V[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net  VRRestoring save file... Vn V\Jacob the Lookout St:13 Dx:10 Co:15 In:13 Wi:13 Ch:7 Neutral S:621 Dlvl:3 $:175 HP: 29(29)  Pw:12(12) AC:5 Xp:3/84 T:947 You return to level 3 in The Dungeons of Doom.--More-- VTr-----(B---------(B|....(B###(B|.......|(B|...|(B#(B|........(B#(B|.(B%(B.|(B##########(B|.......|(B#(B|...|(B#(B----.----------(B|.......|(B###(B-.-.-(B##(B..............|(B---------(B#(B##(B##(B|.............|(B#########(B|...(B<(B......(B{(B..|(B#(B|..............(B#(B---------------(B#(B---.-------(B#(B|..(B@>(B.... Vr..(B#(B#(B|.........|(B#(B#(B|.........|(B#(B#(B--------.--(B###(B-(B|(B---(B#(B|...|(B##(B...(B>(B+(B-(B+(B---(B VrJacob the Lookout St:13 Dx:10 Co:15 In:13 Wi:13 Ch:7 Neutral S:621 Dlvl:3 $:175 HP: Dlvl:3 $:175 HP:29(29) Dlvl:3 $:175 HP:29(29) Pw:12(12) AC:5 Xp:3/84 T:947 Hello Jacob, the human Ranger, welcome back to SlashEM! V&s--More-- V<0You are lucky! Full moon tonight. Vҁ Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4) V+ V Jacob the Lookout St:13 Dx:10 Co:15 In:13 Wi:13 Ch:7 Neutral S:621 Dlvl:3 $:175 HP: Dlvl:3 $:175 HP:29(29) Pw:12(12) AC:5 Xp:3/84 T:947 --------------|....###|.......||...|#|........#|.%.|##########|.......|#|...|#----.----------|.......|###-.-.-##..............|---------#####|.............|#########|...<......{..|#|..............#---------------#---.-------#|..@>......##|.........|##|.........|##--------.--###-|---#|...|##...>+-+--- V h 29(29) Pw:12(12) AC:5 Xp:3/84 T:948 ##@. VMg 29(29) Pw:12(12) AC:5 Xp:3/84 T:949 #@. V} S 29(29) Pw:12(12) AC:5 Xp:3/84 T:950 #@ Veg 29(29) Pw:12(12) AC:5 Xp:3/84 T:951 #@# V@ g 29(29) Pw:12(12) AC:5 Xp:3/84 T:952 #@# Vp^ 29(29) Pw:12(12) AC:5 Xp:3/84 T:953 @# V P 29(29) Pw:12(12) AC:5 Xp:3/84 T:953  VfP 29(29) Pw:12(12) AC:5 Xp:3/84 T:954  V7VP 29(29) Pw:12(12) AC:5 Xp:3/84 T:955  VCP 29(29) Pw:12(12) AC:5 Xp:3/84 T:956  VP 29(29) Pw:12(12) AC:5 Xp:3/84 T:957  V1 P 29(29) Pw:12(12) AC:5 Xp:3/84 T:958  V ^P 29(29) Pw:12(12) AC:5 Xp:3/84 T:959  V]| P 29(29) Pw:12(12) AC:5 Xp:3/84 T:960  VeP 29(29) Pw:12(12) AC:5 Xp:3/84 T:961  VzzP 29(29) Pw:12(12) AC:5 Xp:3/84 T:962  VpP 29(29) Pw:12(12) AC:5 Xp:3/84 T:963  VJ X 29(29) Pw:12(12) AC:5 Xp:3/84 T:964 + V&In what direction? [hykulnjb><]  V  V gThe door resists! 29(29) Pw:12(12) AC:5 Xp:3/84 T:965  V VG&In what direction? [hykulnjb><]  Vn V.mThe door opens. 29(29) Pw:12(12) AC:5 Xp:3/84 T:966 | V;La 29(29) Pw:12(12) AC:5 Xp:3/84 T:967 #@ V, [ 29(29) Pw:12(12) AC:5 Xp:3/84 T:968 #@ V[ 29(29) Pw:12(12) AC:5 Xp:3/84 T:969 #@ VT 29(29) Pw:12(12) AC:5 Xp:3/84 T:970 @# VAG[ 29(29) Pw:12(12) AC:5 Xp:3/84 T:971 #@ V- [ 29(29) Pw:12(12) AC:5 Xp:3/84 T:972 .@ V0  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) VGF+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] x - Show attributes y - Self-Polymorph [M-y](end) V----------.........|.........|......{..|..........---------- Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Vl"+ Game  O - Options r - Redraw Screen x - Enter Explore Mode S - Save q - Quit [M-q](end) VM  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Vz/+ Inventory  View Inventory(B i - Inventory List I - Inventory List by Type * - Items in use Ready Items(B w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items(B a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items(B d - Drop an object D - Multi-Drop(end) V####---.----------.............|.............|...<......{..|..............-------------- Jacob the Lookout St:13 Dx:10 Co:15 In:13 Wi:13 Ch:7 Neutral S:621 Dlvl:3 $:175 HP: Dlvl:3 $:175 HP:29(29) Pw:12(12) AC:5 Xp:3/84 T:972  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) VGxF+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] x - Show attributes y - Self-Polymorph [M-y](end) V----------.........|.........|......{..|..........---------- Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) V + Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) V-------- Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) V-#+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) V3 ##-.----------...........| Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  V  29(29) Pw:12(12) AC:5 Xp:3/84 T:972  Vw&In what direction? [hykulnjb><]  V:P 29(29) Pw:12(12) AC:5 Xp:3/84 T:972  V  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) VD 29(29) Pw:12(12) AC:5 Xp:3/84 T:972  V[ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) VH -.###|#|##########|#----.-----------##..............|#|.............||...<......{..||..............--------------- 29(29) Pw:12(12) AC:5 Xp:3/84 T:972  VWhat command?  VMH VHjc Close a door 29(29) Pw:12(12) AC:5 Xp:3/84 T:972 5 VC Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) 6 V6+-.###|#|##########|#----.-----------##..............|#|.............||...<......{..||..............---------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down 6 VT60 m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--: VφO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call : V name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--E V9Jacob the Lookout St:13 Dx:10 Co:15 In:13 Wi:13 Ch:7 Neutral S:621 Dlvl:3 $:175 HP: Dlvl:3 $:175 HP:29(29) Pw:12(12) AC:5 Xp:3/84 T:972 --------------|....###|.......||...|#|........#|.%.|##########|.......|#|...|#----.----------|.......|###-.-.-##..............|------|--#####|.............|##########|...