)  Pw:48(48) AC:-11 Exp:6 T:2986 SatiatedeV8 35(35)  Pw:48(48) AC:-11 Exp:6 T:2986 Satiated(0l(0j(0~(B(B@(B(0~(B(B eVO  35(35)  Pw:48(48) AC:-11 Exp:6 T:2987 Satiated(0x(B(B(0~(B(B@(B(0x(B(B#(B(0j(B(BeVw'  35(35)  Pw:48(48) AC:-11 Exp:6 T:2988 Satiated(0l(0q(0k(B(B@(B(0~(B(B eV< 35(35)  Pw:48(48) AC:-11 Exp:6 T:2988 Satiatedd(B(B@(B(0~(B(B#(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2989 Satiated (0q(0u(0~(B(B (0~(B(B@(B(0~(0~(B(BeV. 35(35)  Pw:48(48) AC:-11 Exp:6 T:2990 Satiated(0q(B(B (0~(B(B@#(B (0~(B(BeV\ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2990 Satiated(0l(B(B(0j(B(B@(B(0~(B(B#(B(0~(B(B eV+a 35(35)  Pw:48(48) AC:-11 Exp:6 T:2990 SatiatedeV!  35(35)  Pw:48(48) AC:-11 Exp:6 T:2991 Satiated(0~(B(B@(B(0~(0~(0~(B(BeVK 35(35)  Pw:48(48) AC:-11 Exp:6 T:2992 Satiated(0l(B(B (0x(B(B@(B(0~(B(B (0x(B(B eVya 35(35)  Pw:48(48) AC:-11 Exp:6 T:2992 SatiatedeVH 35(35)  Pw:48(48) AC:-11 Exp:6 T:2992 Satiated (0~(B(B@(B(0m(0q(0k(B(BeV, a 35(35)  Pw:48(48) AC:-11 Exp:6 T:2992 SatiatedeVt 35(35)  Pw:48(48) AC:-11 Exp:6 T:2993 Satiatedd(B(B(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2993 Satiated (0~(B(B(0~(B(B d(B(B@(B(0~(B(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2994 Satiated (0~(B(B@(B(0~(0~(B(BeVV 35(35)  Pw:48(48) AC:-11 Exp:6 T:2995 Satiated (0~(B(B@(B(0~(0~(0~(B(BeVML  35(35)  Pw:48(48) AC:-11 Exp:6 T:2995 Satiated (0~(B(B@(B(0~(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:2996 Satiated (0~(B(B (0~(B(B@(B(0~(B(BeVo  35(35)  Pw:48(48) AC:-11 Exp:6 T:2996 Satiated(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeVz/  35(35)  Pw:48(48) AC:-11 Exp:6 T:2997 Satiated(0~(B(B @(B(0~(B(B eVO 35(35)  Pw:48(48) AC:-11 Exp:6 T:2997 Satiated(0~(B(B#@(B(0~(B(B  eVO 35(35)  Pw:48(48) AC:-11 Exp:6 T:2998 Satiated(0~(0~(B(B(0~(B(B@(B(0~(B(B  eV?  35(35)  Pw:48(48) AC:-11 Exp:6 T:2999 Satiated(0~(0~(B(B(0~(B(B@(B(0~(B(B#(B eVy a 35(35)  Pw:48(48) AC:-11 Exp:6 T:2999 Satiated eVݺ 35(35)  Pw:48(48) AC:-11 Exp:6 T:2999 Satiated (0~(B(B@(B(0~(B(B (0~(B(B  eV2  35(35)  Pw:48(48) AC:-11 Exp:6 T:3000 Satiated (0~(B(B@(B(0~(B(B (0~(B(B  eV+J  35(35)  Pw:48(48) AC:-11 Exp:6 T:3001 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B!eVS 35(35)  Pw:48(48) AC:-11 Exp:6 T:3001 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B !eVe 35(35)  Pw:48(48) AC:-11 Exp:6 T:3002 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B !eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3003 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B !eV@  35(35)  Pw:48(48) AC:-11 Exp:6 T:3003 Satiated(0~(B(B (0~(B(B@(B(0~(B(B %(B !eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3004 Satiated (0~(B(B@(B(0~(0~(0~(B(B"eV(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B "eV+You see here a shrieker corpse. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3004 Satiated"eV>  35(35)  Pw:48(48) AC:-11 Exp:6 T:3005 Satiated %(B@(B(0~(0~(0~(B(B#eVJb 35(35)  Pw:48(48) AC:-11 Exp:6 T:3005 Satiated  (0~(B(B@(B(0~(0~(0~(B(B#eV[ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3006 Satiated (0~(B(B@(B(0~(0~(B(B#eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3007 Satiated (0~(B(B@(B(0~(0~(0~(B(B#eV5<b 35(35)  Pw:48(48) AC:-11 Exp:6 T:3007 Satiated#eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3007 Satiated(0~(0~(0~(B(B@(B(0~(B(B $eVR 35(35)  Pw:48(48) AC:-11 Exp:6 T:3008 Satiated  (0~(B(B@(B(0x(B(B (0v(B(B$eVic 35(35)  Pw:48(48) AC:-11 Exp:6 T:3009 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B$eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3009 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B$eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3010 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B $eV\  35(35)  Pw:48(48) AC:-11 Exp:6 T:3011 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B %eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3011 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B %eV( 35(35)  Pw:48(48) AC:-11 Exp:6 T:3012 Satiated(0~(B(B (0k(B(B@(B(0~(B(B  %eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3012 Satiated(0~(0~(0~(B(B@(B(0~(B(B %eV-  35(35)  Pw:48(48) AC:-11 Exp:6 T:3013 Satiated(0~(B(B (0k(B(B@(B(0~(B(B (0m(B(B %eVQ b 35(35)  Pw:48(48) AC:-11 Exp:6 T:3013 Satiated&eVn 35(35)  Pw:48(48) AC:-11 Exp:6 T:3014 Satiated(0~(0~(0~(B(B@(B(0~(B(B &eV9 35(35)  Pw:48(48) AC:-11 Exp:6 T:3014 Satiated(0~(B(B @(B(0~(B(B (0m(B(B &eVu  35(35)  Pw:48(48) AC:-11 Exp:6 T:3015 Satiated(0~(0~(B(B@(B(0~(B(B 'eVh 35(35)  Pw:48(48) AC:-11 Exp:6 T:3015 Satiated(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(B'eVwT 35(35)  Pw:48(48) AC:-11 Exp:6 T:3016 Satiated (0~(B(B@(B(0~(0~(B(B'eV[ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3016 Satiated (0~(B(B@(B(0~(B(B'eVz b 35(35)  Pw:48(48) AC:-11 Exp:6 T:3016 Satiated'eV#E 35(35)  Pw:48(48) AC:-11 Exp:6 T:3017 Satiated (0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B(eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3018 Satiated (0~(B(B@(B(0~(0~(B(B(eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3018 Satiated (0~(B(B@(B(0~(0~(0~(B(B(eV6 35(35)  Pw:48(48) AC:-11 Exp:6 T:3019 Satiated (0~(B(B@(B(eV7  35(35)  Pw:48(48) AC:-11 Exp:6 T:3020 Satiated(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(B)eV\ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3020 Satiated (0~(B(B (0~(B(B@(B(0~(B(B(0~(B(B)eVP 35(35)  Pw:48(48) AC:-11 Exp:6 T:3021 Satiated (0~(B(B@(B(0x(0~(0~(B(B)eVp  35(35)  Pw:48(48) AC:-11 Exp:6 T:3022 Satiated (0~(B(B@(B(0m(0k(0~(B(B)eV8 35(35)  Pw:48(48) AC:-11 Exp:6 T:3022 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0l(B(B*eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3023 Satiated (0~(B(B (0~(B(B@(B(0~(B(B(0k(B(B*eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3023 Satiated (0~(B(B(0~(B(B @(B(0v(B(B(0v(B(B+eV` 35(35)  Pw:48(48) AC:-11 Exp:6 T:3024 Satiated(0~(0~(0~(B(B @(B(0~(B(B(0~(B(B+eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3025 Satiated (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B+eVM  35(35)  Pw:48(48) AC:-11 Exp:6 T:3025 Satiated  (0~(B(B@(B(0~(B(B(0~(B(B+eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3026 Satiated  (0~(B(B@(B(0~(B(B(0~(B(B,eV~ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3026 Satiated (0w(B(B (0~(B(B@(B(0x(B(B (0m(B(B,eVb 35(35)  Pw:48(48) AC:-11 Exp:6 T:3026 Satiated,eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3027 Satiated(0~(B(B@(B(0~(0~(0~(B(B,eV#$  35(35)  Pw:48(48) AC:-11 Exp:6 T:3028 Satiated (0~(B(B@(B(0~(0~(0~(B(B,eVNj 35(35)  Pw:48(48) AC:-11 Exp:6 T:3028 Satiated  (0~(B(B@(B(0~(B(B (0~(B(B-eVv 35(35)  Pw:48(48) AC:-11 Exp:6 T:3029 Satiated  (0~(B(B@(BF(B (0~(B(B-eV.7You begin bashing monsters with your bow.-eV\AYou hit the brown mold.--More---eV You are suddenly very cold! 30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3030 Satiated.eV 30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3030 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B .eV  30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3031 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B /eVm&In what direction? [hykulnjb><] /eVB)(B/eV(0~(B(B/eVIThe arrow named uncursed hits it. 30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3031 Satiated0eVh 0eV.i &In what direction? [hykulnjb><] 0eV9 0eV9 <You shoot 2 arrows named uncursed.)(B0eV(0~(B(B0eV--More--1eV+The 1st arrow named uncursed hits it.1eVC)(B1eVX (0~(B(B1eV --More--2eV-The 2nd arrow named uncursed hits it. 30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3032 Satiated2eV 2eVF &In what direction? [hykulnjb><] 2eV k)(B3eV(0~(B(B3eVYou kill it! 30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3033 Satiated3eV#G  30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3033 Satiated  (0~(B(B@(B(0~(B(B (0~(B(B3eV b  (0~(B(B@(BF(B (0~(B(B3eV  30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3034 SatiatedThe brown mold rises from the dead! 30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3034 Satiated4eVO4eV%P%You hit the brown mold.4eV>PYou are suddenly very cold! 22(35)(B  Pw:48(48) AC:-11 Exp:6 T:3034 Satiated4eV?_  22(35)(B  Pw:48(48) AC:-11 Exp:6 T:3035 Satiated(0~(B(B(0~(B(B@(B(0~(B(B)(B(0~(B(B 5eV 23(35)(B  Pw:48(48) AC:-11 Exp:6 T:3036 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B 5eV  23(35)(B  Pw:48(48) AC:-11 Exp:6 T:3036 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B 5eV * &In what direction? [hykulnjb><] 5eVY 5eVY <You shoot 2 arrows named uncursed.)(B5eV (0~(B(B5eV: --More--6eV̏+The 1st arrow named uncursed hits it.6eV)(B6eV9 (0~(B(B6eVd --More--7eVThe 2nd arrow named uncursed hits it. 23(35)(B  Pw:48(48) AC:-11 Exp:6 T:3037 Satiated8eV5[8eVk[&In what direction? [hykulnjb><] 8eV8eVN<You shoot 3 arrows named uncursed.)(B8eVrO(0~(B(B8eVO--More--8eV@ 3The 1st arrow named uncursed hits it.8eV| You kill it! 23(35)(B  Pw:48(48) AC:-11 Exp:6 T:3037 Satiated)(B9eV (0~(B(B)(B9eVP  23(35)(B  Pw:48(48) AC:-11 Exp:6 T:3038 Satiated(0~(B(B9eV  23(35)(B  Pw:48(48) AC:-11 Exp:6 T:3038 Satiated  (0~(B(B@(B(0~(B(B (0~(B(B:eV# 23(35)(B  Pw:48(48) AC:-11 Exp:6 T:3039 Satiated  (0~(B(B@(B(0~(B(B (0~(B(B:eV/  23(35)(B  Pw:48(48) AC:-11 Exp:6 T:3040 Satiated  (0~(B(B@(B (0~(B(B;eVd~(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B;eVbeYou see here 3 arrows named uncursed. 23(35)(B  Pw:48(48) AC:-11 Exp:6 T:3040 Satiated;eVe ;eV E - 3 arrows named uncursed (in quiver). 23(35)(B  Pw:48(48) AC:-11 Exp:6 T:3041 SatiatedeVT 30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3080 Satiated(0x(0~(0~(B(B@(B(0~(B(B (0~(B(B(0~(B(B >eVh 30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3080 Satiated(0w(B(B@(B(0~(B(Bh(B >eV"  30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3081 Satiated(0w(B(B(0~(B(B@(B(0m(B(B(0~(B(B?eV 30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3081 Satiated(0~(B(B@(B (0~(0~(0~(B(B?eV1  30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3082 Satiated (0~(B(B(0~(B(B @(B)(B(0~(0~(0~(B(B@eVM 30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3082 Satiated h(B@(BAeV  30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3083 Satiated(0~(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B AeV  30(35)(B  Pw:48(48) AC:-11 Exp:6 T:3083 Satiated (0~(B(B@(B(0~(B(B (0~(B(B AeVAn  31(35)(B  Pw:48(48) AC:-11 Exp:6 T:3084 Satiated (0~(B(B@(B(0~(B(B (0~(B(B BeV6E 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:3084 Satiated  31(35)(B  Pw:48(48) AC:-11 Exp:6 T:3085 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B BeVW&In what direction? [hykulnjb><] BeVxBeV<You shoot 2 arrows named uncursed.)(BBeV(0~(B(BBeVn--More--CeVŀ+The 1st arrow named uncursed hits it.CeV)(BCeVX(0~(B(BCeV~--More--CeVg 3The 2nd arrow named uncursed hits it.CeVȌ You kill it! 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:3085 SatiatedDeVC1DeV1Unknown command ' '. 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:3085 SatiatedDeVI? 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:3086 Satiated  (0~(B(B@(B(0~(B(B (0~(B(BDeV7  31(35)(B  Pw:48(48) AC:-11 Exp:6 T:3087 Satiated(0~(B(B (0~(B(B@(B%(B (0~(B(BDeV0: ~(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BDeV}B There are several objects here. 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:3087 SatiatedDeV 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:3088 Satiated(0~(B(B %(B@(B (0~(B(BEeV8+j (0~(B(B@(B(0~(B(B(0~(B(B EeV+There are several objects here. 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:3088 SatiatedFeV Pick up what?  Coins(B a - 530 gold pieces Armor(B b - a hooded cloak c - a pair of hard shoes Comestibles(B d - a dwarf corpse Tools(B e - a pick-axe Gems(B f - 32 rocks g - 2 rocks(end) FeVJ +IeV (0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0xeV 53H(B(B(0l(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0j(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(0q(0v(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B"(B(0x(0q(0q(B(B*(0q(0w(0q(0k(B(B(0l(0k(B(B(0m(0k(0x(B(B%(B(0x(B(B(0x(B(B(0x(0m(0k(B(B(0x(B(BIeV 530 gold pieces.1079 HP: 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:3089 SatiatedIeVa 31(35)(B  Pw:48(48) AC:-11 Exp:6 T:3089 Satiated(0~(B(B %(B@(B (0~(B(BJeVN2n (0x(B(B(0~(B(B@#(B (0~(B(BJeV2You see here 2 arrows named uncursed. 32(35)(B  Pw:48(48) AC:-11 Exp:6 T:3090 SatiatedJeVO JeVaO E - 2 arrows named uncursed (in quiver). 32(35)(B  Pw:48(48) AC:-11 Exp:6 T:3091 SatiatedKeV 32(35)(B  Pw:48(48) AC:-11 Exp:6 T:3091 Satiated (0~(B(B@(BKeV y(0~(0~(0~(B(B  #(B(0~(B(B@(B(0~(B(B (0~(B(B[(B(0~(B(BKeV8ye 32(35)(B  Pw:48(48) AC:-11 Exp:6 T:3094 SatiatedKeV=  33(35)(B  Pw:48(48) AC:-11 Exp:6 T:3096 Satiated (0~(B(B@(B(0~(B(B   KeV= e 33(35)(B  Pw:48(48) AC:-11 Exp:6 T:3101 SatiatedKeV/ @(0~(B(B@(B(0~(B(B KeVW e 33(35)(B  Pw:48(48) AC:-11 Exp:6 T:3101 SatiatedKeV B  34(35)(B  Pw:48(48) AC:-11 Exp:6 T:3102 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:3108 Satiated(0~(0~(0~(B(B (0~(B(B@(B(0~(B(B   KeV Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:3108 SatiatedKeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3112 Satiated(0~(0~(B(B @(B(0~(B(B  LeV! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3113 Satiated(0~(B(B@(B(0~(B(BLeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3113 Satiated (0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BLeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3114 Satiated (0~(B(B (0~(B(B@(B(0~(B(BLeVgc  35(35)  Pw:48(48) AC:-11 Exp:6 T:3115 Satiated (0~(B(B@(B(0m(0q(0j(B(BMeVB   35(35)  Pw:48(48) AC:-11 Exp:6 T:3115 Satiated(0~(0~(0~(B(B @(B(0~(B(B(0~(B(BMeVJ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3116 Satiated (0~(B(B (0~(B(B@(B(0~(B(B MeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3116 Satiated (0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BMeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3117 Satiated (0~(B(B (0~(B(B@(B(0~(B(BNeV[6 35(35)  Pw:48(48) AC:-11 Exp:6 T:3117 Satiated (0~(B(B@(B(0m(0q(0j(B(BNeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3118 Satiated(0~(0~(0~(B(B @(B(0~(B(B(0~(B(BNeVb  35(35)  Pw:48(48) AC:-11 Exp:6 T:3119 Satiated (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BNeVR  35(35)  Pw:48(48) AC:-11 Exp:6 T:3119 Satiated (0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BOeV' 35(35)  Pw:48(48) AC:-11 Exp:6 T:3120 Satiated (0~(B(B@(B(0m(0q(0q(B(BOeVt~  35(35)  Pw:48(48) AC:-11 Exp:6 T:3121 Satiated (0~(B(B(0~(B(B@(B(0j(B(BOeV]~(0~(0~(0~(B(B(0~(B(B@(B(0~(B(B(0~(0~(0~(B(B  OeV~Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:3122 SatiatedOeV>Bg(0~(0~(0~(B(B@(B(0~(B(B PeV+Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:3122 SatiatedPeV#  35(35)  Pw:48(48) AC:-11 Exp:6 T:3124 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B  PeVT 35(35)  Pw:48(48) AC:-11 Exp:6 T:3125 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B PeVj  35(35)  Pw:48(48) AC:-11 Exp:6 T:3125 Satiated(0~(0~(0x(B(B@(B(0~(B(B PeVu  35(35)  Pw:48(48) AC:-11 Exp:6 T:3126 Satiated(0m(0q(0k(B(B@(B(0~(B(B QeV} 35(35)  Pw:48(48) AC:-11 Exp:6 T:3127 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BQeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3127 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B QeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3128 Satiated(0~(B(B@(B(0~(B(B QeV7 35(35)  Pw:48(48) AC:-11 Exp:6 T:3129 Satiated(0~(0~(0~(B(B@(B(0~(B(B ReV# 35(35)  Pw:48(48) AC:-11 Exp:6 T:3129 Satiated(0~(0~(B(B@(B(0~(B(B ReVg 35(35)  Pw:48(48) AC:-11 Exp:6 T:3130 Satiated(0l(0j(0~(B(B@(B(0~(B(B ReV;a 35(35)  Pw:48(48) AC:-11 Exp:6 T:3130 SatiatedReV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3130 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BReVf  35(35)  Pw:48(48) AC:-11 Exp:6 T:3131 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BSeVqe 35(35)  Pw:48(48) AC:-11 Exp:6 T:3134 Satiated(0l(0q(0q(B(B(0x(B(B@(B((B(0~(0~(B(B     SeV9 t(0k(B(B(0~(B(B@(B(0m(B(B(0~(B(BSeV: ` Things that are here: a bag 9 rocks--More--TeV1E[(0l(0q(0k(B(B(0l(0q(0q(0k(0j(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3134 SatiatedTeV# UeVlootUeVV^ UeVw^.There is a bag here, loot it? [ynq] (q) UeV yUeV4You carefully open the bag...--More--UeV Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) VeV+(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B Take out what?  Spellbooks(B a - a silveVeV'r spellbook(end) WeV+WeVe(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(BWeV~L - a silver spellbook. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3135 SatiatedWeV  Pick up what?  Tools(B a - a bag Gems(B b - 9 rocks(end) XeVR+XeV (0l(0q(0q(0k(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(BXeV qM - a bag. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3136 SatiatedYeV< 35(35)  Pw:48(48) AC:-11 Exp:6 T:3136 Satiated*(B@(B(0~(0~(0~(B(BYeV! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3137 Satiated (0~(B(B@(B(0~(0~(0~(B(BYeVA 35(35)  Pw:48(48) AC:-11 Exp:6 T:3137 Satiated (0~(B(B@(B(0~(0~(0~(B(BYeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3138 Satiated (0~(B(B@(B(0~(0~(B(BYeVW ] (0~(B(B@(B(0~(0~(0~(B(BYeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3138 SatiatedKaablamm! You hear an explosion in the distance!YeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3139 Satiated (0~(B(B(0~(B(B(0~(B(B@(B ZeVU 35(35)  Pw:48(48) AC:-11 Exp:6 T:3139 Satiated(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BZeVo 35(35)  Pw:48(48) AC:-11 Exp:6 T:3140 Satiated (0~(B(B@(B(0~(B(B ZeV0 35(35)  Pw:48(48) AC:-11 Exp:6 T:3141 Satiated (0~(B(B@(B(0~(B(B ZeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3141 Satiated (0~(B(B@(B(0~(B(B  [eV# Kaablamm! You hear an explosion in the distance! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3141 Satiated[eV7  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [eVG \eV&\eV\eV 9 (0l(0q(0q(0k(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3141 Satiated\eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3142 Satiated(0~(B(B@(B(0~(B(B ]eV* 35(35)  Pw:48(48) AC:-11 Exp:6 T:3142 Satiated(0~(B(B@(B(0~(B(B ]eV5s 35(35)  Pw:48(48) AC:-11 Exp:6 T:3143 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B]eVA 35(35)  Pw:48(48) AC:-11 Exp:6 T:3143 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B]eV b(0~(0m(0k(B(B@(B(0~(B(B ]eV Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:3143 Satiated]eVt ^  35(35)  Pw:48(48) AC:-11 Exp:6 T:3144 Satiated^eVP 35(35)  Pw:48(48) AC:-11 Exp:6 T:3144 Satiated(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B ^eVZ) 35(35)  Pw:48(48) AC:-11 Exp:6 T:3145 Satiated(0q(0q(0k(B(B@(B(0~(B(B ^eV-  35(35)  Pw:48(48) AC:-11 Exp:6 T:3146 Satiated(0l(B(B(0j(B(B@(B(0~(B(B(0~(B(B _eVa 35(35)  Pw:48(48) AC:-11 Exp:6 T:3146 Satiated_eVH 35(35)  Pw:48(48) AC:-11 Exp:6 T:3146 Satiated(0~(B(B@(B(0~(0~(0~(B(B_eVq  35(35)  Pw:48(48) AC:-11 Exp:6 T:3147 Satiated(0l(B(B @(B(0~(B(B (0~(B(B _eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3148 Satiated (0~(B(B@(B(0~(B(B`eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3148 Satiated (0~(B(B@(B(0~(B(B  `eV% 35(35)  Pw:48(48) AC:-11 Exp:6 T:3149 Satiated (0~(B(B@(B(0~(B(B `eV#- 35(35)  Pw:48(48) AC:-11 Exp:6 T:3149 Satiated(0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B`eV|4  35(35)  Pw:48(48) AC:-11 Exp:6 T:3150 Satiated(0~(B(B(0~(B(B@(B(0~(B(B `eV a(0~(0~(0~(B(B@(B(0~(B(B `eV Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:3150 Satiated`eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3152 Satiated(0q(0q(0q(B(B(0~(B(B@(B(0~(B(B(0~(0~(0~(B(B   aeV}% 35(35)  Pw:48(48) AC:-11 Exp:6 T:3153 Satiated(0k(B(B (0~(B(B@(B(0m(B(B (0~(B(BaeVq a 35(35)  Pw:48(48) AC:-11 Exp:6 T:3153 SatiatedaeVb? a 35(35)  Pw:48(48) AC:-11 Exp:6 T:3153 SatiatedbeV0 35(35)  Pw:48(48) AC:-11 Exp:6 T:3154 Satiated(0~(B(B@(B(0~(0~(0l(B(BbeV+  35(35)  Pw:48(48) AC:-11 Exp:6 T:3154 Satiated (0k(B(B (0~(B(B@(B(0x(B(B (0n(B(BbeV (0l(0q(0j(B(B (0x(B(B@(B(0~(B(B (0x(B(B<(B(0~(B(B beV Z 35(35)  Pw:48(48) AC:-11 Exp:6 T:3157 SatiatedbeV9 ]  35(35)  Pw:48(48) AC:-11 Exp:6 T:3157 SatiatedceVU 35(35)  Pw:48(48) AC:-11 Exp:6 T:3158 Satiated(0~(B(B@(B(0v(B(B(0~(B(BdeV(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(B(B(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(B(B(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(B(B(0l(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0j(0~(0~(B(B(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0deV~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B$(B(0~(0~(0~(B(B))(B(0~(B(B)(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0q(0q(0k(B(B(0~(0l(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0m(0q(0k(B(B(0m(0q(0k(0~(0q(B(B)%(B(0~(0m(B(B(0x(B(B@(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(B(B(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0k(0~(0x(B(B(0x(0~(0~(B(B(0m(0q(0k(B(BdeV8Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1079 HP: Dlvl:6 $:1079 HP:35(35) Dlvl:6 $:1079 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3158 SatiateddeV_  35(35)  Pw:48(48) AC:-11 Exp:6 T:3159 SatiatedeeV(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B*(0m(B(B(0j(B(B(0m(0k(B(B(0x(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B (0q(0q(0k(B(B(0q(0q(0q(0k(B(B(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B (0x(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0k(B(B(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(BeVm(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B (0x(B(B(0x(B(B(0x(0~(0~(B(B(0x(0l(0q(0q(0k(B(B(0x(B(B(0x(B(B[(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B (0m(0q(B(B(0q(0u(B(B(0x(B(B@(B(0~(B(B(0l(0n(0j(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B (0x(B(B(0m(0q(0v(0q(0~(B(BeeV,(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0v(0q(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0x(B(B%(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0q(0q(0q(0q(B(B(0q(0w(0q(0q(0q(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0j(B(B(0x(B(B^(B(0x(B(B(0m(0q(0k(B(B(0m(0k(B(BeeVV(0l(0q(0v(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0j(B(B(0l(B(B(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(B(B(0x(B(B(0m(0q(0q(0j(B(B(0q(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0v(0q(0q(0q(0q(0q(0q(0q(0v(0q(0q(0v(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B(0x(B(B"(B(0x(B(B(0m(0k(B(B(0q(0q(0q(B(B(0l(0q(0k(B(BeVm(0q(0q(0w(0q(0w(0q(0q(0w(0q(0q(0q(0q(B(B*(0q(0w(0q(0k(B(B(0l(0k(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0m(B(B(0x(B(B%(B(0x(B(B(0x(B(B(0x(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0l(0q(0q(0q(0q(0j(B(B(0m(0k(B(B(0l(0k(B(B(0m(0q(0j(B(B(0x(B(B(0x(B(B(0m(0q(0j(B(B(0q(0u(B(B(0t(0q(B(B(0l(0j(B(B(0m(0q(0q(0v(0q(0k(B(B^(B(0m(0q(0q(0q(0q(0q(0q(0q(0v(0q(0v(0j(B(B%(B#(B(0q(0j(B*(0x(B(BeV37m(0x(B(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(0k(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B[(B(0l(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0k(B(B(0l(0q(0v(0k(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0m(0q(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0j(B(BeeVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:1079 HP: Dlvl:7 $:1079 HP:35(35) Dlvl:7 $:1079 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3159 SatiatedeeV#]  35(35)  Pw:48(48) AC:-11 Exp:6 T:3159 SatiatedeeV Count: 33eeV)  35(35)  Pw:48(48) AC:-11 Exp:6 T:3160 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:3161 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:3162 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:3163 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:3164 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:3165 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:3166 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:3167 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:3168 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:3169 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:3170 Satiated  35(35)  Pw:eeV{ y48(48) AC:-11 Exp:6 T:3171 Satiated  35(35)  Pw:48(48) AC:-11 Exp:6 T:3172 eeV  You hear some noises in the distance. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3173  35(35)  Pw:48(48) AC:-11 Exp:6 T:3174  35(35)  Pw:48(48) AC:-11 Exp:6 T:3175  35(35)  Pw:48(48) AC:-11 Exp:6 T:3176  35(35)  Pw:48(48) AC:-11 Exp:6 T:3177  35(35)  Pw:48(48) AC:-11 Exp:6 T:3178 feV  feVA Count: 33feV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3179  35(35)  Pw:48(48) AC:-11 Exp:6 T:3180  35(35)  Pw:48(48) AC:-11 Exp:6 T:3181  35(35)  Pw:48(48) AC:-11 Exp:6 T:3182  35(35)  Pw:48(48) AC:-11 Exp:6 T:3183  35(35)  Pw:48(48) AC:-11 Exp:6 T:3184  35(35)  Pw:48(48) AC:-11 Exp:6 T:3185  35(35)  Pw:48(48) AC:-11 Exp:6 T:3186  35(35)  Pw:48(48) AC:-11 Exp:6 T:3187  35(35)  Pw:48(48) AC:-11 Exp:6 T:3188  35(35)  Pw:48(48) AC:-11 Exp:6 T:3189  35(35)  Pw:48(48) AC:-11 Exp:6 T:3190  35(35)  Pw:48(48) AC:-11 Exp:6 feV ^T:3191  35(35)  Pw:48(48) AC:-11 Exp:6 T:3192  35(35)  Pw:48(48) AC:-11 Exp:6 T:3193  35(35)  Pw:48(48) AC:-11 Exp:6 T:3194  35(35)  Pw:48(48) AC:-11 Exp:6 T:3195  35(35)  Pw:48(48) AC:-11 Exp:6 T:3196  35(35)  Pw:48(48) AC:-11 Exp:6 T:3197  35(35)  Pw:48(48) AC:-11 Exp:6 T:3198 (0~(B(B(0~(B(BgeV CCount: 33geVxN 35(35)  Pw:48(48) AC:-11 Exp:6 T:3199  35(35)  Pw:48(48) AC:-11 Exp:6 T:3200  35(35)  Pw:48(48) AC:-11 Exp:6 T:3201  35(35)  Pw:48(48) AC:-11 Exp:6 T:3202  35(35)  Pw:48(48) AC:-11 Exp:6 T:3203  35(35)  Pw:48(48) AC:-11 Exp:6 T:3204  35(35)  Pw:48(48) AC:-11 Exp:6 T:3205 d(B(B(0~(B(B(0~(B(B(0~(B(BgeVN)(BgeVgeV'jYou are almost hit by a dagger.You stop waiting.)(B(0~(B(BgeVCQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3205 geV;(0~(B(B@d(B(BgeV--More--heV!You hear some noises.ieV= ieVYou displaced Punt. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3206 (0~(B(Bd(B(B@(B@(B(0~(B(BieV@n ieVmnYou hit the Woodland-elf. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3206 --More--ieVYieV2 The Woodland-elf strikes at your displaced image and misses you! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3207 jeVa(0~(0~(B(B @(B(0~(B(B)(B(0~(B(B(0~(B(B jeVi 35(35)  Pw:48(48) AC:-11 Exp:6 T:3207 The Woodland-elf strikes at your displaced image and misses you!jeVa  35(35)  Pw:48(48) AC:-11 Exp:6 T:3208 (0l(B(B@(B(0~(B(B keV=h&In what direction? [hykulnjb><] keVkeV$;You shoot 3 arrows named uncursed.)(BkeV (0~(B(BkeVߨ --More--leVN+The 1st arrow named uncursed hits it.leV)(BleVd(0~(B(BleV&e--More--leV= 2The 2nd arrow named uncursed hits it.leVx zYou kill it! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3208 )(BleV;n 35(35)  Pw:48(48) AC:-11 Exp:6 T:3209 (0~(B(BmeV3  35(35)  Pw:48(48) AC:-11 Exp:6 T:3209 (0~(B(B@(B(0~(B(B?(B(0~(B(BmeV Z (0~(B(B@(B(0~(0~(0~(B(BmeV }There are several objects here. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3210 neVS Pick up what?  Weapons(B a - a runed broadsword b - 3 daggers c - a club Armor(B d - a pair of steel boots e - a hooded cloak f - a pair of hard shoes g - a hooded cloak Scrolls(B h - a scroll labeled ANDOVA BEGARIN(end) neV +oeV3-peV b+peV (0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(0q(0j(B(B(0l(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B(0peV x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0l(0q(0v(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(0q(0v(0q(0q(0q(0q(0q(0q(0q(0v(0q(0q(0v(0q(0q(0q(0q(0q(0j(B(BeV 9m(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B"(B(0x(B(B(0q(0q(0w(0q(0w(0q(0q(0w(0q(0q(0q(0q(B(B*(0q(0w(0q(0k(B(B(0l(0k(B(B(0m(0k(B(BpeVg z - a scroll labeled ANDOVA BEGARIN. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3211 d(B(BqeV[= 35(35)  Pw:48(48) AC:-11 Exp:6 T:3211 (0~(B(B @(B[(B  qeVI= @(B(0~(B(B qeVs)There is a staircase up here.qeVwYou see here a dagger. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3212 qeV] 35(35)  Pw:48(48) AC:-11 Exp:6 T:3213 reVj - a dagger named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3213 d(B(B(0~(B(BreV% ] 35(35)  Pw:48(48) AC:-11 Exp:6 T:3214 seV(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(B(B(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(B(B(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(B(B(0l(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0j(0~(0~(B(B(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0seV~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B$(B(0~(0~(0~(B(B))(B(0~(B(B)(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0q(0q(0k(B(B(0~(0l(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0k(B(Bd(B(B(0m(0q(0k(B(B(0m(0q(0k(0~(0q(B(B)%(B(0~(0m(B(B(0x(B(B@(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(B(B(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0x(0~(0~(0~(0x(B(B(0m(0q(0k(0~(0x(B(B(0x(0~(0~(B(B(0m(0q(0k(B(BseVȩLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1079 HP: Dlvl:6 $:1079 HP:35(35) Dlvl:6 $:1079 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3214 seVJ  35(35)  Pw:48(48) AC:-11 Exp:6 T:3214 (0~(B(Bd(B(BteV6Y 35(35)  Pw:48(48) AC:-11 Exp:6 T:3214 teV { 35(35)  Pw:48(48) AC:-11 Exp:6 T:3215 (0q(0q(B(B(0~(0~(0m(B(B(0k(0~(0~(0m(B(B(0~(0~(0~(B(B(0~(0~(B(B@(B>(B(0~(B(B(0~(B(B(0q(B(BueV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3216 @(B(0m(0q(B(B(0~(B(Bd(B(B(0~(B(BueV65  35(35)  Pw:48(48) AC:-11 Exp:6 T:3216 @(BG(B(0x(0~(B(B(0~(B(B(0m(0k(B(Bd(B(B>(BveV&In what direction? [hykulnjb><] veVveV<You shoot 3 arrows named uncursed.)(BveVr (0~(B(B)(BveVU (0~(B(B)(BveV (0~(B(B)(BveV& (0~(B(B)(BveV& (0~(B(B)(BveVg (0~(B(B)(BveV6+(0~(B(BveVU+--More--weVEn2The 1st arrow named uncursed hits the gnome.weVn)(BweV2 (0~(B(B)(BweVk (0~(B(B)(BweVǿ (0~(B(B)(BweV' (0~(B(B)(BweV&N (0~(B(B)(BweV (0~(B(B)(BweV (0~(B(BweVB --More--xeVx4The 2nd arrow named uncursed misses the gnome.xeV&y)(BxeVg<(0~(B(B)(BxeV(0~(B(B)(BxeV^(0~(B(B)(BxeVdž(0~(B(B)(BxeVP(0~(B(B)(BxeVS(0~(B(B)(BxeV(0~(B(BxeV+--More--yeVThe 3rd arrow named uncursed hits the gnome. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3217 yeVyeV]&In what direction? [hykulnjb><] zeVu)(BzeVG(0~(B(B)(BzeV (0~(B(B)(BzeV(0~(B(B)(BzeVn(0~(B(B)(BzeVfd(0~(B(B)(BzeV'(0~(B(B)(BzeVT(0~(B(BzeVsThe arrow named uncursed misses the gnome.d(B(B(0~(B(BzeVi 35(35)  Pw:48(48) AC:-11 Exp:6 T:3217 --More--zeV2e9The gnome picks up 3 arrows named uncursed.zeVje--More--{eVQThe gnome picks up a wand. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3218 (0~(B(Bd(B(B|eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3218 (0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B(0q(0j(B(B|eVt &In what direction? [hykulnjb><] |eVK |eV L <You shoot 3 arrows named uncursed.)(B|eVv (0~(B(B)(B|eVF (0~(B(B)(B|eVʙ (0~(B(B)(B|eVd(0~(B(B)(B|eV#((0~(B(B)(B}eV(0~(B(B}eVd--More--}eV4The 1st arrow named uncursed misses the gnome.}eV)(B}eVF (0~(B(B)(B}eVR (0~(B(B)(B}eV  (0~(B(B)(B}eV (0~(B(B)(B}eVd (0~(B(B)(B}eVf (0~(B(B}eV g --More--~eV2The 2nd arrow named uncursed hits the gnome.~eV1)(B~eVit(0~(B(B)(B~eV;(0~(B(B)(B~eVn(0~(B(B)(B~eV(0~(B(B)(B~eV(0~(B(B)(B~eVg(0~(B(B~eVg--More--~eV. The 3rd arrow named uncursed hits the gnome. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3219 eVueV&In what direction? [hykulnjb><] eV#)(BeVf(0~(B(B)(BeV (0~(B(B)(BeVx (0~(B(B)(BeV< (0~(B(B)(BeV (0~(B(B)(BeVQ (0~(B(BeV 8The arrow named uncursed misses the gnome.eV i 35(35)  Pw:48(48) AC:-11 Exp:6 T:3219 --More--eVs9The gnome picks up 3 arrows named uncursed.eV--More--eVT{The gnome picks up a potion. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3220 eV^eVsUnknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3220 eV0eV^&In what direction? [hykulnjb><] eVeV)<You shoot 2 arrows named uncursed.)(BeVvF(0~(B(B)(BeV@ (0~(B(B)(BeV(0~(B(B)(BeV(0~(B(B)(BeV_ (0~(B(B)(BeV.* (0~(B(BeV\* --More--eVyt4The 1st arrow named uncursed misses the gnome.eVt)(BeV7(0~(B(B)(BeV(0~(B(B)(BeVW(0~(B(B)(BeVF(0~(B(B)(BeV](0~(B(B)(BeVa!(0~(B(BeV!--More--eV :The 2nd arrow named uncursed hits the gnome!eVz You kill the gnome! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3220 )(Bd(B(BeV`eVsUnknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3220 eVH  35(35)  Pw:48(48) AC:-11 Exp:6 T:3221 (0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B(0l(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3222 (0~(B(Bd(B(B(0~(B(B@(B(0~(B(B(0~(B(B(0x(B(BeVh 35(35)  Pw:48(48) AC:-11 Exp:6 T:3222 (0~(0l(B(B(0~(0~(0~(0x(B(BF(B(0~(B(Bd(B(B(0~(B(B@(B(0u(B(B(0~(B(B(0~(0x(B(B(0~(0m(B(B(0~(B(B(0~(B(B(0~(B(B(0k(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3223 (0x(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B@(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3224 (0q(0j(B(B(0~(0~(B(B(0~(0~(B(B(0~(B(B(0~(B(Bd(B(B(0~(B(B@(BeVx 35(35)  Pw:48(48) AC:-11 Exp:6 T:3224 (0k(B(B(0~(B(B(0~(B(B(0~(B(Bd(B(B(0~(B(B@(BeV8&In what direction? [hykulnjb><] eV1eV\HYou shoot 3 arrows named uncursed.--More--eVQ=7The 1st arrow named uncursed hits the brown mold.eV= --More--eVW?The 2nd arrow named uncursed hits the brown mold.eVW--More--eV5 2You kill the brown mold!%(BeVj e 35(35)  Pw:48(48) AC:-11 Exp:6 T:3224 )(BeVR m 35(35)  Pw:48(48) AC:-11 Exp:6 T:3225 )(BeV <@(B(0~(B(BeVɉ ~ Things that are here: an arrow named uncursed a brown mold corpse--More--eVv(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3225 (0~(B(Bd(B(BF(B(0~(B(BeVS ,What do you want to eat? [fit or ?*,] eV!  eat what?  Comestibles(B a - a brown mold corpse(end) eV +(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(BeV\ This brown mold corpse tastes terrible! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3226  35(35)  Pw:48(48) AC:-11 Exp:6 T:3227 (0~(B(Bd(B(B(0~(B(BeVy --More--eV}You finish eating the brown mold corpse. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3228 eV– eVY E - an arrow named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3228 (0~(B(Bd(B(BeV+#q(0k(B(B(0~(B(B@(B(0~(B(BeV'zThere is a grave here.Something is engraved here on the headstone.--More--eV"Use "r." to read it.eVThere are many objects here. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3229 eVveVw/What do you want to read? [ruzL or ?*,.] eV seVLsRSomething is engraved here on the headstone.--More--eV`You read: "Lettuce, killed by a kangaroo". 35(35)  Pw:48(48) AC:-11 Exp:6 T:3229 eV@x Pick up what?   Coins(B  a - 206 gold pieces  Weapons(B  b - 8 arrows named uncursed  c - a club  d - 10 crossbow bolts  e - a dagger  f - 7 darts  g - 3 crude daggers  h - a mace  Armor(B  i - a pair of hard shoes  j - a hooded cloak  k - an iron skull cap  l - a small shield  m - a green robe  Comestibles(B  n - a cram ration  o - a food ration  p - a lichen corpse  q - 2 sprigs of wolfsbane (1 of 2)eVҶ+eV_+eV+eV +eVr +eV  +eVwq Spellbooks(B  a - a velvet spellbook  b - a thin spellbook  c - a velvet spellbook  Potions(B  d - a dark potion  e - 4 clear potions  Rings(B  f - a coral ring  g - a gold ring  Wands(B  h - a hexagonal wand  i - a brass wand  Tools(B  j - a pick-axe  k - a key  l - a whistle  Gems(B  m - a yellowish brown gem  n - a black gem  o - 2 gems called soft yb  p - 4 blue gems  q - a blue gem (2 of 2)eV+eVK+eVa+eV+eV+eV+eV+eV+eV +eVDF +eVr-eV+eV +eV+eV +eV  +eV,J +eVUB(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(BeVB(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(B(B))(BF(B)(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)%(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0qeVB(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeVHLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3229 206 gold pieces.eVH 35(35)  Pw:48(48) AC:-11 Exp:6 T:3229 E - 8 arrows named uncursed (in quiver).--More--eV N - a cram ration.eV* <O - a food ration.--More--eV[SDYou have a little trouble lifting P - a lichen corpse.eVS--More--eVjJYou have a little trouble lifting Q - 2 sprigs of wolfsbane.eV--More--eV4GYou have a little trouble lifting R - a velvet spellbook.eV4u--More--You have a little trouble lifting S - a thin spellbook.--More--eVUGYou have a little trouble lifting T - a velvet spellbook.eVU--More--eVBYou have a little trouble lifting U - a dark potion.eVt--More--You have a little trouble lifting V - 4 clear potions.--More--eVYYou have a little trouble lifting W - a coral ring.--More--eV g@You have a little trouble lifting X - a gold ring.eV6g--More--eVEYou have a little trouble lifting Y - a hexagonal wand.eV--More--eV#]AYou have a little trouble lifting Z - a brass wand.eV@]--More--eV>You have a little trouble lifting d - a whistle.eV#--More--eVa JYou have a little trouble lifting g - a yellowish brown gem.eVb --More--eV@You have a little trouble lifting p - a black gem.eV,--More--eVDJYou have a little trouble lifting B - 2 gems called soft yb.eVHD--More--eV*@You have a little trouble lifting q - 4 blue gems.eV^--More--eVSL ?You have a little trouble lifting s - a blue gem.eVL r 35(35)  Pw:48(48) AC:-11 Exp:6 T:3229 Burdened--More--eV Your movements are slowed slightly because of your load. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 Burdenedd(B(B(0~(B(BeVNeVN|Unknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeV*h 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeVb 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeV :What do you want to use or apply? [dkvwDFMYZ or ?*] eVD { Wands(B k - a wand of wishing v - a wand called marble - can tel invis Y - a hexagonal wand Z - a brass wand Tools(B d - a whistle w - a leash D - a lock pick F - a pick-axe (alternate weapon; not wielded) M - a bag(end) eV.+(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(BV+11;45H(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(B(Bd(B(B(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(B(B))(BF(B)(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B Your bag is empty. Do what?  i - Put something into the bag(end) eV- +(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Wands k - Tools l - Gems U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV+eVu(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(BV7m(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(B(Bd(B(B(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(B(B))(BF(B)(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)%(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0lV17;44H(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B Put in what?   Coins(B  x - 1285 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  h - 18 darts  j - 4 daggers named uncursed  o - a crude dagger  E - 37 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration (1 of 3)eV; N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Spellbooks(B  L - a silver spellbook  R - a velvet spellbook  S - a thin spellbook  T - a velvet spellbook  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  V - 4 clear potions  Rings(B  W - a coral ring  X - a gold ring  Wands(B (2 of 3)eV[ (++++eV(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(B(Bd(B(B(0~eV(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(B(B))(BF(B)(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)%(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(eV0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV,_Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedYou put a silver spellbook into the bag. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeVR--More--eV^You put a velvet spellbook into the bag. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeV--More--eVYYou put a thin spellbook into the bag. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeVY--More--eVYou put a velvet spellbook into the bag. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 Burdened  35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 Burdened(0~(B(Bd(B(BeVGSeVhS|Unknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeVh 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeV?Tb 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeVcb 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeV3Wb 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeVb 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeVYb 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeVb 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeV>fb 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeVb 35(35)  Pw:48(48) AC:-11 Exp:6 T:3230 BurdenedeV; Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  h - 18 darts  j - 4 daggers named uncursed  o - a crude dagger  E - 37 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane (1 of 3)eVIC Scrolls(B  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  V - 4 clear potions  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand  Z - a brass wand  Tools(B  d - a whistle  w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded) (2 of 3)eV5p M - a bag  Gems(B  g - a yellowish brown gem  p - a black gem  q - 4 blue gems  s - a blue gem  B - 4 gems called soft yb  G - a white gem (3 of 3)eVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3230 Burdened(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(B(B(0k(0~(0~(0m(B(B(0eVl(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(B(Bd(B(B(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(B(B))(BF(B)(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)%(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(BeV2(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeVgDWhat do you want to write with? [- a-cghjko-qsvBEGJW-Z or ?*] eV eV You disturb the undead! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3231 BurdenedZ(BeV ,@(B)(BeVb  35(35)  Pw:48(48) AC:-11 Exp:6 T:3231 BurdenedPunt bites the ghoul. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3232 BurdenedeVSeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3232 BurdenedThe ghoul strikes at your displaced image and misses you!--More--eVJ _The ghoul strikes at your displaced image and misses you!--More--eV~Punt misses the ghoul. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3233 BurdenedeV+ 2@(B(0~(B(BeVn  35(35)  Pw:48(48) AC:-11 Exp:6 T:3233 BurdenedPunt bites the ghoul.The ghoul hits Punt.--More--eV*Punt is frozen by the ghoul.eVOThe ghoul hits Punt. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3234 BurdenedeV-eVo|Unknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3234 BurdenedeV h 35(35)  Pw:48(48) AC:-11 Exp:6 T:3234 BurdenedeV b 35(35)  Pw:48(48) AC:-11 Exp:6 T:3234 BurdenedeV; Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV&K+eVU (0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(BV 7m(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(B(Bd(B(BZ(B(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(B(B)(B(0~(0~(0~(B(B))(BF(B)(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)%(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(BeV [37m(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B What would you like to drop?   Coins(B  C - 1285 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  h - 18 darts  j - 4 daggers named uncursed  o - a crude dagger  E - 37 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - a lichen corpse  t - a food ration (1 of 3eV )eV? N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  V - 4 clear potions  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand  Z - a brass wand  Tools(B (2 of 3)eV".^ d - a whistle  w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded)  M - a bag  Gems(B  g - a yellowish brown gem  p - a black gem  q - 4 blue gems  s - a blue gem  B - 4 gems called soft yb  G - a white gem (3 of 3)eVe +eV(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(B(Bd(B(BeV [30mZ(B(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(B(B)(B(0~(0~(0~(B(B))(BF(B)(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)%(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(eV70m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeVsLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3234 BurdenedYou drop a bag. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3234 Burdened(0~(B(BZ(BeVeVݳDWhat do you want to write with? [- a-cghjko-qsvBEGJW-Z or ?*] eV7eVxsNever mind. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3234 BurdenedeVmeV&In what direction? [hykulnjb><] eV)(BeV1(0~(B(BeV{The arrow named uncursed hits the ghoul! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3235 BurdenedeV eV#!|Unknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3235 BurdenedeV=CeVpC&In what direction? [hykulnjb><] eVeV<You shoot 3 arrows named uncursed.)(BeVb(0~(B(BeV--More--eVD2The 1st arrow named uncursed hits the ghoul.eV7E)(BeV(0~(B(BeV--More--eV) :The 2nd arrow named uncursed hits the ghoul!eV_ You destroy the ghoul!)(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3235 Burdened)(BeVE (0~(B(BeV@ )(BeV (0~(B(B)(BeV5 (0~(B(B)(BeVS (0~(B(BeVeV--More--eVThe 3rd arrow named uncursed misses the lichen. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3236 BurdenedeVo 35(35)  Pw:48(48) AC:-11 Exp:6 T:3237 Burdened((B@(BeV#(0~(B(B@(BeVͱzThere is a grave here.Something is engraved here on the headstone.--More--eV!eV\ "Use "r." to read it.eVd\ There are many objects here. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3238 BurdenedF(B)(BeVe  Pick up what?  Weapons(B a - an arrow named uncursed b - a club c - 10 crossbow bolts d - a dagger e - 7 darts f - 3 crude daggers g - a mace Armor(B h - a pair of hard shoes i - a hooded cloak j - an iron skull cap k - a small shield l - a green robe Tools(B m - a pick-axe n - a key(end) eV+eVu(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(B(Bd(B(B(0~(0~(0q(0q(0j(0~(BeV v(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B@(B(0~(0~(0~(B(B)(BF(B))(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)%(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(BeVCv(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV\vYou have a little trouble lifting E - an arrow named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3238 BurdenedeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3239 Burdened(0~(B(B)(B@(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3240 Burdened(0~(B(B(0~(B(B(0k(B(B(0x(B(B(0~(B(B@(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3241 Burdened(0~(B(Bd(B(B(0~(B(B@(BeV>|#(0~(B(B@(BeVYou see here 3 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3242 Burdened(0~(0~(B(Bd(B(BeVqeV>You displaced Punt.@d(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3242 BurdenedPunt bites the lichen.eVThe lichen is killed! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3243 Burdened%(BeV@ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3244 Burdened@(B(0~(B(B)(Bd(B(BeVb 35(35)  Pw:48(48) AC:-11 Exp:6 T:3244 Burdened@(B(0~(B(B%(Bd(B(BeV%@(B(0~(B(BeVzThere is a grave here.Something is engraved here on the headstone.--More--eV"Use "r." to read it.eVThere are many objects here. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3245 BurdenedeV5  Pick up what?  Weapons(B a - a club b - 10 crossbow bolts c - a dagger d - 7 darts e - 3 crude daggers f - a mace Armor(B g - a pair of hard shoes h - a hooded cloak i - an iron skull cap j - a small shield k - a green robe Tools(B l - a pick-axe m - a key(end) eV-+eVn -eVo+eV(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~eV(0~(0~(0~(B(B<(B(0~(0x(0~(0~(0~(0~(0~(B(B((B(0~(B(B@(B(0~(0~(0~(B(B)(B%(Bd(B(B)(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)%(B(0~(0m(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(BVؖHYou have a little trouble lifting H - a key. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3246 Burdened))(Bd(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3247 Burdened)(B@(B(0~(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3248 Burdened(0~(B(B@(Bd(B(BeV? 35(35)  Pw:48(48) AC:-11 Exp:6 T:3248 Burdened(0~(B(B@(B)(BeVkL(0~(B(B@(Bd(B(BeVӷYou see here 3 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3249 BurdenedeV eVX You have a little trouble lifting E - 3 arrows named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3250 Burdened(0~(B(BeV r(0~(B(B@(Bd(B(BF(BeV z Things that are here: a lichen corpse 2 arrows named uncursed--More--eV Q(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3251 Burdenedd(B(B(0~(B(BeVB Pick up what?  Weapons(B a - 2 arrows named uncursed Comestibles(B b - a lichen corpse(end) eV)E++eVѵ(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVxYou have a little trouble lifting E - 2 arrows named uncursed (in quiver). --More--eV  You have a little trouble lifting i - a lichen corpse. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3252 Burdenedd(B(B(0~(B(BeVeV|Unknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3252 BurdenedeV*B Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  h - 18 darts  j - 4 daggers named uncursed  o - a crude dagger  E - 39 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane (1 of 3)eVMbLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3252 Burdened(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(BeVb(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(B(Bd(B(B(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B)(B(0~(0~(0~(0~(B(B@(B))(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(BVbm(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV:What do you want to drop? [$a-wyzABD-KN-QU-Z or ?*] eVeVlYou drop 18 darts. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3252 Burdenedd(B(B(0~(B(BeVCuG Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 39 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B (1 of 3)eV:_  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  V - 4 clear potions  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand  Z - a brass wand  Tools(B  d - a whistle  w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded)  H - a key (2 of 3)eVHlLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3252 Burdened(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(BeVl(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(Bd(B(B(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B)(B(0~(0~(0~(0~(B(B@(B))(B(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(BVm7m(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV :What do you want to use or apply? [dkvwDFHYZ or ?*] eV eVUYou produce a high whistling sound. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3253 BurdenedeV3eVh# eVnameeVWeV+Name an individual object? [ynq] (q) eV/ neVR AWhat do you want to call? [degk-np-su-wyzABDF-IKU-Z or ?*] eV ZeVIZCall a whistle: eV*teVieVneV[| h 35(35)  Pw:48(48) AC:-11 Exp:6 T:3253 BurdenedeVB=What do you want to drop? [$a-gi-wyzABD-KN-QU-Z or ?*] eV!eVcYou drop a whistle called tin.(0~(B(Bd(B(BeV< 35(35)  Pw:48(48) AC:-11 Exp:6 T:3253 BurdenedPunt picks up 4 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3254 Burdenedd(B(B(0~(B(BeV G Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 39 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B (1 of 3)eV7 r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  V - 4 clear potions  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand  Z - a brass wand  Tools(B  w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded)  H - a key  Gems(B (2 of 3)eV6* g - a yellowish brown gem  p - a black gem  q - 4 blue gems  s - a blue gem  B - 4 gems called soft yb  G - a white gem (3 of 3)eVr Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3254 Burdened(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(BeV (0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B)(B(0~(0~(0~(0~(B(B@d(B(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(eV7 0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV!A Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 39 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B (1 of 3)geV' r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  V - 4 clear potions  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand  Z - a brass wand  Tools(B  w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded)  H - a key  Gems(B (2 of 3)ieV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3254 Burdened(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(BieVA (0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B)(B(0~(0~(0~(0~(B(B@d(B(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(ieVe 0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BjeV+  35(35)  Pw:48(48) AC:-11 Exp:6 T:3255 Burdened@d(B(B)(B(0~(B(BjeVBH  35(35)  Pw:48(48) AC:-11 Exp:6 T:3256 Burdened@d(B(B((BjeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3256 Burdened@d(B(B(0~(B(BkeVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3257 Burdened@(B(0~(B(BkeVK%@(B(0~(B(BkeVKzThere is a grave here.Something is engraved here on the headstone.--More--keVjkeV{keV4 "Use "r." to read it.keVG5 There are many objects here. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3258 Burdenedd(B(B(0~(0~(B(BleVleV@What do you want to drop? [$a-ce-gi-wyzABD-KN-QU-Z or ?*] leVf8leV8'You drop 4 clear potions.leV8 35(35)  Pw:48(48) AC:-11 Exp:6 T:3258 Your movements are now unencumbered. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3259 (0~(B(Bd(B(BmeV; meV̄ You displaced Punt. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3260 d(B(B!(B@(BmeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3260 (0~(B(Bd(B(B(0~(B(B@(BmeVM| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3261 (0~(B(B@(BneV8 35(35)  Pw:48(48) AC:-11 Exp:6 T:3261 (0~(B(Bd(B(B(0~(B(B@(BneV@B(0~(B(B@(BF(BneV%@p Things that are here: a whistle called tin 18 darts--More--neVNneV (0l(0q(0q(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(BneV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3261 Punt drops 4 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3262 )(Bd(B(BoeV Pick up what?  Weapons(B a - 18 darts Tools(B b - a whistle called tin(end) peV V(0l(0q(0q(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3262 peV(0q(0k(B(B(0~(0x(B(B(0~(0x(B(B(0~(0x(B(B((B@(BpeVzYou see here an arrow named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3263 (0~(B(Bd(B(BqeV[ qeV You have a little trouble lifting E - an arrow named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3263 Burdened --More--qeVdreV| (0q(0k(B(BYour movements are slowed slightly because of your load. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3263 Burdened(0~(B(Bd(B(BseVRVG Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B (1 of 3)seVa  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand  Z - a brass wand  Tools(B  w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded)  H - a key  Gems(B  g - a yellowish brown gem (2 of 3){eVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3263 Burdened(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0{eV~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!)(B(0~(0~(B(Bd(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B[{eV='m(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(B{eV[A Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B (1 of 3)|eVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3263 Burdened(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0|eVҡ~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!)(B(0~(0~(B(Bd(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(B[3|eV/3mF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(B|eV1# }eVname}eV}eV+Name an individual object? [ynq] (q) ~eVR y~eV@What do you want to name? [a-ce-gi-wyzABD-KN-QUW-Z or ?*] ~eV1 A Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B (1 of 3)eVz: r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand  Z - a brass wand  Tools(B  w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded)  H - a key  Gems(B  g - a yellowish brown gem (2 of 3)eV +(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVȐ [37m(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!)(B(0~(0~(B(Bd(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0xeVސ h(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3263 BurdenedWhat do you want to name this hexagonal wand? eVheVeeVxeV aeVgeV*[ eV -eVY eV+ peV reVU oeVbeVK eVU)ceVueVreVO\seVݑeeVl deVD, h 35(35)  Pw:48(48) AC:-11 Exp:6 T:3263 BurdenedeV# eVBnameeVY9 eV9 +Name an individual object? [ynq] (q) eVB| yeV}| @What do you want to name? [a-ce-gi-wyzABD-KN-QUW-Z or ?*] eVwA Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B (1 of 3)eV2  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand  Tools(B  w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded)  H - a key  Gems(B  g - a yellowish brown gem (2 of 3)eV% +(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVs [37m(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!)(B(0~(0~(B(Bd(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0xeV g(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3263 BurdenedWhat do you want to name this brass wand? eVbeV\reVb~aeVzeV[ zeVe eV  eVdseVseV eV-eV(  eV% peVI reV&.oeVbeVU eVWceV`ueVreVT seV) eeVS deVh 35(35)  Pw:48(48) AC:-11 Exp:6 T:3263 BurdenedeVA Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B (1 of 3)eVG r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Tools(B  w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded)  H - a key  Gems(B  g - a yellowish brown gem (2 of 3)eV  p - a black gem  q - 4 blue gems  s - a blue gem  B - 4 gems called soft yb  G - a white gem (3 of 3)eVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3263 Burdened(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0eV~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!)(B(0~(0~(B(Bd(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BVM/3mF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV/ CWhat do you want to write with? [- a-cgjko-qsvBEGJW-Z or ?*] eV Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Gems(B  g - a yellowish brown gem  p - a black gem  q - 4 blue gems  s - a blue gem  B - 4 gems called soft yb  G - a white gem (end) eV+(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV4[37m(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!)(B(0~(0~(B(Bd(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0xeVLh(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV`Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3263 BurdenedYou engrave in the floor with a yellowish brown gem.--More--eV xeV2x5What do you want to engrave in the floor here? eV\.eVՊeV} 35(35)  Pw:48(48) AC:-11 Exp:6 T:3264 BurdenedYou finish engraving.eVXu eVu # eVe nameeV`W eVW +Name an individual object? [ynq] (q) eV neVAWhat do you want to call? [egk-np-su-wyzABDF-IKUW-Z or ?*] eV Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Scrolls(B  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B (1 of 2)eV ` Tools(B  w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded)  H - a key  Gems(B  g - a yellowish brown gem  p - a black gem  q - 4 blue gems  s - a blue gem  B - 4 gems called soft yb  G - a white gem (2 of 2)eV +(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BV_ 37m(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!)(B(0~(0~(B(Bd(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(BeV _[16;68H(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3264 BurdenedCall a yellowish brown gem: eVhteV8XoeV)ipeV aeV#zeVh 35(35)  Pw:48(48) AC:-11 Exp:6 T:3264 BurdenedeV.CWhat do you want to write with? [- a-cgjko-qsvBEGJW-Z or ?*] eVi Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Gems(B  g - a gem called topaz  p - a black gem  q - 4 blue gems  s - a blue gem  B - 4 gems called soft yb  G - a white gem (end) eV7(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0meV<8(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!)(B(0~(0~(B(Bd(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(BeV\8`(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV8Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3264 BurdenedWhat do you want to write with? [- a-cgjko-qsvBEGJW-Z or ?*] eV<8  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Gems(B  g - a gem called topaz  p - a black gem  q - 4 blue gems  s - a blue gem  B - 4 gems called soft yb  G - a white gem (end) eV +(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV [37m(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!)(B(0~(0~(B(Bd(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0xeV: h(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeVh Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3264 BurdenedYou cannot wipe out the message that is engraved in the floor here. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3265 Burdenedd(B(B(0~(B(BeV{# eV\nameeVFIeVnI+Name an individual object? [ynq] (q) eV neVAWhat do you want to call? [egk-np-su-wyzABDF-IKUW-Z or ?*] eVKjeVyjCall a black gem: eV oeV eV%seVJoeV- feV[ teV  eV beV+DleV keV h 35(35)  Pw:48(48) AC:-11 Exp:6 T:3265 BurdenedeV CWhat do you want to write with? [- a-cgjko-qsvBEGJW-Z or ?*] eV  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Gems(B  g - a gem called topaz  p - a gem called soft blk  q - 4 blue gems  s - a blue gem  B - 4 gems called soft yb  G - a white gem (end) eV(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0meV(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!)(B(0~(B(Bd(B(B(0~(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0eV=~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3265 BurdenedWhat do you want to write with? [- a-cgjko-qsvBEGJW-Z or ?*] eV  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Gems(B  g - a gem called topaz  p - a gem called soft blk  q - 4 blue gems  s - a blue gem  B - 4 gems called soft yb  G - a white gem (end) eV +(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV [37m(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!)(B(0~(B(Bd(B(B(0~(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0eV v~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3265 BurdenedYou cannot wipe out the message that is engraved in the floor here. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3266 Burdenedd(B(B(0~(0~(B(BeV eV # eV_ nameeV eV +Name an individual object? [ynq] (q) eVd neVeAWhat do you want to call? [egk-np-su-wyzABDF-IKUW-Z or ?*] eV=heVbhCall a blue gem: eVGseV oeV feV teV>G eVbbeVlleV#ueVeeV-h 35(35)  Pw:48(48) AC:-11 Exp:6 T:3266 BurdenedeV5dCWhat do you want to write with? [- a-cgjko-qsvBEGJW-Z or ?*] eVG  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Gems(B  g - a gem called topaz  p - a gem called soft blk  q - 4 gems called soft blue  s - a blue gem  B - 4 gems called soft yb  G - a white gem (end) eV(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0meV(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!(Bd(B(B(0~(0~(0~(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(BeV.c(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV@Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3266 BurdenedWhat do you want to write with? [- a-cgjko-qsvBEGJW-Z or ?*] eVeVXsNever mind. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3266 BurdenedeVDžeVCWhat do you want to write with? [- a-cgjko-qsvBEGJW-Z or ?*] eVEY Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Gems(B  g - a gem called topaz  p - a gem called soft blk  q - 4 gems called soft blue  s - a blue gem  B - 4 gems called soft yb  G - a white gem (end) eV +(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVK(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!(Bd(B(B(0~(0~(0~(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(eVaw0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeVs Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3266 BurdenedDo you want to add to the current engraving? [ynq] (y) eVL yeVTLMYou add to the engraving in the floor with a blue gem.--More--eV@eV@BWhat do you want to add to the engraving in the floor here? eVt.eVOeVO 35(35)  Pw:48(48) AC:-11 Exp:6 T:3266 BurdenedPunt picks up 4 arrows named uncursed.(0~(B(BeVP 35(35)  Pw:48(48) AC:-11 Exp:6 T:3267 BurdenedYou finish engraving.eV eV # eV4nameeVqKeVK+Name an individual object? [ynq] (q) eV neV/AWhat do you want to call? [egk-np-su-wyzABDF-IKUW-Z or ?*] eVpbeVbCall a blue gem: eVw seVaeV%peV\peVheVieVӝreVL7 eeVhb h 35(35)  Pw:48(48) AC:-11 Exp:6 T:3267 BurdenedeV2CWhat do you want to write with? [- a-cgjko-qsvBEGJW-Z or ?*] eV! Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Gems(B  g - a gem called topaz  p - a gem called soft blk  q - 4 gems called soft blue  s - a gem called sapphire  B - 4 gems called soft yb  G - a white gem (end) eVeVi +(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BV1;45H(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!(B(0~(0~(0~(0~(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(BV[68H(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3267 BurdenedDo you want to add to the current engraving? [ynq] (y) eV& yeV6& NYou add to the engraving in the floor with a white gem.--More--eVbYeVYBWhat do you want to add to the engraving in the floor here? eVe.eV h 35(35)  Pw:48(48) AC:-11 Exp:6 T:3267 BurdenedeV } 35(35)  Pw:48(48) AC:-11 Exp:6 T:3268 BurdenedYou finish engraving.eV9eV9# eVnameeVZeVZ+Name an individual object? [ynq] (q) eV neVAWhat do you want to call? [egk-np-su-wyzABDF-IKUW-Z or ?*] eVb eV Call a white gem: eVdeV ieVaeV%meVoeVU neV deVM h 35(35)  Pw:48(48) AC:-11 Exp:6 T:3268 BurdenedeVA Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 40 arrows named uncursed (in quiver)  J - 8 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B (1 of 3)eVv r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Tools(B  w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded)  H - a key  Gems(B  g - a gem called topaz (2 of 3)eV~  p - a gem called soft blk  q - 4 gems called soft blue  s - a gem called sapphire  B - 4 gems called soft yb  G - a gem called diamond (3 of 3)eV/ Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3268 Burdened(0q(0k(B(B(0l(0q(0q(B(B(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(0~(0l(0k(0~(0~(0~(0~(0~(0~(0eVp ~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(B(B!(B(0~(0~(0~(0~(B(B((B@(B(0~(0~(B(B)(B(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(B(B)(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(0~(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(BF(B(0~eV (0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeVMAWhat do you want to drop? [$a-ce-gi-wyzABD-KN-QUW-Z or ?*] eVxeV-You drop a gem called soft blk.eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3268 Your movements are now unencumbered. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3269 eV?ueVuuDWhat do you want to drop? [$a-ce-gi-oq-wyzABD-KN-QUW-Z or ?*] eVJNeVNYou drop 4 gems called soft blue. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3269 eV eV DWhat do you want to drop? [$a-ce-gi-or-wyzABD-KN-QUW-Z or ?*] eVAeV~You drop 4 gems called soft yb. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3270 eVpQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3270 *(B@(B(0x(B(B(0j(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3271 (0q(B(B(0~(B(B(0~(B(B@(BeVg #(0~(B(B@(BeVo You see here 2 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3271 eV eV E - 2 arrows named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3272 eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3273 d(B(B(0~(B(B@(B(0~(B(BeVz E(0~(B(B@(B(0~(B(BeV You see here an arrow. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3273 d(B(BeVeV!L - an arrow. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3274 (0~(B(Bd(B(BeV{o 35(35)  Pw:48(48) AC:-11 Exp:6 T:3274 (0~(B(Bd(B(B(0~(B(B@(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3275 (0~(B(B@(BF(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3275 d(B(B(0~(B(B(0~(B(B@(BeV1Y 35(35)  Pw:48(48) AC:-11 Exp:6 T:3275 eV +(0~(B(B@(BeV" sYou see here a club. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3276 eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3276 (0~(B(Bd(B(B@(B)(BeVm  35(35)  Pw:48(48) AC:-11 Exp:6 T:3277 @(B(0~(B(BeVv 35(35)  Pw:48(48) AC:-11 Exp:6 T:3278 @(B(0~(B(Bd(B(B(0~(B(BeV%@(B(0~(B(BeVa Things that are here: a bow 3 arrows--More--eV(0q(0q(0k(0l(0q(0q(B(B(0~(0~(0x(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(BeV6Something is engraved here on the floor.eV+Use "r." to read it. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3278 d(B(B(0~(B(BeV# Pick up what?  Weapons(B a - a bow b - 3 arrows(end) eVt+eV7(0q(0q(0k(B(B(0~(0~(0x(0q(0j(0~(0~(0x(B(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(BeV8lL - 3 arrows. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3279 eVeV&You stop. Punt is in the way! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3280 (0~(B(Bd(B(BeVvJ  35(35)  Pw:48(48) AC:-11 Exp:6 T:3280 )(B@(B(0~(B(Bd(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3281 (0~(B(B@(BeV9  35(35)  Pw:48(48) AC:-11 Exp:6 T:3282 d(B(B(0~(B(B@(B(0~(0~(B(B(0~(B(BeVD  35(35)  Pw:48(48) AC:-11 Exp:6 T:3282 (0~(B(Bd(B(B@(B(0~(B(BeV6N@(B(0~(B(BF(BeVn Things that are here: 4 gems called soft yb 4 gems called soft blue a gem called soft blk--More--eV{E (0q(0q(0k(B(B(0l(0q(0q(B(B(0~(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(BeVE Something is engraved here on the floor.Use "r." to read it. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3283 eV ,@(B*(BeV* p Things that are here: a whistle called tin 18 darts--More--eV T d(0q(0q(0k(0l(0q(0q(B(B(0~(0~(0x(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3284 d(B(B(0~(B(BeV)(B(0~(B(B)(B@(B(0~(0~(0~(0~(B(B((B(0~(B(BeVzThere is a grave here.Something is engraved here on the headstone.--More--eV""Use "r." to read it.eV#There are many objects here. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3287 eVq  Pick up what?  Weapons(B a - a club b - 10 crossbow bolts c - a dagger d - 7 darts e - 3 crude daggers f - a mace Armor(B g - a pair of hard shoes h - a hooded cloak i - an iron skull cap j - a small shield k - a green robe Potions(B l - 4 clear potions Tools(B m - a pick-axe(end) eV+eV(0q(0q(0k(B(B(0l(0q(0q(B(B(0~(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0~(B(B)(B(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0eVx(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(0~(0~(0~(0~(0~(B(B((B(0~(B(B@(B(0~(0~(0~(0~(B(B((B*(B(0~(0~(0~(0~(0~(0~(0~(0l(0q(0j(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0x(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(B(0~(0~(0m(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(0j(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(BVk@20;72H(0m(0q(0k(B(B(0k(B(BYou have a little trouble lifting V - 4 clear potions. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3287 Burdened--More--eV(eV Your movements are slowed slightly because of your load. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3287 Burdenedd(B(BeV' 35(35)  Pw:48(48) AC:-11 Exp:6 T:3288 Burdened@(B)(BeV%@(B(0~(B(BeV=You see here a bag. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3288 Burdened(0~(B(BeV eVI You have a little trouble lifting M - a bag. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3289 BurdenedeVr 35(35)  Pw:48(48) AC:-11 Exp:6 T:3290 Burdened@(B(0~(B(Bd(B(BeV"  35(35)  Pw:48(48) AC:-11 Exp:6 T:3291 Burdened@(B(0~(B(B(0~(B(Bd(B(BeVt^  35(35)  Pw:48(48) AC:-11 Exp:6 T:3292 Burdened@(B(0~(B(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3292 Burdened@(B(0~(B(Bd(B(BeV# 35(35)  Pw:48(48) AC:-11 Exp:6 T:3293 Burdened@(B(0~(B(BeVOX 35(35)  Pw:48(48) AC:-11 Exp:6 T:3294 Burdened@(B(0~(B(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3294 Burdened(0~(B(B@(BeV]  35(35)  Pw:48(48) AC:-11 Exp:6 T:3295 Burdened(0~(B(B@(BeV?What do you want to drop? [$a-ce-gi-or-wyzAD-QU-Z or ?*] eVbeVczYou drop 4 arrows. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3296 BurdenedeVh 35(35)  Pw:48(48) AC:-11 Exp:6 T:3297 BurdenedeV6You have a little trouble lifting L - 4 arrows. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3298 BurdenedeVU  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV[+eV* (0q(0q(0k(B(B(0l(0q(0q(B(B(0~(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(B(B)(B(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(BVs 57H(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(B(B((B*(B(0~(0~(0~(0~(0~(0~(0~(0l(0q(0j(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0k(B(B@(B(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(B(0~(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0k(eV 0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(0j(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B What would you like to drop?   Coins(B  R - 1285 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 42 arrows named uncursed (in quiver)  J - 8 arrows  L - 4 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - aeV + food ration (1 of 3)eVc|  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  V - 4 clear potions  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Tools(B (2 of 3)eV? w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded)  H - a key  M - a bag  Gems(B  g - a gem called topaz  s - a gem called sapphire  G - a gem called diamond (3 of 3)eV +eVm(0q(0q(0k(B(B(0l(0q(0q(B(B(0~(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(B(B)(B(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~eV.n(0x(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(B(B((B*(B(0~(0~(0~(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(B(B@(B(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(B(0~(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0leVQn;(0j(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeVnFLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3298 BurdenedYou drop a bag. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3299 BurdenedeVj  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV9 +eV(0q(0q(0k(B(B(0l(0q(0q(B(B(0~(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(B(B)(B(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(BVF57H(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(B(B((B*(B(0~(0~(0~(0~(0~(0~(0~(0l(0q(0j(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0k(B(B@(B(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(B(0~(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0k(eV0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(0j(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B What would you like to drop?   Coins(B  S - 1285 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 42 arrows named uncursed (in quiver)  J - 8 arrows  L - 4 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - aeV+ food ration (1 of 3)eV  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  V - 4 clear potions  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Tools(B (2 of 3)eVKS+eVU\(0q(0q(0k(B(B(0l(0q(0q(B(B(0~(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0q(0q(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0m(B(B(0k(0~(0~(0~(B(B)(B(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0k(0~(0~(0m(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~eV\(0x(B(B(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(B(B((B*(B(0~(0~(0~(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(B(B(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0k(B(B(0m(0q(0k(B(B@(B(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(B(0~(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0leV\;(0j(B(B(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0q(0~(B(B(0m(0q(0k(0~(0x(B(B(0~(B(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0k(B(B(0k(B(BeV\Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1285 HP: Dlvl:6 $:1285 HP:35(35) Dlvl:6 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3299 BurdenedYou drop 4 clear potions.eVh 35(35)  Pw:48(48) AC:-11 Exp:6 T:3299 Your movements are now unencumbered. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3299 eV4 35(35)  Pw:48(48) AC:-11 Exp:6 T:3300 !(B@(BeV=  35(35)  Pw:48(48) AC:-11 Exp:6 T:3301  35(35)  Pw:48(48) AC:-11 Exp:6 T:3302 eVCount: 33eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3302  35(35)  Pw:48(48) AC:-11 Exp:6 T:3303 eV"You hear some noises in the distance. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3304  35(35)  Pw:48(48) AC:-11 Exp:6 T:3305  35(35)  Pw:48(48) AC:-11 Exp:6 T:3306  35(35)  Pw:48(48) AC:-11 Exp:6 T:3307  35(35)  Pw:48(48) AC:-11 Exp:6 T:3308  35(35)  Pw:48(48) AC:-11 Exp:6 T:3309  35(35)  Pw:48(48) AC:-11 Exp:6 T:3310  35(35)  Pw:48(48) AC:-11 Exp:6 T:3311  35(35)  Pw:48(48) AC:-11 Exp:6 T:3312  35(35)  Pw:48(48) AC:-11 Exp:6 T:3313  35(35)  Pw:48(48) AC:-11 Exp:6 T:3314  35(35)  Pw:48(48) AC:-11 Exp:6 T:3315  35(eVV35)  Pw:48(48) AC:-11 Exp:6 T:3316  35(35)  Pw:48(48) AC:-11 Exp:6 T:3317  35(35)  Pw:48(48) AC:-11 Exp:6 T:3318  35(35)  Pw:48(48) AC:-11 Exp:6 T:3319  35(35)  Pw:48(48) AC:-11 Exp:6 T:3320  35(35)  Pw:48(48) AC:-11 Exp:6 T:3321  35(35)  Pw:48(48) AC:-11 Exp:6 T:3322  35(35)  Pw:48(48) AC:-11 Exp:6 T:3323 eV}eV ~Count: 33eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3324  35(35)  Pw:48(48) AC:-11 Exp:6 T:3325  35(35)  Pw:48(48) AC:-11 Exp:6 T:3326  35(35)  Pw:48(48) AC:-11 Exp:6 T:3327  35(35)  Pw:48(48) AC:-11 Exp:6 T:3328  35(35)  Pw:48(48) AC:-11 Exp:6 T:3329  35(35)  Pw:48(48) AC:-11 Exp:6 T:3330  35(35)  Pw:48(48) AC:-11 Exp:6 T:3331  35(35)  Pw:48(48) AC:-11 Exp:6 T:3332  35(35)  Pw:48(48) AC:-11 Exp:6 T:3333  35(35)  Pw:48(48) AC:-11 Exp:6 T:3334  35(35)  Pw:48(48) AC:-11 Exp:6 T:3335  35(35)  Pw:48(48) AC:-11 Exp:6 eV1T:3336  35(35)  Pw:48(48) AC:-11 Exp:6 T:3337  35(35)  Pw:48(48) AC:-11 Exp:6 T:3338  35(35)  Pw:48(48) AC:-11 Exp:6 T:3339  35(35)  Pw:48(48) AC:-11 Exp:6 T:3340  35(35)  Pw:48(48) AC:-11 Exp:6 T:3341  35(35)  Pw:48(48) AC:-11 Exp:6 T:3342  35(35)  Pw:48(48) AC:-11 Exp:6 T:3343 eVCount: 33eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3344  35(35)  Pw:48(48) AC:-11 Exp:6 T:3345  35(35)  Pw:48(48) AC:-11 Exp:6 T:3346  35(35)  Pw:48(48) AC:-11 Exp:6 T:3347  35(35)  Pw:48(48) AC:-11 Exp:6 T:3348  35(35)  Pw:48(48) AC:-11 Exp:6 T:3349  35(35)  Pw:48(48) AC:-11 Exp:6 T:3350  35(35)  Pw:48(48) AC:-11 Exp:6 T:3351  35(35)  Pw:48(48) AC:-11 Exp:6 T:3352  35(35)  Pw:48(48) AC:-11 Exp:6 T:3353  35(35)  Pw:48(48) AC:-11 Exp:6 T:3354  35(35)  Pw:48(48) AC:-11 Exp:6 T:3355  35(35)  Pw:48(48) AC:-11 Exp:6 eV1T:3356  35(35)  Pw:48(48) AC:-11 Exp:6 T:3357  35(35)  Pw:48(48) AC:-11 Exp:6 T:3358  35(35)  Pw:48(48) AC:-11 Exp:6 T:3359  35(35)  Pw:48(48) AC:-11 Exp:6 T:3360  35(35)  Pw:48(48) AC:-11 Exp:6 T:3361  35(35)  Pw:48(48) AC:-11 Exp:6 T:3362  35(35)  Pw:48(48) AC:-11 Exp:6 T:3363 eV Count: 33eV 7 35(35)  Pw:48(48) AC:-11 Exp:6 T:3363  35(35)  Pw:48(48) AC:-11 Exp:6 T:3364  35(35)  Pw:48(48) AC:-11 Exp:6 T:3365 (0~(B(Bd(B(BeV Punt picks up 4 clear potions. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3366  35(35)  Pw:48(48) AC:-11 Exp:6 T:3367  35(35)  Pw:48(48) AC:-11 Exp:6 T:3368  35(35)  Pw:48(48) AC:-11 Exp:6 T:3369  35(35)  Pw:48(48) AC:-11 Exp:6 T:3370  35(35)  Pw:48(48) AC:-11 Exp:6 T:3371  35(35)  Pw:48(48) AC:-11 Exp:6 T:3372  35(35)  Pw:48(48) AC:-11 Exp:6 T:3373  35(35)  Pw:48(48) AC:-11 Exp:6 T:3374  35(35)  Pw:48(48) AC:-11 Exp:6 T:3375  35(35)  Pw:48(48) AC:-11 Exp:6 T:3376  35(35)  Pw:48(48) AC:-11 Exp:6 T:3377  35(35) Vy 4;25H Pw:48(48) AC:-11 Exp:6 T:3378  35(35)  Pw:48(48) AC:-11 Exp:6 T:3379  35(35)  Pw:48(48) AC:-11 Exp:6 T:3380  35(35)  Pw:48(48) AC:-11 Exp:6 T:3381  35(35)  Pw:48(48) AC:-11 Exp:6 T:3382 (0~(B(B(0~(B(B((B(0~(B(BeV-N!(B@(B>(BeV\.rYou see here a bag. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3383 eVE  35(35)  Pw:48(48) AC:-11 Exp:6 T:3384 ((B@(BeVm/@(B>(BeVrYou see here a bag. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3384 eVS 35(35)  Pw:48(48) AC:-11 Exp:6 T:3385 @(B((BeVT  35(35)  Pw:48(48) AC:-11 Exp:6 T:3385 @(B(0~(B(B(0~(B(BeV~(0k(B(B@(B(0~(B(B(0~(B(B(0x(B(BeV|You see here 4 clear potions. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3386 eV# eV# You have a little trouble lifting V - 4 clear potions. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3386 Burdened--More--eVYour movements are slowed slightly because of your load. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3387 BurdenedeV eV # eV nameeV 9eV;9+Name an individual object? [ynq] (q) eVW0fq 35(35)  Pw:48(48) AC:-11 Exp:6 T:3387 BurdenedeV6 35(35)  Pw:48(48) AC:-11 Exp:6 T:3387 Burdened(0~(B(B@(BeV +(0~(B(B@(BeV {You see here a bag. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3388 BurdenedeVaeVBWhat do you want to drop? [$a-ce-gi-or-wyzAD-LN-QU-Z or ?*] eV~ eV 'You drop 4 clear potions.eVՋ  35(35)  Pw:48(48) AC:-11 Exp:6 T:3388 Your movements are now unencumbered. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3389 eVV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3389 !(B@(BeVCount: 33eVz>  35(35)  Pw:48(48) AC:-11 Exp:6 T:3390  35(35)  Pw:48(48) AC:-11 Exp:6 T:3391  35(35)  Pw:48(48) AC:-11 Exp:6 T:3392  35(35)  Pw:48(48) AC:-11 Exp:6 T:3393  35(35)  Pw:48(48) AC:-11 Exp:6 T:3394  35(35)  Pw:48(48) AC:-11 Exp:6 T:3395  35(35)  Pw:48(48) AC:-11 Exp:6 T:3396  35(35)  Pw:48(48) AC:-11 Exp:6 T:3397  35(35)  Pw:48(48) AC:-11 Exp:6 T:3398  35(35)  Pw:48(48) AC:-11 Exp:6 T:3399  35(35)  Pw:48(48) AC:-11 Exp:6 T:3400  35(35)  Pw:48(48) AC:-11 Exp:6 T:3401  35(35)  Pw:48(48) AC:-11 Exp:6 eVr? 1T:3402  35(35)  Pw:48(48) AC:-11 Exp:6 T:3403  35(35)  Pw:48(48) AC:-11 Exp:6 T:3404  35(35)  Pw:48(48) AC:-11 Exp:6 T:3405  35(35)  Pw:48(48) AC:-11 Exp:6 T:3406  35(35)  Pw:48(48) AC:-11 Exp:6 T:3407  35(35)  Pw:48(48) AC:-11 Exp:6 T:3408  35(35)  Pw:48(48) AC:-11 Exp:6 T:3409 eV'BCount: 33eVU 35(35)  Pw:48(48) AC:-11 Exp:6 T:3410  35(35)  Pw:48(48) AC:-11 Exp:6 T:3411  35(35)  Pw:48(48) AC:-11 Exp:6 T:3412  35(35)  Pw:48(48) AC:-11 Exp:6 T:3413  35(35)  Pw:48(48) AC:-11 Exp:6 T:3414  35(35)  Pw:48(48) AC:-11 Exp:6 T:3415  35(35)  Pw:48(48) AC:-11 Exp:6 T:3416  35(35)  Pw:48(48) AC:-11 Exp:6 T:3417  35(35)  Pw:48(48) AC:-11 Exp:6 T:3418  35(35)  Pw:48(48) AC:-11 Exp:6 T:3419  35(35)  Pw:48(48) AC:-11 Exp:6 T:3420  35(35)  Pw:48(48) AC:-11 Exp:6 T:3421  35(35)  Pw:48(48) AC:-11 Exp:6 eVj1T:3422  35(35)  Pw:48(48) AC:-11 Exp:6 T:3423  35(35)  Pw:48(48) AC:-11 Exp:6 T:3424  35(35)  Pw:48(48) AC:-11 Exp:6 T:3425  35(35)  Pw:48(48) AC:-11 Exp:6 T:3426  35(35)  Pw:48(48) AC:-11 Exp:6 T:3427  35(35)  Pw:48(48) AC:-11 Exp:6 T:3428  35(35)  Pw:48(48) AC:-11 Exp:6 T:3429 eV KCount: 33eV ? 35(35)  Pw:48(48) AC:-11 Exp:6 T:3429  35(35)  Pw:48(48) AC:-11 Exp:6 T:3430  35(35)  Pw:48(48) AC:-11 Exp:6 T:3431  35(35)  Pw:48(48) AC:-11 Exp:6 T:3432  35(35)  Pw:48(48) AC:-11 Exp:6 T:3433  35(35)  Pw:48(48) AC:-11 Exp:6 T:3434  35(35)  Pw:48(48) AC:-11 Exp:6 T:3435  35(35)  Pw:48(48) AC:-11 Exp:6 T:3436  35(35)  Pw:48(48) AC:-11 Exp:6 T:3437  35(35)  Pw:48(48) AC:-11 Exp:6 T:3438  35(35)  Pw:48(48) AC:-11 Exp:6 T:3439  35(35)  Pw:48(48) AC:-11 Exp:6 T:3440  35(35)  Pw:48(48) AC:-11 Exp:6 eV?1T:3441  35(35)  Pw:48(48) AC:-11 Exp:6 T:3442  35(35)  Pw:48(48) AC:-11 Exp:6 T:3443  35(35)  Pw:48(48) AC:-11 Exp:6 T:3444  35(35)  Pw:48(48) AC:-11 Exp:6 T:3445  35(35)  Pw:48(48) AC:-11 Exp:6 T:3446  35(35)  Pw:48(48) AC:-11 Exp:6 T:3447  35(35)  Pw:48(48) AC:-11 Exp:6 T:3448 eVCount: 33eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3449  35(35)  Pw:48(48) AC:-11 Exp:6 T:3450  35(35)  Pw:48(48) AC:-11 Exp:6 T:3451  35(35)  Pw:48(48) AC:-11 Exp:6 T:3452  35(35)  Pw:48(48) AC:-11 Exp:6 T:3453  35(35)  Pw:48(48) AC:-11 Exp:6 T:3454  35(35)  Pw:48(48) AC:-11 Exp:6 T:3455  35(35)  Pw:48(48) AC:-11 Exp:6 T:3456  35(35)  Pw:48(48) AC:-11 Exp:6 T:3457  35(35)  Pw:48(48) AC:-11 Exp:6 T:3458  35(35)  Pw:48(48) AC:-11 Exp:6 T:3459  35(35)  Pw:48(48) AC:-11 Exp:6 T:3460  35(35)  Pw:48(48) AC:-11 Exp:6 eV T:3461  35(35)  Pw:48(48) AC:-11 Exp:6 T:3462  35(35)  Pw:48(48) AC:-11 Exp:6 T:3463  35(35)  Pw:48(48) AC:-11 Exp:6 T:3464  35(35)  Pw:48(48) AC:-11 Exp:6 T:3465  35(35)  Pw:48(48) AC:-11 Exp:6 T:3466  35(35)  Pw:48(48) AC:-11 Exp:6 T:3467  35(35)  Pw:48(48) AC:-11 Exp:6 T:3468  35(35)  Pw:48(48) AC:-11 Exp:6 T:3469 eVvCount: 33eVL 35(35)  Pw:48(48) AC:-11 Exp:6 T:3470  35(35)  Pw:48(48) AC:-11 Exp:6 T:3471  35(35)  Pw:48(48) AC:-11 Exp:6 T:3472  35(35)  Pw:48(48) AC:-11 Exp:6 T:3473  35(35)  Pw:48(48) AC:-11 Exp:6 T:3474  35(35)  Pw:48(48) AC:-11 Exp:6 T:3475  35(35)  Pw:48(48) AC:-11 Exp:6 T:3476  35(35)  Pw:48(48) AC:-11 Exp:6 T:3477  35(35)  Pw:48(48) AC:-11 Exp:6 T:3478  35(35)  Pw:48(48) AC:-11 Exp:6 T:3479  35(35)  Pw:48(48) AC:-11 Exp:6 T:3480  35(35)  Pw:48(48) AC:-11 Exp:6 T:3481  35(35)  Pw:48(48) AC:-11 Exp:6 eVMT:3482  35(35)  Pw:48(48) AC:-11 Exp:6 T:3483  35(35)  Pw:48(48) AC:-11 Exp:6 T:3484  35(35)  Pw:48(48) AC:-11 Exp:6 T:3485  35(35)  Pw:48(48) AC:-11 Exp:6 T:3486  35(35)  Pw:48(48) AC:-11 Exp:6 T:3487  35(35)  Pw:48(48) AC:-11 Exp:6 T:3488  35(35)  Pw:48(48) AC:-11 Exp:6 T:3489  35(35)  Pw:48(48) AC:-11 Exp:6 T:3490 eV2 Count: 33eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3490  35(35)  Pw:48(48) AC:-11 Exp:6 T:3491  35(35)  Pw:48(48) AC:-11 Exp:6 T:3492  35(35)  Pw:48(48) AC:-11 Exp:6 T:3493  35(35)  Pw:48(48) AC:-11 Exp:6 T:3494  35(35)  Pw:48(48) AC:-11 Exp:6 T:3495  35(35)  Pw:48(48) AC:-11 Exp:6 T:3496  35(35)  Pw:48(48) AC:-11 Exp:6 T:3497  35(35)  Pw:48(48) AC:-11 Exp:6 T:3498  35(35)  Pw:48(48) AC:-11 Exp:6 T:3499  35(35)  Pw:48(48) AC:-11 Exp:6 T:3500 u(BeV pYou stop waiting. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3501 eV y 35(35)  Pw:48(48) AC:-11 Exp:6 T:3501 (0~(B(BeVc Y 35(35)  Pw:48(48) AC:-11 Exp:6 T:3502 eVjzY 35(35)  Pw:48(48) AC:-11 Exp:6 T:3502 eVY 35(35)  Pw:48(48) AC:-11 Exp:6 T:3503 eV Y 35(35)  Pw:48(48) AC:-11 Exp:6 T:3504 eV# Y 35(35)  Pw:48(48) AC:-11 Exp:6 T:3504 eV2Y 35(35)  Pw:48(48) AC:-11 Exp:6 T:3505 eVyY 35(35)  Pw:48(48) AC:-11 Exp:6 T:3506 eVd /@(B>(BeV h Things that are here: 4 clear potions a bag--More--eV7E(0q(0q(0k(0l(0q(0q(B(B(0~(0~(0x(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3506 u(BeV, 35(35)  Pw:48(48) AC:-11 Exp:6 T:3507 (0~(B(Bu(B@(B!(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3507 (0~(B(B@(B(0~(B(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3508 u(B(0~(B(B@(B(0~(B(BeV3  35(35)  Pw:48(48) AC:-11 Exp:6 T:3509 (0~(B(B(0~(B(B(0~(B(B@(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3509 u(B(0~(B(B@(B(0~(B(BeVe  35(35)  Pw:48(48) AC:-11 Exp:6 T:3510 (0~(B(Bu(B(0~(B(B@(BeV]  35(35)  Pw:48(48) AC:-11 Exp:6 T:3510 (0~(B(B(0~(B(B@(BeVU  35(35)  Pw:48(48) AC:-11 Exp:6 T:3511 (0~(B(Bu(B(0~(B(B@(BeVi 35(35)  Pw:48(48) AC:-11 Exp:6 T:3512 (0~(B(B@(B(0~(0~(B(Bu(BeVܭ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3512 @(B(0~(B(B!(BeVRw| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3513 (0~(B(B@(BeV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3514 (0~(B(B@(BeVM 35(35)  Pw:48(48) AC:-11 Exp:6 T:3514 d(B(0~(B(B@(BeV | 35(35)  Pw:48(48) AC:-11 Exp:6 T:3515 (0~(B(B@(BeV9  35(35)  Pw:48(48) AC:-11 Exp:6 T:3516 (0~(B(Bd(B(0~(B(B@(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3516 (0~(B(Bd(B(0~(B(B@(BeVh} 35(35)  Pw:48(48) AC:-11 Exp:6 T:3517 @(B(0~(B(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3518 (0~(B(Bd(B@(B(0~(B(BeVP &In what direction? [hykulnjb><] eV| )(BeVݨ )(B(0~(B(BeVl!)(B(0~(B(BeVU0!)(B(0~(B(BeV!)(B(0~(B(BeVy(0~(B(BeVyThe arrow named uncursed hits the coyote. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3518 (0~(B(Bd(BeVU/ eV/ &In what direction? [hykulnjb><] eVi eV$j <You shoot 3 arrows named uncursed.)(BeVv- )(B(0~(B(BeV6 !)(B(0~(B(BeV !)(B(0~(B(BeVΆ (0~(B(BeV --More--eV1;The 1st arrow named uncursed hits the coyote!eVhYou kill the coyote!(0~(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3518 )(BeV{ )(B(0~(B(BeV/?!)(B(0~(B(BeV !)(B(0~(B(BeV !)(B(0~(B(BeVd !)(B(0~(B(BeVL !)(B(0~(B(BeVQ !)(B(0~(B(BeV )(BeV' )(BeV )(B(0~(B(BeVq!)(B(0~(B(BeVw4!)(B(0~(B(BeV!)(B(0~(B(BeVy!)(B(0~(B(BeV<!)(B(0~(B(BeV (0~(B(BeVY 35(35)  Pw:48(48) AC:-11 Exp:6 T:3519 eV5. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3519 @(B(0~(B(BeVN$ } 35(35)  Pw:48(48) AC:-11 Exp:6 T:3520 @(B(0~(B(BeV׹  35(35)  Pw:48(48) AC:-11 Exp:6 T:3520  35(35)  Pw:48(48) AC:-11 Exp:6 T:3521 @(B(0~(B(BeVOp 35(35)  Pw:48(48) AC:-11 Exp:6 T:3521 @(B(0~(B(B>(BeVG@(B(0~(B(Bu(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3521 The white unicorn strikes at your displaced image and misses you!--More--eVkeVweVThe white unicorn strikes at your displaced image and misses you! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3522 eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3523 @(B(0~(B(B(0~(B(BeVE  35(35)  Pw:48(48) AC:-11 Exp:6 T:3523 (0k(B(B@(B(0~(B(B(0~(B(BeV(0k(B(B(0k(0~(B(B@(B(0~(B(B(0~(B(BeVpYou see here 2 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3524 eVVI(0~(B(B@(B)(B(0~(B(B(0~(0~(B(BZ(B(0m(0q(0k(B(BeV{I 35(35)  Pw:48(48) AC:-11 Exp:6 T:3524 The kobold zombie strikes at your displaced image and misses you!eV S(0~(B(B@(B(0~(B(BeV You see here 2 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3525 eVreV8sE - 2 arrows named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3525 eVSp  35(35)  Pw:48(48) AC:-11 Exp:6 T:3526 @(B(0~(B(BZ(BeV(vt 35(35)  Pw:48(48) AC:-11 Exp:6 T:3526 (0q(0q(0j(B(B(0~(0~(0~(0~(B(B(0~(B(B@(B(0~(B(BZ(B(0~(B(B(0~(0~(B(B(0x(0~(0~(B(B(0m(0q(0k(B(BeVA| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3527 (0~(B(B@(BeV}o| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3527 (0~(B(B@(BeVY 35(35)  Pw:48(48) AC:-11 Exp:6 T:3528 eVh 35(35)  Pw:48(48) AC:-11 Exp:6 T:3529 Z(B(0~(B(BeV&In what direction? [hykulnjb><] eV`eV`<You shoot 2 arrows named uncursed.)(BeV$(0~(B(BeV$--More--eVer BThe 1st arrow named uncursed hits the kobold zombie!eVr --More--eVb8You destroy the kobold zombie!)(BeVe 35(35)  Pw:48(48) AC:-11 Exp:6 T:3529 )(BeV(0~(B(BeVlc)(BeV& )(B(0~(B(BeV!)(B(0~(B(BeV`!)(B(0~(B(BeV um 35(35)  Pw:48(48) AC:-11 Exp:6 T:3529 )(BeVDi 35(35)  Pw:48(48) AC:-11 Exp:6 T:3530 @(B(0~(B(BeV\*%@(B(0~(B(BeV*z Things that are here: an arrow named uncursed a kobold corpse--More--eVʷ V(0q(0q(0k(B(B(0l(0q(0q(B(B(0~(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3531 eV Pick up what?  Weapons(B a - an arrow named uncursed Comestibles(B b - a kobold corpse(end) eV+eV6(0q(0q(0k(B(B(0l(0q(0q(B(B(0~(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVE - an arrow named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3531 eVd (0l(0q(0q(0k(B(B(0j(0~(0~(0x(B(B(0~(0~(0m(0k(B(B(0l(0q(0~(0~(0~(0x(B(B(0j(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0~(0~(0m(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0l(B(B(0~(B(B@(B(0~(0~(0~(B(B%(B(0~(B(B(0~(0x(B(B(0m(0q(0v(B(B(0m(B(B(0~(B(B(0~(0~(0x(B(B(0~(0l(0j(B(B(0x(B(BeVd You see here an arrow named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3534  eVw eVE - an arrow named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3534  eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3535 (0~(B(B@(B eVv%| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3535 (0~(B(B@(B eV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3536 (0~(B(B@(B eV #(0~(B(B@(B eV|You see here a kobold corpse. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3537  eV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3537 %(B@(B eV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3538 (0~(B(B@(B eV | 35(35)  Pw:48(48) AC:-11 Exp:6 T:3539 (0~(B(B@(B eVS | 35(35)  Pw:48(48) AC:-11 Exp:6 T:3539 (0~(B(B@(B eVy | 35(35)  Pw:48(48) AC:-11 Exp:6 T:3540 (0~(B(B@(B eV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3540 (0~(B(B@(B eVw  35(35)  Pw:48(48) AC:-11 Exp:6 T:3541 (0~(B(B@(B eVQ+(0~(B(B@(B eVQh Things that are here: 4 clear potions a bag--More-- eV  eV-(0q(0q(0k(0l(0q(0q(B(B(0~(0~(0x(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3542  eVZ~ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3542 !(B@(B eVɬ  35(35)  Pw:48(48) AC:-11 Exp:6 T:3543 >@(B(0~(B(B(0q(B(B eV; 35(35)  Pw:48(48) AC:-11 Exp:6 T:3543 (0~(B(B@(B(0x(B(B(0m(B(B eV1 35(35)  Pw:48(48) AC:-11 Exp:6 T:3544 (0~(B(B@(B(0~(0~(B(B(0~(0~(0~(0x(B(B(0~(0~(0l(0j(B(B(0~(0x(B(B(0q(0j(B(B eV]\(0~(B(B@(B^(B(0~(0x(B(B eV]{ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3545 You find a level teleporter. eV l(0~(B(B@(B(0~(B(B(0q(B(B eV JYou step onto a level teleport trap!--More-- eVi eV6You are momentarily blinded by a flash of light.eV<--More--eVP (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B###################(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B0(B#(B(0a(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0m(0q(0q(0q(0q(0~(0q(0q(0q(0qeV (0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B##########(B(0m(0q(0q(0q(0q(0q(0q(0~(0q(0j(B(B#(B#(B#(B(0a(B(0~(0~(B(B<(B(0~(0~(0~(0~(0x(B(B#(B#(B#(B##(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B#(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B##(B###(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0l(0q(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B#(B#(B###(B [15;2eV H(0l(0q(0q(0q(0k(B(B#(B(0x(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B###################################(B0(B#(B (0x(B(B/(B//(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(B(B`(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0~(0q(0~(0q(0k(B(B (0x(B(B/(B(0~(0~(0x(B(B#(B(0x(B(B>(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(0~(B(B/(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B (0x(0~(B(B/(B(0~(0x(B(B#(B[eV Mm(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B##########(B(0a(B(0~(0~(0~(0~(0x(B(B (0x(0~(B/(0~(B(0a(B(B#(B(0m(0q(0q(0q(0q(0j(B(B (0m(0q(0q(0q(0j(B(BeV, Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:2 $:1285 HP: Dlvl:2 $:1285 HP:35(35) Dlvl:2 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3545 eV? U  35(35)  Pw:48(48) AC:-11 Exp:6 T:3545 eV{ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3546 (0~(B(B@(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3547 #@(B(0~(0~(B(B#(BeVl#(B(0a(B(0~(0~(0~(0~(B(B@(B#(BeVQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3549 eVb*(0~(B(B@(BeVQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3549 eV|  35(35)  Pw:48(48) AC:-11 Exp:6 T:3551 (0~(0~(B(B@(BeV X 35(35)  Pw:48(48) AC:-11 Exp:6 T:3551 eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3556 #@(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(BeV=@(B(0a(B(B#(BeV Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3556 eVQ0#(B#@(BeVtQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3556 eV߫  35(35)  Pw:48(48) AC:-11 Exp:6 T:3562 #(B#(B#(B@#(B#########(B[(BeVAZ#(B@(B(0~(0~(B(B#(BeVAQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3563 eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3567 @(B(0~(0~(0~(0~(0~(B(BeV/X 35(35)  Pw:48(48) AC:-11 Exp:6 T:3567 eVv  35(35)  Pw:48(48) AC:-11 Exp:6 T:3567 (0~(B(B@(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3568 #@(B(0~(B(B#(BeVV#(B(0a(B(B@(B#(BeVYou are carrying too much to get through. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3569 eV eV You are carrying too much to get through. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3569 eV) eVc FF - a pick-axe (weapon in hand).--More--eVFnb - a +1 bow (alternate weapon; not wielded). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3570 eVeVqYou start digging. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3570 eVWYou hit the rock with all your might. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3571  35(35)  Pw:48(48) AC:-11 Exp:6 T:3572  35(35)  Pw:48(48) AC:-11 Exp:6 T:3573  35(35)  Pw:48(48) AC:-11 Exp:6 T:3574  35(35)  Pw:48(48) AC:-11 Exp:6 T:3575  35(35)  Pw:48(48) AC:-11 Exp:6 T:3576 #(BeV&} eVk} sUnknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3576 eVNeVEb - a +1 bow (weapon in hands).--More--eV+F - a pick-axe (alternate weapon; not wielded). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3576 eV| #(B###(B#(B#@#(B#(BeV Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3577 eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3583 #(B###(B#(B#(B@#(B#########(BeVI\#(B@(B(0~(0~(B(B#(BeVQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3584 eVw^@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(BeV۸You see here a cursed crude dagger. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3592 eV? 35(35)  Pw:48(48) AC:-11 Exp:6 T:3592 )(B@(BeV8^ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3593 (0~(B(B@(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3594 >(B@(BeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3594 @(B(0~(B(BeV|(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B0(B(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B######(B(0x(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B######(B(0x(0~(0~(0~(B(B@(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B[eV30m(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B###(B(0m(0q(0q(0q(0q(0j(B(B#####(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B######(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0a(B(B>(B(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B0(0~(B(B####(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B[eVюC(0m(0q(0q(0~(0q(0j(B(B#(B###(B#(B###(B#(B###(B#(B#(B############################(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##########(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B[20;4eV8H(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:3 $:1285 HP: Dlvl:3 $:1285 HP:35(35) Dlvl:3 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3594 eVWU  35(35)  Pw:48(48) AC:-11 Exp:6 T:3595 eV X 35(35)  Pw:48(48) AC:-11 Exp:6 T:3595 eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3595 <(B@(BeVގ  35(35)  Pw:48(48) AC:-11 Exp:6 T:3596 #(B(0~(B(B@#(B#(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3597 (0~(B(B@(B#(BeVS 35(35)  Pw:48(48) AC:-11 Exp:6 T:3597 #(B#(B@#(B:(B###(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3598 #(B#(B#(B#(B(0~(B(B#(B@#(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3598 #(B@#(B:(B(0~(B(B#(B#(B#(BeV^: 35(35)  Pw:48(48) AC:-11 Exp:6 T:3599 #(B#@(B#(BeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3600 #(B#@(B#(BeV &In what direction? [hykulnjb><] eV<] eV eV= ;You shoot 3 arrows named uncursed.)(BeV (0~(B(B)(BeVb(0~(B(B)(B eV$(0~(B(B)(B eV<(0~(B(B eVe--More-- eVaG 4The 1st arrow named uncursed misses the gecko. eVG )(B eVx (0~(B(B)(B eV (0~(B(B)(B eVǒ (0~(B(B)(B eV\V (0~(B(B eV{V --More--!eV4The 2nd arrow named uncursed misses the gecko.!eV)(B!eV(0~(B(B)(B!eVI(0~(B(B)(B!eV (0~(B(B)(B!eV|(0~(B(B!eV--More--!eV4The 3rd arrow named uncursed hits the gecko. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3601 "eV8 "eV 9# "eVY e"eVV nhance#eV> Current skills:   Fighting Skills(B  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills(B  dagger [Basic]  knife [Unskilled]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  morning star [Unskilled]  flail [Unskilled]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Unskilled]  javelin [Unskilled]  trident [Unskilled]  bow [Skilled]  sling [Unskilled]  crossbow [Unskilled]  dart [Unskilled] (1 of 2)#eV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:3 $:1285 HP: Dlvl:3 $:1285 HP:35(35) Dlvl:3 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3601 (0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B0(B(0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B######(B(0x(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B######(B(0x(0~(0~(0~(B(B<(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~#eV0 (0~(0~(0~(0~(0~(0x(B(B###(B#(B(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B###(B(0m(0q(0q(0q(0q(0j(B(B####(B#@(B(0~(0~(0~(0~(B(B:(B)(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B#####(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B####(B(0a(B(B>(B(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B0(0~(B(B####(B#eV (0m(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B#(B(0m(0q(0q(0~(0q(0j(B(B#(B###(B#(B###(B#(B###(B#(B#(B############################(B#(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##########(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0q(0q(0~(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~#eV (0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(B(B[(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B$eV;&In what direction? [hykulnjb><] $eV3$eV3;You shoot 3 arrows named uncursed.)(B$eV(0~(B(B)(B$eV(0~(B(B)(B$eV(0~(B(B)(B$eVN(0~(B(B$eVN--More--$eVe 4The 1st arrow named uncursed misses the gecko.$eVXe )(B$eV( (0~(B(B)(B$eV (0~(B(B)(B$eV(0~(B(B)(B%eV7(0~(B(B%eV7--More--%eVP4The 2nd arrow named uncursed misses the gecko.%eV)(B%eVӄ(0~(B(B)(B%eV;H(0~(B(B)(B%eV (0~(B(B)(B%eVe (0~(B(B%eV --More--&eVٓThe 3rd arrow named uncursed misses the gecko. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3602 &eV[ &eV[ &In what direction? [hykulnjb><] &eV )(B&eVe (0~(B(B)(B&eV(0~(B(B)(B'eV#(0~(B(B)(B'eV@(0~(B(B'eVYou kill the gecko! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3602 )(B'eV 'eVrUnknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3602 'eVv  35(35)  Pw:48(48) AC:-11 Exp:6 T:3603 #(B(0~(B(B@(B#(B(eV{ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3604 (0~(B(B@(B(eVU{ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3604 (0~(B(B@(B(eVY{ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3605 (0~(B(B@(B(eVJ #(0~(B(B@(B(eV You see here 5 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3606 )eVu )eVuE - 5 arrows named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3606 )eV0(0~(B(B@(B)eVYou see here an arrow named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3607 )eV )eV E - an arrow named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3608 )eV}  35(35)  Pw:48(48) AC:-11 Exp:6 T:3608 (0~(B(B@(B*eV 4{ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3609 (0~(B(B@(B*eV{ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3610 (0~(B(B@(B*eVT 35(35)  Pw:48(48) AC:-11 Exp:6 T:3610 (0~(B(B@(B*eV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3611 (0~(B(B@(B+eVY 35(35)  Pw:48(48) AC:-11 Exp:6 T:3611 +eVvVFF - a pick-axe (weapon in hand).--More--+eV,eVb - a +1 bow (alternate weapon; not wielded). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3611 ,eVW6,eV6qYou start digging. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3611 ,eV:7You hit the rock with all your might. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3612  35(35)  Pw:48(48) AC:-11 Exp:6 T:3613  35(35)  Pw:48(48) AC:-11 Exp:6 T:3614  35(35)  Pw:48(48) AC:-11 Exp:6 T:3615  35(35)  Pw:48(48) AC:-11 Exp:6 T:3616 (0~(B(B,eVT7--More--,eVYou make an opening in the wall. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3617 -eVG-eV~Eb - a +1 bow (weapon in hands).--More---eVf-eV/ F - a pick-axe (alternate weapon; not wielded). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3618 .eV"6 35(35)  Pw:48(48) AC:-11 Exp:6 T:3618 #(B(0~(B(B@#(B#(B.eV&(0~(B(B#@#(B.eVQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3619 .eV_#(B#(B#@#(B#(B.eVQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3619 .eVUy  35(35)  Pw:48(48) AC:-11 Exp:6 T:3621 ##(B#@(B/eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3622 #(B(0a(B(B@(B/eV (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(B(B@(B(0~(0~(B(0a(B(B#######(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B>(B(0~(0x(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0~(0q(0q(0q(0j(B(B(0x(0~(0~(0~(B(B{(B(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B##############(B(0x(0~(0~(0~(0x(B(B#/eV7(B(0m(0q(0q(0q(0q(0q(0q(0~(0j(B(B(0m(0q(0q(0q(0j(B(B#(B+(B(0~(0~(B(B>(B(0x(B(B###(B#######(B###(B(0x(0~(0~(0~(0~(B(B#(B#(B#(B#(B(0x(0~(0~(0~(0x(B(B#(B###(B##(B###(B(0m(0q(0q(0q(0j(B(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B#(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(/eV0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B0(B##################(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0q(0~(0q(0q(0k(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B############(B0(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0/eVq(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:4 $:1285 HP: Dlvl:4 $:1285 HP:35(35) Dlvl:4 $:1285 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3622 /eVU  35(35)  Pw:48(48) AC:-11 Exp:6 T:3622 0eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3623 <(B@(B0eV X 35(35)  Pw:48(48) AC:-11 Exp:6 T:3623 1eV]^| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3623 @(B(0~(B(B1eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3624 (0~(B(B@(Be(B1eV X 35(35)  Pw:48(48) AC:-11 Exp:6 T:3624 2eVn 35(35)  Pw:48(48) AC:-11 Exp:6 T:3625 @(B(0~(B(B#(B2eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3625 @(B(0~(B(Be(B2eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3626 @(B(0~(B(B3eV &In what direction? [hykulnjb><] 3eV#O)(B3eV&(0~(B(B)(B3eV"(0~(B(B3eV<The arrow named uncursed hits the gas spore! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3626 4eV] 4eV&In what direction? [hykulnjb><] 4eVM)(B4eVR&(0~(B(B)(B4eV9!(0~(B(B4eV!The arrow named uncursed misses the gas spore. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3627 4eV9 4eV&In what direction? [hykulnjb><] 5eVV 5eV ;You shoot 2 arrows named uncursed.)(B5eV&(0~(B(B)(B5eVǔ(0~(B(B5eV--More--5eV0_ 5eV"WThe 1st arrow named uncursed hits the gas spore!--More--6eV:uGYou kill the gas spore!)(B(0x(B(B6eVuA(0o(B(B(0x(B(B (B6eVp4(0~(0~(0~(B(B)(B6eVd 35(35)  Pw:48(48) AC:-11 Exp:6 T:3627 )(B6eV &(0~(B(B)(B6eVÉ (0~(B(B6eV X 35(35)  Pw:48(48) AC:-11 Exp:6 T:3627 7eVv 35(35)  Pw:48(48) AC:-11 Exp:6 T:3628 (0~(B(B@(B7eV]  35(35)  Pw:48(48) AC:-11 Exp:6 T:3629 (0~(B(B@(B7eV D(0~(B(B@(B#(B7eV %There is a doorway here.7eV You see here 2 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3629 8eV 8eV1E - 2 arrows named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3630 8eV9- 35(35)  Pw:48(48) AC:-11 Exp:6 T:3631 (0~(B(B@(B#(B)(B8eVm> #(B##(B#(B##(B#(B@(B##(B8eV> Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3633 8eV%a##(B#(B#@(Bo(B8eVOQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3633 8eV4V  35(35)  Pw:48(48) AC:-11 Exp:6 T:3634 9eVm) 35(35)  Pw:48(48) AC:-11 Exp:6 T:3634 ##(B@(B#(B#(B#(B:eV9 35(35)  Pw:48(48) AC:-11 Exp:6 T:3635 #(B@#(B#(B##(B:eV; 35(35)  Pw:48(48) AC:-11 Exp:6 T:3635 ##(B@(B#(B#(B#(B:eV. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3636 #(B@(B#(B##(B:eVg @#(B#@(B#(B:eV)h You see here an arrow named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3637 :eV :eV[E - an arrow named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3637 ;eV[ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3638 #@#(B#(B;eVv #(B###(B#(B###(B#(B#@(Bo(B#(B;eV Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3640 ;eVr  35(35)  Pw:48(48) AC:-11 Exp:6 T:3643 #(B###(B#(B#(B###(B@(B  35(35)  Pw:48(48) AC:-11 Exp:6 T:3654 0(B@#(B#(B=eV#N 35(35)  Pw:48(48) AC:-11 Exp:6 T:3654 0(B@#(B#(B>eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3655 0(B@#(B#(B>eV, 35(35)  Pw:48(48) AC:-11 Exp:6 T:3656 0(B@#(B#(B>eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3656 0(B@#(B#(B>eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3657 0(B@#(B#(B>eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3658 0(B@#(B#(B>eV\  35(35)  Pw:48(48) AC:-11 Exp:6 T:3658 0(B@#(B#(B>eV]  35(35)  Pw:48(48) AC:-11 Exp:6 T:3659 #(B0(B@#(B#(B>eVYou try to move the boulder, but in vain. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3659 ?eVo?eVYou try to move the boulder, but in vain. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3659 ?eVb?eVYou try to move the boulder, but in vain. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3659 @eVQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3659 #(B@(B#(B#(B@eVY 35(35)  Pw:48(48) AC:-11 Exp:6 T:3659 @eV"  35(35)  Pw:48(48) AC:-11 Exp:6 T:3661 l(B@#(B#(B#(B#(BAeVe { 35(35)  Pw:48(48) AC:-11 Exp:6 T:3662 #(B#@(BBeV8&In what direction? [hykulnjb><] BeV+ BeVW <You shoot 3 arrows named uncursed.)(BBeV #(BBeVM --More--CeVE+The 1st arrow named uncursed hits it.CeVHE)(BCeV#(BCeV--More--CeV *The 2nd arrow named uncursed misses.CeV\ )(BCeV #(BCeVψ --More--DeVThe 3rd arrow named uncursed hits it. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3662 EeVjZ4In what direction? [hykulnjb><] EeV^)(BEeV#(BEeVͯThe arrow named uncursed hits it. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3663 FeViFeVi&In what direction? [hykulnjb><] FeV)(BFeV#(BFeVThe arrow named uncursed hits it. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3663 l(BGeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3664 #(B@(B#(BHeVY 35(35)  Pw:48(48) AC:-11 Exp:6 T:3664 IeV" 35(35)  Pw:48(48) AC:-11 Exp:6 T:3665 ##(B#(B@(B#(BIeVA  35(35)  Pw:48(48) AC:-11 Exp:6 T:3665 #(B#(B@#(BJeVo m 35(35)  Pw:48(48) AC:-11 Exp:6 T:3666 l(BKeV+ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3666 #(Bl(B@#(BKeV0t} 35(35)  Pw:48(48) AC:-11 Exp:6 T:3667 #(B#@#(BKeV8} 35(35)  Pw:48(48) AC:-11 Exp:6 T:3668 #(B#@#(BKeVX } 35(35)  Pw:48(48) AC:-11 Exp:6 T:3668 #(B#@#(BLeVy#} 35(35)  Pw:48(48) AC:-11 Exp:6 T:3669 #(B#@#(BLeVb&In what direction? [hykulnjb><] LeVPLeV|<You shoot 2 arrows named uncursed.)(BLeVt9#(BLeV9--More--MeV$3The 1st arrow named uncursed hits it.MeV%You kill it!MeV-%e 35(35)  Pw:48(48) AC:-11 Exp:6 T:3669 )(BMeVi 35(35)  Pw:48(48) AC:-11 Exp:6 T:3669 #(BMeV~  35(35)  Pw:48(48) AC:-11 Exp:6 T:3670 #@#(B#(BNeVoL~ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3670 #@#(B#(BNeVs 35(35)  Pw:48(48) AC:-11 Exp:6 T:3671 %(B@#(B#(BNeV-a'#@#(B#(BNeVSau Things that are here: a leprechaun corpse 67 gold pieces--More--NeV (0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3672 NeV- Pick up what?  Coins(B a - 67 gold pieces Comestibles(B b - a leprechaun corpse(end) OeV7@+OeVT(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#######(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B{(B(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0~(0j(B(BOeVEUy67 gold pieces.352 35(35)  Pw:48(48) AC:-11 Exp:6 T:3672 OeVw/ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3673 #(B@(B%(B#(BPeVP 35(35)  Pw:48(48) AC:-11 Exp:6 T:3673 #(B@(B#(BPeV@Y 35(35)  Pw:48(48) AC:-11 Exp:6 T:3673 PeV8 35(35)  Pw:48(48) AC:-11 Exp:6 T:3674 ##(B@(B#(B#(BQeVa#@#(B#(B#(B#(BQeVYou see here 2 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3675 QeV> >#@(B)(B#(BQeVL> Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3675 QeVf  35(35)  Pw:48(48) AC:-11 Exp:6 T:3681 @(B##(B#(B#######(BReVX 35(35)  Pw:48(48) AC:-11 Exp:6 T:3681 ReV/  35(35)  Pw:48(48) AC:-11 Exp:6 T:3682 #(B@(B#(BReV/ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3682 #(B#(B@(B##(BSeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3683 ##(B#(B@(BSeVT C#(B######(B#@#(BSeV You see here 2 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3687 SeV SeVܥ E - 2 arrows named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3688 TeV5:#@#(B###(BTeV6Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3689 TeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3694 @(B##(B#(B######(BUeV6XX 35(35)  Pw:48(48) AC:-11 Exp:6 T:3695 UeV۞X 35(35)  Pw:48(48) AC:-11 Exp:6 T:3695 UeV$X 35(35)  Pw:48(48) AC:-11 Exp:6 T:3696 UeVM j 35(35)  Pw:48(48) AC:-11 Exp:6 T:3697 +(BVeVf&In what direction? [hykulnjb><] VeV[VeV$\The door opens. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3697 (0a(B(BVeV(  35(35)  Pw:48(48) AC:-11 Exp:6 T:3698 @(B#(B##(BWeV* 35(35)  Pw:48(48) AC:-11 Exp:6 T:3699 @(B(0a(B(B#(BWeVR 35(35)  Pw:48(48) AC:-11 Exp:6 T:3699 @(B(0~(B(BWeV{ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3700 @(B(0~(B(BWeV{E rYou can't go up here. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3700 XeVEXeVkL(0l(0q(0q(0q(0q(0q(0~(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(B(BD(B(0~(0x(B(B(0~(B(B?(B(0~(B(B@`(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BXeVLLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:1352 HP: Dlvl:5 $:1352 HP:35(35) Dlvl:5 $:1352 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3700 XeVV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3701 XeV$ (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(B(0a(B(B#######(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B@(B(0~(0x(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0~(0q(0q(0q(0j(B(B(0x(0~(0~(0~(B(B{(B(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B##############(B(0x(0~(0~(0~(0x(B(B#XeVt (B(0m(0q(0q(0q(0q(0q(0q(0~(0j(B(B(0m(0q(0q(B(0a(B(0j(B(B#(B+(B(0~(0~(B(B>(B(0x(B(B###(B#######(B#(B###(B(0x(0~(0~(0~(0~(B(B#(B#(B#(B##(B#(B(0x(0~(0~(0~(0x(B(B#(B###(B##(B#(B###(B(0m(0q(0q(0q(0j(B(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(0a(B(0k(B(B##########(B#(B#(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(BeV 4;27H###(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0x(B(B#(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B0(B#(B%(B###########################(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0~(0q(0q(0~(0q(0q(0k(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B###(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(BeV 0m(B############(B0(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:4 $:1352 HP: Dlvl:4 $:1352 HP:35(35) Dlvl:4 $:1352 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3701 XeV T  35(35)  Pw:48(48) AC:-11 Exp:6 T:3701 YeVq~ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3702 >(B@(BZeV`d 35(35)  Pw:48(48) AC:-11 Exp:6 T:3703 (0~(0~(B(B@#(BZeVn%(0~(B(B@#(BZeVoQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3703 ZeV}2#@#(BZeV2Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3703 ZeV^<#######(B#@(B:(BZeVThe iguana strikes at your displaced image and misses you! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3708 [eV" 35(35)  Pw:48(48) AC:-11 Exp:6 T:3708 #@#(B#(B[eV} 35(35)  Pw:48(48) AC:-11 Exp:6 T:3709 #@#(B#(B[eVA &In what direction? [hykulnjb><] [eV1[eV*2;You shoot 3 arrows named uncursed.)(B\eV{#(B\eV{--More--\eVwO+The 1st arrow named uncursed hits it.\eVO)(B\eV #(B\eV --More--]eVB +The 2nd arrow named uncursed hits it.]eVw )(B]eV]#(B]eV--More--]eVk 1The 3rd arrow named uncursed misses.]eV i 35(35)  Pw:48(48) AC:-11 Exp:6 T:3710 --More--^eVn/You hear the splashing of a naiad._eV _eV,&In what direction? [hykulnjb><] _eVe^_eV^;You shoot 3 arrows named uncursed.)(B_eV"#(B_eV#--More--_eVr 2The 1st arrow named uncursed hits it._eV zYou kill it! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3710 )(B`eVȵ#(B)(B`eVCj 35(35)  Pw:48(48) AC:-11 Exp:6 T:3710 #(B`eVCUnknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3710 `eV[d 35(35)  Pw:48(48) AC:-11 Exp:6 T:3711 #(B#@#(B`eVn 35(35)  Pw:48(48) AC:-11 Exp:6 T:3712 #(B#@(B)(BaeV%#(B#@#(BaeV You see here an arrow named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3712 aeV U aeVOUE - an arrow named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3713 aeV L####(B#@(B#(BaeV9 You see here 2 arrows named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3715 beV& beV E - 2 arrows named uncursed (in quiver). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3716 beV, 35(35)  Pw:48(48) AC:-11 Exp:6 T:3717 #(B@(B##(BceV b##(B#(B@#(B#(BceVUQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3717 ceVbu#(B#(B#(B@(B##(BceVbQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3717 ceV9 m  35(35)  Pw:48(48) AC:-11 Exp:6 T:3723 ##(B#(B###(B#(B###(B#(B#####(B#(B#(B##(B#(B#@(BdeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3724 #(B#(B(0~(B(B@(BdeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3724 #(B#@(B(0~(B(BdeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3725 #(B@(B(0~(B(BeeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3725 #(B@(B#(BeeVGE 35(35)  Pw:48(48) AC:-11 Exp:6 T:3726 ###(B@(B#(B#(BeeVK 35(35)  Pw:48(48) AC:-11 Exp:6 T:3726 @(B#(B##(B7eV} 35(35)  Pw:48(48) AC:-11 Exp:6 T:3727 #(B#@#(B8eV] 35(35)  Pw:48(48) AC:-11 Exp:6 T:3727 #(B#(B#@#(B#(B8eV} 35(35)  Pw:48(48) AC:-11 Exp:6 T:3728 #(B#@#(B8eV+} 35(35)  Pw:48(48) AC:-11 Exp:6 T:3728 #(B#@#(B8eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3729 #(B#(B#@#(B8eV$ } 35(35)  Pw:48(48) AC:-11 Exp:6 T:3730 #(B#@#(B9eV~ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3730 #@#(B#(B9eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3731 #(B#@#(B#(B9eV~ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3731 #@#(B#(B9eV/J#(B@(B#(B9eVF/Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3731 9eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3735 @#(B#(B#(B#(B#(B#(B###(B:eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3736 @(B(0~(B(B#(B#(B:eV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3736 @(B(0~(B(B:eV&(0l(0q(0q(0w(0q(0q(0w(0q(0q(0k(B(B(0l(0q(0k(B(B(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B(0l(0j(0~(0m(0k(B(B(0l(0j(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0w(0q(0k(B(B(0x(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0m(0k(0l(0j(0~(0~(0~(0x(B(B(0x(B*(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0m(0q(0j(B(B(0l(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B%(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0j(B^(0~(0q(0q(0q(0q(0~(B(B>(B(0~(0q(0q(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0q(0q:eVb(0w(0q(0u(B(B (0l(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0m(0k(B(B (0x(0~(0~(0~(0l(0q(0q(0q(0q(0k(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0k(B(B(0l(0q(0k(B(B (0j(0~(0l(0q(0j(B(B(0m(0k(0~(0~(0m(0q(0k(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0m(0k(B(B(0x(0~(0m(0q(0q(0k(B(B(0j(0~(0m(0k(B(B (0~(0~(B(B(0x(0~(B(B^(B(0~(0~(0m(0n(0q(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0l(0q(0q(0k(0~(0~(0~(0l(0j(0~(0~(0~(0m(0k(B(B(0x(0~(0~(0~(0~(0m(0k(B(B:eV(0~(0~(0x(B(B (0l(0q(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0w(0j(0~(0~(0~(0~(0~(0x(B(B(0l(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0x(B(B(0j(0~(0~(0~(0~(0~(0x(B(B(0m(0k(0~(0l(0k(0~(0~(0m(B(B(0l(0j(0~(0~(0~(0~(0~(0q(0u(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0j(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0m(0k(0l(0j(0~(0~(0l(0k(B(B[(B(0l(0n(0q(0j(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(B(B(0j(0~(0~(0l(0j(B(B(0x(0~(0~(0~(0~(0l(0q(0k(0~(0m(0j(B(B)(B[37:eVm(0~(0~(0m(0n(0q(0v(0j(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B(0x(0~(B(B)(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0q(0j(B(B(0m(0k(0~(0~(0~(0~(0~(B(B)(B(0~(0~(B(B[(B(0~(0~(0~(0~(0l(B(B(0m(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0x(0~(0~(B(B)(B(0~(B(B)(B(0~(0~(0~(B(B@(B(0~(0~(0~(0l(0j(B(B(0m(0q(0k(0~(0~(0l(0q(0k(0~(0~(0x(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0l(B(B(0x(0~(0l(0q(0k(0~(0l(0k(0~:eV (0~(0l(0q(0q(0j(B(B(0m(0q(0q(B(B(0q(0q(0j(0q(0q(0q(0q(0k(B(B(0~(0l(0q(0j(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0q(B(B:eVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:5 $:1352 HP: Dlvl:5 $:1352 HP:35(35) Dlvl:5 $:1352 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3736 :eVgV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3737 eV%@(B(0~(B(B>eVj Things that are here: a club 9 crossbow bolts--More-->eVa>eV=  35(35)  Pw:48(48) AC:-11 Exp:6 T:3742 >eV--@(B)(B>eV]You are carrying too much to get through. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3743 @eV(@eVO)FF - a pick-axe (weapon in hand).--More--@eVb - a +1 bow (alternate weapon; not wielded). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3744 @eV @eV@ qYou start digging. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3744 @eV You hit the rock with all your might. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3745  35(35)  Pw:48(48) AC:-11 Exp:6 T:3746  35(35)  Pw:48(48) AC:-11 Exp:6 T:3747  35(35)  Pw:48(48) AC:-11 Exp:6 T:3748  35(35)  Pw:48(48) AC:-11 Exp:6 T:3749 #(B@eV --More--AeV>bYou make an opening in the wall. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3750 AeV2AeVaEb - a +1 bow (weapon in hands).--More--AeV1AeVf F - a pick-axe (alternate weapon; not wielded). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3750 BeVq 35(35)  Pw:48(48) AC:-11 Exp:6 T:3751 @(B(0~(B(BBeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3751 *(B@(B#(BBeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3752 @(B(0~(B(BBeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3753 @(B(0~(B(BCeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3753 @(B(0~(B(BCeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3754 @(B(0~(B(BCeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3755 @(B(0~(B(BCeVL _(0~(B(B@(B(0~(0~(0~(0~(0~(0~(B(BCeVL r Things that are here: a beartrap a pair of hard shoes--More--DeVi+ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3758 DeV 3@(B(0~(B(B((BDeV Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3759 DeV ,@(B(0~(B(BDeV Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3759 DeV Z@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(BDeVK Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3766 DeVjz  35(35)  Pw:48(48) AC:-11 Exp:6 T:3767 @(B(0~(B(BEeVq  35(35)  Pw:48(48) AC:-11 Exp:6 T:3768 @(B(0~(B(BEeVn| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3769 @(B(0~(B(BFeV,| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3769 @(B(0~(B(BFeV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3770 @(B(0~(B(BFeV| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3771 @(B(0~(B(BFeV3p| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3771 @(B(0~(B(BFeV[  35(35)  Pw:48(48) AC:-11 Exp:6 T:3772 @(B(0~(B(BGeVE(0l(0q(0q(0k(B(B(0q(0q(0k(B(B(0j(0~(0~(0x(B(B(0l(0q(0q(B(B(0~(0~(0x(B(B(0~(0~(0m(0k(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0l(0q(0~(0~(0~(0x(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0j(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0k(0~(0~(0~(0~(0m(B(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BGeV[37m(0q(0q(0j(0~(0~(0~(0~(0~(B(B(0~(0~(0m(0k(B(B(0k(0~(0~(0~(B(B)(B(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0l(B(B(0k(0~(0~(0m(0k(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0x(B(B(0q(0~(0~(0~(0~(B(B%(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(B(B((B*(B(0~(0~(0~(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0GeV~(0x(B(B(0m(0k(0~(0x(0~(0~(0~(0~(0x(0m(0q(0k(B(B!(B(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(B(0~(0~(0m(B(B(0m(0q(0v(0q(0k(0~(0~(0m(B(B(0x(B(B>(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(0j(B(B(0m(0q(0k(0~(0~(0x(B(B(0x(0~(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0~(0l(0j(B(B(0m(0q(0q(0~(0~(0~(0~(0x(B(B(0m(0q(0k(0~(0x(B(B(0x(B(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B(0~(0~(0~(0l(0j(B(B(0m(0q(0k(B(B(0k(0~(0~(0x(B(BeV&;57H(0q(0q(0j(B(BGeVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1352 HP: Dlvl:6 $:1352 HP:35(35) Dlvl:6 $:1352 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3772 GeVV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3773 HeV1 35(35)  Pw:48(48) AC:-11 Exp:6 T:3773 <(B(0~(B(B@(BHeV`%@(B(0~(B(BHeVQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3773 HeVF@(B(0~(0~(0~(0~(0~(0~(B(BHeV Things that are here: 4 gems called soft yb 4 gems called soft blue a gem called soft blk--More--IeVy(0q(0q(0k(B(B(0l(0q(0q(B(B(0~(0~(0x(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(BIeV6Something is engraved here on the floor.IeVwUse "r." to read it. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3777 IeV,@(B*(BIeVp Things that are here: a whistle called tin 18 darts--More--IeV IeVIeVZ IeV IeV -(0q(0q(0k(0l(0q(0q(B(B(0~(0~(0x(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3778 JeV6w 35(35)  Pw:48(48) AC:-11 Exp:6 T:3778 @(B((BJeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3779 u(B@(B(0~(B(BJeVH 35(35)  Pw:48(48) AC:-11 Exp:6 T:3779 u(B(0~(B(B@(B(0~(B(BJeVu 35(35)  Pw:48(48) AC:-11 Exp:6 T:3780 (0~(B(Bu(B@(B(0~(B(BJeV %@(B(0~(B(BJeV zThere is a grave here.Something is engraved here on the headstone.--More--KeVB<"Use "r." to read it.KeVDThere are many objects here. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3781 (0~(0~(B(Bu(BKeV@ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3781 @(B(0~(B(B)(Bu(BLeV[  35(35)  Pw:48(48) AC:-11 Exp:6 T:3782 (0~(B(Bu(B@(B(0~(B(BMeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3782 u(B(0~(B(B@(B(0~(B(BMeVB  35(35)  Pw:48(48) AC:-11 Exp:6 T:3783 (0~(B(B@(B(0~(B(BMeVYU  35(35)  Pw:48(48) AC:-11 Exp:6 T:3784 u(B@(B(0~(B(BNeV: 35(35)  Pw:48(48) AC:-11 Exp:6 T:3784 (0~(B(Bu(B@(B(0~(B(BNeVZ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3785 (0~(B(B@(B(0~(B(BNeV} 35(35)  Pw:48(48) AC:-11 Exp:6 T:3785 @(B(0~(B(BNeVz } 35(35)  Pw:48(48) AC:-11 Exp:6 T:3786 @(B(0~(B(BOeV`A| 35(35)  Pw:48(48) AC:-11 Exp:6 T:3786 (0~(B(B@(BOeVu 35(35)  Pw:48(48) AC:-11 Exp:6 T:3787 (0~(B(B@(BOeV+(0~(B(B@(BOeVh Things that are here: 4 clear potions a bag--More--OeVv-(0q(0q(0k(0l(0q(0q(B(B(0~(0~(0x(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B 35(35)  Pw:48(48) AC:-11 Exp:6 T:3787 PeV~ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3788 !(B@(BPeV_ (0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B*(0m(B(B(0j(B(B(0m(0k(B(B(0x(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B (0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B (0x(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0k(B(B(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(PeV B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B (0x(B(B(0x(B(B(0x(0~(0~(B(B(0x(0l(0q(0q(0k(B(B(0x(B(B(0x(B(B[(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B (0m(0q(B(B(0q(0u(B(B(0x(B(B@(B(0~(B(B[(B(0l(0n(0j(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B (0x(B(B(0m(0q(0v(0q(0~(BPeV (B(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0v(0q(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0x(B(B%(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0q(0q(0q(0q(B(B(0q(0w(0q(0q(0q(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0j(B(B(0x(B(B^(B(0x(B(B(0m(0q(0k(B(B(0m(0k(B(BPeV [11;43H(0l(0q(0v(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0j(B(B(0l(B(B(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(B(B(0x(B(B(0m(0q(0q(0j(B(B(0q(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0v(0q(0q(0q(0q(0q(0q(0q(0v(0q(0q(0v(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B(0x(B(B"(B(0x(B(B(0m(0k(B(B(0q(0q(0q(B(B(0l(0q(0k(B(BPeV  (0q(0q(0w(0q(0w(0q(0q(0w(0q(0q(0q(0q(B(B*(0q(0w(0q(0k(B(B(0l(0k(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0m(B(B(0x(B(B%(B(0x(B(B(0x(B(B(0x(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0l(0q(0q(0q(0q(0j(B(B(0m(0k(B(B(0l(0k(B(B(0m(0q(0j(B(B(0x(B(B(0x(B(B(0m(0q(0j(B(B(0q(0u(B(B(0t(0q(B(B(0l(0j(B(B(0m(0q(0q(0v(0q(0k(B(B^(B(0m(0q(0q(0q(0q(0q(0q(0q(0v(0q(0v(0j(B(B%(B#(B(0q(0j(B*(0x(B(BPeV9 [m(0x(B(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(0k(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B[(B(0l(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0k(B(B(0l(0q(0v(0k(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0m(0q(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0j(B(BeV^ mPeVw Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:1352 HP: Dlvl:7 $:1352 HP:35(35) Dlvl:7 $:1352 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3788 PeV7 T  35(35)  Pw:48(48) AC:-11 Exp:6 T:3789 ReVW 35(35)  Pw:48(48) AC:-11 Exp:6 T:3789 ReVW 35(35)  Pw:48(48) AC:-11 Exp:6 T:3789 ReVnX  35(35)  Pw:48(48) AC:-11 Exp:6 T:3789 (0~(B(B<@(B(0~(B(BReVX  (0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BThere are several objects here. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3790 SeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3790  [(B@(B(0~(B(B)(B(0~(B(BSeV[X  (0~(B(B@(B(0~(B(BSeV hYou see here an arrow named uncursed. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3791 TeVh (0~(0~(B(B )(B (0~(B(B@(B(0~(B(B (0~(B(BTeVQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3794 TeV.ft(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BTeVcfQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3794 TeVX-  (0~(0~(B(B (0~(B(B@(B(0~(B(B  TeV-Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3801 TeV  (0~(0~(0~(B(B (0~(B(B@(B(0~(B(B (0~(0~(0~(B(BTeVQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3808 TeV  (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BTeV*Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3808 TeV{  35(35)  Pw:48(48) AC:-11 Exp:6 T:3813  (0~(0~(0~(B(B (0~(B(B@(B (0~(B(BUeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3814 (0~(B(B (0~(B(B@(B(0~(B(BUeVi 35(35)  Pw:48(48) AC:-11 Exp:6 T:3815 (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BUeVƓ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3815 (0~(0~(0~(B(B(0~(B(B@(B (0~(B(B(0~(B(B   UeV] _(0~(0~(B(B@(B(0~(B(B UeV] Q 35(35)  Pw:48(48) AC:-11 Exp:6 T:3815 UeV!  35(35)  Pw:48(48) AC:-11 Exp:6 T:3818 @(B(0~(B(B(0~(0~(B(B    VeVz)Y(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B@(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(BVeV)Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1352 HP: Dlvl:8 $:1352 HP:35(35) Dlvl:8 $:1352 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3818 VeV /U  35(35)  Pw:48(48) AC:-11 Exp:6 T:3819 WeVv 35(35)  Pw:48(48) AC:-11 Exp:6 T:3820 @(B(0~(B(B<(BWeVd 35(35)  Pw:48(48) AC:-11 Exp:6 T:3821 @(B(0~(B(BWeVu &In what direction? [hykulnjb><] WeVN WeV oThe door resists! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3821 XeV XeV9&In what direction? [hykulnjb><] XeVO XeV mThe door opens. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3822 (0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0a(B(B(0l(0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(B(B+(B(0q(0k(B(B(0l(0q(0q(0q(0k(B(BYeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3822 #@(B(0~(B(BYeV`'#@(B(0a(B(BYeVQ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3822 YeV3#@#(B####(BYeVpYou hear a door open. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3828 (0k(B(B@(B@#(B###(B(0~(0~(0x(B(B#(B(0x(0~(0~(B(B(0x(0~(B(B(0x(0~(B(B(0j(B(BZeV~ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3829 @(0~(B(B@(B(0~(B(B#(B#(B(0x(B(B(0~(0x(B(B(0~(0x(B(B(0~(0~(0x(B(B(0~(0~(0x(B(B(0k(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0j(0~(0x(B(B(0~(0x(B(B(0~(0x(B(B(0~(0x(B(B(0~(0x(B(B(0q(0j(B(BZeV=9 35(35)  Pw:48(48) AC:-11 Exp:6 T:3829 (0~(B(B(0~(B(B@(B@(BZeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3830 (0~(B(B@(BZeV"  35(35)  Pw:48(48) AC:-11 Exp:6 T:3830 (0~(B(B@(B(0~(B(B(0q(B(BZeV#) 35(35)  Pw:48(48) AC:-11 Exp:6 T:3831 (0~(B(B@(B[eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3832 (0~(B(B@(B(0~(0~(B(B(0q(0q(B(B@(B(0~(B(B[eVȖ L 35(35)  Pw:48(48) AC:-11 Exp:6 T:3832 (0x(B(B(0m(0q(B(B+(B(0q(B(B(0~(B(B(0x(0~(0~(0~(B(B@(B(0j(B(B(0l(B(B(0~(B(B[eV } 35(35)  Pw:48(48) AC:-11 Exp:6 T:3833 @(B(0~(B(B\eV'%@(B(0~(B(B\eV\t 35(35)  Pw:48(48) AC:-11 Exp:6 T:3833 You hear a door open.\eVSP2@(B(0~(B(B\eVwP 35(35)  Pw:48(48) AC:-11 Exp:6 T:3834 You hear someone cursing shoplifters.\eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3835 @(B(0~(B(B(0~(B(B\eVX &In what direction? [hykulnjb><] ]eVg~]eVGThe door opens. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3835 ((B(((B((B(((B(0~(B(B(0a(B(B^eV5(0x(B(B(0x(B(B(0x(B(B@(B(0~(B(B@(B(0~(B(B(0~(B(B(0~(0~(B(B(0k(0~(0~(0~(B(B(0m(0q(0q(0k(B(B^eV߬\"Hello, Lettuce! Welcome to Izchak's lighting store!"--More--^eVK "Will you please leave your pick-axe outside?" 35(35)  Pw:48(48) AC:-11 Exp:6 T:3836 (0~(B(B@(B_eVl 35(35)  Pw:48(48) AC:-11 Exp:6 T:3836 (0~(B(B(0a(B(B@(B`eVCWhat do you want to drop? [$a-ce-gi-or-wyzAD-LN-QUW-Z or ?*] `eVC < Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 daggers named uncursed  o - a crude dagger  E - 29 arrows named uncursed (in quiver)  J - 8 arrows  L - 4 arrows  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 lichen corpses  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane (1 of 3)`eVM,  Scrolls(B  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH  z - 2 scrolls labeled ANDOVA BEGARIN  Potions(B  A - a clear potion  I - a cyan potion  K - a murky potion  U - a dark potion  Rings(B  W - a coral ring  X - a gold ring  Wands(B  k - a wand of wishing  v - a wand called marble - can tel invis  Y - a hexagonal wand named hexag - prob cursed(B  Z - a brass wand named brass - prob cursed(B  Tools(B  w - a leash  D - a lock pick  F - a pick-axe (alternate weapon; not wielded)  H - a key  Gems(B (2 of 3)beVC +(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(B(B+(B(0q(0k(B(B(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(B(B((B(((B(0x(0~(0~(0x(beVB(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(B(B(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0x(B(B(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0~(0~(B(B(0x(0~(0x(B(B(0k(0~(0~(0~(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(B(B(0j(0~(0x(B(B(0~(0x(B(B(0~(0x(B(B(0~(0x(B(B(0~(0x(B(B(0q(0j(B(BbeV9Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1352 HP: Dlvl:8 $:1352 HP:35(35) Dlvl:8 $:1352 HP:35(35) Pw:48(48) AC:-11 Exp:6 T:3836 You drop a pick-axe. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3837 beV N@(B@(B((BbeV "Hello, Lettuce! Welcome again to Izchak's lighting store!" 35(35)  Pw:48(48) AC:-11 Exp:6 T:3837  35(35)  Pw:48(48) AC:-11 Exp:6 T:3838 ceVk! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3838 @(B(0a(B(BceV̏1@(B(0~(B(BceVrYou see here a lamp. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3839 deVJ4 deV4# deV+cdeV<hatdeV6 deV6 ca lamp, price 15 zorkmids, an excellent choice.(0~(B(B@(BdeV6  35(35)  Pw:48(48) AC:-11 Exp:6 T:3839 You hear a door open. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3840 @(B(0~(B(BeeV=z eeVzQ"For you, good lady; only 15 for this lamp."--More--eeV? T - a lamp (unpaid, 15 zorkmids). 35(35)  Pw:48(48) AC:-11 Exp:6 T:3840 ((B@(BfeVk# feV\namefeVWL feVP+Name an individual object? [ynq] (q) feV2 nfeV 3 @What do you want to call? [egk-nrsu-wyzADG-IKTUW-Z or ?*] geVtgeVtCall a lamp: geV. ogeV: igeV lheV0^ 35(35)  Pw:48(48) AC:-11 Exp:6 T:3840 heV 8A lamp called oil for 15 zorkmids. Pay? [yn] (n) heV] yheV 37 35(35)  Pw:48(48) AC:-11 Exp:6 T:3840 You bought a lamp called oil for 15 gold pieces. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3840 --More--ieV_b"Thank you for shopping in Izchak's lighting store!" 35(35)  Pw:48(48) AC:-11 Exp:6 T:3841 ieVsr 0(0~(B(B@(BieVs You see here a lamp called oil. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3841 @(B(0~(B(BjeVb 9@(B((BjeVb SYou see here 2 candles.((B@(BjeVb z 35(35)  Pw:48(48) AC:-11 Exp:6 T:3842 You hear bubbling water.jeV @((BjeV́ rYou see here a lamp. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3843 keV$, keVt, # leV"cleVZhatleVR/ leV4a lamp, price 1500 zorkmids, superb craftsmanship! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3843 meVi5((B@(BmeVΪYou see here a candle. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3844 @(B(0~(B(BmeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3845 ((B@(BneV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3845 @(B((B(0~(B(B@(BneV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3846 (0~(B(B@(BneVpo +(0a(B(B@(BneV p wYou see here a pick-axe. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3847 oeV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3847 (0~(B(B@(B((B(0~(B(B(0~(B(BoeVjy 35(35)  Pw:48(48) AC:-11 Exp:6 T:3848 (0~(B(B(0~(B(B(0k(0~(B(B(0~(B(B@(B(0~(B(B+(B(0~(0x(B(B(0~(0m(B(B+(B(0~(B(B(0x(0~(B(B(0j(0~(B(B(0~(B(B(0q(B(BoeV: 35(35)  Pw:48(48) AC:-11 Exp:6 T:3848 (0~(0~(B(B(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0q(B(BpeVj 35(35)  Pw:48(48) AC:-11 Exp:6 T:3849 (0~(B(B@(B(0~(B(B(0q(B(BpeVa 35(35)  Pw:48(48) AC:-11 Exp:6 T:3849 (0k(B(B(0m(0q(0q(0q(B(B(0~(B(B(0x(0~(0~(0~(0~(B(B@(B(0m(B(B+(B(0q(0q(B(B(0~(B(B(0~(B(B(0~(B(B(0q(B(BpeV  35(35)  Pw:48(48) AC:-11 Exp:6 T:3850 @(B@(B(0~(B(B(0~(B(B(0~(0~(B(B(0~(B@(B(0q(0q(B(BpeV9I  35(35)  Pw:48(48) AC:-11 Exp:6 T:3850 (0~(B(B@(B(0~(B(B(0~(B(BqeVA_} 35(35)  Pw:48(48) AC:-11 Exp:6 T:3851 @(B(0~(B(BqeVY 35(35)  Pw:48(48) AC:-11 Exp:6 T:3851  35(35)  Pw:48(48) AC:-11 Exp:6 T:3852 G(B@(B(0~(B(BqeV#7You begin bashing monsters with your bow.qeV$You hit the gnomish wizard. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3852 @(BqeV)$--More--qeV.reV9The air crackles around the gnomish wizard.reV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3853 (0~(B(B@(B(0~(B(BreVs  35(35)  Pw:48(48) AC:-11 Exp:6 T:3853 (0~(B(BG(B(0~(B(B@(B(0~(B(BreVJ  35(35)  Pw:48(48) AC:-11 Exp:6 T:3854 @(B(0~(B(B@(B@(BseV/&In what direction? [hykulnjb><] seV:seV:<You shoot 3 arrows named uncursed.)(BseV )(B(0~(B(BseVs(0~(B(BseV--More--seV;The 1st arrow named uncursed hits the gnomish wizard!seV:)(BteV`+ )(B(0~(B(BteV (0~(B(BteV4--More--teVQz;The 2nd arrow named uncursed hits the gnomish wizard.teVz)(BteV= )(B(0~(B(BteV= (0~(B(BteV] --More--ueVHwThe 3rd arrow named uncursed misses the gnomish wizard. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3854  35(35)  Pw:48(48) AC:-11 Exp:6 T:3855 ueV ueV$ &In what direction? [hykulnjb><] ueVw4ueV4<You shoot 2 arrows named uncursed.)(BveVֵ )(B(0~(B(BveV{~(0~(B(BveV~--More--veV=The 1st arrow named uncursed misses the gnomish wizard.veV)(BveVސ )(B(0~(B(BveVYT (0~(B(BveVyT --More--veV:1 The 2nd arrow named uncursed hits the gnomish wizard. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3855 @(B(0~(B(B@(BveVa1 --More--weVM/The gnomish wizard casts a spell!weVRQThe gnomish wizard looks better.)(BG(BxeV:xeVb&In what direction? [hykulnjb><] xeV߱xeV<You shoot 2 arrows named uncursed.)(BxeVw(0~(B(BxeVw--More--xeV=The 1st arrow named uncursed misses the gnomish wizard.xeV)(ByeV;(0~(B(ByeVs--More--yeV+ The 2nd arrow named uncursed hits the gnomish wizard! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3856 zeVzeVsUnknown command ' '. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3856 zeV- 35(35)  Pw:48(48) AC:-11 Exp:6 T:3856 (0~(B(B)(BG(B(0~(B(B@(B(0~(B(B@(B(0~(B(B@(B(0~(B(B{eVd&In what direction? [hykulnjb><] {eV{eV<You shoot 2 arrows named uncursed.)(B{eV}(0~(B(B{eV--More--{eV ;The 1st arrow named uncursed hits the gnomish wizard.{eV )(B{eV[ +(0~(B(B--More--|eVJThe 2nd arrow named uncursed hits the gnomish wizard! 35(35)  Pw:48(48) AC:-11 Exp:6 T:3857 }eV(0~(B(B@(B(0~(B(B@(B(0~(B(B}eV 35(35)  Pw:48(48) AC:-11 Exp:6 T:3857 The air crackles around the gnomish wizard. 35(35)  Pw:48(48) AC:-11 Exp:6 T:3858 (0~(B(BG(B)(BG(B}eVE }eVw &In what direction? [hykulnjb><] ~eV(~eV`<You shoot 3 arrows named uncursed.)(B~eVZ(0~(B(B~eVZ--More--~eV1^ CThe 1st arrow named uncursed hits the gnomish wizard.~eV_^ --More--eV?You kill the gnomish wizard!(0~(B(BeVɣ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3858 Welcome to experience level 7.--More--eV= ,You feel stealthy!)(BeV> e 38(38)  Pw:53(53) AC:-11 Exp:7 T:3858 )(BeVM (0~(B(BeVN --More--eV=The 2nd arrow named uncursed misses the gnomish wizard.eV()(BeVR](0~(B(BeV --More--eVC The 3rd arrow named uncursed hits the gnomish wizard. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3858 )(BG(B(0~(B(B@(BeV eV sUnknown command ' '. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3858 eVeV4&In what direction? [hykulnjb><] eVeVɻ<You shoot 3 arrows named uncursed.)(BeV(0~(B(BeV --More--eVvz =The 1st arrow named uncursed misses the gnomish wizard.eVz )(BeVF (0~(B(BeV --More--eVe;The 2nd arrow named uncursed hits the gnomish wizard.eV)(BeVJ(0~(B(BeV --More--eVGThe 3rd arrow named uncursed hits the gnomish wizard! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3859 eVG eVr &In what direction? [hykulnjb><] eV~ eV <You shoot 3 arrows named uncursed.)(BeVB(0~(B(BeV--More--eV;The 1st arrow named uncursed hits the gnomish wizard!eVL)(BeV(0~(B(BeVP--More--eVv=The 2nd arrow named uncursed misses the gnomish wizard.eVv)(BeVS:(0~(B(BeV[--More--eVJ #The 3rd arrow named uncursed misses the gnomish wizard. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3859  38(38)  Pw:53(53) AC:-11 Exp:7 T:3860 )(BG(B(0~(B@(BeVo}eV}&In what direction? [hykulnjb><] eVeV<You shoot 2 arrows named uncursed.)(BeV](0~(B(BeV0 --More--eVA=The 1st arrow named uncursed misses the gnomish wizard.eVd)(BeV(0~(B(BeV/w--More--eV!CThe 2nd arrow named uncursed hits the gnomish wizard!eVUi 38(38)  Pw:53(53) AC:-11 Exp:7 T:3860 --More--eVұ /The gnomish wizard casts a spell!eV QThe gnomish wizard looks better.)(BG(BeVD1eV{1sUnknown command ' '. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3860 eVpp4In what direction? [hykulnjb><] eV eV <You shoot 3 arrows named uncursed.)(BeV4 (0~(B(BeVc --More--eV?&;The 1st arrow named uncursed hits the gnomish wizard.eVz&)(BeV(0~(B(BeV--More--eV( <You feel more confident in your weapon skills.eV --More--eV?;The 2nd arrow named uncursed hits the gnomish wizard!eV)(BeVs(0~(B(BeVt--More--eV]zThe 3rd arrow named uncursed misses the gnomish wizard. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3861 eV9eVvsUnknown command ' '. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3861 eVE # eVseeVQ nhanceeV Pick a skill to advance:   Fighting Skills(B  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills(B  dagger [Basic]  knife [Unskilled]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  morning star [Unskilled]  flail [Unskilled]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Unskilled]  javelin [Unskilled]  trident [Unskilled]  a - bow [Skilled]  sling [Unskilled]  crossbow [Unskilled]  dart [Unskilled] (1 of 2)eVyeVXD +(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0l(0q(0q(0q(B(B+(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~eVD (0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0k(B(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(B(B)))(BG(B(0~(B(B@(B+(B(0x(0~(0x(B(B(0m(B(B+(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0m(B(B(0j(0~(0x(B(B+(B(0~(0~(B(B(0~(0x(B(B(0x(0~(0~(0~(B(B(0~(0x(B(B(0j(0~(B@(0~(0~(0~(B(B(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BVD 37m(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVD ELettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1337 HP: Dlvl:8 $:1337 HP:38(38) Dlvl:8 $:1337 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:3861 You are now most skilled in bow. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3861 eVeV0&In what direction? [hykulnjb><] eV% )(BeV (0~(B(BeV$ The arrow named uncursed misses the gnomish wizard. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3861 )(BG(B@(0~(B(BeVeV&In what direction? [hykulnjb><] eVXY 38(38)  Pw:53(53) AC:-11 Exp:7 T:3861 eV_o 38(38)  Pw:53(53) AC:-11 Exp:7 T:3862 @(B(0~(B(BeVF P@(B(0~(B(B(0~(B@(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3862 The air crackles around the gnomish wizard. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3863 G(B(0~(B(BeV| <@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3863 You hear a door open.@(0~(B(BeV --More--eV:weV;KThe gnomish wizard points and curses at your displaced image.eV4In what direction? [hykulnjb><] eVeV<You shoot 2 arrows named uncursed.)(BeVj(0~(B(BeVj--More--eV_e;The 1st arrow named uncursed hits the gnomish wizard!eVe)(BeV((0~(B(BeV+)--More--eVh EThe 2nd arrow named uncursed misses the gnomish wizard.eVh i 38(38)  Pw:53(53) AC:-11 Exp:7 T:3863 --More--eV*The gnomish wizard points all around, then curses. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3864 eV8NeVkN&In what direction? [hykulnjb><] eVxeV<You shoot 2 arrows named uncursed.)(BeVD(0~(B(BeVb--More--eV =The 1st arrow named uncursed misses the gnomish wizard.eV )(BeV (0~(B(BeVA --More--eV![The 2nd arrow named uncursed hits the gnomish wizard!--More--eVֽ You kill the gnomish wizard! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3864 )(B(0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3865 (0~(B(B@(BeV +(0~(B(B@(BeV You see here 4 arrows named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3865  38(38)  Pw:53(53) AC:-11 Exp:7 T:3866 @(BeVeV>E - 4 arrows named uncursed (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:3866 eVGW9(0~(B(B@(BeVWYou see here 3 arrows named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3867 eVmL@(B)(B(0~(B(BeV3You see here 2 arrows named uncursed.eV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3867 You hear crashing rock. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3868 eV_+)(B@(BeV4`GYou see here 3 arrows named uncursed.@(BeV`x 38(38)  Pw:53(53) AC:-11 Exp:7 T:3868 You hear a door open.eVu eVԷ E - 3 arrows named uncursed (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:3869 eV%R@(B(0~(B(B(0~(B(BeV%You see here 2 arrows named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3869 eVeVaE - 2 arrows named uncursed (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:3870 eV_2@(B(0~(B(BeV,gYou see here 5 arrows named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3870  38(38)  Pw:53(53) AC:-11 Exp:7 T:3871 eV eVH E - 5 arrows named uncursed (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:3871 eV'x2@(B(0~(B(BeVYou see here 5 arrows named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3872 eV%eVE - 5 arrows named uncursed (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:3872 eV ' 38(38)  Pw:53(53) AC:-11 Exp:7 T:3873 (0x(B(B(0a(B(0~(0m(0q(B(B(0~(0~(0~(B(B(0~(0~(B(B(0~(B(B@(B(0~(B(BeVG z(0q(B(B(0~(B(B(0x(B(B@(B(0~(B(BeV v 38(38)  Pw:53(53) AC:-11 Exp:7 T:3873 You hear crashing rock.eVgeVg&In what direction? [hykulnjb><] eVeVpThe door resists! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3874 eV 4In what direction? [hykulnjb><] eVu:eVl;ZThe door opens. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3874  38(38)  Pw:53(53) AC:-11 Exp:7 T:3875 (0a(B(B(0x(0~(B(B(0x(0~(0~(B(B(0x(0~(0~(B(B(0m(0q(0q(B(BeV;(0~(B(B(0t(B(B@(B(0~(0~(B(B(0~(0x(B(B(0~(0x(B(B(0q(0j(B(BeVv 38(38)  Pw:53(53) AC:-11 Exp:7 T:3875 You hear crashing rock.eVah  38(38)  Pw:53(53) AC:-11 Exp:7 T:3876 (0a(B(B@(B(0t(B(BeV6 38(38)  Pw:53(53) AC:-11 Exp:7 T:3876 @(B(0~(B(BeVƳ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3877 @(B(0a(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3877 (0x(B(B(0~(B(B@(B(0~(B(BeVW8 38(38)  Pw:53(53) AC:-11 Exp:7 T:3878 (0~(B(B(0k(0q(B(B(0a(B(B@(B(0x(0~(B(B@(B(0m(B(B+(B(0q(B(B(0~(B(BeV' 38(38)  Pw:53(53) AC:-11 Exp:7 T:3879 (0x(0~(0~(B(B(0~(B_(B@(B(0q(B(B/(B@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3879 (0x(0~(B(B(0~(B(B(0~(B(B(0q(B(B/(B@(B(0~(B(BeV6? 38(38)  Pw:53(53) AC:-11 Exp:7 T:3880 (0~(B(B+(B(0x(B(B@(B(0~(B(BeVr 38(38)  Pw:53(53) AC:-11 Exp:7 T:3880 @(B_(B@(B(0~(B(B(0~(B(BeVS  38(38)  Pw:53(53) AC:-11 Exp:7 T:3881 (0x(B(B(0x(0~(0~(B(B@(B(0x(0~(0~(B(B(0~(B(B(0m(0q(0q(B(BeV\~(0~(B(B@(B(0~(B(B(0~(B(B(0q(B(BeVwThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVi You experience a strange sense of peace. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3881 eVo RYou hear crashing rock.(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3882 @(B(0a(B(B(0u(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3882  38(38)  Pw:53(53) AC:-11 Exp:7 T:3883 _(B@(BeVa 38(38)  Pw:53(53) AC:-11 Exp:7 T:3883 @(B(0~(B(BeV  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eVQ+eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(B(B+(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0k(0q(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(BeV(0a(B(0q(0j(0~(0~(0x(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0t(0q(0q(0k(0~(0m(B(B(0j(0~(0x(0~(0~(0x(B(B+(B(0~(0~(B(B(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(B(B(0~(0x(B(B What would you like to drop?   Weapons(B  j - 4 daggers named uncursed  o - a crude dagger  E - 20 arrows named uncursed (in quiver)  J - 8 arrows  L - 4 arrows  Armor(B  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - eVLa burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  i - 2 lichen corpses  t - a food ration  N - a cram ration  O - a food ration  P - a lichen corpse  Q - 2 sprigs of wolfsbane  Scrolls(B  r - 3 scrolls labeled IA CTHULHU  u - a scroll labeled GARVEN DEH (1 of 2)eVwl+++++++++++++++++eVj (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0k(B(B(0l(0q(0q(0q(0k(0~(0l(0q(0q(0q(B(B+(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0x(0~(B(B+(B(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B@(B(0~(0x(0eVk ~(0x(B(B(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(B(B@(B(0~(B(0a(B(0~(0m(0q(0q(0k(0q(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0m(0q(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0m(B(B+(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0xeVk )(B(B(0x(0~(0~(0~(0t(0q(0q(0k(0~(0m(B(B(0j(0~(0x(B(B(0x(0~(0~(0~(0x(B(B+(B(0~(0~(B(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B(0~(0x(B(B(0m(0q(0q(0q(0j(B(B(0j(0~(0~(0~(0~(0~(B(B(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1337 HP: Dlvl:8 $:1337 HP:38(38) Dlvl:8 $:1337 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:3883 4 daggers named uncursed land on the altar.eV --More--eV/A crude dagger lands on the altar.eVS--More--eV#820 arrows named uncursed land on the altar.eV#--More--eVӦ?There is an amber flash as 8 arrows hit the altar.eV--More--eV >There is a black flash as 4 arrows hit the altar.eV --More--eV7You cannot drop something you are wearing.eV--More--eV% 02 lichen corpses land on the altar.eV% JA food ration lands on the altar.--More--eV .A cram ration lands on the altar.eV --More--eVr( DThere is a black flash as a food ration hits the altar.eV( --More--eV> FThere is a black flash as a lichen corpse hits the altar.eVb --More--eV\% KThere is a black flash as 2 sprigs of wolfsbane hit the altar.eVz% --More--eV <3 scrolls labeled IA CTHULHU land on the altar.eVҵ --More--eVH) RThere is a black flash as a scroll labeled GARVEN DEH hits the altar.eVg) --More--eVҫ @2 scrolls labeled ANDOVA BEGARIN land on the altar.eV --More--eV. /A clear potion lands on the altar.eV. JA cyan potion lands on the altar.--More--eV /A murky potion lands on the altar.eVҵ --More--eV*DThere is a black flash as a dark potion hits the altar.eV +--More--eVCThere is a black flash as a coral ring hits the altar.eV--More--eV?8BThere is a black flash as a gold ring hits the altar.eVg8--More--eVZl2A wand of wishing lands on the altar.eVl--More--eVEA wand called marble - can tel invis lands on the altar.eV--More--eVjXThere is a black flash as a hexagonal wand named hexag - prob cursed hits the eVjaltar.--More--eV eV_A brass wand named brass - prob cursed lands on the altar.--More--eVl(A leash lands on the altar.eVlHA lock pick lands on the altar.--More--eV<There is a black flash as a key hits the altar.eV--More--eVMxHThere is a black flash as a lamp called oil hits the altar.eVx--More--eVIThere is a black flash as a gem called topaz hits the altar.eV--More--eVnLThere is a black flash as a gem called sapphire hits the altar.eVo--More--eVA gem called diamond lands on the altar. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eV:p eVVprUnknown command ' '. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eV9^ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eVqX 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eV+X 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eVrX 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eV,X 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eVyX 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eVX 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eVv X 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eV X 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eVy X 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eV' X 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eVNJ X 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eV X 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eV X 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eV= X 38(38)  Pw:53(53) AC:-11 Exp:7 T:3884 eV, Pick up what?   Weapons(B  a - 4 cursed arrows(B  b - 8 blessed arrows(B  c - 20 uncursed arrows named uncursed  d - an uncursed crude dagger  e - 4 uncursed daggers named uncursed  Comestibles(B  f - 2 cursed sprigs of wolfsbane(B  g - a cursed lichen corpse(B  h - a cursed food ration(B  i - an uncursed cram ration  j - an uncursed food ration  k - 2 uncursed lichen corpses  Scrolls(B  l - 2 uncursed scrolls labeled ANDOVA BEGARIN  m - a cursed scroll labeled GARVEN DEH(B  n - 3 uncursed scrolls labeled IA CTHULHU  Potions(B  o - a cursed dark potion(B  p - an uncursed murky potion  q - an uncursed cyan potion (1 of 2)eV +++++++++++++++++eV(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0k(B(B(0l(0q(0q(0q(0k(0~(0l(0q(0q(0q(B(B+(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0x(0~(B(B+(B(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B@(B(0~(0x(0eVW~(0x(B(B(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(B(B@(B(0~(B(0a(B(0~(0m(0q(0q(0k(0q(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0m(0q(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0m(B(B+(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(BVm!m(0x(0~(0~(0~(0t(0q(0q(0k(0~(0m(B(B(0j(0~(0x(B(B(0x(0~(0~(0~(0x(B(B+(B(0~(0~(B(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B(0~(0x(B(B(0m(0q(0q(0q(0j(B(B(0j(0~(0~(0~(0~(0~(B(B(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV~Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1337 HP: Dlvl:8 $:1337 HP:38(38) Dlvl:8 $:1337 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:3884 L - 4 cursed arrows.eV>J - 8 blessed arrows.--More--eVA3E - 20 uncursed arrows named uncursed.eVAFo - an uncursed crude dagger.--More--eV3j - 4 uncursed daggers named uncursed.eVN--More--eV[ .Q - 2 cursed sprigs of wolfsbane.eV[ DP - a cursed lichen corpse.--More--eVA &O - a cursed food ration.eV` Ef - an uncursed cram ration.--More--eV<] eVTeVsThis door is locked. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3887 eVeV&In what direction? [hykulnjb><] eVeVsThis door is locked. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3887 eV̌  38(38)  Pw:53(53) AC:-11 Exp:7 T:3888 @(B@(B(0~(B(B(0~(B(BeVW 38(38)  Pw:53(53) AC:-11 Exp:7 T:3888 @(B(0~(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3889 (0~(B(B@(B(0~(B(BeVI 38(38)  Pw:53(53) AC:-11 Exp:7 T:3889 @(B(0~(B(BeV#f &In what direction? [hykulnjb><] eVy eV/z The door opens. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3890 (0w(B(B(0a(B(0~(0~(0x(B(B(0~(0x(B(B(0u(B(BeV2 38(38)  Pw:53(53) AC:-11 Exp:7 T:3891 (0~(B(B@(B(0~(B(BeVx{ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3891 (0a(B(B@(BeV` | 38(38)  Pw:53(53) AC:-11 Exp:7 T:3892 @(B(0~(B(BeVTO | 38(38)  Pw:53(53) AC:-11 Exp:7 T:3893 @(B(0a(B(BeV^ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3893 @(B(0~(B(BeV@ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3894 @(B(0x(B(B(0~(B(BeV{ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3895 (0~(B(B@(BeV { 38(38)  Pw:53(53) AC:-11 Exp:7 T:3895 (0~(B(B@(BeV] { 38(38)  Pw:53(53) AC:-11 Exp:7 T:3896 (0~(B(B@(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3897 (0~(B(B@(B(0a(B(B(0~(0~(B(B(0~(0x(B(B(0v(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3897 (0~(B(B@(B(0~(B(B(0n(B(BeVݑ  38(38)  Pw:53(53) AC:-11 Exp:7 T:3898 (0~(B(B@(B(0x(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3898 (0a(B(B@(BeV7, 38(38)  Pw:53(53) AC:-11 Exp:7 T:3899 @(B(0~(B(BeVz 38(38)  Pw:53(53) AC:-11 Exp:7 T:3899 @(B(0a(B(BeV%@(B(0~(B(BeVQ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3899 eV. O@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(B(Bd(B(0~(B(B(0m(0q(0q(0k(0~(B(B(0x(0~(B(B(0x(0~(B(B(0x(0~(B(B(0j(0~(B(B(0~(B(B(0~(B(B(0x(0~(0l(B(B(0x(0~(B(B(0j(B(BG(B(0x(B(B(0~(0x(B(B(0~(0m(B(B(0~(B(B(0q(B(BeV You hear crashing rock.@(B(0~(0~(B(B(0~(B(B(0~(B(BeVΈ Q 38(38)  Pw:53(53) AC:-11 Exp:7 T:3906 eV]   38(38)  Pw:53(53) AC:-11 Exp:7 T:3910 @(B(0~(0~(B(Bd(B(0~(0~(0~(0~(0~(B(B(0~(B(B(0~(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0m(B(B(0x(0~(B(B(0x(0~(B(B(0~(B(B(0x(0~(B(B(0x(0~(0l(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0m(B(B(0x(0~(B(B(0m(0q(B(BeVY! eV! Pick an object.eV eV-eVeV eVd a dog or other canine (little dog) 38(38)  Pw:53(53) AC:-11 Exp:7 T:3910 eVT 38(38)  Pw:53(53) AC:-11 Exp:7 T:3910 (0~(B(B@d(B(0~(B(BeV= Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 uncursed daggers named uncursed  o - an uncursed crude dagger  E - 20 uncursed arrows named uncursed  J - 8 blessed arrows(B  L - 4 cursed arrows(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  O - a cursed food ration(B  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B (1 of 3)eVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1337 HP: Dlvl:8 $:1337 HP:38(38) Dlvl:8 $:1337 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:3910 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(B(B@d(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(BeV6(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B(0j(0~(0m(0q(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0eVx(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(B(B(0~(B(B(0m(B(B+(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(B(B(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B(0x(0~(0l(B(B(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(B(B(0x(0~(0~(0~(0t(0q(0q(0k(0~(0m(B(B(0j(0~(0x(B(B(0x(0~(0x(B(B(0j(0~(0x(B(B(0x(0~(0~(0~(0x(B(B+(B(0~(0~(B(B(0~(0x(B(B(0x(0~(0x(B(B(0~(0x(B(B(0x(0~(eV0~(0~(0x(B(B(0x(0~(0~(0~(B(B(0~(0x(B(B(0x(0~(0m(B(B(0~(0m(B(B(0m(0q(0q(0q(0j(B(B(0j(0~(0~(0~(0~(0~(B(B(0~(0x(B(B(0x(0~(B(B(0~(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(B(B(0q(B(B(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV3What do you want to throw? [$a-cjoEJL or ?*] eV eV? &In what direction? [hykulnjb><] eVH. eV. The little dog devours a cursed food ration. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3911 d(B(BeVg  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) eVi+(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) eV+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeV((For instructions type a ?)eV eV  eV /What do you want to call the little dog? eV2 AeVW eV TeVsRoeVwneV]yeV^ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3911 eV| 38(38)  Pw:53(53) AC:-11 Exp:7 T:3911 @(B(0~(B(BeV*X 38(38)  Pw:53(53) AC:-11 Exp:7 T:3911 eV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3912 (0~(B(B@(B(0~(B(BeV.  38(38)  Pw:53(53) AC:-11 Exp:7 T:3913 d(B(B(0~(B(B(0~(B(B@(B(0~(B(BeV}$ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3913 (0~(B(Bd(B(B(0~(B(B@(B{(B(0~(B(B+(BeV&( 38(38)  Pw:53(53) AC:-11 Exp:7 T:3914 (0~(B(B@(B(0~(0~(B(B(0~(0~(0m(B(B(0~(0~(0~(B(B(0~(0l(B(B(0q(0j(B(BeVOM 38(38)  Pw:53(53) AC:-11 Exp:7 T:3915 (0~(B(B(0~(B(Bd(B(B(0~(B(B+(B(0q(0k(B(B@(B(0~(0x(B(B(0~(B(B+(BeV<a 38(38)  Pw:53(53) AC:-11 Exp:7 T:3915 (0~(B(Bd(B(B(0~(B(B@(B(0~(B(B(0~(0~(B(B(0~(B(Bh(BG(Bh(B(0~(0~(0~(0~(B(BeVN | 38(38)  Pw:53(53) AC:-11 Exp:7 T:3916 (0~(B(B@(BeV7 38(38)  Pw:53(53) AC:-11 Exp:7 T:3916  38(38)  Pw:53(53) AC:-11 Exp:7 T:3917 (0~(B(B(0~(B(Bd(B(B{(B@(B(0~(0~(B(BeVβ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3917 (0~(B(Bd(B(B(0~(B(B@(B(0~(B(BeVY 38(38)  Pw:53(53) AC:-11 Exp:7 T:3917 eV ' 38(38)  Pw:53(53) AC:-11 Exp:7 T:3918 (0~(B(B+(B(0q(B(B(0w(B(B@(B(0~(0~(0~(0~(0t(B(Bh(B(0q(0q(0j(B(BeVT! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3918 (0~(B(Bd(B(B(0~(B(B@(BG(Bh(B(0v(B(B+(B%(BeV4Suddenly, a section of wall closes up!eV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3919 (0~(B(Bd(B(BeV8+= 38(38)  Pw:53(53) AC:-11 Exp:7 T:3919  38(38)  Pw:53(53) AC:-11 Exp:7 T:3920 (0~(B(Bh(Bd(B(Bh(B(0~(0~(B(Bh(BeVL  38(38)  Pw:53(53) AC:-11 Exp:7 T:3920 d(B(B(0~(B(BeVP 38(38)  Pw:53(53) AC:-11 Exp:7 T:3921 d(B(B(0~(B(BeV5L@ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3921  38(38)  Pw:53(53) AC:-11 Exp:7 T:3922 d(B(B(0~(B(Bh(B(0~(B(Bh(Bh(BG(BeV6You have no ammunition readied!--More--eV4eV>eV_>3What do you want to throw? [$a-cjoEJL or ?*] eVk w Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 48 +2 arrows j - 4 uncursed daggers named uncursed o - an uncursed crude dagger E - 20 uncursed arrows named uncursed J - 8 blessed arrows(B L - 4 cursed arrows(B(end) eV'(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(eVQ"0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(BNever mind. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3922 eVyeVy3What do you want to ready? [- acjoEJL or ?*] eVQ M Weapons(B a - a +1 dagger c - 48 +2 arrows j - 4 uncursed daggers named uncursed o - an uncursed crude dagger E - 20 uncursed arrows named uncursed J - 8 blessed arrows(B L - 4 cursed arrows(B(end) eVd+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(eV0~(0~(0x(B(BE - 20 uncursed arrows named uncursed (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:3922 eV eV &In what direction? [hykulnjb><] eV%)(BeV(0~(B(B)(BeVm(0~(B(B)(BeVO1(0~(B(B)(BeV(0~(B(BeVThe arrow named uncursed hits the dwarf thief! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3922 d(B(B(0~(B(B(0l(B(BeV--More--eV9 4Suddenly, a section of wall closes up!eVXeV&In what direction? [hykulnjb><] eV eV <You shoot 4 arrows named uncursed.)(BeVV (0~(B(B)(BeV (0~(B(B)(BeVvE (0~(B(B)(BeV (0~(B(BeV9 --More--eVf38The 1st arrow named uncursed hits the dwarf thief.eV3)(BeV(0~(B(B)(BeVҺ(0~(B(B)(BeVp~(0~(B(B)(BeVA (0~(B(BeV5B --More--eV}:The 2nd arrow named uncursed misses the dwarf thief.eV)(BeVe(0~(B(B)(BeVb(0~(B(B)(BeV(0~(B(B)(BeVU(0~(B(BeV--More--eVRa 8The 3rd arrow named uncursed hits the dwarf thief!eVa )(BeV$ (0~(B(B)(BeV^ (0~(B(B)(BeVë (0~(B(B)(BeVMo (0~(B(BeVqo --More--eVThe 4th arrow named uncursed hits the dwarf thief. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3923 (0~(B(Bd(B(BeVVeV|&In what direction? [hykulnjb><] eVCeVC<You shoot 4 arrows named uncursed.)(BeV(0~(B(B)(BeV(0~(B(B)(BeVQ(0~(B(B)(BeV^(0~(B(BeV^--More--eV}@The 1st arrow named uncursed hits the dwarf thief!eV--More--eVc_3You kill the dwarf thief!!(BeV_e 38(38)  Pw:53(53) AC:-11 Exp:7 T:3923 )(BeV"(0~(B(B)(BeV (0~(B(B)(BeV (0~(B(B)(BeV (0~(B(B)(BeV}P !(B)(BeVh (0~(B(B)(BeV (0~(B(BeV --More--eVe2The 2nd arrow named uncursed hits the dwarf.eVhe)(BeV(0~(B(B)(BeVq(0~(B(B)(BeV^(0~(B(B)(BeVj(0~(B(B)(BeVI.!(B)(BeV(0~(B(B)(BeV(0~(B(BeV--More--eV 2The 3rd arrow named uncursed hits the dwarf!eV )(BeV{Z (0~(B(B)(BeV (0~(B(B)(BeVA (0~(B(B)(BeV(0~(B(B)(BeV%!(B)(BeV^(0~(B(B)(BeV٬(0~(B(BeV--More--eVGThe 4th arrow named uncursed hits the dwarf.(0~(B(Bh(B(0~(B(Bd(B(B(0~(B(Bh(BeVwi 38(38)  Pw:53(53) AC:-11 Exp:7 T:3923 --More--eV6The dwarf thief picks up a hooded cloak.eV--More--eVF5The dwarf thief puts on a hooded cloak.eV<] eV[V eVV <You shoot 2 arrows named uncursed.)(BeVz$ (0~(B(B)(BeV (0~(B(B)(BeV(0~(B(B)(BeVs0(0~(B(BeV0--More--eV8The 1st arrow named uncursed hits the dwarf thief!eV)(BeVf}(0~(B(B)(BeV@(0~(B(B)(BeV: (0~(B(B)(BeV (0~(B(BeVT --More--eVD The 2nd arrow named uncursed hits the dwarf thief! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3924 eV%eV%sUnknown command ' '. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3924 eV, eVz &In what direction? [hykulnjb><] eVeV۔<You shoot 4 arrows named uncursed.)(BeV(0~(B(B)(BeV(0~(B(B)(BeV6(0~(B(B)(BeVr(0~(B(BeVKr--More--eVQ8The 1st arrow named uncursed hits the dwarf thief!eV8Q)(BeV (0~(B(B)(BeV6 (0~(B(B)(BeV (0~(B(B)(BeV'g (0~(B(BeVeg --More--eVbnXThe 2nd arrow named uncursed hits the dwarf thief!--More--eV1 7You kill the dwarf thief!%(BeV11 e 38(38)  Pw:53(53) AC:-11 Exp:7 T:3924 )(BeVk (0~(B(B)(BeVʸ (0~(B(B)(BeV܃ (0~(B(B)(BeVCG (0~(B(B)(BeV_%(B)(BeV(0~(B(B)(BeVV(0~(B(B)(BeVA )(BeVq)(BeV(0~(B(B)(BeVw(0~(B(B)(BeVg(0~(B(B)(BeV.(0~(B(B)(BeV`%(B)(BeV(0~(B(B)(BeV|(0~(B(BeVSM 38(38)  Pw:53(53) AC:-11 Exp:7 T:3924  38(38)  Pw:53(53) AC:-11 Exp:7 T:3925 d(B(B(0~(0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3925 (0~(B(Bd(B(Bh(B(0~(B(BeVi Y 38(38)  Pw:53(53) AC:-11 Exp:7 T:3926 eV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3926 d(B(B(0~(B(BeV5 38(38)  Pw:53(53) AC:-11 Exp:7 T:3927 d(B(B(0~(B(BeVc8(0~(B(Bd(B(BeVh 38(38)  Pw:53(53) AC:-11 Exp:7 T:3927 You hear a door open. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3928 h(B(0~(B(BeVmeVm&In what direction? [hykulnjb><] eV)(BeVC(0~(B(B)(BeV(0~(B(B)(BeV(0~(B(B)(BeV%U(0~(B(B)(BeV %(BeV You kill the dwarf! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3928 d(B(B(0~(B(B%(BeVuQeVQ&In what direction? [hykulnjb><] eVj Y 38(38)  Pw:53(53) AC:-11 Exp:7 T:3928 eV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3929 (0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3929 (0~(B(B@(B(0~(0~(B(B(0a(B(B(0q(0q(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3930 (0~(B(B@(B(0~(B(B(0x(B(B(0m(B(BeVR 38(38)  Pw:53(53) AC:-11 Exp:7 T:3930  38(38)  Pw:53(53) AC:-11 Exp:7 T:3931 (0~(B(Bd(B(B(0~(B(B@(B(0u(B(B(0~(B(B(0q(0u(B(BeV#(0~(B(B@(BeVThere are several objects here. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3931 (0~(B(Bd(B(BeVvk Pick up what?  Weapons(B a - a dagger b - 3 uncursed arrows named uncursed Armor(B c - a pair of hard shoes d - a hooded cloak e - a pair of hard shoes Comestibles(B f - a dwarf thief corpse Potions(B g - an effervescent potion Tools(B h - a pick-axe Gems(B i - 29 rocks(end) eV +eV+eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(0~(0~(0eV~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(B(B(0j(0~(0x(B(B(0x(0~(0~(0~(0x(B(B+(B(0~(0~(B(B(0~(0x(B(B(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B(0~(0x(B(B(0m(0q(0q(0q(0j(B(B(0j(0~(0~(0~(0~(0~(B(B(0~(0x(B(BeVWE - 3 uncursed arrows named uncursed (in quiver).--More--eVmzd - an effervescent potion. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3932 eVEeVo.What do you want to eat? [fitPQ or ?*,] eV, eat what?  Comestibles(B a - a dwarf thief corpse(end) eV"+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(BeV;This dwarf thief corpse tastes terrible! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3932  38(38)  Pw:53(53) AC:-11 Exp:7 T:3933 (0~(B(B(0~(0~(B(Bd(B(BG(BeV0--More--eV+You stop eating the dwarf thief corpse. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3933 eVeV.What do you want to eat? [fitPQ or ?*,] eV  eat what?  Comestibles(B a - a partly eaten dwarf thief corpse(end) eV+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(BeVYou resume your meal. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3934  38(38)  Pw:53(53) AC:-11 Exp:7 T:3935 (0~(B(Bd(B(B(0~(0~(B(BeVYTony eats a dwarf corpse.G(B(0~(B(BeV--More--eV The gnome picks up 2 uncursed arrows named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3936  38(38)  Pw:53(53) AC:-11 Exp:7 T:3937 G(B--More--eVYou stop eating the dwarf thief corpse. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3937 G(B(0~(B(BeV_ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3938 eV@c Y 38(38)  Pw:53(53) AC:-11 Exp:7 T:3938 eVY 38(38)  Pw:53(53) AC:-11 Exp:7 T:3939 eVH 38(38)  Pw:53(53) AC:-11 Exp:7 T:3939 (0~(B(BG(BG(BG(BeVY 38(38)  Pw:53(53) AC:-11 Exp:7 T:3940 eVH 38(38)  Pw:53(53) AC:-11 Exp:7 T:3940 G(B(0~(B(BeVQ{ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3941 @(B%(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3941  38(38)  Pw:53(53) AC:-11 Exp:7 T:3942 @(B(0~(B(B(0~(B(BG(BeV &In what direction? [hykulnjb><] eV]qeVq<You shoot 2 arrows named uncursed.)(BeV4'(0~(B(B)(BeV(0~(B(BeV--More--eV 7The 1st arrow named uncursed hits the gnome lord!eV )(BeVX '(0~(B(B)(BeV (0~(B(BeV --More--eV8The 2nd arrow named uncursed hits the gnome lord! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3942 G(B(0~(B(BeV& eVY sUnknown command ' '. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3942 eVveV&In what direction? [hykulnjb><] eVٯeV<You shoot 4 arrows named uncursed.)(BeV8t(0~(B(BeV\t--More--eV WThe 1st arrow named uncursed hits the gnome lord!--More--eV[2You kill the gnome lord!)(BeVe 38(38)  Pw:53(53) AC:-11 Exp:7 T:3942 )(BeV?(0~(B(BeVP)(BeV'(0~(B(B)(BeV/'(0~(B(B)(BeV (0~(B(BeVߞ VThe 2nd arrow named uncursed hits the gnome!--More--eVt-You kill the gnome!)(BeVe 38(38)  Pw:53(53) AC:-11 Exp:7 T:3942 )(BeVG(0~(B(BeVS )(BeV'(0~(B(B)(BeV'(0~(B(B)(BeVX'(0~(B(B)(BeV^!)(B)(BeV'(0~(B(B)(BeV0 )(BeV\ )(BeVn (0~(B(BeV4 )(BeV '(0~(B(B)(BeV\ '(0~(B(B)(BeV~ '(0~(B(B)(BeVE!)(B)(BeV0 (0~(B(B eVۊY 38(38)  Pw:53(53) AC:-11 Exp:7 T:3943  eVHd(0~(B(B@(BG(B(0~(B(B eVJ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3943 The gnome picks up a pair of hard shoes. eVJ--More-- eV+k5The gnome puts on a pair of hard shoes. eV=9(0~(B(B@(B eVk Things that are here: an uncursed arrow named uncursed a gnome lord corpse 6 darts--More-- eVXR(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-11 Exp:7 T:3944  eV _ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3945 )(B@(B@(B(0~(B(B[(B?(B?(B!(B(0x(B(B(0q(0q(0j(B(B(0~(B(B(0q(B(B eV7$(B(0~(B(B(0u(B(B@(B(0x(B(B(0x(B(B(0~(B(B eVE8 38(38)  Pw:53(53) AC:-11 Exp:7 T:3945 The gnome picks up a dagger.(0~(B(B@(B eV C 38(38)  Pw:53(53) AC:-11 Exp:7 T:3946 %(B(0~(B(B+(B@(B(0~(0~(B(B(0j(0~(0~(B(B(0~(0~(0~(B(B(0q(0q(0q(B(B eVX (0t(B(B(0~(B(B(0x(0~(B(B@(B(0~(B(B(0q(B(B eV^ tYou see here 7 darts. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3946 eVeVkh - 7 darts. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3947 eV3} (0~(B(B@(B(0~(0~(B(B(0~(0~(B(B(0q(0q(B(B(0q(0q(B(BeV ~  38(38)  Pw:53(53) AC:-11 Exp:7 T:3947 You hear some noises in the distance. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3948 eV Y(0q(0q(B(B(0~(B(B(0q(B(B(0v(B(B(0q(0v(B(B(0v(0q(0q(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(BeV+ You see here 2 uncursed arrows named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3948 eVeVE - 2 uncursed arrows named uncursed (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:3949 eV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3949 @(B(0~(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3950 @(B(0~(B(BeVQ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3950 @(B@(B(0~(B(BeVD 38(38)  Pw:53(53) AC:-11 Exp:7 T:3951 d(B(B@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3951  38(38)  Pw:53(53) AC:-11 Exp:7 T:3952 [(B@(B(0~(B(BeVJP@(B(0~(B(B(0~(B(BeV Things that are here: an uncursed arrow named uncursed a gnome lord corpse 6 darts--More--eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-11 Exp:7 T:3952 eV#\ Pick up what?  Weapons(B a - an uncursed arrow named uncursed b - 6 darts Comestibles(B c - a gnome lord corpse(end) eVg +eV! (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(BeV! E - an uncursed arrow named uncursed (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:3953 eVeVX.What do you want to eat? [fitPQ or ?*,] eV  eat what?  Comestibles(B a - a gnome lord corpse(end) eV5+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(BeV|This gnome lord corpse tastes terrible! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3953  38(38)  Pw:53(53) AC:-11 Exp:7 T:3954  38(38)  Pw:53(53) AC:-11 Exp:7 T:3955  38(38)  Pw:53(53) AC:-11 Exp:7 T:3956  38(38)  Pw:53(53) AC:-11 Exp:7 T:3957  38(38)  Pw:53(53) AC:-11 Exp:7 T:3958 (0~(B(B(0~(B(Bd(B(B)(B(0~(0~(B(BeVTony drops 24 gold pieces. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3959  38(38)  Pw:53(53) AC:-11 Exp:7 T:3960  38(38)  Pw:53(53) AC:-11 Exp:7 T:3961 $(Bd(B(B(0~(0~(0~(B(B--More--eV>dYou finish eating the gnome lord corpse.d(B(B[(BeV| 38(38)  Pw:53(53) AC:-11 Exp:7 T:3962 )(B@(BeV53@(B(0~(B(BeVZ There is a broken door here.  Things that are here: a hooded cloak a pair of hard shoes a dagger--More--eV Y.(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-11 Exp:7 T:3962 d(B(B)(BeV1d %[(B@(BeVCw  38(38)  Pw:53(53) AC:-11 Exp:7 T:3962 Tony picks up 24 gold pieces. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3963 d(B(B(0~(B(BeV<@(B(0~(B(BeV-There are several objects here.eV} 38(38)  Pw:53(53) AC:-11 Exp:7 T:3963 Tony drops 24 gold pieces.eVj  Pick up what?  Weapons(B a - 2 uncursed arrows named uncursed b - a dagger Armor(B c - a pair of hard shoes d - a hooded cloak e - a pair of hard shoes Tools(B f - a pick-axe Gems(B g - 29 rocks(end) eVR+eVK (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(0~(0~(0eV -~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(BeV E - 2 uncursed arrows named uncursed (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:3964 eVeV3XYou displaced Tony.@(Bd(B(BeVLYou see here 24 gold pieces. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3965 d(B(B[(B)(BeVZeVl[24 gold pieces.61 38(38)  Pw:53(53) AC:-11 Exp:7 T:3965 (0~(B(Bd(B(BeVpyeVzYou displaced Tony. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3966 d(B(B@(BeVO 9(0~(B(B@(BeV You see here 6 darts. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3967 (0~(B(B(0~(B(Bd(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3967 d(B(B(0~(B(B)(B@(BeVU | 38(38)  Pw:53(53) AC:-11 Exp:7 T:3968 (0~(B(B@(BeVQy  38(38)  Pw:53(53) AC:-11 Exp:7 T:3968 d(B(B(0~(B(B(0~(B(B@(BeVM 38(38)  Pw:53(53) AC:-11 Exp:7 T:3969 (0~(B(Bd(B(B(0~(B(B@(BeVO 38(38)  Pw:53(53) AC:-11 Exp:7 T:3970 (0~(B(Bd(B(B@(B(0~(B(BeV! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3970 )(Bd(B(B@(B(0~(B(BeV You stop. Tony is in the way! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3971 d(B(B(0~(B(BeVQ  38(38)  Pw:53(53) AC:-11 Exp:7 T:3972 [(Bd(B(B@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3972 [(B(0~(B(B@d(B(BeV6 eVw You displaced Tony. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3973 d(B(B(0~(B(B@(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3974 d(B(B(0~(B(B(0~(B(B@(B eVL(0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B eV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3974 Tony picks up a hooded cloak.:(B[(Bd(B(B eV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3975 (0~(B(Bd(B(B(0~(B(B@(B(0t(B(B(0~(B(B(0~(B(B(0a(B(B eV= &In what direction? [hykulnjb><]  eV$  eVa sThis door is locked. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3975 "eVf"eV|&&In what direction? [hykulnjb><] "eVB"eVBWHAMMM!!!"eV:C} 38(38)  Pw:53(53) AC:-11 Exp:7 T:3975 Tony drops a hooded cloak.#eVYQ #eVQ &In what direction? [hykulnjb><] #eV' #eV0 hWHAMMM!!! 38(38)  Pw:53(53) AC:-11 Exp:7 T:3976 $eV$eV&In what direction? [hykulnjb><] $eV8c $eVbc WHAMMM!!!$eVd  38(38)  Pw:53(53) AC:-11 Exp:7 T:3976 Tony picks up a hooded cloak. 38(38)  Pw:53(53) AC:-11 Exp:7 T:3977 (0~(B(B(0~(0~(B(B@(B&eVJ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3977 @(B(0~(B(B&eVk Y 38(38)  Pw:53(53) AC:-11 Exp:7 T:3978 'eVҚ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3979 @(B(0a(B(B'eV 38(38)  Pw:53(53) AC:-11 Exp:7 T:3979 d(B(B(0~(B(B'eVLY 38(38)  Pw:53(53) AC:-11 Exp:7 T:3980 (eV@ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3981 (0~(B(B(0~(B(Bd(B(B(0~(B(B@(B@(B(eV)} 38(38)  Pw:53(53) AC:-11 Exp:7 T:3981 (0~(B(B(0~(B(B@(B@(0~(B(B(eV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3982 (0~(B(B@(B(eVvN +Really attack the watchman? [yn] (n) )eVX]n 38(38)  Pw:53(53) AC:-11 Exp:7 T:3982 )eV& _ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3982 *eVԿ  38(38)  Pw:53(53) AC:-11 Exp:7 T:3982 d(B(B(0~(B@(B+eV-[ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3983 @(B(0~(B(B+eV? 38(38)  Pw:53(53) AC:-11 Exp:7 T:3983 (0~(B(B(0~(B(B@(B@(0~(B(B+eV? +Really attack the watchman? [yn] (n) +eVR. ,eVY]n 38(38)  Pw:53(53) AC:-11 Exp:7 T:3983 ,eV_ 38(38)  Pw:53(53) AC:-11 Exp:7 T:3984 ,eV  38(38)  Pw:53(53) AC:-11 Exp:7 T:3985 d(B(B(0~(B(B@(B(0~(B(B-eVR 38(38)  Pw:53(53) AC:-11 Exp:7 T:3985 d(B(B(0~(B(B@(0~(B(B@(B-eVS 38(38)  Pw:53(53) AC:-11 Exp:7 T:3986 (0~(B(B@(B-eV=  38(38)  Pw:53(53) AC:-11 Exp:7 T:3986 (0~(B(B(0a(B(B@(B@(B-eVJ Z  38(38)  Pw:53(53) AC:-11 Exp:7 T:3986 .eV?M(0~(B(B@(B@(B(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(B(B(0~(B(B.eVyMR  38(38)  Pw:53(53) AC:-11 Exp:7 T:3990 .eV/|  38(38)  Pw:53(53) AC:-11 Exp:7 T:3996 (0~(B(B(0~(B(B(0q(0q(0q(B(B(0~(0~(0~(0~(B(B(0~(B@(0~(B(B@(0~(0~(B(B{(B(0~(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B.eVAm  38(38)  Pw:53(53) AC:-11 Exp:7 T:3996 @(0~(B(B(0~(B@(B@(B(0~(B(B.eV Q@(B(0~(B(B(0~(B(B.eVٙ Q 38(38)  Pw:53(53) AC:-11 Exp:7 T:3997 .eV]t@(B(0~(B(B@(0~(B(B(0~(B@(B.eV]Q 38(38)  Pw:53(53) AC:-11 Exp:7 T:3997 .eV *w@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B((B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B.eV2*Q 38(38)  Pw:53(53) AC:-11 Exp:7 T:4004 /eVU  38(38)  Pw:53(53) AC:-11 Exp:7 T:4005 /eV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4005 (0~(B(B@#(B#(B/eV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4010 (0~(B(B#######(B#@(B#(B/eVM C#(B(0a(B(0~(B(B@(B/eVq Q 38(38)  Pw:53(53) AC:-11 Exp:7 T:4011 /eVܼ  38(38)  Pw:53(53) AC:-11 Exp:7 T:4013 (0~(0~(0~(B(B@(B0eVZ( 38(38)  Pw:53(53) AC:-11 Exp:7 T:4014 (0~(B(B@(B0eV | 38(38)  Pw:53(53) AC:-11 Exp:7 T:4014 @(B(0~(B(B0eVY(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B*(0m(B(B(0j(B(B(0m(0k(B(B(0x(B(B@(B(0~(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B (0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(0~(0~(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B (0x(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0k(B(B(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(B0eVӹ(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B (0x(B(B(0x(B(B(0x(B(B(0x(0l(0q(0q(0k(B(B(0x(B(B(0x(B(B[(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B (0m(0q(B(B(0q(0u(B(B(0x(B(B<(B[(B(0l(0n(0j(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B (0x(B(B(0m(0q(0v(0q(B(B(0q(0q(0j(B(B0eV(0m(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0v(0q(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0x(B(B)(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0q(0q(0q(0q(B(B(0q(0w(0q(0q(0q(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0j(B(B(0x(B(B^(B(0x(B(B(0m(0q(0k(B(B(0m(0k(B(B(0l(0q(0v(0q(0j(B0eV](B(0m(0k(B(B(0l(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0j(B(B(0l(B(B(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(B(B(0x(B(B(0m(0q(0q(0j(B(B(0q(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0v(0q(0q(0q(0q(0q(0q(0q(0v(0q(0q(0v(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B(0x(B(B"(B(0x(B(B(0m(0k(B(B(0q(0q(0q(B(B(0l(0q(0k(B(B(0q(0q(0w(0q(0w(0eV0q(0q(0w(0q(0q(0q(0q(B(B*(0q(0w(0q(0k(B(B(0l(0k(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0m(B(B(0x(B(B%(B(0x(B(B(0x(B(B(0x(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0l(0q(0q(0q(0q(0j(B(B(0m(0k(B(B(0l(0k(B(B(0m(0q(0j(B(B(0x(B(B(0x(B(B(0m(0q(0j(B(B(0q(0u(B(B(0t(0q(B(B(0l(0j(B(B(0m(0q(0q(0v(0q(0k(B(B^(B(0m(0q(0q(0q(0q(0q(0q(0q(0v(0q(0v(0j(B(B%(B#(B(0q(0j(B*(0x(B(B(0x(B(BVm(0x(B(B(0l(0j(B(B(0x(B(B(0x(0k(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B[(B(0l(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0k(B(B(0l(0q(0v(0k(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0m(0q(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0j(B(B0eVպLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:1361 HP: Dlvl:7 $:1361 HP:38(38) Dlvl:7 $:1361 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4014 0eVU  38(38)  Pw:53(53) AC:-11 Exp:7 T:4015 1eVYX 38(38)  Pw:53(53) AC:-11 Exp:7 T:4015 2eV|6X 38(38)  Pw:53(53) AC:-11 Exp:7 T:4015 2eVaX 38(38)  Pw:53(53) AC:-11 Exp:7 T:4015 2eV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4015 >(B@(B(0~(B(B2eVR  38(38)  Pw:53(53) AC:-11 Exp:7 T:4016  (0~(B(B@(B(0~(0~(B(B3eV& 38(38)  Pw:53(53) AC:-11 Exp:7 T:4016  (0~(B(B@(B(0~(0~(0~(B(B3eVm 38(38)  Pw:53(53) AC:-11 Exp:7 T:4017  (0~(B(B@(B(0~(0~(0~(B(B3eV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4018  (0~(B(B@(B(0~(0~(0~(B(B4eVӕ9What do you want to use or apply? [kvwDHTYZ or ?*] 4eVtB Wands(B k - an uncursed wand of wishing v - an uncursed wand called marble - can tel invis Y - a cursed hexagonal wand named hexag - prob cursed(B Z - an uncursed brass wand named brass - prob cursed(B Tools(B w - an uncursed leash D - an uncursed lock pick H - a cursed key(B T - a cursed lamp called oil(B(end) 7eVJ+(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B*(0m(B(B(0j(B(B(0m(0k(B(B(0x(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(0x(B(B(0x(B(B[(BVHJ5m%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(0j(B(B(0m(0q(0k(B(B(0~(0~(0~(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B(0q(0q(0q(0q(0v(0q(B(B(0~(B(B@(B(0~(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0~(0~(0~(B(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(B(B(0l(0v(0q7eVJ(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0m(0q(0k(B(B(0m(0k(B(B(0l(0q(0v(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(B(B7eVJThe lamp called oil flickers for a moment, then dies. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4018 8eV!  38(38)  Pw:53(53) AC:-11 Exp:7 T:4019 (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B 9eVK< 38(38)  Pw:53(53) AC:-11 Exp:7 T:4020  (0~(B(B(0~(B(B (0~(B(B@(B (0~(0~(0~(B(B9eVB o (0~(B(B@(B(0~(B(B  9eV Q 38(38)  Pw:53(53) AC:-11 Exp:7 T:4025 9eV!n ?(0~(B(B@(B(0~(B(B 9eVDn Q 38(38)  Pw:53(53) AC:-11 Exp:7 T:4025 9eV1 \B(B(0~(B(B@(B(0~(B(B 9eV2 XYour leather gloves block the vampire bat's attack.--More--:eV#The vampire bat bites!:eVThe vampire bat bites! 36(38)(B  Pw:53(53) AC:-11 Exp:7 T:4027 :eV--More--:eV Your silver dragon scale mail deflects the vampire bat's attack. 36(38)(B  Pw:53(53) AC:-11 Exp:7 T:4028 ;eVI  36(38)(B  Pw:53(53) AC:-11 Exp:7 T:4028   B(B@(B(0~(B(B;eVN  36(38)(B  Pw:53(53) AC:-11 Exp:7 T:4029  B(B@(B(0~(B(B;eVX 36(38)(B  Pw:53(53) AC:-11 Exp:7 T:4029  (0~(B(B@(B(0~(B(B<] <] =eV=eVͻ;You shoot 4 arrows named uncursed.)(B=eV (0~(B(B=eV --More-->eV+The 1st arrow named uncursed hits it.>eV%)(B>eV* (0~(B(B>eV* --More-->eV$ +The 2nd arrow named uncursed hits it.>eVP )(B?eVO(0~(B(B?eV--More--?eVX*The 3rd arrow named uncursed misses.?eV)(B?eVV(0~(B(B?eV--More--?eV` The 4th arrow named uncursed hits it. 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4031 @eV* @eV_&In what direction? [hykulnjb><] @eV)(B@eVE u 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4032 (0~(B(BAeV AeV}Unknown command ' '. 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4032 AeV AeV 6You have no ammunition readied!--More--AeV BeVBeV3What do you want to throw? [$a-chjoJL or ?*] CeV]`] Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 48 +2 arrows h - 7 darts j - 4 uncursed daggers named uncursed o - an uncursed crude dagger J - 8 blessed arrows(B L - 4 cursed arrows(B(end) CeV(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(0q(0q(0q(0j(B(B(0l(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0xCeVb(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0l(0q(0v(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(BCeVwtNever mind. 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4032 CeV!  37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4032 (0~(B(B@(B(0~(B(B DeV 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4033 )(B@(B(0~(B(B DeV><:(0~(B(B@(B(0~(B(B DeV<You see here an uncursed arrow named uncursed. 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4033 DeV DeV E - an uncursed arrow named uncursed. 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4034 EeV 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4034  38(38)  Pw:53(53) AC:-11 Exp:7 T:4035 (0~(B(B)(B@(B(0~(B(B EeVrETB(B(0~(B(B@(B(0~(B(B EeVEYou see here 3 uncursed arrows named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4035 (0~(B(BB(BEeVj EeVj E - 3 uncursed arrows named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4036 FeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4036  38(38)  Pw:53(53) AC:-11 Exp:7 T:4037   B(B@(B(0~(B(BFeV) 38(38)  Pw:53(53) AC:-11 Exp:7 T:4037   (0~(B(B@(B(0~(B(BFeVM  38(38)  Pw:53(53) AC:-11 Exp:7 T:4038  (0~(B(B@(B(0~(B(BFeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4038  (0~(B(B@(B(0~(B(BGeV44What do you want to ready? [- achjoEJL or ?*] GeVsuc Weapons(B a - a +1 dagger c - 48 +2 arrows h - 7 darts j - 4 uncursed daggers named uncursed o - an uncursed crude dagger E - 4 uncursed arrows named uncursed J - 8 blessed arrows(B L - 4 cursed arrows(B(end) JeV+(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(0q(0q(0q(0j(B(B(0l(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0xeVR8;40H(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0l(0q(0v(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(BJeVmE - 4 uncursed arrows named uncursed (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:4038 JeVw JeVCx&In what direction? [hykulnjb><] JeVTJeV U;You shoot 4 arrows named uncursed.)(BJeV* (0~(B(BJeVd )(BKeVSj (0~(B(B)(BKeV4 (0~(B(B)(BLeVj 38(38)  Pw:53(53) AC:-11 Exp:7 T:4039 (0~(B(BLeVP 38(38)  Pw:53(53) AC:-11 Exp:7 T:4040 (0~(B(B@(B(0~(B(B LeVP There is nothing here to pick up. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4040 MeVa(0~(B(BB(B@(B(0~(B(B MeVdThe vampire bat strikes at your displaced image and misses you!--More--NeV1The vampire bat strikes at your displaced image and misses you! 38(38)  Pw:53(53) AC:-11 Exp:7 T:4041 OeV* 38(38)  Pw:53(53) AC:-11 Exp:7 T:4041   (0~(B(B@(B(0~(B(BPeV"You are empty handed.PeVb - a +1 bow (alternate weapon; not wielded). 38(38)  Pw:53(53) AC:-11 Exp:7 T:4042 QeVs QeVrUnknown command ' '. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4042 QeV5_ QeVb_ 4What do you want to wield? [- a-chjoJL or ?*] ReV(k Weapons(B a - a +1 dagger b - a +1 bow (alternate weapon; not wielded) c - 48 +2 arrows h - 7 darts j - 4 uncursed daggers named uncursed o - an uncursed crude dagger J - 8 blessed arrows(B L - 4 cursed arrows(B(end) SeV +(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(0j(B(B(0m(0k(B(B(0x(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(SeVU B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(0q(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(0k(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(0m(0k(B(B(0l(0q(0v(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(BSeV1 a - a +1 dagger (weapon in hand). 38(38)  Pw:53(53) AC:-11 Exp:7 T:4043 TeVR 38(38)  Pw:53(53) AC:-11 Exp:7 T:4043 (0~(B(B(0~(B(B@(B(0~(B(B TeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4044 (0~(B(B(0~(B(B@(B(0~(B(B TeVPK T(0~(B(BZ(B@(B(0~(B(B TeVwK  38(38)  Pw:53(53) AC:-11 Exp:7 T:4044 Your leather gloves block the ghoul's attack.TeVK The ghoul claws you! 36(38)(B  Pw:53(53) AC:-11 Exp:7 T:4044 TeV TeV {You hit the ghoul. 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4045 TeVܒ TeV{You hit the ghoul! 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4045 UeVx 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4046  B(B (0~(B(B@(B(0~(B(BUeV2  37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4046   (0~(B(B@(B(0~(B(BUeV^'  37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4047   (0~(B(B@(B(0~(B(BVeV  37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4048  (0~(B(B@(B(0~(B(BVeVA 3What do you want to ready? [- bchjoJL or ?*] VeVp P Weapons(B b - a +1 bow (alternate weapon; not wielded) c - 48 +2 arrows h - 7 darts j - 4 uncursed daggers named uncursed o - an uncursed crude dagger J - 8 blessed arrows(B L - 4 cursed arrows(B(end) XeVXeVu(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(0j(B(B(0m(0k(B(B(0x(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(BXeV[7;46H(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(0q(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(0k(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(BXeV۲tNever mind. 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4048 XeV XeVDb - a +1 bow (weapon in hands).--More--YeV!}a - a +1 dagger (alternate weapon; not wielded). 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4048 YeV 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4049 (0~(B(B@(B(0~(B(B ZeV^ 38(38)  Pw:53(53) AC:-11 Exp:7 T:4050 (0~(B(BZ(B@(B(0~(B(B [eV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4050   Z(B@(B(0~(B(B[eVo 38(38)  Pw:53(53) AC:-11 Exp:7 T:4051  (0~(B(B@(B(0~(B(B[eVT6You have no ammunition readied!--More--[eV@ \eV\eV3What do you want to throw? [$a-chjoJL or ?*] \eV } Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 48 +2 arrows h - 7 darts j - 4 uncursed daggers named uncursed o - an uncursed crude dagger J - 8 blessed arrows(B L - 4 cursed arrows(B(end) aeV(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0j(B(B(0m(0k(B(B(0x(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(0x(B(B[(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(BeVm(0l(0q(0k(B(B(0x(B(B(0x(0m(0q(0k(B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(0q(0q(0v(0q(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B@(B(0~(B(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(0q(0q(0q(0k(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0m(0k(B(B(0l(0q(0v(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(BaeV[m(0x(B(B(0x(0x(B(B(0x(B(BNever mind. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4051 aeVT@What do you want to ready? [- achjoJL or ?*] beV'beV\j - 4 uncursed daggers named uncursed (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:4051 beV beV7 &In what direction? [hykulnjb><] beVj )(BbeV\. (0~(B(BbeV. The dagger named uncursed hits it. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4052 ceVk` ceV`&In what direction? [hykulnjb><] ceVfm)(BceV5 (0~(B(BceV6 The dagger named uncursed hits it. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4052 Z(BdeV[ deV&In what direction? [hykulnjb><] deVdeVvThe dagger named uncursed hits the ghoul. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4053 deV|;  38(38)  Pw:53(53) AC:-11 Exp:7 T:4053 )(B(0~(B(B@(B(0~(B(BdeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4054  (0~(B(B@(B(0~(B(BeeVr3 38(38)  Pw:53(53) AC:-11 Exp:7 T:4055 (0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeeVv&In what direction? [hykulnjb><] eeV?()(BeeV(0~(B(BeeVҲThe dagger named uncursed hits it. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4055 feVd feV6You have no ammunition readied!--More--feV({feV feV: 2What do you want to throw? [$a-choJL or ?*] geVs L Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 48 +2 arrows h - 7 darts o - an uncursed crude dagger J - 8 blessed arrows(B L - 4 cursed arrows(B(end) geVq (0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0j(B(B(0m(0k(B(B(0x(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(0x(B(B[(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(BeVq m(0l(0q(0k(B(B(0x(B(B(0x(0m(0q(0k(B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(0q(0q(0v(0q(0~(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0~(B(B@(B(0~(B(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(0q(0q(0q(0k(0~(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(BgeVq iNever mind. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4055 heV heV,2What do you want to ready? [- achoJL or ?*] heVheVJ - 8 blessed arrows (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:4055 heVNE heVE &In what direction? [hykulnjb><] heV heV ,You shoot 3 arrows.)(BheV (0~(B(BheV 3The 1st arrow hits it.)(BheV(0~(B(BheVA?The 2nd arrow hits it.--More--ieVYou destroy it!ieV‰d 38(38)  Pw:53(53) AC:-11 Exp:7 T:4055 )(BieV j 38(38)  Pw:53(53) AC:-11 Exp:7 T:4056 (0~(B(BjeVF 38(38)  Pw:53(53) AC:-11 Exp:7 T:4056  (0~(B(B@(B(0~(B(B  jeV] 38(38)  Pw:53(53) AC:-11 Exp:7 T:4057 )(B@(B(0~(B(B jeVg '@(B(0~(B(B jeV(h  Things that are here: 2 blessed arrows an uncursed dagger named uncursed--More--keV(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B 38(38)  Pw:53(53) AC:-11 Exp:7 T:4058 keVI Pick up what?  Weapons(B a - 2 blessed arrows(B b - an uncursed dagger named uncursed(end) keV@++leV(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(0q(0q(0q(0j(B(B(0l(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(BleVԼL[9;30HJ - 2 blessed arrows (in quiver).--More--leVCleV2q j - an uncursed dagger named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4058 meV?)(B@(B(0~(B(B meVYou see here an uncursed dagger named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4059 meV meV. j - an uncursed dagger named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4060 neV7^(0~(B(B(0~(B(B@(B(0~(B(B neV7You see here 2 uncursed daggers named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4060 neV7 neVƄ j - 2 uncursed daggers named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4061 oeVC 38(38)  Pw:53(53) AC:-11 Exp:7 T:4062 (0~(B(B(0~(B(B@(B(0~(B(B oeV5 38(38)  Pw:53(53) AC:-11 Exp:7 T:4062 (0~(B(B)(B@(B(0~(B(B oeVq(0~(B(B )(B@(B(0~(B(B (0~(B(BoeV{You see here a blessed arrow. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4063 oeV A )(B@(B)(B oeVu You see here an uncursed arrow named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4063 oeV E (0~(B(B@(B)(BoeV You see here 4 uncursed arrows named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4064 peV2D(0~(B(B )(B@(BpeV_You see here an uncursed arrow named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4065 peV41V(0~(B(B)(B@(B(0~(B(BpeV1{You see here a blessed arrow. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4065 peV' peVw+ ~J - a blessed arrow (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:4066 qeV-; @(B(0~(B(B qeV-You see here an uncursed arrow named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4066 qeVtb qeVbE - an uncursed arrow named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4067 qeV9 M (0~(B(B@(B(0~(B(B qeVr You see here 4 uncursed arrows named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4067 reVi reVjE - 4 uncursed arrows named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4068 reV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4068  (0~(B(B@(B(0~(B(B  reV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4069 (0~(B(B@(B(0~(B(B seV) 38(38)  Pw:53(53) AC:-11 Exp:7 T:4070 (0~(B(B@(B(0~(B(B seVB 38(38)  Pw:53(53) AC:-11 Exp:7 T:4070 (0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BseV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4071 (0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BseVa 38(38)  Pw:53(53) AC:-11 Exp:7 T:4071 (0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BseV> 38(38)  Pw:53(53) AC:-11 Exp:7 T:4072 (0~(B(B (0~(B(B@(B(0~(B(B  seV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4072  (0~(B(B@(B(0~(B(B  seVR  38(38)  Pw:53(53) AC:-11 Exp:7 T:4073  (0~(B(B@(B(0~(B(B  seV* 38(38)  Pw:53(53) AC:-11 Exp:7 T:4073  (0~(B(B@(B(0~(B(B teVf 38(38)  Pw:53(53) AC:-11 Exp:7 T:4074 (0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BteVc 38(38)  Pw:53(53) AC:-11 Exp:7 T:4075 (0~(B(B@(B(0~(B(B teVgU(0~(B(B(0~(B(B@(B(0~(B(B teVnYou see here an arrow named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4075 teV: 38(38)  Pw:53(53) AC:-11 Exp:7 T:4076  (0~(B(B@(B)(B  teV2Lu(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BteVSYou see here an arrow named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4077 ueV ueVzp - an arrow named uncursed. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4077 ueV?x 38(38)  Pw:53(53) AC:-11 Exp:7 T:4078 (0~(B(B@(B (0~(B(B(0~(B(B  veVc 38(38)  Pw:53(53) AC:-11 Exp:7 T:4078 (0~(0~(B(B@(B(0~(B(B  veVJe(0l(0q(0q(0k(B(B(0q(0q(0k(B(B(0j(0~(0~(0x(B(B(0l(0q(0q(B(B(0~(0~(0x(B(B(0~(0~(0m(0k(B(B(0l(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B(0l(0q(0~(0~(0~(0x(B(B(0j(0~(0~(0~(0~(0~(0m(0j(0~(0~(0~(0~(0x(B(B(0l(0q(0j(0~(0~(0x(B(B(0j(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0q(0~(0x(B(B(0l(0q(0j(0~(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0~(0~(0~(0~(0m(0k(B(B(0k(0~(0~(0~(0~(0m(B(B(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BveVve[37m(0q(0q(0j(0~(0~(0~(0~(0~(B(B(0~(0~(0m(0k(B(B(0k(0~(0~(0~(B(B)(B(0l(0k(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0l(B(B(0k(0~(0~(0m(0k(B(B(0l(0q(0j(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0k(0~(0~(0~(0~(0m(0q(0j(0~(0~(0~(0m(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0q(0q(0j(0~(B(B)(B(0~(0~(0~(0~(0~(0~(B(B<(B(0~(0x(B(B(0q(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0~(B(B((B*(B(0~(0~(0~(0~(0~(0~(0~(0l(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0q(0q(0k(0~(0~(0~(0l(0q(0k(0~(0~(0~(0l(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(0~(0x(B(BveVv(0m(0k(0~(0x(0~(0~(0~(0~(0x(0m(0q(0k(B(B!(B(0m(0q(0u(0~(0l(0q(0j(B(B(0m(0q(0k(0~(0q(B(B)(B(0~(0~(0m(B(B(0m(0q(0v(0q(0k(0~(0~(0m(B(B(0x(B(B@(B(0~(0~(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B(0m(0q(0k(0~(0x(0~(0x(B(B(0m(0q(0k(0~(0~(0~(0l(0j(B(B(0m(0q(0k(0~(0~(0x(B(B(0x(0~(0~(0~(0m(B(B(0x(0~(0~(0~(0x(B(B(0~(0l(0j(B(B(0m(0q(0q(0~(0~(0~(0~(0x(B(B(0m(0q(0k(0~(0x(B(B(0x(B(B(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B(0~(0~(0~(0l(0j(B(B(0m(0q(0k(B(B(0k(0~(0~(0x(B(B(0q(0q(0jveV%w(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:6 $:1361 HP: Dlvl:6 $:1361 HP:38(38) Dlvl:6 $:1361 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4078 veV{V  38(38)  Pw:53(53) AC:-11 Exp:7 T:4079 weVt/@(B>(BweVh Things that are here: 4 clear potions a bag--More--xeVHxeV-(0q(0q(0k(0l(0q(0q(B(B(0~(0~(0x(0j(0~(0~(0m(0q(0k(B(B(0q(0j(0~(0~(0x(B(B(0q(0q(0k(B(B 38(38)  Pw:53(53) AC:-11 Exp:7 T:4079 xeVS  Pick up what?  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[hykulnjb><] eV]seVs+You shoot 2 arrows.)(BeV<7(0~(B(BeVl72The 1st arrow hits it.)(BeV(0~(B(BeVThe 2nd arrow hits it. 32(38)(B  Pw:53(53) AC:-11 Exp:7 T:4089 Burdened  33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4090 BurdenedeV] eVUnknown command ' '. 33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4090 BurdenedeVc eVc &In what direction? [hykulnjb><] eVQ )(BeV (0~(B(BeV The arrow hits it. 33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4090 BurdenedB(BeV  33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4091 Burdened (0~(B(B@(B(0~(B(B eVb&In what direction? [hykulnjb><] eV! k 33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4091 BurdenedeV(YB(B (0~(B(B@(B(0~(B(BeVX 33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4091 BurdenedYour hard hat deflects the vampire bat's attack.--More--eV eV <Your hard hat deflects the vampire bat's attack.eV --More--eVU:Your hard hat blocks the vampire bat's attack.eVVThe vampire bat bites! 33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4092 BurdenedeVS eV &In what direction? [hykulnjb><] eVeVYou shoot 3 arrows.eV$/The 1st arrow misses the vampire bat.eVCeVk--More--eV)The 2nd arrow hits the vampire bat!eV--More--eV/The 3rd arrow hits the vampire bat!eV 33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4092 BurdenedThe vampire bat bites! 32(38)(B  Pw:53(53) AC:-11 Exp:7 T:4092 BurdenedeV--More--eVhThe vampire bat bites! 32(38)(B  Pw:53(53) AC:-11 Exp:7 T:4093 BurdenedeV T)(B(0~(B(B@(BB(B eVH  32(38)(B  Pw:53(53) AC:-11 Exp:7 T:4093 BurdenedThe vampire bat just misses!eVj The vampire bat bites! 32(38)(B  Pw:53(53) AC:-11 Exp:7 T:4094 BurdenedeVL= eV=Ea - a +1 dagger (weapon in hand).--More--eVX6 9b - a +1 bow (alternate weapon; not wielded).eV6 } 32(38)(B  Pw:53(53) AC:-11 Exp:7 T:4094 Burdened--More--eV[JYour silver dragon scale mail blocks the vampire bat's attack.eV[--More--eV\ "The vampire bat bites!eVK\ The vampire bat bites! 31(38)(B  Pw:53(53) AC:-11 Exp:7 T:4094 Burdened--More--eViJYour silver dragon scale mail blocks the vampire bat's attack.eVU eVUnknown command ' '. 31(38)(B  Pw:53(53) AC:-11 Exp:7 T:4094 BurdenedeVq 31(38)(B  Pw:53(53) AC:-11 Exp:7 T:4094 BurdenedeVT k 31(38)(B  Pw:53(53) AC:-11 Exp:7 T:4094 BurdenedeVk 31(38)(B  Pw:53(53) AC:-11 Exp:7 T:4094 BurdenedeVYou kill the vampire bat! 32(38)(B  Pw:53(53) AC:-11 Exp:7 T:4095 Burdened%(BeV\C (0~(B(B@(B(0~(B(BeVޟYou see here a vampire bat corpse. 32(38)(B  Pw:53(53) AC:-11 Exp:7 T:4096 BurdenedeV;$ 32(38)(B  Pw:53(53) AC:-11 Exp:7 T:4097 Burdened(0~(B(B %(B@(B)(BeV}it(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeViYou see here a blessed arrow. 32(38)(B  Pw:53(53) AC:-11 Exp:7 T:4098 BurdenedeVPL eVPYou have a little trouble lifting J - a blessed arrow (in quiver). 32(38)(B  Pw:53(53) AC:-11 Exp:7 T:4098 BurdenedeV)d(0~(B(B@(B (0~(B(B  eV*You see here 2 blessed arrows. 32(38)(B  Pw:53(53) AC:-11 Exp:7 T:4099 BurdenedeVI eVR You have a little trouble lifting J - 2 blessed arrows (in quiver). 33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4100 BurdenedeV( 33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4100 Burdened (0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV* 33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4101 Burdened  (0~(B(B@(B(0~(B(BeV  33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4102 Burdened  (0~(B(B@(B(0~(B(BeV  33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4103 Burdened  (0~(B(B@(B(0~(B(B eV 33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4104 Burdened(0~(B(B (0~(B(B@(B(0~(B(BeVm 33(38)(B  Pw:53(53) AC:-11 Exp:7 T:4104 Burdened(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeV 34(38)(B  Pw:53(53) AC:-11 Exp:7 T:4105 Burdened(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeV< 34(38)(B  Pw:53(53) AC:-11 Exp:7 T:4106 Burdened (0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeV  34(38)(B  Pw:53(53) AC:-11 Exp:7 T:4107 Burdened  (0~(B(B@(B(0~(B(B eVT  34(38)(B  Pw:53(53) AC:-11 Exp:7 T:4108 Burdened  (0~(B(B@(B(0~(B(B eVt 34(38)(B  Pw:53(53) AC:-11 Exp:7 T:4108 Burdened  (0~(B(B@(B(0~(B(B eV= 34(38)(B  Pw:53(53) AC:-11 Exp:7 T:4109 Burdened (0~(B(B@(B(0~(B(BeV,b - a +1 bow (weapon in hands).eV--More--eVha - a +1 dagger (alternate weapon; not wielded). 35(38)(B  Pw:53(53) AC:-11 Exp:7 T:4110 BurdenedeV  35(38)(B  Pw:53(53) AC:-11 Exp:7 T:4110 Burdened (0~(B(B@(B(0~(B(BeV 35(38)(B  Pw:53(53) AC:-11 Exp:7 T:4111 Burdened(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeV>{ 35(38)(B  Pw:53(53) AC:-11 Exp:7 T:4112 Burdened(0~(B(B (0~(B(B@(B(0~(B(BeVg 35(38)(B  Pw:53(53) AC:-11 Exp:7 T:4113 Burdened(0~(B(B (0~(B(B@(B(0~(B(BeV 35(38)(B  Pw:53(53) AC:-11 Exp:7 T:4114 Burdened (0~(B(B (0~(B(B@(B(0~(B(B eV  35(38)(B  Pw:53(53) AC:-11 Exp:7 T:4114 Burdened  (0~(B(B@(B(0~(B(BeV-  36(38)(B  Pw:53(53) AC:-11 Exp:7 T:4115 Burdened  (0~(B(B@(B(0~(B(BeV(  36(38)(B  Pw:53(53) AC:-11 Exp:7 T:4116 Burdened  (0~(B(B@(B(0~(B(BeV`  36(38)(B  Pw:53(53) AC:-11 Exp:7 T:4117 Burdened (0~(B(B@(B(0~(B(BeVb 36(38)(B  Pw:53(53) AC:-11 Exp:7 T:4118 Burdened (0~(B(B@(B(0~(B(BeVuo 36(38)(B  Pw:53(53) AC:-11 Exp:7 T:4118 Burdened (0~(B(B@(B(0~(B(BeV|s 36(38)(B  Pw:53(53) AC:-11 Exp:7 T:4119 Burdened(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeV~ 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4120 Burdened(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeV% 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4121 Burdened(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeV7  37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4122 Burdened (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV "  37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4122 Burdened (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeVm  37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4123 Burdened (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV3S 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4124 Burdened (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4125 Burdened (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4128 Burdened(0~(B(B(0~(B(B@(B(0~(B(B     eVH 38(38)  Pw:53(53) AC:-11 Exp:7 T:4129 Burdened@(B(0~(B(B eV%0You fall down the stairs.--More--eVA(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B@(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~eV(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(eVŸB(B[[(B(0~(0~(0t(B(B+(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(B(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(B(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1361 HP: Dlvl:8 $:1361 HP:36(38)(B Dlvl:8 $:1361 HP:36(38) Pw:53(53) AC:-11 Exp:7 T:4129 BurdenedeVi  37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4130 BurdenedeV  37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4131 Burdened@(B<(BeV%@(B(0~(B(BeV@You hear the chime of a cash register. 37(38)(B  Pw:53(53) AC:-11 Exp:7 T:4133 Burdened#@(B(0~(0~(B(BeV / 38(38)  Pw:53(53) AC:-11 Exp:7 T:4135 Burdened#@#(B####(B(0a(B(BeV-/Z 38(38)  Pw:53(53) AC:-11 Exp:7 T:4137 BurdenedeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4140 Burdened@#(B###(B#(BeV9  38(38)  Pw:53(53) AC:-11 Exp:7 T:4141 Burdened@(B(0~(B(B#(B#(Bd(B(B(0~(B(BeVC 38(38)  Pw:53(53) AC:-11 Exp:7 T:4141 Burdened@(B(0~(B(Bd(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4142 Burdened@(B(0~(B(Bd(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4143 Burdened@(B(0~(B(B(0~(B(BeV7 38(38)  Pw:53(53) AC:-11 Exp:7 T:4144 Burdened@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4145 Burdened@(B(0~(B(BeVL  38(38)  Pw:53(53) AC:-11 Exp:7 T:4146 Burdened@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4146 Burdened@(B(0~(B(Bd(B(B@(B@(BeVg  38(38)  Pw:53(53) AC:-11 Exp:7 T:4147 Burdened@(B(0~(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4148 Burdened@(B(0~(B(Bd(B(B(0~(0~(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4149 Burdened@(B(0~(B(Bd(B(B(0~(B(BeV^ 38(38)  Pw:53(53) AC:-11 Exp:7 T:4150 Burdened@(B(0~(B(Bd(B(B(0~(0~(B(BeV$ 38(38)  Pw:53(53) AC:-11 Exp:7 T:4151 Burdened@(B(0~(B(Bd(B(B(0~(B(BeV) 38(38)  Pw:53(53) AC:-11 Exp:7 T:4151 Burdened@(B(0~(B(Bd(B(B(0~(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4152 Burdened@(B(0~(B(Bd(B(B(0~(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4153 Burdened@(B(0~(B(Bd(B(B(0~(B(BeVP  38(38)  Pw:53(53) AC:-11 Exp:7 T:4154 Burdened@(B(0~(B(B(0~(B(Bd(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4154 Burdened@(B(0~(B(B(0~(B(Bd(B(BeV1 38(38)  Pw:53(53) AC:-11 Exp:7 T:4155 Burdened@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4156 Burdened@(B(0~(B(BeV4 38(38)  Pw:53(53) AC:-11 Exp:7 T:4157 Burdened@(B(0~(B(BeV@  38(38)  Pw:53(53) AC:-11 Exp:7 T:4158 Burdened@(B(0~(B(BeVJ  38(38)  Pw:53(53) AC:-11 Exp:7 T:4158 Burdened@(B(0~(B(B(0~(B(Bd(B(BeV?6 38(38)  Pw:53(53) AC:-11 Exp:7 T:4159 Burdened(0~(B(B(0~(B(B@(BeVg 38(38)  Pw:53(53) AC:-11 Exp:7 T:4160 Burdened(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4161 Burdened(0~(B(B@(BeVD  38(38)  Pw:53(53) AC:-11 Exp:7 T:4162 Burdened(0~(B(B@(BeV2  38(38)  Pw:53(53) AC:-11 Exp:7 T:4162 Burdened(0~(B(B@(BeVV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4163 Burdened(0~(B(B@(BeV* 38(38)  Pw:53(53) AC:-11 Exp:7 T:4164 Burdened(0~(B(B@(B:(BeV+(0~(B(B@(BeVӟ}You see here 6 darts. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4165 BurdenedeVeVYou have a little trouble lifting h - 6 darts. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4166 Burdened:(B[(BeVr ;@(B(0~(B(BeV-s -There are several objects here.eVt  38(38)  Pw:53(53) AC:-11 Exp:7 T:4166 BurdenedYou hear some noises in the distance. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4167 BurdenedeVd eV &In what direction? [hykulnjb><] eVM eV.M -You shoot 3 arrows.)(BeV[)(BeV(0~(B(BeVdThe 1st arrow hits the newt!You kill the newt!(0~(B(BeVn 38(38)  Pw:53(53) AC:-11 Exp:7 T:4167 Burdened)(BeV;t[)(BeV>(0~(B(B)(BeVD )(BeVl)(BeV2[)(BeV(0~(B(BeVmTb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4167 BurdenedeVh+[(B@(BeV There is a broken door here.  Things that are here: a pair of hard shoes a dagger--More--eV'eVBeVeV, (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-11 Exp:7 T:4168 BurdenedeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4169 Burdened[(B@(BeV#(0~(B(B@(BeV'You see here 2 blessed arrows. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4170 BurdenedeVL eVC You have a little trouble lifting J - 2 blessed arrows (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:4170 BurdenedeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4171 Burdened(0~(B(B@(BeV} #(0~(B(B@(BeV5~ &There is a doorway here.eVޚ You see here a hooded cloak. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4172 BurdenedeVheVRiYou have a little trouble lifting q - a hooded cloak. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4173 BurdenedeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4174 Burdened@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4174 Burdened@(B(0~(B(BeV_3@(B(0~(B(BeV"` There is a broken door here.  Things that are here: a pair of hard shoes a dagger--More--eVI4 eV)(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-11 Exp:7 T:4175 BurdenedeV  Pick up what?  Weapons(B a - a dagger Armor(B b - a pair of hard shoes(end) eV ++eV{ (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(BeV| UYou have a little trouble lifting x - a dagger.--More--eVjU eVeVYou have a little trouble lifting B - a pair of hard shoes. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4175 Burdened  38(38)  Pw:53(53) AC:-11 Exp:7 T:4176 BurdenedeV{ 2@(B(0~(B(BeV{ There are several objects here. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4177 BurdenedeVv \ Pick up what?  Weapons(B a - a dagger Armor(B b - a pair of hard shoes c - a hooded cloak d - a pair of hard shoes Tools(B e - a pick-axe Gems(B f - 29 rocks(end) eV:++++++eV -eV-eV=| (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0~(0x(0~(0~(0x(0q(0j(0~(0~(0x(0~(0~(0~(0~(0x(0q(0q(0k(0~(0x(B(B(0x(0~(0x(B(BeV~| UYou have a little trouble lifting x - a dagger.--More--eVx IYou have a little trouble lifting C - a pair of hard shoes.eVBx --More--eVj[You have a little trouble lifting F - a hooded cloak.--More--eVIJ'N - a pair of hard shoes.eVnJr 38(38)  Pw:53(53) AC:-11 Exp:7 T:4177 Stressed--More--eVuYou rebalance your load. Movement is difficult. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4178 StressedeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4179 Stressed*(B@(BeV, 38(38)  Pw:53(53) AC:-11 Exp:7 T:4180 Stressed(0~(B(B@(BeVa( 38(38)  Pw:53(53) AC:-11 Exp:7 T:4180 Stressed  38(38)  Pw:53(53) AC:-11 Exp:7 T:4181 Stressed(0~(B(B@(B(0~(B(B+(B@(BeVD(0~(B(B@(B(0~(B(BeV]"Hello, Lettuce! Welcome to Lucrezia's general store!" 38(38)  Pw:53(53) AC:-11 Exp:7 T:4182 StressedeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4184 Stressed(0a(B(B@(B@(B[(BeV  'Really attack Lucrezia? [yn] (n) eVBfn 38(38)  Pw:53(53) AC:-11 Exp:7 T:4184 StressedeV9(0~(B(B@(BeVYou see here a pair of speed boots named Whisperfeet. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4185 Stressed(0~(B(B@(BeVq  38(38)  Pw:53(53) AC:-11 Exp:7 T:4186 Stressed@(B(0~(B(B[(B@(BeVϊ:What do you want to use or apply? [kvwDHMTYZ or ?*] eV!  Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) eVD_+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B Take out what?  Spellbooks(B a - a velvet spellbook b - a thin spellbook c - a velvet spellbook d - a silver spellbook(end) eV},+eV+eVʞ+eVb+eVc (0l(0q(0q(0q(0q(0q(0k(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(BeVc \You have much trouble removing O - a velvet spellbook.--More--eV#PBYou have much trouble removing S - a thin spellbook.eVgP--More--eV DYou have much trouble removing R - a velvet spellbook.eVG --More--eVn Your knapsack cannot accommodate any more items. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 Stressed@(B[(BeV eV |Unknown command ' '. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 StressedeVgu h 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 StressedeV b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 StressedeV,sb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 StressedeVdb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 StressedeVf1b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 StressedeVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 StressedeV9b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 StressedeVðb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 StressedeVl5b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 StressedeV"b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 StressedeVx " Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Wands k - Tools l - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eVE!(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(eV!0a(B(0q(0j(0~(0~(0x(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B  38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 StressedeVH" Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Wands k - Tools l - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV+eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(eV 0a(B(0q(0j(0~(0~(0x(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?   Coins(B  # - 1361 gold pieces  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)eV   b - a +1 bow (weapon in hands)  c - 48 +2 arrows  h - 13 darts  j - 4 uncursed daggers named uncursed  o - an uncursed crude dagger  p - an arrow named uncursed  x - 2 daggers  E - 5 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  L - 4 cursed arrows(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  q - a hooded cloak  y - a +0 hard hat (being worn) (1 of 3)eV_ +eV+eV +eVO+eV8  +eV79d B - a pair of hard shoes  C - a pair of hard shoes  F - a hooded cloak  N - a pair of hard shoes  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGARIN  Spellbooks(B  O - a velvet spellbook  R - a velvet spellbook  S - a thin spellbook  Potions(B  d - an effervescent potion  A - an uncursed clear potion  I - an uncursed cyan potion  K - an uncursed murky potion (2 of 3)eVX6 +eVd +eV+eV7+eV8? U - a cursed dark potion(B  V - 4 clear potions  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  w - an uncursed leash  D - an uncursed lock pick  H - a cursed key(B  M - a bag  T - a cursed lamp called oil(B  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B  G - an uncursed gem called diamond (3 of 3)eV(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(eV40x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~eVy(0~(0~(0t(B(B+(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(B@(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(B(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~eV(0~(0~(0~(0x(B(B@?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVؗLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1361 HP: Dlvl:8 $:1361 HP:38(38) Dlvl:8 $:1361 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4187 StressedYou drop 13 darts.--More--eV1eV1LLucrezia offers 13 gold pieces for your darts. Sell them? [ynaq] (y) eV. yeV_74 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 BurdenedYou sold 13 darts for 13 gold pieces.eV{--More--eV39You drop an uncursed crude dagger.--More--eV~eVPLucrezia offers 2 gold pieces for your crude dagger. Sell it? [ynaq] (y) eV yeV6 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 BurdenedAn uncursed orcish dagger; you sold it for 2 gold pieces.eV--More--eVx*You drop 2 daggers.--More--eVeVMLucrezia offers 4 gold pieces for your daggers. Sell them? [ynaq] (y) eVt yeVt80 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 BurdenedYou sold 2 daggers for 4 gold pieces.You drop 4 cursed arrows.--More--eV-eVZLLucrezia offers 4 gold pieces for your arrows. Sell them? [ynaq] (y) eVv yeVv4 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 BurdenedYou sold 4 cursed arrows for 4 gold pieces.eVv3You drop a hooded cloak.--More--eVeVQLucrezia offers 19 gold pieces for your hooded cloak. Sell it? [ynaq] (y) eVv yeVv403 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 BurdenedA dwarvish cloak; you sold it for 19 gold pieces.--More--eVb5You drop a pair of hard shoes.--More--eVyeVy]Lucrezia offers 8 gold pieces for your pair of hard shoes. Sell it? [ynaq] (y) eV-yeV11 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 BurdenedA pair of iron shoes; you sold it for 8 gold pieces.eV--More--eV}5You drop a pair of iron shoes.--More--eVeV]Lucrezia offers 8 gold pieces for your pair of iron shoes. Sell it? [ynaq] (y) eVyeVЦ9 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 BurdenedYou sold a pair of iron shoes for 8 gold pieces.eV--More--eV~1You drop a dwarvish cloak.--More--eV{eV{SLucrezia offers 25 gold pieces for your dwarvish cloak. Sell it? [ynaq] (y) eVY yeVt44 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 BurdenedYou sold a dwarvish cloak for 25 gold pieces.--More--eV~ 5You drop a pair of iron shoes.--More--eVa eV| ]Lucrezia offers 8 gold pieces for your pair of iron shoes. Sell it? [ynaq] (y) eV yeV 52 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 BurdenedYou sold a pair of iron shoes for 8 gold pieces.eV r 38(38)  Pw:53(53) AC:-11 Exp:7 T:4187 Burdened--More--eV Your movements are only slowed slightly by your load. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 Burdened(0~(B(B@(BeV eV |Unknown command ' '. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVi h 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVj b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeV b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeV b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeV5b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVJb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVGb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVMb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVRSb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeV2b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVGb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVKb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4188 BurdenedeV| 38(38)  Pw:53(53) AC:-11 Exp:7 T:4189 Burdened(0~(B(B@(B@(B[(B[(BeVi 38(38)  Pw:53(53) AC:-11 Exp:7 T:4189 Burdened@(B(0~(B(BeV@  38(38)  Pw:53(53) AC:-11 Exp:7 T:4190 Burdened@(B(0~(B(BeV^ 38(38)  Pw:53(53) AC:-11 Exp:7 T:4190 Burdened  38(38)  Pw:53(53) AC:-11 Exp:7 T:4191 Burdened@(B(0a(B(0~(B(B@(BeVw* 38(38)  Pw:53(53) AC:-11 Exp:7 T:4192 Burdened@(B(0~(B(B+(BeVԲ 38(38)  Pw:53(53) AC:-11 Exp:7 T:4193 Burdened@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4193 Burdened@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4194 Burdened(0~(B(B@(BeV)$ 38(38)  Pw:53(53) AC:-11 Exp:7 T:4195 Burdened(0~(B(B@(BeVqm  38(38)  Pw:53(53) AC:-11 Exp:7 T:4196 Burdened(0~(B(B@(BeVVz  38(38)  Pw:53(53) AC:-11 Exp:7 T:4196 Burdened(0~(B(B@(BeV5 38(38)  Pw:53(53) AC:-11 Exp:7 T:4197 Burdened(0~(B(B@(BeVpM 38(38)  Pw:53(53) AC:-11 Exp:7 T:4198 Burdened(0~(B(B@(BeV0:What do you want to use or apply? [kvwDHMTYZ or ?*] eVt{  Wands(B k - an uncursed wand of wishing v - an uncursed wand called marble - can tel invis Y - a cursed hexagonal wand named hexag - prob cursed(B Z - an uncursed brass wand named brass - prob cursed(B Tools(B w - an uncursed leash D - an uncursed lock pick H - a cursed key(B M - a bag T - a cursed lamp called oil(B(end) eVp+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((BeVp(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~eV@}(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(B+(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(BeVc}&In what direction? [hykulnjb><] eVeVUnlock it? [yn] (n) eV4 yeV= Your key wasn't designed for this door and broke! 38(38)  Pw:53(53) AC:-11 Exp:7 T:4199 BurdenedeV'eVg&In what direction? [hykulnjb><] eVteVH~|This door is locked. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4199 BurdenedeVq,  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) eVU+(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) eV1(0l(0q(0q(0q(0q(0q(0k(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0~(0~(0x(0~(0~(0x(0~(0~(0x(0k(0~(0x(0x(0~(0x(B(B Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) eVp(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B 38(38)  Pw:53(53) AC:-11 Exp:7 T:4199 BurdenedeV|This door is locked. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4199 BurdenedeVIn what direction? [hykulnjb><]  38(38)  Pw:53(53) AC:-11 Exp:7 T:4199 BurdenedeVCYour key wasn't designed for this door and broke! 38(38)  Pw:53(53) AC:-11 Exp:7 T:4199 BurdenedeVO Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) eV (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B 38(38)  Pw:53(53) AC:-11 Exp:7 T:4199 BurdenedeV<] eVueVuUnlock it? [yn] (n) eVq By 38(38)  Pw:53(53) AC:-11 Exp:7 T:4199 Burdened  38(38)  Pw:53(53) AC:-11 Exp:7 T:4200 Burdened  38(38)  Pw:53(53) AC:-11 Exp:7 T:4201 Burdened@(B(0~(B(BeVqr You succeed in picking the lock. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4202 Burdened(0a(B(B@(BeV^eV*^&In what direction? [hykulnjb><] eVeVrThe door opens. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4203 Burdened(0a(B(B(0~(B(BeVy  38(38)  Pw:53(53) AC:-11 Exp:7 T:4204 Burdened@(B(0~(B(BeV] 38(38)  Pw:53(53) AC:-11 Exp:7 T:4204 Burdened@(B@(Bd(B(B(0a(B(B@(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4205 Burdened@(B(0~(B(B(0~(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4206 Burdened@(B(0~(B(B@(B(0~(B(Bd(B(B(0~(0~(B(B(0~(B(BeV%@(B(0~(B(BeVwThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVeV1You experience a strange sense of peace. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4207 Burdened(0~(B(B@(B(0~(B(Bd(B(BeVK 38(38)  Pw:53(53) AC:-11 Exp:7 T:4208 Burdened_(B@(B@(B(0a(B(B(0~(B(0a(B(BeV{  38(38)  Pw:53(53) AC:-11 Exp:7 T:4208 Burdened@(B(0~(B(B@(BeVV" Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Wands k - Tools l - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eVa+eVE(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(eV2F0a(B(0q(0j(0~(0~(0x(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?  Weapons(B p - an arrow named uncursed Armor(B l - a +3 silver dragon scale mail eVF(being worn) m - a +3 pair of speed boots (being worn) n - a burnt +0 pair of leather gloves (being worn) y - a +0 hard hat (being worn) Spellbooks(B O - a velvet spellbook R - a velvet spellbook S - a thin spellbook Potions(B d - an effervescent potion V - 4 clear potions Tools(B M - a bag(end) eVpU f+++++++++++eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(B(B(0x(0~eV(0x(0~(B(B@(B(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(B(B@(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(eV0~(0x(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(B(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(0x(B(B(0t(0q(0q(0j(0~(0x(0~(B(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[(B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0m(0q(0q(0j(0~(0~(0~eV$#(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV+$ 38(38)  Pw:53(53) AC:-11 Exp:7 T:4208 BurdenedAn arrow named uncursed lands on the altar.eVE$--More--eVw7You cannot drop something you are wearing.eV--More--eV aThere is a black flash as a velvet spellbook hits the altar.--More--eV IThere is a black flash as a velvet spellbook hits the altar.eV! --More--eV` GThere is a black flash as a thin spellbook hits the altar.eV --More--eV 7An effervescent potion lands on the altar.eV> --More--eVA FThere is an amber flash as 4 clear potions hit the altar.eVi --More--eV &A bag lands on the altar.eV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4208 Your movements are now unencumbered. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eV eV rUnknown command ' '. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eVF ^ 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eV X 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eV X 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eVX 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eVR9X 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eV"LX 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eVX 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eVFFX 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eVX 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eVHX 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eVX 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eVIX 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eVX 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 eV= Pick up what?  Weapons(B a - an uncursed arrow named uncursed Spellbooks(B b - a cursed thin spellbook(B c - a cursed velvet spellbook(B d - a cursed velvet spellbook(B Potions(B e - 4 blessed clear potions(B f - an uncursed effervescent potion Tools(B g - an uncursed bag(end) eViC+++++++eV;(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(0~(0~(0eV,~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(BeVwE - an uncursed arrow named uncursed.S - a cursed thin spellbook.--More--eV{ +R - a cursed velvet spellbook.eV --More--eVtMYou have a little trouble lifting O - a cursed velvet spellbook.eVu--More--eVKYou have a little trouble lifting V - 4 blessed clear potions.eV5--More--eVuSYou have a little trouble lifting d - an uncursed effervescent potion.eVv--More--eVCCYou have a little trouble lifting M - an uncursed bag.eVlr 38(38)  Pw:53(53) AC:-11 Exp:7 T:4209 Burdened--More--eVxYour movements are slowed slightly because of your load. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4210 Burdened@(B(0~(B(BeV  eV {Unknown command ' '. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4210 BurdenedeVZ|g 38(38)  Pw:53(53) AC:-11 Exp:7 T:4210 BurdenedeV a 38(38)  Pw:53(53) AC:-11 Exp:7 T:4210 BurdenedeV&{a 38(38)  Pw:53(53) AC:-11 Exp:7 T:4210 BurdenedeVa 38(38)  Pw:53(53) AC:-11 Exp:7 T:4210 BurdenedeV}a 38(38)  Pw:53(53) AC:-11 Exp:7 T:4210 BurdenedeVa 38(38)  Pw:53(53) AC:-11 Exp:7 T:4210 BurdenedeV~a 38(38)  Pw:53(53) AC:-11 Exp:7 T:4210 BurdenedeVs 38(38)  Pw:53(53) AC:-11 Exp:7 T:4210 Burdened@(B(0~(B(B@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4211 Burdened(0~(B(B@(BeVU 38(38)  Pw:53(53) AC:-11 Exp:7 T:4212 Burdened(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4213 Burdened(0a(B(B@(B(0~(B(B@(BeV- 38(38)  Pw:53(53) AC:-11 Exp:7 T:4214 Burdened_(B@(B(0~(B(B@(B(0a(B(B@(BeV~s  38(38)  Pw:53(53) AC:-11 Exp:7 T:4214 Burdened(0~(B(B(0~(B(B@(B@(B(0~(B(BeV|  38(38)  Pw:53(53) AC:-11 Exp:7 T:4215 Burdened(0~(B(B(0~(B(B@(BeVA 38(38)  Pw:53(53) AC:-11 Exp:7 T:4216 Burdened(0a(B(B@(BeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4217 Burdened@(B(0~(B(BeV?Y  38(38)  Pw:53(53) AC:-11 Exp:7 T:4218 Burdened@(B(0~(B(BeV`A  38(38)  Pw:53(53) AC:-11 Exp:7 T:4218 Burdened@(B(0~(B(BeVJ  38(38)  Pw:53(53) AC:-11 Exp:7 T:4219 Burdened@(B(0~(B(BeV< 38(38)  Pw:53(53) AC:-11 Exp:7 T:4220 Burdened@(B(0~(B(BeVcY# eV*nameeV eV' +Name an individual object? [ynq] (q) eV yeV"?What do you want to name? [a-gi-nr-wyzADEGI-KMO-Z or ?*] eVR Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGARIN VS7m(1 of 3)eV" Spellbooks(B  O - a cursed velvet spellbook(B  R - a cursed velvet spellbook(B  S - a cursed thin spellbook(B  Potions(B  d - an uncursed effervescent potion  A - an uncursed clear potion  I - an uncursed cyan potion  K - an uncursed murky potion  U - a cursed dark potion(B  V - 4 blessed clear potions(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  w - an uncursed leash  D - an uncursed lock pick  M - an uncursed bag (2 of 3)eV@ T - a cursed lamp called oil(B  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B  G - an uncursed gem called diamond (3 of 3)eV+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0eV~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~eV(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(B(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(B(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~eV3(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[(B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVBLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1452 HP: Dlvl:8 $:1452 HP:38(38) Dlvl:8 $:1452 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4220 BurdenedWhat do you want to name this lamp called oil? eV eeV} meVfpeVteVnFyeVh 38(38)  Pw:53(53) AC:-11 Exp:7 T:4220 BurdenedeVUb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4220 BurdenedeVr b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4220 BurdenedeV|S 38(38)  Pw:53(53) AC:-11 Exp:7 T:4220 Burdened  38(38)  Pw:53(53) AC:-11 Exp:7 T:4221 Burdened(0~(B(B@(B@(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4221 Burdened(0~(B(B@(B(0~(B(B@(BeV8]#(0~(B(B@(BeVDj"Hello, Lettuce! Welcome again to Lucrezia's general store!" 38(38)  Pw:53(53) AC:-11 Exp:7 T:4222 BurdenedeV1 38(38)  Pw:53(53) AC:-11 Exp:7 T:4223 Burdened(0a(B(B@(BeV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4224 Burdened@(B+(B@(BeV+(0~(B(B@(BeVThere are several objects here. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4225 Burdened@(B[(BeVT( Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Wands k - Tools l - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV +eVLY(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(eV6\0a(B(0q(0j(0~(0~(0x(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?  Spellbooks(B O - a cursed velvet spellbook(B R - a cursed velvet spellbook(BV^\I49H S - a cursed thin spellbook(B(end) eVs+++eV U(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(BeVϖ  38(38)  Pw:53(53) AC:-11 Exp:7 T:4225 BurdenedYou drop a cursed velvet spellbook.--More--eVseVtULucrezia offers 38 gold pieces for your velvet spellbook. Sell it? [ynaq] (y) eV"  eVN yeV^ 90 38(38)  Pw:53(53) AC:-11 Exp:7 T:4225 BurdenedYou sold a cursed velvet spellbook for 38 gold pieces.--More--eV :You drop a cursed velvet spellbook.--More--eV< eVY ULucrezia offers 38 gold pieces for your velvet spellbook. Sell it? [ynaq] (y) eVʐ  eV yeV 528 38(38)  Pw:53(53) AC:-11 Exp:7 T:4225 BurdenedYou sold a cursed velvet spellbook for 38 gold pieces.eV --More--eV"( 8You drop a cursed thin spellbook.--More--eV eV SLucrezia offers 50 gold pieces for your thin spellbook. Sell it? [ynaq] (y) eV  yeV& 17 38(38)  Pw:53(53) AC:-11 Exp:7 T:4225 BurdenedYou sold a cursed thin spellbook for 50 gold pieces. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 Burdened(0~(B(B@(BeV eV- |Unknown command ' '. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeV h 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeVɖ b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeV`^b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeV@b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeVVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeV0b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeVXb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeV]b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeV\b 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeVb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeV[cb 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeV  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGARIN V2 7m(1 of 3)eV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1578 HP: Dlvl:8 $:1578 HP:38(38) Dlvl:8 $:1578 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4226 Burdened(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0qeVV(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(BeV(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(B(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0eVwx(B(B@(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV [ Pick up what?  Weapons(B a - 4 cursed arrows(B b - 2 daggers c - an uncursed orcish dagger d - 13 darts Armor(B e - a pair of iron shoes f - a dwarvish cloak g - a pair of iron shoes h - a pair of iron shoes i - a dwarvish cloak Spellbooks(B j - a cursed thin spellbook(B k - a cursed velvet spellbook(B l - a cursed velvet spellbook(B(end) eV=(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0~(0~(B(BeV+(B(0x(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0x(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeV Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGARIN V<7m(1 of 3)eVvF Potions(B  d - an uncursed effervescent potion  A - an uncursed clear potion  I - an uncursed cyan potion  K - an uncursed murky potion  U - a cursed dark potion(B  V - 4 blessed clear potions(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  w - an uncursed leash  D - an uncursed lock pick  M - an uncursed bag  T - a cursed lamp called oil named empty(B  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 3)eVu)Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1578 HP: Dlvl:8 $:1578 HP:38(38) Dlvl:8 $:1578 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4226 Burdened(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0qeV)(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(BeVm-(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(B(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0eV-wx(B(B@(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV]  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGARIN V 7m(1 of 3)eV+ Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1578 HP: Dlvl:8 $:1578 HP:38(38) Dlvl:8 $:1578 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4226 Burdened(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0qeV+ (0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(BeV, (0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(B(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0eVO, wx(B(B@(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV)[ Pick up what?  Weapons(B a - 4 cursed arrows(B b - 2 daggers c - an uncursed orcish dagger d - 13 darts Armor(B e - a pair of iron shoes f - a dwarvish cloak g - a pair of iron shoes h - a pair of iron shoes i - a dwarvish cloak Spellbooks(B j - a cursed thin spellbook(B k - a cursed velvet spellbook(B l - a cursed velvet spellbook(B(end) eV+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0~(0~(B(BeV++(B(0x(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0x(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedeV'9What do you want to use or apply? [kvwDMTYZ or ?*] eV  Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) eV[+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B Take out what?  Spellbooks(B a - a silver spellbook(end) eV=+eVŹ (0l(0q(0q(0q(0q(0q(0k(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(BeVMYou have a little trouble removing L - a silver spellbook. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 Burdened@(B(0~(B(BeVr( Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Wands k - Tools l - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV+eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(eV0a(B(0q(0j(0~(0~(0x(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?   Coins(B  p - 1578 gold pieces  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)eV  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B (1 of 3)eV6 Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGARIN  Spellbooks(B  L - a silver spellbook  Potions(B  d - an uncursed effervescent potion  A - an uncursed clear potion  I - an uncursed cyan potion  K - an uncursed murky potion  U - a cursed dark potion(B  V - 4 blessed clear potions(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  w - an uncursed leash (2 of 3)eV; D - an uncursed lock pick  M - an uncursed bag  T - a cursed lamp called oil named empty(B  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B  G - an uncursed gem called diamond (3 of 3)eV +eV?(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(eV?0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~eV?(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(B@(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(B(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~eV?(0~(0~(0~(0x(B(B@?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVLFLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1578 HP: Dlvl:8 $:1578 HP:38(38) Dlvl:8 $:1578 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedYou drop a cursed lamp called oil named empty.--More--eVeV eV fLucrezia offers 5 gold pieces for your lamp called oil named empty. Sell it? [ynaq] (y) eVPyeV>83 38(38)  Pw:53(53) AC:-11 Exp:7 T:4226 BurdenedYou sold a cursed lamp called oil named empty for 5 gold pieces. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4227 Burdened(0~(B(B@(BeVz  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGARIN [eV K(1 of 3) eV  Spellbooks(B  L - a silver spellbook  Potions(B  d - an uncursed effervescent potion  A - an uncursed clear potion  I - an uncursed cyan potion  K - an uncursed murky potion  U - a cursed dark potion(B  V - 4 blessed clear potions(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  w - an uncursed leash  D - an uncursed lock pick  M - an uncursed bag  Gems(B  g - a cursed gem called topaz(B (2 of 3)eV+eVtoLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1583 HP: Dlvl:8 $:1583 HP:38(38) Dlvl:8 $:1583 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4227 Burdened(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0qeVo(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(BeVo(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(B(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0eVp`x(0~(B(B@?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 +2 arrows  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGARIN eV(1 of 3)eV0Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1583 HP: Dlvl:8 $:1583 HP:38(38) Dlvl:8 $:1583 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4227 Burdened(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0qeV1(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(BeVV1(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(B(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0eV*=`x(0~(B(B@?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B eVņ# !eVKdip!eVip!eVr !eVr ?What do you want to dip? [a-gi-nr-wyzADEGI-MPQU-Z or ?*] "eVR "eV 3What do you want to dip into? [dAIKUV or ?*] #eVyb? Potions(B d - an uncursed effervescent potion A - an uncursed clear potion I - an uncursed cyan potion K - an uncursed murky potion U - a cursed dark potion(B V - 4 blessed clear potions(B(end) $eV_G+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B$eVGIYour 48 arrows softly glow with a light blue aura.--More--$eVT $eV Call a clear potion: %eV w%eV-a&eVt&eVe&eVܟr&eVj} &eVȆ  38(38)  Pw:53(53) AC:-11 Exp:7 T:4227 Your movements are now unencumbered. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4228 @(B[(B&eV  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 blessed +2 arrows(B  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls label&eV 0ed ANDOVA BEGARIN (1 of 3)'eV  Spellbooks(B  L - a silver spellbook  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water  I - an uncursed cyan potion  K - an uncursed murky potion  U - a cursed dark potion(B  V - 3 blessed potions called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  w - an uncursed leash  D - an uncursed lock pick  M - an uncursed bag  Gems(B  g - a cursed gem called topaz(B (2 of 3)-eVH~ s - a cursed gem called sapphire(B  G - an uncursed gem called diamond (3 of 3).eV! Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1583 HP: Dlvl:8 $:1583 HP:38(38) Dlvl:8 $:1583 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4228 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(.eV" 0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j.eV3" (0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(B@(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(B.eV`" c(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B0eVg. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4228 (0~(B(B@(B@(B((B0eV 8You do not owe Lucrezia anything.--More--1eVʉ1eV6Do you wish to try our other services? [yn] (n) 1eV؍ y Services Available:  i - Identify u - Uncurse a - Appraise(end) 2eVs_+(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B2eV tKWhat do you want to have identified? [a-gi-nr-wyzADEGI-MPQU-Z or ?*] 2eVld  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 blessed +2 arrows(B  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled AND2eVd *OVA BEGARIN (1 of 3)3eVo Spellbooks(B  L - a silver spellbook  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water  I - an uncursed cyan potion  K - an uncursed murky potion  U - a cursed dark potion(B  V - 3 blessed potions called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  w - an uncursed leash  D - an uncursed lock pick  M - an uncursed bag  Gems(B  g - a cursed gem called topaz(B (2 of 3)4eV>~ s - a cursed gem called sapphire(B  G - an uncursed gem called diamond (3 of 3)4eV8 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(4eVt 0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~4eV (0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(B(B@(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B@(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(BV 7m(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B4eVN XLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1583 HP: Dlvl:8 $:1583 HP:38(38) Dlvl:8 $:1583 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4228 Never mind. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4229 @(B+(B5eV Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 blessed +2 arrows(B  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOV5eV(A BEGARIN (1 of 3)6eV 7eVoLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1583 HP: Dlvl:8 $:1583 HP:38(38) Dlvl:8 $:1583 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4229 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(7eV=o0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j7eV_o(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(B@(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B7eVw~[1m(B@(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B8eVBAWhat do you want to drop? [$a-gi-nr-wyzADEGI-MPQU-Z or ?*] 8eVn<8eV<FYou drop 3 uncursed scrolls labeled IA CTHULHU.--More--8eV 8eV iLucrezia offers 300 gold pieces for your scrolls labeled IA CTHULHU. Sell them? [ynaq] (y) 9eVn 38(38)  Pw:53(53) AC:-11 Exp:7 T:4230 (0~(B(B@(B9eVr - 3 uncursed scrolls labeled IA CTHULHU. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4230 @(B[(B9eV 9eVV AWhat do you want to drop? [$a-gi-nr-wyzADEGI-MPQU-Z or ?*] :eV Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 blessed +2 arrows(B  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGA:eV"RIN (1 of 3);eVC +(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~;eV1D(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0;eVLM~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(B@(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B@(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x;eVM(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B;eVM Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1583 HP: Dlvl:8 $:1583 HP:38(38) Dlvl:8 $:1583 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4230 You drop a cursed scroll labeled GARVEN DEH.--More--;eVɎ ;eV eLucrezia offers 38 gold pieces for your scroll labeled GARVEN DEH. Sell it? [ynaq] (y) eV +(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~>eVB(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(>eV0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(B@(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B@(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B>eV(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B>eVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1583 HP: Dlvl:8 $:1583 HP:38(38) Dlvl:8 $:1583 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4232 You drop 2 uncursed scrolls labeled ANDOVA BEGARIN.--More-->eV >eV lLucrezia offers 80 gold pieces for your scrolls labeled ANDOVA BEGARIN. Sell them? [ynaq] (y) ?eVn 38(38)  Pw:53(53) AC:-11 Exp:7 T:4232 (0~(B(B@(B?eVE z - 2 uncursed scrolls labeled ANDOVA BEGARIN. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4233 @(B[(BAeVAeVAWhat do you want to drop? [$a-gi-nr-wyzADEGI-MPQU-Z or ?*] AeVN Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 blessed +2 arrows(B  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGAAeV"RIN (1 of 3)BeVl Spellbooks(B  L - a silver spellbook  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water  I - an uncursed cyan potion  K - an uncursed murky potion  U - a cursed dark potion(B  V - 3 blessed potions called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  w - an uncursed leash  D - an uncursed lock pick  M - an uncursed bag  Gems(B  g - a cursed gem called topaz(B (2 of 3)CeV(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(CeV0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~CeV<(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(B@(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B@(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(BeVa37m(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BCeV0Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1583 HP: Dlvl:8 $:1583 HP:38(38) Dlvl:8 $:1583 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4233 Never mind. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4233 DeVdd DeVd 8You do not owe Lucrezia anything.--More--DeV >Do you wish to try our other services? [yn] (n) EeVpy Services Available:  i - Identify u - Uncurse a - Appraise(end) EeV_+(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BEeVKWhat do you want to have identified? [a-gi-nr-wyzADEGI-MPQU-Z or ?*] EeVZ  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 blessed +2 arrows(B  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDEeV *OVA BEGARIN (1 of 3)FeV Spellbooks(B  L - a silver spellbook  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water  I - an uncursed cyan potion  K - an uncursed murky potion  U - a cursed dark potion(B  V - 3 blessed potions called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  w - an uncursed leash  D - an uncursed lock pick  M - an uncursed bag  Gems(B  g - a cursed gem called topaz(B (2 of 3)FeVP~ s - a cursed gem called sapphire(B  G - an uncursed gem called diamond (3 of 3)HeV2 +(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~HeV03(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(HeVV30~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(B@(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B@(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(BHeVp3(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BHeV=Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:1583 HP: Dlvl:8 $:1583 HP:38(38) Dlvl:8 $:1583 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4233 [B]asic service or [P]remier [bp] IeV! bIeV!9It'll cost you 750 zorkmids. Interested? [yn] (n) IeV,dy833 HP: 38(38)  Pw:53(53) AC:-11 Exp:7 T:4233 IeV;G - an uncursed diamond. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4233 (0~(B(B@(BMeV*MeVfAWhat do you want to drop? [$a-gi-nr-wyzADEGI-MPQU-Z or ?*] MeVL MeV 4You drop an uncursed diamond.--More--NeV[0NeV0NLucrezia offers 2000 gold pieces for your diamond. Sell it? [ynaq] (y) NeV# yNeV 283 HP: 38(38)  Pw:53(53) AC:-11 Exp:7 T:4233 You sold an uncursed diamond for 2000 gold pieces. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4234 OeV  Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 blessed +2 arrows(B  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labelOeV9 0ed ANDOVA BEGARIN (1 of 3)PeVb Spellbooks(B  L - a silver spellbook  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water  I - an uncursed cyan potion  K - an uncursed murky potion  U - a cursed dark potion(B  V - 3 blessed potions called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  w - an uncursed leash  D - an uncursed lock pick  M - an uncursed bag  Gems(B  g - a cursed gem called topaz(B (2 of 3)PeV&VT s - a cursed gem called sapphire(B (3 of 3)QeVG Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2833 HP: Dlvl:8 $:2833 HP:38(38) Dlvl:8 $:2833 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4234 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(QeV 0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0jQeV (0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(B(B@(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(BeV }1m(B@(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BReVb Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 blessed +2 arrows(B  j - 4 uncursed daggers named uncursed  E - 6 uncursed arrows named uncursed  J - 4 blessed arrows (in quiver)(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGAReV"RIN (1 of 3)ReV͖  Spellbooks(B  L - a silver spellbook  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water  I - an uncursed cyan potion  K - an uncursed murky potion  U - a cursed dark potion(B  V - 3 blessed potions called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  w - an uncursed leash  D - an uncursed lock pick  M - an uncursed bag  Gems(B  g - a cursed gem called topaz(B (2 of 3)ZeV5 Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2833 HP: Dlvl:8 $:2833 HP:38(38) Dlvl:8 $:2833 HP:38(38) Pw:53(53) AC:-11 Exp:7 T:4234 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(ZeV 0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0jZeV (0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0t(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(B(B@(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(BeV }1m(B@(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B[eVU  38(38)  Pw:53(53) AC:-11 Exp:7 T:4235 @(B*(B\eV7} 38(38)  Pw:53(53) AC:-11 Exp:7 T:4235 @(B(0~(B(B\eV} 38(38)  Pw:53(53) AC:-11 Exp:7 T:4236 @(B(0a(B(B\eV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4237 @(B(0~(B(B+(B\eV@%  38(38)  Pw:53(53) AC:-11 Exp:7 T:4237 @(B(0~(B(B\eV@ 38(38)  Pw:53(53) AC:-11 Exp:7 T:4238 @(B(0~(B(B]eV} 38(38)  Pw:53(53) AC:-11 Exp:7 T:4238 @(B(0~(B(B]eV%B} 38(38)  Pw:53(53) AC:-11 Exp:7 T:4239 @(B(0~(B(B]eV<Wait! There's something there you can't see!I]eVҞi 38(38)  Pw:53(53) AC:-11 Exp:7 T:4239 --More--^eVto^eV^eV It strikes at your displaced image and misses you! 38(38)  Pw:53(53) AC:-11 Exp:7 T:4240 _eV  38(38)  Pw:53(53) AC:-11 Exp:7 T:4240 (0~(B(B@(B`eV| 38(38)  Pw:53(53) AC:-11 Exp:7 T:4241 (0~(B(B@(B`eVu &In what direction? [hykulnjb><] `eV^' )(B`eV( )(B(0~(B(B`eV!)(B(0~(B(BaeV J!)(B(0~(B(BaeV !)(B(0~(B(BaeV!)(B(0~(B(BaeV!)(B(0~(B(BaeVj!)(B(0~(B(BaeV.m 38(38)  Pw:53(53) AC:-11 Exp:7 T:4241 )(BbeV2@(B(0~(B(BbeVB 38(38)  Pw:53(53) AC:-11 Exp:7 T:4241 It strikes at your displaced image and misses you! 38(38)  Pw:53(53) AC:-11 Exp:7 T:4242 beV2@(B(0~(B(BbeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4242 It strikes at your displaced image and misses you! 38(38)  Pw:53(53) AC:-11 Exp:7 T:4243 beV2@(B(0~(B(BbeVV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4243 It strikes at your displaced image and misses you!beV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4244 @(B(0~(B(BceV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4244  38(38)  Pw:53(53) AC:-11 Exp:7 T:4245 @(B(0~(B(BceVc} 38(38)  Pw:53(53) AC:-11 Exp:7 T:4245 @(B(0~(B(BceVp} 38(38)  Pw:53(53) AC:-11 Exp:7 T:4246 @(B(0~(B(BceVXz%@(B(0~(B(BceV}You see here a blessed arrow. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4246  38(38)  Pw:53(53) AC:-11 Exp:7 T:4247 ceV^cceVcJ - a blessed arrow (in quiver). 38(38)  Pw:53(53) AC:-11 Exp:7 T:4247 deV( 38(38)  Pw:53(53) AC:-11 Exp:7 T:4248 (0~(B(B@(BdeV | 38(38)  Pw:53(53) AC:-11 Exp:7 T:4248 (0~(B(B@(BdeV' | 38(38)  Pw:53(53) AC:-11 Exp:7 T:4249 (0~(B(B@(BeeV 2I(0~(B(B@(BeeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4249 Your silver dragon scale mail deflects its attack.eeV(--More--eeVeeV! 9It seduces you and you take off your cloak.eeVT --More--feV.It stole an uncursed +2 cloak of displacement. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4250 geVgeVɐYou attack thin air. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4250 (0~(B(BgeVN4 38(38)  Pw:53(53) AC:-8 Exp:7 T:4251 @(B(0~(B(BheV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4252 @(B(0~(B(BheVEt 38(38)  Pw:53(53) AC:-8 Exp:7 T:4252 @(B(0~(B(BheV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4253 (0~(B(B@(BheV>,+(0~(B(B@(BheV, 38(38)  Pw:53(53) AC:-8 Exp:7 T:4253 You hear crashing rock. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4254 ieV1 38(38)  Pw:53(53) AC:-8 Exp:7 T:4254 (0~(B(B@(BieV>@(B(0~(0~(0~(0~(B(BieVP 38(38)  Pw:53(53) AC:-8 Exp:7 T:4256 jeVY]#(B@(B(0~(B(B#(BjeVYu 38(38)  Pw:53(53) AC:-8 Exp:7 T:4257 You hear crashing rock.jeV` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4258 #(B(0~(B(B@(B#(BjeV# (0~(B(B(0~(B(B(0~(B(B(0~(B(B@(B+(BkeVm 38(38)  Pw:53(53) AC:-8 Exp:7 T:4261 (0~(B(B@(BkeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4262 (0~(B(B(0~(B(B@(B@(BleVM(0~(0~(0~(B(B@(B@(0~(B(BleV߃Q  38(38)  Pw:53(53) AC:-8 Exp:7 T:4263 leVH](0~(0~(0~(0~(0~(B(B@(B@(0~(B(BleVMYou hear crashing rock. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4268 (0~(B(B(0~(0~(B(B@(Bw(B(0~(B@(BmeV\ 38(38)  Pw:53(53) AC:-8 Exp:7 T:4269 @(B(0~(B(B@(0~(B(BmeV8  38(38)  Pw:53(53) AC:-8 Exp:7 T:4269 @(B(0~(B(Bw(B(0~(B(BmeVl%}  38(38)  Pw:53(53) AC:-8 Exp:7 T:4270 @(B(0~(B(BneV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4270 w(B(0~(B(B(0~(B(BneV"  38(38)  Pw:53(53) AC:-8 Exp:7 T:4271 @(B(0~(B(BneV[ 38(38)  Pw:53(53) AC:-8 Exp:7 T:4271  38(38)  Pw:53(53) AC:-8 Exp:7 T:4272 @(B(0~(B(Bw(B(0~(B(BoeV@X 38(38)  Pw:53(53) AC:-8 Exp:7 T:4272 oeV}{ 38(38)  Pw:53(53) AC:-8 Exp:7 T:4272 (0~(B(B@(BoeV6  38(38)  Pw:53(53) AC:-8 Exp:7 T:4273 @(B@(B(0~(B(BoeVI  38(38)  Pw:53(53) AC:-8 Exp:7 T:4273 @(B(0~(B(B(0~(B(B@(Bw(B(0~(B(BpeVi&In what direction? [hykulnjb><] peVڿpeV -You shoot 4 arrows.)(BpeVd(0~(B(BpeVCThe 1st arrow misses the tunnel worm.)(BpeV`(0~(B(BpeV a--More--peV+The 2nd arrow misses the tunnel worm.peV)(BqeV(0~(B(BqeVH--More--qeV)The 3rd arrow hits the tunnel worm!qeV$)(BqeV(0~(B(BqeV--More--reVOThe 4th arrow hits the tunnel worm! 38(38)  Pw:53(53) AC:-8 Exp:7 T:4274 reV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4274 d(B(B@(B(0~(B(Bw(B)(B(0q(B(BseV6You have no ammunition readied!--More--seV teVteV݉0What do you want to throw? [$abcjE or ?*] teVH teV iNever mind. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4274 ueVueV!6You have no ammunition readied!--More--ueVveVaveV0What do you want to throw? [$abcjE or ?*] veV?veV?iNever mind. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4274 veVM(veVq(0What do you want to ready? [- acjE or ?*] weV] Weapons(B a - a +1 dagger (alternate weapon; not wielded) c - 48 blessed +2 arrows(B j - 4 uncursed daggers named uncursed E - 6 uncursed arrows named uncursed(end) zeVp +(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BzeV E - 6 uncursed arrows named uncursed (in quiver). 38(38)  Pw:53(53) AC:-8 Exp:7 T:4274 {eV]{eV&In what direction? [hykulnjb><] {eVl)(B{eVc(0~(B(B{eVEgThe arrow named uncursed misses the tunnel worm. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4275 |eVK|eVK&In what direction? [hykulnjb><] |eVu)(B|eV(0~(B(B|eV)The arrow named uncursed misses the tunnel worm. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4275 d(B(B(0~(B(Bw(B)(B}eV}  38(38)  Pw:53(53) AC:-8 Exp:7 T:4276 d(B(B@(B(0~(B(B(0~(B(B[(B~eVV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4276 @(B(0~(B(Bd(B(B(0~(B(B(0~(B(B~eV &In what direction? [hykulnjb><] ~eV'5~eVZ5<You shoot 3 arrows named uncursed.)(B~eV'(0~(B(B)(BeVy(0~(B(BeV3z--More--eV 8The 1st arrow named uncursed hits the tunnel worm!eV' )(BeVI '(0~(B(B)(BeV (0~(B(BeV# --More--eV:The 2nd arrow named uncursed misses the tunnel worm.eV)(BeV'(0~(B(B)(BeVN(0~(B(BeVN--More--eVƒ The 3rd arrow named uncursed hits the tunnel worm. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4277 eVieV&In what direction? [hykulnjb><] eVZ)(BeV@'(0~(B(B)(BeV(0~(B(BeVThe arrow named uncursed hits the tunnel worm! 38(38)  Pw:53(53) AC:-8 Exp:7 T:4278 (0~(0~(B(Bd(B(Bw(B)(BeV2UeV~U/What do you want to throw? [$abcj or ?*] eV Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 48 blessed +2 arrows(B j - 4 uncursed daggers named uncursed(end) eV2 (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeVf iNever mind. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4278 eV#eV#/What do you want to ready? [- acj or ?*] eV߶eVj - 4 uncursed daggers named uncursed (in quiver). 38(38)  Pw:53(53) AC:-8 Exp:7 T:4278 eVyW eVW &In what direction? [hykulnjb><] eV|e eVe =You throw 2 daggers named uncursed.)(BeV*) (0~(B(BeVe) --More--eV59The 1st dagger named uncursed hits the tunnel worm.eVa)(BeV(0~(B(BeV--More--eVThe 2nd dagger named uncursed hits the tunnel worm. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4278 w(Bd(B(B(0~(B(B)(BeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4279 @(B(0~(B(BeV( 38(38)  Pw:53(53) AC:-8 Exp:7 T:4280 @(Bd(B(Bw(B(0~(B(B(0~(B(BeV&In what direction? [hykulnjb><] eVּ X 38(38)  Pw:53(53) AC:-8 Exp:7 T:4280 eV{t 38(38)  Pw:53(53) AC:-8 Exp:7 T:4280 (0~(B(BeV' &In what direction? [hykulnjb><] eVe eVf =You throw 2 daggers named uncursed.)(BeV}) (0~(B(BeV) --More--eV);The 1st dagger named uncursed misses the tunnel worm.eVc)(BeVm(0~(B(BeVm--More--eV=The 2nd dagger named uncursed misses the tunnel worm. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4281 eV1\ Weapons(B  a - a +1 dagger (alternate weapon; not wielded)  b - a +1 bow (weapon in hands)  c - 48 blessed +2 arrows(B  Armor(B  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  P - a cursed lichen corpse(B  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGARIN  Spellbooks(B  L - a silver spellbook  Potions(B  d - an uncursed effervescent potion (1 of 2)eVPLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2833 HP: Dlvl:8 $:2833 HP:38(38) Dlvl:8 $:2833 HP:38(38) Pw:53(53) AC:-8 Exp:7 T:4281 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0eVQ~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(B(B@(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B(0x(0~(B(B{(B(0~(eV'Q0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bw(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0l(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(B(B)(B(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(B(B)(B(0a(B(0~(B(B+(B%(B(0t(0~(0q(0u(0~(0~(0~(0t(0q(0q(0k(0~(0meVU(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(B(B)(B(0x(B(B*(B[(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0x(B(B(0x(0~(0~(0~(B(B)(B(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0eVU&q(0q(0q(0q(0q(0j(B(BeV".What do you want to ready? [- ac or ?*] eV>3 eVl3 c - 48 blessed +2 arrows (in quiver). 38(38)  Pw:53(53) AC:-8 Exp:7 T:4281 eV:FeViF&In what direction? [hykulnjb><] eVEeVF-You shoot 3 arrows.)(BeV1,(0~(B(BeVk,AThe 1st arrow hits the tunnel worm!)(BeV(0~(B(BeV--More--eV.1The 2nd arrow hits the tunnel worm!eV`7You kill the tunnel worm!)(BeVyd 38(38)  Pw:53(53) AC:-8 Exp:7 T:4281 )(BeVc'(0~(B(B)(BeVQ'!)(B)(BeV'(0~(B(B)(BeV! )(BeVj)(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4282 d(B(B)(BeV3 38(38)  Pw:53(53) AC:-8 Exp:7 T:4282 (0~(B(B@(Bd(B(B(0~(B(BeV1eV1oYou displaced Tony.d(B(B@(B@(BeVJ2You see here 2 uncursed daggers named uncursed. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4283 eVp eV$ j - 2 uncursed daggers named uncursed. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4284 (0~(B(B(0~(B(Bd(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4284 (0~(B(B(0~(B(B@(BeV`H(0~(B(B@(B@(BeVaYou see here 2 uncursed daggers named uncursed. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4285 eVeV"j - 2 uncursed daggers named uncursed. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4286 eV0}9(0~(B(B@(BeVI~You see here an uncursed arrow named uncursed. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4286 (0~(B(B@(BeV(eVսE - an uncursed arrow named uncursed. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4287 @(B+(BeVv 9(0~(B(B@(BeVV You see here 2 uncursed arrows named uncursed. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4288 eV/?eV?E - 2 uncursed arrows named uncursed. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4288 d(B(Bx(BeVS(0~(B(B(0~(B(B@(BeV0|You see here 2 blessed arrows. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4289 eV eV J - 2 blessed arrows. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4289 (0~(B(Bd(B(Bx(Bx(BeVM x 38(38)  Pw:53(53) AC:-8 Exp:7 T:4290 (0~(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4291 (0a(B(Bd(B(B@(Bx(Bx(Bx(BeVI@(B@(Bx(Bx(Bx(B(0~(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4291 It stole a +1 dagger.@(B+(Bd(B(BeVY eVY 0What do you want to drink? [dAIKUV or ?*] eV M Potions(B d - an uncursed effervescent potion A - an uncursed potion called water I - an uncursed cyan potion K - an uncursed murky potion U - a cursed dark potion(B V - 3 blessed potions called water(B(end) eVnL z(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(BeVL iNever mind. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4291 eVJeVt1What do you want to wield? [- bcjEJ or ?*] eVS* Weapons(B b - a +1 bow (weapon in hands) c - 45 blessed +2 arrows (in quiver)(B j - 4 uncursed daggers named uncursed E - 3 uncursed arrows named uncursed J - 2 blessed arrows(B(end) eV +(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(BeV\ j - 4 uncursed daggers named uncursed (wielded). 38(38)  Pw:53(53) AC:-8 Exp:7 T:4292 [(BeV@.eV.You kill the grid bug! 38(38)  Pw:53(53) AC:-8 Exp:7 T:4292 (0~(B(Bx(B@(Bx(B)(BeVv eV0 You kill the grid bug! 38(38)  Pw:53(53) AC:-8 Exp:7 T:4293 (0~(B(BeVR(0~(B(B@(B[(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4293 Your silver dragon scale mail blocks the grid bug's attack.@(BeV eVm You kill the grid bug! 38(38)  Pw:53(53) AC:-8 Exp:7 T:4294 (0~(B(BeVw  38(38)  Pw:53(53) AC:-8 Exp:7 T:4294  38(38)  Pw:53(53) AC:-8 Exp:7 T:4295 (0~(B(B(0~(B(B@(BeV+(0~(B(B@(BeV ~You see here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4295 eV eVV c - a blessed +2 arrow (in quiver). 38(38)  Pw:53(53) AC:-8 Exp:7 T:4296 eV $eV,,;You are empty handed.--More--eV j - 4 uncursed daggers named uncursed (alternate weapon; not wielded). 38(38)  Pw:53(53) AC:-8 Exp:7 T:4296 eVWeV1What do you want to wield? [- bcjEJ or ?*] eV{2eV2}b - a +1 bow (weapon in hands). 38(38)  Pw:53(53) AC:-8 Exp:7 T:4297 eV1 38(38)  Pw:53(53) AC:-8 Exp:7 T:4298 @(B(0~(B(BeV? 38(38)  Pw:53(53) AC:-8 Exp:7 T:4298 @(B(0~(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4299 @(B@(B(0~(B(B(0~(B(B(0~(B(BeVL You attack thin air. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4300 (0~(B(B(0~(B(B@(Bd(B(BeVE  38(38)  Pw:53(53) AC:-8 Exp:7 T:4300 @(B(0~(B(Bd(B(B(0~(B(B(0~(B(B[(BeV8 38(38)  Pw:53(53) AC:-8 Exp:7 T:4301 @(B(0~(B(B(0~(B(BeVf  38(38)  Pw:53(53) AC:-8 Exp:7 T:4302 @(B(0~(B(B@(Bd(B(BeV7  38(38)  Pw:53(53) AC:-8 Exp:7 T:4302 @(B(0~(B(B(0~(B(Bd(B(B(0~(B(BeVD  38(38)  Pw:53(53) AC:-8 Exp:7 T:4303 @(B(0~(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4304 @(B(0~(B(Bd(B(B(0~(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4304 @(B(0~(B(Bd(B(B(0~(B(BeVF" 38(38)  Pw:53(53) AC:-8 Exp:7 T:4305 @(B(0~(B(BeV- 38(38)  Pw:53(53) AC:-8 Exp:7 T:4305 @(B(0~(B(Bd(B(B(0~(B(BeVOW 38(38)  Pw:53(53) AC:-8 Exp:7 T:4305 eV` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4306 @(B(0~(B(B(0~(B(BeV z 38(38)  Pw:53(53) AC:-8 Exp:7 T:4306 (0~(B(B@(BeV z 38(38)  Pw:53(53) AC:-8 Exp:7 T:4307 (0~(B(B@(BeVz 38(38)  Pw:53(53) AC:-8 Exp:7 T:4308 (0~(B(B@(BeV͟ 38(38)  Pw:53(53) AC:-8 Exp:7 T:4308 d(B(B(0~(B(B@(BeVWz 38(38)  Pw:53(53) AC:-8 Exp:7 T:4309 (0~(B(B@(BeV] 38(38)  Pw:53(53) AC:-8 Exp:7 T:4310 (0~(0~(B(Bd(B(B(0~(B(B@(BeV"m W 38(38)  Pw:53(53) AC:-8 Exp:7 T:4310 eV| 38(38)  Pw:53(53) AC:-8 Exp:7 T:4310 (0~(B(Bd(B(B(0~(B(B@(BeVwm 38(38)  Pw:53(53) AC:-8 Exp:7 T:4311 (0~(B(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4311 (0~(B(B@(B(0~(B(BeV6  38(38)  Pw:53(53) AC:-8 Exp:7 T:4312 d(B(B(0~(B(B@(B@(BeV@_(0~(B(B@(B(0~(B(B@(BeV@wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eV" You experience a strange sense of peace. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4313 @(B(0~(B(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4313 (0~(B(Bd(B(B(0a(B(B@(B@(0~(B(BeVʐ  38(38)  Pw:53(53) AC:-8 Exp:7 T:4314 (0~(B(Bd(B(B(0~(B(B@(B@(B@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4314 (0~(B(B(0~(B(Bd(B(B(0~(B(B@(B/(B@(B(0~(B(BeVf(0~(B(B(0~(B(B@(B@(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4315 You are beginning to feel hungry. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4315 Hungry eVyb! 38(38)  Pw:53(53) AC:-8 Exp:7 T:4316 Hungry (0~(B(B(0~(B(B(0~(B(Bd(B(B(0a(B(B@(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4316 Hungry (0~(B(Bd(B(B(0~(B(B(0~(B(B(0~(B(B@(BeVy-What do you want to eat? [fitPQ or ?*] eVc@ Comestibles(B f - 6 uncursed cram rations i - 2 uncursed lichen corpses t - an uncursed food ration P - a cursed lichen corpse(B Q - 2 cursed sprigs of wolfsbane(B(end) eVoB+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(BeVbEkThis lichen corpse tastes terrible! 38(38)  Pw:53(53) AC:-8 Exp:7 T:4317  38(38)  Pw:53(53) AC:-8 Exp:7 T:4318  38(38)  Pw:53(53) AC:-8 Exp:7 T:4318 (0a(B(B(0~(B(Bd(B(BeVE--More--eV2You finish eating the lichen corpse.eV_Tony drops a spellbook.+(Bd(B(BeVl 38(38)  Pw:53(53) AC:-8 Exp:7 T:4319 @(B@(B(0~(B(BeV1 +(0~(B(B@(BeVH2 You see here a bronze spellbook. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4320 *(B(0~(B(Bd(B(B(0~(B(BeV4eVeYou have a little trouble lifting q - a bronze spellbook. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4320 Burdened--More--eVYour movements are slowed slightly because of your load. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4320 Burdenedd(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4321 Burdened@(B(0~(B(BeV 1@(B(0~(B(BeV | 38(38)  Pw:53(53) AC:-8 Exp:7 T:4321 BurdenedYou hear some noises.eV You hear some noises in the distance. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4322 Burdened@(Bd(B(B(0~(B(BeVR  38(38)  Pw:53(53) AC:-8 Exp:7 T:4322 Burdened(0~(B@(B@(B@(B@(B(0a(B(B(0~(B(Bd(B(BeVB 38(38)  Pw:53(53) AC:-8 Exp:7 T:4323 Burdened@(B@(B(0~(B(B(0~(B(B(0~(B(BeV2 38(38)  Pw:53(53) AC:-8 Exp:7 T:4324 Burdened@(B(0~(B(B(0a(B(B/(Bd(B(B(0~(B(BeVN 38(38)  Pw:53(53) AC:-8 Exp:7 T:4325 Burdened(0~(B(B@(B(0~(B(Bd(B(B(0a(B(BeVK ` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4325 BurdenedeV߳  38(38)  Pw:53(53) AC:-8 Exp:7 T:4326 Burdened(0~(B(B@(B@(B(0~(B(Bd(B(B(0~(B(B@(BeV5%@(B(0~(B(BeV5wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVNeVj eV You experience a strange sense of peace. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4326 Burdenedd(B(B(0~(B(B@(B(0~(B(BeV} 38(38)  Pw:53(53) AC:-8 Exp:7 T:4327 Burdened@(B(0a(B(BeV3h  38(38)  Pw:53(53) AC:-8 Exp:7 T:4328 Burdened@@(B(0~(B(Bd(B(B(0a(B(0~(B(B@(0~(B(BeV" Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Wands k - Tools l - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV<+eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(eV 0a(B(0q(0j(0~(0~(0x(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?  Armor(B l - a +3 silver dragon scale mail (being worn) m - a +3 pair of speed boots (being worn)VG6;28H n - a burnt +0 pair of leather gloves (being worn) y - a +0 hard hat (being worn) Spellbooks(B q - a bronze spellbook L - a silver spellbook(end) eVV 9++++++eV6 (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(B(B(0x(0~eV6 x(0x(B(B@@(B(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(B(Bd(B(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(B@(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(BeV6  38(38)  Pw:53(53) AC:-8 Exp:7 T:4328 BurdenedYou cannot drop something you are wearing.eV7 --More--eVf3A bronze spellbook lands on the altar.eV--More--eV%IThere is a black flash as a silver spellbook hits the altar.eV&h 38(38)  Pw:53(53) AC:-8 Exp:7 T:4328 --More--eVYour movements are now unencumbered. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 @(B(0~(B(Bd(B(B(0~(B(B(0~(B(B@(BeV& eV&qUnknown command ' '. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eVw] 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eVy. W 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eV W 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eV. W 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eV^ W 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eVh* W 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eVٱ W 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eV0 W 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eV6 W 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eV64 W 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eV W 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eV0W 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 eV9+ Pick up what?  Spellbooks(B a - a cursed silver spellbook(B b - an uncursed bronze spellbook(end) eV'++eV)_(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeVS_CL - a cursed silver spellbook.--More--eVPYou have a little trouble lifting q - an uncursed bronze spellbook.eVȗq 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 Burdened--More--eVM3 Your movements are slowed slightly because of your load. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 Burdened(0~(B(B@(B(0~(B(Bd(B(BeVT eVy zUnknown command ' '. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 BurdenedeV7 f 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 BurdenedeV ` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 BurdenedeVSA` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 BurdenedeV` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 BurdenedeV ` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 BurdenedeVu` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 BurdenedeVP` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 BurdenedeVy` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 BurdenedeV%` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 BurdenedeV{z` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4329 BurdenedeV& 0What do you want to read? [qruzLWX or ?*] eV Scrolls(B r - 3 uncursed scrolls labeled IA CTHULHU u - a cursed scroll labeled GARVEN DEH(B z - 2 uncursed scrolls labeled ANDOVA BEGARIN Spellbooks(B q - an uncursed bronze spellbook L - a cursed silver spellbook(B Rings(B W - a cursed coral ring(B X - a cursed gold ring(B(end) eVE+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0q(0k(0~(0x(0~(0~(B(B@(B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(B(B@(B(0~(0x(0~(0x(0~(0~(0xeV(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0x(0~(B(Bd(B(B(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(B@(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(BeVPThe words on the page seem to glow faintly.--More--eV|You begin to memorize the runes. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4330 Burdened  38(38)  Pw:53(53) AC:-8 Exp:7 T:4331 Burdened(0~(B(B@(Bd(B(B(0~(B(B(0~(B(B(0~(B(B@(BeV--More--eV2You have keen knowledge of the spell.eV--More--eV 8You learn the "confuse monster" spell. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4332 Burdened@(B(0~(B(B(0~(B(Bd(B(B(0~(B(B(0~(B(B@(BeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4332 Burdened@(B(0~(B(Bd(B(B@(B(0~(B(B@(B(0~(B(BeVA Choose which spell to cast   Name Level Category Fail(B a - confuse monster 2 enchant 100%(B(end) eVT:(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-8 Exp:7 T:4332 BurdenedeVeK 38(38)  Pw:53(53) AC:-8 Exp:7 T:4333 Burdened(0~(B(B@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4334 Burdened@(B(0~(B(B_(B(0~(B(B@(Bd(B(B(0~(B(BeVw+ 38(38)  Pw:53(53) AC:-8 Exp:7 T:4335 Burdened(0~(B(B@(Bd(B(B(0a(B(B@(B(0~(B(B@(BeVr] 38(38)  Pw:53(53) AC:-8 Exp:7 T:4336 Burdened@(B_(0~(B(B(0~(B(B(0~(B(B@(B@(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4336 Burdened(0~(B(B(0~(B(B@(B@(B@(B(0~(B(BeVo 38(38)  Pw:53(53) AC:-8 Exp:7 T:4337 Burdened(0~(B(B(0~(B(B(0~(B(B@(BeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4338 Burdened(0a(B(B(0~(B(B@(BeV,c id(B(B(0~(B(B@(B@(BeVc  38(38)  Pw:53(53) AC:-8 Exp:7 T:4338 BurdenedYou hear a door open. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4339 BurdenedeV0" 38(38)  Pw:53(53) AC:-8 Exp:7 T:4340 Burdened(0~(B(B(0~(0~(B(B@(B(0a(B(B@(B@(B(0~(B(B(0~(B(BeVE  38(38)  Pw:53(53) AC:-8 Exp:7 T:4340 Burdened(0~(B(B(0~(B(B@(B(0~(B(BeV'. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4341 Burdened@(B(0~(B(BeVG 38(38)  Pw:53(53) AC:-8 Exp:7 T:4342 Burdened@(B(0~(B(BeVC* 38(38)  Pw:53(53) AC:-8 Exp:7 T:4342 Burdened@(B@(B(0~(B(BeVD 38(38)  Pw:53(53) AC:-8 Exp:7 T:4343 Burdened(0~(B(B@(B@(BeV_ 38(38)  Pw:53(53) AC:-8 Exp:7 T:4343 Burdened  38(38)  Pw:53(53) AC:-8 Exp:7 T:4344 Burdened(0~(B(B@(B(0~(B(B@(BeV #(0~(B(B@(BeV  "Hello, Lettuce! Welcome again to Lucrezia's general store!" 38(38)  Pw:53(53) AC:-8 Exp:7 T:4345 Burdened@(Bw(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4346 Burdened(0~(0~(B(B(0a(B(B@(B@(B(0~(B(BeV'Really attack Lucrezia? [yn] (n) eVPUen 38(38)  Pw:53(53) AC:-8 Exp:7 T:4346 BurdenedeV[g 38(38)  Pw:53(53) AC:-8 Exp:7 T:4346 BurdenedeV a 38(38)  Pw:53(53) AC:-8 Exp:7 T:4346 BurdenedeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4346 Burdened@(B*@(BeVI +(0~(B(B@(BeVL There are many objects here. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4347 Burdened(0~(B(B@(BeVg( Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Wands k - Tools l - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV +eVR*(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(eV%-0a(B(0q(0j(0~(0~(0x(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?  Spellbooks(B q - an uncursed spellbook of confuse monster L - a cursed silver spellbook(BeVl-(end) eV++eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4347 BurdenedYou drop an uncursed spellbook of confuse monster.--More--eVGeVGiLucrezia offers 100 gold pieces for your spellbook of confuse monster. Sell it? [ynaq] (y) eVSyeV9 38(38)  Pw:53(53) AC:-8 Exp:7 T:4347 You sold an uncursed spellbook of confuse monster for 100 gold pieces.--More--eV :You drop a cursed silver spellbook.--More--eVM" eV" ULucrezia offers 50 gold pieces for your silver spellbook. Sell it? [ynaq] (y) eV; eVkyeV'8 38(38)  Pw:53(53) AC:-8 Exp:7 T:4347 You sold a cursed silver spellbook for 50 gold pieces.eVGh 38(38)  Pw:53(53) AC:-8 Exp:7 T:4347 --More--eV 2Your movements are now unencumbered.eV h 38(38)  Pw:53(53) AC:-8 Exp:7 T:4347 --More--eV You hear some noises in the distance. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4348 @(B(0~(B(BeV Weapons(B  b - a +1 bow (weapon in hands)  c - 46 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  J - 2 blessed arrows(B  Armor(B  l - a +3 silver dragon scale mail (being worn)  m - a +3 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - 2 uncursed scrolls labeled ANDOVA BEGARIN  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water eV [K(1 of 2)eVELettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2983 HP: Dlvl:8 $:2983 HP:38(38) Dlvl:8 $:2983 HP:38(38) Pw:53(53) AC:-8 Exp:7 T:4348 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0eVF~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(BV?Fm(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(B@(B(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(BVqF7m(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV Kw(B@(B+(BeV  /You see here an uncursed diamond.eV3  38(38)  Pw:53(53) AC:-8 Exp:7 T:4348 You hear some noises. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4349 @(B(0~(B(BeVs| 38(38)  Pw:53(53) AC:-8 Exp:7 T:4349 w(Bw(B(0~(B(B@(BeVxD  38(38)  Pw:53(53) AC:-8 Exp:7 T:4350 (0~(B(B@(B*(BeV&In what direction? [hykulnjb><] eV eV -You shoot 2 arrows.)(BeV (0a(B(BeVD ;The 1st arrow hits the larva!)(BeVO (0a(B(BeVP --More--eVQ+The 2nd arrow hits the larva!eV&RYou kill the larva! 38(38)  Pw:53(53) AC:-8 Exp:7 T:4350 )(B@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4351 @(B(0~(B(BeV A@(B(0a(B(B*(BeV You see here 2 blessed +2 arrows. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4351 d(B(BeVoeVůc - 2 blessed +2 arrows (in quiver). 38(38)  Pw:53(53) AC:-8 Exp:7 T:4352 d(B(B(0~(B(BeV$  38(38)  Pw:53(53) AC:-8 Exp:7 T:4352  38(38)  Pw:53(53) AC:-8 Exp:7 T:4353 (0~(B(B(0~(B(B@(B@(BeV}  38(38)  Pw:53(53) AC:-8 Exp:7 T:4353 d(B(B(0~(B(B(0~(B(B@(BeV° 38(38)  Pw:53(53) AC:-8 Exp:7 T:4354 (0~(B(B(0~(B(B@(BeVu 38(38)  Pw:53(53) AC:-8 Exp:7 T:4354  38(38)  Pw:53(53) AC:-8 Exp:7 T:4355 d(B(B(0~(B(B@(BeVt  38(38)  Pw:53(53) AC:-8 Exp:7 T:4355 (0~(B(Bd(B(B@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4356 (0~(B(Bd(B(B@(B(0~(B(BeVC eV You displaced Tony. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4357 @(B@(B(0~(B(Bd(B(BeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4357 @(B(0~(B(B(0~(B(Bd(B(B(0~(B(BeV~ 38(38)  Pw:53(53) AC:-8 Exp:7 T:4358 @(B@(B(0~(B(Bd(B(B@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4358 @(B(0~(B(B@(B(0~(B(Bd(B(B(0~(B(B*(BeVa 38(38)  Pw:53(53) AC:-8 Exp:7 T:4359 @(B(0~(B(BeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4359 (0~(B(B@(Bd(B(B(0~(B(BeVs 38(38)  Pw:53(53) AC:-8 Exp:7 T:4360 d(B(B@(B(0~(B(BeVh& 38(38)  Pw:53(53) AC:-8 Exp:7 T:4361 (0~(B(B(0~(B(Bd(B(B@(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4361 @(B(0~(B(Bd(B(B@(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4362 (0~(B(Bd(B(B@(BeV,  38(38)  Pw:53(53) AC:-8 Exp:7 T:4363 (0~(B(B@(B(0~(B(B(0~(0~(B(B@(BeV@ 38(38)  Pw:53(53) AC:-8 Exp:7 T:4363 @(B(0~(B(B@(Bd(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4364 @(B@(B(0a(B(B(0~(B(Bd(B(BeV @ 38(38)  Pw:53(53) AC:-8 Exp:7 T:4364 @(B_(B@(B(0~(B(B@(B(0~(B(B@(B(0~(B(Bd(B(B(0~(B(BeVU  38(38)  Pw:53(53) AC:-8 Exp:7 T:4365 (0~(B(B(0~(B(B@(B@(BeVq  38(38)  Pw:53(53) AC:-8 Exp:7 T:4366 (0~(B(B@(B(0~(B(Bd(B(B/(B(0~(0~(B(B@(B(0a(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4366 _(B(0~(B(Bd(B(B(0~(B(B@(BeVN(0~(B(B(0~(B(B@(BeV6 38(38)  Pw:53(53) AC:-8 Exp:7 T:4367 You hear the splashing of a naiad.eV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4367 (0~(B(B(0~(B(B@(B(0~(B(B(0a(B(0~(B(B%(B!(BeVc  38(38)  Pw:53(53) AC:-8 Exp:7 T:4368 (0~(B(Bd(B(B(0~(B(B@(B@(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4369 (0~(B(Bd(B(B@(B(0~(B(B@(BeV (0~(0~(0~(0~(0~(B(Bd(B(B(0~(B(B@(B(0~(B(B@(B!(B(0~(B(B(0~(B(B(0~(B(B(0~(B(BeV% "Hello, Lettuce! Welcome to Tegal's delicatessen!" 38(38)  Pw:53(53) AC:-8 Exp:7 T:4372 (0~(B(Bd(B(BeV$ eV% You displaced Tony. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4373 @d(B(B@(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4373 (0a(B(Bd(B(B(0~(B(BeV` 38(38)  Pw:53(53) AC:-8 Exp:7 T:4374 @(B(0~(B(B(0~(B(BeVϞ 38(38)  Pw:53(53) AC:-8 Exp:7 T:4375 @(B(0~(B(B%(BeVD { 38(38)  Pw:53(53) AC:-8 Exp:7 T:4375 (0~(B(B@(BeVG@(B(0~(B(B@(BeVAvYou see here a pick-axe. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4376 eV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4376 (0~(B(B@(B((BeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4377 @(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4377 @(B(0~(B(Bd(B(BeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4378 (0~(B(B@(Bd(B(B(0a(B(BeV B  38(38)  Pw:53(53) AC:-8 Exp:7 T:4379 @(B(0~(B(B@(Bd(B(B(0~(B(B(0~(B(BeV# B(0~(B(B@(B(0~(B(BeV You see here a pick-axe. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4379 @(B(0~(B(Bd(B(BeV6 6@(B((BeV "Hello, Lettuce! Welcome again to Izchak's lighting store!" 38(38)  Pw:53(53) AC:-8 Exp:7 T:4380 (0~(B(Bd(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4380  38(38)  Pw:53(53) AC:-8 Exp:7 T:4381 ((B@@(Bd(B(B((BeV# 3@(B(0~(B(BeVq$ You see here a candle. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4381 d(B(B(0a(B(BeV>8@(B((BeVYou see here a lamp. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4382 d(B(B(0~(B(BeVD eVD# eVRceVP hateV eVo a lamp, price 1500 zorkmids, an excellent choice. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4382 d(B(B((B(0~(B(B@(BeV eV@ \"For you, most gracious lady; only 1500 for this lamp."--More--eV?C - a lamp (unpaid, 1500 zorkmids). 38(38)  Pw:53(53) AC:-8 Exp:7 T:4383 eVZ eV# eV>C nameeV~h eVh +Name an individual object? [ynq] (q) eV neVڻ>What do you want to call? [dgk-nrsu-wyzACDIKMU-Z or ?*] eV$ceVcCall a lamp: eV! meV1 aeVxgeVieVceVp] 38(38)  Pw:53(53) AC:-8 Exp:7 T:4383 eV\$CWhat do you want to drop? [$b-dfgi-nr-wyzAC-EI-KMQU-Z or ?*] eV-> eV> You drop a lamp called magic (unpaid, 1500 zorkmids). 38(38)  Pw:53(53) AC:-8 Exp:7 T:4383 ((Bd(B(BeVh] 38(38)  Pw:53(53) AC:-8 Exp:7 T:4384 (0~(B(Bd(B(BeV(((B@(BeV You see here a candle. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4384 d(B(B@(B(0~(0~(B(BeVϛ 38(38)  Pw:53(53) AC:-8 Exp:7 T:4385 (0~(B(B@(BeV- 38(38)  Pw:53(53) AC:-8 Exp:7 T:4386 ((Bd(B(B@(BeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4386 (0~(B(Bd(B(BeVI 38(38)  Pw:53(53) AC:-8 Exp:7 T:4387 ((B@(BeVA You stop. Tony is in the way! 38(38)  Pw:53(53) AC:-8 Exp:7 T:4387 (0a(B(Bd(B(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4388 (0~(B(B@(Bd(B(B((BeV& K(0~(B(B(0a(B(B@(BeVؙ vYou see here a pick-axe. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4389 eV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4389 d(B(B(0~(B(BeV( 38(38)  Pw:53(53) AC:-8 Exp:7 T:4389  38(38)  Pw:53(53) AC:-8 Exp:7 T:4390 (0~(B(BeV  38(38)  Pw:53(53) AC:-8 Exp:7 T:4391 @(B(0~(B(Bd(B(B@(B((BeVe@ 38(38)  Pw:53(53) AC:-8 Exp:7 T:4391 (0~(B(B(0~(B(B@(B(0~(B(Bd(B(B@(BeV 38(38)  Pw:53(53) AC:-8 Exp:7 T:4392 @(B(0~(B(B(0~(B(BeVW51What do you want to wield? [- bcjEJ or ?*] eV~? Weapons(B  b - a +1 bow (weapon in hands)  c - 46 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  J - 2 blessed arrows(B (end) eVP(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(eV0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(B(B@(B(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(eV0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(BV m+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B@(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2983 HP: Dlvl:8 $:2983 HP:38(38) Dlvl:8 $:2983 HP:38(38) Pw:53(53) AC:-8 Exp:7 T:4392 What do you want to wield? [- bcjEJ or ?*] eVP? Weapons(B  b - a +1 bow (weapon in hands)  c - 46 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  J - 2 blessed arrows(B (end) eVPj+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0eVj~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(B(B@(B(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0eVj~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0xeVj(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B@(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVxaLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2983 HP: Dlvl:8 $:2983 HP:38(38) Dlvl:8 $:2983 HP:38(38) Pw:53(53) AC:-8 Exp:7 T:4392 c - 46 blessed +2 arrows (wielded). 38(38)  Pw:53(53) AC:-8 Exp:7 T:4393 (0~(B@(BeVHeV}.What do you want to read? [ruzWX or ?*] eVY Scrolls(B r - 3 uncursed scrolls labeled IA CTHULHU u - a cursed scroll labeled GARVEN DEH(B z - 2 uncursed scrolls labeled ANDOVA BEGARIN Rings(B W - a cursed coral ring(B X - a cursed gold ring(B(end) eVV +(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((BVV m(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(BAs you read the scroll, it disappears.--More--eVm Your pair of speed boots glows silver for a moment. 38(38)  Pw:53(53) AC:-8 Exp:7 T:4393  38(38)  Pw:53(53) AC:-9 Exp:7 T:4393 @(B(0~(B(BeV5 Weapons(B  b - a +1 bow  c - 46 blessed +2 arrows (wielded)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  J - 2 blessed arrows(B  Armor(B  l - a +3 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - an uncursed scroll of enchant armor  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water (1 of 2)eV86[27m eVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2983 HP: Dlvl:8 $:2983 HP:38(38) Dlvl:8 $:2983 HP:38(38) Pw:53(53) AC:-9 Exp:7 T:4393 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0 eV1~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B[ eVHm(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(B(B@(B(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q eVR(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(B@(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B eVd 1What do you want to take off? [lmny or ?*]  eVk 38(38)  Pw:53(53) AC:-9 Exp:7 T:4394  38(38)  Pw:53(53) AC:-9 Exp:7 T:4394 d(B(B(0~(B(B(0~(B@(B eV 38(38)  Pw:53(53) AC:-9 Exp:7 T:4395 You finish taking off your boots.You feel yourself slow down. 38(38)  Pw:53(53) AC:-4 Exp:7 T:4395  eV eV0What do you want to take off? [lny or ?*]  eV  Armor(B l - a +3 silver dragon scale mail (being worn) n - a burnt +0 pair of leather gloves (being worn) y - a +0 hard hat (being worn)(end) eVW60+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(Bd(B(B(0~(B(BeV6 38(38)  Pw:53(53) AC:-4 Exp:7 T:4396 You finish taking off your gloves.eVeV3/What do you want to take off? [ly or ?*] eVa 38(38)  Pw:53(53) AC:-4 Exp:7 T:4396 (0~(B(Bd(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-4 Exp:7 T:4397 You finish taking off your helmet. 38(38)  Pw:53(53) AC:-2 Exp:7 T:4397 eVeVʀ.What do you want to read? [ruzWX or ?*] eV;S Scrolls(B r - 3 uncursed scrolls labeled IA CTHULHU u - a cursed scroll labeled GARVEN DEH(B z - an uncursed scroll of enchant armor Rings(B W - a cursed coral ring(B X - a cursed gold ring(B(end) eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(BeV& qNever mind. 38(38)  Pw:53(53) AC:-2 Exp:7 T:4397 eV{ Weapons(B  b - a +1 bow  c - 46 blessed +2 arrows (wielded)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  J - 2 blessed arrows(B  Armor(B  l - a +3 silver dragon scale mail (being worn)  m - a +4 pair of speed boots  n - a burnt +0 pair of leather gloves  y - a +0 hard hat  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  z - an uncursed scroll of enchant armor  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water (1 of 2)eV&Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2983 HP: Dlvl:8 $:2983 HP:38(38) Dlvl:8 $:2983 HP:38(38) Pw:53(53) AC:-2 Exp:7 T:4397 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(0eV'~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(B[eV5'm(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(B(B@(B(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(Bd(B(B(0a(B(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0qeVV'(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVW.What do you want to read? [ruzWX or ?*] eVr S Scrolls(B r - 3 uncursed scrolls labeled IA CTHULHU u - a cursed scroll labeled GARVEN DEH(B z - an uncursed scroll of enchant armor Rings(B W - a cursed coral ring(B X - a cursed gold ring(B(end) eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(BeVRqNever mind. 38(38)  Pw:53(53) AC:-2 Exp:7 T:4397 0eV 0eV .What do you want to read? [ruzWX or ?*] 1eVS Scrolls(B r - 3 uncursed scrolls labeled IA CTHULHU u - a cursed scroll labeled GARVEN DEH(B z - an uncursed scroll of enchant armor Rings(B W - a cursed coral ring(B X - a cursed gold ring(B(end) 2eV2eV7 +(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q2eV d(0~(0j(B(BAs you read the scroll, it disappears.--More--3eV Your silver dragon scale mail glows for a moment. 38(38)  Pw:53(53) AC:-3 Exp:7 T:4398 (0~(B(B(0~(B(B4eVu Weapons(B  b - a +1 bow  c - 46 blessed +2 arrows (wielded)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  J - 2 blessed arrows(B  Armor(B  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots  n - a burnt +0 pair of leather gloves  y - a +0 hard hat  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  t - an uncursed food ration  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water  I - an uncursed cyan potion (1 of 2)8eVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2983 HP: Dlvl:8 $:2983 HP:38(38) Dlvl:8 $:2983 HP:38(38) Pw:53(53) AC:-3 Exp:7 T:4398 (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0m(0q(0q(0k(08eVB~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0k(B(B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(B+(BVhm(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(B(B@(B(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q8eV9(0q(0j(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B9eVMn1What do you want to wield? [- bcjEJ or ?*] :eVB:eV?BiNever mind. 38(38)  Pw:53(53) AC:-3 Exp:7 T:4398 :eV ^:eV@^,What do you want to wear? [mny or ?*] :eVD 38(38)  Pw:53(53) AC:-8 Exp:7 T:4399  38(38)  Pw:53(53) AC:-8 Exp:7 T:4399 @(B(0~(B(B:eVv 38(38)  Pw:53(53) AC:-8 Exp:7 T:4400 You finish your dressing maneuver.You feel yourself speed up.:eV/:eV#0+What do you want to wear? [ny or ?*] ;eVU Armor(B n - a burnt +0 pair of leather gloves y - a +0 hard hat(end) eV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4404 (0~(B(B@(B(0~(B@(B>eVE' 38(38)  Pw:53(53) AC:-10 Exp:7 T:4405 (0~(B(B(0~(B(B(0~(B(B@(B@(B>eVe3 38(38)  Pw:53(53) AC:-10 Exp:7 T:4405  38(38)  Pw:53(53) AC:-10 Exp:7 T:4406 (0~(B(B@(B@(B(0~(B(B{(B@(B>eV' &In what direction? [hykulnjb><] >eV5Y>eVgYsThis door is locked. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4406 ?eV,g 38(38)  Pw:53(53) AC:-10 Exp:7 T:4406 (0~(B(B@(B@(B(0~(B(B@(B(0~(B(B@eV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4407 (0~(B(B@(B@eV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4407 (0~(B(B@(B@eV z(0~(B(B(0~(B(B@(B(0~(0~(0~(0~(0~(0~(B(B@eV R  38(38)  Pw:53(53) AC:-10 Exp:7 T:4410 AeV((0~(B(B(0~(B(B(0~(B(B(0a(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(0~(0~(0~(B(BAeVkR  38(38)  Pw:53(53) AC:-10 Exp:7 T:4417 AeVUM@(B(0~(B(B(0~(B@(BAeVVR  38(38)  Pw:53(53) AC:-10 Exp:7 T:4417 AeVx  38(38)  Pw:53(53) AC:-10 Exp:7 T:4421 @(B(0~(0~(0~(0~(0~(B(B(0~(B(BAeVJ  38(38)  Pw:53(53) AC:-10 Exp:7 T:4421 @(B(0~(B(BAeV>  38(38)  Pw:53(53) AC:-10 Exp:7 T:4422 @(B(0~(B(BAeVh 38(38)  Pw:53(53) AC:-10 Exp:7 T:4422 @(B(0~(B(BBeVA2 38(38)  Pw:53(53) AC:-10 Exp:7 T:4423 @(B(0~(B(BBeV0? 38(38)  Pw:53(53) AC:-10 Exp:7 T:4423  38(38)  Pw:53(53) AC:-10 Exp:7 T:4424 (0~(B(B@(B@(B(0~(B(BBeV) 38(38)  Pw:53(53) AC:-10 Exp:7 T:4424 @(B(0~(B(B@(B(0~(B(BBeV3| 38(38)  Pw:53(53) AC:-10 Exp:7 T:4425 (0~(B(B@(BBeV}&In what direction? [hykulnjb><] CeVCeVuYou see no door there. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4425 CeV^- Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CeV CeV.(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4425 DeVg8| 38(38)  Pw:53(53) AC:-10 Exp:7 T:4425 (0~(B(B@(BDeV"&In what direction? [hykulnjb><] DeVDeVsThis door is locked. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4425 EeVEeV&In what direction? [hykulnjb><] EeVEeVsThis door is locked. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4425 EeV^  38(38)  Pw:53(53) AC:-10 Exp:7 T:4426 @(Bd(B(B(0~(B(B(0~(B(BFeV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4426 {(B@(B(0~(B(B@(B(0~(B(Bd(B(BFeVh[| 38(38)  Pw:53(53) AC:-10 Exp:7 T:4427 (0~(B(B@(BFeV &In what direction? [hykulnjb><] FeVY FeVZ The door opens. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4427  38(38)  Pw:53(53) AC:-10 Exp:7 T:4428 (0t(B(B(0x(B(((B(0u(B(B((B((B(0~(B(B(0a(B(B(0~(B(B@(Bd(B(B(0~(B(B(0~(B(BGeVor@(B@(B(0~(B(B(0~(B(BGeV]p"Hello, Lettuce! Welcome to Zlaw's hardware store!" 38(38)  Pw:53(53) AC:-10 Exp:7 T:4428 d(B(B(0~(B(BHeV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4429 @(B(0a(B(B(0~(B(BHeV1@(B(0~(B(BHeVYou see here a blindfold. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4430 @(B(0~(B(Bd(B(B(0~(B(BIeVh9@(B((BIeVYou see here a looking glass. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4430 (0~(B(B@(BIeV 2((B@(BIeVn You see here a blindfold. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4431 @(B(0~(B(BJeVD/((B@(BJeVEYou see here a tin opener. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4432 @(Bd(B(B(0a(B(BJeV  5@(B((BJeV You see here a looking glass. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4432 ((Bd(B(B@(BKeV 2((B@(BKeV You see here a blindfold. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4433 (0~(B(B@(BLeVLeV+`"For you, most gracious lady; only 30 for this blindfold."--More--MeVF - a blindfold (unpaid, 30 zorkmids). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4434 d(B(B((B((B@(B(0~(B(BNeVz NeVUz 2A blindfold for 30 zorkmids. Pay? [yn] (n) OeVI yOeVJ5 38(38)  Pw:53(53) AC:-10 Exp:7 T:4434 You bought a blindfold for 30 gold pieces. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4434 --More--OeVIJ"Thank you for shopping in Zlaw's hardware store!" 38(38)  Pw:53(53) AC:-10 Exp:7 T:4434 ((Bd(B(B(0~(B(B@(BOeV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4435 @(B(0~(B(BPeVJ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4436 ((Bd(B(B@(BQeV˪ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4436 @(B(0~(B(Bd(B(BQeV%H  38(38)  Pw:53(53) AC:-10 Exp:7 T:4437 @(B(0~(B(BReVȌ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4438 @(B((B@(B(0a(B(B(0~(B(Bd(B(BReVK 38(38)  Pw:53(53) AC:-10 Exp:7 T:4438 (0~(B(B@(Bd(B(B(0a(B(BReV ReV1 You displaced Tony. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4439 (0~(B(B@(Bd(B(B@(B@(BSeVn SeVo .What do you want to put on? [FWX or ?*] TeVs Rings(B W - a cursed coral ring(B X - a cursed gold ring(B Tools(B F - a blindfold(end) TeVB+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BTeVv.You are now wearing a blindfold.TeVӛ You can't see any more. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4439 Blindn(B @(Bm(B(0~(B(B(0~(B(B@(B@(B@(B@(B(0~(B(B(0~(B(B(0~(B(B@(Bm(B@(B G(BG(B(0~(B(B@(BB(BB(B@(BB(B B(B @(B @(BG(B  G(B@(B{(BVeV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4440 Blindd(B(B(0a(B(BB(B@(B(0~(B(B   BB(B B(BVeV+7X 38(38)  Pw:53(53) AC:-10 Exp:7 T:4441 Blindn(B (0~(B(B@(B@(B(0~(B(Bd(B(B(0~(B(B@(B(0~(B(B@(BB(B(0~(B(B G(B @(B(0~(B(BG(BB(B#(B B(B B(B@(B(0~(B@(BVeV}d 38(38)  Pw:53(53) AC:-10 Exp:7 T:4441 Blind n(B@(Bd(B(B(0~(B(B(0~(B(B((B@(B(0~(B(BB(B@(B(0~(B(B@(B @(B(0~(B(BB(BB(B   B(B@(BG(BG(B  {(B@(BVeV< / 38(38)  Pw:53(53) AC:-10 Exp:7 T:4442 Blindn(B ((Bd(B(B B(B@(B(0~(B(B BB(B B(BWeVX 38(38)  Pw:53(53) AC:-10 Exp:7 T:4442 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4443 Blind n(B@(B(0~(B(B(0~(B(B@(B@(B(0~(B(B(0~(B(B@(Bd(B(B(0~(B(B  B(B@(B(0~(B(BG(B G(BB(B G(BB(B @(B G(B  B(B@(0~(B(BXeVR} 38(38)  Pw:53(53) AC:-10 Exp:7 T:4443 Blind n(B(0~(B(B@(Bd(B(B(0~(B(B @(B(0~(B(BB(BB(B  B(BB(B XeV_ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4443 BlindXeV: You are carrying too much to get through. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4443 BlindYeVYeVĉVj - 4 uncursed daggers named uncursed (wielded).--More--YeVoYeV @c - 46 blessed +2 arrows (alternate weapon; not wielded). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4444 Blindd(B(B((BB(B  B(BB(B  B(B[eV[eVIc - 46 blessed +2 arrows (wielded).--More--[eVWj - 4 uncursed daggers named uncursed (alternate weapon; not wielded). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4444 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4445 Blindn(B @(B(0~(B(B@(B(0~(B(B(0~(B(B@(B(0~(B@(BB(BG(B B(B G(BB(B@(B G(B   G(BB(B@(B (0~(B(B\eVCount: 11\eVek  38(38)  Pw:53(53) AC:-10 Exp:7 T:4445 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4446 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4447 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4448 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4449 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4450 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4451 Blind  n(B  @(B(0~(0~(B(B(0~(0~(B(B(0~(B(B(((B_(0~(B(B(0~(B@(B(0~(B(B(0~(B(Bd(B(B@(B(0~(B(B(0~(B(BB(B(0~(0~(B(B\eVk B(B#(B(0~(B(B (0a(B(BG(B#(B@(B   G(B   @(B     @(B B(B G(BG(B (0~(0~(B(B {(BB(B]eV)+You were wearing a blindfold.]eVYou can see again. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4451  38(38)  Pw:53(53) AC:-10 Exp:7 T:4452  (0~(B(B((B(0~(B(B((B((B(0~(B(B (0~(B(B(0~(B(B/(B #(B@(B #(B(0~(B(B(0~(B(B  (0~(B(B(0~(B(B    ^eV^eVRCount: 11^eV M 38(38)  Pw:53(53) AC:-10 Exp:7 T:4452  38(38)  Pw:53(53) AC:-10 Exp:7 T:4453  38(38)  Pw:53(53) AC:-10 Exp:7 T:4454  38(38)  Pw:53(53) AC:-10 Exp:7 T:4455  38(38)  Pw:53(53) AC:-10 Exp:7 T:4456  38(38)  Pw:53(53) AC:-10 Exp:7 T:4457  38(38)  Pw:53(53) AC:-10 Exp:7 T:4458 (0~(B(B_eViCount: 11`eV3 38(38)  Pw:53(53) AC:-10 Exp:7 T:4459  38(38)  Pw:53(53) AC:-10 Exp:7 T:4460  38(38)  Pw:53(53) AC:-10 Exp:7 T:4461  38(38)  Pw:53(53) AC:-10 Exp:7 T:4462  38(38)  Pw:53(53) AC:-10 Exp:7 T:4463  38(38)  Pw:53(53) AC:-10 Exp:7 T:4464  38(38)  Pw:53(53) AC:-10 Exp:7 T:4465 `eV3 &In what direction? [hykulnjb><] `eV2 `eVT uYou see no door there. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4465 aeVbj Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) aeVt (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4465 beVB\#(B(0~(B(B@(B#(BbeVC 38(38)  Pw:53(53) AC:-10 Exp:7 T:4465 You see a door open.(0a(B(BbeV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4466 (0~(B(B@(BbeV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4466 (0~(B(B@(BbeV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4467 (0~(B(B@(BbeVb  38(38)  Pw:53(53) AC:-10 Exp:7 T:4468 (0~(B(B@(BbeVh 38(38)  Pw:53(53) AC:-10 Exp:7 T:4468 (0~(B(B@(BceVp# 38(38)  Pw:53(53) AC:-10 Exp:7 T:4469 #(B#@(B(0~(B(B#(BceVn, 38(38)  Pw:53(53) AC:-10 Exp:7 T:4470 #(B@(B#(B@(B##(B(0a(B(B#(BdeV:(0x(B(B(0x(0~(0~(0~(0~(B(B(0x(B(B>(B(0~(0~(0~(0~(0~(0~(0~(B(B#@#(B#####(B(0x(0~(0~(0~(0~(B(B##(B(0x(B(B##(BdeVVQ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4473 deVQd  38(38)  Pw:53(53) AC:-10 Exp:7 T:4475 (0l(0q(0~(0q(0q(B(B(0~(0~(0~(0~(B(B(0~(0~(B(BZ(B@#(B##(B(0~(0~(B(B(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(B(BeeVm 38(38)  Pw:53(53) AC:-10 Exp:7 T:4475 #@#(BeeV} 38(38)  Pw:53(53) AC:-10 Exp:7 T:4476 #(B#@#(BeeVT( 6You have no ammunition readied!--More--eeVYfeVfeV0What do you want to throw? [$bcjEJ or ?*] feV+ Weapons(B  b - a +1 bow  c - 46 blessed +2 arrows (wielded)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  J - 2 blessed arrows(B (end) jeV/ (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(jeVq 0x(B(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0l(0q(0~(0q(0q(B(BjeV [m(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B(0x(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(B(B>(B(0~(0~(0~(0~(0~(0~(B(BZ(B#(B#@#(B#####(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(jeVr 0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(jeV 0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2953 HP: Dlvl:8 $:2953 HP:38(38) Dlvl:8 $:2953 HP:38(38) Pw:53(53) AC:-10 Exp:7 T:4476 Never mind. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4476 keVRkeVR1What do you want to wield? [- bcjEJ or ?*] keVkeVb - a +1 bow (weapon in hands). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4477 (0~(B(BleV¶leV 0What do you want to ready? [- cjEJ or ?*] leVYCleVCc - 46 blessed +2 arrows (in quiver). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4477 leVw leV &In what direction? [hykulnjb><] leV leV -You shoot 3 arrows.)(BleVP #(BleVo AThe 1st arrow hits it.You destroy it!leV e 38(38)  Pw:53(53) AC:-10 Exp:7 T:4477 )(BleV69")(B#(BmeVw&)(B(0~(B(BmeVn!)(B(0~(B(BmeVD!)(B(0~(B(BmeVe!)(B(0~(B(BmeV!)(B(0~(B(BmeV)(BmeV)(BmeV")(B#(BmeV&)(B(0~(B(BmeVi!)(B(0~(B(BmeV`!)(B(0~(B(BmeVF$ !)(B(0~(B(BmeV (0~(B(BmeV Y 38(38)  Pw:53(53) AC:-10 Exp:7 T:4477 neV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4478 )(B@#(B#(BneVV%@#(B#(BneVYou see here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4479 neVT 38(38)  Pw:53(53) AC:-10 Exp:7 T:4479 (0~(0q(B(B(0~(0~(0~(B(B(0~(0x(B(B@(B)(B#(B(0~(0x(B(B(0~(0~(0~(B(B(0q(0q(0q(B(BneV %(0~(B(B@#(BneVo You see here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4480 oeVoeVc - a blessed +2 arrow (in quiver). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4480 oeVg 38(38)  Pw:53(53) AC:-10 Exp:7 T:4481 @#(B#(BpeVG(0q(0k(B(B(0~(0x(B(B(0~(B(B(0~(0x(B(B(0a(B(B(0~(0k(B(B(0a(B(B@(B(0~(0~(0~(0~(0~(B(B#(B(0x(B(B(0j(B(BpeV|You see here 2 blessed +2 arrows.A gush of water hits your left arm!--More--peV peV 'Your bow is not affected.peVI Your gauntlets are not affected. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4483 qeVqeVuc - 2 blessed +2 arrows (in quiver). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4484 reV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4484 @(B^(BreV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4485 @(B(0~(B(BreVY 38(38)  Pw:53(53) AC:-10 Exp:7 T:4485 reV | 38(38)  Pw:53(53) AC:-10 Exp:7 T:4486 (0~(B(B@(BreV5| 38(38)  Pw:53(53) AC:-10 Exp:7 T:4486 (0~(B(B@(BseV" 38(38)  Pw:53(53) AC:-10 Exp:7 T:4487 ###(B@(B(0~(B(BseV; N##(B@(B(0~(B(BseV; Q 38(38)  Pw:53(53) AC:-10 Exp:7 T:4487 seVc M##(B@(B#(BseV Q 38(38)  Pw:53(53) AC:-10 Exp:7 T:4487 seV   38(38)  Pw:53(53) AC:-10 Exp:7 T:4489 (0q(0q(0q(0q(0q(0q(B(B(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(B(B(0~(0~(B(B(0q(B(B@(B(0j(B(B#(B##(B##(B###(BteVɤ .What do you want to put on? [FWX or ?*] ueVueV(-You are now wearing a blindfold.ueVYou can't see any more. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4490 Blind@(Bz(Bm(B#(B@(B@(B@(B@(B@(Bm(B@(BB(B B(BG(BB(B@(BG(B @(Bn(B#(Bd(B(B@(BG(B@(BG(B#(Bh(BB(B@(B ueVV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4491 Blind@(B(0a(B(B(0~(B(B(0~(B@(B@(BB(B@(B (0~(B(BG(B B(B  B(B(0~(B(BG(Bn(B#(Bd(B(BG(B@(B##(B G(B @(B@(BB(B{(B ueVl  38(38)  Pw:53(53) AC:-10 Exp:7 T:4491 Blind@(B(0~(B(B((Bz(B(0~(B(B@(B B(BB(BB(B n(B(0~(B(Bd(B(B#(BB(B(0~(B(Bh(B xeV+ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4492 Blind(0~(B(B@(BB(B  BB(Bd(B(B#(BB(B xeVȲ  38(38)  Pw:53(53) AC:-10 Exp:7 T:4492 Blind(0~(B(B@(B@(B(0~(B(B@(B(0~(B(B (0~(B@(BB(B G(BB(B B(Bn(B@(B (0~(B(Bd(B(B#(B (0~(B(BG(BG(B B(B#(B(0~(B(Bh(BG(B@(0~(B(B@(BxeVݼ  38(38)  Pw:53(53) AC:-10 Exp:7 T:4493 Blind(0a(B(B@(BB(B B(B  B(B B(BxeV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4493 Blind(0~(B@(B#(B((B@(B@(B@(B(0~(B(Bz(B(0~(B(B@(0~(B(BB(B B(B(0~(B(B(0~(B(B n(B#(Bd(B(B@(B h(BG(B(0~(B(B G(B@(0~(B(B #(BB(B@(ByeVtZ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4494 Blind#(B @(BB(BB(BB(B n(B(0~(B(B#(Bd(B(BB(B yeV%> 38(38)  Pw:53(53) AC:-10 Exp:7 T:4494 Blind@(0~(B(B@(B(0~(B(BB(B#(B(0~(B(BG(B@(B@(B B(BB(B (0~(B(B@(BG(Bn(B(0~(B(B @(BB(B(0~(B(B  @(ByeV+ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4495 Blind#(B@(BzeVKh 38(38)  Pw:53(53) AC:-10 Exp:7 T:4496 Blind(0~(B@(B_(B@(B(0~(B(Bz(B@(B(0~(B(B B(B  B(Bn(B@(0~(B(B(0~(B(B##(Bh(B d(B(BG(B(0~(B(BG(B(0~(B@(BB(B  @(B {eVX(0~(B(B@(B(0~(B(Bh(B{eVqd 38(38)  Pw:53(53) AC:-10 Exp:7 T:4496 BlindYour silver dragon scale mail deflects the invisible pixie's attack.(0~(B(B@(B@(B(0~(B(B(0~(B(B @(BGB(B B(B@(B@(B%(BG(B (0~(B(B G(B G(B (0~(B(B @(BB(B@(B {eV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4497 Blind B(B B(BB(B(0~(B(B@(B B(B|eV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4497 Blind(0~(B(Bz(B@(B(0~(B(BB(B B(B  n(BB(B(0~(B(B(0~(B(B@(B(0a(B(Bh(B#(Bd(B(BB(B |eVo"&In what direction? [hykulnjb><] |eV _ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4497 Blind}eV}) 38(38)  Pw:53(53) AC:-10 Exp:7 T:4498 Blind B(B B(B(0~(B(Bn(B@(B (0~(B(BB(BB(B }eV! +(0~(B(B@(B}eV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4498 BlindYour silver dragon scale mail blocks the invisible pixie's attack. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4499 Blind@(B(0~(B@(B(0~(B(B@(B (0~(B(BB(B G(B@(0~(B(B B(BG(B G(B  B(B#(Bd(B(BG(B(0~(B(B #(B@(BB(B@(B}eV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4499 Blind@(B@(B_(B(0~(B(B((Bz(B@(B(0~(B(BB(B @(BB(B(0~(B(B(0~(B(B n(B@(B (0~(B(BG(Bh(B #(Bd(B(B G(BB(B@(B{(B@(B ~eVj0 38(38)  Pw:53(53) AC:-10 Exp:7 T:4500 BlindB(B  B(B(0~(B(B@(BB(B(0a(B(Bd(B(BB(B ~eV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4501 Blind@(B(0~(B(B(0~(B(B@(B(0~(B(B @(BB(B(0~(B(B @(BG(BG(B (0~(B(B B(Bn(BB(B(0~(B(B*(BB(B@(B@(Bh(B #(B@(0~(B(B~eVj &In what direction? [hykulnjb><] ~eV ~eV The arrow hits the invisible pixie! 38(38)  Pw:53(53) AC:-10 Exp:7 T:4501 Blind(0~(B(B@(B(0~(B@(B(0~(B(Bz(B@(B(0~(B(B B(B@(B(0~(B(BB(B (0~(B(B B(Bn(B@(Bd(B(B G(B #(B(0~(B(BG(B+(Bh(B @(BB(B{(BeVi =@(B(0~(B(BeVb  38(38)  Pw:53(53) AC:-10 Exp:7 T:4501 BlindThe invisible pixie stole 45 blessed +2 arrows. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4502 Blindn(B B(B B(BB(B (0~(B(B B(BeVzC 38(38)  Pw:53(53) AC:-10 Exp:7 T:4502 Blind@(B(0~(B(B@(0~(B(B@(0~(B(B n(BB(B(0~(B(BG(B@(B B(BG(B @(Bd(B(B@(B @(B(0~(B(B#(B(0~(B(BG(B(0~(B(BG(B B(B (0~(B(BB(B@(B eVcR 38(38)  Pw:53(53) AC:-10 Exp:7 T:4503 BlindB(B B(B B(B@(B(0~(B(BB(B eVThe invisible pixie stole 45 blessed +2 arrows. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4503 BlindeVO  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) eVPeV (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4503 BlindeV` 38(38)  Pw:53(53) AC:-10 Exp:7 T:4504 Blind_(B@(B(0~(B(Bz(B B(B n(Bd(B(BB(B (0~(B(B@(B(0~(B(B(0~(B(B@(B (0~(B(Bh(BB(B[(B B(BeVT(0~(B@(B(0~(B(B@(B(0~(B(B@(B B(B d(B(B@(B n(B(0~(B(B(0~(B(BB(BG(B (0~(0~(B(B@(B#(B@(B(0~(B(Bh(BG(B@(B (0~(B(B  G(BG(BB(B{(B@(BeVVYou try to feel what is lying here on the floor.--More--eV\/ eV@#You feel here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4505 Blind B(B B(B(0~(B(B@(BB(BB(B eVϋ eV /What do you want to ready? [- jEJ or ?*] eVj Weapons(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  J - 2 blessed arrows(B (end) eVv  +(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(BV_v 7m(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B((Bm(B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(B@(0x(0~(0~(0x(B(B((B(0~(B(B@(B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(B(B@(B(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(B(Bz(B(0~(0x(0~(0~(0x(B(B##(B(0x(0~(0~(0~(0~(0x(B(B@(B(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(BeVv (B@(Bm(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(B@(0x(B(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0~(0~(0~(B*@(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(BB(Bn(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B@(B%(B!(B(0x(0~(0x(B(BGeVw (B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(BB(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(B(B@(B(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(Bh(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(BG(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B@(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*@?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BB(B(0x(0~(0~(0~(0~(0~eV>w [(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(BG(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(BG(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(BB(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B@(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV^w RLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2953 HP: Dlvl:8 $:2953 HP:38(38) Dlvl:8 $:2953 HP:38(38) Pw:53(53) AC:-10 Exp:7 T:4505 BlindJ - 2 blessed arrows (in quiver). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4505 BlindeV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4506 Blind@(B@(0~(B(B(0~(B(Bz(B(0~(B(B(0~(B(BB(B@(B (0~(0~(B(B(0~(B(BB(B d(B(B@(B   n(B)(B@(Bh(B%(B#(BG(BG(B @(B  B(B@(BB(B(0~(B(BeV S@(B(0~(B(B(0~(B(B(0~(B(B(0~(B@(Bz(B(0~(B(B (0~(B(B d(B(B{(B@(0~(B(BB(B(0~(B(B(0~(B(B (0~(B(B@(B(0~(B(BB(B G(BG(B (0~(B(B###(B@(B@(BG(Bh(B(0~(B(BB(B #(B  G(B n(B#(BB(B{(B(0~(B(B @(BeV W 38(38)  Pw:53(53) AC:-10 Exp:7 T:4508 BlindeV+ X(0~(B(B@(B@(B(0~(B(B@(B(0~(B(B(0~(B(B B(Bd(B(BB(BG(B@(0~(B(BG(B  #(B@(B#(B@(B G(Bh(B(0~(B(B  B(B G(B n(BB(B(0~(B@(BeVS W 38(38)  Pw:53(53) AC:-10 Exp:7 T:4508 BlindeV{ z(B(0~(B(B((B@(B f(B B(B(0~(B(B (0~(B(B d(B(BB(B##(B@(Bh(B(0a(B(BB(BB(Bn(B   eV You are beginning to feel hungry. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4510 Hungry Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4510 Hungry BlindeV6eVE6,What do you want to eat? [fitQ or ?*] eVe Comestibles(B f - 6 uncursed cram rations i - 2 uncursed lichen corpses t - an uncursed food ration Q - 2 cursed sprigs of wolfsbane(B(end) eV+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeVThat food really hit the spot! 38(38)  Pw:53(53) AC:-10 Exp:7 T:4510 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4511 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4512 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4512 Blind@(0~(B(B((B@(B(0~(B(Bz(B(0~(0~(B(B (0~(B(B #(B(0~(B(BB(B (0~(B(B(0~(B(Bd(B(B@(0~(0~(B(B(0~(B(BG(B f(B(0~(B(B(0~(B(B@(B G(Bn(B(0~(B(BB(B #(B V4H(0~(B(BB(B #(B (0~(B(BG(B   #(BG(Bh(B @(BB(B@(B(0~(B(B (0~(0~(B(BYou finish eating the food ration. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4513 BlindeVO< 38(38)  Pw:53(53) AC:-10 Exp:7 T:4514 Blind(0~(B(Bz(B_(B@(B@(B(0~(B(BB(B  n(B(0~(B(Bd(B(B(0~(B(B@(B (0~(B(Bf(B(0~(B(B@(B(0~(B(B  B(B@(B#(B G(B  @(B (0~(B(BG(B(0~(B(BB(B#(Bh(B@(BB(BeVHU@(B(0~(B(B  n(BG(BB(B d(B(B(0~(B(B@(B(0~(B(B (0~(B(0a(B(Bf(B(0~(B(B@(BG(B B(B@(B##(BG(BB(B B(B#(B@(B G(B@(B {(B eVYou hear someone cursing shoplifters.@(B#(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4515 BlindeVMT((B(0~(B(Bz(B@(Bn(B  (0~(B(BB(Bf(B d(B(BB(BB(B@(B#(BB(B (0~(B(Bh(BeVyTW 38(38)  Pw:53(53) AC:-10 Exp:7 T:4515 BlindeV   38(38)  Pw:53(53) AC:-10 Exp:7 T:4517 Blind@(0~(B(B@(B(0~(B(BB(Bn(BB(B  (0~(B(B(0~(B(B@(B f(B(0a(B(Bd(B(B(0~(B(B@(B(0~(B(BB(B G(B@(B##(B G(B @(BG(BB(B#(B (0~(B(B@(B(0~(B(Bh(BeVYX2@(B(0~(B(BeVXVYou try to feel what is lying here on the floor.--More--eV eV4 You feel here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4518 Blind@(B(0~(B(Bn(B_(B@(B((B(0~(B(Bz(B  B(B@(B @(B(0~(B(BB(B(0~(B(Bd(B(B #(B(0~(B(BB(B f(B@(B #(BG(BG(B   @(0~(B(BB(B(0~(B(Bh(BeVy@(BeVIyc - a blessed +2 arrow.@(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4518 Blind--More--eVsC Your speed boots deflect the large cat's attack.n(B(0~(B(B@(B(0~(B(B@(B(0~(B(B@(BG(B@(B(0~(B(B B(B(0~(B(BB(Bd(B(B  B(B #(BG(B@(BB(B{(B @(BeV_ Weapons(B  b - a +1 bow (weapon in hands)  c - a blessed +2 arrow(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  J - 2 blessed arrows (in quiver)(B  Armor(B  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water  I - an uncursed cyan potion  K - an uncursed murky potion (1eV of 2)eVGLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2953 HP: Dlvl:8 $:2953 HP:38(38) Dlvl:8 $:2953 HP:38(38) Pw:53(53) AC:-10 Exp:7 T:4518 Blind(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0eV,Hq(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(B(Bn(B(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(B@(0~(0x(0~(0~(0x(B(B((B((Bm(B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(0~(B_(B@(B(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B@(B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(B(BzeVeH(B(0~(0~(0x(0~(0~(0x(B(B##(B(0x(0~(0~(0~(0~(0x(B(B@(B(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(B@(Bm(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(B@(0x(B(BG(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(B@(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(BB(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(BB(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(Bd(B(B#(B(0x(0~(eVH0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B@(B%(B!(B(0x(0~(0x(B(BB(B(0x(0~(0~(0~(0~(0~(0~(B(Bf(B(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(B(B@(B(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(BG(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B@(B(0x(0~(0xeVH(B(BG(B(0t(0q(0q(0j(0~(0x(B(B*@?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(BG(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(BB(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bh(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B@(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0eV+IRq(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV 0What do you want to throw? [$bcjEJ or ?*] eV/eV/&In what direction? [hykulnjb><] eV# 38(38)  Pw:53(53) AC:-10 Exp:7 T:4519 Blindf(B(BeV Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) eVE +(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(B(Bn(B(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) eVA'+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(B(Bn(B(0x(B(BeV>A)(For instructions type a ?)eVueV6eV6.What do you want to call the large cat? eV^H GeVaeVmeVCzeVeeVTeeV e 38(38)  Pw:53(53) AC:-10 Exp:7 T:4519 BlindeV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4519 Blindn(B(0~(B(B@(B(0~(B@(B(0~(B(B(0~(B(Bz(B@(0~(B(B(0~(B(BB(B @(B B(Bd(B(B  (0~(B(BB(Bf(B(B@(B@(B#(B  B(BG(BG(B @(B(0~(B(Bh(B(0~(B(BeV!(0~(0~(B(Bn(B(0~(B(B(0~(B(B(0~(B(B@(B@(Bz(B(0~(B(B(0~(B(B @(BB(BG(B@(0~(B(BB(B d(B(B  B(B (0~(0~(B(Bf(B(B###(B@(B #(BG(BG(B@(B  G(BB(B@(0~(B(B (0~(0~(B(Bh(BeV!W 38(38)  Pw:53(53) AC:-10 Exp:7 T:4522 BlindeV_(0~(B(Bn(B@(B@(B_(B(0~(B(B@(BB(B(0~(B(BB(B (0~(B(BG(B d(B(B@(BB(B #(Bf(B(B#(B@(B G(B #(BG(B G(B@(B{(B@(BB(BeVW 38(38)  Pw:53(53) AC:-10 Exp:7 T:4522 BlindeVHg  38(38)  Pw:53(53) AC:-10 Exp:7 T:4525 Blindn(B(0~(0~(B(B@(B(0~(0~(B(B(0~(B(B@(Bz(B@(B(0~(B(B(0~(B(BB(B(0~(B(BB(BG(B (0~(B@(B  d(B(B(0~(B(BB(B ###(Bf(B(B###(B@(B G(BG(B G(B#(B h(B @(B(0a(B(B@(B(0~(B(B(0~(B(BeV3  38(38)  Pw:53(53) AC:-10 Exp:7 T:4525 Blindn(B(0~(B(B@(B(0~(B(B@(Bz(B(0~(B(B((B@(0~(B(B B(B(0~(B(B d(B(B@(B B(B#(Bf(B(B#(BG(B@(B@(B (0~(B(Bh(B (0~(B(BG(BB(B#(B@(0~(B(B @(BeVhS 38(38)  Pw:53(53) AC:-10 Exp:7 T:4526 Blindn(B(0~(B(B B(B B(B d(B(B B(B#(B@(B B(BeV/ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4526 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4527 Blind(0~(B(Bn(B(0~(B(B@(0~(B(B@(B(0~(B(B@(BB(BG(B @(B (0~(B(B B(B B(B##(Bd(B(B G(Bf(B(BG(BB(B#(B@(B G(B @(B{(B  @(BeVm 38(38)  Pw:53(53) AC:-10 Exp:7 T:4527 Blind(0~(B(Bn(B@(B((B_(Bz(BBB(B #(Bh(B#(Bd(B(B(0~(B(B f(B(B(0a(B(B@(BB(BeVF  38(38)  Pw:53(53) AC:-10 Exp:7 T:4528 BlindB(B B(B#(B@(Bd(B(B(0~(B(B B(BeV֊ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4528 Blind(0~(B(Bn(B(0~(B(B(0~(B@(B@(B@(B@(B(0~(B(B(0~(B(B G(BB(B*@(B B(Bh(BG(B@(BG(B(0~(B(B(0~(B(B f(B(B(0~(B(B @(BG(B@(Bd(B(B B(B#(B@(B (0~(B(BeV2 38(38)  Pw:53(53) AC:-10 Exp:7 T:4529 Blind(0~(B(B @(BB(B B(BB(B @(B(0~(B(BB(B eV|< 38(38)  Pw:53(53) AC:-10 Exp:7 T:4529 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4530 Blindn(B(0~(B(B(0~(B(B@(0~(B(Bz(B@(B_(B@(B(0~(B(B(0~(B(B B(B@(0~(B(B  @(Bh(B(0~(B(B@(BBB(B (0~(B(B(0~(B(Bf(B(B  #(BG(BG(B B(B##(B(0a(B(Bd(B(B@(B(0~(B(B@(BeVJC  38(38)  Pw:53(53) AC:-10 Exp:7 T:4530 Blindn(B(0~(B(B@(B@(B(0~(B@(B(0~(B(B(0~(B(BG(B B(B*(BB(B(0~(B(B@(BBG(Bf(B(B@(B #(Bd(B(B @(B(0~(B(BB(B#(B@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4531 Blind@(B(0~(B(B (0~(B(Bf(B(B@(BeVh$ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4531 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4532 Blind(0~(B(B@(Bn(B(0~(B(B(0~(B(B((B@(Bz(B B(B  (0~(B@(Bh(B(0~(B(B B(B@(B #(B(0~(B(BB(Bf(B(Bd(B(B   @(B#(BG(BG(B@(BB(B(0~(B(BeV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4532 Blind@(0~(B(B(0~(B(Bn(B@(B(0~(B(B@(B(0~(B(B G(BB(B@(B(0~(B@(Bh(B(0~(B(B@(B%(BG(B B(B(0~(B(B #(B@(BG(B@(BB(B#(Bf(B(B  G(B(0~(B(B B(BeV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4533 BlindB(B@(B (0~(B(B B(BB(B B(B eVn(B(0~(B(B@(0~(B(B(0~(B(B(0~(0~(B(B(0~(0~(B(B(0~(0~(B(B_(B@(B@(B((B((B(0~(B(Bz(B (0~(B(B@(BB(BB(B (0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(B(B G(Bd(B(B(0~(0~(B@(Bh(B  (0~(B(BG(B (0~(B(B G(BB(B B(B #(B(0~(B(B G(B (0~(B(B  ##(B(0a(B(0~(B(B (0~(B(B @(B(0~(B(BVβ7m@(B f(B(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4536 BlindeVzc(0~(B(B(0~(B@(Bn(B@(B(0~(B(B(0~(B(B@(B  B(B(0~(B(B@(BB(B d(B(B(0~(B(B(0~(B@(BG(Bh(B B(BG(B B(B@(B@(B#(B(0~(B(B(0~(B(Bf(B(BeV"{W 38(38)  Pw:53(53) AC:-10 Exp:7 T:4536 BlindeV>U@(B(0~(B(B(0~(B(B@(BeV>GYou try to feel what is lying here on the floor.--More--eV#q Things that you feel here: 29 rocks a pick-axe--More--eV (0l(0q(0q(0q(0q(0q(0k(B(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4537 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4538 Blind(0~(B(B(0~(B(B@(B(0~(B(B(0~(B@(Bn(B@(B(0~(B(B(0~(B(Bz(B (0~(B(Bd(B(B  (0~(B(B(0~(B(B BB(B @(BB(B  h(BG(B  #(BG(B@(0~(B(B @(BB(B(0~(B(Bf(B(BeV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4538 Blind(0~(B@(B(0~(B(B(0~(B(B_(B@(Bn(B@(B(0~(B(B*(BG(Bd(B(B@(B@(B(0~(B(BB(B BB(B(0~(B(B@(B   G(B@(BG(B G(B(0~(B@(BB(B#(B (0~(B(Bf(B(BeV8 38(38)  Pw:53(53) AC:-10 Exp:7 T:4539 Blind(0~(B(B@(B B(B BB(B@(B*(B f(B(BB(B(0~(B(BeV.  38(38)  Pw:53(53) AC:-10 Exp:7 T:4539 Blind@(B(0~(B(B(0~(B(Bn(B(0a(B(Bz(Bd(B(B(0~(B(B(0~(B(B@(B B(B B(BB(B(0~(B(Bh(BB(B(0~(B(Bf(B(B eV"' 38(38)  Pw:53(53) AC:-10 Exp:7 T:4540 Blind(0~(B(Bd(B(BB(B(0~(B(B@(B  B(B B(B B(BeV7 38(38)  Pw:53(53) AC:-10 Exp:7 T:4540 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4541 Blind@(0~(B(B@(B(0~(B(B n(BB(B (0~(B(B  d(B(B@(B(0~(0~(B@(BG(BB(B G(B B(B@(BG(B(0~(B(BG(BB(B#(B f(B(Bh(B (0~(B(B (0~(B(B@(B eV2 ! 38(38)  Pw:53(53) AC:-10 Exp:7 T:4541 Blind(0~(B(B(0~(B(B@(B(0~(B(B@(B@(B n(Bz(B((B B(B(0~(B(Bd(B(B@(B(0~(B(B(0~(B@(BB(B @(B(0~(B(B #(B f(B(B@(Bh(BG(B  B(BG(B(0~(B(B(0~(B(BB(B(0~(B(B@(BeVE > 38(38)  Pw:53(53) AC:-10 Exp:7 T:4542 Blind B(Bn(B (0~(B(Bd(B(B@(B(0~(B(BB(B B(B  B(BeVG eV You displaced Tony. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4542 Blind@(B@(B(0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B@(B  B(Bn(B@(B(0~(B(Bd(B(B(0~(B(B G(BB(B @(BG(B#(Bf(B(B  @(B(0~(B(BB(BB(B@(B (0~(B(BeV8@(B(0~(B(B@(B(0~(B(B(0~(B(Bf(B(B(0~(B(BeVzW 38(38)  Pw:53(53) AC:-10 Exp:7 T:4543 BlindeVu@(B(0~(B(B(0~(B(B@(B_(B@(B@(B(0~(B(Bz(B(0~(B(BB(Bd(B(B  f(B(B(0~(B(BB(B n(B(0~(B(B(0~(B(B@(Bh(BB(B#(BG(B(0~(B(B B(B @(B G(B (0~(B(B@(BeVW 38(38)  Pw:53(53) AC:-10 Exp:7 T:4543 BlindeV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4547 Blind@(B@(B(0~(B(B(0~(B(B(0~(B(Bd(B(B(0~(B(B@(B@(0~(B(B((B(0~(B(B(0~(B(B@(B @(B(0~(B(Bz(B (0~(B(B(0~(B(BBB(B(0~(B*(Bf(B(B  (0~(B(B(0~(0~(B(BG(B  @(0~(B(BB(B  G(B h(B(0~(B(BG(B  #(B G(B  @(B#(B @(BeVϓ^[33mB(Bn(B(0~(B(B (0~(B(BeV&(0~(0~(B(Bd(B(B(0~(0~(0~(B(B@(B(0~(0~(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(B_(B(0~(B@(Bz(B@(B@(B(0~(B(BB(B(0~(B(B(0~(B(BB(B@(B (0~(0~(B(Bf(B(B(0a(B(BB(B (0~(B(B(0~(B(B G(B(0~(B(BG(B#(B @(B(0~(B(B n(B@(B *(B(0~(B(Bh(B (0~(B(BB(B Vk8;23H#(BG(B(0~(B(BG(B@(0~(B(B    38(38)  Pw:53(53) AC:-10 Exp:7 T:4550 BlindeV(0~(0~(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0~(0~(B(B@(B@(B##(Bz(BG(B@(B(0~(B(B(0~(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B (0~(0~(B@(B@(BB(B(0~(0~(B(B G(BB(B *(0~(0~(0~(B(B  f(B(B(0~(0~(0~(B(B(0~(B(BG(B B(B B(Bn(B(0~(B(B(0~(B(B@(B   (0~(B(B(0~(0~(B(B  @(B#(BG(B@(BeVɒ[32mh(B(0~(B(BG(B   #(B  (0~(B(B #(B@(B{(B(0~(B(B(0~(B(BThe echidna claws you! 37(38)(B  Pw:53(53) AC:-10 Exp:7 T:4555 BlindeV$#Your hard hat deflects the echidna's attack.(0~(B(Bd(B(B@(0~(B(B(0~(B(B@(B(0~(B(B@(BB(B(0~(B(B @(B B(Bn(BB(B  B(B G(B#(B  @(BG(B(0~(B(B@(BeV* 37(38)(B  Pw:53(53) AC:-10 Exp:7 T:4556 Blind(0~(B(Bd(B(B(0~(B(B@(B B(BB(BB(B  B(BeV 37(38)(B  Pw:53(53) AC:-10 Exp:7 T:4557 Blind(0~(B(Bd(B(B(0~(B(B@(B@(0~(B(B(0~(B(B@(B@(B(0~(B(B@(BG(B(0~(B(BB(B f(B(BG(BB(B (0~(B(BB(B B(Bn(B G(B (0~(B(BG(B#(Bh(B @(B(0~(B@(BeV/ 37(38)(B  Pw:53(53) AC:-10 Exp:7 T:4557 Blind(0~(B(Bd(B(Bz(B@(BG(B(0~(B(B#(B(0~(B(B@(B(0~(B(B@(B B(B  B(BB(B  B(Bn(Bh(B(0~(B(BeV`& 37(38)(B  Pw:53(53) AC:-10 Exp:7 T:4558 Blind(0~(B(Bd(B(B(0~(B(B@(B B(BBB(BB(B   n(BeV (0~(B(B@(B(0~(B(Bf(B(B n(BeV)  37(38)(B  Pw:53(53) AC:-10 Exp:7 T:4558 BlindYou hear some noises in the distance.eV You hear some noises.@(0~(B(B(0~(B(B_(B@(B@(B@(B(0~(B(B(0~(B(B@(B @(B G(BG(B  B(BB(B B(B B(B G(B G(B#(B@(B@(0~(B(BeV G 37(38)(B  Pw:53(53) AC:-10 Exp:7 T:4559 Blind(0~(B(B@(Bf(B(BB(B (0~(B(B@(B BB(BB(B %(B eVe 37(38)(B  Pw:53(53) AC:-10 Exp:7 T:4559 Blind(0~(B(Bd(B(Bz(B(0~(B@(BG(B(0~(B(B@(B(0~(B@(B(0~(B(B@(B(0~(B(Bf(B(B(0~(B(B B(BBB(B B(B h(B (0~(B(BG(B G(B n(B@(B (0~(B@(BeVeYou hear some noises in the distance. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4560 BlindB(BB(B  B(B B(BeV k ? 38(38)  Pw:53(53) AC:-10 Exp:7 T:4560 Blind(0~(B(B@(B(0~(B(B@(B@(0~(B(B(0~(B@(BG(B (0~(B(BG(BB(Bf(B(BB(B B(B h(BB(B(0~(B(Bn(B #(B@(B@(B(0~(B(BeV0 &In what direction? [hykulnjb><] eVeV }The arrow hits the gnome. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4561 BlindeVQ eV &In what direction? [hykulnjb><] eVteVRYou kill the gnome! 38(38)  Pw:53(53) AC:-10 Exp:7 T:4561 Blind(0~(B(Bd(B(Bz(B@(B(0~(B(B@(B@(B(0~(B(B(0~(B(B@(B(0a(B(BB(BB(B(0~(B(B B(B f(B(B(0~(B(B h(BB(BG(B  G(Bn(B @(B{(B @(BeV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4562 Blind(0~(B(B@(BB(B B(B  B(B B(Bn(B eV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4562 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4563 Blind(0~(B(B@(B@(B@(0~(B(B_(B@(BG(B(0~(B(BB(B@(B B(B   G(B(0~(B(B f(B(B(0~(B(B  n(B G(BB(BB(B G(B @(B(0~(B(B@(B eV0@(B(0~(B(BeV<GYou try to feel what is lying here on the floor.--More--eV   Things that you feel here: 2 blessed arrows a gnome corpse a bow 11 arrows--More--eV%NeV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B(B@(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4563 Blind(0~(B(Bd(B(Bz(BB(BB(B f(B(B(0~(B(B(0~(B(BB(B h(B  n(BB(BeV  Pick up what?  Weapons(B a - 2 blessed arrows(B b - a bow c - 11 arrows Comestibles(B d - a gnome corpse(end) eV+eV?+eV (0l(0q(0q(0q(0q(0q(0k(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(B(B(0x(0~(0~(0~(0~(0~(0x(0x(B(B(0m(0q(0q(0q(0q(0~(0j(0x(B(BG(B@(BeV3J - 2 blessed arrows.@(BeVG - 11 arrows. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4564 Blind@(B B(BB(BB(B  B(BeV>What do you want to ready? [- cjEGJ or ?*] eV,_eVj_~G - 11 arrows (in quiver). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4564 BlindeV! 38(38)  Pw:53(53) AC:-10 Exp:7 T:4564 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4565 Blind%(B@(B(0~(B(B(0~(B(B@(B@(B@(B(0~(B(B G(B(0~(B@(B BB(B f(B(B (0~(B(BG(B  B(B(0~(B(B B(B  G(Bh(BG(B(0~(B(B n(B@(B@(B  eV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4570 Blind(0~(B(B(0~(0~(0~(0~(0~(B(Bd(B(B(0~(B(B########(B@(B@(B(0~(B(B(0~(0~(B(B(0~(0~(B(B(0~(0~(B(B@(B_(B(0~(B(B@(B(0~(B(B @(0~(0~(B(BB(B (0~(B(Bf(B(B(0~(B(B(0~(B(B  (0a(B(0~(0~(B(B(0~(0~(B(Bh(B@(BG(B B(B B(B(0~(B(B(0~(B(B  @(B (0~(B(0a(B(Baa(B(0~(B(B   V3H#(B (0~(B(B(0~(B(B @(0~(B(B    #(BG(B(0~(B(B(0~(B(B G(B(0~(0~(B(BG(B n(B#(B(0~(0~(B(B{(BB(B (0~(0~(0~(0~(B(Baa(BeVݔ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4571 Blind@(B(0a(B(B B(BB(B  B(B(0~(B(Baa(B(0~(B(Baa(BeV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4571 Blind@(B#(B(0a(B(B@(B(0~(B(B@(B(0~(B(B@(B@(B(0~(B(BB(B*(B f(B(Bh(B(0~(B(BB(B B(B @(B#(B(0~(B(Ba(BG(Ba(BG(B@(0~(B(B  n(B (0~(B(Baa(BeVE  38(38)  Pw:53(53) AC:-10 Exp:7 T:4572 Blind@(B#(BB(B B(B  B(BeV7  38(38)  Pw:53(53) AC:-10 Exp:7 T:4573 Blind@(B#(B@(B(0~(B(B_(B@(B@(B(0~(B(B(0~(B(BB(B@(B B(B (0~(B(Bh(B(0~(B(B f(B(BG(B #(B%(BB(B@(B?(B(0~(B(BG(Bn(Baa(B@(B  (0~(0~(B(Baa(BeV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4573 Blind@(B#(B(0~(B(B@(B@(B(0~(B(B(0~(B(B@(BB(B@(B (0~(B(BB(B f(B(Bh(B(0~(B(B(0~(B(B@(BG(B B(Bn(B#(B a(Ba(B G(B@(B [!(B(0~(B(BB(B (0~(B(Baa(BeV8Q E 38(38)  Pw:53(53) AC:-10 Exp:7 T:4573 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4574 Blind@(B#(BB(B n(BB(B   B(BeV#(B@(Baa(B*(B?(B(0~(B(Baa(BeVYou hear some noises in the distance. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4578 Blind#####(B@(B(0a(B(B@(B(0~(B(B(0~(B(B_(B@(B(0~(0~(B(B(0~(B@(BB(B(0~(B(B @(B (0a(B(B  (0~(0~(B(Bf(B(B B(BG(B #(B@(B (0~(0~(B(B%(BG(B  B(B#(B a(Ba(BG(B (0~(B@(BB(B  n(BG(B[(B a(B(0~(0~(B(B  V.C6ma(B (0~(0~(0~(0~(0~(B(BeVyO0(0a(B(B@(BeVOW 38(38)  Pw:53(53) AC:-10 Exp:7 T:4578 BlindeVs%(Bd(B(B(0~(B(B@(B(0~(B(B@(B@(B(0~(B(B@(0~(B(B @(BB(B(0~(B(B(0~(B(Bf(B(BG(B B(BG(BB(B@(B#(Ba(B  n(B*(B?(Ba(B(0~(B@(B  a(Ba(BB(B(0~(B(BeVW 38(38)  Pw:53(53) AC:-10 Exp:7 T:4578 BlindeVK  38(38)  Pw:53(53) AC:-10 Exp:7 T:4581 Blind(0~(B(B##(Bd(B(B(0~(0~(0~(B(B@(B@(B(0~(B(B(0~(B(B@(B(0~(B@(B(0~(B(B(0~(B(B(0~(B(B B(B(0~(B@(BB(B  (0~(0~(B(BG(B  (0~(B(Bf(B(BG(B  @(B   @(B##(Ba(B(0~(B(B%(Ba(BB(B B(B G(B*(B?(B (0~(0~(0~(B(Ba(B(0~(B(B n(B aeVq(BG(B(0~(B(B   38(38)  Pw:53(53) AC:-10 Exp:7 T:4581 BlindeVа  38(38)  Pw:53(53) AC:-10 Exp:7 T:4583 Blind###(Bd(B(B(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B@(B@(B B(B (0~(B(BG(B @(BG(B (0~(B(B@(B B(B B(B(0~(B(Bf(B(B(0~(B(B @(B#(BG(B(0~(B(Ba(B%(B(0~(B(B(0~(B(B   *(Ba(B(0~(0~(B(BB(Bn(B[(B G(Ba(B a(BeV|t#(Bd(B(B(0~(B(B@(Bf(B(B B(B(0~(B(Ba(B(0~(B(Ba(Bn(B?(B  a(B(0~(B(BB(Ba(BeVYour speed boots block the bat's attack.(0~(B(B@(0~(B(B@(B(0~(B(B((B(0~(B(B@(B@(B@(B@(B(0~(B(B(0~(B(B B(B@(B@(B#(B G(BG(B eV( 38(38)  Pw:53(53) AC:-10 Exp:7 T:4584 Blind#(Bd(B(B@(BB(B  B(B B(BB(B eVGO 38(38)  Pw:53(53) AC:-10 Exp:7 T:4584 Blind#(Bd(B(B(0~(B(B@(B_(B@(B@(BB(B@(0~(B(B#(BG(B(0~(B(BG(B@(B (0~(B(Bf(B(B B(B B(B(0~(B(B#(B@(B(0~(B(Ba(B%(B@(Bn(B a(Ba(BB(B a(B(0~(B(BeVMk &In what direction? [hykulnjb><] eV" eVN EYou shoot 4 arrows.The 1st arrow hits the bat.eVg --More--eV0(The 2nd arrow hits the bat!eV0You kill the bat!(0~(B(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4584 BlindeV$ @(BeV@  38(38)  Pw:53(53) AC:-10 Exp:7 T:4585 Blind@(Ba(B(0~(B(B*(Baa(Ba(B(0~(B(BeV_(0~(B(B@(B(0~(B(Ba(Ba(B(0~(B(Ba(B[(Ba(BeVݤL 38(38)  Pw:53(53) AC:-10 Exp:7 T:4585 BlindYou hear some noises in the distance.(0a(B(Bd(B(B@(B@(B(0~(B(B(0~(B(B(0~(B(B@(B@(B(0~(B(B B(B B(B#(B@(B (0~(B(BB(B G(B G(B@(B n(BeV~(+ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4586 Blind(0~(B(Bd(B(B(0~(B(B@(B B(B B(BB(B  n(BeV)#(B@(BeVӺWYou try to feel what is lying here on the ground.--More--eV[_ You feel here 2 arrows. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4586 Blind(0~(B(Bd(B(B(0~(B(B(0~(B(B@(B@(B@(B(0~(B(B@(B(0~(B(B(0~(B(BG(B(0~(B(B@(B@(B G(B(0~(B(Bf(B(B B(B@(B#(B(0~(B(Ba(Ba(B BB(B  ?(B @(0~(0~(B(BG(Ba(BG(B(0~(B(B n(Ba(BeV@(BeVG - 2 arrows (in quiver). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4587 Blind@(B(0~(B(Bf(B(Ba(B %(B(0~(B(BB(B a(BBB(Ba(B!(B(0~(B(Ba(BeVָCount: 11eV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4588 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4589 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4590 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4591 Blind(0~(B(B<(B(0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B_(0~(B(B@(0~(B(Ba(B(0~(B(B(0~(B(B(0~(B(B#(B(0~(B@(0~(B(B@(0~(B(B #(B(0~(B(B(0~(0~(0~(B(B G(Bd(B(Ba(BG(BB(B(0~(0~(0~(B(B(0~(BeVՄs(Bf(B(B(0~(B(B B(B  (0~(B(B(0~(B(BB(B ###(B@(BG(B(0~(B(B%(B(0~(B(B   a(B?(B G(B(0~(0~(B(B(0~(B(B    [(Ba(B (0~(0~(B(B(0~(B(Bn(B @(B{(B(0~(B(BeV2You hear some noises. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4592 Blind  38(38)  Pw:53(53) AC:-10 Exp:7 T:4593 Blinda(B(0~(B(B(0~(B(B@(B(0~(B(B_(B(0~(B@(B(0~(B(Ba(B#(B(0~(B@(B(0~(0~(B(Bd(B(B @(B(0~(B(B  (0~(B(BG(B G(B    @(B#(B G(Ba(B%(BBB(BB(B *(Ba(B [!(BG(B@(Bn(B (0~(B(BeV!9You were wearing a blindfold.eV!You can see again. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4594 (0~(B(B(0~(B(B((B(0~(B(B(0~(B(B(0~(B(B(0~(B(B#(B(0~(B(B/(B@#(B (0~(B(B (0a(B(0~(B(B #(B (0~(B(B  (0~(B(B?(B (0~(B(B eV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4595 #@#(Bd(B(BeVli 38(38)  Pw:53(53) AC:-10 Exp:7 T:4597 #(B###(B#(B@(BB(B(0~(B(B(0~(0x(B(B(0~(0x(B(B(0~(0~(0x(B(B(0q(0q(0j(B(BeV3 38(38)  Pw:53(53) AC:-10 Exp:7 T:4597 ##(B@(B#(B#(BB(BB(BeV~&In what direction? [hykulnjb><] eVseVs-You shoot 3 arrows.)(BeV#(BeV;The 1st arrow misses the bat.)(BeV#(BeV--More--eVRL )The 2nd arrow hits the bat!eVL You kill the bat!%(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4597 )(BeV %#(B)(BeV%(BeV--More--eVÝ)The 3rd arrow hits the bat!eV/You kill the bat! 38(38)  Pw:53(53) AC:-10 Exp:7 T:4598 )(BeVA  38(38)  Pw:53(53) AC:-10 Exp:7 T:4599 ##(B#(B@(B#(BeVk\`#(B#(B@(B%(BeV^ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4599 You hear some noises in the distance.eV^a#(B#(B(0q(B(B@(B(0k(B(B(0~(0~(B(B(0~(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0q(0q(0q(0q(0q(B(BeVa There is a doorway here.  Things that are here: a bat corpse an arrow--More--eVj y(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(B(B%(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4600 eVN, Pick up what?  Weapons(B a - an arrow Comestibles(B b - a bat corpse(end) eVR +eV[~(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#####(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(BeVxG - an arrow (in quiver). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4601 eV#(B(0l(B(B(0q(0q(0q(0q(0q(B(B%(B(0x(0~(0~(0~(0~(0~(B(B@(B(0x(0~(0~(0~(B(B(0x(0~(B(B(0m(0q(B(BeV uYou see here an arrow. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4601 eVЄeV"xG - an arrow (in quiver). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4602 eV 9(0~(B(B@(BeV7 rYou see here a bat corpse.A little dart shoots out at you!--More--eVYou are almost hit by a little dart. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4602 eViY} 38(38)  Pw:53(53) AC:-10 Exp:7 T:4603 @(B)(BeV# eV untrapeV: eVg .In what direction? [hykulnjb><] eV sYou disarm the trap. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4604 eVZ 1(0~(B(B@(BeV y Things that are here: 32 darts a dart a bat corpse--More--eVeV!(0l(0q(0q(0q(0q(0q(0k(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4604 G(BeV Pick up what?  Weapons(B a - 32 darts b - a dart Comestibles(B c - a bat corpse(end) eV@+++eV1 -eV(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#####(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(BeV˥H - 32 darts.eVnL - a dart. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4605 eVw} eV} AN - a bat corpse.d(B(BeV~ z 38(38)  Pw:53(53) AC:-10 Exp:7 T:4605 Tony eats a bat corpse.eVR 38(38)  Pw:53(53) AC:-10 Exp:7 T:4606 @(B(0~(B(BeV] 38(38)  Pw:53(53) AC:-10 Exp:7 T:4606  38(38)  Pw:53(53) AC:-10 Exp:7 T:4607 (0~(B(BG(B@(B(0~(B(BG(BeV} 38(38)  Pw:53(53) AC:-10 Exp:7 T:4607 @(B(0~(B(BeVL  38(38)  Pw:53(53) AC:-10 Exp:7 T:4608 (0~(B(B@(Bd(B(BeVF/&In what direction? [hykulnjb><] eVCeVC-You shoot 2 arrows.)(BeVG )(B(0~(B(BeV!)(B(0~(B(BeVj(0~(B(BeVAThe 1st arrow hits the gnome thief!)(BeV{\ )(B(0~(B(BeV!)(B(0~(B(BeV(0~(B(BeV--More--eVcRThe 2nd arrow misses the gnome thief. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4608  38(38)  Pw:53(53) AC:-10 Exp:7 T:4609 )(BG(Bd(B(B(0~(B(BG(B(0~(B(BeVeV&In what direction? [hykulnjb><] eV#eV$-You shoot 4 arrows.)(BeV^ )(B(0~(B(BeV(0~(B(BeVMThe 1st arrow hits the gnome thief!--More--eVs^ 3You kill the gnome thief!)(BeV^ e 38(38)  Pw:53(53) AC:-10 Exp:7 T:4609 )(BeVU" )(B(0~(B(BeV7(0~(B(BeV*)(BeVV )(BeVv)(BeV )(B(0~(B(BeV(0~(B(BeVL )(BeV )(B(0~(B(BeV`(0~(B(BeVY  38(38)  Pw:53(53) AC:-10 Exp:7 T:4609 (0~(B(Bd(B(BeV 38(38)  Pw:53(53) AC:-10 Exp:7 T:4610 @d(B(B(0~(B(BeV^G(B@(B(0~(0~(B(B(0~(B(Bd(B(BeVl{ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4610 The gnome picks up 3 arrows.eVYou hear some noises in the distance. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4611 eVG|eV|&In what direction? [hykulnjb><] eV}eVYou kill the gnome! 38(38)  Pw:53(53) AC:-10 Exp:7 T:4611 )(Bd(B(B(0~(B(BeV2@(B(0~(B(BeVb Things that are here: an arrow a club--More--eVv (0l(0q(0q(0q(0q(0q(0k(B(B 38(38)  Pw:53(53) AC:-10 Exp:7 T:4612 d(B(B(0~(B(BeV( Pick up what?  Weapons(B a - an arrow b - a club(end) eVcj ++eV-eVu<>(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeV=G - an arrow (in quiver). 38(38)  Pw:53(53) AC:-10 Exp:7 T:4612 (0~(B(Bd(B(BeVJF(0~(B(B@(B)(BeV KuYou see here an arrow. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4613 eVs eV 0G - an arrow (in quiver).IeV q 38(38)  Pw:53(53) AC:-10 Exp:7 T:4613 Tony bites it.eVJ !It misses Tony.eVB2@(B(0~(B(BeVw{ Things that are here: 4 arrows a gnome corpse a dart--More--eVU] (0l(0q(0q(0q(0q(0q(0k(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(BIeV]  38(38)  Pw:53(53) AC:-10 Exp:7 T:4613 Tony misses it. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4614 eVr Pick up what?  Weapons(B a - 4 arrows b - a dart Comestibles(B c - a gnome corpse(end) eVj eVtq+eVO&+eV (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#######(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(BeVɏ 'G - 4 arrows (in quiver).eVL O - a dart. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4614 (0~(B(Bd(B(BeVeV&-What do you want to eat? [fiNQ or ?*,] eV}~ eat what?  Comestibles(B a - a gnome corpse(end) eVR +(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#######(B(0a(B(0~(0~(0~(0~(0~(0x(B(BeVS This gnome corpse tastes terrible! 38(38)  Pw:53(53) AC:-10 Exp:7 T:4615 IeVS !Tony misses it.eV%T Tony misses it. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4616 I--More--eVYwTony misses it. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4617 IeVETony misses it. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4618  38(38)  Pw:53(53) AC:-10 Exp:7 T:4619  38(38)  Pw:53(53) AC:-10 Exp:7 T:4620  38(38)  Pw:53(53) AC:-10 Exp:7 T:4621  38(38)  Pw:53(53) AC:-10 Exp:7 T:4622 d(B(B(0~(B(B+(B(0~(0~(B(B(0~(B(B(0~(0~(B(BIeVMYou finish eating the gnome corpse.--More--eV You hear some noises in the distance. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4623 eV8TeVpT.What do you want to put on? [FWX or ?*] eVeVY.You are now wearing a blindfold.eVYou can't see any more. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4624 Blind@(B(0~(B(Bm(B@(B@(B@(B@(B@(Bm(B(0~(B(B@(B@(Ba(Bd(B(B (0~(B(Ba(B@(BG(B@(Ba(Bf(B(B(0~(B(Bn(B[(BG(B(0~(B(Ba(B@(BeV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4624 Blind@(0~(B(B@(B(0~(B(B(0~(B@(B@(B#(B(0~(B(Bd(B(B a(BG(B@(Ba(B(0~(B(B *(B(0~(B(BG(B@(B(0~(B(Ba(B a(Bn(B{(B(0~(B(B@(BeVx ; 38(38)  Pw:53(53) AC:-10 Exp:7 T:4625 Blind(0~(B(B(0~(B(Ba(Ba(B(0~(B(Ba(B!(B(0~(B(B@(Ba(BeV&In what direction? [hykulnjb><] eVeVYou shoot 3 arrows.eVi eV#j The 1st arrow misses.eVeV#The 2nd arrow misses.eV/neVnn--More--The 3rd arrow hits the invisible pixie. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4626 Blind@(0~(B(B_(B@(B@(B(0a(B(B(0~(B(B@(Bd(B(B  (0~(B(BG(Ba(BG(B a(B(0~(B(B[(Ba(Bn(B(0~(B(B@(Ba(B(0~(B(BeVveV&In what direction? [hykulnjb><] eVE eVE You shoot 2 arrows.eV $eVd$The 1st arrow misses.eVeV--More--eV+The 2nd arrow hits the invisible pixie! 38(38)  Pw:53(53) AC:-10 Exp:7 T:4626 Blind(0~(B(B@(B(0~(B(B@(B(0~(B@(B@(B(0~(B(Ba(B?(B(0~(B(Bn(Ba(B!(Ba(B(0~(B(B@(0~(B(B(0~(B(Ba(BeVeV&In what direction? [hykulnjb><] eVf& _ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4626 BlindeVU 38(38)  Pw:53(53) AC:-10 Exp:7 T:4627 Blinda(B%(Ba(B(0~(B(B@(B[(Bf(B(B(0~(B(Ba(Ba(B(0~(B(BeVEu&In what direction? [hykulnjb><] eV" eV" You shoot 2 arrows.eV7 eV8 1The 1st arrow hits the invisible pixie.eVeV--More--eV9<dThe 2nd arrow hits the invisible pixie! 38(38)  Pw:53(53) AC:-10 Exp:7 T:4627 Blind@(B(0~(B(B@(B(0~(B(B@(B(0a(B(B@(B(0~(B(B d(B(B(0~(B(Ba(Bn(B a(B (0~(B(BG(BG(B@(B{(Ba(B(0~(B(Ba(BeVZ ;@(B(0~(B(BeV;[ VYou try to feel what is lying here on the floor.--More--eV{]eVYou feel here a club. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4628 Blind d(B(BeVeV6You have no ammunition readied!--More--eVAweVt eV 3What do you want to throw? [$bcjEHJLO or ?*] eVoj Weapons(B  b - a +1 bow (weapon in hands)  c - a blessed +2 arrow(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  H - 32 darts  J - 2 blessed arrows(B  L - a dart  O - a dart (end) eV, +(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B@(0~(0~(0~(0~(0~(0~(B(B%(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(BeV,(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B((Bm(B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(0~(B_(B@(B(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(B(B@(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(B(B@(B(0~(0x(0~(0~(0x(B(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(eV^.0~(0~(0~(B@(B(0a(B(B@(Bm(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B###(B###(B@(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B@(B%(B!eV.(B(0x(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(B@(B(0~(B(Ba(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(Bd(B(B(0x(0~(0~(B(B@(BII(0~(0~(B(Bn(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0qeV.(0j(0~(0x(B(B*(Ba(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(B(BI(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(BG(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(BG(B(0x(0~(0~(0~(0~(B@(0~(B(Bf(B(B(0x(B(B(0x(0~(0~(B(BII(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(Ba(B(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0eV.4x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Ba(B(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2953 HP: Dlvl:8 $:2953 HP:38(38) Dlvl:8 $:2953 HP:38(38) Pw:53(53) AC:-10 Exp:7 T:4628 BlindIn what direction? [hykulnjb><] eVzeV&You kill the invisible pixie! 38(38)  Pw:53(53) AC:-10 Exp:7 T:4629 Blind(0~(B(B@(B@(B@(0~(B(B#(B(0~(B(Ba(B d(B(B(0~(B(BG(B@(Ba(B !(B G(B@(0~(B(Ba(B{(Ba(B(0~(B(BeVs-eV32You attack thin air. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4629 Blind@(B(0~(B(Baa(B(0~(B(B?(Ba(Ba(B(0~(B(BeV{ eV{ +You were wearing a blindfold.eVR| AYou can see again. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4630 (0~(B(B(0~(B(B((B(0~(B(B(0~(B(B (0~(B(B(0~(B(B/(B(0~(B(B(0~(B(B%(B @(B((B (0~(B(B(0~(B(B (0~(B(B(0~(0~(B(B))(BeV[| 38(38)  Pw:53(53) AC:-10 Exp:7 T:4631 )(B@(BeV\ You attack thin air. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4631 (0~(B(BeV  38(38)  Pw:53(53) AC:-10 Exp:7 T:4632 (0~(B(B@(BeVc| 38(38)  Pw:53(53) AC:-10 Exp:7 T:4632 (0~(B(B@(BeV| 38(38)  Pw:53(53) AC:-10 Exp:7 T:4633 (0~(B(B@(BeV]#(0~(B(B@(BeV]~There are several objects here. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4633 eV7@ j Pick up what?  Weapons(B a - a +1 dagger b - 45 blessed +2 arrows(B Armor(B c - an uncursed +2 cloak of displacement Potions(B d - a murky potion Tools(B e - a looking glass(end) eVW+eVE' +eVHU+eV81 +eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B%(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0eVj(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B###(B(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(BeVaa - a +1 dagger.c - 45 blessed +2 arrows.--More--eV7e - an uncursed +2 cloak of displacement.eVBvP - a murky potion. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4634 eV# eVC sUnknown command ' '. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4634 eV _ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4634 eV.n# eVnameeV8eVb+Name an individual object? [ynq] (q) eV neVʰ?What do you want to call? [degk-nrsu-wyADFIKMPU-Z or ?*] eV  Armor(B  e - an uncursed +2 cloak of displacement  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water  I - an uncursed cyan potion  K - an uncursed murky potion  P - a murky potion  U - a cursed dark potion(B  V - 3 blessed potions called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis (1 of 2)eV+(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B%(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(BeV(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(BVm(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B%(B!(B(0x(0~(0x(B(B#(B(0x(0~(0eV;~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B(B@(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(BVcm+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(B(BI(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(BII(0~(0~(B(B))(B(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(eVt0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2953 HP: Dlvl:8 $:2953 HP:38(38) Dlvl:8 $:2953 HP:38(38) Pw:53(53) AC:-10 Exp:7 T:4634 Call a murky potion: eVoeV~wbeVjeVq  eV@k deVUeeV-teV _ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4634 eV~ 38(38)  Pw:53(53) AC:-10 Exp:7 T:4634 ((B@(BeV +(0~(B(B@(BeV uYou see here 3 arrows. 38(38)  Pw:53(53) AC:-10 Exp:7 T:4635 eVCHeVH*What do you want to wear? [e or ?*] eVu@e - an uncursed +2 cloak of displacement.--More--eVeVk*What do you want to wear? [e or ?*] eV*leVzYou are now wearing a cloak of displacement. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4636 eVZ eVf[ lG - 3 arrows. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4636 eV2@(B(0~(B(BeVuYou see here an arrow. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4637 eVdeVlG - an arrow. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4638 eV} 38(38)  Pw:53(53) AC:-13 Exp:7 T:4638 @(B(0~(B(BeVE1@(B(0~(B(BeVj|You see here a looking glass. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4639 eV3((B@(BeVP 38(38)  Pw:53(53) AC:-13 Exp:7 T:4639 You hear some noises in the distance.eV2D2@(B(0~(B(BeVDYou attack thin air. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4641 (0~(B(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4641 @(B(0~(B(BeVu } 38(38)  Pw:53(53) AC:-13 Exp:7 T:4642 @(B(0~(B(BeVYou attack thin air. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4642 (0~(B(BeV1# 38(38)  Pw:53(53) AC:-13 Exp:7 T:4643 @(B(0~(B(BeVYou attack thin air. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4644 (0~(B(BeV<@(B(0~(B(BeV0sYou see here a club. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4644 eV5 38(38)  Pw:53(53) AC:-13 Exp:7 T:4645 @(B(0~(B(B)(BeVw 38(38)  Pw:53(53) AC:-13 Exp:7 T:4646 (0~(B(B@(BeV  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)eV#Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2953 HP: Dlvl:8 $:2953 HP:38(38) Dlvl:8 $:2953 HP:38(38) Pw:53(53) AC:-13 Exp:7 T:4646 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B%(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0eV\k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#eV(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(eV0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B%(B!(B(0x(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(BeV[37m(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B@(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(eV0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVR &In what direction? [hykulnjb><] eVNt eVu The door opens. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4647 (0a(B(B eV/ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4647 #(B#@(B(0~(B(B eV {#(Bd(B(B@(B#(B(0a(B(B eV[Q 38(38)  Pw:53(53) AC:-13 Exp:7 T:4648 eV{K  38(38)  Pw:53(53) AC:-13 Exp:7 T:4649 d(B(B#(B eV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4649 #(B@#(B#(B#(B eVG>  38(38)  Pw:53(53) AC:-13 Exp:7 T:4650 #d(B(B#(B@(B#(B eVBY 38(38)  Pw:53(53) AC:-13 Exp:7 T:4650  eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4650 #(B#@#(B#(B#(B##(B eVl?B#@#(B#(B#(B eV9@You hear some noises in the distance. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4652 #(B#(B@#(B##(B#(B eV& eVSCount: 11 eVV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4653  38(38)  Pw:53(53) AC:-13 Exp:7 T:4654  eV;You hear some noises.--More-- eVɀ eV}You have a sad feeling for a moment, then it passes. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4655  38(38)  Pw:53(53) AC:-13 Exp:7 T:4656  38(38)  Pw:53(53) AC:-13 Exp:7 T:4657  38(38)  Pw:53(53) AC:-13 Exp:7 T:4658 eVmM 38(38)  Pw:53(53) AC:-13 Exp:7 T:4661 @(B#(B##(B#(B##(B#(BeVCount: 11eV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4661  38(38)  Pw:53(53) AC:-13 Exp:7 T:4662 #(BeVr+  38(38)  Pw:53(53) AC:-13 Exp:7 T:4663 #(B#(B@(B##(BeV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4663 #(B#(B@(B#(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4664 #(B#(B@(B##(BeV C> 38(38)  Pw:53(53) AC:-13 Exp:7 T:4668 )(B@#(B#(B#(B#(B#(B#(B##(B#(B##(BeVÁX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4668 eVR.What do you want to put on? [FWX or ?*] eVeV-You are now wearing a blindfold.eV@ You can't see any more. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4669 Blind@(B#(B#(B@(Bm(B_(B @(B@(B@(Bm(B@(B(0~(B(B@(Ba(B@(B@(B(0~(B(Bd(B(B(0~(B(B(0~(B(B#(BG(B(0~(0~(B(Ba(B@(BG(Ba(B@(B(0~(B(BeV= eVx*You were wearing a blindfold.eVƼYou can see again. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4669 @#(B#(B(0~(B(B((B (0~(B(B(0~(B(B/(B (0~(B(B(0~(B(B(0~(B(B%(B#(B *(B(0~(B(B [(B(0~(B(BeVr/ cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--eVx eVtLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2953 HP: Dlvl:8 $:2953 HP:38(38) Dlvl:8 $:2953 HP:38(38) Pw:53(53) AC:-13 Exp:7 T:4669 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B@#(B######(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(BeV(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~eV(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(eV0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B%(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0qeV(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(eV-B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVGy.What do you want to put on? [FWX or ?*] eVeV-You are now wearing a blindfold.eVsRYou can't see any more. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4670 Blind@(B#(B#(B@(Bm(B@(B@(B@(Bm(B@(B@(Ba(B@(B@(B#(Bd(B(BG(Ba(B@(Ba(BG(B@(BeV" eVV*You were wearing a blindfold.eVşYou can see again. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4670 @#(B#(B(0~(B(B((B (0~(B(B(0~(B(B/(B (0~(B(B(0~(B(B(0~(B(B%(B#(B (0~(B(B(0~(B(B?(B (0~(B(BeV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4671 @#(B#(BeVy@(B(0~(B(B#(B#(Ba(B[(BeVYou see here a bow. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4672 a(B(0~(B(BeV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4672 )(B@(Ba(B(0~(B(B@(BeV> 0@(B(0~(B(BeV You see here a bow. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4672 --More--eV8IThe snow ant strikes at your displaced image and misses you!eV8--More--eV@ The snow ant strikes at your displaced image and misses you! 38(38)  Pw:53(53) AC:-13 Exp:7 T:4673 eVp eVp6You have no ammunition readied!--More--eV$ eVeV5What do you want to throw? [$a-cjEGHJLO or ?*] eV  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 46 blessed +2 arrows(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  G - 4 arrows  H - 32 darts  J - a blessed arrow(B  L - a dart  O - a dart (end) eVi +(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0jeV (B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(B(Ba(B(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~eV (0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0eV ~(0~(B(0a(B(0~(B(B%(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVB ##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(B(B[(B(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B@(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(eVm V0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2953 HP: Dlvl:8 $:2953 HP:38(38) Dlvl:8 $:2953 HP:38(38) Pw:53(53) AC:-13 Exp:7 T:4673 In what direction? [hykulnjb><] eVt)(BeV^8(0~(B(BeVGThe arrow hits the snow ant. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4674 a(B(0~(B(B(0~(B(B eV$k+@(B)(B eVPk 38(38)  Pw:53(53) AC:-13 Exp:7 T:4674 Your silver dragon scale mail deflects the snow ant's attack.--More-- eV/ eVs  eV}  eVk The snow ant bites! eVlAYou're covered in frost!--More--!eV !eV̼3Your cyan potion freezes and shatters!!eVt 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4674 --More--"eVYour dark potion freezes and shatters! 27(38)(B  Pw:53(53) AC:-13 Exp:7 T:4674 @(B"eV  28(38)(B  Pw:53(53) AC:-13 Exp:7 T:4675 @(Ba(B(0~(B(B(0~(B(B#eV#j 28(38)(B  Pw:53(53) AC:-13 Exp:7 T:4675 @(Ba(B(0~(B(B#eV 28(38)(B  Pw:53(53) AC:-13 Exp:7 T:4676 @(B(0~(B(B#eV# 28(38)(B  Pw:53(53) AC:-13 Exp:7 T:4676 @(B(0~(B(Ba(B(0~(B(B#eV 28(38)(B  Pw:53(53) AC:-13 Exp:7 T:4677 @(B(0~(B(Ba(B(0~(B(B#eVb 28(38)(B  Pw:53(53) AC:-13 Exp:7 T:4677 @(B(0~(B(Ba(B(0~(B(B#eV  28(38)(B  Pw:53(53) AC:-13 Exp:7 T:4678 @(B(0~(B(B#eVM  28(38)(B  Pw:53(53) AC:-13 Exp:7 T:4678 @(B(0~(B(Ba(B(0~(B(B$eVe 5What do you want to ready? [- acjEGHJLO or ?*] $eV q Weapons(B  a - a +1 dagger  c - 46 blessed +2 arrows(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  G - 3 arrows  H - 32 darts  J - a blessed arrow(B  L - a dart  O - a dart (end) &eV+(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(B(Ba(B(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B[&eVt8;11H(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0&eV~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~&eV (0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B%(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~&eVN(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(B(B[(B(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B&eV{l(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B&eV_Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2953 HP: Dlvl:8 $:2953 HP:28(38)(B Dlvl:8 $:2953 HP:28(38) Pw:53(53) AC:-13 Exp:7 T:4678 c - 46 blessed +2 arrows (in quiver). 28(38)(B  Pw:53(53) AC:-13 Exp:7 T:4678 &eV &eV&In what direction? [hykulnjb><] 'eV)(B'eVg(0~(B(B)(B'eVp+(0~(B(B'eVi3The arrow misses the snow ant. 28(38)(B  Pw:53(53) AC:-13 Exp:7 T:4679 a)(B(eV (eV*&In what direction? [hykulnjb><] (eV.)(B(eV(0~(B(B(eVVThe arrow hits the snow ant! 28(38)(B  Pw:53(53) AC:-13 Exp:7 T:4679 a)(B(eV; 29(38)(B  Pw:53(53) AC:-13 Exp:7 T:4680 @(B(0~(B(B)eV\H@(B(0~(B(Ba(B(0~(B(B)eV\ 29(38)(B  Pw:53(53) AC:-13 Exp:7 T:4680 The snow ant strikes at your displaced image and misses you!--More--)eV&G)eV2)eV The snow ant strikes at your displaced image and misses you! 29(38)(B  Pw:53(53) AC:-13 Exp:7 T:4681 *eV *eV^&In what direction? [hykulnjb><] *eVK)(B*eVW(0~(B(B*eV~XYou kill the snow ant! 29(38)(B  Pw:53(53) AC:-13 Exp:7 T:4681 )(B+eV9 29(38)(B  Pw:53(53) AC:-13 Exp:7 T:4682 (0~(B(B@(B+eVU@#(0~(B(B@(B+eVDYou see here a blessed +2 arrow. 29(38)(B  Pw:53(53) AC:-13 Exp:7 T:4682 ,eVad ,eVdc - a blessed +2 arrow (in quiver). 29(38)(B  Pw:53(53) AC:-13 Exp:7 T:4683 ,eV 29(38)(B  Pw:53(53) AC:-13 Exp:7 T:4684 (0~(B(B@(B@(B,eVC(0~(B(B@(B(0~(B(B,eV&You see here a blessed +2 arrow. 29(38)(B  Pw:53(53) AC:-13 Exp:7 T:4684 @(B,eVH. J)(B@(B(0~(B(B,eV. You see here a blessed +2 arrow. 30(38)(B  Pw:53(53) AC:-13 Exp:7 T:4685 -eVD@(B)(B@(B-eVYou see here a blessed +2 arrow. 30(38)(B  Pw:53(53) AC:-13 Exp:7 T:4686 @(B(0~(B(B-eV} -eVUc - a blessed +2 arrow (in quiver). 30(38)(B  Pw:53(53) AC:-13 Exp:7 T:4686 (0~(B(B-eV0(0~(B(B@(B-eV:You see here a blessed +2 arrow. 30(38)(B  Pw:53(53) AC:-13 Exp:7 T:4687 -eVg -eV c - a blessed +2 arrow (in quiver). 30(38)(B  Pw:53(53) AC:-13 Exp:7 T:4688 .eV Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 46 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  G - 3 arrows  H - 32 darts  J - a blessed arrow(B  L - a dart  O - a dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  N - a bat corpse  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B (1 of 3)/eV3> Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2953 HP: Dlvl:8 $:2953 HP:30(38)(B Dlvl:8 $:2953 HP:30(38) Pw:53(53) AC:-13 Exp:7 T:4688 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q/eVj> (0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(/eV> 0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x/eV? (0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B%(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0/eV(? q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(B(B[(B(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(/eV=? 0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B/eV  30(38)(B  Pw:53(53) AC:-13 Exp:7 T:4688 @(B(0~(B(B(0~(B(B0eV^&  30(38)(B  Pw:53(53) AC:-13 Exp:7 T:4689 @(B(0~(B(B@(B0eV5  31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4690 @(B(0~(B(B(0~(B(B0eV|5 31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4690 @(B(0~(B(B1eVZ 31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4691 @(B(0~(B(B1eVX 31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4691 @(B(0~(B(B1eV 31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4692 @(B(0~(B(B1eV 31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4692 @(B(0~(B(B1eV  31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4693 @(B(0~(B(B1eV  31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4693 @(B(0~(B(B2eV  31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4694 (0~(B(B@(B2eV 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4695 (0~(B(B@(B2eV 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4695 (0~(B(B@(B2eV] 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4696 (0~(B(B@(B2eVh E@(B@(B(0~(B(B2eV wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--3eVS@3eVYou experience a strange sense of peace. 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4697 (0~(B(B@(Ba(B3eV  32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4697 @(B_(B@(B(0a(B(Ba(B(0~(B(B4eV 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4698 @(B(0~(B(B4eV # 5eV offer5eVٸ 5eV0What do you want to sacrifice? [iN or ?*] 5eVNC5eVCNothing happens. 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4698 @(B(0~(B(Ba(B(0~(B(B6eVH 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4699 @(B_(B(0~(B(B6eV͊ @What do you want to drop? [$a-gi-nrsu-wyAD-HJ-QV-Z or ?*] 6eV16eV2You drop a bat corpse. 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4700 (0~(B(B@(B7eV 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4700 %(B(0~(B(B@(B@(B7eV  33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4701 (0~(B(B@(B8eVC 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4702 @(B(0~(B(B(0~(B(B(0~(B(B@(Ba(B8eV`7You begin bashing monsters with your bow.8eV(You miss the snow ant.8eVt 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4702 --More--8eVBHYour cloak of displacement deflects the snow ant's attack.8eV~--More--9eV[+lYour silver dragon scale mail blocks the snow ant's attack.@(B_(B:eVX= 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4703 @(B(0a(B(0~(B(B:eVZ 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4704 @(B(0~(B(B@(B(0~(B(B;eVN&In what direction? [hykulnjb><] ;eV;eV-You shoot 4 arrows.)(B;eV+(0~(B(B)(B;eVo(0a(B(B)(B;eV3 )(B;eV73)(B;eV(0~(B(B)(B;eV(0a(B(B;eV )(B;eVoH(0~(B(B)(B;eV (0a(B(B;eVV)(B;eV (0~(B(B)(B;eVV (0a(B(B;eV  33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4704 (0~(B(B@(BeVQ=i@(B(0~(B(B@(Ba(B>eV= 34(38)(B  Pw:53(53) AC:-13 Exp:7 T:4707 The snow ant strikes at your displaced image and misses you!--More--?eV_ysThe snow ant strikes at your displaced image and misses you!@(B(0~(B(B@eV  34(38)(B  Pw:53(53) AC:-13 Exp:7 T:4708 _(B(0~(B(B@(BBeVO 34(38)(B  Pw:53(53) AC:-13 Exp:7 T:4708 (0~(B(B@(Ba(BBeV &In what direction? [hykulnjb><] BeVXB BeVB -You shoot 4 arrows.)(BBeV(0~(B(B)(BBeV(0~(B(BBeV>The 1st arrow hits the snow ant!)(BCeVUR(0~(B(B)(BCeV(0~(B(BCeVD--More--CeV &The 2nd arrow hits the snow ant!CeV )(BCeV7 (0~(B(B)(BCeVV (0~(B(BCeV,V >The 3rd arrow hits the snow ant!)(BCeV (0~(B(B)(BCeV (0~(B(BCeV --More--DeV).The 4th arrow hits the snow ant!DeVYou kill the snow ant! 34(38)(B  Pw:53(53) AC:-13 Exp:7 T:4709 )(BEeV7 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4710 (0~(B(B@(BEeV 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4710 @(B(0~(B(B@(BEeVD(0~(B(B(0~(B(B@(BEeVKYou see here 4 blessed +2 arrows. 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4711 FeVFeVēc - 4 blessed +2 arrows (in quiver). 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4711  35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4712 FeV}= 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4712 (0~(B(B(0~(B(B@(BFeVͿ  35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4713 (0~(B(B@(B@(B%(BGeV\ 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4715 @(Bq(B(0~(0~(0~(0~(0~(B(B@(B(0~(B(B@(BGeVB\bThe scramper strikes at your displaced image and misses you!--More--HeVJThe scramper strikes at your displaced image and misses you!HeV --More--HeVZbThe scramper strikes at your displaced image and misses you!--More--IeVfThe scramper strikes at your displaced image and misses you!(0a(B(B@(B@(B%(BIeV+  36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4716 ((B(0~(B(B@(B(0~(B(BIeV(  36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4716 @(B(0~(B(B(0~(B(B@(BIeV 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4717 @(B(0~(B(B@(B%(Ba(BJeV 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4717 a(B(0~(B(B(0~(B(BKeV&In what direction? [hykulnjb><] KeV;KeV;-You shoot 4 arrows.)(BKeV(0~(B(BKeV?>The 1st arrow hits the snow ant!)(BKeV(0~(B(BKeV--More--KeV" (The 2nd arrow misses the snow ant.KeV" )(BKeV (0~(B(BKeV; @The 3rd arrow misses the snow ant.)(BKeVv(0~(B(BKeV--More--LeVmThe 4th arrow hits the snow ant! 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4718 MeVMeV&In what direction? [hykulnjb><] MeV MeV -You shoot 2 arrows.)(BMeVK(0~(B(BMeVy>The 1st arrow hits the snow ant!)(BMeV (0~(B(BMeV1 --More--NeV.The 2nd arrow hits the snow ant!NeV;You kill the snow ant! 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4718 )(Bq(BOeV2@(B(0~(B(BOeV# 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4719 You hear bubbling water.OeV[F2@(B(0~(B(BOeVFYou see here 6 blessed +2 arrows. 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4720 (0~(B(BOeV4^OeV^c - 6 blessed +2 arrows (in quiver). 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4720 q(BPeV@ PeV6@ &In what direction? [hykulnjb><] PeV?7 PeVu7 -You shoot 3 arrows.)(BPeV (0~(B(B)(BPeV (0~(B(B)(BPeV(0~(B(BPeV;>The 1st arrow hits the scramper!)(BQeVl(0~(B(B)(BQeV(0~(B(B)(BQeV(0~(B(BQeVύ--More--QeV &The 2nd arrow hits the scramper!QeV] )(BQeVC (0~(B(B)(BQeV (0~(B(B)(BQeVq (0~(B(BQeV The 3rd arrow hits the scramper! 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4721 SeVAB SeVB .What do you want to put on? [FWX or ?*] SeV= SeV_ .You are now wearing a blindfold.SeV{ You can't see any more. 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4721 Blind  37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4722 Blindq(Bq(Bq(Bm(B@(B@(B_(B @(B@(B@(Bm(B((Bd(B(B@(B(0~(B(B(0~(B(B@(B@(B@(B @(BG(BG(B@(B (0~(B(BUeV 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4722 Blind(0~(B(Bq(B(0~(B(Bq(B(0~(B(B (0~(B(Bq(B@(B@(B(0~(B(B@(B@(Bq(B)(B(0~(B(B[(B@(BUeV &In what direction? [hykulnjb><] VeVVeV`You shoot 2 arrows.VeVVeVWJThe 1st arrow hits the scramper!--More--VeV! 6You kill the scramper!(0~(B(BVeVM! b 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4722 BlindWeVGx  37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4723 Blind@(BXeVXeV+You were wearing a blindfold.XeVoBYou can see again. 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4723 (0~(B(B(0~(B(B((B(0~(B(B ((B(0~(B(B(0~(B(B(0~(B(B/(B(0~(B(B(0~(B(B(0~(B(B@(B%(B)(B%(B(0~(B(B  (0~(B(BXeV 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4724 (0~(B(B@(BYeV  37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4724  38(38)  Pw:53(53) AC:-13 Exp:7 T:4725 (0~(B(B@(BYeV2~#(0~(B(B@(BYeV~You see here a scramper corpse. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4725 ZeVRZeV+SYou have a little trouble lifting R - a scramper corpse. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4725 Burdened--More--ZeṼ Your movements are slowed slightly because of your load. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4726 Burdened[eVE@(B(0~(B(B@(B[eVYou see here 2 blessed +2 arrows. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4726 Burdened  38(38)  Pw:53(53) AC:-13 Exp:7 T:4727 Burdened(0~(B(Bd(B(B[eV# [eV$ You have a little trouble lifting c - 2 blessed +2 arrows (in quiver). 38(38)  Pw:53(53) AC:-13 Exp:7 T:4727 Burdened@(Bd(B(B\eV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4728 Burdened@(B(0~(B(Bd(B(B(0~(B(B\eVQ=|Unknown command ' '. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4728 Burdened\eVKy  38(38)  Pw:53(53) AC:-13 Exp:7 T:4729 Burdened@(B(0~(B(Bd(B(B(0~(B(B(0~(B(B\eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4729 Burdened@(B(0~(B(B(0~(B@(B]eV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4730 Burdened@(B(0~(B(Bd(B(B]eV > 38(38)  Pw:53(53) AC:-13 Exp:7 T:4730 Burdened  38(38)  Pw:53(53) AC:-13 Exp:7 T:4731 Burdened@(B(0~(B(B(0~(B(B(0~(B(B]eV} 38(38)  Pw:53(53) AC:-13 Exp:7 T:4732 Burdened@(B@(B(0~(B(B]eV0  38(38)  Pw:53(53) AC:-13 Exp:7 T:4733 Burdened@(B(0~(B(B(0~(B(B/(B(0~(B(Bd(B(B^eV% 38(38)  Pw:53(53) AC:-13 Exp:7 T:4733 Burdened_(B@(B@(B(0~(B(Bd(B(B(0~(B(B^eVN 38(38)  Pw:53(53) AC:-13 Exp:7 T:4734 Burdened@(B(0~(B(Bd(B(B(0~(B(B^eVH{ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4735 Burdened(0~(B(B@(B(0~(B(Bd(B(B(0~(B(B^eVV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4735 Burdened@(B(0~(B(B@(B(0~(B(Bd(B(B(0~(B(B^eV%@(B(0~(B(B^eV"wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--_eViYou experience a strange sense of peace. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4736 Burdened(0~(B(Bd(B(B_eVC  38(38)  Pw:53(53) AC:-13 Exp:7 T:4737 Burdened@(B(0a(B(Bd(B(B(0~(B(B`eV<] feVfeV-You shoot 3 arrows.)(BfeVh(0~(B(BfeV>The 1st arrow hits the scramper!)(BfeVx(0~(B(BfeVJx--More--feV5D &The 2nd arrow hits the scramper!feVvD )(BfeV (0~(B(BfeV The 3rd arrow hits the scramper! 38(38)  Pw:53(53) AC:-13 Exp:7 T:4742 )(B@(Bq(Bq(B(0~(B(BheVl 38(38)  Pw:53(53) AC:-13 Exp:7 T:4743 (0~(B(B(0~(B(B@(BheVQ &In what direction? [hykulnjb><] heVȔ heV -You shoot 4 arrows.)(BheVYX (0~(B(BheVyX JThe 1st arrow hits the scramper!--More--ieV{;0You kill the scramper!)(BieV;e 38(38)  Pw:53(53) AC:-13 Exp:7 T:4743 )(BieV(0~(B(BieV)(BieVW))(B(0~(B(BieV0 ,)(B(0~(B(BieV. )(BieV[ )(BieV (0~(B(BieV; )(BieV/ ))(B(0~(B(BieV- (0~(B(BieV)(BjeV (0~(B(BjeVH)(BjeVX))(B(0~(B(BjeV(0~(B(BjeVjeVCi 38(38)  Pw:53(53) AC:-13 Exp:7 T:4743 --More--jeVoJThe scramper strikes at your displaced image and misses you!jeVp--More--keVO JThe scramper strikes at your displaced image and misses you!keV&P --More--leVU*JThe scramper strikes at your displaced image and misses you!leV*--More--meVOThe scramper strikes at your displaced image and misses you! 38(38)  Pw:53(53) AC:-13 Exp:7 T:4744 neV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4744 @(B@(B(0~(B(B(0~(B(BoeV.What do you want to put on? [FWX or ?*] oeV oeV .You are now wearing a blindfold.oeV9 You can't see any more. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4745 Blindm(B@(B@(B@(B@(Bm(B@d(B(B@(Bq(B@(B@(BG(B@(B@(BG(BqeVMqeV#N&In what direction? [hykulnjb><] qeV(qeVWYou shoot 4 arrows.qeVqeV*The 1st arrow hits the scramper!qeV>qeV]--More--qeV4.The 2nd arrow hits the scramper!qeV4:You kill the scramper!(0~(B(BqeV5W 38(38)  Pw:53(53) AC:-13 Exp:7 T:4745 BlindreVlreV--More--reVi )The 3rd arrow hits the small mimic!seVseV:--More--seVZThe 4th arrow hits the small mimic! 38(38)  Pw:53(53) AC:-13 Exp:7 T:4745 Blind(0~(B(B @(B@(B(0~(B(B@(B@(B(0~(B(B G(B[(BG(B @(BteVteV&+You were wearing a blindfold.teVYou can see again. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4746 ((B(0~(B(B ((B(0~(B(B@(B%(Bm(Bd(B(B /(B(0~(B(B(0~(B(B(0~(B(B%(B(0~(B(B  (0~(B(BueV_ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4747 @(B(0~(B(B(0~(B(B@(B/(BueV6/ o(0~(B(B(0~(B(B@(Bd(B(BueV/ You see here a scramper corpse. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4747 @(BveV7veV7You have a little trouble lifting S - a scramper corpse. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4747 Burdened--More--eVYour movements are slowed slightly because of your load. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4748 BurdenedeV6 38(38)  Pw:53(53) AC:-13 Exp:7 T:4749 Burdened@(B(0~(B(B@(B(0~(B(Bm(B)(B(0~(B(BeV;m 38(38)  Pw:53(53) AC:-13 Exp:7 T:4749 Burdened(0~(B(B@(B@(B(0~(B(Bd(B(BeV4: [@(B(0~(B(B(0~(B(B)(BeVo: w Things that are here: a blessed +2 arrow a scramper corpse--More--eV[eeVl(0l(0q(0q(0q(0q(0q(0k(B(B 38(38)  Pw:53(53) AC:-13 Exp:7 T:4750 BurdenedeVK. Pick up what?  Weapons(B a - a blessed +2 arrow(B Comestibles(B b - a scramper corpse(end) eV++eVtq(0l(0q(0q(0q(0q(0q(0k(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(BeVqkYou have a little trouble lifting c - a blessed +2 arrow (in quiver).--More--eV׿ $S - a scramper corpse.eV r 38(38)  Pw:53(53) AC:-13 Exp:7 T:4750 Stressed--More--eV You rebalance your load. Movement is difficult. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4751 Stressed_(Bq(BeVn I@(B@(B(0~(B(BeVNn wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVCeV You experience a strange sense of peace. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4752 Stressed(0~(B(B@(Bq(B(0~(B(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4754 Stressed@(B(0~(B(B@(B(0a(B(Bm(Bq(B(0~(B(BeV3& 38(38)  Pw:53(53) AC:-13 Exp:7 T:4755 Stressed@(B(0~(B(B@(B(0~(B(Bq(B(0a(B(B(0~(B(BeV# eV offereVV eVv0What do you want to sacrifice? [iS or ?*] eV eVATYour sacrifice is consumed in a burst of flame!--More--eV9You glimpse a four-leaf clover at your feet.eVDr 38(38)  Pw:53(53) AC:-13 Exp:7 T:4755 Burdened--More--eVYour movements are only slowed slightly by your load. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4756 Burdened(0~(B(B@(Bq(B(0~(B(BeV4 eV_# eV & offereVR eVR0What do you want to sacrifice? [iS or ?*] eVÜeVTYour sacrifice is consumed in a burst of flame!--More--eV 9You glimpse a four-leaf clover at your feet.eV i 38(38)  Pw:53(53) AC:-13 Exp:7 T:4756 --More--eV#Your movements are now unencumbered. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4756 (0~(B(B@(Bq(B(0~(B(BeVR^ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4757 eVU  38(38)  Pw:53(53) AC:-13 Exp:7 T:4758 @(B(0~(B(BeVt 38(38)  Pw:53(53) AC:-13 Exp:7 T:4758 (0~(B_(B@@(B(0~(B(B+(BeV| 38(38)  Pw:53(53) AC:-13 Exp:7 T:4759 (0~(B(B@(BeVD @q(B(0~(B(B@(BeVm  38(38)  Pw:53(53) AC:-13 Exp:7 T:4759 The scramper claws you! 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4759 eV The scramper bites! 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4759 eV The scramper bites! 30(38)(B  Pw:53(53) AC:-13 Exp:7 T:4759 eV --More--eVThe scramper scratches your right boot! 31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4760 @(B(0~(B(BeV  31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4760 @(B(0~(B(B)(B@(B(0a(B(BeV 31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4761 @(B(0~(B(BeV7  31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4762 (0~(B(B@(BeVI  31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4762 (0~(B(B(0~(B(Bq(B@(B(0~(B(B@(BeV 31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4763 (0a(B(B(0a(B(B@(BeVAq(B@(B(0~(B(BeVwThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVbYou experience a strange sense of peace. 31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4763 (0a(B(BeV  31(38)(B  Pw:53(53) AC:-13 Exp:7 T:4764 (0a(B(B@(BeV9_q(B_(B@(B(0~(B(BeVDYou see here 2 blessed +2 arrows. 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4765 q(B(0~(B(BeVȉ eVOc - 2 blessed +2 arrows (in quiver). 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4765 eVD  32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4766 (0a(B(B(0~(B(B@(BeV 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4767 (0~(B(Bq(B@(B(0~(B(B@(BeV&In what direction? [hykulnjb><] eVeV׼-You shoot 4 arrows.)(BeVt*)(B(0~(B(BeV#8(0~(B(BeVM8>The 1st arrow hits the scramper!)(BeV*)(B(0~(B(BeVK(0~(B(BeVw--More--eV &The 2nd arrow hits the scramper!eV1 )(BeV|i*)(B(0~(B(BeVM0(0~(B(BeVy0JThe 3rd arrow hits the scramper!--More--eVY/You kill the scramper!)(BeV]p 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4767 )(BeVE% *)(B(0~(B(BeV (0~(B(BeV )(BeV.s (0~(B(BeV:  32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4767 (0~(B(B@(BeVC 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4768 @(B(0~(B(BeVv  32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4768 _(B@(B@(B(0~(B(BeVg O@(B(0~(B(B(0~(B(BeV x Things that are here: 3 blessed +2 arrows a scramper corpse--More--eV(0l(0q(0q(0q(0q(0q(0k(B(B 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4769 eV Pick up what?  Weapons(B a - 3 blessed +2 arrows(B Comestibles(B b - a scramper corpse(end) eV ++eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(BeVDIc - 3 blessed +2 arrows (in quiver).--More--eVEYou have a little trouble lifting T - a scramper corpse.eV,} 32(38)(B  Pw:53(53) AC:-13 Exp:7 T:4769 Burdened--More--eVQo Your movements are slowed slightly because of your load. 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4770 BurdenedeV^ eV Unknown command ' '. 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4770 BurdenedeV! r 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4770 BurdenedeV 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4770 Burdened@(B(0~(B(BeVu0@(B(0~(B(BeV:vYou see here 4 blessed +2 arrows. 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4771 BurdenedeV: eVIYou have a little trouble lifting c - 4 blessed +2 arrows (in quiver). 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4772 BurdenedeVm 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4773 Burdened(0~(B(B@(BeV 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4774 Burdened(0~(B(B@(BeV 33(38)(B  Pw:53(53) AC:-13 Exp:7 T:4774 Burdened(0~(B(B@(BeVb 34(38)(B  Pw:53(53) AC:-13 Exp:7 T:4775 Burdened(0~(B(B@(B@(BeV Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 38 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 3 uncursed arrows named uncursed  G - 3 arrows  H - 32 darts  J - a blessed arrow(B  L - a dart  O - a dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  Q - 2 cursed sprigs of wolfsbane(B  T - a scramper corpse  Scrolls(B (1 of 3)eV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2953 HP: Dlvl:8 $:2953 HP:34(38)(B Dlvl:8 $:2953 HP:34(38) Pw:53(53) AC:-13 Exp:7 T:4775 Burdened(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(eV 0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B%(B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(B@(B(0m(eV, 0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(B+(B(0~(B(B)(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B/(B(0~(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(B@(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(BV- 1m#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B%(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B%(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~eV- (0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(B(B[(B(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV. ?#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVE@(B@(B(0~(B(BeVΰwThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eV eV[ You experience a strange sense of peace. 34(38)(B  Pw:53(53) AC:-13 Exp:7 T:4776 Burdened(0~(B(B@(B(0~(B(B@(BeV+- 34(38)(B  Pw:53(53) AC:-13 Exp:7 T:4777 Burdened@(B(0a(B(B(0~(B(BeV\ 34(38)(B  Pw:53(53) AC:-13 Exp:7 T:4778 Burdened(0~(B(B@(B@(B(0~(B(B@(BeV # eV offereV eVĤ0What do you want to sacrifice? [iT or ?*] eVkeVlTYour sacrifice is consumed in a burst of flame!--More--eV9You glimpse a four-leaf clover at your feet.eV0t 34(38)(B  Pw:53(53) AC:-13 Exp:7 T:4778 --More--eV1 Your movements are now unencumbered. 34(38)(B  Pw:53(53) AC:-13 Exp:7 T:4778 @(B(0~(B(BeVF 34(38)(B  Pw:53(53) AC:-13 Exp:7 T:4779 _(B@(B(0~(B(BeVlv  34(38)(B  Pw:53(53) AC:-13 Exp:7 T:4779 @(B(0~(B(B(0~(B(B@(B@(BeVm 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4780 (0a(B(B@(BeVd 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4780 eVI 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4781 (0~(B(B@(B@(0~(B(BeV  35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4781 @(B_(B(0~(B(B@(B@(0~(B(BeV 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4782 (0~(B(B(0~(B(B@(BeV6 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4782 @(B(0~(B(B@(B(0~(B(BeV=CThe door actually was a small mimic! 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4783 m(B/(B(0~(B(Bd(B(BeVu 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4784 _(B(0~(B(B@(B(0~(B(B(0~(B(B@(B(0~(B(BeV .What do you want to put on? [FWX or ?*] eV eV .You are now wearing a blindfold.eV= UYou can't see any more. 35(38)(B  Pw:53(53) AC:-13 Exp:7 T:4784 Blind%(Bm(B@(B@(B@(B @(B@(Bd(B(B@(0~(B(B@(B/(B(0~(B(B@(B@(B@(BG(B  G(B@(B(0~(B(BeVH p 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4785 BlindeV 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4786 Blind@(B(0~(B(B(0~(B(Bd(B(BeVq { 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4786 Blind@(B @(B(0~(B(B/(Bd(B(B@(B(0~(B(BG(B G(B @(B(0~(B(BeV&In what direction? [hykulnjb><] eV~eV~You shoot 2 arrows.eVFB@(BeVqB-The 1st arrow hits the small mimic!eVeV--More--eVkThe 2nd arrow hits the small mimic! 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4787 BlindeV_eV&In what direction? [hykulnjb><] eVeVYou shoot 2 arrows.eVPeVw-The 1st arrow hits the small mimic!eV~eV --More--eV>The 2nd arrow hits the small mimic! 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4788 Blind @(B%(B@(B(0~(B@(B/(Bd(B(B(0~(B(B(0~(B@(BG(B G(B @(B(0~(B(BeVn 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4788 Blind@(B(0~(B(B @(B@(0~(B(Bm(0a(B(B(0~(B(Bd(B(B(0~(B(B@(B@(B[(BeV> 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4789 Blind@(B(0~(B(B(0~(B(B@(BeV&In what direction? [hykulnjb><] eVl5eV5You shoot 2 arrows.eVeeVMThe 1st arrow hits the small mimic!--More--eV5 9You kill the small mimic!(0~(B(BeV5 b 36(38)(B  Pw:53(53) AC:-13 Exp:7 T:4789 BlindeV  37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4790 Blind(0~(B(B@(B@(B (0~(B(B@(Bd(B(B(0~(B(B@(B/(B@(B(0~(B(B @(BG(B (0~(B(BG(BeV eV. +You were wearing a blindfold.eVmuYou can see again.(0~(B(B((B ((B((B@(Bd(B(B)(B/(B))(B@(B (0~(B(B%(B(0~(B(B *(B eVt 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4790 --More--eVWTony eats a small mimic corpse.@(B(0~(B(BeV?  37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4791 (0~(B(B@(B/(BeVb{ 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4792 @(BeV5 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4792 (0~(B(B@(B(0~(B(B@(BeVGn d 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4793 eVi z 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4794 (0~(B@(BeV [Count: 11eVb 37(38)(B  Pw:53(53) AC:-13 Exp:7 T:4794  38(38)  Pw:53(53) AC:-13 Exp:7 T:4795  38(38)  Pw:53(53) AC:-13 Exp:7 T:4796 _(B@(B@(B)(Bd(B(B(0~(0~(B(BeV.Tony picks up 4 blessed +2 arrows. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4797  38(38)  Pw:53(53) AC:-13 Exp:7 T:4798  38(38)  Pw:53(53) AC:-13 Exp:7 T:4799  38(38)  Pw:53(53) AC:-13 Exp:7 T:4800 @(B(0~(0~(0~(B(B(0~(0~(B(Bd(B(B(0a(B(B/(B)(B(0~(B(BeVCount: 11eV|  38(38)  Pw:53(53) AC:-13 Exp:7 T:4801  38(38)  Pw:53(53) AC:-13 Exp:7 T:4802  38(38)  Pw:53(53) AC:-13 Exp:7 T:4803  38(38)  Pw:53(53) AC:-13 Exp:7 T:4804  38(38)  Pw:53(53) AC:-13 Exp:7 T:4805  38(38)  Pw:53(53) AC:-13 Exp:7 T:4806  38(38)  Pw:53(53) AC:-13 Exp:7 T:4807 (0~(B_(B)(Bd(B(B(0~(B(B(0~(B(B(0~(0~(B(BeVD(0~(B(B@(B(0~(B(BeVWYou see here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4807 d(B(B(0~(B(BeVw eVAx c - a blessed +2 arrow (in quiver). 38(38)  Pw:53(53) AC:-13 Exp:7 T:4808 d(B(B(0~(B(BeVxM(0~(B(B@(B@(BeVX"Hello, Lettuce! Welcome to Y-Fenni's quality apparel and accessories!" 38(38)  Pw:53(53) AC:-13 Exp:7 T:4808 @(B(0~(B(Bd(B(BeV|K(0~(B(B(0a(B(B@(BeVyYou see here a brass wand. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4809 eV eV( _U - a brass wand.d(B(B(0~(B(BeV)  38(38)  Pw:53(53) AC:-13 Exp:7 T:4809 Tony drops 4 blessed +2 arrows. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4810 )(Bd(B(BeV1(0~(B(B@(BeVYou see here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4810 (0~(B(Bd(B(BeVKaeVaV"For you, honored lady; only 33 for this arrow."--More--eVh - a blessed +2 arrow (unpaid, 33 zorkmids). 38(38)  Pw:53(53) AC:-13 Exp:7 T:4811 @(B/(BeVeV@What do you want to drop? [$a-nrsu-wyAD-HJ-MO-QU-Z or ?*] eV| eV You drop a blessed +2 arrow (unpaid, 33 zorkmids). 38(38)  Pw:53(53) AC:-13 Exp:7 T:4811 (0~(B(B@(BeVh+)(B@(BeVMiYou see here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4812 (0a(B(Bd(B(BeV/,@(B)(BeV5;You see here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4813 eV7 eV You stop. Tony is in the way! 38(38)  Pw:53(53) AC:-13 Exp:7 T:4813 @(B/(Bd(B(BeVweV&Really attack Y-Fenni? [yn] (n) eV ]n 38(38)  Pw:53(53) AC:-13 Exp:7 T:4813 eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4814 (0~(B(Bd(B(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4814 (0~(B(Bd(B(B@(B/(BeV| w 38(38)  Pw:53(53) AC:-13 Exp:7 T:4815 @(B)(BeVQ@(B(0~(B(Bd(B(B)(BeV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4815 Tony picks up a blessed +2 arrow. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4816 eVc 38(38)  Pw:53(53) AC:-13 Exp:7 T:4816 @(B(0a(B(B/(BeV%@(B(0~(B(BeVYou see here 4 blessed +2 arrows. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4817 eVteVRuc - 4 blessed +2 arrows (in quiver). 38(38)  Pw:53(53) AC:-13 Exp:7 T:4818 eVu 38(38)  Pw:53(53) AC:-13 Exp:7 T:4818 (0~(B(B@(B@(BeV^ Y 38(38)  Pw:53(53) AC:-13 Exp:7 T:4818 eV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4819 (0~(B(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4820 (0~(B(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4820 (0~(B(B@(B(0~(B(BeV3T(0~(0~(0~(0~(0~(B(B@(B(0~(B(BeV>4Q 38(38)  Pw:53(53) AC:-13 Exp:7 T:4823 eVҸNd(B(B(0~(B(B@(BeVQ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4823 eV|(0~(0~(B(Bd(B(B(0~(0~(B(B@(B@(BeV|_"Hello, Lettuce! Welcome again to Tegal's delicatessen!"--More--eV*E )There is an open door here.eVE You see here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4825 (0~(B(Bd(B(BeVsdeV>tc - a blessed +2 arrow (in quiver). 38(38)  Pw:53(53) AC:-13 Exp:7 T:4826 d(B(B(0~(B(BeVg1' 38(38)  Pw:53(53) AC:-13 Exp:7 T:4826  38(38)  Pw:53(53) AC:-13 Exp:7 T:4827 (0~(B(Bd(B(B(0a(B(B@(B@(B%(BeV;#(0~(B(B@(BeV<You see here a food ration. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4827 (0~(B(Bd(B(B@(B(0~(B(BeVeV/b"For you, most gracious lady; only 67 for this food ration."--More--eVѿo - a food ration (unpaid, 67 zorkmids). 38(38)  Pw:53(53) AC:-13 Exp:7 T:4828 (0~(B(Bd(B(BeVj eVj 4A food ration for 67 zorkmids. Pay? [yn] (n) eV yeV5886 38(38)  Pw:53(53) AC:-13 Exp:7 T:4828 You bought a food ration for 67 gold pieces. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4828 --More--eVG9 "Thank you for shopping in Tegal's delicatessen!" 38(38)  Pw:53(53) AC:-13 Exp:7 T:4829 d(B(B(0a(B(B@(B%(BeVm 9(0~(B(B@(BeVL You see here a cram ration. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4829 (0~(B(B(0~(B(B@(BeVeVb"For you, most gracious lady; only 52 for this cram ration."--More--eVm- p - a cram ration (unpaid, 52 zorkmids). 38(38)  Pw:53(53) AC:-13 Exp:7 T:4830 eVBeVB4A cram ration for 52 zorkmids. Pay? [yn] (n) eVf yeVf34 38(38)  Pw:53(53) AC:-13 Exp:7 T:4830 You bought a cram ration for 52 gold pieces. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4830 --More--eV/2 "Thank you for shopping in Tegal's delicatessen!" 38(38)  Pw:53(53) AC:-13 Exp:7 T:4830 @(B(0~(B(BeV 1(0~(B(B@(BeVR |You see here a yellow potion. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4831 eV N@(B@(B!(BeVTYou see here a potion called water. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4832 (0~(B@(B(0~(B(B(0~(B(B@(BeV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4832 @(0~(B(B@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4833 (0~(B(B@(B!(B@(BeVқ} 38(38)  Pw:53(53) AC:-13 Exp:7 T:4833 @(B(0~(B(BeV %@(B(0~(B(BeV*  38(38)  Pw:53(53) AC:-13 Exp:7 T:4834 You hear water falling on coins.eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4834  38(38)  Pw:53(53) AC:-13 Exp:7 T:4835 (0~(B(B@(B(0a(B(B(0~(B(BeV:} 38(38)  Pw:53(53) AC:-13 Exp:7 T:4835 @(B(0~(B(BeVb 38(38)  Pw:53(53) AC:-13 Exp:7 T:4836 d(B(B((B@(B(0~(B(BeVG 38(38)  Pw:53(53) AC:-13 Exp:7 T:4836 (0a(B(B@(B(0~(B(BeVL} 38(38)  Pw:53(53) AC:-13 Exp:7 T:4837 @(B(0~(B(BeV8  38(38)  Pw:53(53) AC:-13 Exp:7 T:4837  38(38)  Pw:53(53) AC:-13 Exp:7 T:4838 @(B(0~(B(BeVb  38(38)  Pw:53(53) AC:-13 Exp:7 T:4838 (0~(B(B)(B@(B(0~(B(BeV6N } 38(38)  Pw:53(53) AC:-13 Exp:7 T:4839 @(B(0~(B(BeVu 38(38)  Pw:53(53) AC:-13 Exp:7 T:4839 @(B@(B(0~(B(BeV #1@(B(0~(B(BeV#You see here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4840 eV eV c - a blessed +2 arrow (in quiver). 38(38)  Pw:53(53) AC:-13 Exp:7 T:4841 @(B@(B(0~(B(BeVS 38(38)  Pw:53(53) AC:-13 Exp:7 T:4841 (0~(B(B@(B(0~(B(B@(B(0~(B(B@(BeVO #(0~(B(B@(BeV "Hello, Lettuce! Welcome again to Y-Fenni's quality apparel and accessories!" 38(38)  Pw:53(53) AC:-13 Exp:7 T:4842 eV3 38(38)  Pw:53(53) AC:-13 Exp:7 T:4843 @(B@(B@(B(0a(B(B(0~(B(BeVN 38(38)  Pw:53(53) AC:-13 Exp:7 T:4843 @(B(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4844 @(B@(B(0~(B(BeV0Y  38(38)  Pw:53(53) AC:-13 Exp:7 T:4844 _(B@(B@(0~(B(B@(B(0~(B(BeVR 38(38)  Pw:53(53) AC:-13 Exp:7 T:4845 @(B(0~(B(BeVf  38(38)  Pw:53(53) AC:-13 Exp:7 T:4845 @(B(0~(B(BeVY 38(38)  Pw:53(53) AC:-13 Exp:7 T:4846 eV|  38(38)  Pw:53(53) AC:-13 Exp:7 T:4847 @(B_(B@(B(0a(B(BeV, %@(B(0~(B(BeVm wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVl You experience a strange sense of peace. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4847 @(B(0~(B(BeV_ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4848 eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4848 @(B_(B@(B(0a(B(BeV@ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 @(B(0~(B(BeVO Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eVV +eV&z(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(BVlz33m(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(BeV{(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(B(B[(B(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?  Weapons(B G - 3 arrows H - 32 darts L - a dart O - a dart Armor(B l - a +4 silver dragon scale mail (being worn) m - a +4 pair of speed boots (being worn) n - a burnt +0 pair of leather gloves (being worn) y - a +0 hard hat (being worn) ComeseV{tibles(B o - a food ration p - a cram ration Potions(B P - a potion called obj det Wands(B U - a brass wand Tools(B F - a blindfold(end) eVx+++++++++++++eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B@(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0xVҧH(0x(B(B(0x(B(((0x(0~(0x(B(B@@(B(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~eV(0~(0~(0x(B(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(eV0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(B(B[(B(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~eVP(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2834 HP: Dlvl:8 $:2834 HP:38(38) Dlvl:8 $:2834 HP:38(38) Pw:53(53) AC:-13 Exp:7 T:4849 eVtl3 arrows land on the altar.32 darts land on the altar.--More--eV =There is a black flash as a dart hits the altar.eV --More--eVd=There is a black flash as a dart hits the altar.eV%e--More--eVO7You cannot drop something you are wearing.eVy--More--eVg.A food ration lands on the altar.eVgJA cram ration lands on the altar.--More--eV8A potion called obj det lands on the altar.eV---More--eV*l-A brass wand lands on the altar.eV#pA blindfold lands on the altar. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 %(B@(BeV eVrUnknown command ' '. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 eV3g^ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 eVX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 eVciX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 eVX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 eVoX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 eVX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 eVs X 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 eV X 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 eVL} X 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 eV4 X 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 eVm X 38(38)  Pw:53(53) AC:-13 Exp:7 T:4849 eVs & Pick up what?  Weapons(B a - a cursed dart(B b - a cursed dart(B c - 32 uncursed darts d - 3 uncursed arrows Comestibles(B e - an uncursed cram ration f - an uncursed food ration Potions(B g - an uncursed potion called obj det Wands(B h - an uncursed brass wand Tools(B i - an uncursed blindfold(end) eVT+++++++++eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0~(0m(0q(0qeVM(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(BVpm(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(B(B[(B(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVBO - a cursed dart.L - a cursed dart.eV?H - 32 uncursed darts.--More--eV%} 2E - 3 uncursed arrows named uncursed.eV\} Ef - an uncursed cram ration.--More--eVh)o - an uncursed food ration.eVhOK - an uncursed potion called obj det.--More--eVb(U - an uncursed brass wand.eVF - an uncursed blindfold. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4850 (0~(B(BeV*i eVFirUnknown command ' '. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4850 eV ^ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4850 eV'mX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4850 eVX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4850 eVuX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4850 eVQX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4850 eVsX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4850 eVX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4850 eVwX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4850 eVEX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4850 eV~ X 38(38)  Pw:53(53) AC:-13 Exp:7 T:4850 eVC  38(38)  Pw:53(53) AC:-13 Exp:7 T:4851 @(B(0~(B@(0~(B(B@(BeVB 38(38)  Pw:53(53) AC:-13 Exp:7 T:4851 (0~(B(B@(B(0~(B(B@(BeV8BWhat do you want to write with? [- a-cgjksvEHJLOUW-Z or ?*] eV6GYou write in the dust with your fingers.--More--eV: eV: 2What do you want to write in the dust here? eVLEeVPleVupbeV2eeV5mreV eeVf teV` heV'_ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4852 eV}BWhat do you want to write with? [- a-cgjksvEHJLOUW-Z or ?