wUC [?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net wU­ Restoring save file...wUB wU Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: 15(15)  Pw:2(2) AC:7 Xp:1/0 T:52 You return to level 1 in The Dungeons of Doom.--More--wU)#(B####(B#(B---------(B#(B@(B...(B<(B...(B+(B|(Bd(B......|(B---------(BwUJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:52 Hello Jacob, the human Ranger, welcome back to SlashEM!wUyh 15(15)  Pw:2(2) AC:7 Xp:1/0 T:53 d@(B.(BwUs 15(15)  Pw:2(2) AC:7 Xp:1/0 T:54 ..(B@(BwUϓ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:55 d(B.(B@(BwU)L.(B@(BwUL  15(15)  Pw:2(2) AC:7 Xp:1/0 T:55 Sirius drops a +2 arrow. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:56 )(Bd(B.(BwU؊  15(15)  Pw:2(2) AC:7 Xp:1/0 T:57 .(Bd@(B.(BwU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:58 @d(B..(BwU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:59 @(B..(Bd(BwU^@(B.(BwU_&There is a doorway here.wU_You see here a +2 arrow. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:60 d(B.(B.(BwU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:61 @(B)(Bd(B.(BwU< U 15(15)  Pw:2(2) AC:7 Xp:1/0 T:61 xUwM@(B#(Bd(B.(BxUţ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:61 Sirius picks up a +2 arrow. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:62 .(Bd(BxU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:63 #(B@(B.(B xU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:64 @(B#(B.(Bd(B xUU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:64 xUC  15(15)  Pw:2(2) AC:7 Xp:1/0 T:65 @(B#(B.(BxUdU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:65 xU; ;#(B@(Bd(BxU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:65 Sirius drops a +2 arrow. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:66 )(BxU | 15(15)  Pw:2(2) AC:7 Xp:1/0 T:67 #(B@(BxUVw 15(15)  Pw:2(2) AC:7 Xp:1/0 T:68 @(B#(BxUk'w 15(15)  Pw:2(2) AC:7 Xp:1/0 T:69 @(B#(BxUSF#(B@(Bd(BxUVTYou see here a +2 arrow. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:70 .(B.(BxU7  15(15)  Pw:2(2) AC:7 Xp:1/0 T:71 @(B)(BxUv 15(15)  Pw:2(2) AC:7 Xp:1/0 T:72 #(B@(BxU¤ v 15(15)  Pw:2(2) AC:7 Xp:1/0 T:73 #(B@(B xUwv 15(15)  Pw:2(2) AC:7 Xp:1/0 T:74 #(B@(B xUަ w 15(15)  Pw:2(2) AC:7 Xp:1/0 T:75 @(B#(B xUw 15(15)  Pw:2(2) AC:7 Xp:1/0 T:76 @(B#(B"xUdw 15(15)  Pw:2(2) AC:7 Xp:1/0 T:77 @(B#(B#xU3r)#(B@(B#xUrYou see here a +2 arrow. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:78 .(B'xU'xU{Autopickup: ON, for all objects. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:78 *xU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:79 @(B)(B.xU҂U 15(15)  Pw:2(2) AC:7 Xp:1/0 T:79 /xU)#(B@(B/xU c - a +2 arrow (in quiver). 15(15)  Pw:2(2) AC:7 Xp:1/0 T:80 d(B.(B6xU@- 15(15)  Pw:2(2) AC:7 Xp:1/0 T:81 @(B#(B.(B7xUյ v 15(15)  Pw:2(2) AC:7 Xp:1/0 T:82 #(B@(B8xUiv 15(15)  Pw:2(2) AC:7 Xp:1/0 T:83 #(B@(B>xU-v 15(15)  Pw:2(2) AC:7 Xp:1/0 T:84 #(B@(B>xUz 15(15)  Pw:2(2) AC:7 Xp:1/0 T:84  15(15)  Pw:2(2) AC:7 Xp:1/0 T:84  15(15)  Pw:2(2) AC:7 Xp:1/0 T:84 >xU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:85 #(B@(B#(B 15(15)  Pw:2(2) AC:7 Xp:1/0 T:85 LxU%C  15(15)  Pw:2(2) AC:7 Xp:1/0 T:86 #(B@(B#(BMxU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:87 #(B@(B#(BNxUL 15(15)  Pw:2(2) AC:7 Xp:1/0 T:88 #(B@(B#(BOxU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:89 #(B@(B#(BOxU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:90 +(B@(B#(BPxUWU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:90 SxU4&In what direction? [hykulnjb><] TxU TxUS The door opens. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:91 ------(B|.....(B|...(Bd(B..(B-(B+(B.....(B------(BWxUeWxU2Specify unknown object by cursor? [ynq] (q) ZxUt{ yZxU{IPlease move the cursor to an unknown object.--More--[xU)(For instructions type a ?)^xU _xU `xU bxU[bxU. a doorway or the floor of a room or ice (floor of a room) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:91 kxU;6kxUz62Specify unknown object by cursor? [ynq] (q) lxU1 ylxUSIPlease move the cursor to an unknown object.--More--oxUv )(For instructions type a ?)rxU-rxUd@ a human or elf (human ranger called Jacob) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:91 vxU2vxU2Specify unknown object by cursor? [ynq] (q) xxUt yxxUtIPlease move the cursor to an unknown object.--More--{xU)(For instructions type a ?)|xUxUxU-Can't find dungeon feature '/'.xU xU - a wall or an open door (open door) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:91 xUWxU2Specify unknown object by cursor? [ynq] (q) xU yxUIPlease move the cursor to an unknown object.--More--xU)(For instructions type a ?)xU#sxUxU xUE`xU xU ~d a dog or other canine (fox) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:91 xU-(B.|(B@(B#(B.|(B-(BxU; 15(15)  Pw:2(2) AC:7 Xp:1/0 T:91 The fox strikes at your displaced image and misses you! 15(15)  Pw:2(2) AC:7 Xp:1/0 T:92 xU5z Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) d - 33 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 4 uncursed cram rations(end) xU6 I-------(B|......|(B|...(Bd(B..(B@(B#(B 15(15)  Pw:2(2) AC:7 Xp:1/0 T:92 xUk Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) xUk +-------(B|......|(B|...(Bd(B..(B@(B#(B+(B......|(B#(B-------(B#(B#(B#(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this Uk H case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--xU O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call xU name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--xUe eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accxU5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--xU Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:92 -------(B|......|(B|...(Bd(B..(B@(B#(B+(B......|(B#(B-------(B#(B#(B#(B#(B####(B#(B---------(B#(B....(B<(B...(B+(B|.......|(B---------(BxU:&In what direction? [hykulnjb><] xU: { 15(15)  Pw:2(2) AC:7 Xp:1/0 T:93 .(Bd(BxU [ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:93 xU &In what direction? [hykulnjb><] xU )(BxU_ .(Bd(BxU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:93 The fox bites! 12(15)(B  Pw:2(2) AC:7 Xp:1/0 T:93  12(15)(B  Pw:2(2) AC:7 Xp:1/0 T:94 xUvf 12(15)(B  Pw:2(2) AC:7 Xp:1/0 T:94 xU  12(15)(B  Pw:2(2) AC:7 Xp:1/0 T:95 -(Bd(B@(B)(B)(B-(BxU You hit the fox.xU % 12(15)(B  Pw:2(2) AC:7 Xp:1/0 T:95 The fox bites! 11(15)(B  Pw:2(2) AC:7 Xp:1/0 T:95  11(15)(B  Pw:2(2) AC:7 Xp:1/0 T:96 xU[xU[You miss the fox.xU\- 11(15)(B  Pw:2(2) AC:7 Xp:1/0 T:96 The fox bites! 10(15)(B  Pw:2(2) AC:7 Xp:1/0 T:96  10(15)(B  Pw:2(2) AC:7 Xp:1/0 T:97 xUnxUYou miss the fox.xU 10(15)(B  Pw:2(2) AC:7 Xp:1/0 T:97 Your cloak of displacement blocks the fox's attack.--More--xU^ The fox bites! 9(15)(B  Pw:2(2) AC:7 Xp:1/0 T:97  9(15)(B  Pw:2(2) AC:7 Xp:1/0 T:98 xUxUHYou kill the fox!16  9(15)(B  Pw:2(2) AC:7 Xp:1/4 T:99 .(ByUn!z Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 55 +2 arrows (in quiver) d - 33 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 4 uncursed cram rations(end) yUiM--------(B|......|(B|.....(B@(B)(B#(B 9(15)(B  Pw:2(2) AC:7 Xp:1/4 T:99 yU+.(B@(ByUtc - a +2 arrow (in quiver). 9(15)(B  Pw:2(2) AC:7 Xp:1/4 T:100 yU[gj 9(15)(B  Pw:2(2) AC:7 Xp:1/4 T:100 yUfH 9(15)(B  Pw:2(2) AC:7 Xp:1/4 T:101 @(B-(B"yUʎ%.(B@(B"yU c - a +2 arrow (in quiver). 9(15)(B  Pw:2(2) AC:7 Xp:1/4 T:102 #yUQ 9(15)(B  Pw:2(2) AC:7 Xp:1/4 T:103 @(B.(B#yU  9(15)(B  Pw:2(2) AC:7 Xp:1/4 T:104 d(B-(B@(B.(B$yUO  10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:105 .(B@(B.(Bd(B&yUpx 10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:106 @d(B..(B'yUL 10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:107 @d(B.(B(yU Ouch! You bump into a door. 10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:107 *yU*yU&In what direction? [hykulnjb><] +yU8+yU;9The door opens. 10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:108 -----(B--(B.(Bd(B|......(B$(B.(B-(B.(B.yUzV 10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:109 d(B.(B#(B@(B.(B.yUs 10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:110 .(B#(B@(B-(Bd(B/yUi 10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:111 #(B@(B#(Bd(B.(B/yU  10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:112 #(B@d(B-(B0yU' 10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:113 #(B@d(B#(B0yU+  10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:114 #(B@(B##(B.(B|(B1yU  10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:115 #(B@(B#(B.