,íTÜ W[?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a female character's race, role and alignment for you? [ynq] ,íTì \nChoosing Character's Role Pick a role for your female character  a - an Archeologist b - a Barbarian c - a Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard * - Random q - Quit(end) ,íTr+Choosing Race Pick the race of your female Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) ,íTJŽx+,íT,î(0lqqqqqqqqqk(B(0x~~~~~~~~~(B+(0~~~~~~~~(B:(0~x(B(0x~~~~~~~~~(B+(0x~~~~(B?(0~~~~x(B(0x~(B@(0~~~~~~~x(B(0x(Bd(0~~~~~~~~x(B(0mqqqqqqqqqj(BLettuce the Footpad St:13 Dx:18 Co:10 In:9 Wi:12 Ch:8 Chaotic Dlvl:1 $:1528 HP: Dlvl:1 $:1528 HP:10(10) Dlvl:1 $:1528 HP:10(10) Pw:8(8) AC:3 Exp:1 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--,íTN¼â(0qqqqqqqk~~~~~~~(B+(0~~~~~(B:(0~x~~~~~~~(B+(0~~(B?(0~~~~x~~~~~~~x~~~~~~~x(BHello Lettuce, welcome to SlashEM! You are a chaotic female doppelganger Rogue.--More--,íT ¤  ,íTþÍW Weapons a - a +0 short sword (weapon in hand) b - 14 +0 daggers (alternate weapon; not wielded) c - 29 +0 darts (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) ,íT€uC(0qk~(B+(0~x~(B+(0~x(B 10(10)  Pw:8(8) AC:3 Exp:1 T:1 ,íT†œ .What do you want to ready? [- bc or ?*] ,íTÍb - 14 +0 daggers (in quiver). 10(10)  Pw:8(8) AC:3 Exp:1 T:1 ,íTÜø € 10(10)  Pw:8(8) AC:3 Exp:1 T:2 @<,íTÀdz 10(10)  Pw:8(8) AC:3 Exp:1 T:3 (0~(B@d(0~(B,íT~L (0~(B@You see here a scroll labeled LEP GEX VEN ZEA. 10(10)  Pw:8(8) AC:3 Exp:1 T:4 (0~(B:(0~(Bd<,íT5dºj - a scroll labeled LEP GEX VEN ZEA. 10(10)  Pw:8(8) AC:3 Exp:1 T:5 d(0~(B,íT7ß 10(10)  Pw:8(8) AC:3 Exp:1 T:6 (0~(Bd(0~(B@:(0~(B(0~(B,íTï;ÝYou miss the newt. 10(10)  Pw:8(8) AC:3 Exp:1 T:6 Punt misses the newt. 10(10)  Pw:8(8) AC:3 Exp:1 T:7 ,íT£ôßYou miss the newt. 10(10)  Pw:8(8) AC:3 Exp:1 T:7 Punt misses the newt.The newt just misses!--More--,íTŸnPunt misses the newt. 10(10)  Pw:8(8) AC:3 Exp:1 T:8 ,íTf ÁYou kill the newt! 10(10)  Pw:8(8) AC:3 Exp:1 T:9 d(0~(B(0~(B,íTöX · 10(10)  Pw:8(8) AC:3 Exp:1 T:10 (0~~(B@d(0~(B,íT ! 10(10)  Pw:8(8) AC:3 Exp:1 T:14 ##@(0~~~~(B(0~(Bd(0~(B(0~(B(0~(B,íTÐã#@(0~(B(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:14 ,íTkˆ+#@#############(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:21 ,íTžLb  10(10)  Pw:8(8) AC:3 Exp:1 T:24 (0lqqqqqqqq(B (0x~~~(B>(0~~~~(B (0x~~(B`(0~~~~~~(B@# (0mqqqq(B(0qqq(B###,íT»)¹ 10(10)  Pw:8(8) AC:3 Exp:1 T:25 (0x(B@##(0j(Bd,íT‚A± 10(10)  Pw:8(8) AC:3 Exp:1 T:26 (0k(B@(0~(B##,íTªÇs 10(10)  Pw:8(8) AC:3 Exp:1 T:27 @(0~(B,íT}? Š 10(10)  Pw:8(8) AC:3 Exp:1 T:28 @(0~(B(0~(B,íT9Æ ’ 10(10)  Pw:8(8) AC:3 Exp:1 T:29 @(0~(Bd,íTˆNº 10(10)  Pw:8(8) AC:3 Exp:1 T:30 (0~(Bd(0~(B@#,íTWÐ 10(10)  Pw:8(8) AC:3 Exp:1 T:34 (0~(B(0~(B#@##d,íT¥ZR 10(10)  Pw:8(8) AC:3 Exp:1 T:34 ,íTa| R 10(10)  Pw:8(8) AC:3 Exp:1 T:34 ,íT'±You displaced Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:35 #d@+,íTS xThat door is closed. 10(10)  Pw:8(8) AC:3 Exp:1 T:35 ,íT[×2In what direction? [hykulnjb><] ,íT\5ƒThe door resists! 10(10)  Pw:8(8) AC:3 Exp:1 T:36 #,íTÆl2In what direction? [hykulnjb><] ,íT˜RoThe door resists! 10(10)  Pw:8(8) AC:3 Exp:1 T:37 ,íT9Ø 2In what direction? [hykulnjb><] ,íT The door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:38 (0a(B(0~(B:(0~(B((0~~~(B(0qqq(B,íT_1‘ 10(10)  Pw:8(8) AC:3 Exp:1 T:39 ###(0q(B@(0q(B$(0~(B(0~~(B (0x~~(B(0~~~(B (0x~~(B(0~~~x(B (0mqq(B(0qqqj(B ,íTI.ï# (0lqq(B(0a(B(0qq(B+(0k(B (0x(B(@(0~~(B+(0x(B 10(10)  Pw:8(8) AC:3 Exp:1 T:39 The newt bites! 9(10)  Pw:8(8) AC:3 Exp:1 T:39  9(10)  Pw:8(8) AC:3 Exp:1 T:40  ,íTêö €You miss the newt. 9(10)  Pw:8(8) AC:3 Exp:1 T:41 !,íTú!°You kill the newt! 9(10)  Pw:8(8) AC:3 Exp:1 T:42 d(0~(B!,íTâ ¤ 9(10)  Pw:8(8) AC:3 Exp:1 T:43 (0a(Bd@",íTõÑì@(0~(BYou see here 2 gold pieces. 9(10)  Pw:8(8) AC:3 Exp:1 T:44 (0~(B(d",íTw ²2 gold pieces.30 10(10)  Pw:8(8) AC:3 Exp:1 T:45 d(0~(B#,íT~§ó@(0~(BYou see here a large box. 10(10)  Pw:8(8) AC:3 Exp:1 T:46 (0~(B(0~(Bd #,íT%â # $,íTf8loot$,íT«AThere is a large box here, loot it? [ynq] (q) ),íT2 €yHmmm, it seems to be locked. 10(10)  Pw:8(8) AC:3 Exp:1 T:46 *,íT~ @What do you want to use or apply? [hi or ?*] *,íTyo-In what direction? [hykulnjb><] +,íTl§AThere is a large box here, pick its lock? [ynq] (q) +,íT@ y 10(10)  Pw:8(8) AC:3 Exp:1 T:46 You succeed in picking the lock. 10(10)  Pw:8(8) AC:3 Exp:1 T:47 (0~(Bd ,,íTGê# ,,íTf1loot,,íTº“AThere is a large box here, loot it? [ynq] (q) ,,íTL EyYou carefully open the large box...--More---,íTyÁ Do what?  o - Take something out of the large box i - Put something into the large box b - Both of the above(end) -,íTÙ¤ 7+ Take out what type of objects?  a - All types b - Comestibles c - Potions A - Auto-select every item X - Items of unknown B/C/U status(end) -,íTªS+.,íT%ß Take out what?  Comestibles a - an egg Potions b - a sky blue potion(end) .,íTŽ×++/,íTMÝ. k - an egg.l - a sky blue potion. 10(10)  Pw:8(8) AC:3 Exp:1 T:48 (d(0~(B 0,íTDØ¥ 10(10)  Pw:8(8) AC:3 Exp:1 T:49 (@d(0~(B0,íT-What do you want to drop? [$a-l or ?*] 0,íT!3 +You drop a sky blue potion. 10(10)  Pw:8(8) AC:3 Exp:1 T:49 Punt picks up a brass lantern. 10(10)  Pw:8(8) AC:3 Exp:1 T:50 d(0~~(B1,íTQ– 10(10)  Pw:8(8) AC:3 Exp:1 T:51 !(0~(B@d1,íTÍ4 10(10)  Pw:8(8) AC:3 Exp:1 T:51 Punt drops a brass lantern.((0~(Bd 10(10)  Pw:8(8) AC:3 Exp:1 T:52 You hear the splashing of a naiad.1,íTï Y 10(10)  Pw:8(8) AC:3 Exp:1 T:53 1,íTÈz – 10(10)  Pw:8(8) AC:3 Exp:1 T:54 (0~(Bd(0~(B1,íTÃÿ‡ 10(10)  Pw:8(8) AC:3 Exp:1 T:55 (0~(Bd2,íTUP— 10(10)  Pw:8(8) AC:3 Exp:1 T:56 d(0~(B(0~(B2,íT.K óYou displaced Punt.d@You see here a brass lantern. 10(10)  Pw:8(8) AC:3 Exp:1 T:57 (0~(Bd4,íT¯­¬m - a brass lantern. 10(10)  Pw:8(8) AC:3 Exp:1 T:58 d(0~~(B4,íTL~ ‰ 10(10)  Pw:8(8) AC:3 Exp:1 T:59 d(0~(B4,íT’^ Š 10(10)  Pw:8(8) AC:3 Exp:1 T:60 !(0~(Bd5,íT‹ƒ 10(10)  Pw:8(8) AC:3 Exp:1 T:61 (0~(Bd5,íT é… 10(10)  Pw:8(8) AC:3 Exp:1 T:62 (0~~(Bd5,íTüê Û@(0~(BYou see here a sky blue potion. 10(10)  Pw:8(8) AC:3 Exp:1 T:63 d(0~(B5,íTì9l - a sky blue potion.(0~(B(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:63 Punt falls into a pit! 10(10)  Pw:8(8) AC:3 Exp:1 T:64 d6,íTó9What do you want to drink? [el or ?*] 6,íT*Y 3This burns like acid!--More--7,íT0 y 2(10)  Pw:8(8) AC:3 Exp:1 T:64 Call a sky blue potion: 8,íTæ–a8,íT÷hc8,íTÏ i8,íT–X d8,íT´æ a 2(10)  Pw:8(8) AC:3 Exp:1 T:65 9,íTNKCount: 339,íT#T   2(10)  Pw:8(8) AC:3 Exp:1 T:66  2(10)  Pw:8(8) AC:3 Exp:1 T:67  2(10)  Pw:8(8) AC:3 Exp:1 T:68  2(10)  Pw:8(8) AC:3 Exp:1 T:69  2(10)  Pw:8(8) AC:3 Exp:1 T:70  2(10)  Pw:8(8) AC:3 Exp:1 T:71  2(10)  Pw:8(8) AC:3 Exp:1 T:72  2(10)  Pw:8(8) AC:3 Exp:1 T:73  2(10)  Pw:8(8) AC:3 Exp:1 T:74  3(10)  Pw:8(8) AC:3 Exp:1 T:75  3(10)  Pw:8(8) AC:3 Exp:1 T:76  3(10)  Pw:8(8) AC:3 Exp:1 T:77  3(10)  Pw:8(8) AC:3 Exp:1 T:78  3(10)  Pw:8(8) AC:3 Exp:1 T:79  3(10)  Pw:8(8) AC:3 Exp:1 T:80  3(10)  Pw:8(8) AC:3 Exp:1 T:81  3(10)  Pw:8(8) AC:3 Exp:1 T:82  3(10)  Pw:8(8) AC:3 Exp:1 T:83  3(10)  Pw:8(8) AC:3 Exp:1 T:84  3(10)  Pw:8(8) AC:3 Exp:1 T:85  3(10)  Pw:8(8) AC:3 Exp:1 T:86  3(10)  Pw:8(8) AC:3 Exp:1 T:87  3(10)  Pw:8(8) AC:3 Exp:1 T:88  3(10)  Pw:8(8) AC:3 Exp:1 T:89  4(10)  Pw:8(8) AC:3 Exp:1 T:90  4(10)  Pw:8(8) AC:3 Exp:1 T:91  4(10)  Pw:8(8) AC:3 Exp:1 T:92  4(10)  Pw:8(8) AC:3 Exp:1 T:93  4(10)  Pw:8(8) AC:3 Exp:1 T:94  4(10)  Pw:8(8) AC:3 Exp:1 T:95  4(10)  Pw:8(8) AC:3 Exp:1 T:96  4(10)  Pw:8(8) AC:3 Exp:1 T:97  4(10)  Pw:8(8) AC:3 Exp:1 T:98 ((0~~~(B (0~~~~(B ^(0~~~(B:,íTkCount: 33:,íTlô –  4(10)  Pw:8(8) AC:3 Exp:1 T:99  4(10)  Pw:8(8) AC:3 Exp:1 T:100  4(10)  Pw:8(8) AC:3 Exp:1 T:101  4(10)  Pw:8(8) AC:3 Exp:1 T:102  4(10)  Pw:8(8) AC:3 Exp:1 T:103  4(10)  Pw:8(8) AC:3 Exp:1 T:104  5(10)  Pw:8(8) AC:3 Exp:1 T:105  5(10)  Pw:8(8) AC:3 Exp:1 T:106  5(10)  Pw:8(8) AC:3 Exp:1 T:107  5(10)  Pw:8(8) AC:3 Exp:1 T:108  5(10)  Pw:8(8) AC:3 Exp:1 T:109  5(10)  Pw:8(8) AC:3 Exp:1 T:110  5(10)  Pw:8(8) AC:3 Exp:1 T:111  5(10)  Pw:8(8) AC:3 Exp:1 T:112  5(10)  Pw:8(8) AC:3 Exp:1 T:113  5(10)  Pw:8(8) AC:3 Exp:1 T:114  5(10)  Pw:8(8) AC:3 Exp:1 T:115  5(10)  Pw:8(8) AC:3 Exp:1 T:116  5(10)  Pw:8(8) AC:3 Exp:1 T:117  5(10)  Pw:8(8) AC:3 Exp:1 T:118  5(10)  Pw:8(8) AC:3 Exp:1 T:119  6(10)  Pw:8(8) AC:3 Exp:1 T:120  6(10)  Pw:8(8) AC:3 Exp:1 T:121  6(10)  Pw:8(8) AC:3 Exp:1 T:122  6(10)  Pw:8(8) AC:3 Exp:1 T:123  6(10)  Pw:8(8) AC:3 Exp:1 T:124  6(10)  Pw:8(8) AC:3 Exp:1 T:125  6(10)  Pw:8(8) AC:3 Exp:1 T:126  6(10)  Pw:8(8) AC:3 Exp:1 T:127  6(10)  Pw:8(8) AC:3 Exp:1 T:128  6(10)  Pw:8(8) AC:3 Exp:1 T:129  6(10)  Pw:8(8) AC:3 Exp:1 T:130  6(10)  Pw:8(8) AC:3 Exp:1 T:131 (d(0~~(B (0~~~~~(B(0~~~~(B<,íTTÂCount: 33<,íTW5&  6(10)  Pw:8(8) AC:3 Exp:1 T:132  6(10)  Pw:8(8) AC:3 Exp:1 T:133  6(10)  Pw:8(8) AC:3 Exp:1 T:134  7(10)  Pw:8(8) AC:3 Exp:1 T:135  7(10)  Pw:8(8) AC:3 Exp:1 T:136  7(10)  Pw:8(8) AC:3 Exp:1 T:137  7(10)  Pw:8(8) AC:3 Exp:1 T:138  7(10)  Pw:8(8) AC:3 Exp:1 T:139  7(10)  