LUu[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net LUyWShall I pick a character's race, role, gender and alignment for you? [ynq] LUsnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) LUb 9+Choosing Race Pick the race of your Ranger  d - doppelganger D - drow e - elf g - gnome h - hobbit H - human l - lycanthrope o - orc * - Random q - Quit(end) MUO+Choosing Gender Pick the gender of your human Ranger  m - male f - female * - Random q - Quit(end) MU +Choosing Alignment Pick the alignment of your male human Ranger  n - neutral c - chaotic * - Random q - Quit(end) MU.X+ MU}\---------(B....(B@(B...(B+(B|..(Bd(B....|(B---------(B MU]Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:1  It is written in the Book of Venus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Venus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tenderfoot, have been heralded from birth as the instrument of Venus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of de MU0]astiny has come. For the sake of us all: Go bravely with Venus!--More--*MU1---------(B*MU46*MU6THello Jacob, welcome to SlashEM! You are a neutral male human Ranger.0MUq0MUq2Specify unknown object by cursor? [ynq] (q) 5MUc y5MU IPlease move the cursor to an unknown object.--More--7MU)(For instructions type a ?)MU]a>MU ?MUAMUAMU! a ghost or a dark part of a room or air (dark part of a room) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:1 FMUI' FMU' Pick an object.HMUL-Can't find dungeon feature '/'.JMU-Can't find dungeon feature '/'.MMU) Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. --More--OMU DRMU, SMUSMU TMUVMUVMU. a doorway or the floor of a room or ice (doorway) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:1 ]MUN]MUN2Specify unknown object by cursor? [ynq] (q) bMUF nbMU$Specify what? (type the word) dMUXdfMU=fMU @wd a dog or other canine 15(15)  Pw:2(2) AC:7 Xp:1/0 T:1 lMUnlMUo2Specify unknown object by cursor? [ynq] (q) mMU.& ymMUX&IPlease move the cursor to an unknown object.--More--rMU )(For instructions type a ?)sMU wMU bwMUMb. a doorway or the floor of a room or ice (floor of a room) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:1 MU6 15(15)  Pw:2(2) AC:7 Xp:1/0 T:2 <(B@(BMUMUYou displaced Sirius. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:3 @(B.(Bd(BMU0 MU30 2Specify unknown object by cursor? [ynq] (q) MU yMU IPlease move the cursor to an unknown object.--More--MU)(For instructions type a ?)MU MU!MUHMU MU . a doorway or the floor of a room or ice (floor of a room) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:3 MUG7 15(15)  Pw:2(2) AC:7 Xp:1/0 T:4 d<(B.(B@(B.(BMUM  15(15)  Pw:2(2) AC:7 Xp:1/0 T:5 d(B.(B@(B.(BMU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:6 d(B.(B@(B.(B.(BMUT 15(15)  Pw:2(2) AC:7 Xp:1/0 T:7 .(Bd@(B.(BMU|5 MU5 You displaced Sirius. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:8 @d(B.(BMU'7  15(15)  Pw:2(2) AC:7 Xp:1/0 T:9 #(B#(B@d(B.(BMU&In what direction? [hykulnjb><] MUlMUpYou see no door there. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:9 MU MU You displaced Sirius. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:10 .(B@(BMU|MU&In what direction? [hykulnjb><] MUMUtThis doorway has no door. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:10 MU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:11 #(B@(B.(BMU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:12 d(B@(B.(BMUi U 15(15)  Pw:2(2) AC:7 Xp:1/0 T:12 MUh)MU)You displaced Sirius. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:13 ##(B@(B#(Bd(BMU@; 15(15)  Pw:2(2) AC:7 Xp:1/0 T:14 @d(B#(B.(BMUb U 15(15)  Pw:2(2) AC:7 Xp:1/0 T:14 MUU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:14 MUQfU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:14 MU]MU]You displaced Sirius. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:15 #(B@(B#(Bd(BMUyP 15(15)  Pw:2(2) AC:7 Xp:1/0 T:16 #(B#(B@(B#(B#(BMUv 15(15)  Pw:2(2) AC:7 Xp:1/0 T:17 #(B@(BMUzYU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:17 MUTU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:17 MU U 15(15)  Pw:2(2) AC:7 Xp:1/0 T:17 MU! U 15(15)  Pw:2(2) AC:7 Xp:1/0 T:17 MU8f w 15(15)  Pw:2(2) AC:7 Xp:1/0 T:18 @(B#(BMU]w 15(15)  Pw:2(2) AC:7 Xp:1/0 T:19 @(B#(BMUw 15(15)  Pw:2(2) AC:7 Xp:1/0 T:20 @(B#(BMU Pick an object.MU6-Can't find dungeon feature '/'.MU& MU>MUB MU MU`}# iron bars or a tree or a corridor or a lit corridor or a sink or a toilet or a cloud (corridor)--More--MUh  15(15)  Pw:2(2) AC:7 Xp:1/0 T:20 MUU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:20 MUc 2Specify unknown object by cursor? [ynq] (q) MU yMURIPlease move the cursor to an unknown object.--More--MUV)(For instructions type a ?)MUHMUu MUtmMU70 MU] MU)MUZ. a doorway or the floor of a room or ice (floor of a room) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:20 MU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:21 #(B@(B.(BMU)  15(15)  Pw:2(2) AC:7 Xp:1/0 T:22 #(B@(Bd(BMUU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:22 NU`U 15(15)  Pw:2(2) AC:7 Xp:1/0 T:22 NU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:23 @(B#(B.