<......{..|##|..............##---------------###---.-------#|..@>......##|.........|##|.........|##--------.--###-|---#|...|##...>+-+---G V Base Attributes  Starting(B name : Jacob  race : human  role : Ranger  gender : male  alignment : neutral   Current(B race : human  role : Ranger  gender : male  alignment : neutral   Deities(B Chaotic : Mars  Neutral : Venus (s,c) Lawful : Mercury (end) S VY######----.----------#..............||.............||...<......{..||..............---------------  29(29) Pw:12(12) AC:5 Xp:3/84 T:972 U VU Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) X VM#-.###|#|##########|#----.-----------##..............|#|.............||...<......{..||..............---------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down X VgN0 m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--Y VO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call Y V name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--m Vpe eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accm VȦ5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More-- V@x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # V@prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More-- VpM-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, Vmp;these additional variants are available: --More-- VSn followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More-- V 9Jacob the Lookout St:13 Dx:10 Co:15 In:13 Wi:13 Ch:7 Neutral S:621 Dlvl:3 $:175 HP: Dlvl:3 $:175 HP:29(29) Pw:12(12) AC:5 Xp:3/84 T:972 --------------|....###|.......||...|#|........#|.%.|##########|.......|#|...|#----.----------|.......|###-.-.-##..............|------|--#####|.............|##########|...<......{..|##|..............##---------------###---.-------#|..@>......##|.........|##|.........|##--------.--###-|---#|...|##...>+-+--- Vx|#  Vh VCU e Vul V(p V^ V^uhelp: unknown extended command. 29(29) Pw:12(12) AC:5 Xp:3/84 T:972  VFz Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) VW+-.###|#|##########|#----.-----------##..............|#|.............||...<......{..||..............--------------- V2Specify unknown object by cursor? [ynq] (q)  VXTq 29(29) Pw:12(12) AC:5 Xp:3/84 T:972  V0 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) V  29(29) Pw:12(12) AC:5 Xp:3/84 T:972  V4  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) V+-.###|#|##########|#----.-----------##..............|#|.............||...<......{..||..............--------------- Extended Commands List  Press '#', then type:  2weapon - toggle two-weapon combat.  adjust - adjust inventory letters.  borrow - steal from monsters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  explore - enter explore mode.  force - force a lock.  invoke - invoke an object's powers.  jump - jump to a loc Vation.  loot - loot a box on the floor.  monster - use a monster's special ability.  name - name an item or type of object.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - exit without saving current game.  ride - ride (or stop riding) a monster. --More-- V+W rub - rub a lamp or a stone.  sit - sit down.  technique - perform a technique.  turn - turn undead.  twoweapon - toggle two-weapon combat.  untrap - untrap something.  vanquished - list vanquished monsters.  version - list compile time options for this version of Slash'EM.  wipe - wipe off your face.  youpoly - polymorph at will.  ? - get this list of extended commands.--More-- V9Jacob the Lookout St:13 Dx:10 Co:15 In:13 Wi:13 Ch:7 Neutral S:621 Dlvl:3 $:175 HP: Dlvl:3 $:175 HP:29(29) Pw:12(12) AC:5 Xp:3/84 T:972 --------------|....###|.......||...|#|........#|.%.|##########|.......|#|...|#----.----------|.......|###-.-.-##..............|------|--#####|.............|##########|...<......{..|##|..............##---------------###---.-------#|..@>......##|.........|##|.........|##--------.--###-|---#|...|##...>+-+--- V#  VR"? Vm` Extended Commands List  Press '#', then type:  2weapon - toggle two-weapon combat.  adjust - adjust inventory letters.  borrow - steal from monsters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  explore - enter explore mode.  force - force a lock.  invoke - invoke an object's powers.  jump - jump to a location.  loot - loot a box on the floor.  monster - use a monster's special ability.  name - name an item or type of object.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - exit with V`iout saving current game.  ride - ride (or stop riding) a monster. --More-- V`--------------|....###|.......||...|#|........#|.%.|##########|.......|#|...|#----.----------|.......|###-.-.-##..............|------|--#####|.............|##########|...<......{..|##|..............##---------------###---.-------#|..@>......##|.........|##|.........|##--------.--###-|---#|...|##...>+-+--- VJacob the Lookout St:13 Dx:10 Co:15 In:13 Wi:13 Ch:7 Neutral S:621 Dlvl:3 $:175 HP: Dlvl:3 $:175 HP:29(29) Pw:12(12) AC:5 Xp:3/84 T:972 #  Vc Vd onduct V/ nduct Vh` Voluntary challenges:  You have been an atheist. You have been illiterate. You have never genocided any monsters. You have never polymorphed an object. You have never changed form. You have used no wishes. You have remained celibate.--More--/ V߄###--.----------............|............|..<......{..| 29(29) Pw:12(12) AC:5 Xp:3/84 T:972 1 V vAutopickup: ON, for all objects. 29(29) Pw:12(12) AC:5 Xp:3/84 T:972 2 V  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) 4 Vf-.