(B2yUN 10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:116 #(B@(B#(B.(B2yU 10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:117 #(B@(B#(B.(B3yU 10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:118 #(B@(B#(B.(B3yU 10(15)(B  Pw:2(2) AC:7 Xp:1/4 T:119 #(B@(B#(B.(B.(B|(B4yU 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:120 @(B#(Bd(B.(B((B..(B..(B|(B5yU> 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:121 -(B@(B#(B-(B.|(B...(B....(B......(B|.....(B------(B5yUl@(B.(B|(B.|(B.|(B..|(B---(B5yUޑ7 gold pieces.23 7 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:122 8yUa 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:123 .(B@(B.(B9yUec 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:124 .(B@(B9yUR 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:125 .(B@(B;yU2Specify unknown object by cursor? [ynq] (q) =yU y=yUIPlease move the cursor to an unknown object.--More--=yUo)(For instructions type a ?)>yU ?yU?yUo@yUeh ByUrFByUF( a useful item (pick-axe, key, lamp...) (large box) 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:125 FyU! 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:126 @(B.(BFyU  11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:127 @(B.(BGyUm 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:128 d(B@(B.(BHyU~@(B.(BHyUg - a large box. 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:129 .(Bd(BKyU0 Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) d - 33 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 4 uncursed cram rations Tools(B g - a large box(end) QyUr --------(B|......|---.---(B|......(B-(B#(B.......(B###########(B-(B......|(B#(B.....(Bd(B|(B--------(B#(B 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:129 XyU ~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--ZyUJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:23 Dlvl:1 $:7 HP: Dlvl:1 $:7 HP:11(15)(B Dlvl:1 $:7 HP:11(15) Pw:2(2) AC:7 Xp:1/4 T:129 --------(B|......|(B-----.---(B|......(B-(B#(B|........(B###########(B-(B......|(B#(B.......(Bd(B|(B--------(B#(B|.(B@(B.....|(B#(B|.......|(B#(B|.......|(B#(B|.......|(B####(B---------(B#(B---------(B#(B....(B<(B...(B+(B|.......|(B---------(B]yUl Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) kyU7 +--------(B|......|(B|......(B-(B############(B-(B......|(B#(B--------(B#(B#(B#(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  kyU  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--lyU7 O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call lyU7 name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--tyUyJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:23 Dlvl:1 $:7 HP: Dlvl:1 $:7 HP:11(15)(B Dlvl:1 $:7 HP:11(15) Pw:2(2) AC:7 Xp:1/4 T:129 --------(B|......|(B-----.---(B|......(B-(B#(B|........(B###########(B-(B......|(B#(B.......(Bd(B|(B--------(B#(B|.(B@(B.....|(B#(B|.......|(B#(B|.......|(B#(B|.......|(B####(B---------(B#(B---------(B#(B....(B<(B...(B+(B|.......|(B---------(BuyU<2What do you want to use or apply? [g or ?*] xyU( Do what?  o - Take something out of the large box i - Put something into the large box b - Both of the above(end) yUk@+ Take out what?  Potions(B a - an orange potion(end) yU[ +yU9-yU3+yU6DyUh - an orange potion. 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:130 .(Bd(B.(ByU| Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) d - 33 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 4 uncursed cram rations Potions(B h - an orange potion Tools(B g - a large box(end) yU>--------(B|......|---.---(B|......(B-(B#(B.......(B###########(B-(B......|(B#(B......|(B--------(B#(B@(B..(Bd(B..|(B#(B......|(B#(B 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:130 yUu 2What do you want to use or apply? [g or ?*] yU# Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) d - 33 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 4 uncursed cram rations Potions(B h - an orange potion Tools(B g - a large box(end) yU\<2+--------(B|......|---.---(B|......(B-(B#(B.......(B###########(B-(B......|(B#(B......|(B--------(B#(B@(B..(Bd(B..|(B#(B......|(B#(ByU<That is a silly thing to use or apply. 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:130 yUf  11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:131 @(Bd(B>(B.(ByUkG  11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:132 .(B.(B@(Bd(B.(ByU 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:133 @(B.(Bd(B.(ByUu ~You can't go down here. 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:133 yU$yU_$|You can't go up here. 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:133 yU~ 11(15)(B  Pw:2(2) AC:7 Xp:1/4 T:134 .(Bd(B.(B@>(ByU 12(15)(B  Pw:2(2) AC:7 Xp:1/4 T:135 @(B.(Bd(ByU-yUYou displaced Sirius. 12(15)(B  Pw:2(2) AC:7 Xp:1/4 T:136 d(B.(B@(ByUm 12(15)(B  Pw:2(2) AC:7 Xp:1/4 T:137 .(Bd@(ByUAv-(B--.-(B+(B---(B+(B.(Bd@(B.....|(B|........(B-(B.(BF(B.(B$(B.....|(B|........(B+(B-(B........|(B----------(ByUBJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:73 Dlvl:2 $:7 HP: Dlvl:2 $:7 HP:12(15)(B Dlvl:2 $:7 HP:12(15) Pw:2(2) AC:7 Xp:1/4 T:137 yUmF  12(15)(B  Pw:2(2) AC:7 Xp:1/4 T:138 .(B.(Bd(ByUX 2Specify unknown object by cursor? [ynq] (q) yU yyUIPlease move the cursor to an unknown object.--More--yUWS)(For instructions type a ?)yUyUyU yUyUGyUGF a fungus or mold (green mold) 12(15)(B  Pw:2(2) AC:7 Xp:1/4 T:138 yU@W  12(15)(B  Pw:2(2) AC:7 Xp:1/4 T:139 $(Bd(ByU2Specify unknown object by cursor? [ynq] (q) yU; nyU<$Specify what? (type the word) yUmyU!oyUzlyUA dyUdyUJn  yU$  Mold, multicellular organism of the division Fungi, typified by plant bodies composed of a network of cottony filaments. The colors of molds are due to spores borne on the filaments. Most molds are saprophytes. Some species (e.g., penicillium) are used in making cheese and antibiotics. [ The Concise Columbia Encyclopedia ]--More--yU 12(15)(B  Pw:2(2) AC:7 Xp:1/4 T:139 zU߶2Specify unknown object by cursor? [ynq] (q) zUc yzU#dIPlease move the cursor to an unknown object.--More--zU)(For instructions type a ?)zUYzU zU  zU zUpzUK zUK d a dog or other canine (tame little dog called Sirius) 12(15)(B  Pw:2(2) AC:7 Xp:1/4 T:139 zUe  12(15)(B  Pw:2(2) AC:7 Xp:1/4 T:140 |(B<(B@(B.(B.(Bd(BzUM%.(B@(BzUʝ7 gold pieces.80 14 12(15)(B  Pw:2(2) AC:7 Xp:1/4 T:141 d(B.(BzU 12(15)(B  Pw:2(2) AC:7 Xp:1/4 T:142 d(B.(B@(B.(B.(B zUa2You kill the green mold!.(B zUMb/116  12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:142 You are splashed by the green mold's acid! 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:143 <(Bd(B(zUd  Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) d - 33 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 4 uncursed cram rations Potions(B h - an orange potion Tools(B g - a large box(end) +zUBJ-(B|(B--.-(B+(B---(B 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:143 ,zUC2What do you want to use or apply? [g or ?*] -zUlL  Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) d - 33 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 4 uncursed cram rations Potions(B h - an orange potion Tools(B g - a large box(end) 2zUv+-(B|(B--.-(B+(B---(B2zUThat is a silly thing to use or apply. 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:143 6zU Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) Armor(B e - an uncursed +2 cloak of displacement (being worn)(end) =zUE, 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:143 @zUv  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) DzUF 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:143 EzUǾ 2What do you want to use or apply? [g or ?*] GzUG  Your large box is empty. Do what?  i - Put something into the large box(end) LzU 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:143 OzUP Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) TzU~1+-.-(B+(B---(B Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your locationTzU1E, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--WzUq @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` WzU A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--^zU5  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objec^zU 6 ts  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--azUmCommands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple itemsazUm. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can --More--yzU pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f yzU Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More--zU  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command. zUo  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book. --More--zU R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible)  z Zap a wand.  