TGW[?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a female character's race, role and alignment for you? [ynq] T<\nChoosing Character's Role Pick a role for your female character  a - an Archeologist b - a Barbarian c - a Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard * - Random q - Quit(end) Tư +Choosing Race Pick the race of your female Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) T+(0lqqqqqqqk(B(0~~~~(B:d(0~~x(B(0x~~~~~(B@(0~x(B(0~~~~~~~~x(B(0m(B(0qqqqqqj(BLettuce the Footpad St:12 Dx:18 Co:13 In:8 Wi:14 Ch:7 Chaotic Dlvl:1 $:1900 HP: Dlvl:1 $:1900 HP:10(10) Dlvl:1 $:1900 HP:10(10) Pw:8(8) AC:3 Exp:1 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--T>+(0lqqqqqqqk(B(0~~~~(B:d(0~~x(B(0x~~~~~(B@(0~x(B(0~~~~~~~~x(B(0m(B(0qqqqqqj(BHello Lettuce, welcome to SlashEM! You are a chaotic female doppelganger Rogue.--More--T\ ; Happy Groundhog Day! TQ \ Weapons a - a +0 short sword (weapon in hand) b - 8 +0 daggers (alternate weapon; not wielded) c - 25 +0 darts (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) "T,$ (0lqqqqqqqk(B(0~~~~(B:d(0~~x(B(0x~~~~~(B@(0~x(B(0~~~~~~~~x(B(0m(B(0qqqqqqj(B 10(10)  Pw:8(8) AC:3 Exp:1 T:1 #Tߣc 10(10)  Pw:8(8) AC:3 Exp:1 T:2 @<#TYou miss the newt. 10(10)  Pw:8(8) AC:3 Exp:1 T:2 Punt bites the newt.The newt is killed! 10(10)  Pw:8(8) AC:3 Exp:1 T:3 (0~(B$T 10(10)  Pw:8(8) AC:3 Exp:1 T:4 @(0~(Bd(0~(B(0~(B$T 10(10)  Pw:8(8) AC:3 Exp:1 T:8 #@(0~~~~(B#d(0~~~(B%T@######(0~(B(0~~(B#######(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:14 %T0C#@#You hear a distant squeak.#######@#### 10(10)  Pw:8(8) AC:3 Exp:1 T:21 %T} +0@######With great effort you move the boulder. 10(10)  Pw:8(8) AC:3 Exp:1 T:27 0@##&T  10(10)  Pw:8(8) AC:3 Exp:1 T:28 0@d#&T  10(10)  Pw:8(8) AC:3 Exp:1 T:29 0@d#&T 0@## 10(10)  Pw:8(8) AC:3 Exp:1 T:30 You hear a gurgling noise.'T% 10(10)  Pw:8(8) AC:3 Exp:1 T:31 0@##'TD 10(10)  Pw:8(8) AC:3 Exp:1 T:32 0@d#'Ta5 10(10)  Pw:8(8) AC:3 Exp:1 T:33 0@d#'Th} 10(10)  Pw:8(8) AC:3 Exp:1 T:34 0@##'T} 10(10)  Pw:8(8) AC:3 Exp:1 T:35 0@##'Tf } 10(10)  Pw:8(8) AC:3 Exp:1 T:36 0@##'T d0@## 10(10)  Pw:8(8) AC:3 Exp:1 T:36 The fox misses. 10(10)  Pw:8(8) AC:3 Exp:1 T:37 'Tc0@## 10(10)  Pw:8(8) AC:3 Exp:1 T:37 The fox misses.The fox bites! 8(10)  Pw:8(8) AC:3 Exp:1 T:37  8(10)  Pw:8(8) AC:3 Exp:1 T:38 (Th0@### 8(10)  Pw:8(8) AC:3 Exp:1 T:38 The fox bites! 6(10)  Pw:8(8) AC:3 Exp:1 T:38  6(10)  Pw:8(8) AC:3 Exp:1 T:39 (T 6(10)  Pw:8(8) AC:3 Exp:1 T:40 #0@d#(T 6(10)  Pw:8(8) AC:3 Exp:1 T:41 0@d#)TʸeYou miss the fox. 6(10)  Pw:8(8) AC:3 Exp:1 T:41 The fox bites! 4(10)  Pw:8(8) AC:3 Exp:1 T:41 The fox misses. 4(10)  Pw:8(8) AC:3 Exp:1 T:42 )T You just miss the fox. 4(10)  Pw:8(8) AC:3 Exp:1 T:42 The fox misses. 4(10)  Pw:8(8) AC:3 Exp:1 T:43 *TYou miss the fox. 4(10)  Pw:8(8) AC:3 Exp:1 T:43 You hear some noises.--More--+T[MYour leather armor blocks the fox's attack. 4(10)  Pw:8(8) AC:3 Exp:1 T:44 +TQYou kill the fox! 5(10)  Pw:8(8) AC:3 Exp:1 T:45 d.T;What do you want to ready? [- bc or ?*] .T` b - 8 +0 daggers (in quiver). 5(10)  Pw:8(8) AC:3 Exp:1 T:45 /Tzb Count: 33/TPs   5(10)  Pw:8(8) AC:3 Exp:1 T:46  5(10)  Pw:8(8) AC:3 Exp:1 T:47  5(10)  Pw:8(8) AC:3 Exp:1 T:48  5(10)  Pw:8(8) AC:3 Exp:1 T:49  5(10)  Pw:8(8) AC:3 Exp:1 T:50  5(10)  Pw:8(8) AC:3 Exp:1 T:51  5(10)  Pw:8(8) AC:3 Exp:1 T:52  5(10)  Pw:8(8) AC:3 Exp:1 T:53  5(10)  Pw:8(8) AC:3 Exp:1 T:54  5(10)  Pw:8(8) AC:3 Exp:1 T:55  5(10)  Pw:8(8) AC:3 Exp:1 T:56  5(10)  Pw:8(8) AC:3 Exp:1 T:57  5(10)  Pw:8(8) AC:3 Exp:1 T:58  5(10)  Pw:8(8) AC:3 Exp:1 T:59  6(10)  Pw:8(8) AC:3 Exp:1 T:60  6(10)  Pw:8(8) AC:3 Exp:1 T:61  6(10)  Pw:8(8) AC:3 Exp:1 T:62  6(10)  Pw:8(8) AC:3 Exp:1 T:63  6(10)  Pw:8(8) AC:3 Exp:1 T:64  6(10)  Pw:8(8) AC:3 Exp:1 T:65  6(10)  Pw:8(8) AC:3 Exp:1 T:66  6(10)  Pw:8(8) AC:3 Exp:1 T:67  6(10)  Pw:8(8) AC:3 Exp:1 T:68  6(10)  Pw:8(8) AC:3 Exp:1 T:69  6(10)  Pw:8(8) AC:3 Exp:1 T:70  6(10)  Pw:8(8) AC:3 Exp:1 T:71  6(10)  Pw:8(8) AC:3 Exp:1 T:72  6(10)  Pw:8(8) AC:3 Exp:1 T:73  6(10)  Pw:8(8) AC:3 Exp:1 T:74  7(10)  Pw:8(8) AC:3 Exp:1 T:75  7(10)  Pw:8(8) AC:3 Exp:1 T:76  7(10)  Pw:8(8) AC:3 Exp:1 T:77  7(10)  Pw:8(8) AC:3 Exp:1 T:78 ##0Te 7(10)  Pw:8(8) AC:3 Exp:1 T:79 ##@##0TZ .###(0x(B#(0x~~~~~~(Bo@(0~(B(0x(BYou hear some noises. 7(10)  Pw:8(8) AC:3 Exp:1 T:80 1T+Pick an object.2T_2To an orc (goblin) 7(10)  Pw:8(8) AC:3 Exp:1 T:80 2TK/r 7(10)  Pw:8(8) AC:3 Exp:1 T:80 You hear some noises in the distance. 7(10)  Pw:8(8) AC:3 Exp:1 T:81 3T UYou miss the goblin.r(0~(B 7(10)  Pw:8(8) AC:3 Exp:1 T:81 You hear some noises.--More--4TKYou hear some noises in the distance.--More--4T The goblin thrusts her crude short sword.The goblin hits! 1(10)  Pw:8(8) AC:3 Exp:1 T:81 --More--5TB You hear some noises. 1(10)  Pw:8(8) AC:3 Exp:1 T:82 9T # :Tt:TWechnique:T\ Choose a technique  Name Level Status a - critical strike 1 Prepared b - liquid leap 1 Prepared(end) ;T+(0lqqqqqqqk(B#######(0~~~~~~~~x(B#######(0x~~~~~(B<(0~x(B#(0~~~~~~~~x(B#+#(0m~qqqqqqj(BWhere do you want to leap to?(For instructions type a ?);Tj ;TSl TiYou reform! 1(10)  Pw:8(8) AC:3 Exp:1 T:83 (0lqq(B(0x~~(B(0~~~~(B##(0~~(Br@##(0~~~~(B#(0~~(B(0m(B(0q(BATA4In what direction? [hykulnjb><] AT, )AT )(0~(BAT )(0~(BAT` (0~(BYou kill the rabbit! 1(10)  Pw:8(8) AC:3 Exp:1 T:84 )CT  1(10)  Pw:8(8) AC:3 Exp:1 T:85 (0~(B#@#CT  1(10)  Pw:8(8) AC:3 Exp:1 T:86 ###@d#DTrYou displaced Punt.##d@#--More--DT. Things that are here: a food ration a crude short sword a pole sickle an effervescent potion--More--ETm (0lqqqqqqqk(B#######(0~~~~~~~~x(B#######(0x~~~~~(B<(0~x(B#(0~~~~~~~~x(B 1(10)  Pw:8(8) AC:3 Exp:1 T:87 #ET Pick up what?  Weapons a - a crude short sword b - a pole sickle Comestibles c - a food ration Potions d - an effervescent potion(end) FT+FTY-GTO +HTN+HT9 (0lqqqqqqqk(B#######(0~~~~~~~~x(B#######(0x~~~~~(B<(0~x(B#(0~~~~~~~~x(B+#(0m~qqqqqqj(B##############j - a food ration.k - an effervescent potion. 1(10)  Pw:8(8) AC:3 Exp:1 T:88 dIT Count: 33IT@  1(10)  Pw:8(8) AC:3 Exp:1 T:89  2(10)  Pw:8(8) AC:3 Exp:1 T:90  2(10)  Pw:8(8) AC:3 Exp:1 T:91  2(10)  Pw:8(8) AC:3 Exp:1 T:92  2(10)  Pw:8(8) AC:3 Exp:1 T:93  2(10)  Pw:8(8) AC:3 Exp:1 T:94  2(10)  Pw:8(8) AC:3 Exp:1 T:95  2(10)  Pw:8(8) AC:3 Exp:1 T:96  2(10)  Pw:8(8) AC:3 Exp:1 T:97  2(10)  Pw:8(8) AC:3 Exp:1 T:98  2(10)  Pw:8(8) AC:3 Exp:1 T:99  2(10)  Pw:8(8) AC:3 Exp:1 T:100  2(10)  Pw:8(8) AC:3 Exp:1 T:101  2(10)  Pw:8(8) AC:3 Exp:1 T:102  2(10)  Pw:8(8) AC:3 Exp:1 T:103  2(10)  Pw:8(8) AC:3 Exp:1 T:104  3(10)  Pw:8(8) AC:3 Exp:1 T:105  3(10)  Pw:8(8) AC:3 Exp:1 T:106  3(10)  Pw:8(8) AC:3 Exp:1 T:107  3(10)  Pw:8(8) AC:3 Exp:1 T:108  3(10)  Pw:8(8) AC:3 Exp:1 T:109  3(10)  Pw:8(8) AC:3 Exp:1 T:110  3(10)  Pw:8(8) AC:3 Exp:1 T:111  3(10)  Pw:8(8) AC:3 Exp:1 T:112  3(10)  Pw:8(8) AC:3 Exp:1 T:113  3(10)  Pw:8(8) AC:3 Exp:1 T:114  3(10)  Pw:8(8) AC:3 Exp:1 T:115  3(10)  Pw:8(8) AC:3 Exp:1 T:116  3(10)  Pw:8(8) AC:3 Exp:1 T:117  3(10)  Pw:8(8) AC:3 Exp:1 T:118  3(10)  Pw:8(8) AC:3 Exp:1 T:119  4(10)  Pw:8(8) AC:3 Exp:1 T:120  4(10)  Pw:8(8) AC:3 Exp:1 T:121 #(0~(BdJT Count: 33JT" |  4(10)  Pw:8(8) AC:3 Exp:1 T:122  4(10)  Pw:8(8) AC:3 Exp:1 T:123  4(10)  Pw:8(8) AC:3 Exp:1 T:124  4(10)  Pw:8(8) AC:3 Exp:1 T:125  4(10)  Pw:8(8) AC:3 Exp:1 T:126  4(10)  Pw:8(8) AC:3 Exp:1 T:127  4(10)  Pw:8(8) AC:3 Exp:1 T:128  4(10)  Pw:8(8) AC:3 Exp:1 T:129  4(10)  Pw:8(8) AC:3 Exp:1 T:130  4(10)  Pw:8(8) AC:3 Exp:1 T:131  4(10)  Pw:8(8) AC:3 Exp:1 T:132  4(10)  Pw:8(8) AC:3 Exp:1 T:133  4(10)  Pw:8(8) AC:3 Exp:1 T:134  5(10)  Pw:8(8) AC:3 Exp:1 T:135  5(10)  Pw:8(8) AC:3 Exp:1 T:136  5(10)  Pw:8(8) AC:3 Exp:1 T:137  5(10)  Pw:8(8) AC:3 Exp:1 T:138  5(10)  Pw:8(8) AC:3 Exp:1 T:139  5(10)  Pw:8(8) AC:3 Exp:1 T:140  5(10)  Pw:8(8) AC:3 Exp:1 T:141  5(10)  Pw:8(8) AC:3 Exp:1 T:142  5(10)  Pw:8(8) AC:3 Exp:1 T:143  5(10)  Pw:8(8) AC:3 Exp:1 T:144  5(10)  Pw:8(8) AC:3 Exp:1 T:145  5(10)  Pw:8(8) AC:3 Exp:1 T:146  5(10)  Pw:8(8) AC:3 Exp:1 T:147  5(10)  Pw:8(8) AC:3 Exp:1 T:148  5(10)  Pw:8(8) AC:3 Exp:1 T:149  6(10)  Pw:8(8) AC:3 Exp:1 T:150  6(10)  Pw:8(8) AC:3 Exp:1 T:151  6(10)  Pw:8(8) AC:3 Exp:1 T:152  6(10)  Pw:8(8) AC:3 Exp:1 T:153  6(10)  Pw:8(8) AC:3 Exp:1 T:154 #d(0~(BxKT4 Count: 33LT *6 6(10)  Pw:8(8) AC:3 Exp:1 T:155  6(10)  Pw:8(8) AC:3 Exp:1 T:156  6(10)  Pw:8(8) AC:3 Exp:1 T:157  6(10)  Pw:8(8) AC:3 Exp:1 T:158 #x#(0~(BYou stop waiting. 