###|#|##########|#----.-----------##..............|#|.............||...<......{..||..............--------------- 29(29) Pw:12(12) AC:5 Xp:3/84 T:972 5 VfAutopickup: OFF. 29(29) Pw:12(12) AC:5 Xp:3/84 T:972 7 VɌ# 8 V"?9 VLJ Extended Commands List  Press '#', then type:  2weapon - toggle two-weapon combat.  adjust - adjust inventory letters.  borrow - steal from monsters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  explore - enter explore mode.  force - force a lock.  invoke - invoke an object's powers.  jump - jump to a location.  loot - loot a box on the floor.  monster - use a monster's special ability.  name - name an item or type of object.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - exit with9 Viout saving current game.  ride - ride (or stop riding) a monster. --More--C V W rub - rub a lamp or a stone.  sit - sit down.  technique - perform a technique.  turn - turn undead.  twoweapon - toggle two-weapon combat.  untrap - untrap something.  vanquished - list vanquished monsters.  version - list compile time options for this version of Slash'EM.  wipe - wipe off your face.  youpoly - polymorph at will.  ? - get this list of extended commands.--More--M V>--------------|....###|.......||...|#|........#|.%.|##########|.......|#|...|#----.----------|.......|###-.-.-##..............|------|--#####|.............|##########|...<......{..|##|..............##---------------###---.-------#|..@>......##|.........|##|.........|##--------.--###-|---#|...|##...>+-+---M VJacob the Lookout St:13 Dx:10 Co:15 In:13 Wi:13 Ch:7 Neutral S:621 Dlvl:3 $:175 HP: Dlvl:3 $:175 HP:29(29) Pw:12(12) AC:5 Xp:3/84 T:972 # O VsitO VitP VdP VeHaving fun sitting on the floor? 29(29) Pw:12(12) AC:5 Xp:3/84 T:973 ZT V+a 29(29) Pw:12(12) AC:5 Xp:3/84 T:974 .@T Vl 29(29) Pw:12(12) AC:5 Xp:3/84 T:975 ..@Z_ V{ Pick an object.` VU4 ` V4 @ a human or elf (human ranger called Jacob) 29(29) Pw:12(12) AC:5 Xp:3/84 T:975 b Vb VPick an object.b VQc V c Vѡ c V.d V4e Vge VguZ a zombie (gnome zombie) 29(29) Pw:12(12) AC:5 Xp:3/84 T:975 i VgN$ Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 45 +2 arrows (in quiver) d - 37 blessed +0 arrows l - a crude dagger Armor(B e - an uncursed +2 cloak of displacement (being worn) g - a +0 pair of steel boots (being worn) h - a +0 crested helmet (being worn) Comestibles(B f - 5 uncursed cram rations i - 2 food rations(end) k Vk,-----|....###|...|#|.%.|##########|...|#----.-----------.-.-##..............|####|.............|######|...<......{..|#|..............#---------------### 29(29) Pw:12(12) AC:5 Xp:3/84 T:975 l V  Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 45 +2 arrows (in quiver) d - 37 blessed +0 arrows l - a crude dagger Armor(B e - an uncursed +2 cloak of displacement (being worn) g - a +0 pair of steel boots (being worn) h - a +0 crested helmet (being worn) Comestibles(B f - 5 uncursed cram rations i - 2 food rations(end) s V,-----|....###|...|#|.%.|##########|...|#----.-----------.-.-##..............|####|.............|######|...<......{..|#|..............#---------------### 29(29) Pw:12(12) AC:5 Xp:3/84 T:975 t V &In what direction? [hykulnjb><] v V# )v V .)v V} .)v V= .)v V .v V(xThe arrow misses the gnome zombie. 29(29) Pw:12(12) AC:5 Xp:3/84 T:976 { V;{ Vw&In what direction? [hykulnjb><] | VpP 29(29) Pw:12(12) AC:5 Xp:3/84 T:976 | Vj k 29(29) Pw:12(12) AC:5 Xp:3/84 T:977 @.Z)~ VRS 29(29) Pw:12(12) AC:5 Xp:3/84 T:978 .@ VŅ&In what direction? [hykulnjb><]  V= V="You shoot 2 arrows.) V .) Vw.) V . VIEThe 1st arrow hits the gnome zombie!--More-- Vw,You destroy the gnome zombie!) V\53  29(29) Pw:12(12) AC:5 Xp:3/92 T:978 ) V.) V.) VY . V] P 29(29) Pw:12(12) AC:5 Xp:3/92 T:979  V+Y 29(29) Pw:12(12) AC:5 Xp:3/92 T:980 .@ Vz S 29(29) Pw:12(12) AC:5 Xp:3/92 T:981 .@ V @^ V Jacob the Lookout St:13 Dx:10 Co:15 In:13 Wi:13 Ch:7 Neutral S:653 Dlvl:3 $:175 HP: Dlvl:3 $:175 HP:29(29) Pw:12(12) AC:5 Xp:3/92 T:982 You find a bear trap.--More-- Vu ?Jacob the Lookout St:13 Dx:10 Co:15 In:13 Wi:13 Ch:7 Neutral S:653 Dlvl:3 $:175 HP: Dlvl:3 $:175 HP:29(29) Pw:12(12) AC:5 Xp:3/92 T:982 --------------|....###|.......||...|#|........#|.%.|##########|.......|#|...|#----.----------|.......|###-.-.-##..............|------|--#####|.............|##########|...<......{..|##|..............##---------------###---.-------#|...>......##|......@))|##|.........|##--------.--###-|---#|...|##...>+-+--- V~ .@ V~ RThere is a bear trap here.You see here a +2 arrow. V~ --More-- VL vA bear trap closes on your foot! 29(29) Pw:12(12) AC:5 Xp:3/92 T:983  V  V qc - a +2 arrow (in quiver). 29(29) Pw:12(12) AC:5 Xp:3/92 T:984  VF VBFtYou are caught in a bear trap. 29(29) Pw:12(12) AC:5 Xp:3/92 T:985  V,_V 29(29) Pw:12(12) AC:5 Xp:3/92 T:986  VP 29(29) Pw:12(12) AC:5 Xp:3/92 T:987  V1mYou can't go down here. 29(29) Pw:12(12) AC:5 Xp:3/92 T:987  V V#  V*-jump V V5nYou can't jump very far. 29(29) Pw:12(12) AC:5 Xp:3/92 T:987  V VtYou are caught in a bear trap. 29(29) Pw:12(12) AC:5 Xp:3/92 T:988  VV 29(29) Pw:12(12) AC:5 Xp:3/92 T:989  V P 29(29) Pw:12(12) AC:5 Xp:3/92 T:990  VP 29(29) Pw:12(12) AC:5 Xp:3/92 T:991  VP 29(29) Pw:12(12) AC:5 Xp:3/92 T:992  VA ] 29(29) Pw:12(12) AC:5 Xp:3/92 T:993 @^ V .@ VoYou see here 2 +2 arrows. 29(29) Pw:12(12) AC:5 Xp:3/92 T:994  V8 V+9rc - 2 +2 arrows (in quiver). 