Pw:8(8) AC:3 Exp:1 T:140  7(10)  Pw:8(8) AC:3 Exp:1 T:141  7(10)  Pw:8(8) AC:3 Exp:1 T:142  7(10)  Pw:8(8) AC:3 Exp:1 T:143  7(10)  Pw:8(8) AC:3 Exp:1 T:144  7(10)  Pw:8(8) AC:3 Exp:1 T:145  7(10)  Pw:8(8) AC:3 Exp:1 T:146  7(10)  Pw:8(8) AC:3 Exp:1 T:147  7(10)  Pw:8(8) AC:3 Exp:1 T:148  7(10)  Pw:8(8) AC:3 Exp:1 T:149  8(10)  Pw:8(8) AC:3 Exp:1 T:150  8(10)  Pw:8(8) AC:3 Exp:1 T:151  8(10)  Pw:8(8) AC:3 Exp:1 T:152  8(10)  Pw:8(8) AC:3 Exp:1 T:153  8(10)  Pw:8(8) AC:3 Exp:1 T:154  8(10)  Pw:8(8) AC:3 Exp:1 T:155  8(10)  Pw:8(8) AC:3 Exp:1 T:156  8(10)  Pw:8(8) AC:3 Exp:1 T:157  8(10)  Pw:8(8) AC:3 Exp:1 T:158  8(10)  Pw:8(8) AC:3 Exp:1 T:159  8(10)  Pw:8(8) AC:3 Exp:1 T:160  8(10)  Pw:8(8) AC:3 Exp:1 T:161  8(10)  Pw:8(8) AC:3 Exp:1 T:162  8(10)  Pw:8(8) AC:3 Exp:1 T:163  8(10)  Pw:8(8) AC:3 Exp:1 T:164 (0~(Bd(0~~(B (0~~~~~~~(B(0~~~~~~(B<,íTžî Count: 33=,íT&á“  9(10)  Pw:8(8) AC:3 Exp:1 T:165  9(10)  Pw:8(8) AC:3 Exp:1 T:166  9(10)  Pw:8(8) AC:3 Exp:1 T:167  9(10)  Pw:8(8) AC:3 Exp:1 T:168  9(10)  Pw:8(8) AC:3 Exp:1 T:169  9(10)  Pw:8(8) AC:3 Exp:1 T:170  9(10)  Pw:8(8) AC:3 Exp:1 T:171  9(10)  Pw:8(8) AC:3 Exp:1 T:172  9(10)  Pw:8(8) AC:3 Exp:1 T:173  9(10)  Pw:8(8) AC:3 Exp:1 T:174  9(10)  Pw:8(8) AC:3 Exp:1 T:175  9(10)  Pw:8(8) AC:3 Exp:1 T:176  9(10)  Pw:8(8) AC:3 Exp:1 T:177  9(10)  Pw:8(8) AC:3 Exp:1 T:178  9(10)  Pw:8(8) AC:3 Exp:1 T:179  10(10)  Pw:8(8) AC:3 Exp:1 T:180  10(10)  Pw:8(8) AC:3 Exp:1 T:181  10(10)  Pw:8(8) AC:3 Exp:1 T:182  10(10)  Pw:8(8) AC:3 Exp:1 T:183  10(10)  Pw:8(8) AC:3 Exp:1 T:184  10(10)  Pw:8(8) AC:3 Exp:1 T:185  10(10)  Pw:8(8) AC:3 Exp:1 T:186  10(10)  Pw:8(8) AC:3 Exp:1 T:187  10(10)  Pw:8(8) AC:3 Exp:1 T:188  10(10)  Pw:8(8) AC:3 Exp:1 T:189  10(10)  Pw:8(8) AC:3 Exp:1 T:190  10(10)  Pw:8(8) AC:3 Exp:1 T:191  10(10)  Pw:8(8) AC:3 Exp:1 T:192  10(10)  Pw:8(8) AC:3 Exp:1 T:193  10(10)  Pw:8(8) AC:3 Exp:1 T:194  10(10)  Pw:8(8) AC:3 Exp:1 T:195  10(10)  Pw:8(8) AC:3 Exp:1 T:196  10(10)  Pw:8(8) AC:3 Exp:1 T:197 ((0~~~(B (0~~~(Bd(0~~(B(0~~~~(B=,íT´ ½ 10(10)  Pw:8(8) AC:3 Exp:1 T:198 (0~(B@(0~(B(0~(Bd=,íT™ ¯ 10(10)  Pw:8(8) AC:3 Exp:1 T:199 (0~(B@d(0~(B=,íT³ 10(10)  Pw:8(8) AC:3 Exp:1 T:200 (0~(B@(0~(Bd(0~(B>,íT¦ 10(10)  Pw:8(8) AC:3 Exp:1 T:201 (0~(B@(0~(Bd>,íT=¥µ 10(10)  Pw:8(8) AC:3 Exp:1 T:202 (0~(B@(0~(Bd(0~(B?,íT¬Ø£ 10(10)  Pw:8(8) AC:3 Exp:1 T:203 (0~(B@d(0~(B?,íT#—&In what direction? [hykulnjb><] ?,íTŽáwThis door is locked. 10(10)  Pw:8(8) AC:3 Exp:1 T:203 @,íTÛ4In what direction? [hykulnjb><] @,íT”7wThis door is locked. 10(10)  Pw:8(8) AC:3 Exp:1 T:203 @,íTIÜ 4In what direction? [hykulnjb><] @,íTf|®WHAMMM!!! 10(10)  Pw:8(8) AC:3 Exp:1 T:204 (0~(Bd(0~(BA,íT@†4In what direction? [hykulnjb><] A,íTû¬ ÎAs you kick the door, it crashes open! 10(10)  Pw:8(8) AC:3 Exp:1 T:205 (0~(B(0~(BdB,íT Ç« 10(10)  Pw:8(8) AC:3 Exp:1 T:206 (0~(B@#d(0~(BB,íT¦Z Í#(0~(B####@#(0~(B# 10(10)  Pw:8(8) AC:3 Exp:1 T:210 B,íTY —########@## 10(10)  Pw:8(8) AC:3 Exp:1 T:217 B,íTáã ©########@## 10(10)  Pw:8(8) AC:3 Exp:1 T:224 B,íT¨ ¾  10(10)  Pw:8(8) AC:3 Exp:1 T:228 #######@#B,íTÄ È####0#####@## 10(10)  Pw:8(8) AC:3 Exp:1 T:231 B,íT~ˆ ²  10(10)  Pw:8(8) AC:3 Exp:1 T:234 #@####D,íT´»U 10(10)  Pw:8(8) AC:3 Exp:1 T:234 D,íTZ}’ 10(10)  Pw:8(8) AC:3 Exp:1 T:235 #@#E,íTJ¡¼ 10(10)  Pw:8(8) AC:3 Exp:1 T:236 ###@##E,íT9Ä’ 10(10)  Pw:8(8) AC:3 Exp:1 T:237 ####@F,íT.ÓU 10(10)  Pw:8(8) AC:3 Exp:1 T:237 F,íT@Count: 11G,íTÕ ± 10(10)  Pw:8(8) AC:3 Exp:1 T:238  10(10)  Pw:8(8) AC:3 Exp:1 T:239 +G,íTµX &In what direction? [hykulnjb><] G,íT wThis door is locked. 10(10)  Pw:8(8) AC:3 Exp:1 T:239 H,íT*Ö4In what direction? [hykulnjb><] I,íTÍ6lWHAMMM!!! 10(10)  Pw:8(8) AC:3 Exp:1 T:240 I,íTä¥ 4In what direction? [hykulnjb><] I,íTùçrAs you kick the door, it crashes open! 10(10)  Pw:8(8) AC:3 Exp:1 T:241 (0qqqq(B+(0k(B(0~~~~~(B+(0~~~~~~~x(B(0~~~~~x(B(0~~(B$(0x(B(0qqqj(BJ,íT" 10(10)  Pw:8(8) AC:3 Exp:1 T:242 (0q(B#(0x~(B##@(0x~(B(0~~~(B(0qqq(BJ,íTÚd Ò 10(10)  Pw:8(8) AC:3 Exp:1 T:243 (0l(B#(0~(B@(0x(B(0m(BK,íT²üt 10(10)  Pw:8(8) AC:3 Exp:1 T:244 (0~(B@K,íT±Þt 10(10)  Pw:8(8) AC:3 Exp:1 T:245 (0~(B@K,íTó| 10(10)  Pw:8(8) AC:3 Exp:1 T:246 (0~(B@K,íT“} | 10(10)  Pw:8(8) AC:3 Exp:1 T:247 (0~(B@L,íTÒa–(0~(B@You see here 70 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:248 L,íTS¸‚70 gold pieces.60 10(10)  Pw:8(8) AC:3 Exp:1 T:249 L,íT.0 … 10(10)  Pw:8(8) AC:3 Exp:1 T:250 @(0~(BL,íT'ù  10(10)  Pw:8(8) AC:3 Exp:1 T:251 @(0~(BM,íT¡ 10(10)  Pw:8(8) AC:3 Exp:1 T:252 @(0~(BM,íT¾í&In what direction? [hykulnjb><] M,íTÞ£ tThe door resists! 10(10)  Pw:8(8) AC:3 Exp:1 T:253 N,íT;§4In what direction? [hykulnjb><] N,íTÈî tThe door resists! 10(10)  Pw:8(8) AC:3 Exp:1 T:254 O,íT*4In what direction? [hykulnjb><] O,íT°ótThe door resists! 10(10)  Pw:8(8) AC:3 Exp:1 T:255 O,íTϳ 4In what direction? [hykulnjb><] O,íT"0tThe door resists! 10(10)  Pw:8(8) AC:3 Exp:1 T:256 P,íTàþ 4In what direction? [hykulnjb><] P,íTÇ'„The door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:257 (0a(BQ,íT…² (0~(B#(0~(B@d 10(10)  Pw:8(8) AC:3 Exp:1 T:257 The jackal misses. 10(10)  Pw:8(8) AC:3 Exp:1 T:258 Q,íT!Ó [ 10(10)  Pw:8(8) AC:3 Exp:1 T:258 R,íTÎØU 10(10)  Pw:8(8) AC:3 Exp:1 T:258 R,íTXYou kill the jackal! 10(10)  Pw:8(8) AC:3 Exp:1 T:259 #R,íTlû ’ 10(10)  Pw:8(8) AC:3 Exp:1 T:260 #(0a(B@#R,íTÉB } 10(10)  Pw:8(8) AC:3 Exp:1 T:261 ##@#S,íTØ q 10(10)  Pw:8(8) AC:3 Exp:1 T:265 (0lqqqqqqqk(B##@(0~~~~~~~x(B###(0x~~~~~~~x(B###(0~~~~~~~x(B###(0qqqqqqqj(B####T,íTa¥Ð 10(10)  Pw:8(8) AC:3 Exp:1 T:266 #(0~(B@#(0x(B(0m(BU,íTe8l(0~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:266 U,íTåüu  10(10)  Pw:8(8) AC:3 Exp:1 T:272 (0~~~~~(B@V,íT‡†Count: 11V,íT&¤ ? 10(10)  Pw:8(8) AC:3 Exp:1 T:273  10(10)  Pw:8(8) AC:3 Exp:1 T:274  10(10)  Pw:8(8) AC:3 Exp:1 T:275  10(10)  Pw:8(8) AC:3 Exp:1 T:276  10(10)  Pw:8(8) AC:3 Exp:1 T:277  10(10)  Pw:8(8) AC:3 Exp:1 T:278  10(10)  Pw:8(8) AC:3 Exp:1 T:279  10(10)  Pw:8(8) AC:3 Exp:1 T:280  10(10)  Pw:8(8) AC:3 Exp:1 T:281  10(10)  Pw:8(8) AC:3 Exp:1 T:282  10(10)  Pw:8(8) AC:3 Exp:1 T:283 W,íT9@(0~~~~~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:287 W,íTÆý‹  10(10)  Pw:8(8) AC:3 Exp:1 T:290 #@(0~~(B#X,íT˜Â 10(10)  Pw:8(8) AC:3 Exp:1 T:291 #@(0~(B#X,íT†~ 10(10)  Pw:8(8) AC:3 Exp:1 T:292 #@##Y,íTSw¿#@####### 10(10)  Pw:8(8) AC:3 Exp:1 T:294 Y,íTí;’  10(10)  Pw:8(8) AC:3 Exp:1 T:302 (0lqqqq(B(0x~~~~x(B(0~~~(Bo(0~(B@#(0x~~~~x(B#(0x~~~~(B#(0m~qqq(B######Z,íTñ]å 10(10)  Pw:8(8) AC:3 Exp:1 T:303 (0k(B@(0a(B##(0x(B(0j(BZ,íTâç )Really attack the goblin? [yn] (n) [,íT3YXn 10(10)  Pw:8(8) AC:3 Exp:1 T:303 [,íT_ ™ 10(10)  Pw:8(8) AC:3 Exp:1 T:304 @(0~~(Bo\,íTnz 10(10)  Pw:8(8) AC:3 Exp:1 T:305 (0~(B@\,íT( £ 10(10)  Pw:8(8) AC:3 Exp:1 T:307 #@(0~~(B(0~(Bo\,íT8‘ Ž#@#(0~(B(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:308 \,íTqV ˆ0@######## 10(10)  Pw:8(8) AC:3 Exp:1 T:315 \,íTÌ ²With great effort you move the boulder. 10(10)  Pw:8(8) AC:3 Exp:1 T:317 0@##\,íTQé ™ 10(10)  Pw:8(8) AC:3 Exp:1 T:318 0@##o],íT5v ~ 10(10)  Pw:8(8) AC:3 Exp:1 T:319 0@##],íTG: ™ 10(10)  Pw:8(8) AC:3 Exp:1 T:320 0@##(0~(B^,íTã~ 10(10)  Pw:8(8) AC:3 Exp:1 T:321 0@##^,íTí~ 10(10)  Pw:8(8) AC:3 Exp:1 T:322 0@##^,íTrù~ 10(10)  Pw:8(8) AC:3 Exp:1 T:323 0@##^,íTy“ 10(10)  Pw:8(8) AC:3 Exp:1 T:324 0@##o^,íTóÊ~ 10(10)  Pw:8(8) AC:3 Exp:1 T:325 0@##^,íT±ô š 10(10)  Pw:8(8) AC:3 Exp:1 T:326 0@##(0~(Bo^,íT/ ~ 10(10)  Pw:8(8) AC:3 Exp:1 T:327 0@##^,íT@?™ 10(10)  Pw:8(8) AC:3 Exp:1 T:328 0@##(0a(B_,íTk~ 10(10)  Pw:8(8) AC:3 Exp:1 T:329 0@##_,íTp~ 10(10)  Pw:8(8) AC:3 Exp:1 T:330 0@##_,íT›“ 10(10)  Pw:8(8) AC:3 Exp:1 T:331 0@###_,íTÅ/ ~ 10(10)  Pw:8(8) AC:3 Exp:1 T:332 0@##_,íTIw ~ 10(10)  Pw:8(8) AC:3 Exp:1 T:333 0@##_,íTæ ¶ 10(10)  Pw:8(8) AC:3 Exp:1 T:334 0@(0~(B#o#`,íT&i~ 10(10)  Pw:8(8) AC:3 Exp:1 T:335 0@(0~(B`,íTç?™ 10(10)  Pw:8(8) AC:3 Exp:1 T:336 0@(0~(B(0a(B`,íT®ƒ} 10(10)  Pw:8(8) AC:3 Exp:1 T:337 0@(0~(B`,íT ô’ 10(10)  Pw:8(8) AC:3 Exp:1 T:338 0@(0~(Bo`,íT¶¹ §0@(0~(BYou see here a statue of a jackal. 10(10)  Pw:8(8) AC:3 Exp:1 T:339 `,íT 10(10)  Pw:8(8) AC:3 Exp:1 T:340 0@`(0a(Ba,íTïó‚You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:340 a,íTj4ŽYou try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:340 a,íT; ¦(0~(B@You see here a statue of a jackal. 10(10)  Pw:8(8) AC:3 Exp:1 T:341 a,íToá ¸`(0~~(B@d(0~~(Bo 10(10)  Pw:8(8) AC:3 Exp:1 T:343 a,íTC¦º  10(10)  Pw:8(8) AC:3 Exp:1 T:347 (0~~(B(0~~~~(B@#(0a(B#b,íTŽô>(0~(B(0~(B(0~(Bd(0~(B###@## 10(10)  Pw:8(8) AC:3 Exp:1 T:350 b,íTÿ¹’(0~~~(B########@# 10(10)  Pw:8(8) AC:3 Exp:1 T:357 b,íT~z########@# 10(10)  Pw:8(8) AC:3 Exp:1 T:364 b,íTÆBì  10(10)  Pw:8(8) AC:3 Exp:1 T:369 #####@d(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:369 c,íTÎ#~You kill the jackal! 