*] eV Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  L - a cursed dart(B  O - a cursed dart(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called marble - can tel invis  U - an uncursed brass wand  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (end) eV%+(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(BeVk(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(B(B@(B@(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(B(B@(BV37m(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(eV0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~eV(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(B(B[(B(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(BVp19;65H(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2834 HP: Dlvl:8 $:2834 HP:38(38) Dlvl:8 $:2834 HP:38(38) Pw:53(53) AC:-13 Exp:7 T:4852 The engraving on the floor vanishes!eV#--More--eVk0 IYou write in the dust with an uncursed brass wand.--More--eVEeVE2What do you want to write in the dust here? eVM EeVleVq{beVOeeVcreV#eeV% teV$C heV'  38(38)  Pw:53(53) AC:-13 Exp:7 T:4852 _(B@(BeVd  38(38)  Pw:53(53) AC:-13 Exp:7 T:4853 @(B(0~(B(BeV$E 38(38)  Pw:53(53) AC:-13 Exp:7 T:4854 (0~(B(B@(B(0~(B(B(0~(B(B@(B@(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4854 _(B(0a(B(B@(B@(0~(B(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4855 @(B(0~(B(BeVS  38(38)  Pw:53(53) AC:-13 Exp:7 T:4855 @(B@(B(0~(B(B(0~(B(B(0~(B(BeVq  38(38)  Pw:53(53) AC:-13 Exp:7 T:4856 @(B(0~(B(BeVG  38(38)  Pw:53(53) AC:-13 Exp:7 T:4857 @(Bd(B(B(0~(B(B(0~(B(B(0~(B(BeVLX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4857 eVgMCWhat do you want to drop? [$a-gi-orsu-wyAD-FHJ-MOQU-Z or ?*] eV ;  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  L - a cursed dart(B  O - a cursed dart(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  o - an uncursed food ration  Q - 2 cursed sprigs of wolfsbane(B  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU (1 of 2)eVSO +(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(BeVO[37m(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B((B(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0xeVO(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(BVP37m(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(0~(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(eVIPB(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(B(B[(B(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B+(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(BVnPm(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVP}Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2834 HP: Dlvl:8 $:2834 HP:38(38) Dlvl:8 $:2834 HP:38(38) Pw:53(53) AC:-13 Exp:7 T:4857 You drop 2 cursed sprigs of wolfsbane. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4857 d(B(B(0~(B(BeV6 38(38)  Pw:53(53) AC:-13 Exp:7 T:4858 %(B@d(B(B(0~(B(BeVT -What do you want to zap? [kvUYZ or ?*] eV ] Wands(B k - an uncursed wand of wishing v - an uncursed wand called marble - can tel invis U - an uncursed brass wand Y - a cursed hexagonal wand named hexag - prob cursed(B Z - an uncursed brass wand named brass - prob cursed(B(end) eVr +(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B%(B@d(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~eV (0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(BIn what direction? [hykulnjb><] eVvK(0~(B(B(0~(B(Bd(B(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4858 You hear a door open. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4859 eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4859 @(B(0~(B(BeV9 # eVh nameeV  eV& +Name an individual object? [ynq] (q) eVT neV] =What do you want to call? [degk-nrsu-wyADFKMU-Z or ?*] eV| eVH| 1Call a wand called marble - can tel invis: eV_-teV4 eeV leV| ^ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4859 eVD 38(38)  Pw:53(53) AC:-13 Exp:7 T:4860 @(B(0~(B(Bd(B(B(0~(B(BeVB@(B(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0~(0~(0~(B(BeVQ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4865 eVށ  38(38)  Pw:53(53) AC:-13 Exp:7 T:4867 @(B(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(B(BeVBk 38(38)  Pw:53(53) AC:-13 Exp:7 T:4868 (0~(B(B(0~(B(B@(BeVC 38(38)  Pw:53(53) AC:-13 Exp:7 T:4869 (0~(B(B@(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4869 (0~(B(B@(BeV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4870 (0~(B(B@(BeV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4870  38(38)  Pw:53(53) AC:-13 Exp:7 T:4871 (0~(B(B@(BeV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4871 (0~(B(B@(B)(BeV/& 38(38)  Pw:53(53) AC:-13 Exp:7 T:4872 d(B(B(0~(B(B@(B(0~(B(B((BeVo#(0~(B(B@(BeVQ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4872 eVҧ  38(38)  Pw:53(53) AC:-13 Exp:7 T:4878 (0~(B(B(0~(B(B(0~(B(B((B(0~(B(B(0~(0~(B(B(0~(B(B(0~(0~(B(B(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0~(B(B@(B*(BeVP 38(38)  Pw:53(53) AC:-13 Exp:7 T:4878 (0~(B(Bd(B(B(0~(B(B@(BeVI#(0~(B(B@(BeV wYou see here a pick-axe. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4879 eVg; eV; You have a little trouble lifting t - a pick-axe. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4879 Burdened--More--eVYour movements are slowed slightly because of your load. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4880 Burdened(0~(B(B(0~(B(Bd(B(BeV$ eV% @What do you want to drop? [$a-gi-or-wyAD-FHJ-MOU-Z or ?*] eVP eVP "You drop a pick-axe.eVqQ  38(38)  Pw:53(53) AC:-13 Exp:7 T:4880 Your movements are now unencumbered. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4880 d(B(B(0~(B(BeV]d 38(38)  Pw:53(53) AC:-13 Exp:7 T:4881 ((B@(BeVT%@(B(0~(B(BeV There is a doorway here.  Things that are here: a sling 3 rocks--More--eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-13 Exp:7 T:4882 d(B(B(0~(B(BeV Pick up what?  Weapons(B a - a sling Gems(B b - 3 rocks(end) eV@+eVx(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(BeVyx - a sling. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4882 (0~(B(Bd(B(BeV } 38(38)  Pw:53(53) AC:-13 Exp:7 T:4883 @(B*(BeV"]  38(38)  Pw:53(53) AC:-13 Exp:7 T:4884 (0~(0~(B(B@(B(0~(B(Bd(B(BeVM 38(38)  Pw:53(53) AC:-13 Exp:7 T:4884 (0~(B(B*(B@(B@(BeVT 38(38)  Pw:53(53) AC:-13 Exp:7 T:4885 (0~(B(B@(BeVh #(0~(B(B@(BeV! "Hello, Lettuce! Welcome again to Lucrezia's general store!" 38(38)  Pw:53(53) AC:-13 Exp:7 T:4886 eV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4886 (0a(B(B@(B@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4887 @(B*@(BeV66+(0~(B(B@(BeV6There are many objects here. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4887 (0~(B(B@(BeV  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eVW +eV[(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(BV[33m(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(BeV&i(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(B(B[(B(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?   Coins(B  z - 2834 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  x - a sling  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts ViH J - a blessed arrow(B  L - a cursed dart(B  O - a cursed dart(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat (being worn)  Comestibles(B  f - 6 uncursed cram rations (1 of 3)eV&+eV;< +eVp+eV;+eV} - eV/ i - 2 uncursed lichen corpses  o - an uncursed food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water  K - 2 uncursed potions called obj det  V - 3 blessed potions called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called tel  U - an uncursed brass wand  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  w - an uncursed leash  D - an uncursed lock pick  F - an uncursed blindfold (2 of 3) eVn  M - an uncursed bag  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (3 of 3) eVώ(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B[ eV 8;25H(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~ eV%(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0x(0~(0~(0~ eV(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B[ eVm##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*@?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(B(B[(B(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j eV82(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2834 HP: Dlvl:8 $:2834 HP:38(38) Dlvl:8 $:2834 HP:38(38) Pw:53(53) AC:-13 Exp:7 T:4887 You drop a sling.--More-- eV eVJLucrezia offers 10 gold pieces for your sling. Sell it? [ynaq] (y)  eV y eV4 38(38)  Pw:53(53) AC:-13 Exp:7 T:4887 You sold a sling for 10 gold pieces. eV2You drop a cursed dart.--More-- eV eV GLucrezia offers 1 gold piece for your dart. Sell it? [ynaq] (y)  eV y eVI 5 38(38)  Pw:53(53) AC:-13 Exp:7 T:4887 You sold a cursed dart for 1 gold piece.You drop a cursed dart.--More-- eV.a  eVLa GLucrezia offers 1 gold piece for your dart. Sell it? [ynaq] (y)  eV y eV6 38(38)  Pw:53(53) AC:-13 Exp:7 T:4887 You sold a cursed dart for 1 gold piece. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4888  eV' eVasUnknown command ' '. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4888  eV*_ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4888  eVn +@(B)(B eV-o You see here an uncursed diamond. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4889 (0~(B(B@(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4889 @(B@(B(0~(B(BeV} 38(38)  Pw:53(53) AC:-13 Exp:7 T:4890 @(B(0~(B(BeV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4890 @(B(0a(B(B*(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4891 @(B(0~(B(B@(B*(BeVKI 38(38)  Pw:53(53) AC:-13 Exp:7 T:4891 @(B(0~(B(B(0~(B(BeVs 38(38)  Pw:53(53) AC:-13 Exp:7 T:4892 @(B(0~(B(B(0~(B(Bd(B(BeV! 38(38)  Pw:53(53) AC:-13 Exp:7 T:4893 (0~(B(B@(B(0a(B(BeV | 38(38)  Pw:53(53) AC:-13 Exp:7 T:4893 (0~(B(B@(BeV.H | 38(38)  Pw:53(53) AC:-13 Exp:7 T:4894 (0~(B(B@(BeVl#(0~(B(B@(BeV}lwYou see here a pick-axe. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4894 eVQ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4895 ((B@(BeVӥ| 38(38)  Pw:53(53) AC:-13 Exp:7 T:4896 (0~(B(B@(BeVb  38(38)  Pw:53(53) AC:-13 Exp:7 T:4896 @(B(0~(B(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4897 @(B@(B(0a(B(BeV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4897 @(B_(B(0~(B(B@(B(0~(B(B@(B(0~(B(BeVi 38(38)  Pw:53(53) AC:-13 Exp:7 T:4898 (0~(B(B@(B@(B(0~(B(B(0~(B(BeV~  38(38)  Pw:53(53) AC:-13 Exp:7 T:4898 (0~(B(B@(B(0~(B(B(0~(B(B@(B@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4899 (0~(B(B@(B(0~(B(B@(BeV*$ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4900 _(B@(B(0~(B(B@(B@(B(0~(B(Bd(B(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4900 (0~(B(B@(B(0~(B(B@(B(0~(B(B@(Bd(B(B(0~(B(BeV܄  38(38)  Pw:53(53) AC:-13 Exp:7 T:4901 (0~(B(B(0~(B(B@(B@(B(0~(B(BeVeVMYou displaced Tony. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4902 (0~(B(B(0~(B(Bd(B(B(0~(B(B@(BeVf( 38(38)  Pw:53(53) AC:-13 Exp:7 T:4902 (0~(B(B(0~(B(B@(B@(B(0~(B(BeVY(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(B(B@(B@(B(0~(B(BeVoYou hear the chime of a cash register.(0~(B(B@(B--More--eVg "Hello, Lettuce! Welcome again to Tegal's delicatessen!" 38(38)  Pw:53(53) AC:-13 Exp:7 T:4907 (0~(B(BeVE 38(38)  Pw:53(53) AC:-13 Exp:7 T:4908 @(B(0a(B(B@(BeVl  38(38)  Pw:53(53) AC:-13 Exp:7 T:4908 (0~(B(B(0~(B(B@(B@(B(0~(B(BeVq +Really attack the watchman? [yn] (n) eVe]n 38(38)  Pw:53(53) AC:-13 Exp:7 T:4908 eVq _ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4909 eV}> 38(38)  Pw:53(53) AC:-13 Exp:7 T:4909 @(B(0~(B(BeVZ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4910 (0~(B(B@(BeV&  38(38)  Pw:53(53) AC:-13 Exp:7 T:4910 (0~(B(B(0~(B(B@(B)(BeVGo\(0~(B(B(0~(0~(0~(0~(0~(0~(B(B@(BeV}~There are several objects here. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4914 eV> M Pick up what?  Armor(B a - a studded leather armor b - a crested helmet c - a small shield d - a pair of walking shoes e - a pair of leather gloves Tools(B f - a whistle called tin(end) eV 9++++++eV|a (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0~(0~(0~(eVa B(B((B(0~(0~(0~(0~(0x(B(B##(B#(BYou have a little trouble lifting B - a studded leather armor.--More--eVv]You have a little trouble lifting C - a crested helmet.--More--eVr CYou have a little trouble lifting G - a small shield.eVTr --More--eV LYou have a little trouble lifting I - a pair of walking shoes.eV& --More--eVq MYou have a little trouble lifting L - a pair of leather gloves.eVq --More--eV IYou have a little trouble lifting N - a whistle called tin.eV r 38(38)  Pw:53(53) AC:-13 Exp:7 T:4914 Burdened--More--eVs Your movements are slowed slightly because of your load. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4915 BurdenedeVH eVe |Unknown command ' '. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4915 BurdenedeVt h 38(38)  Pw:53(53) AC:-13 Exp:7 T:4915 BurdenedeV b 38(38)  Pw:53(53) AC:-13 Exp:7 T:4915 BurdenedeVm+(0~(B(B@(BeVGnYou see here a short sword. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4915 BurdenedeV eV You have a little trouble lifting O - a short sword. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4916 BurdenedeV^ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4917 Burdened@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4918 Burdened@(B(0~(B(BeVZ  38(38)  Pw:53(53) AC:-13 Exp:7 T:4918 Burdened  38(38)  Pw:53(53) AC:-13 Exp:7 T:4919 Burdened(0~(B(B@(B@(B(0~(B(BeV 4 38(38)  Pw:53(53) AC:-13 Exp:7 T:4919 Burdened  38(38)  Pw:53(53) AC:-13 Exp:7 T:4920 Burdened(0~(B(B@(0~(B(Bd(B(B@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4921 Burdened(0~(B@(B(0~(B(Bd(B(B@(B(0~(B(B eVo 38(38)  Pw:53(53) AC:-13 Exp:7 T:4921 Burdened(0~(B(Bd(B(B(0~(0~(B(B(0~(B(B@(B eV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4922 Burdened(0~(B(B@(B eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4922 Burdened  38(38)  Pw:53(53) AC:-13 Exp:7 T:4923 Burdened(0~(B(B@(B(0~(B(B eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4924 Burdened@(B(0~(B(B eVV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4924 Burdened  38(38)  Pw:53(53) AC:-13 Exp:7 T:4925 Burdened@(B(0~(B(B eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4925 Burdened  38(38)  Pw:53(53) AC:-13 Exp:7 T:4926 Burdened@(B(0~(B(B(0~(B(Bd(B(B!eV6  38(38)  Pw:53(53) AC:-13 Exp:7 T:4926 Burdened@(B(0~(B(B!eV"  38(38)  Pw:53(53) AC:-13 Exp:7 T:4927 Burdened@(B(0~(B(B!eV3  38(38)  Pw:53(53) AC:-13 Exp:7 T:4927 Burdened  38(38)  Pw:53(53) AC:-13 Exp:7 T:4928 Burdened@(B(0~(B(B(0~(B(B!eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4928 Burdened  38(38)  Pw:53(53) AC:-13 Exp:7 T:4929 Burdened@(B(0~(B(B!eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4929 Burdened@(B(0~(B(B!eV^  38(38)  Pw:53(53) AC:-13 Exp:7 T:4930 Burdened@(B(0~(B(Bd(B(B!eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4931 Burdened@(B(0~(B(Bd(B(B(0~(B(B"eVk  38(38)  Pw:53(53) AC:-13 Exp:7 T:4931 Burdened@(B(0~(B(Bd(B(B(0~(0~(B(B"eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4932 Burdened@(B(0~(B(B"eV=  38(38)  Pw:53(53) AC:-13 Exp:7 T:4933 Burdened@(B(0~(B(Bd(B(B(0~(B(B"eVϫ  38(38)  Pw:53(53) AC:-13 Exp:7 T:4934 Burdened@(B(0~(B(Bd(B(B(0~(0~(B(B"eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4934 Burdened@(B(0~(B(Bd(B(B(0~(B(B"eV&  38(38)  Pw:53(53) AC:-13 Exp:7 T:4935 Burdened@(B(0~(B(B#eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4936 Burdened(0~(B(B@(Bd(B(B(0~(0~(B(B#eVBo  38(38)  Pw:53(53) AC:-13 Exp:7 T:4936 Burdened  38(38)  Pw:53(53) AC:-13 Exp:7 T:4937 Burdened@(B(0~(B(B(0~(B(B#eV[ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4937 Burdened@(B(0~(B(B#eVg  38(38)  Pw:53(53) AC:-13 Exp:7 T:4938 Burdened@(B(0~(B(B#eVN  38(38)  Pw:53(53) AC:-13 Exp:7 T:4939 Burdened@(B(0~(0~(B(B(0~(B(B@(B#eV*  38(38)  Pw:53(53) AC:-13 Exp:7 T:4939 Burdened  38(38)  Pw:53(53) AC:-13 Exp:7 T:4940 Burdened@(B(0~(B(B$eVF 38(38)  Pw:53(53) AC:-13 Exp:7 T:4941 Burdened@(B(0~(B(B(0~(B(Bd(B(B$eV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4941 Burdened(0~(B(B@(B(0~(B(B$eV\#(0~(B(B@(B$eV~&There is a doorway here.$eV| You see here 3 rocks. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4942 Burdened$eV;  38(38)  Pw:53(53) AC:-13 Exp:7 T:4943 Burdened*(B@(B$eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4944 Burdened(0~(B(B@(B$eVv  38(38)  Pw:53(53) AC:-13 Exp:7 T:4945 Burdenedd(B(B(0~(B(B@(B$eV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4945 Burdened(0~(0~(B(Bd(B(B(0~(B(B@(B%eV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4946 Burdened@(B*(B(0~(B(B%eVV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4947 Burdened@(B@(B(0a(B(B%eVV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4948 Burdened@(B@(B@(B(0~(B(B(0~(B(B%eVX  38(38)  Pw:53(53) AC:-13 Exp:7 T:4949 Burdened@(B_(B@(0~(B(B@(B(0~(B(Bd(B(B&eVo/ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4950 Burdened(0~(B(B@(B(0~(B(B(0~(B(B@(Bd(B(B(0a(B(B(0~(B(B&eVU 38(38)  Pw:53(53) AC:-13 Exp:7 T:4951 Burdened(0~(B(B(0~(B(B@(B@(B(0~(B(Bd(B(B(0~(B(B&eVA E@(B@(B(0~(B(B&eVu wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--'eVP4You experience a strange sense of peace. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4951 Burdened@(B(0~(B(B@(B(0~(B(Bd(B(B(0~(B(B'eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4952 Burdened@d(B(B(0~(B(B(eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4953 Burdened(0~(B@(B@(B_(B(0a(B(Bd(B(B(eVVN  38(38)  Pw:53(53) AC:-13 Exp:7 T:4953 Burdened@(B(0~(B(B@(B(0~(B(B(0~(B(B)eV Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) )eVx+)eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B[)eV 33m(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B)eV (0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?  Weapons(B O - a short sword Armor(B l - a +4 silver dragon scale mail (being worn) m - a +4 pair of speed boots (being worn) n - a burnt +0 pair of leather gloves (being worn) y - a +0 hard hat (being worn) B - a studded leather armor C - a crested helmet G - a small shield[13;)eV< 28H I - a pair of walking shoes L - a pair of leather gloves Tools(B N - a whistle called tin(end) *eVbf+++++++++++*eVT(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(B(B(0t(0q(0q(0k(0~(0x(B(B@(B@(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0*eV~(0~(0~(0~(0x(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B(B@(B(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B[*eV36m(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B%*eV4(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B*eVZ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4953 BurdenedA short sword lands on the altar.--More--*eV[OYou cannot drop something you are wearing.--More--*eV 8A studded leather armor lands on the altar.*eV5 --More--*eVs1A crested helmet lands on the altar.*eVs--More--*eV/A small shield lands on the altar.*eV--More--+eV68A pair of walking shoes lands on the altar.+eV96--More--+eV9A pair of leather gloves lands on the altar.+eVɸ--More--+eV45A whistle called tin lands on the altar.+eV4i 38(38)  Pw:53(53) AC:-13 Exp:7 T:4953 --More--+eV|Your movements are now unencumbered. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eVu8 +eV8rUnknown command ' '. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eV^ 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eVg8X 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eVX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eV+AX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eV6X 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eV=X 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eVX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eV;X 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eVtX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eVBX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eVuX 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 +eVc  Pick up what?  Weapons(B a - an uncursed short sword Armor(B b - an uncursed pair of leather gloves c - an uncursed pair of walking shoes d - an uncursed small shield e - an uncursed crested helmet f - an uncursed studded leather armor Tools(B g - an uncursed whistle called tin(end) ,eVB+++++++,eVV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j[10;39,eVH(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B,eVaO - an uncursed short sword.L - an uncursed pair of leather gloves.,eV--More--,eV7 3I - an uncursed pair of walking shoes.,eVj --More---eVLYou have a little trouble lifting G - an uncursed small shield.-eV--More---eVfuNYou have a little trouble lifting C - an uncursed crested helmet.-eVu--More---eV\UYou have a little trouble lifting B - an uncursed studded leather armor.-eV  --More---eVJve You have a little trouble lifting N - an uncursed whistle called tin.-eVkvr 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened--More---eVYour movements are slowed slightly because of your load. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened(0~(B(B@(B@(B-eV%x -eVEx{Unknown command ' '. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eVg 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eV~a 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eVa 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eV@{ a 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eV a 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eV} a 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eV a 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eV+ a 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eV a 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eV7 a 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eVP a 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eV a 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eVa 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened-eVa 38(38)  Pw:53(53) AC:-13 Exp:7 T:4954 Burdened.eVp1What do you want to take off? [emny or ?*] .eVR Armor(B e - an uncursed +2 cloak of displacement (being worn) m - a +4 pair of speed boots (being worn) n - a burnt +0 pair of leather gloves (being worn) y - a +0 hard hat (being worn)(end) /eVx I+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B/eV  38(38)  Pw:53(53) AC:-13 Exp:7 T:4955 BurdenedYou finish taking off your helmet. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4955 Burdened0eV3 0eVg+What do you want to wear? [yC or ?*] 0eVZ Armor(B y - a +0 hard hat C - an uncursed crested helmet(end) 1eVj +(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(B(B@(B@(B1eV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4956 BurdenedYou finish your dressing maneuver. 38(38)  Pw:53(53) AC:-12 Exp:7 T:4956 Burdened2eVT  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  O - an uncursed short sword  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves (being worn)  y - a +0 hard hat  B - an uncursed studded leather armor  C - an uncursed +0 crested helmet (being worn)  G - an uncursed small shield  I - an uncursed pair of walking shoes  L - an uncursed pair of leather gloves  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses (1 of 3)V mGeVB Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2846 HP: Dlvl:8 $:2846 HP:38(38) Dlvl:8 $:2846 HP:38(38) Pw:53(53) AC:-12 Exp:7 T:4956 Burdened(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(BeV 7m(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(B(B@@(B@(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(GeV 0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(BGeV [13;73H#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0uGeV (0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(GeV< ,0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BHeVW1What do you want to take off? [emnC or ?*] HeV HeV That is a silly thing to take off. 38(38)  Pw:53(53) AC:-12 Exp:7 T:4956 BurdenedIeV IeV 1What do you want to take off? [emnC or ?*] IeV & Armor(B e - an uncursed +2 cloak of displacement (being worn) m - a +4 pair of speed boots (being worn) n - a burnt +0 pair of leather gloves (being worn) C - an uncursed +0 crested helmet (being worn)(end) JeVq+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-12 Exp:7 T:4956 Burdened(0~(B(B(0~(B(B@(B@(BJeV 38(38)  Pw:53(53) AC:-12 Exp:7 T:4957 BurdenedYou finish taking off your helmet. 38(38)  Pw:53(53) AC:-11 Exp:7 T:4957 BurdenedKeV8What do you want to wear? [yC or ?*] KeV Armor(B y - a +0 hard hat C - an uncursed +0 crested helmet(end) LeV+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B@(B@(B(0~(0~(B(BLeV 38(38)  Pw:53(53) AC:-11 Exp:7 T:4958 BurdenedYou finish your dressing maneuver. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4958 BurdenedMeV MeV$What do you want to wear? [*] MeV_MeV_rNever mind. 38(38)  Pw:53(53) AC:-13 Exp:7 T:4958 BurdenedMeV MeV 1What do you want to take off? [emny or ?*] MeV  Armor(B e - an uncursed +2 cloak of displacement (being worn) m - a +4 pair of speed boots (being worn) n - a burnt +0 pair of leather gloves (being worn) y - a +0 hard hat (being worn)(end) OeV+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B@(B@(B(0~(B(B(0~(B(BOeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4959 BurdenedYou finish taking off your gloves.OeV4y 8What do you want to wear? [nL or ?*] OeV Armor(B n - a burnt +0 pair of leather gloves L - an uncursed pair of leather gloves(end) QeV+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(B(B@(BQeV 38(38)  Pw:53(53) AC:-13 Exp:7 T:4960 BurdenedYou finish your dressing maneuver. 38(38)  Pw:53(53) AC:-14 Exp:7 T:4960 BurdenedQeVQ  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  O - an uncursed short sword  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves  y - a +0 hard hat (being worn)  B - an uncursed studded leather armor  C - an uncursed +0 crested helmet  G - an uncursed small shield  I - an uncursed pair of walking shoes  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses (1 of 3)QeV} [27mUeVWLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2846 HP: Dlvl:8 $:2846 HP:38(38) Dlvl:8 $:2846 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:4960 Burdened(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(BeV7m(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(B@(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(B(B@@(B(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0UeVk(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(BUeV [m#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~UeV5(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0UeVY/x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BUeVf 38(38)  Pw:53(53) AC:-14 Exp:7 T:4960 Burdened(0~(B(B_@(B@(BVeV% 38(38)  Pw:53(53) AC:-14 Exp:7 T:4961 Burdened(0~(B(B@(BVeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:4962 Burdened@(Bd(B(B(0a(B(B(0~(B(B@(B(0~(B(B(0~(B(B@(BVeVGQ  38(38)  Pw:53(53) AC:-14 Exp:7 T:4963 Burdenedd(B(B(0~(B(B(0~(B(B@(B_(B(0a(B(B@(BVeV?  38(38)  Pw:53(53) AC:-14 Exp:7 T:4964 Burdenedd(B(B(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B@(BWeVH_(B(0~(B(B@(BWeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:4964 BurdenedYou hear some noises in the distance.@(BWeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:4965 Burdened(0~(B(B(0~(B(B@(BWeV S(B(0~(B(Br(B(0a(B(B(0~(B(B@(BWeVq ~ 38(38)  Pw:53(53) AC:-14 Exp:7 T:4965 BurdenedTony misses the snake.WeV Tony misses the snake. 38(38)  Pw:53(53) AC:-14 Exp:7 T:4966 BurdenedWeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:4967 Burdened(0~(B(B(0~(B(B(0~(B(B@(B(0~(B(BWeVb  38(38)  Pw:53(53) AC:-14 Exp:7 T:4968 Burdenedr(B@(B(0~(B(BWeV) 38(38)  Pw:53(53) AC:-14 Exp:7 T:4969 Burdened(0~(0~(B(Br(B@(B(0~(B(BXeV3 38(38)  Pw:53(53) AC:-14 Exp:7 T:4970 Burdened(0~(B(Br(B@(B(0~(B(BXeV#>:(0~(B(Br@(B(0~(B(BXeVX> 38(38)  Pw:53(53) AC:-14 Exp:7 T:4970 BurdenedYour silver dragon scale mail deflects the rabid rabbit's attack.S(BXeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:4971 Burdened(0~(B(B@(BYeVx&In what direction? [hykulnjb><] YeV)(BYeV+(0~(B(BYeV_The arrow hits the rabid rabbit! 38(38)  Pw:53(53) AC:-14 Exp:7 T:4972 BurdenedS(B(0~(B(BZeVMZeV&In what direction? [hykulnjb><] ZeV_ZeV-You shoot 2 arrows.)(BZeV(0~(B(BZeVBThe 1st arrow hits the rabid rabbit!)(BZeVhL(0~(B(BZeVL--More--[eVY2The 2nd arrow hits the rabid rabbit![eVZYou kill the rabid rabbit! 38(38)  Pw:53(53) AC:-14 Exp:7 T:4973 Burdened((B)(B(0~(B(B\eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:4973 Burdened  38(38)  Pw:53(53) AC:-14 Exp:7 T:4974 Burdened@(B(0~(B(B\eV%@(B(0~(B(B\eVYou see here 3 blessed +2 arrows. 38(38)  Pw:53(53) AC:-14 Exp:7 T:4974 Burdened\eV \eV You have a little trouble lifting c - 3 blessed +2 arrows (in quiver). 38(38)  Pw:53(53) AC:-14 Exp:7 T:4975 Burdened--More--]eV]eVy4You hear the chime of a cash register.]eVW " 38(38)  Pw:53(53) AC:-14 Exp:7 T:4975 Burdened  38(38)  Pw:53(53) AC:-14 Exp:7 T:4976 Burdened(0~(B(B@(B@(B*(B]eVR  38(38)  Pw:53(53) AC:-14 Exp:7 T:4976 Burdened(0~(B(B@(B(0~(B(B^eVz?(0~(B(B@(B@(B^eV2{"Hello, Lettuce! Welcome again to Lucrezia's general store!" 38(38)  Pw:53(53) AC:-14 Exp:7 T:4977 Burdened^eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:4978 Burdened(0a(B(B@(B_eV"  38(38)  Pw:53(53) AC:-14 Exp:7 T:4979 Burdened@(B*@(B_eV+(0~(B(B@(B_eVThere are many objects here. 38(38)  Pw:53(53) AC:-14 Exp:7 T:4979 Burdened(0~(B(B@(B_eV.  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) _eV +`eV[(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B[`eV\33m(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B`eV}(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?   Coins(B  Q - 2846 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (alternate weapon; not wielded)  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  O`eVq} - an uncursed short sword  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  n - a burnt +0 pair of leather gloves  y - a +0 hard hat (being worn)  B - an uncursed studded leather armor  C - an uncursed +0 crested helmet  G - an uncursed small shield  I - an uncursed pair of walking shoes (1 of 3)ceV+eeV +feV~+geVV +geViq  +heV#E +heVQh L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  o - an uncursed food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water  K - 2 uncursed potions called obj det  V - 3 blessed potions called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called tel  U - an uncursed brass wand  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B (2 of 3)ieV> w - an uncursed leash  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (3 of 3)jeVE_(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(BeV_8;25H(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~jeVg(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(B(B((B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~jeVg(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVhm##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*@?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BjeVBh.(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BjeVmhLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2846 HP: Dlvl:8 $:2846 HP:38(38) Dlvl:8 $:2846 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:4979 BurdenedYou drop an uncursed short sword.--More--keVxAkeVAOLucrezia offers 5 gold pieces for your short sword. Sell it? [ynaq] (y) keV ykeV 51 38(38)  Pw:53(53) AC:-14 Exp:7 T:4979 BurdenedYou sold an uncursed short sword for 5 gold pieces.--More--keVHg BYou drop a burnt +0 pair of leather gloves.--More--keV= keV_ aLucrezia offers 4 gold pieces for your pair of leather gloves. Sell it? [ynaq] (y) keVp ykeV#q 5 38(38)  Pw:53(53) AC:-14 Exp:7 T:4979 BurdenedYou sold a burnt +0 pair of leather gloves for 4 gold pieces.keV@q --More--keV BYou drop an uncursed studded leather armor.--More--keVP keV `Lucrezia offers 7 gold pieces for your studded leather armor. Sell it? [ynaq] (y) keV> ykeVb 62 38(38)  Pw:53(53) AC:-14 Exp:7 T:4979 You sold an uncursed studded leather armor for 7 gold pieces.--More--keVZ >You drop an uncursed +0 crested helmet.--More--keV keV RLucrezia offers 5 gold pieces for your crested helmet. Sell it? [ynaq] (y) keV[ ykeV^7 38(38)  Pw:53(53) AC:-14 Exp:7 T:4979 An uncursed +0 helmet; you sold it for 5 gold pieces.--More--keV{9You drop an uncursed small shield.--More--leV*leVmOLucrezia offers 1 gold piece for your small shield. Sell it? [ynaq] (y) leV yleV8 38(38)  Pw:53(53) AC:-14 Exp:7 T:4979 You sold an uncursed small shield for 1 gold piece.--More--leV3BYou drop an uncursed pair of walking shoes.--More--leV˟leV`Lucrezia offers 4 gold pieces for your pair of walking shoes. Sell it? [ynaq] (y) leVyleVX72 38(38)  Pw:53(53) AC:-14 Exp:7 T:4979 An uncursed pair of low boots; you sold it for 4 gold pieces.leVwi 38(38)  Pw:53(53) AC:-14 Exp:7 T:4979 --More--leVYour movements are now unencumbered. 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leV!leV!sUnknown command ' '. 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leV_ 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leV!Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leV"Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leV%Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leVʤY 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leV&Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leV&(Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leV) Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leV Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leV~- Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 leV: Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 meVp( GS(B@(B[(BmeV3) You see here an uncursed diamond. 38(38)  Pw:53(53) AC:-14 Exp:7 T:4980 @(B(0~(B(BneV4 38(38)  Pw:53(53) AC:-14 Exp:7 T:4981 (0~(B(B@(B*@(BneV F(0~(B(B(0~(B(B@(BneV You see here a scroll labeled NR 9. 38(38)  Pw:53(53) AC:-14 Exp:7 T:4982 S(BoeVoeV# oeVcoeVhatoeV oeV a scroll labeled NR 9, price 120 zorkmids, a real bargain. 38(38)  Pw:53(53) AC:-14 Exp:7 T:4982 (0~(B(BS(B@(B(0~(B(BpeV]e  38(38)  Pw:53(53) AC:-14 Exp:7 T:4983 S(0a(B(0~(B(B@@?(BqeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:4983 (0~(B(B@@(B*(B(0~(B(BreVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:4984 reV<5 38(38)  Pw:53(53) AC:-14 Exp:7 T:4984 (0~(B(B@(BseV^ 38(38)  Pw:53(53) AC:-14 Exp:7 T:4985 @(B(0~(B(B@(B(0~(B(BseV 38(38)  Pw:53(53) AC:-14 Exp:7 T:4986 S(B@(B(0~(B(BseV  38(38)  Pw:53(53) AC:-14 Exp:7 T:4986 (0~(B(B@(B(0a(B(B*(BteVq 38(38)  Pw:53(53) AC:-14 Exp:7 T:4987 S(B(0~(B(B@(B(0~(B(B@(B*(BueVbD&In what direction? [hykulnjb><] ueVٔueV-You shoot 4 arrows.)(BueVX(0~(B(BueVX;The 1st arrow hits the snake!)(BueV(0~(B(BueV4--More--ueV +The 2nd arrow hits the snake!ueV` You kill the snake!)(B 38(38)  Pw:53(53) AC:-14 Exp:7 T:4987 )(BueV{ (0~(B(BueVB? )(BueV *)(B(0~(B(BueV1 -)(B(0~(B(BueV-)(B(0~(B(BveV ,)(B(0~(B(BveV,)(B(0~(B(BveVQ)(BveV})(BveV'c(0~(B(BveV&)(BveV*)(B(0~(B(BveV-)(B(0~(B(BveVq-)(B(0~(B(BveV4,)(B(0~(B(BveV(0~(B(BveVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:4987 veV 38(38)  Pw:53(53) AC:-14 Exp:7 T:4988 @(B(0~(B(B(0~(B(BveV1@(B(0~(B(BveVu Things that are here: 2 blessed +2 arrows a snake corpse--More--weVweV(0l(0q(0q(0q(0q(0q(0k(B(B 38(38)  Pw:53(53) AC:-14 Exp:7 T:4989 weV  Pick up what?  Weapons(B a - 2 blessed +2 arrows(B Comestibles(B b - a snake corpse(end) xeV_++xeV`(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(BxeVJc - 2 blessed +2 arrows (in quiver).--More--xeV CYou have a little trouble lifting R - a snake corpse.xeVD r 38(38)  Pw:53(53) AC:-14 Exp:7 T:4989 Burdened--More--yeV00Your movements are slowed slightly because of your load. 38(38)  Pw:53(53) AC:-14 Exp:7 T:4989 BurdenedyeV v@(B(0~(B(B(0~(B(B(0~(B(ByeV Z 38(38)  Pw:53(53) AC:-14 Exp:7 T:4991 BurdenedyeV m@(B(0~(B(B(0~(B(B(0~(B(ByeV You see here 2 blessed +2 arrows. 38(38)  Pw:53(53) AC:-14 Exp:7 T:4994 Burdened{eVp {eV)qYou have a little trouble lifting c - 2 blessed +2 arrows (in quiver). 38(38)  Pw:53(53) AC:-14 Exp:7 T:4995 Burdenedd(B(B|eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:4996 Burdened@(B(0~(0~(B(Bd(B(B*(B(0~(B(B|eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:4996 Burdened(0~(B(B@(B(0~(B(Bd(B(B|eV1  38(38)  Pw:53(53) AC:-14 Exp:7 T:4997 Burdened(0~(B(B@(B|eV6C 38(38)  Pw:53(53) AC:-14 Exp:7 T:4998 Burdened(0~(B(B@(B(0~(B(Bd(B(B}eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:4998 Burdened(0~(B(B@d(B(B(0~(B(B}eVF  38(38)  Pw:53(53) AC:-14 Exp:7 T:4999 Burdened(0~(B(B@(B@(B}eVI8 38(38)  Pw:53(53) AC:-14 Exp:7 T:5000 Burdened*(B(0~(B(B@(B@(0~(B(B~eVA 38(38)  Pw:53(53) AC:-14 Exp:7 T:5001 Burdenedd(B(B(0~(B(0a(B(B@(B@(B~eV9 38(38)  Pw:53(53) AC:-14 Exp:7 T:5002 Burdened(0~(B(B(0~(B(B(0~(B(Bd(B(B@(B@(B~eV ?@(B@(B(0~(B(B~eVח wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVuYou experience a strange sense of peace. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5002 Burdened(0~(B(B@(B@(B(0~(B(BeV d  38(38)  Pw:53(53) AC:-14 Exp:7 T:5003 Burdened(0~(B(B@(B(0a(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5004 Burdened@(B_(Bd(B(B(0~(B(BeVI  38(38)  Pw:53(53) AC:-14 Exp:7 T:5005 Burdened(0~(B@(B@(Bd(B(B(0a(B(BeV% # eV offereVN eVN0What do you want to sacrifice? [iR or ?*] eVO/ eV/ TYour sacrifice is consumed in a burst of flame!--More--eV [9You glimpse a four-leaf clover at your feet.eV<[i 38(38)  Pw:53(53) AC:-14 Exp:7 T:5005 --More--eV& Your movements are now unencumbered. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5006 (0~(B(B@(B(0~(0~(B(Bd(B(BeV#  38(38)  Pw:53(53) AC:-14 Exp:7 T:5006 @(B(0~(B(B@(B(0~(B(B@d(B(B(0~(B(BeV=6Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5007 eV;  38(38)  Pw:53(53) AC:-14 Exp:7 T:5007 (0~(B(Bd(B(BeV H 38(38)  Pw:53(53) AC:-14 Exp:7 T:5008 d(B(B@(B(0~(B(BeV.a 38(38)  Pw:53(53) AC:-14 Exp:7 T:5009 (0~(B(B@(Bd(B(B(0~(0~(B(B@(BeV}r  38(38)  Pw:53(53) AC:-14 Exp:7 T:5009 @(B_(0~(B(B@(Bd(B(B(0a(B(B@(BeV.@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(BeVH0sYou see here 3 rocks. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5011 eV4^  38(38)  Pw:53(53) AC:-14 Exp:7 T:5012 *(B@(B@(BeVb+ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5012 (0~(B(B@(B(0~(B(B@(BeV@ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5013 (0~(B(B@(B(0~(B(B@(Bd(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5014 @(B(0~(B(B(0~(B(Bd(B(B@(B(0~(B(BeV> 38(38)  Pw:53(53) AC:-14 Exp:7 T:5014 _(B@(B(0a(B(Bd(B(B(0~(B(B@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5015 (0~(B(B(0~(B(B@(B@(BeV0 38(38)  Pw:53(53) AC:-14 Exp:7 T:5015 d(B(B@(0~(B(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5016 @(B(0~(B(B(0~(B(B@(BeVf 38(38)  Pw:53(53) AC:-14 Exp:7 T:5016 (0~(B(B(0a(B(B@(B(0~(B(B@(BeV؊  38(38)  Pw:53(53) AC:-14 Exp:7 T:5017 (0~(B(B(0~(B(B@(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5017 (0~(B(B(0~(B(B@(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5018 @(B(0~(B(B@(BeVP 38(38)  Pw:53(53) AC:-14 Exp:7 T:5018  38(38)  Pw:53(53) AC:-14 Exp:7 T:5019 (0~(B(B(0~(B(B@(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5019 (0~(B(B@(B@(B(0~(B(BeV | 38(38)  Pw:53(53) AC:-14 Exp:7 T:5020 (0~(B(B@(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5020  38(38)  Pw:53(53) AC:-14 Exp:7 T:5021 (0~(B(B@(B@(B(0~(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5021 (0~(B(B@(B(0~(B(BeVy 38(38)  Pw:53(53) AC:-14 Exp:7 T:5022 (0~(B(B@(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5022 @(B(0~(B(BeVx% 38(38)  Pw:53(53) AC:-14 Exp:7 T:5023 @(B(0~(B(B(0~(B(BeVh  38(38)  Pw:53(53) AC:-14 Exp:7 T:5023  38(38)  Pw:53(53) AC:-14 Exp:7 T:5024 (0~(B(B@(BeV G@(B(0~(B(B@(BeV% You see here a pick-axe. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5024 (0~(B(B@(BeV| 38(38)  Pw:53(53) AC:-14 Exp:7 T:5025 ((B@(BeVr' %@(B(0~(B(BeVC* You see here a pick-axe. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5025 (0~(B(BeVN@(B@(B((BeV/"Hello, Lettuce! Welcome again to Izchak's lighting store!" 38(38)  Pw:53(53) AC:-14 Exp:7 T:5026 eVg 38(38)  Pw:53(53) AC:-14 Exp:7 T:5026 @(B(0a(B(BeV#Count: 33eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5027  38(38)  Pw:53(53) AC:-14 Exp:7 T:5028  38(38)  Pw:53(53) AC:-14 Exp:7 T:5029  38(38)  Pw:53(53) AC:-14 Exp:7 T:5030  38(38)  Pw:53(53) AC:-14 Exp:7 T:5031  38(38)  Pw:53(53) AC:-14 Exp:7 T:5032  38(38)  Pw:53(53) AC:-14 Exp:7 T:5033  38(38)  Pw:53(53) AC:-14 Exp:7 T:5034  38(38)  Pw:53(53) AC:-14 Exp:7 T:5035  38(38)  Pw:53(53) AC:-14 Exp:7 T:5036  38(38)  Pw:53(53) AC:-14 Exp:7 T:5037  38(38)  Pw:53(53) AC:-14 Exp:7 T:5038  38(38)  Pw:53(53) AC:-14 Exp:7 eVGT:5039  38(38)  Pw:53(53) AC:-14 Exp:7 T:5040  38(38)  Pw:53(53) AC:-14 Exp:7 T:5041  38(38)  Pw:53(53) AC:-14 Exp:7 T:5042  38(38)  Pw:53(53) AC:-14 Exp:7 T:5043  38(38)  Pw:53(53) AC:-14 Exp:7 T:5044  38(38)  Pw:53(53) AC:-14 Exp:7 T:5045 eVCount: 33eV9 38(38)  Pw:53(53) AC:-14 Exp:7 T:5045  38(38)  Pw:53(53) AC:-14 Exp:7 T:5046  38(38)  Pw:53(53) AC:-14 Exp:7 T:5047  38(38)  Pw:53(53) AC:-14 Exp:7 T:5048  38(38)  Pw:53(53) AC:-14 Exp:7 T:5049  38(38)  Pw:53(53) AC:-14 Exp:7 T:5050  38(38)  Pw:53(53) AC:-14 Exp:7 T:5051  38(38)  Pw:53(53) AC:-14 Exp:7 T:5052  38(38)  Pw:53(53) AC:-14 Exp:7 T:5053  38(38)  Pw:53(53) AC:-14 Exp:7 T:5054  38(38)  Pw:53(53) AC:-14 Exp:7 T:5055  38(38)  Pw:53(53) AC:-14 Exp:7 T:5056  38(38)  Pw:53(53) AC:-14 Exp:7 eV;T:5057  38(38)  Pw:53(53) AC:-14 Exp:7 T:5058  38(38)  Pw:53(53) AC:-14 Exp:7 T:5059  38(38)  Pw:53(53) AC:-14 Exp:7 T:5060  38(38)  Pw:53(53) AC:-14 Exp:7 T:5061  38(38)  Pw:53(53) AC:-14 Exp:7 T:5062  38(38)  Pw:53(53) AC:-14 Exp:7 T:5063  38(38)  Pw:53(53) AC:-14 Exp:7 T:5064  38(38)  Pw:53(53) AC:-14 Exp:7 T:5065 (0a(B(B((BeV#Count: 33eV3  38(38)  Pw:53(53) AC:-14 Exp:7 T:5065  38(38)  Pw:53(53) AC:-14 Exp:7 T:5066  38(38)  Pw:53(53) AC:-14 Exp:7 T:5067  38(38)  Pw:53(53) AC:-14 Exp:7 T:5068  38(38)  Pw:53(53) AC:-14 Exp:7 T:5069  38(38)  Pw:53(53) AC:-14 Exp:7 T:5070  38(38)  Pw:53(53) AC:-14 Exp:7 T:5071  38(38)  Pw:53(53) AC:-14 Exp:7 T:5072  38(38)  Pw:53(53) AC:-14 Exp:7 T:5073  38(38)  Pw:53(53) AC:-14 Exp:7 T:5074  38(38)  Pw:53(53) AC:-14 Exp:7 T:5075  38(38)  Pw:53(53) AC:-14 Exp:7 T:5076  38(38)  Pw:53(53) AC:-14 Exp:7 eV6 1T:5077  38(38)  Pw:53(53) AC:-14 Exp:7 T:5078  38(38)  Pw:53(53) AC:-14 Exp:7 T:5079  38(38)  Pw:53(53) AC:-14 Exp:7 T:5080  38(38)  Pw:53(53) AC:-14 Exp:7 T:5081  38(38)  Pw:53(53) AC:-14 Exp:7 T:5082  38(38)  Pw:53(53) AC:-14 Exp:7 T:5083  38(38)  Pw:53(53) AC:-14 Exp:7 T:5084 eVmCount: 33eV8 38(38)  Pw:53(53) AC:-14 Exp:7 T:5085  38(38)  Pw:53(53) AC:-14 Exp:7 T:5086  38(38)  Pw:53(53) AC:-14 Exp:7 T:5087  38(38)  Pw:53(53) AC:-14 Exp:7 T:5088  38(38)  Pw:53(53) AC:-14 Exp:7 T:5089  38(38)  Pw:53(53) AC:-14 Exp:7 T:5090  38(38)  Pw:53(53) AC:-14 Exp:7 T:5091  38(38)  Pw:53(53) AC:-14 Exp:7 T:5092  38(38)  Pw:53(53) AC:-14 Exp:7 T:5093  38(38)  Pw:53(53) AC:-14 Exp:7 T:5094  38(38)  Pw:53(53) AC:-14 Exp:7 T:5095  38(38)  Pw:53(53) AC:-14 Exp:7 T:5096  38(38)  Pw:53(53) AC:-14 Exp:7 eV T:5097  38(38)  Pw:53(53) AC:-14 Exp:7 T:5098  38(38)  Pw:53(53) AC:-14 Exp:7 T:5099  38(38)  Pw:53(53) AC:-14 Exp:7 T:5100  38(38)  Pw:53(53) AC:-14 Exp:7 T:5101  38(38)  Pw:53(53) AC:-14 Exp:7 T:5102  38(38)  Pw:53(53) AC:-14 Exp:7 T:5103  38(38)  Pw:53(53) AC:-14 Exp:7 T:5104  38(38)  Pw:53(53) AC:-14 Exp:7 T:5105 eV1y  38(38)  Pw:53(53) AC:-14 Exp:7 T:5106 (0~(B(B@(BeV s(0~(B(B(0a(B(B@(Bd(B(BeVYou see here a pick-axe. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5106 d(B(B(0~(B(BeV`OCount: 33eV _ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5106 eVQc@(B@(B((B(0~(B(BeVrQ"Hello, Lettuce! Welcome again to Izchak's lighting store!" 38(38)  Pw:53(53) AC:-14 Exp:7 T:5107 eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5107 @(B(0a(B(BeV@ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5108 @(B(0~(B(BeV$ Count: 33eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5109  38(38)  Pw:53(53) AC:-14 Exp:7 T:5110  38(38)  Pw:53(53) AC:-14 Exp:7 T:5111  38(38)  Pw:53(53) AC:-14 Exp:7 T:5112  38(38)  Pw:53(53) AC:-14 Exp:7 T:5113  38(38)  Pw:53(53) AC:-14 Exp:7 T:5114  38(38)  Pw:53(53) AC:-14 Exp:7 T:5115  38(38)  Pw:53(53) AC:-14 Exp:7 T:5116  38(38)  Pw:53(53) AC:-14 Exp:7 T:5117  38(38)  Pw:53(53) AC:-14 Exp:7 T:5118  38(38)  Pw:53(53) AC:-14 Exp:7 T:5119  38(38)  Pw:53(53) AC:-14 Exp:7 T:5120  38(38)  Pw:53(53) AC:-14 Exp:7 eVˡT:5121  38(38)  Pw:53(53) AC:-14 Exp:7 T:5122  38(38)  Pw:53(53) AC:-14 Exp:7 T:5123  38(38)  Pw:53(53) AC:-14 Exp:7 T:5124  38(38)  Pw:53(53) AC:-14 Exp:7 T:5125  38(38)  Pw:53(53) AC:-14 Exp:7 T:5126  38(38)  Pw:53(53) AC:-14 Exp:7 T:5127  38(38)  Pw:53(53) AC:-14 Exp:7 T:5128 ((B((B@(B(0~(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5128 (0~(B(B@(BeVuW  38(38)  Pw:53(53) AC:-14 Exp:7 T:5129 @(B(0~(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5130 (0~(B(B@(BeVˌ  38(38)  Pw:53(53) AC:-14 Exp:7 T:5130 @(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5131 ((B@(BeVL%Really attack Izchak? [yn] (n) eVe \n 38(38)  Pw:53(53) AC:-14 Exp:7 T:5131 eV4+ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5132 @(B(0~(B(BeV* 38(38)  Pw:53(53) AC:-14 Exp:7 T:5132 ((B(0~(B(B@@(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5133 (0~(B(B@(BeV=` p(0~(B(B(0a(B(B@(Bd(B(BeV`g You see here a pick-axe. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5134 (0~(0~(B(BeV;eVYou have a little trouble lifting S - a pick-axe. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5134 Burdened--More--eV|eV eVYour movements are slowed slightly because of your load. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5134 Burdenedd(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5135 Burdened@(B@(B(0~(B(BeVV! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5136 Burdened(0~(B(B@(B(0~(B(Bd(B(B(0~(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5136 Burdened@(B(0~(B(BeV CWhat do you want to drop? [$a-gi-morsu-wyAD-FHJ-NSU-Z or ?*] eV eV* "You drop a pick-axe.eVa  38(38)  Pw:53(53) AC:-14 Exp:7 T:5136 Your movements are now unencumbered. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5137 eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5138 ((B@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5138 @(B(0~(B(B@(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5139 (0~(B(B(0~(B(B@(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5140 (0~(B(B@(B(0~(B(B@(BeVE 38(38)  Pw:53(53) AC:-14 Exp:7 T:5140 (0~(B(B@(B(0~(B(BeV.yO@(B@(B(0~(B(BeVy"Hello, Lettuce! Welcome again to Izchak's lighting store!" 38(38)  Pw:53(53) AC:-14 Exp:7 T:5141 @(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5142 @(B(0~(B(BeVp  38(38)  Pw:53(53) AC:-14 Exp:7 T:5142 ((B@@(B(0a(B(BeVj  38(38)  Pw:53(53) AC:-14 Exp:7 T:5143 @(B(0~(B(B@(BeV0@(B(0~(B(BeVYou see here 2 candles. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5143 @(B(0~(B(BeV@ eV@Count: 33eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5144  38(38)  Pw:53(53) AC:-14 Exp:7 T:5145  38(38)  Pw:53(53) AC:-14 Exp:7 T:5146  38(38)  Pw:53(53) AC:-14 Exp:7 T:5147  38(38)  Pw:53(53) AC:-14 Exp:7 T:5148  38(38)  Pw:53(53) AC:-14 Exp:7 T:5149  38(38)  Pw:53(53) AC:-14 Exp:7 T:5150  38(38)  Pw:53(53) AC:-14 Exp:7 T:5151  38(38)  Pw:53(53) AC:-14 Exp:7 T:5152  38(38)  Pw:53(53) AC:-14 Exp:7 T:5153  38(38)  Pw:53(53) AC:-14 Exp:7 T:5154  38(38)  Pw:53(53) AC:-14 Exp:7 T:5155  38(38)  Pw:53(53) AC:-14 Exp:7 eV T:5156  38(38)  Pw:53(53) AC:-14 Exp:7 T:5157  38(38)  Pw:53(53) AC:-14 Exp:7 T:5158  38(38)  Pw:53(53) AC:-14 Exp:7 T:5159  38(38)  Pw:53(53) AC:-14 Exp:7 T:5160  38(38)  Pw:53(53) AC:-14 Exp:7 T:5161  38(38)  Pw:53(53) AC:-14 Exp:7 T:5162  38(38)  Pw:53(53) AC:-14 Exp:7 T:5163 d(B(B(0~(B(B((B@(0~(B(B(0a(B(B(0~(B(BeV# Tony picks up a candle.d(B(B(0~(B(BTony drops a candle. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5164 ((Bd(B(BeVY5((B@(BeVYou see here a lamp called oil. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5164 d(B(B@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5165 ((B@(BeV+(0~(B(B@(BeVu- 38(38)  Pw:53(53) AC:-14 Exp:7 T:5165 Tony picks up 2 candles. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5166 @(0~(B(B(0~(B(B((Bd(B(BeV" 38(38)  Pw:53(53) AC:-14 Exp:7 T:5166 ((B@(B(0~(B(B@d(B(BeVX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5167 @(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5168 @(B(0~(B(Bd(B(B(0~(B(Bi(BeVT 38(38)  Pw:53(53) AC:-14 Exp:7 T:5168 The tengu bites! 32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5168 ((B@(0~(B(Bd(B(BeV<j 32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5169 eV?m  32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5169 Your hard hat deflects the tengu's attack.(0~(B(Bd(B(BeVK j 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5170 eV& d 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5170 eVVj - 4 uncursed daggers named uncursed (wielded).--More--eVA;b - a +1 bow (alternate weapon; not wielded).eVvt 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5170 --More--eV}Your silver dragon scale mail blocks the tengu's attack.(0~(B(Bd(B(B@(BeV=  Weapons(B  a - a +1 dagger  b - a +1 bow (alternate weapon; not wielded)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (wielded)  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  y - a +0 hard hat (being worn)  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  o - an uncursed food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  d - an uncursed effervescent potion (1 of 2)eVCX Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2872 HP: Dlvl:8 $:2872 HP:33(38)(B Dlvl:8 $:2872 HP:33(38) Pw:53(53) AC:-14 Exp:7 T:5170 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(BeVX [37m(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(Bd(B(B@(B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0eVX x(0~(B@(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(B@(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(B(B((B(0~(B(Bi(B(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(BVX m#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B%(BeVY (0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(BeVDZ 7[37m(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV:You just miss the tengu. 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5171 eV\ eV\ You hit the tengu.eV] T 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5171 Your hard hat deflects the tengu's attack. 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5172 (0~(B(Bd(B(B@(B(0~(B(BeV3eV3You hit the tengu. 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5172 --More--eVwYour silver dragon scale mail blocks the tengu's attack.(0~(0~(B(B@(Bd(B(BeV5IeVI|You hit the tengu. 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5173 eV8.eVw.You hit the tengu. 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5173 --More--eV?7eV/ Your silver dragon scale mail blocks the tengu's attack.@(B(0~(0~(B(Bd(B(BeVleVYou hit the tengu. 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5174 d(B(B(0~(B(BeV@eV$A You hit the tengu.eV0O( 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5174 The tengu bites! 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5174 d(B(B(0~(B(B@(0~(B(BeVt eVt |You hit the tengu. 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5175 eVeV You hit the tengu.eVx4 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5175 Your speed boots deflect the tengu's attack. 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5176 d(B(B(0~(0~(B(BeV eV You hit the tengu.eV : 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5176 The tengu bites! 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5176 d(B(B(0~(B(B@(B(0~(B(BeV|eVYou hit the tengu. 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5176 --More--eVeVׅ Your silver dragon scale mail deflects the tengu's attack. 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5177 eVceVYou kill the tengu! 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5177 ((Bd(B(B(0~(B(B@(B%(BeV eV # eVUXj 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5177 eV  30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5178 (0~(B(B(0~(B(Bd(B(B(0a(B(B@(BeV%@(B(0~(B(BeV3*You see here a tengu corpse.eV 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5178 Tony drops 2 candles.((Bd(B(BeV(NeVcNYou have a little trouble lifting T - a tengu corpse. 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5178 Burdened--More--eV#l Your movements are slowed slightly because of your load. 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5179 BurdenedeV= eVO= Unknown command ' '. 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5179 BurdenedeV}O 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5179 Burdened  31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5180 Burdened@(B(0a(B(B(0~(0~(B(B@(B@(BeV  31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5180 Burdened((B(0~(B(Bd(B(B@(B(0~(B(BeVI m 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5180 BurdenedeV:vm 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5180 BurdenedeV 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5181 Burdened(0~(B(B(0~(B(B@(BeVM 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5182 Burdened@(B(0~(B(B(0~(B(BeVv^ 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5182 Burdenedd(B@(B(0~(B(BeV3? 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5183 Burdened@(B(0~(B(BeV\V 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5183 Burdened  31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5184 Burdened(0~(B(Bd@(B(0~(B(BeV^TYou hit the dog.eVT} 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5184 Burdened--More--eVB\Your silver dragon scale mail blocks the dog's attack.--More--eV[ 4Your hard hat blocks the dog's attack.eV\ Weapons(B  a - a +1 dagger  b - a +1 bow (alternate weapon; not wielded)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 uncursed daggers named uncursed (wielded)  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  y - a +0 hard hat (being worn)  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  o - an uncursed food ration  T - a tengu corpse  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B (1 of 2)eVn Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2872 HP: Dlvl:8 $:2872 HP:31(38)(B Dlvl:8 $:2872 HP:31(38) Pw:53(53) AC:-14 Exp:7 T:5184 Burdened(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(eV6o 0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(BV 1m(B((B(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(BeVC #(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(B(Bd@(B(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(BeVm (B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BV A0m#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVC% 2What do you want to throw? [$a-cjEHJ or ?*] eVr, eV, &In what direction? [hykulnjb><] eVeV>The dog devours an uncursed food ration. 32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5185 Burdenedd(B(BeVw 32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5185 Burdened  32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5186 BurdenedeV+You stop. Your dog is in the way! 32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5186 Burdened  32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5187 BurdenedeVY8 32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5188 Burdened(0~(B(BeVI  32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5188 Burdened(0~(B(B@(B(0~(B(BeV 32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5189 Burdenedd(B(B@(B(0~(B(BeV|  33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5190 Burdened_(B@(B(0~(B(Bd(B(B@(B@(B(0~(B(BeV}? 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5191 Burdened@(B(0~(B(B@(B(0a(B(Bd(B(B(0~(B(BeV^  33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5192 Burdened_(B@(B(0~(B(B(0~(B(BeVxKE@(B@(B(0~(B(BeVKwThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVJLeV You experience a strange sense of peace. 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5192 Burdened@(B(0~(B(BeV7  33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5193 Burdened@(B(0a(B(BeVf@ 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5194 Burdened(0~(B(B@@(B(0~(B(BeVe # eV offereV eV0What do you want to sacrifice? [iT or ?*] eVr eV TYour sacrifice is consumed in a burst of flame!--More--eV=Your 4 daggers named uncursed softly glow amber.eVBt 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5194 --More--eVYour movements are now unencumbered. 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5195 @(B(0~(B(BeVmO 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5196 _(B@(BeV 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5196 (0~(B(B@(B(0~(B(B@(BeV5  34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5197 (0a(B(B@(BeVj 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5197 _(B(0~(B(B@(B(0~(B(BeVj 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5198 (0~(B(B@(BeV 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5198 @(B(0~(B(B@(BeV7 Weapons(B  a - a +1 dagger  b - a +1 bow (alternate weapon; not wielded)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers named uncursed (wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  y - a +0 hard hat (being worn)  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water (1 of 2)V827meV( Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2872 HP: Dlvl:8 $:2872 HP:34(38)(B Dlvl:8 $:2872 HP:34(38) Pw:53(53) AC:-14 Exp:7 T:5198 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(BeV9) [37m(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(B(eVX) B((B(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(B@(B(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(B(B@(B(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(BVo) m(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(eV) B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BV) J4H#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV, # eV:nameeVDeV+Name an individual object? [ynq] (q) eVl/ yeV/@What do you want to name? [a-gi-mrsu-wyAD-FHJ-NU-Z or ?*] eVteV=What do you want to name these daggers named uncursed? eV  eVj 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5198 eVE  Weapons(B  a - a +1 dagger  b - a +1 bow (alternate weapon; not wielded)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a +4 silver dragon scale mail (being worn)  m - a +4 pair of speed boots (being worn)  y - a +0 hard hat (being worn)  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water (1 of 2)eV2Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2872 HP: Dlvl:8 $:2872 HP:34(38)(B Dlvl:8 $:2872 HP:34(38) Pw:53(53) AC:-14 Exp:7 T:5198 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0q(0q(0k(0~(0l(0q(0q(0w(B(0a(BeVX2[37m(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(B(B((B(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(B(eV}2B((B(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(B@(B(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0q(0u(0~(B(B@(B(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(B(B((B(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B((B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(BV2m(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(0~(B(B!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(eV2B(B%(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BV2J4H#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV9(  34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5199 @(B(0~(B(B@(BeV7 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5199 (0~(B(B(0~(B(B(0~(B(B@(BeVV 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5200 (0~(B(B@(Bd(B(BeV_ $ 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5200  35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5201 (0~(B(B@(B(0~(B(Bd(B(BeV[ 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5201 (0~(B(B@(Bd(B(B(0~(B(BeV 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5202 (0~(B(B@d(B(B(0~(B(BeV5eV You displaced Tony. 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5202 @(B(0~(B(B@(Bd(B(BeVl 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5203 (0~(B(B(0~(B(B@(BeVS  35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5203 @(Bd(B(B(0~(B(B(0~(B(B@(BeVi@(B(0~(B(B(0~(B(B(0~(B(BeVsYou see here a pick-axe. 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5204 d(B(BeV  35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5204 ((B@(Bd(B(B(0~(B(BeV=  36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5205 (0~(B(B@(BeVD  36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5206 (0~(0~(B(B@(B(0~(B(BeVzt@(B@(B(0~(B(Bd(B(BeVz"Hello, Lettuce! Welcome again to Izchak's lighting store!" 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5206 d(B(B(0~(B(BeV X@(B(0a(B(B(0~(B(BeV& You see here 2 candles. 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5207 eV eV h - 2 candles. 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5208 d(B(B(0~(B(BeV <eV]<# eVCnameeV eV +Name an individual object? [ynq] (q) eVr neVs ?What do you want to call? [deghk-mrsu-wyADFK-NU-Z or ?*] eV/eVuCall a candle: eVseVWhat do you want to drop? [$a-mrsu-wyAD-FHJ-NU-Z or ?*] eV4 eV4 6You drop 2 candles called soft.--More--eVeV=^Izchak offers 2 gold pieces for your candles called soft. Sell them? [ynaq] (y) eV+yeVX,4 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5208 You sold 2 candles called soft for 2 gold pieces. 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5209 eV- 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5209 d(B(B(0~(B(B@(BeV %Really attack Izchak? [yn] (n) eV?hn 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5209 eV 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5210 (0~(B(Bd(B(BeV  37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5211 d(B(B((B(0~(B(B@(BeV 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5211 d(B(B@(B(0~(B(BeV 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5212 ((Bd(B(B@((BeV 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5212 (0~(B(Bd(B(B@(B@(0~(B(BeV1 d 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5213 eV 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5213 (0~(B(Bd(B(B@(0~(B(BeV. 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5214 d(B(B((BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5215 d(B(B((B(0~(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5215 (0~(B(Bd(B(B@(0~(B(BeV% 38(38)  Pw:53(53) AC:-14 Exp:7 T:5216 (0~(B(Bd(B(BeVO p 38(38)  Pw:53(53) AC:-14 Exp:7 T:5217 @(0~(B(BeV Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5217 eVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5218 eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5218 (0~(B(B@(BeV`Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5219 eV. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5220 d(B(B(0~(B(B(0~(B(B@(BeV%" 38(38)  Pw:53(53) AC:-14 Exp:7 T:5220 ((Bd(B(B(0~(B(BeV@NPick an object.eVDeV,eVhd a dog or other canine (tame little dog called Tony) 38(38)  Pw:53(53) AC:-14 Exp:7 T:5220 eV Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) eVv4-(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B#(B 38(38)  Pw:53(53) AC:-14 Exp:7 T:5220 eVyY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5221 eVf  38(38)  Pw:53(53) AC:-14 Exp:7 T:5221 d(B(B((BeVz  38(38)  Pw:53(53) AC:-14 Exp:7 T:5222 d(B(B(0~(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5222 Tony picks up a candle called soft.((Bd(B(BeV_ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5223 eVTY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5223 eV Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5224 eVb Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5224 eV_t Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5225 eV]Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5226 eVqh{ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5226 d(B(BeV. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5227 d(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5227 d(B(B(0~(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5228 (0~(B(Bd(B(BeVgy  38(38)  Pw:53(53) AC:-14 Exp:7 T:5229 ((Bd(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5229 (0~(B(Bd(B(Bd(B(BeVzG Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) eV; +(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B####(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0~(0j(B(B#(B Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) eV_ '+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeV*` )(For instructions type a ?)eV* eV eV=eVp(What do you want to call the dog? eVLeV] oeVaWkeV{ieV~m_ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5229 eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5230 d(B(B((B(0~(B(Bd(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5230 (0~(B(Bd(B(B(0~(B(Bd(B(BeVO 38(38)  Pw:53(53) AC:-14 Exp:7 T:5231 (0~(B(B@(B@(B(0a(B(B(0~(B(BeVaE 38(38)  Pw:53(53) AC:-14 Exp:7 T:5231 d(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5232 d(B(B(0~(B(BeVL  38(38)  Pw:53(53) AC:-14 Exp:7 T:5233 (0~(B(Bd(B(B(0~(B(B@(B(0~(0~(B(Bd(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5233 ((Bd(B(B(0~(B(Bd(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5234 (0~(B(Bd(B(BeV P@(B(0a(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5234 Tony drops a candle called soft.d(B(B((BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5235 (0~(B(B@@(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5236 @d(B(B((B(0~(B(BeV= 38(38)  Pw:53(53) AC:-14 Exp:7 T:5236 d(B(B(0~(0~(B(B@(BeV7~ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5237 (0~(B(B@(BeV@s 38(38)  Pw:53(53) AC:-14 Exp:7 T:5238 ((Bd(B(B(0~(B(B@((BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5238 @(B(0~(B(BeV"  38(38)  Pw:53(53) AC:-14 Exp:7 T:5239 (0~(B(B@(BeV0 38(38)  Pw:53(53) AC:-14 Exp:7 T:5240 (0~(B(Bd(B(B@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5240 (0~(B(Bd(B(B((B(0~(B(B@@(BeV0 38(38)  Pw:53(53) AC:-14 Exp:7 T:5241 (0~(B(B@(BeVR 38(38)  Pw:53(53) AC:-14 Exp:7 T:5241 (0~(B(Bd(B(B@((BeVH  38(38)  Pw:53(53) AC:-14 Exp:7 T:5242 ((Bd(B(BeVV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5242 @(B(0~(B(BeV= Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5243 eVt 38(38)  Pw:53(53) AC:-14 Exp:7 T:5243 Tony picks up 3 candles called soft.d(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5244 d(B(B(0~(B(BeV6(d(B(BeV6 38(38)  Pw:53(53) AC:-14 Exp:7 T:5245 You hear someone cursing shoplifters.eVPa 38(38)  Pw:53(53) AC:-14 Exp:7 T:5245 d(B(B(0~(B(Bd(B(B(0~(B(BeVа  38(38)  Pw:53(53) AC:-14 Exp:7 T:5246 d(B(B(0~(B(BeVX  38(38)  Pw:53(53) AC:-14 Exp:7 T:5246 d(B(B(0~(B(Bd(B(B(0~(B(BeVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5247 eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5248 ((B(0~(B(Bd(B(Bd(B(B(0~(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5248 (0~(B(Bd(B(B(0~(B(BeVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5249 eV$ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5250 d(B(B(0~(B(Bd(B(BeV+N  38(38)  Pw:53(53) AC:-14 Exp:7 T:5250 (0~(B(Bd(B(BeVw  38(38)  Pw:53(53) AC:-14 Exp:7 T:5251 d(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5252 d(B(B(0~(B(B(0~(B(BeVy*d(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5252 Tony drops 3 candles called soft.eV_ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5253 eVis 38(38)  Pw:53(53) AC:-14 Exp:7 T:5253 (0~(B(BeVhBd(B(B((BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5254 You hear water falling on coins.eV;  38(38)  Pw:53(53) AC:-14 Exp:7 T:5255 d(B(BeVZ  38(38)  Pw:53(53) AC:-14 Exp:7 T:5255 d(B(B(0~(B(BeV.Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5256 eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5257 (0~(B(Bd(B(Bd(B(B(0~(B(BeVg (0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5257 Tony picks up 3 candles called soft.(0~(B(Bd(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5258 (0~(B(Bd(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5258 Tony drops 3 candles called soft.d(B(B((BeV7_ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5259 eV@Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5259 eV*my 38(38)  Pw:53(53) AC:-14 Exp:7 T:5260 d(B(BeV P@(B(0a(B(B(0~(B(BeV You see here 3 candles called soft. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5261 d(B(B@(B((B(0~(B(BeVheVbin - 3 candles called soft. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5261 d(B(B(0~(B(Bd(B(BeV'11(0~(B(B@(BeV1 38(38)  Pw:53(53) AC:-14 Exp:7 T:5261 Tony picks up a lamp called magic. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5262 (0~(B(Bd(B(BeVVeVAWhat do you want to drop? [$a-gi-nrsu-wyAD-FHJ-NU-Z or ?*] eVP eVP jNever mind. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5262 eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5263 (0~(B(Bd(B(B@(B(0~(B(B(0~(B(BeV* Q(0~(B(B@(Bd(B(BeV+ ~ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5263 Tony drops a lamp called magic.eVDeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5263 Tony picks up a lamp called magic. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5264 ((Bd(B(BeVuh 38(38)  Pw:53(53) AC:-14 Exp:7 T:5264 d(B(B(0~(B(B(0~(B(Bd(B(BeVh6The dungeon acoustics noticeably change.eV_ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5265 eVi  38(38)  Pw:53(53) AC:-14 Exp:7 T:5266 (0~(B(Bd(B(B(0~(B(BeVY Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5266 eVهY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5267 eVnY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5267 eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5267 Tony drops a lamp called magic. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5268 eV _ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5269 eVBY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5269 eV& Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5270 eVJ Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5271 eV,$ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5271 Tony picks up a lamp called magic.d(B(B(0~(B(BeVI 38(38)  Pw:53(53) AC:-14 Exp:7 T:5272 d(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5272 (0~(B(Bd(B(BeV*'Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5273 eVNX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5274 ((B(0~(B(Bd(B(BeVh}  38(38)  Pw:53(53) AC:-14 Exp:7 T:5274 d(B(B(0~(B(BeV Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5275 eVE 38(38)  Pw:53(53) AC:-14 Exp:7 T:5276 d(B(B(0~(B(BeVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5276 eVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5277 eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5277 d(B(B(0~(B(BeV`<  38(38)  Pw:53(53) AC:-14 Exp:7 T:5278 (0~(B(Bd(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5279 (0~(B(Bd(B(BeVp 38(38)  Pw:53(53) AC:-14 Exp:7 T:5279 d(B(B(0~(B(BeVu 38(38)  Pw:53(53) AC:-14 Exp:7 T:5280 ((Bd(B(BeVRY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5280 eVCY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5281 eVp y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5281 d(B(BeV| Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5282 eV,:d(B(B(0~(B(BeVW, 38(38)  Pw:53(53) AC:-14 Exp:7 T:5282 The dungeon acoustics noticeably change. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5283 eV?d(B(B(0~(B(BeV ~ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5283 Tony drops a lamp called magic.eV= 38(38)  Pw:53(53) AC:-14 Exp:7 T:5284 d(B(B(0~(B(BeVW 38(38)  Pw:53(53) AC:-14 Exp:7 T:5285 (0~(B(Bd(B(BeVß#(0~(B(BeV² 38(38)  Pw:53(53) AC:-14 Exp:7 T:5285 Tony picks up a lamp called magic.eV _ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5286 eVe@  38(38)  Pw:53(53) AC:-14 Exp:7 T:5286 d(B(BeV w 38(38)  Pw:53(53) AC:-14 Exp:7 T:5287 (0~(B(BeVLey 38(38)  Pw:53(53) AC:-14 Exp:7 T:5287 d(B(BeV? 38(38)  Pw:53(53) AC:-14 Exp:7 T:5288 d(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5289 d(B(B(0~(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5289 (0~(B(Bd(B(BeV,Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5290 eVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5291 eVk v 38(38)  Pw:53(53) AC:-14 Exp:7 T:5291 You hear crashing rock.eV_ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5292 eVO  38(38)  Pw:53(53) AC:-14 Exp:7 T:5292 (0~(B(Bd(B(BeVXY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5293 eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5293 d(B(B(0~(B(BeV= 38(38)  Pw:53(53) AC:-14 Exp:7 T:5294 ((Bd(B(BeV Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5295  eV4VY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5295  eV]  38(38)  Pw:53(53) AC:-14 Exp:7 T:5296 d(B(B(0~(B(B eVRY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5296  eV6Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5297  eVM'Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5297  eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5297 Tony drops a lamp called magic. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5298  eV[_ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5298  eV Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5299  eVQ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5299 d(B(B((Bd(B(B eV" 38(38)  Pw:53(53) AC:-14 Exp:7 T:5300 (0~(B(Bd(B(B eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5301 (0~(B(Bd(B(B(0~(B(B eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5301 d(B(B(0~(B(Bd(B(B eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5302 (0~(B(Bd(B(Bd(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5303 (0~(B(Bd(B(B(0~(B(Bd(B(BeVX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5303 (0~(B(Bd(B(BeV9  38(38)  Pw:53(53) AC:-14 Exp:7 T:5304 d(B(B(0~(B(BeV% Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5304 eVфY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5305 eVp 38(38)  Pw:53(53) AC:-14 Exp:7 T:5305 You hear crashing rock. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5306 (0~(B(Bd(B(B((BeVk 38(38)  Pw:53(53) AC:-14 Exp:7 T:5306 (0~(B(Bd(B(BeVU Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5307 eVb 38(38)  Pw:53(53) AC:-14 Exp:7 T:5308 (0~(0~(B(Bd(B(Bd(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5308 d(B(B(0~(B(BeV> Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5309 eVx&  38(38)  Pw:53(53) AC:-14 Exp:7 T:5310 d(B(B((B(0~(B(BeVnO  38(38)  Pw:53(53) AC:-14 Exp:7 T:5310 (0~(B(Bd(B(B(0~(B(Bd(B(BeVfY  38(38)  Pw:53(53) AC:-14 Exp:7 T:5311 d(B(B(0~(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5312 (0~(B(Bd(B(B(0~(B(BeVy8(0~(B(Bd(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5312 The dungeon acoustics noticeably change.eV _ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5313 eVB ](0~(B(Bd(B(Bd(B(BeV > 38(38)  Pw:53(53) AC:-14 Exp:7 T:5313 Loki drops a pick-axe. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5314 d(B(B(0~(B(B((Bd(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5314 ((Bd(B(B(0~(B(BeVf| Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5315 eVa 38(38)  Pw:53(53) AC:-14 Exp:7 T:5315 d(B(B(0~(B(Bd(B(BeVo 38(38)  Pw:53(53) AC:-14 Exp:7 T:5316 d(B(B(0~(B(BeV)H 38(38)  Pw:53(53) AC:-14 Exp:7 T:5317 d(B(B(0~(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5317 d(B(B(0~(B(Bd(B(B(0~(B(BeV Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5318 eV X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5318 (0~(B(Bd(B(BeV)O Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5319 eVs 1 38(38)  Pw:53(53) AC:-14 Exp:7 T:5319 Loki picks up a pick-axe. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5320 (0~(B(Bd(B(B(0~(B(Bd(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5320 (0~(B(Bd(B(B(0~(B(BeVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5321 eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5321 ((Bd(B(BeVg 38(38)  Pw:53(53) AC:-14 Exp:7 T:5322 d(B(B(0~(B(BeV`h 38(38)  Pw:53(53) AC:-14 Exp:7 T:5323 (0~(B(Bd(B(B@(BeV_  38(38)  Pw:53(53) AC:-14 Exp:7 T:5323 (0~(B(Bd(B(B(0~(B(BeVE 38(38)  Pw:53(53) AC:-14 Exp:7 T:5324 (0~(B(Bd(B(BeV׎ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5325 d(B(B(0~(B(BeVF$ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5325 Tony picks up a lamp called magic.((Bd(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5326 d(B(B(0~(B(B(0a(B(B(0~(B(B@(BeVc  38(38)  Pw:53(53) AC:-14 Exp:7 T:5326 (0~(B(B(0~(B(Bd(B(B@(B(0~(B(BeVAP 38(38)  Pw:53(53) AC:-14 Exp:7 T:5327 (0a(B(B@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5327  38(38)  Pw:53(53) AC:-14 Exp:7 T:5328 @(B(0~(B(Bd(B(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5328 d(B(B(0~(B(B(0~(B(BeVvoY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5329 eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5329 d(B(B(0~(B(BeVE 38(38)  Pw:53(53) AC:-14 Exp:7 T:5330 d(B(B(0~(B(BeVO,  38(38)  Pw:53(53) AC:-14 Exp:7 T:5330 d(B(B(0~(B(BeV5s Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5331 eVZ> 38(38)  Pw:53(53) AC:-14 Exp:7 T:5332 d(B(B(0~(B(BeVAhr 38(38)  Pw:53(53) AC:-14 Exp:7 T:5332 (0~(B(BeVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5333 eVz 38(38)  Pw:53(53) AC:-14 Exp:7 T:5333 d(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5334 d(B(B(0~(B(BeV+Count: 11eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5334  38(38)  Pw:53(53) AC:-14 Exp:7 T:5335 d(B(B(0~(B(BeV%You hear crashing rock.eV >Tony drops a lamp called magic. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5336  38(38)  Pw:53(53) AC:-14 Exp:7 T:5337  38(38)  Pw:53(53) AC:-14 Exp:7 T:5338  38(38)  Pw:53(53) AC:-14 Exp:7 T:5339  38(38)  Pw:53(53) AC:-14 Exp:7 T:5340 ((Bd(B(B(0~(B(B(0~(B(B(0~(B(BeV8 38(38)  Pw:53(53) AC:-14 Exp:7 T:5341 (0~(B(Bd(B(B@(B(0~(B(BeV: 38(38)  Pw:53(53) AC:-14 Exp:7 T:5341 (0~(B(Bd(B(B@(B(0~(B(BeV)S 38(38)  Pw:53(53) AC:-14 Exp:7 T:5342 (0~(B(Bd(B(B@(B(0~(B(BeVU 38(38)  Pw:53(53) AC:-14 Exp:7 T:5343 @(B(0~(B(Bd(B(BeVО 38(38)  Pw:53(53) AC:-14 Exp:7 T:5343 @(B(0~(B(B(0~(B(Bd(B(Bd(B(BeVi G@(B@(B(0~(B(BeV You see here a lamp called magic. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5344 (0~(B(BeV eVmC - a lamp called magic. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5345 (0~(B(Bd(B(BeV9  38(38)  Pw:53(53) AC:-14 Exp:7 T:5345 (0~(B(B@(Bd(B(B(0~(B(Bd(B(B(0~(B(BeVW  38(38)  Pw:53(53) AC:-14 Exp:7 T:5346 (0~(B(Bd(B(B@(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5346 d(B(B(0~(0~(B(B@(Bd(B(B(0~(B(BeVeV#You displaced Loki. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5347 d(B(B(0~(B(B@(BeVB 38(38)  Pw:53(53) AC:-14 Exp:7 T:5347 (0~(B(Bd(B(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5348 (0~(B(Bd(B(B(0~(B(B@(BeV @ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5348  38(38)  Pw:53(53) AC:-14 Exp:7 T:5349 (0~(B(Bd(B(B(0~(B(B@(B((B@(BeVv  38(38)  Pw:53(53) AC:-14 Exp:7 T:5349 d(B(B(0~(B(Bd(B(B(0~(B(B@(B(0~(B(BeV. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5350 (0~(B(B(0~(B(Bd(B(B@(B(0~(B(B eV5 38(38)  Pw:53(53) AC:-14 Exp:7 T:5350  38(38)  Pw:53(53) AC:-14 Exp:7 T:5351 (0~(B(Bd(B(B@(B(0~(B(B eV`_ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5351 (0~(B(B@(B(0~(B(Bd(B(B eVi 38(38)  Pw:53(53) AC:-14 Exp:7 T:5352 @(B(0~(B(B(0~(B(Bd(B(B(0~(B(Bh(B eVV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5353 /(B@(B(0~(B(Bd(B(B(0~(B(B@(B eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5353 @(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B!eV3k 38(38)  Pw:53(53) AC:-14 Exp:7 T:5354 (0~(B(B@(Bd(B(Bh(B@(B#eV7 38(38)  Pw:53(53) AC:-14 Exp:7 T:5354  38(38)  Pw:53(53) AC:-14 Exp:7 T:5355 @(B(0~(B(Bd(B(B(0~(B(B(0~(B(B(0~(B(B#eVE: 38(38)  Pw:53(53) AC:-14 Exp:7 T:5355 (0~(B(B(0~(B(B(0~(B(B@(B@(Bh(B$eV{ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5356 d(B(B$eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5356 d(B(B(0~(B(B(0~(B(B(0t(B(B$eV] 4Suddenly, a section of wall closes up!%eVP_ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5357 &eVL(#(0~(B(B&eV( 38(38)  Pw:53(53) AC:-14 Exp:7 T:5357 You hear crashing rock.d(B(B(0~(B(B&eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5358 (0~(B(Bd(B(B&eVU&eVYou displaced Tony. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5358 @(B(0~(B(Bd(B(B(0a(B(Bh(B'eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5359 @(B(0~(B(B(0~(B(B(0~(B(B'eVJ N@(B@(B(0~(B(B'eVrR You see here a crystal wand. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5360 @(B(0~(B(B@(B'eV'eVo - a crystal wand. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5360 (0~(B(B@(B(eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5361 @(B(0~(B(B(0~(B(B(eV@  38(38)  Pw:53(53) AC:-14 Exp:7 T:5361 (0~(B(B_(B@(B(0~(B(B(0~(B(B)eV` 38(38)  Pw:53(53) AC:-14 Exp:7 T:5362 @(B@(B(0~(B(B)eV( 38(38)  Pw:53(53) AC:-14 Exp:7 T:5362 (0a(B(B@(B@(B(0~(B(B(0~(B(B(0x(B(B)eV/ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5363 (0~(B(B(0~(B(B@(B@(B*eVC@(B(0~(B(B(0~(B(B*eV=wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--*eVVf*eV You experience a strange sense of peace. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5363 (0~(B(B@(B+eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5364 @(B(0a(B(B(0~(B(B+eV4 38(38)  Pw:53(53) AC:-14 Exp:7 T:5364 @@(B(0~(0~(B(B+eVC5  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) ,eV,eV +,eVH2(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(B[3,eV26m(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B[,eV 3C+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?  Armor(B l - a +4 silver dragon scale mail (being worn) m - a +4 pair of speed boots (being worn) y - a +0 hard hat (being worn) Wands(B o - a crystal wand Tools(B n - 3 candles called soft C - a lamp called magic(end) -eVn:++++++-eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B((B((0x(0~(0x(0~(B(B@@(B(0x(0-eV~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B-eV![m#(B-eV= 38(38)  Pw:53(53) AC:-14 Exp:7 T:5364 You cannot drop something you are wearing.--More---eV/A crystal wand lands on the altar.-eV--More--.eV",53 candles called soft land on the altar..eVd,--More--.eVA lamp called magic lands on the altar. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5365 .eV& .eV''rUnknown command ' '. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5365 .eVD^ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5365 .eVqX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5365 .eVX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5365 .eVI1X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5365 .eV`X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5365 .eVe+X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5365 .eVX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5365 .eV-X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5365 .eVF  Pick up what?  Wands(B a - an uncursed crystal wand Tools(B b - an uncursed lamp called magic c - 3 uncursed candles called soft(end) /eV,O+++/eVx(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B/eVuo - an uncursed crystal wand.C - an uncursed lamp called magic.--More--/eVFn - 3 uncursed candles called soft. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5366 (0~(B(B@(B0eV2 0eV3rUnknown command ' '. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5366 0eV^ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5366 0eV6X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5366 0eVX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5366 0eVR7X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5366 0eVB1What do you want to take off? [emyL or ?*] 1eV  Armor(B e - an uncursed +2 cloak of displacement (being worn) m - a +4 pair of speed boots (being worn) y - a +0 hard hat (being worn) L - an uncursed +0 pair of leather gloves (being worn)(end) 3eVA+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-14 Exp:7 T:5366  38(38)  Pw:53(53) AC:-14 Exp:7 T:5367 VhA4;19H 38(38)  Pw:53(53) AC:-14 Exp:7 T:5367 @(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B3eVA 38(38)  Pw:53(53) AC:-14 Exp:7 T:5368 You finish taking off your boots.3eVA}You feel yourself slow down. 38(38)  Pw:53(53) AC:-9 Exp:7 T:5368 3eV 3eV׍ 0What do you want to take off? [eyL or ?*] 3eV 2(0~(B(B@(B3eV  38(38)  Pw:53(53) AC:-9 Exp:7 T:5369 You finish taking off your helmet. 38(38)  Pw:53(53) AC:-7 Exp:7 T:5369 4eV  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4eV% +5eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(BV6m(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(BV C+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?  Armor(B l - a +4 silver dragon scale mail (being worn) m - a +4 pair of speed boots y - a +0 hard hat(end) 6eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-7 Exp:7 T:5369 7eVj/What do you want to take off? [eL or ?*] 7eV7eV)uYou can't take that off. 38(38)  Pw:53(53) AC:-7 Exp:7 T:5369 7eVC  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 7eV[+8eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(BV96m(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(BVSC+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B  38(38)  Pw:53(53) AC:-7 Exp:7 T:5369 8eV /What do you want to take off? [eL or ?*] 9eV Armor(B e - an uncursed +2 cloak of displacement (being worn) L - an uncursed +0 pair of leather gloves (being worn)(end) :eV;+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B:eVیYou were wearing an uncursed +2 cloak of displacement. 38(38)  Pw:53(53) AC:-4 Exp:7 T:5370 @(B(0~(B(Bh(B(0u(B(B:eV :eV /What do you want to take off? [lL or ?*] ;eV|m 38(38)  Pw:53(53) AC:-4 Exp:7 T:5371  38(38)  Pw:53(53) AC:-4 Exp:7 T:5371  38(38)  Pw:53(53) AC:-4 Exp:7 T:5372  38(38)  Pw:53(53) AC:-4 Exp:7 T:5372  38(38)  Pw:53(53) AC:-4 Exp:7 T:5373  38(38)  Pw:53(53) AC:-4 Exp:7 T:5373  38(38)  Pw:53(53) AC:-4 Exp:7 T:5374  38(38)  Pw:53(53) AC:-4 Exp:7 T:5374 (0~(0~(B(B(0~(B(B@(Bd(B(0~(B(B(0~(B(Bd(B(BG(B(0~(B(B(0q(B(B;eVaSuddenly, a section of wall closes up!(0~(B(B@(B;eVh 38(38)  Pw:53(53) AC:-4 Exp:7 T:5375 --More--eVWGc There is an amber flash as a +4 pair of speed boots hits the altar.>eVG--More-->eV RThere is an amber flash as a +0 hard hat hits the altar. 38(38)  Pw:53(53) AC:7 Exp:7 T:5375  38(38)  Pw:53(53) AC:7 Exp:7 T:5376 (0~(B(B(0~(B(B(0~(B(Bd(B(B>eVr >eV qUnknown command ' '. 38(38)  Pw:53(53) AC:7 Exp:7 T:5376 >eVF ] 38(38)  Pw:53(53) AC:7 Exp:7 T:5376 >eV a W 38(38)  Pw:53(53) AC:7 Exp:7 T:5376 >eV W 38(38)  Pw:53(53) AC:7 Exp:7 T:5376 >eVac W 38(38)  Pw:53(53) AC:7 Exp:7 T:5376 >eVF W 38(38)  Pw:53(53) AC:7 Exp:7 T:5376 >eV4e W 38(38)  Pw:53(53) AC:7 Exp:7 T:5376 >eVW 38(38)  Pw:53(53) AC:7 Exp:7 T:5376 >eVsmW 38(38)  Pw:53(53) AC:7 Exp:7 T:5376 >eV7W 38(38)  Pw:53(53) AC:7 Exp:7 T:5376 ?eV7&W 38(38)  Pw:53(53) AC:7 Exp:7 T:5376 ?eVY Pick up what?  Armor(B a - a blessed +0 hard hat(B b - a blessed +4 pair of speed boots(B c - a blessed +4 silver dragon scale mail(B(end) ?eV @eVέ+++@eV ](0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B@eV uy - a blessed +0 hard hat.m - a blessed +4 pair of speed boots.--More--AeVl - a blessed +4 silver dragon scale mail. 38(38)  Pw:53(53) AC:7 Exp:7 T:5376  38(38)  Pw:53(53) AC:7 Exp:7 T:5377 AeV AeV qUnknown command ' '. 38(38)  Pw:53(53) AC:7 Exp:7 T:5377 AeVݛ ] 38(38)  Pw:53(53) AC:7 Exp:7 T:5377 AeVh W 38(38)  Pw:53(53) AC:7 Exp:7 T:5377 AeVv W 38(38)  Pw:53(53) AC:7 Exp:7 T:5377 AeV W 38(38)  Pw:53(53) AC:7 Exp:7 T:5377 AeV7 W 38(38)  Pw:53(53) AC:7 Exp:7 T:5377 AeV" W 38(38)  Pw:53(53) AC:7 Exp:7 T:5377 BeVh-What do you want to wear? [elmy or ?*] BeVn Armor(B e - an uncursed +2 cloak of displacement l - a blessed +4 silver dragon scale mail(B m - a blessed +4 pair of speed boots(B y - a blessed +0 hard hat(B(end) DeV +(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:7 Exp:7 T:5377 (0~(B(BDeVu  38(38)  Pw:53(53) AC:7 Exp:7 T:5378 You finish your dressing maneuver. 38(38)  Pw:53(53) AC:5 Exp:7 T:5378 EeV#9What do you want to wear? [elm or ?*] EeV9 Armor(B e - an uncursed +2 cloak of displacement l - a blessed +4 silver dragon scale mail(B m - a blessed +4 pair of speed boots(B(end) FeVuT+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:5 Exp:7 T:5378 FeV VlYou hear some noises. 38(38)  Pw:53(53) AC:-6 Exp:7 T:5379  38(38)  Pw:53(53) AC:-6 Exp:7 T:5379  38(38)  Pw:53(53) AC:-6 Exp:7 T:5380  38(38)  Pw:53(53) AC:-6 Exp:7 T:5380  38(38)  Pw:53(53) AC:-6 Exp:7 T:5381  38(38)  Pw:53(53) AC:-6 Exp:7 T:5381 @(B(0~(B(B(0~(B(Bd(B(B(0~(B(BFeVV 38(38)  Pw:53(53) AC:-6 Exp:7 T:5382 You are beginning to feel hungry. 38(38)  Pw:53(53) AC:-6 Exp:7 T:5382 Hungry  38(38)  Pw:53(53) AC:-6 Exp:7 T:5382 Hungry e(B(0~(B(B@(B(0~(B(0a(B(Bd(B(BFeVVq 38(38)  Pw:53(53) AC:-6 Exp:7 T:5383 Hungry --More--GeVGeVu /You finish your dressing maneuver.HeV HeV+What do you want to wear? [em or ?*] HeV pHeV4qrYou are now wearing a cloak of displacement. 38(38)  Pw:53(53) AC:-6 Exp:7 T:5383 Hungry  38(38)  Pw:53(53) AC:-9 Exp:7 T:5384 Hungry (0~(B(B(0~(B(B@(B(0~(B(Bd(B(BIeVu IeVu*What do you want to wear? [m or ?*] IeV<m - a blessed +4 pair of speed boots.--More--JeVi JeV*What do you want to wear? [m or ?*] JeV-  38(38)  Pw:53(53) AC:-9 Exp:7 T:5384 Hungry  38(38)  Pw:53(53) AC:-14 Exp:7 T:5385 Hungry  38(38)  Pw:53(53) AC:-14 Exp:7 T:5385 Hungry d(B(B(0~(B(B@(B(0~(B(B(0~(B(BJeVw  38(38)  Pw:53(53) AC:-14 Exp:7 T:5386 Hungry You finish your dressing maneuver.You feel yourself speed up.KeV Weapons(B  a - a +1 dagger  b - a +1 bow (alternate weapon; not wielded)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion KeVP+called water (1 of 2)LeVJLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2874 HP: Dlvl:8 $:2874 HP:38(38) Dlvl:8 $:2874 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5386 Hungry (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(BeVK7m(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B(B@d(B(B(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(B(B@(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0xLeVQr(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~LeVr(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(BeVrH###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0LeVrv(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLeV*What do you want to eat? [fi or ?*] LeVxP  Comestibles(B f - 6 uncursed cram rations i - 2 uncursed lichen corpses(end) MeVD+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(BMeV+rNever mind. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5386 Hungry NeVè 38(38)  Pw:53(53) AC:-14 Exp:7 T:5386 Hungry d(B(B@(B(0~(B(Bd(BOeV+ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5387 Hungry _(B@(BOeVR&In what direction? [hykulnjb><] OeVvS )(BOeV (0~(B(B)(BOeV (0a(B(BOeVE The arrow misses the winter wolf cub. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5387 Hungry d(B(B@(B(0~(B(B)(BPeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5388 Hungry (0~(B(B@(BQeV1Xe(B(0~(B(B@(Bd(BQeV2 38(38)  Pw:53(53) AC:-14 Exp:7 T:5388 Hungry The winter wolf cub just misses!--More--QeV The flaming sphere explodes at a spot in thin air!(0~(B(Bd(B(B(0~(B(BReV9  38(38)  Pw:53(53) AC:-14 Exp:7 T:5389 Hungry _(Bd(B(B@(B(0a(B(B(0~(B(BReV>  38(38)  Pw:53(53) AC:-14 Exp:7 T:5389 Hungry (0~(B(B@(B(0~(B(Bd(B(Bd(BSeVb 38(38)  Pw:53(53) AC:-14 Exp:7 T:5390 Hungry TeV 2B(0~(B(B@(B@(BTeV8> 38(38)  Pw:53(53) AC:-14 Exp:7 T:5390 Hungry The winter wolf cub strikes at your displaced image and misses you!@(B(0~(B(Bd(B(B(0~(B(B(0~(B(B@(BUeVR(0a(B(B@(B(0~(B(BUeVYou see here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5391 Hungry UeVza UeVa 1c - a blessed +2 arrow (in quiver).UeV\s - 38(38)  Pw:53(53) AC:-14 Exp:7 T:5391 Hungry The winter wolf cub bites! 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5391 Hungry _(Bd(B(B(0~(B(BVeV  35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5392 Hungry @(B@(B(0~(B(B(0~(B(Bd(B(B(0~(B(BWeV  35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5392 Hungry @(B(0~(B(B(0~(B(Bd(BWeV GThe winter wolf cub breathes frost!(0x(B(BWeV;R (0x(B(BWeV (0x(B(BWeV (0x(B(BWeV WeV GThe blast of frost hits you!--More--XeVM>But it reflects from your armor!0(BXeV#(BXeV~@(BXeVOB #(BXeV 0(BXeVD #(BXeV *(BXeVQ 0(BXeVf #(BXeV @(BXeV#(BYeV(0(BYeV.#(BYeV*(BYeVes0(BYeV6#(BYeVB@(BYeVE#(BYeV0(BYeVZ#(BYeV$*(BYeV]@(B(0~(B(B(0~(B(B(0~(B(BYeV(0x(B(BYeVF(0x(B(BYeV{ (0x(B(BYeV> (0x(B(BYeV YeV --More--ZeVRThe blast of frost misses the winter wolf cub.(0x(B(BZeV.(0x(B(BZeV(0x(B(BZeVr--More--ZeV˳; 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5393 Hungry (0~(B@(B(0~(B(B(0~(B(B(0~(B(Bd(B(0a(B(B(0~(B(B(0~(B(B[eVh &In what direction? [hykulnjb><] [eVZ )(B[eV '(0~(B(B)(B[eV: '(0~(B(B)(B[eV 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5393 Hungry @(0~(B(B)(B(0~(B(B]eV 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5394 Hungry (0~(B(B@(Bd(B]eVZ 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5394 Hungry (0~(B(B@(B(0~(B(B@(Bd(B(0~(B(B]eVZGThe winter wolf cub breathes frost!(0q(B(B]eV (0q(B(B]eVU ]eV KThe blast of frost bounces!)(B(0~(B(B]eVڧ (0q(B(B]eVn (0q(B(B]eVX2 (0q(B(B]eV 0(B]eV #(B]eV@(B^eV #(B^eV`0(B^eV#(B^eVZ*(B^eV 0(B^eV#(B^eV@(B^eVF#(B^eVB0(B^eVX!#(B^eV*(B^eVī0(B^eV_o #(B^eV2 @(B^eVM #(B^eVҼ 0(B^eVp #(B^eV8O *(B^eVd(B^eV>[--More--The blast of frost hits the winter wolf cub.--More--_eVMD_(B)(B(0~(B(B`eVM Weapons(B  a - a +1 dagger  b - a +1 bow (alternate weapon; not wielded)  c - 38 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called`eV% water (1 of 2)`eV  K - 2 uncursed potions called obj det  V - 3 blessed potions called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  o - an uncursed crystal wand  v - an uncursed wand called tel  U - an uncursed brass wand  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - an uncursed lamp called magic  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 2)aeV+Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2874 HP: Dlvl:8 $:2874 HP:35(38)(B Dlvl:8 $:2874 HP:35(38) Pw:53(53) AC:-14 Exp:7 T:5394 Hungry (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(aeVD,0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(B@(B(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(BaeV^,(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(B(B)(B(0~(B(Bd(B(0~(B(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(BeVv,H(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(aeV,0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(BaeV,(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BbeV>What do you want to use or apply? [knovwCDFMNUYZ or ?*] beV| Your bag is empty. Do what?  i - Put something into the bag(end) beV +(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) beV+ceVT(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###eVPTH(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0ceVU~(0~(0~(0~(0~(0~(0x(B(B Put in what?   Coins(B  z - 2874 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (alternate weapon; not wielded)  c - 38 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 6 uncursed cram rations  i - 2 uncursed lichen corpses  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU (1 of 3)deV\ u - a cursed scroll labeled GARVEN DEH(B  Potions(B  d - an uncursed effervescent potion  A - an uncursed potion called water  K - 2 uncursed potions called obj det  V - 3 blessed potions called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  o - an uncursed crystal wand  v - an uncursed wand called tel  U - an uncursed brass wand  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - an uncursed lamp called magic  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag (2 of 3)eeV$++++feV(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(BeV8;25H(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(B@(B(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(B(B)(B(0~(B(Bd(B(0~(BfeVJ(0a(B(0~(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(B(B/(B(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~feVx(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(feVB(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~feV(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2874 HP: Dlvl:8 $:2874 HP:35(38)(B Dlvl:8 $:2874 HP:35(38) Pw:53(53) AC:-14 Exp:7 T:5394 Hungry You put an uncursed effervescent potion into the bag. 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5394 Hungry feV--More--feVO"You put an uncursed potion called water into the bag. 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5394 Hungry --More--geV{You put 2 uncursed potions called obj det into the bag. 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5394 Hungry geV{--More--geV You put 3 blessed potions called water into the bag. 