29(29) Pw:12(12) AC:5 Xp:3/92 T:995  V; e 29(29) Pw:12(12) AC:5 Xp:3/92 T:996 @. VT 29(29) Pw:12(12) AC:5 Xp:3/92 T:997 @. V [ 29(29) Pw:12(12) AC:5 Xp:3/92 T:998 .@ V[ 29(29) Pw:12(12) AC:5 Xp:3/92 T:999 .@ VE$T 29(29) Pw:12(12) AC:5 Xp:3/92 T:1000 .@ V]h 29(29) Pw:12(12) AC:5 Xp:3/92 T:1001 .@# V\\ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1002 .@ V Q 29(29) Pw:12(12) AC:5 Xp:3/92 T:1002  VrQ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1003  VCount: 10 V 29(29) Pw:12(12) AC:5 Xp:3/92 T:1004  29(29) Pw:12(12) AC:5 Xp:3/92 T:1005  29(29) Pw:12(12) AC:5 Xp:3/92 T:1006  29(29) Pw:12(12) AC:5 Xp:3/92 T:1007  29(29) Pw:12(12) AC:5 Xp:3/92 T:1008  29(29) Pw:12(12) AC:5 Xp:3/92 T:1009  29(29) Pw:12(12) AC:5 Xp:3/92 T:1010  29(29) Pw:12(12) AC:5 Xp:3/92 T:1011  29(29) Pw:12(12) AC:5 Xp:3/92 T:1012  29(29) Pw:12(12) AC:5 Xp:3/92 T:1013  VGCount: 10 V 29(29) Pw:12(12) AC:5 Xp:3/92 T:1014  29(29) Pw:12(12) AC:5 Xp:3/92 T:1015  29(29) Pw:12(12) AC:5 Xp:3/92 T:1016  29(29) Pw:12(12) AC:5 Xp:3/92 T:1017  29(29) Pw:12(12) AC:5 Xp:3/92 T:1018  29(29) Pw:12(12) AC:5 Xp:3/92 T:1019  29(29) Pw:12(12) AC:5 Xp:3/92 T:1020  29(29) Pw:12(12) AC:5 Xp:3/92 T:1021  29(29) Pw:12(12) AC:5 Xp:3/92 T:1022  29(29) Pw:12(12) AC:5 Xp:3/92 T:1023  V Q 29(29) Pw:12(12) AC:5 Xp:3/92 T:1023  VƷ_ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1024 @# V _ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1025 @. V0U 29(29) Pw:12(12) AC:5 Xp:3/92 T:1026 @. VU 29(29) Pw:12(12) AC:5 Xp:3/92 T:1027 @. V[ U 29(29) Pw:12(12) AC:5 Xp:3/92 T:1028 @. V7_ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1029 @. VU 29(29) Pw:12(12) AC:5 Xp:3/92 T:1030 @. V _ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1031 @. VU 29(29) Pw:12(12) AC:5 Xp:3/92 T:1032 @> V̆_ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1033 @.! V1i_ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1034 @." V= Q 29(29) Pw:12(12) AC:5 Xp:3/92 T:1034 % Vn T 29(29) Pw:12(12) AC:5 Xp:3/92 T:1035 #@' VT @##' V I 29(29) Pw:12(12) AC:5 Xp:3/92 T:1036 ' V g  29(29) Pw:12(12) AC:5 Xp:3/92 T:1039 @##) VM] 29(29) Pw:12(12) AC:5 Xp:3/92 T:1040 @|) V] 29(29) Pw:12(12) AC:5 Xp:3/92 T:1041 @.) V] 29(29) Pw:12(12) AC:5 Xp:3/92 T:1042 @.* VgS 29(29) Pw:12(12) AC:5 Xp:3/92 T:1043 .@* V;S 29(29) Pw:12(12) AC:5 Xp:3/92 T:1044 .@* VS 29(29) Pw:12(12) AC:5 Xp:3/92 T:1045 .@- VZ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1046 #@- VzZ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1047 #@- VZ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1048 #@. VZ|[ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1049 #@/ Vh= ##@/ V= I 29(29) Pw:12(12) AC:5 Xp:3/92 T:1050 / V #######@#/ V I 29(29) Pw:12(12) AC:5 Xp:3/92 T:1057 / V! ########@/ VF I 29(29) Pw:12(12) AC:5 Xp:3/92 T:1064 / V N  29(29) Pw:12(12) AC:5 Xp:3/92 T:1065 1 Vl Q 29(29) Pw:12(12) AC:5 Xp:3/92 T:1065 2 Ve Q 29(29) Pw:12(12) AC:5 Xp:3/92 T:1066 4 VCount: 104 Ve  29(29) Pw:12(12) AC:5 Xp:3/92 T:1067  29(29) Pw:12(12) AC:5 Xp:3/92 T:1068  29(29) Pw:12(12) AC:5 Xp:3/92 T:1069  29(29) Pw:12(12) AC:5 Xp:3/92 T:1070  29(29) Pw:12(12) AC:5 Xp:3/92 T:1071  29(29) Pw:12(12) AC:5 Xp:3/92 T:1072 +5 V;O&In what direction? [hykulnjb><] 6 V3M 6 VM hThe door resists! 29(29) Pw:12(12) AC:5 Xp:3/92 T:1073 7 VB 7 Vo &In what direction? [hykulnjb><] 8 V.8 V>iThe door opens. 29(29) Pw:12(12) AC:5 Xp:3/92 T:1074 -9 V Z 29(29) Pw:12(12) AC:5 Xp:3/92 T:1075 #@: V`^-@: Vl 29(29) Pw:12(12) AC:5 Xp:3/92 T:1076 You find a rust trap.: VDZ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1077 .@; V- \ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1078 .@< VT 29(29) Pw:12(12) AC:5 Xp:3/92 T:1079 .@< VXT 29(29) Pw:12(12) AC:5 Xp:3/92 T:1080 .@< V T 29(29) Pw:12(12) AC:5 Xp:3/92 T:1081 .@= VEMT 29(29) Pw:12(12) AC:5 Xp:3/92 T:1082 .@= VT 29(29) Pw:12(12) AC:5 Xp:3/92 T:1083 .@= V9 T 29(29) Pw:12(12) AC:5 Xp:3/92 T:1084 .@> VM_ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1085 @.> V̂T 29(29) Pw:12(12) AC:5 Xp:3/92 T:1086 .@> VL T 29(29) Pw:12(12) AC:5 Xp:3/92 T:1087 .@> V3T 29(29) Pw:12(12) AC:5 Xp:3/92 T:1088 .@? V}T 29(29) Pw:12(12) AC:5 Xp:3/92 T:1089 {@? VT 29(29) Pw:12(12) AC:5 Xp:3/92 T:1090 .@@ V}\ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1091 .@@ V b 29(29) Pw:12(12) AC:5 Xp:3/92 T:1092 .@##A V:AT 29(29) Pw:12(12) AC:5 Xp:3/92 T:1093 .@A V h 29(29) Pw:12(12) AC:5 Xp:3/92 T:1094 #@#A V| k 29(29) Pw:12(12) AC:5 Xp:3/92 T:1095 #@###B V\ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1096 #@B VI b 29(29) Pw:12(12) AC:5 Xp:3/92 T:1097 #@##C V4T 29(29) Pw:12(12) AC:5 Xp:3/92 T:1098 #@C V5Q 29(29) Pw:12(12) AC:5 Xp:3/92 T:1098 C Vaj 29(29) Pw:12(12) AC:5 Xp:3/92 T:1099 #@##C Vh \ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1100 #@D Vdab 29(29) Pw:12(12) AC:5 Xp:3/92 T:1101 #@##D VT 29(29) Pw:12(12) AC:5 Xp:3/92 T:1102 #@E V.Q 29(29) Pw:12(12) AC:5 Xp:3/92 T:1102 E V l 29(29) Pw:12(12) AC:5 Xp:3/92 T:1103 #@##.F V 29(29) Pw:12(12) AC:5 Xp:3/92 T:1104 --.z.|#.......|@.........|----------F V!} 29(29) Pw:12(12) AC:5 Xp:3/92 T:1105 ----....#@G V 29(29) Pw:12(12) AC:5 Xp:3/92 T:1106 --....|.z#@-H VFg 29(29) Pw:12(12) AC:5 Xp:3/92 T:1107 -.|.@H V4u u 29(29) Pw:12(12) AC:5 Xp:3/92 T:1108 @..zI Vu \ 29(29) Pw:12(12) AC:5 Xp:3/92 T:1109 .@J V)e 29(29) Pw:12(12) AC:5 Xp:3/92 T:1110 .@z.M V U 29(29) Pw:12(12) AC:5 Xp:3/92 T:1111 @.N Vgm 29(29) Pw:12(12) AC:5 Xp:3/92 T:1112 z.@.O V> U 29(29) Pw:12(12) AC:5 Xp:3/92 T:1113 @.P Vm 29(29) Pw:12(12) AC:5 Xp:3/92 T:1114 ..