(BNU`' 15(15)  Pw:2(2) AC:7 Xp:1/0 T:24 #(B@(B.(Bd(BNU'U 15(15)  Pw:2(2) AC:7 Xp:1/0 T:24 NU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:25 #(B@(Bd(B.(BNU%]  15(15)  Pw:2(2) AC:7 Xp:1/0 T:26 .(B@(B.(B<(Bd(BNU^z 15(15)  Pw:2(2) AC:7 Xp:1/0 T:27 .(B@(B NU΢&In what direction? [hykulnjb><]  NUk  NUl qYou see no door there. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:27  NUL[ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:27  NUmV  15(15)  Pw:2(2) AC:7 Xp:1/0 T:27 NUZV  15(15)  Pw:2(2) AC:7 Xp:1/0 T:27 NUP2Specify unknown object by cursor? [ynq] (q) NU yNU5IPlease move the cursor to an unknown object.--More--NU )(For instructions type a ?)NU NU @ a human or elf (human ranger called Jacob) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:27 (NUGW(NUW2Specify unknown object by cursor? [ynq] (q) )NU y)NU IPlease move the cursor to an unknown object.--More--*NU )(For instructions type a ?).NUB@/NU 0NU 1NUI 3NU3NU. a doorway or the floor of a room or ice (floor of a room) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:27 ;NU&;NUX&2Specify unknown object by cursor? [ynq] (q) <] eNU+#eNUc#oThis door is locked. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:34 iNUFQ[ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:34 qNUC Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) tNUjB+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the pltNUBatform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--vNU%O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call vNU% name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--~NUtJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:34 #(B####(B#(B---------(B#(B....(B<(B..(B@(B+(B|....(Bd(B..|(B---------(BNU&In what direction? [hykulnjb><] NUviNUitI can't see a trap there. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:34 NUNU,What do you want to drop? [a-f or ?*] NU-sNUsfNever mind. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:34 NUp NU &In what direction? [hykulnjb><] NU+NU+tI can't see a trap there. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:34 NU1 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) NU +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plNUTatform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--NUO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call NUQ name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--NU Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:34 #(B####(B#(B---------(B#(B....(B<(B..(B@(B+(B|....(Bd(B..|(B---------(BNUI&In what direction? [hykulnjb><] NUڬpcmdassist: Invalid direction key! Are you trying to use ^D as specified in the Guidebook? ^D Kick something (usually a door, chest, or box) To use that command, you press the key, and the key at the same time. Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) --More--NUhJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:34 #(B####(B#(B---------(B#(B....(B<(B..(B@(B+(B|....(Bd(B..|(B---------(BNU&In what direction? [hykulnjb><] NUߙ NUz dWHAMMM!!! 15(15)  Pw:2(2) AC:7 Xp:1/0 T:35 NUE NUE wOuch! You bump into a door. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:35 NU8> NUv> wOuch! You bump into a door. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:35 NUNUP&In what direction? [hykulnjb><] NUkNUoThis door is locked. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:35 NU NU[ &In what direction? [hykulnjb><] NUNUOdWHAMMM!!! 15(15)  Pw:2(2) AC:7 Xp:1/0 T:36 NU' 15(15)  Pw:2(2) AC:7 Xp:1/0 T:37 @(B.(B.(Bd(BNU\ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:38 d@(B..(BNU wOuch! You bump into a door. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:38 NUNUCwOuch! You bump into a door. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:38 NU{ NU You displaced Sirius. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:39 @(B.(Bd(BNUC NUC &In what direction? [hykulnjb><] NUj NUj qYou see no door there. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:39 NU [ 15(15)  Pw:2(2) AC:7 Xp:1/0 T:39  OU^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) OU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:39 OU(S  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) OU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:39 OU`2Specify unknown object by cursor? [ynq] (q) OU' yOU]IPlease move the cursor to an unknown object.--More--OU[ )(For instructions type a ?)OU\OU) OU OU . a doorway or the floor of a room or ice (floor of a room) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:39 "OU "OU 2Specify unknown object by cursor? [ynq] (q) #OU y#OUٟIPlease move the cursor to an unknown object.--More--$OU )(For instructions type a ?)&OU &OU( @ a human or elf (human ranger called Jacob) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:39 ,OUV ,OUEW 2Specify unknown object by cursor? [ynq] (q) .OU2 y.OUQ2IPlease move the cursor to an unknown object.