Z Cast a spell.  ^Z Suspend the game.  : Look at what is here. UOH ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option. --More--zUs ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was Ug6;1H compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands --More--zU TJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:116 Dlvl:2 $:14 HP: Dlvl:2 $:14 HP:6(15)(B Dlvl:2 $:14 HP:6(15) Pw:2(2) AC:7 Xp:1/13 T:143 -(B|(B--.-(B+(B---(B+(B..(B<(B.....|(B|.(Bd(B......(B-(B..(B@(B......|(B|........(B+(B-(B........|(B----------(BzUq7)What do you want to eat? [f or ?*] zUzUzBlecch! Rotten food! 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:144  6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:145 Satiated  6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:145 Satiated..(B.(Bd(BzUYou finish eating the cram ration. 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:146 Satiated.(Bd(B.(BzUM Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) d - 33 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 3 uncursed cram rations Potions(B h - an orange potion Tools(B g - a large box(end) zUS-(B|(B--.-(B+(B---(B 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:146 SatiatedzU +What do you want to drink? [h or ?*] zUzU0This tastes like slime mold juice.--More--zUh %Call an orange potion: zU ZzUMazUbzUQ gzU zU zU8  zUH zUش TzU]fazUnnzU gzUN 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:147 Satiated.(Bd(BzU C Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) d - 33 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 3 uncursed cram rations Tools(B g - a large box(end) zUq 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:147 Satiated {Uk 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:148 Satiated@(B.(B.(Bd(B.(B {Uɇ 6(15)(B  Pw:2(2) AC:7 Xp:1/13 T:149 Satiated#(B@(B.(B.(B {UB  7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:150 Satiated#(B@(B.(Bd(B{U 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:151 Satiated#(B@(B#(Bd(B#(B{Un 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:151 Satiated{U_n n 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:151 Satiated{U; 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:152 Satiated#(B#(B@(B#(B{UjT n 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:152 Satiated{UB n 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:152 Satiated{U?n 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:152 Satiated{UZ  7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:153 Satiated#(B@(B#(B{Uwn 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:153 Satiated{U n 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:153 Satiated{U^  7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:154 Satiated#(B@(B{U  7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:155 Satiated@(B#(B{UPn 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:155 Satiated{U^ 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:156 Satiated#(B@(B#(B{U n 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:156 Satiated{U7  7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:157 Satiated#(B@(B{UY  7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:158 Satiated.(B@(B{Us:  7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:159 Satiatedd(B.(B@(B {UA  7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:160 Satiated|(B.(Bd(B.(B@(B!{Uv8 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:161 Satiated.(Bd(B.(B@(B"{U!5  7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:161 Satiated  7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:162 Satiated.(Bd(B.(B@(B.(B#{UA 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:163 Satiated.(B@(Bd(B.(B#{Uh  7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:163 Satiated  7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:164 Satiated@(Bd(B.(B.(B%{U|+ 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:164 Satiated  8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:165 Satiated@(B.(B.(Bd(B'{U/What do you want to throw? [$abcd or ?*] *{U*{U?Never mind. 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:165 Satiated-{U8> 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:165 Satiated  8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:166 Satiated@(B.(Bd(B.(B.(B.{U 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:167 Satiated.(Bd(B@(B.(B/{U`  8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:168 Satiated@(B.(B.(B0{U-F#(B@(B.(B0{Ub. 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:168 SatiatedYou hear some noises. 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:169 Satiated4{Ue  8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:170 Satiated|(B@(B5{Uu 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:171 Satiated.(B@(B;{U  8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:172 Satiated@(B.(B<{UВOuch! You bump into a door. 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:172 Satiated>{UJ>{UBJ&In what direction? [hykulnjb><] ?{U?{UThe door opens. 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:173 Satiated-(BA{Uǫ 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:174 Satiated#(B@(B.(BA{UhU  8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:175 Satiated#(B#(B@(B-(BB{U 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:176 Satiated@(B#(BC{Un 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:176 SatiatedD{U) n 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:176 SatiatedE{U  8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:177 Satiated##(B@(B#(BF{UUt 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:178 Satiated###(B@(B#(BG{U  8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:179 Satiated@(B#(BG{Uh6n 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:179 SatiatedJ{U 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:180 Satiated0(B#(B@(B#(B#(BM{U 2Specify unknown object by cursor? [ynq] (q) N{U yN{U IPlease move the cursor to an unknown object.--More--P{UM6 )(For instructions type a ?)R{Uw S{UY$ V{U6V{U60 an iron ball or boulder (boulder) 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:180 SatiatedY{U  9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:181 Satiated#(B@(B]{U.> /What do you want to throw? [$abcd or ?*] `{UV `{UW Never mind. 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:181 Satiateda{US\ 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:182 Satiated#(B#(B@(B#(Bb{U 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:183 Satiated##(B0(B#(B@(B#(B#(Bd{Ur/  9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:184 Satiated#(B@(B#(Be{Uj n 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:184 Satiatedg{U 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:185 Satiated#(B#(B@(B#(B#(Bh{U5y 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:186 Satiated#(B@(Bi{U With great effort you move the boulder. 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:187 Satiated#(B@(B0(Bk{U 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:188 Satiated#(B@(B0(Bm{UU 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:189 Satiated#(B@(B0(Bn{U1  9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:190 Satiated#(B#(B@(B0(Br{UE  9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:191 Satiated@(B#(Bt{Uͦn 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:191 Satiatedv{Un 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:191 Satiated{{Un 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:191 Satiated|{U*n 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:191 Satiated{U$B 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:192 Satiated#(B@(B{Un 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:192 Satiated{UWith great effort you move the boulder. 