GU[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net GUvRestoring save file...GUGU}Jacob the Footpad St:11 Dx:13 Co:16 In:12 Wi:14 Ch:7 Chaotic S:0 Dlvl:1 $:1977 HP: 12(12)  Pw:2(2) AC:7 Xp:1/0 T:1 You return to level 1 in The Dungeons of Doom.--More--GU?<-----------(B|.....(B$(B....(B|....(Bd(B....|(B|...(B@(B.....(B-(B|.........|(B|..........(B-----------(BGUJacob the Footpad St:11 Dx:13 Co:16 In:12 Wi:14 Ch:7 Chaotic S:0 Dlvl:1 $:1977 HP: Dlvl:1 $:1977 HP:12(12) Dlvl:1 $:1977 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:1 Hello Jacob, the human Rogue, welcome back to SlashEM!GU; Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) GU% + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of thGU] e dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--HU" @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` HU^ A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--/HUIY You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objec/HUYts  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--HUa Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple itemsHU?b . This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can --More--HU  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f HU  Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More--HU i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command. HU p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book. --More--HU  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible)  z Zap a wand.  Z Cast a spell.  ^Z Suspend the game.  : Look at what is here. U' H ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option. --More--HU ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was Ug6;1H compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands --More--IU are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit IUIpoints you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc. --More-- IU F Have Fun, and Happy Hacking!--More-- IU7a Jacob the Footpad St:11 Dx:13 Co:16 In:12 Wi:14 Ch:7 Chaotic S:0 Dlvl:1 $:1977 HP: Dlvl:1 $:1977 HP:12(12) Dlvl:1 $:1977 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:1 -----------(B|.....(B$(B....(B|....(Bd(B....|(B|...(B@(B.....(B-(B|.........|(B|..........(B-----------(BIU Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) IUL+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plIUatform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--AIU'aO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call AIUta name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--MIU6Jacob the Footpad St:11 Dx:13 Co:16 In:12 Wi:14 Ch:7 Chaotic S:0 Dlvl:1 $:1977 HP: Dlvl:1 $:1977 HP:12(12) Dlvl:1 $:1977 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:1 -----------(B|.....(B$(B....(B|....(Bd(B....|(B|...(B@(B.....(B-(B|.........|(B|..........(B-----------(BOIUeo 2Specify unknown object by cursor? [ynq] (q) `IUdw y`IUw IPlease move the cursor to an unknown object.--More--gIU)(For instructions type a ?)iIU}-Can't find dungeon feature '/'.pIU C Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Type Space or Escape when you're done. --More--IUliNIUC-Can't find dungeon feature '/'.IUIU1IUIUpZIUIU8IU IU[ -Can't find dungeon feature '/'.IU IU -Can't find dungeon feature '/'.IUd IU̵ IU -Can't find dungeon feature '/'.IUIU-Can't find dungeon feature '/'.IUH]C Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Type Space or Escape when you're done. --More--IUiNIUVIUW. a doorway or the floor of a room or ice (floor of a room) 12(12)  Pw:2(2) AC:7 Xp:1/0 T:1 IU" 12(12)  Pw:2(2) AC:7 Xp:1/0 T:2 @(B<(BIU  12(12)  Pw:2(2) AC:7 Xp:1/0 T:3 @(Bd(B..(BIUnT 12(12)  Pw:2(2) AC:7 Xp:1/0 T:3 IU8%.(B@(BIU9 12(12)  Pw:2(2) AC:7 Xp:1/0 T:3 The little dog picks up 10 gold pieces.--More--IU~The little dog drops 10 gold pieces. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:4 IU0_ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:5 .(B@(BIUݛ2Specify unknown object by cursor? [ynq] (q) IU$Xq 12(12)  Pw:2(2) AC:7 Xp:1/0 T:5 IU IU +What do you want to drink? [e or ?