!3U[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net !3UWShall I pick a character's race, role, gender and alignment for you? [ynq] !3U snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) !3U+Choosing Race Pick the race of your Tourist  d - doppelganger h - hobbit H - human * - Random q - Quit(end) !3UD$+Choosing Gender Pick the gender of your human Tourist  m - male f - female * - Random q - Quit(end) !3UaX+!3U_----.-(B|....|(B|....|(B.....|(B|(B@d(B..|(B-.----(B!3UFlappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:0 Dlvl:1 $:1214 HP: Dlvl:1 $:1214 HP:10(10) Dlvl:1 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1  It is written in the Book of The Lady:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess The Lady seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rambler, have been heralded from birth as the instrument of The Lady. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of!3Ug destiny has come. For the sake of us all: Go bravely with The Lady!--More--!3UX?i----.-(B|....|(B|....|(B.....|(B|(B@d(B..|(B-.----(B!3UD!3UDVAloha Flappy, welcome to SlashEM! You are a neutral male human Tourist.!3UD --More--!3U'? Be careful! New moon tonight.!3UI Weapons(B a - 35 +2 darts (in quiver) Armor(B k - an uncursed +0 Hawaiian shirt (being worn) Comestibles(B b - an uncursed egg c - 7 uncursed food rations d - 2 uncursed fortune cookies e - an uncursed slime mold f - an uncursed tin of rabbit meat g - an uncursed tripe ration Scrolls(B i - 2 blessed scrolls of magic mapping j - 4 uncursed scrolls of magic mapping Potions(B h - 2 uncursed potions of extra healing Tools(B l - an expensive camera (0:88) m - an uncursed credit card n - a magic marker (0:39)(end) !3UV ----.-(B|....|(B|....|(B.....|(B|(B@d(B..|(B-.----(B Flappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:0 Dlvl:1 $:1214 HP: Dlvl:1 $:1214 HP:10(10) Dlvl:1 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1   10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 !3U# !3U] adjust!3U]Y!3UY.What do you want to adjust? [a-n or ?*] !3U  Weapons(B a - 35 +2 darts (in quiver) Armor(B k - an uncursed +0 Hawaiian shirt (being worn) Comestibles(B b - an uncursed egg c - 7 uncursed food rations d - 2 uncursed fortune cookies e - an uncursed slime mold f - an uncursed tin of rabbit meat g - an uncursed tripe ration Scrolls(B i - 2 blessed scrolls of magic mapping j - 4 uncursed scrolls of magic mapping Potions(B h - 2 uncursed potions of extra healing Tools(B l - an expensive camera (0:88) m - an uncursed credit card n - a magic marker (0:39)(end) !3U k+----.-(B|....|(B|....|(B.....|(B|(B@d(B..|(B-.