g3U-[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net g3U0WShall I pick a character's race, role, gender and alignment for you? [ynq] g3U snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) h3U!} +Choosing Race Pick the race of your Tourist  d - doppelganger h - hobbit H - human * - Random q - Quit(end) i3U+Choosing Gender Pick the gender of your human Tourist  m - male f - female * - Random q - Quit(end) i3U X+i3Um E------(B|....|(B|.(Bd(B...(B..(B@(B..|(B|....|(B|..(B$(B.|(B|.(B`(B..|(B------(Bi3U Flappy the Rambler St:15 Dx:12 Co:12 In:11 Wi:7 Ch:18 Neutral S:0 Dlvl:1 $:1307 HP: Dlvl:1 $:1307 HP:10(10) Dlvl:1 $:1307 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1  It is written in the Book of The Lady:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess The Lady seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rambler, have been heralded from birth as the instrument of The Lady. You are destined to recover the Amulet for your deity, or die in the attempt. Youi3U pr hour of destiny has come. For the sake of us all: Go bravely with The Lady!--More--j3Uh------(B|....|(B|.(Bd(B...(B..(B@(B..|(B|....|(B|..(B$(B.|(B|.(B`(B..|(B------(Bj3Ukpj3UqfAloha Flappy, welcome to SlashEM! You are a neutral male human Tourist. j3UBq--More--k3U> Be careful! New moon tonight.k3U6  Weapons(B a - 26 +2 darts (in quiver) Armor(B l - a blessed +0 Hawaiian shirt (being worn) Comestibles(B b - an uncursed mushroom c - 2 uncursed eggs d - an uncursed tripe ration e - 6 uncursed food rations f - an uncursed cram ration g - an uncursed banana h - an uncursed slime mold i - an uncursed tin of lichen Scrolls(B k - 6 uncursed scrolls of magic mapping Potions(B j - 2 uncursed potions of extra healing Tools(B m - an expensive camera (0:95) n - an uncursed credit card(end) t3U )------(B|....|(B|.(Bd(B...(B..(B@(B..|(B|....|(B|..(B$(B.|(B|.(B`(B..|(B------(B Flappy the Rambler St:15 Dx:12 Co:12 In:11 Wi:7 Ch:18 Neutral S:0 Dlvl:1 $:1307 HP: Dlvl:1 $:1307 HP:10(10) Dlvl:1 $:1307 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1   10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 3U  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)3U +3U, a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)3Uh a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [Flappy]  role [Tourist]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)3U` a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)3U +3U +3UsE------(B|....|(B|.(Bd(B(B...(B..(B@(B..|(B|....|(B|..(B$(B.|(B|.(B`(B..|(B------(B3UtFlappy the Rambler St:15 Dx:12 Co:12 In:11 Wi:7 Ch:18 Neutral S:0 Dlvl:1 $:1307 HP: Dlvl:1 $:1307 HP:10(10) Dlvl:1 $:1307 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 Set boulder to what? 3U+. `3U$  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) 3U +------(B|....|(B|.(Bd(B(B...(B..(B@(B..|(B[?1l>Flappy the Rambler St:15 Dx:12 Co:12 In:11 Wi:7 Ch:18 Neutral S:0 Dlvl:1 $:1307 HP: Dlvl:1 $:1307 HP:10(10) Dlvl:1 $:1307 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 ------(B|....|(B|.(Bd(B(B...(B..(B@(B..|(B|....|(B|..(B$(B.|(B|.(B`(B..|(B------(B3U% Weapons(B a - 26 +2 darts (in quiver) Armor(B l - a blessed +0 Hawaiian shirt (being worn) Comestibles(B b - an uncursed mushroom c - 2 uncursed eggs d - an uncursed tripe ration e - 6 uncursed food rations f - an uncursed cram ration g - an uncursed banana h - an uncursed slime mold i - an uncursed tin of lichen Scrolls(B k - 6 uncursed scrolls of magic mapping Potions(B j - 2 uncursed potions of extra healing Tools(B m - an expensive camera (0:95) n - an uncursed credit card(end) 3UC3------(B|....|(B|.(Bd(B(B...(B..(B@(B..|(B|....|(B|..(B$(B.|(B|.(B`(B..|(B------(B Flappy the Rambler St:15 Dx:12 Co:12 In:11 Wi:7 Ch:18 Neutral S:0 Dlvl:1 $:1307 HP: Dlvl:1 $:1307 HP:10(10) Dlvl:1 $:1307 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1   10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 3Uu # 3Ux adjust3U- 3U-.What do you want to adjust? [a-n or ?*] 3U  Weapons(B a - 26 +2 darts (in quiver) Armor(B l - a blessed +0 Hawaiian shirt (being worn) Comestibles(B b - an uncursed mushroom c - 2 uncursed eggs d - an uncursed tripe ration e - 6 uncursed food rations f - an uncursed cram ration g - an uncursed banana h - an uncursed slime mold i - an uncursed tin of lichen Scrolls(B k - 6 uncursed scrolls of magic mapping Potions(B j - 2 uncursed potions of extra healing Tools(B m - an expensive camera (0:95) n - an uncursed credit card(end) 3U+------(B|....|(B|.(Bd(B(B...(B..(B@(B..|(B|....|(B|..(B$(B.|(B|.(B`(B..