9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:193 Satiated#(B#(B@(B0(B#(B{U  9(15)(B  Pw:2(2) AC:7 Xp:1/13 T:194 Satiated#(B#(B@(B0(B#(B{UO 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:195 Satiated#(B@(B0(B#(B{U4  10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:196 Satiated#(B@(B0(B{U 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:197 Satiated#(B@(B0(B{U׽ 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:198 Satiated#(B@(B0(B{U1  10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:199 Satiated#(B@(B0(B{Uo 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:199 Satiated{U-o 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:199 Satiated{U5  10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:200 Satiated@(B#(B{Uj 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:201 Satiated#(B@(B{UTo 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:201 Satiated{U=With great effort you move the boulder. 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:202 Satiatedd@(B0(B{U  10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:203 Satiated#(Bd@(B0(B{UV4 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:204 Satiated##(B@(B0(B{UǮ 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:205 Satiated#(B@(B0(B{U 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:206 Satiated#(B@(B0(B{Uo 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:206 Satiated{U>o 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:206 Satiated{UJ 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:207 Satiated#(B@(B0(B{URo 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:207 Satiated{U o 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:207 Satiated{UM  10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:208 Satiated#(B@(B0(B{UNo 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:208 Satiated{U:o 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:208 Satiated{U8  10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:209 Satiated#(B@(B0(B#(B{UIJo 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:209 Satiated{U o 10(15)(B  Pw:2(2) AC:7 Xp:1/13 T:209 Satiated{U3 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:210 #(B@(B0(B{U* 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:211 d(B#(B@(B###(B{U\ 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:212 #(B@(B#(B{Un 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:213 #(B@(B#(Bd(B{Ub 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:213 {U& b 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:213 {U {U! You displaced Sirius. 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:214 #(B@(B{Uh 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:214 {U b 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:214 {Un 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:215 #(B@(B#(B#(B{Uu 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:216 #(B@(B#(B{U  11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:217 #(B@(B#(B{U& 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:218 #(B@(B#(B{U 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:219 #(B@(B#(B{U 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:220 #(B@(B#(B{U} 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:221 #(B@(B#(B{UƂ  11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:222 #(B@(B#(B#(B{U  11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:223 #(B@(B#(B{UN  11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:224 #(B@(B#(B#(B{Uf 12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:225 #(B@(B#(B#(B{U{  12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:226 #(B@(B#(B{U# 12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:227 #(B@(B#(B{U  12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:228 #(B@(B#(B{Uß 12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:229 @(B#(B{U   12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:230 @(B#(B{U. 12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:231 @(B#(B{Up  12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:232 @(B#(B{U 12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:233 @(B#(B{U With great effort you move the boulder. 12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:234 0(B@(B#(B{Ub {U You try to move the boulder, but in vain. 12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:234 {UF 12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:235 @(B#(B{UeV 12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:236 @(B#(B{U^ 12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:237 @(B#(B{U  12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:238 @(B#(B{U, 12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:239 #(B#(B@(B#(B#(B{URb 12(15)(B  Pw:2(2) AC:7 Xp:1/13 T:239 {U\  13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:240 @(B#(B#(B{U{` 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:241 ##(B@(B#(B{U a 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:241 {U  13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:242 @(B#(B{UgKa 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:242 {U a 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:242 {U?a 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:242 {U  13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:242  13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:243 +(B@(B#(B{U; &In what direction? [hykulnjb><] {U6m{U)nThe door opens. 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:244 |(B...(B|..(B....(B-(B|..(B|(B{U\&r 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:244  13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:245 ----(B...(B.|(B@(B#(B.|(B...(B---(B+(B{U=s  13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:246 @(B-(B|(B-(B{U 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:246  13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:247 -(B.(B@(B.(B{U}> 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:248 @(B.(B{Ub#(B#(B@(B.(B#(B{U 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:248 You see a door open.o(B{Uߚ+The goblin throws a crude dagger!{U )(B{UF))(B.(B{Ua 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:249 {UO {U 2Specify unknown object by cursor? [ynq] (q) {U.) y{Ue)HPlease move the cursor to an unknown object.--More--{U((For instructions type a ?){Uw{Ubx {U {Ur {U-{U{U {U~o an orc (goblin) 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:249 {Uz 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:250 #(B@(B.(Bd(B|(B|U]) 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:250  13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:251 #(B@(Bd(B-(Bo(B|(B|UG.(B@(B.(Bd(B|U 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:251 Sirius bites the goblin.|UFThe goblin is killed! 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:252 %(B|Uq\.(B@(B.(Bd(B|U r 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:252 Sirius eats a goblin corpse. 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:253  |U 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:254 .(B@(B|U] 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:255 .(B@(B|U|UYou displaced Sirius. 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:256 d(B@(B|U   14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:257 @(B.(B|U  14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:258 .(B@(B|U  14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:259 .(B@(B###(B|U+ 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:260 .(B.(Bd(B@(B###(B|U_ 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:261 |(Bd(B@(B|U 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:262 #(B#(B#(B@(B#(B|U^.  14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:263 #(B#(B@(B#(B|U7 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:264 #(B@d(B|U4b 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:264 |UIb 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:264  |U! b 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:264 "|U"|UYou displaced Sirius. 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:265 d(B#(B@(B#|UAh 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:265 %|U 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:266 #(Bd(B#(B@(B&|U 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:267 #(Bd(B#(B@(B&|U b 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:267 '|UN* 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:268 #(Bd(B#(B#(B@(B#(B(|U\b 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:268 (|Uo 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:269 #(B#(B#(B@(B#(B)|UZb 14(15)(B  Pw:2(2) AC:7 Xp:1/13 T:269 )|Ub z 15(15)  Pw:2(2) AC:7 Xp:1/13 T:270 d@(B#(B*|U- y 15(15)  Pw:2(2) AC:7 Xp:1/13 T:271 ##(B@(B+|U҆W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:271 +|UUL  15(15)  Pw:2(2) AC:7 Xp:1/13 T:272 ##(B@(B#(B-|U< W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:272 .