----(B Flappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:0 Dlvl:1 $:1214 HP: Dlvl:1 $:1214 HP:10(10) Dlvl:1 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 !3U1 'Adjust letter to what [mo-zA-Z]? !3U!3USwapping: k - an uncursed credit card. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 !3Uf !3U # !3Ur adjust!3U\!3U\.What do you want to adjust? [a-n or ?*] !3U< Weapons(B a - 35 +2 darts (in quiver) Armor(B m - an uncursed +0 Hawaiian shirt (being worn) Comestibles(B b - an uncursed egg c - 7 uncursed food rations d - 2 uncursed fortune cookies e - an uncursed slime mold f - an uncursed tin of rabbit meat g - an uncursed tripe ration Scrolls(B i - 2 blessed scrolls of magic mapping j - 4 uncursed scrolls of magic mapping Potions(B h - 2 uncursed potions of extra healing Tools(B k - an uncursed credit card l - an expensive camera (0:88) n - a magic marker (0:39)(end) !3Uaj+----.-(B|....|(B|....|(B.....|(B|(B@d(B..|(B-.----(B Flappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:0 Dlvl:1 $:1214 HP: Dlvl:1 $:1214 HP:10(10) Dlvl:1 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 !3U'Adjust letter to what [co-zA-Z]? !3U!3U%Swapping: f - 7 uncursed food rations. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 !3U !3Uѽ # !3Un( adjust!3U!3U.What do you want to adjust? [a-n or ?*] !3U!3U'Adjust letter to what [mo-zA-Z]? !3U. !3UP Moving: T - an uncursed +0 Hawaiian shirt (being worn). 10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 !3U!3Ua# !3Ud adjust!3U]!3Uy0What do you want to adjust? [a-lnT or ?*] !3Ut<  Weapons(B a - 35 +2 darts (in quiver) Armor(B T - an uncursed +0 Hawaiian shirt (being worn) Comestibles(B b - an uncursed egg c - an uncursed tin of rabbit meat d - 2 uncursed fortune cookies e - an uncursed slime mold f - 7 uncursed food rations g - an uncursed tripe ration Scrolls(B i - 2 blessed scrolls of magic mapping j - 4 uncursed scrolls of magic mapping Potions(B h - 2 uncursed potions of extra healing Tools(B k - an uncursed credit card l - an expensive camera (0:88) n - a magic marker (0:39)(end) !3UXk+----.-(B|....|(B|....|(B.....|(B|(B@d(B..|(B-.----(B Flappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:0 Dlvl:1 $:1214 HP: Dlvl:1 $:1214 HP:10(10) Dlvl:1 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 !3U"Y+Adjust letter to what [jmo-zA-SU-Z]? !3U@!3UcMoving: m - 4 uncursed scrolls of magic mapping. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 !3U'T !3UcT # !3U| adjust!3U*1!3UH12What do you want to adjust? [a-ik-nT or ?