~,Ve[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net ~,VWShall I pick a character's race, role, gender and alignment for you? [ynq] ,Vɻy,V----.-(B|...(B@(B|(B|.(B$(Bu(B.|(B|....|(B|....|(B------(B,VJacket the Usher St:15 Dx:12 Co:13 In:11 Wi:12 Ch:8 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:5(5) AC:4 Xp:1/0 T:1  It is written in the Book of His Majesty:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god His Majesty seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Usher, have been heralded from birth as the instrument of His Majesty. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour o,Vkf destiny has come. For the sake of us all: Go bravely with His Majesty!--More--,VG----.-(B|...(B@(B|(B|.(B$(Bu(B.|(B,Vڨ,VuOHello Jacket, welcome to SlashEM! You are a lawful elven Yeoman.,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,V\  15(15)  Pw:5(5) AC:4 Xp:1/0 T:1 ,V]  Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,V[ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:1 ,V Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:1 ,VL  Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:1 ,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,V+ Game  O - Options r - Redraw Screen x - Enter Explore Mode S - Save q - Quit [M-q](end) ,Vh  15(15)  Pw:5(5) AC:4 Xp:1/0 T:1 ,Vn &In what direction? [hykulnjb><] ,V>x,VxpYou see no door there. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:1 ,V],V&In what direction? [hykulnjb><] ,V)d,VmdpYou see no door there. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:1 ,VB;,Vi;&In what direction? [hykulnjb><] ,V G,VaGsThis doorway has no door. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:1 ,V,V&In what direction? [hykulnjb><] ,VT 15(15)  Pw:5(5) AC:4 Xp:1/0 T:1 ,Vݭ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:3 #(B@(B<(Bu(B.(B,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:4 #(B@(B.(B$(B,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:5 ##(B@(Bu(B.(B,VZ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:6 @(Bu(B#(Bä,V@l {There is nothing here to pick up. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:6 Ť,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:7 u(B#(BƤ,V0s 15(15)  Pw:5(5) AC:4 Xp:1/0 T:9 #(Bu(BƤ,V U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:10 Ǥ,V;~ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:11 #(B u(BȤ,V߂U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:11 Ȥ,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 #(Bu(Bɤ,V U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ʤ,VU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ʤ,V) U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ˤ,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ͤ,V9P+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) դ,V~5+դ,V5zYou don't have anything to zap. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ֤,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ۤ,V}* 15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ܤ,V2  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,V* # Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) ,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,Vl& 15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ,V& Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,V^L 15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ,VL Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,V[ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,VW /+ Inventory  View Inventory(B i - Inventory List I - Inventory List by Type * - Items in use Ready Items(B w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items(B a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items(B d - Drop an object D - Multi-Drop(end) ,Vg!@(B#(B#(Bu(B----.-(B|...(B<(B|(B|.(B$(B..|(B|....|(B|....|(B------(B Jacket the Usher St:15 Dx:12 Co:13 In:11 Wi:12 Ch:8 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:5(5) AC:4 Xp:1/0 T:12   15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ,V  Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,V= 15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ,V0> Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,VWS 15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ,VS Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,VO\  15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ,V\  Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ,VX Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:12 ,VVVU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:13 ,V3What do you want to use or apply? [bi or ?