6(10)  Pw:8(8) AC:3 Exp:1 T:159 LT 4In what direction? [hykulnjb><] LT[)MTl&)#MT20(0~(BYou kill the grid bug!) 6(10)  Pw:8(8) AC:3 Exp:1 T:159 You hear some noises. 6(10)  Pw:8(8) AC:3 Exp:1 T:160 NT< 6(10)  Pw:8(8) AC:3 Exp:1 T:161 ##@)#NT  6(10)  Pw:8(8) AC:3 Exp:1 T:162 ##@##NTȋ 6(10)  Pw:8(8) AC:3 Exp:1 T:163 @##OT$> 6(10)  Pw:8(8) AC:3 Exp:1 T:164 (0qqq(B(0~~~(B$(0x(B@##(0~x(B(0~~~(B(0~(B(0qqq(BOT=?#@(0~(B##(0x(B(0j(BYou see here a +0 dagger. 7(10)  Pw:8(8) AC:3 Exp:1 T:165 OT b - a +0 dagger (in quiver). 7(10)  Pw:8(8) AC:3 Exp:1 T:166 dPT7(0k(B@(0~(BYou see here 70 gold pieces. 7(10)  Pw:8(8) AC:3 Exp:1 T:167 d(0~(BPT70 gold pieces.7 7(10)  Pw:8(8) AC:3 Exp:1 T:168 d(0~~(BPT  7(10)  Pw:8(8) AC:3 Exp:1 T:169 (0~(B)@dQT@(0~(BYou see here a +0 dagger. 7(10)  Pw:8(8) AC:3 Exp:1 T:170 (0~~(BdQT+ b - a +0 dagger (in quiver). 7(10)  Pw:8(8) AC:3 Exp:1 T:171 d(0~(BRTdCount: 33RT0vz  7(10)  Pw:8(8) AC:3 Exp:1 T:172  7(10)  Pw:8(8) AC:3 Exp:1 T:173  7(10)  Pw:8(8) AC:3 Exp:1 T:174  7(10)  Pw:8(8) AC:3 Exp:1 T:175  7(10)  Pw:8(8) AC:3 Exp:1 T:176  7(10)  Pw:8(8) AC:3 Exp:1 T:177  7(10)  Pw:8(8) AC:3 Exp:1 T:178  7(10)  Pw:8(8) AC:3 Exp:1 T:179  8(10)  Pw:8(8) AC:3 Exp:1 T:180  8(10)  Pw:8(8) AC:3 Exp:1 T:181  8(10)  Pw:8(8) AC:3 Exp:1 T:182  8(10)  Pw:8(8) AC:3 Exp:1 T:183  8(10)  Pw:8(8) AC:3 Exp:1 T:184  8(10)  Pw:8(8) AC:3 Exp:1 T:185  8(10)  Pw:8(8) AC:3 Exp:1 T:186  8(10)  Pw:8(8) AC:3 Exp:1 T:187  8(10)  Pw:8(8) AC:3 Exp:1 T:188  8(10)  Pw:8(8) AC:3 Exp:1 T:189  8(10)  Pw:8(8) AC:3 Exp:1 T:190  8(10)  Pw:8(8) AC:3 Exp:1 T:191  8(10)  Pw:8(8) AC:3 Exp:1 T:192  8(10)  Pw:8(8) AC:3 Exp:1 T:193 (0~~(B(0~~(B(0~(Bd(0~(B(0~~~~~(B(0~~~(BPunt drops a crude short sword. 8(10)  Pw:8(8) AC:3 Exp:1 T:194  9(10)  Pw:8(8) AC:3 Exp:1 T:195  9(10)  Pw:8(8) AC:3 Exp:1 T:196  9(10)  Pw:8(8) AC:3 Exp:1 T:197  9(10)  Pw:8(8) AC:3 Exp:1 T:198  9(10)  Pw:8(8) AC:3 Exp:1 T:199  9(10)  Pw:8(8) AC:3 Exp:1 T:200 (0~~(B(0~~(B(0~(Bd(0~(B(0~(BPunt picks up a crude short sword. 9(10)  Pw:8(8) AC:3 Exp:1 T:201 d(0~(B--More--ST"Punt drops a crude short sword. 9(10)  Pw:8(8) AC:3 Exp:1 T:202  9(10)  Pw:8(8) AC:3 Exp:1 T:203  9(10)  Pw:8(8) AC:3 Exp:1 T:204 )(0~~(B(0~(BdTT} 9(10)  Pw:8(8) AC:3 Exp:1 T:205 (0~(B@d(0~(BUT. 9(10)  Pw:8(8) AC:3 Exp:1 T:206 )d@(0~~(BUTW& 9(10)  Pw:8(8) AC:3 Exp:1 T:208 (0~(B#(0~(B(0~(B#@(0~~(BdUTa 10(10)  Pw:8(8) AC:3 Exp:1 T:210 (0~(B##@####(0~(B(0~~~(Bd 10(10)  Pw:8(8) AC:3 Exp:1 T:210 UTXj  10(10)  Pw:8(8) AC:3 Exp:1 T:214 (0lqqqqqqqqqqk(B(0x(B(0x~~~~~~~~~~(B@##(0~~~~~~~~~~~~~~x(B(0x~(B*(0~~~~~~~~x(B##(0qqqqqqqqq(B(0qqqj(B(0x~~~~~~~~~~(B###(0x~~~~~~~~~~~(B##(0x~~~~~~~~~~(B##(0mq~qq~qqqqq(B(0~(B(0~(BUTu@(0~~~~(B##(0x(B(0x(B(0j(B 10(10)  Pw:8(8) AC:3 Exp:1 T:217 UT  10(10)  Pw:8(8) AC:3 Exp:1 T:224 @(0~~~~~~~~~~(Bd(0~~(BWTuMPick an object.XT!XTt* a gem or rock (stones) 10(10)  Pw:8(8) AC:3 Exp:1 T:224 XT 10(10)  Pw:8(8) AC:3 Exp:1 T:225 (0~(B@(0~(BdYTh 10(10)  Pw:8(8) AC:3 Exp:1 T:226 (0~(B@(0~(Bd(0~(BYT  10(10)  Pw:8(8) AC:3 Exp:1 T:227 (0~(B@(0~(BdZT6 10(10)  Pw:8(8) AC:3 Exp:1 T:228 (0~(B@d(0~~(BZTB 10(10)  Pw:8(8) AC:3 Exp:1 T:229 d(0~~(B@ZT] 10(10)  Pw:8(8) AC:3 Exp:1 T:230 (0~(Bd(0~(B(0~(B@ZTl  10(10)  Pw:8(8) AC:3 Exp:1 T:231 (0~(Bd@(0~(B[Tb 10(10)  Pw:8(8) AC:3 Exp:1 T:232 (0~(B(0~(B(0~(Bd@##[T  10(10)  Pw:8(8) AC:3 Exp:1 T:234 d(0~(B(0~~(B(0~(B@#\TTCount: 11]TK 10(10)  Pw:8(8) AC:3 Exp:1 T:235  10(10)  Pw:8(8) AC:3 Exp:1 T:236  10(10)  Pw:8(8) AC:3 Exp:1 T:237  10(10)  Pw:8(8) AC:3 Exp:1 T:238  10(10)  Pw:8(8) AC:3 Exp:1 T:239  10(10)  Pw:8(8) AC:3 Exp:1 T:240  10(10)  Pw:8(8) AC:3 Exp:1 T:241  10(10)  Pw:8(8) AC:3 Exp:1 T:242  10(10)  Pw:8(8) AC:3 Exp:1 T:243  10(10)  Pw:8(8) AC:3 Exp:1 T:244  10(10)  Pw:8(8) AC:3 Exp:1 T:245 (0~(B(0~~(B(0~(B#^TBCount: 11^T  10(10)  Pw:8(8) AC:3 Exp:1 T:246  10(10)  Pw:8(8) AC:3 Exp:1 T:247  10(10)  Pw:8(8) AC:3 Exp:1 T:248  10(10)  Pw:8(8) AC:3 Exp:1 T:249  10(10)  Pw:8(8) AC:3 Exp:1 T:250  10(10)  Pw:8(8) AC:3 Exp:1 T:251  10(10)  Pw:8(8) AC:3 Exp:1 T:252  10(10)  Pw:8(8) AC:3 Exp:1 T:253  10(10)  Pw:8(8) AC:3 Exp:1 T:254  10(10)  Pw:8(8) AC:3 Exp:1 T:255  10(10)  Pw:8(8) AC:3 Exp:1 T:256 (0~(B(0~~(B(0~(B#^T38e 10(10)  Pw:8(8) AC:3 Exp:1 T:257 #@_T\8 10(10)  Pw:8(8) AC:3 Exp:1 T:258 d@#_T 10(10)  Pw:8(8) AC:3 Exp:1 T:259 @d(0~(B(0~(B##_TF 10(10)  Pw:8(8) AC:3 Exp:1 T:260 @d(0~(B(0~(B_T8  10(10)  Pw:8(8) AC:3 Exp:1 T:261 @(0~(Bd(0~(B`Tv&In what direction? [hykulnjb><] `TO1 *`T  10(10)  Pw:8(8) AC:3 Exp:1 T:262 *d(0~(B(0~(BaT1 3In what direction? [hykulnjb><] bT@ 10(10)  Pw:8(8) AC:3 Exp:1 T:263 d(0~(BcT  10(10)  Pw:8(8) AC:3 Exp:1 T:264 d*dTN2 10(10)  Pw:8(8) AC:3 Exp:1 T:264 Punt picks up 2 stones. 10(10)  Pw:8(8) AC:3 Exp:1 T:265 (0~(BddTC 3In what direction? [hykulnjb><] eTG*eT * 10(10)  Pw:8(8) AC:3 Exp:1 T:265 Punt drops 2 stones. 10(10)  Pw:8(8) AC:3 Exp:1 T:266 fTa3In what direction? [hykulnjb><] fT2S 10(10)  Pw:8(8) AC:3 Exp:1 T:267 d*gTl3In what direction? [hykulnjb><] gT{&d(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:267 Punt picks up 3 stones. 10(10)  Pw:8(8) AC:3 Exp:1 T:268 (0~(BdhTW3In what direction? [hykulnjb><] hTk*hTH  10(10)  Pw:8(8) AC:3 Exp:1 T:269 *(0~(BdiT *d 10(10)  Pw:8(8) AC:3 Exp:1 T:269 Punt drops 3 stones. 10(10)  Pw:8(8) AC:3 Exp:1 T:270 jTM 10(10)  Pw:8(8) AC:3 Exp:1 T:271 d*jTW 10(10)  Pw:8(8) AC:3 Exp:1 T:271 Punt picks up 2 stones. 10(10)  Pw:8(8) AC:3 Exp:1 T:272 d*(0~(BjT 3In what direction? [hykulnjb><] kT# 10(10)  Pw:8(8) AC:3 Exp:1 T:273 d(0~(BlT  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) mT(0lqqqqqqqk(B#######(0~~~~~~~~xx(B#######(0x~~~~~(B<(0~xx(B#(0~~~~~~~~xj(B#(0m~qqqqqqj(B## 10(10)  Pw:8(8) AC:3 Exp:1 T:273 mT}  10(10)  Pw:8(8) AC:3 Exp:1 T:274 *(0~(Bd@mT (0~(B@There's some graffiti on the floor here.Use "r." to read it. 10(10)  Pw:8(8) AC:3 Exp:1 T:275 (0~(BdmT  10(10)  Pw:8(8) AC:3 Exp:1 T:276 (0~(B(0~(Bd@##nTU 10(10)  Pw:8(8) AC:3 Exp:1 T:276 nT 5(0~(B(0~(Bd@#Punt drops 2 stones. 10(10)  Pw:8(8) AC:3 Exp:1 T:279 #*d@nTY! [ 10(10)  Pw:8(8) AC:3 Exp:1 T:279 oTַCount: 22pT  10(10)  Pw:8(8) AC:3 Exp:1 T:280  10(10)  Pw:8(8) AC:3 Exp:1 T:281  10(10)  Pw:8(8) AC:3 Exp:1 T:282  10(10)  Pw:8(8) AC:3 Exp:1 T:283  10(10)  Pw:8(8) AC:3 Exp:1 T:284  10(10)  Pw:8(8) AC:3 Exp:1 T:285  10(10)  Pw:8(8) AC:3 Exp:1 T:286  10(10)  Pw:8(8) AC:3 Exp:1 T:287 ##pTw-What do you want to drop? [$a-k or ?*] qT'mYou drop an uncursed lock pick. 10(10)  Pw:8(8) AC:3 Exp:1 T:288 qTQ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) qT (0lqqqqqqqk(B#######(0~~~~~~~~xx(B#######(0x~~~~~(B<(0~xx(B#(0~~~~~~~~xj(B#(0m~qqqqqqj(B## 10(10)  Pw:8(8) AC:3 Exp:1 T:288 rTd Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) rT (0lqqqqqqqk(B#######(0~~~~~~~~xx(B#######(0x~~~~~(B<(0~xx(B#(0~~~~~~~~xj(B#(0m~qqqqqqj(B## 10(10)  Pw:8(8) AC:3 Exp:1 T:288 rT  10(10)  Pw:8(8) AC:3 Exp:1 T:289 #@(#sTtK| 10(10)  Pw:8(8) AC:3 Exp:1 T:290 #@#sT { 10(10)  Pw:8(8) AC:3 Exp:1 T:291 ##@tTE ##@#You see here an uncursed lock pick. 10(10)  Pw:8(8) AC:3 Exp:1 T:292 tTthh - an uncursed lock pick. 10(10)  Pw:8(8) AC:3 Exp:1 T:293 uTOx 10(10)  Pw:8(8) AC:3 Exp:1 T:294 d#@##uT 10(10)  Pw:8(8) AC:3 Exp:1 T:295 (0~(B#@##uT( ####@##### 10(10)  Pw:8(8) AC:3 Exp:1 T:301 uT̘ v  10(10)  Pw:8(8) AC:3 Exp:1 T:304 @###uT T 10(10)  Pw:8(8) AC:3 Exp:1 T:304 vT Count: 11wTJ 10(10)  Pw:8(8) AC:3 Exp:1 T:305  10(10)  Pw:8(8) AC:3 Exp:1 T:306 #dwT } 10(10)  Pw:8(8) AC:3 Exp:1 T:307 #@d#xT#@###(0a(B(0x~(B(0x(B 10(10)  Pw:8(8) AC:3 Exp:1 T:308 xT_@##d(0~(B(0~~(B(0x~~(B(0mqq(BThe fox bites! 9(10)  Pw:8(8) AC:3 Exp:1 T:309  9(10)  Pw:8(8) AC:3 Exp:1 T:310 xT You hit the fox. 9(10)  Pw:8(8) AC:3 Exp:1 T:310 Your leather armor deflects the fox's attack. 