;V[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net ;VRestoring save file...;V;VJacob the Tenderfoot St:15 Dx:10 Co:13 In:13 Wi:14 Ch:7 Neutral S:325 Dlvl:2 $:103 HP: 16(20)(B  Pw:7(7) AC:5 Xp:2/43 T:907 SatiatedYou return to level 2 in The Dungeons of Doom.--More--;VOF --------(B------------(B---------(B##(B.......|(B+(B@(B.........|(B|.......|(B#(B|......|(B|..........|(B##(B.........(B####(B.......(B-(B#(B|..........|(B#(B|.......|(B|(B`(B.....|(B#(B...........(B-(B####(B---------(B-(B|(B------(B#(B|.......(B>(B..|(B#(B------------(B#(B#(B#(B##(B0(B######(B###(B--.-(B|(B-(B[1;VF 8;69H#(B+(B....|(B|....|(B|.(B<(B...(B------(B;VG Jacob the Tenderfoot St:15 Dx:10 Co:13 In:13 Wi:14 Ch:7 Neutral S:325 Dlvl:2 $:103 HP: Dlvl:2 $:103 HP:16(20)(B Dlvl:2 $:103 HP:16(20) Pw:7(7) AC:5 Xp:2/43 T:907 SatiatedHello Jacob, the human Ranger, welcome back to SlashEM!;Vu Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4);Vo +;VJacob the Tenderfoot St:15 Dx:10 Co:13 In:13 Wi:14 Ch:7 Neutral S:325 Dlvl:2 $:103 HP: Dlvl:2 $:103 HP:16(20) Pw:7(7) AC:5 Xp:2/43 T:907 Satiated-----------------------------##.......|+@.........||.......|#|......||..........|##.........####.......-#|..........|#|.......||`.....|#...........-####----------|------#|.......>..|#------------#####0#########--.-|-#+....||....||.<...------ <V: Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) <V+---------------------------##.......|.........||.......|#|......|.........|##.........####.......-#.........|#|.......||`.....|#.........-####----------|------#......>..|#----------### Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted mons <VAters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--E<V  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` E<V A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--<Vb` You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objec<V`ts  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--<V{DCommands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items<VD. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can --More--<V pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f <Vʨ Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More--<VF i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command. <V p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book. --More--<Vh7 R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible)  z Zap a wand.  Z Cast a spell.  ^Z Suspend the game.  : Look at what is here. [21;1<V7H ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option. --More--=V ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was [1=V&g6;1H compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands --More--=V are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit =VIpoints you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc. --More--?=V%F Have Fun, and Happy Hacking!--More--@=VJacob the Tenderfoot St:15 Dx:10 Co:13 In:13 Wi:14 Ch:7 Neutral S:325 Dlvl:2 $:103 HP: Dlvl:2 $:103 HP:16(20) Pw:7(7) AC:5 Xp:2/43 T:907 Satiated-----------------------------##.......|+@.........||.......|#|......||..........|##.........####.......-#|..........|#|.......||`.....|#...........-####----------|------#|.......>..|#------------#####0#########--.-|-#+....||....||.<...------G=V&In what direction? [hykulnjb><] G=VG=VpThis door is locked. 16(20) Pw:7(7) AC:5 Xp:2/43 T:907 SatiatedJ=V J=V<&In what direction? [hykulnjb><] J=V[J=VeWHAMMM!!! 