©­ėTf= [?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Restoring save file...Lettuce the Footpad St:15 Dx:19 Co:10 In:8 Wi:11 Ch:9 Chaotic Dlvl:1 $:1977 HP: 10(10)  Pw:8(8) AC:2 Exp:1 T:1 You return to level 1 in The Dungeons of Doom.--More--;®ėTkL(0l(B(0qqqqqqqqq(B(0k(B(0x~~~~~(Bo(0~(B@d(0~~x(B(0x~~~~~~~~~~~(B+(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0x~~~~~~~(B$(0~~~x(B(0mqqqqqqqqqqqj(BLettuce the Footpad St:15 Dx:19 Co:10 In:8 Wi:11 Ch:9 Chaotic Dlvl:1 $:1977 HP: Dlvl:1 $:1977 HP:10(10) Dlvl:1 $:1977 HP:10(10) Pw:8(8) AC:2 Exp:1 T:1 Hello Lettuce, the doppelganger Rogue, welcome back to SlashEM!;®ėTš {Unknown command ' '. 10(10)  Pw:8(8) AC:2 Exp:1 T:1 <®ėT€>\ Weapons a - a +0 short sword (weapon in hand) b - 6 +0 daggers (alternate weapon; not wielded) c - 27 +0 darts (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) >®ėTS¬»(0l(B(0qqqqqqqqq(B(0k(B(0x~~~~~(Bo(0~(B@d(0~~x(B(0x~~~~~~~~~~~(B+ 10(10)  Pw:8(8) AC:2 Exp:1 T:1 ?®ėT~[Pick an object.?®ėTĒė?®ėTar?®ėT®‰ ‡o an orc (peaceful goblin) 10(10)  Pw:8(8) AC:2 Exp:1 T:1 @®ėTPj\ Weapons a - a +0 short sword (weapon in hand) b - 6 +0 daggers (alternate weapon; not wielded) c - 27 +0 darts (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) A®ėT½Ū»(0l(B(0qqqqqqqqq(B(0k(B(0x~~~~~(Bo(0~(B@d(0~~x(B(0x~~~~~~~~~~~(B+ 10(10)  Pw:8(8) AC:2 Exp:1 T:1 A®ėTIQ .What do you want to ready? [- bc or ?*] B®ėTź™~b - 6 +0 daggers (in quiver). 10(10)  Pw:8(8) AC:2 Exp:1 T:1 B®ėTdļ– 10(10)  Pw:8(8) AC:2 Exp:1 T:2 (0~(B<@B®ėT7^ ˜ 10(10)  Pw:8(8) AC:2 Exp:1 T:3 (0~(Bd@B®ėTŖ÷Ķ 10(10)  Pw:8(8) AC:2 Exp:1 T:4 (0~(Bo(0~(B(0~(B(0~(B@dC®ėTEˆĢ(0~(B@You see here 31 gold pieces. 10(10)  Pw:8(8) AC:2 Exp:1 T:5 (0~(BdC®ėTa“ Ž31 gold pieces.2008 10(10)  Pw:8(8) AC:2 Exp:1 T:6 (0~(Bo(0~(Bd(0~(BD®ėT3ۘ 10(10)  Pw:8(8) AC:2 Exp:1 T:7 @(0~(BdD®ėT/ņš 10(10)  Pw:8(8) AC:2 Exp:1 T:8 (0~(Bod@(0~(B(0~(B(0~(BD®ėT¾³ 10(10)  Pw:8(8) AC:2 Exp:1 T:9 @(0~(B(0~(BdD®ėTżåS 10(10)  Pw:8(8) AC:2 Exp:1 T:9 D®ėT»t 4 10(10)  Pw:8(8) AC:2 Exp:1 T:11 #@(0~(B(0~(B(0~(Bo(0~(Bd(0~(B(0~(BE®ėT'¹č 10(10)  Pw:8(8) AC:2 Exp:1 T:12 @(0~(Bd(0~(B(0~(B(0~(BE®ėT āT 10(10)  Pw:8(8) AC:2 Exp:1 T:12 E®ėTQ(T 10(10)  Pw:8(8) AC:2 Exp:1 T:12 F®ėTaÆCount: 11F®ėT4øĆ 10(10)  Pw:8(8) AC:2 Exp:1 T:13  10(10)  