<ŅķUTö[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). <ŅķU¤WShall I pick a character's race, role, gender and alignment for you? [ynq] =ŅķU“— YnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Archeologist  f - an Artist  g - an Assassin  h - an Augurer  i - a Barbarian  j - a Bard  k - a Binder  l - a Bleeder  m - a Bloodseeker  n - a Bosmer  o - a Bully  p - a Camperstriker  q - a Caveman/Cavewoman  r - a Chevalier  s - a Convict  t - a Cook  u - a Courier (1 of 5)JŅķUp* 0 v - a Cruel Abuser  w - a Death Eater  x - a Diver  y - a Doll Mistress  z - a DQ Slime  A - a Drunk  B - a Dunmer  C - an Electric Mage  D - an Elph  E - an Erdrick  F - a Failed Existence  G - a Feat Master  H - a Firefighter  I - a Flame Mage  J - a Foxhound Agent  K - a Gamer  L - a Gangster  M - a Geek  N - a Gladiator  O - a Goff  P - a Graduate  Q - a Gunner  R - a Healer (2 of 5)RŅķUkä %+Choosing Race Pick the race of your Gangster   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - ancient  h - angbander  i - angel  j - aquarian  k - argonian  l - asgardian  m - bastard  n - batman  o - breton  p - centaur  q - clockwork automaton  r - cockatrice  s - cortex  t - curser  u - deathmold (1 of 5)TŅķUÅ Ų v - devil  w - doppelganger  x - dragon  y - drow  z - dwarf  A - elemental  B - elf  C - ent  D - fenek  E - fiend  F - gastly  G - gigant  H - gnome  I - grid bug  J - haxor  K - hemi-doppelganger  L - hemophage  M - herbalist  N - heretic  O - hobbit  P - homicider  Q - human  R - illithid (2 of 5)WŅķU872 +Use hybrid races? [yn] (n) XŅķUZĢĀnChoosing Gender Pick the gender of your human Gangster  m - male f - female * - Random ! - Quit(end) YŅķU,†6+Choosing Alignment Pick the alignment of your female human Gangster  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) tŅķU½øb+tŅķUjÄ----------(B.(B.......(B$(B(B|(B|(B$(B.....@.(B|(B+(B.......(Bd(B|(B------|---(BtŅķUńÄųKai the Low Thug St12 Dx10 Co9 In7 Wi7 Ch5 GanHumFemCha Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Exp1 T1 It is written in the Book of Tommy Vercetti:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tommy Vercetti seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Low Thug, have been heralded from birth as the instrument of Tommy Vercetti. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. FortŅķUÅV the sake of us all: Go bravely with Tommy Vercetti!--More--uŅķUwjŗ----------(B.(B.......(B$(B(B|(B|(B$(B.....@.(B|(B+(B.......(Bd(B|(B------|---(BuŅķUŚwuŅķU’weHello Kai, welcome to SlashEMExtended! You are a chaotic female human Gangster.--More--vŅķU²O vŅķUßOčYou are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy--More--wŅķUę---------- (B.(B.......(B$(B(B| (B|(B$(B.....@.(B|(BwŅķU3(The moon is waning tonight.|ŅķU*— |ŅķUk—.What do you want to wield? [- ab or ?*] |ŅķU: |ŅķU“: #You are empty handed.--More--}ŅķUöĄ¶Kai the Low Thug St12 Dx10 Co9 In7 Wi7 Ch5 GanHumFemCha Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Exp1 T2----------(B.(B.......(B$(B(B|(B|(B$(B.....@.(B|(B+(B.......(Bd(B|(B------|---(B~ŅķU“É=You begin bashing monsters with your bare hands.~ŅķU ŹßYou kill the jackal! 14(14)  Pw 4(4)  AC9 Exp1 T2  14(14)  Pw 4(4)  AC9 Exp1 T3%(B€ŅķU³‚1<(B@(B€ŅķUƒŁYou see here a jackal corpse {300}. 14(14)  Pw 4(4)  AC9 Exp1 T3  14(14)  Pw 4(4)  AC9 Exp1 T4…ŅķU= Weapons(B a - a blessed +0 submachine gun {8} b - 100 uncursed +0 bullets (in quiver) {50} Armor(B c - an uncursed +0 leather jacket (being worn) {12} Scrolls(B d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1}(end) †ŅķU ēļ----------(B.(B.......(B$(B(B|(B|(B$(B.....(B<(B.(B|(B+(B.......@(B|(B------|---(B 14(14)  Pw 4(4)  AC9 Exp1 T4‡ŅķU§ķ(What do you want to eat? [* or ,] ˆŅķUčXƒ eat what?  Comestibles ('%')(B a - a jackal corpse {300}(end) ˆŅķUČw +----------(B.(B.......(B$(B(B|(B|(B$(B.....(B<(B.(B|(BˆŅķUox ŽThis jackal corpse tastes terrible! 14(14)  Pw 4(4)  AC9 Exp1 T4  14(14)  Pw 4(4)  AC9 Exp1 T5  14(14)  Pw 4(4)  AC9 Exp1 T6  14(14)  Pw 4(4)  AC9 Exp1 T7--More--‰ŅķUYŠ·You finish eating the jackal corpse. 14(14)  Pw 4(4)  AC9 Exp1 T8.(B$(B(BŠŅķUa# ‹ŅķU; adjust‹ŅķUMu djust‹ŅķU  ‹ŅķU; .What do you want to adjust? [a-h or ?*] ŒŅķU'>  Weapons(B a - a blessed +0 submachine gun {8} b - 100 uncursed +0 bullets (in quiver) {50} Armor(B c - an uncursed +0 leather jacket (being worn) {12} Scrolls(B d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1}(end) ŽŅķUx]–+----------(B.(B........(B|(B|(B$(B.....(B<(B$(B(B|(B+(B.......@(B|(B------|---(BŽŅķU­]'Adjust letter to what [ai-zA-Z]? ŅķUģŅķUÖģMoving: B - a blessed +0 submachine gun {8}. 14(14)  Pw 4(4)  AC9 Exp1 T8ŅķU%› ŅķUj›# ŅķUč adjustŅķUa& djust‘ŅķUŖˆ ‘ŅķU߈/What do you want to adjust? [b-hB or ?*] ’ŅķUį  Weapons(B b - 100 uncursed +0 bullets (in quiver) {50} B - a blessed +0 submachine gun {8} Armor(B c - an uncursed +0 leather jacket (being worn) {12} Scrolls(B d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1}(end) ”ŅķU 1æ+----------(B.