|(B------(B Flappy the Rambler St:15 Dx:12 Co:12 In:11 Wi:7 Ch:18 Neutral S:0 Dlvl:1 $:1307 HP: Dlvl:1 $:1307 HP:10(10) Dlvl:1 $:1307 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 3UV'Adjust letter to what [lo-zA-Z]? 3U3UMoving: T - a blessed +0 Hawaiian shirt (being worn). 10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 3U 3U+What do you want to eat? [b-i or ?*] 3U~\ Comestibles(B b - an uncursed mushroom c - 2 uncursed eggs d - an uncursed tripe ration e - 6 uncursed food rations f - an uncursed cram ration g - an uncursed banana h - an uncursed slime mold i - an uncursed tin of lichen(end) 3Uɶ +------(B|....|(B|.(Bd(B(B...(B..(B@(B..|(B|....|(B|..(B$(B.|(B|.(B`(B..|(B------(B3U% tThis mushroom is delicious! 10(10)  Pw:2(2) AC:10 Xp:1/0 T:2 3UF 3UF # 3U+ adjust3U 3U2What do you want to adjust? [ac-kmnT or ?*] 3U Weapons(B a - 26 +2 darts (in quiver) Armor(B T - a blessed +0 Hawaiian shirt (being worn) Comestibles(B c - 2 uncursed eggs d - an uncursed tripe ration e - 6 uncursed food rations f - an uncursed cram ration g - an uncursed banana h - an uncursed slime mold i - an uncursed tin of lichen Scrolls(B k - 6 uncursed scrolls of magic mapping Potions(B j - 2 uncursed potions of extra healing Tools(B m - an expensive camera (0:95) n - an uncursed credit card(end) 3Ux}"+------(B|....|(B|.(Bd(B(B...(B..(B@(B..|(B|....|(B|..(B$(B.|(B|.(B`(B..|(B------(B3U},Adjust letter to what [bklo-zA-SU-Z]? 3U3USwapping: m - 6 uncursed scrolls of magic mapping. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:2 3U 3U# 3U~ adjust3UO2 3Up22What do you want to adjust? [ac-kmnT or ?*] 3UP Weapons(B a - 26 +2 darts (in quiver) Armor(B T - a blessed +0 Hawaiian shirt (being worn) Comestibles(B c - 2 uncursed eggs d - an uncursed tripe ration e - 6 uncursed food rations f - an uncursed cram ration g - an uncursed banana h - an uncursed slime mold i - an uncursed tin of lichen Scrolls(B m - 6 uncursed scrolls of magic mapping Potions(B j - 2 uncursed potions of extra healing Tools(B k - an expensive camera (0:95) n - an uncursed credit card(end) 3U"+------(B|....|(B|.(Bd(B(B...(B..(B@(B..|(B|....|(B|..(B$(B.|(B|.(B`(B..|(B------(B3U,Adjust letter to what [bjlo-zA-SU-Z]? 3U:3USwapping: h - 2 uncursed potions of extra healing. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:2 3U- 3Uk # 3U?{ adjust3Up 3Up2What do you want to adjust? [ac-kmnT or ?*] 3U9Q Weapons(B a - 26 +2 darts (in quiver) Armor(B T - a blessed +0 Hawaiian shirt (being worn) Comestibles(B c - 2 uncursed eggs d - an uncursed tripe ration e - 6 uncursed food rations f - an uncursed cram ration g - an uncursed banana i - an uncursed tin of lichen j - an uncursed slime mold Scrolls(B m - 6 uncursed scrolls of magic mapping Potions(B h - 2 uncursed potions of extra healing Tools(B k - an expensive camera (0:95) n - an uncursed credit card(end) 3U-"+------(B|....|(B|.(Bd(B(B...(B..(B@(B..|(B|....|(B|..(B$(B.|(B|.(B`(B..|(B------(B3U-,Adjust letter to what [bklo-zA-SU-Z]? 3Uk3USwapping: n - an expensive camera (0:95). 10(10)  Pw:2(2) AC:10 Xp:1/0 T:2 3UG 3U # 3U݀ adjust3U 3U(2What do you want to adjust? [ac-kmnT or ?*] 3U3Ua+Adjust letter to what [bln-zA-SU-Z]? 3U 3U Moving: l - an expensive camera (0:95). 10(10)  Pw:2(2) AC:10 Xp:1/0 T:2 3U  Weapons(B a - 26 +2 darts (in quiver) Armor(B T - a blessed +0 Hawaiian shirt (being worn) Comestibles(B c - 2 uncursed eggs d - an uncursed tripe ration e - 6 uncursed food rations f - an uncursed cram ration g - an uncursed banana i - an uncursed tin of lichen j - an uncursed slime mold Scrolls(B m - 6 uncursed scrolls of magic mapping Potions(B h - 2 uncursed potions of extra healing Tools(B k - an uncursed credit card l - an expensive camera (0:95)(end) 3U f------(B|....|(B|.(Bd(B(B...(B..(B@(B..|(B|....|(B|..(B$(B.|(B|.(B`(B..|(B------(B  10(10)  Pw:2(2) AC:10 Xp:1/0 T:2 3UL=# 3U\i adjust3U^\ 3U~\0What do you want to adjust? [ac-mT or ?*] 3U 3U3 +Adjust letter to what [ben-zA-SU-Z]? 3Uյ 3U: Swapping: f - 6 uncursed food rations. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:2 3U1 10(10)  Pw:2(2) AC:10 Xp:1/0 T:3 .(B<d(B(B@(B3U*$$.(B@(B3U$You see here 40 gold pieces. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:4 .(B.(Bd(B(B3U  10(10)  Pw:2(2) AC:10 Xp:1/0 T:5 d(B(B.(B@(B3U3U0aYou displaced your little dog.@(Bd(B(B3UxYou see here 40 gold pieces. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:6 .(Bd(B(B.(B3U+K 3UK 40 gold pieces.40 4 10(10)  Pw:2(2) AC:10 Xp:1/0 T:7 d(B(B`(B3U" 10(10)  Pw:2(2) AC:10 Xp:1/0 T:8 .(Bd(B(B@(B.(B.(B3UfI 10(10)  Pw:2(2) AC:10 Xp:1/0 T:9 @(B.(Bd(B(B3U8k  10(10)  Pw:2(2) AC:10 Xp:1/0 T:10 d(B(B@(B#(B.(B#(B.(B3UC 10(10)  Pw:2(2) AC:10 Xp:1/0 T:11 .