0T.\[?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net 0T]VShall I pick a female character's race, role and alignment for you? [ynq] 0T\nChoosing Character's Role Pick a role for your female character  a - an Archeologist b - a Barbarian c - a Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard * - Random q - Quit(end) 1T+Choosing Race Pick the race of your female Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) 1T +(0lqqqqqk(B(0x~~~~~x(B(0x~~~~~x(B(0x~(Bf(0~~~x(B(0x~(B@(0~~~~(B(0mqqqqqj(BLettuce the Footpad St:11 Dx:18 Co:17 In:11 Wi:11 Ch:6 Chaotic Dlvl:1 $:1668 HP: Dlvl:1 $:1668 HP:10(10) Dlvl:1 $:1668 HP:10(10) Pw:8(8) AC:3 Exp:1 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--2T%1Hello Lettuce, welcome to SlashEM! You are a chaotic female doppelganger Rogue.--More--3T|C Be careful! New moon tonight.4Tb] Weapons a - a +0 short sword (weapon in hand) b - 11 +0 daggers (alternate weapon; not wielded) c - 31 +0 darts (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) 5T  10(10)  Pw:8(8) AC:3 Exp:1 T:1 6T2/What do you want to wield? [- abc or ?*] 6TqFb - 11 +0 daggers (wielded).--More--7TMa - a +0 short sword (alternate weapon; not wielded). 10(10)  Pw:8(8) AC:3 Exp:1 T:2 7T :What do you want to ready? [- ac or ?*] 8ThThey are already being used as a weapon! 10(10)  Pw:8(8) AC:3 Exp:1 T:2 9T2;What do you want to wield? [- abc or ?*] 9T|Pa - a +0 short sword (weapon in hand).--More--:T b - 11 +0 daggers (alternate weapon; not wielded). 10(10)  Pw:8(8) AC:3 Exp:1 T:3 (0~(Bf:T:What do you want to ready? [- bc or ?*] :T {b - 11 +0 daggers (in quiver). 10(10)  Pw:8(8) AC:3 Exp:1 T:3 ;TnP You displaced Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:4 f<@T 9(10)  Pw:8(8) AC:3 Exp:1 T:18 (0~(B##@#>T_l 9(10)  Pw:8(8) AC:3 Exp:1 T:22 ###(0qqqqqk(B#(0x~~~~~x(B##@(0~~~(B`(0~~(B(0x~~~(B>(0~x(B(0qqqqqj(B?TiN 9(10)  Pw:8(8) AC:3 Exp:1 T:23 (0l(B#(0~(B@(0m(B?TW{ 9(10)  Pw:8(8) AC:3 Exp:1 T:24 (0~(B@?T6 9(10)  Pw:8(8) AC:3 Exp:1 T:25 f(0~(B@?Tp (0~(B@You see here a statue of a newt. 9(10)  Pw:8(8) AC:3 Exp:1 T:26 (0~~(Bf?TO  9(10)  Pw:8(8) AC:3 Exp:1 T:28 (0~~(B`f@#?T(u(0~(B@# 9(10)  Pw:8(8) AC:3 Exp:1 T:28 @T[  10(10)  Pw:8(8) AC:3 Exp:1 T:30 (0qqqqqqqqqqk(B(0~~~~~~~~~~a(B(0~~~~~~~~~~~~x(B#@(0~~~~~~~(B((0~~~~~~(B+#(0qqqqqqqqqqqqqj(B`(0~~(B##### 10(10)  Pw:8(8) AC:3 Exp:1 T:35 @Tn  10(10)  Pw:8(8) AC:3 Exp:1 T:37 (0qqq(B(0~~~(B(0x~(B##@#(0m(B@TKV(0l(B(0x(B#(0~~~(Bf(0~~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:42 @T(0~(Bf(0~(B@You see here a lamp. 10(10)  Pw:8(8) AC:3 Exp:1 T:44 (0~~(BfBTz j - a lamp. 10(10)  Pw:8(8) AC:3 Exp:1 T:45 f(0~(BCTL  10(10)  Pw:8(8) AC:3 Exp:1 T:46 (0~~(Bf@(0~(BCTg  10(10)  Pw:8(8) AC:3 Exp:1 T:47 f@(0~~(BDTq(0~~(Bf(0~~(B@(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:49 DT;  10(10)  Pw:8(8) AC:3 Exp:1 T:52 (0~~~~(Bf@#(0~(BDTOP(0~(Bf#@0With great effort you move the boulder. 10(10)  Pw:8(8) AC:3 Exp:1 T:55 (0a(B##@0DT+ 10(10)  Pw:8(8) AC:3 Exp:1 T:56 #f@0ET6b 10(10)  Pw:8(8) AC:3 Exp:1 T:57 #f@0ET| 10(10)  Pw:8(8) AC:3 Exp:1 T:58 ##@0ET|q 10(10)  Pw:8(8) AC:3 Exp:1 T:59 ##@0#ETYou try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:59 ET You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:59 ET֫ You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:59 FT= 10(10)  Pw:8(8) AC:3 Exp:1 T:60 ##@#FT$S 10(10)  Pw:8(8) AC:3 Exp:1 T:60 FT #####@## 10(10)  Pw:8(8) AC:3 Exp:1 T:63 FTn@##########@#(0~(B(0x~(B(0x(B 10(10)  Pw:8(8) AC:3 Exp:1 T:70 FT5Q  10(10)  Pw:8(8) AC:3 Exp:1 T:71 HT%T 10(10)  Pw:8(8) AC:3 Exp:1 T:71 HTJ r 10(10)  Pw:8(8) AC:3 Exp:1 T:72 fHT* 10(10)  Pw:8(8) AC:3 Exp:1 T:73 #fIT߁ 10(10)  Pw:8(8) AC:3 Exp:1 T:74 ###ITT 10(10)  