*]  ,VI  ,VJ Ab - a +1 partisan (weapon in hands).--More-- ,VXa - a +2 elven short sword (alternate weapon; not wielded).--More--,VJbTWhere do you want to hit?(For instructions type a ?),Vz 5Unknown direction: 'a' (use hjkl or .).,V5,VɓToo close! 15(15)  Pw:5(5) AC:4 Xp:1/0 T:15 u(B.(B,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:16 u(B#(B,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:17 #(Bu(B#(B,V Y 15(15)  Pw:5(5) AC:4 Xp:1/0 T:18   ,V3 U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:19 !,VCU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:21 !,V/U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:22 !,VzXc 15(15)  Pw:5(5) AC:4 Xp:1/0 T:23 u(B!,Vt 15(15)  Pw:5(5) AC:4 Xp:1/0 T:24 #(Bu(B!,V/^Y 15(15)  Pw:5(5) AC:4 Xp:1/0 T:25  !,VU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:27 !,VlU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:28 !,V]c 15(15)  Pw:5(5) AC:4 Xp:1/0 T:29 u(B!,V} 15(15)  Pw:5(5) AC:4 Xp:1/0 T:30 #(Bu(B!,VX} 15(15)  Pw:5(5) AC:4 Xp:1/0 T:31 u(B#(B!,V't 15(15)  Pw:5(5) AC:4 Xp:1/0 T:33 #(Bu(B!,V>e 15(15)  Pw:5(5) AC:4 Xp:1/0 T:34 u(B !,V} 15(15)  Pw:5(5) AC:4 Xp:1/0 T:35 #(Bu(B!,V`!} 15(15)  Pw:5(5) AC:4 Xp:1/0 T:36 u(B#(B!,Vt 15(15)  Pw:5(5) AC:4 Xp:1/0 T:37 #(Bu(B!,V0 Y 15(15)  Pw:5(5) AC:4 Xp:1/0 T:39  !,Vn U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:40 !,VG U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:41 !,V U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:42 !,VO U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:43 !,V } 15(15)  Pw:5(5) AC:4 Xp:1/0 T:45 #(Bu(B!,VEc } 15(15)  Pw:5(5) AC:4 Xp:1/0 T:46 u(B#(B!,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:47 #(B#(Bu(B!,Vo U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:48 !,V U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:49 !,V{ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:51 #(B.(Bu(B!,Vm 15(15)  Pw:5(5) AC:4 Xp:1/0 T:52 <(B",V5ti 15(15)  Pw:5(5) AC:4 Xp:1/0 T:53 u(B",V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:53 The saddled pony drops 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:54 ",V}Ws 15(15)  Pw:5(5) AC:4 Xp:1/0 T:55 $(B",Vi 15(15)  Pw:5(5) AC:4 Xp:1/0 T:57 .(B",VoU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:58 ",V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:59 u(B.(B",VCtU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:60 ",VU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:61 ",VU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:63 ",V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:64 u(B#(B",VGU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:65 ",V(U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:66 ",V} 15(15)  Pw:5(5) AC:4 Xp:1/0 T:67 u(B#(B",V*t 15(15)  Pw:5(5) AC:4 Xp:1/0 T:69 #(Bu(B",V'Y 15(15)  Pw:5(5) AC:4 Xp:1/0 T:70  ",V <} 15(15)  Pw:5(5) AC:4 Xp:1/0 T:71 #(Bu(B",V[ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:72 #(Bu(B",VM  15(15)  Pw:5(5) AC:4 Xp:1/0 T:73 #(Bu(B",V) } 15(15)  Pw:5(5) AC:4 Xp:1/0 T:75 .(Bu(B",VV U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:76 ",V 4<(Bu(B",V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:76 The saddled pony picks up 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:77 .(B",VIt [ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:78 #,V|hU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:79 #,VDH  15(15)  Pw:5(5) AC:4 Xp:1/0 T:81 u(B.(B#,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:82 u(B#(B$,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:82 The saddled pony drops 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:83 $(Bu(B&,V [ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:84 ',VݼU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:85 ',V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:87 #(B.(Bu(B(,V = Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) *,VF+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] x - Show attributes y - Self-Polymorph [M-y](end) .,V׼++@(B#(B$(B#(B----.-(B.,V*(Talk to whom? (in what direction) 1,V 1,V Talking to yourself is a bad habit for a dungeoneer. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:87 6,V6,VThere appears to be no shopkeeper here to receive your payment. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:87 8,V 7#(B@(B8,V You see here 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:88 <(B:,V\  15(15)  Pw:5(5) AC:4 Xp:1/0 T:89 $(B@(B.