VQ[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net VWShall I pick a character's race, role, gender and alignment for you? [ynq] VsnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) VN+Choosing Race Pick the race of your Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) VK -+Choosing Gender Pick the gender of your human Rogue  m - male f - female * - Random q - Quit(end) V~X+VF5--------------(B|.............(B....(B$(B........|(B|............|(B|..........(B@f(B|(B|............|(B--------------(BVJacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:0 Dlvl:1 $:1858 HP: Dlvl:1 $:1858 HP:12(12) Dlvl:1 $:1858 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. ForVK the sake of us all: Go bravely with Kos!--More--V--------------(B|.............(B....(B$(B........|(B|............|(B|..........(B@f(B|(B|............|(B--------------(BVưV;SHello Jacob, welcome to SlashEM! You are a chaotic male human Rogue.V  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4) V + VXJacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:0 Dlvl:1 $:1858 HP: Dlvl:1 $:1858 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:1 --------------|.................$........||............||..........@f||............|-------------- Va  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [false]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4) V^NJacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:0 Dlvl:1 $:1858 HP: Dlvl:1 $:1858 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:1 --------------|.................$........||............||..........@f||............|-------------- V[Z 12(12) Pw:2(2) AC:3 Xp:1/0 T:2 @< V7e 12(12) Pw:2(2) AC:3 Xp:1/0 T:3 @.f. Vf] 12(12) Pw:2(2) AC:3 Xp:1/0 T:4 @f.. VP 12(12) Pw:2(2) AC:3 Xp:1/0 T:5 @f. V h 12(12) Pw:2(2) AC:3 Xp:1/0 T:6 @...f! Ve 12(12) Pw:2(2) AC:3 Xp:1/0 T:7 @.f.! V @.! Vo ~You see here 88 gold pieces. 12(12) Pw:2(2) AC:3 Xp:1/0 T:8 f..# V4U Weapons(B a - a +0 short sword (weapon in hand) b - 11 poisoned +0 daggers (alternate weapon; not wielded) c - 32 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) F VAV--------------|.................@f.......||............||..........<.||............|-------------- 12(12) Pw:2(2) AC:3 Xp:1/0 T:8 G V  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) Q V B+--------------|.................@f.......||............||..........<.||............|--------------Q VB 2Specify unknown object by cursor? [ynq] (q) Y V6 nY Vq$Specify what? (type the word) Y V7 P 12(12) Pw:2(2) AC:3 Xp:1/0 T:8 \ VM Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) a Vwv B+--------------|.................@f.......||............||..........<.||............|--------------a Vv 2Specify unknown object by cursor? [ynq] (q) d VXp nd V|p$Specify what? (type the word) g Vөdg VV g V md a dog or other canine 12(12) Pw:2(2) AC:3 Xp:1/0 T:8 j V  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) o V}--------------|.................@f.......||............||..........<.||............|-------------- 12(12) Pw:2(2) AC:3 Xp:1/0 T:8 w V Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) { V +--------------|.................@f.......||............||..........<.||............|--------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move with{ V/ out picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--~ V O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call ~ V  name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More-- V$e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc Vh5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More-- Vy LJacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:0 Dlvl:1 $:1858 HP: Dlvl:1 $:1858 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:8 --------------|.................@f.......||............||..........<.||............|-------------- Vx V 12(12) Pw:2(2) AC:3 Xp:1/0 T:9 f.@ VL#  V3 V]0 V5  V'6 n30: unknown extended command. 12(12) Pw:2(2) AC:3 Xp:1/0 T:9  V.@ VJ 12(12) Pw:2(2) AC:3 Xp:1/0 T:9 The kitten picks up 10 gold pieces.$f VThe kitten drops 10 gold pieces. 12(12) Pw:2(2) AC:3 Xp:1/0 T:10 $f V4g 12(12) Pw:2(2) AC:3 Xp:1/0 T:11 ..@f V< m 12(12) Pw:2(2) AC:3 Xp:1/0 T:12 f@... VbR Y 12(12) Pw:2(2) AC:3 Xp:1/0 T:13 f$@. V @. V# {You see here 10 gold pieces. 12(12) Pw:2(2) AC:3 Xp:1/0 T:14 $.f V@$ V@}You see here 78 gold pieces. 12(12) Pw:2(2) AC:3 Xp:1/0 T:15 f. VP $@ V You see here 10 gold pieces. 12(12) Pw:2(2) AC:3 Xp:1/0 T:16 f.. V_ 12(12) Pw:2(2) AC:3 Xp:1/0 T:17 f.@$ V.@ V,You see here 10 gold pieces. 12(12) Pw:2(2) AC:3 Xp:1/0 T:18 .$f VH VHrAutopickup: ON, for all objects. 12(12) Pw:2(2) AC:3 Xp:1/0 T:18  V@$ Vj}78 gold pieces.78 936 12(12) Pw:2(2) AC:3 Xp:1/0 T:19 .f V{U .@$f VU  12(12) Pw:2(2) AC:3 Xp:1/0 T:19 You hear a door open. 12(12) Pw:2(2) AC:3 Xp:1/0 T:20 .f V .@ V 10 gold pieces.8 4 12(12) Pw:2(2) AC:3 Xp:1/0 T:21 .f V VReally save? [yn] (n)  V}YnJacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:88 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:21 --------------|..........................||...@........||......f...<.||............|-------------- Vb_ 12(12) Pw:2(2) AC:3 Xp:1/0 T:22 f.. V* V 12(12) Pw:2(2) AC:3 Xp:1/0 T:23 f. V\ ] 12(12) Pw:2(2) AC:3 Xp:1/0 T:24 f.. Vм[ 12(12) Pw:2(2) AC:3 Xp:1/0 T:25 .f V6c 12(12) Pw:2(2) AC:3 Xp:1/0 T:26 f.. VK U 12(12) Pw:2(2) AC:3 Xp:1/0 T:27 f. VpO] 12(12) Pw:2(2) AC:3 Xp:1/0 T:28 .f. Vp\ 12(12) Pw:2(2) AC:3 Xp:1/0 T:29 .f V: Y 12(12) Pw:2(2) AC:3 Xp:1/0 T:30 f.. VU 12(12) Pw:2(2) AC:3 Xp:1/0 T:31 f. Vb 12(12) Pw:2(2) AC:3 Xp:1/0 T:32 ..f VY 12(12) Pw:2(2) AC:3 Xp:1/0 T:33 f..@ V~ a 12(12) Pw:2(2) AC:3 Xp:1/0 T:34 ..f@ V{ #  V sit VXe  V{a V)r Vc c Vh VsA VAssearch: unknown extended command. 12(12) Pw:2(2) AC:3 Xp:1/0 T:34  V" Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) Vi+--------------|..........................||............||....f.....<.||.....@......|--------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move with Vjout picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More-- VO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call V[ name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More-- Ve eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc Ve5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More-- VgOJacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:88 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:34 --------------|..........................||............||....f.....<.||.....@......|-------------- V L 12(12) Pw:2(2) AC:3 Xp:1/0 T:34  VV 12(12) Pw:2(2) AC:3 Xp:1/0 T:35 .f VZ Count: 30 VtR 12(12) Pw:2(2) AC:3 Xp:1/0 T:35  V L 12(12) Pw:2(2) AC:3 Xp:1/0 T:35 ! V| W 12(12) Pw:2(2) AC:3 Xp:1/0 T:36 .f.# VCount: 30# V R 12(12) Pw:2(2) AC:3 Xp:1/0 T:36 ( V2DX 12(12) Pw:2(2) AC:3 Xp:1/0 T:37 .f* VK L 12(12) Pw:2(2) AC:3 Xp:1/0 T:37 + V2 W 12(12) Pw:2(2) AC:3 Xp:1/0 T:38 ..f- V# / V*3/ V 01 VH1 V~o30: unknown extended command. 12(12) Pw:2(2) AC:3 Xp:1/0 T:38 4 VR 12(12) Pw:2(2) AC:3 Xp:1/0 T:38 5 Vq ^ 12(12) Pw:2(2) AC:3 Xp:1/0 T:39 f.6 VW # 9 VbsR 12(12) Pw:2(2) AC:3 Xp:1/0 T:39 : Va L 12(12) Pw:2(2) AC:3 Xp:1/0 T:39 = V>L 12(12) Pw:2(2) AC:3 Xp:1/0 T:39 = V # @ VbIR 12(12) Pw:2(2) AC:3 Xp:1/0 T:39 @ VK Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) A Vl-.|| 12(12) Pw:2(2) AC:3 Xp:1/0 T:39 C VQL 12(12) Pw:2(2) AC:3 Xp:1/0 T:39 C V4Really save? [yn] (n) E Vx YnJacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:88 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:39 --------------|..........................||............||.......f..<.||.....@......|--------------F V L 12(12) Pw:2(2) AC:3 Xp:1/0 T:39 \ V@ i 12(12) Pw:2(2) AC:3 Xp:1/0 T:40 .@f..] Vh 12(12) Pw:2(2) AC:3 Xp:1/0 T:41 @..f] V* t 12(12) Pw:2(2) AC:3 Xp:1/0 T:42 @..f.^ VKk 12(12) Pw:2(2) AC:3 Xp:1/0 T:43 @.f.^ V i 12(12) Pw:2(2) AC:3 Xp:1/0 T:44 @.f.._ Vѽ\ 12(12) Pw:2(2) AC:3 Xp:1/0 T:45 #@.f.#_ V_ i 12(12) Pw:2(2) AC:3 Xp:1/0 T:46 @...#f` V K 12(12) Pw:2(2) AC:3 Xp:1/0 T:46 a V6 T 12(12) Pw:2(2) AC:3 Xp:1/0 T:47 .b V,Y 12(12) Pw:2(2) AC:3 Xp:1/0 T:48 .fc VR 12(12) Pw:2(2) AC:3 Xp:1/0 T:49 f#c V΄ P 12(12) Pw:2(2) AC:3 Xp:1/0 T:50 #e VM W 12(12) Pw:2(2) AC:3 Xp:1/0 T:51 #f@g VgxYou stop. Your kitten is in the way! 12(12) Pw:2(2) AC:3 Xp:1/0 T:52 #h V a 12(12) Pw:2(2) AC:3 Xp:1/0 T:53 #@##i V P 12(12) Pw:2(2) AC:3 Xp:1/0 T:54 @#l V!Hd 12(12) Pw:2(2) AC:3 Xp:1/0 T:55 #@##m V)X 12(12) Pw:2(2) AC:3 Xp:1/0 T:56 #f@m VY xYou stop. Your kitten is in the way! 12(12) Pw:2(2) AC:3 Xp:1/0 T:57 #n V=a 12(12) Pw:2(2) AC:3 Xp:1/0 T:58 #@#fo V[ 12(12) Pw:2(2) AC:3 Xp:1/0 T:59 @##o V(L 12(12) Pw:2(2) AC:3 Xp:1/0 T:59 p V6c 12(12) Pw:2(2) AC:3 Xp:1/0 T:60 #@#q V;d 12(12) Pw:2(2) AC:3 Xp:1/0 T:61 #@##q Ve f 12(12) Pw:2(2) AC:3 Xp:1/0 T:62 #f@##r V?d 12(12) Pw:2(2) AC:3 Xp:1/0 T:63 #f@#s VO Z 12(12) Pw:2(2) AC:3 Xp:1/0 T:64 ##@#t VoBQ 12(12) Pw:2(2) AC:3 Xp:1/0 T:65 #@#t Vn Q 12(12) Pw:2(2) AC:3 Xp:1/0 T:66 #@#u VQ 12(12) Pw:2(2) AC:3 Xp:1/0 T:67 #@#u VQ 12(12) Pw:2(2) AC:3 Xp:1/0 T:68 #@#v VL 12(12) Pw:2(2) AC:3 Xp:1/0 T:69 v VL 12(12) Pw:2(2) AC:3 Xp:1/0 T:70 v Vz L 12(12) Pw:2(2) AC:3 Xp:1/0 T:71 w VRL 12(12) Pw:2(2) AC:3 Xp:1/0 T:72 w VL 12(12) Pw:2(2) AC:3 Xp:1/0 T:73 w VL 12(12) Pw:2(2) AC:3 Xp:1/0 T:74 x V'M 12(12) Pw:2(2) AC:3 Xp:1/0 T:75 fx V M 12(12) Pw:2(2) AC:3 Xp:1/0 T:76 #y VL 12(12) Pw:2(2) AC:3 Xp:1/0 T:77 y VM L 12(12) Pw:2(2) AC:3 Xp:1/0 T:78 z V5L 12(12) Pw:2(2) AC:3 Xp:1/0 T:79 z V<L 12(12) Pw:2(2) AC:3 Xp:1/0 T:80 z V L 12(12) Pw:2(2) AC:3 Xp:1/0 T:81 z VV M 12(12) Pw:2(2) AC:3 Xp:1/0 T:82 #{ V(z 12(12) Pw:2(2) AC:3 Xp:1/0 T:82  12(12) Pw:2(2) AC:3 Xp:1/0 T:83 f{ V[M 12(12) Pw:2(2) AC:3 Xp:1/0 T:84 #~ VrQ 12(12) Pw:2(2) AC:3 Xp:1/0 T:85 #@#~ V Q 12(12) Pw:2(2) AC:3 Xp:1/0 T:86 #@#~ VɬQ 12(12) Pw:2(2) AC:3 Xp:1/0 T:87 #@# VQ 12(12) Pw:2(2) AC:3 Xp:1/0 T:88 #@# VQ 12(12) Pw:2(2) AC:3 Xp:1/0 T:89 #@# VQ 12(12) Pw:2(2) AC:3 Xp:1/0 T:90 #@# V'Q 12(12) Pw:2(2) AC:3 Xp:1/0 T:91 #@# V Q 12(12) Pw:2(2) AC:3 Xp:1/0 T:92 #@# VQ 12(12) Pw:2(2) AC:3 Xp:1/0 T:93 #@# VL 12(12) Pw:2(2) AC:3 Xp:1/0 T:94  V=M L 12(12) Pw:2(2) AC:3 Xp:1/0 T:95  V=L 12(12) Pw:2(2) AC:3 Xp:1/0 T:96  V$M 12(12) Pw:2(2) AC:3 Xp:1/0 T:97 f VDR 12(12) Pw:2(2) AC:3 Xp:1/0 T:98 ##@# VA Q 12(12) Pw:2(2) AC:3 Xp:1/0 T:99 #@# VR 12(12) Pw:2(2) AC:3 Xp:1/0 T:100 #@# V5R 12(12) Pw:2(2) AC:3 Xp:1/0 T:101 #@# V+-R 12(12) Pw:2(2) AC:3 Xp:1/0 T:102 #@# V R 12(12) Pw:2(2) AC:3 Xp:1/0 T:103 #@# V R 12(12) Pw:2(2) AC:3 Xp:1/0 T:104 #@# Vj@R 12(12) Pw:2(2) AC:3 Xp:1/0 T:105 #@# VR 12(12) Pw:2(2) AC:3 Xp:1/0 T:106 #@# Vq. R 12(12) Pw:2(2) AC:3 Xp:1/0 T:107 #@+ VSgThat door is closed. 