(Bd(B(B@(B3U' 10(10)  Pw:2(2) AC:10 Xp:1/0 T:12 .(Bd(B(B@(B#(B3UN  10(10)  Pw:2(2) AC:10 Xp:1/0 T:13 #(Bd(B(B@(B#(B3U  10(10)  Pw:2(2) AC:10 Xp:1/0 T:14 #(Bd(B(B@(B#(B3Uá 10(10)  Pw:2(2) AC:10 Xp:1/0 T:15 #(Bd(B(B@(B#(B3U  10(10)  Pw:2(2) AC:10 Xp:1/0 T:16 #(Bd(B(B@(B#(B3U 10(10)  Pw:2(2) AC:10 Xp:1/0 T:17 #(Bd(B(B@(B###(B3Ue  10(10)  Pw:2(2) AC:10 Xp:1/0 T:18 #(B#(B@d(B(B#(B3U 10(10)  Pw:2(2) AC:10 Xp:1/0 T:19 ##(B@(B#(B+(B3U6v ~ 10(10)  Pw:2(2) AC:10 Xp:1/0 T:20 #(B@(B3UX &In what direction? [47896321><] 3Uo3UlThe door resists! 10(10)  Pw:2(2) AC:10 Xp:1/0 T:21 3U3U &In what direction? [47896321><] 3U@ 3U The door opens. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:22 ----(B-(B-(B...(Bd(B(B.|(B....|(B..|(B|(B3U( 10(10)  Pw:2(2) AC:10 Xp:1/0 T:23 -(B#(B@(Bd(B(B.(B|.(B...(B...(B{(B-----(B3Uj  10(10)  Pw:2(2) AC:10 Xp:1/0 T:24 -(B@(B..(Bd(B(B+(B|.(B--(B3U]] 10(10)  Pw:2(2) AC:10 Xp:1/0 T:25 .(B@(B.(Bd(B(B3Ub  10(10)  Pw:2(2) AC:10 Xp:1/0 T:26 .(B@d(B(B..(B3U You stop. Your little dog is in the way! 10(10)  Pw:2(2) AC:10 Xp:1/0 T:27 .(Bd(B(B3U! 10(10)  Pw:2(2) AC:10 Xp:1/0 T:28 .(B.(B@(B.(B.(Bd(B(B3U6  10(10)  Pw:2(2) AC:10 Xp:1/0 T:29 ##(B@(B.(Bd(B(B{(B3U 10(10)  Pw:2(2) AC:10 Xp:1/0 T:30 @(B.(Bd(B(B.(B.(B3UHU 10(10)  Pw:2(2) AC:10 Xp:1/0 T:30 3U|  10(10)  Pw:2(2) AC:10 Xp:1/0 T:31 #(B@(B#(Bd(B(B.(B3U  10(10)  Pw:2(2) AC:10 Xp:1/0 T:32 #(B@d(B(B.(B3Ug 10(10)  Pw:2(2) AC:10 Xp:1/0 T:33 #(B@d(B(B#(B3U=y 10(10)  Pw:2(2) AC:10 Xp:1/0 T:34 @(B##(B3U6 10(10)  Pw:2(2) AC:10 Xp:1/0 T:35 x(B@(B#(B3UQ $You miss the grid bug.3U r 10(10)  Pw:2(2) AC:10 Xp:1/0 T:35 The grid bug bites!3U You get zapped! 9(10)(B  Pw:2(2) AC:10 Xp:1/0 T:35  9(10)(B  Pw:2(2) AC:10 Xp:1/0 T:36 3U3U&&In what direction? [47896321><] 3U= 3U You kill the grid bug!4  9(10)(B  Pw:2(2) AC:10 Xp:1/1 T:37 #(B3U 9(10)(B  Pw:2(2) AC:10 Xp:1/1 T:38 @(B#(B3UN  9(10)(B  Pw:2(2) AC:10 Xp:1/1 T:39 #(B@(B3Uz  9(10)(B  Pw:2(2) AC:10 Xp:1/1 T:40 #(B@(B3U_ 9(10)(B  Pw:2(2) AC:10 Xp:1/1 T:40 3U;_ 9(10)(B  Pw:2(2) AC:10 Xp:1/1 T:40 3U9  9(10)(B  Pw:2(2) AC:10 Xp:1/1 T:41 @(B#(B3U 9(10)(B  Pw:2(2) AC:10 Xp:1/1 T:42 d(B(B@(B#(B#(B3U\D#(Bx(B@d(B(B3Ux 9(10)(B  Pw:2(2) AC:10 Xp:1/1 T:42 The grid bug bites!3UYou get zapped! 8(10)(B  Pw:2(2) AC:10 Xp:1/1 T:42  8(10)(B  Pw:2(2) AC:10 Xp:1/1 T:43 3U} 3UE~ You kill the grid bug!8  8(10)(B  Pw:2(2) AC:10 Xp:1/2 T:44 #(B#(B#(B3U3  9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:45 #(B@(B#(B3Uho  9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:46 #(B@d(B(B3U  9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:47 #(B@d(B(B#(B3U!b  9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:48 #(B@d(B(B#(B3U} 9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:49 #(B#(B@d(B(B#(B#(B.(B3U$  9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:50 #(B#(B@(B##(B#(Bd(B(B3UOQ 9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:51 #(B@d(B(B#(B3UO  9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:52 ##(B@(B##(B3U߹  9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:53 #(B@(B##(B3U_ 9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:53 3U/  9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:54 d(B(B@(B.(B#(B`(B...(B....(B----(B3Uc n 9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:55 #(B------(B---(Bd(B(B|.......(B@(B|.....(B|(B|...(B.(B----(B-(B3U  9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:56 #(B@(B.(Bd(B(B|(B-(B3UaN 9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:57 .(B@d(B(B.(B3U%  9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:58 ##(B@(Bd(B(B..(B3U 9(10)(B  Pw:2(2) AC:10 Xp:1/2 T:59 #(B@(Bd(B(B.(B3UI  10(10)  Pw:2(2) AC:10 Xp:1/2 T:60 d(B(B@(B#(B.(B3UT3UUYou displaced your little dog. 10(10)  Pw:2(2) AC:10 Xp:1/2 T:61 ###(B@(Bd(B(B3UN 10(10)  Pw:2(2) AC:10 Xp:1/2 T:62 #(B#(B@d(B(B#(B#(B3UU A 10(10)  Pw:2(2) AC:10 Xp:1/2 T:63 ---(B...(B...(B.(B.(B.(B#(B@(B#(Bd(B(B#(B3U_~U 10(10)  Pw:2(2) AC:10 Xp:1/2 T:63 3U)U 10(10)  Pw:2(2) AC:10 Xp:1/2 T:63 3U  10(10)  Pw:2(2) AC:10 Xp:1/2 T:64 -(B-(B.(B|(B.(B.(B@(B#(B#(B3U( ? 10(10)  Pw:2(2) AC:10 Xp:1/2 T:65 ----(B|...(B|.)..(B|(B...(B|(B..(B.|(B-(B@(B-(B#(B3U" 10(10)  Pw:2(2) AC:10 Xp:1/2 T:66 |(B>(B|...(B@(B-----(B.(B-(B3UR r 10(10)  Pw:2(2) AC:10 Xp:1/2 T:67 @(B.(B3UOD| 10(10)  Pw:2(2) AC:10 Xp:1/2 T:68 @(B.(B3U/| 10(10)  Pw:2(2) AC:10 Xp:1/2 T:69 @(B.(B3U@(B.(B3UvYou see here a silver saber. 10(10)  Pw:2(2) AC:10 Xp:1/2 T:70 3U 3UL mo - a silver saber. 10(10)  Pw:2(2) AC:10 Xp:1/2 T:71 3U_< 3U< # 3U& adjust3UX 3UY1What do you want to adjust? [ac-moT or ?*] 3U;1Adjust letter to what [bn-zA-SU-Z]? 3U3U?uMoving: S - a silver saber. 