(Bu(B;,V# 15(15)  Pw:5(5) AC:4 Xp:1/0 T:90 #(B@(B.(Bu(B=,V u 15(15)  Pw:5(5) AC:4 Xp:1/0 T:91 u(B.(B>,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:93 .(Bu(B@(B.(B.(B.(B?,Vj 15(15)  Pw:5(5) AC:4 Xp:1/0 T:94 @(B.(Bu(B@,VOcU 15(15)  Pw:5(5) AC:4 Xp:1/0 T:94 A,Vy&U 15(15)  Pw:5(5) AC:4 Xp:1/0 T:94 B,V[ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:95 @(B.(B<(Bu(B.(BC,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:96 #(B@(Bu(B.(BC,V z 15(15)  Pw:5(5) AC:4 Xp:1/0 T:97 .(B@(BD,V&I.(B<(Bu(B@(BD,VˎThe saddled pony picks up 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:101 .(B$(B.(Bu(B.(B.(B@(BF,V-  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) F,V'  15(15)  Pw:5(5) AC:4 Xp:1/0 T:101 F,V(  Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) G,Vي  15(15)  Pw:5(5) AC:4 Xp:1/0 T:101 G,V&  Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) H,VzL  15(15)  Pw:5(5) AC:4 Xp:1/0 T:101 I,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) J,VF 15(15)  Pw:5(5) AC:4 Xp:1/0 T:101 J,VYF Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) L,V_I 15(15)  Pw:5(5) AC:4 Xp:1/0 T:101 M,VW  15(15)  Pw:5(5) AC:4 Xp:1/0 T:101 M,V5 W  15(15)  Pw:5(5) AC:4 Xp:1/0 T:101 N,VSW  15(15)  Pw:5(5) AC:4 Xp:1/0 T:101 O,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:102 @(B.(BP,Vx#:.(B.(B@(BP,V#A board beneath the saddled pony squeaks loudly. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:103 u(BT,VS 15(15)  Pw:5(5) AC:4 Xp:1/0 T:105 .(Bu(B@(B^(B..(BU,V?%.(B@(BU,VF?O  15(15)  Pw:5(5) AC:4 Xp:1/0 T:105 U,V {  15(15)  Pw:5(5) AC:4 Xp:1/0 T:106 u(B.(BV,V#W  15(15)  Pw:5(5) AC:4 Xp:1/0 T:106 W,VOu(B.(B@(B.(BW,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:106 The saddled pony drops 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:107 u(B$(BX,V~,@(B.(BX,V9A board beneath you squeaks loudly. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:108 .(Bu(BY,V]\ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:108 [,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:109 .(Bu(B@(B^(B],VxV 15(15)  Pw:5(5) AC:4 Xp:1/0 T:109 _,V-@(B.(B_,VzYou see here 27 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:111 u(B..(B.(Bb,V 7$(B@(Bb,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:111 The saddled pony picks up 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:112 u(B<(Be,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:113 .(B$(Bu(B@(B.(Bf,VG3 15(15)  Pw:5(5) AC:4 Xp:1/0 T:114 .(B.(Bu(B@(Bh,V=T  15(15)  Pw:5(5) AC:4 Xp:1/0 T:115 u(B@(B.(B.(Bo,V -@(B.(Bo,V{YYou see here 27 gold pieces.u(B.(B 15(15)  Pw:5(5) AC:4 Xp:1/0 T:115 The saddled pony drops 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:117 .(Bu(B$(Bp,VKR  15(15)  Pw:5(5) AC:4 Xp:1/0 T:118 @(B.(B$(Bu(Bq,V A V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:118 t,VH0 15(15)  Pw:5(5) AC:4 Xp:1/0 T:119 .(Bu(B.(Bt,Vf -You have no ammunition readied!--More--w,Vw,V7,What do you want to throw? [ab or ?*] z,V|z,V|gNever mind. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:119 ~,V\ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:119 ,VV 15(15)  Pw:5(5) AC:4 Xp:1/0 T:119 ,VJ[ Weapons(B a - a +2 elven short sword (alternate weapon; not wielded) b - a +1 partisan (weapon in hands) Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn) Comestibles(B f - 11 uncursed apples g - 12 uncursed carrots Potions(B h - 3 uncursed potions of water Tools(B i - a +0 fishing pole(end) ,Vh _##(B$(B#(B----.-(B 15(15)  Pw:5(5) AC:4 Xp:1/0 T:119 ,V V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:119 ,VѶ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:120 .(B@(B$(Bu(B,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:121 .(B@(B.(Bu(B,V7 .(B@(B,V8 +There is a staircase up here.,VuA You see here 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:123 u(B..(B.(B,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:124 @(Bu(B.(B,V:V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:124 ,V"K 9You stop. Your saddled pony is in the way!,VwK ] 15(15)  Pw:5(5) AC:4 Xp:1/0 T:124 --More--,V9 The saddled pony picks up 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:125 u(B<(B.(B,VTu(B..(B.(B@(B,VRN 15(15)  Pw:5(5) AC:4 Xp:1/0 T:126 ,VU.(Bu(B.(B@(B,VThe saddled pony drops 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:129 u(B$(B.(B.(B,V,@(B.(B,VA board beneath you squeaks loudly. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:130 <(Bu(B,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:131 .(Bu(B.(B@(B^(B,Vu ,V UYou displaced your saddled pony.@(Bu(B,V You see here 47 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:132 .(Bu(B,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:133 @(Bu(B.(B,V^  15(15)  Pw:5(5) AC:4 Xp:1/0 T:135 @(B..(Bu(B$(B.(B,V1 V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:135 ,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:136 @(Bu(B<(B,V /@(B#(B,VB You see here 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:137 u(B.(B,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:138 @(Bu(B#(B,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:139 #(Bu(B@(B#(B$(B,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:141 #(B#(Bu(B@(B,V2XV 15(15)  Pw:5(5) AC:4 Xp:1/0 T:141 ,VC,What do you want to drop? [a-i or ?*] ,V ,V gNever mind. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:141 ,V  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,V + Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) ,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:141 ,Vb 15(15)  Pw:5(5) AC:4 Xp:1/0 T:142 ###(B@(B#(Bu(B,V  15(15)  Pw:5(5) AC:4 Xp:1/0 T:143 +(B@(Bu(B#(B#(B,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:144 @(Bu(B#(B,VV 15(15)  Pw:5(5) AC:4 Xp:1/0 T:144 ,VV 15(15)  Pw:5(5) AC:4 Xp:1/0 T:144 ,Vݦ,VXYou displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:145 #(B@(Bu(B,VRa Weapons(B a - a +2 elven short sword (alternate weapon; not wielded) b - a +1 partisan (weapon in hands) Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn) Comestibles(B f - 11 uncursed apples g - 12 uncursed carrots Potions(B h - 3 uncursed potions of water Tools(B i - a +0 fishing pole(end) ,V +(B#(B@(B#(Bu(B###(B$(B#(B----.-(B 15(15)  Pw:5(5) AC:4 Xp:1/0 T:145 ,Vv`}There is nothing here to pick up. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:145 å,V?\ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:145 ĥ,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:147 @(B#(Bu(B#(Bƥ,V͂ V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:147 ǥ,VV 15(15)  Pw:5(5) AC:4 Xp:1/0 T:147 ɥ,VV 15(15)  Pw:5(5) AC:4 Xp:1/0 T:147 ʥ,Vl 15(15)  Pw:5(5) AC:4 Xp:1/0 T:148 #(B@(B#(Bu(B˥,V V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:148 ̥,VV 15(15)  Pw:5(5) AC:4 Xp:1/0 T:148 ͥ,V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:149 #(B@(B#(B#(Bͥ,V0pThat door is closed. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:149 ϥ,VJ\ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:149 Х,V k 15(15)  Pw:5(5) AC:4 Xp:1/0 T:150 u(Bѥ,VgV 15(15)  Pw:5(5) AC:4 Xp:1/0 T:150 ԥ,V(Y Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ե,Vb + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) ڥ,V +ڥ,V5 &In what direction? [hykulnjb><] ݥ,Vj ݥ,V The door resists! 15(15)  Pw:5(5) AC:4 Xp:1/0 T:151 #(Bu(Bߥ,VA ߥ,V9A pThat door is closed. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:151 ,Vh\ 15(15)  Pw:5(5) AC:4 Xp:1/0 T:151 ,V&Y  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,V$ + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) ,V+,V(&In what direction? [hykulnjb><] ,Vlt,Vt$Break down the door? [yn] (n) ,VJ$ y,V)You start bashing it with your partisan. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:153  15(15)  Pw:5(5) AC:4 Xp:1/0 T:154  15(15)  Pw:5(5) AC:4 Xp:1/0 T:155  15(15)  Pw:5(5) AC:4 Xp:1/0 T:156 #(Bu(B#(B#(B,V>*--More--,V#The saddled pony drops 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:157  15(15)  Pw:5(5) AC:4 Xp:1/0 T:159 $(B#(B##(B--More--,V0You succeed in breaking down the door. 15(15)  Pw:5(5) AC:4 Xp:1/0 T:160 ----(B...|(B...(B+(B..|(BF(B.|(B.|(B.(B,V " 15(15)  Pw:5(5) AC:4 Xp:1/0 T:161 ----(B|...(B|...(B|....(B...(B..(B-(B@(B-(B#(B,V4V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:161 ,VF V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:161 ,V V 15(15)  Pw:5(5) AC:4 Xp:1/0 T:161 ,V( 15(15)  Pw:5(5) AC:4 Xp:1/0 T:162 |.(B|...(B@(B-----(B.(B,V| 15(15)  Pw:5(5) AC:4 Xp:1/0 T:163 @(B.(B,V;You begin bashing monsters with your partisan.,VYou kill the lichen!16  15(15)  Pw:5(5) AC:4 Xp:1/4 T:165 %(Bu(B#(B ,V4 15(15)  Pw:5(5) AC:4 Xp:1/4 T:166 .(Bu(B@(B.(B ,V8u(B@(B..(B ,VG 15(15)  Pw:5(5) AC:4 Xp:1/4 T:166 The saddled pony eats a lichen corpse. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:167 ,VA^ ,V^You displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:168 @(Bu(B,Vq7 15(15)  Pw:5(5) AC:4 Xp:1/4 T:169 @(B.