@zQ Vg &In what direction? [hykulnjb><] R V2bR V}b"You shoot 2 arrows.)R V%.)R V.)R V .)R Vms .R Vs 4The 1st arrow misses the echidna.)R V<> .)R V .)R V .)R V .R V̈ --More--S VK xThe 2nd arrow misses the echidna. 29(29) Pw:12(12) AC:5 Xp:3/92 T:1115 U VE U V8F &In what direction? [hykulnjb><] W V" )W V .)W V}.)W Vfs.)W V7 .W V:|The arrow hits the echidna! 29(29) Pw:12(12) AC:5 Xp:3/92 T:1116 z)Y V^5Y V5&In what direction? [hykulnjb><] Y V6Y Vh"You shoot 2 arrows.)Y V.)Y Vk.)Y V. .Y V/ 2The 1st arrow hits the echidna.)Y V> .)Y V .)Y Vy .Y V?y --More--[ V-The 2nd arrow hits the echidna.[ VLYou kill the echidna!721  29(29) Pw:12(12) AC:5 Xp:3/109 T:1117 )\ V [ 29(29) Pw:12(12) AC:5 Xp:3/109 T:1118 .@\ V^ 29(29) Pw:12(12) AC:5 Xp:3/109 T:1119 ..@] V-vU 29(29) Pw:12(12) AC:5 Xp:3/109 T:1120 .@] V .@] Vs pYou see here a +2 arrow. 29(29) Pw:12(12) AC:5 Xp:3/109 T:1121 ^ VIx[ 29(29) Pw:12(12) AC:5 Xp:3/109 T:1122 )@` VO tc - 3 +2 arrows (in quiver). 29(29) Pw:12(12) AC:5 Xp:3/109 T:1123 a V@.a VpYou see here a +2 arrow. 29(29) Pw:12(12) AC:5 Xp:3/109 T:1124 b VTb Vsc - a +2 arrow (in quiver). 29(29) Pw:12(12) AC:5 Xp:3/109 T:1125  Vf 29(29) Pw:12(12) AC:5 Xp:3/109 T:1126 @. VgU 29(29) Pw:12(12) AC:5 Xp:3/109 T:1127 .@ VE ` 29(29) Pw:12(12) AC:5 Xp:3/109 T:1128 @. VmU 29(29) Pw:12(12) AC:5 Xp:3/109 T:1129 .@ VDR 29(29) Pw:12(12) AC:5 Xp:3/109 T:1129  VQ  29(29) Pw:12(12) AC:5 Xp:3/109 T:1130 -)+S.|.@ Vi 29(29) Pw:12(12) AC:5 Xp:3/109 T:1131 #@. Vhi 29(29) Pw:12(12) AC:5 Xp:3/109 T:1132 #@. VkPick an object. VX V  V S a snake (peaceful garter snake) 29(29) Pw:12(12) AC:5 Xp:3/109 T:1132  VqX 29(29) Pw:12(12) AC:5 Xp:3/109 T:1132  V^i 29(29) Pw:12(12) AC:5 Xp:3/109 T:1133 #@# V} i 29(29) Pw:12(12) AC:5 Xp:3/109 T:1134 #@# V 29(29) Pw:12(12) AC:5 Xp:3/109 T:1135 --??#@# V3 t 29(29) Pw:12(12) AC:5 Xp:3/109 T:1136 [%#@# V 29(29) Pw:12(12) AC:5 Xp:3/109 T:1137 --([?.@# Vs----|?=||+?))|%[%+|.@..-@-# V"Hello, Jacob! Welcome to Hebiwerie's general store!" 29(29) Pw:12(12) AC:5 Xp:3/109 T:1138 [% Vz  29(29) Pw:12(12) AC:5 Xp:3/109 T:1139 ||..@|----|-- VPick an object. V[  V9  Vx@ a human or elf (peaceful Hebiwerie) 29(29) Pw:12(12) AC:5 Xp:3/109 T:1139  V$ Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 44 +2 arrows (in quiver) d - 37 blessed +0 arrows l - a crude dagger Armor(B e - an uncursed +2 cloak of displacement (being worn) g - a +0 pair of steel boots (being worn) h - a +0 crested helmet (being worn) Comestibles(B f - 5 uncursed cram rations i - 2 food rations(end) V!--------------|....###|?=(?)?[||...|#|+?)[+%)||.%.|##########|%[%?%.+||...|#----.----------|...@@..|-.-.-##..............|-----|---#####|.^...........|###############-...<......{..|##|..............###---------------#############-.-------.- 29(29) Pw:12(12) AC:5 Xp:3/109 T:1139  V)Pick an object. Vx VՂ  V ~% a piece of food (tripe rations) 29(29) Pw:12(12) AC:5 Xp:3/109 T:1139  V  VPick an object. V&P V  V' p? a scroll (scroll) 29(29) Pw:12(12) AC:5 Xp:3/109 T:1139  VA   V Pick an object. Vj VY8 Vx V  V[ a suit or piece of armor (studded leather armor) 29(29) Pw:12(12) AC:5 Xp:3/109 T:1139  VzW@. VxYYou see here a scroll labeled YUM YUM. 29(29) Pw:12(12) AC:5 Xp:3/109 T:1140 @.. V  @? V You see here a eucalyptus leaf. 29(29) Pw:12(12) AC:5 Xp:3/109 T:1141 .@ VN@% V|You see here a studded leather armor. 29(29) Pw:12(12) AC:5 Xp:3/109 T:1142  V/ #  Vc Vi a VF}  V hat V2at V5;t Vd.  V. a studded leather armor, price 22 zorkmids. 29(29) Pw:12(12) AC:5 Xp:3/109 T:1143  V  VX"For you, good sir; only 22 for this studded leather armor."--More-- V< j - a studded leather armor (unpaid, 22 zorkmids). 29(29) Pw:12(12) AC:5 Xp:3/109 T:1144  V  V!Count: 33 VW 29(29) Pw:12(12) AC:5 Xp:3/109 T:1144  VY5 #  V4Sc VG3g V a V}  V،  VVUhat Vat V  V (Talk to whom? (in what direction)  VM Q 29(29) Pw:12(12) AC:5 Xp:3/109 T:1144  V3 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) V---------|?=(?)?[||+?)[+%)||%@%?%.+||....@..|-----|---## 29(29) Pw:12(12) AC:5 Xp:3/109 T:1144  V3 >A studded leather armor for 22 zorkmids. Pay? [yn] (n)  V˓ y V699 53 29(29) Pw:12(12) AC:5 Xp:3/109 T:1144 You bought a studded leather armor for 22 gold pieces. 29(29) Pw:12(12) AC:5 Xp:3/109 T:1144  VM--More-- Vg"Thank you for shopping in Hebiwerie's general store!" 29(29) Pw:12(12) AC:5 Xp:3/109 T:1145  V*  V*$What do you want to wear? [*]  VK Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 44 +2 arrows (in quiver) d - 37 blessed +0 arrows l - a crude dagger Armor(B e - an uncursed +2 cloak of displacement (being worn) g - a +0 pair of steel boots (being worn) h - a +0 crested helmet (being worn) j - a studded leather armor Comestibles(B f - 5 uncursed cram rations i - 2 food rations(end) VS--------------|....###|?=(?)?[||...|#|+?)[+%)||.%.|##########|%@%?%.+||...|#----.----------|....@..|-.-.-##..............|-----|---#####|.^...........|###############-...<......{..|##|..............###---------------#############-.-------.-####|.........| VbNever mind. 29(29) Pw:12(12) AC:5 Xp:3/109 T:1145  Vu  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) V + V>---------##|?=(?)?[|#|+?)[+%)|##########|%@%?%.+|#----.----------|....@..| What do you want to take off?  Armor(B e - an uncursed +2 cloak of displacement (being worn) g - a +0 pair of steel boots (being worn) h - a +0 crested helmet (being worn)(end) VA+ V5--------------|....###|?=(?)?[||...|#|+?)[+%)||.%.|##########|%@%?