*] IU IU yThat is a silly thing to drink. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:5 IU9 IU9 2Specify unknown object by cursor? [ynq] (q) IUKXq 12(12)  Pw:2(2) AC:7 Xp:1/0 T:5 IU^ @<(BIU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:5 The little dog picks up 10 gold pieces. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:6 $(B.(Bd(BJU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:7 d(B@(B.(B.(BJUC 12(12)  Pw:2(2) AC:7 Xp:1/0 T:8 @(B..(B.(Bd(BJU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:9 .(B@(Bd(B.(B JU J.(B@(B$(Bd(B JUЄ  12(12)  Pw:2(2) AC:7 Xp:1/0 T:9 The little dog drops 10 gold pieces. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:10 $(Bd(B JUx +.(B@(B JU You see here 75 gold pieces. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:11 d(B.(BJUC Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) JU+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plJUeatform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More-- JU3X O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call JUX name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--(JU4 e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc(JUt 5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--BJU J x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # BJUhJ prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--JU Jacob the Footpad St:11 Dx:13 Co:16 In:12 Wi:14 Ch:7 Chaotic S:0 Dlvl:1 $:1977 HP: Dlvl:1 $:1977 HP:12(12) Dlvl:1 $:1977 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:11 -----------(B|.....(B@(B....(B|......(B$(Bd(B.|(B|...(B<(B.....(B-(B|.........|(B|..........(B-----------(BJU{Autopickup: ON, for all objects. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:11 JUs [ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:11 JU^ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:12 $(Bd(B@(B.(BJU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:13 .(Bd(B@(BJU  12(12)  Pw:2(2) AC:7 Xp:1/0 T:14 .(Bd(B.(B@(BJU~ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:15 $(Bd(B.(B@(BJU  12(12)  Pw:2(2) AC:7 Xp:1/0 T:16 .(B.(Bd(B@(B.(BJU( 12(12)  Pw:2(2) AC:7 Xp:1/0 T:17 d(B.(B@(B.(BJUs 12(12)  Pw:2(2) AC:7 Xp:1/0 T:18 d(B.(B.(B@(B.(BJUe 12(12)  Pw:2(2) AC:7 Xp:1/0 T:19 .(Bd(B@(B.(BJU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:20 ..(Bd(B@(B.(BJUG 12(12)  Pw:2(2) AC:7 Xp:1/0 T:21 d(B@(B.(B.(BJU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:22 @(B$(B.(Bd(BJUW 12(12)  Pw:2(2) AC:7 Xp:1/0 T:23 @(B.(B.(Bd(BJU  12(12)  Pw:2(2) AC:7 Xp:1/0 T:24 .(B@(Bd(B.(B.(BJUBf 12(12)  Pw:2(2) AC:7 Xp:1/0 T:25 .(B@(Bd(B.(BJUR 12(12)  Pw:2(2) AC:7 Xp:1/0 T:26 .(B@(B.(B$(Bd(BJU  .(B@(BJUw 75 gold pieces.75 2052 12(12)  Pw:2(2) AC:7 Xp:1/0 T:27 d(B.(BJUt[  12(12)  Pw:2(2) AC:7 Xp:1/0 T:28 .(B@(B.(B.(Bd(BJU %.(B@(BJU10 gold pieces.8 6 12(12)  Pw:2(2) AC:7 Xp:1/0 T:29 .(Bd(BJU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:30 .(B@(Bd(B..(BJU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:31 @(B.(B.(Bd(BJU g 12(12)  Pw:2(2) AC:7 Xp:1/0 T:32 .(B@(B.(Bd(B.(BJU~ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:33 .(B@(B.(Bd(BJUp 12(12)  Pw:2(2) AC:7 Xp:1/0 T:34 .(B@(B.(Bd(B.(BJU# 12(12)  Pw:2(2) AC:7 Xp:1/0 T:35 #(B.(B@(B#(Bd(B.(BJU)V 12(12)  Pw:2(2) AC:7 Xp:1/0 T:36 .(Bd(B-(B@(B.(BJU`U 12(12)  Pw:2(2) AC:7 Xp:1/0 T:36 JUqU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:36 JUX 2Specify unknown object by cursor? [ynq] (q) JUYq 12(12)  Pw:2(2) AC:7 Xp:1/0 T:36 JU Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)JUqJacob the Footpad St:11 Dx:13 Co:16 In:12 Wi:14 Ch:7 Chaotic S:85 Dlvl:1 $:2062 HP: Dlvl:1 $:2062 HP:12(12) Dlvl:1 $:2062 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:36 -----------(B|..........(B|.........|(B#(B|...(B<(B....(Bd(B-(B@(B|.........|(B|..........