16(20) Pw:7(7) AC:5 Xp:2/43 T:908 SatiatedK=V#9 K=Vn9&In what direction? [hykulnjb><] K=VN K=V As you kick the door, it crashes open! 16(20) Pw:7(7) AC:5 Xp:2/43 T:909 Satiated.L=VT a 16(20) Pw:7(7) AC:5 Xp:2/43 T:910 Satiated#@.M=Vc 16(20) Pw:7(7) AC:5 Xp:2/43 T:911 Satiated##@.M=V]Z 16(20) Pw:7(7) AC:5 Xp:2/43 T:912 Satiated@#N=V{l 17(20) Pw:7(7) AC:5 Xp:2/43 T:913 Satiated##@#O=VP 17(20) Pw:7(7) AC:5 Xp:2/43 T:914 Satiated-------|......x@|#O=V* c 17(20) Pw:7(7) AC:5 Xp:2/43 T:915 Satiated.#@#P=V.<[ 17(20) Pw:7(7) AC:5 Xp:2/43 T:916 Satiated#@#Q=VY[ 17(20) Pw:7(7) AC:5 Xp:2/43 T:917 Satiated#@#Q=V][ [ 17(20) Pw:7(7) AC:5 Xp:2/43 T:918 Satiated#@#R=V{[ 17(20) Pw:7(7) AC:5 Xp:2/43 T:919 Satiatedx@#R=V6You begin bashing monsters with your bow.R=V1&You hit the grid bug.R=VO^ 17(20) Pw:7(7) AC:5 Xp:2/43 T:919 Satiated--More--U=VY Your cloak of displacement deflects the grid bug's attack. 17(20) Pw:7(7) AC:5 Xp:2/43 T:920 SatiatedW=Vf ` 17(20) Pw:7(7) AC:5 Xp:2/43 T:921 Satiated#x@X=VTZ 17(20) Pw:7(7) AC:5 Xp:2/43 T:922 Satiated#x@X=V/ Z 17(20) Pw:7(7) AC:5 Xp:2/43 T:923 Satiated#x@Y=VZ 18(20) Pw:7(7) AC:5 Xp:2/43 T:924 Satiated#x@Y=VCZ 18(20) Pw:7(7) AC:5 Xp:2/43 T:925 Satiated#x@[=Va 18(20) Pw:7(7) AC:5 Xp:2/43 T:926 Satiated#x@[=VW h 18(20) Pw:7(7) AC:5 Xp:2/43 T:927 Satiated#x@\=Va 18(20) Pw:7(7) AC:5 Xp:2/43 T:928 Satiated#x@\=V  18(20) Pw:7(7) AC:5 Xp:2/43 T:928 Satiated  18(20) Pw:7(7) AC:5 Xp:2/43 T:929 Satiated##@]=V 7 18(20) Pw:7(7) AC:5 Xp:2/43 T:929 Satiated  18(20) Pw:7(7) AC:5 Xp:2/43 T:930 Satiated.@^=V Y 18(20) Pw:7(7) AC:5 Xp:2/43 T:931 Satiated.@^=V ] 18(20) Pw:7(7) AC:5 Xp:2/43 T:932 Satiatedx.@_=V ^ 18(20) Pw:7(7) AC:5 Xp:2/43 T:933 Satiated.x.@b=VVC Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 51 +2 arrows (in quiver) d - 35 +0 arrows j - a corroded +2 arrow k - a sling Armor(B e - an uncursed +2 cloak of displacement (being worn) l - a +0 leather armor (being worn) Comestibles(B f - 3 uncursed cram rations g - an uncursed partly eaten cram ration Gems(B m - 3 rocks(end) d=V####--------#---------------------##.......|##.x..@......||.......|#|......||..........|##.........####.......-#|..........|#|.......||`.....|#...........-####----------|------#|.......>..|#------------#####0#########--.-|- 18(20) Pw:7(7) AC:5 Xp:2/43 T:933 Satiatedf=V&In what direction? [hykulnjb><] h=Vh=V!You shoot 2 arrows.)h=V4).h=Vx.h=Vx,The 1st arrow misses the grid bug.h=Vx)h=VJ<).h=V.h=V--More--k=V%-The 2nd arrow hits the grid bug.k=VYou kill the grid bug!9  18(20) Pw:7(7) AC:5 Xp:2/44 T:934 Satiated)n=V` 19(20) Pw:7(7) AC:5 Xp:2/44 T:935 Satiated@.n=V Z 19(20) Pw:7(7) AC:5 Xp:2/44 T:936 Satiated@.n=V @.n=V\ tYou see here a +2 arrow. 19(20) Pw:7(7) AC:5 Xp:2/44 T:937 Satiatedq=VM q=V+Nwc - a +2 arrow (in quiver). 19(20) Pw:7(7) AC:5 Xp:2/44 T:938 Satiated{=Vh{` 19(20) Pw:7(7) AC:5 Xp:2/44 T:939 Satiated@.{=VpZ 19(20) Pw:7(7) AC:5 Xp:2/44 T:940 Satiated@.{=V Z 19(20) Pw:7(7) AC:5 Xp:2/44 T:941 Satiated@#|=V{c 19(20) Pw:7(7) AC:5 Xp:2/44 T:942 Satiated@#|=V=p c 19(20) Pw:7(7) AC:5 Xp:2/44 T:943 Satiated@#}=VUZ 19(20) Pw:7(7) AC:5 Xp:2/44 T:944 Satiated@#}=V=FZ 19(20) Pw:7(7) AC:5 Xp:2/44 T:945 Satiated@#}=VmZ 20(20) Pw:7(7) AC:5 Xp:2/44 T:946 Satiated@#}=VxZ 20(20) Pw:7(7) AC:5 Xp:2/44 T:947 Satiated@#}=VY Z 20(20) Pw:7(7) AC:5 Xp:2/44 T:948 Satiated@#~=Vo 20(20) Pw:7(7) AC:5 Xp:2/44 T:949 Satiated#@#.|~=V h 20(20) Pw:7(7) AC:5 Xp:2/44 T:950 Satiated#@#.=VD h 20(20) Pw:7(7) AC:5 Xp:2/44 T:951 Satiated#@#.=Vh 20(20) Pw:7(7) AC:5 Xp:2/44 T:952 Satiated#@#.=V/  20(20) Pw:7(7) AC:5 Xp:2/44 T:953 Satiated@#......--=V 20(20) Pw:7(7) AC:5 Xp:2/44 T:954 Satiated-@#.|.......----=V,"z 20(20) Pw:7(7) AC:5 Xp:2/44 T:955 Satiated@.+.|--=V` 20(20) Pw:7(7) AC:5 Xp:2/44 T:956 Satiated.@=VtSZ 20(20) Pw:7(7) AC:5 Xp:2/44 T:957 Satiated@.=VM` 20(20) Pw:7(7) AC:5 Xp:2/44 T:958 Satiated.