10(10)  Pw:2(2) AC:10 Xp:1/2 T:71 3U4 3Uv .What do you want to wield? [- aS or ?*] 3Up3U~S - a silver saber (weapon in hand). 10(10)  Pw:2(2) AC:10 Xp:1/2 T:72 3U ~ 10(10)  Pw:2(2) AC:10 Xp:1/2 T:73 .(B@(B3Uڞ 10(10)  Pw:2(2) AC:10 Xp:1/2 T:74 .(B@(Bd(B(B3Uq  10(10)  Pw:2(2) AC:10 Xp:1/2 T:75 .(B@(Bd(B(B.(B3U3UYou displaced your little dog. 10(10)  Pw:2(2) AC:10 Xp:1/2 T:76 ..(B@d(B(B3U  10(10)  Pw:2(2) AC:10 Xp:1/2 T:77 ..(Bd(B(B@(B3U 10(10)  Pw:2(2) AC:10 Xp:1/2 T:78 .(B.(B@(B3U 10(10)  Pw:2(2) AC:10 Xp:1/2 T:79 d(B(B#(B@(B3U  10(10)  Pw:2(2) AC:10 Xp:1/2 T:80 .(Bd(B(B#(B@(B3UH' 10(10)  Pw:2(2) AC:10 Xp:1/2 T:81 .(B#(B@(B3U=v 10(10)  Pw:2(2) AC:10 Xp:1/2 T:82 #(B@(B3U 10(10)  Pw:2(2) AC:10 Xp:1/2 T:83 #(B@(B#(B3U  10(10)  Pw:2(2) AC:10 Xp:1/2 T:84 #(B@(B#(B3UT v 10(10)  Pw:2(2) AC:10 Xp:1/2 T:85 #(B@(B3UA 10(10)  Pw:2(2) AC:10 Xp:1/2 T:86 d(B(B@(B3U 10(10)  Pw:2(2) AC:10 Xp:1/2 T:87 #(Bd(B(B@(B3UD  10(10)  Pw:2(2) AC:10 Xp:1/2 T:88 ##(B#(B@(B##(Bd(B(B3UN 10(10)  Pw:2(2) AC:10 Xp:1/2 T:89 #(B`(B@(Bd(B(B#(B3UkxWith great effort you move the boulder. 10(10)  Pw:2(2) AC:10 Xp:1/2 T:90 #(B`(Bd(B(B@(B#(B#(B3U  10(10)  Pw:2(2) AC:10 Xp:1/2 T:91 #(B`(B@(B#(Bd(B(B3U  10(10)  Pw:2(2) AC:10 Xp:1/2 T:92 #(B`(Bd(B(B@(B#(B#(B3Un  10(10)  Pw:2(2) AC:10 Xp:1/2 T:93 #(B@(B#(Bd(B(B3UK 10(10)  Pw:2(2) AC:10 Xp:1/2 T:94 ##(B@(Bd(B(B#(B3Up#  10(10)  Pw:2(2) AC:10 Xp:1/2 T:95 @(Bd(B(B#(B3UT 10(10)  Pw:2(2) AC:10 Xp:1/2 T:95 3U! 10(10)  Pw:2(2) AC:10 Xp:1/2 T:96 #(B@(Bd(B(B3U3UpYou displaced your little dog. 10(10)  Pw:2(2) AC:10 Xp:1/2 T:97 d(B(B#(B@(B3U؂ 10(10)  Pw:2(2) AC:10 Xp:1/2 T:98 #(Bd(B(B@(B3U>m  10(10)  Pw:2(2) AC:10 Xp:1/2 T:99 #(Bd(B(B@(B3Ua  10(10)  Pw:2(2) AC:10 Xp:1/2 T:100 #(B#(B@d(B(B3U% 10(10)  Pw:2(2) AC:10 Xp:1/2 T:101 ##(B@d(B(B3UQ##(B@d(B(Br(B3U 10(10)  Pw:2(2) AC:10 Xp:1/2 T:101 The little dog bites the rabbit. 10(10)  Pw:2(2) AC:10 Xp:1/2 T:102 3Uz7#(B@(B3UP 10(10)  Pw:2(2) AC:10 Xp:1/2 T:102 The rabbit bites! 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:102 The little dog misses the rabbit. 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:103 3UF O#(B#(B@(B3UG  7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:103 The rabbit bites! 4(10)(B  Pw:2(2) AC:10 Xp:1/2 T:103 3U%G 'You hear some noises.3UcG The rabbit is killed! 4(10)(B  Pw:2(2) AC:10 Xp:1/2 T:104 d(B(B#(B3U5l 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:105 #(B@(B#(B3U<  5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:106 @(B#(B3U?  5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:107 @(B#(B3U 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:108 @d(B(B3U 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:109 @d(B(B#(B3U 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:110 @(B##(Bd(B(B3U& 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:111 @(B#(B#(B3U  5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:112 #(B@(B#(B3U 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:113 #(B@(B#(B3ULF 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:114 `(B@(B#(B3Ul You try to move the boulder, but in vain. 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:114 3U5 3Uw You try to move the boulder, but in vain. 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:114 3US 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:115 #(B@(B3U  5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:116 #(B@(B3U 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:117 #(B@(B3U8 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:118 @(B#(B3UR 5(10)(B  Pw:2(2) AC:10 Xp:1/2 T:119 @(B#(B3U  6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:120 @(B#(B3U& 6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:121 @(B.(B3UE 6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:122 @(B.(B3Up 6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:123 @(B.(B3U  6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:124 @(B.(B3Ug 6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:125 @(B.(B3U 6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:126 @(B.(Bd(B(B.(B3UHY 6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:127 d(B(B.(B3UK  6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:128 @(B.(Bd(B(B.(B.(B3UN 6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:129 .(Bd(B(B3U0---(B+(B-----(B|.......|(B|...(Bd(B(B...|(B|..(B@(B...(B`(B|(B---------(B3U~Flappy the Rambler St:15 Dx:12 Co:12 In:11 Wi:7 Ch:18 Neutral S:98 Dlvl:2 $:1347 HP: Dlvl:2 $:1347 HP:6(10)(B Dlvl:2 $:1347 HP:6(10) Pw:2(2) AC:10 Xp:1/2 T:129 3UM  6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:130 .(B.(Bd(B(B3UAM  6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:131 @(Bd(B(B<(B.