byāT&µ [?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net byāT0¶ VShall I pick a female character's race, role and alignment for you? [ynq] cyāT•y\nChoosing Character's Role Pick a role for your female character  a - an Archeologist b - a Barbarian c - a Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard * - Random q - Quit(end) dyāTžź+Choosing Race Pick the race of your female Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) dyāT)ŸŖ+(0lq~qqk(B(0x~~~~(B+(0x(Bf@(0~(B$(0x(B(0mqqqqj(B Lettuce the Footpad St:16 Dx:16 Co:13 In:9 Wi:10 Ch:12 Chaotic Dlvl:1 $:1866 HP: Dlvl:1 $:1866 HP:10(10) Dlvl:1 $:1866 HP:10(10) Pw:8(8) AC:5 Exp:1 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--fyāT¾! 2Hello Lettuce, welcome to SlashEM! You are a chaotic female doppelganger Rogue.--More--gyāTŲS  hyāT- q Weapons a - a poisoned +0 short sword (weapon in hand) b - a +0 pistol (alternate weapon; not wielded) c - 25 blessed +0 bullets (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) kyāTĮf ł 10(10)  Pw:8(8) AC:5 Exp:1 T:1 lyāTŹHc  10(10)  Pw:8(8) AC:5 Exp:1 T:2 <@lyāTņ6¼(0~(B@You see here 64 gold pieces. 10(10)  Pw:8(8) AC:5 Exp:1 T:3 (0~(BflyāTXŸ»64 gold pieces.930 10(10)  Pw:8(8) AC:5 Exp:1 T:4 f<(0~(BmyāTŽH° 10(10)  Pw:8(8) AC:5 Exp:1 T:5 f(0~(B@(0~(BmyāT:T · 10(10)  Pw:8(8) AC:5 Exp:1 T:6 (0~(B(0~(B@(0~(BfnyāTdƒÆ 10(10)  Pw:8(8) AC:5 Exp:1 T:7 #@f(0~(BnyāTS##@(0~(B 10(10)  Pw:8(8) AC:5 Exp:1 T:7 nyāTįŽ  10(10)  Pw:8(8) AC:5 Exp:1 T:13 @f####(0~~(B<nyāT¹“ T 10(10)  Pw:8(8) AC:5 Exp:1 T:13 oyāT- Count: 11oyāTą±Ė 10(10)  Pw:8(8) AC:5 Exp:1 T:14  10(10)  Pw:8(8) AC:5 Exp:1 T:15 ##pyāTÉP « 10(10)  Pw:8(8) AC:5 Exp:1 T:16 #@##pyāTĀ Ā 10(10)  Pw:8(8) AC:5 Exp:1 T:19 @####qyāT,’ Count: 11ryāT8Ÿ| 10(10)  Pw:8(8) AC:5 Exp:1 T:20  10(10)  Pw:8(8) AC:5 Exp:1 T:21  10(10)  Pw:8(8) AC:5 Exp:1 T:22  10(10)  Pw:8(8) AC:5 Exp:1 T:23  10(10)  Pw:8(8) AC:5 Exp:1 T:24  10(10)  Pw:8(8) AC:5 Exp:1 T:25  10(10)  Pw:8(8) AC:5 Exp:1 T:26  10(10)  Pw:8(8) AC:5 Exp:1 T:27 +#ryāT· &In what direction? [hykulnjb><] ryāTƒ1The door opens. 10(10)  Pw:8(8) AC:5 Exp:1 T:28 (0qqqqk(B(0~~~~x(B(0~~~~x(B(0~~~(B(0~~~(B(0~(B(0a(B#syāTƒP  10(10)  Pw:8(8) AC:5 Exp:1 T:29 (0lqq(B(0x~~(B(0x~~(B(0x~~~(B(0x(B(0~~~(B(0x(B(0~~(B(0~x(B(0q(B@(0q(B##syāTüĶ š 10(10)  Pw:8(8) AC:5 Exp:1 T:30 (0x(B(0x~~(B@(0mqqq(Bf(0j(B#syāTjœ 10(10)  Pw:8(8) AC:5 Exp:1 T:31 @f(0a(BtyāTó“ Ü 10(10)  Pw:8(8) AC:5 Exp:1 T:34 @(0~(Bf(0~(B(0~~(B(0~~(BuyāT5« 10(10)  Pw:8(8) AC:5 Exp:1 T:35 (0~(B@f(0~(BvyāT.«Count: 11vyāT›” 10(10)  Pw:8(8) AC:5 Exp:1 T:36  10(10)  Pw:8(8) AC:5 Exp:1 T:37  10(10)  Pw:8(8) AC:5 Exp:1 T:38  10(10)  Pw:8(8) AC:5 Exp:1 T:39 +(0~(Bf(0~~(B(0~(BvyāT˜ Ę 10(10)  Pw:8(8) AC:5 Exp:1 T:40 (0~(B(0~(B@(0~(BfwyāT×0· 10(10)  Pw:8(8) AC:5 Exp:1 T:41 @(0~(Bf(0~(BwyāTYŹ &In what direction? [hykulnjb><] wyāTQ¶The door resists! 10(10)  Pw:8(8) AC:5 Exp:1 T:42 f(0~(B(0~(BxyāT½\• 10(10)  Pw:8(8) AC:5 Exp:1 T:43 f(0~(B@xyāTć S 10(10)  Pw:8(8) AC:5 Exp:1 T:43 yyāTżCount: 11yyāT Å 10(10)  Pw:8(8) AC:5 Exp:1 T:44  10(10)  Pw:8(8) AC:5 Exp:1 T:45  10(10)  Pw:8(8) AC:5 Exp:1 T:46  10(10)  Pw:8(8) AC:5 Exp:1 T:47  10(10)  Pw:8(8) AC:5 Exp:1 T:48  10(10)  Pw:8(8) AC:5 Exp:1 T:49  10(10)  Pw:8(8) AC:5 Exp:1 T:50  10(10)  Pw:8(8) AC:5 Exp:1 T:51  10(10)  Pw:8(8) AC:5 Exp:1 T:52  10(10)  Pw:8(8) AC:5 Exp:1 T:53  10(10)  Pw:8(8) AC:5 Exp:1 T:54 (0~~(Bf(0~~(B(0~~~(B(0~~~(B(0~~(ByyāTŸ‹ « 10(10)  Pw:8(8) AC:5 Exp:1 T:55 f(0~(B(0~(B@zyāTmpCount: 11zyāTõ§ 10(10)  Pw:8(8) AC:5 Exp:1 T:56  10(10)  Pw:8(8) AC:5 Exp:1 T:57  10(10)  Pw:8(8) AC:5 Exp:1 T:58  10(10)  Pw:8(8) AC:5 Exp:1 T:59  