Pw:8(8) AC:2 Exp:1 T:14  10(10)  Pw:8(8) AC:2 Exp:1 T:15  10(10)  Pw:8(8) AC:2 Exp:1 T:16  10(10)  Pw:8(8) AC:2 Exp:1 T:17  10(10)  Pw:8(8) AC:2 Exp:1 T:18  10(10)  Pw:8(8) AC:2 Exp:1 T:19  10(10)  Pw:8(8) AC:2 Exp:1 T:20  10(10)  Pw:8(8) AC:2 Exp:1 T:21  10(10)  Pw:8(8) AC:2 Exp:1 T:22  10(10)  Pw:8(8) AC:2 Exp:1 T:23 (0~(B(0~(Bd(0~(B(0~~(B(0~(BF®ėTŪ Ä 10(10)  Pw:8(8) AC:2 Exp:1 T:24 #@(0~(Bd(0~(BG®ėT.)ß 10(10)  Pw:8(8) AC:2 Exp:1 T:25 #(0~(B@o(0~(BdG®ėTpnŠ 10(10)  Pw:8(8) AC:2 Exp:1 T:26 (0~(Bo(0~(B@(0~~(BdG®ėTlŖ&In what direction? [hykulnjb><] G®ėT ( vThis door is locked. 10(10)  Pw:8(8) AC:2 Exp:1 T:26 H®ėTõ= 4In what direction? [hykulnjb><] H®ėTdM ˜WHAMMM!!! 10(10)  Pw:8(8) AC:2 Exp:1 T:27 (0~(BdI®ėT²U4In what direction? [hykulnjb><] I®ėTbD ÄAs you kick the door, it crashes open! 10(10)  Pw:8(8) AC:2 Exp:1 T:28 (0~(BdoJ®ėTó5You miss the jackal. 10(10)  Pw:8(8) AC:2 Exp:1 T:28 Your leather armor blocks the jackal's attack. 10(10)  Pw:8(8) AC:2 Exp:1 T:29 J®ėT~uUYou miss the jackal. 10(10)  Pw:8(8) AC:2 Exp:1 T:29 The jackal bites! 9(10)  Pw:8(8) AC:2 Exp:1 T:29  10(10)  Pw:8(8) AC:2 Exp:1 T:30 o(0~(BJ®ėTžę ģYou miss the jackal. 10(10)  Pw:8(8) AC:2 Exp:1 T:30 The jackal misses. 10(10)  Pw:8(8) AC:2 Exp:1 T:31 J®ėT̵ ¾You kill the jackal! 10(10)  Pw:8(8) AC:2 Exp:1 T:32 (0~(B(0~(BoK®ėT t­ 10(10)  Pw:8(8) AC:2 Exp:1 T:33 #(0~(B@#(0~(BK®ėTn  10(10)  Pw:8(8) AC:2 Exp:1 T:33  10(10)  Pw:8(8) AC:2 Exp:1 T:34 (0~(B@od(0~(BK®ėT2‡ß@##(0~(B#(0~(B(0~(B 10(10)  Pw:8(8) AC:2 Exp:1 T:35 L®ėT-}  10(10)  Pw:8(8) AC:2 Exp:1 T:36 ddM®ėT^*^You hit the jackal. 10(10)  Pw:8(8) AC:2 Exp:1 T:36 Punt misses the jackal.The jackal bites! 8(10)  Pw:8(8) AC:2 Exp:1 T:36  8(10)  Pw:8(8) AC:2 Exp:1 T:37 M®ėTģ)łYou kill the jackal! 8(10)  Pw:8(8) AC:2 Exp:1 T:37  8(10)  Pw:8(8) AC:2 Exp:1 T:38 %#M®ėTäxµ##@#You see here a jackal corpse. 8(10)  Pw:8(8) AC:2 Exp:1 T:39 N®ėTÉK6What do you want to eat? [* or ,] N®ėT߇} eat what?  Comestibles a - a jackal corpse(end) N®ėTĪJ  +This jackal corpse tastes terrible! 8(10)  Pw:8(8) AC:2 Exp:1 T:39  8(10)  Pw:8(8) AC:2 Exp:1 T:40  8(10)  Pw:8(8) AC:2 Exp:1 T:41 (0~(B)N®ėT¼ ØYou are hit by a crude dagger. 5(10)  Pw:8(8) AC:2 Exp:1 T:41 --More--O®ėTūĶ ¬You stop eating the jackal corpse.