(B3U@4  6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:132 @(B.(Bd(B(B.(B3U&In what direction? [47896321><] 3U&o3UuoThe door resists! 6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:133 d(B(B.(B3U 3UR &In what direction? [47896321><] 3U0/3U/The door resists! 6(10)(B  Pw:2(2) AC:10 Xp:1/2 T:134 .(B.(Bd(B(B3U 3Uf &In what direction? [47896321><] 3U 3Up The door opens. 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:135 |(Bd(B(B<(B3U . 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:135  7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:136 ##(B@(B.(Bd(B(B.(B3U3  7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:137 @(B|(B.(Bd(B(B3U*' . 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:137  7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:138 #(B@(B#(B.(Bd(B(B.(B3U ` 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:138 3U. 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:139 #(B@(B#(B.(B3U:  7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:139  7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:140 #(B#(B@(B#(B3Ue~ 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:141 ##(B@(B#(B3UC 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:141  7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:142 .(B.(B.(B#(B@(B#(B#(B3U!  7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:143 -----(B....|(B....|(B...(B..(B.(B@(B#(B3U. 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:143  7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:144 ------(B|.....(B|.....(B.....(B|(B...(B|(Bk(B.(B+(B-(B@(B-(B#(B3U 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:145 |.(B|...(B|.....(B@(B-------(B.(B-(B3U 3What do you want to use or apply? [kl or ?*] 3U3UǛ&In what direction? [47896321><] 3Ux!(B3U0O .(B3UaOFThe large kobold is blinded by the flash!--More--3Uא-The large kobold turns to flee!3U*g 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:145 --More--3UThe large kobold wields 3 crude spears! 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:146 3U3U֏&In what direction? [47896321><] 3U)(B3U .(B3UThe dart hits the large kobold. 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:147 3U%v3UJv&In what direction? [47896321><] 3U)(B3Up .(B3U-The dart hits the large kobold!3U 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:147 The large kobold picks up a +2 dart. 7(10)(B  Pw:2(2) AC:10 Xp:1/2 T:148 3U*3US&In what direction? [47896321><] 3U1)(B3U' .(B3UYou kill the large kobold!150  7(10)(B  Pw:2(2) AC:10 Xp:1/15 T:149 )(B3Uci 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:150 @(B.(B3UT@(B.(B3U.U| Things that are here: 2 +2 darts 3 crude spears a crude dagger--More--3U 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:151 3UG Pick up what?  Weapons(B a - 2 +2 darts b - 3 crude spears c - a crude dagger(end) 3UN+3U9 +3UH+3Uu2X3U2Na - 2 +2 darts (in quiver).p - 3 crude spears.3U2~q - a crude dagger. 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:152 3U?  8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:153 .(B@(B3U ~ 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:154 .(B@(B3U~ 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:155 .(B@(B3UXW&In what direction? [47896321><] 3UՇ 3U@ The door opens. 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:156 -(B3U 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:157 .(B@(B#(B3Uop 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:158 -(B@(B#(B3U 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:159 #(B@(B#(B3U + 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:160 #(B@(B#(B3U X 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:161 #(B@(B#(B#(B3U(  8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:162 #(B@(B3U a 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:162 3UED 8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:163 #(B@(B##(B3U,  8(10)(B  Pw:2(2) AC:10 Xp:1/15 T:164 #(B@(B#(B#(B3U4  9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:165 #(B@(B##(B.(B3U;% 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:166 -----(B#(B....|(B@(B.....|(B....(B+(B..|(B---(B3Uba 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:166 3U2:  9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:167 -(B|.(B#(B@(B|.(B..(B$(B---(B 3U# 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:168 -(B.(B@(B|(B-(B 3U 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:169 .(B@(B 3Uj %.(B@(B 3Uj You see here 117 gold pieces. 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:170  3U 3U8117 gold pieces.267 464 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:171  3Us  9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:172 @(B.