Pw:8(8) AC:3 Exp:1 T:75 IT"jT 10(10)  Pw:8(8) AC:3 Exp:1 T:76 ITW  10(10)  Pw:8(8) AC:3 Exp:1 T:77 @##(0~~(B(0~~(B(0qq(BJT{& 10(10)  Pw:8(8) AC:3 Exp:1 T:78 ##(0l(B@(0q(B|$(0~~~(B(0~~~x(B(0qqqj(BJTTf 10(10)  Pw:8(8) AC:3 Exp:1 T:79 ##(0~(B(0qqqk(B@(0~~x(B(0x(BJTGR (0~(B@(0~(B(0m(BSomething is engraved here on the headstone.Use "r." to read it. 10(10)  Pw:8(8) AC:3 Exp:1 T:80 JT |@You see here 7 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:81 KTi7 gold pieces.75 10(10)  Pw:8(8) AC:3 Exp:1 T:82 fKTΘ 10(10)  Pw:8(8) AC:3 Exp:1 T:83 |(0~(B@fKT  10(10)  Pw:8(8) AC:3 Exp:1 T:84 (0~~(B@(0~(BfLTd  10(10)  Pw:8(8) AC:3 Exp:1 T:85 #f#@(0~(B(0~(BLTiH#@#########(0~(B#(0~(B(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:91 LT"@#######That door is closed. 10(10)  Pw:8(8) AC:3 Exp:1 T:98 LTzThat door is closed. 10(10)  Pw:8(8) AC:3 Exp:1 T:98 MT*3In what direction? [hykulnjb><] MT}qThe door resists! 10(10)  Pw:8(8) AC:3 Exp:1 T:99 NTbJ3In what direction? [hykulnjb><] NTThe door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:100 (0a(B#NTس k 10(10)  Pw:8(8) AC:3 Exp:1 T:101 @#NTu @(0~~~~a(B## 10(10)  Pw:8(8) AC:3 Exp:1 T:105 NT;@(0~~~~~~~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:112 NTt  10(10)  Pw:8(8) AC:3 Exp:1 T:115 #@(0~~(BOT\\##(0~(B##@# 10(10)  Pw:8(8) AC:3 Exp:1 T:119 OT   10(10)  Pw:8(8) AC:3 Exp:1 T:124 #@#####OT@(0~~(B#You see here a statue of a newt. 10(10)  Pw:8(8) AC:3 Exp:1 T:126 PT0 10(10)  Pw:8(8) AC:3 Exp:1 T:127 `@PT Count: 11PT>  10(10)  Pw:8(8) AC:3 Exp:1 T:128  10(10)  Pw:8(8) AC:3 Exp:1 T:129  10(10)  Pw:8(8) AC:3 Exp:1 T:130  10(10)  Pw:8(8) AC:3 Exp:1 T:131  10(10)  Pw:8(8) AC:3 Exp:1 T:132  10(10)  Pw:8(8) AC:3 Exp:1 T:133  10(10)  Pw:8(8) AC:3 Exp:1 T:134  10(10)  Pw:8(8) AC:3 Exp:1 T:135  10(10)  Pw:8(8) AC:3 Exp:1 T:136  10(10)  Pw:8(8) AC:3 Exp:1 T:137  10(10)  Pw:8(8) AC:3 Exp:1 T:138 (0~~(Bf(0~~~(B`(0~(B(0~(BQT,u 10(10)  Pw:8(8) AC:3 Exp:1 T:139 (0~(BfQT(0lqqqqaqqk(B(0x~~~(B@f$(0~x(B(0x~~~~~~~~(B(0x~~~~~~~x(B(0x~~~~~~~~(B(0mqqqqqqqj(BLettuce the Footpad St:11 Dx:18 Co:17 In:11 Wi:11 Ch:6 Chaotic Dlvl:2 $:1675 HP: Dlvl:2 $:1675 HP:10(10) Dlvl:2 $:1675 HP:10(10) Pw:8(8) AC:3 Exp:1 T:139 (0~(Bf 10(10)  Pw:8(8) AC:3 Exp:1 T:139 Punt picks up 10 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:140 $fST There is nothing here to pick up. 10(10)  Pw:8(8) AC:3 Exp:1 T:140 ST 10(10)  Pw:8(8) AC:3 Exp:1 T:141 <@(0~(BfST Q(0~(B@You see here 4 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:141 Punt drops 10 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:142 f$(0~(BTTr4 gold pieces.9 10(10)  Pw:8(8) AC:3 Exp:1 T:143 (0~(BfTTK(0~(B(0~~~~(B@You see here 10 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:144 (0~(Bf(0~(BTT 10 gold pieces.8 10(10)  Pw:8(8) AC:3 Exp:1 T:145 (0~(BfUT`1 10(10)  Pw:8(8) AC:3 Exp:1 T:146 (0~(B(0~(B@(0~(BUTR 10(10)  Pw:8(8) AC:3 Exp:1 T:147 (0~(B(0~(B@#UTMx(0~(B(0~(B@# 10(10)  Pw:8(8) AC:3 Exp:1 T:147 UT  10(10)  Pw:8(8) AC:3 Exp:1 T:153 (0qqqqqqqk(B(0~~~~~~~a(B(0~~~~~~~~x(B(0x~~~~~(B>(0~~x(B#@(0~(B(0x(B#####(0x~~~~~~(B_(0~x(B(0qqqqqqqqj(BUTض(0lq(B(0x~(B(0x(B#(0~~(B@#(0m(B 10(10)  Pw:8(8) AC:3 Exp:1 T:154 VT8v  10(10)  Pw:8(8) AC:3 Exp:1 T:161 (0~~~~~~(B@WTRp| 10(10)  Pw:8(8) AC:3 Exp:1 T:162 (0~(B@WTo There is an altar to Issek (lawful) here. 10(10)  Pw:8(8) AC:3 Exp:1 T:162 XT Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) XTq+XTh(0qqqqk~~~~a~~~~x~(B>(0~~x(B What would you like to drop?  Tools j - a lamp(end) XT +YTQ 10(10)  Pw:8(8) AC:3 Exp:1 T:162 There is an amber flash as a lamp hits the altar. 