(B........(B|(B|(B$(B.....(B<(B$(B(B|(B+(B.......@(B|(B------|---(BAdjust letter to what [abi-zAC-Z]? ”ŅķUŲL ”ŅķUżL ˜Moving: Z - 100 uncursed +0 bullets (in quiver) {50}. 14(14)  Pw 4(4)  AC9 Exp1 T8•ŅķU^ Weapons(B B - a blessed +0 submachine gun {8} Z - 100 uncursed +0 bullets (in quiver) {50} Armor(B c - an uncursed +0 leather jacket (being worn) {12} Scrolls(B d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1}(end) šŅķU‚ßä----------(B.(B........(B|(B|(B$(B.....(B<(B$(B(B|(B+(B.......@(B|(B------|---(B 14(14)  Pw 4(4)  AC9 Exp1 T8›ŅķU9ß Ų 14(14)  Pw 4(4)  AC9 Exp1 T8  14(14)  Pw 4(4)  AC9 Exp1 T9@.(B.(BœŅķU³Ą 14(14)  Pw 4(4)  AC9 Exp1 T9  14(14)  Pw 4(4)  AC9 Exp1 T10@.(BœŅķUĒ Į 14(14)  Pw 4(4)  AC9 Exp1 T10  14(14)  Pw 4(4)  AC9 Exp1 T11@.(BŅķU,Į 14(14)  Pw 4(4)  AC9 Exp1 T11  14(14)  Pw 4(4)  AC9 Exp1 T12@.(BŅķUŅĮ 14(14)  Pw 4(4)  AC9 Exp1 T12  14(14)  Pw 4(4)  AC9 Exp1 T13@.(BŅķUŹš ų 14(14)  Pw 4(4)  AC9 Exp1 T13  14(14)  Pw 4(4)  AC9 Exp1 T14.(B@.(B$(B(BžŅķUņ(@(B.(BžŅķUL×You see here 7 gold pieces {0}. 14(14)  Pw 4(4)  AC9 Exp1 T14  14(14)  Pw 4(4)  AC9 Exp1 T15ŸŅķUęA ŸŅķU"B{7 gold pieces.7 14(14)  Pw 4(4)  AC9 Exp1 T15ŸŅķUō „ 14(14)  Pw 4(4)  AC9 Exp1 T16.(B@(BŸŅķUäml 14(14)  Pw 4(4)  AC9 Exp1 T17.@(B ŅķU®SĄ 14(14)  Pw 4(4)  AC9 Exp1 T17  14(14)  Pw 4(4)  AC9 Exp1 T18.@(B ŅķU6ĒĄ 14(14)  Pw 4(4)  AC9 Exp1 T18  14(14)  Pw 4(4)  AC9 Exp1 T19.@(B ŅķUo.@(B ŅķU~o 14(14)  Pw 4(4)  AC9 Exp1 T19The pile of copper coins drops a scroll {1}. 14(14)  Pw 4(4)  AC9 Exp1 T20?(B$(B(B”ŅķUā&.@(B”ŅķUH'ŻYou see here a scroll of healing {1}. 14(14)  Pw 4(4)  AC9 Exp1 T20  14(14)  Pw 4(4)  AC9 Exp1 T21£ŅķU”˜ £ŅķU¾˜Šd - an uncursed scroll of healing {6}. 14(14)  Pw 4(4)  AC9 Exp1 T21¤ŅķU®k ¤ŅķUņk # „ŅķUnÕname„ŅķUgO „ŅķUO +Name an individual object? [ynq] (q) ¦ŅķUŪd y¦ŅķUe.What do you want to name? [c-hBZ or ?*] ¦ŅķUģ|¦ŅķU}9What do you want to name these scrolls of healing? ¦ŅķUbé O§ŅķUJ«k§ŅķUŠśd 14(14)  Pw 4(4)  AC9 Exp1 T21ØŅķUJŲm 14(14)  Pw 4(4)  AC9 Exp1 T22@.(BØŅķUł¬¦ 14(14)  Pw 4(4)  AC9 Exp1 T23.(B@(B#(B,,(B©ŅķU?'°.(B|(B@(B,,,(B|(B.(B|(B.(B|(B©ŅķUu'W 14(14)  Pw 4(4)  AC9 Exp1 T23©ŅķUė™  14(14)  Pw 4(4)  AC9 Exp1 T24,(B@(B##(B©ŅķUEėW 14(14)  Pw 4(4)  AC9 Exp1 T24©ŅķUŗ®°  14(14)  Pw 4(4)  AC9 Exp1 T25  14(14)  Pw 4(4)  AC9 Exp1 T25ŖŅķU7yĢ 14(14)  Pw 4(4)  AC9 Exp1 T25  14(14)  Pw 4(4)  AC9 Exp1 T26,,(B,(B,(B,(B-(B@(B-(B..(B....(B.......(B|(B$(B........(B----------(BŖŅķU† n 14(14)  Pw 4(4)  AC9 Exp1 T27,,,(B.(B------(B@(B.(B!(B.....(B|(B.....(B|(B...(B|(B.(B|(B--(B«ŅķU“Ü m 14(14)  Pw 4(4)  AC9 Exp1 T28.@(B¬ŅķUķR • 14(14)  Pw 4(4)  AC9 Exp1 T29--(B.(B@(B¬ŅķU ¢ € 14(14)  Pw 4(4)  AC9 Exp1 T30.(B@(B­ŅķU Pč 14(14)  Pw 4(4)  AC9 Exp1 T30  14(14)  Pw 4(4)  AC9 Exp1 T31.(B.(B@(B®ŅķUšŅ@.(B®ŅķUuÓŲYou see here 4 gold pieces {0}. 14(14)  Pw 4(4)  AC9 Exp1 T31  14(14)  Pw 4(4)  AC9 Exp1 T32®ŅķU·>®ŅķU?w4 gold pieces.11 HP 14(14)  Pw 4(4)  AC9 Exp1 T32ÆŅķUY°s 14(14)  Pw 4(4)  AC9 Exp1 T33.@(BÆŅķU̲ m 14(14)  Pw 4(4)  AC9 Exp1 T34.@(BÆŅķU§ÓĮ 14(14)  Pw 4(4)  AC9 Exp1 T34  14(14)  Pw 4(4)  AC9 Exp1 T35.@(B°ŅķU“zĮ 14(14)  Pw 4(4)  AC9 Exp1 T35  14(14)  Pw 4(4)  AC9 Exp1 T36.@(B°ŅķU«Żm 14(14)  Pw 4(4)  AC9 Exp1 T37.@(B±ŅķU+‚ 14(14)  Pw 4(4)  AC9 Exp1 T38@(B.(B±ŅķUõ“ ‚ 14(14)  Pw 4(4)  AC9 Exp1 T39@(B.(B±ŅķU–‚ 14(14)  Pw 4(4)  AC9 Exp1 T40@(B.(B²ŅķUų|_ 14(14)  Pw 4(4)  AC9 Exp1 T40²ŅķU Ø 14(14)  Pw 4(4)  AC9 Exp1 T41,,(B#(B@(B.(B²ŅķUE ˜ 14(14)  Pw 4(4)  AC9 Exp1 T42###(B@(B.(B“ŅķUÓ»„ 14(14)  Pw 4(4)  AC9 Exp1 T43,(B@(B“ŅķUp6™ 14(14)  Pw 4(4)  AC9 Exp1 T44,,(B.(B@(B“ŅķUļ› n 14(14)  Pw 4(4)  AC9 Exp1 T45@.(BµŅķUUØn 14(14)  Pw 4(4)  AC9 Exp1 T46@.(BµŅķU²Ā 14(14)  Pw 4(4)  AC9 Exp1 T46  14(14)  Pw 4(4)  AC9 Exp1 T47@.(BµŅķUŗ&@.(BµŅķU%'ŚYou see here a golden potion {1}. 14(14)  Pw 4(4)  AC9 Exp1 T47  14(14)  Pw 4(4)  AC9 Exp1 T48¶ŅķUu¶ŅķU¤}i - a golden potion {1}. 14(14)  Pw 4(4)  AC9 Exp1 T48¶ŅķUē/Č 14(14)  Pw 4(4)  AC9 Exp1 T48  14(14)  Pw 4(4)  AC9 Exp1 T49@.(B·ŅķUŖ¼Ā 14(14)  Pw 4(4)  AC9 Exp1 T49  14(14)  Pw 4(4)  AC9 Exp1 T50@.(B·ŅķU¾Ā 14(14)  Pw 4(4)  AC9 Exp1 T50  14(14)  Pw 4(4)  AC9 Exp1 T51@.(B·ŅķUCz Ā 14(14)  Pw 4(4)  AC9 Exp1 T51  14(14)  Pw 4(4)  AC9 Exp1 T52@.(B·ŅķU@8_ 14(14)  Pw 4(4)  AC9 Exp1 T52øŅķUļ 14(14)  Pw 4(4)  AC9 Exp1 T52  14(14)  Pw 4(4)  AC9 Exp1 T53,,(B$(B(B@(B.(BøŅķUMMż 14(14)  Pw 4(4)  AC9 Exp1 T53  14(14)  Pw 4(4)  AC9 Exp1 T54#(B,(B@(B.(B¹ŅķUŗį ‚#(B,(B,(B@(B,(B,(B#(B¹ŅķUųį W 14(14)  Pw 4(4)  AC9 Exp1 T54¹ŅķU’„ Ā  14(14)  Pw 4(4)  AC9 Exp1 T55#(B,(B@(B,(B,(B#(B¹ŅķU±„ W 14(14)  Pw 4(4)  AC9 Exp1 T55¹ŅķUKi Ā  14(14)  Pw 4(4)  AC9 Exp1 T56#(B,(B@(B,(B,(B#(B¹ŅķUli W 14(14)  Pw 4(4)  AC9 Exp1 T56¹ŅķU’,Ā  14(14)  Pw 4(4)  AC9 Exp1 T57#(B,(B@(B,(B,(B#(B¹ŅķU=-W 14(14)  Pw 4(4)  AC9 Exp1 T57¹ŅķU·šĀ  14(14)  Pw 4(4)  AC9 Exp1 T58#(B,(B@(B,(B,(B#(B¹ŅķUęšW 14(14)  Pw 4(4)  AC9 Exp1 T58ŗŅķUvrĀ  14(14)  Pw 4(4)  AC9 Exp1 T59#(B,(B@(B,(B,(B#(BŗŅķUŌrW 14(14)  Pw 4(4)  AC9 Exp1 T59ŗŅķU36Ę  14(14)  Pw 4(4)  AC9 Exp1 T60?