10(10)  Pw:8(8) AC:3 Exp:1 T:370 #c,íTµwz 10(10)  Pw:8(8) AC:3 Exp:1 T:371 ##@#d,íT‚n##@# 10(10)  Pw:8(8) AC:3 Exp:1 T:371 d,íTëÝp  10(10)  Pw:8(8) AC:3 Exp:1 T:374 ###@d,íTTÙ  10(10)  Pw:8(8) AC:3 Exp:1 T:375 #(0~(B@e,íTöÂÀ 10(10)  Pw:8(8) AC:3 Exp:1 T:378 (0~(B(0~(B(0~(B@#e,íT ‰Ž(0~(B@## 10(10)  Pw:8(8) AC:3 Exp:1 T:378 e,íT…MÖ########@# 10(10)  Pw:8(8) AC:3 Exp:1 T:385 e,íTžwThat door is closed. 10(10)  Pw:8(8) AC:3 Exp:1 T:386 e,íTØ+}That door is closed. 10(10)  Pw:8(8) AC:3 Exp:1 T:386 f,íTõY4In what direction? [hykulnjb><] f,íTa’The door resists! 10(10)  Pw:8(8) AC:3 Exp:1 T:387 dg,íTß-4In what direction? [hykulnjb><] g,íT ´ÏThe door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:388 ##(0a(B(0~(Bh,íTÝp##@d 10(10)  Pw:8(8) AC:3 Exp:1 T:388 The jackal bites! 9(10)  Pw:8(8) AC:3 Exp:1 T:388  9(10)  Pw:8(8) AC:3 Exp:1 T:389 h,íT5)-#@(0a(B(0~(B 9(10)  Pw:8(8) AC:3 Exp:1 T:389 You hear some noises. 10(10)  Pw:8(8) AC:3 Exp:1 T:390 i,íT{Ó ™ 10(10)  Pw:8(8) AC:3 Exp:1 T:391 #@#j,íT)¯ 10(10)  Pw:8(8) AC:3 Exp:1 T:392 #@####j,íTe½¬ 10(10)  Pw:8(8) AC:3 Exp:1 T:393 ##@###j,íTuƒ  10(10)  Pw:8(8) AC:3 Exp:1 T:394 ##@j,íTuÈ ° 10(10)  Pw:8(8) AC:3 Exp:1 T:395 ##@dk,íTeÉ 10(10)  Pw:8(8) AC:3 Exp:1 T:396 ###(0a(B@(0~(Bdk,íTKÆ £ 10(10)  Pw:8(8) AC:3 Exp:1 T:397 (0~(B@(0~(Bdm,íT¯š¦ 10(10)  Pw:8(8) AC:3 Exp:1 T:398 @d(0~(B(0~(Bm,íTêK |You kill the jackal! 10(10)  Pw:8(8) AC:3 Exp:1 T:399 %n,íTŸ­(0~(B@You see here a jackal corpse. 10(10)  Pw:8(8) AC:3 Exp:1 T:400 n,íTúà 8What do you want to eat? [k or ?*,] n,íTÑP} eat what?  Comestibles a - a jackal corpse(end) o,íTðuØ+This jackal corpse tastes terrible! 10(10)  Pw:8(8) AC:3 Exp:1 T:401  10(10)  Pw:8(8) AC:3 Exp:1 T:402  10(10)  Pw:8(8) AC:3 Exp:1 T:403  10(10)  Pw:8(8) AC:3 Exp:1 T:404  10(10)  Pw:8(8) AC:3 Exp:1 T:405  10(10)  Pw:8(8) AC:3 Exp:1 T:406  10(10)  Pw:8(8) AC:3 Exp:1 T:407 (0a(B(0~a(B--More--o,íT_Ÿ You finish eating the jackal corpse. 10(10)  Pw:8(8) AC:3 Exp:1 T:408 p,íTf§?(0a(Bd@(0~~~~(BPunt drops a crude dagger. 10(10)  Pw:8(8) AC:3 Exp:1 T:413 d#@(0~(B(0~(Bp,íTG“ ’F#@(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:413 p,íT‘W Å  10(10)  Pw:8(8) AC:3 Exp:1 T:415 )@#(0~(B(0~(Bdq,íT*You miss the lichen. 10(10)  Pw:8(8) AC:3 Exp:1 T:415 The lichen misses. 10(10)  Pw:8(8) AC:3 Exp:1 T:416 d(0~(Bq,íT¶] ³You miss the lichen. 10(10)  Pw:8(8) AC:3 Exp:1 T:417 d(0~(Br,íT¶Ð³You hit the lichen. 10(10)  Pw:8(8) AC:3 Exp:1 T:418 (0~~(Bdr,íT£ÇYou miss the lichen.(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:419 You hear water falling on coins.r,íTe> «You kill the lichen! 10(10)  Pw:8(8) AC:3 Exp:1 T:420 #(0~(Bs,íT þ› 10(10)  Pw:8(8) AC:3 Exp:1 T:421 ###@#s,íTp #@################### 10(10)  Pw:8(8) AC:3 Exp:1 T:427 s,íT»Û #@######## 10(10)  Pw:8(8) AC:3 Exp:1 T:434 s,íTF  ¬#@######### 10(10)  Pw:8(8) AC:3 Exp:1 T:441 s,íTŠd  10(10)  Pw:8(8) AC:3 Exp:1 T:443 #@d#t,íTRÆ £ 10(10)  Pw:8(8) AC:3 Exp:1 T:444 @(0~(B#du,íT¾±‰ 10(10)  Pw:8(8) AC:3 Exp:1 T:445 @d(0~(Bu,íTü:” 10(10)  Pw:8(8) AC:3 Exp:1 T:446 @(0~~(Bdu,íTÌa ¥ 10(10)  Pw:8(8) AC:3 Exp:1 T:447 @(0~(B(0~(Bdu,íT¯¡ ª 10(10)  Pw:8(8) AC:3 Exp:1 T:448 @(0~~(Bd(0~(Bv,íTsû 10(10)  Pw:8(8) AC:3 Exp:1 T:449 #@(0~(Bd(0~(Bv,íȚ Ü 10(10)  Pw:8(8) AC:3 Exp:1 T:455 @d####(0a(B(0~~(Bw,íTñ ¨ 10(10)  Pw:8(8) AC:3 Exp:1 T:456 d@(0~(B#x,íT @“ 10(10)  Pw:8(8) AC:3 Exp:1 T:457 @d(0~~(Bx,íT" k(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~~(B(0x~~~~~(Bo(0~~~~~~~~x(B(0x~~~(Bd@(0~~~~~~~~~x(B(0mqqqqqqqqqqqq(B+(0qj(BLettuce the Footpad St:13 Dx:18 Co:10 In:9 Wi:12 Ch:8 Chaotic Dlvl:2 $:1600 HP: Dlvl:2 $:1600 HP:10(10) Dlvl:2 $:1600 HP:10(10) Pw:8(8) AC:3 Exp:1 T:457   10(10)  Pw:8(8) AC:3 Exp:1 T:458 d(0~(B(0~(By,íT}Þ Pick an object.z,íTÒÒz,íTô~o an orc (goblin) 10(10)  Pw:8(8) AC:3 Exp:1 T:458 {,íT«e ¹You kill the goblin! 10(10)  Pw:8(8) AC:3 Exp:1 T:459 (0~(Bd%|,íT´¤@< Things that are here: a goblin corpse a crude dagger--More--|,íTÅ[¾ 10(10)  Pw:8(8) AC:3 Exp:1 T:460 (0~(B(0~(Bd},íTnŽ*What do you want to eat? [k or ?*,] },íT¯} eat what?  Comestibles a - a goblin corpse(end) },íT|¿ ²+This goblin corpse tastes terrible! 10(10)  Pw:8(8) AC:3 Exp:1 T:461  10(10)  Pw:8(8) AC:3 Exp:1 T:462  10(10)  Pw:8(8) AC:3 Exp:1 T:463  10(10)  Pw:8(8) AC:3 Exp:1 T:464  10(10)  Pw:8(8) AC:3 Exp:1 T:465  10(10)  Pw:8(8) AC:3 Exp:1 T:466  10(10)  Pw:8(8) AC:3 Exp:1 T:467  10(10)  Pw:8(8) AC:3 Exp:1 T:468  10(10)  Pw:8(8) AC:3 Exp:1 T:469 (0~~~(B(0~~(Bd(0~(B(0~~(B(0~(B--More--~,íT§ ÄYou finish eating the goblin corpse. 10(10)  Pw:8(8) AC:3 Exp:1 T:470 d(0~(B(0~(B~,íT†s™ 10(10)  Pw:8(8) AC:3 Exp:1 T:471 @d(0~(B,íT«ý r(0~(B@Punt picks up a crude dagger.d(0~(B@(0~(BPunt drops a crude dagger.d(0~~~~~(B@(0~~~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:476 ,íT ¬  10(10)  Pw:8(8) AC:3 Exp:1 T:479 )(0~~~(Bd(0~~(B@#€,íTŒ¾ À 10(10)  Pw:8(8) AC:3 Exp:1 T:480 (0~~(B@(0~(B#d€,íT*E « 10(10)  Pw:8(8) AC:3 Exp:1 T:481 d@(0~(B(0~(B€,íT^ÊÅ 10(10)  Pw:8(8) AC:3 Exp:1 T:482 (0~(B@(0~(B(0~(Bd,íT T¯ 10(10)  Pw:8(8) AC:3 Exp:1 T:483 @(0~(Bd(0~(B,íT¸`¸ 10(10)  Pw:8(8) AC:3 Exp:1 T:484 d(0~(B@(0~(B(0~(B,íTÔÃÇ)d@(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:485 You hear the chime of a cash register.,íT=w ¹You displaced Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:486 @(0~(Bd,íT! Ù@(0~(BYou see here a crude dagger. 10(10)  Pw:8(8) AC:3 Exp:1 T:487 (0~(Bd‚,íTÝð Àn - a crude dagger. 10(10)  Pw:8(8) AC:3 Exp:1 T:488 (0~(Bd(0~(Bƒ,íTf§# ƒ,íTšÆnameƒ,íTä 8Name an individual object? [ynq] (q) ƒ,íTðP 9yWhat do you want to name? [a-kmn or ?*] „,íT8î9What do you want to name this crude dagger? „,íTð¶c„,íT‡¾  „,íT‰  u…,íTÉ—n…,íTQBc…,íTGŒu…,íTñùr…,íTA7 s…,íT: e†,íTžd†,íT8ÜZ 10(10)  Pw:8(8) AC:3 Exp:1 T:488 Š,íTS͹d(0~~(B@(0~(B(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:490 ‹,íTæQÏ  10(10)  Pw:8(8) AC:3 Exp:1 T:496 (0~~~~~~(Bd(0~(B@#(0~(B(0~~(B‹,íTc•(0~(Bd(0~(B@0With great effort you move the boulder. 10(10)  Pw:8(8) AC:3 Exp:1 T:498 (0~~(Bd@0‹,íTËÒ˜ 10(10)  Pw:8(8) AC:3 Exp:1 T:499 #d@0Œ,íT 1} 10(10)  Pw:8(8) AC:3 Exp:1 T:500 ##@0Œ,íTê1} 10(10)  Pw:8(8) AC:3 Exp:1 T:501 ##@0Œ,íTE˜} 10(10)  Pw:8(8) AC:3 Exp:1 T:502 ##@0Œ,íT„ } 10(10)  Pw:8(8) AC:3 Exp:1 T:503 ##@0Œ,íT˜Ë } 10(10)  Pw:8(8) AC:3 Exp:1 T:504 ##@0Œ,íT¼Ö } 10(10)  Pw:8(8) AC:3 Exp:1 T:505 ##@0,íT¦œš 10(10)  Pw:8(8) AC:3 Exp:1 T:506 d##@0,íTÒ¤} 10(10)  Pw:8(8) AC:3 Exp:1 T:507 ##@0,íT²ª 10(10)  Pw:8(8) AC:3 Exp:1 T:508 d(0~(B##@0,íT‹™” 10(10)  Pw:8(8) AC:3 Exp:1 T:509 (0~(B##@0,íTÊàš 10(10)  Pw:8(8) AC:3 Exp:1 T:510 d##@0,íTþ Üd(0~(B##@0 10(10)  Pw:8(8) AC:3 Exp:1 T:511 You hear someone cursing shoplifters.,íT†ªš 10(10)  Pw:8(8) AC:3 Exp:1 T:512 (0~(B##@0Ž,íTä} 10(10)  Pw:8(8) AC:3 Exp:1 T:513 ##@0Ž,íT׉ƒYou try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:513 Ž,íTÌ­You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:513 Ž,íT You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:513 Ž,íTÏ] You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:513 ,íTÔDYou try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:513 ,íTw%š(0~(B#@###### 10(10)  Pw:8(8) AC:3 Exp:1 T:518 ,íTìé#@######## 10(10)  Pw:8(8) AC:3 Exp:1 T:525 ,íT®g  10(10)  Pw:8(8) AC:3 Exp:1 T:526 d,íT#ŸYou displaced Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:527 #@##,íTìÉ{ 10(10)  Pw:8(8) AC:3 Exp:1 T:528 #@##,íT/ t 10(10)  Pw:8(8) AC:3 Exp:1 T:529 @##,íTò t 10(10)  Pw:8(8) AC:3 Exp:1 T:530 @##‘,íTiˆ 10(10)  Pw:8(8) AC:3 Exp:1 T:531 (0~(B#@‘,íTãHz 10(10)  Pw:8(8) AC:3 Exp:1 T:532 (0~(B@‘,íTW’ &In what direction? [hykulnjb><] ‘,íT w„The door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:533 (0a(B’,íTn˜ 10(10)  Pw:8(8) AC:3 Exp:1 T:534 (0~(B@#’,íTy ´ 10(10)  Pw:8(8) AC:3 Exp:1 T:540 (0a(B######(0q(B@(0k(B(0~~~~(B(0~~~~~x(B(0~~~~~~(B$(0~~~~~~~~~x(B(0qqqqqqqqqj(B’,íTz< ¢##(0lqqqqqqqqq(B(0~(B(0x~~~~~~~~(B(0~(B(0x~~~~~~(B(0~(B(0x~~~~(B@(0~(B(0x~~(B(0mqq(BYou see here 31 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:543 ”,íTÈ‚31 gold pieces.31 10(10)  Pw:8(8) AC:3 Exp:1 T:544 ”,íT:| 10(10)  Pw:8(8) AC:3 Exp:1 T:545 (0~(B@#”,íTsäo(0~(B#@# 10(10)  Pw:8(8) AC:3 Exp:1 T:546 ”,íT¨{########@# 10(10)  Pw:8(8) AC:3 Exp:1 T:553 ”,íTfm t  10(10)  Pw:8(8) AC:3 Exp:1 T:559 ######@”,íT¼ U 10(10)  Pw:8(8) AC:3 Exp:1 T:559 •,íT¨¦Count: 11•,íT9H E 10(10)  Pw:8(8) AC:3 Exp:1 T:560  10(10)  Pw:8(8) AC:3 Exp:1 T:561  10(10)  Pw:8(8) AC:3 Exp:1 T:562  10(10)  Pw:8(8) AC:3 Exp:1 T:563  10(10)  Pw:8(8) AC:3 Exp:1 T:564  10(10)  Pw:8(8) AC:3 Exp:1 T:565  10(10)  Pw:8(8) AC:3 Exp:1 T:566 d#–,íTp“Ž(0~(B###@# 10(10)  Pw:8(8) AC:3 Exp:1 T:567 –,íTÞW œ#@######## 10(10)  Pw:8(8) AC:3 Exp:1 T:574 –,íT< À#########@##+ 10(10)  Pw:8(8) AC:3 Exp:1 T:581 –,íT¡à È###@#You hear someone cursing shoplifters. 