9(10)  Pw:8(8) AC:3 Exp:1 T:311 yTqeYou kill the fox! 9(10)  Pw:8(8) AC:3 Exp:1 T:312 d%zT#(0l(B@(0q(B(0~~(B(0~~~(B(0~~~~~(B(0qqqqq(BThere is an open door here.You see here a fox corpse. 9(10)  Pw:8(8) AC:3 Exp:1 T:313 d#zT 7What do you want to eat? [j or ?*,] zT z eat what?  Comestibles a - a fox corpse(end) {T+(0lqqqqqqqk(B#######(0~~~~~~~~x(B(0x(B#######(0x~~~~~(B<(0~x~x(B#(0~~~~~~~~x(BThis fox corpse tastes terrible! 9(10)  Pw:8(8) AC:3 Exp:1 T:314  10(10)  Pw:8(8) AC:3 Exp:1 T:315  10(10)  Pw:8(8) AC:3 Exp:1 T:316  10(10)  Pw:8(8) AC:3 Exp:1 T:317  10(10)  Pw:8(8) AC:3 Exp:1 T:318  10(10)  Pw:8(8) AC:3 Exp:1 T:319  10(10)  Pw:8(8) AC:3 Exp:1 T:320 ##You finish eating the fox corpse. 10(10)  Pw:8(8) AC:3 Exp:1 T:321 |T/;Z 10(10)  Pw:8(8) AC:3 Exp:1 T:321 |Tv 10(10)  Pw:8(8) AC:3 Exp:1 T:322 ##(0a(B(0qqqqqqqqqqqqk(B@(0~~~~~~~(BF#(0~~(B+(0~~~~~~~~(B#(0x(B(0~~~~~~~~(B(0qqqqqqqj(B}T&s 10(10)  Pw:8(8) AC:3 Exp:1 T:323 (0~(B@}TA (0~~~~~~~(B@F(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:329 }T R  10(10)  Pw:8(8) AC:3 Exp:1 T:330 ~T&You kill the lichen! 10(10)  Pw:8(8) AC:3 Exp:1 T:331 (0~(B~TS z 10(10)  Pw:8(8) AC:3 Exp:1 T:332 (0~(B@T(0~~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:333 You hear some noises in the distance. 10(10)  Pw:8(8) AC:3 Exp:1 T:334 Tm| 10(10)  Pw:8(8) AC:3 Exp:1 T:335 #@T((0~(B@A board beneath you squeaks loudly. 10(10)  Pw:8(8) AC:3 Exp:1 T:336 T 3v 10(10)  Pw:8(8) AC:3 Exp:1 T:337 ^@#Tv  10(10)  Pw:8(8) AC:3 Exp:1 T:339 (0~(B#@T2V  10(10)  Pw:8(8) AC:3 Exp:1 T:339 TlCount: 11T[0 10(10)  Pw:8(8) AC:3 Exp:1 T:340  10(10)  Pw:8(8) AC:3 Exp:1 T:341  10(10)  Pw:8(8) AC:3 Exp:1 T:342  10(10)  Pw:8(8) AC:3 Exp:1 T:343  10(10)  Pw:8(8) AC:3 Exp:1 T:344  10(10)  Pw:8(8) AC:3 Exp:1 T:345  10(10)  Pw:8(8) AC:3 Exp:1 T:346  10(10)  Pw:8(8) AC:3 Exp:1 T:347  10(10)  Pw:8(8) AC:3 Exp:1 T:348  10(10)  Pw:8(8) AC:3 Exp:1 T:349  10(10)  Pw:8(8) AC:3 Exp:1 T:350 (0~(B(0~(B(0~~~~~~(BdTvCount: 11T2t 10(10)  Pw:8(8) AC:3 Exp:1 T:351  10(10)  Pw:8(8) AC:3 Exp:1 T:352  10(10)  Pw:8(8) AC:3 Exp:1 T:353  10(10)  Pw:8(8) AC:3 Exp:1 T:354  10(10)  Pw:8(8) AC:3 Exp:1 T:355  10(10)  Pw:8(8) AC:3 Exp:1 T:356  10(10)  Pw:8(8) AC:3 Exp:1 T:357  10(10)  Pw:8(8) AC:3 Exp:1 T:358  10(10)  Pw:8(8) AC:3 Exp:1 T:359  10(10)  Pw:8(8) AC:3 Exp:1 T:360  10(10)  Pw:8(8) AC:3 Exp:1 T:361 (0~~~~~(B(0~(B#TA}  10(10)  Pw:8(8) AC:3 Exp:1 T:362 d@#T{`You displaced Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:363 @##TpN@(0~(B#A board beneath you squeaks loudly. 10(10)  Pw:8(8) AC:3 Exp:1 T:364 dT+A 10(10)  Pw:8(8) AC:3 Exp:1 T:365 @^T 10(10)  Pw:8(8) AC:3 Exp:1 T:366 @#d(0~(BT5&In what direction? [hykulnjb><] TüThe door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:367 (0a(Bd(0~(BT< 10(10)  Pw:8(8) AC:3 Exp:1 T:368 (0~(B@#(0~(BdT9(0a(B@0#With great effort you move the boulder. 10(10)  Pw:8(8) AC:3 Exp:1 T:370 #@0Tc 10(10)  Pw:8(8) AC:3 Exp:1 T:371 ##@0T+~ 10(10)  Pw:8(8) AC:3 Exp:1 T:372 ##@0T.You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:372 TmCYou try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:372 T You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:372 Top You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:372 T You try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:372 TYou try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:372 TYou try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:372 TYou try to move the boulder, but in vain. 10(10)  Pw:8(8) AC:3 Exp:1 T:372 T  10(10)  Pw:8(8) AC:3 Exp:1 T:375 (0~(Bd@###TU 10(10)  Pw:8(8) AC:3 Exp:1 T:375 T|U 10(10)  Pw:8(8) AC:3 Exp:1 T:375 T! You displaced Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:376 @d#T  10(10)  Pw:8(8) AC:3 Exp:1 T:377 @d#T͂ 10(10)  Pw:8(8) AC:3 Exp:1 T:379 @(0~~(BdTJ@(0~~~~~(Bd#(0~~a(B(0~~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:385 T  10(10)  Pw:8(8) AC:3 Exp:1 T:390 @(0~~(Bd(0~~~~~~~(B(0~(BT 10(10)  Pw:8(8) AC:3 Exp:1 T:391 ##@(0~(Bd(0~(BTm^ 10(10)  Pw:8(8) AC:3 Exp:1 T:392 @(0a(Bd(0~(B(0~(BT _#@# 10(10)  Pw:8(8) AC:3 Exp:1 T:392 T ########@#(0a(B(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:399 Th~ ##@#######You see here 3 rocks. 10(10)  Pw:8(8) AC:3 Exp:1 T:406 d#T1  10(10)  Pw:8(8) AC:3 Exp:1 T:407 #d@#TU 10(10)  Pw:8(8) AC:3 Exp:1 T:407 Tz  10(10)  Pw:8(8) AC:3 Exp:1 T:408 #@d#TY 10(10)  Pw:8(8) AC:3 Exp:1 T:409 @d*#TU 10(10)  Pw:8(8) AC:3 Exp:1 T:409 Ty3#@You see here 2 rocks. 10(10)  Pw:8(8) AC:3 Exp:1 T:409 Punt drops 3 rocks. 10(10)  Pw:8(8) AC:3 Exp:1 T:410 d#*TYou stop. Punt is in the way! 10(10)  Pw:8(8) AC:3 Exp:1 T:411 (0~(BT$  10(10)  Pw:8(8) AC:3 Exp:1 T:412 (0~(Bd(0~~(B@*T  10(10)  Pw:8(8) AC:3 Exp:1 T:413 d(0~(B@(0~(B#Tvl(0~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:413 TUYou hear a door open. 10(10)  Pw:8(8) AC:3 Exp:1 T:416 (0~~(B(0~(B(0~~(B(0~~(B@dT} [ 10(10)  Pw:8(8) AC:3 Exp:1 T:416 T7 10(10)  Pw:8(8) AC:3 Exp:1 T:417 @d(0~(BT 10(10)  Pw:8(8) AC:3 Exp:1 T:418 d(0~(B@(0~~(BT 10(10)  Pw:8(8) AC:3 Exp:1 T:420 (0~(B#(0~~(Bd(0~~(B@#T- #(0~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:420 T ####@###(0~~(B(0~(B##You hear someone counting money.######@#### 10(10)  Pw:8(8) AC:3 Exp:1 T:427 T6 (0~~~~~(B########@## 10(10)  Pw:8(8) AC:3 Exp:1 T:434 Tӌ   10(10)  Pw:8(8) AC:3 Exp:1 T:441 (0qqqqqqqk(B(0~~~~~~~x(B#(0~~~~~~(B#######@o#T Z 10(10)  Pw:8(8) AC:3 Exp:1 T:441 TPick an object.T[T< o an orc (peaceful goblin) 10(10)  Pw:8(8) AC:3 Exp:1 T:441 T  10(10)  Pw:8(8) AC:3 Exp:1 T:442 ##(0a(B@##oT  10(10)  Pw:8(8) AC:3 Exp:1 T:443 (0qqqqqq(B@(0~~~~~~(B####(0~(BTd{ 10(10)  Pw:8(8) AC:3 Exp:1 T:444 #@(T 10(10)  Pw:8(8) AC:3 Exp:1 T:445 (0l(B##@#(0x~(BT  10(10)  Pw:8(8) AC:3 Exp:1 T:446 #(0a(B@TW7  10(10)  Pw:8(8) AC:3 Exp:1 T:447 (0~(B@(0m(BTJ(0~(B@You see here a lock pick. 10(10)  Pw:8(8) AC:3 Exp:1 T:448 T wl - a lock pick. 10(10)  Pw:8(8) AC:3 Exp:1 T:449 Ty  10(10)  Pw:8(8) AC:3 Exp:1 T:450 (0~(B@T@q(0~~~~~~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:455 T!s  10(10)  Pw:8(8) AC:3 Exp:1 T:460 (0~~~~(B@T$t 10(10)  Pw:8(8) AC:3 Exp:1 T:461 @(0~(BT@ t 10(10)  Pw:8(8) AC:3 Exp:1 T:462 @(0~(BTˣt 10(10)  Pw:8(8) AC:3 Exp:1 T:463 @(0~(BT &In what direction? [hykulnjb><] T=The door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:464 (0a(BT 10(10)  Pw:8(8) AC:3 Exp:1 T:465 (0~(B@d##Tdi  10(10)  Pw:8(8) AC:3 Exp:1 T:466 (0a(B#@#Tht 10(10)  Pw:8(8) AC:3 Exp:1 T:467 ##@#T#####@## 10(10)  Pw:8(8) AC:3 Exp:1 T:469 T#########@# 10(10)  Pw:8(8) AC:3 Exp:1 T:476 T\ #####@#You hear someone counting money.####@#+ 10(10)  Pw:8(8) AC:3 Exp:1 T:483 T[ ##@That door is closed. 10(10)  Pw:8(8) AC:3 Exp:1 T:485 T }That door is closed. 10(10)  Pw:8(8) AC:3 Exp:1 T:485 TR4In what direction? [hykulnjb><] T| bThe door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:486 d(0a(B(0~x(B(0~~x(B(0~~x(B(0~~~x(B(0~~(B`(0x(B(0qqqj(BT"b 10(10)  Pw:8(8) AC:3 Exp:1 T:487 #d(0q(B@(0k(B(0~~(B(0~~~(B+(0~~~(B(0x~~(B(0x~(B>(0mqq(BTB 10(10)  Pw:8(8) AC:3 Exp:1 T:488 ##(0lqqq(B(0a(B(0x~~(B@(0x(BTݴ| 10(10)  Pw:8(8) AC:3 Exp:1 T:489 (0~(B@TƸ| 10(10)  Pw:8(8) AC:3 Exp:1 T:490 (0~(B@T"| 10(10)  Pw:8(8) AC:3 Exp:1 T:491 (0~(B@T | 10(10)  Pw:8(8) AC:3 Exp:1 T:492 (0~(B@TCount: 11T 10(10)  Pw:8(8) AC:3 Exp:1 T:493  10(10)  Pw:8(8) AC:3 Exp:1 T:494  10(10)  Pw:8(8) AC:3 Exp:1 T:495  10(10)  Pw:8(8) AC:3 Exp:1 T:496  10(10)  Pw:8(8) AC:3 Exp:1 T:497  10(10)  Pw:8(8) AC:3 Exp:1 T:498  10(10)  Pw:8(8) AC:3 Exp:1 T:499  10(10)  Pw:8(8) AC:3 Exp:1 T:500  10(10)  Pw:8(8) AC:3 Exp:1 T:501  10(10)  Pw:8(8) AC:3 Exp:1 T:502  10(10)  Pw:8(8) AC:3 Exp:1 T:503 (0a(B(0~(B(0~(B(0~(B(0~(Bd(0~(B(0~~(B(0~(B(0~(BT 10(10)  Pw:8(8) AC:3 Exp:1 T:504 d(0~(B(0~(B@>T  10(10)  Pw:8(8) AC:3 Exp:1 T:505 (0~(Bd@(0~(BTu&In what direction? [hykulnjb><] T The door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:506 (0~~(B(0a(BdTT 10(10)  Pw:8(8) AC:3 Exp:1 T:507 #@(0~(Bd(0~(B#T: 10(10)  Pw:8(8) AC:3 Exp:1 T:510 #(0a~~(B@d#(0~(BT%eU 10(10)  Pw:8(8) AC:3 Exp:1 T:510 T6 Count: 11T45  10(10)  Pw:8(8) AC:3 Exp:1 T:511  10(10)  Pw:8(8) AC:3 Exp:1 T:512  10(10)  Pw:8(8) AC:3 Exp:1 T:513  10(10)  Pw:8(8) AC:3 Exp:1 T:514  10(10)  Pw:8(8) AC:3 Exp:1 T:515  10(10)  Pw:8(8) AC:3 Exp:1 T:516 (0lqqqqqqqq(B(0a~(Bd(0x~~~~~~~~~(B##(0x(BT 10(10)  Pw:8(8) AC:3 Exp:1 T:517 (0~(B#@##T w#@### 10(10)  Pw:8(8) AC:3 Exp:1 T:518 T @########(0~~~~~~~(B(0~~~~~~(B(0x~~~(B(0mqqq(B 10(10)  Pw:8(8) AC:3 Exp:1 T:525 TE{   10(10)  Pw:8(8) AC:3 Exp:1 T:527 (0k(B@##(0~x(B$(0~~(B(0~~~~(B(0qqqq(BT; @(0~~~~~~(B#d(0~(B(0~(B(0~~x(B(0~x(B(0qj(B 10(10)  Pw:8(8) AC:3 Exp:1 T:532 T  10(10)  Pw:8(8) AC:3 Exp:1 T:535 @(0~~(B(0~(B(0~(B$d(0~(BTq  10(10)  Pw:8(8) AC:3 Exp:1 T:536 (0~(B@d(0~(BT'(0~(B@(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:536 A board beneath Punt squeaks loudly. 