(B,(B@(B,(B,(B#(BŗŅķU[6W 14(14)  Pw 4(4)  AC9 Exp1 T60ŗŅķUśĘ  14(14)  Pw 4(4)  AC9 Exp1 T61,(B,(B@(B,(B,(B#(BŗŅķUWśW 14(14)  Pw 4(4)  AC9 Exp1 T61ŗŅķU¾ė  14(14)  Pw 4(4)  AC9 Exp1 T62,(B,(B@(B,(B,(B,(B.(BŗŅķUe¾W 14(14)  Pw 4(4)  AC9 Exp1 T62ŗŅķUõĀ  14(14)  Pw 4(4)  AC9 Exp1 T63,(B#(B@(B,(B,(B#(BŗŅķU-‚W 14(14)  Pw 4(4)  AC9 Exp1 T63ŗŅķUĘE°  14(14)  Pw 4(4)  AC9 Exp1 T64  14(14)  Pw 4(4)  AC9 Exp1 T64»ŅķUž > 14(14)  Pw 4(4)  AC9 Exp1 T64  14(14)  Pw 4(4)  AC9 Exp1 T65#(B,,(B,(B@(B,(B,(B,(B¼ŅķU¼F,(B,(B,(B@(B,(B,(B¼ŅķU-GYou see here a scroll labeled FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY {1}. 14(14)  Pw 4(4)  AC9 Exp1 T65  14(14)  Pw 4(4)  AC9 Exp1 T66½ŅķUlR ½ŅķU±RŖj - a scroll labeled FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY {1}. 14(14)  Pw 4(4)  AC9 Exp1 T66½ŅķUDF 14(14)  Pw 4(4)  AC9 Exp1 T66  14(14)  Pw 4(4)  AC9 Exp1 T67,,,(B,(B,(B,(B@(B,(B,(B¾ŅķUp¹5 14(14)  Pw 4(4)  AC9 Exp1 T67  14(14)  Pw 4(4)  AC9 Exp1 T68,,,(B,(B,(B@(B#(B,(B#(B¾ŅķUIÉŽ 14(14)  Pw 4(4)  AC9 Exp1 T68  14(14)  Pw 4(4)  AC9 Exp1 T69,,(B,(B@(B.(B##(B..(B`(B....(B......(B------(BæŅķUß_ 14(14)  Pw 4(4)  AC9 Exp1 T69ĮŅķUėV 14(14)  Pw 4(4)  AC9 Exp1 T69  14(14)  Pw 4(4)  AC9 Exp1 T70--------(B#(B.(B..(B%(B....(B,(B|(B....(B:(B..(B|(B,(B|(B......(B@(B|(B....(B|(B,(B|(B..(B.(B|(B-(BĀŅķUvH Œ 14(14)  Pw 4(4)  AC9 Exp1 T70  14(14)  Pw 4(4)  AC9 Exp1 T71-(B|(B,(B@(B.(B,(B|(B.(B|(B--(BÄŅķUŽ›¾ Weapons(B Z - 100 uncursed +0 bullets (in quiver) {50} Armor(B c - an uncursed +0 leather jacket (being worn) {12}(end) ÅŅķUō 5----------(B.(B........(B|(B|(B......(B<(B.(B|(B 14(14)  Pw 4(4)  AC9 Exp1 T71ĘŅķUD)ó 14(14)  Pw 4(4)  AC9 Exp1 T71  14(14)  Pw 4(4)  AC9 Exp1 T72.(B:(B@(B.(BĒŅķUSŹYou hit the newt. 14(14)  Pw 4(4)  AC9 Exp1 T72  14(14)  Pw 4(4)  AC9 Exp1 T73ČŅķUŽČŅķU§Ž×You kill the newt! 14(14)  Pw 4(4)  AC9 Exp1 T73  14(14)  Pw 4(4)  AC9 Exp1 T74.(BČŅķUč… t 14(14)  Pw 4(4)  AC9 Exp1 T75@.(BÉŅķU…ón 14(14)  Pw 4(4)  AC9 Exp1 T76@.(BÉŅķUiÕn 14(14)  Pw 4(4)  AC9 Exp1 T77@.(BÉŅķUė« =@(B#(B.(BÉŅķU(¬ æYou see here a twen corpse {10}.A lightning bolt hits you! 6(14)  Pw 4(4)  AC9 Exp1 T77--More--ĖŅķUŽn [-8 -> 6]ĖŅķUŻn †You feel numbed! 6(14)  Pw 4(4)  AC9 Exp1 T78 Nmb ĢŅķU½ ĢŅķUŲ½ ‰k - a twen corpse {10}. 6(14)  Pw 4(4)  AC9 Exp1 T78 Nmb ĶŅķUéY— 6(14)  Pw 4(4)  AC9 Exp1 T79 Nmb ^(B@(BĻŅķU°Ė/What do you want to drop? [$c-kBZ or ?*] ŃŅķUWŒŃŅķU”ŒŽYou drop a twen corpse {10}. 6(14)  Pw 4(4)  AC9 Exp1 T79 Nmb ŅŅķUœ÷ 6(14)  Pw 4(4)  AC9 Exp1 T79 Nmb  6(14)  Pw 4(4)  AC9 Exp1 T80 Nmb %(B@(BŅŅķUŲ9Count: 20ÓŅķUMąų 6(14)  Pw 4(4)  AC9 Exp1 T80 Nmb  6(14)  Pw 4(4)  AC9 Exp1 T81 Nmb  6(14)  Pw 4(4)  AC9 Exp1 T82 Nmb  6(14)  Pw 4(4)  AC9 Exp1 T83 Nmb  6(14)  Pw 4(4)  AC9 Exp1 T84 Nmb  6(14)  Pw 4(4)  AC9 Exp1 T85 Nmb  6(14)  Pw 4(4)  AC9 Exp1 T86 Nmb  6(14)  Pw 4(4)  AC9 Exp1 T87 Nmb  6(14)  Pw 4(4)  AC9 Exp1 T88 Nmb  6(14)  Pw 4(4)  AC9 Exp1 T89 Nmb  7(14)  PÓŅķU³įüw 4(4)  AC9 Exp1 T90 Nmb  7(14)  Pw 4(4)  AC9 Exp1 T91 Nmb  7(14)  Pw 4(4)  AC9 Exp1 T92 Nmb  7(14)  Pw 4(4)  AC9 Exp1 T93 Nmb  7(14)  Pw 4(4)  AC9 Exp1 T94 Nmb  7(14)  Pw 4(4)  AC9 Exp1 T95 Nmb  7(14)  Pw 4(4)  AC9 Exp1 T97 Nmb  7(14)  Pw 4(4)  AC9 Exp1 T98 Nmb  7(14)  Pw 4(4)  AC9 Exp1 T99 Nmb  7(14)  Pw 4(4)  AC9 Exp1 T102 Nmb  7(14)  Pw 4(4)  AC9 Exp1 T103 Nmb ŌŅķUKį Count: 20ÕŅķUžÄų 7(14)  Pw 4(4)  AC9 Exp1 T103 Nmb  7(14)  Pw 4(4)  AC9 Exp1 T104 Nmb  8(14)  Pw 4(4)  AC9 Exp1 T105 Nmb  8(14)  Pw 4(4)  AC9 Exp1 T106 Nmb  8(14)  Pw 4(4)  AC9 Exp1 T107 Nmb  8(14)  Pw 4(4)  AC9 Exp1 T108 Nmb  8(14)  Pw 4(4)  AC9 Exp1 T109 Nmb  8(14)  Pw 4(4)  AC9 Exp1 T110 Nmb  8(14)  Pw 4(4)  AC9 Exp1 T111 Nmb  8(14)  Pw 4(4)  AC9 Exp1 T112 Nmb  8(14) ÕŅķU\Åh Pw 4(4)  AC9 Exp1 T113 Nmb  8(14)  Pw 4(4)  AC9 Exp1 T114 Nmb  8(14)  Pw 4(4)  AC9 Exp1 T115 Nmb  8(14)  Pw 4(4)  AC9 Exp1 T116 Nmb ÕŅķU‚Å0You feel your numbness fading out.ÕŅķU¬ÅŅ 8(14)  Pw 4(4)  AC9 Exp1 T117You stop waiting. 10(14)  Pw 4(4)  AC9 Exp1 T117ŁŅķUn® ą 10(14)  Pw 4(4)  AC9 Exp1 T117  10(14)  Pw 4(4)  AC9 Exp1 T118@(B.(BŚŅķU’0 10(14)  Pw 4(4)  AC9 Exp1 T118  10(14)  Pw 4(4)  AC9 Exp1 T119,(B,(B@(B,(B.(B-(BŚŅķUą ē 10(14)  Pw 4(4)  AC9 Exp1 T119  11(14)  Pw 4(4)  AC9 Exp1 T120#(B@(B.(BŪŅķU©t 11(14)  Pw 4(4)  AC9 Exp1 T120  11(14)  Pw 4(4)  AC9 Exp1 T121,(B,(B@(B#(B,(BŪŅķU“ļ  11(14)  Pw 4(4)  AC9 Exp1 T121  11(14)  Pw 4(4)  AC9 Exp1 T122,(B,(B@(B.(B,(B...(B-..(B`(B.-(B...(B---(BŪŅķUž ~ 11(14)  Pw 4(4)  AC9 Exp1 T122  11(14)  Pw 4(4)  AC9 Exp1 T123|(B,(B-...(B--(B,(B-..(B@(B|(B#(B,(BÜŅķU“ > 11(14)  Pw 4(4)  AC9 Exp1 T123  11(14)  Pw 4(4)  AC9 Exp1 T124.(B-(B@(B,(B|(B.(B-(BŻŅķU1› 11(14)  Pw 4(4)  AC9 Exp1 T124  11(14)  Pw 4(4)  AC9 Exp1 T125----(B...(B.(B,(B@-(B,(B,(B|(B-(B.(B-(BŻŅķUS’  11(14)  Pw 4(4)  AC9 Exp1 T125  11(14)  Pw 4(4)  AC9 Exp1 T126---(B...(B.(B@.(BŽŅķU‰"ģ 11(14)  Pw 4(4)  AC9 Exp1 T127-(B|(B@(B---(B.