(B,Vcg 15(15)  Pw:5(5) AC:4 Xp:1/4 T:171 u(B.(B@(B.(B.(B,Vx/  15(15)  Pw:5(5) AC:4 Xp:1/4 T:172 .(Bu(B@(B,VD  15(15)  Pw:5(5) AC:4 Xp:1/4 T:173 .(B.(B@(Bu(B,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:174 u(B@(B..(B,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:175 ..(Bu(B@(B,VW 15(15)  Pw:5(5) AC:4 Xp:1/4 T:177 @(B.(Bu(B,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:178 @(Bu(B.(B.(B,V(  15(15)  Pw:5(5) AC:4 Xp:1/4 T:179 @(Bu(B..(B.(B,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:180 ..(B@(Bu(B,VB  15(15)  Pw:5(5) AC:4 Xp:1/4 T:181 ..(B@(Bu(B,VE 15(15)  Pw:5(5) AC:4 Xp:1/4 T:183 ..(B@(B.(B.(Bu(B,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:184 @(B.(Bu(B.(B,Ve 15(15)  Pw:5(5) AC:4 Xp:1/4 T:185 @(Bu(B.(B.(B.(B,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:186 ..(B@(Bu(B,VI  15(15)  Pw:5(5) AC:4 Xp:1/4 T:187 ..(B@(Bu(B,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:189 u(B.(B@(B..(B,VYou stop. Your saddled pony is in the way! 15(15)  Pw:5(5) AC:4 Xp:1/4 T:190 u(B.(B!,Vy 15(15)  Pw:5(5) AC:4 Xp:1/4 T:191 .(Bu(B.(B.(B@(B",V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:192 .(Bu(B@(B.(B",VsG 15(15)  Pw:5(5) AC:4 Xp:1/4 T:193 @(B.(Bu(B.(B$,Vh  15(15)  Pw:5(5) AC:4 Xp:1/4 T:195 @(B.(Bu(B.(B..(B%,VT-U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:195 /,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 3,V2F+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] x - Show attributes y - Self-Polymorph [M-y](end) 9,VP[+--------(B|......|(B|(B@(B.(Bu(B...(B+(B|......|(B|......|(B|......|(B------.-(B#(B$(B#(B#(B###(B$(B#(B----.-(B9,VPThere appears to be no shopkeeper here to receive your payment. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:195 >,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?,V]F+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] x - Show attributes y - Self-Polymorph [M-y](end) D,VI [+--------(B|......|(B|(B@(B.(Bu(B...(B+(B|......|(B|......|(B|......|(B------.-(B#(B$(B#(B#(B###(B$(B#(B----.-(BD,V &In what direction? [hykulnjb><] G,V G,V" |I don't see anybody to rob there! 15(15)  Pw:5(5) AC:4 Xp:1/4 T:195 I,Vl Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) K,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:195 K,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:196 @(Bu(B.(B.(BM,V M,V You displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:197 .(B@(Bu(B.(BN,VX N,V]You displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:198 .(B@(Bu(BN,Vo6 15(15)  Pw:5(5) AC:4 Xp:1/4 T:199 .(B@(B.(Bu(BO,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:201 .(B@(B.(Bu(B.(BQ,V0Q,VYou displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:202 .(Bu(B@(BR,V^n 15(15)  Pw:5(5) AC:4 Xp:1/4 T:203 ..(B@(Bu(BR,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:204 ..(B@(Bu(BR,Vk 15(15)  Pw:5(5) AC:4 Xp:1/4 T:205 ..(B@(Bu(BR,V U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:205 R,V U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:205 R,V( U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:205 R,Vu U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:205 R,V2 U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:205 R,Vx U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:205 R,V+ 15(15)  Pw:5(5) AC:4 Xp:1/4 T:216 .(Bu(B@(B#(B#(B[,Vl 15(15)  Pw:5(5) AC:4 Xp:1/4 T:217 #(B@(B#(B[,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:219 #(B#(Bu(B#(B@(B\,V4 15(15)  Pw:5(5) AC:4 Xp:1/4 T:220 #(Bu(B@(B\,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:221 #(Bu(B@(B\,Vʦ  15(15)  Pw:5(5) AC:4 Xp:1/4 T:222 #(Bu(B@(B^,V^ 15(15)  Pw:5(5) AC:4 Xp:1/4 T:223 .(Bu(B<(B@(Bb,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:225 .(B@(B..(Bu(Be,VjA Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) f,V+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) m,V +-|(B+(B|||-(Bm,VM +What do you want to drink? [h or ?*] q,V]q,VbThis tastes like water. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:226 .(Bu(Bu,VeQ 15(15)  Pw:5(5) AC:4 Xp:1/4 T:227 @(B<(Bu(B..(Bx,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:228 .(B@(Bu(B.(By,Vy,V#You displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:229 <(Bu(B@(By,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:231 ..(B.(B@(Bu(By,Vԇ y,VP You displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:232 .(Bu(B@(B|,V|,VWYou displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:233 u(B.(B@(B.(B},V,@(B.