10(10)  Pw:8(8) AC:5 Exp:1 T:60  10(10)  Pw:8(8) AC:5 Exp:1 T:61  10(10)  Pw:8(8) AC:5 Exp:1 T:62  10(10)  Pw:8(8) AC:5 Exp:1 T:63  10(10)  Pw:8(8) AC:5 Exp:1 T:64  10(10)  Pw:8(8) AC:5 Exp:1 T:65  10(10)  Pw:8(8) AC:5 Exp:1 T:66 (0~~~(B(0~~(B(0~~(Bf(0~~(BzyāTŒ²  10(10)  Pw:8(8) AC:5 Exp:1 T:67 f(0~~(B@zyāTty © 10(10)  Pw:8(8) AC:5 Exp:1 T:68 (0~~(Bf(0~(B@{yāT^ķ¢ 10(10)  Pw:8(8) AC:5 Exp:1 T:69 (0~(Bf@(0~(B{yāTi Ø 10(10)  Pw:8(8) AC:5 Exp:1 T:70 (0~~(Bf@#}yāTڟ° 10(10)  Pw:8(8) AC:5 Exp:1 T:71 (0~(Bf@#}yāT!F(0~(B(0~(B(0a(B#######@## 10(10)  Pw:8(8) AC:5 Exp:1 T:77 }yāTCL ”  10(10)  Pw:8(8) AC:5 Exp:1 T:81 #####@~yāTŖ“Ž 10(10)  Pw:8(8) AC:5 Exp:1 T:82 #(0~(B@~yāTĻĒ Ž(0~~(B@That door is closed. 10(10)  Pw:8(8) AC:5 Exp:1 T:84 yāT- 4In what direction? [hykulnjb><] yāT“XƒThe door opens. 10(10)  Pw:8(8) AC:5 Exp:1 T:85 (0a(ByāT,E‘ 10(10)  Pw:8(8) AC:5 Exp:1 T:86 #(0~(B@#€yāTžŠįr#(0a(B#@The sewer rat misses. 10(10)  Pw:8(8) AC:5 Exp:1 T:88 (0~(Bf€yāTyZ 10(10)  Pw:8(8) AC:5 Exp:1 T:88 €yāTÜw°You kill the sewer rat! 10(10)  Pw:8(8) AC:5 Exp:1 T:89 #(0~(BfyāTq³ 10(10)  Pw:8(8) AC:5 Exp:1 T:90 ##@(0a(B#f‚yāTUøĀ#(0qq(B+(0qq(B(0q(B(0qqk(B(0x(B##@#(0~~~~~~~~~~~~(B(0~~~~~~~~~~~(B+#f(0x(B(0x(B## 10(10)  Pw:8(8) AC:5 Exp:1 T:91 ‚yāT¬|########@##(0~(B$(0~~~~~(B(0~x(B(0qj(B 10(10)  Pw:8(8) AC:5 Exp:1 T:98 ‚yāT@Aģ  10(10)  Pw:8(8) AC:5 Exp:1 T:102 (0l(B####@(0x~~~(B(0~~~~~~~~~(B(0qqqqqqqqq(BƒyāTןŗ 10(10)  Pw:8(8) AC:5 Exp:1 T:103 #(0~(B@(0x(B(0m(BƒyāTdqt 10(10)  Pw:8(8) AC:5 Exp:1 T:104 (0~(B@ƒyāT¹‹ Ķ 10(10)  Pw:8(8) AC:5 Exp:1 T:105 (0~(B(0~~~~(B%(0~(B(0~(B@ƒyāT­+’ 10(10)  Pw:8(8) AC:5 Exp:1 T:106 f(0~(B@„yāT5Æ(0a(B(0~(B(0~(B@You see here 61 gold pieces. 10(10)  Pw:8(8) AC:5 Exp:1 T:107 (0~(Bf„yāTšB¬61 gold pieces.91 10(10)  Pw:8(8) AC:5 Exp:1 T:108 (0~~(Bf„yāTŒ° 10(10)  Pw:8(8) AC:5 Exp:1 T:109 f@(0~(B(0~(B…yāTŸĢ 10(10)  Pw:8(8) AC:5 Exp:1 T:110 f(0~~~(B@(0~(B(0qj(B…yāT®©Ć 10(10)  Pw:8(8) AC:5 Exp:1 T:111 (0~(B(0~(B@(0~(B(0q(B…yāT  10(10)  Pw:8(8) AC:5 Exp:1 T:112 f@(0~(B…yāT¶U 10(10)  Pw:8(8) AC:5 Exp:1 T:112 †yāTŽńÓYou displaced Punt. 10(10)  Pw:8(8) AC:5 Exp:1 T:113 ##@(0a(Bf†yāT® ł 10(10)  Pw:8(8) AC:5 Exp:1 T:116 f@####(0a(B(0~(B‡yāTÜŹYou displaced Punt. 10(10)  Pw:8(8) AC:5 Exp:1 T:117 ###@##‡yāT ˜ ž 10(10)  Pw:8(8) AC:5 Exp:1 T:118 @###ˆyāTŲ u 10(10)  Pw:8(8) AC:5 Exp:1 T:119 ##@#ˆyāTó ˆ##@## 10(10)  Pw:8(8) AC:5 Exp:1 T:119 ˆyāTkĻ˜###@####### 10(10)  Pw:8(8) AC:5 Exp:1 T:126 ˆyāT? @########@(0~(B(0~~(B(0~~~~~(B(0~~~(B`(0~~(B(0~~~~~~(B(0qqqqqq(B 10(10)  Pw:8(8) AC:5 Exp:1 T:133 ˆyāTKa ‚  10(10)  Pw:8(8) AC:5 Exp:1 T:134 #f‰yāTø You stop. Punt is in the way! 10(10)  Pw:8(8) AC:5 Exp:1 T:135 (0~(B‰yāT„ æ 10(10)  Pw:8(8) AC:5 Exp:1 T:136 #(0q(B@(0q(B(0~~(B(0~~(B(0~~~(B(0~(B(0~(B(0x~~~~(Bf(0x(B(0x~~(B{(0x~~(B(0mqq(B‰yāTŲ _ 10(10)  Pw:8(8) AC:5 Exp:1 T:137 ##(0lqqqq(B(0~(B(0qqqk(B(0x~~~(B@(0~~x(B(0x~(B(0x(B(0~(BfŠyāTjvZ(0~(B@f(0~(B 10(10)  Pw:8(8) AC:5 Exp:1 T:137 Punt picks up a clove of garlic. 10(10)  Pw:8(8) AC:5 Exp:1 T:138 f(0~(BŠyāT „ 10(10)  Pw:8(8) AC:5 Exp:1 T:139 (0~(B@`f‹yāTŪdVYou displaced Punt.f(0~(B@ 10(10)  Pw:8(8) AC:5 Exp:1 T:139 Punt drops a clove of garlic. 10(10)  Pw:8(8) AC:5 Exp:1 T:140 %f‹yāT/ ė@(0~(BYou see here a statue of a jackal. 10(10)  Pw:8(8) AC:5 Exp:1 T:141 f(0~(BŒyāT©.ś@`You see here a clove of garlic. 10(10)  Pw:8(8) AC:5 Exp:1 T:142 (0~(B(0~(BfŒyāT"<›j - a clove of garlic. 10(10)  Pw:8(8) AC:5 Exp:1 T:143 `fŒyāT ÜYou displaced Punt. 10(10)  Pw:8(8) AC:5 Exp:1 T:144 (0~(B(0~(B@fŒyāT—˜ ® 10(10)  Pw:8(8) AC:5 Exp:1 T:145 (0~(B(0~(Bf@yāTéZU 10(10)  Pw:8(8) AC:5 Exp:1 T:145 yāT³/&In what direction? [hykulnjb><] yāT`Õ yYou see no door there. 