@=V$k 20(20) Pw:7(7) AC:5 Xp:2/44 T:959 Satiated@.:=V#` 20(20) Pw:7(7) AC:5 Xp:2/44 T:960 Satiated.@=V ^ 20(20) Pw:7(7) AC:5 Xp:2/44 T:961 Satiated.:@.=V*&In what direction? [hykulnjb><] =V'x )=V; .=V < uThe arrow hits the gecko. 20(20) Pw:7(7) AC:5 Xp:2/44 T:962 Satiated=V% =Vx&In what direction? [hykulnjb><] =V)=V.=Vݷ~You kill the gecko!61  20(20) Pw:7(7) AC:5 Xp:2/52 T:963 Satiated)=V'` 20(20) Pw:7(7) AC:5 Xp:2/52 T:964 Satiated@.=Vd @.=Vd tYou see here a +2 arrow. 20(20) Pw:7(7) AC:5 Xp:2/52 T:965 Satiated=V =V wc - a +2 arrow (in quiver). 20(20) Pw:7(7) AC:5 Xp:2/52 T:966 Satiated=Vki 20(20) Pw:7(7) AC:5 Xp:2/52 T:967 Satiated#@.#=VY 20(20) Pw:7(7) AC:5 Xp:2/52 T:968 Satiated@.=VU 20(20) Pw:7(7) AC:5 Xp:2/52 T:968 Satiated=VL X 20(20) Pw:7(7) AC:5 Xp:2/52 T:969 Satiated#@=VX 20(20) Pw:7(7) AC:5 Xp:2/52 T:970 Satiated.@=VآY 20(20) Pw:7(7) AC:5 Xp:2/52 T:971 Satiated.@=Vc 20(20) Pw:7(7) AC:5 Xp:2/52 T:972 Satiated@.=V<`Y 20(20) Pw:7(7) AC:5 Xp:2/52 T:973 Satiated.@=V8 Y 20(20) Pw:7(7) AC:5 Xp:2/52 T:974 Satiated.@=V; Y 20(20) Pw:7(7) AC:5 Xp:2/52 T:975 Satiated.@=V#Y 20(20) Pw:7(7) AC:5 Xp:2/52 T:976 Satiated.@=V&In what direction? [hykulnjb><] =Vq=VnThe door opens. 20(20) Pw:7(7) AC:5 Xp:2/52 T:977 Satiated-=V0l 20(20) Pw:7(7) AC:5 Xp:2/52 T:978 Satiated.@##=VaY 20(20) Pw:7(7) AC:5 Xp:2/52 T:979 Satiated-@=V& V 20(20) Pw:7(7) AC:5 Xp:2/52 T:979 Satiated=Vbl 20(20) Pw:7(7) AC:5 Xp:2/52 T:980 Satiated#@#=V@|m 20(20) Pw:7(7) AC:5 Xp:2/52 T:981 Satiated#@#=V n 20(20) Pw:7(7) AC:5 Xp:2/52 T:982 Satiated#@#=V W 20(20) Pw:7(7) AC:5 Xp:2/52 T:982 Satiated=VZ n 20(20) Pw:7(7) AC:5 Xp:2/52 T:983 Satiated#@#=V)n 20(20) Pw:7(7) AC:5 Xp:2/52 T:984 Satiated#@#=Vo 20(20) Pw:7(7) AC:5 Xp:2/52 T:985 Satiated#@##=Vm 20(20) Pw:7(7) AC:5 Xp:2/52 T:986 Satiated#@#=Vq[ 20(20) Pw:7(7) AC:5 Xp:2/52 T:987 Satiated@#=Vf p 20(20) Pw:7(7) AC:5 Xp:2/52 T:988 Satiated#@#+=Vb 20(20) Pw:7(7) AC:5 Xp:2/52 T:989 Satiated#@=V C Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 49 +2 arrows (in quiver) d - 35 +0 arrows j - a corroded +2 arrow k - a sling Armor(B e - an uncursed +2 cloak of displacement (being worn) l - a +0 leather armor (being worn) Comestibles(B f - 3 uncursed cram rations g - an uncursed partly eaten cram ration Gems(B m - 3 rocks(end) =V####--------#---------------------##.......|##...........||.......|#|......||..........|##.........####.......-#|..........|#|.......||`.....|#...........-####----------|------#|.......>..|#------------#####0#########--.-|- 20(20) Pw:7(7) AC:5 Xp:2/52 T:989 Satiated=V &In what direction? [hykulnjb><] =VM=VsMThe door opens. 20(20) Pw:7(7) AC:5 Xp:2/52 T:990 Satiated-----...|..-|=V2  20(20) Pw:7(7) AC:5 Xp:2/52 T:991 Satiated-#@|......|---=V]~ 20(20) Pw:7(7) AC:5 Xp:2/52 T:992 Satiated-@||.--=V[ 20(20) Pw:7(7) AC:5 Xp:2/52 T:993 Satiated@.=V&[ 20(20) Pw:7(7) AC:5 Xp:2/52 T:994 Satiated@-=Ve 20(20) Pw:7(7) AC:5 Xp:2/52 T:995 Satiated@#=V6 e 20(20) Pw:7(7) AC:5 Xp:2/52 T:996 Satiated@#=VjZ 20(20) Pw:7(7) AC:5 Xp:2/52 T:997 Satiated#@=V >@#####=V P 20(20) Pw:7(7) AC:5 Xp:2/52 T:1001 Satiated=V|)=V=VYou are hit by a dagger.#) 19(20) Pw:7(7) AC:5 Xp:2/52 T:1001 Satiated=VW  19(20) Pw:7(7) AC:5 Xp:2/52 T:1002 Satiated@=V s 19(20) Pw:7(7) AC:5 Xp:2/52 T:1003 Satiatedh@)=V&In what direction? [hykulnjb><] =V|I =VI 'The arrow hits the hobbit.=VJ  19(20) Pw:7(7) AC:5 Xp:2/52 T:1003 SatiatedThe hobbit hits! 18(20) Pw:7(7) AC:5 Xp:2/52 T:1003 Satiated  18(20) Pw:7(7) AC:5 Xp:2/52 T:1004 Satiated=VU =VU&In what direction? [hykulnjb><] =V =VX You kill the hobbit!413  18(20) Pw:7(7) AC:5 Xp:2/65 T:1005 Satiated)=V>#@=VO?tYou see here a dagger. 18(20) Pw:7(7) AC:5 Xp:2/65 T:1006 Satiated=V)q =Vq kh - a dagger. 