12(12) Pw:2(2) AC:3 Xp:1/0 T:107  Vx V ygThat door is closed. 12(12) Pw:2(2) AC:3 Xp:1/0 T:107  VU Weapons(B a - a +0 short sword (weapon in hand) b - 11 poisoned +0 daggers (alternate weapon; not wielded) c - 32 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) V,--------------|.............#.............|###|............|#|..........<.|###|............|#--------------###########################@+ 12(12) Pw:2(2) AC:3 Xp:1/0 T:107  V# &In what direction? [hykulnjb><]  VIc  Vc XThe door opens.--.|...|-d...|----- VAd  12(12) Pw:2(2) AC:3 Xp:1/0 T:107 You hear some noises in the distance. 12(12) Pw:2(2) AC:3 Xp:1/0 T:108  V] V]Pick an object. V V# V9  V9 vd a dog or other canine (fox) 12(12) Pw:2(2) AC:3 Xp:1/0 T:108  VT_ 12(12) Pw:2(2) AC:3 Xp:1/0 T:109 @#d. V% [ 12(12) Pw:2(2) AC:3 Xp:1/0 T:110 @d- VsYou kill the fox!104  12(12) Pw:2(2) AC:3 Xp:1/4 T:111 # V@V 12(12) Pw:2(2) AC:3 Xp:1/4 T:112 #@ V P 12(12) Pw:2(2) AC:3 Xp:1/4 T:113 #@ V| 12(12) Pw:2(2) AC:3 Xp:1/4 T:114 ---...|.#@- V3b 12(12) Pw:2(2) AC:3 Xp:1/4 T:115 -+-@ V@P 12(12) Pw:2(2) AC:3 Xp:1/4 T:116 .@ V{Z 12(12) Pw:2(2) AC:3 Xp:1/4 T:117 @. V8M 12(12) Pw:2(2) AC:3 Xp:1/4 T:118  V"W 12(12) Pw:2(2) AC:3 Xp:1/4 T:119 f V|c S 12(12) Pw:2(2) AC:3 Xp:1/4 T:120 -.f VeS 12(12) Pw:2(2) AC:3 Xp:1/4 T:121 .f VL ] 12(12) Pw:2(2) AC:3 Xp:1/4 T:122 f.. V@Y 12(12) Pw:2(2) AC:3 Xp:1/4 T:123 f. VǦX 12(12) Pw:2(2) AC:3 Xp:1/4 T:124 ..f Vw[ 12(12) Pw:2(2) AC:3 Xp:1/4 T:125 .f V1S 12(12) Pw:2(2) AC:3 Xp:1/4 T:126 f. V R 12(12) Pw:2(2) AC:3 Xp:1/4 T:127 f. VAEn 12(12) Pw:2(2) AC:3 Xp:1/4 T:128 f..@. V W 12(12) Pw:2(2) AC:3 Xp:1/4 T:129 .f VwX 12(12) Pw:2(2) AC:3 Xp:1/4 T:130 f.. VZ 12(12) Pw:2(2) AC:3 Xp:1/4 T:131 .f V5 \ 12(12) Pw:2(2) AC:3 Xp:1/4 T:132 ..f V^?[ 12(12) Pw:2(2) AC:3 Xp:1/4 T:133 f. VHX 12(12) Pw:2(2) AC:3 Xp:1/4 T:134 .f. VZ 12(12) Pw:2(2) AC:3 Xp:1/4 T:135 .f V ^ 12(12) Pw:2(2) AC:3 Xp:1/4 T:136 ..f Vf ] 12(12) Pw:2(2) AC:3 Xp:1/4 T:137 f. VuX 12(12) Pw:2(2) AC:3 Xp:1/4 T:138 .f. VYM 12(12) Pw:2(2) AC:3 Xp:1/4 T:138  Vй#  V c Vi VU y V6b Vފ  V1z   VW'   V onduct V u  V ;  Vx   V0  V!S 12(12) Pw:2(2) AC:3 Xp:1/4 T:138  V )(For instructions type a ?) Vl? Use [hjkl] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More-- VQN c--------------5 V9 VVM 12(12) Pw:2(2) AC:3 Xp:1/4 T:138  V) Count: 10 V  12(12) Pw:2(2) AC:3 Xp:1/4 T:139  12(12) Pw:2(2) AC:3 Xp:1/4 T:140  12(12) Pw:2(2) AC:3 Xp:1/4 T:141  12(12) Pw:2(2) AC:3 Xp:1/4 T:142  12(12) Pw:2(2) AC:3 Xp:1/4 T:143  12(12) Pw:2(2) AC:3 Xp:1/4 T:144  12(12) Pw:2(2) AC:3 Xp:1/4 T:145  12(12) Pw:2(2) AC:3 Xp:1/4 T:146  12(12) Pw:2(2) AC:3 Xp:1/4 T:147  12(12) Pw:2(2) AC:3 Xp:1/4 T:148 ....f.... V\Count: 10 VI{ 12(12) Pw:2(2) AC:3 Xp:1/4 T:149  12(12) Pw:2(2) AC:3 Xp:1/4 T:150  12(12) Pw:2(2) AC:3 Xp:1/4 T:151  12(12) Pw:2(2) AC:3 Xp:1/4 T:152  12(12) Pw:2(2) AC:3 Xp:1/4 T:153  12(12) Pw:2(2) AC:3 Xp:1/4 T:154  12(12) Pw:2(2) AC:3 Xp:1/4 T:155  12(12) Pw:2(2) AC:3 Xp:1/4 T:156  12(12) Pw:2(2) AC:3 Xp:1/4 T:157  12(12) Pw:2(2) AC:3 Xp:1/4 T:158 ..f........ Vp Veq}You displaced your kitten. 12(12) Pw:2(2) AC:3 Xp:1/4 T:159 @f. V>,o 12(12) Pw:2(2) AC:3 Xp:1/4 T:160 @...f Va 12(12) Pw:2(2) AC:3 Xp:1/4 T:161 @.f. V O Weapons(B a - a +0 short sword (weapon in hand) b - 11 poisoned +0 daggers (alternate weapon; not wielded) c - 32 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) V --------------|.............#.............|###|............|#|..........<.|###|............|#--------------------#+@...|##|....|#########################-f...| 12(12) Pw:2(2) AC:3 Xp:1/4 T:161  V&In what direction? [hykulnjb><]  V  VY ~The door resists! 12(12) Pw:2(2) AC:3 Xp:1/4 T:162 f.. VG VH&In what direction? [hykulnjb><]  V  VhtThe door opens. 12(12) Pw:2(2) AC:3 Xp:1/4 T:163 -.f VJ f 12(12) Pw:2(2) AC:3 Xp:1/4 T:164 #@..f V>; ##@- V;  12(12) Pw:2(2) AC:3 Xp:1/4 T:164 You hear some noises. 12(12) Pw:2(2) AC:3 Xp:1/4 T:165  Vs!@#. Vt 12(12) Pw:2(2) AC:3 Xp:1/4 T:165 You hear some noises in the distance. 12(12) Pw:2(2) AC:3 Xp:1/4 T:166  Vr9 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) VX+--------------|.............#.............|###|............|#|..........<.|###|............|#--------------#------#@#-....|##|....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  VmX| case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More-- Vr+O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call V+ name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More-- V e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc V>!5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More-- VV Jacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:104 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:12(12) Pw:2(2) AC:3 Xp:1/4 T:166 --------------|.............#.............|###|............|#|..........<.|###|............|#--------------#------#@#-....|##|....|#########################-....|#------ Ve.What do you want to ready? [- bc or ?*]  V  VU^Never mind. 12(12) Pw:2(2) AC:3 Xp:1/4 T:166  V}U Weapons(B a - a +0 short sword (weapon in hand) b - 11 poisoned +0 daggers (alternate weapon; not wielded) c - 32 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end)  V C--------------|.............#.............|###|............|#|..........<.|###|............|#--------------#------#@#-....|##|....|#########################-....| 12(12) Pw:2(2) AC:3 Xp:1/4 T:166  V&In what direction? [hykulnjb><]  Vs M 12(12) Pw:2(2) AC:3 Xp:1/4 T:166  V   Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  VB -.|| 12(12) Pw:2(2) AC:3 Xp:1/4 T:166  VL"e 12(12) Pw:2(2) AC:3 Xp:1/4 T:167 ##@# Vg 12(12) Pw:2(2) AC:3 Xp:1/4 T:167  12(12) Pw:2(2) AC:3 Xp:1/4 T:168 @#! VYb M 12(12) Pw:2(2) AC:3 Xp:1/4 T:168 " Vu M 12(12) Pw:2(2) AC:3 Xp:1/4 T:168 & VCount: 10' V+^ 12(12) Pw:2(2) AC:3 Xp:1/4 T:169  12(12) Pw:2(2) AC:3 Xp:1/4 T:170  12(12) Pw:2(2) AC:3 Xp:1/4 T:171  12(12) Pw:2(2) AC:3 Xp:1/4 T:172  12(12) Pw:2(2) AC:3 Xp:1/4 T:173  12(12) Pw:2(2) AC:3 Xp:1/4 T:174  12(12) Pw:2(2) AC:3 Xp:1/4 T:175  12(12) Pw:2(2) AC:3 Xp:1/4 T:176  12(12) Pw:2(2) AC:3 Xp:1/4 T:177  12(12) Pw:2(2) AC:3 Xp:1/4 T:178 ##* VOu [ 12(12) Pw:2(2) AC:3 Xp:1/4 T:179 ##@#, V>Q 12(12) Pw:2(2) AC:3 Xp:1/4 T:180 @#- VZ= e 12(12) Pw:2(2) AC:3 Xp:1/4 T:181 ##@#. Vǝ 12(12) Pw:2(2) AC:3 Xp:1/4 T:181  12(12) Pw:2(2) AC:3 Xp:1/4 T:182 @#. Vn M 12(12) Pw:2(2) AC:3 Xp:1/4 T:182 / V?Z 12(12) Pw:2(2) AC:3 Xp:1/4 T:183 ##@#/ V&Q 12(12) Pw:2(2) AC:3 Xp:1/4 T:184 @#0 Vg P 12(12) Pw:2(2) AC:3 Xp:1/4 T:185 #@0 VC P 12(12) Pw:2(2) AC:3 Xp:1/4 T:186 #@1 VFQ 12(12) Pw:2(2) AC:3 Xp:1/4 T:187 @#1 V_Q 12(12) Pw:2(2) AC:3 Xp:1/4 T:188 @#1 V` b 12(12) Pw:2(2) AC:3 Xp:1/4 T:189 #@#2 VIZ 12(12) Pw:2(2) AC:3 Xp:1/4 T:190 f@#3 VfL 12(12) Pw:2(2) AC:3 Xp:1/4 T:190 3 V3 V{You displaced your kitten. 12(12) Pw:2(2) AC:3 Xp:1/4 T:191 @#f6 V7` 12(12) Pw:2(2) AC:3 Xp:1/4 T:192 .@#; VCount: 30; V  12(12) Pw:2(2) AC:3 Xp:1/4 T:193  12(12) Pw:2(2) AC:3 Xp:1/4 T:194  12(12) Pw:2(2) AC:3 Xp:1/4 T:195  12(12) Pw:2(2) AC:3 Xp:1/4 T:196  12(12) Pw:2(2) AC:3 Xp:1/4 T:197  12(12) Pw:2(2) AC:3 Xp:1/4 T:198  12(12) Pw:2(2) AC:3 Xp:1/4 T:199  12(12) Pw:2(2) AC:3 Xp:1/4 T:200  12(12) Pw:2(2) AC:3 Xp:1/4 T:201  12(12) Pw:2(2) AC:3 Xp:1/4 T:202 ...f:; V oYou stop searching. 12(12) Pw:2(2) AC:3 Xp:1/4 T:203 .? Vd ? VdPick an object.B VF7C V- C Vi: a lizard (newt) 12(12) Pw:2(2) AC:3 Xp:1/4 T:203 F V!+ F V+&In what direction? [hykulnjb><] I VјI VUsYou kill the newt!8  12(12) Pw:2(2) AC:3 Xp:1/5 T:204 %J Vv #@J Vw lj - a newt corpse. 12(12) Pw:2(2) AC:3 Xp:1/5 T:205 fP VI P VIbAutopickup: OFF. 12(12) Pw:2(2) AC:3 Xp:1/5 T:205 U V Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) W Vq+--------------|............f##.............|@###|............|####|..........<.|####|............|####--------------#------###-....|##|....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  W V case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--Y V'O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call Y Vm' name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--i Ve eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acci Vu5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--x V x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # x V prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More-- Vk'Jacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:108 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:12(12) Pw:2(2) AC:3 Xp:1/5 T:205 --------------|............f##.............|@###|............|####|..........<.|####|............|####--------------#------###-....|##|....|#########################-....|#------ V;vYou don't know any spells right now. 12(12) Pw:2(2) AC:3 Xp:1/5 T:205  V" Weapons(B a - a +0 short sword (weapon in hand) b - 11 poisoned +0 daggers (alternate weapon; not wielded) c - 31 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn)(end) V--------------|............f# 12(12) Pw:2(2) AC:3 Xp:1/5 T:205  Vי Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) V.