10(10)  Pw:8(8) AC:5 Exp:1 T:145 ŽyāTéV ¾ 10(10)  Pw:8(8) AC:5 Exp:1 T:146 (0~(Bf(0~(B(0~(B@yāTĶę&In what direction? [hykulnjb><] yāTj/ŗThe door opens. 10(10)  Pw:8(8) AC:5 Exp:1 T:147 f(0~(B(0a(ByāTś.Ć 10(10)  Pw:8(8) AC:5 Exp:1 T:148 (0~(B(0~(B#f@#yāT#Ņ!##@######(0~a(B# 10(10)  Pw:8(8) AC:5 Exp:1 T:154 yāT˜—æ  10(10)  Pw:8(8) AC:5 Exp:1 T:158 #@#####yāTjīT 10(10)  Pw:8(8) AC:5 Exp:1 T:158 ‘yāTO°@##### 10(10)  Pw:8(8) AC:5 Exp:1 T:161 ‘yāTĻQ  10(10)  Pw:8(8) AC:5 Exp:1 T:162 ’yāT]Ķ Count: 11’yāTR° 10(10)  Pw:8(8) AC:5 Exp:1 T:163  10(10)  Pw:8(8) AC:5 Exp:1 T:164 +“yāTc@ &In what direction? [hykulnjb><] “yāTXVYThe door opens. 10(10)  Pw:8(8) AC:5 Exp:1 T:165 (0qqqqqqqqqqqk(B(0~~~~~~~~~~~x(B(0~~~~~~~(B$(0~~~~~x(B(0a~~~~~~~~~~~~~~x(B(0qqqqqqqqqq(B(0qqqj(B#zāTüĪ 10(10)  Pw:8(8) AC:5 Exp:1 T:166 (0qqq(B(0~~~(B(0x~(B#@(0m(B#zāTæ» É 10(10)  Pw:8(8) AC:5 Exp:1 T:167 (0l(B(0x(B#(0a(B@#$zāTąĀs 10(10)  Pw:8(8) AC:5 Exp:1 T:168 (0~(B@$zāTn‹ s 10(10)  Pw:8(8) AC:5 Exp:1 T:169 (0~(B@$zāTp s 10(10)  Pw:8(8) AC:5 Exp:1 T:170 (0~(B@$zāT¶Śs 10(10)  Pw:8(8) AC:5 Exp:1 T:171 (0~(B@%zāTwśs 10(10)  Pw:8(8) AC:5 Exp:1 T:172 (0~(B@%zāTės 10(10)  Pw:8(8) AC:5 Exp:1 T:173 (0~(B@%zāT¢³s 10(10)  Pw:8(8) AC:5 Exp:1 T:174 (0~(B@%zāT…ēŽ@(0~(B(0~(BYou see here 27 gold pieces. 10(10)  Pw:8(8) AC:5 Exp:1 T:175 f&zāT! Ą27 gold pieces.2018 10(10)  Pw:8(8) AC:5 Exp:1 T:176 f(0a~(B&zāT°8“ 10(10)  Pw:8(8) AC:5 Exp:1 T:177 (0~(B(0~(Bf@'zāT ” 10(10)  Pw:8(8) AC:5 Exp:1 T:178 (0~~(Bf(0~(B@'zāT°ö© 10(10)  Pw:8(8) AC:5 Exp:1 T:179 (0~(B(0~(B@#(zāTŅIf###@##(0~(B(0~(B 10(10)  Pw:8(8) AC:5 Exp:1 T:182 (zāTSę  10(10)  Pw:8(8) AC:5 Exp:1 T:189 (0~(B(0~(B(0~(B########(0q(B@(0q(B(0~~~(B(0~(B(0~~~~~~~x(B(0x~~~~~~(B>(0x(B(0mqqqqqqqj(B*zāTUō+ 10(10)  Pw:8(8) AC:5 Exp:1 T:190 ##(0l(B+(0qq(B(0~(B(0qk(B(0~~(B%@(0x(B(0x(B+zāT_eu 10(10)  Pw:8(8) AC:5 Exp:1 T:191 @(0~(B+zāT­›@(0~~(BYou see here a tripe ration. 10(10)  Pw:8(8) AC:5 Exp:1 T:193 ,zāTÜ+•k - a tripe ration. 10(10)  Pw:8(8) AC:5 Exp:1 T:194 f,zāTš 10(10)  Pw:8(8) AC:5 Exp:1 T:196 #@f(0~~~(B,zāTĀ p#@(0~(B 10(10)  Pw:8(8) AC:5 Exp:1 T:196 ,zāTüŚ ¢  10(10)  Pw:8(8) AC:5 Exp:1 T:202 @#####(0~~~(Bf.zāT„Count: 11.zāTæź \ 10(10)  Pw:8(8) AC:5 Exp:1 T:203  10(10)  Pw:8(8) AC:5 Exp:1 T:204  10(10)  Pw:8(8) AC:5 Exp:1 T:205  10(10)  Pw:8(8) AC:5 Exp:1 T:206  10(10)  Pw:8(8) AC:5 Exp:1 T:207  10(10)  Pw:8(8) AC:5 Exp:1 T:208  10(10)  Pw:8(8) AC:5 Exp:1 T:209  10(10)  Pw:8(8) AC:5 Exp:1 T:210  10(10)  Pw:8(8) AC:5 Exp:1 T:211  10(10)  Pw:8(8) AC:5 Exp:1 T:212  10(10)  Pw:8(8) AC:5 Exp:1 T:213 (0~~~~~~(B/zāTzg Count: 110zāTšx 10(10)  Pw:8(8) AC:5 Exp:1 T:214  10(10)  Pw:8(8) AC:5 Exp:1 T:215  10(10)  Pw:8(8) AC:5 Exp:1 T:216  10(10)  Pw:8(8) AC:5 Exp:1 T:217  10(10)  Pw:8(8) AC:5 Exp:1 T:218  10(10)  Pw:8(8) AC:5 Exp:1 T:219  10(10)  Pw:8(8) AC:5 Exp:1 T:220  10(10)  Pw:8(8) AC:5 Exp:1 T:221  10(10)  Pw:8(8) AC:5 Exp:1 T:222  10(10)  Pw:8(8) AC:5 Exp:1 T:223  10(10)  Pw:8(8) AC:5 Exp:1 T:224 (0~~(Bf(0~~~~(B0zāTŃĶ › 10(10)  Pw:8(8) AC:5 Exp:1 T:225 #@#f(0~(B1zāT{j” 10(10)  Pw:8(8) AC:5 Exp:1 T:226 ##@#(0~(B1zāTG” 10(10)  Pw:8(8) AC:5 Exp:1 T:227 ##@#f1zāT³)Ž 10(10)  Pw:8(8) AC:5 Exp:1 T:228 ##@f(0~(B1zāTW-You displaced Punt. 10(10)  Pw:8(8) AC:5 Exp:1 T:229 ##@1zāT3˜ y 10(10)  Pw:8(8) AC:5 Exp:1 T:230 ##@1zāT¬ł ‚ 10(10)  Pw:8(8) AC:5 Exp:1 T:231 #(0~(B@2zāTƒ„&In what direction? [hykulnjb><] 2zāTuÓ tThe door resists! 10(10)  Pw:8(8) AC:5 Exp:1 T:232 3zāT±į4In what direction? [hykulnjb><] 3zāTOCtThe door resists! 10(10)  Pw:8(8) AC:5 Exp:1 T:233 4zāT“ł4In what direction? [hykulnjb><] 4zāTķøŠThe door opens. 