18(20) Pw:7(7) AC:5 Xp:2/65 T:1007 Satiated=V3k 18(20) Pw:7(7) AC:5 Xp:2/65 T:1008 Satiated@#=VX @#=V5Y uYou see here a +2 arrow. 18(20) Pw:7(7) AC:5 Xp:2/65 T:1009 Satiated=VK4 =V4xc - a +2 arrow (in quiver). 18(20) Pw:7(7) AC:5 Xp:2/65 T:1010 Satiated=V M a 18(20) Pw:7(7) AC:5 Xp:2/65 T:1011 Satiated@#=VX [ 19(20) Pw:7(7) AC:5 Xp:2/65 T:1012 Satiated@-=V%[ ~There is nothing here to pick up. 19(20) Pw:7(7) AC:5 Xp:2/65 T:1012 Satiated=Vg 19(20) Pw:7(7) AC:5 Xp:2/65 T:1013 Satiated.@=VS [ 19(20) Pw:7(7) AC:5 Xp:2/65 T:1014 Satiated@.=V@ [ 19(20) Pw:7(7) AC:5 Xp:2/65 T:1015 Satiated@.=V[ 19(20) Pw:7(7) AC:5 Xp:2/65 T:1016 Satiated@.=V[ 19(20) Pw:7(7) AC:5 Xp:2/65 T:1017 Satiated@.=Va[ 19(20) Pw:7(7) AC:5 Xp:2/65 T:1018 Satiated@.=V Z 19(20) Pw:7(7) AC:5 Xp:2/65 T:1019 Satiated@.=VpZ 19(20) Pw:7(7) AC:5 Xp:2/65 T:1020 Satiated@.=VYk 19(20) Pw:7(7) AC:5 Xp:2/65 T:1021 Satiated#@#=Vl 19(20) Pw:7(7) AC:5 Xp:2/65 T:1022 Satiated#@#=VHl 20(20) Pw:7(7) AC:5 Xp:2/65 T:1023 Satiated#@#=V]kl 20(20) Pw:7(7) AC:5 Xp:2/65 T:1024 Satiated#@#=VN^ l 20(20) Pw:7(7) AC:5 Xp:2/65 T:1025 Satiated#@#=Vl 20(20) Pw:7(7) AC:5 Xp:2/65 T:1026 Satiated#@#=V. m 20(20) Pw:7(7) AC:5 Xp:2/65 T:1027 Satiated#@+#=VDa 20(20) Pw:7(7) AC:5 Xp:2/65 T:1028 Satiated#@=V6[ Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 48 +2 arrows (in quiver) d - 35 +0 arrows h - a dagger j - a corroded +2 arrow k - a sling Armor(B e - an uncursed +2 cloak of displacement (being worn) l - a +0 leather armor (being worn) Comestibles(B f - 3 uncursed cram rations g - an uncursed partly eaten cram ration Gems(B m - 3 rocks(end) =V ####--------#---------------------##.......|##...........||.......|#|......||..........|##.........####.......-#|..........|#|.......||`.....|#...........-####----------|------#|.......>..|#------------#####0#########--.-|-#+....| 20(20) Pw:7(7) AC:5 Xp:2/65 T:1028 Satiated=V]There appears to be no shopkeeper here to receive your payment. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1028 Satiated=V} =VqThat door is closed. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1028 Satiated=V =V'&In what direction? [hykulnjb><] =V=VThe door opens. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1029 Satiated||((|((.- ----=Ve9----((.@|@#-=V"Hello, Jacob! Welcome to Bojolali's frozen food store!" 20(20) Pw:7(7) AC:5 Xp:2/65 T:1030 Satiated=V q 20(20) Pw:7(7) AC:5 Xp:2/65 T:1031 Satiated-|@->V# >Vcc>Vhat>Vat>VTH t>V& >V&(Talk to whom? (in what direction) >Vc >V Bojolali talks about the problem of shoplifters. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1032 Satiated>V ] 20(20) Pw:7(7) AC:5 Xp:2/65 T:1032 Satiated>Vv @.>Vv You see here an ice box. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1033 Satiated@..>V @(>V You see here an ice box. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1034 Satiated(@>V=@(>VZ=You see here an ice box. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1035 Satiatedd >VI'@(>V'You see here an ice box. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1036 Satiated@.- >V[X (@>VX You see here an ice box. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1037 Satiated(@>V2 # >VQc>Vkhat>Vaat>V t>V >VU {an ice box, price 84 zorkmids. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1038 Satiated>V >VAYour wallet contains 103 gold pieces.--More-->VYou have no credit or debt in here. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1038 Satiated>Vo 20(20) Pw:7(7) AC:5 Xp:2/65 T:1039 Satiated(@@.>VXm 20(20) Pw:7(7) AC:5 Xp:2/65 T:1040 Satiated.@(@>Vd @.>V |You see here an ice box. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1041 Satiated(@>V(@>VYou see here an ice box. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1042 Satiated@.>V h 20(20) Pw:7(7) AC:5 Xp:2/65 T:1043 Satiated(@@>VZ 20(20) Pw:7(7) AC:5 Xp:2/65 T:1044 Satiated.@>V \ 20(20) Pw:7(7) AC:5 Xp:2/65 T:1045 Satiated(.-@>VD [ Weapons(B a - a +1 dagger (alternate weapon; not wielded) b - a +1 bow (weapon in hands) c - 48 +2 arrows (in quiver) d - 35 +0 arrows h - a dagger j - a corroded +2 arrow k - a sling Armor(B e - an uncursed +2 cloak of displacement (being worn) l - a +0 leather armor (being worn) Comestibles(B f - 3 uncursed cram rations g - an uncursed partly eaten cram ration Gems(B m - 3 rocks(end) >Vzo####--------#---------------------##.......|##...........||.......|#|......||..........|##.........####.......-#|..........|#|.......||`.....|#...........-####----------|------#|.......>..|#------------#####0#########--.-|-#+....| 20(20) Pw:7(7) AC:5 Xp:2/65 T:1045 Satiated>VOmh 20(20) Pw:7(7) AC:5 Xp:2/65 T:1046 Satiated@@#>V 20(20) Pw:7(7) AC:5 Xp:2/65 T:1046 Satiated  20(20) Pw:7(7) AC:5 Xp:2/65 T:1047 Satiated@#.>Vv%d@#>V% 20(20) Pw:7(7) AC:5 Xp:2/65 T:1047 SatiatedThe fox just misses! 20(20) Pw:7(7) AC:5 Xp:2/65 T:1048 Satiated>V >VM |You hit the fox. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1048 Satiated--More-->VYour cloak of displacement deflects the fox's attack. 20(20) Pw:7(7) AC:5 Xp:2/65 T:1049 Satiated>V >V You miss the fox.>V  20(20) Pw:7(7) AC:5 Xp:2/65 T:1049 SatiatedThe fox bites! 19(20) Pw:7(7) AC:5 Xp:2/65 T:1049 Satiated  19(20) Pw:7(7) AC:5 Xp:2/65 T:1050 Satiated>VV#d@>V 19(20) Pw:7(7) AC:5 Xp:2/65 T:1050 SatiatedThe fox bites! 16(20) Pw:7(7) AC:5 Xp:2/65 T:1050 Satiated  16(20) Pw:7(7) AC:5 Xp:2/65 T:1051 Satiated>V%,#d@@>VK% 16(20) Pw:7(7) AC:5 Xp:2/65 T:1052 SatiatedYou hear someone cursing shoplifters.>V >V&In what direction? [hykulnjb><] >V%>V%&The arrow misses the fox.>V9&  16(20) Pw:7(7) AC:5 Xp:2/65 T:1052 SatiatedThe fox bites! 13(20) Pw:7(7) AC:5 Xp:2/65 T:1052 Satiated  13(20) Pw:7(7) AC:5 Xp:2/65 T:1053 Satiated>V >V, &In what direction? [hykulnjb><] >V>V You shoot 2 arrows.>VЫ,The 1st arrow hits the fox.>V#You kill the fox!)>V [29  13(20) Pw:7(7) AC:5 Xp:2/69 T:1053 Satiated>VT  13(20) Pw:7(7) AC:5 Xp:2/69 T:1054 Satiated>Vzr 13(20) Pw:7(7) AC:5 Xp:2/69 T:1055 Satiated@#.@>VG k 14(20) Pw:7(7) AC:5 Xp:2/69 T:1056 Satiated(@#>V@#>V.vYou see here 2 +2 arrows. 14(20) Pw:7(7) AC:5 Xp:2/69 T:1057 Satiated>Vdo >Voyc - 2 +2 arrows (in quiver). 14(20) Pw:7(7) AC:5 Xp:2/69 T:1058 Satiated>V$ j 14(20) Pw:7(7) AC:5 Xp:2/69 T:1059 Satiated@#>Vj [ 14(20) Pw:7(7) AC:5 Xp:2/69 T:1060 @#>Vg u 14(20) Pw:7(7) AC:5 Xp:2/69 T:1063 ###@@>Vh 14(20) Pw:7(7) AC:5 Xp:2/69 T:1064 @#.>V=@#>V}z 14(20) Pw:7(7) AC:5 Xp:2/69 T:1065 You hear the chime of a cash register.>V a 14(20) Pw:7(7) AC:5 Xp:2/69 T:1066 @#>V [ 15(20) Pw:7(7) AC:5 Xp:2/69 T:1067 @#>VF [ 15(20) Pw:7(7) AC:5 Xp:2/69 T:1068 @#>Virb 15(20) Pw:7(7) AC:5 Xp:2/69 T:1069 )@#>Vh@#>VkYou see here a +2 arrow. 15(20) Pw:7(7) AC:5 Xp:2/69 T:1070 >Vp >Vnc - a +2 arrow (in quiver). 15(20) Pw:7(7) AC:5 Xp:2/69 T:1071 >VfV 15(20) Pw:7(7) AC:5 Xp:2/69 T:1072 #@>VO P 15(20) Pw:7(7) AC:5 Xp:2/69 T:1073 .@>V|Q 15(20) Pw:7(7) AC:5 Xp:2/69 T:1074 .@?V4Q 15(20) Pw:7(7) AC:5 Xp:2/69 T:1075 .@?VZ 15(20) Pw:7(7) AC:5 Xp:2/69 T:1076 @.?VQ 15(20) Pw:7(7) AC:5 Xp:2/69 T:1077 .@?VHQ 16(20) Pw:7(7) AC:5 Xp:2/69 T:1078 .@?V"Q 16(20) Pw:7(7) AC:5 Xp:2/69 T:1079 .