-f#|@|### 12(12) Pw:2(2) AC:3 Xp:1/5 T:205  V13What do you want to use or apply? [hi or ?*]  V7 Weapons(B a - a +0 short sword (weapon in hand) b - 11 poisoned +0 daggers (alternate weapon; not wielded) c - 31 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Comestibles(B j - a newt corpse Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) V +--------------|............f##.............|@###|............|####|..........<.|####|............|####--------------#------###-....|##|....|#########################-....|#------ Vh vSorry, I don't know how to use that. 12(12) Pw:2(2) AC:3 Xp:1/5 T:205  V " Weapons(B a - a +0 short sword (weapon in hand) b - 11 poisoned +0 daggers (alternate weapon; not wielded) c - 31 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn)(end) VG--------------|............f# 12(12) Pw:2(2) AC:3 Xp:1/5 T:205  V Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) V_ +--------------|............f##.............|@###|............|####|..........<.|####|............|####--------------#------###-....|##|....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  V`  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More-- V "O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call VT" name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More-- VS e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc V 5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More-- V.ax exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the #  Vaprefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--" V@ Jacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:108 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:12(12) Pw:2(2) AC:3 Xp:1/5 T:205 --------------|............f##.............|@###|............|####|..........<.|####|............|####--------------#------###-....|##|....|#########################-....|#------$ VƔ)What do you want to eat? [j or ?*] & V@ & V ]Never mind. 12(12) Pw:2(2) AC:3 Xp:1/5 T:205 ) V  ) V 4What do you want to write with? [- abc or ?*] + V+ Vذ]Never mind. 12(12) Pw:2(2) AC:3 Xp:1/5 T:205 , V  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 2 Vb "+-f#|@|### Game  O - Options r - Redraw Screen x - Enter Explore Mode S - Save q - Quit [M-q](end) 8 VT (--------.......f#.......|@ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ; VBz+-f#|@|### Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) G V --------.......f#.......|@.......|###.....<.|#.......|###--------#------##-....| Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ` V "+-f#|@|### Game  O - Options r - Redraw Screen x - Enter Explore Mode S - Save q - Quit [M-q](end) c V+--------.......f#.......|@Jacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:108 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:12(12) Pw:2(2) AC:3 Xp:1/5 T:205 --------------|............f##.............|@###|............|####|..........<.|####|............|####--------------#------###-....|##|....|#########################-....|#------e V]  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) j V+--------------|............f##.............|@###|............|####|..........<.|####|............|####--------------#------###-....|##|....| Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attj V.)ack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--l V  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` l VU A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--s V^8  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objecs V8 ts  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--u VCommands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple itemsu V3. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can --More-- V> pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f V Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More-- V i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  V$ p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book. --More-- VTm  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible)  z Zap a wand.  Z Cast a spell.  ^Z Suspend the game.  : Look at what is here. [21;1 Vm H ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option. --More-- VjJacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:108 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:12(12) Pw:2(2) AC:3 Xp:1/5 T:205 --------------|............f##.............|@###|............|####|..........<.|####|............|####--------------#------###-....|##|....|#########################-....|#------ V,j /What do you want to wield? [- abc or ?*]  V  Weapons(B a - a +0 short sword (weapon in hand) b - 11 poisoned +0 daggers (alternate weapon; not wielded) c - 31 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Comestibles(B j - a newt corpse Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) VH+--------------|............f##.............|@###|............|####|..........<.|####|............|####--------------#------###-....|##|....|#########################-....|#------ VVHAb - 11 poisoned +0 daggers (wielded).--More-- Vca - a +0 short sword (alternate weapon; not wielded). 12(12) Pw:2(2) AC:3 Xp:1/5 T:206 f# VT 4.#####@ V E 12(12) Pw:2(2) AC:3 Xp:1/5 T:210 Vhx j  12(12) Pw:2(2) AC:3 Xp:1/5 T:216 ####f#@ V What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Scrolls e - Potions f - Tools(end) V --------------|.............##.............|####|............|### 12(12) Pw:2(2) AC:3 Xp:1/5 T:216  VQ Weapons(B a - a +0 short sword (alternate weapon; not wielded) b - 11 poisoned +0 daggers (wielded) c - 31 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Comestibles(B j - a newt corpse Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) V9T--------------|.............##.............|####|............|####|..........<.|####|............|####--------------f------##@-....|##|....|#########################-....|#------ 12(12) Pw:2(2) AC:3 Xp:1/5 T:216  VS V|You displaced your kitten. 12(12) Pw:2(2) AC:3 Xp:1/5 T:217 @f V7n 12(12) Pw:2(2) AC:3 Xp:1/5 T:218 @## V~CCount: 50 Vs  V  12(12) Pw:2(2) AC:3 Xp:1/5 T:219  12(12) Pw:2(2) AC:3 Xp:1/5 T:220  12(12) Pw:2(2) AC:3 Xp:1/5 T:221  12(12) Pw:2(2) AC:3 Xp:1/5 T:222  12(12) Pw:2(2) AC:3 Xp:1/5 T:223  12(12) Pw:2(2) AC:3 Xp:1/5 T:224  12(12) Pw:2(2) AC:3 Xp:1/5 T:225  12(12) Pw:2(2) AC:3 Xp:1/5 T:226  12(12) Pw:2(2) AC:3 Xp:1/5 T:227  12(12) Pw:2(2) AC:3 Xp:1/5 T:228  12(12) Pw:2(2) AC:3 Xp:1/5 T:229  12(12) Pw:2(2) AC:3 Xp:1/5 T:230  12(12) Pw:2(2) AC:3 Xp:1/5 T:231  12(12) Pw:2(2) AC:3 Xp:1/5 T:232  12(12) Pw:2(2) AC:3 Xp:1/5 T:233  Vb 12(12) Pw:2(2) AC:3 Xp:1/5 T:234  12(12) Pw:2(2) AC:3 Xp:1/5 T:235  12(12) Pw:2(2) AC:3 Xp:1/5 T:236  12(12) Pw:2(2) AC:3 Xp:1/5 T:237  12(12) Pw:2(2) AC:3 Xp:1/5 T:238  12(12) Pw:2(2) AC:3 Xp:1/5 T:239  12(12) Pw:2(2) AC:3 Xp:1/5 T:240  12(12) Pw:2(2) AC:3 Xp:1/5 T:241  12(12) Pw:2(2) AC:3 Xp:1/5 T:242  12(12) Pw:2(2) AC:3 Xp:1/5 T:243  12(12) Pw:2(2) AC:3 Xp:1/5 T:244  12(12) Pw:2(2) AC:3 Xp:1/5 T:245  12(12) Pw:2(2) AC:3 Xp:1/5 T:246  12(12) Pw:2(2) AC:3 Xp:1/5 T:247  12(12) Pw:2(2) AC:3 Xp:1/5 T:248  12(12) Pw:2(2) AC: V 3 Xp:1/5 T:249  12(12) Pw:2(2) AC:3 Xp:1/5 T:250  12(12) Pw:2(2) AC:3 Xp:1/5 T:251  12(12) Pw:2(2) AC:3 Xp:1/5 T:252  12(12) Pw:2(2) AC:3 Xp:1/5 T:253  12(12) Pw:2(2) AC:3 Xp:1/5 T:254  12(12) Pw:2(2) AC:3 Xp:1/5 T:255  12(12) Pw:2(2) AC:3 Xp:1/5 T:256  12(12) Pw:2(2) AC:3 Xp:1/5 T:257  12(12) Pw:2(2) AC:3 Xp:1/5 T:258  12(12) Pw:2(2) AC:3 Xp:1/5 T:259  12(12) Pw:2(2) AC:3 Xp:1/5 T:260  12(12) Pw:2(2) AC:3 Xp:1/5 T:261  12(12) Pw:2(2) AC:3 Xp:1/5 T:262  12(12) Pw:2(2) AC:3 Xp:1/5 T:263  12(12) Pw:2(2) AC:3 Xp:1/5 T:264 [24; V% 1H 12(12) Pw:2(2) AC:3 Xp:1/5 T:265  12(12) Pw:2(2) AC:3 Xp:1/5 T:266  12(12) Pw:2(2) AC:3 Xp:1/5 T:267  12(12) Pw:2(2) AC:3 Xp:1/5 T:268 ## VQ 12(12) Pw:2(2) AC:3 Xp:1/5 T:269 @# VmQ 12(12) Pw:2(2) AC:3 Xp:1/5 T:270 @# VX 4What do you want to write with? [- abc or ?*]  Vڡ V0^Never mind. 12(12) Pw:2(2) AC:3 Xp:1/5 T:270  V& What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) Vf-------------- 12(12) Pw:2(2) AC:3 Xp:1/5 T:270  VM 12(12) Pw:2(2) AC:3 Xp:1/5 T:270  Vt[ 12(12) Pw:2(2) AC:3 Xp:1/5 T:271 @# V} 12(12) Pw:2(2) AC:3 Xp:1/5 T:271  12(12) Pw:2(2) AC:3 Xp:1/5 T:272 @# V 9 M 12(12) Pw:2(2) AC:3 Xp:1/5 T:272  V^0Q 12(12) Pw:2(2) AC:3 Xp:1/5 T:273 @#VQ 12(12) Pw:2(2) AC:3 Xp:1/5 T:274 @#V[Z 12(12) Pw:2(2) AC:3 Xp:1/5 T:275 @#VgY 12(12) Pw:2(2) AC:3 Xp:1/5 T:276 @#Vw L 12(12) Pw:2(2) AC:3 Xp:1/5 T:276 V\ P 12(12) Pw:2(2) AC:3 Xp:1/5 T:277 @#VUP 12(12) Pw:2(2) AC:3 Xp:1/5 T:278 @.VWP 12(12) Pw:2(2) AC:3 Xp:1/5 T:279 @.VCWP 12(12) Pw:2(2) AC:3 Xp:1/5 T:280 @.V P 12(12) Pw:2(2) AC:3 Xp:1/5 T:281 @.VwV 12(12) Pw:2(2) AC:3 Xp:1/5 T:282 .@VBW 12(12) Pw:2(2) AC:3 Xp:1/5 T:283 .@VQ 12(12) Pw:2(2) AC:3 Xp:1/5 T:284 @.VQ 12(12) Pw:2(2) AC:3 Xp:1/5 T:285 @.VyqQ 12(12) Pw:2(2) AC:3 Xp:1/5 T:286 @.V Q 12(12) Pw:2(2) AC:3 Xp:1/5 T:287 @.V Q 12(12) Pw:2(2) AC:3 Xp:1/5 T:288 @.VN`[ 12(12) Pw:2(2) AC:3 Xp:1/5 T:289 @.V{/ Q 12(12) Pw:2(2) AC:3 Xp:1/5 T:290 F@.VE 1Your daggers are no longer poisoned.VgF vYou kill the lichen!24  12(12) Pw:2(2) AC:3 Xp:1/9 T:291 . V^V 12(12) Pw:2(2) AC:3 Xp:1/9 T:292 @. V)jP 12(12) Pw:2(2) AC:3 Xp:1/9 T:293 @. V~W 12(12) Pw:2(2) AC:3 Xp:1/9 T:294 #@ V Q 12(12) Pw:2(2) AC:3 Xp:1/9 T:295 @# VQ 12(12) Pw:2(2) AC:3 Xp:1/9 T:296 @# V7X 12(12) Pw:2(2) AC:3 Xp:1/9 T:297 #@ VX 12(12) Pw:2(2) AC:3 Xp:1/9 T:298 #@ V M 12(12) Pw:2(2) AC:3 Xp:1/9 T:298  VQ 12(12) Pw:2(2) AC:3 Xp:1/9 T:299 @#VzQ 12(12) Pw:2(2) AC:3 Xp:1/9 T:300 @#V X 12(12) Pw:2(2) AC:3 Xp:1/9 T:301 #@V c 12(12) Pw:2(2) AC:3 Xp:1/9 T:302 #@FV&X 12(12) Pw:2(2) AC:3 Xp:1/9 T:303 #@VxX 12(12) Pw:2(2) AC:3 Xp:1/9 T:304 #@V`[ 12(12) Pw:2(2) AC:3 Xp:1/9 T:305 @#VwgYou miss the lichen. 