'1U> [?1049h(B)0)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net '1UF Restoring save file...'1US '1US Elronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:1642 Dlvl:1 $:130 HP: 43(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3507 You return to level 1 in The Dungeons of Doom.--More--(1Ulqqqklqqqkx~~~xx~~~xx~~~xlqqqqqqqqqkx~~~xx~~~~####x~~~~~~~~~~#x~~<xlqqqqqkx~~~x#~~~~~~~~~~x#x~$~xx~~~~~xlqqqqklqqqqqkm~q~jx~~~~~~>~~x#x~~~xx~~~~~xx~~~~~####~~~~~~x###mqqqqqqqqqj#x~~~xx{_~~~x(1U#)))~~x##x~~~~{x##m~qqjx~~~~~~#########@x~~~~x###~~~~~~~#)##)####mqqqqqjx~~~~xx~~~~~x####x~~~~xmqqqqqj###)##x~~~~x############m~qqqj`##lqqq~q~k###[15(1U ;75H###x~~~~~~~#######lq~qk##~~~~~~~x###x~~~xx~~~~~~x#~~~~xmqqqqqqjx~~~xmqqqj(1U4Elronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:1642 Dlvl:1 $:130 HP: Dlvl:1 $:130 HP:43(47) Dlvl:1 $:130 HP:43(47) Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3507 Velkommen Elronnd, the doppelganger Valkyrie, welcome back to SlashEM!(1U--More--(1Uw ,Be careful! New moon tonight.)1UTSb@##M)1U]T&There is a doorway here.)1UTYou see here a dart {1}. 43(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3508 *1UB8O#)@#M*1U8You see here a dart {1}. 43(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3509 *1Ur')@*1UosThere are several objects here. 43(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3510 ~b*1Uޤ  43(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3511 )@+1UU 1What do you want to wield? [- abdpL or ?*] +1U9+1U:p - an uncursed silver saber (weapon in hand) {40}. 43(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3512 ,1U. ,1U You miss the acid blob. 43(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3513 -1U -1UC You miss the acid blob. 44(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3514 -1UQb -1Uzb You miss the acid blob. 44(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3515 .1U.1UYou hit the acid blob. 44(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3516 .1U.1U:You hit the acid blob. 44(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3517 .1US.1UYou miss the acid blob. 44(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3518 .1U, .1U- You miss the acid blob. 44(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3519 .1UI.1UyYou miss the acid blob. 44(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3520 /1U//1UzYou miss the acid blob. 45(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3521 /1UC/1UCYou miss the acid blob. 45(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3522 /1U,a /1U}a You miss the acid blob. 45(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3523 /1U /1U You miss the acid blob. 45(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3524 01US01USnYou hit the acid blob!You are splashed by the acid blob's acid!--More--01Uަ [5 pts.]01U  40(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3524 Your silver saber is not affected. 40(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3525 11U>11UyYou miss the acid blob. 40(47)  Pw:23(23) AC:2 Xp:5/338 Wt:421/950 T:3526 11UH11UYou kill the acid blob!78  40(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3527 ~21UK 41(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3528 ~@21Us 1What do you want to wield? [- abdpL or ?*] 31U 31UW a - a +1 spear (weapon in hand) {30}. 41(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3529 31U31U1What do you want to wield? [- abdpL or ?*] 31U 31U p - an uncursed silver saber (weapon in hand) {40}. 41(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3530 41U41U# 41U!t41U{fechnique41U  Choose a technique  Name Level Status a - weapon practice 5 Prepared b - liquid leap 5 Prepared(end) 51UZ| ;+lqqqklqqqkx~~~xx~~~xx~~~xlqqqqqqqqqkx~~~xx~~~~####x~~~~~~~~~~#x~~<xx~~~x#~~~~~~~~~~x#x~$~x51U| XYou examine an uncursed silver saber (weapon in hand) {40}.--More--61U;Unfortunately, you didn't learn anything new.61U--More--61Û ZYou start practicing intensely with an uncursed silver saber (weapon in hand) 61U {40}--More--71U M 41(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3531 M 41(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3532 M 41(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3533 M 41(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3534 M 42(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3535 M 42(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3536 M 42(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3537 M 42(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3538 M 42(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3539 M 42(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T71U:3540 M 42(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3541 You finish your practice session.--More--81UޡYou feel more confident in your weapon skills. 43(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3542 81U 81U 1What do you want to wield? [- abdpL or ?*] 81U81U!a - a +1 spear (weapon in hand) {30}. 43(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3543 91Um91Ulm# 91Uo] e91U nhance:1U| Pick a skill to advance:   Fighting Skills  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills  dagger [Basic]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  broadsword [Unskilled]  long sword [Unskilled]  two-handed sword [Unskilled]  scimitar [Unskilled]  a - saber [Unskilled]  club [Basic]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Basic]  javelin [Unskilled]  trident [Unskilled]  lance [Unskilled] (1 of 2);1U" sling [Unskilled]  Spellcasting Skills  body spells [Unskilled]  matter spells [Unskilled] (2 of 2);1U Elronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:1678 Dlvl:1 $:130 HP: Dlvl:1 $:130 HP:43(47) Dlvl:1 $:130 HP:43(47) Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3543 lqqqklqqqkx~~~xx~~~xx~~~xlqqqqqqqqqkx~~~xx~~~~####x~~~~~~~~~~#x~~<xlqqqqqkx~~~x#~~~~~~~~~~x#x~$~xx~~~~~xlqqqqklqqqqqkm~q~jx~~~~~~>~~x#x~~~xx~~~~~xx~~;1U ~~~####~~~~~~x###mqqqqqqqqqj#x~~~xx{_~~~x#)))~@x##x~~~~{x##m~qqjx~~~~~~##########x~~~~x###~~~~~~~#)##)####mqqqqqjx~~~~xx~~~~~x####x~~~~xmqqqqqj###)##;1U x~~~~x############m~qqqj`##lqqq~q~k######x~~~~~~~#######lq~qk##~~~~~~~x###x~~~xx~~~~~~x#~~~~xmqqqqqqjx~~~xmqqqj<1U# <1Uoe<1UT` nhance<1UU  Pick a skill to advance:   Fighting Skills  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills  dagger [Basic]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  broadsword [Unskilled]  long sword [Unskilled]  two-handed sword [Unskilled]  scimitar [Unskilled]  a - saber [Unskilled]  club [Basic]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Basic]  javelin [Unskilled]  trident [Unskilled]  lance [Unskilled] (1 of 2)?1Ug2 sling [Unskilled]  Spellcasting Skills  body spells [Unskilled]  matter spells [Unskilled] (2 of 2)?1UJ Elronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:1678 Dlvl:1 $:130 HP: Dlvl:1 $:130 HP:43(47) Dlvl:1 $:130 HP:43(47) Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3543 lqqqklqqqkx~~~xx~~~xx~~~xlqqqqqqqqqkx~~~xx~~~~####x~~~~~~~~~~#x~~<xlqqqqqkx~~~x#~~~~~~~~~~x#x~$~xx~~~~~xlqqqqklqqqqqkm~q~jx~~~~~~>~~x#x~~~xx~~~~~xx~~?1U ~~~####~~~~~~x###mqqqqqqqqqj#x~~~xx{_~~~x#)))~@x##x~~~~{x##m~qqjx~~~~~~##########x~~~~x###~~~~~~~#)##)####mqqqqqjx~~~~xx~~~~~x####x~~~~xmqqqqqj###)##?1U' x~~~~x############m~qqqj`##lqqq~q~k######x~~~~~~~#######lq~qk##~~~~~~~x###x~~~xx~~~~~~x#~~~~xmqqqqqqjx~~~xmqqqj@1U7 43(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3544 @:~M@1UJ 43(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3545 ~@##M@1U6  44(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3549 ~####@:~~##M@1U7  44(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3549 The newt bites!@1Ue7 [2 pts.] 42(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3549 M 42(47)  Pw:23(23) AC:2 Xp:5/347 Wt:421/950 T:3550 A1UfH A1UHYou kill the newt!82  42(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3551 ~A1U| 42(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3552 #~@A1UC  42(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3553 ~@B1UQ 43(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3556 M 43(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3556 ~~~@B1U 43(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3557 ~@B1U 43(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3558 {@#C1UL0 44(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3563 M 45(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3570 M 45(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3570 ~###############@C1U 45(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3571 ###@C1U 46(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3577 M 46(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3577 #~~~~~~@D1UV  46(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3578 @~ME1UH 46(47)  Pw:23(23) AC:2 Xp:5/348 Wt:421/950 T:3579 #@~MF1U`# G1USA youpolyI1U^ I1U^ "Polymorph at will? [yn] (n) J1Uu yJ1U >Attempt to become what kind of monster? [type the name] M1U4owM1U; iM1UT nM1U gM1U&eN1UG_dN1U N1UngN1U aN1UԦ rO1UVgO1Ub oO1UWyO1UP lO1UFf eP1UWP1U*X]You attempt an unfamiliar polymorph.You turn into a red mold!P1UFXRed Mold  4(4)  Pw:3(23) AC:2 HD:1 Wt:421/32 T:3579 Blind Overloaded--More--Q1U 5Your armor falls around you!FQ1UYDYou can no longer hold your shield!--More--R1U-Your helmet falls to the floor!R1UYou find you must drop your weapon!#F 4(4)  Pw:3(23) AC:7 HD:1 Wt:181/32 T:3579 Blind Overloaded--More--S1UxEYou can't even move a handspan with this load!IS1U 4(4)  Pw:4(23) AC:7 HD:1 Wt:181/32 T:3628 Blind OverloadedIt claws you!--More--S1U4A[1 pts.] 3(4)  Pw:4(23) AC:7 HD:1 Wt:181/32 T:3628 Blind OverloadedS1UA 3(4)  Pw:4(23) AC:7 HD:1 Wt:181/32 T:3629 Blind OverloadedIt claws you![1 pts.] 2(4)  Pw:4(23) AC:7 HD:1 Wt:181/32 T:3629 Blind OverloadedIt is suddenly very hot! 2(4)  Pw:4(23) AC:7 HD:1 Wt:181/32 T:3630 Blind Overloaded--More--T1Uc It claws you!T1U˦ [3 pts.]@Skirmisher  47(47)  Pw:4(23) AC:8 Xp:5/348 Wt:181/950 T:3630 You return to doppelganger form!--More--U1ULEYou can see again.i@U1Us 24(47)  Pw:4(23) AC:8 Xp:5/348 Wt:181/950 T:3630 Your movements are now unencumbered. 24(47)  Pw:4(23) AC:8 Xp:5/348 Wt:181/950 T:3630 M 24(47)  Pw:4(23) AC:8 Xp:5/348 Wt:181/950 T:3631 V1U]  Pick up what?  Weapons a - a +1 spear {30} Armor b - an uncursed +1 orcish helm {30} c - an uncursed +3 small shield {30} d - an uncursed +0 leather armor {150}(end) W1U'++++W1UXlqqqklqqqkx~~~xx~~~xx~~~xlqqqqqqqqqkx~~~xx~~~~####x~~~~~~~~~~#x~~<xx~~~x#~~~~~~~~~~x#x~$~xkm~q~jx~~~~~~>~~x#x~~~xx###mqqqqqqqqqj#x~~~xx##m~qqjW1Uga - a +1 spear {30}.e - an uncursed +1 orcish helm {30}.--More--W1UЂ 3c - an uncursed +3 small shield {30}.W1U --More--W1U5l - an uncursed +0 leather armor {150}.W1U 24(47)  Pw:4(23) AC:8 Xp:5/348 Wt:421/950 T:3631 The dretch claws you!--More--X1Ur[1 pts.] 23(47)  Pw:4(23) AC:8 Xp:5/348 Wt:421/950 T:3631 X1U--More--X1Ul"I first mistook thee for a statue, when I regarded thy head of stone." 23(47)  Pw:4(23) AC:8 Xp:5/348 Wt:421/950 T:3632 X1U5 X1Uv Unknown command ' '. 23(47)  Pw:4(23) AC:8 Xp:5/348 Wt:421/950 T:3632 Y1U- 24(47)  Pw:4(23) AC:8 Xp:5/348 Wt:421/950 T:3633 Ii@Y1Uw" 24(47)  Pw:4(23) AC:8 Xp:5/348 Wt:421/950 T:3634 ~@iY1U#>  24(47)  Pw:4(23) AC:8 Xp:5/348 Wt:421/950 T:3635 @i~Y1U 0 24(47)  Pw:4(23) AC:8 Xp:5/348 Wt:421/950 T:3636 @i~Z1UD 24(47)  Pw:4(23) AC:8 Xp:5/348 Wt:421/950 T:3637 @i~Z1U2 s 24(47)  Pw:4(23) AC:8 Xp:5/348 Wt:421/950 T:3637 Z1U 24(47)  Pw:4(23) AC:8 Xp:5/348 Wt:421/950 T:3638 ~~#@i[1U 24(47)  Pw:4(23) AC:8 Xp:5/348 Wt:421/950 T:3639 ##@i~[1UHx  25(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3640 ##@i~M\1Ua  25(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3641 ###@i##MM\1U 25(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3642 ##@#i##MM\1U  25(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3643 ##@i##MM]1U 25(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3644 ##@i##MM]1U 25(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3645 #@i##MM]1Us 25(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3645 ]1U  25(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3646 @i##M]1U 26(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3647 @i#^1U 26(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3648 @i#^1U1What do you want to wield? [- abdpL or ?*] ^1U^1Uѓ3a - a +1 spear (weapon in hand) {30}.^1U 26(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3648 The dretch claws you!^1U([3 pts.] 23(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3648 M 23(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3649 _1U  23(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3650 @i~_1U 23(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3651 @i~`1U) 23(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3652 @i~`1U# 23(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3653 @i~`1U|  24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3654 #@i~`1UO  24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3655 ##@i~a1U 24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3656 ###@i~Ma1U 24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3657 #@##i##MMa1UU=  24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3658 i#@##Mb1Us 24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3658 b1UH 24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3659 @i###MMb1U r 24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3659 c1UJ 24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3660 @i##Mc1UH 25(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3661 @i~c1Ue 25(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3662 @i~c1UƁ # d1UZed1U nhanced1U Pick a skill to advance:   Fighting Skills  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills  dagger [Basic]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  broadsword [Unskilled]  long sword [Unskilled]  two-handed sword [Unskilled]  scimitar [Unskilled]  a - saber [Unskilled]  club [Basic]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Basic]  javelin [Unskilled]  trident [Unskilled]  lance [Unskilled] (1 of 2)d1U6+lqqqklqqqkx~~~xx~~~xx~~~xlqqqqqqqqqkx~~~xx~~~~####x~~~~~~~~~~#x~~<xlqqqqqkx~~~x#~~~~~~~~~~x#x~$~xx~~~~~xlqqqqklqqqqqkm~q~jx~~~~~~>~~x#x~~~xx~~~~~xx~@i~~####~~~~~~x###mqqqqqqqqqj#x~~~xd1U6x{_~~~x#)))~~x##x~~~~{x##m~qqjx~~~~~~##########x~~~~x###~~~~~~~####)####mqqqqqjx~~~~xx~~~~~x####x~~~~xmqqqqqj###)##x~~~~x#########I##m~qqqj`##lqqq~q~k###1U7m###x~~~~~~~#######lq~qk##~~~~~~~x###x~~~xx~~~~~~x#~~~~xmqqqqqqjx~~~xmqqqjd1UA7}Elronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:1682 Dlvl:1 $:130 HP: Dlvl:1 $:130 HP:25(47) Dlvl:1 $:130 HP:25(47) Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3662 You are now most skilled in saber. 25(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3662 e1U e1U1What do you want to wield? [- abdpL or ?*] e1U e1UĹ @p - an uncursed silver saber (weapon in hand) {40}.e1U z 25(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3662 --More--f1U"The dretch claws you!f1UQ[1 pts.] 24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3662 M 24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3663 f1U. f1Uo Unknown command ' '. 24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3663 g1U-/ g1Uo/You miss the dretch. 24(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3663 The dretch claws you!g1U/[2 pts.] 22(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3663 M 22(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3664 g1Uy g1U !You miss the dretch.g1U  22(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3664 The dretch claws you!g1UM [2 pts.] 20(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3664 M 20(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3665 h1U  h1U !You miss the dretch.h1Uy  20(47)  Pw:5(23) AC:8 Xp:5/348 Wt:421/950 T:3665 The dretch just misses!h1U --More--i1U0"Methinks thou wert unnaturally stirred by yon corpse back there, eh, varlet?" 20(47)  Pw:7(23) AC:8 Xp:5/348 Wt:421/950 T:3666 j1U j1U|You miss the dretch. 20(47)  Pw:7(23) AC:8 Xp:5/348 Wt:421/950 T:3666 The dretch claws you!j1Uý[1 pts.] 19(47)  Pw:7(23) AC:8 Xp:5/348 Wt:421/950 T:3666 M 19(47)  Pw:7(23) AC:8 Xp:5/348 Wt:421/950 T:3667 k1U> k1U}1What do you want to wield? [- abdpL or ?*] k1Uk1U2a - a +1 spear (weapon in hand) {30}.k1Uܿ 19(47)  Pw:7(23) AC:8 Xp:5/348 Wt:421/950 T:3667 The dretch just misses! 20(47)  Pw:7(23) AC:8 Xp:5/348 Wt:421/950 T:3668 l1Ul= l1U= 1What do you want to wield? [- abdpL or ?*] l1U l1U܋ @p - an uncursed silver saber (weapon in hand) {40}.l1U z 20(47)  Pw:7(23) AC:8 Xp:5/348 Wt:421/950 T:3668 --More--m1U"The dretch claws you!m1U[3 pts.] 17(47)  Pw:7(23) AC:8 Xp:5/348 Wt:421/950 T:3668 M 17(47)  Pw:7(23) AC:8 Xp:5/348 Wt:421/950 T:3669 m1U  m1U- 8Your silver saber sears the dretch's flesh!m1UZ You kill the dretch!734  17(47)  Pw:7(23) AC:8 Xp:5/361 Wt:421/950 T:3670 %n1U- (~@n1U). You see here a dretch corpse {20}. 17(47)  Pw:7(23) AC:8 Xp:5/361 Wt:421/950 T:3671 o1U o1U21What do you want to wield? [- abdpL or ?*] o1U:@o1Ug@a - a +1 spear (weapon in hand) {30}. 17(47)  Pw:7(23) AC:8 Xp:5/361 Wt:421/950 T:3672 p1U \ p1U\h - a dretch corpse {20}. 17(47)  Pw:7(23) AC:8 Xp:5/361 Wt:441/950 T:3673 r1U d r1UqdXWhere do you want to travel to?(For instructions type a ?)r1Uo( s1Ucr 17(47)  Pw:7(23) AC:8 Xp:5/361 Wt:441/950 T:3673 s1Udk 18(47)  Pw:7(23) AC:8 Xp:5/361 Wt:441/950 T:3675 s1UHf M 18(47)  Pw:7(23) AC:8 Xp:5/361 Wt:441/950 T:3676 M 19(47)  Pw:7(23) AC:8 Xp:5/361 Wt:441/950 T:3682 s1Uwg M 19(47)  Pw:7(23) AC:8 Xp:5/361 Wt:441/950 T:3683 M 20(47)  Pw:7(23) AC:8 Xp:5/361 Wt:441/950 T:3689 s1UgZ M 20(47)  Pw:7(23) AC:8 Xp:5/361 Wt:441/950 T:3690 M 20(47)  Pw:7(23) AC:8 Xp:5/361 Wt:441/950 T:3691 ~@~~~#)))~##########s1U # t1UU offert1U t1U׺/What do you want to sacrifice? [h or ?*] u1U%u1U&KYour sacrifice is consumed in a burst of flame!--More--u1U_7You sense a conflict between Odin and Tyr.u1U3`--More--v1UP,Unluckily, you feel the power of Odin decrease. 20(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3692 w1U 20(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3693 _@w1U7  20(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3694 ~@x1U+= 20(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3695 ~@x1U  21(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3696 ~@#x1U8  21(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3697 ~@#1UJH 22(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3703 #@##########M1UHThere is a doorway here.You see here a dart {1}. 22(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3707 1U O#)@#M1U You see here a dart {1}. 22(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3708 1Uߺ')@1UThere are several objects here. 22(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3709 1U  23(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3710 )@1U 23(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3711 @~M1Ua 23(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3712 ~@1U 23(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3713 ~@##M1U 23(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3714 ~#@#M1U 23(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3715 ###@1U  23(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3716 ##@#M1U 24(47)  Pw:9(23) AC:8 Xp:5/361 Wt:421/950 T:3717 @####MM1UN & 24(47)  Pw:10(23) AC:8 Xp:5/361 Wt:421/950 T:3718 M 24(47)  Pw:10(23) AC:8 Xp:5/361 Wt:421/950 T:3720 ####@##M1U  25(47)  Pw:10(23) AC:8 Xp:5/361 Wt:421/950 T:3724 M 25(47)  Pw:10(23) AC:8 Xp:5/361 Wt:421/950 T:3725 #~~~~~@1U  25(47)  Pw:10(23) AC:8 Xp:5/361 Wt:421/950 T:3726 ~@1U 25(47)  Pw:10(23) AC:8 Xp:5/361 Wt:421/950 T:3727 {@#1UvB  26(47)  Pw:10(23) AC:8 Xp:5/361 Wt:421/950 T:3731 M 27(47)  Pw:10(23) AC:8 Xp:5/361 Wt:421/950 T:3738 M 27(47)  Pw:10(23) AC:8 Xp:5/361 Wt:421/950 T:3740 ~################@1U/ w 27(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3744 M 28(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3745 M 28(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3746 #~~~~~~@1Uw  28(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3747 @#~M1Utp 28(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3748 ~@#1Uع 29(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3752 M 29(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3753 #####@1U8  29(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3758 @#####1U 30(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3759 @##1Uо 30(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3760 @~#M1U& You attack thin air. 30(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3761 #1Up  30(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3762 *@~M1UV5AMM#@#M1U5You see here 3 rocks. 