@?V. Q 16(20) Pw:7(7) AC:5 Xp:2/69 T:1080 -@?VtN 16(20) Pw:7(7) AC:5 Xp:2/69 T:1081 ?Vt*N 16(20) Pw:7(7) AC:5 Xp:2/69 T:1082 ?VD N 16(20) Pw:7(7) AC:5 Xp:2/69 T:1083 ?V<N 16(20) Pw:7(7) AC:5 Xp:2/69 T:1084 ?V-N 16(20) Pw:7(7) AC:5 Xp:2/69 T:1085  ?V]X 16(20) Pw:7(7) AC:5 Xp:2/69 T:1086 #@ ?V Y 16(20) Pw:7(7) AC:5 Xp:2/69 T:1087 #@ ?VZ 16(20) Pw:7(7) AC:5 Xp:2/69 T:1088 #@ ?VZHZ 17(20) Pw:7(7) AC:5 Xp:2/69 T:1089 #@ ?V Z 17(20) Pw:7(7) AC:5 Xp:2/69 T:1090 #@ ?V3Z 17(20) Pw:7(7) AC:5 Xp:2/69 T:1091 #@ ?VZ 17(20) Pw:7(7) AC:5 Xp:2/69 T:1092 #@ ?VO 17(20) Pw:7(7) AC:5 Xp:2/69 T:1092  ?VO 17(20) Pw:7(7) AC:5 Xp:2/69 T:1093  ?V6 O 17(20) Pw:7(7) AC:5 Xp:2/69 T:1094  ?V O 17(20) Pw:7(7) AC:5 Xp:2/69 T:1095 ?VO 17(20) Pw:7(7) AC:5 Xp:2/69 T:1096 ?V S 17(20) Pw:7(7) AC:5 Xp:2/69 T:1097 @#?V;Z 17(20) Pw:7(7) AC:5 Xp:2/69 T:1098 #@?V1Z 17(20) Pw:7(7) AC:5 Xp:2/69 T:1099 #@?V R 18(20) Pw:7(7) AC:5 Xp:2/69 T:1100 #@?VR 18(20) Pw:7(7) AC:5 Xp:2/69 T:1101 -@?V&R 18(20) Pw:7(7) AC:5 Xp:2/69 T:1102 .@?Vi Z 18(20) Pw:7(7) AC:5 Xp:2/69 T:1103 .@?VV*] 18(20) Pw:7(7) AC:5 Xp:2/69 T:1104 @.?VO Z 18(20) Pw:7(7) AC:5 Xp:2/69 T:1105 .@?VR 18(20) Pw:7(7) AC:5 Xp:2/69 T:1106 .@?Vh] 18(20) Pw:7(7) AC:5 Xp:2/69 T:1107 #.@#?VR 18(20) Pw:7(7) AC:5 Xp:2/69 T:1108 -@?V g 18(20) Pw:7(7) AC:5 Xp:2/69 T:1109 ##@#?VX] 18(20) Pw:7(7) AC:5 Xp:2/69 T:1110 @#?VO] 19(20) Pw:7(7) AC:5 Xp:2/69 T:1111 ##@#?Vխ R 19(20) Pw:7(7) AC:5 Xp:2/69 T:1112 #@?V(#d@#?Vm 19(20) Pw:7(7) AC:5 Xp:2/69 T:1112 The jackal strikes at your displaced image and misses you! 19(20) Pw:7(7) AC:5 Xp:2/69 T:1113 ?V@#?V$ 19(20) Pw:7(7) AC:5 Xp:2/69 T:1113 The jackal bites! 17(20) Pw:7(7) AC:5 Xp:2/69 T:1113  17(20) Pw:7(7) AC:5 Xp:2/69 T:1114 ?V1?Vr&In what direction? [hykulnjb><] ?V ?VIbYou shoot 2 arrows.The 1st arrow misses the jackal.--More--?V ,The 2nd arrow hits the jackal.?V {You kill the jackal!33  17(20) Pw:7(7) AC:5 Xp:2/70 T:1115 ) ?V'##@# ?V'e Things that are here: 2 +2 arrows a jackal corpse--More--"?VU" w 17(20) Pw:7(7) AC:5 Xp:2/70 T:1116 %?Vs Pick up what?  Weapons(B a - 2 +2 arrows Comestibles(B b - a jackal corpse(end) &?V H +'?V| w--------#.......||......|'?V } qc - 2 +2 arrows (in quiver). 17(20) Pw:7(7) AC:5 Xp:2/70 T:1117 +?VD +?V +What do you want to eat? [fg or ?*,] .?Vե.?VLThis cram ration is bland. 17(20) Pw:7(7) AC:5 Xp:2/70 T:1118 Satiated  17(20) Pw:7(7) AC:5 Xp:2/70 T:1119 Satiated.?Vb--More--/?VNYou're having a hard time getting all of it down. 17(20) Pw:7(7) AC:5 Xp:2/70 T:1120 Satiated  17(20) Pw:7(7) AC:5 Xp:2/70 T:1120 Satiated--More--2?VmDvYou're finally finished. 17(20) Pw:7(7) AC:5 Xp:2/70 T:1121 Satiated3?V] a 18(20) Pw:7(7) AC:5 Xp:2/70 T:1122 Satiated%@4?VX 18(20) Pw:7(7) AC:5 Xp:2/70 T:1122 Satiated5?VWPp 18(20) Pw:7(7) AC:5 Xp:2/70 T:1123 Satiated##@#6?V f 18(20) Pw:7(7) AC:5 Xp:2/70 T:1124 Satiated@#6?Vyd f 18(20) Pw:7(7) AC:5 Xp:2/70 T:1125 Satiated##@#7?V{9[ 18(20) Pw:7(7) AC:5 Xp:2/70 T:1126 Satiated#@7?Vf 18(20) Pw:7(7) AC:5 Xp:2/70 T:1127 Satiated@#7?Vq[ 18(20) Pw:7(7) AC:5 Xp:2/70 T:1128 Satiated#@;?V\ 18(20) Pw:7(7) AC:5 Xp:2/70 T:1129 Satiated@.?V-Where do you want to travel to?>?V-(For instructions type a ?)C?VKC?V D?VOD?V D?VvGE?VE?VF?V#F?VN?V!  Use [hjkl] to move the cursor to the desired destination. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. --More--U?V Z#######--------W?VzF X 19(20) Pw:7(7) AC:5 Xp:2/70 T:1133 SatiatedW?VF d#%@ 19(20) Pw:7(7) AC:5 Xp:2/70 T:1134 SatiatedW?V r  19(20) Pw:7(7) AC:5 Xp:2/70 T:1138 Satiated###@Y?V[;X 19(20) Pw:7(7) AC:5 Xp:2/70 T:1138 SatiatedY?V f 19(20) Pw:7(7) AC:5 Xp:2/70 T:1139 Satiated@#Z?V΁X 19(20) Pw:7(7) AC:5 Xp:2/70 T:1139 Satiated[?V X 19(20) Pw:7(7) AC:5 Xp:2/70 T:1139 Satiated[?V c 19(20) Pw:7(7) AC:5 Xp:2/70 T:1140 Satiated#@\?V\ X 19(20) Pw:7(7) AC:5 Xp:2/70 T:1140 Satiated]?V>X 19(20) Pw:7(7) AC:5 Xp:2/70 T:1141 Satiated_?VCount: 10_?V  19(20) Pw:7(7) AC:5 