*] !3UY  Weapons(B a - 35 +2 darts (in quiver) Armor(B T - an uncursed +0 Hawaiian shirt (being worn) Comestibles(B b - an uncursed egg c - an uncursed tin of rabbit meat d - 2 uncursed fortune cookies e - an uncursed slime mold f - 7 uncursed food rations g - an uncursed tripe ration Scrolls(B i - 2 blessed scrolls of magic mapping m - 4 uncursed scrolls of magic mapping Potions(B h - 2 uncursed potions of extra healing Tools(B k - an uncursed credit card l - an expensive camera (0:88) n - a magic marker (0:39)(end) !3U j+----.-(B|....|(B|....|(B.....|(B|(B@d(B..|(B-.----(B Flappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:0 Dlvl:1 $:1214 HP: Dlvl:1 $:1214 HP:10(10) Dlvl:1 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 !3Ul +Adjust letter to what [ejo-zA-SU-Z]? !3U!3U<Swapping: g - an uncursed slime mold. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 !3UJ!3Uw# !3Uk9 adjust!3U !3U 2What do you want to adjust? [a-ik-nT or ?*] !3U  Weapons(B a - 35 +2 darts (in quiver) Armor(B T - an uncursed +0 Hawaiian shirt (being worn) Comestibles(B b - an uncursed egg c - an uncursed tin of rabbit meat d - 2 uncursed fortune cookies e - an uncursed tripe ration f - 7 uncursed food rations g - an uncursed slime mold Scrolls(B i - 2 blessed scrolls of magic mapping m - 4 uncursed scrolls of magic mapping Potions(B h - 2 uncursed potions of extra healing Tools(B k - an uncursed credit card l - an expensive camera (0:88) n - a magic marker (0:39)(end) !3Ujj+----.-(B|....|(B|....|(B.....|(B|(B@d(B..|(B-.----(B Flappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:0 Dlvl:1 $:1214 HP: Dlvl:1 $:1214 HP:10(10) Dlvl:1 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 !3Uk+Adjust letter to what [bjo-zA-SU-Z]? !3U !3U xSwapping: e - an uncursed egg. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 !3U/!3U# !3U8 adjust!3U!3U 2What do you want to adjust? [a-ik-nT or ?*] !3Ug  Weapons(B a - 35 +2 darts (in quiver) Armor(B T - an uncursed +0 Hawaiian shirt (being worn) Comestibles(B b - an uncursed tripe ration c - an uncursed tin of rabbit meat d - 2 uncursed fortune cookies e - an uncursed egg f - 7 uncursed food rations g - an uncursed slime mold Scrolls(B i - 2 blessed scrolls of magic mapping m - 4 uncursed scrolls of magic mapping Potions(B h - 2 uncursed potions of extra healing Tools(B k - an uncursed credit card l - an expensive camera (0:88) n - a magic marker (0:39)(end) !3U&b----.-(B|....|(B|....|(B.....|(B|(B@d(B..|(B-.----(B Flappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:0 Dlvl:1 $:1214 HP: Dlvl:1 $:1214 HP:10(10) Dlvl:1 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 !3U'2What do you want to adjust? [a-ik-nT or ?*] !3U'!3U'eNever mind. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 !3U+ Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)!3U\+!3UM  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)!3U a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [Flappy]  role [Tourist]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)!3UT:  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)!3U +!3Uj+!3U6 ----.-(B|....|(B|....|(B.....|(B|(B@d(B(B..|(B-.----(B!3Uq Flappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:0 Dlvl:1 $:1214 HP: Dlvl:1 $:1214 HP:10(10) Dlvl:1 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 Set boulder to what? !3UI `!3U' Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) !3U +----.-(B|....|(B[?1l>Flappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:0 Dlvl:1 $:1214 HP: Dlvl:1 $:1214 HP:10(10) Dlvl:1 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1 ----.-(B|....|(B|....|(B.....|(B|(B@d(B(B..|(B-.----(B!3U7R Weapons(B a - 35 +2 darts (in quiver) Armor(B T - an uncursed +0 Hawaiian shirt (being worn) Comestibles(B b - an uncursed tripe ration c - an uncursed tin of rabbit meat d - 2 uncursed fortune cookies e - an uncursed egg f - 7 uncursed food rations g - an uncursed slime mold Scrolls(B i - 2 blessed scrolls of magic mapping m - 4 uncursed scrolls of magic mapping Potions(B h - 2 uncursed potions of extra healing Tools(B k - an uncursed credit card l - an expensive camera (0:88) n - a magic marker (0:39)(end) !3U ----.-(B|....|(B|....|(B.....|(B|(B@d(B(B..|(B-.----(B Flappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:0 Dlvl:1 $:1214 HP: Dlvl:1 $:1214 HP:10(10) Dlvl:1 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/0 T:1   10(10)  Pw:2(2) AC:10 Xp:1/0 T:1 !3U3  10(10)  Pw:2(2) AC:10 Xp:1/0 T:2 <(B@(B#(B!3U  10(10)  Pw:2(2) AC:10 Xp:1/0 T:3 .(Bd(B(B@(B#(B!3UC  10(10)  Pw:2(2) AC:10 Xp:1/0 T:4 .(Bd(B(B@(B#(B!3U!  10(10)  Pw:2(2) AC:10 Xp:1/0 T:5 #(Bd(B(B@(B+(B!3U)vOuch! You bump into a door. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:5 "3U< "3U< &In what direction? [47896321><] "3U "3U The door opens. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:6 |(BF(B...(B...(B---(B"3Ut j 10(10)  Pw:2(2) AC:10 Xp:1/0 T:7 #(Bd(B(B-(B@(B-(B..(B.|(B|..(B|(B...(B|(B---(B-(B "3U &In what direction? [47896321><]  "3U( "3UТuThe dart misses the lichen. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:8  "3U{\  "3U\ &In what direction? [47896321><]  "3U2  "3U uThe dart misses the lichen. 10(10)  Pw:2(2) AC:10 Xp:1/0 T:9  "3U  "3U &In what direction? [47896321><]  "3U'  "3U You kill the lichen!16  10(10)  Pw:2(2) AC:10 Xp:1/4 T:10 #(B)(B "3U$ q---(B|(B-(B+(B.(B@(B "3U$ d Things that are here: 3 +2 darts a lichen corpse--More-- "3U} 10(10)  Pw:2(2) AC:10 Xp:1/4 T:11 "3U Pick up what?  Weapons(B a - 3 +2 darts Comestibles(B b - a lichen corpse(end) "3U" +"3U+"3U----.