10(10)  Pw:8(8) AC:5 Exp:1 T:234 (0a(B5zāTm(œ 10(10)  Pw:8(8) AC:5 Exp:1 T:235 ##@(0~(B5zāTÅä”#@###(0a(B 10(10)  Pw:8(8) AC:5 Exp:1 T:238 5zāTV©¬  10(10)  Pw:8(8) AC:5 Exp:1 T:245 #@f#######5zāT†kŖ#@## 10(10)  Pw:8(8) AC:5 Exp:1 T:245 5zāTf0#@########## 10(10)  Pw:8(8) AC:5 Exp:1 T:252 5zāT’š  10(10)  Pw:8(8) AC:5 Exp:1 T:256 #@f##6zāTVš ‹ 10(10)  Pw:8(8) AC:5 Exp:1 T:257 @(0a(B#7zāTE–§ 10(10)  Pw:8(8) AC:5 Exp:1 T:258 #@f#7zāTÓE § 10(10)  Pw:8(8) AC:5 Exp:1 T:259 ##@##7zāTv “ 10(10)  Pw:8(8) AC:5 Exp:1 T:260 ###@#8zāT~©© 10(10)  Pw:8(8) AC:5 Exp:1 T:261 ###@##8zāTs° 10(10)  Pw:8(8) AC:5 Exp:1 T:262 #f@#8zāT稅 10(10)  Pw:8(8) AC:5 Exp:1 T:263 ##@f9zāT0ń¤ 10(10)  Pw:8(8) AC:5 Exp:1 T:264 #@###9zāTt8ž 10(10)  Pw:8(8) AC:5 Exp:1 T:265 ##@f#:zāTX}„You displaced Punt. 10(10)  Pw:8(8) AC:5 Exp:1 T:266 ###@:zāT-Æ 10(10)  Pw:8(8) AC:5 Exp:1 T:267 ##@#:zāT>“ ¬ 10(10)  Pw:8(8) AC:5 Exp:1 T:268 ###@##:zāT9R © 10(10)  Pw:8(8) AC:5 Exp:1 T:269 ##@#:zāT„"© 10(10)  Pw:8(8) AC:5 Exp:1 T:270 ##@#;zāT 0Ŗ 10(10)  Pw:8(8) AC:5 Exp:1 T:271 ###@#;zāT*Y 10(10)  Pw:8(8) AC:5 Exp:1 T:272 ##@;zāTB6f 10(10)  Pw:8(8) AC:5 Exp:1 T:273 @#zāTŁŅ÷A board beneath you squeaks loudly. 10(10)  Pw:8(8) AC:5 Exp:1 T:296 Punt just misses the newt. 10(10)  Pw:8(8) AC:5 Exp:1 T:297 ?zāT %^@:f(0~(B 10(10)  Pw:8(8) AC:5 Exp:1 T:297 Punt misses the newt. 10(10)  Pw:8(8) AC:5 Exp:1 T:298 ?zāT-tź(0~(B@ 10(10)  Pw:8(8) AC:5 Exp:1 T:298 Punt misses the newt. 10(10)  Pw:8(8) AC:5 Exp:1 T:299 @zāTˆœ(0~(B@ 10(10)  Pw:8(8) AC:5 Exp:1 T:299 The newt bites! 8(10)  Pw:8(8) AC:5 Exp:1 T:299 Punt misses the newt.Punt misses the newt. 9(10)  Pw:8(8) AC:5 Exp:1 T:300 @zāTŗį¬You kill the newt! 9(10)  Pw:8(8) AC:5 Exp:1 T:301 f(0~(B@zāT0āÕYou displaced Punt. 9(10)  Pw:8(8) AC:5 Exp:1 T:302 (0~(B@(0~(BfAzāT! ˜ 9(10)  Pw:8(8) AC:5 Exp:1 T:303 @f(0~(BAzāT㯠9(10)  Pw:8(8) AC:5 Exp:1 T:304 @(0~~(Bf(0~(BAzāT£ņ® 9(10)  Pw:8(8) AC:5 Exp:1 T:305 @(0~(Bf(0~(BAzāTŠy Ö@(0~(BA board beneath you squeaks loudly. 9(10)  Pw:8(8) AC:5 Exp:1 T:306 f(0~~(BBzāTd7 4In what direction? [hykulnjb><] BzāT¾ ÄThe door opens. 9(10)  Pw:8(8) AC:5 Exp:1 T:307 (0a(B(0~(BfCzāT›LĻ 9(10)  Pw:8(8) AC:5 Exp:1 T:308 ##@f^(0~(BCzāT…ļœ@(0a(B(0~(B 9(10)  Pw:8(8) AC:5 Exp:1 T:308 CzāT“ x  10(10)  Pw:8(8) AC:5 Exp:1 T:315 (0qqq(B(0~~~(B(0~~~(B(0~(B(0~(B@######### 10(10)  Pw:8(8) AC:5 Exp:1 T:315 CzāTŠx Ÿ  10(10)  Pw:8(8) AC:5 Exp:1 T:317 (0lq(B(0qqqqq(B+(0~(B(0~~~~~(B(0x~(B(0~(B*(0~(B(0~~(B(0~~(B(0q(B@(0q(B###CzāTå £ 10(10)  Pw:8(8) AC:5 Exp:1 T:320 (0qqqqk(B@(0~~~~(B((0x(B(0~(B(0~~~~~~~x(B(0x(B(0~(B(0~~~~~~~~~x(B(0ma(B(0~(B(0qqqqqqqqqqj(B##DzāTzć z 10(10)  Pw:8(8) AC:5 Exp:1 T:321 (0~(B@EzāTĮls 10(10)  Pw:8(8) AC:5 Exp:1 T:322 (0~(B@EzāT+(0~(B@You see here a red gem. 10(10)  Pw:8(8) AC:5 Exp:1 T:323 EzāTn– ul - a red gem. 10(10)  Pw:8(8) AC:5 Exp:1 T:324 FzāTŖ’‚ 10(10)  Pw:8(8) AC:5 Exp:1 T:325 @(0~(BFzāT³Ó“(0~(B(0~~~~~(B@ 10(10)  Pw:8(8) AC:5 Exp:1 T:329 FzāTӗ–(0~~(B@You see here a chest. 10(10)  Pw:8(8) AC:5 Exp:1 T:332 GzāT˜Ś# GzāT”^lootGzāTFņ =There is a chest here, loot it? [ynq] (q) GzāT  yHmmm, it seems to be locked. 10(10)  Pw:8(8) AC:5 Exp:1 T:332 HzāTøÕ@What do you want to use or apply? [hi or ?*] HzāTé-In what direction? [hykulnjb><] HzāTXf =There is a chest here, pick its lock? [ynq] (q) IzāT±óŅy 10(10)  Pw:8(8) AC:5 Exp:1 T:332 You succeed in picking the lock. 10(10)  Pw:8(8) AC:5 Exp:1 T:333 IzāTš!# JzāTżllootJzāT3=There is a chest here, loot it? [ynq] (q) JzāT£UAyYou carefully open the chest...