(B-----------(BJU+2Specify unknown object by cursor? [ynq] (q) JUYq 12(12)  Pw:2(2) AC:7 Xp:1/0 T:36 JUbJUPick an object.JU[ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:36 JU Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)JUZDJacob the Footpad St:11 Dx:13 Co:16 In:12 Wi:14 Ch:7 Chaotic S:85 Dlvl:1 $:2062 HP: Dlvl:1 $:2062 HP:12(12) Dlvl:1 $:2062 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:36 -----------(B|..........(B|.........|(B#(B|...(B<(B....(Bd(B-(B@(B|.........|(B|..........(B-----------(BJU:2Specify unknown object by cursor? [ynq] (q) JUSYq 12(12)  Pw:2(2) AC:7 Xp:1/0 T:36 JU  12(12)  Pw:2(2) AC:7 Xp:1/0 T:37 .(B@(B#(Bd(BJUd 2Specify unknown object by cursor? [ynq] (q) JUiF yJUFIPlease move the cursor to an unknown object.--More--JU, )(For instructions type a ?)KU%C Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Type Space or Escape when you're done. --More-- KUNKU @ a human or elf (human rogue called Jacob) 12(12)  Pw:2(2) AC:7 Xp:1/0 T:37 KUKC  12(12)  Pw:2(2) AC:7 Xp:1/0 T:38 @(B-(Bd(B.(BKU2Specify unknown object by cursor? [ynq] (q) (KUJ y(KUJIPlease move the cursor to an unknown object.--More--*KUN )(For instructions type a ?)0KU 2KU5KUp5KU|# iron bars or a tree or a corridor or a lit corridor or a sink or a toilet or a cloud (corridor)--More--: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plKUT!atform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--KUO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call KU name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--KUtI e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accKUI 5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--KUJacob the Footpad St:11 Dx:13 Co:16 In:12 Wi:14 Ch:7 Chaotic S:85 Dlvl:1 $:2062 HP: Dlvl:1 $:2062 HP:12(12) Dlvl:1 $:2062 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:42 -----------(B##(B|..........(B@(B|.........|(Bd(B|...(B<(B.....(B-(B#(B|.........|(B|..........(B-----------(BKU7 &In what direction? [hykulnjb><] KU5 KU6 qYou see no door there. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:42 KU8  12(12)  Pw:2(2) AC:7 Xp:1/0 T:43 @d(B#(BKUKUxYou displaced your little dog. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:44 #(Bd(B.(B@(BKUI 12(12)  Pw:2(2) AC:7 Xp:1/0 T:45 #(B#(B@(BKUG~ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:46 #(B@(BKU!&In what direction? [hykulnjb><] KURKUuThis door is already open. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:46 KU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:47 d(B@(B#(BKU] 12(12)  Pw:2(2) AC:7 Xp:1/0 T:48 #(B@d(BKUKU1You displaced your little dog. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:49 d(B.(B@(BKU, 12(12)  Pw:2(2) AC:7 Xp:1/0 T:50 d(B..(B@(B-(BKU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:51 .(Bd(B@(B.(BKUf 12(12)  Pw:2(2) AC:7 Xp:1/0 T:52 d(B.(B.(B@(B.(BKU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:53 .(Bd(B@(B.(BKUB{ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:54 .(B@d(B.(BKUK u 12(12)  Pw:2(2) AC:7 Xp:1/0 T:55 @d(B.(BKUź &In what direction? [hykulnjb><] KUKUqYou see no door there. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:55 KU$ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) KU +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plKUR atform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More-- LUg O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call LU name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--LU(e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accLUi(5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--LU x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # LU  prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--LUO M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, LUP ;these additional variants are available: --More--LUn followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More-- LUhwJacob the Footpad St:11 Dx:13 Co:16 In:12 Wi:14 Ch:7 Chaotic S:85 Dlvl:1 $:2062 HP: Dlvl:1 $:2062 HP:12(12) Dlvl:1 $:2062 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:55 -----------(B##(B|..........(B#(B|.........|(B#(B|...(B@d(B....(B-(B#(B|.........|(B|..........