30(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3763 1Uؐ 30(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3764 ##@*#MM1U~  30(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3765 @#M1Ut 30(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3765 1U  31(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3766 ##@#1Ub 31(47)  Pw:12(23) AC:8 Xp:5/361 Wt:421/950 T:3769 @#######1U} 31(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3770 @~##MM1UXm  31(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3771 @#~M1U8 31(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3772 ~@#1U` 32(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3773 M 32(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3776 #####@1Uc 32(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3777 ##~@1U)  32(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3778 ~@1U,Where do you want to travel to?1U,(For instructions type a ?)1U/ 1U2 o 32(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3778 1U h 33(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3780 1U M 33(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3781 M 34(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3787 1Uɧ M 34(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3788 M 35(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3794 1Uͨ , M 35(47)  Pw:14(23) AC:8 Xp:5/361 Wt:421/950 T:3795 M 35(47)  Pw:15(23) AC:8 Xp:5/361 Wt:421/950 T:3796 M 36(47)  Pw:15(23) AC:8 Xp:5/361 Wt:421/950 T:3801 1U M 36(47)  Pw:15(23) AC:8 Xp:5/361 Wt:421/950 T:3802 M 37(47)  Pw:15(23) AC:8 Xp:5/361 Wt:421/950 T:3808 1U  M 37(47)  Pw:15(23) AC:8 Xp:5/361 Wt:421/950 T:3809 M 37(47)  Pw:15(23) AC:8 Xp:5/361 Wt:421/950 T:3811 ~~~~~~~~#@~#~#~#~#~##############~###~#~1U$<@1UYou see here 13 gold pieces {0}. 37(47)  Pw:15(23) AC:8 Xp:5/361 Wt:421/950 T:3812 1U8 1U913 gold pieces.47 43 37(47)  Pw:15(23) AC:8 Xp:5/361 Wt:421/950 T:3813 1Uw~ 37(47)  Pw:15(23) AC:8 Xp:5/361 Wt:421/950 T:3814 ~@1U&  38(47)  Pw:15(23) AC:8 Xp:5/361 Wt:421/950 T:3815 ~@1U@ 38(47)  Pw:15(23) AC:8 Xp:5/361 Wt:421/950 T:3816 @~1Uw 38(47)  Pw:15(23) AC:8 Xp:5/361 Wt:421/950 T:3817 ~@##M1Uf 39(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3822 M 39(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3823 ~######@1U 39(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3826 #~~~@1U~ 39(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3827 @~M1U1 39(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3828 ##@~1Uk b 40(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3829 M 41(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3836 M 41(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3842 @#################~1Ud 42(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3843 @~##M1Uv  42(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3844 ~@1Uj 42(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3845 ~@1UDlqqqqqqqklqqqqqqqqqqqkx~~~~~~~xx~~~~~~~~~~~xlqqqqqqkx~~~~~~~x~~~~~~~~~~~~x#a~~~~~%xx~~~~~~~xx~~~~~~~~~~~x#x~~~~~~x lqqqqqqqqqkx~~~~~~~xx~~~~~~~~~~~x#x%~~~~~x x~~~~~~~~~x##~~~~~~~~xlqqqqqqkx~~~~~~~~~~~x#x~~~~~~x x~~~~~~~~~x#mqq~qqqqj+~~~~~~~#1Umqqqqqq~qqq~j#x~~~~~~x x~~~~~~~~~~####x~~~~~~x##########mqqqqqqj x~~~~~~~~~x#x~~~~~~x####### x~~~~~~~~~~####################~~~~~~~x###### mqq~q~qqqqj####mqqqqqqj#####)#####)[##l~qqqk1U[m####lqqqqqqak#x~>~~x#####x~~~~~~~x#x~~~~~############[#############[#x~~~~~~~x#x~~~~x###lqfqqk#x~~~~~~)~#mqqqqj#x~~~{xx~~~~~~~x##~~~~@xx~~~~~~~xmqqqqjmqqqqqqqj1U Elronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:1747 Dlvl:2 $:143 HP: Dlvl:2 $:143 HP:42(47) Dlvl:2 $:143 HP:42(47) Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3845 1U M 42(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3846 ~f1U6I -Where do you want to travel to?1UyI -(For instructions type a ?)1U3U1UF p 42(47)  Pw:16(23) AC:8 Xp:5/361 Wt:421/950 T:3846 1UH P  42(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3848 M 42(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3848 f##@~f{~<MM1U%? M1UW@ You displaced your kitten. 42(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3849 #@f#~~MM1U+1U`ZWhere do you want to travel to?(For instructions type a ?)1Uqv 42(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3849 1Uh 43(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3850 1UG M 43(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3851 M 44(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3857 1UQ M 44(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3858 M 45(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3864 1U}m####@#######[############1U? 45(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3865 You are beginning to feel hungry. 45(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3865 Hungry ##@##1U --More--1UYou hear some noises in the distance. 46(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3871 Hungry 1UTC M 46(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3872 Hungry M 46(47)  Pw:17(23) AC:8 Xp:5/361 Wt:421/950 T:3873 Hungry @~~#~#####1U1U_)What do you want to eat? [o or ?*] 1U1UThat food really hit the spot! 46(47)  Pw:18(23) AC:8 Xp:5/361 Wt:417/950 T:3874 M 47(47)  Pw:18(23) AC:8 Xp:5/361 Wt:402/950 T:3878 M 47(47)  Pw:18(23) AC:8 Xp:5/361 Wt:402/950 T:3878 f~~~1UoYou finish eating the food ration.~~fMM1U  47(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3880 f~MM1U1lqqqqqqqqklqqqklqqqqkx~~~~~~~~~#######~~~`~x~~~~~x~~~~~~~~x###x~f~x#x~~~~xx~~~~~~~~x###+~^@~####~~~~~~x~~~~~~~~xm~qqj#x~~~~xx~>~~~~~~x#mqqqqjmqqqq~qqqj###############lqqqqqq~qk##~~~~~~~~~x1U1lqqqq~k#x~~~~~~~~xx~~~)~~########x~~~~~~~~xx~~~~~xx~~~~~~~~~x~~~~~xx~~~~~~~~xmqqqqqjx~~~~~~~~~mqqqqqqqqjElronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:1747 Dlvl:3 $:143 HP: Dlvl:3 $:143 HP:47(47) Dlvl:3 $:143 HP:47(47) Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3880 1U8 M 47(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3881 ~f1UhP ,Where do you want to travel to?1UP ,(For instructions type a ?)1Uv 1Unf 47(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3881 1U(f 47(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3881 1U M1U You displaced your kitten. 47(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3882 @f<M1U 1U XWhere do you want to travel to?(For instructions type a ?)1U l 47(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3882 1U  47(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3885 a@~~##~~~1U #You hit the giant ant!1U  47(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3885 The giant ant bites!1UV MMM[4 pts.] 43(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3885 M 43(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3886 1U 1U $You miss the giant ant.1U#  43(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3886 The giant ant bites!1U MMM[3 pts.] 40(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3886 1U --More--1U\[ !The giant ant bites!1U[ [3 pts.] 37(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3886 M 37(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3887 1UP 1U5Q1What do you want to wield? [- abdpL or ?*] 1U**1UL*You are already wielding that! 37(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3887 1U F 1U[F$You miss the giant ant.1UF 37(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3887 The giant ant bites!1UFMMM[4 pts.] 33(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3887 M 33(47)  Pw:18(23) AC:8 Xp:5/361 Wt:401/950 T:3888 1U 1UIYou feel more confident in your weapon skills.MMM--More--1UM You kill the giant ant!82  33(47)  Pw:18(23) AC:8 Xp:5/381 Wt:401/950 T:3889 #1U 1U# 1UZ e1Um nhance1UzX Pick a skill to advance:   Fighting Skills  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills  dagger [Basic]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  broadsword [Unskilled]  long sword [Unskilled]  two-handed sword [Unskilled]  scimitar [Unskilled]  saber [Basic]  club [Basic]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  a - spear [Basic]  javelin [Unskilled]  trident [Unskilled]  lance [Unskilled] (1 of 2)1U֤+lqqqqqqqqklqqqklqqqqkx~~~~~~~~~######@~~~`~x~~~~~x~~~~~~~~x###x~~~x#x~~~~xx~~~~~~~~x###+~^<~####~~~~~~x~~~~~~~~xm~qqj#x~~~~xx~>~~~~~~x#mqqqqjmqqqq~qqqj###############lqqqqqq~qk##~~~~~~~~~xD15;13Hlqqqq~k#x~~~~~~~~xx~~~)~~########x~~~~~~~~xx~~~~~xx~~~~~~~~~x~~~~~xx~~~~~~~~xmqqqqqjx~~~~~~~~~mqqqqqqqqjElronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:1827 Dlvl:3 $:143 HP: Dlvl:3 $:143 HP:33(47) Dlvl:3 $:143 HP:33(47) Pw:18(23) AC:8 Xp:5/381 Wt:401/950 T:3889 You are now most skilled in spear.1U}You learn how to perform disarm! 33(47)  Pw:18(23) AC:8 Xp:5/381 Wt:401/950 T:3889 1U 1U,What do you want to wear? [cel or ?*] 1Un  Armor c - an uncursed +3 small shield {30} e - an uncursed +1 orcish helm {30} l - an uncursed +0 leather armor {150}(end) 1U +qklqqqklqqqqk~~######@~~~`~x~~~~~~x###x~~~x#x~~~~x~x###+~^<~####~~~~~~1U You are now wearing a small shield. 33(47)  Pw:18(23) AC:4 Xp:5/381 Wt:401/950 T:3890 1UY 1U@Y+What do you want to wear? [el or ?*] 1U  33(47)  Pw:18(23) AC:4 Xp:5/381 Wt:401/950 T:3891 M 34(47)  Pw:18(23) AC:4 Xp:5/381 Wt:401/950 T:3892 f~~~1U  34(47)  Pw:18(23) AC:4 Xp:5/381 Wt:401/950 T:3893 You finish your dressing maneuver.1Uo 1U *What do you want to wear? [e or ?*] 1U+~fM1U  34(47)  Pw:18(23) AC:4 Xp:5/381 Wt:401/950 T:3894 You finish your dressing maneuver. 34(47)  Pw:18(23) AC:2 Xp:5/381 Wt:401/950 T:3894 1U  34(47)  Pw:18(23) AC:2 Xp:5/381 Wt:401/950 T:3895 #@##f#M1UG 34(47)  Pw:18(23) AC:2 Xp:5/381 Wt:401/950 T:3896 #@f###M1U. 34(47)  Pw:18(23) AC:2 Xp:5/381 Wt:401/950 T:3896 M 34(47)  Pw:18(23) AC:2 Xp:5/381 Wt:401/950 T:3897 #@##f#M1U3:#@f##M1U=5You hear the footsteps of a guard on patrol. 35(47)  Pw:18(23) AC:2 Xp:5/381 Wt:401/950 T:3899 M 35(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3900 M 35(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3900 M 35(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3901 @####1U 35(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3902 @~#1U 35(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3902 M 35(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3903 ~@1U  35(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3904 ~@1Ue 35(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3904 M 35(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3905 ~@1U9g 36(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3906 ~@1Um 36(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3907 @~1UlD  36(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3908 @~1U  36(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3909 @>1Ulo 36(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3910 1Uo 36(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3911 1U$ o 36(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3912 1U   37(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3913 ~@1U?+lqqqqqqqqqqqqkx~~~~~~@~~~~~xx~~~~~f~~~~~~xa~~~~~~~~~~~~xmqqqqqqqqqqqqj1U?Elronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:1827 Dlvl:4 $:143 HP: Dlvl:4 $:143 HP:37(47) Dlvl:4 $:143 HP:37(47) Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3913 1UC M 37(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3914 f~M1UJ 37(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3915 ~~@<fM1U  37(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3917 ~~~~f@1U,9 38(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3920 M 38(47)  Pw:19(23) AC:2 Xp:5/381 Wt:401/950 T:3923 ~f~~#@~~~~~~1U 38(47)  Pw:21(23) AC:2 Xp:5/381 Wt:401/950 T:3926 M 39(47)  Pw:21(23) AC:2 Xp:5/381 Wt:401/950 T:3927 M 40(47)  Pw:21(23) AC:2 Xp:5/381 Wt:401/950 T:3934 M 40(47)  Pw:21(23) AC:2 Xp:5/381 Wt:401/950 T:3939 ~~##a~#####lqqqqqqqqqqqqq###x~~~~~~~~~~~~~x#x>~~~~~~~~~~~~@####x~~~~$~~~~~~~~xx~~~~~~~~~~~~~mqqqqqqqqqqqqqMMM1U[CMMk@~#1U>\ 40(47)  Pw:21(23) AC:2 Xp:5/381 Wt:401/950 T:3940 You hear the chime of a cash register.1U$ 41(47)  Pw:21(23) AC:2 Xp:5/381 Wt:401/950 T:3941 ~@ajMM1UKa 41(47)  Pw:21(23) AC:2 Xp:5/381 Wt:401/950 T:3942 @~1UJ 42(47)  Pw:21(23) AC:2 Xp:5/381 Wt:401/950 T:3948 @~~~~~~~1UYou see here 61 gold pieces {1}. 42(47)  Pw:21(23) AC:2 Xp:5/381 Wt:401/950 T:3949 1U 1U 61 gold pieces.88 204 42(47)  Pw:21(23) AC:2 Xp:5/381 Wt:402/950 T:3950 1U0} 42(47)  Pw:21(23) AC:2 Xp:5/381 Wt:402/950 T:3951 @~M1U 42(47)  Pw:23(23) AC:2 Xp:5/381 Wt:402/950 T:3952 @~1U_  42(47)  Pw:23(23) AC:2 Xp:5/381 Wt:402/950 T:3953 @~1UX 42(47)  Pw:23(23) AC:2 Xp:5/381 Wt:402/950 T:3954 @~1U0@1U93 5 42(47)  Pw:23(23) AC:2 Xp:5/381 Wt:402/950 T:3954 You hear the sounds of civilization.--More--1Uktlqqqqqqqqqqka~~~~~~~~~~xx~~~~~~@~~~xx~~~~~~~~~~xx~~>h~~~~~~xx~~~~~~~~~~xmqq~qqqqqqqj1UFElronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:1938 Dlvl:5 $:204 HP: Dlvl:5 $:204 HP:42(47) Dlvl:5 $:204 HP:42(47) Pw:23(23) AC:2 Xp:5/381 Wt:402/950 T:3954 1Ujk M 43(47)  Pw:23(23) AC:2 Xp:5/381 Wt:402/950 T:3955 1U$Z 43(47)  Pw:23(23) AC:2 Xp:5/381 Wt:402/950 T:3956 <@1UH  43(47)  Pw:23(23) AC:2 Xp:5/381 Wt:402/950 T:3958 ~~h~@1U @~1U ZThe dwarf wields a dwarvish short sword {30}!@~~1U1 --More--1Uu 9The dwarf thrusts her dwarvish short sword.1U --More--1UKYour small shield deflects the dwarf's attack.--More--1U9The dwarf thrusts her dwarvish short sword.1U-The dwarf just misses! 43(47)  Pw:23(23) AC:2 Xp:5/381 Wt:402/950 T:3961 1U 1U Unknown command ' '. 43(47)  Pw:23(23) AC:2 Xp:5/381 Wt:402/950 T:3961 1U1U"You hit the dwarf! 44(47)  Pw:23(23) AC:2 Xp:5/381 Wt:402/950 T:3962 dM1UD1U8E2You kill the dwarf![1UE2046  44(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3962 The dog bites!1UCF[5 pts.] 39(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3962 M 39(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3963 1UC~1@~M1U~VThere are several objects here.d~MM1U~ 39(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3963 The dog bites!1U4[4 pts.] 35(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3963 M 35(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3964 1Uk . Pick up what?  Weapons a - a dwarvish short sword {30} b - an axe {60} Armor c - a pair of iron shoes {50} d - a dwarvish roundshield {100} e - a dwarvish iron helm {40}(end) 1U'alqqqqqqqqqqka~~~~~~~~~~xx~~~~~~<~~~xx~~~~~~~~~~xx~~>~@~~~~~xx~~~d~~~~~~xmqq~qqqqqqqj 35(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3964 1U_You miss the dog.1U 35(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3964 The dog bites!1U"[4 pts.] 31(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3964 M 31(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3965 1U 1U You miss the dog.1U  31(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3965 The dog just misses! 31(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3966 1UC 1U You hit the dog! 31(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3966 The dog bites!1U= [1 pts.] 30(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3966 1U The dog bites!1U [4 pts.] 26(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3966 M 26(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3967 1U 1UMYou hit the dog!1U 26(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3967 Your leather armor blocks the dog's attack. 26(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3968 1Ue` 1U`#You just miss the dog.1U5a 26(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3968 Your leather armor deflects the dog's attack. 27(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3969 1U|I 1UIYou hit the dog! 27(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3969 The dog bites!1UjJ[5 pts.] 22(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3969 1UJ--More--1U Your small shield deflects the dog's attack. 22(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3970 1Uw 1U You hit the dog.1Ug The dog turns to flee! 22(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3971 d~M1ULB  22(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3972 d[~@1UO 22(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3973 d~@~~M1UM 22(47)  Pw:23(23) AC:2 Xp:5/408 Wt:402/950 T:3974 d~@>1Uь You kill the dog!222  22(47)  Pw:23(23) AC:2 Xp:5/452 Wt:402/950 T:3975 %1U  23(47)  Pw:23(23) AC:2 Xp:5/452 Wt:402/950 T:3976 ~@1UE 23(47)  Pw:23(23) AC:2 Xp:5/452 Wt:402/950 T:3977 >@1U~@1UThere are several objects here. 23(47)  Pw:23(23) AC:2 Xp:5/452 Wt:402/950 T:3978 1U+ . Pick up what?  Weapons a - a dwarvish short sword {30} b - an axe {60} Armor c - a pair of iron shoes {50} d - a dwarvish roundshield {100} e - a dwarvish iron helm {40}(end) 1U +1U lqqqqqqqqqqka~~~~~~~~~~xx~~~~~~<~~~xx%~~~~~~~~~xx~~>~@~~~~~xx~~~~~~~~~~xmqq~qqqqqqqj1U i - a dwarvish iron helm {40}. 23(47)  Pw:23(23) AC:2 Xp:5/452 Wt:442/950 T:3979 1U 1U$What do you want to wear? [*] 1U1U[You are already wearing a helmet. 23(47)  Pw:23(23) AC:2 Xp:5/452 Wt:442/950 T:3979 1U 1U> 0What do you want to take off? [cel or ?*] 1U6  Armor c - an uncursed +3 small shield (being worn) {30} e - an uncursed +1 orcish helm (being worn) {30} l - an uncursed +0 leather armor (being worn) {150}(end) 1U+lqqqqqqqqqqka~~~~~~~~~~x1U 23(47)  Pw:23(23) AC:2 Xp:5/452 Wt:442/950 T:3980 You finish taking off your helmet. 23(47)  Pw:23(23) AC:4 Xp:5/452 Wt:442/950 T:3980 1UKZ 1UZ +What do you want to wear? [ei or ?*] 1Ub Armor e - an uncursed +1 orcish helm {30} i - a dwarvish iron helm {40}(end) 1U j+lqqqqqqqqqqk1U8  23(47)  Pw:23(23) AC:4 Xp:5/452 Wt:442/950 T:3981 You finish your dressing maneuver. 23(47)  Pw:23(23) AC:2 Xp:5/452 Wt:442/950 T:3981 1U 1U0What do you want to take off? [cil or ?*] 1U 1U  23(47)  Pw:23(23) AC:2 Xp:5/452 Wt:442/950 T:3982 You finish taking off your helmet. 23(47)  Pw:23(23) AC:4 Xp:5/452 Wt:442/950 T:3982 1U 1Ug+What do you want to wear? [ei or ?*] 1U1U 24(47)  Pw:23(23) AC:4 Xp:5/452 Wt:442/950 T:3983 You finish your dressing maneuver. 24(47)  Pw:23(23) AC:2 Xp:5/452 Wt:442/950 T:3983 1U/ 1Ub 3What do you want to drop? [$a-gi-lpFL or ?*] 1U 1U You drop an uncursed +1 orcish helm {30}. 24(47)  Pw:23(23) AC:2 Xp:5/452 Wt:412/950 T:3984 1UV@ $ Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} Scrolls g - an uncursed scroll of enchant armor {5} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) 1U0 lqqqqqqqqqqka~~~~~~~~~~xx~~~~~~<~~~xx%~~~~~~~~~xx~~>~@~~~~~xx~~~~~~~~~~xmqq~qqqqqqqj  24(47)  Pw:23(23) AC:2 Xp:5/452 Wt:412/950 T:3984 1U?Unknown command ' '. 24(47)  Pw:23(23) AC:2 Xp:5/452 Wt:412/950 T:3984 1U4 Pick up what?  Weapons a - a dwarvish short sword {30} b - an axe {60} Armor c - an uncursed +1 orcish helm {30} d - a pair of iron shoes {50} e - a dwarvish roundshield {100}(end) 1Ur+1Uնlqqqqqqqqqqka~~~~~~~~~~xx~~~~~~<~~~xx%~~~~~~~~~xx~~>~@~~~~~xx~~~~~~~~~~xmqq~qqqqqqqj1UPm - a pair of iron shoes {50}. 