--More--JzāT­ģ ¹ Do what?  o - Take something out of the chest i - Put something into the chest b - Both of the above(end) KzāTßĖ+(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#(0a~~~~~~~~~~~~~~x(B#(0mqqqqqqqqqq~qqqj(B Take out what type of objects?  a - All types b - Comestibles c - Rings A - Auto-select every item X - Items of unknown B/C/U status(end) KzāTŠé +KzāTh@ B(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B#(0a~~~~~~~~~~~~~~x(B#(0mqqqqqqqqqq~qqqj(B###### Take out what?  Comestibles a - a food ration Rings b - a twisted ring(end) LzāT Ų++LzāTßp 8(0qqqqqqqqk~~~~~~~~x~~~~~~~~x~~~~~~~~xqqqq~qqqj(B#m - a food ration.n - a twisted ring. 10(10)  Pw:8(8) AC:5 Exp:1 T:334 MzāTyOt 10(10)  Pw:8(8) AC:5 Exp:1 T:335 @(MzāT<® t 10(10)  Pw:8(8) AC:5 Exp:1 T:336 @(0~(BMzāT½= t 10(10)  Pw:8(8) AC:5 Exp:1 T:337 @(0~(BMzāT[»t 10(10)  Pw:8(8) AC:5 Exp:1 T:338 @(0~(BNzāTˆń’ 10(10)  Pw:8(8) AC:5 Exp:1 T:339 #@(0~(BNzāTĢo } 10(10)  Pw:8(8) AC:5 Exp:1 T:340 @(0~(BOzāTƒx 10(10)  Pw:8(8) AC:5 Exp:1 T:341 #@OzāT̰ 10(10)  Pw:8(8) AC:5 Exp:1 T:342 #(0~(B@OzāTڽ z 10(10)  Pw:8(8) AC:5 Exp:1 T:343 (0~(B@PzāTōĢt(0~(B@ 10(10)  Pw:8(8) AC:5 Exp:1 T:343 PzāT‘ R  10(10)  Pw:8(8) AC:5 Exp:1 T:344 QzāTņZu 10(10)  Pw:8(8) AC:5 Exp:1 T:345 @(0~(BQzāTėu 10(10)  Pw:8(8) AC:5 Exp:1 T:346 @(0~(BQzāTą0u 10(10)  Pw:8(8) AC:5 Exp:1 T:347 @(0~(BQzāT™v u 10(10)  Pw:8(8) AC:5 Exp:1 T:348 @(0~(BQzāT+ō u 10(10)  Pw:8(8) AC:5 Exp:1 T:349 @(0~(BQzāTĆ%u 10(10)  Pw:8(8) AC:5 Exp:1 T:350 @(0~(BRzāTŽt— 10(10)  Pw:8(8) AC:5 Exp:1 T:351 (0~(B@##RzāT4,(0~(B####@##You hear a distant squeak. 10(10)  Pw:8(8) AC:5 Exp:1 T:356 ####@fSzāT›²You displaced Punt. 10(10)  Pw:8(8) AC:5 Exp:1 T:357 ###@#SzāTĶi 10(10)  Pw:8(8) AC:5 Exp:1 T:358 #f@#SzāT…üˆ 10(10)  Pw:8(8) AC:5 Exp:1 T:359 #f@SzāTŗõ U 10(10)  Pw:8(8) AC:5 Exp:1 T:359 TzāT»¢ 10(10)  Pw:8(8) AC:5 Exp:1 T:360 f#@TzāT Ą##(0a(B@A board beneath you squeaks loudly. 10(10)  Pw:8(8) AC:5 Exp:1 T:361 UzāT¦m†^(0~~~(B@ 10(10)  Pw:8(8) AC:5 Exp:1 T:364 UzāT–9v  10(10)  Pw:8(8) AC:5 Exp:1 T:369 (0~~~~(B@#UzāTÜö}(0~(B##@# 10(10)  Pw:8(8) AC:5 Exp:1 T:371 UzāTÓ»q  10(10)  Pw:8(8) AC:5 Exp:1 T:374 ###@UzāTœ9#(0~~~~~(B@ 10(10)  Pw:8(8) AC:5 Exp:1 T:378 UzāTž›  10(10)  Pw:8(8) AC:5 Exp:1 T:385 #(0~~~~~~(B@:UzāTF­U 10(10)  Pw:8(8) AC:5 Exp:1 T:385 VzāT’Q}You kill the newt! 10(10)  Pw:8(8) AC:5 Exp:1 T:386 #VzāTŪ! z 10(10)  Pw:8(8) AC:5 Exp:1 T:387 (0a(B@WzāTæ“ 10(10)  Pw:8(8) AC:5 Exp:1 T:388 #@#WzāTäŃ ­ 10(10)  Pw:8(8) AC:5 Exp:1 T:389 ##@##WzāTÄs¬ 10(10)  Pw:8(8) AC:5 Exp:1 T:390 #@##XzāTńł¬ 10(10)  Pw:8(8) AC:5 Exp:1 T:391 #@##XzāTø’ © 10(10)  Pw:8(8) AC:5 Exp:1 T:392 ##@#XzāT¦+_#@# 10(10)  Pw:8(8) AC:5 Exp:1 T:392 XzāTņ­#########@## 10(10)  Pw:8(8) AC:5 Exp:1 T:399 YzāT_t†  10(10)  Pw:8(8) AC:5 Exp:1 T:402 ###@YzāT.TU 10(10)  Pw:8(8) AC:5 Exp:1 T:402 ZzāTŒU 10(10)  Pw:8(8) AC:5 Exp:1 T:402 ZzāT  “ 10(10)  Pw:8(8) AC:5 Exp:1 T:403 ##(0a(B@[zāT­ó| 10(10)  Pw:8(8) AC:5 Exp:1 T:404 (0~(B@[zāT`K| 10(10)  Pw:8(8) AC:5 Exp:1 T:405 (0~(B@[zāTg‘U 10(10)  Pw:8(8) AC:5 Exp:1 T:405 [zāTp` ¾(0~(B@You hear some noises in the distance.(0~(B@ 10(10)  Pw:8(8) AC:5 Exp:1 T:406 [zāTÓ$ r  10(10)  Pw:8(8) AC:5 Exp:1 T:409 (0~~(B@]zāTæ!Count: 11]zāTU? 10(10)  Pw:8(8) AC:5 Exp:1 T:410  10(10)  Pw:8(8) AC:5 Exp:1 T:411  10(10)  Pw:8(8) AC:5 Exp:1 T:412  10(10)  Pw:8(8) AC:5 Exp:1 T:413  10(10)  Pw:8(8) AC:5 Exp:1 T:414  10(10)  Pw:8(8) AC:5 Exp:1 T:415  10(10)  Pw:8(8) AC:5 Exp:1 T:416  10(10)  Pw:8(8) AC:5 Exp:1 T:417  10(10)  Pw:8(8) AC:5 Exp:1 T:418  10(10)  Pw:8(8) AC:5 Exp:1 T:419  10(10)  Pw:8(8) AC:5 Exp:1 T:420 ]zāTĘ$ ~ 10(10)  Pw:8(8) AC:5 Exp:1 T:421 @>]zāTŻ«€ 10(10)  Pw:8(8) AC:5 Exp:1 T:422 @(0~(B^zāTN¹Ē 10(10)  Pw:8(8) AC:5 Exp:1 T:427 #@(0~~~~~(Bf(0~~(B(0~(B^zāTķp#@(0~(B 10(10)  Pw:8(8) AC:5 Exp:1 T:427 ^zāTŠĘ£  10(10)  Pw:8(8) AC:5 Exp:1 T:433 @#####(0~~(B(0~(B^zāTzM U 10(10)  Pw:8(8) AC:5 Exp:1 T:433 _zāT‚™’##@#f 10(10)  Pw:8(8) AC:5 Exp:1 T:434 _zāT»]”  10(10)  Pw:8(8) AC:5 Exp:1 T:438 ####@f(0~~~(B_zāT6U 10(10)  Pw:8(8) AC:5 Exp:1 T:438 `zāTcķYou displaced Punt. 10(10)  Pw:8(8) AC:5 Exp:1 T:439 ##@`zāTM¬ˆ 10(10)  Pw:8(8) AC:5 Exp:1 T:440 #(0~(B@`zāTD*t 10(10)  Pw:8(8) AC:5 Exp:1 T:441 (0~(B@`zāT“c t(0~(B@ 10(10)  Pw:8(8) AC:5 Exp:1 T:441 `zāTĆ'¤You hear a distant squeak. 10(10)  Pw:8(8) AC:5 Exp:1 T:443 (0~(B@azāTČÖ Ņ 10(10)  Pw:8(8) AC:5 Exp:1 T:446 (0~(B(0~(B(0~~(Bf(0~~(B@bzāT‰æ~ 10(10)  Pw:8(8) AC:5 Exp:1 T:447 (0~(BfbzāTĶ „ 10(10)  Pw:8(8) AC:5 Exp:1 T:448 f(0~~(BbzāTįU 10(10)  Pw:8(8) AC:5 Exp:1 T:449 czāT( '(0lqqqqqqk(B(0x~(Bf(0~~~~x(B(0~(B@(0~~~~~~(B(0mqqqq(B(0qj(BLettuce the Footpad St:16 Dx:16 Co:13 In:9 Wi:10 Ch:12 Chaotic Dlvl:2 $:2018 HP: Dlvl:2 $:2018 HP:10(10) Dlvl:2 $:2018 HP:10(10) Pw:8(8) AC:5 Exp:1 T:449   10(10)  Pw:8(8) AC:5 Exp:1 T:450 ?(0~(BfdzāTį· ü@<(0~(BYou see here a scroll labeled KERNOD WEL. 10(10)  Pw:8(8) AC:5 Exp:1 T:451 f(0~(BezāTY»µo - a scroll labeled KERNOD WEL. 10(10)  Pw:8(8) AC:5 Exp:1 T:452 (0~~(BfezāT‚¹ 10(10)  Pw:8(8) AC:5 Exp:1 T:453 (0~(B(0~(B@fezāTi š 10(10)  Pw:8(8) AC:5 Exp:1 T:454 #@<f(0~(BezāTΦ 10(10)  Pw:8(8) AC:5 Exp:1 T:455 #@(0~(Bf(0~(BfzāTNŃ• 10(10)  Pw:8(8) AC:5 Exp:1 T:456 #@#f(0~~(BfzāT4B#@########(0~(B< 10(10)  Pw:8(8) AC:5 Exp:1 T:462 gzāTŸÄō######+###@# 10(10)  Pw:8(8) AC:5 Exp:1 T:469 gzāT+‰Ä  10(10)  Pw:8(8) AC:5 Exp:1 T:473 ####f#@#Œ{āTŠ«###@##### 10(10)  Pw:8(8) AC:5 Exp:1 T:476 Œ{āTąNæ####@######### 10(10)  Pw:8(8) AC:5 Exp:1 T:483 Œ{āT)n  10(10)  Pw:8(8) AC:5 Exp:1 T:488 ######(0qqqqqqk(B#(0~~~~~~x(B@(0~~~~~~~~x(B(0~~~~~~~x(B(0~~~~~~x(B(0qqqqqqj(B{āTĆNč 10(10)  Pw:8(8) AC:5 Exp:1 T:489 (0q(B(0x~(B#@(0x(B(0~(B(0q(B{āToXč 10(10)  Pw:8(8) AC:5 Exp:1 T:490 (0l(B##(0~(B@(0x(B(0m(B{āTLG ” 10(10)  Pw:8(8) AC:5 Exp:1 T:491 #f@(0~(B{āTĶm¦You displaced Punt. 10(10)  Pw:8(8) AC:5 Exp:1 T:492 @(0~(BfŽ{āTł• d@B###(0~(BThe bat misses. 10(10)  Pw:8(8) AC:5 Exp:1 T:495 {āT,VTYou kill the bat!# 10(10)  Pw:8(8) AC:5 Exp:1 T:495 The jackal bites! 8(10)  Pw:8(8) AC:5 Exp:1 T:495  8(10)  Pw:8(8) AC:5 Exp:1 T:496 {āTūA—You kill the jackal! 8(10)  Pw:8(8) AC:5 Exp:1 T:497 %{āT³°Ėd##@####You see here a jackal corpse. 8(10)  Pw:8(8) AC:5 Exp:1 T:497 The jackal bites! 7(10)  Pw:8(8) AC:5 Exp:1 T:497  7(10)  Pw:8(8) AC:5 Exp:1 T:498 ‘{āTb]:What do you want to eat? [jkm or ?*,] ‘{āT1Ę} eat what?  Comestibles a - a jackal corpse(end) ‘{āT™ +This jackal corpse tastes terrible! 7(10)  Pw:8(8) AC:5 Exp:1 T:498 The jackal just misses!--More--’{āT60×You stop eating the jackal corpse. 7(10)  Pw:8(8) AC:5 Exp:1 T:498  7(10)  Pw:8(8) AC:5 Exp:1 T:499 “{āTŽjWYou miss the jackal. 7(10)  Pw:8(8) AC:5 Exp:1 T:499 The jackal bites! 6(10)  Pw:8(8) AC:5 Exp:1 T:499  6(10)  Pw:8(8) AC:5 Exp:1 T:500 “{āTó [You miss the jackal. 6(10)  Pw:8(8) AC:5 Exp:1 T:500 The jackal bites! 4(10)  Pw:8(8) AC:5 Exp:1 T:500  4(10)  Pw:8(8) AC:5 Exp:1 T:501 ”{āT8“›You kill the jackal! 4(10)  Pw:8(8) AC:5 Exp:1 T:502 %”{āT‚› :What do you want to eat? [jkm or ?*,] ”{āTrĪŠ eat what?  Comestibles a - a partly eaten jackal corpse(end) •{āTzŌ Æ+(0lqqqqqqk(B(0x~~~~~~x(B####(0~(B<(0~~~~~~(B(0mqqqq~qj(BYou resume your meal. 4(10)  Pw:8(8) AC:5 Exp:1 T:503  4(10)  Pw:8(8) AC:5 Exp:1 T:504  4(10)  Pw:8(8) AC:5 Exp:1 T:505  4(10)  Pw:8(8) AC:5 Exp:1 T:506 f###Punt eats a jackal corpse. 