10(10)  Pw:8(8) AC:3 Exp:1 T:537 dTiYou displaced Punt.d@A board beneath you squeaks loudly. 10(10)  Pw:8(8) AC:3 Exp:1 T:538 (0~(Bd(0~(BT0You displaced Punt. 10(10)  Pw:8(8) AC:3 Exp:1 T:539 d^@Tm (0~(B@You see here 58 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:540 (0~~(BdT58 gold pieces.2028 10(10)  Pw:8(8) AC:3 Exp:1 T:541 (0~(BdTB  10(10)  Pw:8(8) AC:3 Exp:1 T:542 @d(0~~(BTt @(0~(BA board beneath you squeaks loudly. 10(10)  Pw:8(8) AC:3 Exp:1 T:543 d(0~(BTs 10(10)  Pw:8(8) AC:3 Exp:1 T:544 d(0~~(B@^T  10(10)  Pw:8(8) AC:3 Exp:1 T:547 #(0~(B(0~(B#@d(0~~(BTcZ)#@############(0~~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:553 T>#@############ 10(10)  Pw:8(8) AC:3 Exp:1 T:560 TQ  10(10)  Pw:8(8) AC:3 Exp:1 T:561 T#@######### 10(10)  Pw:8(8) AC:3 Exp:1 T:567 T0  10(10)  Pw:8(8) AC:3 Exp:1 T:574 @#######(0~(BZ##(0~(BT:Hu 10(10)  Pw:8(8) AC:3 Exp:1 T:575 (0~(B@#T 10(10)  Pw:8(8) AC:3 Exp:1 T:577 Z##@do(0~(B##T&In what direction? [hykulnjb><] T5/ 2You throw 2 daggers.)T )#T !)(0~(BTsC)(0~(BT8)(0~(BTV))T)#T!)(0~(BT)(0~(BT\b(0~(BT& 10(10)  Pw:8(8) AC:3 Exp:1 T:578 (0~(BZ#(0~(B#Tm23In what direction? [hykulnjb><] TB)T )#T !)(0~(BT~ )(0~(BTg (0~(BYou destroy the kobold zombie! 10(10)  Pw:8(8) AC:3 Exp:1 T:579 )TO  10(10)  Pw:8(8) AC:3 Exp:1 T:580 #@##o#dT  10(10)  Pw:8(8) AC:3 Exp:1 T:581 @d##T% 10(10)  Pw:8(8) AC:3 Exp:1 T:582 @##o(0~(BdT*; 10(10)  Pw:8(8) AC:3 Exp:1 T:583 @(0~(B##T@(0~(B(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:584 You hear the footsteps of a guard on patrol.T @(0~(BYou see here 3 +0 daggers. 10(10)  Pw:8(8) AC:3 Exp:1 T:585 dTwb - 3 +0 daggers (in quiver). 10(10)  Pw:8(8) AC:3 Exp:1 T:586 od(0~(B(0~(BTP 10(10)  Pw:8(8) AC:3 Exp:1 T:587 (0~(B@(0~(BdTQk 10(10)  Pw:8(8) AC:3 Exp:1 T:589 (0~~(B@#(0~(B(0~(B#(0~(B(0~(BdTf (0~~(B######@#(0~(B##(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:595 T- ########@#(0~~(Bo# 10(10)  Pw:8(8) AC:3 Exp:1 T:602 T~ #o########@#(0~(B## 10(10)  Pw:8(8) AC:3 Exp:1 T:609 T  10(10)  Pw:8(8) AC:3 Exp:1 T:612 o(0~(B#(0~(B###@T o(0~(B(0~(B#(0~(Bd(0~~~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:616 T (0a~(Bo(0~~(Bd(0~~(B(0~~~~~~~~~~~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:623 T({  10(10)  Pw:8(8) AC:3 Exp:1 T:625 (0~(B(0~(Bo(0~(B(0~(Bd(0~(B@TT 10(10)  Pw:8(8) AC:3 Exp:1 T:625 T-i  10(10)  Pw:8(8) AC:3 Exp:1 T:626 (0~(Bo(0~(B@(0~(BT:t 10(10)  Pw:8(8) AC:3 Exp:1 T:627 @(0~(BT; 10(10)  Pw:8(8) AC:3 Exp:1 T:628 (0~(Bo@(0~(BT 10(10)  Pw:8(8) AC:3 Exp:1 T:629 (0~(B(0~(B@###T 10(10)  Pw:8(8) AC:3 Exp:1 T:630 (0a(B#@#T#t 10(10)  Pw:8(8) AC:3 Exp:1 T:631 ##@#TW 10(10)  Pw:8(8) AC:3 Exp:1 T:632 #@##T ############@# 10(10)  Pw:8(8) AC:3 Exp:1 T:637 TP {########@# 10(10)  Pw:8(8) AC:3 Exp:1 T:644 T  10(10)  Pw:8(8) AC:3 Exp:1 T:647 ###@TB  10(10)  Pw:8(8) AC:3 Exp:1 T:648 ##(0a(B@TA| 10(10)  Pw:8(8) AC:3 Exp:1 T:649 (0~(B@T"| 10(10)  Pw:8(8) AC:3 Exp:1 T:650 (0~(B@T;| 10(10)  Pw:8(8) AC:3 Exp:1 T:651 (0~(B@TG | 10(10)  Pw:8(8) AC:3 Exp:1 T:652 (0~(B@Tu 10(10)  Pw:8(8) AC:3 Exp:1 T:653 @(0~(BT[ Count: 11T  10(10)  Pw:8(8) AC:3 Exp:1 T:654  10(10)  Pw:8(8) AC:3 Exp:1 T:655  10(10)  Pw:8(8) AC:3 Exp:1 T:656  10(10)  Pw:8(8) AC:3 Exp:1 T:657  10(10)  Pw:8(8) AC:3 Exp:1 T:658  10(10)  Pw:8(8) AC:3 Exp:1 T:659  10(10)  Pw:8(8) AC:3 Exp:1 T:660  10(10)  Pw:8(8) AC:3 Exp:1 T:661  10(10)  Pw:8(8) AC:3 Exp:1 T:662  10(10)  Pw:8(8) AC:3 Exp:1 T:663  10(10)  Pw:8(8) AC:3 Exp:1 T:664 (0a(B(0~(B(0~~(B(0~~~~~(B(0~(Bd(0~~(B(0~~(BTA(0lqqqqqqq(B+(0qqk(B(0x~~~~(B((0~~~~~x(B(0x~~(Bd@(0~~~~~~~(B(0mqqqqqqqqqqj(B Lettuce the Footpad St:12 Dx:18 Co:13 In:8 Wi:14 Ch:7 Chaotic Dlvl:2 $:2028 HP: Dlvl:2 $:2028 HP:10(10) Dlvl:2 $:2028 HP:10(10) Pw:8(8) AC:3 Exp:1 T:664   10(10)  Pw:8(8) AC:3 Exp:1 T:665 d(0~(BTz@<You see here a lamp. 10(10)  Pw:8(8) AC:3 Exp:1 T:666 (0~~(BdT~ m - a lamp. 10(10)  Pw:8(8) AC:3 Exp:1 T:667 d<T] 10(10)  Pw:8(8) AC:3 Exp:1 T:668 (0~~(B@(0~(BdTT& 10(10)  Pw:8(8) AC:3 Exp:1 T:669 (0~(B@(0~(BdT1r  10(10)  Pw:8(8) AC:3 Exp:1 T:670 d(0~(B@(0~(BTW| 10(10)  Pw:8(8) AC:3 Exp:1 T:671 (0~(B@T_  10(10)  Pw:8(8) AC:3 Exp:1 T:672 d(0~(B(0~(B@T  10(10)  Pw:8(8) AC:3 Exp:1 T:673 (0~(B#d(0~(B@#T~  10(10)  Pw:8(8) AC:3 Exp:1 T:674 (0~~(Bd(0~(B@Tr! V  10(10)  Pw:8(8) AC:3 Exp:1 T:674 Tյ  10(10)  Pw:8(8) AC:3 Exp:1 T:675 #@(0~(B#T 10(10)  Pw:8(8) AC:3 Exp:1 T:676 #(0~(B#(0~(Bd@Ttn  10(10)  Pw:8(8) AC:3 Exp:1 T:677 #@(0~(Bd#T #@#####(0~(B# 10(10)  Pw:8(8) AC:3 Exp:1 T:679 T" `(0qqqq(B(0~~~~(B(0~~~(B(0~~(B######@0#####With great effort you move the boulder.(0q(B(0~(B(0~~(B(0~~(B#(0~(B##@0 10(10)  Pw:8(8) AC:3 Exp:1 T:687 --More--T6.You hear someone counting money.·T3 10(10)  Pw:8(8) AC:3 Exp:1 T:688 (0q(B(0~(B##@0·TLW 10(10)  Pw:8(8) AC:3 Exp:1 T:689 (0l(B(0x(B(0x(B##@0#(0~(B·T~ 10(10)  Pw:8(8) AC:3 Exp:1 T:690 ##@0·TUsg 10(10)  Pw:8(8) AC:3 Exp:1 T:691 #@#÷TR 10(10)  Pw:8(8) AC:3 Exp:1 T:692 #@###÷TB 10(10)  Pw:8(8) AC:3 Exp:1 T:693 (0qq(B(0~~(B$(0~(B(0q(B@(0q(Bd#÷Tí 10(10)  Pw:8(8) AC:3 Exp:1 T:694 (0qqqqqk(B(0~~~~~x(B(0x(B(0~~~~~~~x(B(0x~~~~(B>(0~~~(B@(0~~~~~~~~~x(B(0mqqqq(B(0qq(B(0m(Bd(0qqqqqqqqqqj(B###÷T*  10(10)  Pw:8(8) AC:3 Exp:1 T:695 @(0~(Bd(0~(BķTjK 10(10)  Pw:8(8) AC:3 Exp:1 T:696 (0~(B@d(0~(BķTq 10(10)  Pw:8(8) AC:3 Exp:1 T:697 d@(0~(BķT9  10(10)  Pw:8(8) AC:3 Exp:1 T:698 (0~(Bd(0~~(B@ŷT 8(0~(B@You see here 17 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:699 (0~(BdŷTQ17 gold pieces.45 10(10)  Pw:8(8) AC:3 Exp:1 T:700 (0~(Bd(0~(BŷT1 10(10)  Pw:8(8) AC:3 Exp:1 T:701 (0~(Bd(0~(B@ƷTp 10(10)  Pw:8(8) AC:3 Exp:1 T:702 (0~~(B@(0~(BƷT]L 10(10)  Pw:8(8) AC:3 Exp:1 T:706 #d#@(0~~~~(B#(0~(BƷTt(0~(B#@#d# 10(10)  Pw:8(8) AC:3 Exp:1 T:707 ƷT]9 $(0~(B##@########(0~(B## 10(10)  Pw:8(8) AC:3 Exp:1 T:714 ƷT   10(10)  Pw:8(8) AC:3 Exp:1 T:720 (0lqqqqqq(B(0x~~~~~~(B(0~~~~~~~~(B(0~~~~~x(B@######(0~~~(B(0j(BƷT (0qk(B(0~x(B(0x(B@(0~~(B#(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:721 ƷT r  10(10)  Pw:8(8) AC:3 Exp:1 T:723 @(0~(BǷT* ~ 10(10)  Pw:8(8) AC:3 Exp:1 T:724 @>ȷT @(0~~~(BYou see here 37 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:727 ȷTm37 gold pieces.82 10(10)  Pw:8(8) AC:3 Exp:1 T:728 ȷTBy  10(10)  Pw:8(8) AC:3 Exp:1 T:729 @(0~(BɷT 10(10)  Pw:8(8) AC:3 Exp:1 T:730 ##@(0~(BɷT|1(0x(B(0x~~~(B`(0~(B#@###(0x(B#####(0~(B 10(10)  Pw:8(8) AC:3 Exp:1 T:735 ɷTZZ  10(10)  Pw:8(8) AC:3 Exp:1 T:740 (0lqqqq(B(0x~~~~(B(0~~~~x(B@#####$(0~~~x(B(0x~~~~(B(0x~~~(B(0m(B+(0qq(BɷT.(0k(B(0x(B@(0~(B#(0x(B(0~x(B(0qj(BYou see here a statue of a larva. 10(10)  Pw:8(8) AC:3 Exp:1 T:741 ʷT~ 10(10)  Pw:8(8) AC:3 Exp:1 T:742 `@ʷT t 10(10)  Pw:8(8) AC:3 Exp:1 T:743 @(0~(BʷTK@(0~(BYou see here 105 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:744 ˷TW105 gold pieces.17 10(10)  Pw:8(8) AC:3 Exp:1 T:745 ˷Td7  10(10)  Pw:8(8) AC:3 Exp:1 T:746 (0~(B@˷T{ 10(10)  Pw:8(8) AC:3 Exp:1 T:747 (0~(B@̷ToThat door is closed. 10(10)  Pw:8(8) AC:3 Exp:1 T:747 ̷Tu4In what direction? [hykulnjb><] ̷TXThe door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:748 (0a(BͷT. 10(10)  Pw:8(8) AC:3 Exp:1 T:749 (0~(B@##ͷT(0a(B@# 10(10)  Pw:8(8) AC:3 Exp:1 T:749 ͷTvy  10(10)  Pw:8(8) AC:3 Exp:1 T:755 ######(0q(B@(0q(B(0~~~~~(B(0x~~~~~~~~(B(0x~~~~~(B$(0~~~~(B(0mqqqqqqqqqq(BͷTt`#(0lqq(B(0~(B(0qqqqqqk(B(0x~(B(0~(B(0~~~~~(B+@(0~~~x(B(0~x(B(0qj(B 10(10)  Pw:8(8) AC:3 Exp:1 T:756 ͷT:y  10(10)  Pw:8(8) AC:3 Exp:1 T:758 (0~(B@ηTu  10(10)  Pw:8(8) AC:3 Exp:1 T:759 (0~(B@ηTń(0~(B@You see here 27 gold pieces. 