#) 5(10)  Pw:8(8) AC:2 Exp:1 T:41 O®ėT:’ l  5(10)  Pw:8(8) AC:2 Exp:1 T:42 @Q®ėTŒ„4In what direction? [hykulnjb><] Q®ėT¹-)Q®ėTŪń#The dagger hits it. 5(10)  Pw:8(8) AC:2 Exp:1 T:43 R®ėT ¼4In what direction? [hykulnjb><] R®ėTæ)R®ėT ߉#You kill it! 5(10)  Pw:8(8) AC:2 Exp:1 T:44 S®ėTBv ž 6(10)  Pw:8(8) AC:2 Exp:1 T:45 #)(0a(B@#)#dT®ėT7€€(0qqqqqqk(B(0~~~~~~x(B@(0~~~~~~~x(B#(0~~~~~~~(B#(0~~~~x(B(0qqqqj(B(0~(B Things that are here: 2 +0 daggers an iron skull cap--More--T®ėT3…ˆ 6(10)  Pw:8(8) AC:2 Exp:1 T:46 T®ėTRż ¬ Pick up what?  Weapons a - 2 +0 daggers Armor b - an iron skull cap(end) U®ėTßd++U®ėTŚ-b - 2 +0 daggers (in quiver).j - an iron skull cap. 6(10)  Pw:8(8) AC:2 Exp:1 T:47 V®ėT©wJ#@d# 6(10)  Pw:8(8) AC:2 Exp:1 T:47 Punt picks up a crude dagger. 6(10)  Pw:8(8) AC:2 Exp:1 T:48 %V®ėTƒ—Œ###d@#You see here a partly eaten jackal corpse. 6(10)  Pw:8(8) AC:2 Exp:1 T:48 Punt drops a crude dagger. 6(10)  Pw:8(8) AC:2 Exp:1 T:49 W®ėTp 6What do you want to eat? [* or ,] W®ėTē| Š eat what?  Comestibles a - a partly eaten jackal corpse(end) X®ėT“å+You resume your meal. 6(10)  Pw:8(8) AC:2 Exp:1 T:49 Punt picks up a crude dagger.## 6(10)  Pw:8(8) AC:2 Exp:1 T:50 --More--X®ėTŌż You hear the footsteps of a guard on patrol. 6(10)  Pw:8(8) AC:2 Exp:1 T:51 Satiated  6(10)  Pw:8(8) AC:2 Exp:1 T:52 Satiated  6(10)  Pw:8(8) AC:2 Exp:1 T:53 Satiated  6(10)  Pw:8(8) AC:2 Exp:1 T:53 Satiatedd#(0~(B--More--Y®ėTō¤ īYou finish eating the jackal corpse.Punt drops a crude dagger. 6(10)  Pw:8(8) AC:2 Exp:1 T:54 Satiated)dZ®ėTųq‘Unknown command ' '. 6(10)  Pw:8(8) AC:2 Exp:1 T:54 SatiatedZ®ėT žThere is nothing here to pick up. 6(10)  Pw:8(8) AC:2 Exp:1 T:54 Satiated[®ėT%’#@##You see here a crude dagger. 6(10)  Pw:8(8) AC:2 Exp:1 T:55 Satiatedd#[®ėTŅg  k - a crude dagger. 6(10)  Pw:8(8) AC:2 Exp:1 T:56 Satiated#\®ėT¦n# \®ėT•· name\®ėTū 9Name an individual object? [ynq] (q) ]®ėTœĘ8yWhat do you want to name? [a-k or ?*] ]®ėTś ‚Never mind. 6(10)  Pw:8(8) AC:2 Exp:1 T:56 Satiated^®ėTą‘# _®ėT/name_®ėTFŪ9Name an individual object? [ynq] (q) _®ėT±8yWhat do you want to name? [a-k or ?*] _®ėTT :What do you want to name this crude dagger? a®ėT[ ua®ėTż nb®ėT¹¾cb®ėTĖub®ėT8ėrb®ėTį—sb®ėTĢų eb®ėT;I db®ėTå–o 6(10)  Pw:8(8) AC:2 Exp:1 T:56 Satiatedc®ėT[Ÿ Really save? [yn] (n)