(B-----------(B"LU6 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) $LUlC+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the pl$LUCatform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--5LUDJacob the Footpad St:11 Dx:13 Co:16 In:12 Wi:14 Ch:7 Chaotic S:85 Dlvl:1 $:2062 HP: Dlvl:1 $:2062 HP:12(12) Dlvl:1 $:2062 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:55 -----------(B##(B|..........(B#(B|.........|(B#(B|...(B@d(B....(B-(B#(B|.........|(B|..........(B-----------(B8LU 12(12)  Pw:2(2) AC:7 Xp:1/0 T:56 @<(B.(Bd(B9LU  12(12)  Pw:2(2) AC:7 Xp:1/0 T:57 .(B@(Bd(B.(B;LUhPick an object.=LUS=LU*S@ a human or elf (human rogue called Jacob) 12(12)  Pw:2(2) AC:7 Xp:1/0 T:57 @LU23@LU32Specify unknown object by cursor? [ynq] (q) BLUC yBLUMCIPlease move the cursor to an unknown object.--More--FLU))(For instructions type a ?)HLUf HLUf @ a human or elf (human rogue called Jacob) 12(12)  Pw:2(2) AC:7 Xp:1/0 T:57 MLUA 12(12)  Pw:2(2) AC:7 Xp:1/0 T:58 <@(B.(B.(Bd(BMLU@ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:59 .(B@(Bd(B.(BNLU2Specify unknown object by cursor? [ynq] (q) PLU V yPLUWVIPlease move the cursor to an unknown object.--More--SLUm)(For instructions type a ?)SLUY6 ULUXLUЙZLU4ZLUs. a doorway or the floor of a room or ice (floor of a room) 12(12)  Pw:2(2) AC:7 Xp:1/0 T:59 _LUh  12(12)  Pw:2(2) AC:7 Xp:1/0 T:60 @(B..(B.(Bd(BaLU &In what direction? [hykulnjb><] cLU$ cLUt qYou see no door there. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:60 iLU; iLUc; 2Specify unknown object by cursor? [ynq] (q) kLU ykLUIPlease move the cursor to an unknown object.--More--kLU)(For instructions type a ?)mLUqLU qLUG < a staircase up or a ladder up (staircase up) 12(12)  Pw:2(2) AC:7 Xp:1/0 T:60 wLU  12(12)  Pw:2(2) AC:7 Xp:1/0 T:62 .(B.(Bd(B..(B@(B.(ByLUj| 12(12)  Pw:2(2) AC:7 Xp:1/0 T:63 .(B@d(B~LU) 12(12)  Pw:2(2) AC:7 Xp:1/0 T:64 @(B.(B..(Bd(BLU* 12(12)  Pw:2(2) AC:7 Xp:1/0 T:65 @(B.(Bd(B.(BLU{2Specify unknown object by cursor? [ynq] (q) LU 0nSpecify what? (type the word) LU nLU$ LU" [ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:65 LUq Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) LU+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plLUatform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--LUY Jacob the Footpad St:11 Dx:13 Co:16 In:12 Wi:14 Ch:7 Chaotic S:85 Dlvl:1 $:2062 HP: Dlvl:1 $:2062 HP:12(12) Dlvl:1 $:2062 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:65 -----------(B##(B|..........(B#(B|.........|(B#(B|...(B@(B.....(B-(B#(B|......(Bd(B..|(B|..........(B-----------(BLU =Beware, there will be no return! Still climb? [yn] (n) LU%y 12(12)LULU9Do you want your possessions identified? [ynq] (n) LUyuy Weapons(B a - a +0 short sword (weapon in hand) b - 13 +0 daggers (alternate weapon; not wielded) c - 34 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack j - an uncursed blindfold(end) LUThe oilskin sack is empty.--More--LU%LU%4Do you want to see your attributes? [ynq] (n) LUU y Final Attributes:  You were fervently aligned. You were stealthy. You survived.--More--LU DLU) 1Do you want to see your conduct? [ynq] (n) LU y Voluntary challenges:  You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--LU LU Goodbye Jacob the Rogue... You escaped from the dungeon with 85 points, and 2062 pieces of gold, after 65 moves. You were level 1 with a maximum of 12 hit points when you escaped. --More--LUZ [?1049l LU^  LU}! Q No Points Name Hp [max] LU!  1 22460824 Tweedledee-Wiz-Vam-Mal-Cha (Form-Art-Geno) ascended to demigod-hood. 757 [2429] 2 20056894 xvdl-Rog-Hum-Mal-Cha ascended to demigod-hood. 931 [931] 3 18332556 tragicus-Val-Hum-Mal-Law (Poly-Art-Geno) ascended to demigod-hood. 394 [395] LU! i 1999 11021 j2-Und-Hum-Mal-Law died in The Gnomish Mines on level 7 [max 8]. Killed by a horse. - [62] 2000 11016 Zered-Mon-Dop-Fem-Cha died in The Gnomish Mines on level 6. Killed by an air elemental of Chih Sung-tzu. - [45] LU!  85 Jacob-Rog-Hum-Mal-Cha escaped the dungeon [max level (B  1]. 12 [12](B