10(10)  Pw:8(8) AC:3 Exp:1 T:760 ηTZ 27 gold pieces.214 10(10)  Pw:8(8) AC:3 Exp:1 T:761 ϷT< 10(10)  Pw:8(8) AC:3 Exp:1 T:763 @(0~(B(0~(BϷT1 l(0~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:763 ϷT(0~~(B(0~~(B@dThat door is closed. 10(10)  Pw:8(8) AC:3 Exp:1 T:766 зT>4In what direction? [hykulnjb><] зTf The door opens. 10(10)  Pw:8(8) AC:3 Exp:1 T:767 d(0a(B(0~(BѷT  10(10)  Pw:8(8) AC:3 Exp:1 T:768 (0~~(Bd(0~(B@#ѷT/+(0~~~(Bd##@# 10(10)  Pw:8(8) AC:3 Exp:1 T:770 ѷT  10(10)  Pw:8(8) AC:3 Exp:1 T:777 (0a(B#######@ѷT<] ڷT2 )ڷT$&)(0a(BڷT))(0~(BڷTU(0~(BThe dagger hits the hobbit. 10(10)  Pw:8(8) AC:3 Exp:1 T:824 ۷T{h 4In what direction? [hykulnjb><] ۷T 4You throw 2 daggers.)۷T &)(0a(B۷T ))(0~(B۷T^e(0~(BThe 1st dagger hits the hobbit.--More--ܷT You kill the hobbit!) 10(10)  Pw:8(8) AC:3 Exp:1 T:824 )ܷT &)(0a(BܷT ))(0~(BܷTUa (0~(BܷT&)ܷT%)(0~(BݷT͊f 10(10)  Pw:8(8) AC:3 Exp:1 T:825 )ݷT  10(10)  Pw:8(8) AC:3 Exp:1 T:826 @)#ݷT  10(10)  Pw:8(8) AC:3 Exp:1 T:827 @(0a(B#޷T^Z~ 10(10)  Pw:8(8) AC:3 Exp:1 T:828 @(0~(B޷T@(0~(BYou see here 2 +0 daggers. 10(10)  Pw:8(8) AC:3 Exp:1 T:829 ޷Tf b - 2 +0 daggers (in quiver). 10(10)  Pw:8(8) AC:3 Exp:1 T:830 ߷T\ 10(10)  Pw:8(8) AC:3 Exp:1 T:831 @(0~(B߷T;@(0~(BYou see here a +0 dagger. 10(10)  Pw:8(8) AC:3 Exp:1 T:832 ߷T! b - a +0 dagger (in quiver). 10(10)  Pw:8(8) AC:3 Exp:1 T:833 TӴ 10(10)  Pw:8(8) AC:3 Exp:1 T:834 (0~(B@Tt 10(10)  Pw:8(8) AC:3 Exp:1 T:835 (0~(B:@TCz 10(10)  Pw:8(8) AC:3 Exp:1 T:836 (0~(B@T  10(10)  Pw:8(8) AC:3 Exp:1 T:837 (0~(B:(0~(B@T}  10(10)  Pw:8(8) AC:3 Exp:1 T:838 (0~(B@#T1(0~(B(0a(B@#You see here a runed dagger. 10(10)  Pw:8(8) AC:3 Exp:1 T:839 T n - a runed dagger. 10(10)  Pw:8(8) AC:3 Exp:1 T:840 d#T 10(10)  Pw:8(8) AC:3 Exp:1 T:841 (0~(B:@#d#T\You miss the newt. 10(10)  Pw:8(8) AC:3 Exp:1 T:842 #TcBYou hit the newt. 10(10)  Pw:8(8) AC:3 Exp:1 T:842 The newt bites! 9(10)  Pw:8(8) AC:3 Exp:1 T:842  9(10)  Pw:8(8) AC:3 Exp:1 T:843 T]You kill the newt! 9(10)  Pw:8(8) AC:3 Exp:1 T:844 %T$c 9(10)  Pw:8(8) AC:3 Exp:1 T:844 TV  9(10)  Pw:8(8) AC:3 Exp:1 T:845 @(0a(B##T& (0~(B@You see here a newt corpse. 9(10)  Pw:8(8) AC:3 Exp:1 T:846 You hear someone cursing shoplifters.T!n8What do you want to eat? [j or ?*,] TV\ { eat what?  Comestibles a - a newt corpse(end) T2+This newt corpse tastes terrible! 9(10)  Pw:8(8) AC:3 Exp:1 T:847  9(10)  Pw:8(8) AC:3 Exp:1 T:848  9(10)  Pw:8(8) AC:3 Exp:1 T:849 You hear someone counting money.--More--TpYou finish eating the newt corpse. 9(10)  Pw:8(8) AC:3 Exp:1 T:850 T# 9(10)  Pw:8(8) AC:3 Exp:1 T:851 @(0~(BTU 9(10)  Pw:8(8) AC:3 Exp:1 T:852 @(0~(BThV  9(10)  Pw:8(8) AC:3 Exp:1 T:853 @#(0~(BT_w(0~(B#@# 9(10)  Pw:8(8) AC:3 Exp:1 T:854 T  10(10)  Pw:8(8) AC:3 Exp:1 T:855 ########@# 10(10)  Pw:8(8) AC:3 Exp:1 T:861 TU  10(10)  Pw:8(8) AC:3 Exp:1 T:865 #####@T*##(0~~~~(B@ 10(10)  Pw:8(8) AC:3 Exp:1 T:868 TX  10(10)  Pw:8(8) AC:3 Exp:1 T:872 (0~~(B(0~~~(B@(0~(Bd(0~(BT 10(10)  Pw:8(8) AC:3 Exp:1 T:873 (0~(B(0~(Bd@T_  10(10)  Pw:8(8) AC:3 Exp:1 T:874 (0~(B(0~(Bd>@h(0~(BTy  10(10)  Pw:8(8) AC:3 Exp:1 T:875 (0~(Bd(0~(B@#(0~(BThn(0~(B@# 10(10)  Pw:8(8) AC:3 Exp:1 T:875 TqI>(0~~~(B#####@#T5 )T~MYou are almost hit by a runed dagger.)#T 10(10)  Pw:8(8) AC:3 Exp:1 T:881 @ 10(10)  Pw:8(8) AC:3 Exp:1 T:882 #)@hT?You hit the hobbit. 10(10)  Pw:8(8) AC:3 Exp:1 T:882 The hobbit hits! 4(10)  Pw:8(8) AC:3 Exp:1 T:882  4(10)  Pw:8(8) AC:3 Exp:1 T:883 T4 "You kill the hobbit![ 6(12)  Pw:16(16) AC:3 Exp:2 T:883 Welcome to experience level 2. 6(12)  Pw:16(16) AC:3 Exp:2 T:884 T #@#You see here a runed dagger. 6(12)  Pw:16(16) AC:3 Exp:2 T:885 dTn - a runed dagger. 6(12)  Pw:16(16) AC:3 Exp:2 T:886 #T  6(12)  Pw:16(16) AC:3 Exp:2 T:887 ##@TD##@# Things that are here: a leather armor a hooded cloak--More--TmG  6(12)  Pw:16(16) AC:3 Exp:2 T:888 T 6(12)  Pw:16(16) AC:3 Exp:2 T:889 #[@#Tu 6(12)  Pw:16(16) AC:3 Exp:2 T:890 #@#TJ 7(12)  Pw:16(16) AC:3 Exp:2 T:891 d##@##TEl  7(12)  Pw:16(16) AC:3 Exp:2 T:892 #d(0~(B##@##T  7(12)  Pw:16(16) AC:3 Exp:2 T:893 (0~(B##@Ta 7(12)  Pw:16(16) AC:3 Exp:2 T:894 (0~(B##@#T 7(12)  Pw:16(16) AC:3 Exp:2 T:895 ##(0~(B@#T$;Count: 33T)  7(12)  Pw:16(16) AC:3 Exp:2 T:896  7(12)  Pw:16(16) AC:3 Exp:2 T:897  7(12)  Pw:16(16) AC:3 Exp:2 T:898  7(12)  Pw:16(16) AC:3 Exp:2 T:899  7(12)  Pw:16(16) AC:3 Exp:2 T:900  7(12)  Pw:16(16) AC:3 Exp:2 T:901  8(12)  Pw:16(16) AC:3 Exp:2 T:902  8(12)  Pw:16(16) AC:3 Exp:2 T:903  8(12)  Pw:16(16) AC:3 Exp:2 T:904  8(12)  Pw:16(16) AC:3 Exp:2 T:905  8(12)  Pw:16(16) AC:3 Exp:2 T:906  8(12)  Pw:16(16) AC:3 Exp:2 T:907  8(12)  Pw:16(16) AC:3 Exp:2 T:908  8(12)  Pw:16(16) AC:3 Exp:2 T:909  8(12)  Pw:16(16) AC:3 Exp:2 T:910  8(12)  Pw:16(16) AC:3 Exp:2 T:911  8(12)  Pw:16(16) AC:3 Exp:2 T:912  9(12)  Pw:16(16) AC:3 Exp:2 T:913  9(12)  Pw:16(16) AC:3 Exp:2 T:914  9(12)  Pw:16(16) AC:3 Exp:2 T:915  9(12)  Pw:16(16) AC:3 Exp:2 T:916  9(12)  Pw:16(16) AC:3 Exp:2 T:917  9(12)  Pw:16(16) AC:3 Exp:2 T:918  9(12)  Pw:16(16) AC:3 Exp:2 T:919  9(12)  Pw:16(16) AC:3 Exp:2 T:920  9(12)  Pw:16(16) AC:3 Exp:2 T:921  9(12)  Pw:16(16) AC:3 Exp:2 T:922  9(12)  Pw:16(16) AC:3 Exp:2 T:923  10(12)  Pw:16(16) AC:3 Exp:2 T:924  10(12)  Pw:16(16) AC:3 Exp:2 T:925  10(12)  Pw:16(16) AC:3 Exp:2 T:926  10(12)  Pw:16(16) AC:3 Exp:2 T:927  10(12)  Pw:16(16) AC:3 Exp:2 T:928 (0~~~(B(0~~~(B(0~(B(0~(B(0~(Bd(0~(BT  10(12)  Pw:16(16) AC:3 Exp:2 T:929 ##@(0~(Bd(0~(B#T 10(12)  Pw:16(16) AC:3 Exp:2 T:930 #@d(0~~(B#T#@###(0~(B## 10(12)  Pw:16(16) AC:3 Exp:2 T:931 T  11(12)  Pw:16(16) AC:3 Exp:2 T:935 #@######## 11(12)  Pw:16(16) AC:3 Exp:2 T:938 T=  11(12)  Pw:16(16) AC:3 Exp:2 T:944 @######Tr` 11(12)  Pw:16(16) AC:3 Exp:2 T:944 Tx##@# 11(12)  Pw:16(16) AC:3 Exp:2 T:945 T  12(12)  Pw:16(16) AC:3 Exp:2 T:946 ########@# 12(12)  Pw:16(16) AC:3 Exp:2 T:952 T###########@# 12(12)  Pw:16(16) AC:3 Exp:2 T:959 TfT  12(12)  Pw:16(16) AC:3 Exp:2 T:960 T 12(12)  Pw:16(16) AC:3 Exp:2 T:961 ###@#T i######@#With great effort you move the boulder. 12(12)  Pw:16(16) AC:3 Exp:2 T:966 ##@0T 12(12)  Pw:16(16) AC:3 Exp:2 T:967 ##@0#TX 12(12)  Pw:16(16) AC:3 Exp:2 T:968 ##@0Trx 12(12)  Pw:16(16) AC:3 Exp:2 T:969 ##@0T  12(12)  Pw:16(16) AC:3 Exp:2 T:970 #d@0TK  12(12)  Pw:16(16) AC:3 Exp:2 T:971 #d@0#(0~(B(0~(B(0~~(B(0qq(BT4You try to move the boulder, but in vain. 12(12)  Pw:16(16) AC:3 Exp:2 T:971 T4You try to move the boulder, but in vain. 12(12)  Pw:16(16) AC:3 Exp:2 T:971 TpYou try to move the boulder, but in vain. 12(12)  Pw:16(16) AC:3 Exp:2 T:971 TZC  12(12)  Pw:16(16) AC:3 Exp:2 T:972 ##@##(0~(B(0~(B(0~(BT]a 12(12)  Pw:16(16) AC:3 Exp:2 T:973 ##@###T? 12(12)  Pw:16(16) AC:3 Exp:2 T:974 ##@Tí  12(12)  Pw:16(16) AC:3 Exp:2 T:975 ###@#(0~(B(0q(BT96 12(12)  Pw:16(16) AC:3 Exp:2 T:976 ###@#(0~~(B(0qq(BT\ M 12(12)  Pw:16(16) AC:3 Exp:2 T:977 ###(0q(B@(0q(B(0~~(B(0~(B(0x~~(B(0~(B(0mqq(B(0q(BT{ : 12(12)  Pw:16(16) AC:3 Exp:2 T:978 ###(0lqq(B(0~(B(0qqqqqqk(B(0~(B@(0~~~~~x(B(0~~~~~(B(0qqqqj(BT~ 12(12)  Pw:16(16) AC:3 Exp:2 T:979 (0~(B@T\(0~(Bd(0~~(B@  12(12)  Pw:16(16) AC:3 Exp:2 T:980 Tj  12(12)  Pw:16(16) AC:3 Exp:2 T:988 (0~(B(0~~~~(B(0~(Bd#(0~~~~~~~~(B@#T'A *#@####(0~(B#(0~(B# 12(12)  Pw:16(16) AC:3 Exp:2 T:994 T #@######You are beginning to feel hungry. 12(12)  Pw:16(16) AC:3 Exp:2 T:1000 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1001 Hungry F@##T f 12(12)  Pw:16(16) AC:3 Exp:2 T:1001 Hungry T(` 12(12)  Pw:16(16) AC:3 Exp:2 T:1001 Hungry T##&In what direction? [hykulnjb><] Te The dagger hits the yellow mold. 12(12)  Pw:16(16) AC:3 Exp:2 T:1002 Hungry #T3In what direction? [hykulnjb><] TuYou throw 2 daggers.The 1st dagger hits the yellow mold.--More--T@You kill the yellow mold!) 12(12)  Pw:16(16) AC:3 Exp:2 T:1002 Hungry TpJ]  12(12)  Pw:16(16) AC:3 Exp:2 T:1003 Hungry T##@##You see here 2 +0 daggers. 12(12)  Pw:16(16) AC:3 Exp:2 T:1004 Hungry Tb - 2 +0 daggers (in quiver). 