(B},VTA board beneath you squeaks loudly. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:234 $(Bu(B,V> ,VD? You displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:235 u(B@(B^(B,V,VYYou displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:237 u(B@(B.(B,V\  15(15)  Pw:5(5) AC:4 Xp:1/4 T:238 .(Bu(B@(B,V %.(B@(B,V2 A board beneath you squeaks loudly. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:239 u(B.(B,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,VT + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) ,V0+-|(B+(B|||-(B,V{You don't find anything here to loot. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:239 ,Vuu \ 15(15)  Pw:5(5) AC:4 Xp:1/4 T:239 ,Vy Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,V + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) ,V" +-|(B+(B|||-(B,Vj |You don't have anything to read. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:239 ,V\ 15(15)  Pw:5(5) AC:4 Xp:1/4 T:239 ,VS W  15(15)  Pw:5(5) AC:4 Xp:1/4 T:239 ,Ve Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,VF+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] x - Show attributes y - Self-Polymorph [M-y](end) ,V^y,+--------(B|......|(B|......(B+(B|......|(B|......|(B|......|(B------.-(B#(B$(B#(B#(B###(B#(B#(B----.-(B,Vy&In what direction? [hykulnjb><] ,Vd~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--,V`Jacket the Usher St:15 Dx:12 Co:13 In:11 Wi:12 Ch:8 Lawful S:16 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:5(5) AC:4 Xp:1/4 T:239 --------(B|......|(B|......(B+(B|......|(B|......|(B|......|(B------.-(B#(B$(B#(B#(B###(B#(B#(B----.-(B|...(B<(B|(B|.(Bu(B..|(B|....|(B|.(B@(B..|(B------(B,VBt Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,V(fF+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] x - Show attributes y - Self-Polymorph [M-y](end) ,Vy ,+--------(B|......|(B|......(B+(B|......|(B|......|(B|......|(B------.-(B#(B$(B#(B#(B###(B#(B#(B----.-(B,VѬ &In what direction? [hykulnjb><] ,VߪV 15(15)  Pw:5(5) AC:4 Xp:1/4 T:239 ,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:240 $(Bu(B,VQG   15(15)  Pw:5(5) AC:4 Xp:1/4 T:241 @(B^(B,V'%.(B@(B,V.A board beneath you squeaks loudly. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:243 ..(Bu(B.(B,V~\ 15(15)  Pw:5(5) AC:4 Xp:1/4 T:243 ,V7W  15(15)  Pw:5(5) AC:4 Xp:1/4 T:243 Ħ,Vx  15(15)  Pw:5(5) AC:4 Xp:1/4 T:244 u(B@(B.(B^(BĦ,VU+@(B.(BĦ,VYou see here 47 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:245 u(B.(B.(BŦ,V4 15(15)  Pw:5(5) AC:4 Xp:1/4 T:246 .(Bu(B@(BŦ,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:247 $(Bu(B@(BƦ,VX4 15(15)  Pw:5(5) AC:4 Xp:1/4 T:249 u(B@(B..(BȦ,Vb  15(15)  Pw:5(5) AC:4 Xp:1/4 T:252 .(B<(B.(Bu(B@(Bʦ,V^ʦ,VYou displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:253 u(B@(B.(Bʦ,Vt 15(15)  Pw:5(5) AC:4 Xp:1/4 T:255 @(Bu(B..(B.(Bͦ,VP 15(15)  Pw:5(5) AC:4 Xp:1/4 T:256 u(B@(B.(B.(BΦ,VO+@(B.(BΦ,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:256 The saddled pony picks up 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:257 u(B$(B.(BѦ,VѦ,VYou displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:258 u(B.(B@(BӦ,Vi l.(B<(Bu(B.(B@(BӦ,V N 15(15)  Pw:5(5) AC:4 Xp:1/4 T:259 Ӧ,V\u  15(15)  Pw:5(5) AC:4 Xp:1/4 T:261 .(B..(Bu(Bզ,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:262 @(Bu(B.(Bզ,VN  15(15)  Pw:5(5) AC:4 Xp:1/4 T:263 u(B@(B.(B.(Bئ,VX Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ٦,V0% 15(15)  Pw:5(5) AC:4 Xp:1/4 T:263 ٦,Vl% Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,V--------(B|......|(B|......(B+(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:263 ,VZ[ Weapons(B a - a +2 elven short sword (alternate weapon; not wielded) b - a +1 partisan (weapon in hands) Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn) Comestibles(B f - 11 uncursed apples g - 12 uncursed carrots Potions(B h - 2 uncursed potions of water Tools(B i - a +0 fishing pole(end) ,Vq r--------(B|......|(B|......(B+(B|......|(B|......|(B|......|(B------.-(B#(B$(B#(B#(B###(B#(B#(B----.-(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:263 ,V  Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,V2--------(B|......|(B|......(B+(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:263 ,V Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,VMB--------(B|......|(B|......(B+(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:263 ,VB Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,Vq--------(B|......|(B|......