10(10)  Pw:8(8) AC:3 Exp:1 T:586 ###@˜,íTeÌCount: 11˜,íTIM 10(10)  Pw:8(8) AC:3 Exp:1 T:587  10(10)  Pw:8(8) AC:3 Exp:1 T:588  10(10)  Pw:8(8) AC:3 Exp:1 T:589  10(10)  Pw:8(8) AC:3 Exp:1 T:590  10(10)  Pw:8(8) AC:3 Exp:1 T:591  10(10)  Pw:8(8) AC:3 Exp:1 T:592  10(10)  Pw:8(8) AC:3 Exp:1 T:593  10(10)  Pw:8(8) AC:3 Exp:1 T:594  10(10)  Pw:8(8) AC:3 Exp:1 T:595  10(10)  Pw:8(8) AC:3 Exp:1 T:596  10(10)  Pw:8(8) AC:3 Exp:1 T:597 #™,íT(ÆCount: 11™,íTÊ_M 10(10)  Pw:8(8) AC:3 Exp:1 T:598  10(10)  Pw:8(8) AC:3 Exp:1 T:599  10(10)  Pw:8(8) AC:3 Exp:1 T:600  10(10)  Pw:8(8) AC:3 Exp:1 T:601  10(10)  Pw:8(8) AC:3 Exp:1 T:602  10(10)  Pw:8(8) AC:3 Exp:1 T:603  10(10)  Pw:8(8) AC:3 Exp:1 T:604  10(10)  Pw:8(8) AC:3 Exp:1 T:605  10(10)  Pw:8(8) AC:3 Exp:1 T:606  10(10)  Pw:8(8) AC:3 Exp:1 T:607  10(10)  Pw:8(8) AC:3 Exp:1 T:608 #™,íTÌÑ g 10(10)  Pw:8(8) AC:3 Exp:1 T:609 #@#™,íTXv 10(10)  Pw:8(8) AC:3 Exp:1 T:610 #@##š,íTÈ`v 10(10)  Pw:8(8) AC:3 Exp:1 T:611 #@##š,íTõGv 10(10)  Pw:8(8) AC:3 Exp:1 T:612 #@##š,íT@1v 10(10)  Pw:8(8) AC:3 Exp:1 T:613 #@##š,íT <v 10(10)  Pw:8(8) AC:3 Exp:1 T:614 #@##š,íT²d Œ 10(10)  Pw:8(8) AC:3 Exp:1 T:615 ##@##š,íT–÷&In what direction? [hykulnjb><] ›,íT[ý)The door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:616 d(0a(B(0~x(B(0~(B>(0x(B(0~~(B(0qq(B›,íTiÚ 9 10(10)  Pw:8(8) AC:3 Exp:1 T:617 #d(0q(B@(0k(B$(0~(B(0x~~(B(0x~(B/(0mqq(Bœ,íTèÓ 10(10)  Pw:8(8) AC:3 Exp:1 T:618 ###(0lqq(Bd(0x(B?@œ,íT…lÑ 10(10)  Pw:8(8) AC:3 Exp:1 T:619 (0a(Bd@(0~(B(0j(Bœ,íT?` * 10(10)  Pw:8(8) AC:3 Exp:1 T:620 d(0~(B(0~(B>(0x(B@(0~~(B?(0~x(B(0x(B,íTê¾R@(0~(BYou see here a jeweled wand. 10(10)  Pw:8(8) AC:3 Exp:1 T:620 Punt picks up 10 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:621 d$d,íT¥¬ Ko - a jeweled wand. 10(10)  Pw:8(8) AC:3 Exp:1 T:621 Punt drops 10 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:622 $dd(0~(Bž,íTìI4In what direction? [hykulnjb><] ž,íT§˜ 4You throw 2 daggers.)ž,íT•\ \(0~(BThe 1st dagger hits the jackal.--More--Ÿ,íT†‹You kill the jackal!) 10(10)  Pw:8(8) AC:3 Exp:1 T:622 )Ÿ,íTKÛ(0~(BŸ,íTŸ )Ÿ,íT® ž 10(10)  Pw:8(8) AC:3 Exp:1 T:623 (0~(Bd(0~(B ,íTD‚ÉYou displaced Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:624 (0~(Bd(0~(B@ ,íT'›(0~(B@ Things that are here: a +0 dagger a jackal corpse--More--¡,íT°² ± 10(10)  Pw:8(8) AC:3 Exp:1 T:625 d>¢,íT±Ï*What do you want to eat? [k or ?*,] ¢,íT } eat what?  Comestibles a - a jackal corpse(end) ¢,íTæÏ+This jackal corpse tastes terrible! 10(10)  Pw:8(8) AC:3 Exp:1 T:626  10(10)  Pw:8(8) AC:3 Exp:1 T:627  10(10)  Pw:8(8) AC:3 Exp:1 T:628  10(10)  Pw:8(8) AC:3 Exp:1 T:629  10(10)  Pw:8(8) AC:3 Exp:1 T:630  10(10)  Pw:8(8) AC:3 Exp:1 T:631  10(10)  Pw:8(8) AC:3 Exp:1 T:632 (0a(B(0~~(B--More--£,íTöXYou finish eating the jackal corpse. 10(10)  Pw:8(8) AC:3 Exp:1 T:633 £,íT 4…b - a +0 dagger (in quiver). 10(10)  Pw:8(8) AC:3 Exp:1 T:634 £,íTPŸ† 10(10)  Pw:8(8) AC:3 Exp:1 T:635 @(0~(B¤,íTðå¦@(0~(BYou see here 67 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:636 ¤,íTRr‚67 gold pieces.98 10(10)  Pw:8(8) AC:3 Exp:1 T:637 ¤,íTOk ª@(0~(B Things that are here: 10 gold pieces a scroll labeled VELOX NEB--More--¥,íT­i¥,íTeÛ} 10(10)  Pw:8(8) AC:3 Exp:1 T:638 ¥,íT›ë · Pick up what?  Coins a - 10 gold pieces Scrolls b - a scroll labeled VELOX NEB(end) ¥,íTˆ=++¦,íT’éJ10 gold pieces.70 10(10)  Pw:8(8) AC:3 Exp:1 T:638 p - a scroll labeled VELOX NEB. 10(10)  Pw:8(8) AC:3 Exp:1 T:639 ¦,íTÈ # §,íTžå-§,íTcÒ ¨,íTÀÙ[ 10(10)  Pw:8(8) AC:3 Exp:1 T:639 ¨,íT(6What do you want to write with? [- abcno or ?*] ¨,íTª GYou write in the dust with your fingers.--More--¨,íT²¨:What do you want to write in the dust here? ©,íT!ƒE©,íTX©l©,íT`û b©,íTœ± eª,íTŒörª,íTÚ_eª,íTRNtª,íT¸hª,íT0e [ 10(10)  Pw:8(8) AC:3 Exp:1 T:640 ¬,íTg6What do you want to write with? [- abcno or ?*] ¬,íT^q  Weapons a - a +0 short sword (weapon in hand) b - 13 +0 daggers (in quiver) c - 29 +0 darts n - a crude dagger named uncursed Wands o - a jeweled wand(end) ­,íT]$ §+Do you want to add to the current engraving? [ynq] (y) ®,íT¥9ZyYou add to the writing in the dust with a jeweled wand.--More--®,íT5 GWhat do you want to add to the writing in the dust here? ¯,íT uE¯,íT÷l¯,íT ­b¯,íTþ!e¯,íTkt r¯,íTÙ e¯,íTÂt°,íTáh°,íTˆ“[ 10(10)  Pw:8(8) AC:3 Exp:1 T:641 ²,íTõŠ)What do you want to zap? [o or ?*] ²,íTÈ•.In what direction? [hykulnjb><] ²,íT+â ÛStatus of Lettuce (fervently chaotic): Level 1 HP 10(10) Pw 8(8) AC 3. 10(10)  Pw:8(8) AC:3 Exp:1 T:642 d(0~(B´,íTq- à Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) µ,íTxz "+ Game  O - Options r - Redraw Screen x - Enter Explore Mode S - Save q - Quit [M-q](end) ¶,íT‘”{+ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)·,íTö a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [false]  m - showrace [false]  n - showscore [false]  o - showdmg [false]  p - showweight [false]  q - silent [false]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [true]  v - time [true]  w - timed_delay [true] (2 of 4)¹,íT¬ª ãLettuce the Footpad St:13 Dx:18 Co:10 In:9 Wi:12 Ch:8 Chaotic Dlvl:2 $:1708 HP: Dlvl:2 $:1708 HP:10(10) Dlvl:2 $:1708 HP:10(10) Pw:8(8) AC:3 Exp:1 T:642 (0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~~(B#################0(0x~~~~~~~~~~~~~~x(B(0x~~~~(B<(0~~~~~~~~~x(B(0mqqqqqqqqqqqqaqj(B######(0lqqqqqqqqqq~k(B#(0x~~~~~~~~~~~~(B#############(0x~~~~~~~~~~~x(B#(0lqqqak(B(0x~~~~~~~~~~~~(B####################(0x(B@(0~(Bd(0~x(B(0x~~~~~~~~~~~x(B(0x~~~(B>(0x(B(0x(B(0mqqqqqqqqqqqj(B(0x~~~~~(B(0~~(B?(0~x(B(0mqqqqj(B(0x(Bº,íTû§ 10(10)  Pw:8(8) AC:3 Exp:1 T:643 (0~(B@(0~(Bdº,íTX¼¿ 10(10)  Pw:8(8) AC:3 Exp:1 T:644 (0~(B@>(0~(Bdº,íTäâ ® 10(10)  Pw:8(8) AC:3 Exp:1 T:645 (0~(B@(0~(Bd»,íTÖ ŽYou stop. Punt is in the way! 10(10)  Pw:8(8) AC:3 Exp:1 T:646 (0~(B»,íTZ ‚ 10(10)  Pw:8(8) AC:3 Exp:1 T:647 >@#¼,íTv'Â(0~(B##@#You see here a +0 dagger. 10(10)  Pw:8(8) AC:3 Exp:1 T:650 d¼,íTf9(0k(B(0~(B(0~~(B#)#@(0~(Bd$(0~(B(0qqj(B 10(10)  Pw:8(8) AC:3 Exp:1 T:651 ¼,íT@* )  10(10)  Pw:8(8) AC:3 Exp:1 T:653 (0qqq(B(0~~~(B(0x~(Bd##@(0~(B?(0x~(B(0q(B½,íT9g 10(10)  Pw:8(8) AC:3 Exp:1 T:654 (0l(B(0x(B(0~(B#(0~(B@(0~(Bd(0m(B½,íTå…Î(0~(B@You see here a scroll labeled THARR. 10(10)  Pw:8(8) AC:3 Exp:1 T:655 d$½,íTÕ¥ ¿You displaced Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:656 (0~(B?@d¾,íT°<ŠThere is nothing here to pick up. 10(10)  Pw:8(8) AC:3 Exp:1 T:656 ¾,íT ‚ 10(10)  Pw:8(8) AC:3 Exp:1 T:657 (0~(B@¿,íTð U 10(10)  Pw:8(8) AC:3 Exp:1 T:657 ¿,íT… ˜@(0~(BYou see here 25 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:658 À,íTÊì°25 gold pieces.33 10(10)  Pw:8(8) AC:3 Exp:1 T:659 d(0~(BÀ,íT®nÊ@(0~(BYou see here a scroll labeled THARR. 10(10)  Pw:8(8) AC:3 Exp:1 T:660 (0~(BÀ,íT¤ „q - a scroll labeled THARR. 10(10)  Pw:8(8) AC:3 Exp:1 T:661 Á,íTì³{ 10(10)  Pw:8(8) AC:3 Exp:1 T:662 @(0~(BÁ,íT©[ v 10(10)  Pw:8(8) AC:3 Exp:1 T:663 #@(0~(BÁ,íTÞ£ • 10(10)  Pw:8(8) AC:3 Exp:1 T:664 d#@(0~(BÁ,íT'è “ 10(10)  Pw:8(8) AC:3 Exp:1 T:665 d(0~(B#@#Â,íTA #@## 10(10)  Pw:8(8) AC:3 Exp:1 T:665 Punt drops a +0 dagger. 10(10)  Pw:8(8) AC:3 Exp:1 T:666 d)Â,íT}] ’ 10(10)  Pw:8(8) AC:3 Exp:1 T:667 (0~(B#@##Â,íT„à “ 10(10)  Pw:8(8) AC:3 Exp:1 T:668 d@##Ã,íT«È£ 10(10)  Pw:8(8) AC:3 Exp:1 T:669 (0~(Bd@##Ã,íT…1™You stop. Punt is in the way! 10(10)  Pw:8(8) AC:3 Exp:1 T:670 d)Ã,íT—å ß@(0~(B#You see here a +0 dagger. 10(10)  Pw:8(8) AC:3 Exp:1 T:671 d(0~(BÄ,íTÔ™Éb - a +0 dagger (in quiver). 10(10)  Pw:8(8) AC:3 Exp:1 T:672 d(0~(B>Ä,íT1„ @ Weapons  a - a +0 short sword (weapon in hand)  b - 14 +0 daggers (in quiver)  c - 29 +0 darts  n - a crude dagger named uncursed  Armor  d - an uncursed +1 leather armor (being worn)  Comestibles  k - an egg  Scrolls  f - 4 blessed scrolls of gold detection  g - 4 blessed scrolls of teleportation  j - a scroll labeled LEP GEX VEN ZEA  p - a scroll labeled VELOX NEB  q - a scroll labeled THARR  Potions  e - an uncursed potion of sickness  Wands  o - a wand of probing  Tools  h - an uncursed lock pick  i - an uncursed oilskin sack  m - a brass lantern (end) Å,íT«ª-Lettuce the Footpad St:13 Dx:18 Co:10 In:9 Wi:12 Ch:8 Chaotic Dlvl:2 $:1733 HP: Dlvl:2 $:1733 HP:10(10) Dlvl:2 $:1733 HP:10(10) Pw:8(8) AC:3 Exp:1 T:672 (0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~~(B#################0(0x~~~~~~~~~~~~~~x(B(0x~~~~(B<(0~~~~~~~~~x(B(0mqqqqqqqqqqqqaqj(B######(0lqqqqqqqqqq~k(B#(0x~~~~~~~~~~~~(B#############(0x~~~~~~~~~~~x(B#(0lqqqak(B(0lqqqk(B(0x~~~~~~~~~~~~(B####################(0x~(Bd(0~~x(B(0x~~~~(B(0x~~~~~~~~~~~x(B(0x~~~(B>(0x(B(0x~~~x(B(0mqqqqqqqqqqqj(B(0x~~~(B@(0~(B#####(0~~~~x(B(0mqqqqj(B(0x~~~x(B(0mqqqj(BÅ,íTò¾¬ 10(10)  Pw:8(8) AC:3 Exp:1 T:673 (0~(Bd(0~(B@#Å,íT2õ Ÿ 10(10)  Pw:8(8) AC:3 Exp:1 T:679 (0~(B(0~~(B#####@Å,íT§_ {#(0~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:679 Å,íT$$ Š  10(10)  Pw:8(8) AC:3 Exp:1 T:682 (0~(B(0~~(B@Æ,íTì¡ 10(10)  Pw:8(8) AC:3 Exp:1 T:683 @(0~(BÆ,íT©G  10(10)  Pw:8(8) AC:3 Exp:1 T:684 @(0~(BÆ,íTu U 10(10)  Pw:8(8) AC:3 Exp:1 T:684 Ç,íTÄiŒ 10(10)  Pw:8(8) AC:3 Exp:1 T:685 #(0~(B@#Ç,íTÕï¤#@(0~(B# 10(10)  Pw:8(8) AC:3 Exp:1 T:686 Ç,íT6´  10(10)  Pw:8(8) AC:3 Exp:1 T:692 ##@######Ç,íTõU 10(10)  Pw:8(8) AC:3 Exp:1 T:692 È,íT5zf 10(10)  Pw:8(8) AC:3 Exp:1 T:693 @#È,íT‰4ª#@## 10(10)  Pw:8(8) AC:3 Exp:1 T:693 È,íTÒøu  10(10)  Pw:8(8) AC:3 Exp:1 T:699 (0lqqqqqqk(B#@(0~~~~~~a(B#(0x~~~~~~x(B#(0~~~~~~~(B#(0~~~~~x(B#(0qqqqqj(B##É,íTJ¿Þ#(0~~(B@#(0x(B(0x~(B(0mq(B 10(10)  Pw:8(8) AC:3 Exp:1 T:700 É,íT ƒá  10(10)  Pw:8(8) AC:3 Exp:1 T:706 (0~(B(0~~~~~(B@#(0~(B(0~~(Bd#É,íTLßÈd(0a(B#(0~(B@## 10(10)  Pw:8(8) AC:3 Exp:1 T:707 É,íTQ¤ (0~a(B##(0~~~x(B(0~(B####@0With great effort you move the boulder.