-(B|....|(B|....|(B"3U )a - 3 +2 darts (in quiver)."3U^o - a lichen corpse. 10(10)  Pw:2(2) AC:10 Xp:1/4 T:12 d(B(B "3UT  "3U You stop. Your little dog is in the way! 10(10)  Pw:2(2) AC:10 Xp:1/4 T:13 |(B""3Ub  10(10)  Pw:2(2) AC:10 Xp:1/4 T:14 .(B@(B#"3Uks 10(10)  Pw:2(2) AC:10 Xp:1/4 T:15 @(B.(B#"3Un s 10(10)  Pw:2(2) AC:10 Xp:1/4 T:16 @(B.(B$"3U-gU 10(10)  Pw:2(2) AC:10 Xp:1/4 T:16 $"3U} 10(10)  Pw:2(2) AC:10 Xp:1/4 T:17 @(B.(B%"3U5wOuch! You bump into a door. 10(10)  Pw:2(2) AC:10 Xp:1/4 T:17 &"3Ul&"3U)m&In what direction? [47896321><] &"3U] &"3U vThe door opens. 10(10)  Pw:2(2) AC:10 Xp:1/4 T:18 -(B'"3UP 10(10)  Pw:2(2) AC:10 Xp:1/4 T:19 #(B@(B.(B'"3U)  10(10)  Pw:2(2) AC:10 Xp:1/4 T:20 #(B#(B@(B-(Bd(B(B("3U #  10(10)  Pw:2(2) AC:10 Xp:1/4 T:21 ##(B@(B#(B.(B("3UfH  10(10)  Pw:2(2) AC:10 Xp:1/4 T:21  10(10)  Pw:2(2) AC:10 Xp:1/4 T:22 #(B#(B@(B#(B)"3Uj 10(10)  Pw:2(2) AC:10 Xp:1/4 T:23 #(B@(B#(B)"3U 10(10)  Pw:2(2) AC:10 Xp:1/4 T:23  10(10)  Pw:2(2) AC:10 Xp:1/4 T:24 #(B#(B@(B#(B)"3U  10(10)  Pw:2(2) AC:10 Xp:1/4 T:25 ##(B@(B#(B)"3U' 10(10)  Pw:2(2) AC:10 Xp:1/4 T:26 ###(B#(B@(B#(B*"3U\ 10(10)  Pw:2(2) AC:10 Xp:1/4 T:27 #(B@(B#(B#(B*"3Up-T 10(10)  Pw:2(2) AC:10 Xp:1/4 T:27 *"3U T 10(10)  Pw:2(2) AC:10 Xp:1/4 T:27 +"3U 10(10)  Pw:2(2) AC:10 Xp:1/4 T:28 #(B@(B#(B#(B+"3UX 10(10)  Pw:2(2) AC:10 Xp:1/4 T:29 @(B#(B#(B+"3U܅T 10(10)  Pw:2(2) AC:10 Xp:1/4 T:29 +"3UR T 10(10)  Pw:2(2) AC:10 Xp:1/4 T:29 ,"3U0 10(10)  Pw:2(2) AC:10 Xp:1/4 T:30 #(B#(B@(B,"3Ur 10(10)  Pw:2(2) AC:10 Xp:1/4 T:31 #(B@(B#(B,"3U  10(10)  Pw:2(2) AC:10 Xp:1/4 T:32 #(B@(B#(B,"3U^H  10(10)  Pw:2(2) AC:10 Xp:1/4 T:33 |(B|.(B|.(B..(B.(B#(B@(B#(B#(B-"3U2  10(10)  Pw:2(2) AC:10 Xp:1/4 T:34 -----(B|(B`(B...(B....(B..(B..(B#(B@(B#(B-"3U  10(10)  Pw:2(2) AC:10 Xp:1/4 T:35 --(B.|(B.|(B..|(B>(B.(B.(B#(B@(B#(B-"3Ub 10(10)  Pw:2(2) AC:10 Xp:1/4 T:36 |(B|(B.(B-(B@(B-(B#(B."3U 10(10)  Pw:2(2) AC:10 Xp:1/4 T:37 @(B.|(B-(B.(B---(B."3Uz 10(10)  Pw:2(2) AC:10 Xp:1/4 T:38 @(B.(B0"3UT------------(B |..........|(B |.........||(B |..........|(B |..........|(B |.....(B@(B....|(B |..........(B+(B -------.----(B.(B..(B..(B..(B--(B0"3UITFlappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:66 Dlvl:2 $:1214 HP: Dlvl:2 $:1214 HP:10(10) Dlvl:2 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/4 T:38 0"3U;XP  10(10)  Pw:2(2) AC:10 Xp:1/4 T:39 1"3Ua-------(B|(B`(B....|(B|.....|(B|.....|(B----.-(B|...(B@(B.|(B|....|(B|.....|(B|....|(B--.----(B#####(B.....|(B############(B|(B<(B...|(B#(B#(B-.----(B##(B#(B#(B#(B###(B#(B#(B----(B|(B--(B##(B-(B.....|(B|.....|(B......