12(12)  Pw:16(16) AC:3 Exp:2 T:1005 Hungry TX 12(12)  Pw:16(16) AC:3 Exp:2 T:1006 Hungry (0qq(B)(0a~(B@@###T1 12(12)  Pw:16(16) AC:3 Exp:2 T:1007 Hungry )#@#Tv}c(0qk(B@@)(0x(B#[)(0x(B#(0qqj(BYou see here a +0 dagger. 12(12)  Pw:16(16) AC:3 Exp:2 T:1008 Hungry @)TM% b - a +0 dagger (in quiver). 12(12)  Pw:16(16) AC:3 Exp:2 T:1009 Hungry (0~(B@T\a(0l(B#@#(0x~(B(0q(B"Hello, Lettuce! Welcome to Lerignac's weapons outlet!" 12(12)  Pw:16(16) AC:3 Exp:2 T:1010 Hungry Tp 12(12)  Pw:16(16) AC:3 Exp:2 T:1011 Hungry #(0a(B@#@[(0m(BTЇ (0~(B@You see here a dagger. 12(12)  Pw:16(16) AC:3 Exp:2 T:1012 Hungry @(0~(BT.)@You see here 9 bamboo arrows. 12(12)  Pw:16(16) AC:3 Exp:2 T:1013 Hungry @[T )@You see here a long sword. 12(12)  Pw:16(16) AC:3 Exp:2 T:1014 Hungry T-9@)You see here a scale mail. 12(12)  Pw:16(16) AC:3 Exp:2 T:1015 Hungry @(0~(BT6 12(12)  Pw:16(16) AC:3 Exp:2 T:1016 Hungry (0a(Bd@@Tm!  12(12)  Pw:16(16) AC:3 Exp:2 T:1017 Hungry (0~(Bd@TS  12(12)  Pw:16(16) AC:3 Exp:2 T:1018 Hungry @))@dTe  12(12)  Pw:16(16) AC:3 Exp:2 T:1019 Hungry #@(0~(B#[dTX  12(12)  Pw:16(16) AC:3 Exp:2 T:1020 Hungry @(0a(Bd)#(0~(B) T#(0a~(B#####@## 12(12)  Pw:16(16) AC:3 Exp:2 T:1022 Hungry T%H  12(12)  Pw:16(16) AC:3 Exp:2 T:1028 Hungry #####@#### TE Count: 11 T` 12(12)  Pw:16(16) AC:3 Exp:2 T:1029 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1030 Hungry +# T. Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  TA ^(0lqqqk(B#(0a~(B))(0x(B##(0x~(B[)(0x(B##(0mqqqj(B####(0qqk(B##(0~~(B+@##### 12(12)  Pw:16(16) AC:3 Exp:2 T:1030 Hungry TZ=&In what direction? [hykulnjb><] TThe door resists! 12(12)  Pw:16(16) AC:3 Exp:2 T:1031 Hungry TThat door is closed. 12(12)  Pw:16(16) AC:3 Exp:2 T:1031 Hungry T4In what direction? [hykulnjb><] T The door opens. 12(12)  Pw:16(16) AC:3 Exp:2 T:1032 Hungry (0a(BTC4In what direction? [hykulnjb><] TAThis door is already open. 12(12)  Pw:16(16) AC:3 Exp:2 T:1032 Hungry TB 12(12)  Pw:16(16) AC:3 Exp:2 T:1033 Hungry @##Ta: @(0~~~a(B# 12(12)  Pw:16(16) AC:3 Exp:2 T:1036 Hungry T @(0~~~~~~~(Bd(0a(B 12(12)  Pw:16(16) AC:3 Exp:2 T:1043 Hungry T)  12(12)  Pw:16(16) AC:3 Exp:2 T:1046 Hungry @(0~~(Bd(0~~~~(B(0~(BTt 12(12)  Pw:16(16) AC:3 Exp:2 T:1047 Hungry (0~(B(0~(B@dT~Y  12(12)  Pw:16(16) AC:3 Exp:2 T:1048 Hungry (0~(B(0~(B@d(0~(BT 12(12)  Pw:16(16) AC:3 Exp:2 T:1049 Hungry ##@(0~(Bd(0~(B#TM#@#(0~(Bd(0~~(B# 12(12)  Pw:16(16) AC:3 Exp:2 T:1050 Hungry Ta##@#####(0~~~(B## Things that are here: a leather armor a hooded cloak--More--T(0lqqqk(B 12(12)  Pw:16(16) AC:3 Exp:2 T:1055 Hungry T #@##[# 12(12)  Pw:16(16) AC:3 Exp:2 T:1057 Hungry TV  12(12)  Pw:16(16) AC:3 Exp:2 T:1062 Hungry @#####T 12(12)  Pw:16(16) AC:3 Exp:2 T:1063 Hungry @##TX 12(12)  Pw:16(16) AC:3 Exp:2 T:1064 Hungry @(0~(B#TT  12(12)  Pw:16(16) AC:3 Exp:2 T:1065 Hungry @(0~(BTG|  12(12)  Pw:16(16) AC:3 Exp:2 T:1066 Hungry @(0~(BTa 12(12)  Pw:16(16) AC:3 Exp:2 T:1067 Hungry T^Count: 11TdE  12(12)  Pw:16(16) AC:3 Exp:2 T:1068 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1069 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1070 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1071 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1072 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1073 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1074 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1075 Hungry You hear some noises in the distance. 12(12)  Pw:16(16) AC:3 Exp:2 T:1076 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1077 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1078 Hungry  Tf Count: 11 Tm  12(12)  Pw:16(16) AC:3 Exp:2 T:1079 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1080 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1081 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1082 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1083 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1084 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1085 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1086 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1087 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1088 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1089 Hungry !T:Count: 11!T_  12(12)  Pw:16(16) AC:3 Exp:2 T:1090 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1091 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1092 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1093 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1094 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1095 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1096 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1097 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1098 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1099 Hungry (0~~(Bd(0~(B1  12(12)  Pw:16(16) AC:3 Exp:2 T:1100 Hungry You are beginning to feel weak. 12(12)  Pw:16(16) AC:3 Exp:2 T:1100 Weak "T 12(12)  Pw:16(16) AC:3 Exp:2 T:1101 Weak d(0~(B"TM 12(12)  Pw:16(16) AC:3 Exp:2 T:1102 Weak (0~(Bd(0~(B#T 12(12)  Pw:16(16) AC:3 Exp:2 T:1103 Weak d(0~(B#T> 12(12)  Pw:16(16) AC:3 Exp:2 T:1104 Weak d(0~(B(0~(B$T} 12(12)  Pw:16(16) AC:3 Exp:2 T:1105 Weak (0~(Bd$T  12(12)  Pw:16(16) AC:3 Exp:2 T:1106 Weak d(0~(B(0~(B%TA 12(12)  Pw:16(16) AC:3 Exp:2 T:1107 Weak (0~(Bd%T>f  12(12)  Pw:16(16) AC:3 Exp:2 T:1108 Weak (0~(Bd(0~(B&TX> 12(12)  Pw:16(16) AC:3 Exp:2 T:1109 Weak (0~(Bd&Tb 12(12)  Pw:16(16) AC:3 Exp:2 T:1110 Weak (0~(B(0~(Bd'T(0~~(Bd(0~(B@(0~(B(0~qq(BLettuce the Footpad St:11 Dx:18 Co:13 In:8 Wi:14 Ch:7 Chaotic Dlvl:3 $:2214 HP: Dlvl:3 $:2214 HP:12(12) Dlvl:3 $:2214 HP:12(12) Pw:16(16) AC:3 Exp:2 T:1110 Weak   12(12)  Pw:16(16) AC:3 Exp:2 T:1111 Weak (0~(B)T" 5What do you want to use or apply? [hilm or ?*] )T  Tools h - an uncursed lock pick i - an uncursed oilskin sack l - a lock pick m - a lamp(end) *TȦf+(0~~(B+T\ lYour lamp is now on. 12(12)  Pw:16(16) AC:3 Exp:2 T:1112 Weak (0~~~(B(0~~~~~(B(0x~(Bd(0~(B(0x~(B(0~~~(B(0mq(B(0qq(B#,T'&2 12(12)  Pw:16(16) AC:3 Exp:2 T:1113 Weak (0qqq(B(0~(B(0~(B(0x(Bd(0~(B@(0~(B<,T, 12(12)  Pw:16(16) AC:3 Exp:2 T:1114 Weak (0q(B(0q(B(0~(Bd@(0~~(B(0~(B #-Ts 12(12)  Pw:16(16) AC:3 Exp:2 T:1115 Weak (0l(B(0q(B@(0~(B(0~(B   -T%/  12(12)  Pw:16(16) AC:3 Exp:2 T:1116 Weak (0q(B(0~(B@(0~(B(0~(B (0~(B (0~(B-T ( 12(12)  Pw:16(16) AC:3 Exp:2 T:1117 Weak (0q(B (0~(B@(0~(B d(0~(B (0~(B(0~(B-T3 D 12(12)  Pw:16(16) AC:3 Exp:2 T:1118 Weak (0k(B (0~(B@(0x(B (0~(B(0x(B d(0~(B (0~(B.T 12(12)  Pw:16(16) AC:3 Exp:2 T:1119 Weak  (0~(B@  (0~(B(0x(B d$.T0 12(12)  Pw:16(16) AC:3 Exp:2 T:1120 Weak  (0~(B@  (0~(B (0~(B(0x(B.T 12(12)  Pw:16(16) AC:3 Exp:2 T:1121 Weak (0~(B@(0~(B(0~(B(0qqj(B.TO  12(12)  Pw:16(16) AC:3 Exp:2 T:1122 Weak  d(0~(B(0~(B@(0~(B.Tw   (0~(B@You see here 5 gold pieces. 12(12)  Pw:16(16) AC:3 Exp:2 T:1123 Weak (0~(Bd/T?5 gold pieces.9 12(12)  Pw:16(16) AC:3 Exp:2 T:1124 Weak (0~(B(0~(B/Tm BWhat do you want to use or apply? [hilm or ?*] /T| Your lamp is now off. 12(12)  Pw:16(16) AC:3 Exp:2 T:1125 Weak     0T<(0~~~(B (0~(B@(0~(B  12(12)  Pw:16(16) AC:3 Exp:2 T:1127 Weak 0Tg  12(12)  Pw:16(16) AC:3 Exp:2 T:1128 Weak d2TiQ 12(12)  Pw:16(16) AC:3 Exp:2 T:1129 Weak  d(0~(B d@(0~(B2TA (0~(B (0~(B@(0~(B 12(12)  Pw:16(16) AC:3 Exp:2 T:1129 Weak You hear some noises.dPunt bites the jackal.The jackal is killed! 12(12)  Pw:16(16) AC:3 Exp:2 T:1130 Weak %3Tzp(0~(B (0~(B@(0~(B You see here a jackal corpse. 12(12)  Pw:16(16) AC:3 Exp:2 T:1131 Weak (0~(B3T 7What do you want to eat? [j or ?*,] 4TA} eat what?  Comestibles a - a jackal corpse(end) 4TEJ+This jackal corpse tastes terrible! 12(12)  Pw:16(16) AC:3 Exp:2 T:1132 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1133 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1134 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1135  12(12)  Pw:16(16) AC:3 Exp:2 T:1136  12(12)  Pw:16(16) AC:3 Exp:2 T:1137  12(12)  Pw:16(16) AC:3 Exp:2 T:1138 2  12(12)  Pw:16(16) AC:3 Exp:2 T:1138 (0~(B(0~(B--More--4T1You finish eating the jackal corpse. 