%.+||...|#----.----------|....@..|-.-.-##..............|-----|--- 29(29) Pw:12(12) AC:5 Xp:3/109 T:1145  Vf6RYou were wearing an uncursed +2 cloak of displacement.--More-- VwlYou finish disrobing. 29(29) Pw:12(12) AC:8 Xp:3/109 T:1146  V!  VM+What do you want to wear? [ej or ?*]  V> Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 44 +2 arrows (in quiver) d - 37 blessed +0 arrows l - a crude dagger Armor(B e - an uncursed +2 cloak of displacement g - a +0 pair of steel boots (being worn) h - a +0 crested helmet (being worn) j - a studded leather armor Comestibles(B f - 5 uncursed cram rations i - 2 food rations(end) Vc +-----------..###|?=(?)?[|.|#|+?)[+%)|.|##########|%@%?%.+|.|#----.----------|....@..|.-##..............|-----|---###|.^...........|#########-...<......{..|#|..............##---------------##########-.-------.-###|.........| 29(29) Pw:12(12) AC:5 Xp:3/109 T:1147  29(29) Pw:12(12) AC:5 Xp:3/109 T:1148  Vy 29(29) Pw:12(12) AC:5 Xp:3/109 T:1149 You finish your dressing maneuver. V  VՅ *What do you want to wear? [e or ?*]  VN Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 44 +2 arrows (in quiver) d - 37 blessed +0 arrows l - a crude dagger Armor(B e - an uncursed +2 cloak of displacement g - a +0 pair of steel boots (being worn) h - a +0 crested helmet (being worn) j - a +0 studded leather armor (being worn) Comestibles(B f - 5 uncursed cram rations i - 2 food rations(end) VaK+-----------..###|?=(?)?[|.|#|+?)[+%)|.|##########|%@%?%.+|.|#----.----------|....@..|.-##..............|-----|---###|.^...........|#########-...<......{..|#|..............##---------------##########-.-------.-###|.........| VuYou are now wearing a cloak of displacement. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1150  V}  V4~Pick an object. V  Vn< Vo V V$  V^[ a suit or piece of armor (scale mail) 29(29) Pw:12(12) AC:2 Xp:3/109 T:1150  V  VPick an object. V V2z  V<  Vj r) a weapon (crossbow) 29(29) Pw:12(12) AC:2 Xp:3/109 T:1150  V  VPick an object. VC  V0 V  V ( a useful item (pick-axe, key, lamp...) (large box) 29(29) Pw:12(12) AC:2 Xp:3/109 T:1150  V[  V[ Pick an object. Vv V7F  V, V V V  V [ a suit or piece of armor (faded pall) 29(29) Pw:12(12) AC:2 Xp:3/109 T:1150  V  VUPick an object. V  V  V/p? a scroll (scroll) 29(29) Pw:12(12) AC:2 Xp:3/109 T:1150  Vr}  V}Pick an object. Vy V  V + a spell book or a closed door (spellbook) 29(29) Pw:12(12) AC:2 Xp:3/109 T:1150  V o@. VioxYou see here an orange spellbook. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1151  V  V X"For you, esteemed sir; only 199 for this orange spellbook."--More--# Vk - an orange spellbook (unpaid, 199 zorkmids). 29(29) Pw:12(12) AC:2 Xp:3/109 T:1152 & V & V@&In what direction? [hykulnjb><] ' VțQ 29(29) Pw:12(12) AC:2 Xp:3/109 T:1152 ( Vh Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ) VvIb+---------|?=(?)?[||@?)[+%)||%.%?%.+||....@..|-----|---## Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) * VR---------|?=(?)?[||@?)[+%)||%.%?%.+|--------|....@..| Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) . V +---------|?=(?)?[||@?)[+%)||%.%?%.+||....@..|-----|---## Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) 6 Vk---------|?=(?)?[||@?)[+%)||%.%?%.+||....@..|-----|---####### Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 9 Vv b+---------|?=(?)?[||@?)[+%)||%.%?%.+||....@..|-----|---## Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) = Vu+---------|?=(?)?[||@?)[+%)||%.%?%.+|--------|....@..|= VXv{You don't know any spells right now. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1152 ? V" ? VW-What do you want to drop? [$a-l or ?*] A V8 Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 44 +2 arrows (in quiver) d - 37 blessed +0 arrows l - a crude dagger Armor(B e - an uncursed +2 cloak of displacement (being worn) g - a +0 pair of steel boots (being worn) h - a +0 crested helmet (being worn) j - a +0 studded leather armor (being worn) Comestibles(B f - 5 uncursed cram rations i - 2 food rations Spellbooks(B k - an orange spellbook (unpaid, 199 zorkmids)(end) E V{9+--------------|....###|?=(?)?[||...|#|@?)[+%)||.%.|##########|%.%?%.+||...|#----.----------|....@..|-.-.-##..............|-----|---#####|.^...........|###############-...<......{..|##|..............###---------------#############-.-------.-####|.........|##|.........|#-|---##..........|E Vg|You drop an orange spellbook (unpaid, 199 zorkmids). 29(29) Pw:12(12) AC:2 Xp:3/109 T:1153 J V@+J VH You see here a scroll labeled VENZAR BORGAVVE. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1154 M Vm M Vm# M Vg cM Vx gN VZ N Vtcg: unknown extended command. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1154 O VO# P VcP VhatP V P Vݹ a scroll labeled VENZAR BORGAVVE, price 150 zorkmids. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1155 T V T V]b"For you, good sir; only 150 for this scroll labeled VENZAR BORGAVVE."--More--U V_Qm - a scroll labeled VENZAR BORGAVVE (unpaid, 150 zorkmids). 29(29) Pw:12(12) AC:2 Xp:3/109 T:1156 W V=m W VqmHA scroll labeled VENZAR BORGAVVE for 150 zorkmids. Pay? [yn] (n) X V yX VH 54 3 HP: 29(29) Pw:12(12) AC:2 Xp:3/109 T:1156 You bought a scroll labeled VENZAR BORGAVVE for 150 gold pieces. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1156 --More--Y V"Thank you for shopping in Hebiwerie's general store!" 29(29) Pw:12(12) AC:2 Xp:3/109 T:1157 \ V .@\ VxYou see here an orange spellbook. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1158 \ V~ +@\ V~ rYou see here a food ration. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1159 ] V-y 29(29) Pw:12(12) AC:2 Xp:3/109 T:1160 %@@.] V T 29(29) Pw:12(12) AC:2 Xp:3/109 T:1161 .@^ VWT 29(29) Pw:12(12) AC:2 Xp:3/109 T:1162 .@^ VT 29(29) Pw:12(12) AC:2 Xp:3/109 T:1163 .@^ VU ] 29(29) Pw:12(12) AC:2 Xp:3/109 T:1164 @..@_ V'[ 29(29) Pw:12(12) AC:2 Xp:3/109 T:1165 .@_ VQ 29(29) Pw:12(12) AC:2 Xp:3/109 T:1165 ` V+Mk 29(29) Pw:12(12) AC:2 Xp:3/109 T:1166 @.|@` V l 29(29) Pw:12(12) AC:2 Xp:3/109 T:1167 %@#@a Ve 29(29) Pw:12(12) AC:2 Xp:3/109 T:1168 .#@b VQ##@b VQJ 29(29) Pw:12(12) AC:2 Xp:3/109 T:1169 b V#c  29(29) Pw:12(12) AC:2 Xp:3/109 T:1172 ##@c Vo 29(29) Pw:12(12) AC:2 Xp:3/109 T:1175 ...@d VV 29(29) Pw:12(12) AC:2 Xp:3/109 T:1176 @.d V%V 29(29) Pw:12(12) AC:2 Xp:3/109 T:1177 @.d V V 29(29) Pw:12(12) AC:2 Xp:3/109 T:1178 @.d V @.d VA  29(29) Pw:12(12) AC:2 Xp:3/109 T:1179 You are beginning to feel hungry. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1179 Hungry h Vh V.*What do you want to eat? [fi or ?*] i V{ Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 44 +2 arrows (in quiver) d - 37 blessed +0 arrows l - a crude dagger Armor(B e - an uncursed +2 cloak of displacement (being worn) g - a +0 pair of steel boots (being worn) h - a +0 crested helmet (being worn) j - a +0 studded leather armor (being worn) Comestibles(B f - 5 uncursed cram rations i - 2 food rations Scrolls(B m - a scroll labeled VENZAR BORGAVVE(end) k Vƽ :+--------------|....###|.=(?)?[||...|#|+?)[+%)||.%.|##########|%.%?%.+||...|#----.----------|.......|-.-.-##..............|-----|---#####|.^...........|###############-...<......{..|##|..............###---------------#############-.-------.-####|.........|##|.....@...|#-|---##..........|k Vr That food really hit the spot! 29(29) Pw:12(12) AC:2 Xp:3/109 T:1180  29(29) Pw:12(12) AC:2 Xp:3/109 T:1181  29(29) Pw:12(12) AC:2 Xp:3/109 T:1182  29(29) Pw:12(12) AC:2 Xp:3/109 T:1183  29(29) Pw:12(12) AC:2 Xp:3/109 T:1184  29(29) Pw:12(12) AC:2 Xp:3/109 T:1184 k V ~You finish eating the food ration. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1185 q V c 29(29) Pw:12(12) AC:2 Xp:3/109 T:1186 .@r V a 29(29) Pw:12(12) AC:2 Xp:3/109 T:1187 @.s Vqa 29(29) Pw:12(12) AC:2 Xp:3/109 T:1188 @.s V% V 29(29) Pw:12(12) AC:2 Xp:3/109 T:1189 @.s Vh V 29(29) Pw:12(12) AC:2 Xp:3/109 T:1190 @.t VV 29(29) Pw:12(12) AC:2 Xp:3/109 T:1191 @.u V+*What do you want to read? [m or ?*] v V  Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 44 +2 arrows (in quiver) d - 37 blessed +0 arrows l - a crude dagger Armor(B e - an uncursed +2 cloak of displacement (being worn) g - a +0 pair of steel boots (being worn) h - a +0 crested helmet (being worn) j - a +0 studded leather armor (being worn) Comestibles(B f - 5 uncursed cram rations i - a food ration Scrolls(B m - a scroll labeled VENZAR BORGAVVE(end) x V:+--------------|....###|.=(?)?[||...|#|+?)[+%)||.%.|##########|%.%?%.+||...|#----.----------|.......|-.-.-##..............|-----|---#####|.^...........|###############-...<......{..|##|..............###---------------#############-.-------.-####|@........|##|.........|#-|---##..........|x VAs you read the scroll, it disappears.5  29(29) Pw:12(12) AC:2 Xp:3/109 T:1192 .q@.{ Vf 29(29) Pw:12(12) AC:2 Xp:3/109 T:1193 ..q@ Vg,Where do you want to travel to? Vg,(For instructions type a ?) V V[f Vk V+ V VG VN W 29(29) Pw:12(12) AC:2 Xp:3/109 T:1193  VP <...%...##@ VQ J 29(29) Pw:12(12) AC:2 Xp:3/109 T:1197 V I#######@ V J 29(29) Pw:12(12) AC:2 Xp:3/109 T:1204 V \  29(29) Pw:12(12) AC:2 Xp:3/109 T:1208 |..@ VL ] 29(29) Pw:12(12) AC:2 Xp:3/109 T:1209 .@ Vv &In what direction? [hykulnjb><]  V VqjThe door opens. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1210 - Vh] 29(29) Pw:12(12) AC:2 Xp:3/109 T:1211 >@# VRX  29(29) Pw:12(12) AC:2 Xp:3/109 T:1212 -@# Vt V  29(29) Pw:12(12) AC:2 Xp:3/109 T:1213 #@ VLeS  29(29) Pw:12(12) AC:2 Xp:3/109 T:1213  VCount: 10 Vr 29(29) Pw:12(12) AC:2 Xp:3/109 T:1214  29(29) Pw:12(12) AC:2 Xp:3/109 T:1215  29(29) Pw:12(12) AC:2 Xp:3/109 T:1216  29(29) Pw:12(12) AC:2 Xp:3/109 T:1217  29(29) Pw:12(12) AC:2 Xp:3/109 T:1218  29(29) Pw:12(12) AC:2 Xp:3/109 T:1219  29(29) Pw:12(12) AC:2 Xp:3/109 T:1220  29(29) Pw:12(12) AC:2 Xp:3/109 T:1221  29(29) Pw:12(12) AC:2 Xp:3/109 T:1222  29(29) Pw:12(12) AC:2 Xp:3/109 T:1223  V~ Count: 10 V 29(29) Pw:12(12) AC:2 Xp:3/109 T:1224  29(29) Pw:12(12) AC:2 Xp:3/109 T:1225  29(29) Pw:12(12) AC:2 Xp:3/109 T:1226  29(29) Pw:12(12) AC:2 Xp:3/109 T:1227  29(29) Pw:12(12) AC:2 Xp:3/109 T:1228  29(29) Pw:12(12) AC:2 Xp:3/109 T:1229  29(29) Pw:12(12) AC:2 Xp:3/109 T:1230  29(29) Pw:12(12) AC:2 Xp:3/109 T:1231  29(29) Pw:12(12) AC:2 Xp:3/109 T:1232  29(29) Pw:12(12) AC:2 Xp:3/109 T:1233  V;RCount: 10 V 29(29) Pw:12(12) AC:2 Xp:3/109 T:1234  29(29) Pw:12(12) AC:2 Xp:3/109 T:1235  29(29) Pw:12(12) AC:2 Xp:3/109 T:1236  29(29) Pw:12(12) AC:2 Xp:3/109 T:1237  29(29) Pw:12(12) AC:2 Xp:3/109 T:1238  29(29) Pw:12(12) AC:2 Xp:3/109 T:1239  29(29) Pw:12(12) AC:2 Xp:3/109 T:1240  29(29) Pw:12(12) AC:2 Xp:3/109 T:1241  29(29) Pw:12(12) AC:2 Xp:3/109 T:1242  29(29) Pw:12(12) AC:2 Xp:3/109 T:1243  V&zCount: 10 Vg  29(29) Pw:12(12) AC:2 Xp:3/109 T:1244  29(29) Pw:12(12) AC:2 Xp:3/109 T:1245  29(29) Pw:12(12) AC:2 Xp:3/109 T:1246  29(29) Pw:12(12) AC:2 Xp:3/109 T:1247  