##@0 10(10)  Pw:8(8) AC:3 Exp:1 T:712 You hear some noises. 10(10)  Pw:8(8) AC:3 Exp:1 T:713 É,íT¸? [ 10(10)  Pw:8(8) AC:3 Exp:1 T:713 É,íT&Ë U 10(10)  Pw:8(8) AC:3 Exp:1 T:713 Ê,íT"U’ 10(10)  Pw:8(8) AC:3 Exp:1 T:714 #@#Ê,íTs5 ª 10(10)  Pw:8(8) AC:3 Exp:1 T:715 #@##Ê,íT6! » 10(10)  Pw:8(8) AC:3 Exp:1 T:716 %d@##Ë,íT9f#@##You see here a jackal corpse. 10(10)  Pw:8(8) AC:3 Exp:1 T:717 #dÌ,íTqu7What do you want to eat? [k or ?*,] Ì,íTA} eat what?  Comestibles a - a jackal corpse(end) Ì,íT&/ Ï+(0lqqqqqqk~~~~~~~a(B#(0x~~~~~~x(B#(0~~~x(BThis jackal corpse tastes terrible! 10(10)  Pw:8(8) AC:3 Exp:1 T:718  10(10)  Pw:8(8) AC:3 Exp:1 T:719  10(10)  Pw:8(8) AC:3 Exp:1 T:720  10(10)  Pw:8(8) AC:3 Exp:1 T:721  10(10)  Pw:8(8) AC:3 Exp:1 T:722  10(10)  Pw:8(8) AC:3 Exp:1 T:723  10(10)  Pw:8(8) AC:3 Exp:1 T:724  10(10)  Pw:8(8) AC:3 Exp:1 T:724 Satiated#(0~~(Bd(0~(B#--More--Í,íTõÛ—You finish eating the jackal corpse. 10(10)  Pw:8(8) AC:3 Exp:1 T:725 Satiated(0~(BÍ,íT‘ © 10(10)  Pw:8(8) AC:3 Exp:1 T:726 Satiatedd(0~(B#@#Í,íT  ƒ 10(10)  Pw:8(8) AC:3 Exp:1 T:728 (0qqqk(B(0~~~x(B(0a(B(0~~~~x(B##(0~(B####@# 10(10)  Pw:8(8) AC:3 Exp:1 T:728 Í,íT¼Û   10(10)  Pw:8(8) AC:3 Exp:1 T:730 (0q(B(0~(B(0x(Bd@##(0mqq(B(0qj(BÎ,íTØ=º 10(10)  Pw:8(8) AC:3 Exp:1 T:734 (0l(B(0x(B#(0~~(Bd(0~(B@#(0~(B(0a(B(0x~(B(0x(B)(0x(B)(0x(B)(0mq(BÏ,íT…{ã 10(10)  Pw:8(8) AC:3 Exp:1 T:735 (0~(Bd(0~(B@#@)Ï,íT.¥‹(0~(B@# 10(10)  Pw:8(8) AC:3 Exp:1 T:735 Ï,íT‰j½(0~(B(0~(B(0~(B#######@(0~(B@)))(0qq(B 10(10)  Pw:8(8) AC:3 Exp:1 T:742 Ï,íT­.ª##(0l(B@(0q(B(0~~(B[)(0x(B[)(0x(B)(0x(B(0qj(B"Hello, Lettuce! Welcome to Fleac's weapons outlet!" 10(10)  Pw:8(8) AC:3 Exp:1 T:744 Ï,íT-" è 10(10)  Pw:8(8) AC:3 Exp:1 T:745 #(0a(B(0qqk(B@(0~x(B@)Ñ,íTZ=Î(0~(B@You see here a curved sword. 10(10)  Pw:8(8) AC:3 Exp:1 T:746 (0~(B@)Ñ,íT|^ è)@You see here a pair of old gloves. 10(10)  Pw:8(8) AC:3 Exp:1 T:747 d@(0~(BÒ,íTi ˜[@You see here 8 arrows. 10(10)  Pw:8(8) AC:3 Exp:1 T:748 Ó,íTIa¢)@You see here a crossbow. 10(10)  Pw:8(8) AC:3 Exp:1 T:749 Ô,íTˆ|æ@)You see here an iron skull cap. 10(10)  Pw:8(8) AC:3 Exp:1 T:750 (0a(Bd@Ô,íTˆF é@[You see here 7 silver bullets. 10(10)  Pw:8(8) AC:3 Exp:1 T:751 @(0~(BdÕ,íTÛ­ÿ@)You see here a pronged polearm. 10(10)  Pw:8(8) AC:3 Exp:1 T:752 @))[dÕ,íT;I )@You see here a long sword. 10(10)  Pw:8(8) AC:3 Exp:1 T:753 (0~(B@d)Ö,íTÕ×ø)@You see here a silver capped staff. 10(10)  Pw:8(8) AC:3 Exp:1 T:754 @)d)Ö,íTE- Î)@You see here a morning star. 10(10)  Pw:8(8) AC:3 Exp:1 T:755 d)×,íT¼ø)@You see here a bow. 10(10)  Pw:8(8) AC:3 Exp:1 T:756 (0~(B(0~(B@[dØ,íTñ­@)You see here an iron skull cap. 10(10)  Pw:8(8) AC:3 Exp:1 T:757 Ø,íT4}×@[You see here a curved sword.@))d 10(10)  Pw:8(8) AC:3 Exp:1 T:757 Punt picks up a bow. 10(10)  Pw:8(8) AC:3 Exp:1 T:758 (0~(B@d(0~(BÙ,íTÿÎ 10(10)  Pw:8(8) AC:3 Exp:1 T:758 Punt drops a bow. 10(10)  Pw:8(8) AC:3 Exp:1 T:759 @)d)Ù,íTÖ ù@)You see here a curved sword. 10(10)  Pw:8(8) AC:3 Exp:1 T:760 @(0~(B[dÛ,íT6¨)@You see here 7 silver bullets. 10(10)  Pw:8(8) AC:3 Exp:1 T:761 Ü,íTmh æ@)You see here a pair of old gloves. 10(10)  Pw:8(8) AC:3 Exp:1 T:762 )d)Ý,íT7ìÎ 10(10)  Pw:8(8) AC:3 Exp:1 T:763 (0~(B@@[)dÝ,íTà r@)d) 10(10)  Pw:8(8) AC:3 Exp:1 T:763 Punt picks up an iron skull cap. 10(10)  Pw:8(8) AC:3 Exp:1 T:764 (0~(B@d(0~(BÞ,íTã — 10(10)  Pw:8(8) AC:3 Exp:1 T:765 @))dÞ,íT†J 10(10)  Pw:8(8) AC:3 Exp:1 T:765 Punt drops an iron skull cap. 10(10)  Pw:8(8) AC:3 Exp:1 T:766 @)[dÞ,íTÜ…µ 10(10)  Pw:8(8) AC:3 Exp:1 T:767 (0~(B@d)Þ,íTí© É 10(10)  Pw:8(8) AC:3 Exp:1 T:768 (0~(B@)(0~(Bdß,íTp’U 10(10)  Pw:8(8) AC:3 Exp:1 T:768 ß,íTH· à 10(10)  Pw:8(8) AC:3 Exp:1 T:769 @(0~(B@))dà,íTì ç 10(10)  Pw:8(8) AC:3 Exp:1 T:770 #@(0~(Bd(0~(B(0~(Bà,íT’Ö 10(10)  Pw:8(8) AC:3 Exp:1 T:771 #@(0a(B@)[à,íTô  10(10)  Pw:8(8) AC:3 Exp:1 T:772 @)à,íTq Ž 10(10)  Pw:8(8) AC:3 Exp:1 T:773 (0~(Bdá,íTÙ   10(10)  Pw:8(8) AC:3 Exp:1 T:774 d(0~(B)á,íTôVŠ 10(10)  Pw:8(8) AC:3 Exp:1 T:775 (0a(Bdá,íTŠÞ 10(10)  Pw:8(8) AC:3 Exp:1 T:776 (0~(Bdá,íT“¡ö 10(10)  Pw:8(8) AC:3 Exp:1 T:776 Punt picks up a curved sword. 10(10)  Pw:8(8) AC:3 Exp:1 T:777 (0~(Bdá,íT¬ p 10(10)  Pw:8(8) AC:3 Exp:1 T:778 )á,íTàs U 10(10)  Pw:8(8) AC:3 Exp:1 T:779 â,íT·U 10(10)  Pw:8(8) AC:3 Exp:1 T:780 â,íTýU 10(10)  Pw:8(8) AC:3 Exp:1 T:781 â,íT³b'd 10(10)  Pw:8(8) AC:3 Exp:1 T:781 Punt picks up a curved sword. 10(10)  Pw:8(8) AC:3 Exp:1 T:782 d(0~(Bâ,íTRÈ 10(10)  Pw:8(8) AC:3 Exp:1 T:783 d(0~(Bâ,íT¯3 ñ 10(10)  Pw:8(8) AC:3 Exp:1 T:783 Punt drops a curved sword. 10(10)  Pw:8(8) AC:3 Exp:1 T:784 )dâ,íTë\ “ 10(10)  Pw:8(8) AC:3 Exp:1 T:785 (0~(Bdâ,íTÆ 10(10)  Pw:8(8) AC:3 Exp:1 T:786 (0~(Bdã,íT‹p 10(10)  Pw:8(8) AC:3 Exp:1 T:787 (0~(Bã,íT Û##@@d)"Hello, Lettuce! Welcome again to Fleac's weapons outlet!"--More--ã,íT]bä,íT(.äThere is an open door here.You see here a curved sword. 10(10)  Pw:8(8) AC:3 Exp:1 T:788 (0~(Bd)ä,íTD-r - a curved sword. 10(10)  Pw:8(8) AC:3 Exp:1 T:788 Punt picks up an iron skull cap. 10(10)  Pw:8(8) AC:3 Exp:1 T:789 [å,íTgØ 10(10)  Pw:8(8) AC:3 Exp:1 T:790 #@(0a(B(0~(Bdå,íT‰×$##@@"Hello, Lettuce! Welcome again to Fleac's weapons outlet!" 10(10)  Pw:8(8) AC:3 Exp:1 T:791 d(0~(Bå,íT´ ¢ 10(10)  Pw:8(8) AC:3 Exp:1 T:792 (0~(B(0~(Bdå,íTÏVh 10(10)  Pw:8(8) AC:3 Exp:1 T:793 [æ,íTΛ… 10(10)  Pw:8(8) AC:3 Exp:1 T:794 d)æ,íTv"U 10(10)  Pw:8(8) AC:3 Exp:1 T:795 æ,íT9Èž 10(10)  Pw:8(8) AC:3 Exp:1 T:796 d(0~(B(0~(Bæ,íTÙ Š 10(10)  Pw:8(8) AC:3 Exp:1 T:797 (0~(Bdæ,íTu U 10(10)  Pw:8(8) AC:3 Exp:1 T:798 æ,íTqŸ U 10(10)  Pw:8(8) AC:3 Exp:1 T:799 ç,íT.ã 10(10)  Pw:8(8) AC:3 Exp:1 T:799 Punt drops an iron skull cap. 10(10)  Pw:8(8) AC:3 Exp:1 T:800 [(0~(Bdç,íTC*Œ 10(10)  Pw:8(8) AC:3 Exp:1 T:801 d[ç,íTE“¡ 10(10)  Pw:8(8) AC:3 Exp:1 T:802 (0~(B[dç,íT؉ 10(10)  Pw:8(8) AC:3 Exp:1 T:803 d)ç,íT , — 10(10)  Pw:8(8) AC:3 Exp:1 T:804 ))dè,íTBq… 10(10)  Pw:8(8) AC:3 Exp:1 T:805 d)è,íT±÷… 10(10)  Pw:8(8) AC:3 Exp:1 T:806 )dè,íTž]U 10(10)  Pw:8(8) AC:3 Exp:1 T:807 è,íTe§ 10(10)  Pw:8(8) AC:3 Exp:1 T:808 d)(0~(Bè,íTÀ } 10(10)  Pw:8(8) AC:3 Exp:1 T:809 [dè,íT47 ˜ 10(10)  Pw:8(8) AC:3 Exp:1 T:810 (0~(Bd)è,íTÉ€ƒ 10(10)  Pw:8(8) AC:3 Exp:1 T:811 d(0~(Bé,íTÔƒ› 10(10)  Pw:8(8) AC:3 Exp:1 T:812 [)dé,íTÇì… 10(10)  Pw:8(8) AC:3 Exp:1 T:813 d)é,íT¿Tœ 10(10)  Pw:8(8) AC:3 Exp:1 T:814 (0~(B)dé,íT×»‰ 10(10)  Pw:8(8) AC:3 Exp:1 T:815 d)é,íTÉ – 10(10)  Pw:8(8) AC:3 Exp:1 T:816 (0~(Bd[é,íT)k ‹ 10(10)  Pw:8(8) AC:3 Exp:1 T:817 d(0~(Bê,íTO(0~(Bd 10(10)  Pw:8(8) AC:3 Exp:1 T:817 Punt picks up an iron skull cap. 10(10)  Pw:8(8) AC:3 Exp:1 T:818 ê,íT…yÓ 10(10)  Pw:8(8) AC:3 Exp:1 T:818 Punt drops an iron skull cap. 10(10)  Pw:8(8) AC:3 Exp:1 T:819 ê,íTÜ¿¡ 10(10)  Pw:8(8) AC:3 Exp:1 T:820 [)dê,íT÷ … 10(10)  Pw:8(8) AC:3 Exp:1 T:821 d)ê,íTþQ  10(10)  Pw:8(8) AC:3 Exp:1 T:822 ))dê,íTº … 10(10)  Pw:8(8) AC:3 Exp:1 T:823 d)ê,íTÏå € 10(10)  Pw:8(8) AC:3 Exp:1 T:824 (0~(B[ë,íTÇs 10(10)  Pw:8(8) AC:3 Exp:1 T:825 dë,íTÃ4;)d 10(10)  Pw:8(8) AC:3 Exp:1 T:825 Punt picks up a curved sword. 10(10)  Pw:8(8) AC:3 Exp:1 T:826 d(0~(Bë,íTã—‘ 10(10)  Pw:8(8) AC:3 Exp:1 T:827 d(0~(Bë,íT÷¾Š 10(10)  Pw:8(8) AC:3 Exp:1 T:828 (0~(Bdë,íTW ‹ 10(10)  Pw:8(8) AC:3 Exp:1 T:829 [dë,íT†p ,)d 10(10)  Pw:8(8) AC:3 Exp:1 T:829 Punt moves only reluctantly. 10(10)  Pw:8(8) AC:3 Exp:1 T:830 d)ë,íTø—Ž 10(10)  Pw:8(8) AC:3 Exp:1 T:831 d)ì,íTœÀ 10(10)  Pw:8(8) AC:3 Exp:1 T:832 [(0~(Bdì,íTfåê 10(10)  Pw:8(8) AC:3 Exp:1 T:832 Punt drops a curved sword. 10(10)  Pw:8(8) AC:3 Exp:1 T:833 )dì,íTb/• 10(10)  Pw:8(8) AC:3 Exp:1 T:834 ))dì,íTœµ‹ 10(10)  Pw:8(8) AC:3 Exp:1 T:835 d(0~(Bì,íTM › 10(10)  Pw:8(8) AC:3 Exp:1 T:836 d))ì,íT¾  ‹ 10(10)  Pw:8(8) AC:3 Exp:1 T:837 (0~(Bdí,íT–Æ(0~(Bd 10(10)  Pw:8(8) AC:3 Exp:1 T:837 Punt picks up a pair of old gloves. 10(10)  Pw:8(8) AC:3 Exp:1 T:838 í,íT|.[ 10(10)  Pw:8(8) AC:3 Exp:1 T:839 í,íTz“Œ 10(10)  Pw:8(8) AC:3 Exp:1 T:840 d(0~(Bí,íTÅÜ‹ 10(10)  Pw:8(8) AC:3 Exp:1 T:841 (0~(Bdí,íTyÉ e 10(10)  Pw:8(8) AC:3 Exp:1 T:841 Punt drops a pair of old gloves.[dPunt picks up a curved sword. 10(10)  Pw:8(8) AC:3 Exp:1 T:842 d(0~(Bí,íT¿è ‘ 10(10)  Pw:8(8) AC:3 Exp:1 T:843 d(0~(Bî,íT™Š 10(10)  Pw:8(8) AC:3 Exp:1 T:844 (0~(Bdî,íTˆ)U 10(10)  Pw:8(8) AC:3 Exp:1 T:845 ï,íT ¡o#(0a(B@[d 10(10)  Pw:8(8) AC:3 Exp:1 T:845 Punt drops a curved sword. 10(10)  Pw:8(8) AC:3 Exp:1 T:846 )dï,íTSC \(0~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:846 Punt picks up a silver capped staff. 10(10)  Pw:8(8) AC:3 Exp:1 T:847 @(0~(Bd(0~(Bï,íTY‚ ½ 10(10)  Pw:8(8) AC:3 Exp:1 T:848 d(0~(B@[(0~(Bð,íTýÆ(0~(B@ Things that are here: a pair of old gloves 8 arrows--More--ð,íTb_ ý(0lqqqqk(B(0lqqqqqqk(B(0x~~~~x(B 10(10)  Pw:8(8) AC:3 Exp:1 T:849 (0~(Bdð,íThß « Pick up what?  