12(12)  Pw:16(16) AC:3 Exp:2 T:1139 5T 12(12)  Pw:16(16) AC:3 Exp:2 T:1140 (0~(B (0~(B@(0~(B 5T  12(12)  Pw:16(16) AC:3 Exp:2 T:1141 (0~(B @(0~(B 5T*  12(12)  Pw:16(16) AC:3 Exp:2 T:1142 (0~(B (0~(B@(0~(B 5TI 12(12)  Pw:16(16) AC:3 Exp:2 T:1143 (0~(B (0~(B@< 6T) 12(12)  Pw:16(16) AC:3 Exp:2 T:1144  (0~(B@##6T* (0~(B####@d##(0~(B(0~x(B(0a(B(0x(B 12(12)  Pw:16(16) AC:3 Exp:2 T:1148 6T ##########@### 12(12)  Pw:16(16) AC:3 Exp:2 T:1155 6TV  12(12)  Pw:16(16) AC:3 Exp:2 T:1158 ####@#6TS X 12(12)  Pw:16(16) AC:3 Exp:2 T:1158 7TS  12(12)  Pw:16(16) AC:3 Exp:2 T:1159 #@##7T  12(12)  Pw:16(16) AC:3 Exp:2 T:1160 #d@##8Tp#####@## 12(12)  Pw:16(16) AC:3 Exp:2 T:1162 8T  12(12)  Pw:16(16) AC:3 Exp:2 T:1169 #(0lqq(B###(0a~~(B#(0x~~~(B@d##(0x~(B$(0~(B(0~~~~(B(0mqqq(B9T 12(12)  Pw:16(16) AC:3 Exp:2 T:1170 (0k(B@(0a(B#(0x(B(0j(B9T;@(0~(B@There is a grave here.Something is engraved here on the headstone.--More--:T,Use "r." to read it.You see here 56 gold pieces. 12(12)  Pw:16(16) AC:3 Exp:2 T:1171 :Txo 56 gold pieces.75 12(12)  Pw:16(16) AC:3 Exp:2 T:1172 ;Tz 12(12)  Pw:16(16) AC:3 Exp:2 T:1173 |@;TNX 12(12)  Pw:16(16) AC:3 Exp:2 T:1173 ;TY  12(12)  Pw:16(16) AC:3 Exp:2 T:1174 #@(0~(B#;T@#(0~(B####@## 12(12)  Pw:16(16) AC:3 Exp:2 T:1176 Tgf a cat or other feline (kitten) 11(12)  Pw:16(16) AC:3 Exp:2 T:1193 ?TJ #@#  11(12)  Pw:16(16) AC:3 Exp:2 T:1193 The kitten bites! 7(12)  Pw:16(16) AC:3 Exp:2 T:1193 The kitten bites! 1(12)  Pw:16(16) AC:3 Exp:2 T:1193  1(12)  Pw:16(16) AC:3 Exp:2 T:1194 AT)N Weapons a - a +0 short sword (weapon in hand) b - 8 +0 daggers (in quiver) c - 25 +0 darts n - 2 runed daggers Armor d - an uncursed +1 leather armor (being worn) Comestibles j - a food ration Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness k - an effervescent potion Tools h - an uncursed lock pick i - an uncursed oilskin sack l - a lock pick m - a lamp(end) ET(0lqqqqqqqqk(B(0~(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B<(0x(B(0mq~qqqqqqj(B###################(0lqq~k(B###(0a~~~x(B#(0x~~~a(B###(0x~(B|(0~x(B#(0~~~~x(B####(0mqqqj(B#@############### Lettuce the Footpad St:12 Dx:18 Co:13 In:8 Wi:14 Ch:7 Chaotic Dlvl:3 $:2275 HP: Dlvl:3 $:2275 HP:1(12) Dlvl:3 $:2275 HP:1(12) Pw:16(16) AC:3 Exp:2 T:1194   1(12)  Pw:16(16) AC:3 Exp:2 T:1194 IT /What do you want to throw? [$abcn or ?*] IT .In what direction? [hykulnjb><] JTThe kitten devours a food ration. 1(12)  Pw:16(16) AC:3 Exp:2 T:1195 ffKT +Pick an object.LT<>LT}f a cat or other feline (kitten) 1(12)  Pw:16(16) AC:3 Exp:2 T:1195 NT!9What do you want to read? [fg or ?*] NT Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation(end) QT0+(0lqqqqqqqqk(B(0~(B(0x(BAs you read the scroll, it disappears.--More--RT8 TTo what position do you want to be teleported?--More--ST4)(For instructions type a ?)STP TTTTNTT"TTTTTTTT TT'TT UTLUT,UTl6 UTB UTzc VTVT2aWT/{(0~~~(B(0~(B@(0~(B#### 1(12)  Pw:16(16) AC:3 Exp:2 T:1195 You hear some noises in the distance. 1(12)  Pw:16(16) AC:3 Exp:2 T:1196 WTsS (0lqqqqk(B(0lqqqk(B(0x~~~~x(B#(0a~(B))(0x(B(0x~~~~x(B##(0x~(B[)(0x(B(0x~~~(B`(0~(B#########(0mqqqj(B(0x~~~~x(B#(0lqqqqqqqk(B####(0x~~~~x(B###(0x~~~~~~~x(B(0lqqqqqqqqqqqqqk(B##(0x~~~~x(B#(0~~~~~~~~x(B#############(0x~~~~~~~~~~~~~a(B######(0maqqqj(B(0x~~~~~~~x(B#(0x~~~~~~~~~~~~~x(B###(0x~~~~(B@(0~~~(B#######[#####(0~~~~~~~~~~~~~~x(B##(0mqqqq~qqj(B##(0mq~qqqqqqqqqqqj(B#################0############(0lqqq~qqqqqqqk(B#########(0x~~~~~~~~~~~a(B#########(0lqqqqqqq(B+(0qqk(B#(0lqqq~q~qqqqqqk(B#(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B#(0~~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B(0x~~~(B<(0~~~~~~~(B#(0x~~~~~~~~~~~~~(B#(0mqqqqqqqqqqqj(B(0mqqqqqqqqqqj(B(0mqqqqqqqqqqqqj(BLettuce the Footpad St:12 Dx:18 Co:13 In:8 Wi:14 Ch:7 Chaotic Dlvl:2 $:2275 HP: Dlvl:2 $:2275 HP:1(12) Dlvl:2 $:2275 HP:1(12) Pw:16(16) AC:3 Exp:2 T:1196  1(12)  Pw:16(16) AC:3 Exp:2 T:1197 You feel a little less in control of yourself. 1(12)  Pw:16(16) AC:3 Exp:2 T:1197 XTCount: 33XT  1(12)  Pw:16(16) AC:3 Exp:2 T:1198  2(12)  Pw:16(16) AC:3 Exp:2 T:1199  2(12)  Pw:16(16) AC:3 Exp:2 T:1200  2(12)  Pw:16(16) AC:3 Exp:2 T:1201  2(12)  Pw:16(16) AC:3 Exp:2 T:1202  2(12)  Pw:16(16) AC:3 Exp:2 T:1203  2(12)  Pw:16(16) AC:3 Exp:2 T:1204  2(12)  Pw:16(16) AC:3 Exp:2 T:1205  2(12)  Pw:16(16) AC:3 Exp:2 T:1206  2(12)  Pw:16(16) AC:3 Exp:2 T:1207  2(12)  Pw:16(16) AC:3 Exp:2 T:1208  2(12)  Pw:16(16) AC:3 Exp:2 T:1209  3(12)  Pw:16(16) AC:3 Exp:2 T:1210  3(12)  Pw:16(16) AC:3 Exp:2 T:1211  3(12)  Pw:16(16) AC:3 Exp:2 T:1212  3(12)  Pw:16(16) AC:3 Exp:2 T:1213  3(12)  Pw:16(16) AC:3 Exp:2 T:1214  3(12)  Pw:16(16) AC:3 Exp:2 T:1215  3(12)  Pw:16(16) AC:3 Exp:2 T:1216  3(12)  Pw:16(16) AC:3 Exp:2 T:1217  3(12)  Pw:16(16) AC:3 Exp:2 T:1218  3(12)  Pw:16(16) AC:3 Exp:2 T:1219 xYou stop waiting. 3(12)  Pw:16(16) AC:3 Exp:2 T:1220 YTL Count: 33ZT)~f 3(12)  Pw:16(16) AC:3 Exp:2 T:1220 ZTw nYou hit the grid bug. 3(12)  Pw:16(16) AC:3 Exp:2 T:1220 The grid bug bites!You get zapped! 2(12)  Pw:16(16) AC:3 Exp:2 T:1220  3(12)  Pw:16(16) AC:3 Exp:2 T:1221 [T You miss the grid bug. 3(12)  Pw:16(16) AC:3 Exp:2 T:1221 The grid bug just misses! 3(12)  Pw:16(16) AC:3 Exp:2 T:1222 \TYp You miss the grid bug. 3(12)  Pw:16(16) AC:3 Exp:2 T:1222 The grid bug misses. 3(12)  Pw:16(16) AC:3 Exp:2 T:1223 ]TeYou kill the grid bug! 3(12)  Pw:16(16) AC:3 Exp:2 T:1224 (0~(B_Ta8 Count: 44_T{5) 3(12)  Pw:16(16) AC:3 Exp:2 T:1225  3(12)  Pw:16(16) AC:3 Exp:2 T:1226  3(12)  Pw:16(16) AC:3 Exp:2 T:1227  3(12)  Pw:16(16) AC:3 Exp:2 T:1228  3(12)  Pw:16(16) AC:3 Exp:2 T:1229  3(12)  Pw:16(16) AC:3 Exp:2 T:1230  3(12)  Pw:16(16) AC:3 Exp:2 T:1231  4(12)  Pw:16(16) AC:3 Exp:2 T:1232  4(12)  Pw:16(16) AC:3 Exp:2 T:1233  4(12)  Pw:16(16) AC:3 Exp:2 T:1234  4(12)  Pw:16(16) AC:3 Exp:2 T:1235  4(12)  Pw:16(16) AC:3 Exp:2 T:1236  4(12)  Pw:16(16) AC:3 Exp:2 T:1237  4(12)  Pw:16(16) AC:3 Exp:2 T:1238  4(12)  Pw:16(16) AC:3 Exp:2 T:1239  4(12)  Pw:16(16) AC:3 Exp:2 T:1240  4(12)  Pw:16(16) AC:3 Exp:2 T:1241  4(12)  Pw:16(16) AC:3 Exp:2 T:1242  5(12)  Pw:16(16) AC:3 Exp:2 T:1243  5(12)  Pw:16(16) AC:3 Exp:2 T:1244  5(12)  Pw:16(16) AC:3 Exp:2 T:1245  5(12)  Pw:16(16) AC:3 Exp:2 T:1246 You are beginning to feel hungry.You stop waiting. 5(12)  Pw:16(16) AC:3 Exp:2 T:1246 Hungry bT/Count: 44bT 5(12)  Pw:16(16) AC:3 Exp:2 T:1247 Hungry  5(12)  Pw:16(16) AC:3 Exp:2 T:1248 Hungry  5(12)  Pw:16(16) AC:3 Exp:2 T:1249 Hungry  5(12)  Pw:16(16) AC:3 Exp:2 T:1250 Hungry  5(12)  Pw:16(16) AC:3 Exp:2 T:1251 Hungry  5(12)  Pw:16(16) AC:3 Exp:2 T:1252 Hungry  5(12)  Pw:16(16) AC:3 Exp:2 T:1253 Hungry  6(12)  Pw:16(16) AC:3 Exp:2 T:1254 Hungry  6(12)  Pw:16(16) AC:3 Exp:2 T:1255 Hungry  6(12)  Pw:16(16) AC:3 Exp:2 T:1256 Hungry  6(12)  Pw:16(16) AC:3 Exp:2 T:1257 Hungry  6(12)  Pw:16(16) AC:3 Exp:2 T:1258 Hungry  6(12)  Pw:16(16) AC:3 Exp:2 T:1259 Hungry  6(12)  Pw:16(16) AC:3 Exp:2 T:1260 Hungry You hear the footsteps of a guard on patrol. 6(12)  Pw:16(16) AC:3 Exp:2 T:1261 Hungry  6(12)  Pw:16(16) AC:3 Exp:2 T:1262 Hungry  6(12)  Pw:16(16) AC:3 Exp:2 T:1263 Hungry  6(12)  Pw:16(16) AC:3 Exp:2 T:1264 Hungry  7(12)  Pw:16(16) AC:3 Exp:2 T:1265 Hungry  7(12)  Pw:16(16) AC:3 Exp:2 T:1266 Hungry  7(12)  Pw:16(16) AC:3 Exp:2 T:1267 Hungry  7(12)  Pw:16(16) AC:3 Exp:2 T:1268 Hungry  7(12)  Pw:16(16) AC:3 Exp:2 T:1269 Hungry  7(12)  Pw:16(16) AC:3 Exp:2 T:1270 Hungry  7(12)  Pw:16(16) AC:3 Exp:2 T:1271 Hungry  7(12)  Pw:16(16) AC:3 Exp:2 T:1272 Hungry  7(12)  Pw:16(16) AC:3 Exp:2 T:1273 Hungry  7(12)  Pw:16(16) AC:3 Exp:2 T:1274 Hungry  7(12)  Pw:16(16) AC:3 Exp:2 T:1275 Hungry  8(12)  Pw:16(16) AC:3 Exp:2 T:1276 Hungry  8(12)  Pw:16(16) AC:3 Exp:2 T:1277 Hungry  8(12)  Pw:16(16) AC:3 Exp:2 T:1278 Hungry  8(12)  Pw:16(16) AC:3 Exp:2 T:1279 Hungry  8(12)  Pw:16(16) AC:3 Exp:2 T:1280 Hungry  8(12)  Pw:16(16) AC:3 Exp:2 T:1281 Hungry  8(12)  Pw:16(16) AC:3 Exp:2 T:1282 Hungry  8(12)  Pw:16(16) AC:3 Exp:2 T:1283 Hungry  8(12)  Pw:16(16) AC:3 Exp:2 T:1284 Hungry  8(12)  Pw:16(16) AC:3 Exp:2 T:1285 Hungry  8(12)  Pw:16(16) AC:3 Exp:2 T:1286 Hungry  9(12)  Pw:16(16) AC:3 Exp:2 T:1287 Hungry T';1H 9(12)  Pw:16(16) AC:3 Exp:2 T:1288 