10(10)  Pw:8(8) AC:3 Exp:1 T:163 YT) |j - a blessed lamp. 10(10)  Pw:8(8) AC:3 Exp:1 T:164 ZT8) 10(10)  Pw:8(8) AC:3 Exp:1 T:165 @_ZT[s 10(10)  Pw:8(8) AC:3 Exp:1 T:166 @(0~(BZTO 10(10)  Pw:8(8) AC:3 Exp:1 T:167 @(0~(BZTz  10(10)  Pw:8(8) AC:3 Exp:1 T:168 @(0~(B\T# \TQr\Tub\T 7What do you want to rub? [j or ?*] \TjYou now wield a blessed lamp.Nothing happens. 10(10)  Pw:8(8) AC:3 Exp:1 T:169 ^T## ^ToVr^Tub^T7What do you want to rub? [j or ?*] ^T sNothing happens. 10(10)  Pw:8(8) AC:3 Exp:1 T:170 _T # _T r_T.ub`T7What do you want to rub? [j or ?*] `THsNothing happens. 10(10)  Pw:8(8) AC:3 Exp:1 T:171 aT# aTrraT ubaTb 7What do you want to rub? [j or ?*] bTsNothing happens. 10(10)  Pw:8(8) AC:3 Exp:1 T:172 cTr# cTrcT ubcT 7What do you want to rub? [j or ?*] cTsNothing happens. 10(10)  Pw:8(8) AC:3 Exp:1 T:173 dTؚ# dT{ rdTm. ubdTy<7What do you want to rub? [j or ?*] eT1sNothing happens. 10(10)  Pw:8(8) AC:3 Exp:1 T:174 fTݡ# fTL_rfTiubfT 7What do you want to rub? [j or ?*] fTsNothing happens. 10(10)  Pw:8(8) AC:3 Exp:1 T:175 gTe?# gT~? rgT ubgTJ7What do you want to rub? [j or ?*] hT_sNothing happens. 10(10)  Pw:8(8) AC:3 Exp:1 T:176 iT# iT riT ubjTĥ7What do you want to rub? [j or ?*] jTsNothing happens. 10(10)  Pw:8(8) AC:3 Exp:1 T:177 kTK# kTWrkTublTF(jmTDm mTwbmT7What do you want to rub? [j or ?*] mT; sNothing happens. 10(10)  Pw:8(8) AC:3 Exp:1 T:178 nTV# nT rnTOc ubnTZ3 7What do you want to rub? [j or ?*] oTFsNothing happens. 10(10)  Pw:8(8) AC:3 Exp:1 T:179 pT=What do you want to wield? [- abc or ?*] pT" a - a +0 short sword (weapon in hand). 10(10)  Pw:8(8) AC:3 Exp:1 T:180 qTJ# qTB nameqT" 9Name an individual object? [ynq] (q) rT׀8nWhat do you want to call? [d-j or ?*] rT} Call a lamp: sTu psT rsT) osTbtT tTotT>itT. ltT [ 10(10)  Pw:8(8) AC:3 Exp:1 T:180 uT 10(10)  Pw:8(8) AC:3 Exp:1 T:182 #(0~~(B@#uTv l(0a(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:182 uT ##@######### 10(10)  Pw:8(8) AC:3 Exp:1 T:189 uT   10(10)  Pw:8(8) AC:3 Exp:1 T:197 (0lqqqqqqqqqqqqqqk(B#@(0~(B%(0~~~~~~~~~~~~x(B##(0x~~~~~~~~~~~~~~x(B#(0~~~~~~~~~~~~~~x(B###(0qqqqqqqqq(B+(0qqqqj(B###uTk #(0~~(B@#(0x(B(0m(BYou see here a cram ration. 10(10)  Pw:8(8) AC:3 Exp:1 T:199 vT yl - a cram ration. 10(10)  Pw:8(8) AC:3 Exp:1 T:200 wTW 10(10)  Pw:8(8) AC:3 Exp:1 T:201 (0~(B@wTz 10(10)  Pw:8(8) AC:3 Exp:1 T:202 (0~(B@wT m(0~~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:203 wTe} y(0~~~~~~~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:210 wTAp  10(10)  Pw:8(8) AC:3 Exp:1 T:212 (0~(B@xTr& t 10(10)  Pw:8(8) AC:3 Exp:1 T:213 @(0~(BxT t 10(10)  Pw:8(8) AC:3 Exp:1 T:214 @(0~(BxT t 10(10)  Pw:8(8) AC:3 Exp:1 T:215 @(0~(ByTXt 10(10)  Pw:8(8) AC:3 Exp:1 T:216 @(0~(ByT;&In what direction? [hykulnjb><] yTHThe door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:217 (0a(BzTe8 10(10)  Pw:8(8) AC:3 Exp:1 T:218 (0~(B@##zTh(0a(B######@###(0~(B(0~(B(0x~(B(0~x(B(0x~(B(0~x(B+(0x(B 10(10)  Pw:8(8) AC:3 Exp:1 T:224 zTq  10(10)  Pw:8(8) AC:3 Exp:1 T:226 ###@zT&U 10(10)  Pw:8(8) AC:3 Exp:1 T:226 {TH 10(10)  Pw:8(8) AC:3 Exp:1 T:227 @##(0~(B(0~~(B(0x~~~(B(0x~~~(B(0mqqq(B{T&& 10(10)  Pw:8(8) AC:3 Exp:1 T:228 ##(0l(B@(0q(B?(0~(B+(0x(B(0j(B{T 10(10)  Pw:8(8) AC:3 Exp:1 T:229 ##(0~(B(0k(B@{T7 | 10(10)  Pw:8(8) AC:3 Exp:1 T:230 (0~(B@|Tp@(0~(BYou see here a scroll labeled THARR. 10(10)  Pw:8(8) AC:3 Exp:1 T:231 |T£m - a scroll labeled THARR. 10(10)  Pw:8(8) AC:3 Exp:1 T:232 |T  10(10)  Pw:8(8) AC:3 Exp:1 T:233 (0~(B@}T| 10(10)  Pw:8(8) AC:3 Exp:1 T:234 (0~(B@}T| 10(10)  Pw:8(8) AC:3 Exp:1 T:235 (0~(B@}T" &In what direction? [hykulnjb><] }T] The door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:236 (0a(B~T)| 10(10)  Pw:8(8) AC:3 Exp:1 T:237 (0~(B@#~Tgo(0a(B#@# 10(10)  Pw:8(8) AC:3 Exp:1 T:238 ~Tl(0qk(B#######(0~x(B#(0~~(B%(0~~x(B@#(0~~~~~~~~x(B(0~~~~~x(B(0~x(B(0qj(B 10(10)  Pw:8(8) AC:3 Exp:1 T:245 ~TBK  10(10)  Pw:8(8) AC:3 Exp:1 T:248 (0qaqqqq(B%(0~~~~~(B#(0x~~(B##@(0x~~(B(0~~~~~~(B(0qqqqqq(B~TE(0l(B(0x(B#(0~~~~~(B@(0x(B(0m(B 10(10)  Pw:8(8) AC:3 Exp:1 T:252 ~T r  10(10)  Pw:8(8) AC:3 Exp:1 T:255 (0~~(B@T 10(10)  Pw:8(8) AC:3 Exp:1 T:256 @(0~(BT' @(0~(BYou see here 2 tripe rations. 