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5394 Hungry  36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVO{geV{Unknown command ' '. 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVs 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geV|m 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVm 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geV}m 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVm 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVm 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVRm 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVՂm 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVm 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVm 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVm 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geV߅m 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVm 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVm 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry geVu L@(B(0~(B(B@(BgeV8v You see here a blessed +2 arrow. 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5395 Hungry (0~(B(Bd(BgeVbv ?You hear some noises.--More--heVYou hear some noises in the distance. 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5396 Hungry (0~(B(B@(BheV heV7 c - a blessed +2 arrow (in quiver). 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5396 Hungry d(B(0~(B(BheV :You hear some noises._(BieVū ieV &In what direction? [hykulnjb><] jeV{|m 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5396 Hungry jeV| jeV .What do you want to put on? [FWX or ?*] keVǂkeV.You are now wearing a blindfold.keVχ(You can't see any more. 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5397 Hungry Blind@(B@(B@(Bm(B@(B@(B@(B@(B@(Bh(Bd(B(B@(B@(BG(B@(BG(BG(Bd(B(BkeV) keV| &In what direction? [hykulnjb><] leVpleVqThe arrow misses. 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5397 Hungry Blind@(Bd(B(0~(B(BleV5qNThe blast of frost hits you!--More--leV +For some reason you are not affected.leV! --More--meVLCThe blast of frost hits the winter wolf cub.--More--meV_U (0~(B(B@(B(0~(B(Bh(Bd(B(B(0~(B(B(0~(B(BG(BpeVh&In what direction? [hykulnjb><] peVpeVoThe arrow misses. 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5398 Hungry Blindd(B(B(0~(B(BpeVVpeVCW&In what direction? [hykulnjb><] qeVEfqeV%gThe arrow hits the winter wolf cub. 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5398 Hungry Blind(0~(B@(B(0~(B@(B_(B@(Bd(B(0~(B(B(0~(B(B@(BG(B@(B G(Bd(B(B(0~(B(B(0~(B(B reVreVEb - a +1 bow (weapon in hands).--More--seVXj - 4 blessed daggers (alternate weapon; not wielded). 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5399 Hungry BlindteVAWhat do you want to wield? [- a-cjEHJ or ?*] teV teV Fj - 4 blessed daggers (wielded).--More--ueV;b - a +1 bow (alternate weapon; not wielded).ueVټ 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5399 Hungry Blind--More--ueV Your silver dragon scale mail deflects the winter wolf cub's attack.(0q(B(Bh(B(0~(B(BG(BueV--More--veVJaYou hear some noises in the distance.(0~(B@(B(0~(B(B@(B(0~(B(B@(B(0~(B(B@(BG(B d(B(B(0~(B(B G(B(0~(B(B@(BveV9lveVlYou hit the winter wolf cub. 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5400 Hungry Blind(0~(B(Bd(B(BveV:veV8;You hit the winter wolf cub. 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5400 Hungry Blind--More--weVDweV xYour silver dragon scale mail deflects the winter wolf cub's attack.(0~(B(BG(BweV --More--xeV0You hear some noises.(0~(B@(B@(B@(B(0~(B(B(0~(B(B(0~(B(B@(B@(B(0~(B(B(0~(B(Bd(B(ByeV{!yeV!You hit the winter wolf cub. 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5401 Hungry BlindzeVzeV*You hit the winter wolf cub.zeV 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5401 Hungry BlindThe winter wolf cub bites! 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5401 Hungry Blind  35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5402 Hungry Blind(0~(B@(B@(B(0~(B(B_(B@(B@(B(0~(B(B(0q(0q(B(B @(B(0~(B(BG(B d(B(BG(B(0~(B(BzeV zeVh You hit the winter wolf cub. 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5402 Hungry Blind--More--{eV Your silver dragon scale mail deflects the winter wolf cub's attack.(0~(B@(B(0~(B(B@(B@(B(0~(B(B@(B(0~(0~(B(Bd(B(B(0~(B(B G(B@(B G(B(0~(B(BG(B|eV |eV+ 5You were wearing an uncursed blindfold.|eV !You can see again. 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5403 Hungry (0~(B(B(0~(B(B((B@(B(0~(B(B(0~(B(B@(Bd))(B/(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B (0~(B(B(0~(B(B (0~(B(B}eVd}eV*You hit the winter wolf cub.}eV 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5403 Hungry The winter wolf cub bites! 29(38)(B  Pw:53(53) AC:-14 Exp:7 T:5403 Hungry }eV=}eV5>You hit the winter wolf cub. 29(38)(B  Pw:53(53) AC:-14 Exp:7 T:5404 Hungry ~eV$]~eVg]You hit the winter wolf cub. 29(38)(B  Pw:53(53) AC:-14 Exp:7 T:5404 Hungry --More--~eVeVhZYour leather gloves deflect the winter wolf cub's attack._(BeVu eVv You hit the winter wolf cub. 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5405 Hungry eVa@eV\H*You hit the winter wolf cub.eV,I! 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5405 Hungry The winter wolf cub bites! 28(38)(B  Pw:53(53) AC:-14 Exp:7 T:5405 Hungry @(BG(BeVJIeVIYou just miss the winter wolf cub. 28(38)(B  Pw:53(53) AC:-14 Exp:7 T:5406 Hungry eV< eVj Eb - a +1 bow (weapon in hands).--More--eV9Dj - 4 blessed daggers (alternate weapon; not wielded).eVl} 28(38)(B  Pw:53(53) AC:-14 Exp:7 T:5406 Hungry --More--eV Your hard hat deflects the winter wolf cub's attack.(0~(B(BG(B(0~(B(BeV 28(38)(B  Pw:53(53) AC:-14 Exp:7 T:5407 Hungry @(B@(B(0~(B(BeV۴ 28(38)(B  Pw:53(53) AC:-14 Exp:7 T:5408 Hungry @(B(0a(B(B@(B(0~(B(Bd(B(0~(B(BeV" +Really attack the watchman? [yn] (n) eV;d eVpn 28(38)(B  Pw:53(53) AC:-14 Exp:7 T:5408 Hungry eVr 28(38)(B  Pw:53(53) AC:-14 Exp:7 T:5408 Hungry eV|' 28(38)(B  Pw:53(53) AC:-14 Exp:7 T:5408 Hungry Your silver dragon scale mail deflects the winter wolf cub's attack.@(B(0~(B(BG(B(0a(B(BeV<  28(38)(B  Pw:53(53) AC:-14 Exp:7 T:5409 Hungry @(B(0~(B(BeV|&In what direction? [hykulnjb><] eVeV,You shoot 3 arrows.)(BeV!(0~(B(BeV?DThe 1st arrow hits the winter wolf cub!)(BeVl(0~(B(BeVl--More--eV0-The 2nd arrow hits the winter wolf cub!eV1)(BeV(0~(B(BeV--More--eV 4The 3rd arrow hits the winter wolf cub!eV You kill the winter wolf cub! 28(38)(B  Pw:53(53) AC:-14 Exp:7 T:5409 Hungry )(BG(B(0~(B(BeV  29(38)(B  Pw:53(53) AC:-14 Exp:7 T:5410 Hungry (0~(B(B@(BeVr, D@(B(0~(B(B@(BeV5- You see here 2 blessed +2 arrows. 29(38)(B  Pw:53(53) AC:-14 Exp:7 T:5411 Hungry @(B(0~(B(B@(B_(Bd(B(BeV8eVdc - 2 blessed +2 arrows (in quiver). 29(38)(B  Pw:53(53) AC:-14 Exp:7 T:5411 Hungry *(B@(B(0~(B(B@(B@(Bd(B(B(0~(B(BG(B(0~(B(BeV  29(38)(B  Pw:53(53) AC:-14 Exp:7 T:5412 Hungry (0~(B(B(0~(B(B@(Bd(B(B(0~(B(BeVZ 29(38)(B  Pw:53(53) AC:-14 Exp:7 T:5413 Hungry (0~(B(B_(B@(B@(B(0~(B(B@(Bd(B(B(0~(B(Bd(B(B(0~(B(BeVF(0~(B(B(0~(B(B@(BeVmYou see here 2 blessed +2 arrows. 29(38)(B  Pw:53(53) AC:-14 Exp:7 T:5413 Hungry @(B(0~(B(B)(Bd(B(BeV eVj c - 2 blessed +2 arrows (in quiver). 29(38)(B  Pw:53(53) AC:-14 Exp:7 T:5414 Hungry (0a(B(Bd(B(BeVi_(B(0~(B(B@(B[(BeVƴYou see here a blessed +2 arrow. 29(38)(B  Pw:53(53) AC:-14 Exp:7 T:5414 Hungry @(B(0~(B(Bd(B(BeV_>eV>c - a blessed +2 arrow (in quiver). 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5415 Hungry eV^g(0~(B(B(0~(B(B@(B@(BeV^ "Hello, Lettuce! Welcome again to Y-Fenni's quality apparel and accessories!" 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5416 Hungry )(B(0~(B(Bd(B(BeVk  30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5416 Hungry (0~(B(B@(B@(B(0a(B(Bd(B(B(0~(B(B/(BeV  30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5417 Hungry @(B(0~(B(BeVAWhat do you want to write with? [- a-cgjkosvEHJUW-Z or ?*] eVeVΰ?You write in the dust with your fingers.--More--eVteV2What do you want to write in the dust here? eVeV޶~Never mind. 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5417 Hungry eVeV*What do you want to eat? [fi or ?*] eV Comestibles(B f - 6 uncursed cram rations i - 2 uncursed lichen corpses(end) eV8+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(BeV AThis cram ration is bland. 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5417  30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5418 @(B(0~(B(B(0~(B(B)(B@(BeVD You hear some noises in the distance. 30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5419  30(38)(B  Pw:53(53) AC:-14 Exp:7 T:5419 @(B(0~(B(B@(B@(Bd(B(B(0~(B(B--More--eVKYou finish eating the cram ration.(0~(B(B@(B@(B(0~(B(B(0~(B(B@(BeV eVS AWhat do you want to write with? [- a-cgjkosvEHJUW-Z or ?*] eV eVW?You write in the dust with your fingers.--More--eVeV2What do you want to write in the dust here? eVlEeVQ leV> beVU eeV reV&eeV2teV$heV j 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5420 eVF AWhat do you want to write with? [- a-cgjkosvEHJUW-Z or ?*] eV  Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 38 blessed +2 arrows (in quiver)(B j - 4 blessed daggers (alternate weapon; not wielded)(B E - 6 uncursed arrows named uncursed H - 32 uncursed darts J - a blessed arrow(B Rings(B W - a cursed coral ring(B X - a cursed gold ring(B Wands(B k - an uncursed wand of wishing o - an uncursed crystal wand v - an uncursed wand called tel U - an uncursed brass wand Y - a cursed hexagonal wand named hexag - prob cursed(B Z - an uncursed brass wand named brass - prob cursed(B Gems(B g - a cursed gem called topaz(B s - a cursed gem called sapphire(B(end) eV (0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((BeV [37m(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B(B@(B(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(B@(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(B(B@(B(0~(B(0a(B(Bd(B(B(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B####(B(0x(0~(B(B{(BeV/ (0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(B@(0~(0x(0~(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(BVu m(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B#(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B#(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(BV 230m(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2874 HP: Dlvl:8 $:2874 HP:31(38)(B Dlvl:8 $:2874 HP:31(38) Pw:53(53) AC:-14 Exp:7 T:5420 eV uNever mind. 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5420 eV eV AWhat do you want to write with? [- a-cgjkosvEHJUW-Z or ?*] eVV  Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 38 blessed +2 arrows (in quiver)(B j - 4 blessed daggers (alternate weapon; not wielded)(B E - 6 uncursed arrows named uncursed H - 32 uncursed darts J - a blessed arrow(B Rings(B W - a cursed coral ring(B X - a cursed gold ring(B Wands(B k - an uncursed wand of wishing o - an uncursed crystal wand v - an uncursed wand called tel U - an uncursed brass wand Y - a cursed hexagonal wand named hexag - prob cursed(B Z - an uncursed brass wand named brass - prob cursed(B Gems(B g - a cursed gem called topaz(B s - a cursed gem called sapphire(B(end) eV-|+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(eVr|B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B(B@(B(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(B@(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(B(B@(B(0~(B(0a(B(Bd(B(B(0~(B(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B####(B(0x(0~(B(B{(BeV|(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(B@(0~(0x(0~(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B[(B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(BV|30m#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B#(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B#(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(BeV|;(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2874 HP: Dlvl:8 $:2874 HP:31(38)(B Dlvl:8 $:2874 HP:31(38) Pw:53(53) AC:-14 Exp:7 T:5420 eV%}=Do you want to add to the current engraving? [ynq] (y) eVK, yeV~,XYou add to the writing in the dust with an uncursed crystal wand.--More--eV eV9 ?What do you want to add to the writing in the dust here? eV1EeV{5leVۄbeVC- eeV[= reV eeV teVlheVx 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5420  31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5421 @_(B(0~(B(Bd(B(B(0~(B(B(0~(B(B@(Bd(B(BeV.What do you want to zap? [kovUYZ or ?*] eVQ eV4R &In what direction? [hykulnjb><] eVF@#G(BeV~@ 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5421 The gnome lord picks up a dwarvish cloak.--More--eVThe gnome lord puts on a dwarvish cloak.@(Bd(B(B(0a(B(B(0~(B(Bd(B(BeV5 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5422 @d(B(B(0~(B(BeV_ ' 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5422 (0~(B_(B@(B@d(B(B(0~(B(B@(B(0~(B(B[(B(0~(B(BeV}# eV nameeV#feVLf+Name an individual object? [ynq] (q) eV5 neV,6>What do you want to call? [egk-orsu-wyCDFL-NUW-Z or ?*] eVteVCall a crystal wand: eV neVoeVf eVmeV/seV]geV@j 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5422 eV  31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5423 (0~(B(B(0~(B(B@(B@(BeVc(0~(B(B(0~(B(B@(BG(BeV3 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5423 The gnome lord thrusts his short sword.--More--eVG Your silver dragon scale mail deflects the gnome lord's attack. 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5424 (0~(B(B(0~(B(Bd(B(B(0~(B(BeVC$ 31(38)(B  Pw:53(53) AC:-14 Exp:7 T:5424 d(B(B@(B@(B(0~(B(Bd(B(B(0~(B(B(0a(B(B[(BeVu  32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5425 @(B@(B(0~(B(B(0~(B(B(0~(B(Bd(B(B@(BeV  32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5425 (0~(B(Bd(B(Bd(B(B@(B(0~(B(BeVr 32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5426 (0~(B(Bd(B(BeV 32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5427 @(Bd(B(B(0~(B(B(0~(B(BeV< 32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5427 (0a(B(Bd(B(BeV  32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5428 (0~(B(Bd(B(BeV  32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5429 _(B(0~(B(B(0~(B(B@(B(0~(B(Bd(B(B@(B@(BeVR  32(38)(B  Pw:53(53) AC:-14 Exp:7 T:5429 (0~(B(B)(B(0~(B@(0~(B(B@(BG(B((Bd(B(BeV 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5430 (0~(B(B(0a(B(B@(B(0~(B(Bd(B(BeV&In what direction? [hykulnjb><] eVeV-You shoot 2 arrows.)(BeVEN ((BeVrN@The 1st arrow hits the gnome lord!)(BeV ((BeV--More--eV0+0The 2nd arrow hits the gnome lord!eVi+t 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5430 --More--eVMThe gnome lord picks up 2 blessed +2 arrows. 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5431 @(Bd(B(B(0a(B(BeVMeVXM&In what direction? [hykulnjb><] eVeV-You shoot 2 arrows.)(BeVߖ ((BeV@The 1st arrow hits the gnome lord!)(BeVnZ ((BeVZ --More--eV}0The 2nd arrow hits the gnome lord!eVYou kill the gnome lord! 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5431 @(B(0~(B(B)(Bd(B(B(0~(B(BeV b@(B(0~(B(B@(B(0~(B(BeV  There is a doorway here.  Things that are here: a pick-axe a pick-axe--More--eVڟ eV;(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5432 d(B(B(0~(B(BeV% _(0~(B@(B@(B((B(0~(B(BeV% There are several objects here. 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5433 @(B(0~(B(Bd(B(BeVD Pick up what?  Weapons(B a - 4 blessed +2 arrows(B b - a short sword Armor(B c - a dwarvish cloak d - a pair of iron shoes Comestibles(B e - a food ration(end) eV +eV"+eV;(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0~(0x(0~(0~(0x(B(B#(B#(B(0q(0j(0~(0~(0x(B(B#(B###(B(0~(0~(0~(0~(0x(B(B##(B#(BeV;2c - 4 blessed +2 arrows (in quiver).eV#<B - a food ration. 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5433 @(B_(Bd(B(B((BeV Pick up what?  Weapons(B a - a short sword Armor(B b - a dwarvish cloak c - a pair of iron shoes(end) eVz +eV+eV+eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(BeV__G - a short sword.I - a dwarvish cloak.--More--eV? IYou have a little trouble lifting K - a pair of iron shoes.eV? } 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5433 Burdened--More--eV; Your movements are slowed slightly because of your load. 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5434 Burdenedd(B(B(0~(B(BeVueVvUnknown command ' '. 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5434 BurdenedeV 33(38)(B  Pw:53(53) AC:-14 Exp:7 T:5434 Burdened(0~(B(Bd(B(B(0~(B(B@(B(0~(B(BeVu 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5435 Burdened@(B(0~(B(BeV 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5436 Burdened(0~(B(B@(B(0~(B(Bd(B(BeVm 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5436 BurdenedeV~ 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5437 Burdened(0~(B(B(0~(B(B@(B@(B*(BeV 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5438 Burdened(0~(B(B@(B(0~(B(B@(BeV\  34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5438 Burdened(0~(B(B@(B@(B(0~(B(BeVe}m 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5438 BurdenedeV 34(38)(B  Pw:53(53) AC:-14 Exp:7 T:5439 Burdened@(B(0~(B(BeV&I #(0~(B(B@(BeVN "Hello, Lettuce! Welcome again to Lucrezia's general store!" 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5440 Burdened(0~(B(B@(BeVr 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5440 Burdened(0a(B(B@(B@(B(0~(B(BeV֔ 'Really attack Lucrezia? [yn] (n) eV&qn 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5440 BurdenedeV 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5441 Burdened(0~(B(B@(BeVt +(0~(B(B@(BeVW There are many objects here. 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5442 Burdened@(B*(BeV7 Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Rings h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV +eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(BV6m(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~eV(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?   Coins(B  O - 2874 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 38 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  G - a short sword  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail eVPo(being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  I - a dwarvish cloak  K - a pair of iron shoes  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations (1 of 3)eVq~ +eVi+eV +eV  i - 2 uncursed lichen corpses  B - a food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  o - an uncursed wand called no msg  v - an uncursed wand called tel  U - an uncursed brass wand  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - an uncursed lamp called magic  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin (2 of 3)eV Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (3 of 3)eV (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(BVA 8;25H(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B)(B(0xeV (0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0eV ~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(B@(B(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(BeV, (B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(eVP 0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2874 HP: Dlvl:8 $:2874 HP:35(38)(B Dlvl:8 $:2874 HP:35(38) Pw:53(53) AC:-14 Exp:7 T:5442 BurdenedYou drop a short sword.--More--eVB eVC OLucrezia offers 5 gold pieces for your short sword. Sell it? [ynaq] (y) eV yeV 9 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5442 BurdenedYou sold a short sword for 5 gold pieces.eV 5You drop a dwarvish cloak.--More--eVq eVq _Lucrezia offers 25 gold pieces for your dwarvish cloak. Sell it? [ynaq] (y) yeV r 904 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5442 You sold a dwarvish cloak for 25 gold pieces.--More--eVr 5You drop a pair of iron shoes.--More--eVeV{Lucrezia offers 8 gold pieces for your pair of iron shoes. Sell it? [ynaq] (y) yeV12 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5442 You sold a pair of iron shoes for 8 gold pieces.eVt 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5442 --More--eVYour movements are now unencumbered. 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 @(B(0~(B(BeVqeVq~Unknown command ' '. 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eVj 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eV'd 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eVd 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eVd 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eV=d 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eVd 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eV~d 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eVd 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eV3d 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eVd 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eVׄd 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eVd 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eV+d 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eVd 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eVd 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eV &d 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eV.&d 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 eVTi+@(B[(BeVBjYou see here an uncursed diamond. 35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5443 (0~(B(B@(BeVz  35(38)(B  Pw:53(53) AC:-14 Exp:7 T:5444 @(B*(BeV * 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5445 @(B(0~(B(BeV 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5445 @(B(0a(B(B@(B(0~(B(BeV  36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5446 @(B(0~(B(BeVuT  36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5446 @(B(0~(B(B(0~(B(BeV 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5447 (0~(B(B@(BeVC 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5447 (0~(B(B@(Bd(B(BeV 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5448 (0~(B(B@(B(0~(B(BeV$K 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5448 _@(B(0~(B(B@(Bd(B(B(0~(B(BeVD D(0~(B(B(0~(B(B@(BeVk  There is a doorway here.  Things that are here: a pick-axe a pick-axe--More--eV eVj(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5449 eVYE 36(38)(B  Pw:53(53) AC:-14 Exp:7 T:5449 @(Bd(B(B(0~(B(B@(BeV 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5450 (0~(B(Bd(B(B(0a(B(B((B@(BeVo 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5451 (0~(B(Bd(B(B@(B(0~(B(B@(B(0~(B(BeV4 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5451 d(B(B@(B/(B@(B(0~(B(B(0a(B(BeV* 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5452 @(B@d(B(B(0~(B(B(0~(B(BeV  37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5452 (0~(B(B@(B(0~(B(Bd(B(B(0~(B(B(0~(B(B(0~(B(BeV V@(B@(B(0~(B(B@(BeV wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVDYou experience a strange sense of peace. 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5453 eV  37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5454 (0~(B(B@@(B(0a(B(B(0~(B(B(0~(B(B@(BeV< 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5454 @@(B(0~(0~(B(B@(Bd(B(B(0~(B(BeVM  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Rings h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV\ +eVR (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(BV 3m(B/(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(BeVƁ 4[37m(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?  Comestibles(B B - a food ration(end) eV+eV 'O(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(BeV' 37(38)(B  Pw:53(53) AC:-14 Exp:7 T:5454 A food ration lands on the altar. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5455 eVD eVNDrUnknown command ' '. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5455 eV eV= B - an uncursed food ration. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5455 @(B(0~(B(B@(B(0~(B(B(0~(B(Bd(B(BeV  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 38 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Rings(B  W - a cursedeV] 0 coral ring(B (1 of 2)eVyF X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  o - an uncursed wand called no msg  v - an uncursed wand called tel  U - an uncursed brass wand  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - an uncursed lamp called magic  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 2)eVV% Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2912 HP: Dlvl:8 $:2912 HP:38(38) Dlvl:8 $:2912 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5455 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0eV% k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B@(B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B(B@(B(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(B@(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(eV% 0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(B(Bd(B(B(0~(B(0a(B(0~(B(B/(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(BV & m(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0meV5 (0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0eV5 m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV>What do you want to use or apply? [knovwCDFMNUYZ or ?*] eVIj Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) eV +(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B Take out what type of objects?  a - Potions A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) eVK +eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B Take out what?  Potions(B a - 3 blessed potions called water(B b - 2 uncursed potions called obj det c - an uncursed potion called water d - an uncursed effervescent potion(end) eVeV#eV}'(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(BeV'V - a blessed potion called water. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5456 (0~(B(Bd(B(BeVV eV# eVdipeVhipeV: eV:BWhat do you want to dip? [a-ce-gi-orsu-wyB-FHJL-NU-Z or ?*] eVQ  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 38 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  V - a blessed poeVQ 6tion called water(B (1 of 2)eV%j_ Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  o - an uncursed wand called no msg  v - an uncursed wand called tel  U - an uncursed brass wand  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - an uncursed lamp called magic  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 2)eV+(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(BeV2(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B@(B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B(B@(B(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(B@(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(BVJm(0a(B(0~(B(B/(B)(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(B(Bd(B(B(0x(0~(0~(B(B/(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((BeV(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(BVm##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B[(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0eV=q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2912 HP: Dlvl:8 $:2912 HP:38(38) Dlvl:8 $:2912 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5456 What do you want to dip into? [V or ?*] eV69V - a blessed potion called water.--More--eV! eV!.What do you want to dip into? [V or ?*] eV eV Your lamp called magic softly glows with a light blue aura. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5456 (0~(B(B@(Bd(B(B(0~(B(B5eV7> 38(38)  Pw:53(53) AC:-14 Exp:7 T:5457 _(B@(B@(B(0~(B(B5eV/4  38(38)  Pw:53(53) AC:-14 Exp:7 T:5457 (0~(B(B@(B(0~(B(B@(Bd(B(B(0~(B(B5eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5458 (0~(B(B@(B(0~(B(Bd(B(B6eVk 38(38)  Pw:53(53) AC:-14 Exp:7 T:5458 (0~(B(B@(B(0a(B(B@(B(0~(B(Bd(B(B(0~(B(B6eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5459 @(B(0~(B(B@(B(0~(B(Bd(B(B6eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5460 (0~(B(B@(B(0~(B@(B(0~(B(B@(B/(B(0~(B(Bd(B(B7eVL(0~(B(B@(Bd(B(B7eV4Something is written here in the dust.7eVe"Use "r." to read it. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5460 (0~(B(B(0a(B(Bd(B(Bd(B(B(0~(B(B(0~(B(B7eVL d(0~(B(B@(B@(B@(B7eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5460 Loki picks up a blessed +2 arrow. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5461 d(B(B(0~(B(B7eV3 38(38)  Pw:53(53) AC:-14 Exp:7 T:5461 (0~(B(B@(Bd(B(B(0~(B(Bd(B(B/(B@(B(0~(B(B(0~(B(B8eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5462 (0~(B(B(0~(B(Bd(B(B(0~(B(B@(B8eV̇ Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5462 9eVf  38(38)  Pw:53(53) AC:-14 Exp:7 T:5462 (0~(B(Bd(B(Bd(B(B@(B@(B(0~(B(B@(B(0~(B(B9eV}You stop. Tony is in the way! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5463 :eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5463 d(B(B(0~(B(B:eV2 38(38)  Pw:53(53) AC:-14 Exp:7 T:5464 d(B(B(0~(B(Bd(B(B(0a(B(B:eVѮ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5465 d(B(B(0~(B(Bd(B(B(0~(B(B(0~(B(B@(B:eVT 38(38)  Pw:53(53) AC:-14 Exp:7 T:5465 (0~(B(Bd(B(B(0~(B(Bd(B(B(0~(B(B:eV!  38(38)  Pw:53(53) AC:-14 Exp:7 T:5466 d(B(B(0~(B(B:eV\L  38(38)  Pw:53(53) AC:-14 Exp:7 T:5467 (0~(B(Bd(B(B(0~(B(Bd(B(B(0~(B(B;eV+ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5467 (0~(B(Bd(B(Bd(B(B(0~(B(B;eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5468 (0~(B(Bd(B(B(0~(B(B(0~(B(B(0~(B(B@(B;eVO?  38(38)  Pw:53(53) AC:-14 Exp:7 T:5468 (0~(B(Bd(B(B(0~(B(B@(B(0~(B@(B(0~(B(B;eV(0~(B(B(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(Bd(B(B@(B(0~(B(B;eV"Hello, Lettuce! Welcome again to Tegal's delicatessen!" 38(38)  Pw:53(53) AC:-14 Exp:7 T:5473 eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5479 @(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B>eV '(0~(0~(B(B@(B>eVR PYou hear bubbling water.(0~(0~(0~(B(B@(B>eVo Q 38(38)  Pw:53(53) AC:-14 Exp:7 T:5481 >eVp(0~(0~(B(B@(Bd(B(B(0~(0~(B(B@(B>eVuYou see here a bow. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5483 ?eVd ?eVhQ - a bow. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5483 (0~(B(Bd(B(B(0~(B(B@(B@eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5484 @(B(0~(B(Bd(B(B(0~(B(B@eV @(B(0~(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(B(B(0~(B(B(0~(B(B(0~(B(B@eV Q 38(38)  Pw:53(53) AC:-14 Exp:7 T:5488 @eVFL e@(B(0~(B(Bd(B(B(0~(B(B@eVhL Q 38(38)  Pw:53(53) AC:-14 Exp:7 T:5488 @eV[ e@(B(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(B(B@eV sYou see here 3 rocks. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5492 AeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5493 *(B@(BAeV,  38(38)  Pw:53(53) AC:-14 Exp:7 T:5493 (0~(B(B@(BAeV,  38(38)  Pw:53(53) AC:-14 Exp:7 T:5494 (0~(B(B@(BAeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5494 @(B(0~(B(B@(B)(BBeV2%@(B(0~(B(BBeVYwThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--BeVBeVG You experience a strange sense of peace. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5495 BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5496 @(B(0a(B(BCeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5496 @(B(0~(B(B@(B(0~(B(BCeV  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Rings h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) CeV +DeV-(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(B(B/(B(0~DeV .(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVy.m#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?  Weapons(B Q - a bow(end) DeV+DeVDC 9(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(BDeVC  38(38)  Pw:53(53) AC:-14 Exp:7 T:5496 A bow lands on the altar. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5497 EeVu EeV#vQ - an uncursed bow. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5498 (0~(B(B@(BFeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5498 (0~(B(B@(B@(B@(BFeV7  38(38)  Pw:53(53) AC:-14 Exp:7 T:5499 (0~(B(B@(B(0~(B(BFeVy  38(38)  Pw:53(53) AC:-14 Exp:7 T:5500 @(B_(B(0~(B(B@(BFeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5500 (0~(B(B@(B(0a(B(B@(BGeV% 38(38)  Pw:53(53) AC:-14 Exp:7 T:5501 (0~(B(B@(B(0~(B(B@(BGeV+(0~(B(B@(BGeVfYou see here a blessed +2 arrow. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5502 _(B@(Bd(B(BGeV GeV1 c - a blessed +2 arrow (in quiver). 38(38)  Pw:53(53) AC:-14 Exp:7 T:5502 (0~(B(Bd(B(B(0~(B(BHeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5503 (0a(B(Bd(B(B@(B(0~(B(BHeV@Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5503 IeVE} 38(38)  Pw:53(53) AC:-14 Exp:7 T:5503 @(B(0~(B(BIeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5504 (0~(B(B/(B(0~(B(B@(BIeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5504 (0a(B(B@(BIeV %@(B(0~(B(BIeV  There is a doorway here.  Things that are here: a pick-axe a pick-axe--More--JeV=JeV3JeVJeVc(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-14 Exp:7 T:5505 JeV;s  38(38)  Pw:53(53) AC:-14 Exp:7 T:5506 (0~(B(B@(B((BJeV } 38(38)  Pw:53(53) AC:-14 Exp:7 T:5506 @(B(0~(B(BJeV } 38(38)  Pw:53(53) AC:-14 Exp:7 T:5507 @(B(0~(B(BKeVy} 38(38)  Pw:53(53) AC:-14 Exp:7 T:5507 @(B(0~(B(BLeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5508 (0~(B(B@(B@(BLeVL 38(38)  Pw:53(53) AC:-14 Exp:7 T:5509 (0~(B(B@(BLeVC= #(0~(B(B@(BLeV= "Hello, Lettuce! Welcome again to Lucrezia's general store!" 38(38)  Pw:53(53) AC:-14 Exp:7 T:5509 MeV!` 38(38)  Pw:53(53) AC:-14 Exp:7 T:5510 (0a(B(B@(BNeVA+(0~(B(B@(BNeV<You see here an uncursed diamond. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5510 @(B(0~(B(BNeV/7*(B@(BNeV}There are many objects here. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5511 (0~(B(B@(BOeVw Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Rings h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) OeV+OeVI(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0~(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0~(0x(0~(0OeVJ~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(B#(B(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BOeVNL[H What would you like to drop?   Coins(B  S - 2912 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Q - an uncursed bow  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration (1 of 3)ReVJ+UeV,(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0xUeV-(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B(0~(0x(0~(0m(0q(BUeV,-[33m(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B(!(B(0x(0~(0x(B(B######(BUeV0[1m#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*@?(B(0x(0~(0~(0x(0~(0~(0~(0xUeV&0(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV>0m(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2912 HP: Dlvl:8 $:2912 HP:38(38) Dlvl:8 $:2912 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5511 You drop an uncursed bow.--More--VeVIVeV~HLucrezia offers 30 gold pieces for your bow. Sell it? [ynaq] (y) VeV\w yVeV 4 38(38)  Pw:53(53) AC:-14 Exp:7 T:5511 You sold an uncursed bow for 30 gold pieces. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5512 @(B(0~(B(BWeV6@(B)(BWeVYou see here an uncursed diamond. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5512 (0~(B(B@(BXeVG 38(38)  Pw:53(53) AC:-14 Exp:7 T:5513 @(B@(B(0~(B(BXeV} 38(38)  Pw:53(53) AC:-14 Exp:7 T:5514 @(B(0~(B(BXeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5514 @(B(0a(B(B*(BXeV:0  38(38)  Pw:53(53) AC:-14 Exp:7 T:5515 @(B(0~(B(B@(B*(BXeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5516 @(B@(B(0~(B(B(0~(B(BXeV, 38(38)  Pw:53(53) AC:-14 Exp:7 T:5516 @(B(0~(B(B(0~(B(B@(BYeVu 38(38)  Pw:53(53) AC:-14 Exp:7 T:5517 @(B(0~(B(B(0~(B(BYeVxZ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5517 (0~(B(B@(B@(BYeVon  38(38)  Pw:53(53) AC:-14 Exp:7 T:5518 (0~(B(B@(B(0~(B(BZeV<@ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5519 (0~(0~(B(B@(BZeV" | 38(38)  Pw:53(53) AC:-14 Exp:7 T:5520 (0~(B(B@(BZeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5520 @(B(0~(B(B@(Bd(B(B[eV:]_(B(0~(B(B@(B@(B[eV} There is a doorway here.  Things that are here: a pick-axe a pick-axe--More--[eV?[eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-14 Exp:7 T:5521 (0~(B(Bd(B(B\eVp 38(38)  Pw:53(53) AC:-14 Exp:7 T:5522 ((B@(B(0~(B(Bd(B(B@(B(0~(B(B@(B\eVX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5522 (0~(B(B@(B(0~(B(Bd(B(B(0~(B@(B@(0~(B(B\eVMY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5522 \eV& } 38(38)  Pw:53(53) AC:-14 Exp:7 T:5523 @(B(0~(B(B]eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5523 @(B(0~(B(B(0~(B(Bd(B(B(0~(B(B]eV/ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5524 @(B@(B(0a(B(B(0~(B(Bd(B(B]eVA 38(38)  Pw:53(53) AC:-14 Exp:7 T:5524 (0~(B(B@(B@(B@(B/(B(0~(B(B(0~(B(B(0~(B@(B]eV11  38(38)  Pw:53(53) AC:-14 Exp:7 T:5525 (0~(B(B@(B(0~(B(B@(B(0~(B(B]eVw #(0~(B(B@(B]eVx 4Something is written here in the dust.]eVW Use "r." to read it. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5525 _(B@(B/(Bd(B(B^eV@o 38(38)  Pw:53(53) AC:-14 Exp:7 T:5526 (0~(B(B@(B@(B^eVx! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5526 (0~(B(B@(B(0~(B(B@(B(0~(B(B^eVm  38(38)  Pw:53(53) AC:-14 Exp:7 T:5527 (0~(B(B(0~(B(B@(B(0~(B(Bd(B(B^eVt (0~(B(B@(B(0~(B(Bd(B(Bd(B(B(0~(B(0a(B(B(0~(B(B(0~(B(B@(B(0~(B(B^eVt  38(38)  Pw:53(53) AC:-14 Exp:7 T:5528 You hear someone cursing shoplifters._eVh 38(38)  Pw:53(53) AC:-14 Exp:7 T:5529 (0~(0~(B(B@(B(0~(B(Bd(B(B(0~(B(B_eVY _eVE You displaced Loki. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5529 d(B(B(0~(B(B@(Bd(B(B(0~(B(B_eV' 38(38)  Pw:53(53) AC:-14 Exp:7 T:5530 (0~(B(B@d(B(B(0~(B(B`eV You stop. Tony is in the way! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5530  38(38)  Pw:53(53) AC:-14 Exp:7 T:5531 (0~(B(B`eVd(B(Bd(B(B(0~(B(B(0~(B(B@(B`eVg 38(38)  Pw:53(53) AC:-14 Exp:7 T:5531 Tony drops a potion called water.@(B!(Bd(B(B`eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5532 (0~(B(B(0~(B(B@(B(0~(B(Bd(B(B`eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5533 (0~(B(B(0~(B(B@(B(0a(B(Bd(B(B`eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5533 @(B(0~(B(Bd(B(B(0~(B(BaeVYM@(B(0~(B(B@(BaeVYou see here a potion called water. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5534 d(B(B(0a(B(BaeV aeV T - a potion called water. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5534 (0~(B(Bd(B(BbeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5535 (0~(B(B@(B(0~(B(BbeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5535 @(B(0~(B(Bd(B(B(0~(B(BbeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5536 @(B(0~(B(Bd(B(B(0~(B(BbeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5536  38(38)  Pw:53(53) AC:-14 Exp:7 T:5537 @(B(0~(B(B(0~(B(BbeV} 38(38)  Pw:53(53) AC:-14 Exp:7 T:5537 @(B(0~(B(BceVN 38(38)  Pw:53(53) AC:-14 Exp:7 T:5538 @(B(0~(B(Bd(B(BceVO 38(38)  Pw:53(53) AC:-14 Exp:7 T:5539 @(B(0~(B(Bd(B(B(0~(B(B(0~(B(B@(BceVˠ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5539 @(Bd(B(B(0~(B(B(0~(B(B(0~(B(BceV`/K 38(38)  Pw:53(53) AC:-14 Exp:7 T:5541 _(B(0~(B(B@(B(0~(B(B(0~(B(B/(Bd(B(B(0~(B(B(0~(B(B@(BdeVka@(B@(B(0~(B(B(0~(B(BdeVwThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--deVReeVYou experience a strange sense of peace. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5542 d(B(B(0~(B(BeeVɽ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5543 @(B(0~(B(B@(B(0a(B(Bd(B(B(0~(B(BeeVA  38(38)  Pw:53(53) AC:-14 Exp:7 T:5543 @(B(0~(B(B(0~(B(BfeVf Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) feV#+feV/(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(B(B/(B(0~feV(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BfeVF#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?  Potions(B T - a potion called water(end) feV +geV'9(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(BgeV. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5543 A potion called water lands on the altar. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5544 geVY  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Rings(B  W - a cursed coral rgeVZ (ing(B (1 of 2)ieVL"% X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  o - an uncursed wand called no msg  v - an uncursed wand called tel  U - an uncursed brass wand  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 2)keV^Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2942 HP: Dlvl:8 $:2942 HP:38(38) Dlvl:8 $:2942 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5544 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0qkeV(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(B(B@(B(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B(B@(B(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0xkeV(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B(0~(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(keV0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(BkeV")(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~keVJ(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BleV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5544 (0~(B(B@(B@(BleV1 38(38)  Pw:53(53) AC:-14 Exp:7 T:5545 (0~(B(B@(Bd(B(BleV .  38(38)  Pw:53(53) AC:-14 Exp:7 T:5545 @(B!(Bd(B(B(0~(B(B@(B(0~(B(BleVY8  38(38)  Pw:53(53) AC:-14 Exp:7 T:5546 (0~(B(B(0a(B(B@(B@(BmeV"meVYou displaced Loki. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5547 @(Bd(B(B(0~(B(B(0~(B@(BmeVF8 38(38)  Pw:53(53) AC:-14 Exp:7 T:5547 @(B(0~(B(B(0a(B(B(0~(B(BmeV ^(0~(B(B@(B(0~(B(B@(BmeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5548 You hear the chime of a cash register.meV[k 38(38)  Pw:53(53) AC:-14 Exp:7 T:5549 @(B(0~(B(Bd(B(B@(B@(B(0~(B(BneVE@(B(0~(B(B(0~(B(BneVwThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--neVneV\ You experience a strange sense of peace. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5549 @(B!(B(0~(B(Bd(B(BneV5 38(38)  Pw:53(53) AC:-14 Exp:7 T:5550 @(B(0a(B(BoeV3@(B(0~(B(BoeV=NThere is an altar to Mars (chaotic) here.--More--oeV peVhYou see here an uncursed potion called water. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5550 @(B(0~(B(B(0~(B(Bd(B(BpeVL peVY T - an uncursed potion called water. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5551 d(B(B(0~(B(BqeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5551 _(B@(Bd(B(B(0~(B(BqeV| 38(38)  Pw:53(53) AC:-14 Exp:7 T:5552 (0~(B(B@(BqeVR  38(38)  Pw:53(53) AC:-14 Exp:7 T:5553 (0~(B(Bd(B(B(0a(B(B@(B(0~(B(B@(0~(B(BqeVR{ Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5553 reV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5553 @(B(0~(B(B(0~(B(BreVR 38(38)  Pw:53(53) AC:-14 Exp:7 T:5554 @(B(0~(B(BreVR\ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5554 @(B(0~(B(B@(B(0~(B(BreVH0@(B(0~(B(BreV2IsYou see here 3 rocks. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5555 reVq ^ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5555 teV Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) teV+teV-(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0~(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0~(0x(0~(0teVz~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0teVq(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?   Coins(B  d - 2942 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen cteVcorpses  B - an uncursed food ration  Scrolls(B (1 of 3)ueVR  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  T - an uncursed potion called water  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  o - an uncursed wand called no msg  v - an uncursed wand called tel  U - an uncursed brass wand  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed brass wand named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B (2 of 3)weV2 Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2942 HP: Dlvl:8 $:2942 HP:38(38) Dlvl:8 $:2942 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5555 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0weVw q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(BweV [10;71H#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B(0~(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(BeVg 33m(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(weV 0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(B@(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(BweV (0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BweV  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  T - an uncursed potioweV -n called water (1 of 2)xeV&Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2942 HP: Dlvl:8 $:2942 HP:38(38) Dlvl:8 $:2942 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5555 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0xeVY&q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(BxeV&[10;71H#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B(0~(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(BeV&33m(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(xeV'0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(B@(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(BxeVN'(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(ByeVI >What do you want to use or apply? [knovwCDFMNUYZ or ?*] zeVd Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) zeVP+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B Take out what type of objects?  a - Potions A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) zeVߴ+zeV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B Take out what?  Potions(B a - 2 blessed potions called water(B b - 2 uncursed potions called obj det c - an uncursed potion called water d - an uncursed effervescent potion(end) |eVF +}eVp+~eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B~eV2 KK - 2 uncursed potions called obj det.--More--eVQd - an uncursed effervescent potion. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 d(B(B(0~(B(B@(BeVǒ eV rUnknown command ' '. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 eVx ^ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 eV Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) eVI+eVI(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0~(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0~(0x(0~(0eVI~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0eVPJ|q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?  Potions(B d - an uncursed effervescent potion K - 2 uncursed potions called obj det T - an uncursed potion called water(end) eV+++eV֢-eV%H+eV!(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 You drop an uncursed effervescent potion.--More--eVɃ8You drop 2 uncursed potions called obj det.eV --More--eVzYou drop an uncursed potion called water. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 (0~(B(Bd(B(B@(B(0~(B(BeV][ eV[rUnknown command ' '. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 eV^ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 eV#yX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 eVX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 eV X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 eV| X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 eV΋ X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 eVk$ X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 eVt X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 eVg X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5556 eVhb 38(38)  Pw:53(53) AC:-14 Exp:7 T:5557 (0~(B(Bd(B(B@(B(0~(B(BeVeVnYou displaced Loki.@d(B(B@(B--More--eV{  Things that are here: an uncursed potion called water 2 uncursed potions called obj det an uncursed effervescent potion 3 rocks--More--eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-14 Exp:7 T:5558 (0~(B(Bd(B(B(0~(B(BeVԦ Pick up what?  Potions(B a - an uncursed potion called water b - 2 uncursed potions called obj det c - an uncursed effervescent potion Gems(B d - 3 rocks(end) eVA +eVM -eV+eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(Bd(B(B(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0~(0m(0eV uq(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(BeVA T - an uncursed potion called water. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5558 (0~(B(Bd(B(BeVC{ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5559 !(B@(BeVp .What do you want to zap? [kovUYZ or ?*] eV(hw Wands(B k - an uncursed wand of wishing o - an uncursed wand called no msg v - an uncursed wand called tel U - an uncursed brass wand Y - a cursed hexagonal wand named hexag - prob cursed(B Z - an uncursed brass wand named brass - prob cursed(B(end) eVb+(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B!(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(B(Bd(B(B(0a(B(0~(0~(0x(0~(0~(0xeVb(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(BeVb&In what direction? [hykulnjb><] eVV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5560 !(B(0~(B(BeV4v1@(B(0~(B(BeVkv Things that are here: 2 uncursed potions called water an uncursed potion called water 3 rocks--More--eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B 38(38)  Pw:53(53) AC:-14 Exp:7 T:5560 eV Pick up what?  Potions(B a - 2 uncursed potions called water b - an uncursed potion called water Gems(B c - 3 rocks(end) eV&+eV+eVn]v(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(BeVyeIT - 2 uncursed potions called water.--More--eVoeV6T - an uncursed potion called water. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5561 eV eV)rUnknown command ' '. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5561 eVs eVs # eVnameeVQ eV+Name an individual object? [ynq] (q) eVK neV?What do you want to call? [egk-orsu-wyCDFL-NTUW-Z or ?*] eV Call a brass wand: eVceV͇aeV? neV ceVn@eeVleVMleV>aeVteVreVy ieV oneVM# ^ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5561 eV> Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  T - 4 uncursed potions calledeV>% water (1 of 2)eVy! Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  o - an uncursed wand called no msg  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 2)eVhLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2942 HP: Dlvl:8 $:2942 HP:38(38) Dlvl:8 $:2942 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5561 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0eVq(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(BeV[10;71H#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B(0~(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(BV֕33m(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(eV0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(BeV#(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVD Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  T - 4 uncursed potioneVD-s called water (1 of 2)eVA  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  o - an uncursed wand called no msg  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 2)eV>Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2942 HP: Dlvl:8 $:2942 HP:38(38) Dlvl:8 $:2942 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5561 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0eVS>q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(BeV>[10;71H#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B(0~(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(BV>33m(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(eV?0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(BeVF?(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVRR >What do you want to use or apply? [knovwCDFMNUYZ or ?*] eV Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) eVr+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B Take out what type of objects?  a - Potions A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) eV`+eV &(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B Take out what?  Potions(B a - 2 blessed potions called water(B b - an uncursed potion called water(end) eV+eVn+eVq ,(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeV HV - 2 blessed potions called water.--More--eVT - an uncursed potion called water. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5562 @(BeV~ # eVdipeVYipeV eVDBWhat do you want to dip? [a-ce-gi-orsu-wyB-FHJL-NT-Z or ?*] eV d Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  T - 5 uncursed potioneVAd-s called water (1 of 2)eV +(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(BV37m(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(eV=B/(B(0~(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~eVl(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(BeV(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(B@(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~eV(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2942 HP: Dlvl:8 $:2942 HP:38(38) Dlvl:8 $:2942 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5562 What do you want to dip into? [TV or ?*] eV> Potions(B T - 5 uncursed potions called water V - 2 blessed potions called water(B(end) eVg+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(BeVhYour 5 potions called water softly glow with a light blue aura. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5562 (0~(B(BeV{ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5563 *(B@(Bd(B(B(0~(B(BeVi* 38(38)  Pw:53(53) AC:-14 Exp:7 T:5564 (0~(B(B@(B(0a(B(Bd(B(B@(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5564 (0~(B(B(0~(B(B@(B(0~(B(B@(BeVAh>What do you want to use or apply? [knovwCDFMNUYZ or ?*] eV| Your bag is empty. Do what?  i - Put something into the bag(end) eV+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) eVD+eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0~(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0~(0x(0~(0eV5~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BV| 2J Put in what?   Coins(B  p - 2942 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  Scrolls(B (1 of 3)eVY r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  T - 5 blessed potions called water(B  V - a blessed potion called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  o - an uncursed wand called no msg  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin (2 of 3)VY27meVlu+eV<+eV`(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0xeV(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(B(B@(B(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(BeV(0~(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(BeV(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(eV"B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(B@(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0eVH~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV\XLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2942 HP: Dlvl:8 $:2942 HP:38(38) Dlvl:8 $:2942 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5564 You put 5 blessed potions called water into the bag. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5564 eVm--More--eV You put a blessed potion called water into the bag. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5564  38(38)  Pw:53(53) AC:-14 Exp:7 T:5565 eVP- eV- rUnknown command ' '. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5565 eVi 38(38)  Pw:53(53) AC:-14 Exp:7 T:5566 @(B(0~(B(B@(BeV(  38(38)  Pw:53(53) AC:-14 Exp:7 T:5566 (0~(B(B@(B(0~(B(B@(B(0~(B(BeVE 38(38)  Pw:53(53) AC:-14 Exp:7 T:5567 (0~(B(B@(B(0~(B(BeV#(0~(B(B@(BeVZ4Something is written here in the dust.eVUse "r." to read it. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5567 _(BeV4 38(38)  Pw:53(53) AC:-14 Exp:7 T:5568 (0~(B(B@(BeVj?(0~(B(B@(B@(BeVm"Hello, Lettuce! Welcome again to Y-Fenni's quality apparel and accessories!" 38(38)  Pw:53(53) AC:-14 Exp:7 T:5568 eV0X 38(38)  Pw:53(53) AC:-14 Exp:7 T:5569 (0a(B(B@(BeVm=#(0~(B(B@(BeV>You see here a copper wand. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5570 @(B(0~(B(BeVNQ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5570 (0~(B(B/(B@(B@(BeV  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Rings h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) eVg +eVW (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B@(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0eVW ~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(eVqm B(B What would you like to drop?   Coins(B  q - 2942 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  Scrolls(B (1 of 2)eVW r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  o - an uncursed wand called no msg  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 2)eV& +eV(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0xeV?(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B@(B(0x(0~(0eVm(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(B(B@(B(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(eV0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(BVm(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0eV5~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVPLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:2942 HP: Dlvl:8 $:2942 HP:38(38) Dlvl:8 $:2942 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5570 You drop an uncursed wand called no msg.--More--eV(eV(]Y-Fenni offers 75 gold pieces for your wand called no msg. Sell it? [ynaq] (y) eV yeV! $3017 38(38)  Pw:53(53) AC:-14 Exp:7 T:5570 You sold an uncursed wand called no msg for 75 gold pieces. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5571 @(B(0~(B(BeVʨ 0@(B/(BeVp You see here a copper wand. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5571 (0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5572 d(B(B@(B/(BeV)  38(38)  Pw:53(53) AC:-14 Exp:7 T:5573 @(B(0~(B(Bd(B(B@(B(0~(B(BeV|  38(38)  Pw:53(53) AC:-14 Exp:7 T:5573 (0~(B(B(0~(B(Bd(B(B@(B(0a(B(B(0~(B(BeV}You stop. Loki is in the way! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5574 eV6eVA6You displaced Loki.@(B@d(B(BSomething is written here in the dust.eVQ6--More--eV eV*Use "r." to read it. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5575 (0~(B(B(0~(B(0a(B(Bd(B(BeVJ_  38(38)  Pw:53(53) AC:-14 Exp:7 T:5575 @(B@(B(0~(B(B(0~(B(Bd(B(BeVI!} 38(38)  Pw:53(53) AC:-14 Exp:7 T:5576 @(B(0~(B(BeV> @(B(0~(B(B(0~(B(B_(B(0~(B(B(0~(B(B(0~(B(B/(BeVC? sYou see here 3 rocks. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5578 eVM@(B(0~(B*(B@(BeV,Q 38(38)  Pw:53(53) AC:-14 Exp:7 T:5579 eVe@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0~(B(B_(B(0~(B(BeVQ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5586 eVK+@(B(0~(B(BeVKQ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5586 eVU  38(38)  Pw:53(53) AC:-14 Exp:7 T:5587 eVV@What do you want to write with? [- a-cgjksvEHJUW-Z or ?*] eVmeVm?You write in the dust with your fingers.--More--eVV eVr 2What do you want to write in the dust here? eVEeVrleV:beVǥeeVKreVDeeV teV heVn ^ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5587 eV8@What do you want to write with? [- a-cgjksvEHJUW-Z or ?*] eV Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed hexagonal wand named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (end) eV +(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0eV= j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(BeV{ [m/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(eV 0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(BeV (B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0eV& ~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV@ Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3017 HP: Dlvl:8 $:3017 HP:38(38) Dlvl:8 $:3017 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5587 Do you want to add to the current engraving? [ynq] (y) eV" yeV # xYou add to the writing in the dust with a cursed hexagonal wand named hexag - prob cursed.--More--eVW% eV|%?What do you want to add to the writing in the dust here? eV EeV4leVbeV<eeVreVeeVM, teV' heVq eVx The wand unsuccessfully fights your attempt to write! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5588 eV # eVsnameeV eV+Name an individual object? [ynq] (q) eV neV1>What do you want to call? [egk-nrsu-wyCDFL-NUW-Z or ?*] eVRIeVICall a hexagonal wand: eV$ seVt!teVreV%ieVkeVieVneV_geVE ^ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5588 eV@What do you want to write with? [- a-cgjksvEHJUW-Z or ?*] eVX Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (end) eV)\ (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(BeVi\ [m(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(BV+] 36m/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(eVG] 0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(BVg] m(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0eV{] ~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV] /Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3017 HP: Dlvl:8 $:3017 HP:38(38) Dlvl:8 $:3017 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5588 Never mind. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5588 eVS> 38(38)  Pw:53(53) AC:-14 Exp:7 T:5588 (0~(B(B@(BeVn 38(38)  Pw:53(53) AC:-14 Exp:7 T:5589 (0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5589 (0~(B(B@(BeV7  38(38)  Pw:53(53) AC:-14 Exp:7 T:5590 (0~(B(B@(BeVF  38(38)  Pw:53(53) AC:-14 Exp:7 T:5590 (0~(B(B@(BeV O  38(38)  Pw:53(53) AC:-14 Exp:7 T:5591 (0~(B(B@(BeVaY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5591  38(38)  Pw:53(53) AC:-14 Exp:7 T:5592 (0~(B(B@(BeV~ L(0~(0~(0~(B(B@(B(0~(B(BeV Q 38(38)  Pw:53(53) AC:-14 Exp:7 T:5593 eV&  38(38)  Pw:53(53) AC:-14 Exp:7 T:5598 (0~(B(B(0~(0~(0~(0~(0~(0~(0~(B(B@(B@(0~(B(BeVys 38(38)  Pw:53(53) AC:-14 Exp:7 T:5598 (0a(B(B(0~(B(B@(B@(B(0~(B(BeVQ rd(B(B(0~(B(B@(B(0~(B(BeV\  38(38)  Pw:53(53) AC:-14 Exp:7 T:5598 Loki drops a copper wand. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5599 /(Bd(B(BeVJ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5600 (0~(B(Bd(B(B(0~(B(B@(Bd(B(B(0~(B(BeVb 38(38)  Pw:53(53) AC:-14 Exp:7 T:5600 @(B(0~(B(B@(B(0~(B(Bd(B(B(0~(B(B(0~(B(B@(BeV d(B(B@(B(0~(B(B((B(0~(B(BeV wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVS~ eV eV!You experience a strange sense of peace. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5601 eV0a 38(38)  Pw:53(53) AC:-14 Exp:7 T:5601 @(Bd(B(B(0~(B(B(0~(B(B@(B(0~(B(Bd(B(BeV9 1@(B(0~(B(BeV You see here a copper wand. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5602 (0~(B(Bd(B(Bd(B(B(0~(B(BeVXkeV|t - a copper wand. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5603 d(B(B(0~(B(Bd(B(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5603 d(B(B(0~(B(B@(B(0~(B(Bd(B(B(0~(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5604 d(B(B(0~(B(BeVϐ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5605 @(B(0~(B(Bd(B(Bd(B(B(0~(B(B@(BeV1xeVx8You displaced Loki. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5605 (0~(B(B@@(B(0~(B(B(0~(B(Bd(B(Bd(B(B@(B(0~(B(BeV  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Rings h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV#+eVt(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(B(B/(B/eV(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(eVB#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?  Wands(B t - a copper wand(end) eV+eV< 9(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5605 A copper wand lands on the altar. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5606 d(B(B(0~(B(BeV? eV%t - an uncursed copper wand. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5607 (0~(B(B(0~(B(B@(B(0~(B(Bd(B(Bd(B(B(0~(B(BeV@ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5607 @(B_(B@(B(0~(B(B(0~(B(Bd(B(BeVAWhat do you want to write with? [- a-cgjkstvEHJUW-Z or ?*] eVTeV?You write in the dust with your fingers.--More--eV1eVX2What do you want to write in the dust here? eVت EeVVleVbeV eeVuZreV?eeVSteVi heV j  38(38)  Pw:53(53) AC:-14 Exp:7 T:5608 d(B(B(0~(B(BeV_AWhat do you want to write with? [- a-cgjkstvEHJUW-Z or ?*] eV  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  t - an uncursed copper wand  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (end) eV +(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0xeV6 (0~(0x(B(B(0t(0q(0q(0k(0~(0x(B(B@(B(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(B@(B(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(Bd(B(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(B(Bd(B(BeVN (0x(0~(0~(0~(0~(B(0a(B(0~(B(B/(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~eVe (0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(BV m(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(eVȐ 0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVې Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3017 HP: Dlvl:8 $:3017 HP:38(38) Dlvl:8 $:3017 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5608 A lit field surrounds you!--More--eV ~@(B@(Bd(B(Bd(B(BeV =Do you want to add to the current engraving? [ynq] (y) eV0 yeVY YYou add to the writing in the dust with an uncursed wand of light.--More--eVeV?What do you want to add to the writing in the dust here? eVgMEeV leV beVeeVyreVteeV#teV*9heV5 38(38)  Pw:53(53) AC:-14 Exp:7 T:5609 d(B(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5609 (0~(B(B@(Bd(B(B@(B(0~(B(B(0~(B(B(0~(B(BeVt2 38(38)  Pw:53(53) AC:-14 Exp:7 T:5610 d(B(B(0~(B_(B@(B@(BeVBeVO5You displaced Loki. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5610 d(B(B@(B(0~(B(Bd(B(B(0~(B(B@(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5611 (0~(B(B(0~(B(B_(Bd(B(B(0a(B(B@(BeV K 38(38)  Pw:53(53) AC:-14 Exp:7 T:5611 (0~(B(B(0~(B(Bd(B(B@(B(0~(B(B(0~(B(B@(B@(B(0~(0~(B(B(0~(B(BeVA 38(38)  Pw:53(53) AC:-14 Exp:7 T:5612 (0~(B_(B(0~(B(B@(BeVA 38(38)  Pw:53(53) AC:-14 Exp:7 T:5613 (0~(B(B@(B(0~(B(B@(B@(BeV+Really attack the watchman? [yn] (n) eVR]n 38(38)  Pw:53(53) AC:-14 Exp:7 T:5613 eV4t@(Bd(B(B@(B(0~(B(BeV+54Something is written here in the dust.eVZ;Use "r." to read it. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5613 _(B@(B(0~(B(Bd(B(B(0~(B(BeV S(0~(B(B(0~(B(B@(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5613 It explodes at a spot in thin air! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5614 (0a(B(Bd(B(BeV?_ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5614 eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5615 (0~(B(Bd(B(B@(B(0~(0~(B(B@(B@(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5615 (0~(0~(B@(B(0~(B(B@(B(0~(B(BeV @(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0~(B(B@(B@(BeV "Hello, Lettuce! Welcome again to Tegal's delicatessen!" 38(38)  Pw:53(53) AC:-14 Exp:7 T:5620 (0~(B(B(0~(B(Bd(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5621 @(B@(B(0a(B(B(0~(B(BeVp/ V 38(38)  Pw:53(53) AC:-14 Exp:7 T:5621  38(38)  Pw:53(53) AC:-14 Exp:7 T:5622 (0~(B(B@(Bd(B(B(0~(B(B@(B(0~(0~(B(B(0~(B(BeVϜ  38(38)  Pw:53(53) AC:-14 Exp:7 T:5622 @(B@(Bd(B(B(0~(B(B(0~(B(BeV Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5622 eV=z 38(38)  Pw:53(53) AC:-14 Exp:7 T:5623 (0~(B(B@(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5623 (0~(B(B@(Bd(B(B(0~(B(BeV 1@(B(0~(B(BeVo "Hello, Lettuce! Welcome again to Izchak's lighting store!" 38(38)  Pw:53(53) AC:-14 Exp:7 T:5624 d(B(B(0~(B(BeVW 38(38)  Pw:53(53) AC:-14 Exp:7 T:5625 @(B((B@(B(0a(B(B(0~(B(BeV4B 3@(B(0~(B(BeVB You see here a lamp called oil. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5625 (0~(B(B@(BeV eV% 38(38)  Pw:53(53) AC:-14 Exp:7 T:5625 HeldWait! That's a giant mimic! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5626 Heldm(Bd(B(BeV eVlYou cannot escape from the giant mimic! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5627 Held(0~(B(B@(B(0~(B(Bd(B(BeV Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Rings(B  W - a cursedeV 0 coral ring(B (1 of 2)eVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3017 HP: Dlvl:8 $:3017 HP:38(38) Dlvl:8 $:3017 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5627 Held(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0qeV(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(Bm(B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B@(B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(B(B@(B(0~(0x(0~(0~(0x(B(B#(BeVO#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(BeV(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(BeV(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(eV0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVgV Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  E - 6 uncursed arrows named uncursed  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Rings(B  W - a cursed coraleVV* ring(B (1 of 2)eVXLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3017 HP: Dlvl:8 $:3017 HP:38(38) Dlvl:8 $:3017 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5627 Held(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0qeV(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(Bm(B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B@(B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(B(B@(B(0~(0x(0~(0~(0x(B(B#(BeV #(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(BeV9(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(BeVS(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(eVk0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV.# eV teVechniqueeVe  Choose a technique  Name Level Status a - missile flurry 7 Prepared b - liquid leap 7 Prepared c - disarm 3 Prepared(end) eV.u +(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(Bm(B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(BeVwu VWhere do you want to leap to?(For instructions type a ?)eVieV+ eV$, ,You liquify!(0x(B(BeV\ (0~(B(BeV" 8You reform! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5627  38(38)  Pw:53(53) AC:-14 Exp:7 T:5628 ((B@d(B(B@(B(0a(B(B(0~(B(BeVK# 38(38)  Pw:53(53) AC:-14 Exp:7 T:5629 (0~(B(B@(Bm(Bd(B(B(0~(0~(B(BeV1  38(38)  Pw:53(53) AC:-14 Exp:7 T:5629 d(B(B(0~(B(B((B@@(B(0~(B(BeVM 38(38)  Pw:53(53) AC:-14 Exp:7 T:5630 d(B(B(0~(B(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5631 (0~(B(Bd(B(B(0~(B(B(0a(B(B@(BeVf 38(38)  Pw:53(53) AC:-14 Exp:7 T:5631 (0~(B(B(0~(B(B@(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5632 (0~(B(B(0~(B(B(0~(B(B@(BeVP | 38(38)  Pw:53(53) AC:-14 Exp:7 T:5633 (0~(B(B@(BeViY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5633 eVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5634 eVaY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5635 eV Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5635 eV Y 38(38)  Pw:53(53) AC:-14 Exp:7 T:5636 eVXGm 38(38)  Pw:53(53) AC:-14 Exp:7 T:5636 @(BeVY 38(38)  Pw:53(53) AC:-14 Exp:7 T:5636 eVC9Count: 11eV.M 38(38)  Pw:53(53) AC:-14 Exp:7 T:5637  38(38)  Pw:53(53) AC:-14 Exp:7 T:5638  38(38)  Pw:53(53) AC:-14 Exp:7 T:5639  38(38)  Pw:53(53) AC:-14 Exp:7 T:5640  38(38)  Pw:53(53) AC:-14 Exp:7 T:5641  38(38)  Pw:53(53) AC:-14 Exp:7 T:5642  38(38)  Pw:53(53) AC:-14 Exp:7 T:5643 (0~(B(BeVd Count: 11eV", 38(38)  Pw:53(53) AC:-14 Exp:7 T:5643  38(38)  Pw:53(53) AC:-14 Exp:7 T:5644  38(38)  Pw:53(53) AC:-14 Exp:7 T:5645  38(38)  Pw:53(53) AC:-14 Exp:7 T:5646  38(38)  Pw:53(53) AC:-14 Exp:7 T:5647  38(38)  Pw:53(53) AC:-14 Exp:7 T:5648  38(38)  Pw:53(53) AC:-14 Exp:7 T:5649  38(38)  Pw:53(53) AC:-14 Exp:7 T:5650 (0~(B(BeV# Count: 11eV&  38(38)  Pw:53(53) AC:-14 Exp:7 T:5650  38(38)  Pw:53(53) AC:-14 Exp:7 T:5651  38(38)  Pw:53(53) AC:-14 Exp:7 T:5652 (0~(0~(B(BeV(  38(38)  Pw:53(53) AC:-14 Exp:7 T:5653 You hear the chime of a cash register. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5654  38(38)  Pw:53(53) AC:-14 Exp:7 T:5655  38(38)  Pw:53(53) AC:-14 Exp:7 T:5656 @(0~(B(BeVf 38(38)  Pw:53(53) AC:-14 Exp:7 T:5657 @(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5658 (0~(0~(B(Bd(B(B(0~(B(B@(B(0~(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5658 ((B((B(0~(B(Bd(B(B(0a(B(B@(B(0~(B(B@(BeVލq@(B@(B(0~(B(B@(BeVm"Hello, Lettuce! Welcome again to Izchak's lighting store!" 38(38)  Pw:53(53) AC:-14 Exp:7 T:5659 d(B(BeVS( 38(38)  Pw:53(53) AC:-14 Exp:7 T:5660 d(B(B(0~(0~(B(B(0a(B(B@(B(0~(B(B(0~(B(B(0~(B(BeV*  38(38)  Pw:53(53) AC:-14 Exp:7 T:5660 (0~(B(B@(B(0~(B(B@(B(0~(B(B@(B@(0~(0~(B(B(0~(B(BeV( 38(38)  Pw:53(53) AC:-14 Exp:7 T:5661 (0~(B(B@(B(0~(B(Bd(B(BeV!  38(38)  Pw:53(53) AC:-14 Exp:7 T:5661 @(B(0~(B(B(0~(B(Bd(B(B(0~(B(BeV@(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(B(B@(BeV4Q 38(38)  Pw:53(53) AC:-14 Exp:7 T:5663 eVC Q@(B(0~(B(B(0~(B(BeVC Q 38(38)  Pw:53(53) AC:-14 Exp:7 T:5663 eVa  38(38)  Pw:53(53) AC:-14 Exp:7 T:5665 @(B(0~(B(B(0~(B(Bd(B(BeVq 38(38)  Pw:53(53) AC:-14 Exp:7 T:5665 @(B(0~(B(Bd(B(B(0~(B(B@(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5666 @(B(0~(B(B(0~(B(BeV^? 38(38)  Pw:53(53) AC:-14 Exp:7 T:5667 @(B(0~(B(B(0~(B(BeV| 38(38)  Pw:53(53) AC:-14 Exp:7 T:5667 @(B(0~(B(BeV | 38(38)  Pw:53(53) AC:-14 Exp:7 T:5668 @(B(0~(B(BeV | 38(38)  Pw:53(53) AC:-14 Exp:7 T:5668 @(B(0~(B(BeVf | 38(38)  Pw:53(53) AC:-14 Exp:7 T:5669 @(B(0~(B(BeV| 38(38)  Pw:53(53) AC:-14 Exp:7 T:5669 @(B(0~(B(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5670 (0~(B(B@(BeVo  38(38)  Pw:53(53) AC:-14 Exp:7 T:5670 (0~(B(B@(BeVE  38(38)  Pw:53(53) AC:-14 Exp:7 T:5671 (0~(B(B@(BeVB 38(38)  Pw:53(53) AC:-14 Exp:7 T:5672 _(B(0~(B(B@(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5672 @(B(0~(B(B(0~(B(B@(B(0~(B(B@(B(0~(B(BeV7N  38(38)  Pw:53(53) AC:-14 Exp:7 T:5673 _(B(0~(B(B@(B@(B eV%| 38(38)  Pw:53(53) AC:-14 Exp:7 T:5673 (0~(B(B@(B eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5674 @(B(0~(B(B@(B eVPm 38(38)  Pw:53(53) AC:-14 Exp:7 T:5674  38(38)  Pw:53(53) AC:-14 Exp:7 T:5675 _(B(0~(B(B@(0~(B(B@(B eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5675 (0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B eV | 38(38)  Pw:53(53) AC:-14 Exp:7 T:5676 (0~(B(B@(B eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5676 (0~(B(B@(B@(B eV| 38(38)  Pw:53(53) AC:-14 Exp:7 T:5677 (0~(B(B@(B eV~ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5677  38(38)  Pw:53(53) AC:-14 Exp:7 T:5678 (0~(B(B@(B(0~(B(B@(B eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5678 (0~(B(Bd(B(B(0~(B(B@(B(0~(B(B@(B eVT 38(38)  Pw:53(53) AC:-14 Exp:7 T:5679 (0~(B(B@(B@(B eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5680 (0~(B(B(0~(B(Bd(B(B eV Q 38(38)  Pw:53(53) AC:-14 Exp:7 T:5680 (0~(B(Bd(B(B@(B(0~(B(B eVF  38(38)  Pw:53(53) AC:-14 Exp:7 T:5681 d(B(B(0~(B(B(0~(B(B@(BeV;{ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5681  38(38)  Pw:53(53) AC:-14 Exp:7 T:5682 (0~(B(B(0~(B(Bd(B(B(0~(B(Bd(B(B(0~(B(B(0~(B(B@(BeVmZ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5684 (0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(Bd(B(B(0~(B(B(0~(B(B(0~(B(B@(BeV F(0~(B(B@(B(0~(B(BeV R  38(38)  Pw:53(53) AC:-14 Exp:7 T:5684 eV ,@(B(0~(B(BeV, R  38(38)  Pw:53(53) AC:-14 Exp:7 T:5684 eVp (0~(B(B@(B(0~(0~(0~(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0~(B(BeVq R  38(38)  Pw:53(53) AC:-14 Exp:7 T:5691 eVg f@(B(0~(B(Bd(B(B(0~(B(BeVg R  38(38)  Pw:53(53) AC:-14 Exp:7 T:5691 eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5698 @(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(BeVxJ  38(38)  Pw:53(53) AC:-14 Exp:7 T:5698 @(B(0~(B(B(0~(B(BeVT 38(38)  Pw:53(53) AC:-14 Exp:7 T:5699 @(B(0~(B(BeVU  38(38)  Pw:53(53) AC:-14 Exp:7 T:5699 #(B#@(B(0~(B(B#(BeV/ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5701 #(B#@#(B#(B##(B(0a(B(B#(BeV}J #(B@#(B#######(B(0~(B(B##(B@(BeVJ Q 38(38)  Pw:53(53) AC:-14 Exp:7 T:5705 eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5706 @#(B#(B@(B(0~(B(BeV& 38(38)  Pw:53(53) AC:-14 Exp:7 T:5707 @(B(0~(B(B#(B(0~(B(B@(BeV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5707 @(B(0~(B(B@(B(0~(B(BeV } 38(38)  Pw:53(53) AC:-14 Exp:7 T:5708 @(B(0~(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5708 @(B(0~(B(B(0~(B(B@(BeVka 38(38)  Pw:53(53) AC:-14 Exp:7 T:5709 @(B(0~(B(BeV| 38(38)  Pw:53(53) AC:-14 Exp:7 T:5709 @(B(0~(B(BeV?A | 38(38)  Pw:53(53) AC:-14 Exp:7 T:5710 @(B(0~(B(BeVy  38(38)  Pw:53(53) AC:-14 Exp:7 T:5711 (0~(B(B@(B(0~(B(B@(BeVc Count: 33eVd 38(38)  Pw:53(53) AC:-14 Exp:7 T:5711  38(38)  Pw:53(53) AC:-14 Exp:7 T:5712  38(38)  Pw:53(53) AC:-14 Exp:7 T:5713  38(38)  Pw:53(53) AC:-14 Exp:7 T:5714  38(38)  Pw:53(53) AC:-14 Exp:7 T:5715  38(38)  Pw:53(53) AC:-14 Exp:7 T:5716  38(38)  Pw:53(53) AC:-14 Exp:7 T:5717  38(38)  Pw:53(53) AC:-14 Exp:7 T:5718  38(38)  Pw:53(53) AC:-14 Exp:7 T:5719  38(38)  Pw:53(53) AC:-14 Exp:7 T:5720 (0~(B(B@(B(0~(0~(0~(B(BeV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5721 You hear someone cursing shoplifters. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5722 d(B(B(0~(B(BeV --More--eV4 @A gush of water hits the watch captain's right arm!eV --More--eVLThe watch captain's gauntlets are not affected. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5723  38(38)  Pw:53(53) AC:-14 Exp:7 T:5724  38(38)  Pw:53(53) AC:-14 Exp:7 T:5725  38(38)  Pw:53(53) AC:-14 Exp:7 T:5726 (0~(B(B^(B(0~(0~(0~(0~(0~(B(B@(B(0~(B(BeVL--More--eVEA gush of water hits Loki's right forelimb! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5727  38(38)  Pw:53(53) AC:-14 Exp:7 T:5728  38(38)  Pw:53(53) AC:-14 Exp:7 T:5729  38(38)  Pw:53(53) AC:-14 Exp:7 T:5730 (0~(B(B^(B@(B(0~(0~(B(Bd(B(B(0~(0~(0~(B(BeVHL eVtLrUnknown command ' '. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5730 eV^ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5730 eVVX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5730 eVX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5730 eVPX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5730 eVX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5730 eVRX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5730 eVrX 38(38)  Pw:53(53) AC:-14 Exp:7 T:5730 eVW Count: 33eV  38(38)  Pw:53(53) AC:-14 Exp:7 T:5731  38(38)  Pw:53(53) AC:-14 Exp:7 T:5732  38(38)  Pw:53(53) AC:-14 Exp:7 T:5733  38(38)  Pw:53(53) AC:-14 Exp:7 T:5734  38(38)  Pw:53(53) AC:-14 Exp:7 T:5735  38(38)  Pw:53(53) AC:-14 Exp:7 T:5736  38(38)  Pw:53(53) AC:-14 Exp:7 T:5737  38(38)  Pw:53(53) AC:-14 Exp:7 T:5738  38(38)  Pw:53(53) AC:-14 Exp:7 T:5739  38(38)  Pw:53(53) AC:-14 Exp:7 T:5740  38(38)  Pw:53(53) AC:-14 Exp:7 T:5741  38(38)  Pw:53(53) AC:-14 Exp:7 T:5742  38(38)  Pw:53(53) AC:-14 Exp:7 eVR-T:5743  38(38)  Pw:53(53) AC:-14 Exp:7 T:5744  38(38)  Pw:53(53) AC:-14 Exp:7 T:5745  38(38)  Pw:53(53) AC:-14 Exp:7 T:5746  38(38)  Pw:53(53) AC:-14 Exp:7 T:5747  38(38)  Pw:53(53) AC:-14 Exp:7 T:5748  38(38)  Pw:53(53) AC:-14 Exp:7 T:5749  38(38)  Pw:53(53) AC:-14 Exp:7 T:5750 @(B(0~(B(B(0~(0~(0~(B(B(0~(B(B(0~(B(B^(B(0~(B(Bd(B(B(0~(0~(0~(0~(B(B(0~(0~(0~(B(BeVVC Count: 33eVr 38(38)  Pw:53(53) AC:-14 Exp:7 T:5751  38(38)  Pw:53(53) AC:-14 Exp:7 T:5752  38(38)  Pw:53(53) AC:-14 Exp:7 T:5753  38(38)  Pw:53(53) AC:-14 Exp:7 T:5754 (0~(B(B(0~(B(B(0~(0~(B(B(0~(0~(B(BeVA gush of water hits Loki! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5755  38(38)  Pw:53(53) AC:-14 Exp:7 T:5756  38(38)  Pw:53(53) AC:-14 Exp:7 T:5757  38(38)  Pw:53(53) AC:-14 Exp:7 T:5758  38(38)  Pw:53(53) AC:-14 Exp:7 T:5759  38(38)  Pw:53(53) AC:-14 Exp:7 T:5760  38(38)  Pw:53(53) AC:-14 Exp:7 T:5761  38(38)  Pw:53(53) AC:-14 Exp:7 T:5762  38(38)  Pw:53(53) AC:-14 Exp:7 T:5763  38(38)  Pw:53(53) AC:-14 Exp:7 T:5764  38(38)  Pw:53(53) AC:-14 Exp:7 T:5765 (0~(0~(0~(B(B(0~(0~(0~(B(0a(B(B(0~(0~(B(B(0~eVV(B(B^(B(0~(0~(B(B(0~(0~(B(BeV A gush of water hits Loki's left forelimb! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5766  38(38)  Pw:53(53) AC:-14 Exp:7 T:5767  38(38)  Pw:53(53) AC:-14 Exp:7 T:5768  38(38)  Pw:53(53) AC:-14 Exp:7 T:5769 (0~(B(B@(B(0~(B(B^(B(0~(B(Bd(B(B(0~(B(BeVj eVu d(B(B(0~(0~(B(B(0~(B(B@(B(0~(B(B(0~(0~(B(BG(BeVu Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3017 HP: Dlvl:9 $:3017 HP:38(38) Dlvl:9 $:3017 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5769 eV@  38(38)  Pw:53(53) AC:-14 Exp:7 T:5770 (0~(B(Bd(B(B(0~(B(BeV >What do you want to use or apply? [kntvwCDFMNUYZ or ?*] eV  Wands(B  k - an uncursed wand of wishing  t - an uncursed wand of light  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin (end) eV)+(0~(B(Bd(B(B(0~(B(B(0~(B(B@(B(0~(B(B(0~(0~(B(BG(BeVO*Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3017 HP: Dlvl:9 $:3017 HP:38(38) Dlvl:9 $:3017 HP:38(38) Pw:53(53) AC:-14 Exp:7 T:5770 Your lamp is now on. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5770 (0~(B(B%(B(0~(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(B(B(0~(B(B(0~(0~(B(B(0~(0~(B(Bd(B(B(0~(0~(B(B(0~(0~(B(B(0~(0~(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(BeV_eV`7You begin bashing monsters with your bow.eV~guYou hit the gnome. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5771 eV} (0~(0~(B(BG(B(0~(0~(B(B(0q(B(BG(B(0~(B(B@(B (0~(B(B<(B    eVD~t 38(38)  Pw:53(53) AC:-14 Exp:7 T:5771 Loki bites the gnome.eV~The gnome wields 5 daggers!(0~(B(BG(B(0~(B(BG(BG(B(0~(B(BeV~--More--eV /The gnome picks up a food ration.eVRC 38(38)  Pw:53(53) AC:-14 Exp:7 T:5772     (0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(0~(B(BeVW     (0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(0~(B(BeVt 38(38)  Pw:53(53) AC:-14 Exp:7 T:5772 Loki bites the gnome.eV:The gnome is killed!%(BeVV*    d(B(B(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(0~(B(BeV)W 38(38)  Pw:53(53) AC:-14 Exp:7 T:5772 Loki eats a gnome corpse. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5773 eV 38(38)  Pw:53(53) AC:-14 Exp:7 T:5773  38(38)  Pw:53(53) AC:-14 Exp:7 T:5774 (0~(0~(B(BG(B(0~(B(BG(B(0~(B(B(0~(B(B(0~(B(B@(B(0~(B(B     eVx5&In what direction? [hykulnjb><]  eVi)(B eVK-(0~(B(B eV-xThe arrow hits the gnome! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5774  eV4In what direction? [hykulnjb><] !eV)(B!eV4(0~(B(B!eVqYou kill the gnome! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5775 )(B"eV"eV?2What do you want to ready? [- acjEHJ or ?*] "eVhU Weapons(B a - a +1 dagger c - 37 blessed +2 arrows (in quiver)(B j - 4 blessed daggers (alternate weapon; not wielded)(B E - 6 uncursed arrows named uncursed H - 32 uncursed darts J - a blessed arrow(B(end) %eV\7 +(0q(B(B(0~(0~(B(BG(B%eV7 E - 6 uncursed arrows named uncursed (in quiver). 38(38)  Pw:53(53) AC:-14 Exp:7 T:5775 &eV][ 38(38)  Pw:53(53) AC:-14 Exp:7 T:5775 (0~(0~(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(BG(B(0~(B(B@(B(0~(B(B     &eVbThe gnome picks up 2 blessed +2 arrows.G(B--More--&eV&eV' )The gnome throws a poisoned dagger!&eVa )(B&eVE (0~(B(B)(B&eVX(0~(B(B)(B&eVH'eVQ5 'eV5 There is nothing here to pick up. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5775 (eV?     (0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(0~(B(B(eV~You see here a poisoned dagger. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5776 (eV, (eV uz - a poisoned dagger. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5777 )eVm)eVm&In what direction? [hykulnjb><] )eV-)eV?-<You shoot 3 arrows named uncursed.)(B)eV(0~(B(B)eV--More--*eV~2The 1st arrow named uncursed hits the gnome!*eV4~)(B*eVA(0~(B(B*eVA--More--*eV~2The 2nd arrow named uncursed hits the gnome.*eV)(B*eVB (0~(B(B*eVy --More--+eV:The 3rd arrow named uncursed hits the gnome!+eVfYou kill the gnome! 38(38)  Pw:53(53) AC:-14 Exp:7 T:5777 )(B(0~(B(BG(B+eV--More--+eV )The gnome throws a poisoned dagger!+eV )(B+eVN --More--,eV$ TYou are almost hit by a poisoned dagger.(0~(B(B)(B,eVO @(B-eV#| -eVc| uz - a poisoned dagger. 38(38)  Pw:53(53) AC:-14 Exp:7 T:5778 .eVGL.eVsL&In what direction? [hykulnjb><] .eVE.eVE<You shoot 2 arrows named uncursed.)(B.eVK (0~(B(B.eVm --More--/eVB2The 1st arrow named uncursed hits the gnome./eVy)(B/eVu(0~(B(B/eV v--More--/eV> :The 2nd arrow named uncursed hits the gnome!/eV? 4You kill the gnome!%(B/eVQ` i 44(44)  Pw:58(58) AC:-14 Exp:8 T:5778 --More--0eV"}Welcome to experience level 8. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5778 0eV y 44(44)  Pw:58(58) AC:-14 Exp:8 T:5779 (0~(B(B (0~(B(B (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B (0~(B(B (0~(B(B 0eV  (0~(B(B (0~(B(B G(B@(B(0~(B(B (0~(B(B (0~(B(B (0~(B(B 0eVFt Things that are here: a gnome corpse 2 poisoned daggers--More--1eV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5779 (0~(B(BG(B2eV Pick up what?  Weapons(B a - 2 poisoned daggers Comestibles(B b - a gnome corpse(end) 2eV.< +3eVX3eV?vz - 2 poisoned daggers. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5780 3eV^ 3eV^ &In what direction? [hykulnjb><] 3eV )(B3eV{ (0~(B(B3eV The arrow named uncursed hits the gnome. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5781 4eV 4eVM 6You have no ammunition readied!--More--4eV5eVM5eV2What do you want to throw? [$a-cjzHJ or ?*] 6eV6eV2You don't have that object.--More--6eV$ 6eVK 2What do you want to throw? [$a-cjzHJ or ?*] 7eVd Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 37 blessed +2 arrows(B j - 4 blessed daggers (alternate weapon; not wielded)(B z - 4 poisoned daggers H - 32 uncursed darts J - a blessed arrow(B(end) ;eV(0q(0~(0~(B(B(0~(0~(0~(0~(B(B)(B;eVյjNever mind. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5781 ;eVr+ ;eV+ 6You have no ammunition readied!--More--;eV <] =eVE =eV{ .You throw 2 daggers.)(B=eV (0~(B(B=eV" <The 1st dagger hits the gnome.)(B=eVQ (0~(B(B=eVQ --More-->eV$L,The 2nd dagger hits the gnome.>eVMYou kill the gnome! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5781 )(B?eVu 44(44)  Pw:58(58) AC:-14 Exp:8 T:5782 (0~(B(B (0~(B(B(0~(B(B)(B(0~(B(B@(B%(B (0~(B(B (0~(B(B (0~(B(B ?eV&(0~(B(B (0~(B(B (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B (0~(B(B (0~(B(B ?eV/s Things that are here: 2 blessed daggers a gnome corpse--More--?eVG0  44(44)  Pw:58(58) AC:-14 Exp:8 T:5782 @eV Pick up what?  Weapons(B a - 2 blessed daggers(B Comestibles(B b - a gnome corpse(end) @eVi+@eVD_ X@eVa j - 2 blessed daggers (alternate weapon; not wielded). 44(44)  Pw:58(58) AC:-14 Exp:8 T:5783 AeV>q:What do you want to eat? [fiB or ?*,] AeV{~ eat what?  Comestibles(B a - a gnome corpse(end) AeVL+AeVThis gnome corpse tastes terrible! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5783  44(44)  Pw:58(58) AC:-14 Exp:8 T:5784  44(44)  Pw:58(58) AC:-14 Exp:8 T:5785 AeV)(BAeV< )(B(0~(B(BAeVs )(B%(BAeV: AeV: IYou are almost hit by a dagger.--More--BeVMYou stop eating the gnome corpse.)(B(0~(B(BBeVQ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5785 BeVD@(BBeVc)(BBeV )(B(0~(B(BBeV#c)(B%(BBeV2'BeVU'--More--CeV$RYou are almost hit by a poisoned dart.)(B(0~(B(BCeVtj 44(44)  Pw:58(58) AC:-14 Exp:8 T:5786 @(BDeV& DeV[ 6You have no ammunition readied!--More--DeVg EeVEeV=2What do you want to throw? [$a-cjzHJ or ?*] EeV`! EeV! jNever mind. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5786 FeVR: Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) FeVL(0~(B(B)(B 44(44)  Pw:58(58) AC:-14 Exp:8 T:5786 GeVݬ2What do you want to ready? [- acjzHJ or ?*] GeV; Weapons(B a - a +1 dagger c - 37 blessed +2 arrows(B j - 4 blessed daggers (alternate weapon; not wielded)(B z - 4 poisoned daggers H - 32 uncursed darts J - a blessed arrow(B(end) JeVU+(0~(0~(0q(B(BJeV|c - 37 blessed +2 arrows (in quiver). 44(44)  Pw:58(58) AC:-14 Exp:8 T:5786 KeV4KeV5.What do you want to put on? [FWX or ?*] KeV KeV1 .You are now wearing a blindfold.KeVv You can't see any more. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5786 BlindG(Bh(B l(B d(B(BG(B G(BG(B @(B  h(B  h(B  h(BG(B LeV4LeVR4&In what direction? [hykulnjb><] LeV LeV' You shoot 4 arrows.LeV LeVO GThe 1st arrow hits the dwarf!--More--MeV"You kill the dwarf! MeVKW 44(44)  Pw:58(58) AC:-14 Exp:8 T:5786 BlindMeVּ @(BNeVr@(BNeVkp 44(44)  Pw:58(58) AC:-14 Exp:8 T:5787 Blind@(BNeV& NeV& 5You were wearing an uncursed blindfold.NeV5 #You can see again. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5787   (0~(0~(B(B (0~(0~(0~(0~(0~(B(B)(B (0~(0~(0~(0~(0~(0~(0~(B(B  (0~(0~(0~(B(B@(B(0~(B(B(0~(B(B(0~(0~(0~(0~(0~(0~(0~(B(B (0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B  OeV<l 44(44)  Pw:58(58) AC:-14 Exp:8 T:5788  (0~(B(B (0~(B(B (0~(B(B )(B@(B)(B (0~(B(B (0~(B(B (0~(B(BOeV (0~(B(B d(B(B  (0~(B(B@(B(0~(B(B (0~(B(B (0~(B(B (0~(B(BOeV%{You see here a gnome corpse. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5789 PeV4PeVR4,What do you want to eat? [fiB or ?*,] PeV~ eat what?  Comestibles(B a - a gnome corpse(end) PeV5 L+PeV7 This gnome corpse tastes terrible! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5789  44(44)  Pw:58(58) AC:-14 Exp:8 T:5790  44(44)  Pw:58(58) AC:-14 Exp:8 T:5791  44(44)  Pw:58(58) AC:-14 Exp:8 T:5792  44(44)  Pw:58(58) AC:-14 Exp:8 T:5793 PeV 8 --More--QeVpLoki picks up 2 uncursed arrows named uncursed. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5794 d(B(BQeV--More--QeVo%Loki eats a gnome corpse. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5795  44(44)  Pw:58(58) AC:-14 Exp:8 T:5796 QeV.You finish eating the gnome corpse. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5797 ReV q 44(44)  Pw:58(58) AC:-14 Exp:8 T:5797 (0~(B(B (0~(B(B (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B (0~(B(B (0~(B(BSeV (0~(B(B (0~(B(B (0~(B(B(0~(B(B@(B(0~(B(B (0~(B(B (0~(B(B (0~(B(BSeV= Things that are here: a blessed +2 arrow a dwarf corpse a dwarvish cloak--More--SeVF  44(44)  Pw:58(58) AC:-14 Exp:8 T:5798 SeVG  Pick up what?  Weapons(B a - a blessed +2 arrow(B Armor(B b - a dwarvish cloak Comestibles(B c - a dwarf corpse(end) TeV+UeV (0q(B(B(0~(0~(0~(B(B(0~(0~(B(Bd(B(B(0~(0~(B(BUeV c - a blessed +2 arrow (in quiver). 44(44)  Pw:58(58) AC:-14 Exp:8 T:5799 VeVVeV.,What do you want to eat? [fiB or ?*,] VeV~ eat what?  Comestibles(B a - a dwarf corpse(end) VeVP L+VeVS This dwarf corpse tastes terrible! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5799  44(44)  Pw:58(58) AC:-14 Exp:8 T:5800  44(44)  Pw:58(58) AC:-14 Exp:8 T:5801  44(44)  Pw:58(58) AC:-14 Exp:8 T:5802  44(44)  Pw:58(58) AC:-14 Exp:8 T:5803  44(44)  Pw:58(58) AC:-14 Exp:8 T:5804  44(44)  Pw:58(58) AC:-14 Exp:8 T:5805  44(44)  Pw:58(58) AC:-14 Exp:8 T:5806  44(44)  Pw:58(58) AC:-14 Exp:8 T:5807  44(44)  Pw:58(58) AC:-14 Exp:8 T:5808 %(B(0~(0~(B(B(0~(B(Bd(B(BVeVS --More--WeV;You finish eating the dwarf corpse. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5809 d(B(B(0~(B(BXeV(0~(0~(0~(B(B(0~(0~(B(B(0~(0~(B(B @(B(0~(B(B [(B)(B   XeV4+There is a staircase up here.XeVYou see here 5 daggers. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5810 d(B(B(0~(B(BXeVEXeVc>You have a little trouble lifting A - 5 daggers.XeVrr 44(44)  Pw:58(58) AC:-14 Exp:8 T:5810 Burdened--More--YeVHYour movements are slowed slightly because of your load. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5810 Burdenedd(B(B(0~(B(BYeVc Z 44(44)  Pw:58(58) AC:-14 Exp:8 T:5811 Burdened    <(B(0~(B(B @(B(0l(B(B(0~(0m(B(B(0~(0~(B(B(0~(0~(0~(B(BZeV@ Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Rings h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) ZeVn" +ZeV} (0q(B(B(0~(B(Bd(B(B(0~(B(B%(B(0~(0~(0~(0~(B(B(0~(0~(B(B<(B(0~(0~(0~(0~(B(B)(B(0~(B(B[(B(0~(B(B@(B(0~(B(B)(B(0l(B(B(0~(0~(0~(0~(0~(0~(0m(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B What would you like to drop?   Coins(B  E - 3017 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 34 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  zZeV y - 4 poisoned daggers  A - 5 daggers  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration (1 of 3)^eV+^eV)/(0q(B(B(0~(B(Bd(B(B(0~(B(B%(B(0~(0~(0~(0~(B(B(0~(0~(B(B<(B(0~(0~(0~(0~(B(B)(B(0~(B(B[(B(0~(B(B@(B(0~(B(B)(B(0l(B(B(0~(0~(0~(0~(0~(0~(0m(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B^eVP/Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3017 HP: Dlvl:9 $:3017 HP:44(44) Dlvl:9 $:3017 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5811 BurdenedYou drop 32 uncursed darts.^eV4 44(44)  Pw:58(58) AC:-14 Exp:8 T:5811 Your movements are now unencumbered.(0~(B(Bd(B(B^eV 5i 44(44)  Pw:58(58) AC:-14 Exp:8 T:5811 --More--_eV(You hear crashing rock. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5812 d(B(B(0~(B(B`eVZ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5812  (0~(B(Bd(B(B(0~(B(B (0l(B(B )(B@(B  (0~(B(B (0~(B(B`eVK (0~(B(B (0~(B(B (0~(B(B@(B    (0~(B(B`eVBLYou see here 3 blessed +2 arrows. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5813 aeV~jaeVkc - 3 blessed +2 arrows (in quiver). 44(44)  Pw:58(58) AC:-14 Exp:8 T:5813 d(B(BaeV! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5814 (0~(0m(0j(B(B(0~(0~(B(B(0~(B(B(0~(B(B@(B(0~(B(B(0j(B(B beV.t l 44(44)  Pw:58(58) AC:-14 Exp:8 T:5815 (0~(0m(0k(B(B(0~(0~(B(B(0~(0~(B(B(0~(B(B@(B (0~(B(B(0~(0~(B(B(0~(B(Bd(B(B  beVD` 44(44)  Pw:58(58) AC:-14 Exp:8 T:5815 (0~(B(B(0~(B(B(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B (0~(B(B (0~(B(B ceV(0~(B(B(0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B (0~(B(B (0~(B(B ceVۻt Things that are here: a food ration 2 blessed +2 arrows--More--ceV[ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5816 deVp Pick up what?  Weapons(B a - 2 blessed +2 arrows(B Comestibles(B b - a food ration(end) deVL++deVK (0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0m(0j(B(BdeVK Jc - 2 blessed +2 arrows (in quiver).--More--eeVh{eeV:BYou have a little trouble lifting G - a food ration.eeVjr 44(44)  Pw:58(58) AC:-14 Exp:8 T:5816 Burdened--More--eeVqYour movements are slowed slightly because of your load. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5816 BurdenedfeVf  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Rings h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) feVގ +feV(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0m(0j(B(B(0q(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B@(B(0~(0~(0~(B(B(0~(0~(0~(0~(B(B<(B(0~(0~(B(B(0l(B(B)(B(0~(0~(B(B[(B(0~(B(B)(B(0l(0j(B(B(0~(0~(0~(B(B(0m(B(B What would you like to drop?   Coins(B  H - 3017 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B eV!z;1H z - 4 poisoned daggers  A - 5 daggers  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  G - a food ration (1 of 3)keVL  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  t - an uncursed wand of light  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic (lit)(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B  g - a cursed gem called topaz(B (2 of 3)seV{Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3017 HP: Dlvl:9 $:3017 HP:44(44) Dlvl:9 $:3017 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5816 Burdened(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0m(0j(B(B(0q(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B@(B(0~(0~(0~(B(B(0~(0~(0~(0~(B(B<(B(0~(0~(B(B(0l(B(B)(B(0~(0~(B(B[(B(0~(B(B)(B(0l(0j(B(B(0~(0~(0~(B(B(0m(B(BseVh>What do you want to use or apply? [kntvwCDFMNUYZ or ?*] teV> Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) teV@~ +(0~(0~(0~(0m(0k(B(B Take out what?  Potions(B a - 6 blessed potions called water(B(end) teVs+teV5 DteV6 You have a little trouble removing T - 6 blessed potions called water. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5817 BurdenedueVueVD>What do you want to use or apply? [kntvwCDFMNUYZ or ?*] veV_| Your bag is empty. Do what?  i - Put something into the bag(end) veV9 + Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Rings i - Wands j - Tools k - Gems B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) veV)+veV@ (0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0m(0j(B(B(0q(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B@(B(0~(0~(0~(B(B(0~(0~(0~(0~(B(B<(B(0~(0~(B(B(0l(B(B)(B(0~(0~(B(B[(B(0~(B(B)(B(0l(0j(B(B(0~(0~(0~(B(B(0m(B(B Put in what?   Coins(B  I - 3017 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 poisonveV jed daggers  A - 5 daggers  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  G - a food ration (1 of 3)weVQ Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Potions(B  T - 6 blessed potions called water(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  t - an uncursed wand of light  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic (lit)(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin (2 of 3)weV- +xeV^(0~(0~(0~(0m(0k(B(B(0~(0~(0~(0~(0~(0m(0j(B(B(0q(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B@(B(0~(0~(0~(B(B(0~(0~(0~(0~(B(B<(B(0~(0~(B(B(0l(B(B)(B(0~(0~(B(B[(B(0~(B(B)(B(0l(0j(B(B(0~(0~(0~(B(B(0m(B(BxeVLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3017 HP: Dlvl:9 $:3017 HP:44(44) Dlvl:9 $:3017 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5817 You put 6 blessed potions called water into the bag. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5817 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5818 BurdenedyeV<L 44(44)  Pw:58(58) AC:-14 Exp:8 T:5819 Burdened  (0~(B(B (0~(B(B@(Bd(B(B (0~(B(B (0~(B(B (0~(B(ByeV x 44(44)  Pw:58(58) AC:-14 Exp:8 T:5819 Burdened    (0~(B(B(0~(B(B@(Bd(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(0~(B(BzeVt;    <(B(0~(B(B @(B(0~(B(B(0~(0~(B(B(0~(0~(0~(B(BzeV;You see here 32 uncursed darts. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5820 Burdened{eV{eVYou have a little trouble lifting H - 32 uncursed darts. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5821 Burdened(0~(B(B(0~(B(Bd(B(B{eV &(0~(0~(0~(B(B(0~(0~(B(B(0~(0~(B(B(0~(B(B@(B (0~(B(B(0~(B(B(0~(B(Bd(B(B   {eV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5821 BurdenedYou hear crashing rock. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5822 Burdened|eV"|eV*(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x|eV +(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B|eV7+[33m(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B[14;7|eV+3H#(B(0x(0~(0~(0~(0~(0~(0~(B(B@(B(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B@(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B[|eV+m(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0|eV+~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B|eV+Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3017 HP: Dlvl:8 $:3017 HP:44(44) Dlvl:8 $:3017 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5822 Burdened|eVE^  44(44)  Pw:58(58) AC:-14 Exp:8 T:5823 Burdened}eV}U  44(44)  Pw:58(58) AC:-14 Exp:8 T:5823 Burdened(0~(B(B>(B@(B@(B~eV"X 44(44)  Pw:58(58) AC:-14 Exp:8 T:5824 Burdened(0~(B(B@(B~eVu 44(44)  Pw:58(58) AC:-14 Exp:8 T:5825 Burdened@(B(0~(B(B@(B(0~(B(B~eV-x  44(44)  Pw:58(58) AC:-14 Exp:8 T:5826 Burdened@(B(0~(B(B@(B(0~(B(B~eVD 44(44)  Pw:58(58) AC:-14 Exp:8 T:5827 Burdened(0~(B(B(0~(B(B@(B@(B#(BeVQ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5828 Burdened(0~(B(B@(B(0~(B(B#(B@(BeVvm  44(44)  Pw:58(58) AC:-14 Exp:8 T:5829 Burdened(0~(B(B@(B#(BeV؝W@(B(0~(B(B###@###(B(0~(B(BeVZ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5831 BurdenedeVab(0~(B(B#(B#@(B#(BeVaZ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5831 BurdenedeVo,   44(44)  Pw:58(58) AC:-14 Exp:8 T:5836 Burdened#(B#(B####(B###@(B##(B##(B#(BeVyL  44(44)  Pw:58(58) AC:-14 Exp:8 T:5836 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5837 Burdened#(B@(B#(BeVr  44(44)  Pw:58(58) AC:-14 Exp:8 T:5837 Burdened#(B#(B#(B@(B#(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5838 Burdened#(B#(B#@(B#(BeVbE 44(44)  Pw:58(58) AC:-14 Exp:8 T:5838 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5839 Burdened##(B#(B(0a(B(B@(B#(B#(BeV:" 44(44)  Pw:58(58) AC:-14 Exp:8 T:5839 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5840 Burdened#(B#(B#(B(0~(B(B@(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5841 Burdened#(B#(B(0~(B(B@(B@(BeVq  44(44)  Pw:58(58) AC:-14 Exp:8 T:5841 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5842 Burdened(0~(B(B@(B(0~(B(BeVP  44(44)  Pw:58(58) AC:-14 Exp:8 T:5842 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5843 Burdened(0~(B(B@(B@(BeVB  44(44)  Pw:58(58) AC:-14 Exp:8 T:5843 Burdened(0~(B(B@(B(0~(B(BeV,  44(44)  Pw:58(58) AC:-14 Exp:8 T:5844 Burdened(0~(B(B@(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5844 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5845 Burdened(0~(B(B@(B@(BeVC  44(44)  Pw:58(58) AC:-14 Exp:8 T:5845 Burdened(0~(B(B@(B(0~(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5846 Burdened(0~(B(B@(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5847 Burdened(0~(B(B@(BeVp  44(44)  Pw:58(58) AC:-14 Exp:8 T:5848 Burdened(0~(B(B@(BeVu  44(44)  Pw:58(58) AC:-14 Exp:8 T:5849 Burdened@(B(0~(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5849 Burdened@(B(0~(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5850 Burdened@(B(0~(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5850 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5851 Burdened@(B@(B(0~(B(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5851 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5852 Burdened@(B(0~(B(B(0~(B(B@(BeVK#(0~(B(B@(BeVL"Hello, Lettuce! Welcome again to Lucrezia's general store!" 44(44)  Pw:58(58) AC:-14 Exp:8 T:5853 BurdenedeV8 44(44)  Pw:58(58) AC:-14 Exp:8 T:5853 Burdened(0a(B(B@(B@(B(0~(B(BeVK# eV] nameeVZ eVZ +Name an individual object? [ynq] (q) eV yeV EWhat do you want to name? [a-ce-gi-nr-wyzA-DF-HJL-NUW-Z or ?*] eV Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 poisoned daggers  A - 5 daggers  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  G - a food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B (1 of 2)VmeVă Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing  t - an uncursed wand of light  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic (lit)(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 2)eV~i +(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0xeVi (0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0qeVi (B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(BV6j m#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(B@(B(0~(0~(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B@(BVsj m(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0eVj ~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVj Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3017 HP: Dlvl:8 $:3017 HP:44(44) Dlvl:8 $:3017 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5853 BurdenedWhat do you want to name this wand of wishing? eVE^0eV eVm ceVҚ heV E aeVo reV8{geVeeVseVh 44(44)  Pw:58(58) AC:-14 Exp:8 T:5853 BurdenedeVq 44(44)  Pw:58(58) AC:-14 Exp:8 T:5854 Burdened(0~(B(B@(BeVCA 44(44)  Pw:58(58) AC:-14 Exp:8 T:5855 Burdened(0~(B(B@(BeV  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Rings h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eVr +eV$(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(B(B/(BeV4%(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV8'#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?   Coins(B  K - 3017 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 poisoned daggers  A - 5 daggers  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speVz'@eed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration (1 of 3)eV[[ G - a food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  k - an uncursed wand of wishing named 0 charges  t - an uncursed wand of light  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic (lit)(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B (2 of 3)eVЃ +eV7F+eVf (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0xeVf (B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(BeVg [33m(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(BVg 3H#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B@(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B@eVEg (B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B)[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0eVWg ~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVg Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3017 HP: Dlvl:8 $:3017 HP:44(44) Dlvl:8 $:3017 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5855 BurdenedYou drop an uncursed wand of wishing named 0 charges.--More--eVJeVHJlLucrezia offers 250 gold pieces for your wand of wishing named 0 charges. Sell it? [ynaq] (y) eV((yeV](26 44(44)  Pw:58(58) AC:-14 Exp:8 T:5855 BurdenedYou sold an uncursed wand of wishing named 0 charges for 250 gold pieces. eVn(--More--eV M You drop an uncursed wand of light.--More--eVeV&RLucrezia offers 50 gold pieces for your wand of light. Sell it? [ynaq] (y) eV+ yeV`, 31 44(44)  Pw:58(58) AC:-14 Exp:8 T:5855 BurdenedYou sold an uncursed wand of light for 50 gold pieces. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5856 BurdenedeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5857 Burdened@(B/(B*@(BeVZ +(0~(B(B@(BeVZ  Things that are here: a pair of speed boots named Whisperfeet a scroll labeled VE FORBRYDERNE--More--eV(0l(0q(0q(0q(0q(0q(0k(B(B 44(44)  Pw:58(58) AC:-14 Exp:8 T:5857 BurdenedeVf@(B[(BeV*qThere are many objects here. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5858 BurdenedeV8 Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Rings h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eVz+eV?(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(B(B/(BeVC?(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV?@#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B What would you like to drop?   Coins(B  O - 3317 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 poisoned daggers  A - 5 daggers  H - 32 uncursed darts  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speV@@eed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration (1 of 2)eV+eV-)  G - a food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Rings(B  W - a cursed coral ring(B  X - a cursed gold ring(B  Wands(B  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic (lit)(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 2)eV+eV}q+eV@8 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0xeVt8 (B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(BeV8 [33m(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(BV8 3H#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(B@(B(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(BV8 m(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~eVz? (0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3317 HP: Dlvl:8 $:3317 HP:44(44) Dlvl:8 $:3317 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5858 BurdenedYou drop 32 uncursed darts.--More--eV6eVnLLucrezia offers 32 gold pieces for your darts. Sell them? [ynaq] (y) eV= yeV=49 44(44)  Pw:58(58) AC:-14 Exp:8 T:5858 You sold 32 uncursed darts for 32 gold pieces.--More--eV4You drop a cursed coral ring.--More--eV eV OLucrezia offers 38 gold pieces for your coral ring. Sell it? [ynaq] (y) eV yeV87 44(44)  Pw:58(58) AC:-14 Exp:8 T:5858 You sold a cursed coral ring for 38 gold pieces.--More--eV[3You drop a cursed gold ring.--More--eV% eV& NLucrezia offers 75 gold pieces for your gold ring. Sell it? [ynaq] (y) eVز yeV462 44(44)  Pw:58(58) AC:-14 Exp:8 T:5858 You sold a cursed gold ring for 75 gold pieces. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5858 --More--eVU Your movements are now unencumbered. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5859 (0~(B(B@(BeV%:@(B=(BeVU3You see here an uncursed diamond. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5859 @(B(0~(B(BeVg 44(44)  Pw:58(58) AC:-14 Exp:8 T:5860 (0~(B(B@(BeVU  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 poisoned daggers  A - 5 daggers  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - an uncursed food ration  G - a food ration  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Wands(B (1 of 2)V 27meV v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic (lit)(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  N - an uncursed whistle called tin  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 2)eVL Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3462 HP: Dlvl:8 $:3462 HP:44(44) Dlvl:8 $:3462 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5860 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0qeV (0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(BV 1;11H##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~eV (0~(0~(0~(0~(0~(B(B((B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(BVK 7m(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B@@?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B=(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(eVq 0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV`)*(B@(BeV`There are many objects here. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5860 @(B(0~(B(BeV/eV0HWhat do you want to drop? [$a-ce-gijl-nrsu-wyzA-DFGJL-NUYZ or ?*] eVeV?You drop an uncursed whistle called tin.--More--eV eVN ]Lucrezia offers 4 gold pieces for your whistle called tin. Sell it? [ynaq] (y) eV.yeV376 44(44)  Pw:58(58) AC:-14 Exp:8 T:5860 You sold an uncursed whistle called tin for 4 gold pieces. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5861 eV6@(B((BeVkYou see here an uncursed diamond. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5861 @(B(0~(B(BeVJ_ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5862 eV+  44(44)  Pw:58(58) AC:-14 Exp:8 T:5862 (0~(B(B@(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5863 @(B*(BeV8} 44(44)  Pw:58(58) AC:-14 Exp:8 T:5864 @(B(0~(B(BeV_} 44(44)  Pw:58(58) AC:-14 Exp:8 T:5864 @(B(0a(B(BeV7  44(44)  Pw:58(58) AC:-14 Exp:8 T:5865 @(B(0~(B(BeVi  44(44)  Pw:58(58) AC:-14 Exp:8 T:5865 (0~(B(B@(B(0~(B(B(0~(B(BeV| 44(44)  Pw:58(58) AC:-14 Exp:8 T:5866 (0~(B(B@(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5867 f(B(0~(B(B@(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5867 @(B(0~(0~(B(Bf(B(0~(B(B@(BeV| 44(44)  Pw:58(58) AC:-14 Exp:8 T:5868 (0~(B(B@(BeVzE(0~(B(B(0~(B(B@(BeV There is a doorway here.  Things that are here: a pick-axe a pick-axe--More--eV eV+0(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 44(44)  Pw:58(58) AC:-14 Exp:8 T:5869 (0~(B(Bf(BeVX  44(44)  Pw:58(58) AC:-14 Exp:8 T:5869 _(B(0~(B(B@(Bf(B((BeVO&In what direction? [hykulnjb><] eVY 44(44)  Pw:58(58) AC:-14 Exp:8 T:5869 eV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5870 (0~(B(B@(BeV&In what direction? [hykulnjb><] eV{)(BeVLE )(B(0~(B(BeV!)(B(0~(B(BeV!)(B(0~(B(BeV (0~(B(BeVǖThe arrow hits the lynx! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5870 @(B)f(BeVyeV&In what direction? [hykulnjb><] eVceV-You shoot 4 arrows.)(BeVf )(B(0~(B(BeVd*!)(B(0~(B(BeV(0~(B(BeV :The 1st arrow hits the lynx!)(BeVӻ )(B(0~(B(BeVY !)(B(0~(B(BeV7N (0~(B(BeVwN --More--eVm"The 2nd arrow hits the lynx!eV)(BeVD )(B(0~(B(BeVl!)(B(0~(B(BeVr(0~(B(BeV:The 3rd arrow hits the lynx!)(BeV )(B(0~(B(BeV|^!)(B(0~(B(BeV6" (0~(B(BeVx" --More--eVX{The 4th arrow hits the lynx! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5871 eV3 eVY &In what direction? [hykulnjb><] eV eV -You shoot 2 arrows.)(BeV )(B(0~(B(BeVD!)(B(0~(B(BeV`(0~(B(BeV.The 1st arrow hits the lynx!eV0You kill the lynx!)(BeVe 44(44)  Pw:58(58) AC:-14 Exp:8 T:5871 )(BeV| )(B(0~(B(BeV!)(B(0~(B(BeVo(0~(B(BeVy)(BeV )(B(0~(B(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5871 (0~(B(B@(B)(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5872 _(B@(B(0~(B(BeV} 44(44)  Pw:58(58) AC:-14 Exp:8 T:5873 @(B(0~(B(BeV:} 44(44)  Pw:58(58) AC:-14 Exp:8 T:5873 @(B(0~(B(BeV %@(B(0~(B(BeV t Things that are here: 5 blessed +2 arrows a lynx corpse--More--eV(0l(0q(0q(0q(0q(0q(0k(B(B 44(44)  Pw:58(58) AC:-14 Exp:8 T:5874 eV Pick up what?  Weapons(B a - 5 blessed +2 arrows(B Comestibles(B b - a lynx corpse(end) eVJ ++eV%r (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(BeVVr c - 5 blessed +2 arrows (in quiver).P - a lynx corpse. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5874 Stressed--More--eVXYou rebalance your load. Movement is difficult. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5874 Stressed  44(44)  Pw:58(58) AC:-14 Exp:8 T:5875 StressedeV, 44(44)  Pw:58(58) AC:-14 Exp:8 T:5876 Stressed(0~(B(B@(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5877 Stressed(0~(B(B@(Bd(B(BeV| 44(44)  Pw:58(58) AC:-14 Exp:8 T:5879 Stressedd(B(B(0~(B(B@(B(0~(B(B((B(0~(B(BeVEf 44(44)  Pw:58(58) AC:-14 Exp:8 T:5880 Stressed_(B(0~(B(Bd(B(B(0~(B(B@(BeV6Q>(0~(B(B@(B@(BeVqU There is a doorway here.  Things that are here: a pick-axe a pick-axe--More--eV eVGi(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 44(44)  Pw:58(58) AC:-14 Exp:8 T:5881 Stressed(0~(B(Bd(B(B(0~(B@(BeVL 44(44)  Pw:58(58) AC:-14 Exp:8 T:5882 Stressedd(B(B(0~(B(B((B@(B(0~(B(BeVN  44(44)  Pw:58(58) AC:-14 Exp:8 T:5883 Stressed@(B(0~(B(B(0~(B(BeVK  44(44)  Pw:58(58) AC:-14 Exp:8 T:5884 Stressed@(B@(B(0a(B(BeVi 44(44)  Pw:58(58) AC:-14 Exp:8 T:5885 Stressed(0~(B(B@(B@(B(0~(B(B(0~(B(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5886 Stressed_(B@(B(0~(B(BeVuC@(B@(B(0~(B(BeVwThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVYou experience a strange sense of peace. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5888 Stressed(0~(B(B@(BeVo 44(44)  Pw:58(58) AC:-14 Exp:8 T:5889 Stressed@(B(0a(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5890 Stressed@(B_(Bd(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5891 Stressed(0~(B(B@(B@(B(0~(B(Bd(B(B(0~(B(B(0~(B(BeVq5 # eV offereV eV0What do you want to sacrifice? [iP or ?*] eV eV TYour sacrifice is consumed in a burst of flame!--More--eV9You glimpse a four-leaf clover at your feet.eVޕi 44(44)  Pw:58(58) AC:-14 Exp:8 T:5891 --More--eVmoYour movements are now unencumbered. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5892 (0~(B(B@(Bd(B(B(0~(B(BeV Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV +eVz(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(B(B/(BeV(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?  Weapons(B z - 4 poisoned daggers A - 5 daggers Comestibles(B G - a food ration(end) eV+++eVB(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(BeV-C 44(44)  Pw:58(58) AC:-14 Exp:8 T:5892 4 poisoned daggers land on the altar.5 daggers land on the altar.eV?C--More--eVp A food ration lands on the altar. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5893 d(B(B@(B(0~(B(B(0~(0~(B(BeVij eVrUnknown command ' '. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5893 eVT3^ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5893 eVƳX 44(44)  Pw:58(58) AC:-14 Exp:8 T:5893 eV/5X 44(44)  Pw:58(58) AC:-14 Exp:8 T:5893 eVͼX 44(44)  Pw:58(58) AC:-14 Exp:8 T:5893 eV 8X 44(44)  Pw:58(58) AC:-14 Exp:8 T:5893 eV Pick up what?  Weapons(B a - 5 uncursed daggers b - 4 uncursed poisoned daggers Comestibles(B c - an uncursed food ration(end) eV7+++eVGC(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(BeVqCmA - 5 uncursed daggers.z - 4 uncursed poisoned daggers.--More--eVB - an uncursed food ration. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5893 d(B(B@(B(0~(0~(B(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5894 _(B@(BeVu 44(44)  Pw:58(58) AC:-14 Exp:8 T:5895 d(B(B(0~(B_(B(0~(B(B@(BeVW 44(44)  Pw:58(58) AC:-14 Exp:8 T:5895 (0~(B(Bd(B(B(0~(B(B@(BeVb  44(44)  Pw:58(58) AC:-14 Exp:8 T:5896 (0~(B(B(0~(B(B(0a(B(B@(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5896 d(B(B@(B(0~(B(B@(BeVb 44(44)  Pw:58(58) AC:-14 Exp:8 T:5897 (0~(B(B(0~(B(B(0~(B(B@(BeVn 44(44)  Pw:58(58) AC:-14 Exp:8 T:5898 (0~(B(B@(BeVX 44(44)  Pw:58(58) AC:-14 Exp:8 T:5898 (0a(B(B(0~(B(B@(BeV6 Nd(B(B@(B(0~(B(BeVw  There is a doorway here.  Things that are here: a pick-axe a pick-axe--More--eV eVLq}(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 44(44)  Pw:58(58) AC:-14 Exp:8 T:5899 (0~(B(BeV1 Pick up what?  Tools(B a - a pick-axe b - a pick-axe(end) eV++eV` H(0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B###(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeV2a WYou have a little trouble lifting R - a pick-axe.--More--eVeVdg?You have a little trouble lifting t - a pick-axe.eVgr 44(44)  Pw:58(58) AC:-14 Exp:8 T:5899 Burdened--More--eVS Your movements are slowed slightly because of your load. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5899 BurdenedeV\ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5900 Burdened(0~(B(B@(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5901 Burdened@(B(0~(B(BeVX  44(44)  Pw:58(58) AC:-14 Exp:8 T:5901 Burdened@(B@(B(0a(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5902 Burdened@(B(0~(B(B(0~(B(BeVOj  44(44)  Pw:58(58) AC:-14 Exp:8 T:5903 Burdened@(B(0~(0~(B(B@(B(0~(B(BeVcd(B(B@(B(0~(B(B)(BeV'wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eV{eV You experience a strange sense of peace. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5904 Burdened@d(B(B(0~(B(B_(BeV~  44(44)  Pw:58(58) AC:-14 Exp:8 T:5904 Burdened(0~(B(B@(Bd(B(B@(B(0a(B(BeVc +(0~(B(B@(BeVk You see here a blessed +2 arrow. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5905 Burdenedd(B(B_(BeV eV You have a little trouble lifting c - a blessed +2 arrow (in quiver). 44(44)  Pw:58(58) AC:-14 Exp:8 T:5906 Burdened(0~(B(Bd(B(BeV/ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5907 Burdened(0~(B(B(0~(B(B@(Bd(B(B(0~(B(BeVt  44(44)  Pw:58(58) AC:-14 Exp:8 T:5907 Burdened(0~(B(B@@(Bd(B(B(0~(B(BeV  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eVz(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(B(B/(BeV(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV?#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B 44(44)  Pw:58(58) AC:-14 Exp:8 T:5907 BurdenedeVX Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV+eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(B(B/(BeVN (0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV x#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?  Tools(B t - a pick-axe R - a pick-axe(end) eV ++eVS(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeVT 44(44)  Pw:58(58) AC:-14 Exp:8 T:5907 BurdenedA pick-axe lands on the altar.A pick-axe lands on the altar. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5907 --More--eVoYour movements are now unencumbered. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5908 eV2 eVYrUnknown command ' '. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5908 eVg Pick up what?  Tools(B a - an uncursed pick-axe b - an uncursed pick-axe(end) eV++eVlg(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeVg`You have a little trouble lifting R - an uncursed pick-axe.--More--eVԬHYou have a little trouble lifting t - an uncursed pick-axe.eV r 44(44)  Pw:58(58) AC:-14 Exp:8 T:5908 Burdened--More--eVYour movements are slowed slightly because of your load. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5909 Burdened@(B(0~(B(B(0~(B(B(0~(B(Bd(B(BeVz  44(44)  Pw:58(58) AC:-14 Exp:8 T:5910 Burdened(0~(B(B@(B@(B_(B(0~(B(BeV Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) eV:+eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0eV~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?   Coins(B  V - 3466 gold pieces  WeaeVmWpons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 38 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 uncursed poisoned daggers  A - 5 uncursed daggers  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - 2 uncursed food rations  Scrolls(B (1 of 2)eVU r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Wands(B  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  t - an uncursed pick-axe  w - an uncursed leash  C - a blessed lamp called magic (lit)(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  R - an uncursed pick-axe  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 2)eVDB+eVn(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0xeV(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B@(B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(B(B@(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(BV36m(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(BVm(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0jeV0(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~eVU(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVʫTLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3466 HP: Dlvl:8 $:3466 HP:44(44) Dlvl:8 $:3466 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5910 BurdenedYou drop an uncursed pick-axe. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5910 BurdenedeV_  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) eV+eVx(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0eV#~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?   Coins(B  W - 3466 gold pieces  WeaeVWpons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 38 blessed +2 arrows (in quiver)(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 uncursed poisoned daggers  A - 5 uncursed daggers  J - a blessed arrow(B  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - 2 uncursed food rations  Scrolls(B (1 of 2)eVR4 r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Wands(B  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  t - an uncursed pick-axe  w - an uncursed leash  C - a blessed lamp called magic (lit)(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  Gems(B  g - a cursed gem called topaz(B  s - a cursed gem called sapphire(B (2 of 2)eV +eV(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0xeVƿ(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B@(B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(B(B@(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(BeV[m(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#(B(0x(0~(0~(0~(0~(0l(B(B)(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(BV m(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0jeV-(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~eVF(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVyLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3466 HP: Dlvl:8 $:3466 HP:44(44) Dlvl:8 $:3466 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5910 BurdenedYou drop an uncursed pick-axe.eV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5910 Your movements are now unencumbered. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5911 eV]X 44(44)  Pw:58(58) AC:-14 Exp:8 T:5912 @(B((B(0~(B(B@(B(0~(B(Bd(B(BeVO  44(44)  Pw:58(58) AC:-14 Exp:8 T:5912 (0~(B(B@(B(0~(B(B@(B(0~(B(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5913 (0~(B(B@(B(0~(B(Bd(B(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5914 (0a(B(B@(B(0~(B(Bd(B(BeVZ  44(44)  Pw:58(58) AC:-14 Exp:8 T:5914 (0~(B(B(0~(B(B@(Bd(B(B(0~(B(B@(BeVG1 44(44)  Pw:58(58) AC:-14 Exp:8 T:5915 (0~(B(B(0~(B(B@(Bd(B(BeVr 44(44)  Pw:58(58) AC:-14 Exp:8 T:5916 d(B(B(0~(B(B(0~(B(B@(B(0~(B@(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5916 (0~(B(Bd(B(B(0a(B(B@(B(0~(B(B@(BeV2 44(44)  Pw:58(58) AC:-14 Exp:8 T:5917 (0~(B(Bd(B(B@(B(0~(B(BeV!  44(44)  Pw:58(58) AC:-14 Exp:8 T:5918 (0~(B(B_(B(0a(B(B@(B(0~(0~(B(Bd(B(B(0~(B(B(0~(B(BeVc(  44(44)  Pw:58(58) AC:-14 Exp:8 T:5920 d(B(B@(B(0~(0~(0~(0~(0~(0~(B(BeV(v 44(44)  Pw:58(58) AC:-14 Exp:8 T:5921 @(Bd(B(B(0~(B(B@(B(0~(B(BeV?%@(B(0~(B(BeVn)There is an open door here.eVYou see here a blessed +2 arrow. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5921 (0~(B(B@(B(0~(B(Bd(B(BeVeVc - a blessed +2 arrow (in quiver). 44(44)  Pw:58(58) AC:-14 Exp:8 T:5922 @(B(0~(B(BeV!Q_ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5922 oeV}Y 44(44)  Pw:58(58) AC:-14 Exp:8 T:5922 peVUs 44(44)  Pw:58(58) AC:-14 Exp:8 T:5922  44(44)  Pw:58(58) AC:-14 Exp:8 T:5923 (0~(B(B@(B@(Bd(B(B(0~(B(B(0a(B(B(0~(B(B(0~(B(BqeVd_~ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5926 #(B(0~(B(B#(B@(B(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0~(0~(0~(0~(B(B##(B(0~(B(B#(B(0~(B(BqeV9  44(44)  Pw:58(58) AC:-14 Exp:8 T:5927 #(B#(B(0~(B(B@(Bd(B(B(0~(B(B#(B#(BreVE 44(44)  Pw:58(58) AC:-14 Exp:8 T:5928 #(B(0~(B(B(0~(B(B#(B@(Bd(B(BreVp 44(44)  Pw:58(58) AC:-14 Exp:8 T:5928 #(Bd(B(B(0~(B(B(0~(B(B@(BreV; 44(44)  Pw:58(58) AC:-14 Exp:8 T:5929 (0~(B(B(0~(B(B@(BreVN  44(44)  Pw:58(58) AC:-14 Exp:8 T:5929  44(44)  Pw:58(58) AC:-14 Exp:8 T:5930 (0~(B(B@(B#(B#(BreVK6  44(44)  Pw:58(58) AC:-14 Exp:8 T:5930 #(B(0~(B(B#(B@(B#(BreV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5931 ##(B#(B@(B(0~(B(B#(B#(BseV1 44(44)  Pw:58(58) AC:-14 Exp:8 T:5934 #(B#(B(0~(B(B###@(B#(B##(B(0a(B(B#(B#(BseV #(B#(B(0~(B(B###@###(B##(B##(B##(B#(BseV Q 44(44)  Pw:58(58) AC:-14 Exp:8 T:5936 seV; 7@#(B#(BseVg Q 44(44)  Pw:58(58) AC:-14 Exp:8 T:5936 seV\  44(44)  Pw:58(58) AC:-14 Exp:8 T:5939 (0~(B(B@###(B###(B@(BteVc 44(44)  Pw:58(58) AC:-14 Exp:8 T:5939 @(B(0~(B(B#(B@(B(0~(B(BteVG  44(44)  Pw:58(58) AC:-14 Exp:8 T:5940 @(B(0~(B(B#(BueVdO 44(44)  Pw:58(58) AC:-14 Exp:8 T:5940 @(B(0~(B(B#(B(0~(B(B@(BueV} 44(44)  Pw:58(58) AC:-14 Exp:8 T:5941 @(B(0~(B(BueVW  44(44)  Pw:58(58) AC:-14 Exp:8 T:5941 #(B@(B(0~(B(B@(B(0~(B(BveVb 44(44)  Pw:58(58) AC:-14 Exp:8 T:5942 #(B(0~(B(B@(BveV| 44(44)  Pw:58(58) AC:-14 Exp:8 T:5942 @(B(0~(B(BveVSB (0m(0k(B(B(0~(0~(0~(0m(0j(B(B(0q(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B@(B(0~(0~(0~(B(B(0l(B(B)(B(0~(0~(B(B[(B(0~(0~(0~(0~(0l(0j(B(B(0~(0~(0~(0~(B(Bd(B(B(0m(B(B(0~(0~(0~(B(BveVB Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3466 HP: Dlvl:9 $:3466 HP:44(44) Dlvl:9 $:3466 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5942 veVZ  44(44)  Pw:58(58) AC:-14 Exp:8 T:5943 d(B(B(0~(B(BxeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5943 (0~(B(B (0~(B(B (0~(B(B (0~(B(B@<(B (0~(B(B(0~(B(B (0~(B(Bd(B(B (0~(B(B xeVsh 44(44)  Pw:58(58) AC:-14 Exp:8 T:5944 (0~(B(B  (0~(B(B (0~(B(B@(B(0~(B(B  (0~(B(Bd(B(B(0~(B(B (0~(B(B xeV.] 44(44)  Pw:58(58) AC:-14 Exp:8 T:5944  (0~(B(B (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B (0~(B(Bd(B(B(0~(B(B (0~(B(B xeVe E 44(44)  Pw:58(58) AC:-14 Exp:8 T:5945    (0~(B(B(0~(B(B(0~(B(B@(B (0~(0~(B(B(0~(0~(B(B(0~(0~(0~(B(ByeV(0~(B(B (0~(B(B (0~(B(B G(B@(B(0~(B(B(0~(B(B (0~(B(B (0~(B(B yeVX Things that are here: a poisoned dart a dagger a partly eaten gnome corpse--More--yeV8 (0~(B(BG(Bd(B(B(0~(B(ByeV6  44(44)  Pw:58(58) AC:-14 Exp:8 T:5945 The gnome wields a crossbow! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5946 zeV/] Pick up what?  Weapons(B a - a poisoned dart b - a dagger Comestibles(B c - a partly eaten gnome corpse(end) {eV+{eVz3 +{eV (0m(0k(B(B(0m(0j(B(B(0~(0~(0q(B(B{eV "X - a poisoned dart.{eV d - a dagger. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5946 (0~(B(Bd(B(B}eV0O K(0~(B(B(0~(B(B (0~(B(B (0~(B(B@(B%(B (0~(B(B(0~(B(B (0~(B(Bd(B(B (0~(B(B }eVO  44(44)  Pw:58(58) AC:-14 Exp:8 T:5946 KAABLAMM!!! Loki triggers a land mine!}eVO yLoki falls into a pit! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5947 }eV }eV_ You hit the gnome.}eV i 44(44)  Pw:58(58) AC:-14 Exp:8 T:5947 --More--~eVThe gnome strikes at your displaced image and misses you! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5948 eV{ Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  d - a dagger  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 uncursed poisoned daggers  A - 5 uncursed daggers  J - a blessed arrow(B  X - a poisoned dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - 2 uncursed food rations  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B [24eV;1H(1 of 2)eV` Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3466 HP: Dlvl:9 $:3466 HP:44(44) Dlvl:9 $:3466 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5948 (0m(0k(B(B(0m(0j(B(B(0~(0~(0~(0q(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(B(B<(B(0l(B(B(0~(0~(B(BG(B@(B%(B(0~(0~(B(B[(B(0l(0j(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0m(B(B(0~(0~(0~(B(Bd(B(B(0~(B(B(0~(0~(0~(B(BeVFj - 4 blessed daggers (wielded).--More--eV~^ b - a +1 bow (alternate weapon; not wielded). 44(44)  Pw:58(58) AC:-14 Exp:8 T:5948 eVeVaqYou hit the gnome. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5949 eV eV -You kill the gnome!)(BeV z 44(44)  Pw:58(58) AC:-14 Exp:8 T:5949 You hear crashing rock.eVW((0~(B(B (0~(B(B (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B (0~(B(B (0~(B(B eV%Xn Things that are here: a crossbow 5 crossbow bolts--More--eV4 44(44)  Pw:58(58) AC:-14 Exp:8 T:5950 eV5 | 44(44)  Pw:58(58) AC:-14 Exp:8 T:5951 (0x(B(B (0~(B(B (0~(B(B (0~(B(B@(B)(B (0~(B(B (0~(B(B^(B(0k(B(B eVq 44(44)  Pw:58(58) AC:-14 Exp:8 T:5953 (0j(B(B   (0~(B(B (0l(0q(B(B (0j(B(B@(B(0~(0~(0~(B(B  (0x(0~(0~(B(B (0x(0~(0~(0~(B(B (0q(0k(0~(0l(B(B eV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5954   (0l(B(B(0~(B(B@(B(0~(B(B(0m(B(B(0q(B(BeVd  44(44)  Pw:58(58) AC:-14 Exp:8 T:5955    (0~(B(B@(B(0j(B(BeVb 44(44)  Pw:58(58) AC:-14 Exp:8 T:5955 (0~(B(B(0~(B(B(0~(B(B(0~(B(B@(B(0~(B(B(0m(B(BeV4 44(44)  Pw:58(58) AC:-14 Exp:8 T:5956 (0~(0~(B(B(0~(B(B(0~(B(B@(B(0~(B(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5956 (0~(0~(B(B(0~(B(B(0~(B(B@(B(0~(B(B eV # 44(44)  Pw:58(58) AC:-14 Exp:8 T:5957 (0x(0~(0m(B(B(0q(B(B(0~(0~(B(B(0~(B(B@(B(0~(B(B    eVw @ 44(44)  Pw:58(58) AC:-14 Exp:8 T:5958 (0l(0q(0k(B(B(0k(B(B(0q(B(B(0~(B(B@(B(0q(0w(B(B(0~(B(B     eV" (0~(B(B(0m(0q(B(B (0~(B(BG(B(0~(B(B@(B(0~(0~(0~(B(B (0l(0q(0q(B(B   eV)BThe gnome lord wields a bow!--More--eV66The bow welds itself to the gnome lord's hand! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5961 (0q(0q(B(Bh(B(0~(B(B(0j(B(B@(B(0~(B(B (0~(B(BeVceVvYou hit the gnome lord. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5961 eV1--More--eV|eVvA oThe gnome lord strikes at your displaced image and misses you!#(Bh(BeVeV6sUnknown command ' '. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5961 eV eV vYou hit the gnome lord. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5962 eVAeVAvYou hit the gnome lord. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5963 eVoeVYou hit the gnome lord. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5963 You hear a nearby zap.You hear a clank.--More--eVYou hear a clank.eV--More--eVJ qThe gnome lord strikes at your displaced image and misses you!(0~(B(Bh(BeV7eVz7vYou hit the gnome lord. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5964 eV 44(44)  Pw:58(58) AC:-14 Exp:8 T:5965 #(B G(B(0~(0~(B(B@(B(0~(B(B eVP 44(44)  Pw:58(58) AC:-14 Exp:8 T:5965   h(B(0~(B(B@(B(0~(B(BeV< 44(44)  Pw:58(58) AC:-14 Exp:8 T:5966 (0~(B(B (0~(B(B@(B(0~(B(B(0~(B(BeV3p 44(44)  Pw:58(58) AC:-14 Exp:8 T:5966  44(44)  Pw:58(58) AC:-14 Exp:8 T:5967 (0~(B(B(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(B(BeVin -b - a +1 bow (weapon in hands).eVn --More--eVj - 4 blessed daggers (alternate weapon; not wielded). 44(44)  Pw:58(58) AC:-14 Exp:8 T:5967 eV  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  d - a dagger  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 uncursed poisoned daggers  A - 5 uncursed daggers  J - a blessed arrow(B  X - a poisoned dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - 2 uncursed food rations  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B VՈ ;1H(1 of 2)eVbLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3466 HP: Dlvl:9 $:3466 HP:44(44) Dlvl:9 $:3466 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5967 (0l(0q(0k(B(B(0m(0k(B(B(0q(0q(B(B(0x(0~(0m(0k(B(B(0m(0j(B(B#(B(0m(0q(0q(0q(0j(0~(0~(0x(B(B(0q(B(B(0j(B(B(0~(0~(0~(B(B@(B(0~(0~(0~(B(B(0l(0q(0q(0q(0w(0q(0~(0~(0~(B(B<(B(0l(B(B(0l(0j(B(B(0~(0~(B(B)(B%(B[(B(0l(0j(B(B(0x(B(B(0m(B(B(0x(B(B^(B(0m(0q(0k(B(B(0l(0k(B(B(0m(0q(0j(B(BVHb3HeV &In what direction? [hykulnjb><] eVeV -You shoot 3 arrows.)(BeV )(B(0~(B(BeVM!)(B(0~(B(BeVl(0~(B(BeVl)(BeVS, )(B(0~(B(BeV!)(B(0~(B(BeV(0~(B(BeV')(BeVx )(B(0~(B(BeVۢ !)(B(0~(B(BeVP q 44(44)  Pw:58(58) AC:-14 Exp:8 T:5968 (0~(B(BeVZeV&In what direction? [hykulnjb><] eVi)(BeVV )(B(0~(B(BeV}! !)(B(0~(B(BeV2 q 44(44)  Pw:58(58) AC:-14 Exp:8 T:5968 (0~(B(BeV#jeVKj&In what direction? [hykulnjb><] eV eV. -You shoot 3 arrows.)(BeV )(B(0~(B(BeVg !)(B(0~(B(BeVwu(0~(B(BeVu)(BeV8 )(B(0~(B(BeV:!)(B(0~(B(BeV5(0~(B(BeVo)(BeV )(B(0~(B(BeVU!)(B(0~(B(BeVq 44(44)  Pw:58(58) AC:-14 Exp:8 T:5969 (0~(B(BeVC 44(44)  Pw:58(58) AC:-14 Exp:8 T:5970   (0~(B(B@(B(0~(B(B     44(44)  Pw:58(58) AC:-14 Exp:8 T:5970  (0~(B(B@(B(0~(B(B  eV:  44(44)  Pw:58(58) AC:-14 Exp:8 T:5971 (0~(B(Bh(B@(B(0~(B(B (0~(B(BeV&In what direction? [hykulnjb><] eVeV-You shoot 2 arrows.)(BeV )(B(0~(B(BeV}(0~(B(BeV9};The 1st arrow hits the dwarf!)(BeV@ )(B(0~(B(BeV (0~(B(BeV --More--eVThe 2nd arrow hits the dwarf! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5971 )(Bh(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5972 #(B(0~(B(B@(B(0~(B(B h(B#(B(0q(B(BeVP?#(B h(B(0~(B(B@(B(0~(B(B #(BeV? 44(44)  Pw:58(58) AC:-14 Exp:8 T:5972 The hobbit picks up 2 blessed +2 arrows.eV5 44(44)  Pw:58(58) AC:-14 Exp:8 T:5973   (0~(B(B@(B(0~(B(B eV &In what direction? [hykulnjb><] eV9\)(BeV- )(B(0~(B(BeVb(0~(B(BeVYou kill the dwarf! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5973  44(44)  Pw:58(58) AC:-14 Exp:8 T:5974 h(BeVk eV &In what direction? [hykulnjb><] eV/ )(BeV )(B(0~(B(BeV[(0~(B(BeVؚYou kill the hobbit! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5974 )(BeVn  44(44)  Pw:58(58) AC:-14 Exp:8 T:5975 (0~(B(B(0~(B(B@(B(0~(B(B (0~(B(BeVP 44(44)  Pw:58(58) AC:-14 Exp:8 T:5975 #(B(0~(B(B@(B(0~(B(B (0~(B(B#(BeVڠ(0l(B(B(0k(B(B@(B(0~(B(B (0~(B(B(0l(B(B(0j(B(BeV{There are many objects here. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5976 eV U Pick up what?  Coins(B a - 229 gold pieces Weapons(B b - 11 blessed +2 arrows(B c - a dagger Armor(B d - a dwarvish cloak e - a pair of iron shoes Comestibles(B f - a hobbit corpse Tools(B g - a pick-axe Gems(B h - a red gem i - a red gem j - 41 rocks k - a gem called soft blk l - a white gem(end) eVǩ+eV+eV+eV:f +eV +eV:;+eVxl(0l(0q(0k(B(B(0m(0k(B(B(0x(B(B(0m(0k(B(B(0m(0j(0q(0j(B(B(0x(B(B(0q(0w(0q(B(B<(B(0l(0j(B(B)(B%(B[(B(0l(0j(B(B(0m(B(B^(B(0q(0k(B(B(0l(0k(B(B(0m(0q(0j(B(B Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3466 HP: Dlvl:9 $:3466 HP:44(44) Dlvl:9 $:3466 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5976 eVl229 gold pieces.695 44(44)  Pw:58(58) AC:-14 Exp:8 T:5976 c - 11 blessed +2 arrows (in quiver).--More--eV} UYou have a little trouble lifting h - a dagger.--More--eV >You have a little trouble lifting k - a red gem.eV --More--eV>You have a little trouble lifting o - a red gem.eV>--More--eV+@You have a little trouble lifting p - a white gem.eV.,r 44(44)  Pw:58(58) AC:-14 Exp:8 T:5976 Burdened--More--eV5OYour movements are slowed slightly because of your load. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5976 BurdenedeV[xeVx,What do you want to eat? [fiB or ?*,] eV  eat what?  Comestibles(B a - a hobbit corpse(end) eV[ L+eVx This hobbit corpse tastes terrible! 44(44)  Pw:58(58) AC:-14 Exp:8 T:5977 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5978 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5979 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5980 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5981 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5982 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5983 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5984 BurdenedeV&y --More--eV You finish eating the hobbit corpse. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5985 BurdenedeVOeV=OCWhat do you want to write with? [- a-dghjkopsvzAJUX-Z or ?*] eVeVʍ?You write in the dust with your fingers.--More--eVDeVo2What do you want to write in the dust here? eVEeV`leV!beV2MeeVJ eV sNever mind. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5985 BurdenedeVeV'CWhat do you want to write with? [- a-dghjkopsvzAJUX-Z or ?*] eV  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  d - a dagger  h - a dagger  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 uncursed poisoned daggers  A - 5 uncursed daggers  J - a blessed arrow(B  X - a poisoned dart  Wands(B  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Gems(B  g - a cursed gem called topaz(B  k - a red gem  o - a red gem  p - a white gem  s - a cursed gem called sapphire(B (end) eV](0l(0q(0k(B(B(0m(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B(0m(0k(B(B(0m(0j(B(B#(B(0~(0~(0m(0q(0q(0q(0j(B(B(0x(B(B(0q(B(B(0j(0~(B(B@(B(0~(0~(0~(B(B(0~(0~(0~(B(B#(B(0q(0q(0q(0w(0q(B(B<(B(0l(B(B(0l(0q(0j(B(B(0l(0j(B(B)(B%(B[(B(0l(0j(B(B(0x(B(B(0m(B(B(0x(B(B^(B(0m(0q(0k(B(B(0l(0k(B(B(0m(0q(0j(B(BeVNLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3695 HP: Dlvl:9 $:3695 HP:44(44) Dlvl:9 $:3695 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5985 BurdenedWhat do you want to write with? [- a-dghjkopsvzAJUX-Z or ?*] eV  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  d - a dagger  h - a dagger  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 uncursed poisoned daggers  A - 5 uncursed daggers  J - a blessed arrow(B  X - a poisoned dart  Wands(B  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Gems(B  g - a cursed gem called topaz(B  k - a red gem  o - a red gem  p - a white gem  s - a cursed gem called sapphire(B (end) eV| e+(0l(0q(0k(B(B(0m(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B(0m(0k(B(B(0m(0j(B(B#(B(0~(0~(0m(0q(0q(0q(0j(B(B(0x(B(B(0q(B(B(0j(0~(B(B@(B(0~(0~(0~(B(B(0~(0~(0~(B(B#(B(0q(0q(0q(0w(0q(B(B<(B(0l(B(B(0l(0q(0j(B(B(0l(0j(B(B)(B%(B[(B(0l(0j(B(B(0x(B(B(0m(B(B(0x(B(B^(B(0m(0q(0k(B(B(0l(0k(B(B(0m(0q(0j(B(BeV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3695 HP: Dlvl:9 $:3695 HP:44(44) Dlvl:9 $:3695 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5985 BurdenedYou engrave in the floor with a red gem.--More--eV eV$ 5What do you want to engrave in the floor here? eVh".eVh 44(44)  Pw:58(58) AC:-14 Exp:8 T:5985 BurdenedeV} 44(44)  Pw:58(58) AC:-14 Exp:8 T:5986 BurdenedYou finish engraving.eV eV # eV5nameeVFeV~+Name an individual object? [ynq] (q) eV neV<What do you want to call? [egk-prsu-wyCDFLMUYZ or ?*] eV_eV_That is a silly thing to call. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5986 BurdenedeVleVNl# eVWnameeVJeVJ+Name an individual object? [ynq] (q) eV neV<What do you want to call? [egk-prsu-wyCDFLMUYZ or ?*] eV| eVM| Call a red gem: eVseVVr eV reVQ@ ueVЭ beV'!yeV h 44(44)  Pw:58(58) AC:-14 Exp:8 T:5986 BurdenedeVdzCWhat do you want to write with? [- a-dghjkopsvzAJUX-Z or ?*] eVz Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  d - a dagger  h - a dagger  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 uncursed poisoned daggers  A - 5 uncursed daggers  J - a blessed arrow(B  X - a poisoned dart  Wands(B  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Gems(B  g - a cursed gem called topaz(B  k - a gem called ruby  o - a red gem  p - a white gem  s - a cursed gem called sapphire(B (end) eV n +(0l(0q(0k(B(B(0m(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B(0m(0k(B(B(0m(0j(B(B#(B(0~(0~(0m(0q(0q(0q(0j(B(B(0x(B(B(0q(B(B(0j(0~(B(B@(B(0~(0~(0~(B(B(0~(0~(0~(B(B#(B(0q(0q(0q(0w(0q(B(B<(B(0l(B(B(0l(0q(0j(B(B(0l(0j(B(B)(B%(B[(B(0l(0j(B(B(0x(B(B(0m(B(B(0x(B(B^(B(0m(0q(0k(B(B(0l(0k(B(B(0m(0q(0j(B(BeVw zLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3695 HP: Dlvl:9 $:3695 HP:44(44) Dlvl:9 $:3695 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5986 BurdenedYou cannot wipe out the message that is engraved in the floor here. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5986 BurdenedeV4 eV4 # eV nameeVeV +Name an individual object? [ynq] (q) eVHnWhat do you want to call? [egk-prsu-wyCDFLMUYZ or ?*] eVreVrCall a white gem: eVIW seV- oeVfeV+UteV eV'dweVEheVeteVrh 44(44)  Pw:58(58) AC:-14 Exp:8 T:5986 BurdenedeV{# eVnameeV@eVz+Name an individual object? [ynq] (q) eV neVQ <What do you want to call? [egk-prsu-wyCDFLMUYZ or ?*] eV Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Wands(B  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic (lit)(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed beV.iag  Gems(B  g - a cursed gem called topaz(B (1 of 2)eVA  k - a gem called ruby  o - a red gem  p - a gem called soft wht  s - a cursed gem called sapphire(B (2 of 2)eV0q +(0l(0q(0k(B(B(0m(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B(0m(0k(B(B(0m(0j(B(B#(B(0~(0~(0m(0q(0q(0q(0j(B(B(0x(B(B(0q(B(B(0j(0~(B(B@(B(0~(0~(0~(B(B(0~(0~(0~(B(B#(B(0q(0q(0q(0w(0q(B(B<(B(0l(B(B(0l(0q(0j(B(B(0l(0j(B(B)(B%(B[(B(0l(0j(B(B(0x(B(B(0m(B(B(0x(B(B^(B(0m(0q(0k(B(B(0l(0k(B(B(0m(0q(0j(B(BeVm0Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3695 HP: Dlvl:9 $:3695 HP:44(44) Dlvl:9 $:3695 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5986 BurdenedCall a red gem: eVQseV$ oeV feV teV eV#reV WeeVdeV9yh 44(44)  Pw:58(58) AC:-14 Exp:8 T:5986 BurdenedeV)E?What do you want to drop? [$a-prsu-wyzA-DFJLMUX-Z or ?*] eV;eVYou drop a gem called soft red. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5987 BurdenedeV4geVng@What do you want to drop? [$a-nprsu-wyzA-DFJLMUX-Z or ?*] eV eV} You drop a gem called soft wht. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5987 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5988 BurdenedG(BeVK Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  d - a dagger  h - a dagger  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 4 uncursed poisoned daggers  A - 5 uncursed daggers  J - a blessed arrow(B  X - a poisoned dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - 2 uncursed food rations  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU (1 of 2)eV4Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:9 $:3695 HP: Dlvl:9 $:3695 HP:44(44) Dlvl:9 $:3695 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:5988 Burdened(0l(0q(0k(B(B(0m(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B(0m(0k(B(B(0m(0j(B(B#(B(0~(0~(0m(0q(0q(0q(0j(B(B(0x(B(B(0q(B(B(0j(0~(B(B@(B(0~(0~(0~(B(B(0~(B(BG(B(0~(B(B#(B(0q(0q(0q(0w(0q(B(B<(B(0l(B(B(0l(0q(0j(B(B(0l(0j(B(B)(B%(B[(B(0l(0j(B(B(0x(B(B(0m(B(B(0x(B(B^(B(0m(0q(0k(eVsJB(B(0l(0k(B(B(0m(0q(0j(B(BeVM>*@(B(0~(B(B eVM 44(44)  Pw:58(58) AC:-14 Exp:8 T:5988 BurdenedThe gnome lord strikes at your displaced image and misses you!eV  44(44)  Pw:58(58) AC:-14 Exp:8 T:5989 Burdened#(B (0~(B(B@(B(0~(B(B #(BeV>  44(44)  Pw:58(58) AC:-14 Exp:8 T:5990 Burdened  (0~(B(B@(B(0~(B(B eVQ . 44(44)  Pw:58(58) AC:-14 Exp:8 T:5990 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:5991 Burdened(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(BeV% 44(44)  Pw:58(58) AC:-14 Exp:8 T:5992 Burdened(0~(B(B(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(B)(B(0~(0~(B(BeVO 44(44)  Pw:58(58) AC:-14 Exp:8 T:5992 Burdened (0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(0~(0~(B(BeV-A7 44(44)  Pw:58(58) AC:-14 Exp:8 T:5993 Burdened(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B (0~(B(BeV(= 44(44)  Pw:58(58) AC:-14 Exp:8 T:5994 Burdened(0q(0j(B(B(0~(B(B(0~(B(B (0~(B(B@(B(0~(B(B(0~(B(B  (0~(B(BeVʌ  (0~(B(B@(B(0~(B(B(0~(B(Bd(B(B(0~(B(B(0~(0~(0~(B(BeVlYou see here 2 uncursed arrows named uncursed. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5995 Burdened(0~(B(Bd(B(B(0~(B(BeVZeVYou have a little trouble lifting E - 2 uncursed arrows named uncursed. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5995 Burdened(0~(B(Bd(B(BeV' W 44(44)  Pw:58(58) AC:-14 Exp:8 T:5996 Burdened(0w(B(B (0~(B(B (0~(B(B(0~(B(B@(B(0~(B(B  (0~(B(B (0~(B(BeV   (0~(B(B(0~(B(B @(B(0~(B(B(0~(0~(B(B(0~(B(B(0~(0~(0~(B(BeVfn Things that are here: a crossbow 5 crossbow bolts--More--eV9  44(44)  Pw:58(58) AC:-14 Exp:8 T:5997 Burdened(0~(B(Bd(B(BeVp 44(44)  Pw:58(58) AC:-14 Exp:8 T:5998 Burdened (0~(B(B (0~(B(B (0~(B(B d(B(B@(B(0~(B(B (0~(0~(B(B(0~(B(B (0~(B(B (0~(B(BeV˲   (0~(B(B (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B (0~(B(B (0~(B(BeVYou see here a partly eaten gnome corpse. 44(44)  Pw:58(58) AC:-14 Exp:8 T:5998 Burdened)(Bd(B(BeV>c 44(44)  Pw:58(58) AC:-14 Exp:8 T:5999 Burdened (0~(B(B (0~(B(B (0~(B(B %(B@(B (0~(B(B (0~(B(B (0~(B(BeV, (0~(B(B (0~(B(B (0~(B(B (0~(B(B@(B(0~(B(B(0~(B(B (0~(B(B (0~(B(B eVYou see here a partly eaten gnome corpse. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6000 Burdenedd(B(B(0~(B(BeV6 44(44)  Pw:58(58) AC:-14 Exp:8 T:6000 Burdened(0~(B(B(0~(B(B (0~(B(B(0~(0~(B(B (0~(B(Bd(B(B@(B%(B (0~(B(B (0~(B(B (0~(B(B eV You stop. Loki is in the way! 44(44)  Pw:58(58) AC:-14 Exp:8 T:6001 BurdenedeV+eVCThere is nothing here to pick up. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6001 BurdenedeV)eVYou stop. Loki is in the way! 44(44)  Pw:58(58) AC:-14 Exp:8 T:6002 Burdened)(Bd(B(BeV ((0~(B(B (0~(B(B (0~(B(B (0~(B(B@(B(0~(B(B (0~(B(B (0~(B(B (0~(B(B eV n Things that are here: a crossbow 5 crossbow bolts--More--eVeeVA 44(44)  Pw:58(58) AC:-14 Exp:8 T:6002 Burdened(0~(B(Bd(B(BeV  Pick up what?  Weapons(B a - a crossbow b - 5 crossbow bolts(end) eV ++eVUk(0m(0k(B(BeVWYou have a little trouble lifting q - a crossbow.--More--eVl6You have a little trouble lifting t - 5 crossbow bolts. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6003 BurdenedeVVeV|Unknown command ' '. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6003 BurdenedeVP Q 44(44)  Pw:58(58) AC:-14 Exp:8 T:6004 Burdened(0~(0~(B(B(0~(B(B(0~(0~(B(B @(B(0~(B(B (0~(B(B(0~(B(B   eV8 (0~(0~(0~(B(B (0~(0~(0~(0~(B(B (0~(0~(0~(0~(B(B (0~(0~(0~(B(B@(B(0~(B(B(0~(B(B (0~(B(B(0~(0~(B(B (0~(0~(0~(0~(B(B  (0~(0~(0~(B(BeVZ 44(44)  Pw:58(58) AC:-14 Exp:8 T:6006 BurdenedeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6008 Burdened (0~(0~(B(B (0~(0~(B(B (0~(0~(B(B (0~(0~(B(B@(B(0~(0~(B(B (0~(0~(B(B (0~(0~(B(B (0~(0~(B(BeV!   (0~(B(B<(B (0~(B(B@(B (0~(B(Bd(B(B(0~(0~(B(B(0~(0~(0~(B(BeV"You see here a dwarvish cloak. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6009 BurdenedeVsteV`uYou have a little trouble lifting x - a dwarvish cloak. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6010 Burdened(0~(B(B(0~(B(Bd(B(BeV#Y 44(44)  Pw:58(58) AC:-14 Exp:8 T:6011 Burdened(0~(0~(0~(B(B(0~(0~(B(B(0~(0~(B(B @(B(0~(B(B (0~(B(B(0~(B(B   eV؃(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0xeV(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(BV;36m(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(eV80x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B@(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(B(B@(B(0~(0x(B(B##(B(0x(0~(0x(BeVp(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0xeV (0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3695 HP: Dlvl:8 $:3695 HP:44(44) Dlvl:8 $:3695 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:6011 BurdenedeV|^  44(44)  Pw:58(58) AC:-14 Exp:8 T:6012 BurdenedeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6012 Burdened>@(B(0~(B(B@(BeV@  44(44)  Pw:58(58) AC:-14 Exp:8 T:6013 Burdened(0~(B(B@(BeV{ 44(44)  Pw:58(58) AC:-14 Exp:8 T:6014 Burdened@(B(0~(B(B@(B(0~(B(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6017 Burdened(0~(0~(0~(0~(B(B@###(B@(Bd(B(B(0~(B(BeVO 44(44)  Pw:58(58) AC:-14 Exp:8 T:6018 Burdened(0~(0~(B(B@(B#(B(0~(B(BeVG 44(44)  Pw:58(58) AC:-14 Exp:8 T:6019 Burdened@(Bd(B(B#@(B#(B(0~(B(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6019 Burdened@(B(0~(0~(B(B#@(B#(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6020 Burdenedd(B(B#@(B#(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6021 Burdened(0~(0~(B(B#(B#@(B#(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6022 Burdenedd(B(B#(B#@(B#(B#(BeVI  44(44)  Pw:58(58) AC:-14 Exp:8 T:6022 Burdened(0~(B(B#(B#@(B#(B##(BeV^S 44(44)  Pw:58(58) AC:-14 Exp:8 T:6023 Burdened#(B#(B#(B#@(B#(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6024 Burdened#(B#(B@(B#(BeV;  44(44)  Pw:58(58) AC:-14 Exp:8 T:6024 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:6025 Burdened#(B##(B#(B@(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6026 Burdened#(B#@(B#(BeV* 44(44)  Pw:58(58) AC:-14 Exp:8 T:6026 Burdened#(B#(B#@(B#(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6027 Burdened##(B#(B(0a(B(B@(B#(B#(BeV " 44(44)  Pw:58(58) AC:-14 Exp:8 T:6027 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:6028 Burdened#(B#(B#(B(0~(B(B@(BeV2 44(44)  Pw:58(58) AC:-14 Exp:8 T:6028 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:6029 Burdened#(B#(B(0~(B(B@(BeVS  44(44)  Pw:58(58) AC:-14 Exp:8 T:6030 Burdened(0~(B(B@(BeV_  44(44)  Pw:58(58) AC:-14 Exp:8 T:6030 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:6031 Burdened(0~(B(B@(BeV5j  44(44)  Pw:58(58) AC:-14 Exp:8 T:6031 Burdened(0~(B(B@(BeV|4  44(44)  Pw:58(58) AC:-14 Exp:8 T:6032 Burdened(0~(B(B@(BeVB  44(44)  Pw:58(58) AC:-14 Exp:8 T:6033 Burdened(0~(B(B@(BeVT  44(44)  Pw:58(58) AC:-14 Exp:8 T:6033 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:6034 Burdened(0~(B(B@(BeVq  44(44)  Pw:58(58) AC:-14 Exp:8 T:6034 Burdened(0~(B(B@(BeVe  44(44)  Pw:58(58) AC:-14 Exp:8 T:6035 Burdened(0~(B(B@(BeVU  44(44)  Pw:58(58) AC:-14 Exp:8 T:6036 Burdened@(B(0~(B(BeV1  44(44)  Pw:58(58) AC:-14 Exp:8 T:6036 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:6037 Burdened@(B(0~(B(BeV~<  44(44)  Pw:58(58) AC:-14 Exp:8 T:6037 Burdened@(B@(B(0~(B(BeVp 44(44)  Pw:58(58) AC:-14 Exp:8 T:6038 Burdened@(B(0~(B(BeVu=#(0~(B(B@(BeV="Hello, Lettuce! Welcome again to Lucrezia's general store!" 44(44)  Pw:58(58) AC:-14 Exp:8 T:6039 Burdened(0~(B(B@(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6040 Burdened(0a(B(B@(B@(B(0~(B(BeVG` 44(44)  Pw:58(58) AC:-14 Exp:8 T:6040 Burdened(0~(B(B@@(BeV5 +(0~(B(B@(BeV There are many objects here. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6041 BurdenedeV Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eV +eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(B(B/(BeV̖(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BeVG#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?   Coins(B  G - 3695 gold pieces  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  d - a dagger  h - a dagger  j - 4 blessed daggers (alternate weapon; not wielded)(B  q - a crossbow  t - 5 crossbow bolts  z - 4 uncursed poisoned daggers  A - 5 uncursed daggers  E - 2 uncursed arrows named uncursed  J - a blessed arrow(B  X - a poisoned dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair oeVq\f speed boots (being worn)(B  x - a dwarvish cloak (1 of 3)eV$Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3695 HP: Dlvl:8 $:3695 HP:44(44) Dlvl:8 $:3695 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:6041 Burdened(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0leVg(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(eVB#(B##(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##eV(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###eV:(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B@(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B@(B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0qeVb(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeV 'Really attack Lucrezia? [yn] (n) eV fn 44(44)  Pw:58(58) AC:-14 Exp:8 T:6041 BurdenedeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6042 Burdened@(B*@(B((BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6043 Burdened@(B*(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6044 Burdened(0~(B(B@(BeV@P 44(44)  Pw:58(58) AC:-14 Exp:8 T:6044 Burdened@(B(0~(B(BeVT 44(44)  Pw:58(58) AC:-14 Exp:8 T:6045 Burdened@(B(0~(B(Bd(B(BeVd 8 44(44)  Pw:58(58) AC:-14 Exp:8 T:6045 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:6046 Burdened@(B(0a(B(B@(B(0~(B(B(0~(B(B(0~(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6047 Burdened@(B(0~(B(BeV4 44(44)  Pw:58(58) AC:-14 Exp:8 T:6047 Burdened@(B(0~(B(B(0~(B(BeVVq 44(44)  Pw:58(58) AC:-14 Exp:8 T:6048 Burdened(0~(B(B@(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6049 Burdened(0~(B(B@(B@(BeVw  44(44)  Pw:58(58) AC:-14 Exp:8 T:6050 Burdened(0~(B(B@(B(0~(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6050 Burdened@(B(0~(B(B@(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6051 Burdened(0~(B(B(0~(B(B@(B@(BeV F 44(44)  Pw:58(58) AC:-14 Exp:8 T:6052 Burdenedd(B(B(0~(B(B@(B@(0~(B(BeVj 44(44)  Pw:58(58) AC:-14 Exp:8 T:6052 Burdened@(B(0~(B(B(0~(B(B@(B(0~(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6053 Burdened@(B(0a(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6054 Burdened@(B(0~(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6055 Burdened@(B(0~(B(B@(B(0~(B(B(0~(B(B@(BeVE@(B(0~(B(B(0~(B(BeVwThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVeVf You experience a strange sense of peace. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6055 Burdened@(B_(BeVL 44(44)  Pw:58(58) AC:-14 Exp:8 T:6056 Burdened@(B(0a(B(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 Burdened@(B((B@(B(0~(B(BeVK  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) eVjy+eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(B(B/(BeVA (0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BeV6B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?  Weapons(B d - a dagger h - a dagger q - a crossbow t - 5 crossbow bolts X - a poisoned dart Armor(B x - a dwarvish cloak Gems(B k - a gem called ruby(end) eVV B+++++++eVI}(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(BeV|}$[1m#(B(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(BeV} 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 BurdenedA dagger lands on the altar.--More--eV4@There is an amber flash as a dagger hits the altar.eVt--More--eV +A crossbow lands on the altar.eVa L5 crossbow bolts land on the altar.--More--eV 0A poisoned dart lands on the altar.eV2 --More--eV. 1A dwarvish cloak lands on the altar.eVZ --More--eVu! 2A gem called ruby lands on the altar.eV! i 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 --More--eVn Your movements are now unencumbered. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 (0~(B(B@(Bd(B(BeV8 eVW rUnknown command ' '. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eVy ^ 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eVX 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eVX 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eV#X 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eV`X 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eVX 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eVjX 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eVX 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eVrX 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eV\X 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eVcX 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eVX 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eVpX 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eVX 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 eV Pick up what?  Weapons(B a - an uncursed poisoned dart b - 5 uncursed crossbow bolts c - an uncursed crossbow d - a blessed dagger(B e - an uncursed dagger Armor(B f - an uncursed dwarvish cloak Gems(B g - an uncursed gem called ruby(end) eVB+++++++eV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(BVA1;71H###(B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(BX - an uncursed poisoned dart.eVUGt - 5 uncursed crossbow bolts.--More--eVO `You have a little trouble lifting q - an uncursed crossbow.--More--eVDYou have a little trouble lifting h - a blessed dagger.eVD--More--eV*FYou have a little trouble lifting d - an uncursed dagger.eVK--More--eV)NYou have a little trouble lifting x - an uncursed dwarvish cloak.eV^--More--eV)OYou have a little trouble lifting k - an uncursed gem called ruby.eVPr 44(44)  Pw:58(58) AC:-14 Exp:8 T:6057 Burdened--More--eVh3Your movements are slowed slightly because of your load.d(B(B(0~(B(BeV3r 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 Burdened--More--eVQ2You hear someone cursing shoplifters.eV` eV{Unknown command ' '. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 BurdenedeVtg 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 BurdenedeV5a 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 BurdenedeVa 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 BurdenedeVa 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 BurdenedeVwa 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 BurdenedeV" a 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 BurdenedeV a 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 BurdenedeV' a 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 BurdenedeV a 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 BurdenedeV! a 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 BurdenedeVr a 44(44)  Pw:58(58) AC:-14 Exp:8 T:6058 BurdenedeVk 44(44)  Pw:58(58) AC:-14 Exp:8 T:6059 Burdened(0~(B(B@(B@(Bd(B(B(0~(B(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6060 Burdened_(B@(B(0~(B(B@(B(0a(B(0~(B(Bd(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6060 Burdened@(B(0~(B(B(0~(B(B@(B(0~(B(Bd(B(BeVB 44(44)  Pw:58(58) AC:-14 Exp:8 T:6061 Burdened(0a(B(B@(B@(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6062 Burdened@(B_(B(0~(B(B@d(B(B(0~(B(B(0~(B(B@(0~(B(BeV" 44(44)  Pw:58(58) AC:-14 Exp:8 T:6062 Burdened(0~(B(Bd(B(B(0~(B(B@(B@(B@(B(0~(B(BeV2@ 44(44)  Pw:58(58) AC:-14 Exp:8 T:6063 Burdened(0~(B(B(0~(B(B@(BeVj 44(44)  Pw:58(58) AC:-14 Exp:8 T:6064 Burdened(0~(B(B(0~(B(Bd(B(B@(B@(B(0~(B(BeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6064 Burdened(0a(B(B@d(B(B@(B(0~(B(BeV%  44(44)  Pw:58(58) AC:-14 Exp:8 T:6065 Burdened@(B@(B(0~(B(BeVP 44(44)  Pw:58(58) AC:-14 Exp:8 T:6066 Burdened(0~(B(B@(B(0~(B(B(0~(B(Bd(B(B(0~(B(BeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6067 Burdenedw(B@(B(0~(B(BeV7You begin bashing monsters with your bow.eVIYou hit the dung worm. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6067 Burdened--More--eVjeV+The dung worm bites! 41(44)(B  Pw:58(58) AC:-14 Exp:8 T:6067 Burdened  41(44)(B  Pw:58(58) AC:-14 Exp:8 T:6068 Burdenedw(B(0~(B(BeV7 1(0~(B(B@(BeV]  41(44)(B  Pw:58(58) AC:-14 Exp:8 T:6068 BurdenedThe dung worm strikes at your displaced image and misses you!eVn --More--eVL eVThe dung worm misses the dung worm. 41(44)(B  Pw:58(58) AC:-14 Exp:8 T:6069 Burdenedw(BeVb  Weapons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 39 blessed +2 arrows (in quiver)(B  d - an uncursed dagger  h - a blessed dagger(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  q - an uncursed crossbow  t - 5 uncursed crossbow bolts  z - 4 uncursed poisoned daggers  A - 5 uncursed daggers  E - 2 uncursed arrows named uncursed  J - a blessed arrow(B  X - an uncursed poisoned dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  x - an uncursed dwarvish cloak  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  Comestibles(B  f - 5 uncursed cram rations V 1H(1 of 2)eVѠLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3695 HP: Dlvl:8 $:3695 HP:41(44)(B Dlvl:8 $:3695 HP:41(44) Pw:58(58) AC:-14 Exp:8 T:6069 Burdened(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0keV (0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(BeV"(B#(B#(B##(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(BeV?##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(B(Bwww(B(0~(B(B@(B(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~eV}(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(eV-0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BeVx&In what direction? [hykulnjb><] eVVeV-You shoot 3 arrows.)(BeV(0~(B(BeV)?The 1st arrow hits the dung worm!)(BeVW(0~(B(BeVW--More--eVak'The 2nd arrow hits the dung worm!eVk)(BeV/(0~(B(BeVE/KThe 3rd arrow hits the dung worm!--More--eVYou kill the dung worm! 41(44)(B  Pw:58(58) AC:-14 Exp:8 T:6069 Burdened)(BeVqeV7What do you want to throw? [$a-dhjqtzAEJX or ?*] eV`2m Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 36 blessed +2 arrows (in quiver)(B d - an uncursed dagger h - a blessed dagger(B j - 4 blessed daggers (alternate weapon; not wielded)(B q - an uncursed crossbow t - 5 uncursed crossbow bolts z - 4 uncursed poisoned daggers A - 5 uncursed daggers E - 2 uncursed arrows named uncursed J - a blessed arrow(B X - an uncursed poisoned dart(end) eV(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((BeVD[37m(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B####(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~eV\(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(B(Bww(B)(B(0~(B(B@(B(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B##(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0keVrU(B(B#(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(BeV~Never mind. 41(44)(B  Pw:58(58) AC:-14 Exp:8 T:6069 BurdenedeVuP eVP 8What do you want to ready? [- acdhjqtzAEJX or ?*] eVeVA - 5 uncursed daggers (in quiver). 41(44)(B  Pw:58(58) AC:-14 Exp:8 T:6069 BurdenedeVښeV&In what direction? [hykulnjb><] eV s eV<] eVL)(BeVUq )(B(0~(B(BeV4)(BeV<@,The dagger hits the dung worm.eV|@} 42(44)(B  Pw:58(58) AC:-14 Exp:8 T:6070 Burdened--More--eV+c The dung worm strikes at your displaced image and misses you! 42(44)(B  Pw:58(58) AC:-14 Exp:8 T:6071 Burdenedw(B(0~(B(B(0~(B(BeVٽ eV &In what direction? [hykulnjb><] eVeVE.You throw 2 daggers.)(BeVP/ )(B(0~(B(BeV)(BeV$@The 1st dagger hits the dung worm.)(BeV )(B(0~(B(BeVE})(BeV}--More--eV The 2nd dagger hits the dung worm. 42(44)(B  Pw:58(58) AC:-14 Exp:8 T:6072 Burdened(0~(B(Bw(B)(Bw(BeV?eVu6You have no ammunition readied!--More--eVo^ eV]eV]6What do you want to throw? [$a-dhjqtzEJX or ?*] eVG ? Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 36 blessed +2 arrows(B d - an uncursed dagger h - a blessed dagger(B j - 4 blessed daggers (alternate weapon; not wielded)(B q - an uncursed crossbow t - 5 uncursed crossbow bolts z - 4 uncursed poisoned daggers E - 2 uncursed arrows named uncursed J - a blessed arrow(B X - an uncursed poisoned dart(end) eV(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((BeV%[37m(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B####(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~eV(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bw(B(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(B(B)(Bw(B(0~(B(B@(B(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B##(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(eV0q(0q(0q(0~(0k(B(BNever mind. 42(44)(B  Pw:58(58) AC:-14 Exp:8 T:6072 BurdenedeV{eV6What do you want to throw? [$a-dhjqtzEJX or ?*] eVgeV&In what direction? [hykulnjb><] eV )(BeV/ (0~(B(BeV The dagger hits the dung worm! 42(44)(B  Pw:58(58) AC:-14 Exp:8 T:6072 Burdened(0~(B(Bw(B)(Bw(B@(BeVp 42(44)(B  Pw:58(58) AC:-14 Exp:8 T:6073 Burdened(0~(B(B@(BeVa _(0~(B(B@(B@(0~(B(B(0~(B(BeV  42(44)(B  Pw:58(58) AC:-14 Exp:8 T:6074 BurdenedYou hear the chime of a cash register. eV/\ eVi\6What do you want to throw? [$a-chjqtzEJX or ?*]  eV Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 36 blessed +2 arrows(B h - a blessed dagger(B j - 4 blessed daggers (alternate weapon; not wielded)(B q - an uncursed crossbow t - 5 uncursed crossbow bolts z - 4 uncursed poisoned daggers E - 2 uncursed arrows named uncursed J - a blessed arrow(B X - an uncursed poisoned dart(end)  eVY2 +(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B eV2 ((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B####(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~ eV2 (0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bw(B(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(B(B))(Bw(B(0~(0~(B(B@(B(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B eV2 &In what direction? [hykulnjb><]  eV)(B eV )(B(0~(B(B eV;(0~(B(B eVVThe dagger hits the dung worm.w(B)(B eV} 42(44)(B  Pw:58(58) AC:-14 Exp:8 T:6074 Burdened--More-- eV_ The dung worm strikes at your displaced image and misses you! 43(44)(B  Pw:58(58) AC:-14 Exp:8 T:6075 Burdened(0~(B@(B eVU  43(44)(B  Pw:58(58) AC:-14 Exp:8 T:6076 Burdened(0~(0~(B(Bww(B(0~(B(B eVC 43(44)(B  Pw:58(58) AC:-14 Exp:8 T:6076 Burdened(0~(B(Bww(B@(Bd(B(BeVQ 43(44)(B  Pw:58(58) AC:-14 Exp:8 T:6077 Burdened(0~(B(B@(BeVO 5What do you want to throw? [$a-cjqtzEJX or ?*] eVa  Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 36 blessed +2 arrows(B j - 4 blessed daggers (alternate weapon; not wielded)(B q - an uncursed crossbow t - 5 uncursed crossbow bolts z - 4 uncursed poisoned daggers E - 2 uncursed arrows named uncursed J - a blessed arrow(B X - an uncursed poisoned dart(end) eVI[ +(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(BeV[ ((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B####(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~eV[ (0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(BIn what direction? [hykulnjb><] eV eVDž 7You throw 2 poisoned daggers.)(BeVN(0~(B(BeVN--More--eVw 9The 1st poisoned dagger hits the dung worm.eV 5You kill the dung worm!)(BeV p 43(44)(B  Pw:58(58) AC:-14 Exp:8 T:6077 )(BeV5 (0~(B(BeVL --More--eV{]0Your dagger is no longer poisoned.eV]4The 2nd dagger hits the dung worm!eV]t 43(44)(B  Pw:58(58) AC:-14 Exp:8 T:6077 --More--eVY Your movements are now unencumbered. 43(44)(B  Pw:58(58) AC:-14 Exp:8 T:6078 (0~(B(Bd(B(B(0~(B(BeV/ eVi 5What do you want to throw? [$a-cjqtzEJX or ?*] eV Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 36 blessed +2 arrows(B j - 4 blessed daggers (alternate weapon; not wielded)(B q - an uncursed crossbow t - 5 uncursed crossbow bolts z - 2 uncursed poisoned daggers E - 2 uncursed arrows named uncursed J - a blessed arrow(B X - an uncursed poisoned dart(end) eVm +(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(BeVn ((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B####(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~eV;n (0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(BIn what direction? [hykulnjb><] eVceV7You throw 2 poisoned daggers.)(BeV֦(0~(B(BeVej--More--eV 1The 1st poisoned dagger hits the dung worm.eV7 )(BeV~ (0~(B(BeVf--More--eVEThe 2nd poisoned dagger hits the dung worm. 43(44)(B  Pw:58(58) AC:-14 Exp:8 T:6078 )(Bw(BeV9eV~4What do you want to throw? [$a-cjqtEJX or ?*] eVՌ  Weapons(B a - a +1 dagger b - a +1 bow (weapon in hands) c - 36 blessed +2 arrows(B j - 4 blessed daggers (alternate weapon; not wielded)(B q - an uncursed crossbow t - 5 uncursed crossbow bolts E - 2 uncursed arrows named uncursed J - a blessed arrow(B X - an uncursed poisoned dart(end) eV(0l(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((BeV[37m(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B####(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~eV(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(BNever mind. 43(44)(B  Pw:58(58) AC:-14 Exp:8 T:6078 eVR 43(44)(B  Pw:58(58) AC:-14 Exp:8 T:6079 (0~(B(BD(B@(B eVM  44(44)  Pw:58(58) AC:-14 Exp:8 T:6080 )(Bw(B@(B(0~(B(B(0~(B(B(0~(B(Bd(B(B#eV5What do you want to wield? [- a-cjqtEJX or ?*] #eV #eV Fj - 4 blessed daggers (wielded).--More--$eV;b - a +1 bow (alternate weapon; not wielded).$eVi 44(44)  Pw:58(58) AC:-14 Exp:8 T:6080 --More--$eV %eV~Your silver dragon scale mail blocks the dung worm's attack.d(B(B(0~(B(B%eV%eVuYou hit the dung worm. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6081 &eV&eVYou hit the dung worm. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6081 (0~(B(B&eV &eV  You miss the dung worm. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6082 d(B(B'eV'eV+$You hit the dung worm.'eV@i 44(44)  Pw:58(58) AC:-14 Exp:8 T:6082 --More--'eVǃ 'eVoYour silver dragon scale mail deflects the dung worm's attack. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6083 (0~(B(Bd(B(B(eV%(eV%You hit the dung worm. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6083 --More--)eV$fYour silver dragon scale mail deflects the dung worm's attack.(0~(B(B)eVg)eVmYou kill the dung worm! 44(44)  Pw:58(58) AC:-14 Exp:8 T:6084 %(B*eVּ2@(B(0~(B(B*eVYou see here a dung worm corpse. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6085 d(B(B*eV *eV I - a dung worm corpse. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6085 D(B(0~(B(Bd(B(B+eV2@(B(0~(B(B+eV There is a doorway here.  Things that are here: an uncursed poisoned dagger a dung worm corpse--More--+eVh,eVG(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B 44(44)  Pw:58(58) AC:-14 Exp:8 T:6086 d(B(B(0~(B(B,eVE Pick up what?  Weapons(B a - an uncursed poisoned dagger Comestibles(B b - a dung worm corpse(end) ,eV:++,eV |(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B,eVT .z - an uncursed poisoned dagger.,eV I - a dung worm corpse. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6087 @(B(0~(B(B-eV?r 44(44)  Pw:58(58) AC:-14 Exp:8 T:6087 (0~(B(B(0~(B(B@(Bd(B(BD(B(0~(B(B-eV;0  44(44)  Pw:58(58) AC:-14 Exp:8 T:6088 @(B(0~(B(Bd(B(B(0~(B(B-eVM  44(44)  Pw:58(58) AC:-14 Exp:8 T:6088 @(B@(B@(B(0~(B(B(0a(B(Bd(B(B(0~(B(B.eVJ 44(44)  Pw:58(58) AC:-14 Exp:8 T:6089 @(B@(B(0~(B(B@(B(0~(B(B.eV7h 44(44)  Pw:58(58) AC:-14 Exp:8 T:6090 (0~(B(B@(B@(B(0~(B(B(0~(B(B(0~(B(Bd(B(B(0a(B(B(0~(B(B(0~(B(BD(B.eVc Y@(B(0~(B(B@(B(0~(B(B.eVc wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--.eVq /eVYou experience a strange sense of peace. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6090 d(B(B(0~(B(B(0~(B(B/eV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6091 @(B(0a(B(B@(B0eV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6092 @(B_(B(0~(0~(B@(B(0a(B(B0eV~:  44(44)  Pw:58(58) AC:-14 Exp:8 T:6092 @(B(0~(B(B(0~(B(B(0~(B(B0eV# 1eVT offer1eV 1eV"0What do you want to sacrifice? [iI or ?*] 2eV>2eV?TYour sacrifice is consumed in a burst of flame!--More--2eV֩You glimpse a four-leaf clover at your feet. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6093 3eV 3eVD# 3eV7 offer3eVN7DWhat do you want to sacrifice? [iI or ?*] 3eVh7TYour sacrifice is consumed in a burst of flame!--More--4eV You glimpse a four-leaf clover at your feet. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6093 (0~(B(B@(Bd(B(B5eV^ 44(44)  Pw:58(58) AC:-14 Exp:8 T:6094 _(B@(B(0~(B(Bd(B(B5eVL.  44(44)  Pw:58(58) AC:-14 Exp:8 T:6095 @(B(0~(B(B(0~(B(B@(B(0~(B@(0~(B(B6eV9 44(44)  Pw:58(58) AC:-14 Exp:8 T:6095 @(B(0~(B(B(0~(B(B@d(B(B(0~(B(B6eVϟ6eVYou displaced Tony. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6096 (0~(B(Bd(B(B(0a(B(B@(B6eVc  44(44)  Pw:58(58) AC:-14 Exp:8 T:6097 (0~(B(B@(B(0~(B(B(0~(B(B@(B(0~(B(B(0~(0~(B(B@(B6eV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6097 _(B(0~(B(B@(B@(B@(B(0~(B(B7eV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6098 (0~(B(B(0~(B(B@(B7eVS 44(44)  Pw:58(58) AC:-14 Exp:8 T:6098 (0~(B(B(0a(B(B@(B7eV~  44(44)  Pw:58(58) AC:-14 Exp:8 T:6099 @(B@(B@(B(0~(B(B7eV< z(0~(B(Bd(B(B(0~(B(B@(B(0~(B(B7eV<  Things that are here: 2 uncursed poisoned daggers an uncursed dagger--More--8eV8eV(0l(0q(0q(0q(0q(0q(0k(B(B 44(44)  Pw:58(58) AC:-14 Exp:8 T:6100 (0~(B(Bd(B(B8eV~  Pick up what?  Weapons(B a - 2 uncursed poisoned daggers b - an uncursed dagger(end) 8eV& ++9eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B9eV Fz - 2 uncursed poisoned daggers.--More--9eV GYou have a little trouble lifting K - an uncursed dagger.9eVAr 44(44)  Pw:58(58) AC:-14 Exp:8 T:6100 Burdened--More--9eVYour movements are slowed slightly because of your load. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6100 Burdened(0~(B(Bd(B(B9eVۉ  44(44)  Pw:58(58) AC:-14 Exp:8 T:6101 Burdened@(B(0~(B(B:eV66%@(B(0~(B(B:eVf6&There is a doorway here.:eV6You see here a blessed dagger. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6102 Burdenedd(B(B(0~(B(B(0~(B(B:eVW:eVYyYou have a little trouble lifting h - a blessed dagger.(0~(B(Bd(B(B:eVZr 44(44)  Pw:58(58) AC:-14 Exp:8 T:6102 Burdened--More--:eV ;eVԓ+Tony eats a dung worm corpse.;eV ;eV VYou displaced Tony.@d(B(B--More--eV>eV|Unknown command ' '. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6104 Burdened>eVUh 44(44)  Pw:58(58) AC:-14 Exp:8 T:6104 Burdened>eV4A@(B(0~(B(BD(B>eV>You see here 5 uncursed daggers. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6105 Burdened?eVڅ?eVՆvYou have a little trouble lifting K - 5 uncursed daggers. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6105 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:6106 Burdened(0~(B(Bd(B(B(0~(B(BD(B(0~(B(BAeVU Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) AeV0+AeVa(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0AeVr~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?   Coins(B  N - 3695 gold pieces  WeaAeVs,pons(B  a - a +1 dagger  b - a +1 bow (alternate weapon; not wielded)  c - 39 blessed +2 arrows(B  d - an uncursed dagger  h - a blessed dagger(B  j - 4 blessed daggers (wielded)(B  q - an uncursed crossbow  t - 5 uncursed crossbow bolts  z - 3 uncursed poisoned daggers  E - 2 uncursed arrows named uncursed  J - a blessed arrow(B  K - 6 uncursed daggers  X - an uncursed poisoned dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  x - an uncursed dwarvish cloak (1 of 3)CeV +DeV6(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0xDeVP6(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(BeV636m(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(B(B@d(B(B(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(BDeV6[36m(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(BD(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0xDeV*7(0~(0x(B(B(0t(0q(0q(0j(0~(0x(B(B*(B(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B[!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(BDeVT7F[m(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BDeV8Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3695 HP: Dlvl:8 $:3695 HP:44(44) Dlvl:8 $:3695 HP:44(44) Pw:58(58) AC:-14 Exp:8 T:6106 BurdenedYou drop an uncursed crossbow. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6106 Burdened(0~(B(Bd(B(B(0~(B(BEeVt EeVu You displaced Tony. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6107 Burdenedd(B(B@(BD(BFeVwFeVwuYou displaced Tony.@(Bd(B(B(0a(B(BFeVxYou see here an uncursed crossbow. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6108 Burdened(0~(B(B(0~(B(BFeV FeV You have a little trouble lifting q - an uncursed crossbow. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6108 BurdenedGeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6109 Burdened(0~(B(B@(Bd(B(BD(BHeV/7(0~(B(BD(BHeV90? 44(44)  Pw:58(58) AC:-14 Exp:8 T:6109 BurdenedThe baby gray dragon picks up an uncursed diamond. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6110 Burdened(0a(B(0~(B(Bd(B(BHeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6111 Burdened(0~(0~(B(BIeVZ = 44(44)  Pw:58(58) AC:-14 Exp:8 T:6111 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:6112 Burdened(0~(B(B@(B@d(B(B/(BD(B?(BJeV*r  44(44)  Pw:58(58) AC:-14 Exp:8 T:6112 Burdened(0~(B(B@(BKeV' 44(44)  Pw:58(58) AC:-14 Exp:8 T:6113 Burdened@(B(0~(B(BKeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6114 Burdened(0~(BD(B@(BKeVv 44(44)  Pw:58(58) AC:-14 Exp:8 T:6114 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:6115 BurdenedD(0~(B(Bd(B(BKeV$  44(44)  Pw:58(58) AC:-14 Exp:8 T:6115 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:6116 BurdenedD(0~(B(Bd(B(B/(B?(BKeVt  44(44)  Pw:58(58) AC:-14 Exp:8 T:6116 Burdenedd(B(B(0~(B(BLeV0 44(44)  Pw:58(58) AC:-14 Exp:8 T:6117 Burdened@(B(0~(B(B?(BLeV : 44(44)  Pw:58(58) AC:-14 Exp:8 T:6117 Burdened  44(44)  Pw:58(58) AC:-14 Exp:8 T:6118 Burdened@(B(0~(B(BD(B(0a(B(0~(B(B(0~(B(BLeVm  44(44)  Pw:58(58) AC:-14 Exp:8 T:6119 Burdened@(B(0~(B(Bd(B(BD(BMeVM=  44(44)  Pw:58(58) AC:-14 Exp:8 T:6120 Burdenedd(B(B(0~(B(B(0~(B(B(0~(B(BD(BMeV^  44(44)  Pw:58(58) AC:-14 Exp:8 T:6120 BurdenedTony drops a pair of speed boots named Whisperfeet.d(B(B[(BNeVK 9(0~(B(B@(BNeVXL You see here a pair of speed boots named Whisperfeet. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6121 BurdenedOeV5 OeVѮ 5You have a little trouble lifting O - a pair of speed boots named Whisperfeet. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6122 Burdened(0~(B(Bd(B(B(0~(B(B(0~(B(BD(BPeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6123 Burdened(0~(B(B(0~(B(B@(Bd(B(B(0~(B(BPeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6124 Burdened(0~(B(B@(Bd(B(B(0~(B(BPeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6124 Burdenedd(B(B(0~(B(B@(B(0~(B(BPeV5  44(44)  Pw:58(58) AC:-14 Exp:8 T:6125 Burdened(0~(B(B@(BPeV* 44(44)  Pw:58(58) AC:-14 Exp:8 T:6126 Burdened(0~(0~(B(Bd(B(B(0~(B(B@(BQeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6127 Burdened*(Bd(B(B(0~(B(B(0~(B(B@(BQeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6128 Burdened(0~(B(Bd(B(B(0~(B(B@(BQeV^@  44(44)  Pw:58(58) AC:-14 Exp:8 T:6128 Burdened*(Bd(B(B(0~(B(B@(B(0~(B(BQeV, 44(44)  Pw:58(58) AC:-14 Exp:8 T:6129 Burdened@(B(0~(B(B(0~(B(BReV3N 44(44)  Pw:58(58) AC:-14 Exp:8 T:6130 Burdened@(B@(B@(B(0a(B(BD(BReVUy@ 44(44)  Pw:58(58) AC:-14 Exp:8 T:6131 Burdened(0~(B(B(0~(B(B@(B@(B(0~(B(B(0~(B(Bd(B(BD(B(0~(B(BReVJ 44(44)  Pw:58(58) AC:-14 Exp:8 T:6132 Burdened(0~(B(B@(B(0~(B(B(0~(B(Bd(B(B(0a(B(B(0~(B(BD(B(0a(B(BReVi a@(B@(B(0~(B(B(0~(B(BReV wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--ReVl3 SeV>You experience a strange sense of peace. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6132 Burdened@(B(0~(B(Bd(B(B(0~(B(BSeV  44(44)  Pw:58(58) AC:-14 Exp:8 T:6133 Burdened@(B(0a(B(B(0~(B(BSeV[O  44(44)  Pw:58(58) AC:-14 Exp:8 T:6134 Burdened@(B@(B(0~(B(B(0~(B(B(0~(B(BTeV Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) TeV+TeVu,(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0a(B(0~(0~(B(B/(BTeV,(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(BTeV*-|#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?  Armor(B O - a pair of speed boots named Whisperfeet(end) TeV +UeV(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(BUeV 44(44)  Pw:58(58) AC:-14 Exp:8 T:6134 BurdenedA pair of speed boots named Whisperfeet lands on the altar. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6134 Burdened(0~(B(BUeV4 UeV35{Unknown command ' '. 44(44)  Pw:58(58) AC:-14 Exp:8 T:6134 BurdenedUeVW g 44(44)  Pw:58(58) AC:-14 Exp:8 T:6134 BurdenedUeVoS a 44(44)  Pw:58(58) AC:-14 Exp:8 T:6134 BurdenedUeV1 a 44(44)  Pw:58(58) AC:-14 Exp:8 T:6134 BurdenedUeV Ua 44(44)  Pw:58(58) AC:-14 Exp:8 T:6134 BurdenedVeV>RYou are blasted by the pair of speed boots named Whisperfeet's power!VeVd} 12(44)(B  Pw:58(58) AC:-14 Exp:8 T:6134 Burdened--More--VeV vYou have a little trouble lifting O - an uncursed pair of speed boots named Whisperfeet.--More--WeV   13(44)(B  Pw:58(58) AC:-14 Exp:8 T:6135 BurdenedXeVB  13(44)(B  Pw:58(58) AC:-14 Exp:8 T:6136 Burdened_(B@(B@(BYeV Weapons(B  a - a +1 dagger  b - a +1 bow (alternate weapon; not wielded)  c - 39 blessed +2 arrows(B  d - an uncursed dagger  h - a blessed dagger(B  j - 4 blessed daggers (wielded)(B  q - an uncursed crossbow  t - 5 uncursed crossbow bolts  z - 3 uncursed poisoned daggers  E - 2 uncursed arrows named uncursed  J - a blessed arrow(B  K - 6 uncursed daggers  X - an uncursed poisoned dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  x - an uncursed dwarvish cloak  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  O - an uncursed pair of speed boots named Whisperfeet  Comestibles(B eV1H(1 of 2)ZeV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3695 HP: Dlvl:8 $:3695 HP:13(44)(B Dlvl:8 $:3695 HP:13(44) Pw:58(58) AC:-14 Exp:8 T:6136 Burdened(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0kZeV (0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(0~(B(B@(B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(B(B@(B(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~ZeVV (0~(0x(0~(0~(0x(B(B#(B#(B##(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(B@(B(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0ZeV ~(0~(0~(0~(B(0a(B(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~ZeVM (0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(ZeV !0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B[eV#Count: 33[eV s 13(44)(B  Pw:58(58) AC:-14 Exp:8 T:6136 Burdened\eVp) Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) \eV0 (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0\eV;1 ~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B 13(44)(B  Pw:58(58) AC:-14 Exp:8 T:6136 Burdened]eVnm 13(44)(B  Pw:58(58) AC:-14 Exp:8 T:6136 Burdened^eVCount: 33^eV 13(44)(B  Pw:58(58) AC:-14 Exp:8 T:6137 Burdened  13(44)(B  Pw:58(58) AC:-14 Exp:8 T:6138 Burdened  13(44)(B  Pw:58(58) AC:-14 Exp:8 T:6139 Burdened  14(44)(B  Pw:58(58) AC:-14 Exp:8 T:6140 Burdened  14(44)(B  Pw:58(58) AC:-14 Exp:8 T:6141 Burdened  14(44)(B  Pw:58(58) AC:-14 Exp:8 T:6142 Burdened  14(44)(B  Pw:58(58) AC:-14 Exp:8 T:6143 Burdened  14(44)(B  Pw:58(58) AC:-14 Exp:8 T:6144 Burdened  15(44)(B  Pw:58(58) AC:-14 Exp:8 T:6145 Burdened  15(44)(B  Pw:58(58) AC:-14 Exp:8 T:6146 Burdened ^eV 15(44)(B  Pw:58(58) AC:-14 Exp:8 T:6147 Burdened  15(44)(B  Pw:58(58) AC:-14 Exp:8 T:6148 Burdened  15(44)(B  Pw:58(58) AC:-14 Exp:8 T:6149 Burdened  16(44)(B  Pw:58(58) AC:-14 Exp:8 T:6150 Burdened  16(44)(B  Pw:58(58) AC:-14 Exp:8 T:6151 Burdened  16(44)(B  Pw:58(58) AC:-14 Exp:8 T:6152 Burdened  16(44)(B  Pw:58(58) AC:-14 Exp:8 T:6153 Burdened  16(44)(B  Pw:58(58) AC:-14 Exp:8 T:6154 Burdened  17(44)(B  Pw:58(58) AC:-14 Exp:8 T:6155 Burdened  17(44)(B  Pw:58(58) AC:-14 Exp:8 T:6156 Burdened [24^eV ;19H 17(44)(B  Pw:58(58) AC:-14 Exp:8 T:6157 Burdened  17(44)(B  Pw:58(58) AC:-14 Exp:8 T:6158 Burdened  17(44)(B  Pw:58(58) AC:-14 Exp:8 T:6159 Burdened  18(44)(B  Pw:58(58) AC:-14 Exp:8 T:6160 Burdened  18(44)(B  Pw:58(58) AC:-14 Exp:8 T:6161 Burdened(0~(B(B(0~(B@(B(0~(B_(0~(B(B(0~(B(B(0~(B(0a(B(0~(B(B(0~(0~(B(B(0~(B(B(0~(B(Bd(B(B^eV&] Count: 33^eV! 18(44)(B  Pw:58(58) AC:-14 Exp:8 T:6162 Burdened  18(44)(B  Pw:58(58) AC:-14 Exp:8 T:6163 Burdened  18(44)(B  Pw:58(58) AC:-14 Exp:8 T:6164 Burdened  19(44)(B  Pw:58(58) AC:-14 Exp:8 T:6165 Burdened  19(44)(B  Pw:58(58) AC:-14 Exp:8 T:6166 Burdened  19(44)(B  Pw:58(58) AC:-14 Exp:8 T:6167 Burdened  19(44)(B  Pw:58(58) AC:-14 Exp:8 T:6168 Burdened  19(44)(B  Pw:58(58) AC:-14 Exp:8 T:6169 Burdened  20(44)(B  Pw:58(58) AC:-14 Exp:8 T:6170 Burdened  20(44)(B  Pw:58(58) AC:-14 Exp:8 T:6^eVc5171 Burdened  20(44)(B  Pw:58(58) AC:-14 Exp:8 T:6172 Burdened  20(44)(B  Pw:58(58) AC:-14 Exp:8 T:6173 Burdened(0~(B(B(0~(0~(B(B@_(0~(B(B(0~(B(B(0~(B(0a(B(0~(B(B(0~(0~(0~(B(B(0~(B(B(0~(B(B(0~(B(B^eV5rYou hear some noises.You hear some noises in the distance.--More--_eVmYou hear some noises. 20(44)(B  Pw:58(58) AC:-14 Exp:8 T:6174 Burdened_eVYou hear some noises in the distance. 21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6175 Burdened(0~(B(B@(Br(B_eV--More--`eV7You stop waiting.`eV8# 21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6175 BurdenedYou hear some noises. 21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6176 Burdened(0~(B(B@(B`eV~`eVUnknown command ' '. 21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6176 Burdened`eVl*w 21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6176 Burdened`eVgq 21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6176 Burdened`eV+q 21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6176 Burdened`eVq 21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6176 Burdened`eV8q 21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6176 Burdened`eV?Count: 33`eVea <(0~(B(Br(B`eVb a 21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6176 BurdenedYou hear some noises in the distance. 21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6177 Burdened(0~(B(B@(Br(B(0~(B(B`eVe You hear some noises. 21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6178 Burdened  21(44)(B  Pw:58(58) AC:-14 Exp:8 T:6179 Burdened  22(44)(B  Pw:58(58) AC:-14 Exp:8 T:6180 Burdened  22(44)(B  Pw:58(58) AC:-14 Exp:8 T:6181 Burdened  22(44)(B  Pw:58(58) AC:-14 Exp:8 T:6182 Burdened  22(44)(B  Pw:58(58) AC:-14 Exp:8 T:6183 Burdened  22(44)(B  Pw:58(58) AC:-14 Exp:8 T:6184 Burdened  23(44)(B  Pw:58(58) AC:-14 Exp:8 T:6185 Burdened  23(44)(B  Pw:58(58) AC:-14 Exp:8 T:6186 Burdened  23(44)(B  Pw`eV| :58(58) AC:-14 Exp:8 T:6187 Burdened  23(44)(B  Pw:58(58) AC:-14 Exp:8 T:6188 Burdened  23(44)(B  Pw:58(58) AC:-14 Exp:8 T:6189 Burdened  24(44)(B  Pw:58(58) AC:-14 Exp:8 T:6190 Burdened  24(44)(B  Pw:58(58) AC:-14 Exp:8 T:6191 Burdened  24(44)(B  Pw:58(58) AC:-14 Exp:8 T:6192 Burdened  24(44)(B  Pw:58(58) AC:-14 Exp:8 T:6193 Burdened  24(44)(B  Pw:58(58) AC:-14 Exp:8 T:6194 Burdened  25(44)(B  Pw:58(58) AC:-14 Exp:8 T:6195 Burdened  25(44)(B  Pw:58(58) AC:-14 Exp:8 T:6196 Burdened  25(44)(B [24;25`eV^| H Pw:58(58) AC:-14 Exp:8 T:6197 Burdened  25(44)(B  Pw:58(58) AC:-14 Exp:8 T:6198 Burdened  25(44)(B  Pw:58(58) AC:-14 Exp:8 T:6199 Burdened  26(44)(B  Pw:58(58) AC:-14 Exp:8 T:6200 Burdened  26(44)(B  Pw:58(58) AC:-14 Exp:8 T:6201 Burdened  26(44)(B  Pw:58(58) AC:-14 Exp:8 T:6202 Burdened(0~(B(B(0~(B_(0~(B(B(0~(B(B@(B(0~(0~(0~(B(B(0~(B(B(0~(B(BaeVT> aeV> Count: 33aeVU  26(44)(B  Pw:58(58) AC:-14 Exp:8 T:6203 Burdened  26(44)(B  Pw:58(58) AC:-14 Exp:8 T:6204 Burdened  27(44)(B  Pw:58(58) AC:-14 Exp:8 T:6205 Burdened  27(44)(B  Pw:58(58) AC:-14 Exp:8 T:6206 Burdened  27(44)(B  Pw:58(58) AC:-14 Exp:8 T:6207 Burdened  27(44)(B  Pw:58(58) AC:-14 Exp:8 T:6208 Burdened  27(44)(B  Pw:58(58) AC:-14 Exp:8 T:6209 Burdened  28(44)(B  Pw:58(58) AC:-14 Exp:8 T:6210 Burdened  28(44)(B  Pw:58(58) AC:-14 Exp:8 T:6211 Burdened  28(44)(B  Pw:58(58) AC:-14 Exp:8 T:6aeVi 212 Burdened  28(44)(B  Pw:58(58) AC:-14 Exp:8 T:6213 Burdened  28(44)(B  Pw:58(58) AC:-14 Exp:8 T:6214 Burdened  29(44)(B  Pw:58(58) AC:-14 Exp:8 T:6215 Burdened  29(44)(B  Pw:58(58) AC:-14 Exp:8 T:6216 Burdened  29(44)(B  Pw:58(58) AC:-14 Exp:8 T:6217 Burdened  29(44)(B  Pw:58(58) AC:-14 Exp:8 T:6218 Burdened  29(44)(B  Pw:58(58) AC:-14 Exp:8 T:6219 Burdened  30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6220 Burdened  30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6221 Burdened  30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6222 BuraeVe jdened  30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6223 Burdened  30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6224 Burdened  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6225 Burdened  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6226 Burdened  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6227 Burdened  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6228 Burdened@(B(0~(B(B(0~(0~(B(B(0~(B_(0~(B(Bd(B(B(0~(B(B(0~(0~(0~(B(B(0~(B(B(0~(B(B(0~(B(BbeVC Count: 33beV7  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6228 Burdened  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6229 Burdened  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6230 Burdened  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6231 Burdened  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6232 Burdened  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6233 Burdened  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6234 Burdened  33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6235 Burdened  33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6236 Burdened  33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6237 Burdened  eV m33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6238 Burdened  33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6239 Burdened  34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6240 Burdened  34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6241 Burdened  34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6242 Burdened  34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6243 Burdened  34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6244 Burdened  35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6245 Burdened  35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6246 Burdenedd(B(0~(B(B(0~(0~(B(B(0~(B_(B(0~(B(B(0~(B(0a(B(BbeV (0~(0~(B(Bd(B(B(0~(B(B(0~(B(BThe winter wolf cub breathes frost!(0x(B(BbeVQ (0x(B(BbeV̖(0x(B(BceV(0x(B(BceVceVFThe blast of frost hits you!--More--ceVt ?But it reflects from your armor!0(BceVH#(BceV{ @(BdeV#(BdeV{Q0(BdeVv>#(BdeV*(BdeV90(BdeV#(BdeVSW@(BdeV#(BdeV0(BdeV#(BdeVgl*(BdeV<0 0(BdeV #(BdeV @(BdeV #(BdeVE 0(BdeV #(BdeVh *(BdeV_(0~(B(B(0~(B(B_(B@(BdeV9You stop waiting.(0x(B(BdeV$e 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6246 BurdenedeeV(0x(B(BeeV(0x(B(BeeV~(0x(B(BeeVa0(BeeV,#(BeeV@(BeeV#(BeeVf~0(BeeV\#(BeeVJ *(BeeVV0(BeeV#(BeeV} @(BeeV1A #(BeeV" 0(BeeV #(BeeVq *(BeeVa 0(BeeVS%#(BeeV@(BfeVi#(BfeV]-0(BfeV#(BfeV\*(BfeVod(BfeV[--More--The blast of frost hits the winter wolf cub.--More--feVB(0~(B(B(0~(B(B_(Bd(B(B(0~(B(B@(BfeVhUnknown command ' '. 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6246 BurdenedfeVs 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6246 BurdenedfeVm 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6246 BurdenedfeVăm 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6246 BurdenedfeV 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6246 Burdened 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6246 BurdenedfeV m 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6246 BurdenedgeVF7What do you want to ready? [- a-dhqtzEJKX or ?*] geV# Weapons(B a - a +1 dagger b - a +1 bow (alternate weapon; not wielded) c - 39 blessed +2 arrows(B d - an uncursed dagger h - a blessed dagger(B q - an uncursed crossbow t - 5 uncursed crossbow bolts z - 3 uncursed poisoned daggers E - 2 uncursed arrows named uncursed J - a blessed arrow(B K - 6 uncursed daggers X - an uncursed poisoned dart(end) jeVf+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B(Bd(B(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0l(0q(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0k(0~(0x(0~(0~(B(B@(B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(BjeVf(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0x(0~(0x(0~(B(B@(B(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0x(0~(0x(0~(B(Bd(B(B(0~(0x(0~(0~(0~(0~(B(0a(B(B@(B(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0~(0~(0~(0~(0~(B@(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(0~jeVf(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(BjeVpc - 39 blessed +2 arrows (in quiver). 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6246 BurdenedjeV jeV &In what direction? [hykulnjb><] keV[\)(BkeV#)(B_(BkeVD,)(B(0~(B(BkeV 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6247 Burdened)(BleV;jleVmj&In what direction? [hykulnjb><] leVW| )(BleV? #)(B_(BleVw (0~(B(BleV  35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6247 Burdenedd(BleV FThe winter wolf cub breathes frost!(0x(B(BleVs (0x(B(BleVS(0x(B(BleVf(0x(B(BmeVmeVژ--More--meV FThe blast of frost whizzes by you!(0x(B(BmeV0H meV^H The blast of frost hits Tony.)(B(0~(B(B_(B@(Bd(B(BmeV --More--neV 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6248 Burdenedd(B(B(0~(B(Bd(B(0~(B(B(0~(B(BoeV8What do you want to wield? [- a-dhjqtzEJKX or ?*] oeVroeVEb - a +1 bow (weapon in hands).--More--oeVej - 4 blessed daggers (alternate weapon; not wielded). 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6248 Burdened  35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6249 Burdenedd(Bd(B(B(0~(B(Bd(BqeVqeV &In what direction? [hykulnjb><] qeV`qeV-You shoot 4 arrows.)(BqeV(0~(B(B)(BqeV(0a(B(BqeVN:The 1st arrow hits the warg!)(BqeV](0~(B(B)(BqeV3!(0a(B(BqeV]!--More--reV"The 2nd arrow hits the warg!reV0)(BreVf(0~(B(B)(BreV(0a(B(BreVB:The 3rd arrow hits the warg!)(BreV3u(0~(B(B)(BreV8(0a(B(BreV8--More--reVu XThe 4th arrow hits the warg! 35(44)(B  Pw:58(58) AC:-14 Exp:8 T:6249 Burdened  36(44)(B  Pw:58(58) AC:-14 Exp:8 T:6250 Burdened(0~(B(B(0~(B(Bd(B(Bd(BseVc4In what direction? [hykulnjb><] seV+V )(BseV (0~(B(B)(BseV/ (0a(B(BseV The arrow hits the warg! 36(44)(B  Pw:58(58) AC:-14 Exp:8 T:6250 Burdenedd(B(B_(B)(BteV teV&In what direction? [hykulnjb><] ueV2m 36(44)(B  Pw:58(58) AC:-14 Exp:8 T:6250 BurdenedueV"  36(44)(B  Pw:58(58) AC:-14 Exp:8 T:6251 Burdened(0~(B(B@(Bd(B(0~(B(BueV  36(44)(B  Pw:58(58) AC:-14 Exp:8 T:6251 Burdenedd(Bd(B(0~(B(B@(Bd(B(0~(B(Bdd(BueVҶ ^The warg strikes at your displaced image and misses you!--More--ueV veV!The warg strikes at your displaced image and misses you! 36(44)(B  Pw:58(58) AC:-14 Exp:8 T:6252 Burdened(0~(B(B(0~(B(Bd(B(BveV  36(44)(B  Pw:58(58) AC:-14 Exp:8 T:6252 Burdened  36(44)(B  Pw:58(58) AC:-14 Exp:8 T:6253 Burdened@(B((B(0~(B(B(0~(B(Bd(B(B(0~(B(B@(B(0a(B(B(0~(B(Bdd(B(0~(0~(B(BzeVC  36(44)(B  Pw:58(58) AC:-14 Exp:8 T:6253 Burdened(0a(B(Bd(B(0~(B(Bd(B@(B(0~(0~(B(BzeVm AThe winter wolf cub breathes frost!/(B{eV/(B{eVR{eV;R--More--{eV˾{eV{eVB 0The blast of frost whizzes by you!{eVt =The blast of frost bounces!\(B{eVъ {eV --More--|eV9The blast of frost bounces!/(B|eVm/(B|eVҁ--More--}eVqP^ 36(44)(B  Pw:58(58) AC:-14 Exp:8 T:6254 Burdened@(B(0~(B(B(0~(B(Bd(B(B(0a(B(B(0~(B(B@(B(0~(B(B(0~(B(B(0~(B(B~eV  36(44)(B  Pw:58(58) AC:-14 Exp:8 T:6254 Burdened(0~(B(B@(B(0~(B(B(0~(B(B)(B(0~(B(B@(B~eV  37(44)(B  Pw:58(58) AC:-14 Exp:8 T:6255 Burdened(0~(B(Bd(B@(Bd(B@(BeVw 37(44)(B  Pw:58(58) AC:-14 Exp:8 T:6255 Burdened  37(44)(B  Pw:58(58) AC:-14 Exp:8 T:6256 Burdened@(B_(B(0~(B(Bd(B(B(0~(B(B@(Bd(B@(B(0~(B(BeV  37(44)(B  Pw:58(58) AC:-14 Exp:8 T:6256 Burdened@(B(0~(B(Bd(BD(BeV< FThe warg bites! 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6256 Burdened  30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6257 Burdened(0~(B(B@(B(0~(B(B(0~(B(BeVTd(B(B@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(B(0~(B(BeVwThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eV eVeVM< [You experience a strange sense of peace. 