4(10)  Pw:8(8) AC:5 Exp:1 T:507  4(10)  Pw:8(8) AC:5 Exp:1 T:508 --More--–{āT”G‹You finish eating the jackal corpse. 4(10)  Pw:8(8) AC:5 Exp:1 T:509 ˜{āT#Count: 33˜{āT¬dā  5(10)  Pw:8(8) AC:5 Exp:1 T:510  5(10)  Pw:8(8) AC:5 Exp:1 T:511  5(10)  Pw:8(8) AC:5 Exp:1 T:512  5(10)  Pw:8(8) AC:5 Exp:1 T:513  5(10)  Pw:8(8) AC:5 Exp:1 T:514  5(10)  Pw:8(8) AC:5 Exp:1 T:515  5(10)  Pw:8(8) AC:5 Exp:1 T:516  5(10)  Pw:8(8) AC:5 Exp:1 T:517  5(10)  Pw:8(8) AC:5 Exp:1 T:518  5(10)  Pw:8(8) AC:5 Exp:1 T:519  5(10)  Pw:8(8) AC:5 Exp:1 T:520  5(10)  Pw:8(8) AC:5 Exp:1 T:521  5(10)  Pw:8(8) AC:5 Exp:1 T:522  5(10)  Pw:8(8) AC:5 Exp:1 T:523  5(10)  Pw:8(8) AC:5 Exp:1 T:524  6(10)  Pw:8(8) AC:5 Exp:1 T:525  6(10)  Pw:8(8) AC:5 Exp:1 T:526  6(10)  Pw:8(8) AC:5 Exp:1 T:527  6(10)  Pw:8(8) AC:5 Exp:1 T:528  6(10)  Pw:8(8) AC:5 Exp:1 T:529 ##f#### 6(10)  Pw:8(8) AC:5 Exp:1 T:530 You hear the chime of a cash register. 6(10)  Pw:8(8) AC:5 Exp:1 T:531  6(10)  Pw:8(8) AC:5 Exp:1 T:532  6(10)  Pw:8(8) AC:5 Exp:1 T:533  6(10)  Pw:8(8) AC:5 Exp:1 T:534  6(10)  Pw:8(8) AC:5 Exp:1 T:535  6(10)  Pw:8(8) AC:5 Exp:1 T:536  6(10)  Pw:8(8) AC:5 Exp:1 T:537  6(10)  Pw:8(8) AC:5 Exp:1 T:538  6(10)  Pw:8(8) AC:5 Exp:1 T:539  7(10)  Pw:8(8) AC:5 Exp:1 T:540  7(10)  Pw:8(8) AC:5 Exp:1 T:541  7(10)  Pw:8(8) AC:5 Exp:1 T:542 ######˜{āTDŪļ 7(10)  Pw:8(8) AC:5 Exp:1 T:543 ###@######™{āTĖĄē 7(10)  Pw:8(8) AC:5 Exp:1 T:545 +#@########š{āTĪ+&In what direction? [hykulnjb><] š{āTy "The door opens. 7(10)  Pw:8(8) AC:5 Exp:1 T:546 (0lqqq(B(0x~~(B((0x~(B>(0x~~(B(0~(B(0a(Bš{āTŲ Y 7(10)  Pw:8(8) AC:5 Exp:1 T:547 (0k(B(0~(B(0~x(B$(0x(B(0a(B(0~~(B(0m(B@(0q(B##›{āTūŹ 7(10)  Pw:8(8) AC:5 Exp:1 T:548 @(0x(B(0a(B(0qj(B###›{āT“x… 7(10)  Pw:8(8) AC:5 Exp:1 T:549 @(0~(B›{āTĶß „ 7(10)  Pw:8(8) AC:5 Exp:1 T:550 @(0~(B›{āT!£@>You see here a torch. 7(10)  Pw:8(8) AC:5 Exp:1 T:551 œ{āT*{p - a torch. 7(10)  Pw:8(8) AC:5 Exp:1 T:552 œ{āT'æ ˆ 7(10)  Pw:8(8) AC:5 Exp:1 T:553 (0~(B@{āTćgĆ(0~(B@You see here 37 gold pieces. 7(10)  Pw:8(8) AC:5 Exp:1 T:554 f{āT§$ū37 gold pieces.f(0a(B55 8(10)  Pw:8(8) AC:5 Exp:1 T:555 You hear the footsteps of a guard on patrol.ž{āTߒ£ 8(10)  Pw:8(8) AC:5 Exp:1 T:556 (0~~(B(0~(B@fž{āT ¤† 8(10)  Pw:8(8) AC:5 Exp:1 T:557 @f(0~(Bž{āT Ł 8(10)  Pw:8(8) AC:5 Exp:1 T:558 f#(0~(B#@(0~~(B#ž{āTђ Ł 8(10)  Pw:8(8) AC:5 Exp:1 T:559 >#f@(0a(B#Ÿ{āTŁO4 8(10)  Pw:8(8) AC:5 Exp:1 T:560 ##(0~(B(0x~~(B#(0x~~~~~~~~~~(B@(0x~~(B##(0mqq(BŸ{āTÄć č(0~(Bf#@#(0~(B#(0q(B 8(10)  Pw:8(8) AC:5 Exp:1 T:560 Ÿ{āTŲØ ”  8(10)  Pw:8(8) AC:5 Exp:1 T:567 (0lqqqqqqqq(B(0x~~~~~~~~(B(0x~~~~~~~~~(B(0~(B(0~~~~~~x(B#(0a~~(B@f######(0~~~~~~x(B#(0qqqqqq(B {āT-A õ 8(10)  Pw:8(8) AC:5 Exp:1 T:568 (0qk(B(0~x(Bf@(0~(B#(0j(B”{āT4ÅĪYou displaced Punt. 8(10)  Pw:8(8) AC:5 Exp:1 T:569 (0~(Bf@(0~(B”{āT§uŒ 9(10)  Pw:8(8) AC:5 Exp:1 T:570 @(0~~(B”{āT”R ž 9(10)  Pw:8(8) AC:5 Exp:1 T:571 (0~(B@#f¢{āT(0~(Bf###@#(0~(B 9(10)  Pw:8(8) AC:5 Exp:1 T:574 ¢{āT@Z¼  9(10)  Pw:8(8) AC:5 Exp:1 T:578 (0~(B###f@#¢{āTį² ¢ 9(10)  Pw:8(8) AC:5 Exp:1 T:579 #f@##£{āTnķĘ 9(10)  Pw:8(8) AC:5 Exp:1 T:580 ###f@##£{āTõBž 9(10)  Pw:8(8) AC:5 Exp:1 T:581 ##f@£{āT; €##@# 9(10)  Pw:8(8) AC:5 Exp:1 T:581 £{āT˜E [###@x#The grid bug bites!You get zapped! 8(10)  Pw:8(8) AC:5 Exp:1 T:582  8(10)  Pw:8(8) AC:5 Exp:1 T:583 f£{āT”j b 8(10)  Pw:8(8) AC:5 Exp:1 T:583 ¤{āTdr TThe poison doesn't seem to affect the grid bug.