Weapons a - 8 arrows Armor b - a pair of old gloves(end) ñ,íTH< +ñ,íT% x(0lqqqqk(B(0lqqqqqqk(B(0x~~~~x(B#(0~~~~~~~a(B#(0x~~~~x(B#(0x~~~~~~x(B##(0~~~~~x(B#(0x~~~~~~~(B#####(0mqq~qj(B#(0x~~~~~~x(B##"For you, honored lady; only 20 for this pair of old gloves."--More--ò,íT’ÉËs - a pair of old gloves (unpaid, 20 zorkmids). 10(10)  Pw:8(8) AC:3 Exp:1 T:850 d(0~(B(0~(Bó,íT'P8What do you want to wear? [s or ?*] ó,íT/ (0~(Bd 10(10)  Pw:8(8) AC:3 Exp:1 T:851 You finish your dressing maneuver. 10(10)  Pw:8(8) AC:2 Exp:1 T:851 ô,íT‚" c Weapons  a - a +0 short sword (weapon in hand)  b - 14 +0 daggers (in quiver)  c - 29 +0 darts  n - a crude dagger named uncursed  r - a curved sword  Armor  d - an uncursed +1 leather armor (being worn)  s - a +0 pair of old gloves (being worn) (unpaid, 20 zorkmids)  Comestibles  k - an egg  Scrolls  f - 4 blessed scrolls of gold detection  g - 4 blessed scrolls of teleportation  j - a scroll labeled LEP GEX VEN ZEA  p - a scroll labeled VELOX NEB  q - a scroll labeled THARR  Potions  e - an uncursed potion of sickness  Wands  o - a wand of probing  Tools  h - an uncursed lock pick (1 of 2)ö,íT—±Ò Lettuce the Footpad St:13 Dx:18 Co:10 In:9 Wi:12 Ch:8 Chaotic Dlvl:2 $:1733 HP: Dlvl:2 $:1733 HP:10(10) Dlvl:2 $:1733 HP:10(10) Pw:8(8) AC:2 Exp:1 T:851 (0lqqqqqqqqqqqqqqk(B(0lqqqqk(B(0x~~~~~~~~~~~~~~~(B#################0(0lqqqqqqk(B(0x~~~~x(B(0x~~~~~~~~~~~~~~x(B#(0~~~~~~~a(B#(0x~~~~x(B(0x~~~~(B<(0~~~~~~~~~x(B#(0x~~~~~~x(B##(0~~~~~x(B(0mqqqqqqqqqqqqaqj(B#(0x~~~~~~~(B#####(0mqq~qj(B##(0x~~~~~~x(B####(0mqqqqqqj(B##############0#(0lqqqqqqqqqq~k(B###(0x~~~~~~~~~~~~(B###############(0x~~~~~~~~~~~x(B#(0lqqqak(B(0lqqqk(B##(0x~~~~~~~~~~~~(B####################(0x~~~~x(B(0x~~~~(B#(0laqqqk(B(0x~~~~~~~~~~~x(B(0x~~~(B>(0x(B(0x~~~x(B(0x(B@(0~~~x(B(0mqqqqqqqqqqqj(B(0x~~~~~(B#####(0~~~~x(B(0x(B[d(0~(B@(0x(B(0mqqqqj(B(0x~~~x(B(0x(B))(0~(B)(0x(B(0mqqqj(B(0x(B)(0~(B)(0~x(B(0mqqqqj(B÷,íTÅÇD(0~(B@)d 10(10)  Pw:8(8) AC:2 Exp:1 T:851 Punt drops a silver capped staff. 10(10)  Pw:8(8) AC:2 Exp:1 T:852 )d÷,íT$î@(0~(B 10(10)  Pw:8(8) AC:2 Exp:1 T:852 Punt picks up a bow. 10(10)  Pw:8(8) AC:2 Exp:1 T:853 d)ø,íT©eè@(0~(BYou see here an iron skull cap. 10(10)  Pw:8(8) AC:2 Exp:1 T:854 )d(0~(Bø,íTû ¦[@ Things that are here: a curved sword a pronged polearm--More--ù,íT©|ô(0lqqqqk(B(0lqqqqqqk(B(0x~~~~x(B 10(10)  Pw:8(8) AC:2 Exp:1 T:855 )dù,íTwÓ b)@You see here 7 silver bullets.d(0~(B 10(10)  Pw:8(8) AC:2 Exp:1 T:855 Punt drops a bow. 10(10)  Pw:8(8) AC:2 Exp:1 T:856 )dú,íT®0•)@ Things that are here: a bow a silver capped staff--More--ú,íT°¨ û,íTa(0lqqqqk(B(0lqqqqqqk(B(0x~~~~x(B 10(10)  Pw:8(8) AC:2 Exp:1 T:857 d(0~(Bû,íTÀw»You stop. Punt is in the way! 10(10)  Pw:8(8) AC:2 Exp:1 T:858 d(0~(B)û,íTé§ Ð)@You see here a crossbow. 10(10)  Pw:8(8) AC:2 Exp:1 T:859 (0~(Bdü,íT/kYA +0 pair of old gloves (being worn) for 20 zorkmids. Pay? [yn] (n) ü,íTzU (y1 10(10)  Pw:8(8) AC:2 Exp:1 T:859 A +0 pair of leather gloves (being worn); you bought it for 20 gold pieces. 10(10)  Pw:8(8) AC:2 Exp:1 T:859  --More--ý,íT®h á "Thank you for shopping in Fleac's weapons outlet!" 10(10)  Pw:8(8) AC:2 Exp:1 T:860 ))dþ,íT>ü–@) Things that are here: a bow a silver capped staff--More--þ,íT|"þ,íTàC þ,íTè'(0lqqqqk(B(0lqqqqqqk(B(0x~~~~x(B 10(10)  Pw:8(8) AC:2 Exp:1 T:861 (0~(B@(0~(Bdÿ,íT!@õ@)You see here 7 silver bullets. 10(10)  Pw:8(8) AC:2 Exp:1 T:862 @[d(0~(B)ÿ,íT—Š@)You see here an iron skull cap. 10(10)  Pw:8(8) AC:2 Exp:1 T:863 (0~(B@d)-íTì›° 10(10)  Pw:8(8) AC:2 Exp:1 T:864 @d(0~(B)-íTR´ 10(10)  Pw:8(8) AC:2 Exp:1 T:865 #@d[-íTd Ç 10(10)  Pw:8(8) AC:2 Exp:1 T:866 #@(0a(Bd(0~(B-íT^¥Û#@###(0~(B 10(10)  Pw:8(8) AC:2 Exp:1 T:868 -íT&k  10(10)  Pw:8(8) AC:2 Exp:1 T:874 @######(0a(B(0~(B-íTºª• 10(10)  Pw:8(8) AC:2 Exp:1 T:875 @(0~(B#-íT«ë n@(0~(B 10(10)  Pw:8(8) AC:2 Exp:1 T:875 -íT ² ‰  10(10)  Pw:8(8) AC:2 Exp:1 T:878 #@(0~~(B#-íTG Ü##(0~(B(0~~(B@##### 10(10)  Pw:8(8) AC:2 Exp:1 T:882 -íTï q  10(10)  Pw:8(8) AC:2 Exp:1 T:884 @##-íT,Òµ#@(0~~~~~~(B## 10(10)  Pw:8(8) AC:2 Exp:1 T:889 -íTÙSh  10(10)  Pw:8(8) AC:2 Exp:1 T:890 (0~(B-íTCF} 10(10)  Pw:8(8) AC:2 Exp:1 T:891 @(0~(B-íT¯Ð´ 10(10)  Pw:8(8) AC:2 Exp:1 T:892 @(0~(Bd(0~(B-íT2T 10(10)  Pw:8(8) AC:2 Exp:1 T:892 -íTGLÅ 10(10)  Pw:8(8) AC:2 Exp:1 T:893 #@(0~(Bd#(0~(B-íT§nÜ#(0~(B(0~~~(B##@# 10(10)  Pw:8(8) AC:2 Exp:1 T:896 -íTu32###@#:The gecko bites! 9(10)  Pw:8(8) AC:2 Exp:1 T:898  9(10)  Pw:8(8) AC:2 Exp:1 T:899 -íT&‚|You miss the gecko. 10(10)  Pw:8(8) AC:2 Exp:1 T:900 -íTà bYou miss the gecko. 10(10)  Pw:8(8) AC:2 Exp:1 T:900 The gecko bites! 9(10)  Pw:8(8) AC:2 Exp:1 T:900  9(10)  Pw:8(8) AC:2 Exp:1 T:901 d-íTŠE .You miss the gecko.#d 9(10)  Pw:8(8) AC:2 Exp:1 T:901 Punt misses the gecko. 9(10)  Pw:8(8) AC:2 Exp:1 T:902 -íT…áæYou miss the gecko. 9(10)  Pw:8(8) AC:2 Exp:1 T:902 The gecko misses.Punt bites the gecko.--More---íTôè -íTÙyThe gecko misses Punt. 9(10)  Pw:8(8) AC:2 Exp:1 T:903 -íT‚×)You miss the gecko. 9(10)  Pw:8(8) AC:2 Exp:1 T:903 Punt misses the gecko.Punt misses the gecko. 9(10)  Pw:8(8) AC:2 Exp:1 T:904 -íT« €You miss the gecko. 9(10)  Pw:8(8) AC:2 Exp:1 T:904 The gecko bites! 6(10)  Pw:8(8) AC:2 Exp:1 T:904 Punt misses the gecko. 6(10)  Pw:8(8) AC:2 Exp:1 T:905 -íTäî ÇYou miss the gecko. 6(10)  Pw:8(8) AC:2 Exp:1 T:905 Punt bites the gecko.--More-- -íT¼ªThe gecko just misses Punt.Punt misses the gecko. 6(10)  Pw:8(8) AC:2 Exp:1 T:906  -íT-<+You hit the gecko. 6(10)  Pw:8(8) AC:2 Exp:1 T:906 The gecko misses.Punt misses the gecko. 6(10)  Pw:8(8) AC:2 Exp:1 T:907  -íT=å¹You kill the gecko! 6(10)  Pw:8(8) AC:2 Exp:1 T:908 #d -íT˜ Count: 33 -íTì   6(10)  Pw:8(8) AC:2 Exp:1 T:909  6(10)  Pw:8(8) AC:2 Exp:1 T:910  6(10)  Pw:8(8) AC:2 Exp:1 T:911  6(10)  Pw:8(8) AC:2 Exp:1 T:912  6(10)  Pw:8(8) AC:2 Exp:1 T:913  6(10)  Pw:8(8) AC:2 Exp:1 T:914  7(10)  Pw:8(8) AC:2 Exp:1 T:915  7(10)  Pw:8(8) AC:2 Exp:1 T:916  7(10)  Pw:8(8) AC:2 Exp:1 T:917  7(10)  Pw:8(8) AC:2 Exp:1 T:918  7(10)  Pw:8(8) AC:2 Exp:1 T:919  7(10)  Pw:8(8) AC:2 Exp:1 T:920  7(10)  Pw:8(8) AC:2 Exp:1 T:921  7(10)  Pw:8(8) AC:2 Exp:1 T:922  7(10)  Pw:8(8) AC:2 Exp:1 T:923  7(10)  Pw:8(8) AC:2 Exp:1 T:924  7(10)  Pw:8(8) AC:2 Exp:1 T:925  7(10)  Pw:8(8) AC:2 Exp:1 T:926  7(10)  Pw:8(8) AC:2 Exp:1 T:927  7(10)  Pw:8(8) AC:2 Exp:1 T:928  7(10)  Pw:8(8) AC:2 Exp:1 T:929  8(10)  Pw:8(8) AC:2 Exp:1 T:930  8(10)  Pw:8(8) AC:2 Exp:1 T:931  8(10)  Pw:8(8) AC:2 Exp:1 T:932  8(10)  Pw:8(8) AC:2 Exp:1 T:933  8(10)  Pw:8(8) AC:2 Exp:1 T:934  8(10)  Pw:8(8) AC:2 Exp:1 T:935  8(10)  Pw:8(8) AC:2 Exp:1 T:936  8(10)  Pw:8(8) AC:2 Exp:1 T:937  8(10)  Pw:8(8) AC:2 Exp:1 T:938  8(10)  Pw:8(8) AC:2 Exp:1 T:939  8(10)  Pw:8(8) AC:2 Exp:1 T:940  8(10)  Pw:8(8) AC:2 Exp:1 T:941 ##d -íTQ‚ Count: 33 -íT| i  8(10)  Pw:8(8) AC:2 Exp:1 T:942  8(10)  Pw:8(8) AC:2 Exp:1 T:943  8(10)  Pw:8(8) AC:2 Exp:1 T:944  9(10)  Pw:8(8) AC:2 Exp:1 T:945  9(10)  Pw:8(8) AC:2 Exp:1 T:946  9(10)  Pw:8(8) AC:2 Exp:1 T:947  9(10)  Pw:8(8) AC:2 Exp:1 T:948  9(10)  Pw:8(8) AC:2 Exp:1 T:949  9(10)  Pw:8(8) AC:2 Exp:1 T:950  9(10)  Pw:8(8) AC:2 Exp:1 T:951  9(10)  Pw:8(8) AC:2 Exp:1 T:952  9(10)  Pw:8(8) AC:2 Exp:1 T:953  9(10)  Pw:8(8) AC:2 Exp:1 T:954  9(10)  Pw:8(8) AC:2 Exp:1 T:955  9(10)  Pw:8(8) AC:2 Exp:1 T:956  9(10)  Pw:8(8) AC:2 Exp:1 T:957  9(10)  Pw:8(8) AC:2 Exp:1 T:958  9(10)  Pw:8(8) AC:2 Exp:1 T:959  10(10)  Pw:8(8) AC:2 Exp:1 T:960  10(10)  Pw:8(8) AC:2 Exp:1 T:961  10(10)  Pw:8(8) AC:2 Exp:1 T:962  10(10)  Pw:8(8) AC:2 Exp:1 T:963  10(10)  Pw:8(8) AC:2 Exp:1 T:964  10(10)  Pw:8(8) AC:2 Exp:1 T:965  10(10)  Pw:8(8) AC:2 Exp:1 T:966  10(10)  Pw:8(8) AC:2 Exp:1 T:967  10(10)  Pw:8(8) AC:2 Exp:1 T:968  10(10)  Pw:8(8) AC:2 Exp:1 T:969  10(10)  Pw:8(8) AC:2 Exp:1 T:970  10(10)  Pw:8(8) AC:2 Exp:1 T:971  10(10)  Pw:8(8) AC:2 Exp:1 T:972  10(10)  Pw:8(8) AC:2 Exp:1 T:973  10(10)  Pw:8(8) AC:2 Exp:1 T:974 ### -íTëi¨ 10(10)  Pw:8(8) AC:2 Exp:1 T:975 ##@# -íTõ ë 10(10)  Pw:8(8) AC:2 Exp:1 T:981 #######@#-íTø š 10(10)  Pw:8(8) AC:2 Exp:1 T:982 #@(0~(B#-íTX‡ u 10(10)  Pw:8(8) AC:2 Exp:1 T:983 @(0~(B-íTˆˆ | 10(10)  Pw:8(8) AC:2 Exp:1 T:984 (0~(B@-íTˆ| 10(10)  Pw:8(8) AC:2 Exp:1 T:985 (0~(B@-íTÒãu 10(10)  Pw:8(8) AC:2 Exp:1 T:986 @(0~(B-íTìv 10(10)  Pw:8(8) AC:2 Exp:1 T:987 #@(0~(B-íTfþv 10(10)  Pw:8(8) AC:2 Exp:1 T:988 #@(0~(B-íTW g 10(10)  Pw:8(8) AC:2 Exp:1 T:989 #@#-íTAÍ v 10(10)  Pw:8(8) AC:2 Exp:1 T:990 #@##-íTèÕv 10(10)  Pw:8(8) AC:2 Exp:1 T:991 #@##-íT¼u 10(10)  Pw:8(8) AC:2 Exp:1 T:992 @##-íTi¨u 10(10)  Pw:8(8) AC:2 Exp:1 T:993 @##-íTÚµ„ 10(10)  Pw:8(8) AC:2 Exp:1 T:994 @(0~(B#-íT>b 10(10)  Pw:8(8) AC:2 Exp:1 T:995 @(0~(B-íT–g° 10(10)  Pw:8(8) AC:2 Exp:1 T:997 ###@(0~(B>-íT} • 10(10)  Pw:8(8) AC:2 Exp:1 T:998 #@(0a(B-íTPTv 10(10)  Pw:8(8) AC:2 Exp:1 T:999 #@##-íT$Ì #@##### 10(10)  Pw:8(8) AC:2 Exp:1 T:1001 -íT½ ˜#@######### 10(10)  Pw:8(8) AC:2 Exp:1 T:1008 -íTU   10(10)  Pw:8(8) AC:2 Exp:1 T:1011 (0lqqqqqq(B(0x~~~~~~(B(0~~~~~~(B(0~~~~~(B(0~~(BB@###-íTÈ/ V 10(10)  Pw:8(8) AC:2 Exp:1 T:1011 -íTÒ ·You hit the bat. 10(10)  Pw:8(8) AC:2 Exp:1 T:1011 The bat bites! 