12(12) Pw:2(2) AC:3 Xp:1/9 T:306 V V tYou kill the lichen!40  12(12) Pw:2(2) AC:3 Xp:1/13 T:307 %V #@#VG qYou see here a lichen corpse. 12(12) Pw:2(2) AC:3 Xp:1/13 T:308 V99 V9 hk - a lichen corpse. 12(12) Pw:2(2) AC:3 Xp:1/13 T:309 VX V uThere is nothing here to pick up. 12(12) Pw:2(2) AC:3 Xp:1/13 T:309 VyY 12(12) Pw:2(2) AC:3 Xp:1/13 T:310 #@#V> Weapons(B a - a +0 short sword (alternate weapon; not wielded) b - 11 +0 daggers (wielded) c - 31 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Comestibles(B j - a newt corpse k - a lichen corpse Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) %Vb--------------|.............##.............|####|............|####|..........<.|####|............|####--------------#------###-....|#@##|....|#########################-....|#------ 12(12) Pw:2(2) AC:3 Xp:1/13 T:310 'VP S 12(12) Pw:2(2) AC:3 Xp:1/13 T:311 #@#(V#d@#(V; 12(12) Pw:2(2) AC:3 Xp:1/13 T:311 The fox bites! 11(12) Pw:2(2) AC:3 Xp:1/13 T:311 (VygThe fox misses. 11(12) Pw:2(2) AC:3 Xp:1/13 T:312 +V>+V&In what direction? [hykulnjb><] ,Vn",V"&The dart misses the fox.,V" 11(12) Pw:2(2) AC:3 Xp:1/13 T:312 The fox misses. 11(12) Pw:2(2) AC:3 Xp:1/13 T:313 .ViG .VG &In what direction? [hykulnjb><] 1V` 1V $The dart hits the fox.1V  11(12) Pw:2(2) AC:3 Xp:1/13 T:313 The fox just misses! 11(12) Pw:2(2) AC:3 Xp:1/13 T:314 4VXB 4VB &In what direction? [hykulnjb><] 6VK6VqYou kill the fox!56  12(12) Pw:2(2) AC:3 Xp:1/17 T:315 )9V 9V! Pick an object.;Vs <VE<Vl) a weapon (darts) 12(12) Pw:2(2) AC:3 Xp:1/17 T:315 >V##@#>V)lYou see here 2 +0 darts. 12(12) Pw:2(2) AC:3 Xp:1/17 T:316 AVҖAV.oc - 2 +0 darts (in quiver). 12(12) Pw:2(2) AC:3 Xp:1/17 T:317 EV l 12(12) Pw:2(2) AC:3 Xp:1/17 T:318 ##@#+FV؇S 12(12) Pw:2(2) AC:3 Xp:1/17 T:319 #@#GV0 S 12(12) Pw:2(2) AC:3 Xp:1/17 T:320 #@#IVm>Q 12(12) Pw:2(2) AC:3 Xp:1/17 T:321 #@IVQ 12(12) Pw:2(2) AC:3 Xp:1/17 T:322 #@LVxCount: 20MVE 12(12) Pw:2(2) AC:3 Xp:1/17 T:323  12(12) Pw:2(2) AC:3 Xp:1/17 T:324  12(12) Pw:2(2) AC:3 Xp:1/17 T:325  12(12) Pw:2(2) AC:3 Xp:1/17 T:326  12(12) Pw:2(2) AC:3 Xp:1/17 T:327  12(12) Pw:2(2) AC:3 Xp:1/17 T:328  12(12) Pw:2(2) AC:3 Xp:1/17 T:329  12(12) Pw:2(2) AC:3 Xp:1/17 T:330  12(12) Pw:2(2) AC:3 Xp:1/17 T:331  12(12) Pw:2(2) AC:3 Xp:1/17 T:332  12(12) Pw:2(2) AC:3 Xp:1/17 T:333  12(12) Pw:2(2) AC:3 Xp:1/17 T:334  12(12) Pw:2(2) AC:3 Xp:1/17 T:335  12(12) Pw:2(2) AC:3 Xp:1/17 T:336  12(12) Pw:2(2) AC:3 Xp:1/17 T:337 MV U[A 12(12) Pw:2(2) AC:3 Xp:1/17 T:338  12(12) Pw:2(2) AC:3 Xp:1/17 T:339  12(12) Pw:2(2) AC:3 Xp:1/17 T:340  12(12) Pw:2(2) AC:3 Xp:1/17 T:341  12(12) Pw:2(2) AC:3 Xp:1/17 T:342 QVv^Count: 50RVTwRVx0 12(12) Pw:2(2) AC:3 Xp:1/17 T:343  12(12) Pw:2(2) AC:3 Xp:1/17 T:344  12(12) Pw:2(2) AC:3 Xp:1/17 T:345  12(12) Pw:2(2) AC:3 Xp:1/17 T:346 f##+VVa"&In what direction? [hykulnjb><] WV N 12(12) Pw:2(2) AC:3 Xp:1/17 T:346 YVoC Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ZVTw-.#|#|### 12(12) Pw:2(2) AC:3 Xp:1/17 T:346 ^V[ 12(12) Pw:2(2) AC:3 Xp:1/17 T:347 #f#@`V5 Pick an object.fVgVE6gVz6f a cat or other feline (tame kitten) 12(12) Pw:2(2) AC:3 Xp:1/17 T:347 jV  Weapons(B a - a +0 short sword (alternate weapon; not wielded) b - 11 +0 daggers (wielded) c - 30 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Comestibles(B j - a newt corpse k - a lichen corpse Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) pVqO--------------|.............##.............|####|............|####|..........<.|####|............|####--------------#------##f###-....|####@#####|....|++#########################-....|#------ 12(12) Pw:2(2) AC:3 Xp:1/17 T:347 pVO Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) pVQ-.#|#|### 12(12) Pw:2(2) AC:3 Xp:1/17 T:347 uVbhThat door is closed. 12(12) Pw:2(2) AC:3 Xp:1/17 T:347 uVb Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) wV-.#|#|### 12(12) Pw:2(2) AC:3 Xp:1/17 T:347 zV &In what direction? [hykulnjb><] |V\|V=]The door opens. 12(12) Pw:2(2) AC:3 Xp:1/17 T:348 ##|............-----~V  12(12) Pw:2(2) AC:3 Xp:1/17 T:349 #-@-.....:...||......||....|------V 12(12) Pw:2(2) AC:3 Xp:1/17 T:350 ----|---|.d.@.||.VPick an object.VZ Vk VM VqV|V9}zd a dog or other canine (jackal) 12(12) Pw:2(2) AC:3 Xp:1/17 T:350 Vl V Pick an object.V VN VVձVk: a lizard (newt) 12(12) Pw:2(2) AC:3 Xp:1/17 T:350 VN 4In what direction? [hykulnjb><] Va )VJ( ).V ).V .V3 The dart misses the jackal. 12(12) Pw:2(2) AC:3 Xp:1/17 T:351 )d:Vׯz 12(12) Pw:2(2) AC:3 Xp:1/17 T:352 ..@dV&In what direction? [hykulnjb><] Vȗ )V3[ ).V .V }The dart hits the newt. 12(12) Pw:2(2) AC:3 Xp:1/17 T:353 .:.dVxu4In what direction? [hykulnjb><] V )V1T.VT}The dart misses the newt. 12(12) Pw:2(2) AC:3 Xp:1/17 T:354 d.VV&In what direction? [hykulnjb><] Vi ~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--VzJacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:156 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:12(12) Pw:2(2) AC:3 Xp:1/17 T:354 --------------|.............##.............|####|............|####|..........<.|####|............|####--------------#------######-....|##########|....|----+-|----#########################-....||.).......|#------|....:d@..||.........||.........|-----------Vku&In what direction? [hykulnjb><] V V' ?The dart misses the jackal.f:)Va  12(12) Pw:2(2) AC:3 Xp:1/17 T:354 The jackal bites! 11(12) Pw:2(2) AC:3 Xp:1/17 T:354  11(12) Pw:2(2) AC:3 Xp:1/17 T:355 V(V[&In what direction? [hykulnjb><] V%V$&'The dart hits the jackal.Vf& 11(12) Pw:2(2) AC:3 Xp:1/17 T:355 The kitten just misses the newt.--More--Vۅ>Your leather armor deflects the jackal's attack.V --More--V>(The kitten bites the newt.Vb>tThe newt is killed! 11(12) Pw:2(2) AC:3 Xp:1/17 T:356 %V+|f.@V),The kitten eats a newt corpse.V[The jackal bites! 9(12) Pw:2(2) AC:3 Xp:1/17 T:356  9(12) Pw:2(2) AC:3 Xp:1/17 T:357 VV&In what direction? [hykulnjb><] V )Va).Vq).V05).V).V ).V )V  9(12) Pw:2(2) AC:3 Xp:1/17 T:357 The jackal just misses! 9(12) Pw:2(2) AC:3 Xp:1/17 T:358 VVYou miss the jackal. 9(12) Pw:2(2) AC:3 Xp:1/17 T:358 Your leather armor blocks the jackal's attack. 9(12) Pw:2(2) AC:3 Xp:1/17 T:359 V V 4You kill the jackal!.fV` 60  9(12) Pw:2(2) AC:3 Xp:1/18 T:359 The kitten eats a jackal corpse.FV --More--VcxYou feel squirming in your backpack! 10(12) Pw:2(2) AC:3 Xp:1/18 T:360 VS Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) V\ +V0--------------|.............##.............|####|............|####|..........<.|####|............|####--------------#------###-....|#|....|#########################-....| What would you like to drop?  Comestibles(B k - a lichen corpse(end) V+VDV' 10(12) Pw:2(2) AC:3 Xp:1/18 T:360 You drop a lichen corpse. 10(12) Pw:2(2) AC:3 Xp:1/18 T:361 V2X 10(12) Pw:2(2) AC:3 Xp:1/18 T:362 @%VR 10(12) Pw:2(2) AC:3 Xp:1/18 T:363 @.VR 10(12) Pw:2(2) AC:3 Xp:1/18 T:364 @.Ve@.Ve 10(12) Pw:2(2) AC:3 Xp:1/18 T:364 The kitten misses the lichen. 10(12) Pw:2(2) AC:3 Xp:1/18 T:365 V)@.V_r 10(12) Pw:2(2) AC:3 Xp:1/18 T:365 The kitten picks up a +0 dart.Vt=The kitten bites the lichen.--More--VR'|The lichen is killed! 10(12) Pw:2(2) AC:3 Xp:1/18 T:366 ..fV~ @.V uYou see here a +0 dart. 10(12) Pw:2(2) AC:3 Xp:1/18 T:367 f%VVPyc - a +0 dart (in quiver). 10(12) Pw:2(2) AC:3 Xp:1/18 T:368 f..V_q 10(12) Pw:2(2) AC:3 Xp:1/18 T:369 @f..Vw@.Vx 10(12) Pw:2(2) AC:3 Xp:1/18 T:369 The kitten drops a +0 dart. 10(12) Pw:2(2) AC:3 Xp:1/18 T:370 .)fV .@ViuYou see here a +0 dart. 10(12) Pw:2(2) AC:3 Xp:1/18 T:371 .fVmV(c - a +0 dart (in quiver).V 10(12) Pw:2(2) AC:3 Xp:1/18 T:371 The kitten picks up a +0 dart. 10(12) Pw:2(2) AC:3 Xp:1/18 T:372 .f.VI Vs uThere is nothing here to pick up. 10(12) Pw:2(2) AC:3 Xp:1/18 T:372 VrVmPardon me, kitten. 10(12) Pw:2(2) AC:3 Xp:1/18 T:373 f)VfA.@VAyYou see here a +0 dart. 10(12) Pw:2(2) AC:3 Xp:1/18 T:374 ..fVgVc - a +0 dart (in quiver). 11(12) Pw:2(2) AC:3 Xp:1/18 T:375 .fV2sp 11(12) Pw:2(2) AC:3 Xp:1/18 T:376 @f..Vg@.Vh 11(12) Pw:2(2) AC:3 Xp:1/18 T:376 The kitten drops a +0 dart. 11(12) Pw:2(2) AC:3 Xp:1/18 T:377 f)VHua 11(12) Pw:2(2) AC:3 Xp:1/18 T:378 ..f@V:.@VxYou see here a +0 dart. 11(12) Pw:2(2) AC:3 Xp:1/18 T:379 .fVr Vs vc - a +0 dart (in quiver). 11(12) Pw:2(2) AC:3 Xp:1/18 T:380 ..fVR# e 11(12) Pw:2(2) AC:3 Xp:1/18 T:381 @f. Vcc 11(12) Pw:2(2) AC:3 Xp:1/18 T:382 f@...$VLCount: 30$V  11(12) Pw:2(2) AC:3 Xp:1/18 T:383  11(12) Pw:2(2) AC:3 Xp:1/18 T:384  11(12) Pw:2(2) AC:3 Xp:1/18 T:385  11(12) Pw:2(2) AC:3 Xp:1/18 T:386  11(12) Pw:2(2) AC:3 Xp:1/18 T:387  11(12) Pw:2(2) AC:3 Xp:1/18 T:388  11(12) Pw:2(2) AC:3 Xp:1/18 T:389  12(12) Pw:2(2) AC:3 Xp:1/18 T:390  12(12) Pw:2(2) AC:3 Xp:1/18 T:391  12(12) Pw:2(2) AC:3 Xp:1/18 T:392  12(12) Pw:2(2) AC:3 Xp:1/18 T:393  12(12) Pw:2(2) AC:3 Xp:1/18 T:394  12(12) Pw:2(2) AC:3 Xp:1/18 T:395  12(12) Pw:2(2) AC:3 Xp:1/18 T:396  12(12) Pw:2(2) AC:3 Xp:1/18 T:397 $V[A 12(12) Pw:2(2) AC:3 Xp:1/18 T:398  12(12) Pw:2(2) AC:3 Xp:1/18 T:399  12(12) Pw:2(2) AC:3 Xp:1/18 T:400  12(12) Pw:2(2) AC:3 Xp:1/18 T:401  12(12) Pw:2(2) AC:3 Xp:1/18 T:402  12(12) Pw:2(2) AC:3 Xp:1/18 T:403  12(12) Pw:2(2) AC:3 Xp:1/18 T:404  12(12) Pw:2(2) AC:3 Xp:1/18 T:405  12(12) Pw:2(2) AC:3 Xp:1/18 T:406  12(12) Pw:2(2) AC:3 Xp:1/18 T:407  12(12) Pw:2(2) AC:3 Xp:1/18 T:408  12(12) Pw:2(2) AC:3 Xp:1/18 T:409  12(12) Pw:2(2) AC:3 Xp:1/18 T:410  12(12) Pw:2(2) AC:3 Xp:1/18 T:411  12(12) Pw:2(2) AC:3 Xp:1/18 T:412 ....$V 0[18;35H.....f.....%.....,V1j 12(12) Pw:2(2) AC:3 Xp:1/18 T:413 @..f,V~ s 12(12) Pw:2(2) AC:3 Xp:1/18 T:414 .@..f,Vj 12(12) Pw:2(2) AC:3 Xp:1/18 T:415 .@f.-V7.@-V8 12(12) Pw:2(2) AC:3 Xp:1/18 T:415 The kitten picks up a lichen corpse. 12(12) Pw:2(2) AC:3 Xp:1/18 T:416 f...V7.Vl&In what direction? [hykulnjb><] /VN%/V%xThe door resists! 