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6257 Burdened  30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6258 Burdened(0~(B(Bd(B(B(0~(B(Bd(BeVY 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6258 Burdenedd(B@(B(0~(B(BeVVY@The winter wolf cub breathes frost!/(BeV/(BeV/(BeV@deVfdFThe blast of frost hits you!--More--eVƟ ?But it reflects from your armor!0(BeV'c #(BeVb3 @(BeV #(BeVӽ0(BeV?#(BeV *(BeV0(BeV#(BeV[@(BeVF#(BeV0(BeV#(BeVxi*(BeVL00(BeV#(BeV@(BeV #(BeVI 0(BeV #(BeV *(BeV P(0~(B(B(0a(B(B@(BeV /(BeVub /(BeV%/(BeVb0(BeVj*#(BeV..*@(BeV1*#(BeV*0(BeV.*#(BeVF**(BeV *0(BeV*#(BeV*@(BeVT*#(BeV*0(BeV*#(BeV **(BeVyl *0(BeVA; *#(BeV *@(BeV9 *#(BeV *0(BeVZL*#(BeV**(BeV&d(BeV--More--eVw1 CThe blast of frost hits the winter wolf cub.--More--eV\A(0~(B(B(0a(B(BeVThe warg strikes at your displaced image and misses you!@(B_(Bd(B(B(0~(B(BeVP Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) eVe+eVj(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0eV{~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B What would you like to drop?   Coins(B  R - 3695 gold pieces  WeaeV{@pons(B  a - a +1 dagger  b - a +1 bow (weapon in hands)  c - 32 blessed +2 arrows (in quiver)(B  d - an uncursed dagger  h - a blessed dagger(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  q - an uncursed crossbow  t - 5 uncursed crossbow bolts  z - 3 uncursed poisoned daggers  E - 2 uncursed arrows named uncursed  J - a blessed arrow(B  K - 6 uncursed daggers  X - an uncursed poisoned dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  x - an uncursed dwarvish cloak (1 of 3)eV+eV +eV40 +eV +eVSg  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  O - an uncursed pair of speed boots named Whisperfeet  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - 2 uncursed food rations  Scrolls(B  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Wands(B  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  n - 3 uncursed candles called soft  w - an uncursed leash  C - a blessed lamp called magic (lit)(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  Gems(B (2eVg of 3)eV׎+eV +eV g - a cursed gem called topaz(B  k - an uncursed gem called ruby  s - a cursed gem called sapphire(B (3 of 3)eV<(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(B(B)(B(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(BV8;25H(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(B(B@(B(0~(B(B((B(0x(0~(B(Bd(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(B(Bd(B(B(0~(0~(B(0a(B(B)(B(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B#(B(0x(0~(0~(0~(0~(0x(0eV~(0~(0x(0~(0x(0~(0~(B(B@(B(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bd(B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0eV$~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0eV%~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(eV7%0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3695 HP: Dlvl:8 $:3695 HP:30(44)(B Dlvl:8 $:3695 HP:30(44) Pw:58(58) AC:-14 Exp:8 T:6258 BurdenedYou drop an uncursed dagger.eVQ%HYou drop an uncursed crossbow.--More--eVq1You drop 5 uncursed crossbow bolts.eVq--More--eV JYou drop an uncursed dwarvish cloak.--More--eVJ 6You drop 3 uncursed candles called soft.eV You drop an uncursed leash. 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6258 --More--eV(Your movements are now unencumbered. 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eVeVի~Unknown command ' '. 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eVj 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eVPd 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eVGd 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eVxd 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eV`d 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eV6Ud 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eVDd 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eVSd 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eVd 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eVWd 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eV;d 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eVsd 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eVd 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 eV&In what direction? [hykulnjb><] eVu% eV% -You shoot 3 arrows.)(BeV (0~(B(BeV* :The 1st arrow hits the warg!)(BeV (0~(B(BeVެ --More--eV"The 2nd arrow hits the warg!eV)(BeVH(0~(B(BeVMThe 3rd arrow hits the warg! 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 --More--eV> You hear some noises.(0a(B(Bd(B(B(0~(B(Bd(B)(Bd(BeV| 4In what direction? [hykulnjb><] eV/MeVcM-You shoot 4 arrows.)(BeV(0~(B(BeVɕeV ^The 1st arrow hits the warg!You kill the warg!)(BeV&p 30(44)(B  Pw:58(58) AC:-14 Exp:8 T:6259 )(BeV\(0~(B(BeV )(BeVz(0~(B(BeVp5 )(BeV(0~(B(BeVW 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6260 d(B(B_(BeVVeV.W~Unknown command ' '. 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6260 eVCc 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6260  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6261 (0~(B(Bd(B(B@(B)(B((Bd(Bd(BeV) 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6261 (0~(B(B@(Bd(Bd(B)(B)(BeV*GThe winter wolf cub breathes frost!(0q(B(BeV_(0q(B(BeVŰeV--More--eV FThe blast of frost whizzes by you!(0q(B(BeVJ (0q(B(BeVXeV|eThe blast of frost bounces!(0~(0~(B(B@(B(0a(B(BeV(0q(B(BeVS(0q(B(BeV(0q(B(BeVeV--More--eV *The blast of frost hits you!eV7 CBut it reflects from your armor!0(BeVD #(BeV @(BeV~ #(BeV0(BeVQ#(BeV:*(BeV0(BeVf#(BeV4@(BeV/#(BeV50(BeV#(BeVU*(BeV 0(BeV#(BeVy@(BeVj #(BeV'. 0(BeV #(BeV *(BeV ((0~(0~(B(B@(BeV --More--eV(0~(B(B@(B(0~(B(Bd(B(B(0~(B(BeVR&In what direction? [hykulnjb><] eVOeVy-You shoot 4 arrows.)(BeV(0a(B(BeV2EThe 1st arrow hits the winter wolf cub!)(BeV(0a(B(BeV--More--eV -The 2nd arrow hits the winter wolf cub!eV< )(BeVf (0a(B(BeVf --More--eVF-The 3rd arrow hits the winter wolf cub!eVTF)(BeV (0a(B(BeV --More--eV?5The 4th arrow hits the winter wolf cub!eVYou kill the winter wolf cub! 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6262 )(BeV?  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6262 (0~(B(B@(Bdd(B(0~(B(B(0~(B(B(0~(B(BeVQ@ Your speed boots block the warg's attack. 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6263 (0~(B(Bd(B(BeV  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6263 @(B(0a(Bd(B(0~(0~(B(B)(B)(BeV Tony picks up an uncursed leash.@(B(0~(B(Bd(B(B((BeVeVܯ&In what direction? [hykulnjb><] eVFeVF-You shoot 4 arrows.)(BeVT (0a(B(BeV| :The 1st arrow hits the warg!)(BeV(0a(B(BeV--More--eV"The 2nd arrow hits the warg!eV֩)(BeV+(0a(B(BeV\+:The 3rd arrow hits the warg!)(BeV (0a(B(BeV7--More--eVDThe 4th arrow hits the warg! 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6264 (0~(B(Bd(B(BeV4In what direction? [hykulnjb><] eV )(BeVlE (0a(B(BeVS 'You kill the warg! 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6264  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6265 )(B(0~(B(Bd(B(BeVh 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6265 (0~(B(B@(B(0~(B(B@(Bd)(Bd(BeV{J (0a(B(B@(B(0~(B(B(0~(B(Bd(B@(BeVJ u Things that are here: 14 blessed +2 arrows a warg corpse--More--eVY+(0l(0q(0q(0q(0q(0q(0k(B(B 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6266 eV  Pick up what?  Weapons(B a - 14 blessed +2 arrows(B Comestibles(B b - a warg corpse(end) eV~++eV (0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(BeV<c - 14 blessed +2 arrows (in quiver).--More--eV/ eVs GYou have much trouble lifting a warg corpse. Continue? [ynq] (q) eV9yeV(:S - a warg corpse. 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6266 Strained--More--eVDl zYou stagger under your heavy load. Movement is very hard. 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6266 Strained  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6267 Strained@(B_(B(0~(B(B@(B(0~(B(BeV+@(B(0~(B(Bd(Bd(B(B(0~(B(BeV%,wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eVeVj/ You experience a strange sense of peace. 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6267 StrainedeV/ --More--eVYbThe winter wolf cub turns to flee! 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6268 Strained  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6269 Strained(0~(B(B@(B(0~(B(Bd(Bd(BeV eVJ Unknown command ' '. 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6269 StrainedeVs 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6269 StrainedeV 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6269 Strained  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6270 Strained  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6271 Strained_(B@@(B(0a(B(B(0~(B(Bd(B(0~(B(Bd(BThe winter wolf cub breathes frost!eV (0x(B(BeV9(0x(B(BeVx(0x(B(BeVo<eV<FThe blast of frost hits you!--More--eVZ ?But it reflects from your armor!0(BeVn #(BeV2@(BeV~#(BeVv0(BeV":#(BeV*(BeV0(BeV#(BeVO@(BeV#(BeVw0(BeV#(BeVd*(BeV\(0(BeV#(BeV @(BeVy #(BeVtU 0(BeV' #(BeV& *(BeV B@(B((B(0~(B(BeV* (0x(B(BeVty(0x(B(BeV=(0x(B(BeVH0(BeV׈"#(BeVWL"@(BeVE"#(BeV"0(BeV:"#(BeVi"*(BeVp,"0(BeV"#(BeVO"@(BeV~"#(BeV{A "0(BeVf "#(BeV "*(BeVߚ "0(BeVU^ "#(BeV[% "@(BeV "#(BeV"0(BeV`"#(BeV."*(BeVfd(BeVh--More--The blast of frost hits the winter wolf cub.(0x(B(BeVw0(BeV| #(BeVC @(BeVq #(BeV 0(BeVj #(BeV\ *(BeVa  0(BeV: #(BeV @(BeVv #(BeV}9 0(BeV #(BeVo *(BeV֒ 0(BeV9V #(BeV @(BeVM #(BeVde 0(BeV( #(BeVK *(BeVGd(BeV--More--The blast of frost hits the winter wolf cub.--More--The winter wolf cub misses the winter wolf cub.--More--eV 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6272 Strained@(B(0~(B(B((B(0~(B(BeVԸUnknown command ' '. 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6272 StrainedeVs 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6272 StrainedeVm 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6272 StrainedeVm 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6272 StrainedeV7m 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6272 StrainedeV 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6272 Strained  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6273 Strained  31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6274 Strained@@(B(0~(B(Bd(B(0~(B(B)(Bd(BeV'q# eV 1 offereV eVɸ0What do you want to sacrifice? [iS or ?*] eVeVTYour sacrifice is consumed in a burst of flame!--More--eV$)Your bow softly glows amber.eV& 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6274 Your movements are now unencumbered. 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6274  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6275 @(B(0~(B(B(0~(B(Bd(B)(BeV$  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6275 _(B@(Bd(B(0~(B(BeVl GThe winter wolf cub breathes frost!(0q(B(BeV (0q(B(BeVC (0q(B(BeV eV --More--eVFThe blast of frost whizzes by you!(0q(B(BeVdpThe blast of frost bounces!(0~(B(B@(B(0~(B(0a(B(BeV+((0q(B(BeV(0q(B(BeVͱ eV --More--eV *The blast of frost hits you!eVICBut it reflects from your armor!0(BeV~#(BeVH@(BeV#(BeVc0(BeVڞ#(BeVe*(BeVa)0(BeV#(BeV/@(BeV{ #(BeV> 0(BeV #(BeV *(BeVG 0(BeVO #(BeV@(BeV#(BeVKX0(BeV#(BeV0*(BeV#(0~(B(B@(BeV֢(0q(B(BeV3f--More--eV x  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6276 (0~(B(B@(B(0~(B(BeV_&In what direction? [hykulnjb><] eVeV-You shoot 4 arrows.)(BeVܣ(0~(B(B)(BeVeg (0a(B(BeVg EThe 1st arrow hits the winter wolf cub!)(BeV + (0~(B(B)(BeV (0a(B(BeV --More--eV-The 2nd arrow hits the winter wolf cub!eV)(BeV;h(0~(B(B)(BeV8(0a(B(BeV#9--More--eV4C -The 3rd arrow hits the winter wolf cub!eVYC )(BeV (0~(B(B)(BeV9 (0a(B(BeVX M--More--The 4th arrow hits the winter wolf cub!eV You kill the winter wolf cub! 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6276 )(BeV Unknown command ' '. 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6276 eV~j 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6276 eV:g &In what direction? [hykulnjb><] eVId 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6276 eVt~ 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6277 (0~(B(B@(BeVk 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6277 d(B(0~(B(B@(Bd(BeV/ldYour leather gloves block the warg's attack.((B@(BeV 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6278 (0~(B(B@(B(0a(B(B(0~(B(BeVN  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6278  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6279 @(B_(B@(B(0~(B(BeV x 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6279 d(BeVL&In what direction? [hykulnjb><] eV8eVn-You shoot 2 arrows.)(BeV|(0~(B(B)(BeVb@ (0a(B(BeV@ EThe 1st arrow hits the winter wolf cub!)(BeV (0~(B(B)(BeV (0a(B(BeV= --More--eV9The 2nd arrow hits the winter wolf cub! 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6280 eV eV ~Unknown command ' '. 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6280 eV eV<&In what direction? [hykulnjb><] eVCeV}-You shoot 3 arrows.)(BeV(0~(B(B)(BeVe`(0a(B(BeV`EThe 1st arrow hits the winter wolf cub!)(BeVI(0~(B(B)(BeVq (0a(B(BeV --More--eVV 5The 2nd arrow hits the winter wolf cub!eVV ;You kill the winter wolf cub!)(BeVV p 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6280 )(BeV0(0~(B(B)(BeVI(0a(B(BeVyd 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6280 eV 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6281 (0~(B(B@(BeV 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6281 ((B@(B(0~(B(B@(BeV~ >(0a(B(B@(B@(BeV~  Things that are here: 9 blessed +2 arrows a winter wolf cub corpse--More--eV(0l(0q(0q(0q(0q(0q(0k(B(B 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6282 eV Pick up what?  Weapons(B a - 9 blessed +2 arrows(B Comestibles(B b - a winter wolf cub corpse(end) eV ++eVI;L(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(BeV;Jc - 9 blessed +2 arrows (in quiver).--More--eVMYou have a little trouble lifting T - a winter wolf cub corpse.eV} 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6282 Burdened--More--eV Your movements are slowed slightly because of your load. 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6282 Burdened_(B@(0~(B(BeV eV* Unknown command ' '. 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6282 BurdenedeVܐ s 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6282 BurdenedeVpm 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6282 BurdenedeVm 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6282 BurdenedeVm 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6282 BurdenedeV]m 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6282 BurdenedeVi ,What do you want to eat? [fiBT or ?*] eV Comestibles(B f - 5 uncursed cram rations i - 2 uncursed lichen corpses B - 2 uncursed food rations T - a winter wolf cub corpse(end) eV7(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeV8~Never mind. 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6282 BurdenedeVo:What do you want to eat? [fiBT or ?*] eV eV ~Never mind. 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6282 BurdenedeVeV+,What do you want to eat? [fiBT or ?*] eV  Comestibles(B f - 5 uncursed cram rations i - 2 uncursed lichen corpses B - 2 uncursed food rations T - a winter wolf cub corpse(end) eV +(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(BeV &This winter wolf cub corpse tastes terrible! 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6283 Burdened  33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6284 Burdened  34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6285 Burdened  34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6286 Burdened_(B(0~(B(B(0a(B(B(0~(B(BeV --More--eVMYour movements are now unencumbered. 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6286 d(BeVM--More--eVyf)The winter wolf cub breathes frost!eVf(0q(B(BeV*(0q(B(BeVveV--More--eV~ 0The blast of frost whizzes by you!eV~ --More--eV ;You finish eating the winter wolf cub corpse.eV t 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6286 --More--eV!E KThe blast of frost bounces!(0a(B(B@(BeV (0q(B(BeV_eVJThe blast of frost whizzes by you!(0q(B(BeV*\(0q(B(BeV0(BeV#(BeVө@(BeVBm#(BeV@80(BeV#(BeV*(BeV0(BeVQ#(BeV@(BeVq#(BeVܛ 0(BeV1j #(BeV- *(BeV 0(BeV #(BeVu{ @(BeVi#(BeV}-0(BeV#(BeV}*(BeVAd(BeV7A--More--eV{l PThe blast of frost hits the winter wolf cub.(0q(B(BeV/ (0q(B(BeV --More--eV&Y 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6287 d(B(0~(0~(B(B(0a(B(B@(B@(BeV@(B@(B(0~(B(Bd(B(B(0~(B(BeV1wThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--eV2 6You experience a strange sense of peace.eV#3 t 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6287 --More--eV-The winter wolf cub turns to flee!(0~(B(B@(B(0~(B(Bd(Bd(B(B(0~(B(BeV eVd &In what direction? [hykulnjb><] eVZd 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6287 eV> eV> OYou begin bashing monsters with your bow.--More--eVYou hit the winter wolf cub. 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6288 d(B(B((BeV:eV>:&In what direction? [hykulnjb><] fVWfVRYou shoot 2 arrows.The 1st arrow hits the winter wolf cub!fV --More--fV XThe 2nd arrow hits the winter wolf cub! 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6288  34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6289 (0~(B(Bd(Bd(B(Bd(B(0~(B(BfVfV>&In what direction? [hykulnjb><] fVofV=o>You shoot 4 arrows.Tony yelps!fVVoBThe 1st arrow hits Tony!--More--fVTony yelps!fV*The 2nd arrow hits Tony!fV6Tony growls!--More--fV&The 3rd arrow hits Tony!fVYou kill poor Tony!)(B 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6289 --More--fV0/You hear the rumble of distant thunder...fVfV--More--fVQE WThe 4th arrow hits the winter wolf cub!d(B)(BfVE t 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6289 --More--fVu0The winter wolf cub turns to flee!fVE|The warg bites! 31(44)(B  Pw:58(58) AC:-14 Exp:8 T:6289 @(B_(BfV*2@(B(0a(B(BfV*You see here 5 blessed +2 arrows. 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6290 fVb,@(B)(BfVJYou see here a blessed +2 arrow. 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6290 d(B(0~(B(B(0~(B(BfV + 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6291 @(B)(BfVؑd 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6291 fV 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6291  32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6292 _(Bd(B@(BfV&In what direction? [hykulnjb><] fV fV rYou shoot 3 arrows.The 1st arrow hits the winter wolf cub!--More-- fVH7You kill the winter wolf cub!)(B fV\ 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6292 fVK)(B fVU(0~(B(B fVHThe priest of Mars gets angry!--More-- fV 4The 2nd arrow hits the priest of Mars! fVT--More-- fVx 5You hear the shrill sound of a guard's whistle. fV )(B fV (0~(B(B fV: --More-- fVgThe 3rd arrow hits the priest of Mars! 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6292 )(B@(B fV)  Weapons(B  a - a +1 dagger  b - a blessed +1 bow (weapon in hands)(B  c - 21 blessed +2 arrows (in quiver)(B  h - a blessed dagger(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 3 uncursed poisoned daggers  E - 2 uncursed arrows named uncursed  J - a blessed arrow(B  K - 6 uncursed daggers  X - an uncursed poisoned dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  O - an uncursed pair of speed boots named Whisperfeet  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - 2 uncur fV'* Ised food rations  Scrolls(B (1 of 2)fV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3695 HP: Dlvl:8 $:3695 HP:32(44)(B Dlvl:8 $:3695 HP:32(44) Pw:58(58) AC:-14 Exp:8 T:6292 (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(B(B)(B(0q(0k(0~(0l(0q(0q(0w(B(0a(BfV [37m(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(B(B)(B(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(B(B@(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(B(B)))(B(0a(B(0~(0m(0q(0q(0fV n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(B(B@(B(0~(B(B((B(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(BfV] [1m(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0fV ~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(fV 0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BfV^ 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6293 (0~(B(B@(BfVk1@(B(0~(B(BfVwm.You see here a blessed +2 arrow.fVm 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6293 The priest of Mars wields a mace!--More--fV [ @The mace welds itself to the priest of Mars' hand!fVO3)(B@(BfV:There are several objects here. 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6294 fVM,fV,&In what direction? [hykulnjb><] fV'fV(You shoot 4 arrows.fV6fVb0The 1st arrow hits the priest of Mars!fV̯fV--More--fV ,The 2nd arrow hits the priest of Mars!fVY fV} --More--fVȃ4The 3rd arrow hits the priest of Mars!fV--More--fVH 1Mars roars: "Thou dost profane my shrine!"fVQH (0x(B(BfV (0x(B(BfV] (0x(B(BfVҒfV--More--fV@z-The bolt of lightning hits you!fVtzCBut it reflects from your armor!0(BfV= #(BfV` @(BfV" #(BfVĈ 0(BfV/L #(BfV4 *(BfVQ 0(BfVӻ#(BfV=@(BfVY #(BfV0(BfVI#(BfVU*(BfVM$0(BfV#(BfV@(BfVl~#(BfVE0(BfV|#(BfVn*(BfV D(0~(B(B)(B@(BfV# --More--fVyYou are blinded by the flash!m(B@(B@(B@(B@(Bd(Bs(B@(Bs(B@(B@(BG(B@@(BG(BD(B@(BfVb 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6294 BlindfV(--More--fV[@(BfV]fV`+The 4th arrow hits the priest of Mars! 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6294 Blind)(B@(B@(B(0~(B(B@(Bd(B(0~(B(B(0~(B(B@(B@(BG(BD(B (0~(0~(B(B ?(B@(BG(B@(B(0a(B(BfVKp 32(44)(B  Pw:58(58) AC:-14 Exp:8 T:6294 BlindfV 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6295 Blind((B@(B@(B(0~(B(BfV 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6295 Blind)(B@(B@(Bd(B(0~(B(B#(Bs(B@(B(0~(B(B@(BG(BD(B(0~(B(B ?(B@(BG(B@(B(0~(B(B (0~(B(B fV  Weapons(B  a - a +1 dagger  b - a blessed +1 bow (weapon in hands)(B  c - 17 blessed +2 arrows (in quiver)(B  h - a blessed dagger(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 3 uncursed poisoned daggers  E - 2 uncursed arrows named uncursed  J - a blessed arrow(B  K - 6 uncursed daggers  X - an uncursed poisoned dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  O - an uncursed pair of speed boots named Whisperfeet  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - 2 uncursed fo fV Cod rations  Scrolls(B (1 of 2)"fV<Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3695 HP: Dlvl:8 $:3695 HP:33(44)(B Dlvl:8 $:3695 HP:33(44) Pw:58(58) AC:-14 Exp:8 T:6295 Blind(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(B(B)(B(0q(0k(0~(0l(0q(0q(0w(B(0a"fVy(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(B(B)(B(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(B(B)(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(Bm(B@(B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B@(B(0x(0~(0x(B(B)))(B[3"fV3m(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(B(B@(B(0x(0~(0~(0~(0~(B(0a(B(B@(B(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(B(B@(B(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bd(B(0t(B(0a(B(0q(0k(0~(0m(0q(0q"fV(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B##(Bs(B###(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(B@(0~(0x(0~(B(B@(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(B(Bs(B(0k(B(B(0x(B(B>(B(0~(B(B^"fVA(B(0~(0~(0~(0~(0~(B(B@(B########(B(0x(0~(0x(B(BG(B(0x(0~(B*(0x(0~(B(0a(B(B@(BD(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(0~(B(B?(B(0x(B@(0~(0x(0~(0~(0~(0x(B(BG(B+(B@(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0"fVy-~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B$fVE# $fVU!t$fVņp 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6295 Blind(fVB  Weapons(B  a - a +1 dagger  b - a blessed +1 bow (weapon in hands)(B  c - 17 blessed +2 arrows (in quiver)(B  h - a blessed dagger(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 3 uncursed poisoned daggers  E - 2 uncursed arrows named uncursed  J - a blessed arrow(B  K - 6 uncursed daggers  X - an uncursed poisoned dart  Armor(B  e - an uncursed +2 cloak of displacement (being worn)  l - a blessed +4 silver dragon scale mail (being worn)(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  O - an uncursed pair of speed boots named Whisperfeet  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - 2 uncursed fo(fVC Cod rations  Scrolls(B (1 of 2))fV  r - 3 uncursed scrolls labeled IA CTHULHU  u - a cursed scroll labeled GARVEN DEH(B  Wands(B  v - an uncursed wand called tel  U - an uncursed wand called cancellatrion  Y - a cursed wand called striking named hexag - prob cursed(B  Z - an uncursed wand called cancellatrion named brass - prob cursed(B  Tools(B  C - a blessed lamp called magic (lit)(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed bag  Gems(B  g - a cursed gem called topaz(B  k - an uncursed gem called ruby  s - a cursed gem called sapphire(B (2 of 2)+fVr Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3695 HP: Dlvl:8 $:3695 HP:33(44)(B Dlvl:8 $:3695 HP:33(44) Pw:58(58) AC:-14 Exp:8 T:6295 Blind(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(B(B)(B(0q(0k(0~(0l(0q(0q(0w(B(0a+fVVr (B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(B(B)(B(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(B(B)(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(Bm(B@(B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(B(B@(B(0x(0~(0x(B(B)))(B[3+fVr 3m(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(B(B@(B(0x(0~(0~(0~(0~(B(0a(B(B@(B(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(B(B@(B(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(Bd(B(0t(B(0a(B(0q(0k(0~(0m(0q(0q+fVr (0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B##(Bs(B###(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(B@(0~(0x(0~(B(B@(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(B(Bs(B(0k(B(B(0x(B(B>(B(0~(B(B^+fVs (B(0~(0~(0~(0~(0~(B(B@(B########(B(0x(0~(0x(B(BG(B(0x(0~(B*(0x(0~(B(0a(B(B@(BD(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(0~(B(B?(B(0x(B@(0~(0x(0~(0~(0~(0x(B(BG(B+(B@(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0+fVJs -~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B,fV^ ,What do you want to zap? [vUYZ or ?*] -fV-fVB&In what direction? [hykulnjb><] /fVb/fVThe priest of Mars resists your magic! 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6296 Blind@(B0fV#d0fVzd,What do you want to zap? [vUYZ or ?*] 0fV 0fV:&In what direction? [hykulnjb><] 0fV}  33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6297 Blind@(B((B@(B(0~(B(Bd(B)(B@(B(0~(B(B(0~(B(B#(B@(B@(B@(Bs(B(0~(B(B(0~(B(B2fVw  33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6297 Blind@(B)(B(0~(B(B@(Bd(B(0~(B(B@(0~(B(B@(B@(B#(B@(B(0~(B(B(0~(B(B(0~(B(BD(B G(B3fVe 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6298 Blind@(B(0~(B(B3fV[ 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6298 Blind  33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6299 Blind@(B)(B@(B(0~(B(Bd(B(0~(B(Bs(B@(B@(0~(B@(B#(B(0~(B(B(0~(B(B#(B@(BG(B (0~(B(BG(BD(B 3fVLV 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6299 Blind)(B@(B@(B(0~(B(B(0~(B(Bd(BD(B((B3fVM=j 33(44)(B  Pw:58(58) AC:-14 Exp:8 T:6299 Blind4fVe.j - 4 blessed daggers (wielded).4fVe--More--4fV,@ b - a blessed +1 bow (alternate weapon; not wielded). 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6300 Blind@(B5fV` 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6300 Blind_(B@(B(0~(B(B@(Bd(B@(B(0~(B(B(0~(B(B@(0~(B@(0~(B(B#(B@(B G(BG(B 6fV͜ 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6301 Blind(0~(B(B@(B7fVKU 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6301 Blind  34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6302 Blind@(B)(Bd(B(0~(B(B)(B(0~(B(B@(B@(0~(B@(0~(B(B@(B@(B(0~(B(B#(B@(B (0~(B(B G(BD(BG(B7fV 6What do you want to wield? [- a-chjzEJKX or ?*] 7fVV  Weapons(B a - a +1 dagger b - a blessed +1 bow (alternate weapon; not wielded)(B c - 17 blessed +2 arrows (in quiver)(B h - a blessed dagger(B j - 4 blessed daggers (wielded)(B z - 3 uncursed poisoned daggers E - 2 uncursed arrows named uncursed J - a blessed arrow(B K - 6 uncursed daggers X - an uncursed poisoned dart(end) 9fV +(0l(0q(0q(0q(0q(0q(0k(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(B(B)(B(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(B(B)(B(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~9fV (0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(B(B)(B@(B(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(Bm(B@(B(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0x(0~(0m(B(B+(B(0q(0u(0~(B(B@(B(0x(0~(0x(B(B)))(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(B(B((B(0x(0~(0~(0~(0~(B(0a(B(B@(B(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B(0x(0~(B(B{(B(0~(0~(0m(9fV B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0~(0~(0~(0~(0~(0~(0~(B(Bd(B(0~(0~(0~(0~(0~(B(B)(B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(Bs(B#(B9fVB Mb - a blessed +1 bow (weapon in hands).--More--:fVj - 4 blessed daggers (alternate weapon; not wielded). 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6302 Blind_(B@(Bd(B(0~(B(B@(B)(B@(0~(B@(0~(B(B@(B#(B@(BD(B?(B:fV  34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6303 Blind(0~(B(B@(B(0~(B(B@(B(0~(B(B@(B;fV 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6303 Blind@(B(0~(B(Bd(B(0~(B(B@(0~(B(B(0~(B@(0~(B(B@(B#(B(0~(B(B@(BD(B@(B@(BG(B(0~(B(B?(B G(B ;fVi+(0~(B(B@(B;fViVYou try to feel what is lying here on the floor.--More--;fV You feel here an uncursed dagger. 34(44)(B  Pw:58(58) AC:-14 Exp:8 T:6304 Blind@(B<fV<fV)# <fV8 youpoly<fV <fV "Polymorph at will? [yn] (n) <fV y<fV>Attempt to become what kind of monster? [type the name] =fVx=fVno=fV r=fV n=fV9 =fV[ 2You attempt an unfamiliar polymorph.=fVo 'You turn into a xorn!=fV Xorn 8/** Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic  32(32)  Pw:38(58) AC:-14 HD:8 T:6304 Blind--More-->fV]PYou quickly remove your armor as you start to change.X(B>fV--More-->fVI You remove your cloak before you transform. 32(32)  Pw:0(58) AC:-13 HD:8 T:6304 Blind_(B@(B(0~(B(Bd(B@(0~(B(B@(0~(B(B(0~(B(B@(B#(B G(B@(BX(BG(B >fVu>fVuwUnknown command ' '. 32(32)  Pw:0(58) AC:-13 HD:8 T:6304 Blind>fVxc 32(32)  Pw:0(58) AC:-13 HD:8 T:6304 Blind>fV^] 32(32)  Pw:0(58) AC:-13 HD:8 T:6304 Blind?fV ] 32(32)  Pw:0(58) AC:-13 HD:8 T:6304 Blind?fV ] 32(32)  Pw:0(58) AC:-13 HD:8 T:6304 Blind?fV] 32(32)  Pw:0(58) AC:-13 HD:8 T:6304 Blind?fVe] 32(32)  Pw:0(58) AC:-13 HD:8 T:6304 Blind?fVc Pick up what?  Weapons(B a - an uncursed dagger Armor(B b - an uncursed +2 cloak of displacement c - a blessed +4 silver dragon scale mail(B(end) ?fVt +++@fV5|(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(0q(B(B)(B(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(B<(B(0~(0~(0x(B(B)(B(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B)(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(Bm(B@(B@fVs| (0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(BX(Bd - an uncursed dagger.X(Be - an uncursed +2 cloak of displacement.X(B--More--@fV9l - a blessed +4 silver dragon scale mail. 32(32)  Pw:0(58) AC:-13 HD:8 T:6305 BlindX(B@fV @fV3 wUnknown command ' '. 32(32)  Pw:0(58) AC:-13 HD:8 T:6305 Blind@fVX c 32(32)  Pw:0(58) AC:-13 HD:8 T:6305 Blind@fV- ] 32(32)  Pw:0(58) AC:-13 HD:8 T:6305 Blind@fVZ] 32(32)  Pw:0(58) AC:-13 HD:8 T:6305 Blind@fV] 32(32)  Pw:0(58) AC:-13 HD:8 T:6305 BlindAfVg] 32(32)  Pw:0(58) AC:-13 HD:8 T:6305 BlindAfVS] 32(32)  Pw:0(58) AC:-13 HD:8 T:6305 BlindAfVv=] 32(32)  Pw:0(58) AC:-13 HD:8 T:6305 BlindAfV8] 32(32)  Pw:0(58) AC:-13 HD:8 T:6305 BlindAfV#] 32(32)  Pw:0(58) AC:-13 HD:8 T:6305 BlindAfV] 32(32)  Pw:0(58) AC:-13 HD:8 T:6305 BlindAfV:_ 32(32)  Pw:0(58) AC:-13 HD:8 T:6306 Blind@(B)(Bd(B(0~(B(B(0~(B(BX(BD(B(0~(B(BAfV  32(32)  Pw:0(58) AC:-13 HD:8 T:6306 Blind@(B_(B(0~(B(B@(Bd(B(0~(B(B(0~(B(B(0~(B(B@(B@(BX(B(0~(B(B@(0~(B(B(0~(B(BG(B@(B(0~(B(BG(B  D(BAfV0  32(32)  Pw:0(58) AC:-13 HD:8 T:6307 BlindX(B(0~(B(BAfV+( -X(B(0~(B(BAfV(  32(32)  Pw:0(58) AC:-13 HD:8 T:6307 BlindThe warg bites! 22(32)(B  Pw:0(58) AC:-13 HD:8 T:6307 Blind  22(32)(B  Pw:0(58) AC:-13 HD:8 T:6308 Blind)(B@(BX(B@(B@(B(0~(B(B(0~(B(B@(B(0~(B(B@(BG(B(0~(B(B@(B  #(B((BD(BG(BAfVE'8X(B(0~(B(BAfV( 22(32)(B  Pw:0(58) AC:-13 HD:8 T:6308 BlindThe warg bites! 16(32)(B  Pw:0(58) AC:-13 HD:8 T:6308 Blind@(B)(BX(B@(B(0~(B(B@@(0~(B(B(0~(B(B@(B#(BBfVZ 16(32)(B  Pw:0(58) AC:-13 HD:8 T:6309 BlindX(B(0~(B(BBfV{ 16(32)(B  Pw:0(58) AC:-13 HD:8 T:6309 Blind  16(32)(B  Pw:0(58) AC:-13 HD:8 T:6310 Blind(0~(B(B@(BX(B@(B(0~(B(B(0~(B(Bd(B@(B(0~(B(B@(0~(B(B@(B@(B(0~(0~(B(B@(B#(B G(BD(B?(BG(B BfV 16(32)(B  Pw:0(58) AC:-13 HD:8 T:6310 Blind)(B@(BX(Bd(B(0~(B(B@(B@(0~(B(B@(B)(B(0a(B(B@(B#(B D(BG(B?(BG(B BfV  16(32)(B  Pw:0(58) AC:-13 HD:8 T:6311 BlindX(B(0~(B(B(0~(B(B@(BBfVn  16(32)(B  Pw:2(58) AC:-13 HD:8 T:6312 BlindX(B(0~(B(B_(Bd(B@(B(0~(B(BD(B/(BBfVS  16(32)(B  Pw:2(58) AC:-13 HD:8 T:6312 BlindX(B(0~(B(Bd(B@(B(0~(B(B)(B@(B@(B(0~(B(B@(B(0~(B(B@(0~(B(B#(B@(B (0~(B(BG(B G(BCfV 16(32)(B  Pw:2(58) AC:-13 HD:8 T:6313 BlindX(B(0~(B(B@(B(0~(B(B(0~(B(B@(BCfV6 16(32)(B  Pw:2(58) AC:-13 HD:8 T:6314 BlindX(B(0~(B(Bd(B(0~(B(B_(B@(B(0~(B(B@(B@(B(0~(B(B@(0~(B(B(0~(B(B@(0~(B(B@(BD(0~(B(BG(B  G(BCfV9{ 16(32)(B  Pw:2(58) AC:-13 HD:8 T:6314 BlindX(B(0q(B(Bd(B(0~(B(B@(0~(B(B(0~(B(B@(B@(B@(B(0~(B(B(0~(B(BD(0~(B(BCfVH 16(32)(B  Pw:2(58) AC:-13 HD:8 T:6315 BlindX(B CfV  16(32)(B  Pw:2(58) AC:-13 HD:8 T:6316 Blind X(Bd(B(0~(B(B@(B(0a(B(B@(Bz(B(0~(B(B(0~(0~(B(B@(B@(BD(B(0a(B(B G(BG(B CfVp 16(32)(B  Pw:2(58) AC:-13 HD:8 T:6316 Blind X(B(0~(B(Bd(B@(B@(B)(B(0~(B(B@(B(0~(0~(B(B@(BG(BG(B  DfV 16(32)(B  Pw:2(58) AC:-13 HD:8 T:6317 Blind X(Bs(BDfV  16(32)(B  Pw:2(58) AC:-13 HD:8 T:6318 Blind X(B(0~(B(Bd(Bz(B(0~(B(B(0~(B(BD(BDfVʋ - 16(32)(B  Pw:2(58) AC:-13 HD:8 T:6318 Blind X(B(0~(B(Bd(B@(B@(B(0~(B(B@(B(0~(B(B@(B)(B(0~(B(Bz(B(0~(B(B@(B(0~(B(B@(B(0~(B(BG(B (0~(B(BG(B D(BDfV  16(32)(B  Pw:2(58) AC:-13 HD:8 T:6319 Blind X(B(0~(B(B@(BDfV 7 16(32)(B  Pw:2(58) AC:-13 HD:8 T:6319 Blind  17(32)(B  Pw:2(58) AC:-13 HD:8 T:6320 Blind X(B(0~(B(Bd(B@(B(0~(B(B@(B)(Bz(B@(B(0~(B(B(0~(B(B@(B(0~(B(BG(B  G(B(0~(B(BD(BDfV؞  17(32)(B  Pw:2(58) AC:-13 HD:8 T:6320 Blind X(B(0~(B(Bd(B@(B(0~(B(B@(0~(B(B)(B@(Bz(B(0~(B(B@(0~(B(B#(B@(Bs(B(0~(B(Bs(B((BDfV y 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6321 Blind X(BDfVXf 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6321 Blind  17(32)(B  Pw:2(58) AC:-13 HD:8 T:6322 Blind X(B(0~(B(Bd(B@(B(0~(B(B@(B)(Bz(B(0~(B(B(0~(B(B(0~(B@(B@(B @(BG(B(0~(B(B G(B(0~(B(BD(BEfV 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6322 Blind X(B(0~(B(Bd(B(0~(B@@(B)(Bz(B(0~(B(B_(B@(B@(B{(B(0~(B(B(0~(B@(B#(B@(Bs(BG(B  G(B(0~(BD(BEfVky 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6323 Blind X(BEfV 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6324 Blind X(B(0~(B(Bd(Bz(B(0~(B(B@(B@(B)(B(0~(B(B(0~(B(Bs(B(0~(B(Bs(B(0~(BD(BEfVj6q 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6324 Blind X(B(0~(B(Bd(B(0~(B@@(0~(B(Bz(B_(B@(B@(0~(B(B(0~(B(B@(B G(BG(B EfV)  17(32)(B  Pw:2(58) AC:-13 HD:8 T:6325 Blind X(B@(B(0~(B(BEfVa  17(32)(B  Pw:2(58) AC:-13 HD:8 T:6325 Blind  17(32)(B  Pw:2(58) AC:-13 HD:8 T:6326 Blind X(B(0~(B(Bd(B(0~(B@@*(Bz(B@(B(0~(B(B(0~(B(B@(B#(Bs(B(0~(B(B@(B  G(BG(B(0~(BD(BEfV  17(32)(B  Pw:2(58) AC:-13 HD:8 T:6326 Blind  17(32)(B  Pw:2(58) AC:-13 HD:8 T:6327 Blind X(B(0~(B(Bd(B(0~(B@@(0~(B(Bz(B_(B@(Bs(B(0~(0~(B(B@(B(0~(B(B@(Bs(B(0~(B(B(0~(BD(BFfVx 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6327 Blind X(B(0~(B(Bd(B(0~(B@@(0~(B(Bz(B(0~(B(B@(B(0~(B(BG(B @(B G(B(0~(BD(BFfV X(BFfV 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6328 BlindYou hear the chime of a cash register.FfV  17(32)(B  Pw:2(58) AC:-13 HD:8 T:6328 Blind  17(32)(B  Pw:2(58) AC:-13 HD:8 T:6329 Blind X(B(0~(B(Bd(B*@@(0~(B(Bz(B@(B)(B#(Bs(B(0~(B(BG(B@(B (0~(B(B G(B@(BFfV 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6329 Blind X(B(0~(B(Bd(B(0~(B(Bz(B_(B@(Bs(B(0~(B(Bs(B(0~(B(BD(B(0~(B(BFfVWW y 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6330 Blind X(BFfV(`  17(32)(B  Pw:2(58) AC:-13 HD:8 T:6330 Blind X(B*(0~(B@@(B(0~(B(Bz(Bd(B@(B(0~(B(B G(B(0~(B(B(0~(B(B@(BG(B@(BD(B (0~(B(B(0a(B(B@(BFfV h y 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6331 Blind X(BGfV%z 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6332 Blind X(Bd(B(0~(B@@(B(0~(B(Bz(B(0~(B(B@(B((B#(B @(Bs(BG(B(0~(B(BD(B G(B(0~(B(B(0~(B(B@(B(0~(B(B@(BGfVy 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6332 Blind X(B(0~(B(Bd(B(0~(B@@(B(0~(B(Bz(B(0~(B(B@(B@(B(0~(B(Bs(B(0~(B(B(0~(B(B@(B(0~(B(Bs(B(0~(B(B@(B(0~(B(B@(BGfV̈́ 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6333 Blind X(B(0~(B(B@(B(0~(B(B@(B@(B(0~(B(BGfVH 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6334 Blind X(B(0~(B(Bd(B(0~(B@@(B(0~(B(Bz(B@(B)(B@(B(0~(B(BD(B (0~(B(B G(BG(B(0~(B@(B(0~(B(B@(BGfV 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6334 Blind X(B(0~(B(Bd(B(0~(B@@(B(0~(B(Bz(B)(B@(B(0~(B(BG(BD(BG(B  @(B(0~(B@(B(0~(B(BGfV y 17(32)(B  Pw:2(58) AC:-13 HD:8 T:6335 Blind X(BGfVr v 17(32)(B  Pw:4(58) AC:-13 HD:8 T:6336 Blind X(B(0~(B(Bd(B(0~(B(Bz(B@(B_(Bs(B(0~(B(B(0~(B(B(0~(B(BD(Bs(BGfVy 17(32)(B  Pw:4(58) AC:-13 HD:8 T:6336 Blind X(B(0~(0~(B@@(B(0~(B(Bz(Bd(B)(B@(B G(B G(B@(B(0~(B(B(0~(B@(BHfVɿ 17(32)(B  Pw:4(58) AC:-13 HD:8 T:6337 Blind X(B@(B(0~(B(BHfV4 17(32)(B  Pw:4(58) AC:-13 HD:8 T:6337 Blind X(B(0~(B@@(B(0~(B(Bz(B(0a(B(Bd(B@(B)(BG(B  (0~(B(B@(BD(0~(B(BG(B(0~(B@(BHfVy 17(32)(B  Pw:4(58) AC:-13 HD:8 T:6338 Blind X(BHfVA^ 17(32)(B  Pw:4(58) AC:-13 HD:8 T:6339 Blind X(B(0~(B@@(B(0~(B(Bz(B(0~(B(Bd(B_(B@(B(0~(B(Bs(B@(BD(B(0~(B(B(0~(B(B(0~(B(Bs(B@(B(0~(B(BHfVi  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6340 Blind X(B(0~(B@@(B(0~(B(Bz(B@(B(0~(B(B(0~(B(Bd(B(0~(B(B@(BG(B@(BD(B (0~(B(B(0~(B(B@(BG(B (0~(B(BHfVs  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6340 Blind X(B(0~(B@@(B(0~(B(Bz(B(0~(B(B@(Bd(B(0~(B(B@(B(0~(B(B (0~(B(B@(BG(BG(B(0~(B@(B HfVg}y 18(32)(B  Pw:4(58) AC:-13 HD:8 T:6341 Blind X(BIfVW 18(32)(B  Pw:4(58) AC:-13 HD:8 T:6342 Blind X(B(0~(B(Bz(B_(B(0~(B(Bd(B@(B(0~(B(Bs(B(0~(B(BD(Bs(B(0~(B(BIfV2 18(32)(B  Pw:4(58) AC:-13 HD:8 T:6343 Blind X(B(0~(B@@(B(0~(B(Bz(Bd(B(0~(B(B)(B@(B@(B(0a(B(BD(B @(B(0~(B(BG(B G(B(0~(B(BIfV 18(32)(B  Pw:4(58) AC:-13 HD:8 T:6343 Blind X(B(0~(B@@(B#(Bz(B(0~(B(B@(Bd(B)(B@(B(0~(B(B(0~(B(BG(B(0~(B(BD(B  @(BG(BIfV y 18(32)(B  Pw:4(58) AC:-13 HD:8 T:6344 Blind X(BJfVq1 18(32)(B  Pw:4(58) AC:-13 HD:8 T:6344 Blind X(B(0~(B@@(B#(Bz(Bd(B@(B(0~(B(B(0~(B(Bs(B(0~(B(B@(B(0~(B(Bs(B@(B(0~(B(B(0~(B(BJfV 18(32)(B  Pw:4(58) AC:-13 HD:8 T:6345 Blind(0q(B(BX(BJfV" 18(32)(B  Pw:4(58) AC:-13 HD:8 T:6346 Blind(0~(B(B(0~(B@@(B#(Bz(BX(Bd(B@(B(0~(B(B_(B@(B(0~(B(B@(B G(B(0~(B(B(0~(B(BD(BG(B JfV0,  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6347 Blindd(B(0~(0~(B@(B#(Bz(B(0~(B(B(0a(B(B@(BX(B(0~(B(B@(BG(B(0~(B@(Bs(B#(B D(BG(B(0~(B(B KfV-*(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B*(0m(B(B(0j(B(B(0m(0k(B(B(0x(B(BX(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B (0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B (0x(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0k(B(B(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(BKfV*(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B (0x(B(B(0x(B(B(0x(B(B(0x(0l(0q(0q(0k(B(B(0x(B(B(0x(B(B[(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B (0m(0q(B(B(0q(0u(B(B(0x(B(B<(B[(B(0l(0n(0j(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B (0x(B(B(0m(0q(0v(0q(B(B(0q(0q(0KfV*j(B(B(0m(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0v(0q(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0x(B(B%(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(Bw(B(0x(B(B(0x(0x(B(B(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0q(0q(0q(0q(B(B(0q(0w(0q(0q(0q(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0j(B(B(0x(B(B^(B(0x(B(B(0m(0q(0k(B(B(0m(0k(B(BKfV*(0l(0q(0v(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0j(B(B(0l(B(B(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(B(B(0x(B(B(0m(0q(0q(0j(B(B(0q(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0v(0q(0q(0q(0q(0q(0q(0q(0v(0q(0q(0v(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B(0x(B(B"(B(0x(B(B(0m(0k(B(B(0q(0q(0q(B(B(0l(0q(0k(B(BfV6+H(0q(0q(0w(0q(0w(0q(0q(0w(0q(0q(0q(0q(B(B*(0q(0w(0q(0k(B(Bo(B(0l(0k(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0m(B(B(0x(B(B%(B(0x(B(B(0x(B(B(0x(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0l(0q(0q(0q(0q(0j(B(B(0m(0k(B(B(0l(0k(B(B(0m(0q(0j(B(B(0x(B(B(0x(B(B(0m(0q(0j(B(B(0q(0u(B(B(0t(0q(B(B(0l(0j(B(B(0m(0q(0q(0v(0q(0k(B(B^(B(0m(0q(0q(0q(0q(0q(0q(0q(0v(0q(0v(0j(B(B%(B#(B(0q(0KfV`+j(B*(0x(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(0k(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B[(B(0l(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0k(B(B(0l(0q(0v(0k(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0m(0q(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0q(0q(0j(B(B(0m(0q(0q(0j(B(B(0mKfV+(0q(0j(B(BLettuce the Xorn St:18/** Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:3695 HP: Dlvl:7 $:3695 HP:18(32)(B Dlvl:7 $:3695 HP:18(32) Pw:4(58) AC:-13 HD:8 T:6347 BlindKfVq0  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6348 BlindX(Bw(B o(B LfVQCount: 33LfVT 18(32)(B  Pw:4(58) AC:-13 HD:8 T:6348 Blind  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6349 Blind  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6350 Blind  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6351 Blind  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6352 Blind  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6353 Blind  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6354 Blind  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6355 Blind  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6356 Blind  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6357 Blind  fV 19H18(32)(B  Pw:4(58) AC:-13 HD:8 T:6358 Blind  18(32)(B  Pw:4(58) AC:-13 HD:8 T:6359 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6360 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6361 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6362 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6363 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6364 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6365 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6366 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6367 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 LfVn T:6368 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6369 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6370 BlindX(B            (0q(B(Bw(B     o(B    MfV]Count: 33MfVu 19(32)(B  Pw:6(58) AC:-13 HD:8 T:6371 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6372 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6373 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6374 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6375 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6376 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6377 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6378 Blind  19(32)(B  Pw:6(58) AC:-13 HD:8 T:6379 Blind  20(32)(B  Pw:6(58) AC:-13 HD:8 T:6380 Blind  fV19H20(32)(B  Pw:6(58) AC:-13 HD:8 T:6381 Blind  20(32)(B  Pw:6(58) AC:-13 HD:8 T:6382 Blind  20(32)(B  Pw:6(58) AC:-13 HD:8 T:6383 Blind  20(32)(B  Pw:7(58) AC:-13 HD:8 T:6384 Blind  20(32)(B  Pw:7(58) AC:-13 HD:8 T:6385 Blind  20(32)(B  Pw:7(58) AC:-13 HD:8 T:6386 Blind  20(32)(B  Pw:7(58) AC:-13 HD:8 T:6387 Blind  20(32)(B  Pw:7(58) AC:-13 HD:8 T:6388 Blind  20(32)(B  Pw:7(58) AC:-13 HD:8 T:6389 Blind  20(32)(B  Pw:7(58) AC:-13 HD:8 T:6390 Blind  20(32)(B  Pw:7(58) AC:-13 HD:8 MfV@m T:6391 Blind  20(32)(B  Pw:7(58) AC:-13 HD:8 T:6392 Blind  20(32)(B  Pw:7(58) AC:-13 HD:8 T:6393 BlindX(Bw(B  o(B      MfV[ Count: 33MfV? 4 20(32)(B  Pw:7(58) AC:-13 HD:8 T:6394 Blind  20(32)(B  Pw:7(58) AC:-13 HD:8 T:6395 BlindX(Bw(B   o(B MfV` You stop waiting. 20(32)(B  Pw:7(58) AC:-13 HD:8 T:6396 BlindX(B o(BOfVU" OfVx"Count: 33OfVq 20(32)(B  Pw:7(58) AC:-13 HD:8 T:6396 BlindOfV3  Weapons(B  a - a +1 dagger  b - a blessed +1 bow (weapon in foreclaws)(B  c - 17 blessed +2 arrows (in quiver)(B  d - an uncursed dagger  h - a blessed dagger(B  j - 4 blessed daggers (alternate weapon; not wielded)(B  z - 3 uncursed poisoned daggers  E - 2 uncursed arrows named uncursed  J - a blessed arrow(B  K - 6 uncursed daggers  X - an uncursed poisoned dart  Armor(B  e - an uncursed +2 cloak of displacement  l - a blessed +4 silver dragon scale mail(B  m - a blessed +4 pair of speed boots (being worn)(B  y - a blessed +0 hard hat (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  O - an uncursed pair of speed boots named Whisperfeet  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - 2 uncursed fOfV3 *ood rations (1 of 2)PfVh*Lettuce the Xorn St:18/** Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:3695 HP: Dlvl:7 $:3695 HP:20(32)(B Dlvl:7 $:3695 HP:20(32) Pw:7(58) AC:-13 HD:8 T:6396 Blind(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B*(0m(B(B(0j(B(B(0m(0k(B(B(0x(B(BX(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B (0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B (0x(B(BfV*m(0m(0k(B(B(0l(0q(0j(B(B(0m(0k(B(B(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B (0x(B(B(0x(B(B(0x(B(B(0x(0l(0q(0q(0k(B(B(0x(B(B(0x(B(B[(B%(B(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B (0m(0q(B(B(0q(0u(B(B(0x(B(B<(B[(B(0l(0n(0j(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(B(B(0m(0q(0j(B(BfVf:7m(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B (0x(B(B(0m(0q(0v(0q(B(B(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0v(0q(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0x(B(B%(Bw(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B 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Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) RfV{(0l(0q(0q(0k(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B 20(32)(B  Pw:7(58) AC:-13 HD:8 T:6396 BlindRfV# 6What do you want to wield? [- a-dhjzEJKX or ?*] SfV7 Weapons(B a - a +1 dagger b - a blessed +1 bow (weapon in foreclaws)(B c - 17 blessed +2 arrows (in quiver)(B d - an uncursed dagger h - a blessed dagger(B j - 4 blessed daggers (alternate weapon; not wielded)(B z - 3 uncursed poisoned daggers E - 2 uncursed arrows named uncursed J - a blessed arrow(B K - 6 uncursed daggers X - an uncursed poisoned dart(end) XfVD+(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B*(0m(B(B(0j(B(B(0m(0k(B(B(0x(B(BX(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(0x(B(B(0x(B(B[(B%(XfVB(0m(0q(0j(B(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(0j(B(B(0m(0q(0k(B(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B(0q(0q(0q(0q(0v(0q(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(Bw(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(BfVH(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0m(0q(0k(B(B(0m(0k(B(B(0l(0q(0v(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0v(0q(0q(0q(0q(0q(0q(0q(0v(0q(0q(0v(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B"(B(0x(B(Bj - 4 blessed daggers (wielded).XfVШ--More--YfVb - a blessed +1 bow (alternate weapon; not wielded). 20(32)(B  Pw:7(58) AC:-13 HD:8 T:6396 BlindX(BYfV  20(32)(B  Pw:7(58) AC:-13 HD:8 T:6397 Blind>(BX(BYfV/ X(Bw(B YfV+d 20(32)(B  Pw:7(58) AC:-13 HD:8 T:6397 BlindZfVZfVIt misses.ZfVX 20(32)(B  Pw:7(58) AC:-13 HD:8 T:6398 BlindX(B o(BZfV 20(32)(B  Pw:7(58) AC:-13 HD:8 T:6399 Blind X(Bw(B ZfV?0#You hit the acid worm.ZfVl0?You hit the acid worm.--More--ZfVΗZfV? You bite the acid worm. 20(32)(B  Pw:7(58) AC:-13 HD:8 T:6399 BlindZfV? ZThe acid worm misses.X(Bo(B [fV? [fVc@You kill the acid worm! 21(32)(B  Pw:7(58) AC:-13 HD:8 T:6400 BlindX(B \fV" X(B\fVUYou try to feel what is lying here on the floor.--More--\fV&You feel here an acid worm corpse. 21(32)(B  Pw:7(58) AC:-13 HD:8 T:6401 BlindX(B o(B^fV  21(32)(B  Pw:7(58) AC:-13 HD:8 T:6401 BlindX(B%(B_fVo Count: 33_fV_* 21(32)(B  Pw:7(58) AC:-13 HD:8 T:6402 Blind  21(32)(B  Pw:7(58) AC:-13 HD:8 T:6403 Blind  21(32)(B  Pw:7(58) AC:-13 HD:8 T:6404 Blind  21(32)(B  Pw:7(58) AC:-13 HD:8 T:6405 Blind  21(32)(B  Pw:7(58) AC:-13 HD:8 T:6406 Blind  21(32)(B  Pw:7(58) AC:-13 HD:8 T:6407 Blind  21(32)(B  Pw:8(58) AC:-13 HD:8 T:6408 Blind  21(32)(B  Pw:8(58) AC:-13 HD:8 T:6409 Blind  21(32)(B  Pw:8(58) AC:-13 HD:8 T:6410 Blind  21(32)(B  Pw:8(58) AC:-13 HD:8 T:6411 Blind  [24;_fV;+19H21(32)(B  Pw:8(58) AC:-13 HD:8 T:6412 Blind  21(32)(B  Pw:8(58) AC:-13 HD:8 T:6413 Blind  21(32)(B  Pw:8(58) AC:-13 HD:8 T:6414 Blind  21(32)(B  Pw:8(58) AC:-13 HD:8 T:6415 Blind  21(32)(B  Pw:8(58) AC:-13 HD:8 T:6416 Blind  21(32)(B  Pw:8(58) AC:-13 HD:8 T:6417 Blind  21(32)(B  Pw:8(58) AC:-13 HD:8 T:6418 Blind  21(32)(B  Pw:8(58) AC:-13 HD:8 T:6419 Blind  22(32)(B  Pw:8(58) AC:-13 HD:8 T:6420 Blind  22(32)(B  Pw:8(58) AC:-13 HD:8 T:6421 Blind  22(32)(B  Pw:8(58) AC:-13 HD:8 T:6422 Bli_fV+nd  22(32)(B  Pw:8(58) AC:-13 HD:8 T:6423 Blind  22(32)(B  Pw:8(58) AC:-13 HD:8 T:6424 BlindX(B   o(B  `fV}Count: 33`fVE 22(32)(B  Pw:8(58) AC:-13 HD:8 T:6425 Blind  22(32)(B  Pw:8(58) AC:-13 HD:8 T:6426 Blind  22(32)(B  Pw:8(58) AC:-13 HD:8 T:6427 Blind  22(32)(B  Pw:8(58) AC:-13 HD:8 T:6428 Blind  22(32)(B  Pw:8(58) AC:-13 HD:8 T:6429 Blind  22(32)(B  Pw:8(58) AC:-13 HD:8 T:6430 Blind  22(32)(B  Pw:8(58) AC:-13 HD:8 T:6431 Blind  22(32)(B  Pw:9(58) AC:-13 HD:8 T:6432 Blind  22(32)(B  Pw:9(58) AC:-13 HD:8 T:6433 Blind  22(32)(B  Pw:9(58) AC:-13 HD:8 T:6434 Blind  22(32)(B  Pw:9(58) AC:-13 HD:`fV68 T:6435 Blind  22(32)(B  Pw:9(58) AC:-13 HD:8 T:6436 Blind  22(32)(B  Pw:9(58) AC:-13 HD:8 T:6437 BlinduX(B  l(B o(B  `fVYou stop waiting.`fV 22(32)(B  Pw:9(58) AC:-13 HD:8 T:6437 BlindThe horse misses.`fVMThe horse misses. 22(32)(B  Pw:9(58) AC:-13 HD:8 T:6438 BlindX(B:(BafV_ afV_You hit the horse.You hit the horse.You bite the horse. 22(32)(B  Pw:9(58) AC:-13 HD:8 T:6438 Blind--More--bfV-The horse misses.bfV-NThe horse misses.X(Bo(B bfV .:The horse misses.--More--bfVbfV& The horse misses. 22(32)(B  Pw:9(58) AC:-13 HD:8 T:6439 BlindX(BcfV cfVvYou feel more confident in your weapon skills.You hit the horse.--More--cfVYou hit the horse.cfVD$You bite the horse.cfVYou kill the horse! 23(32)(B  Pw:9(58) AC:-13 HD:8 T:6440 Blind X(BdfV% dfVX# dfVmoedfV nhancedfV  Pick a skill to advance:   Fighting Skills(B  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills(B  a - dagger [Basic]  knife [Unskilled]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  morning star [Unskilled]  flail [Unskilled]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Unskilled]  javelin [Unskilled]  trident [Unskilled]  bow [Expert]  sling [Unskilled]  crossbow [Unskilled]  dart [Unskilled] (1 of 2)efV+(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(B(B*(0m(B(B(0j(B(B(0m(0k(B(B(0x(B(B>(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(B(B (0q(0q(0k(B(B(0l(0q(0q(0q(0k(B(B(0l(0j(B(B(0m(0q(0q(0j(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(B(B (0x(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0k(B(B(0x(B(B%(B(0x(B(B(0l(0q(0q(0q(0j(B(B(0l(efVU0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B (0x(B(B(0x(B(B(0x(B(B(0x(0l(0q(0q(0k(B(B(0x(B(B(0x(B(B[(B%(B(0m(0q(0j(B(BX(B(0m(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B (0m(0q(B(B(0q(0u(B(B(0x(B(B<(B[(B(0l(0n(0j(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(B(B%(B(0m(0q(0j(B(B(0x(0x(B(B(0m(0k(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B (0x(B(B(0m(0q(0vefV{(0q(B(B(0q(0q(0j(B(B(0m(0q(0q(0q(0j(B(B(0q(0q(0q(0q(0v(0q(B(B(0x(0m(0q(0k(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0x(B(B%(B(0x(B(B(0m(0q(0w(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B (0m(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0q(0q(0q(0q(B(B(0q(0w(0q(0q(0q(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(B(B(0l(0v(0q(B(B#(B(0x(B(B(0l(0j(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B(0j(B(B(0x(B(B^(B(0x(B(B(0m(0q(0k(B(B(0mefV(0k(B(B(0l(0q(0v(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0l(0q(0j(B(B(0l(B(B(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0l(0q(0q(0q(0k(B(B(0m(0q(0k(B(B(0m(0j(B(B(0x(B(B(0x(B(B(0m(0q(0q(0j(B(B(0q(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0v(0q(0q(0q(0q(0q(0q(0q(0v(0q(0q(0v(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0x(B(B(0x(B(Bl(B"(B(0x(B(B(0m(0k(B(B(0q(0q(0q(B(efVB(0l(0q(0k(B(B(0q(0q(0w(0q(0w(0q(0q(0w(0q(0q(0q(0q(B(B*(0q(0w(0q(0k(B(B(0l(0k(B(B(0m(0k(B(B(0x(B(B:(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0m(B(B(0x(B(B%(B(0x(B(B(0x(B(B(0x(0m(0k(B(B(0x(B(B(0m(0q(0k(B(B(0x(B(B(0l(0q(0q(0q(0q(0j(B(B(0m(0k(B(B(0l(0k(B(B(0m(0q(0j(B(B(0x(B(B(0x(B(B(0m(0q(0j(B(B(0q(0u(B(B(0t(0q(B(B(0l(0j(B(B(0m(0q(0q(0v(0q(0k(B(B^(B(0m(0q(0q(0q(0q(0q(0q(0q(0v(0q(0v(0j(B(B%efV(B#(B(0q(0j(B*(0x(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0x(B(B(0x(0k(B(Bo(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0q(0k(B(B(0l(0q(0k(B(B(0l(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B[(B(0l(0q(0q(0q(0q(0q(0q(0q(0j(B(B(0q(0k(B(B(0l(0q(0v(0k(B(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0q(0j(0m(0q(0q(0j(B(B(0m(0q(0k(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0m(0q(0j(B(B(0m(0k(B(B(0l(0q(0j(B(B(0m(0q(0q(0efVYj(B(B(0m(0q(0q(0j(B(B(0m(0q(0j(B(BefV+hLettuce the Xorn St:18/** Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:7 $:3695 HP: Dlvl:7 $:3695 HP:23(32)(B Dlvl:7 $:3695 HP:23(32) Pw:9(58) AC:-13 HD:8 T:6440 BlindYou are now more skilled in dagger. 23(32)(B  Pw:9(58) AC:-13 HD:8 T:6440 BlindefV7X(B efV7UYou try to feel what is lying here on the floor.--More--ffV@You feel here a horse corpse. 23(32)(B  Pw:9(58) AC:-13 HD:8 T:6440 BlindX(B :(B o(BhfVb hfVcNot wearing any accessories. Use 'T' command to take off armor. 23(32)(B  Pw:9(58) AC:-13 HD:8 T:6440 BlindhfVDzm 23(32)(B  Pw:9(58) AC:-13 HD:8 T:6440 BlindifVIT Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ifVI (0l(0q(0q(0k(B(B(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0m(0k(B(B(0x(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(B(0l(0j(B(B(0m(0q(0k(0x(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0m(0k(B(B(0q(0q(0u(0x(B(B(0x(B(B 23(32)(B  Pw:9(58) AC:-13 HD:8 T:6440 BlindjfVj <What do you want to eat? [$acdfh-jyzB-EJKUX-Z or ?*,] jfVH ~ eat what?  Comestibles(B a - a horse corpse(end) kfV}p+(0k(B(B(0l(0q(0q(0k(0x(B(B(0x(B(B(0x(0x(B(B(0x(B(B(0x(0j(B(B(0m(0k(B(B(0x(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(BkfVThis horse corpse tastes terrible! 23(32)(B  Pw:9(58) AC:-13 HD:8 T:6441 Blind  23(32)(B  Pw:9(58) AC:-13 HD:8 T:6442 Blind  23(32)(B  Pw:9(58) AC:-13 HD:8 T:6443 Blind  23(32)(B  Pw:9(58) AC:-13 HD:8 T:6444 Blind  23(32)(B  Pw:9(58) AC:-13 HD:8 T:6445 Blind  23(32)(B  Pw:9(58) AC:-13 HD:8 T:6446 Blind  23(32)(B  Pw:9(58) AC:-13 HD:8 T:6447 Blind  23(32)(B  Pw:9(58) AC:-13 HD:8 T:6448 Blind  23(32)(B  Pw:9(58) AC:-13 HD:8 T:6449 Blind  23(32)(B  Pw:9(58) AC:-13 HD:8 T:6450 Blind  23(32)kfV(B  Pw:9(58) AC:-13 HD:8 T:6451 Blind  23(32)(B  Pw:9(58) AC:-13 HD:8 T:6452 BlindX(B:(B       o(B  You stop eating the horse corpse. 23(32)(B  Pw:9(58) AC:-13 HD:8 T:6453 BlindX(Bo(B kfV kfVֻ Unknown command ' '. 23(32)(B  Pw:9(58) AC:-13 HD:8 T:6453 BlindlfV?  23(32)(B  Pw:9(58) AC:-13 HD:8 T:6454 Blind%(BX(B o(BmfVvM 23(32)(B  Pw:9(58) AC:-13 HD:8 T:6454 Blind X(B:(B mfVpYou kill the newt! 23(32)(B  Pw:9(58) AC:-13 HD:8 T:6455 BlindX(B mfV 23(32)(B  Pw:11(58) AC:-13 HD:8 T:6456 Blind X(B o(BnfVu% 23(32)(B  Pw:11(58) AC:-13 HD:8 T:6456 BlindX(B nfVS 23(32)(B  Pw:11(58) AC:-13 HD:8 T:6457 BlindX(B nfV# X(B nfVT UYou try to feel what is lying here on the floor.--More--nfV ofVYou feel here a partly eaten horse corpse. 23(32)(B  Pw:11(58) AC:-13 HD:8 T:6458 BlindX(B o(BofVy? ofV?<What do you want to eat? [$acdfh-jyzB-EJKUX-Z or ?*,] ofV  eat what?  Comestibles(B a - a partly eaten horse corpse(end) pfVo4+(0k(B(B(0l(0q(0k(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0x(B(B(0x(B(B(0x(0x(B(B(0l(0q(0q(0u(B(B(0x(B(B(0x(B(B(0x(0j(B(B(0l(0j(B(B#(B(0l(0j(B(B(0m(0k(B(B(0x(B(B(0l(0q(0q(0k(0x(B(B(0l(0j(B(B(0l(0q(0k(B(B(0x(B(B(0x(B(BpfV?59You resume your meal. 23(32)(B  Pw:11(58) AC:-13 HD:8 T:6458 Blind  23(32)(B  Pw:11(58) AC:-13 HD:8 T:6459 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6460 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6461 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6462 BlindX(Bo(B  pfVr5You finish eating the horse corpse. 24(32)(B  Pw:11(58) AC:-13 HD:8 T:6463 BlindX(BpfV Count: 33qfV 24(32)(B  Pw:11(58) AC:-13 HD:8 T:6464 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6465 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6466 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6467 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6468 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6469 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6470 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6471 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6472 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6473 Blind  24(32)(B  Pw:11(58)qfV¦ AC:-13 HD:8 T:6474 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6475 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6476 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6477 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6478 Blind  24(32)(B  Pw:11(58) AC:-13 HD:8 T:6479 Blind  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6480 Blind  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6481 Blind  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6482 Blind  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6483 Blind  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6484 Blind  25(32)(B qfV Pw:12(58) AC:-13 HD:8 T:6485 Blind  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6486 Blind  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6487 Blind  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6488 BlindX(B  *(B  o(B  qfVa Count: 33qfV,  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6488 Blind  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6489 Blind  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6490 Blind  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6491 BlindX(B o(B qfV- You can see again.(0~(0~(B(B(0~(B(B(0~(0~(0~(B(BX(B(0~(B(B(0~(0~(0~(0~(B(B(0~(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(0~(B(B   25(32)(B  Pw:12(58) AC:-13 HD:8 T:6492 You stop waiting. 25(32)(B  Pw:12(58) AC:-13 HD:8 T:6492 rfV~  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6492 (0~(B(BX(B (0~(B(B    sfVx 25(32)(B  Pw:12(58) AC:-13 HD:8 T:6493 X(B(0~(B(B   sfV 25(32)(B  Pw:12(58) AC:-13 HD:8 T:6494 X(B(0~(B(B sfV Count: 33sfV4  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6495  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6496  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6497  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6498  25(32)(B  Pw:12(58) AC:-13 HD:8 T:6499  26(32)(B  Pw:12(58) AC:-13 HD:8 T:6500  26(32)(B  Pw:12(58) AC:-13 HD:8 T:6501  26(32)(B  Pw:12(58) AC:-13 HD:8 T:6502  26(32)(B  Pw:12(58) AC:-13 HD:8 T:6503  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6504  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6505  26(sfVA 32)(B  Pw:14(58) AC:-13 HD:8 T:6506  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6507  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6508  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6509  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6510  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6511  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6512  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6513  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6514  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6515  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6516 tfVTCount: 33tfV98 26(32)(B  Pw:14(58) AC:-13 HD:8 T:6517  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6518  26(32)(B  Pw:14(58) AC:-13 HD:8 T:6519  27(32)(B  Pw:14(58) AC:-13 HD:8 T:6520  27(32)(B  Pw:14(58) AC:-13 HD:8 T:6521  27(32)(B  Pw:14(58) AC:-13 HD:8 T:6522  27(32)(B  Pw:14(58) AC:-13 HD:8 T:6523  27(32)(B  Pw:14(58) AC:-13 HD:8 T:6524  27(32)(B  Pw:14(58) AC:-13 HD:8 T:6525  27(32)(B  Pw:14(58) AC:-13 HD:8 T:6526  27(32)(B  Pw:14(58) AC:-13 HD:8 T:6527  27(tfVG32)(B  Pw:16(58) AC:-13 HD:8 T:6528  27(32)(B  Pw:16(58) AC:-13 HD:8 T:6529  27(32)(B  Pw:16(58) AC:-13 HD:8 T:6530  27(32)(B  Pw:16(58) AC:-13 HD:8 T:6531  27(32)(B  Pw:16(58) AC:-13 HD:8 T:6532  27(32)(B  Pw:16(58) AC:-13 HD:8 T:6533  27(32)(B  Pw:16(58) AC:-13 HD:8 T:6534  27(32)(B  Pw:16(58) AC:-13 HD:8 T:6535  27(32)(B  Pw:16(58) AC:-13 HD:8 T:6536  27(32)(B  Pw:16(58) AC:-13 HD:8 T:6537  27(32)(B  Pw:16(58) AC:-13 HD:8 T:6538  27(32)(B  Pw:16(58) AC:-13 HD:8 T:6539tfVH ufVLCount: 33ufV 28(32)(B  Pw:16(58) AC:-13 HD:8 T:6540  28(32)(B  Pw:16(58) AC:-13 HD:8 T:6541  28(32)(B  Pw:16(58) AC:-13 HD:8 T:6542  28(32)(B  Pw:16(58) AC:-13 HD:8 T:6543  28(32)(B  Pw:16(58) AC:-13 HD:8 T:6544  28(32)(B  Pw:16(58) AC:-13 HD:8 T:6545  28(32)(B  Pw:16(58) AC:-13 HD:8 T:6546  28(32)(B  Pw:16(58) AC:-13 HD:8 T:6547  28(32)(B  Pw:16(58) AC:-13 HD:8 T:6548  28(32)(B  Pw:16(58) AC:-13 HD:8 T:6549  28(32)(B  Pw:16(58) AC:-13 HD:8 T:6550  28(ufV32)(B  Pw:16(58) AC:-13 HD:8 T:6551  28(32)(B  Pw:18(58) AC:-13 HD:8 T:6552  28(32)(B  Pw:18(58) AC:-13 HD:8 T:6553  28(32)(B  Pw:18(58) AC:-13 HD:8 T:6554  28(32)(B  Pw:18(58) AC:-13 HD:8 T:6555  28(32)(B  Pw:18(58) AC:-13 HD:8 T:6556  28(32)(B  Pw:18(58) AC:-13 HD:8 T:6557  28(32)(B  Pw:18(58) AC:-13 HD:8 T:6558  28(32)(B  Pw:18(58) AC:-13 HD:8 T:6559  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6560  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6561  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6562ufVG ufV Count: 33ufV>  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6563  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6564  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6565  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6566  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6567  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6568  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6569  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6570  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6571  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6572  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6573  29(ufV; 32)(B  Pw:18(58) AC:-13 HD:8 T:6574  29(32)(B  Pw:18(58) AC:-13 HD:8 T:6575  29(32)(B  Pw:19(58) AC:-13 HD:8 T:6576  29(32)(B  Pw:19(58) AC:-13 HD:8 T:6577  29(32)(B  Pw:19(58) AC:-13 HD:8 T:6578  29(32)(B  Pw:19(58) AC:-13 HD:8 T:6579  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6580  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6581  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6582  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6583  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6584  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6585ufVa `  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6586 vfV4Count: 33vfV:? 30(32)(B  Pw:19(58) AC:-13 HD:8 T:6587  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6588  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6589  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6590  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6591  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6592  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6593  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6594  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6595  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6596  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6597  30(vfVp@32)(B  Pw:19(58) AC:-13 HD:8 T:6598  30(32)(B  Pw:19(58) AC:-13 HD:8 T:6599  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6600  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6601  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6602  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6603  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6604  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6605  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6606  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6607  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6608 F(BwfVJ+Count: 33wfV{ 31(32)(B  Pw:20(58) AC:-13 HD:8 T:6609  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6610  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6611  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6612  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6613  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6614  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6615  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6616  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6617  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6618  31(32)(B  Pw:20(58) AC:-13 HD:8 T:6619  32(32) wfV[24;25H Pw:20(58) AC:-13 HD:8 T:6620  32(32)  Pw:20(58) AC:-13 HD:8 T:6621  32(32)  Pw:20(58) AC:-13 HD:8 T:6622  32(32)  Pw:20(58) AC:-13 HD:8 T:6623  32(32)  Pw:22(58) AC:-13 HD:8 T:6624  32(32)  Pw:22(58) AC:-13 HD:8 T:6625  32(32)  Pw:22(58) AC:-13 HD:8 T:6626  32(32)  Pw:22(58) AC:-13 HD:8 T:6627  32(32)  Pw:22(58) AC:-13 HD:8 T:6628  32(32)  Pw:22(58) AC:-13 HD:8 T:6629  32(32)  Pw:22(58) AC:-13 HD:8 T:6630  32(32)  Pw:22(58) AC:-13 HD:8 T:6631  32(32)  Pw:22(58) AC:-13 HD:8 T:6632 F(B(0~(B(BfV%7m(0~(B(BwfV (0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(B(B)(B(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(0~(B(BX(B(0~(B(B[(B(0x(B(B(0q(B(0a(BfV+ 37m(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(B(B)(B(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(B(B)(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(B(B)))(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0xwfV (0~(0x(0~(0~(B(B((B(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~wfV (0~(0~(0~(B(B)(B(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(wfV 0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{wfV }(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BLettuce the Xorn St:18/** Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3695 HP: Dlvl:8 $:3695 HP:32(32) Dlvl:8 $:3695 HP:32(32) Pw:22(58) AC:-13 HD:8 T:6632 wfVT  32(32)  Pw:22(58) AC:-13 HD:8 T:6632 xfVtW 32(32)  Pw:22(58) AC:-13 HD:8 T:6633 yfVUCount: 33yfV0 32(32)  Pw:22(58) AC:-13 HD:8 T:6634  32(32)  Pw:22(58) AC:-13 HD:8 T:6635 z(ByfV0nYou stop waiting. 32(32)  Pw:22(58) AC:-13 HD:8 T:6636 yfV yfVCount: 33zfVЪ+ 32(32)  Pw:22(58) AC:-13 HD:8 T:6636  32(32)  Pw:22(58) AC:-13 HD:8 T:6637  32(32)  Pw:22(58) AC:-13 HD:8 T:6638 (0a(B(0~(B(Bz(BzfVYou stop waiting. 32(32)  Pw:22(58) AC:-13 HD:8 T:6638 The wombat misses.zfV#The wombat misses.zfVN_ zfV_ DYou hit the wombat!You hit the wombat!zfV_ uYou bite the wombat. 32(32)  Pw:22(58) AC:-13 HD:8 T:6639 {fV' {fV( You hit the wombat.{fV{(You kill the wombat! 32(32)  Pw:22(58) AC:-13 HD:8 T:6640 (0~(B(B|fV.> |fVd>Count: 33|fV  32(32)  Pw:22(58) AC:-13 HD:8 T:6640  32(32)  Pw:22(58) AC:-13 HD:8 T:6641  32(32)  Pw:22(58) AC:-13 HD:8 T:6642 @(B|fVnYou stop waiting. 32(32)  Pw:22(58) AC:-13 HD:8 T:6642 |fV |fVC Count: 33}fVq 32(32)  Pw:22(58) AC:-13 HD:8 T:6643 @@(B}fVnYou stop waiting. 32(32)  Pw:22(58) AC:-13 HD:8 T:6644 ~fVM ~fVNCount: 33~fVJ 32(32)  Pw:22(58) AC:-13 HD:8 T:6644  32(32)  Pw:22(58) AC:-13 HD:8 T:6645 ~fV!The watchman wields a spear! 32(32)  Pw:22(58) AC:-13 HD:8 T:6646 (0a(B(0~(B(B@(B~fV"rYou stop waiting. 32(32)  Pw:22(58) AC:-13 HD:8 T:6647 ~fV ~fVV HYou hit the watchman!You hit the watchman.~fVt 'You bite the watchman.~fV h 32(32)  Pw:22(58) AC:-13 HD:8 T:6647 --More--fV,The watchman thrusts his spear.fVnuThe watchman misses. 32(32)  Pw:24(58) AC:-13 HD:8 T:6648 fV fVW You hit the watchman.You hit the watchman!You bite the watchman.--More--fVYou kill the watchman! 32(32)  Pw:24(58) AC:-13 HD:8 T:6648  32(32)  Pw:24(58) AC:-13 HD:8 T:6649 )(BfV)^B#(BX(B<(BfV"mThere are several objects here. 32(32)  Pw:24(58) AC:-13 HD:8 T:6649  32(32)  Pw:24(58) AC:-13 HD:8 T:6650 @(BfV0  32(32)  Pw:24(58) AC:-13 HD:8 T:6650 #(B)(BX(BfVW 32(32)  Pw:24(58) AC:-13 HD:8 T:6651 fV  32(32)  Pw:24(58) AC:-13 HD:8 T:6651  32(32)  Pw:24(58) AC:-13 HD:8 T:6652 @(BfV 32(32)  Pw:24(58) AC:-13 HD:8 T:6652  32(32)  Pw:24(58) AC:-13 HD:8 T:6653 (0a(B(B@(BfV  32(32)  Pw:24(58) AC:-13 HD:8 T:6653 The watchman wields a short sword! 32(32)  Pw:24(58) AC:-13 HD:8 T:6654 fV2(0~(B(B@(BfV{ 32(32)  Pw:24(58) AC:-13 HD:8 T:6654 The watchman picks up a spear.fV] 32(32)  Pw:24(58) AC:-13 HD:8 T:6655 fV: "You hit the watchman.fV: MYou hit the watchman.You bite the watchman.fVBC h 32(32)  Pw:24(58) AC:-13 HD:8 T:6655 --More--fVG 2The watchman thrusts his short sword.fV The watchman hits! 25(32)(B  Pw:24(58) AC:-13 HD:8 T:6655  25(32)(B  Pw:24(58) AC:-13 HD:8 T:6656 fV fVCHYou hit the watchman.You hit the watchman.fVYou bite the watchman. 25(32)(B  Pw:24(58) AC:-13 HD:8 T:6656 fV^* fV*"You hit the watchman!fV8You kill the watchman! 25(32)(B  Pw:24(58) AC:-13 HD:8 T:6657 )(BfVC B#(BX(B<(BfV There are many objects here. 25(32)(B  Pw:24(58) AC:-13 HD:8 T:6658 d(BfV?  25(32)(B  Pw:24(58) AC:-13 HD:8 T:6659 #(Bd(B)(BX(BfV5c| 25(32)(B  Pw:24(58) AC:-13 HD:8 T:6659 (0a(Bd(BfVYb 26(32)(B  Pw:24(58) AC:-13 HD:8 T:6660 fV؉  26(32)(B  Pw:24(58) AC:-13 HD:8 T:6661 (0~(B(Bd(BfVGYou hit the warg.fVSGYou hit the warg.You bite the warg. 26(32)(B  Pw:24(58) AC:-13 HD:8 T:6661 --More--fV* The warg misses.fV fV|You kill the warg! 26(32)(B  Pw:24(58) AC:-13 HD:8 T:6662 %(BfVBB#(BX(B<(BfVThere are many objects here. 26(32)(B  Pw:24(58) AC:-13 HD:8 T:6663 fVp- fV-<What do you want to eat? [$acdfh-jyzB-EJKUX-Z or ?*,] fV,  eat what?  Weapons(B a - a short sword b - a knife c - a spear d - 9 blessed +2 arrows(B Armor(B e - a ring mail f - a helmet g - a large shield h - a ring mail i - a helmet j - a large shield Comestibles(B k - a warg corpse Tools(B l - a whistle called tin(end) fV+(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(B(B#######(B#(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0k(0~(0~(0x(B(B#(B(0x(0~(B(BX(B<(B(0~(B(B[(B(0x(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0~(0x(0~(0~(0x(B(B#(B#(B(0q(0j(0~(0~(0x(B(B#(B###(B(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0q(0k(0~(0x(B(B#(B#(B#fVF[K(B((B(0~(0x(0~(0x(B(B######(B#(B(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0x(B(BfVThis warg corpse tastes terrible! 26(32)(B  Pw:24(58) AC:-13 HD:8 T:6664  26(32)(B  Pw:24(58) AC:-13 HD:8 T:6665  26(32)(B  Pw:24(58) AC:-13 HD:8 T:6666  26(32)(B  Pw:24(58) AC:-13 HD:8 T:6667 Satiated  26(32)(B  Pw:24(58) AC:-13 HD:8 T:6668 Satiated  26(32)(B  Pw:24(58) AC:-13 HD:8 T:6669 Satiated  26(32)(B  Pw:24(58) AC:-13 HD:8 T:6670 Satiated  26(32)(B  Pw:24(58) AC:-13 HD:8 T:6671 Satiated  26(32)(B  Pw:26(58) AC:-13 HD:8 T:6672 Satiated  26(32)(B  Pw:26(58) AC:-13 HD:8 T:6673 Satiated  V4;19H26(32)(B  Pw:26(58) AC:-13 HD:8 T:6674 Satiated  26(32)(B  Pw:26(58) AC:-13 HD:8 T:6674 SatiatedfV!You finish eating the warg corpse. 26(32)(B  Pw:26(58) AC:-13 HD:8 T:6675 SatiatedfV 26(32)(B  Pw:26(58) AC:-13 HD:8 T:6675 Satiated  26(32)(B  Pw:26(58) AC:-13 HD:8 T:6676 Satiated#(B)(BX(BfVU#<#(BX(B<(BfV&There are many objects here. 26(32)(B  Pw:26(58) AC:-13 HD:8 T:6676 Satiated@(BfV% Pick up what?  Weapons(B a - a short sword b - a knife c - a spear d - 9 blessed +2 arrows(B Armor(B e - a ring mail f - a helmet g - a large shield h - a ring mail i - a helmet j - a large shield k - a pair of low boots Tools(B l - a whistle called tin Gems(B m - 3 rocks(end) fVH+fV;(0l(0q(0q(0q(0q(0q(0k(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(B(B#######(B@(B(0a(B(0~(0~(0~(0~(0~(0x(0q(0k(0~(0~(0x(B(B#(B(0x(0~(B(BX(B<(B(0~(B(B[(B(0x(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(0~(0x(0~(0~(0x(B(B#(B#(B(0q(0j(0~(0~(0x(B(B#(B###(B(0~(0~(0~(0~(0x(B(B##(B#(B(0q(0q(0k(0~(0x(B(B#(B#(B#(BfV((B(0~(0x(0~(0x(B(B######(B#(B(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(0~(0~(0~(0~(0x(0q(0q(0q(0q(0j(B(BfVc - 9 blessed +2 arrows (in quiver). 26(32)(B  Pw:26(58) AC:-13 HD:8 T:6677 SatiatedfVkk  26(32)(B  Pw:26(58) AC:-13 HD:8 T:6677 Satiated  26(32)(B  Pw:26(58) AC:-13 HD:8 T:6678 Satiated#(B@(B)(BX(BfV< 26(32)(B  Pw:26(58) AC:-13 HD:8 T:6678 Satiated(0a(B(B@(BfV k 26(32)(B  Pw:26(58) AC:-13 HD:8 T:6679 SatiatedfV¡*(0~(B(B@(BfV 26(32)(B  Pw:26(58) AC:-13 HD:8 T:6679 SatiatedThe watch captain picks up a short sword. 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6680 SatiatedfV)$ fV^$ jYou hit the watch captain.You hit the watch captain.--More--fV?You bite the watch captain. 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6680 SatiatedfV fVͫjYou hit the watch captain.You hit the watch captain.--More--fVvYou bite the watch captain. 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6681 SatiatedfVt fV\t pYou hit the watch captain.The watch captain turns to flee!--More--fV 6'You hit the watch captain.fVEYou bite the watch captain. 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6681 Satiated--More--fV The watch captain picks up a knife. 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6682 SatiatedfVi fVYou kill the watch captain! 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6682 Satiated)(BfV>@(BX(B<(BfV/There are many objects here. 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6683 SatiatedfV_l Pick up what?   Weapons(B  a - a silver saber  b - a short sword  c - a knife  d - a spear  Armor(B  e - a rusty plate mail  f - a very rusty helmet  g - a pair of low boots  h - a pair of leather gloves  i - a ring mail  j - a helmet  k - a large shield  l - a ring mail  m - a helmet  n - a large shield  o - a pair of low boots  Tools(B  p - a whistle called tin  Gems(B  q - 3 rocks (end) fVrLettuce the Xorn St:18/** Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3695 HP: Dlvl:8 $:3695 HP:27(32)(B Dlvl:8 $:3695 HP:27(32) Pw:26(58) AC:-13 HD:8 T:6683 Satiated(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#######(B@(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(B(B)(B(0q(0k(0~(0l(0q(0q(0wfV(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(B(BX(B<(B(0~(B(B[(B(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(B(B)(B(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(B(B)(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(B(BfVЄ)))(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(B(B((B(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0qfV(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B(0x(0~(0~(0~(0~(0l(B(0a(B(0~(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(BV37m(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(BfV8(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BfV  27(32)(B  Pw:26(58) AC:-13 HD:8 T:6683 Satiated  27(32)(B  Pw:26(58) AC:-13 HD:8 T:6684 Satiated#(B@(B)(BX(BfV 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6684 Satiated  27(32)(B  Pw:26(58) AC:-13 HD:8 T:6685 Satiated(0a(B(B@(BfV* *(0~(B(B@(BfV  27(32)(B  Pw:26(58) AC:-13 HD:8 T:6685 SatiatedThe watchman picks up a silver saber.fV fV+HYou hit the watchman.You hit the watchman.fVbYou bite the watchman. 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6686 SatiatedfV/ fV~3 You kill the watchman! 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6686 Satiated)(BfVB#(BX(B<(BfVjThere are many objects here. 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6687 SatiatedfV  Pick up what?   Weapons(B  a - a pruning hook  b - a knife  c - 7 blessed +2 arrows(B  d - a silver saber  e - a short sword  f - a knife  g - a spear  Armor(B  h - a ring mail  i - a helmet  j - a small shield  k - a pair of leather gloves  l - a rusty plate mail  m - a very rusty helmet  n - a pair of low boots  o - a pair of leather gloves  p - a ring mail  q - a helmet  r - a large shield  s - a ring mail (1 of 2)fV+fV: a - a helmet  b - a large shield  c - a pair of low boots  Tools(B  d - a whistle called tin  e - a whistle called tin  Gems(B  f - 3 rocks (2 of 2)fV8(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B*(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#######(B#(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(0q(B(B)(B(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(B(BX(B<(B(0~(B(B[(B(0x(B(BfVU8(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(B(B)(B(0~(B(B((B(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(B(B)(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(B(B)))(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(B#(B(0x(0~fV}8(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(B(B((B(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(0~(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B)(B(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B(0x(0~(0~(0~(0~(0l(BfV8(0a(B(0~(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~(0~fV8(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~(0~(0~(0~fV8(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BfVHHqLettuce the Xorn St:18/** Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3695 HP: Dlvl:8 $:3695 HP:27(32)(B Dlvl:8 $:3695 HP:27(32) Pw:26(58) AC:-13 HD:8 T:6687 Satiatedc - 7 blessed +2 arrows (in quiver). 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6688 SatiatedfVu  27(32)(B  Pw:26(58) AC:-13 HD:8 T:6689 Satiated#(B)(BX(BfVJCount: 33fV- 27(32)(B  Pw:26(58) AC:-13 HD:8 T:6689 Satiated  27(32)(B  Pw:26(58) AC:-13 HD:8 T:6690 Satiated  27(32)(B  Pw:26(58) AC:-13 HD:8 T:6691 Satiated  27(32)(B  Pw:26(58) AC:-13 HD:8 T:6692 Satiated  27(32)(B  Pw:26(58) AC:-13 HD:8 T:6693 Satiated  27(32)(B  Pw:26(58) AC:-13 HD:8 T:6694 Satiated  27(32)(B  Pw:26(58) AC:-13 HD:8 T:6695 Satiated  27(32)(B  Pw:27(58) AC:-13 HD:8 T:6696 Satiated  27(32)(B  Pw:27(58) AC:-13 HD:8 T:6697 Satiated  27(32)(B  Pw:27(58) AC:-13 HD:8 T:6698 Satiated  2fV7(32)(B  Pw:27(58) AC:-13 HD:8 T:6699 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6700 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6701 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6702 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6703 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6704 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6705 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6706 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6707 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6708 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:fVv6709 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6710 SatiatedfV 28(32)(B  Pw:27(58) AC:-13 HD:8 T:6711 SatiatedYou hear the chime of a cash register. 28(32)(B  Pw:27(58) AC:-13 HD:8 T:6712 SatiatedfV:Count: 33fV_s 28(32)(B  Pw:27(58) AC:-13 HD:8 T:6713 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6714 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6715 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6716 Satiated  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6717 Satiated'(BfV:You stop waiting. 28(32)(B  Pw:27(58) AC:-13 HD:8 T:6718 SatiatedfV fVCount: 33fV# q 28(32)(B  Pw:27(58) AC:-13 HD:8 T:6718 SatiatedfV  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6718 Satiated<(BX(B#(BfVP$You hit the gold golem.fVQ@You hit the gold golem.--More--fVYou bite the gold golem. 28(32)(B  Pw:27(58) AC:-13 HD:8 T:6719 SatiatedfV fVdYou hit the gold golem.You hit the gold golem.--More--fV %You bite the gold golem.fV  28(32)(B  Pw:27(58) AC:-13 HD:8 T:6719 SatiatedThe gold golem claws you! 27(32)(B  Pw:27(58) AC:-13 HD:8 T:6719 Satiated--More--fVfVThe gold golem misses. 28(32)(B  Pw:28(58) AC:-13 HD:8 T:6720 SatiatedfVt fVu dYou hit the gold golem.You hit the gold golem.--More--fV%You bite the gold golem.fV  28(32)(B  Pw:28(58) AC:-13 HD:8 T:6720 SatiatedThe gold golem claws you! 23(32)(B  Pw:28(58) AC:-13 HD:8 T:6720 Satiated--More--fV& fVThe gold golem claws you! 21(32)(B  Pw:28(58) AC:-13 HD:8 T:6720 SatiatedfV0  fVd dYou hit the gold golem.You hit the gold golem.--More--fV%You bite the gold golem.fVYou destroy the gold golem! 21(32)(B  Pw:28(58) AC:-13 HD:8 T:6721 Satiated$(BfVT Q(0~(B(BX(B#(BfV %There is a doorway here.fV You see here 152 gold pieces. 21(32)(B  Pw:28(58) AC:-13 HD:8 T:6722 SatiatedfV̧ fV152 gold pieces.847 21(32)(B  Pw:28(58) AC:-13 HD:8 T:6722 SatiatedfVBD 21(32)(B  Pw:28(58) AC:-13 HD:8 T:6723 SatiatedX(B(0~(B(B#(BfVO  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6724 SatiatedX(B(0~(B(B#(BfVeCount: 33fVX* 21(32)(B  Pw:28(58) AC:-13 HD:8 T:6724 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6725 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6726 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6727 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6728 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6729 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6730 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6731 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6732 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6733 SatiafV8hted  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6734 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6735 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6736 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6737 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6738 Satiated  21(32)(B  Pw:28(58) AC:-13 HD:8 T:6739 SatiatedfVw8 22(32)(B  Pw:28(58) AC:-13 HD:8 T:6740 SatiatedYou hear the chime of a cash register. 22(32)(B  Pw:28(58) AC:-13 HD:8 T:6741 Satiated  22(32)(B  Pw:28(58) AC:-13 HD:8 T:6742 Satiated  22(32)(B  Pw:28(58) AC:-13 HD:8 T:6743 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6744 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6745 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6746 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6747 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6748 SatiatedfV, fVCount: 33fVF 22(32)(B  Pw:30(58) AC:-13 HD:8 T:6749 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6750 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6751 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6752 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6753 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6754 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6755 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6756 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6757 Satiated  22(32)(B  Pw:30(58) AC:-13 HD:8 T:6758 Satiated  2fVH2(32)(B  Pw:30(58) AC:-13 HD:8 T:6759 Satiated  23(32)(B  Pw:30(58) AC:-13 HD:8 T:6760 Satiated  23(32)(B  Pw:30(58) AC:-13 HD:8 T:6761 Satiated  23(32)(B  Pw:30(58) AC:-13 HD:8 T:6762 Satiated  23(32)(B  Pw:30(58) AC:-13 HD:8 T:6763 Satiated  23(32)(B  Pw:30(58) AC:-13 HD:8 T:6764 Satiated  23(32)(B  Pw:30(58) AC:-13 HD:8 T:6765 Satiated  23(32)(B  Pw:30(58) AC:-13 HD:8 T:6766 Satiated  23(32)(B  Pw:30(58) AC:-13 HD:8 T:6767 Satiated  23(32)(B  Pw:32(58) AC:-13 HD:8 T:6768 Satiated  23(32)(B  Pw:32(58) AC:-13 HD:8 T:fVW6769 Satiated  23(32)(B  Pw:32(58) AC:-13 HD:8 T:6770 Satiated  23(32)(B  Pw:32(58) AC:-13 HD:8 T:6771 Satiated*fVCs Count: 33+fV0% 23(32)(B  Pw:32(58) AC:-13 HD:8 T:6772 Satiated  23(32)(B  Pw:32(58) AC:-13 HD:8 T:6773 Satiated  23(32)(B  Pw:32(58) AC:-13 HD:8 T:6774 Satiated  23(32)(B  Pw:32(58) AC:-13 HD:8 T:6775 Satiated  23(32)(B  Pw:32(58) AC:-13 HD:8 T:6776 Satiated  23(32)(B  Pw:32(58) AC:-13 HD:8 T:6777 Satiated  23(32)(B  Pw:32(58) AC:-13 HD:8 T:6778 Satiated  23(32)(B  Pw:32(58) AC:-13 HD:8 T:6779 Satiated+fV3y 24(32)(B  Pw:32(58) AC:-13 HD:8 T:6780 SatiatedYou hear water falling on coins. 24(32)(B  Pw:32(58) AC:-13 HD:8 T:6781 Satiated  24(32)(B  Pw:32(58) AC:-13 HD:8 T:6782 Satiated  24(32)(B  Pw:32(58) AC:-13 HD:8 T:6783 Satiated  24(32)(B  Pw:32(58) AC:-13 HD:8 T:6784 Satiated  24(32)(B  Pw:32(58) AC:-13 HD:8 T:6785 Satiated+fV3| 24(32)(B  Pw:32(58) AC:-13 HD:8 T:6786 Satiated--More--+fVH You hear someone cursing shoplifters. 24(32)(B  Pw:32(58) AC:-13 HD:8 T:6787 Satiated  24(32)(B  Pw:32(58) AC:-13 HD:8 T:6788 Satiated  24(32)(B  Pw:32(58) AC:-13 HD:8 T:6789 Satiated  24(32)(B  Pw:32(58) AC:-13 HD:8 T:6790 Satiated  24(32)(B  Pw:32(58) AC:-13 HD:8 T:6791 Satiated  24(32)(B  Pw:34(58) AC:-13 HD:8 T:6792 Satiated  24(32)(B  Pw:34(58) AC:-13 HD:8 T:6793 Satiated  24(32)(B  Pw:34(58) AC:-13 HD:8 T:6794 Satiated  24(32)(B  Pw:34(58) AC:-13 HD:8 T:6795 Satiated  24(32)(B  Pw:34(58) AC:-13 HD:8 T:6796 Satiated+fV ,fV ,fVUnknown command ' '. 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6796 Satiated,fVN]q 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6796 Satiated,fVk 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6796 Satiated,fV`k 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6796 Satiated,fVk 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6796 Satiated,fV<#(BX(B<(B,fVGThere are many objects here. 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6796 Satiated-fVts -fVs,What do you want to put on? [F or ?*] -fV=8-fVn8-You are now wearing a blindfold.-fVQYou can't see any more. 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6797 Satiated Blind#(BX(Bm(B@(B@(B@(B@(Bs(Bs(B@(B@(Bs(BG(BD(BG(B/fVZ7 /fV7Pick an object./fV/fVm /fV /fV/fV!0fV0fV٨0fV0fVcd0fV0fVtf0fVc0fV6f0fV"0fV l0fV 1fVF1fVh1fVJ 1fVS 1fV@ a human or elf (peaceful Izchak) [seen: telepathy] 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6797 Satiated Blind2fV 2fV Pick an object.2fV 3fVb3fV3fVfb3fVu3fVc3fV3fV'i 3fV 3fVCf 3fV 3fVp 3fV 3fVh{ 3fV 3fV 3fV 3fVo3fVt 4fVxB4fV4fV44fVk4fV# 4fV 5fV5fV~5fV 5fV@ a human or elf (peaceful Y-Fenni) [seen: telepathy] 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6797 Satiated Blind6fV{/ 6fV/Pick an object.6fVV6fV9 6fVj 6fV 6fVl6fV7fV-7fV7fV17fV7fV67fVw7fV17fV7fV57fV7fV,37fV7fV97fV7fV67fV7fV87fV7fV< 7fV 7fV< 7fV 7fVr; 7fVS 7fV_ 7fV3 7fVE 8fVv@ 8fV, 9fV,9fV 9fVb 9fVc @ a human or elf (priest of Mars) [seen: telepathy] 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6797 Satiated Blind;fV# 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6798 Satiated BlindX(B)(B@(B)(B;fV) 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6798 Satiated BlindX(B(0~(B(B_(B@(BG(B (0~(B(BG(BD(B ;fV= 4You were wearing an uncursed blindfold.;fVp= You can see again. 24(32)(B  Pw:34(58) AC:-13 HD:8 T:6799 Satiated##(BX(B((B(0~(B(B)(B(0~(B(B(0~(B(B(0~(B(B#(B(0~(B(B (0~(B(B((B (0~(B(B<fV~ <fVYou attack thin air. 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6800 Satiated<fVG  25(32)(B  Pw:34(58) AC:-13 HD:8 T:6801 Satiated#(BX(B(0x(B(B<fV  25(32)(B  Pw:34(58) AC:-13 HD:8 T:6802 Satiated#(BX(B =fV 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6802 Satiated#(BX(B =fV$ 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6803 Satiated#(B#(BX(B =fV7 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6803 Satiated#(B#(BX(B =fV  25(32)(B  Pw:34(58) AC:-13 HD:8 T:6804 Satiated(0~(B(B#(BX(B =fV@  25(32)(B  Pw:34(58) AC:-13 HD:8 T:6804 SatiatedX(B#(B##(B#(B#(B>fVy= 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6805 SatiatedX(B ####(B#(B#(B>fV]Xz 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6806 SatiatedX(B >fVC| z 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6807 SatiatedX(B >fV z 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6807 SatiatedX(B >fV z 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6808 SatiatedX(B ?fVwz 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6808 SatiatedX(B ?fV(kz 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6809 SatiatedX(B ?fVsz 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6810 SatiatedX(B ?fV#z 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6811 SatiatedX(B ?fVz 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6812 SatiatedX(B ?fV z 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6812 SatiatedX(B ?fVh z 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6813 SatiatedX(B ?fVУz 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6814 SatiatedX(B @fVlz 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6814 SatiatedX(B @fVz 25(32)(B  Pw:34(58) AC:-13 HD:8 T:6815 SatiatedX(B @fVٿz 25(32)(B  Pw:35(58) AC:-13 HD:8 T:6816 SatiatedX(B @fVCz 25(32)(B  Pw:35(58) AC:-13 HD:8 T:6816 SatiatedX(B @fVT z 25(32)(B  Pw:35(58) AC:-13 HD:8 T:6817 SatiatedX(B @fV z 25(32)(B  Pw:35(58) AC:-13 HD:8 T:6818 SatiatedX(B @fV'z 25(32)(B  Pw:35(58) AC:-13 HD:8 T:6818 SatiatedX(B AfVz 25(32)(B  Pw:35(58) AC:-13 HD:8 T:6819 SatiatedX(B AfV 25(32)(B  Pw:35(58) AC:-13 HD:8 T:6819 Satiated  26(32)(B  Pw:35(58) AC:-13 HD:8 T:6820 SatiatedX(B AfVlz 26(32)(B  Pw:35(58) AC:-13 HD:8 T:6820 SatiatedX(B BfV 26(32)(B  Pw:35(58) AC:-13 HD:8 T:6821 Satiated X(B(0~(B(B(0~(B(B@(B(0~(B(B(0~(B(B(0~(B(BBfVX9 26(32)(B  Pw:35(58) AC:-13 HD:8 T:6821 Satiated  26(32)(B  Pw:35(58) AC:-13 HD:8 T:6822 Satiated(0q(B(BX(B(0~(B(B_(B@(BBfVWV (0~(B(BX(B(0~(B(B(0~(B(B(0~(0~(B(BBfVV uThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--CfV( You have a strange forbidding feeling... 26(32)(B  Pw:35(58) AC:-13 HD:8 T:6822 Satiated@(B(0~(B(BF(BDfV 26(32)(B  Pw:35(58) AC:-13 HD:8 T:6823 SatiatedX(Bi(B(0q(B(B(0~(B(BFfVW ](0~(B(B(0~(B(BX(BF(BFfV uThe priest of Mars intones:"Pilgrim, you enter a sacred place!"--More--GfV;5You have a strange forbidding feeling...GfVq| 26(32)(B  Pw:35(58) AC:-13 HD:8 T:6823 Satiated--More--GfV  0The priest of Mars swings his mace.GfVF The priest of Mars hits! 3(32)(B(B  Pw:35(58) AC:-13 HD:8 T:6823 Satiated--More--HfV5The priest of Mars casts a spell at you!HfV~You are frozen in place! 3(32)(B(B  Pw:35(58) AC:-13 HD:8 T:6824 SatiatedHfVq  3(32)(B(B  Pw:35(58) AC:-13 HD:8 T:6824 SatiatedHfV--More--IfVI0The priest of Mars swings his mace.IfVIThe priest of Mars hits!@(BTrailblazer4 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic  42(44)(B  Pw:35(58) AC:-1 Exp:8 T:6824 Satiated Burdened--More--IfV|Z -You return to doppelganger form!IfVZ  22(44)(B  Pw:35(58) AC:-1 Exp:8 T:6824 Satiated Burdened--More--JfVYYour movements are slowed slightly because of your load. 22(44)(B  Pw:35(58) AC:-1 Exp:8 T:6824 Satiated BurdenedJfVY--More--KfV =Your hard hat blocks the priest of Mars' attack.KfVL--More--KfV׏8The priest of Mars points all around, then curses.KfVTx 23(44)(B  Pw:35(58) AC:-1 Exp:8 T:6825 Satiated BurdenedKfVn 23(44)(B  Pw:35(58) AC:-1 Exp:8 T:6825 Satiated Burdened--More--LfV$0The priest of Mars swings his mace.LfV$The priest of Mars hits! 3(44)(B(B  Pw:35(58) AC:-1 Exp:8 T:6825 Satiated Burdened--More--LfVThe priest of Mars kicks! 2(44)(B(B  Pw:35(58) AC:-1 Exp:8 T:6825 Satiated BurdenedLfVхQThe priest of Mars casts a spell at you!--More--LfV/Severe wounds appear on your body!LfV# 0(44)(B(B  Pw:35(58) AC:-1 Exp:8 T:6825 Satiated Burdened--More--LfVuYou die...LfV5 0(44)(B(BLfV--More--MfV MfV79Do you want your possessions identified? [ynq] (n) MfV y Weapons(B  a - a +1 dagger  b - a blessed +1 bow (alternate weapon; not wielded)(B  c - 33 blessed +2 arrows (in quiver)(B  d - a +1 dagger  h - a blessed +2 dagger(B  j - 4 blessed +0 daggers (wielded)(B  z - 3 poisoned +0 daggers  E - 2 +0 arrows named uncursed  J - a blessed +0 arrow(B  K - 6 +0 daggers  X - a poisoned +0 dart  Armor(B  e - an uncursed +2 cloak of displacement  l - a blessed +4 silver dragon scale mail(B  m - a blessed fireproof +4 pair of speed boots (being worn)(B  y - a blessed +0 dwarvish iron helm (being worn)(B  L - an uncursed +0 pair of leather gloves (being worn)  O - the uncursed +0 Whisperfeet  Comestibles(B  f - 5 uncursed cram rations  i - 2 uncursed lichen corpses  B - 2 uncursed food rations MfVx (1 of 2)NfVv Scrolls(B  r - 3 uncursed scrolls of create monster  u - a cursed scroll of magic mapping(B  Wands(B  v - a wand of teleportation (0:6)  U - a wand of cancellation (0:10)  Y - a cursed wand of striking named hexag - prob cursed (0:4)(B  Z - a wand of cancellation named brass - prob cursed (0:7)(B  Tools(B  C - a blessed magic lamp (lit)(B  D - an uncursed lock pick  F - an uncursed blindfold  M - an uncursed sack  Gems(B  g - a cursed topaz stone(B  k - an uncursed ruby  s - a cursed sapphire(B (2 of 2)NfV" u Contents of the sack:  6 potions of holy water--More--NfV (0l(0q(0q(0q(0q(0q(0k(B(B(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B########(B(0a(B(0~(0~(0~(0~(0~(0x(B(B(0~(0~(0~(0x(B(B(0x(0~(0l(0q(0q(0k(0~(0~(0~(0~(0l(B(B@(B(0~(0q(0k(0~(0l(0q(0q(0w(B(0a(B(0q(0k(0~(0~(0l(0q(0q(0q(0k(0~(0~(0x(B(B#(B(0x(0~(B(B)(BfVa m<(B(0~(B(B[(B(0x(B(B(0q(B(0a(B(0j(B(B(0x(0~(0x(B(B(0t(0q(0q(0k(0~(0x(0~(B(B@(B(0~(0x(0~(B(0a(B(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(B(B((B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0x(B(B(0x(B(B((B((0x(0~(0x(0~(B_(0~(0x(0~(0x(0~(0~(0x(0~(0~(0x(0~(0~(0x(0~(B(B((B(0~(0x(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0~(0j(B(B##(B(0x(0~(0m(B(B+(B(0q(0u(0~(0~(0x(0~(0x(0~(0~(0~(B(0a(B(0~(0m(0q(0q(0n(0q(0q(0v(0k(0~(0x(0~(0~(0~(0x(0~(0~(0x(B(B#(B#(B##(BfV 0m#(B(0x(0~(0~(0~(0~(0x(0~(0~(0x(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(B(0a(B(0~(0~(B(B/(B(0x(0~(0m(0q(B(0a(B(0q(0j(0~(0~(0x(B(B#(B###(B#(B###(B#(B(0x(0~(B(B{(B(0~(0~(0m(B(0a(B(0q(0j(0~(0m(0w(0q(B(BF(B(0u(0~(0~(0~(0~(0x(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B#(B(0l(0q(0~(0q(0q(0~(0q(0~(0k(B(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0t(B(0a(B(0q(0k(0~(0m(0q(0q(0q(0j(0~(0~(0l(0q(0q(0q(0k(0~(0x(B(B#(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B##(B(0x(0~(0~(0~(0~(0l(BNfV [33m(0a(B(0~(0~(0~(0~(0~(0~(B(B)(B(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(0~(B(B((B(0~(0x(0~(0x(B(B######(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0l(B(B+(B(0q(0u(0~(0~(0x(0~(0l(0v(0q(0q(0u(0~(0~(0~(B(0a(B(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(B(B!(B(0x(0~(0x(B(B#(B#(B(0l(0~(0q(0q(0q(0q(0q(0q(0~(0k(B(B(0x(B(B>(B(0~(B(B^(B(0~(0~(0~(0~(0~(B(B#########(B(0x(0~(0x(B(B(0x(0~(B*(0x(0~(B(0a(B(0~(0~(B(B/(B(0t(0~(0~(0u(0~(0~(0~(0t(0q(0q(0k(0~(0m(0q(0q(0q(0j(0~(0x(B(B###(B(0x(0~NfVB (0~(B(B)(B(0~(0~(0~(0~(B((0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0x(0~(0x(B(B(0t(0q(0q(0j(0~(0x(0~(0~(B(B?(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B##(B(0a(B(0~(0x(B(B(0x(0~(0~(0~(0~(0x(B(B((B?(B!(B(0x(0~(0~(0x(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0m(0q(0q(0j(0~(0~(0~(0~(0m(0q(0q(0q(0v(B(0a(B(0q(0v(0q(0q(0q(0v(0q(0q(0j(0~NfVl (0~(0~(0~(0~(B(B{(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(BNfV Lettuce the Trailblazer St:14 Dx:9 Co:15 In:13 Wi:13 Ch:7 Chaotic Dlvl:8 $:3847 HP: Dlvl:8 $:3847 HP:0(44)(B(B Dlvl:8 $:3847 HP:0(44) Pw:35(58) AC:-1 Exp:8 T:6825 Satiated BurdenedDo you want to see your attributes? [ynq] (n) NfVJ nNfVJ @Do you want an account of creatures vanquished? [ynq] (n) NfV_ nNfV 1Do you want to see your conduct? [ynq] (n) NfVA, nNfV-  ----------  / \  / REST \  / IN \  / PEACE \  / \  | Lettuce |  | 3847 Au |  | killed by a |  | priest of Mars, |  | while helpless |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Lettuce the Ranger... You died in The Gnomish Mines on dungeon level 8 with 20225 points, and 3847 pieces of gold, after 6825 moves. You were level 8 with a maximum of 44 hit points when you died. --More--NfV %--More--NfV9 [?1049l NfV[  NfVФ  NfVM 4You reached the 1313th place on the top 2000 list. NfV} No Points Name Hp [max] 1 22460824 Tweedledee-Wiz-Vam-Mal-Cha (Form-Art-Geno) ascended to demigod-hood. 757 [2429] NfV 2 20056894 xvdl-Rog-Hum-Mal-Cha ascended to demigod-hood. 931 [931] 3 18332556 tragicus-Val-Hum-Mal-Law (Poly-Art-Geno) ascended to demigod-hood. 394 [395] NfV  NfV 01311 20234 subbawt-Mon-Dop-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a baluchitherium. - [37] 1312 20231 Renes-Mon-Hob-Mal-Neu turned to stone in The Gnomish Mines on level 9. Petrified by a cockatrice. 64 [72] NfV 1313 20225 Lettuce-Ran-Dop-Fem-Cha died in The Gnomish Mines on (B  level 8 [max 9]. Killed by a priest of Mars, while (B  helpless. - [44]NfV1 N(B 1314 20221 mis-Wiz-Hum-Fem-Neu died in The Dungeons of Doom on NfVL level 6 [max 9]. Killed by a black unicorn. - [58] 1315 20202 j2-Und-Hum-Mal-Law died in The Gnomish Mines on level 8. Killed by a green dragon. - [66]