10(10)  Pw:8(8) AC:3 Exp:1 T:257 TC! }n - 2 tripe rations. 10(10)  Pw:8(8) AC:3 Exp:1 T:258 T7 10(10)  Pw:8(8) AC:3 Exp:1 T:259 @(0~(BTmn@(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:259 T72@(0~~(BYou see here a durian. 10(10)  Pw:8(8) AC:3 Exp:1 T:262 TTvo - a durian. 10(10)  Pw:8(8) AC:3 Exp:1 T:263 Tz 10(10)  Pw:8(8) AC:3 Exp:1 T:264 (0~(B@T%  10(10)  Pw:8(8) AC:3 Exp:1 T:265 ##@(0~(BTM #@#(0a(B 10(10)  Pw:8(8) AC:3 Exp:1 T:266 Tn @######## 10(10)  Pw:8(8) AC:3 Exp:1 T:273 T2 R  10(10)  Pw:8(8) AC:3 Exp:1 T:274 T\ U 10(10)  Pw:8(8) AC:3 Exp:1 T:274 TCount: 11Tu 10(10)  Pw:8(8) AC:3 Exp:1 T:275  10(10)  Pw:8(8) AC:3 Exp:1 T:276  10(10)  Pw:8(8) AC:3 Exp:1 T:277  10(10)  Pw:8(8) AC:3 Exp:1 T:278  10(10)  Pw:8(8) AC:3 Exp:1 T:279  10(10)  Pw:8(8) AC:3 Exp:1 T:280  10(10)  Pw:8(8) AC:3 Exp:1 T:281 You hear some noises in the distance. 10(10)  Pw:8(8) AC:3 Exp:1 T:282  10(10)  Pw:8(8) AC:3 Exp:1 T:283  10(10)  Pw:8(8) AC:3 Exp:1 T:284  10(10)  Pw:8(8) AC:3 Exp:1 T:285 TT@m 10(10)  Pw:8(8) AC:3 Exp:1 T:286 #@#TTo###@# 10(10)  Pw:8(8) AC:3 Exp:1 T:287 TZ  10(10)  Pw:8(8) AC:3 Exp:1 T:294 #######@T9 10(10)  Pw:8(8) AC:3 Exp:1 T:295 ##(0a(B@T| 10(10)  Pw:8(8) AC:3 Exp:1 T:296 (0~(B@TJ| 10(10)  Pw:8(8) AC:3 Exp:1 T:297 (0~(B@T x 10(10)  Pw:8(8) AC:3 Exp:1 T:299 #@(0~~(BT##@##(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:301 TS@######### 10(10)  Pw:8(8) AC:3 Exp:1 T:308 TLer  10(10)  Pw:8(8) AC:3 Exp:1 T:310 @##T! 10(10)  Pw:8(8) AC:3 Exp:1 T:313 @(0~~a(B#Tc 10(10)  Pw:8(8) AC:3 Exp:1 T:314 @(0~(BT&In what direction? [hykulnjb><] TtThe door resists! 10(10)  Pw:8(8) AC:3 Exp:1 T:315 T$h4In what direction? [hykulnjb><] TTThe door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:316 (0a(BT@4In what direction? [hykulnjb><] T^nNever mind. 10(10)  Pw:8(8) AC:3 Exp:1 T:316 T  10(10)  Pw:8(8) AC:3 Exp:1 T:317 ##@(0~(BT3 I0#@#(0a(BWith great effort you move the boulder. 10(10)  Pw:8(8) AC:3 Exp:1 T:320 0#@###T[ 10(10)  Pw:8(8) AC:3 Exp:1 T:320 T4  10(10)  Pw:8(8) AC:3 Exp:1 T:321 @###TC p 10(10)  Pw:8(8) AC:3 Exp:1 T:322 0@#T 10(10)  Pw:8(8) AC:3 Exp:1 T:323 0@###T  10(10)  Pw:8(8) AC:3 Exp:1 T:324 0@##T7 10(10)  Pw:8(8) AC:3 Exp:1 T:325 #0@###T+ 10(10)  Pw:8(8) AC:3 Exp:1 T:326 0@##TK 10(10)  Pw:8(8) AC:3 Exp:1 T:327 0@##TU  10(10)  Pw:8(8) AC:3 Exp:1 T:328 #0@###T_  10(10)  Pw:8(8) AC:3 Exp:1 T:329 0@##TI 10(10)  Pw:8(8) AC:3 Exp:1 T:330 0@##Tr 10(10)  Pw:8(8) AC:3 Exp:1 T:331 0@##T; 10(10)  Pw:8(8) AC:3 Exp:1 T:332 0@##TD 10(10)  Pw:8(8) AC:3 Exp:1 T:333 0@##TN 10(10)  Pw:8(8) AC:3 Exp:1 T:334 0@##T{  10(10)  Pw:8(8) AC:3 Exp:1 T:335 0@##T You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:335 TE You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:335 T"TYou try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:335 TYou try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:335 T {##@# 10(10)  Pw:8(8) AC:3 Exp:1 T:336 TO #########@## 10(10)  Pw:8(8) AC:3 Exp:1 T:343 Tǐ ##########@# 10(10)  Pw:8(8) AC:3 Exp:1 T:350 TT  10(10)  Pw:8(8) AC:3 Exp:1 T:353 ###@#T } 10(10)  Pw:8(8) AC:3 Exp:1 T:354 ##@#T 10(10)  Pw:8(8) AC:3 Exp:1 T:355 ##@###T/? 