12(12) Pw:2(2) AC:3 Xp:1/18 T:417 f.1VXD1VD&In what direction? [hykulnjb><] 1V1VI|The door opens. 12(12) Pw:2(2) AC:3 Xp:1/18 T:418 |.f.2V{ 12(12) Pw:2(2) AC:3 Xp:1/18 T:419 @..f2Vx @|2V>y  12(12) Pw:2(2) AC:3 Xp:1/18 T:419 The kitten drops a lichen corpse. 12(12) Pw:2(2) AC:3 Xp:1/18 T:420 %3V~ y 12(12) Pw:2(2) AC:3 Xp:1/18 T:421 #@#f4Vx 12(12) Pw:2(2) AC:3 Xp:1/18 T:422 ##@#f|4Vp~ r 12(12) Pw:2(2) AC:3 Xp:1/18 T:423 #@f#5V_t 12(12) Pw:2(2) AC:3 Xp:1/18 T:424 .#f#@##5V  12(12) Pw:2(2) AC:3 Xp:1/18 T:425 -....#@f6VOsg 12(12) Pw:2(2) AC:3 Xp:1/18 T:426 #@#f7VI[ 12(12) Pw:2(2) AC:3 Xp:1/18 T:427 --.=#@f#7V_s 12(12) Pw:2(2) AC:3 Xp:1/18 T:428 ..@##8V; 12(12) Pw:2(2) AC:3 Xp:1/18 T:429 --------.............|>..`-@-#:V 12(12) Pw:2(2) AC:3 Xp:1/18 T:430 -||.......@..------.--;V P 12(12) Pw:2(2) AC:3 Xp:1/18 T:431 .@=V Pick an object.?V AVg AV` a boulder or statue (statue of a newt) 12(12) Pw:2(2) AC:3 Xp:1/18 T:431 FV_ .@FV sYou see here a statue of a newt. 12(12) Pw:2(2) AC:3 Xp:1/18 T:432 HV` 12(12) Pw:2(2) AC:3 Xp:1/18 T:433 @`fMVnPick an object.NVG OV-QVs QVsh= a ring (ring) 12(12) Pw:2(2) AC:3 Xp:1/18 T:433 TV4k 12(12) Pw:2(2) AC:3 Xp:1/18 T:434 @f..UV@.-k...UVYou see here an ivory ring. 12(12) Pw:2(2) AC:3 Xp:1/18 T:435 .f[V~ [V% *m - an ivory ring.`f[VZ  12(12) Pw:2(2) AC:3 Xp:1/18 T:435 The kitten looks less powerful! 12(12) Pw:2(2) AC:3 Xp:1/18 T:436 .^fbV p 12(12) Pw:2(2) AC:3 Xp:1/18 T:437 .@f.dV Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) fV!s---------......@..........|-......>...`^f------------------.--.-|.............###.............|#####|............|######|..........<.|#######|............|#####--------------#------######-....|##########|....| 12(12) Pw:2(2) AC:3 Xp:1/18 T:437 iV What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) kV -------....@........|-....>...`^f-------------- 12(12) Pw:2(2) AC:3 Xp:1/18 T:437 lVY3What do you want to use or apply? [hi or ?*] nV } Weapons(B a - a +0 short sword (alternate weapon; not wielded) b - 11 +0 daggers (wielded) c - 28 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Rings(B m - an ivory ring Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) uV* +------------|........@..|..........|-.........>...`^f---------------------.--.-|.............###.............|#####|............|######|..........<.|#######|............|#####--------------#------######-....|##########|....|----|-|----#########################-....||.........|#------|.........|uV* yThat is a silly thing to use or apply. 12(12) Pw:2(2) AC:3 Xp:1/18 T:437 V12{ 12(12) Pw:2(2) AC:3 Xp:1/18 T:439 .f@#..#..V_ 12(12) Pw:2(2) AC:3 Xp:1/18 T:440 ..@#f#V _ 12(12) Pw:2(2) AC:3 Xp:1/18 T:441 #@##f#VZe #@##Ve F 12(12) Pw:2(2) AC:3 Xp:1/18 T:441 V)'########@###########V5*F 12(12) Pw:2(2) AC:3 Xp:1/18 T:448 VK?#######-----#####@#k|VF 12(12) Pw:2(2) AC:3 Xp:1/18 T:455 V"p####@F-V[pThe lichen touches you! 12(12) Pw:2(2) AC:3 Xp:1/18 T:458 Held  12(12) Pw:2(2) AC:3 Xp:1/18 T:459 Held V  VvzYou cannot escape from the lichen! 12(12) Pw:2(2) AC:3 Xp:1/18 T:460 HeldV cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--VLJacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:160 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:12(12) Pw:2(2) AC:3 Xp:1/18 T:460 Held------------|...........###############-----|..........|###################@F-....|.....>...`^.---------------------.--.-|.............###.............|#####|............|######|..........<.|#######|............|#####--------------#------######-....|##########|....|----|-|----#########################-....||.........|#------|.........||....%....||.........|-----------VĆ&In what direction? [hykulnjb><] V V uYou kill the lichen!76  12(12) Pw:2(2) AC:3 Xp:1/22 T:461 #V6~X 12(12) Pw:2(2) AC:3 Xp:1/22 T:461 #@:Vl~cThe newt misses. 12(12) Pw:2(2) AC:3 Xp:1/22 T:462 V VUsYou kill the newt!80  12(12) Pw:2(2) AC:3 Xp:1/23 T:463 %V#@#V gYou see here a newt corpse. 12(12) Pw:2(2) AC:3 Xp:1/23 T:463 V_)V:#VV#0You are hit by a crude spear.)#Ve#F 10(12) Pw:2(2) AC:3 Xp:1/23 T:463 VL  10(12) Pw:2(2) AC:3 Xp:1/23 T:464 @VLe 11(12) Pw:2(2) AC:3 Xp:1/23 T:465 )@#|Vh}R 11(12) Pw:2(2) AC:3 Xp:1/23 T:466 #@# VZ<R 11(12) Pw:2(2) AC:3 Xp:1/23 T:467 f@#!V!V%+You displaced your kitten.@f!V`You see here a crude spear. 11(12) Pw:2(2) AC:3 Xp:1/23 T:467  11(12) Pw:2(2) AC:3 Xp:1/23 T:468 )V )VRhn - a crude spear. 11(12) Pw:2(2) AC:3 Xp:1/23 T:469 #+VS 11(12) Pw:2(2) AC:3 Xp:1/23 T:469 ,Vh #@f,V  11(12) Pw:2(2) AC:3 Xp:1/23 T:469 You hear some noises. 11(12) Pw:2(2) AC:3 Xp:1/23 T:470 #/VުW 11(12) Pw:2(2) AC:3 Xp:1/23 T:471 @#/V Q 11(12) Pw:2(2) AC:3 Xp:1/23 T:472 @#0V)Q 11(12) Pw:2(2) AC:3 Xp:1/23 T:473 @#1VQ 11(12) Pw:2(2) AC:3 Xp:1/23 T:474 @#2V ,What do you want to read? [fgm or ?*] 4V2 4V ^Never mind. 11(12) Pw:2(2) AC:3 Xp:1/23 T:474 6V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 8V0+-----###-....|-|.#|#|### Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) @V= :+-----###@######-....|--------|........#.......|#.......|###.....<.|#.......|###--------#------##-....|@V+> rYou don't have anything to eat. 11(12) Pw:2(2) AC:3 Xp:1/23 T:474 BV7IV 11(12) Pw:2(2) AC:3 Xp:1/23 T:475 #@BV R 11(12) Pw:2(2) AC:3 Xp:1/23 T:476 #@#CV\R 11(12) Pw:2(2) AC:3 Xp:1/23 T:477 #@#CVR 11(12) Pw:2(2) AC:3 Xp:1/23 T:478 #@#CVsR 11(12) Pw:2(2) AC:3 Xp:1/23 T:479 #@#CV: R 12(12) Pw:2(2) AC:3 Xp:1/23 T:480 #@)DVJ= #@fDV= g Things that are here: 2 crude spears a crude dagger--More--KVNx 12(12) Pw:2(2) AC:3 Xp:1/23 T:481 #NV  Pick up what?  Weapons(B a - 2 crude spears b - a crude dagger(end) PVc +RV +RV |-----######@#-....|----|RV( n - 2 crude spears.RVu jo - a crude dagger. 12(12) Pw:2(2) AC:3 Xp:1/23 T:482 UV X 12(12) Pw:2(2) AC:3 Xp:1/23 T:483 #@#UV c 12(12) Pw:2(2) AC:3 Xp:1/23 T:484 #@#f.XVǭ_ 12(12) Pw:2(2) AC:3 Xp:1/23 T:485 #@#.XVNr 12(12) Pw:2(2) AC:3 Xp:1/23 T:486 #@-...|--YV(  12(12) Pw:2(2) AC:3 Xp:1/23 T:487 -#@f|....--+ZVDu 12(12) Pw:2(2) AC:3 Xp:1/23 T:488 -@..|f-_V\Dc 12(12) Pw:2(2) AC:3 Xp:1/23 T:489 .@f.`V#1^ 12(12) Pw:2(2) AC:3 Xp:1/23 T:490 .f@.bVZCount: 10bV)  12(12) Pw:2(2) AC:3 Xp:1/23 T:491  12(12) Pw:2(2) AC:3 Xp:1/23 T:492  12(12) Pw:2(2) AC:3 Xp:1/23 T:493  12(12) Pw:2(2) AC:3 Xp:1/23 T:494  12(12) Pw:2(2) AC:3 Xp:1/23 T:495  12(12) Pw:2(2) AC:3 Xp:1/23 T:496  12(12) Pw:2(2) AC:3 Xp:1/23 T:497  12(12) Pw:2(2) AC:3 Xp:1/23 T:498  12(12) Pw:2(2) AC:3 Xp:1/23 T:499  12(12) Pw:2(2) AC:3 Xp:1/23 T:500 -.....f.dVu Count: 10fVK 12(12) Pw:2(2) AC:3 Xp:1/23 T:501  12(12) Pw:2(2) AC:3 Xp:1/23 T:502  12(12) Pw:2(2) AC:3 Xp:1/23 T:503  12(12) Pw:2(2) AC:3 Xp:1/23 T:504  12(12) Pw:2(2) AC:3 Xp:1/23 T:505  12(12) Pw:2(2) AC:3 Xp:1/23 T:506  12(12) Pw:2(2) AC:3 Xp:1/23 T:507  12(12) Pw:2(2) AC:3 Xp:1/23 T:508  12(12) Pw:2(2) AC:3 Xp:1/23 T:509  12(12) Pw:2(2) AC:3 Xp:1/23 T:510 -.....f..jVY 12(12) Pw:2(2) AC:3 Xp:1/23 T:511 ..f@nVYou stop. Your kitten is in the way! 12(12) Pw:2(2) AC:3 Xp:1/23 T:512 .f.nVg 12(12) Pw:2(2) AC:3 Xp:1/23 T:513 f.@.pV&In what direction? [hykulnjb><] qVqV#gThis door is locked. 12(12) Pw:2(2) AC:3 Xp:1/23 T:513 rV rV&In what direction? [hykulnjb><] rVG rV} gThis door is locked. 12(12) Pw:2(2) AC:3 Xp:1/23 T:513 wV>$ Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) xV~ Y###########------##########################-...f|--------------|....||.............#|..@.|#.............|#---+--###|............|####|..........<.|####|............|####--------------#------###-....|#|....|#########################-....| 12(12) Pw:2(2) AC:3 Xp:1/23 T:513 VyN&In what direction? [hykulnjb><] V;V,<As you kick the door, it crashes open! 12(12) Pw:2(2) AC:3 Xp:1/23 T:514 ..f.V7 q 12(12) Pw:2(2) AC:3 Xp:1/23 T:515 .f@#Vl 12(12) Pw:2(2) AC:3 Xp:1/23 T:516 ..@#Vv e 12(12) Pw:2(2) AC:3 Xp:1/23 T:517 #@#VY 12(12) Pw:2(2) AC:3 Xp:1/23 T:518 #@VN 12(12) Pw:2(2) AC:3 Xp:1/23 T:518 V N 12(12) Pw:2(2) AC:3 Xp:1/23 T:518 VZCount: 10VV  12(12) Pw:2(2) AC:3 Xp:1/23 T:519  12(12) Pw:2(2) AC:3 Xp:1/23 T:520 f+Ve&In what direction? [hykulnjb><] VVhThis door is locked. 12(12) Pw:2(2) AC:3 Xp:1/23 T:520 VJV&In what direction? [hykulnjb><] VoVeWHAMMM!!! 12(12) Pw:2(2) AC:3 Xp:1/23 T:521 .VVC&In what direction? [hykulnjb><] V V eWHAMMM!!! 12(12) Pw:2(2) AC:3 Xp:1/23 T:522 .VHVH&In what direction? [hykulnjb><] V8V'9fWHAMMM!!! 12(12) Pw:2(2) AC:3 Xp:1/23 T:523 fVgV&In what direction? [hykulnjb><] V&s Vs fWHAMMM!!! 12(12) Pw:2(2) AC:3 Xp:1/23 T:524 #V V` &In what direction? [hykulnjb><] V&lVl]WHAMMM!!! 12(12) Pw:2(2) AC:3 Xp:1/23 T:525 Vm4In what direction? [hykulnjb><] Vj Vck As you kick the door, it crashes open! 12(12) Pw:2(2) AC:3 Xp:1/23 T:526 .V8 | 12(12) Pw:2(2) AC:3 Xp:1/23 T:527 #@d.V;& h 12(12) Pw:2(2) AC:3 Xp:1/23 T:528 .d@.V "You miss the jackal.V\  12(12) Pw:2(2) AC:3 Xp:1/23 T:528 The jackal misses. 12(12) Pw:2(2) AC:3 Xp:1/23 T:529 VQV"You miss the jackal.V 12(12) Pw:2(2) AC:3 Xp:1/23 T:529 The jackal bites! 10(12) Pw:2(2) AC:3 Xp:1/23 T:529  10(12) Pw:2(2) AC:3 Xp:1/23 T:530 fV/V0|You kill the jackal!4  10(12) Pw:2(2) AC:3 Xp:1/24 T:531 .fV V You displaced your kitten. 10(12) Pw:2(2) AC:3 Xp:1/24 T:532 @..fV$ i 10(12) Pw:2(2) AC:3 Xp:1/24 T:533 @.f.V8 k 10(12) Pw:2(2) AC:3 Xp:1/24 T:534 @f..VLb 10(12) Pw:2(2) AC:3 Xp:1/24 T:535 @..fVSa 10(12) Pw:2(2) AC:3 Xp:1/24 T:536 @-.Vt \ 10(12) Pw:2(2) AC:3 Xp:1/24 T:537 @#fVڃc 10(12) Pw:2(2) AC:3 Xp:1/24 T:538 @#f-.V i 10(12) Pw:2(2) AC:3 Xp:1/24 T:539 @f#V)E ^ 11(12) Pw:2(2) AC:3 Xp:1/24 T:540 @#fV _ 11(12) Pw:2(2) AC:3 Xp:1/24 T:541 @f#V^ 11(12) Pw:2(2) AC:3 Xp:1/24 T:542 @#fV_Bi 11(12) Pw:2(2) AC:3 Xp:1/24 T:543 @f#VgN 11(12) Pw:2(2) AC:3 Xp:1/24 T:543 V6 ^ 11(12) Pw:2(2) AC:3 Xp:1/24 T:544 @#fV _ 11(12) Pw:2(2) AC:3 Xp:1/24 T:545 @f#V] 11(12) Pw:2(2) AC:3 Xp:1/24 T:546 @#fV \p 11(12) Pw:2(2) AC:3 Xp:1/24 T:547 @f#.oVM 11(12) Pw:2(2) AC:3 Xp:1/24 T:547 V\Tf 11(12) Pw:2(2) AC:3 Xp:1/24 T:548 @#fFVp 11(12) Pw:2(2) AC:3 Xp:1/24 T:549 @f#o.Vz@.F.Vo 11(12) Pw:2(2) AC:3 Xp:1/24 T:549 The kitten bites the lichen.V{The lichen is killed! 