24(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3985 ad1U 1Uʷ *What do you want to wear? [m or ?*] 1Uv  24(47)  Pw:23(23) AC:0 Xp:5/452 Wt:462/950 T:3986 ~~~d1U/w  24(47)  Pw:23(23) AC:0 Xp:5/452 Wt:462/950 T:3987 You finish your dressing maneuver.1Uc 1U1What do you want to take off? [cilm or ?*] 1U1U/ 24(47)  Pw:23(23) AC:0 Xp:5/452 Wt:462/950 T:3987 Your dwarvish iron helm blocks the little dog's attack. 24(47)  Pw:23(23) AC:0 Xp:5/452 Wt:462/950 T:3988 1U{ 24(47)  Pw:23(23) AC:0 Xp:5/452 Wt:462/950 T:3988 --More--1U{H"The little dog bites!1UfI[5 pts.] 19(47)  Pw:23(23) AC:0 Xp:5/452 Wt:462/950 T:3988 1UI&The little dog bites!1UI[2 pts.] 17(47)  Pw:23(23) AC:0 Xp:5/452 Wt:462/950 T:3988 1U#J{ 17(47)  Pw:23(23) AC:0 Xp:5/452 Wt:462/950 T:3989 --More--1UX You finish taking off your boots. 17(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3989 1U 1U>Unknown command ' '. 17(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3989 1U 1UJYou hit the little dog. 17(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3989 The little dog bites!1U[1 pts.] 16(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3989 M 17(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3990 1UҢ 1U8 $You hit the little dog!1U~  17(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3990 The little dog bites!1Uѣ [6 pts.] 11(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3990 1U --More--1UYour small shield blocks the little dog's attack. 11(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3991 1U_ 1UYou just miss the little dog. 11(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3991 The little dog bites!1U[4 pts.] 7(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3991 M 7(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3992 1UJ 1UwJYou miss the little dog. 7(47)  Pw:23(23) AC:2 Xp:5/452 Wt:462/950 T:3992 1UJ6The little dog misses.--More--1U<] 1Ur;)1U~)1UY ~)1U˅ ~)1U<] 1U )1UL ~)1U ~)1U` ~)1U~1UeThe dagger misses the manes. 29(47)  Pw:23(23) AC:0 Xp:5/452 Wt:442/950 T:4150 1Uq 1U֓ &In what direction? [hykulnjb><] 1U )1Uy ~)1U= ~)1Uu~)1U ~1UThe dagger hits the manes. 30(47)  Pw:23(23) AC:0 Xp:5/452 Wt:432/950 T:4151 1UP1U&In what direction? [hykulnjb><] 1U )1U[Q ~)1U ~)1U; ~)1Uƛ ~1Ub You destroy the manes!54  30(47)  Pw:23(23) AC:0 Xp:5/460 Wt:422/950 T:4152 )1U1Uʪ&In what direction? [hykulnjb><] 1Ul )1U ~)1UcD ~)1U ~)1U> ~1UÎ1U}You destroy the manes!86  30(47)  Pw:23(23) AC:0 Xp:5/468 Wt:412/950 T:4153 iii~1U1U-You have no ammunition readied!--More--1U1UD.What do you want to throw? [$apL or ?*] 1U 1U Never mind. 30(47)  Pw:23(23) AC:0 Xp:5/468 Wt:412/950 T:4153 1Uj( Weapons a - a +1 spear (weapon in hand) {30} p - an uncursed silver saber {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Scrolls g - an uncursed scroll of enchant armor {5} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) 1Uv lqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x#mqqqqqqqqqqqqj####lqqqqqqqqqqqqqk###x~~~~~~~~~~~~~x#x@~~~~)iii~~~~~####x~~~~~~~~~~~~~xx~~~~~~~~~~~~~a  30(47)  Pw:23(23) AC:0 Xp:5/468 Wt:412/950 T:4151U 3 1U Unknown command ' '. 30(47)  Pw:23(23) AC:0 Xp:5/468 Wt:412/950 T:4153 1U}1U}.What do you want to throw? [$apL or ?*] 1U6 1U &In what direction? [hykulnjb><] 1U)1U9~)1U~)1U[~)1U~)1U)1UThe orcish dagger misses the manes. 30(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4154 1U` 30(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4155 >@1U| 30(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4156 ~@1UmE 30(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4157 ~@iii~1U  31(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4158 ~@ 1UYou miss the manes. 31(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4159  1U 1UBYou hit the manes. 31(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4160  1U_ 1U&You just miss the manes. 1U 31(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4160 The manes claws you! 1U[2 pts.] 29(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4160 --More-- 1U<Your leather armor deflects the manes' attack. 1U1The manes bites!--More-- 1Uk [2 pts.] 27(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4160 M 27(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4161 ii~ 1U 1UUnknown command ' '. 27(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4161  1U 1U/What do you want to wield? [- adp or ?*]  1U 1U<You are already wielding that! 27(47)  Pw:23(23) AC:0 Xp:5/468 Wt:402/950 T:4161  1U 1UYou destroy the manes!318  27(47)  Pw:23(23) AC:0 Xp:5/476 Wt:402/950 T:4162 ) 1Uw)~@ 1U1You see here 3 blessed +0 daggers {30}. 27(47)  Pw:23(23) AC:0 Xp:5/476 Wt:402/950 T:4163  1U@ 1UYou miss the manes. 27(47)  Pw:23(23) AC:0 Xp:5/476 Wt:402/950 T:4164  1U  1U7 !You miss the manes. 1UK  27(47)  Pw:23(23) AC:0 Xp:5/476 Wt:402/950 T:4164 Your small shield deflects the manes' attack.--More--1UThe manes misses.1UThe manes bites![3 pts.] 24(47)  Pw:23(23) AC:0 Xp:5/476 Wt:402/950 T:4164 1U3--More--1Uy_ ;Your small shield deflects the manes' attack.1U_ --More--1Urn;Your small shield deflects the manes' attack.1UnThe manes misses. 25(47)  Pw:23(23) AC:0 Xp:5/476 Wt:402/950 T:4165 1UC1UCDUnknown command ' '. 25(47)  Pw:23(23) AC:0 Xp:5/476 Wt:402/950 T:4165 1U0z 25(47)  Pw:23(23) AC:0 Xp:5/476 Wt:402/950 T:4165 1U7 You hit the manes! 25(47)  Pw:23(23) AC:0 Xp:5/476 Wt:402/950 T:4166 1UO1U"PYou destroy the manes!50  25(47)  Pw:23(23) AC:0 Xp:5/484 Wt:402/950 T:4167 )1Ua')@1Uay Things that are here: an orcish dagger {10} 2 blessed +0 daggers {20}--More--1U 25(47)  Pw:23(23) AC:0 Xp:5/484 Wt:402/950 T:4168 1U8!You miss the manes.1U8 25(47)  Pw:23(23) AC:0 Xp:5/484 Wt:402/950 T:4168 Your small shield blocks the manes' attack.--More--1U1 9Your small shield blocks the manes' attack.1U2 1The manes bites!--More--1Uڞ[1 pts.] 24(47)  Pw:23(23) AC:0 Xp:5/484 Wt:402/950 T:4168 M 24(47)  Pw:23(23) AC:0 Xp:5/484 Wt:402/950 T:4169 1U1U_You hit the manes! 24(47)  Pw:23(23) AC:0 Xp:5/484 Wt:402/950 T:4170 1U,1U9-Unknown command ' '. 24(47)  Pw:23(23) AC:0 Xp:5/484 Wt:402/950 T:4170 1U 1UA You destroy the manes!82  24(47)  Pw:23(23) AC:0 Xp:5/492 Wt:402/950 T:4171 ~1Ud  25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:402/950 T:4172 @)M1Uٟt 25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:402/950 T:4172 1U#~@1Uy Things that are here: an orcish dagger {10} 2 blessed +0 daggers {20}--More--1Um 25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:402/950 T:4173 1U& Pick up what?  Weapons a - an orcish dagger {10} b - 2 blessed +0 daggers {20}(end) 1UgK++1U N1U@ (L - an orcish dagger {10}.1U b - 2 blessed +0 daggers {20}. 25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:432/950 T:4174 1Uh 1UCh Unknown command ' '. 25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:432/950 T:4174 1U]z 25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:432/950 T:4174 1UL@~1UYou see here 3 blessed +0 daggers {30}. 25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:432/950 T:4175 1Uf 25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:432/950 T:4176 @)1U There is nothing here to pick up. 25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:432/950 T:4176 1Uz)~@1UT{You see here 3 blessed +0 daggers {30}. 25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:432/950 T:4177 1UR1Ub - 3 blessed +0 daggers {50}. 25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4178 1U1U-There is nothing here to pick up. 25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4178 1U01U0/What do you want to ready? [- bpL or ?*] 1UZ1UZb - 5 blessed +0 daggers (in quiver) {50}. 25(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4178 1U1  26(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4179 M 26(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4183 @~~~~~1U}Count: 101U$V 1UUV Count: 1001U/  26(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4184 M 26(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4185 M 27(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4186 M 27(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4187 M 27(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4188 M 27(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4189 M 27(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4190 M 27(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4191 M 27(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4192 M 28(47)  Pw:23(23) A1U C:0 Xp:5/492 Wt:462/950 T:4193 M 28(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4194 M 28(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4195 M 28(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4196 M 28(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4197 M 28(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4198 M 28(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4199 M 29(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4200 M 29(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4201 M 29(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4202 M 29(47)1U [m  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4203 M 29(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4204 M 29(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4205 M 29(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4206 M 30(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4207 M 30(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4208 M 30(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4209 M 30(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4210 M 30(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4211 M 30(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4212 M 1UK 30(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4213 M 31(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4214 M 31(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4215 M 31(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4216 M 31(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4217 M 31(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4218 M 31(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4219 M 31(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4220 M 32(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4221 M 32(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4222 M[21U 4;1H 32(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4223 M 32(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4224 M 32(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4225 M 32(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4226 M 32(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4227 M 33(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4228 M 33(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4229 M 33(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4230 M 33(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4231 M 33(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4232 M 1U 33(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4233 M 33(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4234 M 34(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4235 M 34(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4236 M 34(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4237 M 34(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4238 M 34(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4239 M 34(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4240 M 34(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4241 M 35(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4242 M 35(1U 47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4243 M 35(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4244 M 35(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4245 M 35(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4246 M 35(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4247 M 35(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4248 M 36(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4249 M 36(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4250 M 36(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4251 M 36(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4252 M 36(47) 1U  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4253 M 36(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4254 M 36(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4255 M 37(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4256 M 37(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4257 M 37(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4258 M 37(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4259 M 37(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4260 M 37(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4261 M 37(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4262 M 38(47)  Pw:23(23) AC:0 1Uq  Xp:5/492 Wt:462/950 T:4263 M 38(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4264 M 38(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4265 M 38(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4266 M 38(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4267 M 38(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4268 M 38(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4269 M 39(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4270 M 39(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4271 M 39(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4272 M 39(47)  Pw:23(23) AC:0 Xp:5/492 Wt:461U 2/950 T:4273 M 39(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4274 M 39(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4275 M 39(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4276 M 40(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4277 M 40(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4278 M 40(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4279 M 40(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4280 M 40(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4281 M 40(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4282 M 40(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4283 1U {lqqqqqqqqqqka~~~~~~~~~~xx~~~~~d@~~~xx~~~~~~~~~~xx~~>~[~~~~~xx~~~~~~~~~~xmqq~qqqqqqqj1U/ Elronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:2382 Dlvl:5 $:204 HP: Dlvl:5 $:204 HP:40(47) Dlvl:5 $:204 HP:40(47) Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4283 1U3 1U  40(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4283 The little dog misses. 41(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4284 1Uq 1U $You hit the little dog.1U w 41(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4284 --More--1UX@Your small shield deflects the little dog's attack.1UX--More--1UtYour small shield deflects the little dog's attack. 41(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4285 1U 1Ue $You hit the little dog!1U  41(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4285 The little dog bites!1U [1 pts.] 40(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4285 M 40(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4286 1UM 1UM %You miss the little dog.1UM  40(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4286 The little dog misses.1UN --More--1Um"The little dog bites!1U'n[3 pts.] 37(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4286 M 37(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4287 1U' 1U(%You miss the little dog.1UE(w 37(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4287 --More--1UmX Your small shield deflects the little dog's attack. 37(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4288  1U3  1U3$You hit the little dog. 1U4 37(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4288 The little dog bites! 1UR4[3 pts.] 34(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4288  1Ur4--More-- 1U Your small shield deflects the little dog's attack. 34(47)  Pw:23(23) AC:0 Xp:5/492 Wt:462/950 T:4289 !1UD !1UEYou kill the little dog!46  34(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4290 %!1UF@<!1UYou see here a little dog corpse {150}. 35(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4291 "1U 35(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4292 %@"1U"~@"1U: Things that are here: an uncursed +1 orcish helm {30} a dwarvish short sword {30} an axe {60} a dwarvish roundshield {100}--More--"1Ulqqqqqqqqqqka~~~~~~~~~~x 35(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4293 #1Un Pick up what?  Weapons a - a dwarvish short sword {30} b - an axe {60} Armor c - an uncursed +1 orcish helm {30} d - a dwarvish roundshield {100}(end) %1UGlqqqqqqqqqqka~~~~~~~~~~xx~~~~~%<~~~xx~~~~~~~~~~xx~~>~@~~~~~xx~~~~~~~~~~x 35(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4293 %1U]r W Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Scrolls g - an uncursed scroll of enchant armor {5} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) &1U lqqqqqqqqqqka~~~~~~~~~~xx~~~~~%<~~~xx~~~~~~~~~~xx~~>~@~~~~~xx~~~~~~~~~~xmqq~qqqqqqqj  35(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4293 '1UI  Pick up what?  Weapons a - a dwarvish short sword {30} b - an axe {60} Armor c - an uncursed +1 orcish helm {30} d - a dwarvish roundshield {100}(end) (1Uv+)1Ulqqqqqqqqqqka~~~~~~~~~~xx~~~~~%<~~~xx~~~~~~~~~~xx~~>~@~~~~~xx~~~~~~~~~~x)1Un - a dwarvish roundshield {100}. 35(47)  Pw:23(23) AC:0 Xp:5/512 Wt:562/950 T:4293 M 35(47)  Pw:23(23) AC:0 Xp:5/512 Wt:562/950 T:4294 @)1U͛ )1U 1What do you want to take off? [cilm or ?*] *1U *1U *You were wearing an uncursed +3 small shield {30}. 35(47)  Pw:23(23) AC:0 Xp:5/512 Wt:562/950 T:4294 M 35(47)  Pw:23(23) AC:4 Xp:5/512 Wt:562/950 T:4295 r@+1U9 +1UY:+What do you want to wear? [cn or ?*] +1U+1U-You are now wearing a dwarvish roundshield. 35(47)  Pw:23(23) AC:4 Xp:5/512 Wt:562/950 T:4295 M 35(47)  Pw:23(23) AC:2 Xp:5/512 Wt:562/950 T:4296 ar@+1Ug +1Uh1What do you want to take off? [ilmn or ?*] ,1Um,1UCYou were wearing a +0 dwarvish roundshield {100}. 35(47)  Pw:23(23) AC:2 Xp:5/512 Wt:562/950 T:4296 M 35(47)  Pw:23(23) AC:4 Xp:5/512 Wt:562/950 T:4297 ~r@-1UT, 35(47)  Pw:23(23) AC:4 Xp:5/512 Wt:562/950 T:4297 M 36(47)  Pw:23(23) AC:4 Xp:5/512 Wt:562/950 T:4298 ~r@@[M.1U5QM@~~@MM.1U5 36(47)  Pw:23(23) AC:4 Xp:5/512 Wt:562/950 T:4298 The mugger picks up an uncursed +1 orcish helm {30}..1U5--More--/1U]`The mugger puts on an uncursed +1 orcish helm {30}. 36(47)  Pw:23(23) AC:4 Xp:5/512 Wt:562/950 T:4299 r~M/1U /1U lqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x#mqqqqqqqqqqqqj####lqqqqqqqqqqqqqk###x~~~~~~~~~~~~~x#x@~~~~~~~~~~~~~####x~~~~~~~~~~~~~xx~~~~~~~~~~~~~amqqqqqqqqqqqqqj/1U Elronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:2462 Dlvl:4 $:204 HP: Dlvl:4 $:204 HP:36(47) Dlvl:4 $:204 HP:36(47) Pw:23(23) AC:4 Xp:5/512 Wt:562/950 T:4299 /1UP l M 36(47)  Pw:23(23) AC:4 Xp:5/512 Wt:562/950 T:4300 01U~: +What do you want to wear? [cn or ?*] 11U11UYou are now wearing a small shield. 36(47)  Pw:23(23) AC:0 Xp:5/512 Wt:562/950 T:4301 11U< 11U#= /What do you want to throw? [$abpL or ?*] 11UF11Ub&In what direction? [hykulnjb><] 21U[21U 36(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4302 [21U 21U You can't go up here. 36(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4302 31U- 31U2 lqqqqqqqqqqka~~~~~~~~~~xx~~~r~%@~~~xx~~~~~~~~~~xx~~>~@~~~~~xx~~~~~~~~~~xmqq~qqqqqqqj31U2 Elronnd the Skirmisher St:16 Dx:13 Co:20 In:7 Wi:8 Ch:10 Neutral S:2462 Dlvl:5 $:204 HP: Dlvl:5 $:204 HP:36(47) Dlvl:5 $:204 HP:36(47) Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4302 31U; M 36(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4303 ~r@)MM51U You hit the mugger.51U= 36(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4303 The mugger hits!51U[4 pts.] 32(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4303 M 32(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4304 ~r61Ug 61U You hit the mugger!61U 32(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4304 The mugger hits!61U[4 pts.] 28(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4304 61UKThe sewer rat misses. 