|(B-------(B1"3U6Flappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:66 Dlvl:1 $:1214 HP: Dlvl:1 $:1214 HP:10(10) Dlvl:1 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/4 T:39 1"3UQ  10(10)  Pw:2(2) AC:10 Xp:1/4 T:40 2"3Uq  10(10)  Pw:2(2) AC:10 Xp:1/4 T:41 >(Bd(B(B@(B.(B3"3UR 10(10)  Pw:2(2) AC:10 Xp:1/4 T:42 .(Bd(B(B@(B3"3U 10(10)  Pw:2(2) AC:10 Xp:1/4 T:43 .(B.(B@(B3"3U 10(10)  Pw:2(2) AC:10 Xp:1/4 T:44 >(B@(B#(B4"3Ut 10(10)  Pw:2(2) AC:10 Xp:1/4 T:45 d(B(B.(B@(B.(B.(B4"3U, 10(10)  Pw:2(2) AC:10 Xp:1/4 T:46 .(Bd(B(B@(B.(B5"3UWq 10(10)  Pw:2(2) AC:10 Xp:1/4 T:47 .(Bd(B(B.(B.(B@(B6"3U------------(B |..........|(B |.........||(B |..........|(B |......(Bd(B(B...|(B |.....(B@(B....|(B |..........(B+(B -------.----(B.(B..(B..(B..(B--(B6"3U<Flappy the Rambler St:17 Dx:9 Co:18 In:10 Wi:9 Ch:13 Neutral S:66 Dlvl:2 $:1214 HP: Dlvl:2 $:1214 HP:10(10) Dlvl:2 $:1214 HP:10(10) Pw:2(2) AC:10 Xp:1/4 T:47 6"3U  10(10)  Pw:2(2) AC:10 Xp:1/4 T:48 .(Bd(B(B7"3U 10(10)  Pw:2(2) AC:10 Xp:1/4 T:49 <d(B(B.(B@(B.(B7"3U U 10(10)  Pw:2(2) AC:10 Xp:1/4 T:49 8"3U- 10(10)  Pw:2(2) AC:10 Xp:1/4 T:50 .(Bd(B(B@(B##(B.(B.(B-(B8"3U? 10(10)  Pw:2(2) AC:10 Xp:1/4 T:51 .(B.(B@d(B(B#(B8"3U dU 10(10)  Pw:2(2) AC:10 Xp:1/4 T:51 f"3UTU 10(10)  Pw:2(2) AC:10 Xp:1/4 T:51 f"3U 10(10)  Pw:2(2) AC:10 Xp:1/4 T:52 d(B(B#(B@(B##(Bf"3UO  10(10)  Pw:2(2) AC:10 Xp:1/4 T:53 #(B#(B@d(B(B.(B.(B-(Bg"3U"H 10(10)  Pw:2(2) AC:10 Xp:1/4 T:54 #(B-(B@(B-(B..(B.(B....(B.(B|......(B|(B-------(B-(Bg"3Uˁ 10(10)  Pw:2(2) AC:10 Xp:1/4 T:55 #(B-----(B.(B----(B|...(B@d(B(B...(B|.(B|(Bh"3Ue You stop. Your little dog is in the way! 10(10)  Pw:2(2) AC:10 Xp:1/4 T:56 .(Bd(B(Bh"3U>  10(10)  Pw:2(2) AC:10 Xp:1/4 T:57 .(B@(B.(B.(Bd(B(Bi"3U3 10(10)  Pw:2(2) AC:10 Xp:1/4 T:58 .(B@(Bd(B(B.(Bi"3Uc 10(10)  Pw:2(2) AC:10 Xp:1/4 T:59 .(B@(Bd(B(B.(Bi"3UM 10(10)  Pw:2(2) AC:10 Xp:1/4 T:60 d(B(B@(B.(Bi"3U  10(10)  Pw:2(2) AC:10 Xp:1/4 T:61 #(B..(B@(B#(Bd(B(Bi"3UY 10(10)  Pw:2(2) AC:10 Xp:1/4 T:62 d(B(B@(B.(Bj"3U4 10(10)  Pw:2(2) AC:10 Xp:1/4 T:63 #(B@(B.(Bd(B(Bj"3UC  10(10)  Pw:2(2) AC:10 Xp:1/4 T:64 #(B@(Bd(B(B#(Bj"3U| 10(10)  Pw:2(2) AC:10 Xp:1/4 T:65 #(B@(Bd(B(B#(Bk"3U( 10(10)  Pw:2(2) AC:10 Xp:1/4 T:66 #(B@(Bd(B(B#(Bk"3UU 10(10)  Pw:2(2) AC:10 Xp:1/4 T:67 #(B@(Bd(B(B#(Bk"3UB 10(10)  Pw:2(2) AC:10 Xp:1/4 T:68 ##(B@(Bd(B(B#(Bk"3Uo  10(10)  Pw:2(2) AC:10 Xp:1/4 T:69 ###(Bd(B(B@(B#(B#(Bk"3U}\ 10(10)  Pw:2(2) AC:10 Xp:1/4 T:70 ###(B@(B#(Bd(B(Bl"3U5  10(10)  Pw:2(2) AC:10 Xp:1/4 T:71 #(B@d(B(B#(B#(Bl"3U)J ~ 10(10)  Pw:2(2) AC:10 Xp:1/4 T:72 @(B#(Bl"3Ux7T 10(10)  Pw:2(2) AC:10 Xp:1/4 T:72 m"3U You stop. Your little dog is in the way! 10(10)  Pw:2(2) AC:10 Xp:1/4 T:73 d(B(B#(Bm"3U_ 10(10)  Pw:2(2) AC:10 Xp:1/4 T:74 #(B#(B@(B+(Bn"3UiK  10(10)  Pw:2(2) AC:10 Xp:1/4 T:75 #(B@(B#(Bp"3U&In what direction? [47896321><] p"3Up"3UekThe door resists! 