Hungry  9(12)  Pw:16(16) AC:3 Exp:2 T:1289 Hungry  9(12)  Pw:16(16) AC:3 Exp:2 T:1290 Hungry cT$Count: 44cTjb 9(12)  Pw:16(16) AC:3 Exp:2 T:1291 Hungry  9(12)  Pw:16(16) AC:3 Exp:2 T:1292 Hungry  9(12)  Pw:16(16) AC:3 Exp:2 T:1293 Hungry  9(12)  Pw:16(16) AC:3 Exp:2 T:1294 Hungry  9(12)  Pw:16(16) AC:3 Exp:2 T:1295 Hungry  9(12)  Pw:16(16) AC:3 Exp:2 T:1296 Hungry  9(12)  Pw:16(16) AC:3 Exp:2 T:1297 Hungry  10(12)  Pw:16(16) AC:3 Exp:2 T:1298 Hungry  10(12)  Pw:16(16) AC:3 Exp:2 T:1299 Hungry  10(12)  Pw:16(16) AC:3 Exp:2 T:1300 Hungry  10(12)  Pw:16(16) AC:3 Exp:2 T:1301 Hungry  10(12)  Pw:16(16) AC:3 Exp:2 T:1302 Hungry  10(12)  Pw:16(16) AC:3 Exp:2 T:1303 Hungry  10(12)  Pw:16(16) AC:3 Exp:2 T:1304 Hungry  10(12)  Pw:16(16) AC:3 Exp:2 T:1305 Hungry  10(12)  Pw:16(16) AC:3 Exp:2 T:1306 Hungry  10(12)  Pw:16(16) AC:3 Exp:2 T:1307 Hungry  10(12)  Pw:16(16) AC:3 Exp:2 T:1308 Hungry  11(12)  Pw:16(16) AC:3 Exp:2 T:1309 Hungry  11(12)  Pw:16(16) AC:3 Exp:2 T:1310 Hungry  11(12)  Pw:16(16) AC:3 Exp:2 T:1311 Hungry  11(12)  Pw:16(16) AC:3 Exp:2 T:1312 Hungry  11(12)  Pw:16(16) AC:3 Exp:2 T:1313 Hungry  11(12)  Pw:16(16) AC:3 Exp:2 T:1314 Hungry  11(12)  Pw:16(16) AC:3 Exp:2 T:1315 Hungry  11(12)  Pw:16(16) AC:3 Exp:2 T:1316 Hungry  11(12)  Pw:16(16) AC:3 Exp:2 T:1317 Hungry  11(12)  Pw:16(16) AC:3 Exp:2 T:1318 Hungry  11(12)  Pw:16(16) AC:3 Exp:2 T:1319 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1320 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1321 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1322 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1323 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1324 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1325 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1326 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1327 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1328 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1329 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1330 Hungry You hear someone cursing shoplifters. 12(12)  Pw:16(16) AC:3 Exp:2 T:1331 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1332 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1333 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1334 cTb Hungry eTl# fTZ youpolyfT( 0Polymorph at will? [yn] (n) fTR(yYou don't have the energy to polymorph! 12(12)  Pw:16(16) AC:3 Exp:2 T:1334 Hungry gTDIYou are empty handed.--More--hT]g 12(12)  Pw:16(16) AC:3 Exp:2 T:1335 Hungry hT٠ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) hT Q(0lqqqk(B#(0a~(B))(0x(B##(0x~(B[)(0x(B##(0mqqqj(B####(0qqk(B##(0~~a(B###### 12(12)  Pw:16(16) AC:3 Exp:2 T:1335 Hungry iTV(0lqqqqqqqqk(B(0~(B(0x(B(0x(B(0x(B(0x(B(0~~~(B(0x(B(0x(B(0~(B@(0~(B(0x(B(0mq~qqqqqqj(B###################(0lqq~k(B###(0a~~~x(B#(0x~~~a(B###(0x~(B|(0~x(B#(0~~~~x(B####(0mqqqj(B###################Lettuce the Footpad St:12 Dx:18 Co:13 In:8 Wi:14 Ch:7 Chaotic Dlvl:3 $:2275 HP: Dlvl:3 $:2275 HP:12(12) Dlvl:3 $:2275 HP:12(12) Pw:16(16) AC:3 Exp:2 T:1335 Hungry  12(12)  Pw:16(16) AC:3 Exp:2 T:1335 Hungry You hear some noises in the distance. 12(12)  Pw:16(16) AC:3 Exp:2 T:1336 Hungry jT=What do you want to wield? [- abcn or ?*] jT^Ra - a +0 short sword (weapon in hand).--More--kTYou have no secondary weapon readied. 12(12)  Pw:16(16) AC:3 Exp:2 T:1337 Hungry kT !(0~~~(B@< 12(12)  Pw:16(16) AC:3 Exp:2 T:1337 Hungry You hear a door open. 12(12)  Pw:16(16) AC:3 Exp:2 T:1338 Hungry lT 12(12)  Pw:16(16) AC:3 Exp:2 T:1339 Hungry (0~~~(B@(0~(B  lTs  12(12)  Pw:16(16) AC:3 Exp:2 T:1340 Hungry @(0~(B mT|% 12(12)  Pw:16(16) AC:3 Exp:2 T:1343 Hungry #@(0~(B #(0~(B mTJ#(0~(B @ # 12(12)  Pw:16(16) AC:3 Exp:2 T:1344 Hungry mT"q##@#1  12(12)  Pw:16(16) AC:3 Exp:2 T:1346 Hungry You are beginning to feel weak. 12(12)  Pw:16(16) AC:3 Exp:2 T:1346 Weak  12(12)  Pw:16(16) AC:3 Exp:2 T:1350 Weak ##(0lqqqqq(B#(0x~~~~~~(B##(0x(B####@##mTO###@##### 12(12)  Pw:16(16) AC:3 Exp:2 T:1351 Weak mT  12(12)  Pw:16(16) AC:3 Exp:2 T:1353 Weak #@###nTB##@######### 12(12)  Pw:16(16) AC:3 Exp:2 T:1358 Weak nT{M You hear some noises in the distance.G@######--More--oT@eYour leather armor deflects the gnome's attack. 12(12)  Pw:16(16) AC:3 Exp:2 T:1364 Weak oT)You miss the gnome. 12(12)  Pw:16(16) AC:3 Exp:2 T:1365 Weak pT@lYou hit the gnome. 12(12)  Pw:16(16) AC:3 Exp:2 T:1365 Weak The gnome hits! 7(12)  Pw:16(16) AC:3 Exp:2 T:1365 Weak  7(12)  Pw:16(16) AC:3 Exp:2 T:1366 Weak pTVYou hit the gnome. 7(12)  Pw:16(16) AC:3 Exp:2 T:1367 Weak pT You kill the gnome! 7(12)  Pw:16(16) AC:3 Exp:2 T:1368 Weak %qT#@##You see here a food ration. 7(12)  Pw:16(16) AC:3 Exp:2 T:1369 Weak dqT~ 5What do you want to eat? [* or ,] qT!Q{ eat what?  Comestibles a - a food ration(end) rT\+That food really hit the spot! 7(12)  Pw:16(16) AC:3 Exp:2 T:1370  7(12)  Pw:16(16) AC:3 Exp:2 T:1371  7(12)  Pw:16(16) AC:3 Exp:2 T:1372  7(12)  Pw:16(16) AC:3 Exp:2 T:1373  7(12)  Pw:16(16) AC:3 Exp:2 T:1374 2  7(12)  Pw:16(16) AC:3 Exp:2 T:1374 rTd You finish eating the food ration. 8(12)  Pw:16(16) AC:3 Exp:2 T:1375 #sT  8(12)  Pw:16(16) AC:3 Exp:2 T:1376 #@##tTX@#####(0~~~~(B(0a~~(B(0x(B 8(12)  Pw:16(16) AC:3 Exp:2 T:1379 tT  8(12)  Pw:16(16) AC:3 Exp:2 T:1381 (0k(B@##(0~x(B(0~~~(B(0~~~(B$(0mqqqq(BtTb 9(12)  Pw:16(16) AC:3 Exp:2 T:1386  9(12)  Pw:16(16) AC:3 Exp:2 T:1386 @(0~(Bd(0~~~(B#(0x(B(0~a(B(0qj(BuT^ 9(12)  Pw:16(16) AC:3 Exp:2 T:1387 (0~(Bd(0~(Bf@(0~(BuT/z 9(12)  Pw:16(16) AC:3 Exp:2 T:1388 d(0~(B(0~(B(0~(Bf@uTQ 7(0~(B@You see here 56 gold pieces. 9(12)  Pw:16(16) AC:3 Exp:2 T:1389 (0~(B(0~(B(0~(Bd(0~(BfvT56 gold pieces.331 9(12)  Pw:16(16) AC:3 Exp:2 T:1390 d(0~(B(0~(BfwT!f+Pick an object.wTwT S wTÒf a cat or other feline (tame kitten) 9(12)  Pw:16(16) AC:3 Exp:2 T:1390 xTc cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--yTnLettuce the Footpad St:12 Dx:18 Co:13 In:8 Wi:14 Ch:7 Chaotic Dlvl:3 $:2331 HP: Dlvl:3 $:2331 HP:9(12) Dlvl:3 $:2331 HP:9(12) Pw:16(16) AC:3 Exp:2 T:1390 (0lqqqqqqqqk(B#(0~(B(0x(B#(0x(B(0x(B#(0x(B(0x(B(0lqqqqqk(B#(0x(B<(0x(B(0x~~~~~~(B###################(0mq~qqqqqqj(B(0x~~~(Bd(0~x(B#########(0a~~~~~x(B##############(0x~~~(B@(0~(Bf###(0mqqqqqj(B(0lqq~k(B###(0a~~~x(B#(0x~~~a(B###(0x~(B|(0~x(B#(0~~~~x(B####(0mqqqj(B###################{T Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) {T)+ Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) {T :+(0lqqqqqqqqk(B#(0~(B(0x(B#(0x(B(0x(B#(0x(B(0x(B(For instructions type a ?)|T|Tlq|T 9What do you want to call the kitten? }TnM}T'e~T'e~Tn~T[a~TUh~TF: f 9(12)  Pw:16(16) AC:3 Exp:2 T:1390 T 9(12)  Pw:16(16) AC:3 Exp:2 T:1391 (0~(B@(0~(B(0~(Bd(0a(BTD  9(12)  Pw:16(16) AC:3 Exp:2 T:1394 B@(0~~~~(Bd(0~(B(0~(BT ` 9(12)  Pw:16(16) AC:3 Exp:2 T:1394 Tl  9(12)  Pw:16(16) AC:3 Exp:2 T:1395 d#(0a(B@(0~(B(0~(BT* 9(12)  Pw:16(16) AC:3 Exp:2 T:1396 (0~(B(0~(B@dT &In what direction? [hykulnjb><] TX )T6 )(0~(BT  10(12)  Pw:16(16) AC:3 Exp:2 T:1397 B(0~~(BdTP 4In what direction? [hykulnjb><] T)TWd(0~(BThe dagger hits the giant bat. 10(12)  Pw:16(16) AC:3 Exp:2 T:1398 )Bd(0~(BTEYou miss the giant bat. 10(12)  Pw:16(16) AC:3 Exp:2 T:1398 The giant bat bites! 5(12)  Pw:16(16) AC:3 Exp:2 T:1398 d(0~(BThe giant bat bites! 2(12)  Pw:16(16) AC:3 Exp:2 T:1398  2(12)  Pw:16(16) AC:3 Exp:2 T:1399 d(0~(BTr a(0~(B(0~(Bd@B 2(12)  Pw:16(16) AC:3 Exp:2 T:1399 The giant bat bites! 0(12)  Pw:16(16) AC:3 Exp:2 T:1399 --More--TҞYYou die... 0(12)--More--TGDo you want your possessions identified? [ynq] (n) T@nDo you want to see your attributes? [ynq] (n) T?LnDo you want an account of creatures vanquished? [ynq] (n) T* =nDo you want to see your conduct? [ynq] (n) T= n ----------  / \  / REST \  / IN \  / PEACE \  / \  | Lettuce |  | 2331 Au |  | killed by a |  | giant bat |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Lettuce the Rogue... You died in The Dungeons of Doom on dungeon level 3 with 780 points, and 2331 pieces of gold, after 1399 moves. You were level 2 with a maximum of 12 hit points when you died. --More--T %--More--Tw( [?1049l