29(47)  Pw:23(23) AC:0 Xp:5/512 Wt:462/950 T:4305 71U. 71U1You kill the mugger!%M71U550  29(47)  Pw:23(23) AC:0 Xp:5/534 Wt:462/950 T:4305 --More--81U-Your small shield deflects the sewer rat's attack. 29(47)  Pw:23(23) AC:0 Xp:5/534 Wt:462/950 T:4306 81U!p 81Up You kill the sewer rat!4  29(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4307 %91U1@<91UYou see here a little dog corpse {150}. 29(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4308 91U 1%@91UE  Things that are here: a mugger corpse {1450} an uncursed +1 orcish helm {30}--More--:1Ub 29(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4309 :1Up  29(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4311 %~@;1U 30(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4312 M 30(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4313 @~~;1UA  30(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4314 ~@##M<1U 31(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4319 M 31(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4321 ~###########q@q~~~~x~~~~~~xqqqqqqjMMM<1U] 2 31(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4322 #lqqqq~k+?~~@x~mq=1U 32(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4326 @~~~~~=1UBYou see here a scroll labeled DAIYEN FOOELS {5}. 32(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4327 =1Ut =1U o - a scroll labeled DAIYEN FOOELS {5}. 32(47)  Pw:23(23) AC:0 Xp:5/535 Wt:467/950 T:4328 >1U>1U&In what direction? [hykulnjb><] >1U7 >1U+8 As you kick the door, it crashes open! 32(47)  Pw:23(23) AC:0 Xp:5/535 Wt:467/950 T:4329 ~?1U?1U.What do you want to read? [gjkoF or ?*] ?1U¢?1UVAs you read the scroll, it disappears.6  32(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4330 oM?1U ?1U Unknown command ' '. 32(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4330 @1U~@1UCYou hit the hobgoblin. 32(47)  Pw:23(23) AC:0 Xp:5/535 Wt:462/950 T:4331 @1U@1UbYou kill the hobgoblin!616  32(47)  Pw:23(23) AC:0 Xp:5/548 Wt:462/950 T:4332 )M@1U 1~@@1U* You see here an orcish short sword {30}. 33(47)  Pw:23(23) AC:0 Xp:5/548 Wt:462/950 T:4333 rA1U~y6@)MA1Uy 33(47)  Pw:23(23) AC:0 Xp:5/548 Wt:462/950 T:4333 The sewer rat bites!A1Uy[1 pts.] 32(47)  Pw:23(23) AC:0 Xp:5/548 Wt:462/950 T:4333 M 32(47)  Pw:23(23) AC:0 Xp:5/548 Wt:462/950 T:4334 A1U A1UQ You kill the sewer rat!20  32(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4335 %A1UA##@~A1Uߐ*There is a broken door here.A1U)You see here a sewer rat corpse {20}. 32(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4336 B1U0 32(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4337 @%B1US You don't have anything to eat. 32(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4337 C1UC1UGUnknown command ' '. 32(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4337 C1UB#@C1UMB*There is a broken door here.C1UBYou see here a sewer rat corpse {20}. 32(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4338 C1U{ C1U9| (What do you want to eat? [* or ,] D1U-|D1Ub|)You don't have that object.--More--D1UXD1U(What do you want to eat? [* or ,] E1U0| eat what?  Comestibles a - a sewer rat corpse {20}(end) E1U,+lqqqqqqqqqqka~~~~~~~~~~xE1UdThis sewer rat corpse tastes terrible! 32(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4339 M 33(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4340 M 33(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4341 E1U--More--E1Uc You finish eating the sewer rat corpse. 33(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4342 F1Uf 34(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4347 M 35(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4354 M 36(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4361 lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk x~~~~~~~~~~~~~~~@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@# lqqqqqqqqqqklqqqqqqqqqqqqqqqqqqqqqk~x###x~#x###################F1UMfs##~4  36(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4363 You feel agile! 36(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4363 You must have been working on your reflexes.G1U 36(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4364 @~@~##x~xx~xj~x~x~x~xk~xx~xx@xx~xj~x~xqjG1Us  37(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4368 M 38(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4375 M 38(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4378 ~~~~~~~lqqqqqqqqqqqaqq~qjmqqqqqj~~~~~~~~~~~~~~~~ x~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~~~~~~~~~~~~~qk~~~~~~~~~~~lqqqqqqqqqk~~~~~x~lqqqqqqmqaq~~~G1U x~~x~mqqqqqqqqqqjmqqqqqqqqqqqqq~ x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@~~~~~~@ mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqMH1U  38(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4379 @~~MH1Uv  38(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4380 @~MH1UK 38(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4380 M 38(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4381 @~MI1Uv 39(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4382 @~MI1U 39(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4383 ~@~MI1UC  39(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4384 @~@@~MI1U4 39(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4385 ~~~~~~@~~~vJ1UMn 39(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4385 M 39(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4386 ~~@~@~~~~~J1U. 39(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4386 M 39(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4387 ~@~~MMJ1Uq p 39(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4387 J1U 39(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4387 M 39(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4388 @~~@K1U8- 39(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4388 M 40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4389 ~@~@xMK1U  40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4389 M 40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4390 ~@@aML1U81W 40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4390 M 40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4391 ~@@~@@~ML1UU  40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4391 M 40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4392 ~~~@~~@~~@@@~M1U$X 40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4392 M 40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4393 ~@@~@~@~M1U+V 40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4393 M 40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4394 ~~P~@~@@M1U 4 40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4394 M 40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4395 @@@~~@N1U You hit the mugger! 40(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4395 @~{@~N1U) "The mugger hits!N1UI [4 pts.] 36(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4395 M 37(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4396 O1U?O1UO@You hit the mugger! 37(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4396 @~--More--P1UFYour dwarvish iron helm blocks the mugger's attack. 37(47)  Pw:23(23) AC:0 Xp:5/549 Wt:462/950 T:4397 P1U;P1U|bYou kill the mugger!708  37(47)  Pw:23(23) AC:0 Xp:5/571 Wt:462/950 T:4397 M 37(47)  Pw:23(23) AC:0 Xp:5/571 Wt:462/950 T:4398 ~@~@%@Q1U =~@~Q1U uYou see here a mugger corpse {1450}. 37(47)  Pw:23(23) AC:0 Xp:5/571 Wt:462/950 T:4398 M 37(47)  Pw:23(23) AC:0 Xp:5/571 Wt:462/950 T:4399 ~@@@~~R1UO 37(47)  Pw:23(23) AC:0 Xp:5/571 Wt:462/950 T:4399 M 37(47)  Pw:23(23) AC:0 Xp:5/571 Wt:462/950 T:4400 ~@{~@@@%R1UF 0Really attack the watch captain? [yn] (n) S1U\tn 37(47)  Pw:23(23) AC:0 Xp:5/571 Wt:462/950 T:4400 S1UC& 37(47)  Pw:23(23) AC:0 Xp:5/571 Wt:462/950 T:4400 M 37(47)  Pw:23(23) AC:0 Xp:5/571 Wt:462/950 T:4401 @~~@~T1U  37(47)  Pw:23(23) AC:0 Xp:5/571 Wt:462/950 T:4401 M 37(47)  Pw:23(23) AC:0 Xp:5/571 Wt:462/950 T:4402 @~~@T1U+ 0Really attack the watch captain? [yn] (n) U1Utn 37(47)  Pw:23(23) AC:0 Xp:5/571 Wt:462/950 T:4402 U1U U1U You kill the mugger!96  37(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4402 M 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4403 ~V1Uy@ 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4403 M 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4404 @@~~~~~qqkV1U<0Really attack the watch captain? [yn] (n) W1Utn 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4404 W1U # 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4404 M 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4405 mqqq~~@@W1UoG0Really attack the watch captain? [yn] (n) X1Upztn 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4405 X1UP7 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4405 M 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4406 @@~P~~@X1Um  38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4406 M 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4407 @~~@~Y1U 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4408 ~@@~aY1UT  38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4408 M 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4409 @~aZ1U<7( 38(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4409 M 39(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4410 ~@~@~MZ1U 39(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4410 M 39(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4411 @@~~~@~x~x~xZ1Us % 39(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4412 ~@~@~@~x~x~~x~~Z1U \ 39(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4413 x~~~~~~~~~~~~a@@~~@~aMM[1UF 39(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4414 w~~~x~~~~qqqj~@@@qqqqqqqqq~~~@(!)]@/)?)[1U=You hit the gray ooze! 39(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4415 N*[1UqV [1U4W You miss the gray ooze. 39(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4416 ~~@@N)\1U \1U+!You miss the gray ooze. 40(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4417 @@~~N!\1Ue\1U6fJYou hit the gray ooze!N~\1Uofw 40(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4417 --More--]1U>Your small shield blocks the gray ooze's attack. 40(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4418 ~~@@@]1U]1U$You just miss the gray ooze. 40(47)  Pw:23(23) AC:0 Xp:5/593 Wt:462/950 T:4419 @@~~N~(@^1U<^1UQ=You kill the gray ooze!908  40(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4419 M 40(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4420 ~%~@@@!^1Uxx~@~[?%?^1Un@You see here a gray ooze corpse {500}. 40(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4420 M 40(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4421 Na@~_1U?b_1Ub(What do you want to eat? [* or ,] _1U_1U)You don't have that object.--More--_1U _1UL (What do you want to eat? [* or ,] `1U} eat what?  Comestibles a - a gray ooze corpse {500}(end) `1Um+qk~~#lqqqqqqqqqqk~x###a~~~~~~~~~~x`1UYou have a very bad case of stomach acid.[9 pts.] 31(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4421 --More--`1U This gray ooze corpse tastes terrible! 31(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4421 M 31(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4422 M 31(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4423 @N~~~~~@a~@`1U̢ --More--a1Us 3You stop eating the gray ooze corpse.a1U { 31(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4423 --More--b1UYour dwarvish iron helm deflects the guardian naga hatchling's attack. 32(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4424 @~~@c1Uvc1UtvYou hit the guardian naga hatchling! 32(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4424 --More--d1UcThe guardian naga hatchling misses. 32(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4425 ~@@~d1Ud1U8You miss the guardian naga hatchling. 32(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4426 @~@~MMe1U2e1U\32You hit the guardian naga hatchling!e1U3w 32(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4426 --More--e1U9 TYour dwarvish iron helm deflects the guardian naga hatchling's attack.e1U --More--f1UoThe mugger hits!f1Up[1 pts.] 31(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4426 M 31(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4427 g1Ug1U"You miss the mugger.g1UY 31(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4427 The guardian naga hatchling misses.~@g1U--More--g1U The mugger hits!g1Ux [2 pts.] 29(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4427 M 29(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4428 h1Uh1UYou hit the mugger! 29(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4428 The guardian naga hatchling bites!h1U#[1 pts.] 28(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4428 ~@h1UC--More--h1U/ Your small shield blocks the mugger's attack. 28(47)  Pw:23(23) AC:0 Xp:5/621 Wt:462/950 T:4429 i1U-i1U-0You kill the mugger!*Mi1U.Fighter 96  35(54)  Pw:29(29) AC:0 Xp:6/643 Wt:462/950 T:4429 Welcome to experience level 6.i1U+.{ 35(54)  Pw:29(29) AC:0 Xp:6/643 Wt:462/950 T:4429 --More--j1U>Your small shield deflects the guardian naga hatchling's attack. 35(54)  Pw:29(29) AC:0 Xp:6/643 Wt:462/950 T:4430 @~j1Ur3j1U>4You kill the guardian naga hatchling!3108  35(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4431 ~@%k1UR%@@@k1U2You see here a guardian naga hatchling corpse {500}. 35(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4432 ~@~~k1U& k1UM& Unknown command ' '. 35(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4432 k1U (@%k1UӾ You see here a partly eaten gray ooze corpse {350}. 35(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4433 l1U6l1Um(What do you want to eat? [* or ,] l1UM=l1Uz=)You don't have that object.--More--m1Ufm1U(What do you want to eat? [* or ,] m1U eat what?  Comestibles a - a partly eaten gray ooze corpse {350}(end) m1U:)+qqqqqqqqqqqqqqk~~~~~~~~~~~~~~~#lqqqqqqqqqqkqqqqqqqqqqqqk~x###a~~~~~~~~~~xm1U<You resume your meal. 36(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4434 M 36(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4435 M 36(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4436 M 36(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4437 M 36(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4438 M 36(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4439 M 37(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4440 ~~@~%@~~~m1UZ=You finish eating the gray ooze corpse. 37(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4441 ~@@~n1Un1U Unknown command ' '. 37(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4441 n1U 37(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4442 @~@~%@x!//n1U.J H 37(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4443 ~@~~~@>~*x~xo1U5! 37(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4444 ~@@~@o1Us 37(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4445 ~@@o1U=g~@o1UgYou see here a guardian naga hatchling corpse {500}. 38(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4446 @~~@o1Up* 38(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4447 x~~t@{%*@~p1U 38(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4448 xx~~@a~@p1U0  38(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4449 ~@@~@~q1U<da@@@@q1Uڈ.You see here a guardian naga hatchling corpse {500}. 38(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4450 {~~@@@~q1Uqqqq~%@%*??!/q1UYou see here a blue gem {1}. 38(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4451 q1Ub  39(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4452 @~@@~%*~r1U+Really attack the watchman? [yn] (n) r1U tn 39(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4452 s1UՌ 39(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4453 x@~@@*~s1U+ 39(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4454 x~@~@@~~~s1Uzv 39(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4455 kx~~~~@~@%@@~+~~~vs1U  39(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4456 ~~~~~~~~~~@~@~@?~~~~~s1U+p 39(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4456 t1U 39(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4457 ~@t1UJ  40(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4458 {@~~w@~Mt1U2  40(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4459 ~a@~u1U  40(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4460 ~q~@@~Mu1U 40(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4461 @~q~@aMu1U @~u1U  40(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4461 The giant badger claws you!u1U [2 pts.] 38(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4461 The giant badger claws you!--More--v1U[2 pts.] 36(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4461 v1U)The giant badger bites!v1U&[1 pts.] 35(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4461 M 35(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4462 ~@@x1Ux1U6 'You hit the giant badger!x1U  35(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4462 The giant badger claws you!x1UV [2 pts.] 33(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4462 x1U --More--x1U~)The giant badger claws you!x1U[2 pts.] 31(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4462 --More--y1UoXYour small shield blocks the giant badger's attack. 31(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4463 y1Um y1U&n Unknown command ' '. 31(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4463 z1U+z1UQ+You miss the giant badger. 31(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4463 The giant badger claws you!z1U|+[1 pts.] 30(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4463 z1U+--More--z1UX )The giant badger claws you!z1UBY [1 pts.] 29(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4463 z1UY The giant badger just misses! 30(54)  Pw:29(29) AC:0 Xp:6/671 Wt:462/950 T:4464 ~~@{1U{1UYou kill the giant badger!76  30(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4465 ~@~{1Ubx = 30(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4466 ~~~@~~@~@~~~~{1UA 30(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4467 @~~@~@~~|1U2 30(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4468 {@@~)t~@MMM|1U3 30(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4469 ~a~~@~~x~~x~MMM}1U 31(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4470 @@~a@~MMM}1U&In what direction? [hykulnjb><] }1U8}1UThe door resists! 31(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4471 @~~MMM~1U~1U$&In what direction? [hykulnjb><] ~1U~1U~The door resists! 31(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4472 ~@@MMM~1U9 ~1UG: &In what direction? [hykulnjb><] ~1U`~1UThe door closes. 31(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4473 @~+~MMM1U^1U&In what direction? [hykulnjb><] 1U 1U This door is already closed. 31(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4473 1US 31(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4474 @@~~@1U}` 31(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4475 ~@~~x1U W 32(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4476 lqqqx~~~~~~~@~@~~x~x1U+< 32(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4477 qq~~~~@~@~~~~j~1U>` 32(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4478 x~~@~~~1Uv. 32(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4479 x~@a~1U  32(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4480 ~@1U;  32(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4481 a@@1U3&In what direction? [hykulnjb><] 1Ur1UThe door resists! 