29(29) Pw:12(12) AC:2 Xp:3/109 T:1248  29(29) Pw:12(12) AC:2 Xp:3/109 T:1249  29(29) Pw:12(12) AC:2 Xp:3/109 T:1250  29(29) Pw:12(12) AC:2 Xp:3/109 T:1251  29(29) Pw:12(12) AC:2 Xp:3/109 T:1252  29(29) Pw:12(12) AC:2 Xp:3/109 T:1253  VCount: 10 V 29(29) Pw:12(12) AC:2 Xp:3/109 T:1254  29(29) Pw:12(12) AC:2 Xp:3/109 T:1255  29(29) Pw:12(12) AC:2 Xp:3/109 T:1256  29(29) Pw:12(12) AC:2 Xp:3/109 T:1257  29(29) Pw:12(12) AC:2 Xp:3/109 T:1258  29(29) Pw:12(12) AC:2 Xp:3/109 T:1259  29(29) Pw:12(12) AC:2 Xp:3/109 T:1260  29(29) Pw:12(12) AC:2 Xp:3/109 T:1261  29(29) Pw:12(12) AC:2 Xp:3/109 T:1262  29(29) Pw:12(12) AC:2 Xp:3/109 T:1263  Vf S  29(29) Pw:12(12) AC:2 Xp:3/109 T:1263  VWW  29(29) Pw:12(12) AC:2 Xp:3/109 T:1264 @# Va  29(29) Pw:12(12) AC:2 Xp:3/109 T:1265 @#+ V:GW  29(29) Pw:12(12) AC:2 Xp:3/109 T:1266 @- Vۉ&In what direction? [hykulnjb><]  VX V]iThe door resists! 29(29) Pw:12(12) AC:2 Xp:3/109 T:1267  V6 V6&In what direction? [hykulnjb><]  V  VJ lThe door opens. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1268 | V0 o 29(29) Pw:12(12) AC:2 Xp:3/109 T:1269 >@# V^  29(29) Pw:12(12) AC:2 Xp:3/109 T:1270 |@ VbS  29(29) Pw:12(12) AC:2 Xp:3/109 T:1271  V S  29(29) Pw:12(12) AC:2 Xp:3/109 T:1271  VhS  29(29) Pw:12(12) AC:2 Xp:3/109 T:1271  V a  29(29) Pw:12(12) AC:2 Xp:3/109 T:1272 @# V a  29(29) Pw:12(12) AC:2 Xp:3/109 T:1273 @| VW  29(29) Pw:12(12) AC:2 Xp:3/109 T:1274 @> V W  29(29) Pw:12(12) AC:2 Xp:3/109 T:1275 @. V.&In what direction? [hykulnjb><]  V9  VF lThe door opens. 29(29) Pw:12(12) AC:2 Xp:3/109 T:1276 | V 29(29) Pw:12(12) AC:2 Xp:3/109 T:1277 |d.@# V p  29(29) Pw:12(12) AC:2 Xp:3/109 T:1278 .d|@ V) S  29(29) Pw:12(12) AC:2 Xp:3/109 T:1278  VS  29(29) Pw:12(12) AC:2 Xp:3/109 T:1278  VS  29(29) Pw:12(12) AC:2 Xp:3/109 T:1278  Vx @# V  29(29) Pw:12(12) AC:2 Xp:3/109 T:1278 The little dog bites! 27(29) Pw:12(12) AC:2 Xp:3/109 T:1278  Ve --More-- V8Your cloak of displacement blocks the little dog's attack. 27(29) Pw:12(12) AC:2 Xp:3/109 T:1279  Vl 27(29) Pw:12(12) AC:2 Xp:3/109 T:1280 .d@ V &In what direction? [hykulnjb><]  VE V,The arrow hits the little dog! Ve  27(29) Pw:12(12) AC:2 Xp:3/109 T:1280 The little dog bites! 21(29) Pw:12(12) AC:2 Xp:3/109 T:1280  V--More-- VThe little dog bites! 20(29) Pw:12(12) AC:2 Xp:3/109 T:1280  20(29) Pw:12(12) AC:2 Xp:3/109 T:1281  Vfi  Vi &In what direction? [hykulnjb><]  VV VfYou shoot 2 arrows.The 1st arrow misses the little dog.--More-- V 0The 2nd arrow hits the little dog! V9   20(29) Pw:12(12) AC:2 Xp:3/109 T:1281 The little dog bites! 15(29) Pw:12(12) AC:2 Xp:3/109 T:1281  15(29) Pw:12(12) AC:2 Xp:3/109 T:1282  V\  V\ &In what direction? [hykulnjb><]  V  V .The arrow misses the little dog. V  15(29) Pw:12(12) AC:2 Xp:3/109 T:1282 The little dog bites! 14(29) Pw:12(12) AC:2 Xp:3/109 T:1282  V6 --More-- VO Your cloak of displacement deflects the little dog's attack. 14(29) Pw:12(12) AC:2 Xp:3/109 T:1283  VA VB#  V t Vechnique V chnique V Choose a technique  Name Level Status a - missile flurry 3 Prepared(end) V|+---------|.=(?)?[||+?)[+%)|#|%.%?%.+| V5|IYour bare hands become blurs as they reach for your quiver! VG|Z  14(29) Pw:12(12) AC:2 Xp:3/109 T:1283 --More-- VYour crested helmet deflects the little dog's attack. 14(29) Pw:12(12) AC:2 Xp:3/109 T:1284  V  V3 You begin bashing monsters with your bow.You hit the little dog.  14(29) Pw:12(12) AC:2 Xp:3/109 T:1284 --More-- V$ lThe little dog bites! 8(29) Pw:12(12) AC:2 Xp:3/109 T:1284  V --More-- VYour studded leather armor blocks the little dog's attack. 8(29) Pw:12(12) AC:2 Xp:3/109 T:1285  V< Vi&In what direction? [hykulnjb><]  VY VRYou let fly a volley of arrows!You shoot 2 arrows. V--More-- V|[*The 1st arrow misses the little dog. V[--More-- V ;2The 2nd arrow misses the little dog. Vg;  8(29) Pw:12(12) AC:2 Xp:3/109 T:1285 The little dog bites! 3(29) Pw:12(12) AC:2 Xp:3/109 T:1285 --More-- V aYou relax. 3(29) Pw:12(12) AC:2 Xp:3/109 T:1286  Vq VYou miss the little dog.  3(29) Pw:12(12) AC:2 Xp:3/109 T:1286 --More-- VWYour cloak of displacement blocks the little dog's attack.--More-- VC #The little dog bites! V Y  0(29) Pw:12(12) AC:2 Xp:3/109 T:1286 --More-- V~ You die... V  V --More-- VA; V|;9Do you want your possessions identified? [ynq] (n)  V @nDo you want to see your attributes? [ynq] (n)  V9 n VE@Do you want an account of creatures vanquished? [ynq] (n)  V n V1Do you want to see your conduct? [ynq] (n)  Vsn V ----------  / \  / REST \  / IN \  / PEACE \  / \  | Jacob |  | 3 Au |  | killed by a |  | little dog |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Jacob the Ranger... You died in The Dungeons of Doom on dungeon level 3 with 559 points, and 3 pieces of gold, after 1286 moves. You were level 3 with a maximum of 29 hit points when you died. --More-- VŪ--More-- V&A[?1049l VHw VQ No Points Name Hp [max] V 1 22460824 Tweedledee-Wiz-Vam-Mal-Cha (Form-Art-Geno) ascended to demigod-hood. 757 [2429] 2 20056894 xvdl-Rog-Hum-Mal-Cha ascended to demigod-hood. 931 [931] 3 18332556 tragicus-Val-Hum-Mal-Law (Poly-Art-Geno) ascended to demigod-hood. 394 [395] V  1999 11021 j2-Und-Hum-Mal-Law died in The Gnomish Mines on level 7 [max 8]. Killed by a horse. - [62] V!2000 11016 Zered-Mon-Dop-Fem-Cha died in The Gnomish Mines on level 6. Killed by an air elemental of Chih Sung-tzu. - [45] VK 559 Jacob-Ran-Hum-Mal-Neu died in The Dungeons of Doom on (B  level 3. Killed by a little dog. - [29](B