(B+(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:263 ,VǓ Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,V---------(B|......|(B|......(B+(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:263 ,VA5/What do you want to wield? [- abi or ?*] ,V,V Ia - a +2 elven short sword (weapon in hand).--More--,V: b - a +1 partisan (alternate weapon; not wielded). 15(15)  Pw:5(5) AC:4 Xp:1/4 T:264 .(Bu(B,Vok 15(15)  Pw:5(5) AC:4 Xp:1/4 T:268 ..(B<(B$(B..(Bu(B.(B@(B,V +@(B.(B,V|  15(15)  Pw:5(5) AC:4 Xp:1/4 T:268 The saddled pony drops 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:269 $(Bu(B,V_ 15(15)  Pw:5(5) AC:4 Xp:1/4 T:270 @(Bu(B.(B,VP, 15(15)  Pw:5(5) AC:4 Xp:1/4 T:271 @(Bu(B.(B.(B,VvK  15(15)  Pw:5(5) AC:4 Xp:1/4 T:273 @(B.(B<(B.(Bu(B,V; 15(15)  Pw:5(5) AC:4 Xp:1/4 T:274 @(B.(B.(Bu(B,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:275 @(B#(B$(B,V( 15(15)  Pw:5(5) AC:4 Xp:1/4 T:276 @(B#(Bu(B,VL  15(15)  Pw:5(5) AC:4 Xp:1/4 T:277 #(B@(B<(B,Vqs 15(15)  Pw:5(5) AC:4 Xp:1/4 T:279 u(B@(B,V2 15(15)  Pw:5(5) AC:4 Xp:1/4 T:280 @(B#(Bu(B,V /@(B#(B,V: You see here 20 gold pieces. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:281 u(B#(B#(B,V \ 15(15)  Pw:5(5) AC:4 Xp:1/4 T:281 ,V8.V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:281 ,VV 15(15)  Pw:5(5) AC:4 Xp:1/4 T:281 ,VV 15(15)  Pw:5(5) AC:4 Xp:1/4 T:281 ,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:282 #(Bu(B@(B,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:283 @(B$(Bu(B,V" 15(15)  Pw:5(5) AC:4 Xp:1/4 T:285 u(B.(B@(B.(B#(B,V},VYou displaced your saddled pony. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:286 u(B@(B.(B,V8  15(15)  Pw:5(5) AC:4 Xp:1/4 T:287 u(B@(B..(B,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 @(B.(Bu(B ,VЛ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,V= + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) ,V:+-|(B+(B|||-(B,V;&In what direction? [hykulnjb><] ,VU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 ,V[ 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 ,V. 3What do you want to use or apply? [bi or ?*] ,V,V@b - a +1 partisan (weapon in hands).--More-- ,V Wa - a +2 elven short sword (alternate weapon; not wielded).--More--",V&Where do you want to hit?",V#,(For instructions type a ?)&,V4Unknown direction: 'a' (use hjkl or .).+,Vl [ 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 +,Vl  Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,,V--------(B|......|(B|.....(B@(B+(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 ,,Vf Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) ,,V1--------(B|......|(B|.....(B@(B+(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 .,VJs What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) 3,Vg3--------(B|......|(B|.....(B@(B+(B|.....(Bu(B|(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 4,V  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) 5,V: 3--------(B|......|(B|.....(B@(B+(B|.....(Bu(B|(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 8,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 8,Vz  15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 8,Vz  Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) :,V--------(B|......|(B|.....(B@(B+(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 :,V Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) :,V/ --------(B|......|(B|.....(B@(B+(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 ;,Vh&  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) <,V 3--------(B|......|(B|.....(B@(B+(B|.....(Bu(B|(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 >,VYou don't know any spells right now. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 ?,V0 ?,V0 Discover mode is for local games only. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 A,V A,V>((For instructions type a ?)D,V `Done. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 E,VSLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands iE,V+rn enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--F,VcLater, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. ,VuHA scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--G,VHeaded by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David G,V-[17;1HHairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More--H,V wWindows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending wH,Vnw8ith SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More--H,VׯPaul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest versiH,V/*on being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. --More--I,V NJacket the Usher St:15 Dx:12 Co:13 In:11 Wi:12 Ch:8 Lawful S:16 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:5(5) AC:4 Xp:1/4 T:288 --------(B|......