33(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4482 ~1UP1UP&In what direction? [hykulnjb><] 1U1UiThe door closes. 33(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4483 +@1U*  33(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4487 xx~~~@~~~~@{a~@!!!x!!!!x!!!mqqq1UD 34(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4488 @~x~x~~@~~~!@!!!!!qqq1U? v~@~~!x1U "Velkommen, Elronnd! Welcome to Gorlowka's liquor emporium!" 34(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4489 ~1Uӿ  34(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4490 @wax~~@x@!M1U  34(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4491 ~@@~M1Us 34(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4492 ~@~a@~!@MMM1U>~@~1U8"Velkommen, Elronnd! Welcome again to Gorlowka's liquor emporium!" 34(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4493 1UC 35(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4494 a@@!M1U #~@1U You see here a magenta potion {20}. 35(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4495 @!1U/!@1UYou see here an emerald potion {20}. 35(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4496 1U% 3!@1U & You see here a luminescent potion {20}. 35(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4497 1U8@!1UYou see here a smoky potion {20}. 35(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4498 @~@1U1@!M1UYou see here an emerald potion {20}. 35(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4499 @!1U3!@1U{You see here a smoky potion {20}. 36(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4500 ~~@1U1U["For you, most gracious lady; only 400 for this smoky potion."--More--1U, q - a smoky potion (unpaid, 400 zorkmids) {20}. 36(54)  Pw:29(29) AC:0 Xp:6/688 Wt:482/950 T:4501 @1Uvr 1Ur You don't have enough money to buy the item you picked. 36(54)  Pw:29(29) AC:0 Xp:6/688 Wt:482/950 T:4501 1U DWhat do you want to drop? [$a-dfgi-mpqFL or ?*] 1U51UYou drop a smoky potion (unpaid, 400 zorkmids) {20}. 36(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4502 ~1U1@!M1UYou see here an emerald potion {20}. 36(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4503 @1Uur5@!M1UsYou see here a bubbly potion {20}. 36(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4504 ~~@1Ux @!1UTy You see here a dark potion {20}. 36(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4505 1UL3!@1ULYou see here an orange potion {20}. 37(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4506 @~1U_3!@1UYou see here a ruby potion {20}. 37(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4507 1U (@!1U6 You see here a dark green potion {20}. 37(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4508 1U1@!M1U]You see here a sparkling potion {20}. 37(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4509 ~@1UjZ1@!M1UZYou see here an effervescent potion {20}. 37(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4510 @!1UH (@!1U/I You see here an emerald potion {20}. 37(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4511 1U{3!@1UYou see here a bubbly potion {20}. 38(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4512 1U*3!@1U+You see here a purple-red potion {20}. 38(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4513 ~@1UWj1@!M1UjYou see here a bubbly potion {20}. 38(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4514 1U4@!M1UYou see here an effervescent potion {20}. 38(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4515 @!1U 0@!M1U  38(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4515 You hear a door open. 38(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4516 @!M1U6 38(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4517 ~@M1UW p 39(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4518 1UrR 39(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4519 @~@@!M1U# 39(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4520 ~@~M1UW 39(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4521 @~a@~@@a!MMM1U&In what direction? [hykulnjb><] 1U;1U<The door closes. 39(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4522 @+~@~~MM1Ux*@~1UqYou hear someone cursing shoplifters. 40(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4524 M 40(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4526 xx@ mqa@~~~@~ lq@~~1U b 40(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4527 wx===x===@~@~{@~1U. =====~~v@~~1U/ "Velkommen, Elronnd! Welcome to Havic's jewelers!" 40(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4528 1U  40(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4529 @=@~aM1Uy3 41(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4530 ~@1U 41(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4531 =@a@r~~@@~~1U&In what direction? [hykulnjb><] 1U 1Ul The door resists! 41(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4532 @~r~~~@@1U"1U"&In what direction? [hykulnjb><] 1U%1UThe door closes.=+r~~@@1U 41(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4532 The rabid rabbit bites!1US[7 pts.] 34(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4532 M 34(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4533 1U: 1U; &In what direction? [hykulnjb><] 1U&t 34(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4533 1U1U'You hit the rabid rabbit!1U,4 34(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4533 The rabid rabbit misses. 34(54)  Pw:29(29) AC:0 Xp:6/688 Wt:462/950 T:4534 @@~~1U 1U You kill the rabid rabbit!300  34(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4535 %1UI)~@1UCJYou see here a rabid rabbit corpse {20}. 35(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4536 ~~@@1U 35(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4537 @%@@~~1U~x 35(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4538 @~~~@1Ud  35(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4539 @~@@~1U  35(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4540 @~~~@1Us[ 35(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4541 xx~x~~~a@~a~~x~x~x1Uy< 36(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4542 M 36(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4542 ~~~~~~~~ x@~@ x~~~~~~~~~ mqqqq1U>C 0 36(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4543 ~~@x~~~~~~~~~~qqv1U 36(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4544 a@~~1U) 36(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4545 @~M1Uc 36(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4546 @~aM1U^  36(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4547 ~~~~~ x~~@~M1U  37(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4548 @~aM1UQ 37(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4549 ~@1U 37(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4550 a@~1U9 / 38(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4554 M 38(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4555 ~~~~~@~@~1UN~@1UCOYou see here a rabid rabbit corpse {20}. 38(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4556 @~1U" 39(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4560 M 39(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4560 %~~~@~1Uι 39(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4565 ~~~~~@~~@~1Ul 40(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4566 M 40(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4568 @~@~~~@@~~@~~1U  40(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4569 ~@@~@~@~~@1Ud; 40(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4570 @~~@~@{@~1Ue 41(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4572 M 41(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4575 ~~~~{~~~~~@@@1UG ~@1UCH You see here a guardian naga hatchling corpse {500}. 41(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4576 @~1U(z 42(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4578 M 43(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4584 ~{@~%~~~~~~~~~~~@~~*1U+)You see here a mugger corpse {1450}. 43(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4588 ~@1U  43(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4589 @%M1UU 44(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4590 ~@@~1U 44(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4591 ~@~1U  44(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4592 ~~~~~~~~@~M1U  44(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4593 ~~~~~~~~~~~~~~~~~~~~~@aM1U<  44(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4594 @~M1Uѣ 44(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4595 ~@1U 45(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4596 ~@1U 45(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4597 a@@1UP  45(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4598 ~@~@1U;~@~~1U6You see here a mugger corpse {1450}. 45(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4600 1U/ 46(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4602 M 47(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4608 M 47(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4611 ~@{~@~~~~~~~~~~%~~a@a~~~1U0 K@~@@1U0 You see here a guardian naga hatchling corpse {500}. 47(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4612 ~@@~~@1U!1U"+Really attack the watchman? [yn] (n) 1U._ tn 47(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4612 1U 47(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4613 %@~*1UG( 48(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4614 @~~~@@@*%(1U  48(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4615 @{@~@~@1UQ`@~@@~MM1U-"Velkommen, Elronnd! Welcome to Manlobbi's general store!" 48(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4616 ~@~@~~@MM1U@Y( 48(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4617 @~~@a@@*~@~MMM1UWait! That's a small mimic!~@~m@!MM1UD{ 48(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4617 The small mimic claws you![11 pts.] 37(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4617 M 37(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4618 1U"1U#You hit the small mimic! 37(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4619 1UQ1UΕYou hit the small mimic! 38(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4620 @~@(M1U&] 1U] You hit the small mimic! 38(54)  Pw:29(29) AC:0 Xp:6/719 Wt:462/950 T:4621 @~@@%1U#1U# You kill the small mimic!592  38(54)  Pw:29(29) AC:0 Xp:6/792 Wt:462/950 T:4622 ~~@~%@1U_ 38(54)  Pw:29(29) AC:0 Xp:6/792 Wt:462/950 T:4623 @~@@@~[M1Uc7~~@1UYou see here 2 sandwiches {20}. 38(54)  Pw:29(29) AC:0 Xp:6/792 Wt:462/950 T:4624 @%*@M1U\t%@1UtYou see here a food ration {20}. 38(54)  Pw:29(29) AC:0 Xp:6/792 Wt:462/950 T:4625 ~@M1U  39(54)  Pw:29(29) AC:0 Xp:6/792 Wt:462/950 T:4626 %@!@M1U 39(54)  Pw:29(29) AC:0 Xp:6/792 Wt:462/950 T:4627 ~@*@MM1Uh~@1UiYou see here an indigo spellbook {50}. 39(54)  Pw:29(29) AC:0 Xp:6/792 Wt:462/950 T:4628 @?@MM1U=7 '+@1Ut7 }You see here a scroll labeled JUYED AWK YACC {5}.@~/@MMM1U7 w 39(54)  Pw:29(29) AC:0 Xp:6/792 Wt:462/950 T:4628 --More--1UYou hear a door open. 39(54)  Pw:29(29) AC:0 Xp:6/792 Wt:462/950 T:4629 1Un$ ?@1U$ You see here a long sword {40}. 39(54)  Pw:29(29) AC:0 Xp:6/792 Wt:462/950 T:4630 ~@@?MMM1UU~@)@1UYou see here a cloudy potion {20}. 39(54)  Pw:29(29) AC:0 Xp:6/792 Wt:462/950 T:4631 @~1Uw[@~@!M1U You see here a long sword {40}. 40(54)  Pw:29(29) AC:0 Xp:6/792 Wt:462/950 T:4632 @~~@*@MMM1U 1U7 O"For you, good lady; only 33 for this long sword."--More--1UF+r - a long sword (unpaid, 33 zorkmids) {40}. 40(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4633 ~@@)MMM1U FA long sword {40} for 33 zorkmids. Pay? [yn] (n) 1U y1U359 171 40(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4633 You bought a long sword {40} for 33 gold pieces. 40(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4633 --More--1U9"Thank you for shopping in Manlobbi's general store!" 40(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4634 ~@/@MMM1Us W~@~@1Uޅ You see here a cloudy potion {20}. 40(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4635 ~@~@)MM1UN@!1UNYou see here an unlabeled scroll {5}. 40(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4636 @*@M1Uӥ @?1U# You see here a scroll labeled THARR {5}. 40(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4637 1U @?1UNYou see here a green gem {1}. 41(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4638 *@?M1UL'*@1UMYou see here a scroll labeled THARR {5}. 41(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4639 @*@M1Uq 1U # 1Uc1U@hat1U1Ua scroll labeled THARR {5}, price 34 zorkmids. 41(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4640 @*?@MM1U @?1Ul You see here a green gem {1}. 41(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4641 ~@)MM1U&H'*@1UHYou see here a scroll labeled THARR {5}. 41(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4642 @@?MM1UW@?1UYou see here a green gem {1}. 41(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4643 1U}(@*1UG~You see here a fizzy potion {20}. 42(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4644 ~@/M1UDr :@@!1Ur You see here a dwarvish roundshield {100}. 42(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4645 @~@?1U1(@[1U02You see here a whistle {3}. 42(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4646 @~@@+1U/(@(1U/You see here a black gem {1}. 42(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4647 ~~@~@~@1Uc +*@1Ud You see here a whistle {3}. 42(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4648 ~@@~@?1U>L 1UL P"For you, esteemed lady; only 13 for this whistle."--More--1U8 s - a whistle (unpaid, 13 zorkmids) {3}. 42(54)  Pw:29(29) AC:0 Xp:6/792 Wt:505/950 T:4649 1U~1U4What do you want to use or apply? [dfs or ?*] 1U 1U^ You produce a high whistling sound. 43(54)  Pw:29(29) AC:0 Xp:6/792 Wt:505/950 T:4650 @~@+1UX1UX# 1U name1UI21U2+Name an individual object? [ynq] (q) 1U n1U2What do you want to call? [cdfgi-msF or ?*] 1UV1U|Call a whistle: 1U^G t1U i1Uan1Uv 43(54)  Pw:29(29) AC:0 Xp:6/792 Wt:505/950 T:4650 1U7What do you want to drop? [$a-dfgi-mprsFL or ?*] 1UK[1U[You drop a whistle called tin (unpaid, 13 zorkmids) {3}. 43(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4651 @~~@1UE :@@(1UWF You see here a black gem {1}. 43(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4652 @~~@@~?@1U[~~*@1UYou see here a milky potion {20}. 43(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4653 @?1U'!@1UYou see here a crossbow {50}. 43(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4654 @**@1UJ 1U Wait! That's a small mimic! 43(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4655 ~@m1UM1UfNYou hit the small mimic! 44(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4656 ~@?@M1U 1U| You miss the small mimic. 44(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4657 @*)@1U1U8You miss the small mimic.@? 44(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4657 --More--1U; Your small shield blocks the small mimic's attack. 44(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4658 ~@1UI1UJYou hit the small mimic! 44(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4659 @)M1U1UYou hit the small mimic! 44(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4660 @/M1Uz1UJzYou hit the small mimic! 44(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4661 1U}p 1U#q You hit the small mimic!@* 44(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4661 --More--1U Your small shield blocks the small mimic's attack. 45(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4662 1UM 1U You hit the small mimic! 45(54)  Pw:29(29) AC:0 Xp:6/792 Wt:502/950 T:4663 @!1Uߗ1UKYou kill the small mimic!81  45(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4664 @%%1U')@1UYou see here a small mimic corpse {300}. 45(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4665 @%1U'%@1UIYou see here 2 green gems {2}. 45(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4666 ~@1U'*@1UYou see here a scroll labeled THARR {5}. 45(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4667 1U 1U # 1Uc1U͖hat1U1UHa scroll labeled THARR {5}, price 26 zorkmids. 46(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4668 @*1U1U]"For you, esteemed lady; only 26 for this scroll labeled THARR."--More--1U t - a scroll labeled THARR (unpaid, 26 zorkmids) {5}. 46(54)  Pw:29(29) AC:0 Xp:6/865 Wt:507/950 T:4669 @~1Uv# 1U2name1UF 1UF +Name an individual object? [ynq] (q) 1U n1U 2What do you want to call? [cdfgi-mtF or ?*] 1Ub1Ubb#Call a scroll labeled THARR: 1Uɿi1Uśd1Ue1Ueb n1Uw t1Ui1Umf1Ugy1U{v 46(54)  Pw:29(29) AC:0 Xp:6/865 Wt:507/950 T:4669 1U 7What do you want to drop? [$a-dfgi-mprtFL or ?*] 1UA1UYou drop a scroll called identify (unpaid, 26 zorkmids) {5}. 46(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4670 @~1U ?@1UZ You see here a black wand {7}. 46(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4671 a@1Uѵ+/@1U2You see here a long wand {7}. 46(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4672 @@~1UR;~/@1UYou see here an iridium wand {7}. 46(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4673 1U 1U # 1UYhc1U hat1U1Uan iridium wand {7}, price 133 zorkmids. 47(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4674 @a1UOs ,@/1Us You see here a long wand {7}. 47(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4675 ~@1UѸ# 1U c1Uhat1UUU 1UU a long wand {7}, price 200 zorkmids. 47(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4676 @a1U(@/1UYou see here a black wand {7}. 47(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4677 ~@1UC1U# 1U: c1Uhat1Ue1Ua black wand {7}, price 266 zorkmids. 47(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4678 @@a1U%=G~/@1Ur=You see here 2 tins {20}. 47(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4679 1U9@%@1UMYou see here a scroll labeled GARVEN DEH {5}. 48(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4680 ~~1U @?1Ux You see here 2 tins {20}. 48(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4681 1Us (@%1U You see here 11 darts {11}. 48(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4682 1UN~@@)1UYou see here a scroll labeled VELOX NEB {5}. 48(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4683 ~1U;2 @?1U2 You see here a mace {30}. 48(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4684 @1U<~@)1U%You see here a zinc wand {7}. 48(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4685 1UN(@/1UNYou see here 5 candles {10}. 49(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4686 @~1U#(@1UYou see here a zinc wand {7}. 49(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4687 ~@1U}6 1U6 # 1Uc1U5^hat1Uq1Uqa zinc wand {7}, price 233 zorkmids. 49(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4688 1Ui1UUnknown command ' '. 49(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4688 1U$(@/1UYou see here 5 candles {10}. 49(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4689 @~1U @(1UZ You see here a food ration {20}. 49(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4690 1U0@%M1URYou see here a crossbow {50}. 49(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4691 ~@1U/ 0@)M1U 0 You see here a dwarvish roundshield {100}. 50(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4692 @*1U  50(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4693 ~@@[M1Up 50(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4693 1U 50(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4694 ~@1U{~@1UYou see here an indigo spellbook {50}. 50(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4695 1Uu'+@1UvYou see here a scroll labeled JUYED AWK YACC {5}. 50(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4696 1U @?1Us You see here an indigo spellbook {50}. 