10(10)  Pw:2(2) AC:10 Xp:1/4 T:76 p"3Ui p"3U &In what direction? [47896321><] p"3U> p"3U The door resists! 10(10)  Pw:2(2) AC:10 Xp:1/4 T:77 d(B(B#(Bq"3UC q"3UvOuch! You bump into a door. 10(10)  Pw:2(2) AC:10 Xp:1/4 T:77 r"3U r"3U&In what direction? [47896321><] r"3U(r"3U<The door opens. 10(10)  Pw:2(2) AC:10 Xp:1/4 T:78 -------(B......|(B.........(B-(B:(B........|(B........|(B......|(B-------(Bs"3U---(B...(B#(B|.(Bd(B(B@(B|.(B...(B---(Bs"3UY$ 10(10)  Pw:2(2) AC:10 Xp:1/4 T:78 The newt bites! 9(10)(B  Pw:2(2) AC:10 Xp:1/4 T:78  9(10)(B  Pw:2(2) AC:10 Xp:1/4 T:79 #(Bt"3UP t"3U&In what direction? [47896321><] t"3U`t"3UaYou kill the newt!70  9(10)(B  Pw:2(2) AC:10 Xp:1/5 T:80 )(Bu"3U-(B|(B-(B@(B|(B-(Bu"3U?{You see here a +2 dart. 9(10)(B  Pw:2(2) AC:10 Xp:1/5 T:81 v"3U v"3U ~a - a +2 dart (in quiver). 9(10)(B  Pw:2(2) AC:10 Xp:1/5 T:82 w"3U|  9(10)(B  Pw:2(2) AC:10 Xp:1/5 T:83 d(B(B.(B@(Bw"3U s  9(10)(B  Pw:2(2) AC:10 Xp:1/5 T:84 -(Bd(B(B.(B@(Bw"3U=  9(10)(B  Pw:2(2) AC:10 Xp:1/5 T:85 ..(Bd(B(B@(Bx"3UN 9(10)(B  Pw:2(2) AC:10 Xp:1/5 T:86 .(Bd(B(B@(Bx"3Uy 9(10)(B  Pw:2(2) AC:10 Xp:1/5 T:87 d(B(B..(B@(Bx"3UZf 9(10)(B  Pw:2(2) AC:10 Xp:1/5 T:88 .(Bd(B(B.(B@(Bx"3UgU  9(10)(B  Pw:2(2) AC:10 Xp:1/5 T:89 ..(B.(B@d(B(Bx"3U6 10(10)  Pw:2(2) AC:10 Xp:1/5 T:90 @d(B(B..(By"3URYYou stop. Your little dog is in the way! 10(10)  Pw:2(2) AC:10 Xp:1/5 T:91 .(By"3U0 10(10)  Pw:2(2) AC:10 Xp:1/5 T:92 .(B@(B#(Bd(B(By"3U  10(10)  Pw:2(2) AC:10 Xp:1/5 T:93 .(B@(B#(Bz"3UE4 10(10)  Pw:2(2) AC:10 Xp:1/5 T:94 #(B@(B#(Bz"3UK[ T 10(10)  Pw:2(2) AC:10 Xp:1/5 T:94 z"3U  10(10)  Pw:2(2) AC:10 Xp:1/5 T:95 #(B@(B#(B{"3U9& 10(10)  Pw:2(2) AC:10 Xp:1/5 T:96 #(B@(Bd(B(B#(B{"3U4{"3UYou displaced your little dog. 10(10)  Pw:2(2) AC:10 Xp:1/5 T:97 #(B@d(B(B{"3U[ 10(10)  Pw:2(2) AC:10 Xp:1/5 T:97 |"3U5|"3UYou displaced your little dog. 10(10)  Pw:2(2) AC:10 Xp:1/5 T:98 d(B(B@(B#(B#(B|"3Usr 10(10)  Pw:2(2) AC:10 Xp:1/5 T:99 ##(Bd(B(B@(B##(B|"3U 10(10)  Pw:2(2) AC:10 Xp:1/5 T:100 #(Bd(B(B@(B#(B#(B|"3U6  10(10)  Pw:2(2) AC:10 Xp:1/5 T:101 #(B#(Bd(B(B@(B##(B.(B}"3U q} 10(10)  Pw:2(2) AC:10 Xp:1/5 T:102 ----(B...|(B#(B......(Bd(B(B.......|(B@(B........(B+(B......(B>(B|(B--------(B}"3UV 10(10)  Pw:2(2) AC:10 Xp:1/5 T:102 }"3U) " 10(10)  Pw:2(2) AC:10 Xp:1/5 T:103 ----(B....(B...(B#(B|.(B#(B@(B|(B$(B-(B}"3U 10(10)  Pw:2(2) AC:10 Xp:1/5 T:104 --(B|.(B|(B.(B@(B-(B~"3U]s 10(10)  Pw:2(2) AC:10 Xp:1/5 T:105 .(B@(B~"3Um%.(B@(B~"3UxYou see here 40 gold pieces. 10(10)  Pw:2(2) AC:10 Xp:1/5 T:106 "3U~g"3Ug40 gold pieces.110 5 10(10)  Pw:2(2) AC:10 Xp:1/5 T:107 .(Bd(B(B"3U7) "3U{) Really save? [yn] (n) "3Uy"3U^Saving..."3U,[?1049lBe seeing you...