(B|(B-(BßŅķU&X 11(14)  Pw 4(4)  AC9 Exp1 T128@(B.(B..(BßŅķU%a² 11(14)  Pw 4(4)  AC9 Exp1 T129@.(B.(B|.(B|(BßŅķUΊ “ 11(14)  Pw 4(4)  AC9 Exp1 T130@.(B.(B..(B---(BßŅķUśķ  11(14)  Pw 4(4)  AC9 Exp1 T131@.(B.(B.(BąŅķUÅyī 11(14)  Pw 4(4)  AC9 Exp1 T132.(B@(B|(B-(B.(B|.(B--(BąŅķUj‚ ć 11(14)  Pw 4(4)  AC9 Exp1 T133--(B.(B|(B@(B.(B.(B-(BįŅķUd÷ 11(14)  Pw 4(4)  AC9 Exp1 T134.(B@(BįŅķULņ 11(14)  Pw 4(4)  AC9 Exp1 T134  12(14)  Pw 4(4)  AC9 Exp1 T135.(B@(B..(BįŅķU-S ` 12(14)  Pw 4(4)  AC9 Exp1 T135āŅķUgų 12(14)  Pw 4(4)  AC9 Exp1 T135  12(14)  Pw 4(4)  AC9 Exp1 T136.(B$(B-(B@(BāŅķU¼& Ö 12(14)  Pw 4(4)  AC9 Exp1 T136  12(14)  Pw 4(4)  AC9 Exp1 T137.(B@(BćŅķU²Ć 12(14)  Pw 4(4)  AC9 Exp1 T137  12(14)  Pw 4(4)  AC9 Exp1 T138.@(BćŅķUJˆ Ł 12(14)  Pw 4(4)  AC9 Exp1 T138  12(14)  Pw 4(4)  AC9 Exp1 T139@(B.(BęŅķU—&In what direction? [hykulnjb><] ęŅķUŸĪ ęŅķUĻ źThe gold pieces come loose. 12(14)  Pw 4(4)  AC9 Exp1 T139  12(14)  Pw 4(4)  AC9 Exp1 T140-(BēŅķUēŅķUM16 gold pieces.27 12(14)  Pw 4(4)  AC9 Exp1 T140čŅķU=‰čŅķUi‰2Specify unknown object by cursor? [ynq] (q) čŅķUƁ yčŅķUń IPlease move the cursor to an unknown object.--More--čŅķUņ* )(For instructions type a ?)éŅķU©éŅķU eéŅķU9ņ éŅķUµ' P` a boulder or statue or air or a cloud (statue of a rabbit)--More--ėŅķU ¶ėŅķUZ¶More info? [yn] (n) ėŅķU,[ nėŅķUX[Pick an object.ėŅķUßę f 12(14)  Pw 4(4)  AC9 Exp1 T140ģŅķU>ŻÖ 12(14)  Pw 4(4)  AC9 Exp1 T140  12(14)  Pw 4(4)  AC9 Exp1 T141.(B@(BģŅķUÓ Ć 12(14)  Pw 4(4)  AC9 Exp1 T141  12(14)  Pw 4(4)  AC9 Exp1 T142.@(BķŅķUx:Ų 12(14)  Pw 4(4)  AC9 Exp1 T142  12(14)  Pw 4(4)  AC9 Exp1 T143@(B.(BķŅķU„ž ƒ 12(14)  Pw 4(4)  AC9 Exp1 T144@(B.(BīŅķUVƒ 12(14)  Pw 4(4)  AC9 Exp1 T145@(B.(BīŅķUŠ„ 12(14)  Pw 4(4)  AC9 Exp1 T146@(B.(BīŅķUjl` 12(14)  Pw 4(4)  AC9 Exp1 T146ļŅķU޶² 12(14)  Pw 4(4)  AC9 Exp1 T147,(B.@(B,(B,(BļŅķŮn 12(14)  Pw 4(4)  AC9 Exp1 T148-@(BļŅķUŠo  12(14)  Pw 4(4)  AC9 Exp1 T148  12(14)  Pw 4(4)  AC9 Exp1 T149,(B,(B@(B,(BšŅķUU/W,(B,(B@(B#(BšŅķU~/X 12(14)  Pw 4(4)  AC9 Exp1 T149šŅķUó²  13(14)  Pw 4(4)  AC9 Exp1 T150  13(14)  Pw 4(4)  AC9 Exp1 T150ńŅķU}ųF,(B@(B,(BńŅķU¦ųX 13(14)  Pw 4(4)  AC9 Exp1 T150ńŅķUH¼ø  13(14)  Pw 4(4)  AC9 Exp1 T151,(B@(B,(B,(BńŅķU}¼X 13(14)  Pw 4(4)  AC9 Exp1 T151ńŅķU÷ ø  13(14)  Pw 4(4)  AC9 Exp1 T152,(B@(B,(B,(BńŅķU€ X 13(14)  Pw 4(4)  AC9 Exp1 T152ńŅķU¤C ø  13(14)  Pw 4(4)  AC9 Exp1 T153,(B@(B,(B,(BńŅķUŲC X 13(14)  Pw 4(4)  AC9 Exp1 T153ńŅķUƒ ø  13(14)  Pw 4(4)  AC9 Exp1 T154,(B@(B,(B,(BńŅķUµ X 13(14)  Pw 4(4)  AC9 Exp1 T154ńŅķU6Ė Ä  13(14)  Pw 4(4)  AC9 Exp1 T155#(B,,(B@(B,(B,(BńŅķUVĖ X 13(14)  Pw 4(4)  AC9 Exp1 T155ńŅķU “  13(14)  Pw 4(4)  AC9 Exp1 T156###(B@(B,(B,(BńŅķUc X 13(14)  Pw 4(4)  AC9 Exp1 T156ńŅķUūR   13(14)  Pw 4(4)  AC9 Exp1 T157#(B,(B@(B,(BńŅķU+S X 13(14)  Pw 4(4)  AC9 Exp1 T157ńŅķUåÉ  13(14)  Pw 4(4)  AC9 Exp1 T158#(B,(B,(B@(B,(B,(BńŅķU@X 13(14)  Pw 4(4)  AC9 Exp1 T158ńŅķUŚ­  13(14)  Pw 4(4)  AC9 Exp1 T159#(B,(B,(B@(B,(BńŅķUŗŚX 13(14)  Pw 4(4)  AC9 Exp1 T159ņŅķU:\­  13(14)  Pw 4(4)  AC9 Exp1 T160#(B,(B,(B@(B,(BņŅķU’\X 13(14)  Pw 4(4)  AC9 Exp1 T160ņŅķUé­  13(14)  Pw 4(4)  AC9 Exp1 T161#(B,(B,(B@(B,(BņŅķU X 13(14)  Pw 4(4)  AC9 Exp1 T161ņŅķUć­  13(14)  Pw 4(4)  AC9 Exp1 T162#(B,(B,(B@(B,(BņŅķUÆćX 13(14)  Pw 4(4)  AC9 Exp1 T162ņŅķUK§­  13(14)  Pw 4(4)  AC9 Exp1 T163#(B,(B,(B@(B,(BņŅķUq§X 13(14)  Pw 4(4)  AC9 Exp1 T163ņŅķU#kÉ  13(14)  Pw 4(4)  AC9 Exp1 T164  13(14)  Pw 4(4)  AC9 Exp1 T164$(B(BóŅķUü] óŅķU‡^ 9You displaced your pile of copper coins. 13(14)  Pw 4(4)  AC9 Exp1 T164  14(14)  Pw 4(4)  AC9 Exp1 T165#(B,(B$(B(B@(B,(BōŅķUŒī  14(14)  Pw 4(4)  AC9 Exp1 T165  14(14)  Pw 4(4)  AC9 Exp1 T166,(B,(B@(B,(B,(BōŅķUV6$ 14(14)  Pw 4(4)  AC9 Exp1 T166  14(14)  Pw 4(4)  AC9 Exp1 T167,(B,(B,(B@(B,(B,(BõŅķU’¾N 14(14)  Pw 4(4)  AC9 Exp1 T167  14(14)  Pw 4(4)  AC9 Exp1 T168#(B,,(B@(B,(B,(B,(B,(B,,(BöŅķUG«  14(14)  Pw 4(4)  AC9 Exp1 T168  14(14)  Pw 4(4)  AC9 Exp1 T169###(B@(B,(B,,,(BöŅķU» _ 14(14)  Pw 4(4)  AC9 Exp1 T169÷ŅķUŌ! 14(14)  Pw 4(4)  AC9 Exp1 T169  14(14)  Pw 4(4)  AC9 Exp1 T170,(B,(B@(B,(B,(B÷ŅķUĆ ź 14(14)  Pw 4(4)  AC9 Exp1 T171,,,(B@(B#(B,(B,(B,(B,,,(BųŅķU× ø 14(14)  Pw 4(4)  AC9 Exp1 T172###(B@(B,(B,,,(BłŅķU„ōW#(B,(B@(B,(B,(BłŅķUĒōX 14(14)  Pw 4(4)  AC9 Exp1 T172łŅķUJøČ  14(14)  Pw 4(4)  AC9 Exp1 T173#(B,(B@(B,(B,(B,(BłŅķU|øX 14(14)  Pw 4(4)  AC9 Exp1 T173łŅķU|Į  14(14)  Pw 4(4)  AC9 Exp1 T174#(B,(B@(B,(B,(B#(BłŅķU*|X 14(14)  Pw 4(4)  AC9 Exp1 T174łŅķUń?Į  14(14)  Pw 4(4)  AC9 Exp1 T175#(B,(B@(B,(B,(B#(BłŅķU@@X 14(14)  Pw 4(4)  AC9 Exp1 T175łŅķUŅĮ  14(14)  Pw 4(4)  AC9 Exp1 T176#(B%(B@(B,(B,(B#(BłŅķUX 14(14)  Pw 4(4)  AC9 Exp1 T176łŅķUĒĮ  14(14)  Pw 4(4)  AC9 Exp1 T177#(B,(B@(B,(B,(B#(BłŅķUŽĒÕYou see here a pancake {1}. 