Xp:2/70 T:1142 Satiated  19(20) Pw:7(7) AC:5 Xp:2/70 T:1143 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1144 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1145 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1146 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1147 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1148 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1149 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1150 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1151 Satiateda?VX 20(20) Pw:7(7) AC:5 Xp:2/70 T:1151 Satiateda?V) f 20(20) Pw:7(7) AC:5 Xp:2/70 T:1152 Satiated@#a?Vf 20(20) Pw:7(7) AC:5 Xp:2/70 T:1153 Satiated@#b?VB:[ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1154 Satiated#@b?VE [ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1155 Satiated#@d?VCount: 10d?V 20(20) Pw:7(7) AC:5 Xp:2/70 T:1156 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1157 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1158 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1159 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1160 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1161 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1162 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1163 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1164 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1165 Satiatede?V2@ X 20(20) Pw:7(7) AC:5 Xp:2/70 T:1165 Satiatedf?Vf 20(20) Pw:7(7) AC:5 Xp:2/70 T:1166 Satiated@#f?V0 f 20(20) Pw:7(7) AC:5 Xp:2/70 T:1167 Satiated@#g?V#@g?VM{You see here a jackal corpse. 20(20) Pw:7(7) AC:5 Xp:2/70 T:1168 Satiatedg?VRa 20(20) Pw:7(7) AC:5 Xp:2/70 T:1169 Satiated%@h?Vf 20(20) Pw:7(7) AC:5 Xp:2/70 T:1170 Satiated@#h?Vf 20(20) Pw:7(7) AC:5 Xp:2/70 T:1171 Satiated@#j?V][ [ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1172 Satiated#@k?Vټ[ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1173 Satiated#@l?V]f 20(20) Pw:7(7) AC:5 Xp:2/70 T:1174 Satiated@#m?V[ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1175 Satiated#@m?V`[ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1176 Satiated.@m?V? [ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1177 Satiated.@m?Vh [ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1178 Satiated.@n?VM[ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1179 Satiated.@n?VR [ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1180 Satiated.@q?V....@q?VP 20(20) Pw:7(7) AC:5 Xp:2/70 T:1183 Satiatedq?VY  20(20) Pw:7(7) AC:5 Xp:2/70 T:1186 Satiated..@r?V\[ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1187 Satiated-@s?V[ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1188 Satiated#@s?VK][ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1189 Satiated#@t?Vd[ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1190 Satiated#@u?VgX 20(20) Pw:7(7) AC:5 Xp:2/70 T:1191 Satiatedw?VL \ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1192 Satiated@#x?Ve\ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1193 Satiated@#x?V \ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1194 Satiated@#y?VC\ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1195 Satiated@#y?V\ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1196 Satiated@-y?Vfc 20(20) Pw:7(7) AC:5 Xp:2/70 T:1197 Satiated.@z?V|@\ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1198 Satiated@.{?V\ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1199 Satiated@.|?V --------------+-|..............|...............+|...........@..||..............