6(10)  Pw:8(8) AC:2 Exp:1 T:1011 The bat bites! 5(10)  Pw:8(8) AC:2 Exp:1 T:1011  5(10)  Pw:8(8) AC:2 Exp:1 T:1012 -íTc„™You kill the bat! 5(10)  Pw:8(8) AC:2 Exp:1 T:1013 %-íT–´(0qqqqqq(B(0~~~~~~(B(0~~~~~(B(0x(B(0~~~(B(0~(B(0~~(B(0q(B@(0q(B#There is a doorway here.You see here a bat corpse. 5(10)  Pw:8(8) AC:2 Exp:1 T:1014 -íTÿ„ 5(10)  Pw:8(8) AC:2 Exp:1 T:1015 (0qqk(B(0~~x(B(0~~~~x(B(0~~~~~~x(B(0x~(B@:(0~~~~~~~x(B(0mqq(B%(0qqqqqqqqqj(B##-íTqž‹ 5(10)  Pw:8(8) AC:2 Exp:1 T:1016 @(0~(B-íTðãa 5(10)  Pw:8(8) AC:2 Exp:1 T:1016 -íT!0³ 5(10)  Pw:8(8) AC:2 Exp:1 T:1017 (0~(B@:(0~(B-íT‰z&In what direction? [hykulnjb><] -íTª!4You throw 2 daggers.)-íTgé(0~(B)-íTk­M(0~(BThe 1st dagger hits the newt.)-íTKq(0~(B)-íTD,(0~(B--More---íT@å»The 2nd dagger hits the newt.You kill the newt! 5(10)  Pw:8(8) AC:2 Exp:1 T:1018 )-íT‰ ‡ 5(10)  Pw:8(8) AC:2 Exp:1 T:1019 (0~(B@-íTÊn 6(10)  Pw:8(8) AC:2 Exp:1 T:1020 (0~(B@-íTÜ·¡(0~(B@You see here 2 +0 daggers. 6(10)  Pw:8(8) AC:2 Exp:1 T:1021 -íT± “b - 2 +0 daggers (in quiver). 6(10)  Pw:8(8) AC:2 Exp:1 T:1022 -íT¿ˆ 6(10)  Pw:8(8) AC:2 Exp:1 T:1023 @(0~(B-íTÐz‚ 6(10)  Pw:8(8) AC:2 Exp:1 T:1024 @(0~(B-íTœ ‚ 6(10)  Pw:8(8) AC:2 Exp:1 T:1025 @(0~(B-íT,šCount: 33-íT>Ì6  6(10)  Pw:8(8) AC:2 Exp:1 T:1026  6(10)  Pw:8(8) AC:2 Exp:1 T:1027  6(10)  Pw:8(8) AC:2 Exp:1 T:1028  6(10)  Pw:8(8) AC:2 Exp:1 T:1029  6(10)  Pw:8(8) AC:2 Exp:1 T:1030  6(10)  Pw:8(8) AC:2 Exp:1 T:1031  6(10)  Pw:8(8) AC:2 Exp:1 T:1032  6(10)  Pw:8(8) AC:2 Exp:1 T:1033  6(10)  Pw:8(8) AC:2 Exp:1 T:1034 dPunt eats a bat corpse. 7(10)  Pw:8(8) AC:2 Exp:1 T:1035  7(10)  Pw:8(8) AC:2 Exp:1 T:1036  7(10)  Pw:8(8) AC:2 Exp:1 T:1037  7(10)  Pw:8(8) AC:2 Exp:1 T:1038  7(10)  Pw:8(8) AC:2 Exp:1 T:1039  7(10)  Pw:8(8) AC:2 Exp:1 T:1040  7(10)  Pw:8(8) AC:2 Exp:1 T:1041  7(10)  Pw:8(8) AC:2 Exp:1 T:1042  7(10)  Pw:8(8) AC:2 Exp:1 T:1043  7(10)  Pw:8(8) AC:2 Exp:1 T:1044  7(10)  Pw:8(8) AC:2 Exp:1 T:1045  7(10)  Pw:8(8) AC:2 Exp:1 T:1046  7(10)  Pw:8(8) AC:2 Exp:1 T:1047  7(10)  Pw:8(8) AC:2 Exp:1 T:1048 (0~~~(Br(0~~~(Bd(0~~~(B(0~~(B(0~(BYou stop waiting. 7(10)  Pw:8(8) AC:2 Exp:1 T:1049 (0~(Bd-íT X+Pick an object.-íTŠt -íTŸ -íTŸÑd 7(10)  Pw:8(8) AC:2 Exp:1 T:1049 -íTU’v(0~(Br@(0~(B 7(10)  Pw:8(8) AC:2 Exp:1 T:1049 Punt misses the rabbit.(0~(BrPunt misses the rabbit. 8(10)  Pw:8(8) AC:2 Exp:1 T:1050 -íT« ã 8(10)  Pw:8(8) AC:2 Exp:1 T:1051 r@(0~(B(0~(B(0~(Bd-íT§ˆ&In what direction? [hykulnjb><] -íTuó2You throw 2 daggers.)-íTZ·Y(0~(BThe 1st dagger hits the rabbit.--More---íTä’You kill the rabbit!) 8(10)  Pw:8(8) AC:2 Exp:1 T:1051 )-íT¨(0~(B-íT"l )-íTã/)(0~(B-íTõó)(0~(B-íTÚ{ © 8(10)  Pw:8(8) AC:2 Exp:1 T:1052 (0~(Bd(0~~(B -íT?û¾ 8(10)  Pw:8(8) AC:2 Exp:1 T:1053 @(0~(B(0~(Bd -íT#¿ë@(0~(BYou see here a +0 dagger. 8(10)  Pw:8(8) AC:2 Exp:1 T:1054 d(0~(B(0~(B!-íTKð¹b - a +0 dagger (in quiver). 8(10)  Pw:8(8) AC:2 Exp:1 T:1055 d(0~(B"-íT—  9(10)  Pw:8(8) AC:2 Exp:1 T:1073 ###@$-íTƒÿ~ 9(10)  Pw:8(8) AC:2 Exp:1 T:1074 ##@#%-íT’™ 9(10)  Pw:8(8) AC:2 Exp:1 T:1075 ##@%-íT[ 9(10)  Pw:8(8) AC:2 Exp:1 T:1076 ###(0a(B@%-íTL)… 9(10)  Pw:8(8) AC:2 Exp:1 T:1077 (0~(B@&-íTJæCount: 11&-íT2ÜZ 9(10)  Pw:8(8) AC:2 Exp:1 T:1078  9(10)  Pw:8(8) AC:2 Exp:1 T:1079  10(10)  Pw:8(8) AC:2 Exp:1 T:1080  10(10)  Pw:8(8) AC:2 Exp:1 T:1081  10(10)  Pw:8(8) AC:2 Exp:1 T:1082  10(10)  Pw:8(8) AC:2 Exp:1 T:1083  10(10)  Pw:8(8) AC:2 Exp:1 T:1084  10(10)  Pw:8(8) AC:2 Exp:1 T:1085  10(10)  Pw:8(8) AC:2 Exp:1 T:1086  10(10)  Pw:8(8) AC:2 Exp:1 T:1087  10(10)  Pw:8(8) AC:2 Exp:1 T:1088 &-íTNb V 10(10)  Pw:8(8) AC:2 Exp:1 T:1089 '-íT„V 10(10)  Pw:8(8) AC:2 Exp:1 T:1090 '-íTë†V 10(10)  Pw:8(8) AC:2 Exp:1 T:1091 '-íTÀÐV 10(10)  Pw:8(8) AC:2 Exp:1 T:1092 '-íTŸ/V 10(10)  Pw:8(8) AC:2 Exp:1 T:1093 '-íTüî Count: 11(-íTÕ3J 10(10)  Pw:8(8) AC:2 Exp:1 T:1094  10(10)  Pw:8(8) AC:2 Exp:1 T:1095  10(10)  Pw:8(8) AC:2 Exp:1 T:1096  10(10)  Pw:8(8) AC:2 Exp:1 T:1097  10(10)  Pw:8(8) AC:2 Exp:1 T:1098  10(10)  Pw:8(8) AC:2 Exp:1 T:1099  10(10)  Pw:8(8) AC:2 Exp:1 T:1100  10(10)  Pw:8(8) AC:2 Exp:1 T:1101  10(10)  Pw:8(8) AC:2 Exp:1 T:1102  10(10)  Pw:8(8) AC:2 Exp:1 T:1103  10(10)  Pw:8(8) AC:2 Exp:1 T:1104 (-íTJ Count: 11)-íTÇJ 10(10)  Pw:8(8) AC:2 Exp:1 T:1105  10(10)  Pw:8(8) AC:2 Exp:1 T:1106  10(10)  Pw:8(8) AC:2 Exp:1 T:1107  10(10)  Pw:8(8) AC:2 Exp:1 T:1108  10(10)  Pw:8(8) AC:2 Exp:1 T:1109  10(10)  Pw:8(8) AC:2 Exp:1 T:1110  10(10)  Pw:8(8) AC:2 Exp:1 T:1111  10(10)  Pw:8(8) AC:2 Exp:1 T:1112  10(10)  Pw:8(8) AC:2 Exp:1 T:1113  10(10)  Pw:8(8) AC:2 Exp:1 T:1114  10(10)  Pw:8(8) AC:2 Exp:1 T:1115 )-íTY¹~ 10(10)  Pw:8(8) AC:2 Exp:1 T:1116 @>)-íTFâ ˜ 10(10)  Pw:8(8) AC:2 Exp:1 T:1117 ###@(0~(B)-íT – 10(10)  Pw:8(8) AC:2 Exp:1 T:1118 #@(0a(B*-íT£V 10(10)  Pw:8(8) AC:2 Exp:1 T:1118 *-íT~Ö¶ 10(10)  Pw:8(8) AC:2 Exp:1 T:1119 ##@###*-íT-| œ 10(10)  Pw:8(8) AC:2 Exp:1 T:1120 #@####+-íTˆ¾Š#@### 10(10)  Pw:8(8) AC:2 Exp:1 T:1120 +-íTXƒ‚#@######## 10(10)  Pw:8(8) AC:2 Exp:1 T:1127 +-íTºG»  10(10)  Pw:8(8) AC:2 Exp:1 T:1130 d(0~~(B@###,-íTÍa› 10(10)  Pw:8(8) AC:2 Exp:1 T:1131 (0~(Bd@,-íT#‹(0~(B####@# 10(10)  Pw:8(8) AC:2 Exp:1 T:1134 ,-íT•è«########@### 10(10)  Pw:8(8) AC:2 Exp:1 T:1141 ,-íT´  10(10)  Pw:8(8) AC:2 Exp:1 T:1143 ###@--íT-Fv 10(10)  Pw:8(8) AC:2 Exp:1 T:1144 ##@#--íT–g‘ 10(10)  Pw:8(8) AC:2 Exp:1 T:1145 ##@--íT ï • 10(10)  Pw:8(8) AC:2 Exp:1 T:1146 ###(0a(B@--íTÕ } 10(10)  Pw:8(8) AC:2 Exp:1 T:1147 (0~(B@.-íT]Count: 11.-íT~tJ 10(10)  Pw:8(8) AC:2 Exp:1 T:1148  10(10)  Pw:8(8) AC:2 Exp:1 T:1149  10(10)  Pw:8(8) AC:2 Exp:1 T:1150  10(10)  Pw:8(8) AC:2 Exp:1 T:1151  10(10)  Pw:8(8) AC:2 Exp:1 T:1152  10(10)  Pw:8(8) AC:2 Exp:1 T:1153  10(10)  Pw:8(8) AC:2 Exp:1 T:1154  10(10)  Pw:8(8) AC:2 Exp:1 T:1155  10(10)  Pw:8(8) AC:2 Exp:1 T:1156  10(10)  Pw:8(8) AC:2 Exp:1 T:1157  10(10)  Pw:8(8) AC:2 Exp:1 T:1158 /-íTÊÓCount: 11/-íT6HJ 10(10)  Pw:8(8) AC:2 Exp:1 T:1159  10(10)  Pw:8(8) AC:2 Exp:1 T:1160  10(10)  Pw:8(8) AC:2 Exp:1 T:1161  10(10)  Pw:8(8) AC:2 Exp:1 T:1162  10(10)  Pw:8(8) AC:2 Exp:1 T:1163  10(10)  Pw:8(8) AC:2 Exp:1 T:1164  10(10)  Pw:8(8) AC:2 Exp:1 T:1165  10(10)  Pw:8(8) AC:2 Exp:1 T:1166  10(10)  Pw:8(8) AC:2 Exp:1 T:1167  10(10)  Pw:8(8) AC:2 Exp:1 T:1168  10(10)  Pw:8(8) AC:2 Exp:1 T:1169 /-íTÿ‹Count: 110-íTÛJ 10(10)  Pw:8(8) AC:2 Exp:1 T:1170  10(10)  Pw:8(8) AC:2 Exp:1 T:1171  10(10)  Pw:8(8) AC:2 Exp:1 T:1172  10(10)  Pw:8(8) AC:2 Exp:1 T:1173  10(10)  Pw:8(8) AC:2 Exp:1 T:1174  10(10)  Pw:8(8) AC:2 Exp:1 T:1175  10(10)  Pw:8(8) AC:2 Exp:1 T:1176  10(10)  Pw:8(8) AC:2 Exp:1 T:1177  10(10)  Pw:8(8) AC:2 Exp:1 T:1178  10(10)  Pw:8(8) AC:2 Exp:1 T:1179  10(10)  Pw:8(8) AC:2 Exp:1 T:1180 0-íTîY Count: 110-íT|iJ 10(10)  Pw:8(8) AC:2 Exp:1 T:1181  10(10)  Pw:8(8) AC:2 Exp:1 T:1182  10(10)  Pw:8(8) AC:2 Exp:1 T:1183  10(10)  Pw:8(8) AC:2 Exp:1 T:1184  10(10)  Pw:8(8) AC:2 Exp:1 T:1185  10(10)  Pw:8(8) AC:2 Exp:1 T:1186  10(10)  Pw:8(8) AC:2 Exp:1 T:1187  10(10)  Pw:8(8) AC:2 Exp:1 T:1188  10(10)  Pw:8(8) AC:2 Exp:1 T:1189  10(10)  Pw:8(8) AC:2 Exp:1 T:1190  10(10)  Pw:8(8) AC:2 Exp:1 T:1191 1-íT; Count: 111-íT  J 10(10)  Pw:8(8) AC:2 Exp:1 T:1192  10(10)  Pw:8(8) AC:2 Exp:1 T:1193  10(10)  Pw:8(8) AC:2 Exp:1 T:1194  10(10)  Pw:8(8) AC:2 Exp:1 T:1195  10(10)  Pw:8(8) AC:2 Exp:1 T:1196  10(10)  Pw:8(8) AC:2 Exp:1 T:1197  10(10)  Pw:8(8) AC:2 Exp:1 T:1198  10(10)  Pw:8(8) AC:2 Exp:1 T:1199  10(10)  Pw:8(8) AC:2 Exp:1 T:1200  10(10)  Pw:8(8) AC:2 Exp:1 T:1201  10(10)  Pw:8(8) AC:2 Exp:1 T:1202 2-íTªžCount: 112-íTº•J 10(10)  Pw:8(8) AC:2 Exp:1 T:1203  10(10)  Pw:8(8) AC:2 Exp:1 T:1204  10(10)  Pw:8(8) AC:2 Exp:1 T:1205  10(10)  Pw:8(8) AC:2 Exp:1 T:1206  10(10)  Pw:8(8) AC:2 Exp:1 T:1207  10(10)  Pw:8(8) AC:2 Exp:1 T:1208  10(10)  Pw:8(8) AC:2 Exp:1 T:1209  10(10)  Pw:8(8) AC:2 Exp:1 T:1210  10(10)  Pw:8(8) AC:2 Exp:1 T:1211  10(10)  Pw:8(8) AC:2 Exp:1 T:1212  10(10)  Pw:8(8) AC:2 Exp:1 T:1213 2-íT‰Ì ~ 10(10)  Pw:8(8) AC:2 Exp:1 T:1214 @>2-íTÙð ˜ 10(10)  Pw:8(8) AC:2 Exp:1 T:1215 ###@(0~(B3-íT^ø– 10(10)  Pw:8(8) AC:2 Exp:1 T:1216 #@(0a(B3-íT æ 10(10)  Pw:8(8) AC:2 Exp:1 T:1217 ##@###What do you want to throw? [$abcnr or ?*] 3-íTçÄ:You don't have that object.--More--4-íTÙÍ>What do you want to throw? [$abcnr or ?*] 4-íT íoNever mind. 10(10)  Pw:8(8) AC:2 Exp:1 T:1217 4-íT’à Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 5-íT> (0lqqqqkqqqk(B(0x~~~~x~~~a(B#(0x~~~~x~~~x(B##(0~~~~~x~~~~(B#####(0mqq~qj~~~x(B##(0qqqj(B#### 10(10)  Pw:8(8) AC:2 Exp:1 T:1217 5-íT¤ œ 10(10)  Pw:8(8) AC:2 Exp:1 T:1218 #@####5-íTäõ Š#@### 10(10)  Pw:8(8) AC:2 Exp:1 T:1218 5-íTxºÚ#@###You hear some noises in the distance.#@###### 10(10)  Pw:8(8) AC:2 Exp:1 T:1225 6-íT?r@### 10(10)  Pw:8(8) AC:2 Exp:1 T:1227 The rabbit bites! 