(B 3UbK~ 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:173 .(B@(B 3U&In what direction? [47896321><]  3U 3U0The door opens. 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:174 -(B 3UhV 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:175 #(B.(B@(B#(B 3Ub~ 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:176 -(B@(B 3UZa 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:176 3U o 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:177 #(B@(B#(B3U 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:178 #(B@(B#(B3U=E  9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:179 #(B@(B#(B3U76 a 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:179 3Ua 9(10)(B  Pw:2(2) AC:10 Xp:1/15 T:179 3U  10(10)  Pw:2(2) AC:10 Xp:1/15 T:180 #(B@(B#(B#(B3U 10(10)  Pw:2(2) AC:10 Xp:1/15 T:181 ##(B@(B#(B3U 10(10)  Pw:2(2) AC:10 Xp:1/15 T:182 #(B@(B#(B#(B3U  10(10)  Pw:2(2) AC:10 Xp:1/15 T:183 ##(B@(B#(B3U1a 10(10)  Pw:2(2) AC:10 Xp:1/15 T:184 #(B@(B#(B#(B3U 10(10)  Pw:2(2) AC:10 Xp:1/15 T:185 ##(B.(B@(B#(B3Uw 10(10)  Pw:2(2) AC:10 Xp:1/15 T:186 -----------(B@(B..........|(B#(B..........(B.......|(B-(B------(B3U V 10(10)  Pw:2(2) AC:10 Xp:1/15 T:186 3U0 10(10)  Pw:2(2) AC:10 Xp:1/15 T:187 -(B#(B@(B|.(B..(B$(B+(B-(B|(B.(B3U| 10(10)  Pw:2(2) AC:10 Xp:1/15 T:188 .(B@(B|(B-(B3Uf| z 10(10)  Pw:2(2) AC:10 Xp:1/15 T:189 .(B@(B3Ui$.(B@(B3UԞxYou see here 19 gold pieces. 10(10)  Pw:2(2) AC:10 Xp:1/15 T:190 3U5 3U19 gold pieces.86 83 10(10)  Pw:2(2) AC:10 Xp:1/15 T:191 3Uc  10(10)  Pw:2(2) AC:10 Xp:1/15 T:192 .(B@(B###(B3Ui 10(10)  Pw:2(2) AC:10 Xp:1/15 T:193 |(B@(B#(B#(B3U<V 10(10)  Pw:2(2) AC:10 Xp:1/15 T:193 3U 10(10)  Pw:2(2) AC:10 Xp:1/15 T:194 #(B#(B@(B##(B3Ur 10(10)  Pw:2(2) AC:10 Xp:1/15 T:195 @(B#(B3U& 10(10)  Pw:2(2) AC:10 Xp:1/15 T:196 #(B@(B3U 10(10)  Pw:2(2) AC:10 Xp:1/15 T:197 #(B@(B3U" 10(10)  Pw:2(2) AC:10 Xp:1/15 T:198 #(B@(B#(B3UfW 10(10)  Pw:2(2) AC:10 Xp:1/15 T:198 3U  10(10)  Pw:2(2) AC:10 Xp:1/15 T:199 #(B@(B#(B3Ue 10(10)  Pw:2(2) AC:10 Xp:1/15 T:200 #(B@(B`(B3UW 10(10)  Pw:2(2) AC:10 Xp:1/15 T:200 3U With great effort you move the boulder. 10(10)  Pw:2(2) AC:10 Xp:1/15 T:201 #(B@(B`(B3Ul 10(10)  Pw:2(2) AC:10 Xp:1/15 T:202 #(B@(B`(B3Ux  10(10)  Pw:2(2) AC:10 Xp:1/15 T:203 #(B#(B@(B`(B3U. 7 10(10)  Pw:2(2) AC:10 Xp:1/15 T:204 #(B@(B`(B.(B..(B...(B...(BF(B....(B....|(B-----(B3U 10(10)  Pw:2(2) AC:10 Xp:1/15 T:205 #(B@(B`(B..(B..(B.(B....(B....(B----(B3UW  10(10)  Pw:2(2) AC:10 Xp:1/15 T:206 #(B-(B@(B-(B..(B.(B...(B.(B|....(BF(B{(B|(B|...(B|(B|...(B----(B3U| 10(10)  Pw:2(2) AC:10 Xp:1/15 T:207 -----(B.(B-----(B|...(B@(B...|(B|.(B.|(B3UQh| 10(10)  Pw:2(2) AC:10 Xp:1/15 T:208 .(B@(B3Uo> | 10(10)  Pw:2(2) AC:10 Xp:1/15 T:209 .(B@(B3UԘt 10(10)  Pw:2(2) AC:10 Xp:1/15 T:210 .(B@(B3U<t 10(10)  Pw:2(2) AC:10 Xp:1/15 T:211 .(B@(B3U} &In what direction? [47896321><] 3UO 3UP {The dart hits the yellow mold. 10(10)  Pw:2(2) AC:10 Xp:1/15 T:212 3U43Ue&In what direction? [47896321><] 3UO3UOYou kill the yellow mold!318  10(10)  Pw:2(2) AC:10 Xp:1/23 T:213 )(B3U40+.(B@(B3U0uYou see here 2 +2 darts. 10(10)  Pw:2(2) AC:10 Xp:1/23 T:214 !3Uy!3Uxa - 2 +2 darts (in quiver). 10(10)  Pw:2(2) AC:10 Xp:1/23 T:215 !3UbU  10(10)  Pw:2(2) AC:10 Xp:1/23 T:216 .(B@(B"3UrW 10(10)  Pw:2(2) AC:10 Xp:1/23 T:216 "3UFD  10(10)  Pw:2(2) AC:10 Xp:1/23 T:217 @(B.(B"3U0  10(10)  Pw:2(2) AC:10 Xp:1/23 T:218 @(B{(B#3U 10(10)  Pw:2(2) AC:10 Xp:1/23 T:219 @(B.(B#3UAu 10(10)  Pw:2(2) AC:10 Xp:1/23 T:220 @(B.(B#3UPu 10(10)  Pw:2(2) AC:10 Xp:1/23 T:221 @(B.(B#3U8 u 10(10)  Pw:2(2) AC:10 Xp:1/23 T:222 @(B.(B#3Uu 10(10)  Pw:2(2) AC:10 Xp:1/23 T:223 @(B.(B$3Uu 10(10)  Pw:2(2) AC:10 Xp:1/23 T:224 @(B.(B$3Uu 10(10)  Pw:2(2) AC:10 Xp:1/23 T:225 @(B.(B%3UZW 10(10)  Pw:2(2) AC:10 Xp:1/23 T:225 %3U+<~ 10(10)  Pw:2(2) AC:10 Xp:1/23 T:226 @(B.(B%3Uk$  10(10)  Pw:2(2) AC:10 Xp:1/23 T:227 @(B.(B&3U 10(10)  Pw:2(2) AC:10 Xp:1/23 T:228 ##(B@(B#(B&3U 10(10)  Pw:2(2) AC:10 Xp:1/23 T:229 @(B#(B&3U  10(10)  Pw:2(2) AC:10 Xp:1/23 T:230 #(B@(B#(B&3U) 10(10)  Pw:2(2) AC:10 Xp:1/23 T:231 #(B@(B#(B'3U 10(10)  Pw:2(2) AC:10 Xp:1/23 T:232 #(B@(B#(B'3UDx 10(10)  Pw:2(2) AC:10 Xp:1/23 T:233 @(B#(B'3Up  10(10)  Pw:2(2) AC:10 Xp:1/23 T:234 @(B#(B(3U} 10(10)  Pw:2(2) AC:10 Xp:1/23 T:235 @(B.(B(3Uls 10(10)  Pw:2(2) AC:10 Xp:1/23 T:236 .(B@(B(3U | 10(10)  Pw:2(2) AC:10 Xp:1/23 T:237 @(B.(B)3UTs 10(10)  Pw:2(2) AC:10 Xp:1/23 T:238 .(B@(B)3U Is 10(10)  Pw:2(2) AC:10 Xp:1/23 T:239 .(B@(B)3Uss 10(10)  Pw:2(2) AC:10 Xp:1/23 T:240 .(B@(B)3U  10(10)  Pw:2(2) AC:10 Xp:1/23 T:241 .(B@(B#(B)3UK 10(10)  Pw:2(2) AC:10 Xp:1/23 T:242 .