|(B|.....(B@(B+(B|.....(Bu(B|(B|......|(B|......|(B------.-(B#(B$(B#(B#(B###(B#(B#(B----.-(B|...(B<(B|(B|.(B$(B..|(B|..(B$(B.|(B|.(B^(B..|(B------(BK,V  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) O,VV  15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 O,V%W  Armor(B c - an uncursed +1 leather armor (being worn) d - an uncursed +0 pair of high boots (being worn) e - an uncursed +0 pair of leather gloves (being worn)(end) P,VD --------(B|......|(B|.....(B@(B+(B 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 R,VU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 S,V֋U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 T,V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) T,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 V,VwU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 V,V{ U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 V,V}U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 V,V U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 W,VjNU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 W,VU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 W,VsYU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 W,VmU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 W,VDU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 X,VX Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Y,V# 15(15)  Pw:5(5) AC:4 Xp:1/4 T:288 Z,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:289 @(Bu(B.(BZ,V:uU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:289 [,VU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:289 [,V 7 U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:289 \,V|A@(B.(Bu(B.(B\,VYou hear a door open. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:291 u(B.(B\,V0 [ 15(15)  Pw:5(5) AC:4 Xp:1/4 T:291 ],Vol..(B..(B.(Bu(B.(B@(B],V7pN 15(15)  Pw:5(5) AC:4 Xp:1/4 T:294 ],VQx  15(15)  Pw:5(5) AC:4 Xp:1/4 T:295 .(Bu(B^,VeU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:295 _,VעU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:295 `,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:297 ..(B.(B@(Bu(B`,V U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:297 a,VbdU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:297 a,V< U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:297 c,Vu 15(15)  Pw:5(5) AC:4 Xp:1/4 T:301 @(Bu(B..(B..(B.(B.(Bd,V9DU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:301 d,VU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:301 d,V U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:301 e,V[* @(B.(Be,V* N 15(15)  Pw:5(5) AC:4 Xp:1/4 T:301 e,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:307 @(Bu(B....(B...(B..(B.(Bf,V"1  15(15)  Pw:5(5) AC:4 Xp:1/4 T:312 ..(B..(B.(B..(B@(Bu(Bg,V 15(15)  Pw:5(5) AC:4 Xp:1/4 T:315 u(B@(B.(B.(B..(Bh,Vz$.(B@(Bh,VN 15(15)  Pw:5(5) AC:4 Xp:1/4 T:315 h,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:317 .(B.(B..(B@(Bu(Bh,V `@(B.(Bu(B.(B.(Bh,V You hear a door open. 15(15)  Pw:5(5) AC:4 Xp:1/4 T:321 u(B@(B.(B...(B.(Bi,VU [ 15(15)  Pw:5(5) AC:4 Xp:1/4 T:321 k,V+ U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:321 l,V8 @.(Bu(B..(B@(Bl,V68 N 15(15)  Pw:5(5) AC:4 Xp:1/4 T:322 l,V t  15(15)  Pw:5(5) AC:4 Xp:1/4 T:323 ..(Bu(Bm,VSRU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:323 m,V- U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:323 n,V5  15(15)  Pw:5(5) AC:4 Xp:1/4 T:324 @(Bu(B..(Bp,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:328 ..(B.(B..(B@(B.(Bu(Br,V$ e@(B.(Bu(B.(B.(Br,VX N 15(15)  Pw:5(5) AC:4 Xp:1/4 T:329 r,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:331 @(Bu(B..(B.(Bt,VU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:331 x,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:333 ..(B@(B.(Bu(By,VS U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:333 {,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:335 ..(B@(Bu(B...(B|,VJ U 15(15)  Pw:5(5) AC:4 Xp:1/4 T:335 },VU 15(15)  Pw:5(5) AC:4 Xp:1/4 T:335 ~,V  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,V|E 15(15)  Pw:5(5) AC:4 Xp:1/4 T:335 ,V. Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:335 ,V  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,V  15(15)  Pw:5(5) AC:4 Xp:1/4 T:335