8(10)  Pw:8(8) AC:2 Exp:1 T:1227  8(10)  Pw:8(8) AC:2 Exp:1 T:1228 d7-íTÎX´You kill the rabbit! 8(10)  Pw:8(8) AC:2 Exp:1 T:1229 d(0~(B8-íTÂø­ 9(10)  Pw:8(8) AC:2 Exp:1 T:1230 (0~(B(0~(B@d8-íTŸ ªYou displaced Punt. 9(10)  Pw:8(8) AC:2 Exp:1 T:1231 d#@#8-íT“¬ œ 9(10)  Pw:8(8) AC:2 Exp:1 T:1232 (0~(B##@#8-íT½w##@# 9(10)  Pw:8(8) AC:2 Exp:1 T:1232 8-íT"ä›########@# 9(10)  Pw:8(8) AC:2 Exp:1 T:1239 9-íT+fš  9(10)  Pw:8(8) AC:2 Exp:1 T:1242 ####@#9-íT ~ 9(10)  Pw:8(8) AC:2 Exp:1 T:1243 ##@#:-íT*#™ 9(10)  Pw:8(8) AC:2 Exp:1 T:1244 ##@:-íTël• 10(10)  Pw:8(8) AC:2 Exp:1 T:1245 ###(0a(B@:-íT^²} 10(10)  Pw:8(8) AC:2 Exp:1 T:1246 (0~(B@:-íTöCount: 11;-íTýJ 10(10)  Pw:8(8) AC:2 Exp:1 T:1247  10(10)  Pw:8(8) AC:2 Exp:1 T:1248  10(10)  Pw:8(8) AC:2 Exp:1 T:1249  10(10)  Pw:8(8) AC:2 Exp:1 T:1250  10(10)  Pw:8(8) AC:2 Exp:1 T:1251  10(10)  Pw:8(8) AC:2 Exp:1 T:1252  10(10)  Pw:8(8) AC:2 Exp:1 T:1253  10(10)  Pw:8(8) AC:2 Exp:1 T:1254  10(10)  Pw:8(8) AC:2 Exp:1 T:1255  10(10)  Pw:8(8) AC:2 Exp:1 T:1256  10(10)  Pw:8(8) AC:2 Exp:1 T:1257 ;-íTx Count: 11;-íTJJ 10(10)  Pw:8(8) AC:2 Exp:1 T:1258  10(10)  Pw:8(8) AC:2 Exp:1 T:1259  10(10)  Pw:8(8) AC:2 Exp:1 T:1260  10(10)  Pw:8(8) AC:2 Exp:1 T:1261  10(10)  Pw:8(8) AC:2 Exp:1 T:1262  10(10)  Pw:8(8) AC:2 Exp:1 T:1263  10(10)  Pw:8(8) AC:2 Exp:1 T:1264  10(10)  Pw:8(8) AC:2 Exp:1 T:1265  10(10)  Pw:8(8) AC:2 Exp:1 T:1266  10(10)  Pw:8(8) AC:2 Exp:1 T:1267  10(10)  Pw:8(8) AC:2 Exp:1 T:1268 <-íTÒŒ~ 10(10)  Pw:8(8) AC:2 Exp:1 T:1269 @><-íTìј 10(10)  Pw:8(8) AC:2 Exp:1 T:1270 ###@(0~(B<-íT®û – 10(10)  Pw:8(8) AC:2 Exp:1 T:1271 #@(0a(B=-íTJ¬#@######## 10(10)  Pw:8(8) AC:2 Exp:1 T:1274 =-íT(@######## 10(10)  Pw:8(8) AC:2 Exp:1 T:1281 =-íT…Ó°  10(10)  Pw:8(8) AC:2 Exp:1 T:1283 d(0~(B@#>-íT @” 10(10)  Pw:8(8) AC:2 Exp:1 T:1284 (0~(B(0~(B@>-íTñ 10(10)  Pw:8(8) AC:2 Exp:1 T:1285 d(0~(B#@#>-íT…”(0~(B#####@# 10(10)  Pw:8(8) AC:2 Exp:1 T:1288 ?-íT`¦š#########@# 10(10)  Pw:8(8) AC:2 Exp:1 T:1295 ?-íTëj  10(10)  Pw:8(8) AC:2 Exp:1 T:1296 #d?-íTÿ‹ 10(10)  Pw:8(8) AC:2 Exp:1 T:1297 #d@#@-íTj´› 10(10)  Pw:8(8) AC:2 Exp:1 T:1298 ###d@@-íT]• 10(10)  Pw:8(8) AC:2 Exp:1 T:1299 ###(0a(B@@-íTlÁ} 10(10)  Pw:8(8) AC:2 Exp:1 T:1300 (0~(B@A-íTéLV 10(10)  Pw:8(8) AC:2 Exp:1 T:1301 A-íT}ÓV 10(10)  Pw:8(8) AC:2 Exp:1 T:1302 A-íTÛ·V 10(10)  Pw:8(8) AC:2 Exp:1 T:1303 A-íTË{V 10(10)  Pw:8(8) AC:2 Exp:1 T:1304 A-íTþ V 10(10)  Pw:8(8) AC:2 Exp:1 T:1305 A-íTè‰ Œ 10(10)  Pw:8(8) AC:2 Exp:1 T:1306 (0a(BdB-íTËO„ 10(10)  Pw:8(8) AC:2 Exp:1 T:1307 d(0~(BC-íTÜ{®(0lq(B+(0qqqqqqqqqk(B(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0~~~~~~~~~~~~x(B(0x~~~~~~~~~(Bd(0~x(B(0x~~~~~~~~~~(B@(0x(B(0mqqqqqqqqqqqj(B Lettuce the Footpad St:13 Dx:18 Co:10 In:9 Wi:12 Ch:8 Chaotic Dlvl:3 $:1713 HP: Dlvl:3 $:1713 HP:10(10) Dlvl:3 $:1713 HP:10(10) Pw:8(8) AC:2 Exp:1 T:1307   10(10)  Pw:8(8) AC:2 Exp:1 T:1308 (0~(Bd%C-íTdË@<You see here 2 tins. 10(10)  Pw:8(8) AC:2 Exp:1 T:1309 (0~(BdD-íT¶»8What do you want to eat? [k or ?*,] D-íT¬h t eat what?  Comestibles a - 2 tins(end) E-íTX@T+It is not so easy to open this tin. 10(10)  Pw:8(8) AC:2 Exp:1 T:1310  10(10)  Pw:8(8) AC:2 Exp:1 T:1311  10(10)  Pw:8(8) AC:2 Exp:1 T:1312  10(10)  Pw:8(8) AC:2 Exp:1 T:1313  10(10)  Pw:8(8) AC:2 Exp:1 T:1314  10(10)  Pw:8(8) AC:2 Exp:1 T:1315  10(10)  Pw:8(8) AC:2 Exp:1 T:1316  10(10)  Pw:8(8) AC:2 Exp:1 T:1317  10(10)  Pw:8(8) AC:2 Exp:1 T:1318  10(10)  Pw:8(8) AC:2 Exp:1 T:1319  10(10)  Pw:8(8) AC:2 Exp:1 T:1320  10(10)  Pw:8(8) AC:2 Exp:1 T:1321  10(10)  Pw:8(8) AC:2 Exp:1 T:1322  10(10)  Pw:8(8) AC:2 Exp:1 T:1323  10(10)  Pw:8(8) AC:2 Exp:1 T:1324  10(10)  Pw:8(8) AC:2 Exp:1 T:1325 (0~(B(0~(B(0~~~~~(Bx(0~~~~(Bd(0~~(B(0~(B(0~~~~(B<You succeed in opening the tin.--More--E-íTl 5It smells kind of like lizard.--More--F-íT<´Eat it? [yn] (n) G-íT9 íyYou consume rotten food. 10(10)  Pw:8(8) AC:2 Exp:1 T:1326 d(0~(Bx(0~(B(0~(BH-íTY¼Ct - a tin.d(0~(B(0~(Bx 10(10)  Pw:8(8) AC:2 Exp:1 T:1327 You feel slightly confused. 10(10)  Pw:8(8) AC:2 Exp:1 T:1327 ConfI-íTÐ Count: 33J-íT`x 10(10)  Pw:8(8) AC:2 Exp:1 T:1328 Conf  10(10)  Pw:8(8) AC:2 Exp:1 T:1329 Conf(0~(B(0~(Bd(0~~~(Bx(0~~~(BYou can't seem to think straight. 10(10)  Pw:8(8) AC:2 Exp:1 T:1330 Conf Stun  10(10)  Pw:8(8) AC:2 Exp:1 T:1331 Conf Stun  10(10)  Pw:8(8) AC:2 Exp:1 T:1332 Conf Stun(0~(B(0~~(B(0~~~(Bx(0~(BdYou feel incredibly sick. 10(10)  Pw:8(8) AC:2 Exp:1 T:1333 Conf Stun--More--J-íTbAäPunt misses the grid bug.(0~(BxPunt misses the grid bug. 10(10)  Pw:8(8) AC:2 Exp:1 T:1334 Conf Stun--More--K-íTíTYou stop waiting. 10(10)  Pw:8(8) AC:2 Exp:1 T:1334 Conf StunPunt misses the grid bug. 10(10)  Pw:8(8) AC:2 Exp:1 T:1335 Conf Stun(0~(BxL-íTRÙ (0~(B@ 10(10)  Pw:8(8) AC:2 Exp:1 T:1335 Conf StunPunt just misses the grid bug.(0~(BxPunt misses the grid bug.--More--M-íTF5.You suddenly vomit! 10(10)  Pw:8(8) AC:2 Exp:1 T:1336 Conf Stun 10(10)  Pw:8(8) AC:2 Exp:1 T:1336 Conf StunPunt bites the grid bug.The grid bug is killed! 10(10)  Pw:8(8) AC:2 Exp:1 T:1337 Conf Stun(0~~(B(0~(Bd 10(10)  Pw:8(8) AC:2 Exp:1 T:1338 Conf Stun--More--N-íTÉ!You can move again.O-íT¶ÖA Weapons  a - a +0 short sword (weapon in hand)  b - 13 +0 daggers (in quiver)  c - 29 +0 darts  n - a crude dagger named uncursed  r - a curved sword  Armor  d - an uncursed +1 leather armor (being worn)  s - a +0 pair of leather gloves (being worn)  Comestibles  k - an egg  t - a tin  Scrolls  f - 4 blessed scrolls of gold detection  g - 4 blessed scrolls of teleportation  j - a scroll labeled LEP GEX VEN ZEA  p - a scroll labeled VELOX NEB  q - a scroll labeled THARR  Potions  e - an uncursed potion of sickness  Wands  o - a wand of probing  Tools (1 of 2)P-íT+4Lettuce the Footpad St:13 Dx:18 Co:10 In:9 Wi:12 Ch:8 Chaotic Dlvl:3 $:1713 HP: Dlvl:3 $:1713 HP:10(10) Dlvl:3 $:1713 HP:10(10) Pw:8(8) AC:2 Exp:1 T:1338 Conf Stun(0lq(B+(0qqqqqqqqqk(B(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B@(0x(B(0x~~~~~~~~~(Bd<(0x(B(0mqqqqqqqqqqqj(Bf-íTá¹# f-íTÿÛnamef-íTÆ) 9Name an individual object? [ynq] (q) h-íTAE;yWhat do you want to name? [a-km-t or ?*] h-íT²­; Weapons  a - a +0 short sword (weapon in hand)  b - 13 +0 daggers (in quiver)  c - 29 +0 darts  n - a crude dagger named uncursed  r - a curved sword  Armor  d - an uncursed +1 leather armor (being worn)  s - a +0 pair of leather gloves (being worn)  Comestibles  k - an egg  t - a tin  Scrolls  f - 4 blessed scrolls of gold detection  g - 4 blessed scrolls of teleportation  j - a scroll labeled LEP GEX VEN ZEA  p - a scroll labeled VELOX NEB  q - a scroll labeled THARR  Potions  e - an uncursed potion of sickness  Wands  o - a wand of probing  Tools (1 of 2)i-íT/ê¥(0lq(B+(0qqqqqqqqqk(B(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B@(0x(B(0x~~~~~~~~~(Bd<(0x(B(0mqqqqqqqqqqqj(BLettuce the Footpad St:13 Dx:18 Co:10 In:9 Wi:12 Ch:8 Chaotic Dlvl:3 $:1713 HP: Dlvl:3 $:1713 HP:10(10) Dlvl:3 $:1713 HP:10(10) Pw:8(8) AC:2 Exp:1 T:1338 Conf StunNever mind. 10(10)  Pw:8(8) AC:2 Exp:1 T:1338 Conf Stuni-íTÿî # j-íT#Šnamej-íT$œ9Name an individual object? [ynq] (q) j-íT†—=nWhat do you want to call? [d-jmo-qs or ?*] j-íTð/ ŒThat is a silly thing to call. 10(10)  Pw:8(8) AC:2 Exp:1 T:1338 Conf Stunk-íTG # l-íT“Ënamel-íTà9Name an individual object? [ynq] (q) l-íTß;yWhat do you want to name? [a-km-t or ?*] l-íTWR 1What do you want to name this tin? m-íT.¶lm-íTHÚim-íTÝàzm-íTG: am-íT¶ rm-íT’°dn-íTáf 10(10)  Pw:8(8) AC:2 Exp:1 T:1338 Conf Stunn-íTÖR « 10(10)  Pw:8(8) AC:2 Exp:1 T:1339 Conf Stun@d(0~(Bo-íTÖ’ Count: 33o-íTr‹ ¤d(0~(B(0~(B 10(10)  Pw:8(8) AC:2 Exp:1 T:1340 Conf StunYou feel a bit steadier now. 10(10)  Pw:8(8) AC:2 Exp:1 T:1340 ConfYou stop waiting. 10(10)  Pw:8(8) AC:2 Exp:1 T:1340 Confp-íT8 ¾ 10(10)  Pw:8(8) AC:2 Exp:1 T:1341 Confd(0~(B(0~(B@q-íTHø(0~(B(0~~(B(0~(Bd(0~(B@(0~~~~(B 10(10)  Pw:8(8) AC:2 Exp:1 T:1344 Confq-íT    10(10)  Pw:8(8) AC:2 Exp:1 T:1349 Conf(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~~(Bd@q-íTGϼ(0~~(B@(0~(Bd(0~(B  10(10)  Pw:8(8) AC:2 Exp:1 T:1351 Confq-íT”Ë(0~~(B(0~~(B(0~(B(0~~(Bd(0~~~~(B@You feel less confused now. 10(10)  Pw:8(8) AC:2 Exp:1 T:1356  10(10)  Pw:8(8) AC:2 Exp:1 T:1359 d(0~(B(0~~(B(0~~~(B@r-íTkCount: 33r-íT+Ý \ 10(10)  Pw:8(8) AC:2 Exp:1 T:1359 s-íT$Æ  10(10)  Pw:8(8) AC:2 Exp:1 T:1360 (0~(Bd(0~(B@<s-íTù&· 10(10)  Pw:8(8) AC:2 Exp:1 T:1361 (0~(Bd@(0~(Bs-íTÀ ß(0~(B(0~~~(B@(0~~~~~(B(0~(Bd 10(10)  Pw:8(8) AC:2 Exp:1 T:1365 s-íT… Ý  10(10)  Pw:8(8) AC:2 Exp:1 T:1370 ##@d(0~~~(B(0~(B(0~(B(0~~~(Bs-íTfë ¿#@##(0~~(B 10(10)  Pw:8(8) AC:2 Exp:1 T:1372 s-íTJ°$#@######## 10(10)  Pw:8(8) AC:2 Exp:1 T:1379 t-íTp2b  10(10)  Pw:8(8) AC:2 Exp:1 T:1382 (0lqq(B(0x~~(B(0x~~(B(0x~~~(B# (0x~~~~(B@ (0x~~(B# (0mqq(B##t-íT ìà 10(10)  Pw:8(8) AC:2 Exp:1 T:1383 (0~(B(0x(B#@#>(0x(B(0q(Bt-íT÷3C 10(10)  Pw:8(8) AC:2 Exp:1 T:1386 (0qk(B(0~a(B(0x(B(0~~(B @(0~(Bd(0~(B##(0j(B v-íTß%Really save? [yn] (n)