11(12) Pw:2(2) AC:3 Xp:1/24 T:550 f.%V۫w 11(12) Pw:2(2) AC:3 Xp:1/24 T:551 @..f.oVnc _ 11(12) Pw:2(2) AC:3 Xp:1/24 T:552 @.f..V|k@.o.Vkv 11(12) Pw:2(2) AC:3 Xp:1/24 T:552 The goblin throws a crude dagger!)V. ).Va Vz8You are hit by a crude dagger.).VF 10(12) Pw:2(2) AC:3 Xp:1/24 T:552 Ve  10(12) Pw:2(2) AC:3 Xp:1/24 T:553 @.fVE^ g 10(12) Pw:2(2) AC:3 Xp:1/24 T:554 @)f..V.@VYou see here a crude dagger. 10(12) Pw:2(2) AC:3 Xp:1/24 T:554  11(12) Pw:2(2) AC:3 Xp:1/24 T:555 o..fV` V(a~q - a crude dagger. 11(12) Pw:2(2) AC:3 Xp:1/24 T:556 f..VB ~ 11(12) Pw:2(2) AC:3 Xp:1/24 T:557 @.of..V You kill the goblin!208  11(12) Pw:2(2) AC:3 Xp:1/30 T:558 f.%%Vb.@V,ck Things that are here: a goblin corpse an iron skull cap--More--V  11(12) Pw:2(2) AC:3 Xp:1/30 T:559 .fV}A Pick up what?  Armor(B a - an iron skull cap Comestibles(B b - a goblin corpse(end) V+V ------##############-....|-------|....|.......#|....|Vq zr - an iron skull cap. 11(12) Pw:2(2) AC:3 Xp:1/30 T:560 ..fV V 3What do you want to use or apply? [hi or ?*] VZV1No count allowed with this command.--More--V V 3What do you want to use or apply? [hi or ?*] V Your oilskin sack is empty. Do what?  i - Put something into the oilskin sack(end) V--..###############------ 11(12) Pw:2(2) AC:3 Xp:1/30 T:560 V3What do you want to use or apply? [hi or ?*] VVI^Never mind. 11(12) Pw:2(2) AC:3 Xp:1/30 T:560 V V<3What do you want to use or apply? [hi or ?*] VVI^Never mind. 11(12) Pw:2(2) AC:3 Xp:1/30 T:560 V  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) V2 -------.......###############------......|##############################-....|>...`^.--------------|....| 11(12) Pw:2(2) AC:3 Xp:1/30 T:560 VQ  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) V+---------.........###############------........|##############################-....|..>...`^.--------------|....|----.--.-|.............#|....|##.......@..f.%|#---.--####|............|#######|..........<.|########|............|######--------------#----.-######-....|##########|....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until some V3thing  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh VH escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More-- V9O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call V : name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--V,e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accVw5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--"VeQJacob the Footpad St:15 Dx:18 Co:15 In:9 Wi:9 Ch:11 Chaotic S:208 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:11(12) Pw:2(2) AC:3 Xp:1/30 T:560 ------------|...........###############------|..........|##############################-....|.....>...`^.--------------|....|-------.--.-|.............#|....|##.......@..f.%|#---.--####|............|#######|..........<.|########|............|######--------------#----.-######-....|##########|....|----|-|----#########################-....||.........|#------|.........||....%....||.........|-----------$Vu *What do you want to wear? [r or ?*] 'VPB Weapons(B a - a +0 short sword (alternate weapon; not wielded) b - 11 +0 daggers (wielded) c - 27 +0 darts (in quiver) n - 3 crude spears o - a crude dagger q - a crude dagger Armor(B d - an uncursed +1 leather armor (being worn) r - an iron skull cap Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Rings(B m - an ivory ring Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) 2V,5+------------|...........###############------|..........|##############################-....|.....>...`^.--------------|....|-------.--.-|.............#|....|##.......@..f.%|#---.--####|............|#######|..........<.|########|............|######--------------#----.-######-....|##########|....|----|-|----#########################-....||.........|#------|.........||....%....||.........|----------- Jacob the Footpad St:15 Dx:12V58 Co:15 In:9 Wi:9 Ch:11 Chaotic S:208 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:11(12) Pw:2(2) AC:3 Xp:1/30 T:560 .f2V5 11(12) Pw:2(2) AC:3 Xp:1/30 T:561 You finish your dressing maneuver. 11(12) Pw:2(2) AC:2 Xp:1/30 T:561 9V?@ @f..9V@ 11(12) Pw:2(2) AC:2 Xp:1/30 T:561 The kitten eats a goblin corpse. 11(12) Pw:2(2) AC:2 Xp:1/30 T:562 AVH& AV&pYou displaced your kitten. 11(12) Pw:2(2) AC:2 Xp:1/30 T:563 f@AVV 11(12) Pw:2(2) AC:2 Xp:1/30 T:564 .@BVP 11(12) Pw:2(2) AC:2 Xp:1/30 T:565 .@BVl&P 11(12) Pw:2(2) AC:2 Xp:1/30 T:566 .@BV P 11(12) Pw:2(2) AC:2 Xp:1/30 T:567 .@CV9J.@CV{JpYou see here a lichen corpse. 11(12) Pw:2(2) AC:2 Xp:1/30 T:568 DV"b 11(12) Pw:2(2) AC:2 Xp:1/30 T:569 .f@%DVc 12(12) Pw:2(2) AC:2 Xp:1/30 T:570 .f@..DVY DV }You displaced your kitten. 12(12) Pw:2(2) AC:2 Xp:1/30 T:571 @.fDVH j 12(12) Pw:2(2) AC:2 Xp:1/30 T:572 @...fEVh 12(12) Pw:2(2) AC:2 Xp:1/30 T:573 @..fEVi 12(12) Pw:2(2) AC:2 Xp:1/30 T:574 @.f.<EV(g 12(12) Pw:2(2) AC:2 Xp:1/30 T:575 @.f.EVd5 ` 12(12) Pw:2(2) AC:2 Xp:1/30 T:576 @.f.%EVO _ 12(12) Pw:2(2) AC:2 Xp:1/30 T:577 @.f.EVy>h 12(12) Pw:2(2) AC:2 Xp:1/30 T:578 @...fFV9` 12(12) Pw:2(2) AC:2 Xp:1/30 T:579 @.f.FV3Aa 12(12) Pw:2(2) AC:2 Xp:1/30 T:580 @.f..FVZ g 12(12) Pw:2(2) AC:2 Xp:1/30 T:581 @.f.HV@Count: 10HV  12(12) Pw:2(2) AC:2 Xp:1/30 T:582  12(12) Pw:2(2) AC:2 Xp:1/30 T:583  12(12) Pw:2(2) AC:2 Xp:1/30 T:584  12(12) Pw:2(2) AC:2 Xp:1/30 T:585  12(12) Pw:2(2) AC:2 Xp:1/30 T:586  12(12) Pw:2(2) AC:2 Xp:1/30 T:587  12(12) Pw:2(2) AC:2 Xp:1/30 T:588  12(12) Pw:2(2) AC:2 Xp:1/30 T:589  12(12) Pw:2(2) AC:2 Xp:1/30 T:590  12(12) Pw:2(2) AC:2 Xp:1/30 T:591 ............JV ` 12(12) Pw:2(2) AC:2 Xp:1/30 T:592 .#@JVߠ N 12(12) Pw:2(2) AC:2 Xp:1/30 T:592 KVR 12(12) Pw:2(2) AC:2 Xp:1/30 T:593 @#KVb 12(12) Pw:2(2) AC:2 Xp:1/30 T:594 f.@#MVCount: 10NV( 12(12) Pw:2(2) AC:2 Xp:1/30 T:595  12(12) Pw:2(2) AC:2 Xp:1/30 T:596  12(12) Pw:2(2) AC:2 Xp:1/30 T:597  12(12) Pw:2(2) AC:2 Xp:1/30 T:598  12(12) Pw:2(2) AC:2 Xp:1/30 T:599  12(12) Pw:2(2) AC:2 Xp:1/30 T:600  12(12) Pw:2(2) AC:2 Xp:1/30 T:601  12(12) Pw:2(2) AC:2 Xp:1/30 T:602  12(12) Pw:2(2) AC:2 Xp:1/30 T:603 f...#NVb6  12(12) Pw:2(2) AC:2 Xp:1/30 T:604 You feel tough! 12(12) Pw:2(2) AC:2 Xp:1/30 T:604 You must be leading a healthy life-style.QV] T 12(12) Pw:2(2) AC:2 Xp:1/30 T:604 SV!/Y 12(12) Pw:2(2) AC:2 Xp:1/30 T:605 #@SV a 12(12) Pw:2(2) AC:2 Xp:1/30 T:606 .#@TVR 12(12) Pw:2(2) AC:2 Xp:1/30 T:607 @#TV3 R 12(12) Pw:2(2) AC:2 Xp:1/30 T:608 @#VV/HCount: 10VV  12(12) Pw:2(2) AC:2 Xp:1/30 T:609  12(12) Pw:2(2) AC:2 Xp:1/30 T:610  12(12) Pw:2(2) AC:2 Xp:1/30 T:611  12(12) Pw:2(2) AC:2 Xp:1/30 T:612  12(12) Pw:2(2) AC:2 Xp:1/30 T:613  12(12) Pw:2(2) AC:2 Xp:1/30 T:614  12(12) Pw:2(2) AC:2 Xp:1/30 T:615  12(12) Pw:2(2) AC:2 Xp:1/30 T:616  12(12) Pw:2(2) AC:2 Xp:1/30 T:617  12(12) Pw:2(2) AC:2 Xp:1/30 T:618 #fYVYV-zYou displaced your kitten. 12(12) Pw:2(2) AC:2 Xp:1/30 T:619 #f@ZVWt 12(12) Pw:2(2) AC:2 Xp:1/30 T:620 ##@[ZV) #@ZVȿsYou see here an iron skull cap. 12(12) Pw:2(2) AC:2 Xp:1/30 T:621 ]Vx]Vjs - an iron skull cap. 12(12) Pw:2(2) AC:2 Xp:1/30 T:622 `V~( Weapons(B a - a +0 short sword (alternate weapon; not wielded) b - 11 +0 daggers (wielded) c - 27 +0 darts (in quiver) n - 3 crude spears o - a crude dagger q - a crude dagger Armor(B d - an uncursed +1 leather armor (being worn) r - a +0 iron skull cap (being worn) s - an iron skull cap Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Rings(B m - an ivory ring Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) iV|------------|...........###############------|..........|##############################-....|.....>...`^.--------------|....|-------.--.-|.............#|....|##............%|#---.--####|............|#######|..........<.|########|............|######--------------#----.-######-....|#########@|....|----|-|----#########################-....||.........|#------|.........||....%....||.........|----------- Jacob the Footpad St:15 Dx:18 Co:iV,}16 In:9 Wi:9 Ch:11 Chaotic S:208 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:12(12) Pw:2(2) AC:2 Xp:1/30 T:622   12(12) Pw:2(2) AC:2 Xp:1/30 T:622 kV~ R 12(12) Pw:2(2) AC:2 Xp:1/30 T:623 @#lVR 12(12) Pw:2(2) AC:2 Xp:1/30 T:624 @#lV R 12(12) Pw:2(2) AC:2 Xp:1/30 T:625 @#nV# oVtpVechniqueqVe Choose a technique  Name Level Status a - critical strike 1 Prepared(end) uV) ##############------#############################-....| 12(12) Pw:2(2) AC:2 Xp:1/30 T:625 wV^# xVq adjustyV t yVtzV  {V {V |VLT 12(12) Pw:2(2) AC:2 Xp:1/30 T:625 }VR 12(12) Pw:2(2) AC:2 Xp:1/30 T:626 @f~V]M~VMqYou displaced your kitten. 