14(14)  Pw 4(4)  AC9 Exp1 T177  14(14)  Pw 4(4)  AC9 Exp1 T178śŅķUs śŅķUš X 14(14)  Pw 4(4)  AC9 Exp1 T187ūŅķUݳ ½  14(14)  Pw 4(4)  AC9 Exp1 T188#(B#(B@(B,(B,(B#(BūŅķU%“ X 14(14)  Pw 4(4)  AC9 Exp1 T188ūŅķUÜw ™  14(14)  Pw 4(4)  AC9 Exp1 T189,(B@(B###(BūŅķUx X 14(14)  Pw 4(4)  AC9 Exp1 T189ūŅķUÉ; ±  14(14)  Pw 4(4)  AC9 Exp1 T190  14(14)  Pw 4(4)  AC9 Exp1 T190żŅķUM _ 14(14)  Pw 4(4)  AC9 Exp1 T191żŅķUE­_ 14(14)  Pw 4(4)  AC9 Exp1 T192żŅķUæ _ 14(14)  Pw 4(4)  AC9 Exp1 T193žŅķU¤D_ 14(14)  Pw 4(4)  AC9 Exp1 T194žŅķUO¾_ 14(14)  Pw 4(4)  AC9 Exp1 T195žŅķU–9_ 14(14)  Pw 4(4)  AC9 Exp1 T196žŅķUv¶_ 14(14)  Pw 4(4)  AC9 Exp1 T197žŅķUä.“ 14(14)  Pw 4(4)  AC9 Exp1 T197  14(14)  Pw 4(4)  AC9 Exp1 T198žŅķUĪø“ 14(14)  Pw 4(4)  AC9 Exp1 T198  14(14)  Pw 4(4)  AC9 Exp1 T199žŅķU)"“ 14(14)  Pw 4(4)  AC9 Exp1 T199  14(14)  Pw 4(4)  AC9 Exp1 T200žŅķU›š“ 14(14)  Pw 4(4)  AC9 Exp1 T200  14(14)  Pw 4(4)  AC9 Exp1 T201žŅķUœ“ 14(14)  Pw 4(4)  AC9 Exp1 T201  14(14)  Pw 4(4)  AC9 Exp1 T202žŅķUžŒ“ 14(14)  Pw 4(4)  AC9 Exp1 T202  14(14)  Pw 4(4)  AC9 Exp1 T203’ŅķUsĒCount: 20’ŅķUų 14(14)  Pw 4(4)  AC9 Exp1 T203  14(14)  Pw 4(4)  AC9 Exp1 T204  14(14)  Pw 4(4)  AC9 Exp1 T205  14(14)  Pw 4(4)  AC9 Exp1 T206  14(14)  Pw 4(4)  AC9 Exp1 T207  14(14)  Pw 4(4)  AC9 Exp1 T208  14(14)  Pw 4(4)  AC9 Exp1 T209  14(14)  Pw 4(4)  AC9 Exp1 T210  14(14)  Pw 4(4)  AC9 Exp1 T211  14(14)  Pw 4(4)  AC9 Exp1 T212  14(14)  Pw 4(4)  AC9 Exp1 T213  14(14)  Pw 4(4)  ’ŅķU°AC9 Exp1 T214  14(14)  Pw 4(4)  AC9 Exp1 T215  14(14)  Pw 4(4)  AC9 Exp1 T216  14(14)  Pw 4(4)  AC9 Exp1 T217  14(14)  Pw 4(4)  AC9 Exp1 T218  14(14)  Pw 4(4)  AC9 Exp1 T219  14(14)  Pw 4(4)  AC9 Exp1 T220  14(14)  Pw 4(4)  AC9 Exp1 T221  14(14)  Pw 4(4)  AC9 Exp1 T222  14(14)  Pw 4(4)  AC9 Exp1 T223ÓķUnw† 14(14)  Pw 4(4)  AC9 Exp1 T224@(B,(BÓķUž Count: 20ÓķUI%ų 14(14)  Pw 4(4)  AC9 Exp1 T225  14(14)  Pw 4(4)  AC9 Exp1 T226  14(14)  Pw 4(4)  AC9 Exp1 T227  14(14)  Pw 4(4)  AC9 Exp1 T228  14(14)  Pw 4(4)  AC9 Exp1 T229  14(14)  Pw 4(4)  AC9 Exp1 T230  14(14)  Pw 4(4)  AC9 Exp1 T231  14(14)  Pw 4(4)  AC9 Exp1 T232  14(14)  Pw 4(4)  AC9 Exp1 T233  14(14)  Pw 4(4)  AC9 Exp1 T234  14(14)  Pw 4(4)  AC9 Exp1 T235  14(14)  Pw 4(4)  ÓķU~&¼AC9 Exp1 T236  14(14)  Pw 4(4)  AC9 Exp1 T237  14(14)  Pw 4(4)  AC9 Exp1 T238  14(14)  Pw 4(4)  AC9 Exp1 T239  14(14)  Pw 4(4)  AC9 Exp1 T240  14(14)  Pw 4(4)  AC9 Exp1 T241  14(14)  Pw 4(4)  AC9 Exp1 T242  14(14)  Pw 4(4)  AC9 Exp1 T243  14(14)  Pw 4(4)  AC9 Exp1 T244ÓķUčˆŲ 14(14)  Pw 4(4)  AC9 Exp1 T244  14(14)  Pw 4(4)  AC9 Exp1 T245,(B@(BÓķUzCount: 20ÓķU76ų 14(14)  Pw 4(4)  AC9 Exp1 T245  14(14)  Pw 4(4)  AC9 Exp1 T246  14(14)  Pw 4(4)  AC9 Exp1 T247  14(14)  Pw 4(4)  AC9 Exp1 T248  14(14)  Pw 4(4)  AC9 Exp1 T249  14(14)  Pw 4(4)  AC9 Exp1 T250  14(14)  Pw 4(4)  AC9 Exp1 T251  14(14)  Pw 4(4)  AC9 Exp1 T252  14(14)  Pw 4(4)  AC9 Exp1 T253  14(14)  Pw 4(4)  AC9 Exp1 T254  14(14)  Pw 4(4)  AC9 Exp1 T255  14(14)  Pw 4(4)  ÓķU]7AC9 Exp1 T256  14(14)  Pw 4(4)  AC9 Exp1 T257  14(14)  Pw 4(4)  AC9 Exp1 T258  14(14)  Pw 4(4)  AC9 Exp1 T259  14(14)  Pw 4(4)  AC9 Exp1 T260  14(14)  Pw 4(4)  AC9 Exp1 T261  14(14)  Pw 4(4)  AC9 Exp1 T262  14(14)  Pw 4(4)  AC9 Exp1 T263  14(14)  Pw 4(4)  AC9 Exp1 T264  14(14)  Pw 4(4)  AC9 Exp1 T265ÓķUoU† 14(14)  Pw 4(4)  AC9 Exp1 T266@(B,(BÓķUŻN.,(B@(B,(BÓķU OX 14(14)  Pw 4(4)  AC9 Exp1 T266ÓķUø µ  14(14)  Pw 4(4)  AC9 Exp1 T267,(B,(B@(B,(B,(BÓķUŻ X 14(14)  Pw 4(4)  AC9 Exp1 T267ÓķUmÖ š  14(14)  Pw 4(4)  AC9 Exp1 T268,(B,(B@(B,(BÓķUœÖ X 14(14)  Pw 4(4)  AC9 Exp1 T268ÓķU#š š  14(14)  Pw 4(4)  AC9 Exp1 T269,(B,(B@(B,(BÓķUEš X 14(14)  Pw 4(4)  AC9 Exp1 T269ÓķUŚ] š  14(14)  Pw 4(4)  AC9 Exp1 T270,(B,(B@(B,(BÓķU ^ X 14(14)  Pw 4(4)  AC9 Exp1 T270ÓķU‚! š  14(14)  Pw 4(4)  AC9 Exp1 T271,(B,(B@(B,(BÓķUŸ! X 14(14)  Pw 4(4)  AC9 Exp1 T271ÓķUnå É  14(14)  Pw 4(4)  AC9 Exp1 T272  14(14)  Pw 4(4)  AC9 Exp1 T272$(B(BÓķU” ± Weapons(B  B - a blessed +0 submachine gun {8}  Z - 100 uncursed +0 bullets (in quiver) {50}  Armor(B  c - an uncursed +0 leather jacket (being worn) {12}  Comestibles(B  l - a pancake {1}  Scrolls(B  d - 6 uncursed scrolls of healing named Ok {6}  e - 4 uncursed scrolls of mana {4}  f - 3 uncursed scrolls of phase door {3}  g - 2 uncursed scrolls of standard id {2}  h - an uncursed scroll of cure {1}  j - a scroll labeled FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY {1}  Potions(B  i - a golden potion {1} (end) ÓķU£« ųKai the Low Thug St12 Dx10 Co9 In7 Wi7 Ch5 GanHumFemCha Dlvl:1 $27 HP 14(14)  Pw 4(4)  AC9 Exp1 T272####################(B----------(B#(B,,,,,(B,(B@(B$(B(B,,,,,,,,,,,(B.(B........(B|(B#(B,(B################(B,(B#(B|(B......(B<(B.(B|(B###(B#(B,,,,(B+(B........(B|(B############(B,,,(B------|---(B#(B,,,,,,,,,,,,,(B########(B,,(B###(B#(B,(B---------(B,,,,,,,,,,,,,(B,,(B#(B--------(B#(B,(B.(BÓķU¬ ų..(B^(B....(B|(B,(B########(B-.-------.--(B|......|(B#(B,(B|(B..(B%(B....(B|(B,(B#(B|(B..........(B|(B---......---(B,(B|(B.......(B.(B##(B|(B..........(B|(B|...----...-(B,(B|(B......(B`(B|(B,(B|(B..........(B|(B|...|(B|...|(B,(B|(B.......(B|(B|(B..........(B|(B|...----...|(B,(B|(B.......(B|(B------------(B---....(B`(B[37ÓķUL¬ lm.---(B#(B---------(B|......