50(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4697 1U~ Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} r - a long sword {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Scrolls g - an uncursed scroll of enchant armor {5} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) 1Uqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqk~~lqqqqqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~x~~x~~~~~~x~~~~~~~~~~~~~~x~x#x~~~~~%<~~~x~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~~~~%~~~~x~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~>~)~~~~~x~~x~~~~~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~x~~mqqqqaqj~1U^~~~~~~~~~~~~~~~x#mqq~qqqqqqqj{~~~~~~~~~~~~~~~~~~%~~~~~~x#####~~~~~~~*~~lqqqqqqqqqk~~~~~x##aqwaqqqk~~a~~%%~~@?~tqaqk~x####~~x~~~~x~~x~@([!*??!x~~~x~x##~~x~~~~x~~x~!)%*?///x~~~x~x####~~x~~~~x~~x~m%(/)?)%?x~~~x~x##qqvqqqqj~~mqqqqqqqqqvqqqj~x#lqqqqq~qk~~~~~~~~~~~~~~~~~~~~~~~~~~x#~~~~~~~~xqqqqqqqqqqqqqqqqqqqqqqqqqqjx~)~~~~~xmqqqqqqqj Elronnd the Fighter St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:3851 Dlvl:5 $:171 HP: Dlvl:5 $:171 HP:50(54) Dlvl:5 $:171 HP:50(54) Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4697  M 50(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4697 1U[Unknown command ' '. 50(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4697 1U 1Uɚ 2What do you want to wield? [- abdprL or ?*] 1U1 1U2 r - a long sword (weapon in hand) {40}. 51(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4698 1U#L1UaL2What do you want to wield? [- abdprL or ?*] 1UN1Ua - a +1 spear (weapon in hand) {30}. 51(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4699 1U 51(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4700 @+1UA 2What do you want to wield? [- abdprL or ?*] 1U 1U r - a long sword (weapon in hand) {40}. 51(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4701 @1U1UP# 1Ut1UA echnique1U  Choose a technique  Name Level Status a - weapon practice 6 Prepared b - liquid leap 6 Prepared c - disarm 2 Prepared(end) 1Uw+qqqqqqqqqk~~~~~~~~~~#lqqqqqqqqqqkqqqqqqqk~x###a~~~~~~~~~~x~~~~~~~x~x#x~~~~~%<~~~x~~~~~~~x~x###x~~~~~%~~~~x1UwLYou examine a long sword (weapon in hand) {40}.--More--1UJ ;Unfortunately, you didn't learn anything new.1U --More--1UvAYou start practicing intensely with a long sword (weapon in hand) {40} 51(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4702 M 51(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4703 M 52(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4704 M 52(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4705 M 52(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4706 M 52(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4707 M 52(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4708 M 52(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4709 M 53(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4710 M 51UA3(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4711 M 53(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4712 ~z~~~1UB--More--1UƈYou finish your practice session. 53(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4713 1UK 1U 2What do you want to wield? [- abdprL or ?*] 1U 1U a - a +1 spear (weapon in hand) {30}. 53(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4714 @z1Uv 53(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4715 ~z@~1Ur@~1UYou see here a food ration {20}. 54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4716 ~1Up(@%1U+You see here 2 sandwiches {20}. 54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4717 ~z@*M1U  54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4718 @{~z@@%*M1U 54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4719 ~~@M1U 54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4720 ~~z@~1U 54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4721 ~z@~1U 54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4722 @@a~M1U 2What do you want to wield? [- abdprL or ?*] 1UB 1UDC You are already wielding that! 54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4722 1Ua 1Ua You don't have anything else to wear. 54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4722 1U  54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4723 ~~z1Uw 54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4724 *z1UoYou hit the platypus! 54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4725 @1U>1UnYou miss the platypus. 54(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4725 The platypus claws you!1U[1 pts.] 53(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4725 --More--1UM !The platypus kicks!1U5 [1 pts.] 52(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4725 M 52(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4726 ~1U#Z1UoZ#You hit the platypus.1UZ 52(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4726 Your iron shoes block the platypus' attack.1UZ--More--1UJ Your iron shoes deflect the platypus' attack. 52(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4727 Z1U1UcYou hit the platypus! 53(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4728 1Uj 1U k #You hit the platypus!1U.k  53(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4728 The platypus claws you!1Urk [4 pts.] 49(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4728 1Uk --More--1U>Your small shield deflects the platypus' attack.1U9--More--1U"'The elf zombie claws you!1U[7 pts.] 42(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4728 M 42(54)  Pw:29(29) AC:0 Xp:6/865 Wt:502/950 T:4729 1U1U}You kill the platypus!403  42(54)  Pw:29(29) AC:0 Xp:6/910 Wt:502/950 T:4730 @~1U1U%You hit the elf zombie.1U 42(54)  Pw:29(29) AC:0 Xp:6/910 Wt:502/950 T:4730 The elf zombie claws you!1Ut  [2 pts.] 40(54)  Pw:29(29) AC:0 Xp:6/910 Wt:502/950 T:4730 M 40(54)  Pw:29(29) AC:0 Xp:6/910 Wt:502/950 T:4731 ~@1U!M 1UN You hit the elf zombie! 40(54)  Pw:29(29) AC:0 Xp:6/910 Wt:502/950 T:4732 ~1U;1U&<%You hit the elf zombie!1UK< 40(54)  Pw:29(29) AC:0 Xp:6/910 Wt:502/950 T:4732 The elf zombie claws you!1U<[3 pts.] 37(54)  Pw:29(29) AC:0 Xp:6/910 Wt:502/950 T:4732 M 37(54)  Pw:29(29) AC:0 Xp:6/910 Wt:502/950 T:4733 1U1UYou destroy the elf zombie!143  38(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4734 @%1U~@@@~@MM1UYou see here an elf corpse {800}. 38(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4735 @~@~@@~MM1Un  38(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4736 ~@@~@@~%~MM1Uں-Where do you want to travel to?1U,(For instructions type a ?)1Ue 1U p 38(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4736 1U  39(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4740 M 40(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4746 1U  M 40(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4747 M 40(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4748 ~~~~~~~~~~~@~@~~@~F~~~~~~1Urz0Really attack the watch captain? [yn] (n) 1Utn 40(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4748 1U 40(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4750 ~~@{~@@~MM1U ac 41(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4752 M 41(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4752 ~~@F@@~~~1UO " 41(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4757 @~~~~~~~~1Uo 41(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4757 1UIo 41(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4757 1UT  42(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4758 @~@@#~@M1U&<  42(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4759 @~@~~@#@M1U" 42(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4760 ~~@'#M1U& 42(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4761 ~~'@M1UY o 42(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4761 1U 42(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4762 @~B~'#M1U%K 42(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4763 ~~~#@@#M1U  43(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4764 ##@#@##M1U 43(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4765 ####@####M1UK 43(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4766 #####@##M1Ujw 43(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4767 ####@##M1Ul 43(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4768 ###@1U@ 43(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4769 #@##M1U`K  44(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4770 M 45(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4776 M 45(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4778 ###########@#M1U_1-Where do you want to travel to?1U1,(For instructions type a ?)1UT 1Uk p 45(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4778 1Uō  46(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4782 M 47(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4788 1U% ) M 47(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4789 M 48(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4794 ~[@~~#############~#~~~~~~1U Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) 1UMqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqkqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~x~~x~~~~~~~~~~~~~~x~x##x~~~~~~<~~~x~~x~~~~~~~~~~~~~~x~x###x~~~~~[~~~~x~~x~~~~~~~~~~~~~~x~x###x~~@~)~~~~~x~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~xaqj~~~~~~~~~~~~~~~~x#mqq~qqqqqqqj1UM~~~~~~~~~~~~~~~~~~~x#####*~%lqqqqqqqqqk~~~~~x##k~~a~~%%~~+?~tqaqk~x####x~~x~*([!*??!x~~~x~x## 48(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4794 1U  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) "1U.+qqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqkqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~x~~x~~~~~~~~~~~~~~x~x##x~~~~~~<~~~x~~x~~~~~~~~~~~~~~x~x###x~~~~~[~~~~x~~x~~~~~~~~~~~~~~x~x###x~~@~)~~~~~x~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~xaqj~~~~~~~~~~~~~~~~x#mqq~qqqqqqq"1Uj~~~~~~~~~~~~~~~~~~~x#####*~%lqqqqqqqqqk~~~~~x##k~~a~~%%~~+?~tqaqk~x####x~~x~*([!*??!x~~~x~x## A Guide to the Mazes of Menace  (Guidebook for SLASH'EM)  Eric S. Raymond  (Extensively edited and expanded for NetHack 3.4)  (Revised for SLASH'EM 0.0.3 by Warren Cheung)  "1U (Revised for SLASH'EM 0.0.6 by J. Ali Harlow)  1. Introduction --More--&1Ua Recently, you have begun to find yourself unfulfilled and  distant in your daily occupation. Strange dreams of prospecting,  stealing, crusading, and combat have haunted you in your sleep  for many months, but you aren't sure of the reason. You wonder  whether you have in fact been having those dreams all your life,  and somehow managed to forget about them until now. Some nights  you awaken suddenly and cry out, terrified at the vivid recollec-  tion of the strange and powerful creatures that seem to be lurk-  ing behind every corner of the dungeon in your dream. Could  these details haunting your dreams be real? As each night passes,  you feel the desire to enter the mysterious caverns near the  ruins grow stronger. Each morning, however, you quickly put the  idea out &1U*bof your head as you recall the tales of those who en-  tered the caverns before you and did not return. Eventually you  can resist the yearning to seek out the fantastic place in your  dreams no longer. After all, when other adventurers came back  this way after spending time in the caverns, they usually seemed  better off than when they passed through the first time. And who  was to say that all of those who did not return had not just kept  going?  Asking around, you hear about a bauble, called the Amulet of --More--(1U  Yendor by some, which, if you can find it, will bring you great  wealth. One legend you were told even mentioned that the one who  finds the amulet will be granted immortality by the gods. The  amulet is rumored to be somewhere beyond the Valley of Gehennom,  deep within the Mazes of Menace. Upon hearing the legends, you  immediately realize that there is some profound and undiscovered  reason that you are to descend into the caverns and seek out that  amulet of which they spoke. Even if the rumors of the amulet's  powers are untrue, you decide that you should at least be able to  sell the tales of your adventures to the local minstrels for a  tidy sum, especially if you encounter any of the terrifying and  magical creatures of your dreams along the way. You spend one  last nig(1U9 ht fortifying yourself at the local inn, becoming more  and more depressed as you watch the odds of your success being  SLASH EM Guidebook --More--*1U SLASH EM Guidebook  posted on the inn's walls getting lower and lower.  In the morning you awake, collect your belongings, and set  off for the dungeon. After several days of uneventful travel,  you see the ancient ruins that mark the entrance to the Mazes of  Menace. It is late at night, so you make camp at the entrance  and spend the night sleeping under the open skies. In the morn-  ing, you gather your gear, eat what may be your last meal out-  side, and enter the dungeon...  2. What is going on here?  You have just begun a game of SLASH'EM. Your goal is to  grab as much treasure as you can, retrieve the Amulet of Yendor,  and escape the Mazes of Menace alive.  Your abil*1Uities and strengths for dealing with the hazards of  adventure will vary with your background and training: --More---1U Archeologists understand dungeons pretty well; this enables  them to move quickly and sneak up on the local nasties. They  start equipped with the tools for a proper scientific expedition.  Barbarians are warriors out of the hinterland, hardened to  battle. They begin their quests with naught but uncommon  strength, a trusty hauberk, and a great two-handed sword.  Cavemen and Cavewomen start with exceptional strength but,  unfortunately, with neolithic weapons.  Flame Mages have managed to harness mystical energies into  the control of the element of fire. Notwithstanding their pet  hell hounds, woe be unto anyone who stands in the way of a  skilled mage casting a fireball.  Healers are wise in medicine and apot-1Uhecary. They know the  herbs and simples that can restore vitality, ease pain, anesthe-  tize, and neutralize poisons; and with their instruments, they  can divine a being's state of health or sickness. Their medical  practice earns them quite reasonable amounts of money, with which  they enter the dungeon. --More--.1UP Ice Mages command the forces of cold. An experienced Mage  can summon great blizzards yet remain unaffected by the turmoil  of the elements.  Knights are distinguished from the common skirmisher by  their devotion to the ideals of chivalry and by the surpassing  excellence of their armor.  Monks are ascetics, who by rigorous practice of physical and  mental disciplines have become capable of fighting as effectively  SLASH EM 0.0.7  SLASH EM Guidebook --More--.1U without weapons as with. They wear no armor but make up for it  with increased mobility.  Necromancers have delved into the darkest of the magical  lore, and mastered some of the most forbidden of the magical  lore. Many have fallen to the armies of the undead that they are  capable of bringing forth and controlling.  Priests and Priestesses are clerics militant, crusaders ad-  vancing the cause of righteousness with arms, armor, and arts  thaumaturgic. Their ability to commune with deities via prayer  occasionally extricates them from peril, but can also put them in  it.  Rangers are most at home in the woods, and some say slightly  out of place in a dungeon. They are, however, experts in archery  as well as tracking and stealth.1UDVy movement.  Rogues are agile and stealthy thieves, with knowledge of  locks, traps, and poisons. They specialize in surprise, which  they employ to great advantage.  Samurai are the elite warriors of feudal Nippon. They are --More--.1U heavily armored but quick, and wear the dai-sho, two swords of  the deadliest keenness.  Tourists start out with lots of gold (suitable for shopping  with), a credit card, lots of food, some maps, and an expensive  camera. Most monsters don't like being photographed.  Undead Slayers are specialists, trained to hunt the undead  as well as other incarnations of evil. They are well aware of  the weaknesses of their foes and come prepared. Few denizens of  darkness ever encounter such warriors of light and live to tell  of it.  Valkyries are hardy warrior women. Their upbringing in the  harsh Northlands makes them strong, inures them to extremes of  cold, and instills in them stealth and cunning.  Wizards start out with a.1UCl knowledge of magic, a selection of  magical items, and a particular affinity for dweomercraft.  Although seemingly weak and easy to overcome at first sight, an  experienced Wizard is a deadly foe.  Yeomen are sturdy fighters. They are famed for their ability --More--.1U . to stand doing nothing for hours. It is said that this is because  they are none too bright. Yeomen can both take a lot of damage  and inflict it on others.  You may also choose the race of your character:  Doppelgangers have the anviable ability to change form at  will, at a cost of some mystic energy (mana), although what  SLASH EM 0.0.7  SLASH EM Guidebook  they become may be a bit of a surprise, even for them.  Dwarves are smaller than humans or elves, but are stocky and --More--/1U solid individuals. Dwarves' most notable trait is their great  expertise in mining and metalwork. Dwarvish armor is said to be  second in quality not even to the mithril armor of the Elves.  Elves and Drows are agile, quick, and perceptive; very lit-  tle of what goes on will escape an Elf. The quality of Elven  craftsmanship often gives them an advantage in arms and armor.  Gnomes are smaller than but generally similar to dwarves.  Gnomes are known to be expert miners, and it is known that a  secret underground mine complex built by this race exists within  the Mazes of Menace, filled with both riches and danger.  Hobbits are quick of hearing and sharp-eyed, and though they  are inclined to be fat and do not hurry unnecessarily, they are  none/1UTtheless nimble and deft in their movements. A love of learn-  ing (other than genealogical lore) is far from general among  them. Hobbits are difficult to daunt, or to kill, and at need can  still handle arms.  Humans are by far the most common race of the surface world,  and are thus the norm by which other races are often compared.  Although they have no special abilities, they can succeed in any --More--/1U role.  Lycanthropes are wild beasts who draw their strength from  the phases of the moon, and can transform into wolves when they  channel their magical energies. Even unarmed, a Lycanthrope is  a savage fighter, as many scarred by their deadly claws can at-  test.  Orcs are a cruel and barbaric race that hate every living  thing (including other orcs). Above all others, Orcs hate Elves  with a passion unequalled, and will go out of their way to kill  one at any opportunity. The armor and weapons fashioned by the  Orcs are typically of inferior quality.  Vampires strike fear into the heart of many. Their super-  human strength, notorious dexterity and resiliance make them dif-  ficult to defeat while their almost hypnotic char/1UE2m makes them  dangerous opponents. Even their own Gods treat vampires with some  distaste.  3. What do all those things on the screen mean?  On the screen is kept a map of where you have been and what --More--/1UP$ you have seen on the current dungeon level; as you explore more  of the level, it appears on the screen in front of you.  When SLASH'EM's ancestor rogue first appeared, its screen  orientation was almost unique among computer fantasy games.  