--More--.OU| )(For instructions type a ?)0OU2OU`2OUad a dog or other canine (tame little dog called Sirius) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:39 7OU@Specify unknown object by cursor? [ynq] (q) >OU n>OU $Specify what? (type the word) ?OUUd?OUo?OU g@OU A domestic animal, the _tame dog_ (_Canis familiaris_), of which numerous breeds exist. The male is called a dog, while the female is called a bitch. Because of its known loyalty to man and gentleness with children, it is the world's most popular domestic animal. It can easily be trained to perform various tasks.--More--OOU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:39 SOU Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) TOU +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plTOU atform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--sOU O O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call sOUgO name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--}OUe eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc}OU5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--OU@I x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # OUI prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--OUJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:39 #(B####(B#(B---------(B#(B....(B<(B.(B@(B.(B+(B|.....(Bd(B.|(B---------(BOUb; Weapons(B a - a +1 dagger (weapon in hand) b - a +1 bow (alternate weapon; not wielded) c - 57 +2 arrows (in quiver) Armor(B e - an uncursed +2 cloak of displacement (being worn)(end) OU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:39 OU Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) OU5+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plOUatform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--OU[O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call OU#\ name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--OUe eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accOU$5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--OUzTx exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # OUTprefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--OUM-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" optionOU6C is on, these additional variants are available: --More--OU]n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--OU Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:39 #(B####(B#(B---------(B#(B....(B<(B.(B@(B.(B+(B|.....(Bd(B.|(B---------(BOU  15(15)  Pw:2(2) AC:7 Xp:1/0 T:40 .(B@(B.(Bd(BOU>~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--OU>* Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:40 #(B####(B#(B---------(B#(B....(B<(B..(B@(B+(B|......(Bd(B|(B---------(BOU:~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--OU:@Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:40 #(B####(B#(B---------(B#(B....(B<(B..(B@(B+(B|......(Bd(B|(B---------(BOU ~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--OUkL Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:40 #(B####(B#(B---------(B#(B....(B<(B..(B@(B+(B|......(Bd(B|(B---------(BOU4~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--OU Jacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:40 #(B####(B#(B---------(B#(B....(B<(B..(B@(B+(B|......(Bd(B|(B---------(BOU:+~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--OUeJacob the Tenderfoot St:14 Dx:9 Co:13 In:15 Wi:13 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:7 Xp:1/0 T:40 #(B####(B#(B---------(B#(B....(B<(B..(B@(B+(B|......(Bd(B|(B---------(BPU&In what direction? [hykulnjb><] PUu 15(15)  Pw:2(2) AC:7 Xp:1/0 T:41 d(B.(BPUPU%wOuch! You bump into a door. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:41 PU*A 15(15)  Pw:2(2) AC:7 Xp:1/0 T:42 @(B)(B.(Bd(BPU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:43 @d(B.(BPU?s 15(15)  Pw:2(2) AC:7 Xp:1/0 T:44 @(B.(BPU( { 15(15)  Pw:2(2) AC:7 Xp:1/0 T:45 @<] PU PU% tThis doorway has no door. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:49 PU 15(15)  Pw:2(2) AC:7 Xp:1/0 T:50 @(B.(Bd(B..(BPU &In what direction? [hykulnjb><] PU^PUQ_qYou see no door there. 15(15)  Pw:2(2) AC:7 Xp:1/0 T:50 PUx PU 2Specify unknown object by cursor? [ynq] (q) PUޕ yPUIPlease move the cursor to an unknown object.--More--PUn)(For instructions type a ?)PUPUPU(. a doorway or the floor of a room or ice (floor of a room) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:50 PUt 15(15)  Pw:2(2) AC:7 Xp:1/0 T:51 d<(BPU% 15(15)  Pw:2(2) AC:7 Xp:1/0 T:52 ..(Bd(BPU 2Specify unknown object by cursor? [ynq] (q) PU yPUIPlease move the cursor to an unknown object.--More--PU+)(For instructions type a ?)PUnPU@ a human or elf (human ranger called Jacob) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:52 PU3PUy2Specify unknown object by cursor? [ynq] (q) PUy yPU.z IPlease move the cursor to an unknown object.--More--PUO)(For instructions type a ?)PUW PU.PUa-Can't find dungeon feature '/'.PUHPU"PUg-Can't find dungeon feature '/'.PUPU*PUk| a wall or an open door or a grave (wall) 15(15)  Pw:2(2) AC:7 Xp:1/0 T:52