10(10)  Pw:8(8) AC:3 Exp:1 T:356 #@###T& 10(10)  Pw:8(8) AC:3 Exp:1 T:357 #@###TT? v 10(10)  Pw:8(8) AC:3 Exp:1 T:358 #@##TLI  10(10)  Pw:8(8) AC:3 Exp:1 T:359 ##@###T; v 10(10)  Pw:8(8) AC:3 Exp:1 T:360 #@##Ts 10(10)  Pw:8(8) AC:3 Exp:1 T:361 ##@#Th 10(10)  Pw:8(8) AC:3 Exp:1 T:362 ####@TD f 10(10)  Pw:8(8) AC:3 Exp:1 T:363 @#T #@(0~a(B# 10(10)  Pw:8(8) AC:3 Exp:1 T:364 T= }  10(10)  Pw:8(8) AC:3 Exp:1 T:371 @(0~~~~~~(BTsU 10(10)  Pw:8(8) AC:3 Exp:1 T:371 T5| 10(10)  Pw:8(8) AC:3 Exp:1 T:372 (0~(B@T| 10(10)  Pw:8(8) AC:3 Exp:1 T:373 (0~(B@TA | 10(10)  Pw:8(8) AC:3 Exp:1 T:374 (0~(B@T 10(10)  Pw:8(8) AC:3 Exp:1 T:375 #@(0~(B#T#(0~(B#@### 10(10)  Pw:8(8) AC:3 Exp:1 T:378 Tx  10(10)  Pw:8(8) AC:3 Exp:1 T:381 @###T-: 10(10)  Pw:8(8) AC:3 Exp:1 T:382 @(0~(B#T! 10(10)  Pw:8(8) AC:3 Exp:1 T:383 @(0~(BfT;  10(10)  Pw:8(8) AC:3 Exp:1 T:384 @f(0~(B(0~(BTN  10(10)  Pw:8(8) AC:3 Exp:1 T:386 #@(0~~(Bf(0~~(BTa  10(10)  Pw:8(8) AC:3 Exp:1 T:392 #@######(0a(B(0~(B(0~(B(0~(BTE U 10(10)  Pw:8(8) AC:3 Exp:1 T:392 TXp#@## 10(10)  Pw:8(8) AC:3 Exp:1 T:392 T#@######### 10(10)  Pw:8(8) AC:3 Exp:1 T:399 Tcz  10(10)  Pw:8(8) AC:3 Exp:1 T:401 @#TW Count: 11TP 10(10)  Pw:8(8) AC:3 Exp:1 T:402  10(10)  Pw:8(8) AC:3 Exp:1 T:403  10(10)  Pw:8(8) AC:3 Exp:1 T:404  10(10)  Pw:8(8) AC:3 Exp:1 T:405  10(10)  Pw:8(8) AC:3 Exp:1 T:406  10(10)  Pw:8(8) AC:3 Exp:1 T:407  10(10)  Pw:8(8) AC:3 Exp:1 T:408  10(10)  Pw:8(8) AC:3 Exp:1 T:409  10(10)  Pw:8(8) AC:3 Exp:1 T:410  10(10)  Pw:8(8) AC:3 Exp:1 T:411 ###T. Sd#+@###The jackal bites! 8(10)  Pw:8(8) AC:3 Exp:1 T:411  8(10)  Pw:8(8) AC:3 Exp:1 T:412 fT1}You kill the jackal! 8(10)  Pw:8(8) AC:3 Exp:1 T:413 r#TkkYou miss the sewer rat.d 8(10)  Pw:8(8) AC:3 Exp:1 T:413 The sewer rat bites! 6(10)  Pw:8(8) AC:3 Exp:1 T:413  6(10)  Pw:8(8) AC:3 Exp:1 T:414 Tm. You hit the sewer rat. 6(10)  Pw:8(8) AC:3 Exp:1 T:414 The jackal bites! 5(10)  Pw:8(8) AC:3 Exp:1 T:414 The sewer rat bites! 2(10)  Pw:8(8) AC:3 Exp:1 T:414  2(10)  Pw:8(8) AC:3 Exp:1 T:415 Tx  2(10)  Pw:8(8) AC:3 Exp:1 T:416 %#d@##TmYou miss the jackal. 2(10)  Pw:8(8) AC:3 Exp:1 T:416 The jackal misses. 2(10)  Pw:8(8) AC:3 Exp:1 T:417 T/ yYou hit the jackal. 2(10)  Pw:8(8) AC:3 Exp:1 T:417 The jackal bites! 1(10)  Pw:8(8) AC:3 Exp:1 T:417  1(10)  Pw:8(8) AC:3 Exp:1 T:418 fT# T tTechniqueT Choose a technique  Name Level Status a - critical strike 1 Prepared b - liquid leap 1 Prepared(end) TJ +(0lqqqqqqqqqqqqqqk(B#(0~~~~~~~~~~~~~~~x(B##(0x~~~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B###(0mqqqqqqqqqaqqqqj(BWhere do you want to leap to?(For instructions type a ?)T}TVbT/ 7You liquify!(0x(BT] ZYou catch the jackal in your acid trail!--More--TïThe acid burns the jackal!You kill the jackal!# 1(10)  Pw:8(8) AC:3 Exp:1 T:418 Ts }You reform! 1(10)  Pw:8(8) AC:3 Exp:1 T:419 (0x(B(0x~~~~~(B#(0x~~~~~~~(B$(0~~(B@(0x~~~~~(B(0x(B###TFUnknown command ' '. 1(10)  Pw:8(8) AC:3 Exp:1 T:419 T(0~(B#@#(0~(BYou see here a jackal corpse. 2(10)  Pw:8(8) AC:3 Exp:1 T:420 f#T"=9What do you want to eat? [lno or ?*,] T } eat what?  Comestibles a - a jackal corpse(end) T0+(0qqqqqqqqqqqk~~~~~~~~~~~x~~~~~~~~~~~x~~~~~~~~~~~x(BThis jackal corpse tastes terrible! 2(10)  Pw:8(8) AC:3 Exp:1 T:421  2(10)  Pw:8(8) AC:3 Exp:1 T:422 #rf#--More--TiYou stop eating the jackal corpse. 2(10)  Pw:8(8) AC:3 Exp:1 T:423 TCount: 33TM (0~(B 2(10)  Pw:8(8) AC:3 Exp:1 T:423 You hear some noises. 