(B@(B#(B*3U@ 10(10)  Pw:2(2) AC:10 Xp:1/23 T:243 #(B@(B#(B*3U*O 10(10)  Pw:2(2) AC:10 Xp:1/23 T:244 #(B@(B#(B*3U,o  10(10)  Pw:2(2) AC:10 Xp:1/23 T:245 #(B@(B#(B+3UA 10(10)  Pw:2(2) AC:10 Xp:1/23 T:246 #(B@(B#(B#(B+3U#/w 10(10)  Pw:2(2) AC:10 Xp:1/23 T:247 #(B@(B+3U' V 10(10)  Pw:2(2) AC:10 Xp:1/23 T:247 ,3U 10(10)  Pw:2(2) AC:10 Xp:1/23 T:248 #(B@(B##(B,3U[ 10(10)  Pw:2(2) AC:10 Xp:1/23 T:249 #(B@(B#(B#(B,3U  10(10)  Pw:2(2) AC:10 Xp:1/23 T:250 #(B@(B##(B,3U  10(10)  Pw:2(2) AC:10 Xp:1/23 T:251 #(B@(B#(B###(B-3US 10(10)  Pw:2(2) AC:10 Xp:1/23 T:252 #(B@(B#(B##(B.(B-3Uy* 10(10)  Pw:2(2) AC:10 Xp:1/23 T:253 #(B#(B@(B#(B###(B...(B...|(B>(B|(B--(B-3U  10(10)  Pw:2(2) AC:10 Xp:1/23 T:254 #(B@(B#(B##(B.(B.3U}  10(10)  Pw:2(2) AC:10 Xp:1/23 T:255 --(B#(B#(B%(B|(B@(B#(B|(B#(B.3U' 10(10)  Pw:2(2) AC:10 Xp:1/23 T:256 #(B#(B@(B##(B.3U  10(10)  Pw:2(2) AC:10 Xp:1/23 T:257 #(B@(B+(B/3U@qThat door is closed. 10(10)  Pw:2(2) AC:10 Xp:1/23 T:257 /3U/3U qThat door is closed. 10(10)  Pw:2(2) AC:10 Xp:1/23 T:257 /3U] 10(10)  Pw:2(2) AC:10 Xp:1/23 T:257 03U}-W 10(10)  Pw:2(2) AC:10 Xp:1/23 T:257 03UsD W 10(10)  Pw:2(2) AC:10 Xp:1/23 T:257 13U&Y 10(10)  Pw:2(2) AC:10 Xp:1/23 T:258 @(B#(B13U 10(10)  Pw:2(2) AC:10 Xp:1/23 T:259 @(B#(B13U9`  10(10)  Pw:2(2) AC:10 Xp:1/23 T:260 @(B#(B#(B$(B.(B-(B13U 10(10)  Pw:2(2) AC:10 Xp:1/23 T:261 #(B@(B.(B-(B23U 10(10)  Pw:2(2) AC:10 Xp:1/23 T:262 -.-(B#(B|...(B@(B|(B.(B-(B23UGz  10(10)  Pw:2(2) AC:10 Xp:1/23 T:263 -(B.(B@(B-(B33Uz%.(B@(B33Uj{yYou see here 16 gold pieces. 10(10)  Pw:2(2) AC:10 Xp:1/23 T:264 43U 43U* 16 gold pieces.34 99 10(10)  Pw:2(2) AC:10 Xp:1/23 T:265 53U _ 10(10)  Pw:2(2) AC:10 Xp:1/23 T:266 @(B.(B53U~ 10(10)  Pw:2(2) AC:10 Xp:1/23 T:267 @(B.(B53U .(B@(B53U{ qYou see here an egg. 10(10)  Pw:2(2) AC:10 Xp:1/23 T:268 63U63Unhr - an egg. 10(10)  Pw:2(2) AC:10 Xp:1/23 T:269 63U{ 10(10)  Pw:2(2) AC:10 Xp:1/23 T:270 @(B.(B63U~ u 10(10)  Pw:2(2) AC:10 Xp:1/23 T:271 @(B.(B63U  10(10)  Pw:2(2) AC:10 Xp:1/23 T:272 ##(B@(B.(B73Us 10(10)  Pw:2(2) AC:10 Xp:1/23 T:273 @(B.(B73Uq#  10(10)  Pw:2(2) AC:10 Xp:1/23 T:274 #(B@(B#(B73U  10(10)  Pw:2(2) AC:10 Xp:1/23 T:275 #(B@(B#(B83U 10(10)  Pw:2(2) AC:10 Xp:1/23 T:276 #(B@(B#(B83U& 10(10)  Pw:2(2) AC:10 Xp:1/23 T:277 #(B@(B#(B83UZSy 10(10)  Pw:2(2) AC:10 Xp:1/23 T:278 @(B#(B83U y 10(10)  Pw:2(2) AC:10 Xp:1/23 T:279 @(B#(B83Udhy 10(10)  Pw:2(2) AC:10 Xp:1/23 T:280 @(B#(B93U~y 10(10)  Pw:2(2) AC:10 Xp:1/23 T:281 @(B#(B93U 10(10)  Pw:2(2) AC:10 Xp:1/23 T:282 @(B#(B93U   10(10)  Pw:2(2) AC:10 Xp:1/23 T:283 @(B#(B:3U~ 10(10)  Pw:2(2) AC:10 Xp:1/23 T:284 @(B#(B:3U[k 10(10)  Pw:2(2) AC:10 Xp:1/23 T:285 @(B#(B:3U 10(10)  Pw:2(2) AC:10 Xp:1/23 T:286 e(B@(B#(B:3U V 10(10)  Pw:2(2) AC:10 Xp:1/23 T:286 ;3U sx 10(10)  Pw:2(2) AC:10 Xp:1/23 T:287 @(B#(B;3U x 10(10)  Pw:2(2) AC:10 Xp:1/23 T:288 @(B#(B;3UH 10(10)  Pw:2(2) AC:10 Xp:1/23 T:289 .e(B@(B#(B<3U x 10(10)  Pw:2(2) AC:10 Xp:1/23 T:290 @(B#(B=3Ux 10(10)  Pw:2(2) AC:10 Xp:1/23 T:291 @(B#(B=3U~ 10(10)  Pw:2(2) AC:10 Xp:1/23 T:292 @(B.(B=3UJ 10(10)  Pw:2(2) AC:10 Xp:1/23 T:292  10(10)  Pw:2(2) AC:10 Xp:1/23 T:293 .(B@(B>3U! 10(10)  Pw:2(2) AC:10 Xp:1/23 T:294 h(B@(B.(B>3U  10(10)  Pw:2(2) AC:10 Xp:1/23 T:294  10(10)  Pw:2(2) AC:10 Xp:1/23 T:295 .(Bh(B@(B.(B?3U&In what direction? [47896321><] ?3U*)(B?3U.(B)(B?3U8V.(B?3UtV0You kill the gas spore!.(B?3UV</(B\(B|(B (B?3UV+|(B\(B/(B?3UV?3U82  10(10)  Pw:2(2) AC:10 Xp:1/35 T:296 ..(B.(B)(B.(B..(B@3U L.(Bh(B@(B.(B@3U?  10(10)  Pw:2(2) AC:10 Xp:1/35 T:296 The hobbit throws a dagger!)(B@3U̲ .(B)(B@3Uv.(B)(B@3U;AYou are hit by a dagger..(B)(B@3Uq;Y 7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:296 A3Uݼn  7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:297 @(BE3U E3U* s - a dagger. 7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:297  7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:298 .(Bh(BG3Uy 7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:298  7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:299 .(Bh(B.(B@(BH3UDL3What do you want to use or apply? [kl or ?*] I3U``I3U`&In what direction? [47896321><] I3U!(BI3U!(BI3U V..(BI3UVThe hobbit is blinded by the flash! 8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:300 J3U8 8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:300  8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:301 h(B.(B.(B@(BJ3UY 8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:302 .(Bh(B.(B@(BJ3UH .(B@(BJ3U You see here a +2 dart. 8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:303 h(B.(BK3Ud K3Ua - a +2 dart (in quiver). 