|UD 15(15)  Pw:2(2) AC:7 Xp:1/13 T:273 #(B@d(B#(B.|U>h 15(15)  Pw:2(2) AC:7 Xp:1/13 T:274 @(B#(B##(B/|Ul 15(15)  Pw:2(2) AC:7 Xp:1/13 T:275 @(B#(B0|U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:276 @(Bd(B#(B0|U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:277 .(B@(B#(B#(B1|Umx 15(15)  Pw:2(2) AC:7 Xp:1/13 T:278 @(B#(B2|U9x 15(15)  Pw:2(2) AC:7 Xp:1/13 T:279 @(B#(B2|U1t 15(15)  Pw:2(2) AC:7 Xp:1/13 T:280 @(B-(B2|Ut 15(15)  Pw:2(2) AC:7 Xp:1/13 T:281 @(B.(B3|Ut 15(15)  Pw:2(2) AC:7 Xp:1/13 T:282 @(B.(B3|U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:283 @(B.(Bd(B4|U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:284 @(B.(Bd(B.(B-(B5|UV 15(15)  Pw:2(2) AC:7 Xp:1/13 T:284 6|U<V 15(15)  Pw:2(2) AC:7 Xp:1/13 T:284 8|U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:285 |(B#(B |(B@(B--(B#(Bd(B.(B9|Ug 15(15)  Pw:2(2) AC:7 Xp:1/13 T:286 #(B@d(B..(B9|UF V 15(15)  Pw:2(2) AC:7 Xp:1/13 T:286 :|Uc 15(15)  Pw:2(2) AC:7 Xp:1/13 T:287 #(B@(B##(B:|UD 15(15)  Pw:2(2) AC:7 Xp:1/13 T:288 #(B@(B#(B;|UQL 15(15)  Pw:2(2) AC:7 Xp:1/13 T:289 |(B.(B#(B@(B#(B -(B;|UV  15(15)  Pw:2(2) AC:7 Xp:1/13 T:290 .(B@(B#(B<|UΌ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:291 ----(B..(B((B.|(B@(B#(B-(B=|U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:292 -(B+(B@(B.(B>|U]* 15(15)  Pw:2(2) AC:7 Xp:1/13 T:293 @(B.(B.(B?|U|s 15(15)  Pw:2(2) AC:7 Xp:1/13 T:294 @(B.(B@|U>{ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:295 @(B.(BA|U_.(B@(BA|U_j - a chest.A|UJ`209  15(15)  Pw:2(2) AC:7 Xp:1/13 T:295 StressedYou rebalance your load. Movement is difficult. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:297 StressedY|Ub] Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) d - 33 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 3 uncursed cram rations Tools(B g - a large box j - a chest(end) \|UtF ###(B0(B###################(B0(B#(B###(B#########################(B#(B##(B#(B#(B 15(15)  Pw:2(2) AC:7 Xp:1/13 T:297 Stressed]|Up 3What do you want to use or apply? [gj or ?*] `|U `|U8)The chest seems to be locked.`|UGYou must put it down to unlock. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:297 Stressede|U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:299 Stressed.(B@(Bj|UP Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) q|U+#############(B0(B#(B#################(B#(B#(B-.-(B+(B---(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down q|U8 m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--s|UWO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call s|U name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--|UCJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:209 Dlvl:2 $:14 HP: Dlvl:2 $:14 HP:15(15) Dlvl:2 $:14 HP:15(15) Pw:2(2) AC:7 Xp:1/13 T:299 Stressed-----(B |...(B+(B-----(B |..(B@(B|(B#(B|....(B |....(B######(B|...|(B -.---(B#(B....(B-(B##(B#(B|(B)(B..|(B#(B|...|(B###(B###(B---(B|(B-(B#####(B0(B###################(B0(B############(B###(B#(B###############################(B###(B#(B##(B|UQD[m#(B#(B#(B-(B|(B--.-(B+(B---(B##(B-(B..(B<(B.....|(B#(B|........(B-(B##(B.........|(B###(B|........(B+(B#(B-(B........|(B----------(B|U.What do you want to drop? [$a-gj or ?*] |U |U You drop a chest.|U 116  15(15)  Pw:2(2) AC:7 Xp:1/13 T:299 Your movements are now unencumbered. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:300 |U2 y 15(15)  Pw:2(2) AC:7 Xp:1/13 T:301 @(B((B|U`&In what direction? [hykulnjb><] |UvF|UFqYou see no door there. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:301 |Un |Un kAutopickup: OFF. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:301 |U;a ).(B@(B|Ua pYou see here a chest. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:302 |U Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) |U +#############(B0(B#(B#################(B#(B#(B-.-(B+(B---(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down |U\ 8 m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--|UQ O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call |U name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--|Ue eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc|Uw5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--|Uqx exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # |U_rprefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--B}U*M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, B}U;these additional variants are available: --More--G}U1 n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--K}UnJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:116 Dlvl:2 $:14 HP: Dlvl:2 $:14 HP:15(15) Dlvl:2 $:14 HP:15(15) Pw:2(2) AC:7 Xp:1/13 T:302 -----(B |...(B+(B-----(B |..(B@(B|(B#(B|....(B |....(B######(B|...|(B -.---(B#(B....(B-(B##(B#(B|(B)(B..|(B#(B|...|(B###(B###(B---(B|(B-(B#####(B0(B###################(B0(B############(B###(B#(B###############################(B###(B#(B##(BK}U#(B#(B#(B-(B|(B--.-(B+(B---(B##(B-(B..(B<(B.....|(B#(B|........(B-(B##(B.........|(B###(B|........(B+(B#(B-(B........|(B----------(BL}UYx 15(15)  Pw:2(2) AC:7 Xp:1/13 T:303 ((B@(BN}U'h)@(B.(BN}UhpYou see here a chest. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:304 Q}U=  15(15)  Pw:2(2) AC:7 Xp:1/13 T:305 @(B((BS}U/ #.(B@(BS}U pYou see here a chest. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:306 W}U2h2In what direction? [hykulnjb><] [}UdU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:307 \}UT[ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:307 ^}Ul&In what direction? [hykulnjb><] b}U b}U uA +2 arrow hits the floor. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:308 }U  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) }UJ(+#############(B0(B#(B#################(B#(B#(B-.-(B+(B---(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down }U(8 m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--}U- O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call }U name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--}UN/Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:116 Dlvl:2 $:14 HP: Dlvl:2 $:14 HP:15(15) Dlvl:2 $:14 HP:15(15) Pw:2(2) AC:7 Xp:1/13 T:308 -----(B |...(B+(B-----(B |..(B@(B|(B#(B|....(B |....(B######(B|...|(B -.---(B#(B....(B-(B##(B#(B|(B)(B..|(B#(B|...|(B###(B###(B---(B|(B-(B#####(B0(B###################(B0(B############(B###(B#(B###############################(B###(B#(B##(B}U/#(B#(B#(B-(B|(B--.-(B+(B---(B##(B-(B..(B<(B.....|(B#(B|........(B-(B##(B.........|(B###(B|........(B+(B#(B-(B........|(B----------(B}UnB Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) }U 0(B#(B 15(15)  Pw:2(2) AC:7 Xp:1/13 T:308 }U Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) }U$ +#############(B0(B#(B#################(B#(B#(B-.-(B+(B---(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down }U 8 m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--}UO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call }U name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--}UPm e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc}Um 5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--}U? x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # }U prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--}Uo M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, }U ;these additional variants are available: --More--}Ub~n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--}Um Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:116 Dlvl:2 $:14 HP: Dlvl:2 $:14 HP:15(15) Dlvl:2 $:14 HP:15(15) Pw:2(2) AC:7 Xp:1/13 T:308 -----(B |...(B+(B-----(B |..(B@(B|(B#(B|....(B |....(B######(B|...|(B -.---(B#(B....(B-(B##(B#(B|(B)(B..|(B#(B|...|(B###(B###(B---(B|(B-(B#####(B0(B###################(B0(B############(B###(B#(B###############################(B###(B#(B##(B}U*n #(B#(B#(B-(B|(B--.-(B+(B---(B##(B-(B..(B<(B.....|(B#(B|........(B-(B##(B.........|(B###(B|........(B+(B#(B-(B........|(B----------(B}U= Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) }U+#############(B0(B#(B#################(B#(B#(B-.-(B+(B---(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down }U8 m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--}UO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call }U name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--}UuJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:116 Dlvl:2 $:14 HP: Dlvl:2 $:14 HP:15(15) Dlvl:2 $:14 HP:15(15) Pw:2(2) AC:7 Xp:1/13 T:308 -----(B |...