|----------------|?V Jacob the Tenderfoot St:15 Dx:10 Co:13 In:13 Wi:14 Ch:7 Neutral S:483 Dlvl:3 $:103 HP: Dlvl:3 $:103 HP:20(20) Pw:7(7) AC:5 Xp:2/70 T:1199 Satiated|?V U  20(20) Pw:7(7) AC:5 Xp:2/70 T:1200 Satiated?Vf 20(20) Pw:7(7) AC:5 Xp:2/70 T:1201 Satiated@<?V[ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1202 Satiated.@?V* [ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1203 Satiated.@?VRe &In what direction? [hykulnjb><] ?V?V}The door opens. 20(20) Pw:7(7) AC:5 Xp:2/70 T:1204 Satiated....|-?Vl 20(20) Pw:7(7) AC:5 Xp:2/70 T:1205 Satiated..@#?V\f 20(20) Pw:7(7) AC:5 Xp:2/70 T:1206 Satiated.-@d?V_ &You hit the dingo puppy.?V _ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1206 Satiated--More--?V;Your leather armor blocks the dingo puppy's attack. 20(20) Pw:7(7) AC:5 Xp:2/70 T:1207 Satiated?Vo@d#?V 20(20) Pw:7(7) AC:5 Xp:2/70 T:1207 SatiatedYour cloak of displacement blocks the dingo puppy's attack. 20(20) Pw:7(7) AC:5 Xp:2/70 T:1208 Satiated?VE 20(20) Pw:7(7) AC:5 Xp:2/70 T:1208 Satiated  20(20) Pw:7(7) AC:5 Xp:2/70 T:1209 Satiated@-#?V ^ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1210 Satiated@d-?V ^ 20(20) Pw:7(7) AC:5 Xp:2/70 T:1211 Satiated@d.?Vg @d.?V  20(20) Pw:7(7) AC:5 Xp:2/70 T:1211 SatiatedThe dingo puppy bites! 14(20) Pw:7(7) AC:5 Xp:2/70 T:1211 Satiated  14(20) Pw:7(7) AC:5 Xp:2/70 T:1212 Satiated?V @.?V  14(20) Pw:7(7) AC:5 Xp:2/70 T:1212 SatiatedThe dingo puppy strikes at your displaced image and misses you! 14(20) Pw:7(7) AC:5 Xp:2/70 T:1213 Satiated?V'u#@..d?Vqu 14(20) Pw:7(7) AC:5 Xp:2/70 T:1213 SatiatedThe dingo puppy strikes at your displaced image and misses you! 14(20) Pw:7(7) AC:5 Xp:2/70 T:1214 Satiated?V r 14(20) Pw:7(7) AC:5 Xp:2/70 T:1215 Satiated@.d.?Vm&In what direction? [hykulnjb><] ?V )?V_.?V%`2The arrow hits the dingo puppy!d.?Ve` 14(20) Pw:7(7) AC:5 Xp:2/70 T:1215 SatiatedThe dingo puppy bites! 11(20) Pw:7(7) AC:5 Xp:2/70 T:1215 Satiated  11(20) Pw:7(7) AC:5 Xp:2/70 T:1216 Satiated?V? ?Vq &In what direction? [hykulnjb><] ?V?V-The arrow hits the dingo puppy.?V 11(20) Pw:7(7) AC:5 Xp:2/70 T:1216 SatiatedThe dingo puppy bites! 5(20) Pw:7(7) AC:5 Xp:2/70 T:1216 Satiated  5(20) Pw:7(7) AC:5 Xp:2/70 T:1217 Satiated?V,?V,&In what direction? [hykulnjb><] ?VM?VXYou shoot 2 arrows.The 1st arrow misses the dingo puppy.?V--More--?VJ3The 2nd arrow misses the dingo puppy.?V 5(20) Pw:7(7) AC:5 Xp:2/70 T:1217 SatiatedThe dingo puppy bites! 0(20) Pw:7(7) AC:5 Xp:2/70 T:1217 Satiated--More--?V?You die...?V@?VFA--More--?VT?V9Do you want your possessions identified? [ynq] (n) ?V|  n?V 4Do you want to see your attributes? [ynq] (n) ?V n?V"@Do you want an account of creatures vanquished? [ynq] (n) ?VQ| n?V|1Do you want to see your conduct? [ynq] (n) ?VN n?V  ----------  / \  / REST \  / IN \  / PEACE \  / \  | Jacob |  | 103 Au |  | killed by a |  | dingo puppy |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Jacob the Ranger... You died in The Dungeons of Doom on dungeon level 3 with 473 points, and 103 pieces of gold, after 1217 moves. You were level 2 with a maximum of 20 hit points when you died. --More--?V --More--?V{[?1049l ?VE ?VwgQ No Points Name Hp [max] ?Vg. 1 22460824 Tweedledee-Wiz-Vam-Mal-Cha (Form-Art-Geno) ascended to demigod-hood. 757 [2429] 2 20056894 xvdl-Rog-Hum-Mal-Cha ascended to demigod-hood. 931 [931] 3 18332556 tragicus-Val-Hum-Mal-Law (Poly-Art-Geno) ascended to ?Vgi demigod-hood. 394 [395] 1999 11021 j2-Und-Hum-Mal-Law died in The Gnomish Mines on level 7 [max 8]. Killed by a horse. - [62] 2000 11016 Zered-Mon-Dop-Fem-Cha died in The Gnomish Mines on level 6. Killed by an air elemental of Chih ?Vg Sung-tzu. - [45]  473 Jacob-Ran-Hum-Mal-Neu died in The Dungeons of Doom on (B  level 3. Killed by a dingo puppy. - [20]?Vh(B