|(B--------(BÓķU-9 )What do you want to eat? [l or ?*] ÓķU ÓķUŠ)This pancake is delicious! 14(14)  Pw 4(4)  AC9 Exp1 T272  14(14)  Pw 4(4)  AC9 Exp1 T273  14(14)  Pw 4(4)  AC9 Exp1 T274ÓķUŗ‡You finish eating the pancake. 14(14)  Pw 4(4)  AC9 Exp1 T275 ÓķUB!  ÓķUØ! ŃYou displaced your pile of copper coins. 14(14)  Pw 4(4)  AC9 Exp1 T276,(B$(B(B@(B,(B ÓķUŃō£ 14(14)  Pw 4(4)  AC9 Exp1 T277,(B,(B@(B,(B ÓķUccņ 14(14)  Pw 4(4)  AC9 Exp1 T277  14(14)  Pw 4(4)  AC9 Exp1 T278,(B,(B@(B,(B ÓķU"ä ņ 14(14)  Pw 4(4)  AC9 Exp1 T278  14(14)  Pw 4(4)  AC9 Exp1 T279,(B,(B@(B,(B ÓķUž ņ 14(14)  Pw 4(4)  AC9 Exp1 T279  14(14)  Pw 4(4)  AC9 Exp1 T280,(B,(B@(B,(B ÓķUcwņ 14(14)  Pw 4(4)  AC9 Exp1 T280  14(14)  Pw 4(4)  AC9 Exp1 T281,(B,(B@(B,(B ÓķU ¾?,(B,(B@(B:(B ÓķUH¾x 14(14)  Pw 4(4)  AC9 Exp1 T281The newt bites you! ÓķUƒ¾Ė 12(14)  Pw 4(4)  AC9 Exp1 T281[-2 -> 12] 12(14)  Pw 4(4)  AC9 Exp1 T282 ÓķUbā  ÓķUņāĖYou hit the newt. 12(14)  Pw 4(4)  AC9 Exp1 T282  12(14)  Pw 4(4)  AC9 Exp1 T283 ÓķUō  ÓķUIYou miss the newt. ÓķUŃ 12(14)  Pw 4(4)  AC9 Exp1 T283The newt misses. 12(14)  Pw 4(4)  AC9 Exp1 T284 ÓķU$’  ÓķU¤’ ŽYou kill the newt! 12(14)  Pw 4(4)  AC9 Exp1 T284  13(14)  Pw 4(4)  AC9 Exp1 T285,(B ÓķUݜų 13(14)  Pw 4(4)  AC9 Exp1 T285  13(14)  Pw 4(4)  AC9 Exp1 T286,(B,(B@(B,(B ÓķU¼ ņ 13(14)  Pw 4(4)  AC9 Exp1 T286  13(14)  Pw 4(4)  AC9 Exp1 T287,(B,(B@(B,(B ÓķUA¹  13(14)  Pw 4(4)  AC9 Exp1 T287  13(14)  Pw 4(4)  AC9 Exp1 T288,(B,(B@(B,(B,(BÓķUķ 13(14)  Pw 4(4)  AC9 Exp1 T288  13(14)  Pw 4(4)  AC9 Exp1 T289,(B,(B,(B@(B,,,(BÓķU‹0  13(14)  Pw 4(4)  AC9 Exp1 T289  13(14)  Pw 4(4)  AC9 Exp1 T290,,,(B,(B@(B,,,(BÓķU8³³ 13(14)  Pw 4(4)  AC9 Exp1 T291,(B,(B@(B,(BÓķUń÷ķ 13(14)  Pw 4(4)  AC9 Exp1 T292,,,(B,(B,(B,(B,(B@(B,,,(BÓķU3° Ö 13(14)  Pw 4(4)  AC9 Exp1 T293,(B,(B@(B,(B,(B,(BÓķUÖģŠ 13(14)  Pw 4(4)  AC9 Exp1 T294,(B,(B@(B,(B,(B,(BÓķUŁļ Š 13(14)  Pw 4(4)  AC9 Exp1 T295,(B,(B@(B,(B,(B,(BÓķU~9 ¹ 13(14)  Pw 4(4)  AC9 Exp1 T296,(B@(B,(B,(B,(BÓķU fž 13(14)  Pw 4(4)  AC9 Exp1 T297,(B@(B,(B,(BÓķUŸž 13(14)  Pw 4(4)  AC9 Exp1 T298,(B@(B,(B,(BÓķUõžž 13(14)  Pw 4(4)  AC9 Exp1 T299,(B@(B,(B,(BÓķUJ™ ó 13(14)  Pw 4(4)  AC9 Exp1 T299  14(14)  Pw 4(4)  AC9 Exp1 T300,(B@(B,(B,(BÓķUiČó 14(14)  Pw 4(4)  AC9 Exp1 T300  14(14)  Pw 4(4)  AC9 Exp1 T301,(B@(B,(B,(BÓķU»ó 14(14)  Pw 4(4)  AC9 Exp1 T301  14(14)  Pw 4(4)  AC9 Exp1 T302,(B@(B,(B,(BÓķUł{  14(14)  Pw 4(4)  AC9 Exp1 T302  14(14)  Pw 4(4)  AC9 Exp1 T303,(B@(B,(B,(B,(BÓķU–ć 14(14)  Pw 4(4)  AC9 Exp1 T303  14(14)  Pw 4(4)  AC9 Exp1 T304@(B,(B,(BÓķUx_ 14(14)  Pw 4(4)  AC9 Exp1 T304ÓķUnD  14(14)  Pw 4(4)  AC9 Exp1 T304  14(14)  Pw 4(4)  AC9 Exp1 T305,(B@(B,(B.(BÓķUr… ` 14(14)  Pw 4(4)  AC9 Exp1 T306ÓķU ` 14(14)  Pw 4(4)  AC9 Exp1 T307ÓķUPŲ` 14(14)  Pw 4(4)  AC9 Exp1 T308ÓķUŌųø 14(14)  Pw 4(4)  AC9 Exp1 T309,,(B,(B@(B,(BÓķU¾¶` 14(14)  Pw 4(4)  AC9 Exp1 T310ÓķUݵ 14(14)  Pw 4(4)  AC9 Exp1 T310  14(14)  Pw 4(4)  AC9 Exp1 T311ÓķU1Ā  14(14)  Pw 4(4)  AC9 Exp1 T311  14(14)  Pw 4(4)  AC9 Exp1 T312,(B,(B@(B,(BÓķUę€  14(14)  Pw 4(4)  AC9 Exp1 T312  14(14)  Pw 4(4)  AC9 Exp1 T313,(B,(B@(B,(BÓķU€   14(14)  Pw 4(4)  AC9 Exp1 T313  14(14)  Pw 4(4)  AC9 Exp1 T314,(B,(B@(B,(BÓķUWø 14(14)  Pw 4(4)  AC9 Exp1 T315,(B,(B@(B,(BÓķUö0  14(14)  Pw 4(4)  AC9 Exp1 T316,(B,(B@(BÓķU£Ī ` 14(14)  Pw 4(4)  AC9 Exp1 T317ÓķUdT ` 14(14)  Pw 4(4)  AC9 Exp1 T318ÓķUÕ=%You find a secret door!--More--ÓķU”r 14(14)  Pw 4(4)  AC9 Exp1 T319+(BÓķU­‹&In what direction? [hykulnjb><] ÓķU«±ÓķU²wThe door resists! 14(14)  Pw 4(4)  AC9 Exp1 T320ÓķUą ¦ 14(14)  Pw 4(4)  AC9 Exp1 T321,(B@(B,(BÓķU’X» 14(14)  Pw 4(4)  AC9 Exp1 T322,(B@(B,(B,(BÓķUÕfÓ 14(14)  Pw 4(4)  AC9 Exp1 T322  14(14)  Pw 4(4)  AC9 Exp1 T323@(B,(BÓķUA 14(14)  Pw 4(4)  AC9 Exp1 T323  14(14)  Pw 4(4)  AC9 Exp1 T324,(B@-(B,(B,(BÓķU‰¦Ä 14(14)  Pw 4(4)  AC9 Exp1 T324  14(14)  Pw 4(4)  AC9 Exp1 T325@.(BÓķUi… 14(14)  Pw 4(4)  AC9 Exp1 T326@(B.(BÓķU–Ł 14(14)  Pw 4(4)  AC9 Exp1 T326  14(14)  Pw 4(4)  AC9 Exp1 T327@(B.(B ÓķUŲuµ 14(14)  Pw 4(4)  AC9 Exp1 T327  14(14)  Pw 4(4)  AC9 Exp1 T328 ÓķU>µ 14(14)  Pw 4(4)  AC9 Exp1 T328  14(14)  Pw 4(4)  AC9 Exp1 T329 ÓķUóšÄ 14(14)  Pw 4(4)  AC9 Exp1 T329  14(14)  Pw 4(4)  AC9 Exp1 T330@.(B ÓķUI ` 14(14)  Pw 4(4)  AC9 Exp1 T331 ÓķU ` 14(14)  Pw 4(4)  AC9 Exp1 T332!ÓķUliÄ 14(14)  Pw 4(4)  AC9 Exp1 T332  14(14)  Pw 4(4)  AC9 Exp1 T333@.(B!ÓķUę,µ 14(14)  Pw 4(4)  AC9 Exp1 T333  14(14)  Pw 4(4)  AC9 Exp1 T334!ÓķU?Uµ 14(14)  Pw 4(4)  AC9 Exp1 T334  14(14)  Pw 4(4)  AC9 Exp1 T335!ÓķU»& Ä 14(14)  Pw 4(4)  AC9 Exp1 T335  14(14)  Pw 4(4)  AC9 Exp1 T336@.(B!ÓķU < µ 14(14)  Pw 4(4)  AC9 Exp1 T336  14(14)  Pw 4(4)  AC9 Exp1 T337"ÓķUīXµ 14(14)  Pw 4(4)  AC9 Exp1 T337  14(14)  Pw 4(4)  AC9 Exp1 T338"ÓķUņšÄ 14(14)  Pw 4(4)  AC9 Exp1 T338  14(14)  Pw 4(4)  AC9 Exp1 T339@.(B"ÓķU@,µ 14(14)  Pw 4(4)  AC9 Exp1 T339  14(14)  Pw 4(4)  AC9 Exp1 T340"ÓķUy µ 14(14)  Pw 4(4)  AC9 Exp1 T340  14(14)  Pw 4(4)  AC9 Exp1 T341"ÓķUā= Ä 14(14)  Pw 4(4)  AC9 Exp1 T341  14(14)  Pw 4(4)  AC9 Exp1 T342@.