(B+(B-----(B |..(B@(B|(B#(B|....(B |....(B######(B|...|(B -.---(B#(B....(B-(B##(B#(B|(B)(B..|(B#(B|...|(B###(B###(B---(B|(B-(B#####(B0(B###################(B0(B############(B###(B#(B###############################(B###(B#(B##(B}U#(B#(B#(B-(B|(B--.-(B+(B---(B##(B-(B..(B<(B.....|(B#(B|........(B-(B##(B.........|(B###(B|........(B+(B#(B-(B........|(B----------(B}U5&In what direction? [hykulnjb><] }UU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:308 }UW Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) }U+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) }U+}U&In what direction? [hykulnjb><] }U}UI7There is a chest here, force its lock? [ynq] (q) }U y}UYou force your dagger into a crack and pry. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:309  15(15)  Pw:2(2) AC:7 Xp:1/13 T:310  15(15)  Pw:2(2) AC:7 Xp:1/13 T:311  15(15)  Pw:2(2) AC:7 Xp:1/13 T:312  15(15)  Pw:2(2) AC:7 Xp:1/13 T:313 }U--More--}U {You succeed in forcing the lock. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:314 }U0w~ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:315 )(B@(B}U2 )@(B.(B}U%3 ] Things that are here: 2 +2 arrows a chest--More--}UG 15(15)  Pw:2(2) AC:7 Xp:1/13 T:316 d(B}U O@(B)(Bd(B.(B}U } 15(15)  Pw:2(2) AC:7 Xp:1/13 T:317 You hear the splashing of a naiad.}U/.(B@(B}U] Things that are here: 2 +2 arrows a chest--More--}U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:318 d(B.(B.(B}U{Autopickup: ON, for all objects. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:318 ~U\v ~Uv You displaced Sirius. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:319 @(B)(Bd(B~Ur/.(B@(B~Uc - 2 +2 arrows (in quiver).j - a chest.209  15(15)  Pw:2(2) AC:7 Xp:1/13 T:319 Stressed--More-- ~U? You rebalance your load. Movement is difficult. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:321 Stressed..(B.(B~U  Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) d - 33 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 3 uncursed cram rations Tools(B g - a large box j - a chest(end) ~Uy###(B0(B###################(B0(B#(B###(B#########################(B#(B##(B#(B#(B 15(15)  Pw:2(2) AC:7 Xp:1/13 T:321 Stressed~U2 B Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) ~UJ< +~U -~U-0(B#(B 15(15)  Pw:2(2) AC:7 Xp:1/13 T:321 Stressed!~U.What do you want to drop? [$a-gj or ?*] #~U#~U:You drop a chest.#~Ur116  15(15)  Pw:2(2) AC:7 Xp:1/13 T:321 Your movements are now unencumbered. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:322 +~U1 +~UE1-What do you want to drop? [$a-g or ?*] -~U -~U pYou drop a large box. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:323 0~Uw 15(15)  Pw:2(2) AC:7 Xp:1/13 T:324 @(B((B1~U &In what direction? [hykulnjb><] 2~U} 2~U} The door opens. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:325 +(B-(B4~U4 15(15)  Pw:2(2) AC:7 Xp:1/13 T:326 .(B@(B#(B4~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:327 -(B@(B#(B5~U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:328 #(B@(B#(B6~U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:329 #(B@(B#(B7~U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:330 #(B@(B#(B<~UCV 15(15)  Pw:2(2) AC:7 Xp:1/13 T:330 =~UV 15(15)  Pw:2(2) AC:7 Xp:1/13 T:330 =~UC 15(15)  Pw:2(2) AC:7 Xp:1/13 T:331 #(B@(B0(B?~UJ=You try to move the boulder, but in vain. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:331 C~Um\ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:331 C~U V 15(15)  Pw:2(2) AC:7 Xp:1/13 T:331 D~Uv V 15(15)  Pw:2(2) AC:7 Xp:1/13 T:331 E~UGV 15(15)  Pw:2(2) AC:7 Xp:1/13 T:331 F~UΟx 15(15)  Pw:2(2) AC:7 Xp:1/13 T:332 @(B#(BH~Ubx 15(15)  Pw:2(2) AC:7 Xp:1/13 T:333 @(B#(BH~U w 15(15)  Pw:2(2) AC:7 Xp:1/13 T:334 @(B#(BI~Uw 15(15)  Pw:2(2) AC:7 Xp:1/13 T:335 @(B#(BI~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:336 .(B@(B#(Bd(B((BJ~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:337 d@(B-(B.(BJ~U4J~U05You displaced Sirius. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:338 @(B.(B-(BK~U4C y 15(15)  Pw:2(2) AC:7 Xp:1/13 T:339 @(B.(BL~U> U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:339 N~UPr 15(15)  Pw:2(2) AC:7 Xp:1/13 T:340 .(B@(BP~U]/ &In what direction? [hykulnjb><] Q~U4Q~U5|The door opens. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:341 |(BR~U8c 15(15)  Pw:2(2) AC:7 Xp:1/13 T:342 #(B@(B.(BR~U{ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 @(B|(BT~URU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 V~Ui U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 W~UZqU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 X~UU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 X~UY/U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 Z~Umt Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) d - 33 +0 arrows Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 3 uncursed cram rations(end) ]~UD###(B0(B###################(B0(B 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 ^~U;6U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 _~UU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 _~U U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 `~U U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 b~Ug U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 d~UߍU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:343 d~Uy| 15(15)  Pw:2(2) AC:7 Xp:1/13 T:344 #(B@(Bd~U< x 15(15)  Pw:2(2) AC:7 Xp:1/13 T:345 |(B@(Be~U x 15(15)  Pw:2(2) AC:7 Xp:1/13 T:346 .(B@(Bf~U(! x 15(15)  Pw:2(2) AC:7 Xp:1/13 T:347 .(B@(Bg~U U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:347 h~UPs 15(15)  Pw:2(2) AC:7 Xp:1/13 T:348 @(B.(Bh~UF  15(15)  Pw:2(2) AC:7 Xp:1/13 T:349 .(B@(B#(Bi~Ul 15(15)  Pw:2(2) AC:7 Xp:1/13 T:350 .(B@(B##(Bi~U' } 15(15)  Pw:2(2) AC:7 Xp:1/13 T:351 #(B@(Bj~U3V 15(15)  Pw:2(2) AC:7 Xp:1/13 T:351 j~U i V 15(15)  Pw:2(2) AC:7 Xp:1/13 T:351 k~UL 15(15)  Pw:2(2) AC:7 Xp:1/13 T:352 @(B#(Bl~Uc} 15(15)  Pw:2(2) AC:7 Xp:1/13 T:353 #(B@(Bl~Ui  15(15)  Pw:2(2) AC:7 Xp:1/13 T:354 #(B@(B#(B#(Bm~Uz 15(15)  Pw:2(2) AC:7 Xp:1/13 T:355 #(B@(B.(B.(B+(B.|(B.(B-(Bm~UHV 15(15)  Pw:2(2) AC:7 Xp:1/13 T:355 n~Ub V 15(15)  Pw:2(2) AC:7 Xp:1/13 T:355 q~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:356 #(B@(B#(Bq~U]  15(15)  Pw:2(2) AC:7 Xp:1/13 T:357 #(B@(B#(Br~Uҹ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:358 #(B@(B#(Br~UX 15(15)  Pw:2(2) AC:7 Xp:1/13 T:359 #(B@(B#(B.(B-(Br~U@  15(15)  Pw:2(2) AC:7 Xp:1/13 T:360 #(B@(B.(Bs~U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:361 #(B-(B@(B-(B ..(B|.(B|.(B--(Bt~U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:362 --(B.(B |(B@(Bu~Ux 15(15)  Pw:2(2) AC:7 Xp:1/13 T:363 .(B@(B.(B-(Bv~U{z 15(15)  Pw:2(2) AC:7 Xp:1/13 T:364 .(B@(Bv~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:365 #(B.(B@(B#(Bw~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:366 #(B.(B@(Bx~U{V 15(15)  Pw:2(2) AC:7 Xp:1/13 T:366 z~U^c 15(15)  Pw:2(2) AC:7 Xp:1/13 T:367 ##(B@(B#(Bz~U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:368 @(B#(B{~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:369 #(B@(B#(B#(B|~Uz 15(15)  Pw:2(2) AC:7 Xp:1/13 T:370 #(B@(B#(B#(B|~U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:371 #(B@(B#(B#(B}~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:372 #(B@(B#(B#(B}~U6< 15(15)  Pw:2(2) AC:7 Xp:1/13 T:373 #(B@(B#(B#(B~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:374 #(B@(B~U W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:374 ~UW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:374 ~U<  15(15)  Pw:2(2) AC:7 Xp:1/13 T:375 #(B#(B@(B#(B~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:376 #(B#(B@(B#(B~Ut 15(15)  Pw:2(2) AC:7 Xp:1/13 T:377 #(B#(B@(B#(B~UM  15(15)  Pw:2(2) AC:7 Xp:1/13 T:378 #(B#(B@(B#(B~U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:379 #(B#(B@(B#(B~U) 15(15)  Pw:2(2) AC:7 Xp:1/13 T:380 #(B#(B@(B#(B~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:381 #(B#(B@(B0(B~UWith great effort you move the boulder. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:382 #(B#(B@(B0(B~UX  15(15)  Pw:2(2) AC:7 Xp:1/13 T:383 #(B#(B@(B0(B~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:384 #(B#(B@(B0(B~U You try to move the boulder, but in vain. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:384 ~Ux~UYou try to move the boulder, but in vain. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:384 ~U ] 15(15)  Pw:2(2) AC:7 Xp:1/13 T:384 ~UG  15(15)  Pw:2(2) AC:7 Xp:1/13 T:385 @(B#(B~UT 15(15)  Pw:2(2) AC:7 Xp:1/13 T:386 #(B@(B~U^ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:387 @(B#(B~U x 15(15)  Pw:2(2) AC:7 Xp:1/13 T:388 #(B@(B~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:389 d(B#(B@(B#(B~Uo3 W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:389 ~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:390 #(B#(B@(B~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:391 #(B@(B~UN W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:391 ~U W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:391 ~U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:392 .(B)(Bd(B#(B@(B~U{  15(15)  Pw:2(2) AC:7 Xp:1/13 T:393 d(B.(B#(B@(B~Uu/@(B#(B~UЫm - a dagger. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:394 .(B#(B~U~ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:395 #(B@(B~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:396 @(B.(Bd(B~UA  15(15)  Pw:2(2) AC:7 Xp:1/13 T:397 d@(B#(B~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:398 #(B.(B@(B~ULt 15(15)  Pw:2(2) AC:7 Xp:1/13 T:399 .(B@(B~U Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) d - 33 +0 arrows m - a dagger Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 3 uncursed cram rations(end) ~U 2h###(B0(B###################(B0(B#(B###(B#(B 15(15)  Pw:2(2) AC:7 Xp:1/13 T:399 ~Ut 15(15)  Pw:2(2) AC:7 Xp:1/13 T:400 .(B@(B~U~ t 15(15)  Pw:2(2) AC:7 Xp:1/13 T:401 .(B@(B~U8t 15(15)  Pw:2(2) AC:7 Xp:1/13 T:402 .(B@(B~U+ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:403 d(B.(B@(B~U* 15(15)  Pw:2(2) AC:7 Xp:1/13 T:404 ..(Bd(B.(B@(B~U$ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:405 .(Bd(B.(B@(B~U|R 15(15)  Pw:2(2) AC:7 Xp:1/13 T:406 .(B.(B.(Bd(B@(B~U?/yOuch! You bump into a door. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:406 ~U4In what direction? [hykulnjb><] ~U~UThe door resists! 15(15)  Pw:2(2) AC:7 Xp:1/13 T:407 .(Bd(B~Ucmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--~UJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:116 Dlvl:2 $:14 HP: Dlvl:2 $:14 HP:15(15) Dlvl:2 $:14 HP:15(15) Pw:2(2) AC:7 Xp:1/13 T:407 #(B--(B|(B--(B |...(B-(B#####(B0-----(B |..(B((B|(B#(B|....(B |....(B######(B|...|(B -.---(B#(B....(B-(B##(B #(B#(B|(B)(B..|(B#(B ###(B|...|(B###(B###(B#(B---(B|(B-(B#####(B0(B###################(B0(B#(B############(B###(B[12~UA;43H#(B#(B###############################(B#(B###(B#(B##(B#(B#(B#(B#(B-(B|(B--.-(B+(B---(B ---.-(B##(B-(B..(B<(B.....|(B |...(B+(B##################(B|........(B-(B |...|(B################(B0(B###(B.........|(B |....(B#(B###(B|.....(Bd(B.(B@(B+(B -----(B#(B-(B........|(B----------(B~U" Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ~U: +#############(B0(B#(B#################(B#(B#(B-.-(B+(B---(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down ~U 8 m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--~UO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call ~U name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--~U%Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:116 Dlvl:2 $:14 HP: Dlvl:2 $:14 HP:15(15) Dlvl:2 $:14 HP:15(15) Pw:2(2) AC:7 Xp:1/13 T:407 #(B--(B|(B--(B |...(B-(B#####(B0-----(B |..(B((B|(B#(B|....(B |....(B######(B|...|(B -.---(B#(B....(B-(B##(B #(B#(B|(B)(B..|(B#(B ###(B|...|(B###(B###(B#(B---(B|(B-(B#####(B0(B###################(B0(B#(B############(B###(B[12~U%;43H#(B#(B###############################(B#(B###(B#(B##(B#(B#(B#(B#(B-(B|(B--.-(B+(B---(B ---.-(B##(B-(B..(B<(B.....|(B |...(B+(B##################(B|........(B-(B |...|(B################(B0(B###(B.........|(B |....(B#(B###(B|.....(Bd(B.(B@(B+(B -----(B#(B-(B........|(B----------(B~US Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ~U+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) ~UXE Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ~Ug  15(15)  Pw:2(2) AC:7 Xp:1/13 T:407 ~UU &In what direction? [hykulnjb><] ~U~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--~U Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:116 Dlvl:2 $:14 HP: Dlvl:2 $:14 HP:15(15) Dlvl:2 $:14 HP:15(15) Pw:2(2) AC:7 Xp:1/13 T:407 #(B--(B|(B--(B |...(B-(B#####(B0-----(B |..(B((B|(B#(B|....(B |....(B######(B|...|(B -.---(B#(B....(B-(B##(B #(B#(B|(B)(B..|(B#(B ###(B|...|(B###(B###(B#(B---(B|(B-(B#####(B0(B###################(B0(B#(B############(B###(B[12~U ;43H#(B#(B###############################(B#(B###(B#(B##(B#(B#(B#(B#(B-(B|(B--.-(B+(B---(B ---.-(B##(B-(B..(B<(B.....|(B |...(B+(B##################(B|........(B-(B |...|(B################(B0(B###(B.........|(B |....(B#(B###(B|.....(Bd(B.(B@(B+(B -----(B#(B-(B........|(B----------(B~U*- Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) ~U0(B 15(15)  Pw:2(2) AC:7 Xp:1/13 T:407 ~U V&In what direction? [hykulnjb><] ~Upcmdassist: Invalid direction key! Are you trying to use ^D as specified in the Guidebook? ^D Kick something (usually a door, chest, or box) To use that command, you press the key, and the key at the same time. Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) --More--~U Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:116 Dlvl:2 $:14 HP: Dlvl:2 $:14 HP:15(15) Dlvl:2 $:14 HP:15(15) Pw:2(2) AC:7 Xp:1/13 T:407 #(B--(B|(B--(B |...(B-(B#####(B0-----(B |..(B((B|(B#(B|....(B |....(B######(B|...|(B -.---(B#(B....(B-(B##(B #(B#(B|(B)(B..|(B#(B ###(B|...|(B###(B###(B#(B---(B|(B-(B#####(B0(B###################(B0(B#(B############(B###(B[12~U ;43H#(B#(B###############################(B#(B###(B#(B##(B#(B#(B#(B#(B-(B|(B--.-(B+(B---(B ---.-(B##(B-(B..(B<(B.....|(B |...(B+(B##################(B|........(B-(B |...|(B################(B0(B###(B.........|(B |....(B#(B###(B|.....(Bd(B.(B@(B+(B -----(B#(B-(B........|(B----------(B~U | 15(15)  Pw:2(2) AC:7 Xp:1/13 T:408 d(B..(B~U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:409 d(B.(BU c Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) U+#############(B0(B#(B#################(B#(B#(B-.-(B+(B---(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down U8 m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--U2xO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call Uhx name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More-- Ue eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc U5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--Ux exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # U'prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--U:uM-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, Uru;these additional variants are available: --More--&UkH n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More---U$;Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:116 Dlvl:2 $:14 HP: Dlvl:2 $:14 HP:15(15) Dlvl:2 $:14 HP:15(15) Pw:2(2) AC:7 Xp:1/13 T:409 #(B--(B|(B--(B |...(B-(B#####(B0-----(B |..(B((B|(B#(B|....(B |....(B######(B|...|(B -.---(B#(B....(B-(B##(B #(B#(B|(B)(B..|(B#(B ###(B|...|(B###(B###(B#(B---(B|(B-(B#####(B0(B###################(B0(B#(B############(B###(B[12-Ui;;43H#(B#(B###############################(B#(B###(B#(B##(B#(B#(B#(B#(B-(B|(B--.-(B+(B---(B ---.-(B##(B-(B..(B<(B.....|(B |...(B+(B##################(B|.......(Bd(B-(B |...|(B################(B0(B###(B.........|(B |....(B#(B###(B|.......(B@(B+(B -----(B#(B-(B........|(B----------(B1U84 15(15)  Pw:2(2) AC:7 Xp:1/13 T:412 .(B@(B.(Bd(B..(B.(B.(B5U:  15(15)  Pw:2(2) AC:7 Xp:1/13 T:413 .(B.(B@(Bd(B6UO 15(15)  Pw:2(2) AC:7 Xp:1/13 T:414 .(B..(B@(Bd(B6U  15(15)  Pw:2(2) AC:7 Xp:1/13 T:415 .(B.(B@(Bd(B:UQ- Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) <U 0(B 15(15)  Pw:2(2) AC:7 Xp:1/13 T:415 ?UpyOuch! You bump into a door. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:415 DUDU&In what direction? [hykulnjb><] EUى EU] WHAMMM!!! 15(15)  Pw:2(2) AC:7 Xp:1/13 T:416 ..(Bd(BGUg.GU.yOuch! You bump into a door. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:416 IUIU&In what direction? [hykulnjb><] JUz:JU:As you kick the door, it crashes open! 15(15)  Pw:2(2) AC:7 Xp:1/13 T:417 d(B.(BKUtKU uYou displaced Sirius. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:418 .(Bd@(B0(BMUfMU gWith great effort you move the boulder. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:419 .(Bd@(B0(BNU% 15(15)  Pw:2(2) AC:7 Xp:1/13 T:420 d(B#(B@(B0(BOUF 15(15)  Pw:2(2) AC:7 Xp:1/13 T:421 #(B@(B0(BOUT 15(15)  Pw:2(2) AC:7 Xp:1/13 T:422 .(B#(B@(B0(BOU݋  15(15)  Pw:2(2) AC:7 Xp:1/13 T:423 d(B#(B@(B0(BOUk6 15(15)  Pw:2(2) AC:7 Xp:1/13 T:424 .