8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:304 L3U  8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:304  8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:305 .(Bh(B@(B.(BL3U~  8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:305  8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:306 .(Bh(B@(B.(BM3UW  8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:306  8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:307 .(Bh(B@(B.(BN3U} 8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:308 .(B@(BO3Ut 8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:308  8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:309 .(Bh(B@(B.(BR3U. 8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:310 .(B.(Bh(B@(BS3U  8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:311 .(Bh(B@(BT3U } 8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:312 .(B@(BW3Uo$.(B@(BW3U- 8(10)(B  Pw:2(2) AC:10 Xp:1/35 T:312 The hobbit hits! 6(10)(B  Pw:2(2) AC:10 Xp:1/35 T:312  6(10)(B  Pw:2(2) AC:10 Xp:1/35 T:313 Y3U 6(10)(B  Pw:2(2) AC:10 Xp:1/35 T:314 .(Bh(B@(B.(BZ3U(  7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:315 .(Bh(B@(B\3U} 7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:316 .(B@(B]3U 7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:316  7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:317 .(Bh(B#(B@(B]3U   7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:317  7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:318 .(B#(B@(B^3Uf0h(B@(B#(B^3Ug- 7(10)(B  Pw:2(2) AC:10 Xp:1/35 T:318 The hobbit hits! 6(10)(B  Pw:2(2) AC:10 Xp:1/35 T:318  6(10)(B  Pw:2(2) AC:10 Xp:1/35 T:319 `3U 6(10)(B  Pw:2(2) AC:10 Xp:1/35 T:320 ##(B@(Ba3U 6(10)(B  Pw:2(2) AC:10 Xp:1/35 T:320  6(10)(B  Pw:2(2) AC:10 Xp:1/35 T:321 #(B@(Ba3U 0h(B@(B#(Ba3UN z 6(10)(B  Pw:2(2) AC:10 Xp:1/35 T:321 The hobbit hits!a3Ud r 0(10)(B(B  Pw:2(2) AC:10 Xp:1/35 T:321 --More--b3UfYou die...b3Ug5 0(10)(B(Bb3Uh--More--c3U% c3UX9Do you want your possessions identified? [ynq] (n) d3U0)y Weapons(B  a - 24 +2 darts (in quiver)  p - 3 +0 orcish spears  q - a +0 orcish dagger  s - a +0 dagger  S - a +0 silver saber (weapon in hand)  Armor(B  T - a blessed +0 Hawaiian shirt (being worn)  Comestibles(B  c - 2 uncursed eggs  d - an uncursed tripe ration  e - an uncursed cram ration  f - 6 uncursed food rations  g - an uncursed banana  i - an uncursed tin of lichen  j - an uncursed slime mold  r - an uncursed egg  Scrolls(B  m - 6 uncursed scrolls of magic mapping  Potions(B  h - 2 uncursed potions of extra healing  Tools(B  k - an uncursed credit card (1 of 2)h3U> l - an expensive camera (0:93) (2 of 2)i3UCP------------(B-----------(B##(B...........|(B|.........|(B#(B|...........(B#(Bh(B@(B###(B|.........|(B###(B|..........|(B#(B|.........|(B#(B-(B+(B-(B|(B-.------(B###(B|.........|(B###(B#########(B#(B|.........(B-(B#####(B#(B#(B#(B#(B###(B--------.--(B#(B##(B#########(B`(B###########(B#(B###(B-------(Bi3UP#(B------.------(B###(B--.---(B###(B#(B|.....|(B#(B|...........|(B######(B|....|(B#(B##(B......|(B#(B|...........|(B####(B.....|(B#####(B|.....(B-(B#(B|..........(B{(B|(B#(B|....|(B---(B|(B-----(B|.....|(B|...........|(B##(B+(B...(B>(B|(B|.......|(B-------(B|...........|(B------(B|.......|(B-------------(B|..(B<(B...(Bi3UQK`(B|(B---------(BFlappy the Rambler St:15 Dx:12 Co:12 In:11 Wi:7 Ch:18 Neutral S:382 Dlvl:2 $:1499 HP: Dlvl:2 $:1499 HP:0(10)(B(B Dlvl:2 $:1499 HP:0(10) Pw:2(2) AC:10 Xp:1/35 T:321 Do you want to see your attributes? [ynq] (n) k3U  nk3U @Do you want an account of creatures vanquished? [ynq] (n) k3U0 nk3U/11Do you want to see your conduct? [ynq] (n) k3UW nk3UOX  ----------  / \  / REST \  / IN \  / PEACE \  / \  | Flappy |  | 1499 Au |  | killed by a |  | hobbit |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Aloha Flappy the Tourist... You died in The Dungeons of Doom on dungeon level 2 with 363 points, and 1499 pieces of gold, after 321 moves. You were level 1 with a maximum of 10 hit points when you died. --More--l3UP--More--m3U[?1049l m3U m3UvS No Points Name Hp [max] m3U 1 22460824 Tweedledee-Wiz-Vam-Mal-Cha (Form-Art-Geno) ascended to demigod-hood. 757 [2429] 2 20056894 xvdl-Rog-Hum-Mal-Cha ascended to demigod-hood. 931 [931] m3U 3 18332556 tragicus-Val-Hum-Mal-Law (Poly-Art-Geno) ascended to demigod-hood. 394 [395] m3UI 1999 10968 ibroadfo-Kni-Hum-Fem-Law died in The Dungeons of m3Uӹ Doom on level 7. Killed by a star vampire, while helpless. - [56] m3U2000 10967 Lettuce-Val-Dop-Fem-Neu died in The Gnomish Mines on level 5 [max 6]. Killed by a Woodland-elf, while helpless. - [62] m3U] 363 Flappy-Tou-Hum-Mal-Neu died in The Dungeons of Doom (B m3U ] on level 2. Killed by a hobbit. - [10](B