(B#ÓķUÆōµ 14(14)  Pw 4(4)  AC9 Exp1 T342  14(14)  Pw 4(4)  AC9 Exp1 T343#ÓķU5µ 14(14)  Pw 4(4)  AC9 Exp1 T343  14(14)  Pw 4(4)  AC9 Exp1 T344#ÓķUO'` 14(14)  Pw 4(4)  AC9 Exp1 T344#ÓķUI µ 14(14)  Pw 4(4)  AC9 Exp1 T344  14(14)  Pw 4(4)  AC9 Exp1 T345#ÓķU$™ µ 14(14)  Pw 4(4)  AC9 Exp1 T345  14(14)  Pw 4(4)  AC9 Exp1 T346$ÓķU¼|Ö 14(14)  Pw 4(4)  AC9 Exp1 T346  14(14)  Pw 4(4)  AC9 Exp1 T347.(B@(B$ÓķU„ Ö 14(14)  Pw 4(4)  AC9 Exp1 T347  14(14)  Pw 4(4)  AC9 Exp1 T348.(B@(B%ÓķUō o 14(14)  Pw 4(4)  AC9 Exp1 T349@.(B%ÓķU; µ 14(14)  Pw 4(4)  AC9 Exp1 T349  14(14)  Pw 4(4)  AC9 Exp1 T350%ÓķUQ %You find a secret door!--More--&ÓķU‚• Ź 14(14)  Pw 4(4)  AC9 Exp1 T350  14(14)  Pw 4(4)  AC9 Exp1 T351+(B'ÓķUõ% ".(BI@(B'ÓķU(& é 14(14)  Pw 4(4)  AC9 Exp1 T351It touches you! 13(14)  Pw 4(4)  AC9 Exp1 T351[-1 -> 13]'ÓķUq& Ģ 11(14)  Pw 4(4)  AC9 Exp1 T351[-2 -> 11] 11(14)  Pw 4(4)  AC9 Exp1 T352(ÓķUÖ}(ÓķU~&In what direction? [hykulnjb><] (ÓķUĶ{ (ÓķU| zThis door is locked. 11(14)  Pw 4(4)  AC9 Exp1 T352)ÓķU{†f 11(14)  Pw 4(4)  AC9 Exp1 T352)ÓķUfS ĘYou hit it. 11(14)  Pw 4(4)  AC9 Exp1 T352  11(14)  Pw 4(4)  AC9 Exp1 T353*ÓķUͤ*ÓķUA„ŪYou attack thin air. 11(14)  Pw 4(4)  AC9 Exp1 T353  11(14)  Pw 4(4)  AC9 Exp1 T354+(B,ÓķUÅō,ÓķU’ō&In what direction? [hykulnjb><] ,ÓķU‹,ÓķU­‹zThis door is locked. 11(14)  Pw 4(4)  AC9 Exp1 T354/ÓķU_D /ÓķUŽD &In what direction? [hykulnjb><] 0ÓķUł 0ÓķUz ķAs you kick the door, it crashes open! 11(14)  Pw 4(4)  AC9 Exp1 T354  11(14)  Pw 4(4)  AC9 Exp1 T355d(B0ÓķUŽ 0ÓķUSŽ You miss the fox.0ÓķUnŽ | 11(14)  Pw 4(4)  AC9 Exp1 T355The fox bites you!0ÓķU“Ž t 10(14)  Pw 4(4)  AC9 Exp1 T355[-1 -> 10]0ÓķUśŽ ŠThe fox bites you! 9(14)  Pw 4(4)  AC9 Exp1 T355--More--2ÓķU)“n[-1 -> 9] 9(14)  Pw 4(4)  AC9 Exp1 T3563ÓķU%«3ÓķUM«You hit the fox.3ÓķU[«{ 9(14)  Pw 4(4)  AC9 Exp1 T356The fox bites you!3ÓķU³«É 6(14)  Pw 4(4)  AC9 Exp1 T356[-3 -> 6] 6(14)  Pw 4(4)  AC9 Exp1 T3574ÓķU!4ÓķU‡‚You kill the fox! 6(14)  Pw 4(4)  AC9 Exp1 T358%(B5ÓķU׀Z,(B,(B@.(B#(B5ÓķU*There is a broken door here.5ÓķUN‰You see here a fox corpse {300}. 6(14)  Pw 4(4)  AC9 Exp1 T3596ÓķUZo 6ÓķUŽo (What do you want to eat? [* or ,] 6ÓķU“W€ eat what?  Comestibles ('%')(B a - a fox corpse {300}(end) 7ÓķU„Ń(+########(B----------(B,,,,,,,,(B.(B........(B|(B######(B,(B#(B|(B......(B<(B.(B|(B7ÓķUōŃ/This fox corpse tastes terrible!I7ÓķU Ņx 6(14)  Pw 4(4)  AC9 Exp1 T359It touches you!7ÓķU"Ņr 5(14)  Pw 4(4)  AC9 Exp1 T359[-1 -> 5]7ÓķU1Ņf 4(14)  Pw 4(4)  AC9 Exp1 T359--More--8ÓķUm+[-1 -> 4]8ÓķUŚ+ÜYou stop eating the fox corpse. 4(14)  Pw 4(4)  AC9 Exp1 T359  5(14)  Pw 4(4)  AC9 Exp1 T3609ÓķUĖ 9ÓķUGĖ You hit it.9ÓķUcĖ x 5(14)  Pw 4(4)  AC9 Exp1 T360It touches you!9ÓķUŖĖ r 4(14)  Pw 4(4)  AC9 Exp1 T360[-1 -> 4]9ÓķUĘĖ É 3(14)  Pw 4(4)  AC9 Exp1 T360[-1 -> 3] 3(14)  Pw 4(4)  AC9 Exp1 T361;ÓķU­Ÿ ;ÓķU㟠You hit it.;ÓķUūŸ x 3(14)  Pw 4(4)  AC9 Exp1 T361It touches you!;ÓķU6  ś 2(14)  Pw 4(4)  AC9 Exp1 T361[-1 -> 2]Warning: HP low! 0(14)  Pw 4(4)  AC9 Exp1 T361--More--=ÓķU³=You die...=ÓķU:--More-->ÓķU9ÄODo you want your possessions identified? DYWYPI? [ynq] (n) ?ÓķUćĖ“n Weapons(B B - a blessed +0 submachine gun {8} Z - 100 uncursed +0 bullets (in quiver) {50} Armor(B c - an uncursed +0 leather jacket (being worn) {12} Scrolls(B d - 6 uncursed scrolls of healing named Ok {6} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} j - an uncursed scroll of remove curse {1} Potions(B i - a cursed potion of gain level {1}(end) AÓķUņ¦ų####################(B----------(B#(B,,,,,,,,,,,,,,,,,,,(B.(B........(B|(B#(B,(B################(B,(B#(B|(B......(B<(B.(B|(B###(B#(B,,,,(B+(B........(B|(B############(B,,,,(B------|---(B#(B,,,,,,,,,,,,,(B########(B,,(B###(B#(B,(B---------(B,,,,,,,,,,,,,(B,,(B#(B--------(B#(B,(B.(B..(B^(B....(B|(B,(B########(B-.-------.--ÓķU¬§™2;26H(B|......|(B#(B,(B|(B.......(B|(B,(B#(B|(B..........(B|(B---......---(B,(B|(B.......(B.(B##(B|(B..........(B|(B,(B|...----...-(B,(B|(B......(B`(B|(B,(B|(B..........(B|(BI@...|(B|...|(B,(B|(B.......(B|(B|(B..........(B|(B#(B|...----...+(B,(B|(B.......(B|(B------------(BAÓķUҧ4Do you want to see your attributes? [ynq] (n) BÓķU  ųyFinal Attributes: You had strayed. Your alignment was -2. Your max alignment was 10. You carried 0 sins. Number of artifacts generated was 1. Monster spawn increase would have started at turn 53977. Monster spawn increase had reached its maximum at turn 96389. In this game, Eevee's evolution was vaporeon. The monster class that cannot be genocided was grue. The monster class that was generated more often: vampire (frequency bonus 1). The monster species that was generated more often: hidden shaman (frequency bonus 10). The monster species that was generated more often: spam-mail demon (frequency bonus 8). The monster species that was generated more often: vibration hound (frequency bonus 10). The monster species that was generated more often: white blob (frequency bonus 4).The monster