12(12) Pw:2(2) AC:2 Xp:1/30 T:627 #@VW 12(12) Pw:2(2) AC:2 Xp:1/30 T:628 #@V9Count: 10V> 12(12) Pw:2(2) AC:2 Xp:1/30 T:629  12(12) Pw:2(2) AC:2 Xp:1/30 T:630  12(12) Pw:2(2) AC:2 Xp:1/30 T:631  12(12) Pw:2(2) AC:2 Xp:1/30 T:632  12(12) Pw:2(2) AC:2 Xp:1/30 T:633  12(12) Pw:2(2) AC:2 Xp:1/30 T:634  12(12) Pw:2(2) AC:2 Xp:1/30 T:635  12(12) Pw:2(2) AC:2 Xp:1/30 T:636  12(12) Pw:2(2) AC:2 Xp:1/30 T:637  12(12) Pw:2(2) AC:2 Xp:1/30 T:638 #VA R 12(12) Pw:2(2) AC:2 Xp:1/30 T:639 @#V?R 12(12) Pw:2(2) AC:2 Xp:1/30 T:640 @#V0 j 12(12) Pw:2(2) AC:2 Xp:1/30 T:641 @#.fV+j 12(12) Pw:2(2) AC:2 Xp:1/30 T:642 @#f.Vb 12(12) Pw:2(2) AC:2 Xp:1/30 T:643 @#.V R 12(12) Pw:2(2) AC:2 Xp:1/30 T:644 @#VS 12(12) Pw:2(2) AC:2 Xp:1/30 T:645 #@#VS 12(12) Pw:2(2) AC:2 Xp:1/30 T:646 #@fVSU 12(12) Pw:2(2) AC:2 Xp:1/30 T:647 #@f#V U 12(12) Pw:2(2) AC:2 Xp:1/30 T:648 #@##VUS 12(12) Pw:2(2) AC:2 Xp:1/30 T:649 #@#VS 12(12) Pw:2(2) AC:2 Xp:1/30 T:650 #@#Vc S 12(12) Pw:2(2) AC:2 Xp:1/30 T:651 #@#VWS 12(12) Pw:2(2) AC:2 Xp:1/30 T:652 #@#V$R 12(12) Pw:2(2) AC:2 Xp:1/30 T:653 @#Vd N 12(12) Pw:2(2) AC:2 Xp:1/30 T:653 VN 12(12) Pw:2(2) AC:2 Xp:1/30 T:653 VR N 12(12) Pw:2(2) AC:2 Xp:1/30 T:653 VQ 12(12) Pw:2(2) AC:2 Xp:1/30 T:654 #@VN 12(12) Pw:2(2) AC:2 Xp:1/30 T:654 V`N 12(12) Pw:2(2) AC:2 Xp:1/30 T:654 VS 12(12) Pw:2(2) AC:2 Xp:1/30 T:655 #@#V&N 12(12) Pw:2(2) AC:2 Xp:1/30 T:655 V N 12(12) Pw:2(2) AC:2 Xp:1/30 T:655 V$S 12(12) Pw:2(2) AC:2 Xp:1/30 T:656 #@fVT 12(12) Pw:2(2) AC:2 Xp:1/30 T:657 @f#VJT 12(12) Pw:2(2) AC:2 Xp:1/30 T:658 @##VwR 12(12) Pw:2(2) AC:2 Xp:1/30 T:659 @#VYCount: 10VVx  12(12) Pw:2(2) AC:2 Xp:1/30 T:660  12(12) Pw:2(2) AC:2 Xp:1/30 T:661  12(12) Pw:2(2) AC:2 Xp:1/30 T:662  12(12) Pw:2(2) AC:2 Xp:1/30 T:663  12(12) Pw:2(2) AC:2 Xp:1/30 T:664  12(12) Pw:2(2) AC:2 Xp:1/30 T:665  12(12) Pw:2(2) AC:2 Xp:1/30 T:666  12(12) Pw:2(2) AC:2 Xp:1/30 T:667  12(12) Pw:2(2) AC:2 Xp:1/30 T:668  12(12) Pw:2(2) AC:2 Xp:1/30 T:669 VN 12(12) Pw:2(2) AC:2 Xp:1/30 T:669 VfN 12(12) Pw:2(2) AC:2 Xp:1/30 T:669 VzCount: 30Vk 12(12) Pw:2(2) AC:2 Xp:1/30 T:670  12(12) Pw:2(2) AC:2 Xp:1/30 T:671  12(12) Pw:2(2) AC:2 Xp:1/30 T:672  12(12) Pw:2(2) AC:2 Xp:1/30 T:673  12(12) Pw:2(2) AC:2 Xp:1/30 T:674  12(12) Pw:2(2) AC:2 Xp:1/30 T:675  12(12) Pw:2(2) AC:2 Xp:1/30 T:676  12(12) Pw:2(2) AC:2 Xp:1/30 T:677  12(12) Pw:2(2) AC:2 Xp:1/30 T:678  12(12) Pw:2(2) AC:2 Xp:1/30 T:679  12(12) Pw:2(2) AC:2 Xp:1/30 T:680  12(12) Pw:2(2) AC:2 Xp:1/30 T:681  12(12) Pw:2(2) AC:2 Xp:1/30 T:682  12(12) Pw:2(2) AC:2 Xp:1/30 T:683  12(12) Pw:2(2) AC:2 Xp:1/30 T:684 Vm[A 12(12) Pw:2(2) AC:2 Xp:1/30 T:685  12(12) Pw:2(2) AC:2 Xp:1/30 T:686  12(12) Pw:2(2) AC:2 Xp:1/30 T:687  12(12) Pw:2(2) AC:2 Xp:1/30 T:688  12(12) Pw:2(2) AC:2 Xp:1/30 T:689  12(12) Pw:2(2) AC:2 Xp:1/30 T:690  12(12) Pw:2(2) AC:2 Xp:1/30 T:691  12(12) Pw:2(2) AC:2 Xp:1/30 T:692  12(12) Pw:2(2) AC:2 Xp:1/30 T:693  12(12) Pw:2(2) AC:2 Xp:1/30 T:694  12(12) Pw:2(2) AC:2 Xp:1/30 T:695  12(12) Pw:2(2) AC:2 Xp:1/30 T:696  12(12) Pw:2(2) AC:2 Xp:1/30 T:697  12(12) Pw:2(2) AC:2 Xp:1/30 T:698  12(12) Pw:2(2) AC:2 Xp:1/30 T:699 V{Q 12(12) Pw:2(2) AC:2 Xp:1/30 T:700 #@VQ 12(12) Pw:2(2) AC:2 Xp:1/30 T:701 #@V#@:V 12(12) Pw:2(2) AC:2 Xp:1/30 T:701 The newt just misses! 12(12) Pw:2(2) AC:2 Xp:1/30 T:702 V/ V 0 eYou hit the newt. 12(12) Pw:2(2) AC:2 Xp:1/30 T:703 Vp V You hit the newt.V  12(12) Pw:2(2) AC:2 Xp:1/30 T:703 Your leather armor deflects the newt's attack. 12(12) Pw:2(2) AC:2 Xp:1/30 T:704 VƁVfYou miss the newt. 12(12) Pw:2(2) AC:2 Xp:1/30 T:705 V=VtYou kill the newt!12  12(12) Pw:2(2) AC:2 Xp:1/31 T:706 #V3qW 12(12) Pw:2(2) AC:2 Xp:1/31 T:707 #@VQ 12(12) Pw:2(2) AC:2 Xp:1/31 T:708 #@V^~Q 12(12) Pw:2(2) AC:2 Xp:1/31 T:709 #@V Q 12(12) Pw:2(2) AC:2 Xp:1/31 T:710 #@V[Q 12(12) Pw:2(2) AC:2 Xp:1/31 T:711 #@VQ 12(12) Pw:2(2) AC:2 Xp:1/31 T:712 #@V ` 12(12) Pw:2(2) AC:2 Xp:1/31 T:713 #@fV>t 12(12) Pw:2(2) AC:2 Xp:1/31 T:714 @f|.Vh 12(12) Pw:2(2) AC:2 Xp:1/31 T:715 @##V\ 12(12) Pw:2(2) AC:2 Xp:1/31 T:716 @#VI e 12(12) Pw:2(2) AC:2 Xp:1/31 T:717 #@#Vne 12(12) Pw:2(2) AC:2 Xp:1/31 T:718 ##@#V&[ 12(12) Pw:2(2) AC:2 Xp:1/31 T:719 @#V M 12(12) Pw:2(2) AC:2 Xp:1/31 T:719 V M 12(12) Pw:2(2) AC:2 Xp:1/31 T:719 V#[ 12(12) Pw:2(2) AC:2 Xp:1/31 T:720 #@fVe 12(12) Pw:2(2) AC:2 Xp:1/31 T:721 @f#V%@.#V%You feel your magical energy drain away! 12(12) Pw:0(2) AC:2 Xp:1/31 T:722 fVXl 12(12) Pw:0(2) AC:2 Xp:1/31 T:723 @^f.V@..V 12(12) Pw:0(2) AC:2 Xp:1/31 T:724 You are beginning to feel hungry. 12(12) Pw:0(2) AC:2 Xp:1/31 T:724 Hungry V v ` 12(12) Pw:1(2) AC:2 Xp:1/31 T:725 Hungry @.V҇Z 12(12) Pw:1(2) AC:2 Xp:1/31 T:726 Hungry @.ViZ 12(12) Pw:1(2) AC:2 Xp:1/31 T:727 Hungry @.V b 12(12) Pw:1(2) AC:2 Xp:1/31 T:728 Hungry f@.V ]o 12(12) Pw:1(2) AC:2 Xp:1/31 T:729 Hungry .@.fV ' p 12(12) Pw:1(2) AC:2 Xp:1/31 T:730 Hungry @...fVoo 12(12) Pw:1(2) AC:2 Xp:1/31 T:731 Hungry @.f`V y 12(12) Pw:1(2) AC:2 Xp:1/31 T:732 Hungry ..@f.Vg 12(12) Pw:1(2) AC:2 Xp:1/31 T:733 Hungry @.f.V  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) V+---------.........###############------........|##############################-....|..f...`^.--------------|....|----.--.-|.............#|....|####............%|#---.--#####|............|#######|..........<.|########|............|######--------------#----.-######-....|##############|....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction untilV something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! V4 sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--VO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call V name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--V e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accV4 5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--V x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # VW prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--V]Jacob the Footpad St:15 Dx:18 Co:16 In:9 Wi:9 Ch:11 Chaotic S:212 Dlvl:1 $:1946 HP: Dlvl:1 $:1946 HP:12(12) Pw:1(2) AC:2 Xp:1/31 T:733 Hungry ------------|...........###############------|..........|##############################-....|.@...f...`^.--------------|....|-------.--.-|.............#|....|####............%|#---.--#####|............|#######|..........<.|########|............|######--------------#----.-######-....|##################|....|----|-|----#########################-....||.........|#------|.........||....%....||.........|-----------V` 12(12) Pw:1(2) AC:2 Xp:1/31 T:734 Hungry f.>V3[ 12(12) Pw:1(2) AC:2 Xp:1/31 T:735 Hungry f.V>b 12(12) Pw:1(2) AC:2 Xp:1/31 T:736 Hungry f..Vc 12(12) Pw:1(2) AC:2 Xp:1/31 T:737 Hungry .#@fV7e 12(12) Pw:1(2) AC:2 Xp:1/31 T:738 Hungry #@..#Vw f 12(12) Pw:1(2) AC:2 Xp:1/31 T:739 Hungry @#fV v 12(12) Pw:1(2) AC:2 Xp:1/31 T:740 Hungry #.@##VY` 12(12) Pw:1(2) AC:2 Xp:1/31 T:741 Hungry #@V] e 12(12) Pw:1(2) AC:2 Xp:1/31 T:742 Hungry #@##V Z 12(12) Pw:1(2) AC:2 Xp:1/31 T:743 Hungry @#Vo 12(12) Pw:1(2) AC:2 Xp:1/31 T:744 Hungry #f@##V4j 12(12) Pw:1(2) AC:2 Xp:1/31 T:745 Hungry #f@Vo 12(12) Pw:1(2) AC:2 Xp:1/31 T:746 Hungry f#@##V/d 12(12) Pw:1(2) AC:2 Xp:1/31 T:747 Hungry #@fV p 12(12) Pw:1(2) AC:2 Xp:1/31 T:748 Hungry #f@##VG k 12(12) Pw:1(2) AC:2 Xp:1/31 T:749 Hungry #f@Voo 12(12) Pw:1(2) AC:2 Xp:1/31 T:750 Hungry f#@##VNOd 12(12) Pw:1(2) AC:2 Xp:1/31 T:751 Hungry #@fVp 12(12) Pw:1(2) AC:2 Xp:1/31 T:752 Hungry #f@##V 12(12) Pw:1(2) AC:2 Xp:1/31 T:753 Hungry |#|.f|.....@|.--VF 12(12) Pw:2(2) AC:2 Xp:1/31 T:754 Hungry .f#@#.-V 12(12) Pw:2(2) AC:2 Xp:1/31 T:755 Hungry --$.#@f.-Vx 12(12) Pw:2(2) AC:2 Xp:1/31 T:756 Hungry ---....|@##.|-V .-|@.-Vg pYou fall into a pit! 7(12) Pw:2(2) AC:2 Xp:1/31 T:757 Hungry VVsYou are still in a pit. 7(12) Pw:2(2) AC:2 Xp:1/31 T:758 Hungry VV }You crawl to the edge of the pit. 7(12) Pw:2(2) AC:2 Xp:1/31 T:759 Hungry V` 7(12) Pw:2(2) AC:2 Xp:1/31 T:760 Hungry @^Vd}Z 7(12) Pw:2(2) AC:2 Xp:1/31 T:761 Hungry @.VW d 7(12) Pw:2(2) AC:2 Xp:1/31 T:762 Hungry @.V(+d 7(12) Pw:2(2) AC:2 Xp:1/31 T:763 Hungry @.V@.VnYou see here 4 gold pieces. 7(12) Pw:2(2) AC:2 Xp:1/31 T:764 Hungry f.VйV!4 gold pieces.6 50 8(12) Pw:2(2) AC:2 Xp:1/31 T:765 Hungry .fV) Vo Count: 30VD 8(12) Pw:2(2) AC:2 Xp:1/31 T:766 Hungry  8(12) Pw:2(2) AC:2 Xp:1/31 T:767 Hungry  8(12) Pw:2(2) AC:2 Xp:1/31 T:768 Hungry  8(12) Pw:2(2) AC:2 Xp:1/31 T:769 Hungry  8(12) Pw:2(2) AC:2 Xp:1/31 T:770 Hungry  8(12) Pw:2(2) AC:2 Xp:1/31 T:771 Hungry .f......x.VYou stop searching. 8(12) Pw:2(2) AC:2 Xp:1/31 T:772 Hungry f..V ).@.Vf  8(12) Pw:2(2) AC:2 Xp:1/31 T:772 Hungry The grid bug falls into a pit!The grid bug is killed! 8(12) Pw:2(2) AC:2 Xp:1/31 T:773 Hungry .fV+z 8(12) Pw:2(2) AC:2 Xp:1/31 T:774 Hungry @..f.V i 8(12) Pw:2(2) AC:2 Xp:1/31 T:775 Hungry .@f.VQ9Count: 10V%- 8(12) Pw:2(2) AC:2 Xp:1/31 T:776 Hungry  8(12) Pw:2(2) AC:2 Xp:1/31 T:777 Hungry  8(12) Pw:2(2) AC:2 Xp:1/31 T:778 Hungry  8(12) Pw:2(2) AC:2 Xp:1/31 T:779 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:780 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:781 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:782 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:783 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:784 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:785 Hungry .f........VyCount: 50VfV 9(12) Pw:2(2) AC:2 Xp:1/31 T:786 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:787 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:788 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:789 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:790 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:791 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:792 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:793 Hungry  9(12) Pw:2(2) AC:2 Xp:1/31 T:794 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:795 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:796 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:797 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:798 Hungry  10(V212) Pw:2(2) AC:2 Xp:1/31 T:799 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:800 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:801 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:802 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:803 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:804 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:805 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:806 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:807 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:808 Hungry  10(12) Pw:2(2) AC:2 Xp:1/31 T:809 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:810 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:811 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 TVT:812 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:813 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:814 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:815 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:816 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:817 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:818 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:819 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:820 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:821 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:822 Hungry  11(12) Pw:2(2) AC:2 Xp:1/31 T:823 Hungry ..............Vy4  11(12) Pw:2(2) AC:2 Xp:1/31 T:824 Hungry You are beginning to feel weak.You stop searching. 