2(10)  Pw:8(8) AC:3 Exp:1 T:424  2(10)  Pw:8(8) AC:3 Exp:1 T:425  2(10)  Pw:8(8) AC:3 Exp:1 T:426  2(10)  Pw:8(8) AC:3 Exp:1 T:427  2(10)  Pw:8(8) AC:3 Exp:1 T:428  2(10)  Pw:8(8) AC:3 Exp:1 T:429  2(10)  Pw:8(8) AC:3 Exp:1 T:430  2(10)  Pw:8(8) AC:3 Exp:1 T:431  2(10)  Pw:8(8) AC:3 Exp:1 T:432  2(10)  Pw:8(8) AC:3 Exp:1 T:433  2(10)  Pw:8(8) AC:3 Exp:1 T:434  3(10)  Pw:8(8) AC:3 Exp:1 T:435  3(10)  Pw:8(8) AC:3 Exp:1 T:436  3(10)  Pw:8(8) AC:3 Exp:1 T:437  3(10)  Pw:8(8) AC:3 Exp:1 T:438  3(10)  Pw:8(8) AC:3 Exp:1 T:439  3(10)  Pw:8(8) AC:3 Exp:1 T:440  3(10)  Pw:8(8) AC:3 Exp:1 T:441  3(10)  Pw:8(8) AC:3 Exp:1 T:442  3(10)  Pw:8(8) AC:3 Exp:1 T:443  3(10)  Pw:8(8) AC:3 Exp:1 T:444  3(10)  Pw:8(8) AC:3 Exp:1 T:445  3(10)  Pw:8(8) AC:3 Exp:1 T:446  3(10)  Pw:8(8) AC:3 Exp:1 T:447  3(10)  Pw:8(8) AC:3 Exp:1 T:448  3(10)  Pw:8(8) AC:3 Exp:1 T:449  4(10)  Pw:8(8) AC:3 Exp:1 T:450  4(10)  Pw:8(8) AC:3 Exp:1 T:451  4(10)  Pw:8(8) AC:3 Exp:1 T:452  4(10)  Pw:8(8) AC:3 Exp:1 T:453  4(10)  Pw:8(8) AC:3 Exp:1 T:454  4(10)  Pw:8(8) AC:3 Exp:1 T:455  4(10)  Pw:8(8) AC:3 Exp:1 T:456 #(0~~(B###T}n9What do you want to eat? [lno or ?*,] T eat what?  Comestibles a - a partly eaten jackal corpse(end) Tr m+(0lqqqqqqqqqqqqqqk(B#(0~~~~~~~~~~~~~~~x(B##(0x~~~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(BYou resume your meal. 4(10)  Pw:8(8) AC:3 Exp:1 T:457  4(10)  Pw:8(8) AC:3 Exp:1 T:458  4(10)  Pw:8(8) AC:3 Exp:1 T:459  4(10)  Pw:8(8) AC:3 Exp:1 T:460 (0~(BfYou finish eating the jackal corpse. 4(10)  Pw:8(8) AC:3 Exp:1 T:461 f#T]Count: 33Tۓ  4(10)  Pw:8(8) AC:3 Exp:1 T:462  4(10)  Pw:8(8) AC:3 Exp:1 T:463  4(10)  Pw:8(8) AC:3 Exp:1 T:464  5(10)  Pw:8(8) AC:3 Exp:1 T:465  5(10)  Pw:8(8) AC:3 Exp:1 T:466  5(10)  Pw:8(8) AC:3 Exp:1 T:467  5(10)  Pw:8(8) AC:3 Exp:1 T:468  5(10)  Pw:8(8) AC:3 Exp:1 T:469  5(10)  Pw:8(8) AC:3 Exp:1 T:470  5(10)  Pw:8(8) AC:3 Exp:1 T:471  5(10)  Pw:8(8) AC:3 Exp:1 T:472  5(10)  Pw:8(8) AC:3 Exp:1 T:473  5(10)  Pw:8(8) AC:3 Exp:1 T:474  5(10)  Pw:8(8) AC:3 Exp:1 T:475  5(10)  Pw:8(8) AC:3 Exp:1 T:476  5(10)  Pw:8(8) AC:3 Exp:1 T:477  5(10)  Pw:8(8) AC:3 Exp:1 T:478  5(10)  Pw:8(8) AC:3 Exp:1 T:479  6(10)  Pw:8(8) AC:3 Exp:1 T:480  6(10)  Pw:8(8) AC:3 Exp:1 T:481  6(10)  Pw:8(8) AC:3 Exp:1 T:482  6(10)  Pw:8(8) AC:3 Exp:1 T:483  6(10)  Pw:8(8) AC:3 Exp:1 T:484  6(10)  Pw:8(8) AC:3 Exp:1 T:485  6(10)  Pw:8(8) AC:3 Exp:1 T:486  6(10)  Pw:8(8) AC:3 Exp:1 T:487  6(10)  Pw:8(8) AC:3 Exp:1 T:488  6(10)  Pw:8(8) AC:3 Exp:1 T:489  6(10)  Pw:8(8) AC:3 Exp:1 T:490  6(10)  Pw:8(8) AC:3 Exp:1 T:491  6(10)  Pw:8(8) AC:3 Exp:1 T:492  6(10)  Pw:8(8) AC:3 Exp:1 T:493  6(10)  Pw:8(8) AC:3 Exp:1 T:494 #(0~~(B###T Count: 33Tn  7(10)  Pw:8(8) AC:3 Exp:1 T:495  7(10)  Pw:8(8) AC:3 Exp:1 T:496  7(10)  Pw:8(8) AC:3 Exp:1 T:497  7(10)  Pw:8(8) AC:3 Exp:1 T:498  7(10)  Pw:8(8) AC:3 Exp:1 T:499  7(10)  Pw:8(8) AC:3 Exp:1 T:500  7(10)  Pw:8(8) AC:3 Exp:1 T:501  7(10)  Pw:8(8) AC:3 Exp:1 T:502  7(10)  Pw:8(8) AC:3 Exp:1 T:503  7(10)  Pw:8(8) AC:3 Exp:1 T:504  7(10)  Pw:8(8) AC:3 Exp:1 T:505  7(10)  Pw:8(8) AC:3 Exp:1 T:506  7(10)  Pw:8(8) AC:3 Exp:1 T:507  7(10)  Pw:8(8) AC:3 Exp:1 T:508  7(10)  Pw:8(8) AC:3 Exp:1 T:509  8(10)  Pw:8(8) AC:3 Exp:1 T:510  8(10)  Pw:8(8) AC:3 Exp:1 T:511  8(10)  Pw:8(8) AC:3 Exp:1 T:512  8(10)  Pw:8(8) AC:3 Exp:1 T:513  8(10)  Pw:8(8) AC:3 Exp:1 T:514  8(10)  Pw:8(8) AC:3 Exp:1 T:515  8(10)  Pw:8(8) AC:3 Exp:1 T:516  8(10)  Pw:8(8) AC:3 Exp:1 T:517  8(10)  Pw:8(8) AC:3 Exp:1 T:518  8(10)  Pw:8(8) AC:3 Exp:1 T:519  8(10)  Pw:8(8) AC:3 Exp:1 T:520  8(10)  Pw:8(8) AC:3 Exp:1 T:521  8(10)  Pw:8(8) AC:3 Exp:1 T:522  8(10)  Pw:8(8) AC:3 Exp:1 T:523  8(10)  Pw:8(8) AC:3 Exp:1 T:524  9(10)  Pw:8(8) AC:3 Exp:1 T:525  9(10)  Pw:8(8) AC:3 Exp:1 T:526  9(10)  Pw:8(8) AC:3 Exp:1 T:527 #(0~~(B###T\ 9(10)  Pw:8(8) AC:3 Exp:1 T:527 TL Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) TuC(0qqqqqqqk~~~~~~~x~~~~~~~x~~~~~~~xqqaqqqqj(B### 9(10)  Pw:8(8) AC:3 Exp:1 T:527 T_ % 9(10)  Pw:8(8) AC:3 Exp:1 T:528 (0lqqq(B(0~~~(B(0~(B#@##(0~(B#(0~~~(B(0x(BT ` 9(10)  Pw:8(8) AC:3 Exp:1 T:529 (0qqq(B(0~~~(B(0~(B#@##(0~(B(0~~~(B(0~(B>(0~~(B(0mqqqq(BTZ H 9(10)  Pw:8(8) AC:3 Exp:1 T:530 (0qqq(B(0~~~(B(0~x(B@##f(0~x(B(0~~~(B(0~~~~(B(0qqqq(BT 9(10)  Pw:8(8) AC:3 Exp:1 T:531 f@(0~(B#(0~(B(0x(B(0~(B(0q(BT`~bYou displaced Punt.