--More--„{āTüfˆYou kill the grid bug! 8(10)  Pw:8(8) AC:5 Exp:1 T:584 #„{āTģØ — 9(10)  Pw:8(8) AC:5 Exp:1 T:585 #f@#¦{āTݵ» 9(10)  Pw:8(8) AC:5 Exp:1 T:586 #f@###¦{āT0:Ó 9(10)  Pw:8(8) AC:5 Exp:1 T:587 ##f@###§{āTv¦µ###@##f## 9(10)  Pw:8(8) AC:5 Exp:1 T:588 §{āTk #####+##########f@ 9(10)  Pw:8(8) AC:5 Exp:1 T:595 §{āTE/Z  9(10)  Pw:8(8) AC:5 Exp:1 T:596 Ø{āT‹’ "You displaced Punt. 9(10)  Pw:8(8) AC:5 Exp:1 T:596  9(10)  Pw:8(8) AC:5 Exp:1 T:597 #f##@##©{āTĻ}ŪYou displaced Punt. 9(10)  Pw:8(8) AC:5 Exp:1 T:598 #@f##©{āTźc 9(10)  Pw:8(8) AC:5 Exp:1 T:598 ©{āT#‹] 9(10)  Pw:8(8) AC:5 Exp:1 T:598 Ŗ{āT˜j£ 9(10)  Pw:8(8) AC:5 Exp:1 T:599 f#@#Ŗ{āTāš 10(10)  Pw:8(8) AC:5 Exp:1 T:600 ###@x#####The grid bug misses.f1  10(10)  Pw:8(8) AC:5 Exp:1 T:601 You feel wise! 10(10)  Pw:8(8) AC:5 Exp:1 T:601 --More--«{āTg¢0You must have been very observant.«{āT!‚ cThe poison doesn't seem to affect the grid bug.--More--¬{āT )You kill the grid bug! 10(10)  Pw:8(8) AC:5 Exp:1 T:602 #¬{āT¬ ‘#@# 10(10)  Pw:8(8) AC:5 Exp:1 T:602 )¬{āTp¢You are hit by a dagger.#) 9(10)  Pw:8(8) AC:5 Exp:1 T:602 ¬{āT'4  9(10)  Pw:8(8) AC:5 Exp:1 T:603 f@­{āT–[* 9(10)  Pw:8(8) AC:5 Exp:1 T:603 #)@#You hear some noises. 9(10)  Pw:8(8) AC:5 Exp:1 T:604 ­{āT×  9(10)  Pw:8(8) AC:5 Exp:1 T:604  9(10)  Pw:8(8) AC:5 Exp:1 T:605 ##@###­{āT9ē <#f@#### 9(10)  Pw:8(8) AC:5 Exp:1 T:605 Punt eats a hobbit corpse. 9(10)  Pw:8(8) AC:5 Exp:1 T:606 ®{āT<[You stop. Punt is in the way! 9(10)  Pw:8(8) AC:5 Exp:1 T:607 ®{āT”y „You displaced Punt.#@f#--More--Æ{āTM³h Things that are here: 2 eggs a dagger--More--°{āT“@… 9(10)  Pw:8(8) AC:5 Exp:1 T:608 °{āTĮĒ £ Pick up what?  Weapons a - a dagger Comestibles b - 2 eggs(end) ±{āTM++±{āTH_åq - a dagger.r - 2 eggs. 9(10)  Pw:8(8) AC:5 Exp:1 T:609 ²{āTm¾ø 9(10)  Pw:8(8) AC:5 Exp:1 T:610 #@##²{āTN² 9(10)  Pw:8(8) AC:5 Exp:1 T:611 #@###²{āTlš° 9(10)  Pw:8(8) AC:5 Exp:1 T:612 #@##²{āTQ+ ± 9(10)  Pw:8(8) AC:5 Exp:1 T:613 ##@##³{āTB› 9(10)  Pw:8(8) AC:5 Exp:1 T:614 @##³{āT>S˜ 10(10)  Pw:8(8) AC:5 Exp:1 T:615 #@f³{āT/ ĘYou displaced Punt. 10(10)  Pw:8(8) AC:5 Exp:1 T:616 ###@#³{āTa « 10(10)  Pw:8(8) AC:5 Exp:1 T:617 ##@#“{āT ų&In what direction? [hykulnjb><] “{āTņłThe door opens. 10(10)  Pw:8(8) AC:5 Exp:1 T:618 (0~(B$(0x~(B|F(0x~~~~a(B(0mqqq(Bµ{āT ^ 10(10)  Pw:8(8) AC:5 Exp:1 T:619 (0lqq(B+(0x~~(B!(0~(B*(0~(B(0~x(B@#(0j(Bµ{āT'÷ 10(10)  Pw:8(8) AC:5 Exp:1 T:620 (0qk(B(0~x(B(0x(B#@(0a(B##µ{āT.Ét 10(10)  Pw:8(8) AC:5 Exp:1 T:621 @(0~(Bµ{āTó˜ ĘYou miss the brown mold.You are suddenly very cold! 0(10)  Pw:8(8) AC:5 Exp:1 T:621 --More--¶{āTüYYou die... 0(10)--More--·{āTµĶFDo you want your possessions identified? [ynq] (n) ·{āT0Ź?nDo you want to see your attributes? [ynq] (n) ·{āTaĄKnDo you want an account of creatures vanquished? [ynq] (n) ·{āT’¹<nDo you want to see your conduct? [ynq] (n) ·{āTĶ“ än ----------  / \  / REST \  / IN \  / PEACE \  / \  | Lettuce |  | 2055 Au |  | killed by a |  | brown mold |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Lettuce the Rogue... You died in The Dungeons of Doom on dungeon level 2 with 273 points, and 2055 pieces of gold, after 621 moves. You were level 1 with a maximum of 10 hit points when you died. --More--·{āT/Ż %--More--ø{āT( [?1049l ø{āT) – No Points Name Hp [max] 1 22460824 Tweedledee-Wiz-Vam-Mal-Cha (Form-Art-Geno) ascended ø{āT4) : to demigod-hood. 757 [2429] 2 20056894 xvdl-Rog-Hum-Mal-Cha ascended to demigod-hood. 931 [931] 3 18332556 tragicus-Val-Hum-Mal-Law (Poly-Art-Geno) ascended to demigod-hood. 394 [395] ø{āT)  ø{āTĆ) Ś1999 10715 Tom-Mon-Dop-Mal-Neu died in The Gnomish Mines on level 11. Killed by a leocrotta. - [50] 2000 10706 PhilDick-Wiz-Dro-Mal-Cha died in The Dungeons of Doom on level 6 [max 7]. Killed by a blast of frost. - [53]  273 Lettuce-Rog-Dop-Fem-Cha died in The Dungeons of Doom   on level 2. Killed by a brown mold. - [10]