11(12) Pw:2(2) AC:2 Xp:1/31 T:824 Weak  Vp Vp~There is nothing here to pick up. 11(12) Pw:2(2) AC:2 Xp:1/31 T:824 Weak  VU-f 12(12) Pw:2(2) AC:2 Xp:1/31 T:825 Weak f V q 12(12) Pw:2(2) AC:2 Xp:1/31 T:826 Weak f.. V^ i 12(12) Pw:2(2) AC:2 Xp:1/31 T:827 Weak f. Vh 12(12) Pw:2(2) AC:2 Xp:1/31 T:828 Weak .f. V.% . V%  12(12) Pw:2(2) AC:2 Xp:1/31 T:828 Weak The kitten falls into a pit! 12(12) Pw:2(2) AC:2 Xp:1/31 T:829 Weak fV] 12(12) Pw:2(2) AC:2 Xp:1/31 T:830 Weak V+ Z 12(12) Pw:2(2) AC:2 Xp:1/31 T:831 Weak .@V(Z 12(12) Pw:2(2) AC:2 Xp:1/31 T:832 Weak .@VlCount: 20VM^ 12(12) Pw:2(2) AC:2 Xp:1/31 T:833 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:834 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:835 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:836 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:837 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:838 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:839 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:840 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:841 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:842 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:843 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:844 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:845 Weak V1_6 12(12) Pw:2(2) AC:2 Xp:1/31 T:846 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:847 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:848 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:849 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:850 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:851 Weak  12(12) Pw:2(2) AC:2 Xp:1/31 T:852 Weak ....f....^.Vq ~ 12(12) Pw:2(2) AC:2 Xp:1/31 T:853 Weak @..f:Va 12(12) Pw:2(2) AC:2 Xp:1/31 T:854 Weak @.:.f..Vs 12(12) Pw:2(2) AC:2 Xp:1/31 T:855 Weak @.f.VD JYou stop. Your kitten is in the way!:.f.VD  12(12) Pw:2(2) AC:2 Xp:1/31 T:855 Weak The kitten misses the newt. 12(12) Pw:2(2) AC:2 Xp:1/31 T:856 Weak !V!Vh&In what direction? [hykulnjb><] "VG )"V ."V You kill the newt!20  12(12) Pw:2(2) AC:2 Xp:1/32 T:857 Weak ..f$V!{ 12(12) Pw:2(2) AC:2 Xp:1/32 T:858 Weak .@f..$V( h 12(12) Pw:2(2) AC:2 Xp:1/32 T:859 Weak ..@f%Vf 12(12) Pw:2(2) AC:2 Xp:1/32 T:860 Weak ..f@.'VCount: 20(V 12(12) Pw:2(2) AC:2 Xp:1/32 T:861 Weak  12(12) Pw:2(2) AC:2 Xp:1/32 T:862 Weak  12(12) Pw:2(2) AC:2 Xp:1/32 T:863 Weak  12(12) Pw:2(2) AC:2 Xp:1/32 T:864 Weak  12(12) Pw:2(2) AC:2 Xp:1/32 T:865 Weak  12(12) Pw:2(2) AC:2 Xp:1/32 T:866 Weak  12(12) Pw:2(2) AC:2 Xp:1/32 T:867 Weak  12(12) Pw:2(2) AC:2 Xp:1/32 T:868 Weak  12(12) Pw:2(2) AC:2 Xp:1/32 T:869 Weak  12(12) Pw:2(2) AC:2 Xp:1/32 T:870 Weak  12(12) Pw:2(2) AC:2 Xp:1/32 T:871 Weak  12(12) Pw:2(2) AC:2 Xp:1/32 T:872 Weak ..f..(Vr 12(12) Pw:2(2) AC:2 Xp:1/32 T:873 Weak You stop searching. 12(12) Pw:2(2) AC:2 Xp:1/32 T:873 Weak You faint from lack of food. 12(12) Pw:2(2) AC:2 Xp:1/32 T:873 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:874 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:875 Fainted (V  12(12) Pw:2(2) AC:2 Xp:1/32 T:876 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:877 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:878 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:879 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:880 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:881 Fainted ......f.....(V|^ 12(12) Pw:2(2) AC:2 Xp:1/32 T:882 Fainted --More--+V3 vYou regain consciousness. 12(12) Pw:2(2) AC:2 Xp:1/32 T:882 Fainting-V ] 12(12) Pw:2(2) AC:2 Xp:1/32 T:882 Fainting/V |You don't have anything to eat. 12(12) Pw:2(2) AC:2 Xp:1/32 T:882 Fainting2Vr 12(12) Pw:2(2) AC:2 Xp:1/32 T:883 Faintingf..@2V m 12(12) Pw:2(2) AC:2 Xp:1/32 T:884 Fainting..f.@3Vl 12(12) Pw:2(2) AC:2 Xp:1/32 T:885 Faintingf..@7V w 12(12) Pw:2(2) AC:2 Xp:1/32 T:886 Fainting..f@.8V c 12(12) Pw:2(2) AC:2 Xp:1/32 T:887 Fainting.f@9Vi[ 12(12) Pw:2(2) AC:2 Xp:1/32 T:888 Faintingf#@9V #@9VA  12(12) Pw:2(2) AC:2 Xp:1/32 T:889 FaintingYou faint from lack of food. 12(12) Pw:2(2) AC:2 Xp:1/32 T:889 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:890 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:891 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:892 Fainted 9V܅   12(12) Pw:2(2) AC:2 Xp:1/32 T:893 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:894 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:895 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:896 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:897 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:898 Fainted #..#9V  12(12) Pw:2(2) AC:2 Xp:1/32 T:899 Fainted You regain consciousness. 12(12) Pw:2(2) AC:2 Xp:1/32 T:899 Fainting=V|] 12(12) Pw:2(2) AC:2 Xp:1/32 T:899 Fainting=Vf 12(12) Pw:2(2) AC:2 Xp:1/32 T:900 Fainting@f#>V@##>V* 12(12) Pw:2(2) AC:2 Xp:1/32 T:901 FaintingYou faint from lack of food. 12(12) Pw:2(2) AC:2 Xp:1/32 T:901 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:902 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:903 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:904 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:905 Fainted >V  12(12) Pw:2(2) AC:2 Xp:1/32 T:906 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:907 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:908 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:909 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:910 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:911 Fainted ##>V 12(12) Pw:2(2) AC:2 Xp:1/32 T:912 Fainted You regain consciousness. 12(12) Pw:2(2) AC:2 Xp:1/32 T:912 Fainting@Vfef#@#@VDf 12(12) Pw:2(2) AC:2 Xp:1/32 T:913 FaintingYou faint from lack of food. 12(12) Pw:2(2) AC:2 Xp:1/32 T:913 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:914 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:915 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:916 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:917 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:918 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:919 Fainted @VKg  12(12) Pw:2(2) AC:2 Xp:1/32 T:920 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:921 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:922 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:923 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:924 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:925 Fainted ##@Vg 12(12) Pw:2(2) AC:2 Xp:1/32 T:926 Fainted You regain consciousness. 12(12) Pw:2(2) AC:2 Xp:1/32 T:926 Fainting@Vi 12(12) Pw:2(2) AC:2 Xp:1/32 T:927 Faintingf#@AVAV 7You displaced your kitten.@#fAV 12(12) Pw:2(2) AC:2 Xp:1/32 T:928 FaintingYou faint from lack of food. 12(12) Pw:2(2) AC:2 Xp:1/32 T:928 Fainted AVG  12(12) Pw:2(2) AC:2 Xp:1/32 T:929 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:930 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:931 Fainted  12(12) Pw:2(2) AC:2 Xp:1/32 T:932 Fainted d##AV^ 12(12) Pw:2(2) AC:2 Xp:1/32 T:932 Fainted --More--BVV#The jackal bites! 10(12) Pw:2(2) AC:2 Xp:1/32 T:932 Fainted  10(12) Pw:2(2) AC:2 Xp:1/32 T:933 Fainted fBV# 10(12) Pw:2(2) AC:2 Xp:1/32 T:933 Fainted The jackal bites! 9(12) Pw:2(2) AC:2 Xp:1/32 T:933 Fainted  9(12) Pw:2(2) AC:2 Xp:1/32 T:934 Fainted f#BV $ 9(12) Pw:2(2) AC:2 Xp:1/32 T:934 Fainted The jackal bites! 7(12) Pw:2(2) AC:2 Xp:1/32 T:934 Fainted  7(12) Pw:2(2) AC:2 Xp:1/32 T:935 Fainted BV$$i# 7(12) Pw:2(2) AC:2 Xp:1/32 T:935 Fainted --More--EVJYour leather armor blocks the jackal's attack. 7(12) Pw:2(2) AC:2 Xp:1/32 T:936 Fainted EVAK  7(12) Pw:2(2) AC:2 Xp:1/32 T:936 Fainted The jackal bites! 5(12) Pw:2(2) AC:2 Xp:1/32 T:936 Fainted  5(12) Pw:2(2) AC:2 Xp:1/32 T:937 Fainted EVYK] 5(12) Pw:2(2) AC:2 Xp:1/32 T:937 Fainted --More--GVbnThe jackal misses. 5(12) Pw:2(2) AC:2 Xp:1/32 T:938 Fainted GVAc  5(12) Pw:2(2) AC:2 Xp:1/32 T:938 Fainted The jackal bites! 3(12) Pw:2(2) AC:2 Xp:1/32 T:938 Fainted  3(12) Pw:2(2) AC:2 Xp:1/32 T:939 Fainted GVc  3(12) Pw:2(2) AC:2 Xp:1/32 T:939 Fainted The jackal bites! 2(12) Pw:2(2) AC:2 Xp:1/32 T:939 Fainted  2(12) Pw:2(2) AC:2 Xp:1/32 T:940 Fainted GVc] 2(12) Pw:2(2) AC:2 Xp:1/32 T:940 Fainted --More--HV sThe jackal just misses! 2(12) Pw:2(2) AC:2 Xp:1/32 T:941 Fainted HV  2(12) Pw:2(2) AC:2 Xp:1/32 T:941 Fainted The jackal bites! 0(12) Pw:2(2) AC:2 Xp:1/32 T:941 Fainted --More--IV You die...IV IV --More--KVwKV9Do you want your possessions identified? [ynq] (n) MVׯ nMV4Do you want to see your attributes? [ynq] (n) PV nPV @Do you want an account of creatures vanquished? [ynq] (n) RVD nRV"E1Do you want to see your conduct? [ynq] (n) RVv nRV  ----------  / \  / REST \  / IN \  / PEACE \  / \  | Jacob |  | 1950 Au |  | killed by a |  | jackal, while |  | helpless |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Jacob the Rogue... You died in The Dungeons of Doom on dungeon level 1 with 211 points, and 1950 pieces of gold, after 941 moves. You were level 1 with a maximum of 12 hit points when you died. --More--UVp --More--