species that was generated more often: werepiercer (frequency bonus ÓķUł kH8).The monster species that was generated more often: blue monster (frequency --More--SÓķUż«ųbonus 3). The monster species that was generated more often: army ant (frequency bonus 8).The monster species that was generated more often: rhino beetle (frequency bonus 7). The monster species that was generated more often: translator (frequency bonus 6).The monster species that was generated more often: ancient orange dragon (frequency bonus 6). The monster species that was never randomly generated: abyss smasher. The monster species that was never randomly generated: pukelman. The monster species that was never randomly generated: large bat. The monster species that was never randomly generated: sokosolver. The monster species that was never randomly generated: spit demon. The RNG hath decreed that this item was never generated: reflection (withered). The RNG hath decreed that this item was never generated: rubber hose ((null)). The RNG hath decreed that this item was generated more ofSÓķUO¬%ten: worthless piece of violet glass (violet, frequency bonus 7). Next attribute increase check would have come at turn 3040. Strength training was 6. Dexterity training was 5. Wisdom training was 3. Constitution training was 17. --More--XÓķU‡ē¤You had 1808 points of nutrition remaining. Your luck was zero. You could not have safely prayed (0). You are dead. --More--[ÓķU.& ų####################(B----------(B#(B,,,,,,,,,,,,,,,,,,,(B.(B........(B|(B#(B,(B################(B,(B#(B|(B......(B<(B.(B|(B###(B#(B,,,,(B+(B........(B|(B############(B,,,,(B------|---(B#(B,,,,,,,,,,,,,(B########(B,,(B###(B#(B,(B---------(B,,,,,,,,,,,,,(B,,(B#(B--------(B#(B,(B.(B..(B^(B....(B|(B,(B########(B-.-------.--(B|......|(B#(B,(B|(B.......(B[3[ÓķU' 4m|(B,(B#(B|(B..........(B|(B---......---(B,(B|(B.......(B.(B##(B|(B..........(B|(B,(B|...----...-(B,(B|(B......(B`(B|(B,(B|(B..........(B|(BI@...|(B|...|(B,(B|(B.......(B|(B|(B..........(B|(B#(B|...----...+(B,(B|(B.......(B|(B------------(B---....(B`(B.---(B#(B---------(B|......|(B--------(B[ÓķUV' ŲKai the Low Thug St12 Dx10 Co9 In7 Wi7 Ch5 GanHumFemCha Dlvl:1 $27 HP 0(14)  Pw 4(4)  AC9 Exp1 T361Do you want an account of creatures vanquished? [ynq] (n) ]ÓķUPć éy Vanquished creatures:  a jackal a fox an evasive jermlaine 2 newts a twen (3 created)  6 creatures vanquished.--More--`ÓķU¼Ģ t########(B----------(B,,,,,,,,(B.(B........(B|(B######(B,(B#(B|(B......(B<(B.(B|(B#(B,,,,(B+(B........(B|(B####(B,,,,(B------|---(B,,,,,,(B########(B,,(B###(B---(B,,,,,,,,,,,,,(B,,(B#(B`ÓķUĶ 1Do you want to see your conduct? [ynq] (n) bÓķUęŻ8y Voluntary challenges:  You eaten 3 times. You eaten food with animal by-products 3 times. You eaten meat 2 times. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 4 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--jÓķUH, ų####################(B----------(B#(B,,,,,,,,,,,,,,,,,,,(B.(B........(B|(B#(B,(B################(B,(B#(B|(B......(B<(B.(B|(B###(B#(B,,,,(B+(B........(B|(B############(B,,,,(B------|---(B#(B,,,,,,,,,,,,,(B########(B,,(B###(B#(B,(B---------(B,,,,,,,,,,,,,(B,,(B#(B--------(B#(B,(B.(B..(B^(B....(B|(B,(B########(B-.-------.--ÓķUč, ‘2;31H(B|......|(B#(B,(B|(B.......(B|(B,(B#(B|(B..........(B|(B---......---(B,(B|(B.......(B.(B##(B|(B..........(B|(B,(B|...----...-(B,(B|(B......(B`(B|(B,(B|(B..........(B|(BI@...|(B|...|(B,(B|(B.......(B|(B|(B..........(B|(B#(B|...----...+(B,(B|(B.......(B|(B------------(BjÓķUZ- į ----------  / \  / REST \  / IN \  / PEACE \  / \  | Kai |  | 27 Au |  | killed by an |  | invisible clear |  | icky thing |  | |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Kai the Gangster... You died in The Dungeons of Doom on dungeon level 1 with 53 points, and 27 pieces of gold, after 361 moves. --More--oÓķUzK[You were level 1 with a maximum of 14 hit points when you died.--More--qÓķU0[?1049l qÓķU@‚ qÓķUر5You reached the 38th place on the top 10000 list. qÓķUʱz No Points Name Hp [max] 1 821517 shivanhntr-Alt-Red-Mal-Cha died in One-eyed Sam's Market on level 22 [max 23]. Killed by an icy touch. - [127] 2 96934 shivanhntr-Alt-Red-Mal-Cha died in The Dungeons of Doom on level 6 [max 12]. Killed by a brown bear. - [110] qÓķU², 3 84780 confensues-Elp-Elf-Fem-Cha quit in The Dungeons of Doom on level 6 [max 13]. 91 [102] 36 82 shivanhntr-Alt-Red-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a baby gray dragon. - [20] qÓķU.²k 37 62 keito940-Bar-Coc-Mal-Neu quit in The Dungeons of Doom on level 1. 12 [22]  38 53 Kai-Gan-Hum-Fem-Cha died in The Dungeons of Doom on (B  level 1. Killed by an invisible clear icky thing. - [14](B 39 31 confensues-Ele-Alb-Fem-Cha quit in The Dungeons of Doom on level 1. 23 [23] 40 25 confensues-War-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Slipped while mounting a saddled qÓķUc²Q green nightmare. - [23]