(B#(B@(B0(BPU5 15(15)  Pw:2(2) AC:7 Xp:1/13 T:425 #(B@(B0(BPUJ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:426 .(B#(B@(B0(BPU  15(15)  Pw:2(2) AC:7 Xp:1/13 T:427 #(B@(B0(BPU<  15(15)  Pw:2(2) AC:7 Xp:1/13 T:428 #(B@(B0(BQUd 15(15)  Pw:2(2) AC:7 Xp:1/13 T:429 #(B@(B0(BQU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:430 #(B@(B0(BQU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:431 #(B@(B0(BQUz  15(15)  Pw:2(2) AC:7 Xp:1/13 T:432 #(B@(B0(BRUD 15(15)  Pw:2(2) AC:7 Xp:1/13 T:433 #(B@(B0(BRU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:434 #(B@(B0(BSU4 8You hear a monster behind the boulder.ISU5 --More--VUPerhaps that's why you cannot move it. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:434 YURYUCYou hear a monster behind the boulder.--More--ZU Perhaps that's why you cannot move it. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:434 \U2  15(15)  Pw:2(2) AC:7 Xp:1/13 T:435 d@(B#(B^U,y 15(15)  Pw:2(2) AC:7 Xp:1/13 T:436 ##(B@(B_UW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:436 `UpW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:436 aU5W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:436 cUԦ2Specify unknown object by cursor? [ynq] (q) dU ydU5 IPlease move the cursor to an unknown object.--More--eUJ )(For instructions type a ?)fUe gUqiUiUFI a remembered, unseen, creature 15(15)  Pw:2(2) AC:7 Xp:1/13 T:436 mU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) nU  15(15)  Pw:2(2) AC:7 Xp:1/13 T:436 pU$  15(15)  Pw:2(2) AC:7 Xp:1/13 T:437 #(B@(B#(BrU W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:437 sU$W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:437 sUܩ  15(15)  Pw:2(2) AC:7 Xp:1/13 T:438 #(B@(B#(BtU%W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:438 tU > W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:438 uUa 15(15)  Pw:2(2) AC:7 Xp:1/13 T:439 #(B@(B#(BuU W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:439 vUW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:439 vUR 15(15)  Pw:2(2) AC:7 Xp:1/13 T:440 #(B@(B#(BwU=W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:440 xU2`W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:440 xU  15(15)  Pw:2(2) AC:7 Xp:1/13 T:441 #(B@(B#(ByUڌW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:441 yU C W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:441 zUٷ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:442 #(B@(B#(BzU W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:442 zUW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:442 {Ug 15(15)  Pw:2(2) AC:7 Xp:1/13 T:443 #(B@(B#(B{U W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:443 |UW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:443 |UG 15(15)  Pw:2(2) AC:7 Xp:1/13 T:444 #(B@(B#(B|U oW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:444 }U W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:444 }U:  15(15)  Pw:2(2) AC:7 Xp:1/13 T:445 #(B@(B#(B~U!W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:445 ~UtW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:445 ~U z 15(15)  Pw:2(2) AC:7 Xp:1/13 T:446 d@(B#(BU W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:446 U W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:446 Ur~W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:446 UH You stop. Sirius is in the way! 15(15)  Pw:2(2) AC:7 Xp:1/13 T:447 #(BU) 15(15)  Pw:2(2) AC:7 Xp:1/13 T:448 #(B@(B#(BU W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:448 UW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:448 U@z 15(15)  Pw:2(2) AC:7 Xp:1/13 T:449 d@(B#(BU| W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:449 UlW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:449 U- U You displaced Sirius. 15(15)  Pw:2(2) AC:7 Xp:1/13 T:450 @d(BUG] 15(15)  Pw:2(2) AC:7 Xp:1/13 T:450 U&< W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:450 U{ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:451 @d(B#(BUJG W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:451 UW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:451 UM{ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:452 @(B##(BU/ W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:452 UdW 15(15)  Pw:2(2) AC:7 Xp:1/13 T:452 U y 15(15)  Pw:2(2) AC:7 Xp:1/13 T:453 @(B#(BUgu 15(15)  Pw:2(2) AC:7 Xp:1/13 T:454 @(B.(BU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:455 @(B.(BUB  15(15)  Pw:2(2) AC:7 Xp:1/13 T:456 @(B.(BU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:457 .(B@(B#(BU^  15(15)  Pw:2(2) AC:7 Xp:1/13 T:458 #(B-(B@(B#(BUJ 15(15)  Pw:2(2) AC:7 Xp:1/13 T:459 #(B@(B#(BU 15(15)  Pw:2(2) AC:7 Xp:1/13 T:460 #(B@(B#(BU!  15(15)  Pw:2(2) AC:7 Xp:1/13 T:461 #(B@(B#(BU'h 15(15)  Pw:2(2) AC:7 Xp:1/13 T:462 #(B@(B#(BUf 15(15)  Pw:2(2) AC:7 Xp:1/13 T:463 #(B@(B#(BU'  15(15)  Pw:2(2) AC:7 Xp:1/13 T:464 #(B@(B#(BU[M 15(15)  Pw:2(2) AC:7 Xp:1/13 T:465 #(B#(B@(B#(BU x 15(15)  Pw:2(2) AC:7 Xp:1/13 T:466 #(B@(BU W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:466 U8! W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:466 UM` W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:466 U=W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:466 U% 15(15)  Pw:2(2) AC:7 Xp:1/13 T:467 ##(B.(B@(B#(BUl(W 15(15)  Pw:2(2) AC:7 Xp:1/13 T:467 U 15(15)  Pw:2(2) AC:7 Xp:1/13 T:468 #(B@(BUr 15(15)  Pw:2(2) AC:7 Xp:1/13 T:469 @(B#(BU_  15(15)  Pw:2(2) AC:7 Xp:1/13 T:470 ---(B..|(B.......(B@(B........|(B#(B---------(BUk  15(15)  Pw:2(2) AC:7 Xp:1/13 T:471 ---(B...(B.(B#(B@(BU6---(B...(B|(BB(B#(B@(B-(BU27 15(15)  Pw:2(2) AC:7 Xp:1/13 T:471 The bat bites! 13(15)(B  Pw:2(2) AC:7 Xp:1/13 T:471 U|7The bat bites! 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:471  11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:472 U 4In what direction? [hykulnjb><] U U['The arrow misses the bat.UǦ1 11(15)(B  Pw:2(2) AC:7 Xp:1/13 T:472 The bat bites! 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:472  8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:473 UhU&In what direction? [hykulnjb><] U/Ub'The arrow misses the bat.U 8(15)(B  Pw:2(2) AC:7 Xp:1/13 T:473 The bat bites! 7(15)(B  Pw:2(2) AC:7 Xp:1/13 T:473 UThe bat bites! 3(15)(B  Pw:2(2) AC:7 Xp:1/13 T:473  3(15)(B  Pw:2(2) AC:7 Xp:1/13 T:474 U@)(B@(BB(BU8 3(15)(B  Pw:2(2) AC:7 Xp:1/13 T:474 The bat bites! 1(15)(B(B  Pw:2(2) AC:7 Xp:1/13 T:474  1(15)(B(B  Pw:2(2) AC:7 Xp:1/13 T:475 Uɪq 1(15)(B(B  Pw:2(2) AC:7 Xp:1/13 T:475 UlYou miss the bat.UDl 1(15)(B(B  Pw:2(2) AC:7 Xp:1/13 T:475 The bat bites!U`lr 0(15)(B(B  Pw:2(2) AC:7 Xp:1/13 T:475 --More--UYou die...U5 0(15)(B(BUj--More--UxUx9Do you want your possessions identified? [ynq] (n) U(y Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 55 +2 arrows (in quiver) d - 33 +0 arrows m - a cursed -1 dagger Armor(B e - an uncursed +2 cloak of displacement (being worn) Comestibles(B f - 3 uncursed cram rations(end) Uto5###(B0(B###################(B0(B#(B###(B#(B---------(BUo4Do you want to see your attributes? [ynq] (n) U7 y Final Attributes:  You were fervently aligned. You had automatic searching. You were displaced. You are dead.--More--U NU @Do you want an account of creatures vanquished? [ynq] (n) UJy Vanquished creatures:  a hobbit a green mold a fox a goblin  4 creatures vanquished.--More--U bU: 1Do you want to see your conduct? [ynq] (n) Uny Voluntary challenges:  You followed a strict vegan diet. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--UpU& ----------  / \  / REST \  / IN \  / PEACE \  / \  | Jacob |  | 14 Au |  | killed by a bat |  | |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Jacob the Ranger... You died in The Dungeons of Doom on dungeon level 2 with 115 points, and 14 pieces of gold, after 475 moves. You were level 1 with a maximum of 15 hit points when you died. --More--UJ--More--U1[?1049l U= U Q No Points Name Hp [max] UI  1 22460824 Tweedledee-Wiz-Vam-Mal-Cha (Form-Art-Geno) ascended to demigod-hood. 757 [2429] 2 20056894 xvdl-Rog-Hum-Mal-Cha ascended to demigod-hood. 931 [931] 3 18332556 tragicus-Val-Hum-Mal-Law (Poly-Art-Geno) ascended to demigod-hood. 394 [395] Uh  1999 11021 j2-Und-Hum-Mal-Law died in The Gnomish Mines on level 7 [max 8]. Killed by a horse. - [62] U 2000 11016 Zered-Mon-Dop-Fem-Cha died in The Gnomish Mines on level 6. Killed by an air elemental of Chih Sung-tzu. - [45] U  115 Jacob-Ran-Hum-Mal-Neu died in The Dungeons of Doom on (B  level 2. Killed by a bat. - [15](B