(0k(B(0~(B@f(0~(B(0j(BYou see here 113 gold pieces. 9(10)  Pw:8(8) AC:3 Exp:1 T:532 (0~(Bf(0~(BTYou displaced Punt. 9(10)  Pw:8(8) AC:3 Exp:1 T:533 @$fT7(0~(B@You see here 113 gold pieces. 9(10)  Pw:8(8) AC:3 Exp:1 T:534 f(0~(B(0~(BT+113 gold pieces.802 9(10)  Pw:8(8) AC:3 Exp:1 T:535 (0~(BfTm 9(10)  Pw:8(8) AC:3 Exp:1 T:536 (0~(Bf@(0~(B(0~(BT 9(10)  Pw:8(8) AC:3 Exp:1 T:537 (0~~(Bf@T= 9(10)  Pw:8(8) AC:3 Exp:1 T:538 f(0~~(B(0~(B@T 9(10)  Pw:8(8) AC:3 Exp:1 T:539 (0~(B@fT 10(10)  Pw:8(8) AC:3 Exp:1 T:540 f@(0~~~(BT  10(10)  Pw:8(8) AC:3 Exp:1 T:541 f(0~(B@(0~(BTB 10(10)  Pw:8(8) AC:3 Exp:1 T:542 f(0~(B@(0~(B>Tx  10(10)  Pw:8(8) AC:3 Exp:1 T:543 @(0~(B(0~(BfT] 10(10)  Pw:8(8) AC:3 Exp:1 T:544 @f(0~~(BTN 10(10)  Pw:8(8) AC:3 Exp:1 T:545 f@(0~(BTm (0~~~(B@f 10(10)  Pw:8(8) AC:3 Exp:1 T:546 T1  10(10)  Pw:8(8) AC:3 Exp:1 T:548 (0~(B@f(0~~~(BT! T 10(10)  Pw:8(8) AC:3 Exp:1 T:548 TYou displaced Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:549 f(0~(B@#T  10(10)  Pw:8(8) AC:3 Exp:1 T:550 (0~(B(0~(B@#T { 10(10)  Pw:8(8) AC:3 Exp:1 T:551 ##@#T 10(10)  Pw:8(8) AC:3 Exp:1 T:552 ##@##T?#@##### 10(10)  Pw:8(8) AC:3 Exp:1 T:553 T#  10(10)  Pw:8(8) AC:3 Exp:1 T:557 @####TyT 10(10)  Pw:8(8) AC:3 Exp:1 T:557 TJ} 10(10)  Pw:8(8) AC:3 Exp:1 T:558 (0~(B@fTu T 10(10)  Pw:8(8) AC:3 Exp:1 T:558 ToYou displaced Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:559 f@##TD] 10(10)  Pw:8(8) AC:3 Exp:1 T:560 ##f@###T  10(10)  Pw:8(8) AC:3 Exp:1 T:561 ##f#@#T&In what direction? [hykulnjb><] TJ3The door resists! 10(10)  Pw:8(8) AC:3 Exp:1 T:562 ##fT"k3In what direction? [hykulnjb><] TypKThe door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:563 (0qqqqk(B(0~~~~~(B(0~~~~~~x(B(0~~~~~~~~x(B(0a~~~~~~~~~x(B(0~~~~~~~~x(B(0qqqqqqqqj(BT{H 10(10)  Pw:8(8) AC:3 Exp:1 T:564 (0qqqq(B(0~~~~(BF(0~~(B#(0x~(B##@f(0x~(B(0q(BTc (0lq(B(0x~(B(0x(B#(0a~~~(B@#(0m(B 10(10)  Pw:8(8) AC:3 Exp:1 T:567 Tb( t  10(10)  Pw:8(8) AC:3 Exp:1 T:573 (0~~~~~(B@T T 10(10)  Pw:8(8) AC:3 Exp:1 T:573 TP~ 10(10)  Pw:8(8) AC:3 Exp:1 T:574 @(0~(BT ~ 10(10)  Pw:8(8) AC:3 Exp:1 T:575 @(0~(BT?- 10(10)  Pw:8(8) AC:3 Exp:1 T:579 (0~(BF@(0~~~~(BTm|You kill the lichen! 10(10)  Pw:8(8) AC:3 Exp:1 T:580 %Ty/ @(0~(BYou see here a lichen corpse. 10(10)  Pw:8(8) AC:3 Exp:1 T:581 T{p - a lichen corpse. 10(10)  Pw:8(8) AC:3 Exp:1 T:582 Tg 10(10)  Pw:8(8) AC:3 Exp:1 T:583 @(0~(BT6 (0~(Bfr(0~~~(B@(0~(B(0~(B(0a~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:588 Tpi (0~~(Bfr(0~(B@# 10(10)  Pw:8(8) AC:3 Exp:1 T:589 Punt misses the rabbit. 10(10)  Pw:8(8) AC:3 Exp:1 T:590 T  10(10)  Pw:8(8) AC:3 Exp:1 T:593 (0~~~~(Bf##@TT 10(10)  Pw:8(8) AC:3 Exp:1 T:593 TT 10(10)  Pw:8(8) AC:3 Exp:1 T:593 TmB r@# 10(10)  Pw:8(8) AC:3 Exp:1 T:593 The rabbit misses.Punt bites the rabbit.The rabbit is killed!(0~(Bf--More--T_tPunt eats a rabbit corpse. 10(10)  Pw:8(8) AC:3 Exp:1 T:594 TYou displaced Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:595 @f#T%z 10(10)  Pw:8(8) AC:3 Exp:1 T:596 @##T 10(10)  Pw:8(8) AC:3 Exp:1 T:597 @(0~(B#Tυ@(0~~~~~~~(Bf(0~~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:602 T+J  10(10)  Pw:8(8) AC:3 Exp:1 T:605 @f(0~~(B(0~~(BTH T 10(10)  Pw:8(8) AC:3 Exp:1 T:605 TY 10(10)  Pw:8(8) AC:3 Exp:1 T:606 (0~~(B@(0~(BfTf4 10(10)  Pw:8(8) AC:3 Exp:1 T:607 (0~(B@(0~(BfT] 10(10)  Pw:8(8) AC:3 Exp:1 T:608 f(0~(B@(0~(BTmu  10(10)  Pw:8(8) AC:3 Exp:1 T:609 (0~(B#@f#T ##@(0a(B 10(10)  Pw:8(8) AC:3 Exp:1 T:609 T6  10(10)  Pw:8(8) AC:3 Exp:1 T:614 #@####(0a~(B#Te%@(0~~~(B# 10(10)  Pw:8(8) AC:3 Exp:1 T:616 T  10(10)  Pw:8(8) AC:3 Exp:1 T:623 (0~(Bf(0~(B@(0~~~~~~~(BTz 10(10)  Pw:8(8) AC:3 Exp:1 T:624 (0~~(B(0~(Bf@T  10(10)  Pw:8(8) AC:3 Exp:1 T:625 (0~(B(0~(Bf@T 10(10)  Pw:8(8) AC:3 Exp:1 T:626 (0~(B(0~(B(0~(B@fT)(0~~l(B(0~(B@(0x(B(0qqj(B Lettuce the Footpad St:11 Dx:18 Co:17 In:11 Wi:11 Ch:6 Chaotic Dlvl:3 $:1802 HP: Dlvl:3 $:1802 HP:10(10) Dlvl:3 $:1802 HP:10(10) Pw:8(8) AC:3 Exp:1 T:626   10(10)  Pw:8(8) AC:3 Exp:1 T:627 TCo (0lqqqqqqqqqqqqqqk(B(0lqqqqqqqqqk(B#(0~~~~~~~~~~~~~~~x(B(0lqqqqqqqqqk(B(0x~~~~~~~~~~(B#####(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~(B###(0x~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~x(B#(0x~~~~~~~~~x(B###(0mqqqqqqqqqaqqqqj(B(0x~~~~~~~~~~(B####(0a~~~~~~~~~x(B#######(0x~~~~~~~~~x(B#(0x~~~~~~~~~x(B####(0x~~~~~~~~~x(B#(0mqqqqqqqqqj(B####(0x~(B@(0~(Bf(0~~~~~~(B##########0###############(0l~q~k(B(0mqqqqqqqqqj(B#(0lqqqqqqqqk(B##(0x~~~x(B###(0x~~~~~~~~a(B####(0x~~~x(B##########(0x~~~~~~~~x(B#(0a~~~x(B(0lqaqqqqqk(B(0lqqqqaqqk(B(0x~~~~~(B>(0~~x(B(0x~~~a(B#######(0x~~~~~~~x(B(0x~~~(B<(0~~~x(B#(0~~~~~~~~~x(B(0x~~~x(B#(0x~~~~~~~x(B(0x~~~~~~~~(B#####(0x~~~~~~(B_(0~x(B(0mqqqj(B##(0~~~~~~~~x(B(0x~~~~~~~x(B(0mqqqqqqqqj(B(0x~~~~~~~x(B(0x~~~~~~~~(B(0x~~~~~~~x(B(0mqqqqqqqj(B(0mqqqqqqqj(BLettuce the Footpad St:11 Dx:18 Co:17 In:11 Wi:11 Ch:6 Chaotic Dlvl:2 $:1802 HP: Dlvl:2 $:1802 HP:10(10) Dlvl:2 $:1802 HP:10(10) Pw:8(8) AC:3 Exp:1 T:627   10(10)  Pw:8(8) AC:3 Exp:1 T:628 f(0~(BT (0~(Bf(0l(B(0~(B@(0x(B(0qqj(B Lettuce the Footpad St:11 Dx:18 Co:17 In:11 Wi:11 Ch:6 Chaotic Dlvl:3 $:1802 HP: Dlvl:3 $:1802 HP:10(10) Dlvl:3 $:1802 HP:10(10) Pw:8(8) AC:3 Exp:1 T:628   10(10)  Pw:8(8) AC:3 Exp:1 T:629 f(0~(BT  10(10)  Pw:8(8) AC:3 Exp:1 T:630 (0~(BfT  10(10)  Pw:8(8) AC:3 Exp:1 T:631 (0~(BfT4What do you want to use or apply? [hij or ?*] Tc  Tools h - an uncursed lock pick i - an uncursed oilskin sack j - a blessed lamp called prob oil(end) TxWhat do you want to use or apply? [hij or ?*] TK Your lamp is now on. 10(10)  Pw:8(8) AC:3 Exp:1 T:632 (0lq(B(0lj~(B(0x(Bf(0x~(B(0m(BTЖ 10(10)  Pw:8(8) AC:3 Exp:1 T:633 f(0~(BT& &(0q~(B(0~~(B@<  10(10)  Pw:8(8) AC:3 Exp:1 T:633 You hear crashing rock. 10(10)  Pw:8(8) AC:3 Exp:1 T:634 T. 10(10)  Pw:8(8) AC:3 Exp:1 T:635 (0~~(B(0x(B@(0x(B(0~(B(0qj(BTS_ 10(10)  Pw:8(8) AC:3 Exp:1 T:635  10(10)  Pw:8(8) AC:3 Exp:1 T:636 (0q~~(B(0x~~~~(B(0x~(B(0~(B@(0~(Bf  TIp 10(10)  Pw:8(8) AC:3 Exp:1 T:636  10(10)  Pw:8(8) AC:3 Exp:1 T:637 (0~~~(B(0~~(B(0~l(Bf@(0q(B(0v(B(0~(Bh(0~~(B (0~(B(0qk(B To4G(0~~(B(0~~(B(0~x(Bf@(0~~(B(0j(B  (0t(B 10(10)  Pw:8(8) AC:3 Exp:1 T:637 The dwarf wields a dagger! 10(10)  Pw:8(8) AC:3 Exp:1 T:638 (0~(BGT*S 10(10)  Pw:8(8) AC:3 Exp:1 T:638    (0~~(B@f(0~~(B(0~~(BPunt bites the dwarf.The dwarf thrusts her dagger at Punt.--More--T qThe dwarf hits Punt.The dwarf thrusts her dagger at Punt.--More--T &qThe dwarf misses Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:639 T You hit the dwarf! 10(10)  Pw:8(8) AC:3 Exp:1 T:639 Punt misses the dwarf.--More--TL The dwarf thrusts her dagger.The dwarf hits! 5(10)  Pw:8(8) AC:3 Exp:1 T:639 --More--TuThe dwarf thrusts her dagger.The dwarf hits! 0(10)  Pw:8(8) AC:3 Exp:1 T:639 --More--Tc/YYou die... 0(10)--More--T{GDo you want your possessions identified? [ynq] (n) T @nDo you want to see your attributes? [ynq] (n) Txq LnDo you want an account of creatures vanquished? [ynq] (n) Tr=nDo you want to see your conduct? [ynq] (n) Tn ----------  / \  / REST \  / IN \  / PEACE \  / \  | Lettuce |  | 1802 Au |  | killed by a |  | dwarf |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Lettuce the Rogue... You died in The Gnomish Mines on dungeon level 3 with 249 points, and 1802 pieces of gold, after 639 moves. You were level 1 with a maximum of 10 hit points when you died. --More--T%--More--TL[?1049l