SLASH EM 0.0.7  SLASH EM Guidebook  Since then, screen orientation has become the norm rather than  the exception; SLASH'EM continues this fine tradition. Unlike  text adventure games that accept commands in pseudo-English sen-  tences and explain the results in words, SLASH'EM commands are  all one or two keystrokes and the results are displayed graphi-  cally on the screen. A minimum screen size of 24 lines by 80 --More--/1U  columns is recommended; if the screen is larger, only a 21x80  section will be used for the map.  SLASH'EM can even be played by blind players, with the as-  sistance of Braille readers or speech synthesisers. Instructions  for configuring SLASH'EM for the blind are included later in this  document.  SLASH'EM generates a new dungeon every time you play it;  even the authors still find it an entertaining and exciting game  despite having won several times.  SLASH'EM offers a variety of display options. The options  available to you will vary from port to port, depending on the  capabilities of your hardware and software, and whether various  compile-time options were enabled when your executable was creat-  ed. The three possible d/1UG -isplay options are: a monochrome charac-  ter interface, a color character interface, and a graphical in-  terface using small pictures called tiles. The two character in-  terfaces allow fonts with other characters to be substituted, but  the default assignments use standard ASCII characters to  represent everything. There is no difference between the various  display options with respect to game play. Because we cannot --More--/1U reproduce the tiles or colors in the Guidebook, and because it is  common to all ports, we will use the default ASCII characters  from the monochrome character display when referring to things  you might see on the screen during your game.  In order to understand what is going on in SLASH'EM, first  you must understand what SLASH'EM is doing with the screen. The  SLASH'EM screen replaces the ``You see ...'' descriptions of text  adventure games. Figure 1 is a sample of what a SLASH'EM screen  might look like. The way the screen looks for you depends on  your platform.  ___________________________________________________________________  The bat bites!  ------  |....| ----------  |.<..|####...@...$.|  /1Uع |....-# |...B....+  |....| |.d......|  ------ -------|-- --More--01UV Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral  Dlvl:1 $:0 HP:9(12) Pw:3(3) AC:10 Exp:1/19 T:257 Weak  SLASH EM 0.0.7  SLASH EM Guidebook  ___________________________________________________________________  Figure 1  3.1. The status lines (bottom)  The bottom two lines of the screen contain several cryptic  pieces of information describing your current status. If either --More--01U status line becomes longer than the width of the screen, you  might not see all of it. Here are explanations of what the vari-  ous status items mean (though your configuration may not have all  the status items listed below):  Rank  Your character's name and professional ranking (based on the  experience level, see below).  Strength  A measure of your character's strength; one of your six  basic attributes. A human character's attributes can range  from 3 to 18 inclusive; non-humans may exceed these limits  (occasionally you may get super-strengths of the form 18/xx,  and magic can also cause attributes to exceed the normal  limits). The higher your strength, the stronger you are.  Strengt01Uh affects how successfully you perform physical  tasks, how much damage you do in combat, and how much loot  you can carry.  Dexterity  Dexterity affects your chances to hit in combat, to avoid  traps, and do other tasks requiring agility or manipulation --More--01UM:  of objects.  Constitution  Constitution affects your ability to recover from injuries  and other strains on your stamina.  Intelligence  Intelligence affects your ability to cast spells and read  spellbooks.  Wisdom  Wisdom comes from your practical experience (especially when  dealing with magic). It affects your magical energy.  Charisma  Charisma affects how certain creatures react toward you. In  particular, it can affect the prices shopkeepers offer you.  Alignment  Lawful, Neutral, or Chaotic. Often, Lawful is taken as good  and Chaotic as evil, but legal and ethical do not always  coincide. Your alignment influences how ot01U: sher monsters  react toward you. Monsters of a like alignment are more --More--11UG SLASH EM 0.0.7  SLASH EM Guidebook  likely to be non-aggressive, while those of an opposing  alignment are more likely to be seriously offended at your  presence.  Dungeon Level  How deep you are in the dungeon. You start at level one and  the number increases as you go deeper into the dungeon.  Some levels are special, and are identified by a name and  not a number. The Amulet of Yendor is reputed to be some-  where beneath the twentieth level.  Gold --More--11UP The number of gold pieces you are openly carrying. Gold  which you have concealed in containers is not counted.  Hit Points  Your current and maximum hit points. Hit points indicate  how much damage you can take before you die. The more you  get hit in a fight, the lower they get. You can regain hit  points by resting, or by using certain magical items or  spells. The number in parentheses is the maximum number  your hit points can reach.  Power  Spell points. This tells you how much mystic energy (mana)  you have available for spell casting. Again, resting will  regenerate the amount available.  Armor Class  A measure of how effectively your armor stops blows fr11Uom un-  friendly creatures. The lower this number is, the more ef-  fective the armor; it is quite possible to have negative ar-  mor class.  Experience --More--11U  Your current experience level and experience points. As you  adventure, you gain experience points. At certain experi-  ence point totals, you gain an experience level. The more  experienced you are, the better you fight and withstand mag-  ical attacks. Many dungeons show only your experience level  here.  Weight  The total weight of all items in your inventory, displayed  if you have the showweight option set. The number after the  slash is your carrying capacity.  Time  The number of turns elapsed so far, displayed if you have  the time option set.  Hunger status  Your current hunger status, ranging from Satiated down to  Fainting. If your hunger 11U- } status is normal, it is not  SLASH EM 0.0.7 --More--11U$  SLASH EM Guidebook  displayed.  Additional status flags may appear after the hunger status:  Conf when you're confused, FoodPois or Ill when sick, Blind when  you can't see, Stun when stunned, and Hallu when hallucinating.  3.2. The message line (top)  The top line of the screen is reserved for messages that  describe things that are impossible to represent visually. If  you see a ``--More--'' on the top line, this means that SLASH'EM  has another message to display on the screen, but it wants to  make certain that you've read the one that is there first. To  read the next message, just press the space bar. --More--21Up 3.3. The map (rest of the screen)  The rest of the screen is the map of the level as you have  explored it so far. Each symbol on the screen represents some-  thing. You can set various graphics options to change some of  the symbols the game uses; otherwise, the game will use default  symbols. Here is a list of what the default symbols mean:  - and |  The walls of a room, or an open door. Or a grave (|).  . The floor of a room, ice, or a doorless doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  + A closed door, or a spellbook containing21UpS a spell you may be  able to learn. --More--21U @ Your character or a human.  $ A pile of gold.  ^ A trap (once you have detected it).  ) A weapon.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  ? A scroll.  / A wand.  SLASH EM 0.0.7 --More--21U< SLASH EM Guidebook  = A ring.  ! A potion.  ( A useful item (pick-axe, key, lamp...).  " An amulet or a spider web.  * A gem or rock (possibly valuable, possibly worthless).  ` A boulder or statue.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain. --More--21Uw } A pool of water or moat or a pool of lava.  \ An opulent throne.  a-zA-Z and other symbols  Letters and certain other symbols represent the various in-  habitants of the Mazes of Menace. Watch out, they can be  nasty and vicious. Sometimes, however, they can be helpful.  I This marks the last known location of an invisible or other-  wise unseen monster. Note that the monster could have  moved. The 'F' and 'm' commands may be useful here.  You need not memorize all these symbols; you can ask the  game what any symbol represents with the `/' command (see the  next section for more info).  4. Commands  Commands are initiated by typing one or two characters.  21U Some commands, like ``search'', do not require that any more in-  formation be collected by SLASH'EM. Other commands might require --More--31U additional information, for example a direction, or an object to  be used. For those commands that require additional information,  SLASH'EM will present you with either a menu of choices or with a  command line prompt requesting information. Which you are  presented with will depend chiefly on how you have set the menus-  tyle option.  For example, a common question, in the form ``What do you  want to use? [a-zA-Z ?*]'', asks you to choose an object you are  carrying. Here, ``a-zA-Z'' are the inventory letters of your  possible choices. Typing `?' gives you an inventory list of  these items, so you can see what each letter refers to. In this  example, there is also a `*' indicating that you may choose an  SLASH EM 0.0.7 p;1H SLASH EM Guidebook --More--31U5 object not on the list, if you wanted to use something unexpect-  ed. Typing a `*' lists your entire inventory, so you can see the  inventory letters of every object you're carrying. Finally, if  you change your mind and decide you don't want to do this command  after all, you can press the ESC key to abort the command.  Some commands allow you to choose an object that you are not  currently carrying. Such commands have an extra option available  as in ``What do you want to drink? [fgh or ?*,.]''. Typing `,'  gives you a list of the applicable objects on the floor, from  which you may make your choice. For commands where it is possi-  ble to choose your current location rather than an object, the  `.' option will be displayed. This can be used to read an engrav-  31U5 ing or drink from a dungeon feature.  You can put a number before some commands to repeat them  that many times; for example, ``10s'' will search ten times. If  you have the number_pad option set, you must type `n' to prefix a  count, so the example above would be typed ``n10s'' instead.  Commands for which counts make no sense ignore them. In addi-  tion, movement commands can be prefixed for greater control (see --More--41Uh below). To cancel a count or a prefix, press the ESC key.  The list of commands is rather long, but it can be read at  any time during the game through the `?' command, which accesses  a menu of helpful texts. As well, there is now a menusystem  available through the '`' command for those who would rather page  through menus than hunt and peck for keys. Here are the commands  for your reference:  ESC Cancel the current operation (where applicable) or skip mes-  sages. If the menu_on_esc option is set, then this key will  access the menusystem when pressed while the program is  waiting for a command.  ? Help menu: display one of several help texts available.  ` Main menu: access the menusystem.  / Tell wh41Uat a symbol represents. You may choose to specify a  location or type a symbol (or even a whole word) to explain.  Specifying a location is done by moving the cursor to a par-  ticular spot on the map and then pressing one of `.', `,',  `;', or `:'. `.' will explain the symbol at the chosen lo- --More--41UN) cation, conditionally check for ``More info?'' depending  upon whether the help option is on, and then you will be  asked to pick another location; `,' will explain the symbol  but skip any additional information; `;' will skip addition-  al info and also not bother asking you to choose another lo-  cation to examine; `:' will show additional info, if any,  without asking for confirmation. When picking a location,  pressing the ESC key will terminate this command, or press-  ing `?' will give a brief reminder about how it works.  SLASH EM 0.0.7  SLASH EM Guidebook  Specifying a name rather than a location always gives any --More--41UI additional information available about that name.  & Tell what a command does.  < Go up to the previous level (if you are on a staircase or  ladder).  > Go down to the next level (if you are on a staircase or  ladder).  [yuhjklbn]  Go one step in the direction indicated (see Figure 2). If  you sense or remember a monster there, you will fight the  monster instead. Only these one-step movement commands  cause you to fight monsters; the others (below) are  ``safe.''  y k u 7 8 9  \ | / \ | /  h- . -l 4- . -6  / | \ / | \ m22;1H b j n 1 2 3  (if number_pad is set) --More--41US* Figure 2  [YUHJKLBN]  Go in that direction until you hit a wall or run into some-  thing.  m[yuhjklbn]  Prefix: move without picking up objects or fighting (even  if you remember a monster there)  F[yuhjklbn]  Prefix: fight a monster (even if you only guess one is  there)  M[yuhjklbn]  Prefix: move far, no pickup.  g[yuhjklbn]  Prefix: move until something interesting is found.  G[yuhjklbn] or [yuhjklbn] --More--41U8 Prefix: same as `g', but forking of corridors is not con-  sidered interesting.  _ Travel to a map location via a shortest-path algorithm. The  shortest path is computed over map locations the hero knows  about (e.g. seen or previously traversed). If there is no  known path, a guess is made instead. Stops on most of the  SLASH EM 0.0.7  SLASH EM Guidebook  same conditions as the `G' command, but without picking up  objects, similar to the `M' command. For ports with mouse  support, the command is also invoked when a mouse-click  takes place on a location other than the current position. --More--41U%n . Rest, do nothing for one turn.  a Apply (use) a tool (pick-axe, key, lamp...).  A Remove one or more worn items, such as armor. Use `T' (take  off) to take off only one piece of armor or `R' (remove) to  take off only one accessory.  ^A Redo the previous command.  ^B Borrow (steal) money from an adjacent monster.  c Close a door.  C Call (name) an individual monster.  ^C Panic button. Quit the game.  d Drop something. Ex. ``d7a'' means drop seven items of ob-  ject a.  D Drop several things. In answer to the question ``What kinds --More--41UN= of things do you want to drop? [!%= BUCXaium]'' you should  type zero or more object symbols possibly followed by `a'  and/or `i' and/or `u' and/or `m'. In addition, one or more  of the blessed/uncursed/cursed groups may be typed.  DB - drop all objects known to be blessed.  DU - drop all objects known to be uncursed.  DC - drop all objects known to be cursed.  DX - drop all objects of unknown B/U/C status.  Da - drop all objects, without asking for confirmation.  Di - examine your inventory before dropping anything.  Du - drop only unpaid objects (when in a shop).  Dm - use a menu to pick which object(s) to drop.  D%u - drop only unpaid food.  ^D Kick something (usually a door). |=1H e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor. Engraving the word  ``Elbereth'' will cause most monsters to not attack you --More--41U=f hand-to-hand (but if you attack, you will rub it out); this  is often useful to give yourself a breather. (This feature  may be compiled out of the game, so your version might not  have it.)  SLASH EM 0.0.7  SLASH EM Guidebook  E- - write in the dust with your fingers.  f Fire one of the objects placed in your quiver. You may  select ammunition with a previous `Q' command, or let the  computer pick something appropriate if autoquiver is true.  i List your inventory (everything you're carrying). --More--41U I List selected parts of your inventory.  I* - list all gems in inventory;  Iu - list all unpaid items;  Ix - list all used up items that are on your shopping bill;  I$ - count your money.  o Open a door.  O Set options. A menu showing the current option values will  be displayed. You can change most values simply by select-  ing the menu entry for the given option (ie, by typing its  letter or clicking upon it, depending on your user inter-  face). For the non-boolean choices, a further menu or  prompt will appear once you've closed this menu. The avail-  able options are listed later in this Guidebook. Options  are usually set before the game rather than with the `O' A19;1H command; see the section on options below.  p Pay your shopping bill/Shopkeeper services.  P Put on a ring or other accessory (amulet, blindfold). --More--41U" ^P Repeat previous message. Subsequent ^P's repeat earlier  messages. The behavior can be varied via the msg_window op-  tion.  q Quaff (drink) something (potion, water, etc).  Q Select an object for your quiver. You can then throw this  using the `f' command. (In SLASH'EM versions prior to 0.0.6  this was the command to quit the game, which has now been  moved to `#quit'.)  r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you. It usually  takes several tries to find something.  S Save (and suspend) the game. The game will be restored au-  tomatically the nex41U"#t time you play. --More--41U SLASH EM 0.0.7  SLASH EM Guidebook  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you have the ability.  v Display version number.  V Display the game history. --More--41U̕  w Wield weapon.  w- - wield nothing, use your bare hands.  W Wear armor.  x Exchange your wielded weapon with the item in your alternate  weapon slot. The latter is used as your secondary weapon  when engaging in two-weapon combat. Note that if one of  these slots is empty, the exchange still takes place.  X Enter explore (discovery) mode, explained in its own section  later.  ^X Display your name, role, race, gender, and alignment as well  as the various deities in your game.  ^Y Polymorph yourself, if you have the ability.  z Zap a wand. To aim at yourself, use `.' for the direction.  Z Zap (cast) a spell. To cast at yourself, use `.' for the  41U direction. --More--41U  ^Z Suspend the game (UNIX(R) versions with job control only).  : Look at what is here.  ; Show what type of thing a visible symbol corresponds to.  , Pick up some things. May be preceded by `m' to force a  selection menu.  @ Toggle the autopickup option on and off.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  __________  (R)UNIX is a registered trademark of AT&T. --More--41Uд  SLASH EM 0.0.7  SLASH EM Guidebook  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * Tell what equipment you are using; combines the preceding  five type-specific commands into one.  $ Count your gold pieces.  + List the spells you know. Using this command, you can also  rearrange the order in which your spells are listed. They --More--41UH  are shown via a menu, and if you select a spell in that  menu, you'll be re-prompted for another spell to swap places  with it, and then have opportunity to make further ex-  changes.  \ Show what types of objects have been discovered.  ! Escape to a shell.  # Perform an extended command. As you can see, the authors of  NetHack used up all the letters, so this is a way to intro-  duce the less frequently used commands. What extended com-  mands are available depends on what features the game was  compiled with.  #adjust  Adjust inventory letters (most useful when the fixinv option  is ``on'').  #borrow  Borrow (steal) money from an adjacent41UH T monster, if you have  the ability. --More--41U  #chat  Talk to someone.  #conduct  List which challenges you have adhered to. See the section  below entitled ``Conduct'' for details.  #dip Dip an object into something.  #enhance  Advance or check weapons and spell skills.  #force  Force a lock.  #invoke  Invoke an object's special powers.  SLASH EM 0.0.7 --More--41UJw  SLASH EM Guidebook  #jump  Jump to another location.  #loot  Loot a box or bag on the floor beneath you, or the saddle  from a horse standing next to you.  #monster  Use a monster's special ability (when polymorphed into mon-  ster form).  #name  Name an item or type of object.  #offer  Offer a sacrifice to the gods. --More--41U  #pray  Pray to the gods for help.  #quit  Quit the program without saving your game.  #ride  Ride (or stop riding) a monster.  #rub Rub a lamp or a stone.  #sit Sit down.  #technique  Perform a role or race specific technique. A menu showing  the techniques available to your character will be  displayed.  #turn  Turn undead.  #twoweapon --More--41U  Toggle two-weapon combat on or off. Note that you must use  suitable weapons for this type of combat, or it will be au-  tomatically turned off.  #untrap  Untrap something (trap, door, or chest).  #vanquished  List vanquished monsters (whether by you or not).  #youpoly  Polymorph yourself, if you have the ability.  #version  Print compile time options for this version of SLASH'EM.  SLASH EM 0.0.7 --More--41U\m SLASH EM Guidebook  #wipe  Wipe off your face.  #? Help menu: get the list of available extended commands.  If your keyboard has a meta key (which, when pressed in com-  bination with another key, modifies it by setting the `meta'  [8th, or `high'] bit), you can invoke many extended commands by  meta-ing the first letter of the command. In NT, OS/2, and PC  SLASH'EM, the `Alt' key can be used in this fashion.  M-? #? (not supported by all platforms)  M-2 #twoweapon (unless the number_pad option is enabled)  M-a #adjust  M-b #borrow --More--41UL M-c #chat  M-d #dip  M-e #enhance  M-f #force  M-i #invoke  M-j #jump  M-l #loot  M-m #monster  M-n #name  M-o #offer  M-p #pray  M-q #quit --More--51UL~ M-r #rub  M-s #sit  M-t #technique  M-u #untrap  M-v #version  SLASH EM 0.0.7  SLASH EM Guidebook --More--51U M-w #wipe  M-y #youpoly  If the number_pad option is on, some additional letter com-  mands are available:  h Help menu: display one of several help texts available,  like ``?''.  j Jump to another location. Same as ``#jump'' or ``M-j''.  k Kick something (usually a door). Same as `^D'.  K List vanquished monsters (whether by you or not). Same as  ``#vanquished''.  l Loot a box or bag on the floor beneath you, or the saddle  from a horse standing next to you. Same as ``#loot'' or  ``M-l''.  N Name an item or type of object. Same as ``#name'' or ``M- --More--51U n''.  u Untrap a trap, door, or chest. Same as ``#untrap'' or ``M-  u''.  5. Rooms and corridors  Rooms and corridors in the dungeon are either lit or dark.  Any lit areas within your line of sight will be displayed; dark  areas are only displayed if they are within one space of you.  Walls and corridors remain on the map as you explore them.  Secret corridors are hidden. You can find them with the `s'  (search) command.  5.1. Doorways  Doorways connect rooms and corridors. Some doorways have no  doors; you can walk right through. Others have doors in them,  which may be open, closed, or locked. To open a closed door, use  the `o' (open) command; to close it again, use the 51U8`c' (close)  command. --More--51U/, You can get through a locked door by using a tool to pick  the lock with the `a' (apply) command, or by kicking it open with  the `^D' (kick) command.  Open doors cannot be entered diagonally; you must approach  them straight on, horizontally or vertically. Doorways without  doors are not restricted in this fashion.  SLASH EM 0.0.7  SLASH EM Guidebook  Doors can be useful for shutting out monsters. Most mon-  sters cannot open doors, although a few don't need to (ex. ghosts --More--51U can walk through doors).  Secret doors are hidden. You can find them with the `s'  (search) command. Once found they are in all ways equivalent to  normal doors.  5.2. Traps (`^')  There are traps throughout the dungeon to snare the unwary  delver. For example, you may suddenly fall into a pit and be  stuck for a few turns trying to climb out. Traps don't appear on  your map until you see one triggered by moving onto it, see some-  thing fall into it, or you discover it with the `s' (search) com-  mand. Monsters can fall prey to traps, too, which can be a very  useful defensive strategy.  There is a special pre-mapped branch of the dungeon based on  the classic computer game ``Sokoban.'' The goal is to push the  51UR boulders into the pits or holes. With careful foresight, it is  possible to complete all of the levels according to the tradi-  tional rules of Sokoban. Some allowances are permitted in case  the player gets stuck; however, they will lower your luck. --More--51U-k 5.3. Stairs (`<', `>')  In general, each level in the dungeon will have a staircase  going up (`<') to the previous level and another going down (`>')  to the next level. There are some exceptions though. For in-  stance, fairly early in the dungeon you will find a level with  two down staircases, one continuing into the dungeon and the oth-  er branching into an area known as the Gnomish Mines. Those  mines eventually hit a dead end, so after exploring them (if you  choose to do so), you'll need to climb back up to the main  dungeon.  When you traverse a set of stairs, or trigger a trap which  sends you to another level, the level you're leaving will be  deactivated and stored in a file on disk. If you're moving to a  previously 51UZkTvisited level, it will be loaded from its file on disk  and reactivated. If you're moving to a level which has not yet  been visited, it will be created (from scratch for most random  levels, from a template for some ``special'' levels, or loaded  from the remains of an earlier game for a ``bones'' level as  briefly described below). Monsters are only active on the  current level; those on other levels are essentially placed into  stasis. --More--51U, Ordinarily when you climb a set of stairs, you will arrive  on the corresponding staircase at your destination. However,  pets (see below) and some other monsters will follow along if  they're close enough when you travel up or down stairs, and occa-  sionally one of these creatures will displace you during the  SLASH EM 0.0.7  SLASH EM Guidebook  climb. When that occurs, the pet or other monster will arrive on  the staircase and you will end up nearby.  5.4. Ladders (`<', `>') --More--51Uh Ladders serve the same purpose as staircases, and the two  types of inter-level connections are nearly indistinguishable  during game play.  5.5. Shops and shopping  Occasionally you will run across a room with a shopkeeper  near the door and many items lying on the floor. You can buy  items by picking them up and then using the `p' command. You can  inquire about the price of an item prior to picking it up by us-  ing the ``#chat'' command while standing on it. Using an item  prior to paying for it will incur a charge, and the shopkeeper  won't allow you to leave the shop until you have paid any debt  you owe.  You can sell items to a shopkeeper by dropping them to the  floor while inside a shop. You will either be off51Uered an amount  of gold and asked whether you're willing to sell, or you'll be  told that the shopkeeper isn't interested (generally, your item  needs to be compatible with the type of merchandise carried by  the shop).  If you drop something in a shop by accident, the shopkeeper --More--51U E will usually claim ownership without offering any compensation.  You'll have to buy it back if you want to reclaim it.  Shopkeepers sometimes run out of money. When that happens,  you'll be offered credit instead of gold when you try to sell  something. Credit can be used to pay for purchases, but it is  only good in the shop where it was obtained; other shopkeepers  won't honor it. (If you happen to find a "credit card" in the  dungeon, don't bother trying to use it in shops; shopkeepers will  not accept it.)  The `$' command, which reports the amount of gold you are  carrying (in inventory, not inside bags or boxes), will also show  current shop debt or credit, if any. The `Iu' command lists un-  paid items (those which still belong to the shop) if you 51UAEnare car-  rying any. The `Ix' command shows an inventory-like display of  any unpaid items which have been used up, along with other shop  fees, if any.  5.5.1. Shop idiosyncracies  Several aspects of shop behavior might be unexpected. --More--51U$ * The price of a given item can vary due to a variety of factors.  SLASH EM 0.0.7  SLASH EM Guidebook  * A shopkeeper treats the spot immediately inside the door as if  it were outside the shop.  * While the shopkeeper watches you like a hawk, he will generally  ignore any other customers.  * If a shop is "closed for inventory", it will not open of its  own accord. --More--51U} * Shops do not get restocked with new items, regardless of inven-  tory depletion.  6. Monsters  Monsters you cannot see are not displayed on the screen.  Beware! You may suddenly come upon one in a dark place. Some  magic items can help you locate them before they locate you  (which some monsters can do very well).  The commands `/' and `;' may be used to obtain information  about those monsters who are displayed on the screen. The com-  mand `C' allows you to assign a name to a monster, which may be  useful to help distinguish one from another when multiple mon-  sters are present. Assigning a name which is just a space will  remove any prior name.  The extended command ``#chat'' can be used to int51U4}eract with  an adjacent monster. There is no actual dialog (in other words,  you don't get to choose what you'll say), but chatting with some  monsters such as a shopkeeper or the Oracle of Delphi can produce --More--51U_, useful results.  6.1. Fighting  If you see a monster and you wish to fight it, just attempt  to walk into it. Many monsters you find will mind their own  business unless you attack them. Some of them are very dangerous  when angered. Remember: discretion is the better part of valor.  If you can't see a monster (if it is invisible, or if you  are blinded), the symbol `I' will be shown when you learn of its  presence. If you attempt to walk into it, you will try to fight  it just like a monster that you can see; of course, if the mon-  ster has moved, you will attack empty air. If you guess that the  monster has moved and you don't wish to fight, you can use the  `m' command to move without fighting; likewise, if you don't  rememb51U~,Der a monster but want to try fighting anyway, you can use  the `F' command.  6.2. Your pet  You start the game with a little dog (`d'), cat (`f'), hell  hound pup ('d'), winter wolf cub ('d'), ghoul ('Z'), or pony --More--51U SLASH EM 0.0.7  SLASH EM Guidebook  (`u'), which follows you about the dungeon and fights monsters  with you. With the exception of ghouls, your pet needs food to  survive. It usually feeds itself on fresh carrion and other  meats. If you're worried about it or want to train it, you can  feed it, too, by throwing it food. A properly trained pet can be  very useful under certain circumstances.  Your pet also gains experience from killing monsters, and  can grow over time, gaining hit points and doing more damage.  Initially, your pet may even be better at killing things than  you, which makes pets useful for low-level characters. --More--51U'b Your pet will follow you up and down staircases if it is  next to you when you move. Otherwise your pet will be stranded  and may become wild. Similarly, when you trigger certain types  of traps which alter your location (for instance, a trap door  which drops you to a lower dungeon level), any adjacent pet will  accompany you and any non-adjacent pet will be left behind. Your  pet may trigger such traps itself; you will not be carried along  with it even if adjacent at the time.  6.3. Steeds  Some types of creatures in the dungeon can actually be rid-  den if you have the right equipment and skill. Convincing a wild  beast to let you saddle it up is difficult to say the least.  Many a dungeoneer has had to resort to magic and wizardry in ord- _b7;1H er to forge the alliance. Once you do have the beast under your  control however, you can easily climb in and out of the saddle  with the `#ride' command. Lead the beast around the dungeon when  riding, in the same manner as you would move yourself. It is the  beast that you will see displayed on the map.  Riding skill is managed by the `#enhance' command. See the --More--51U  section on Weapon proficiency for more information about that.  6.4. Bones levels  You may encounter the shades and corpses of other adventur-  ers (or even former incarnations of yourself!) and their personal  effects. Ghosts are hard to kill, but easy to avoid, since  they're slow and do little damage. You can plunder the deceased  adventurer's possessions; however, they are likely to be cursed.  Beware of whatever killed the former player; it is probably still  lurking around, gloating over its last victory.  7. Objects  When you find something in the dungeon, it is common to want  to pick it up. In SLASH'EM, this is accomplished automatically  by walking over the object (unless you turn off the autopickup  option (see 51U% below), or move with the `m' prefix (see above)), or  manually by using the `,' command.  SLASH EM 0.0.7 --More--51U8  SLASH EM Guidebook  If you're carrying too many items, SLASH'EM will tell you so  and you won't be able to pick up anything more. Otherwise, it  will add the object(s) to your pack and tell you what you just  picked up.  As you add items to your inventory, you also add the weight  of that object to your load. The amount that you can carry  depends on your strength and your constitution. The stronger you  are, the less the additional load will affect you. There comes a  point, though, when the weight of all of that stuff you are car-  rying around with you through the dungeon will encumber you.  Your reactions will get slower and you'll burn calories faster,  requiring food more frequ51UV ently to cope with it. Eventually,  you'll be so overloaded that you'll either have to discard some --More--51Ue=  of what you're carrying or collapse under its weight.  SLASH'EM will tell you how badly you have loaded yourself.  The symbols `Burdened', `Stressed', `Strained', `Overtaxed' and  `Overloaded' are displayed on the bottom line display to indicate  your condition.  When you pick up an object, it is assigned an inventory  letter. Many commands that operate on objects must ask you to  find out which object you want to use. When SLASH'EM asks you to  choose a particular object you are carrying, you are usually  presented with a list of inventory letters to choose from (see  Commands, above).  Some objects, such as weapons, are easily differentiated.  Others, like scrolls and potions, are given descriptions which  vary according 51U= to type. During a game, any two objects with the  same description are the same type. However, the descriptions  will vary from game to game.  When you use one of these objects, if its effect is obvious,  SLASH'EM will remember what it is for you. If its effect isn't  extremely obvious, you will be asked what you want to call this --More--51U  type of object so you will recognize it later. You can also use  the ``#name'' command for the same purpose at any time, to name  all objects of a particular type or just an individual object.  When you use ``#name'' on an object which has already been named,  specifying a space as the value will remove the prior name in-  stead of assigning a new one.  7.1. Curses and Blessings  Any object that you find may be cursed, even if the object  is otherwise helpful. The most common effect of a curse is being  stuck with (and to) the item. Cursed weapons weld themselves to  your hand when wielded, so you cannot unwield them. Any cursed  item you wear is not removable by ordinary means. In addition,  cursed arms and armor usually, but not always, bear negative en-  ;1H chantments that make them less effective in combat. Other cursed  objects may act poorly or detrimentally in other ways.  SLASH EM 0.0.7 --More--51Uv  SLASH EM Guidebook  Objects can also be blessed. Blessed items usually work  better or more beneficially than normal uncursed items. For ex-  ample, a blessed weapon will do more damage against demons.  There are magical means of bestowing or removing curses upon  objects, so even if you are stuck with one, you can still have  the curse lifted and the item removed. Priests and Priestesses  have an innate sensitivity to this property in any object, so  they can more easily avoid cursed objects than other character  roles.  An item with unknown status will be reported in your inven-  tory with no prefix. An item which you know the state of will be  distinguished in your inventory by the presence 51Uv of the word  ``cursed'', ``uncursed'' or ``blessed'' in the description of the  item. --More--51U  7.2. Weapons (`)')  Given a chance, most monsters in the Mazes of Menace will  gratuitously try to kill you. You need weapons for self-defense  (killing them first). Without a weapon, you do only 1-2 hit  points of damage (plus bonuses, if any). Monk characters are an  exception; they normally do much more damage with bare hands than  they do with weapons.  There are wielded weapons, like maces and swords, and thrown  weapons, like arrows and spears. To hit monsters with a weapon,  you must wield it and attack them, or throw it at them. You can  simply elect to throw a spear.  To shoot an arrow, you should first wield a bow, then throw  the arrow. An alternative method would be wield a bow and place  the arrows in your Quiver, aft51U er which you fire the ammunition.  Rangers and the like may find that having a bow as their secon-  dary weapon is a useful combination. In order to use a secondary  weapon to fire ammunition however, it must first be moved to the  primary weapon slot. The ``x'' command is available for this use.  Crossbows shoot crossbow bolts. Slings hurl rocks and (other)  stones (like gems). --More--51U  Enchanted weapons have a ``plus'' (or ``to hit enhancement''  which can be either positive or negative) that adds to your  chance to hit and the damage you do to a monster. The only way  to determine a weapon's enchantment is to have it magically iden-  tified somehow. Most weapons are subject to some type of damage  like rust. Such ``erosion'' damage can be repaired.  The chance that an attack will successfully hit a monster,  and the amount of damage such a hit will do, depends upon many  factors. Among them are: type of weapon, quality of weapon (en-  chantment and/or erosion), experience level, strength, dexterity,  encumbrance, and proficiency (see below). The monster's armor  class - a general defense rating, not necessarily due to wearing  51U g SLASH EM 0.0.7 --More--51Urb  SLASH EM Guidebook  of armor - is a factor too; also, some monsters are particularly  vulnerable to certain types of weapons.  Many weapons can be wielded in one hand; some require both  hands. When wielding a two-handed weapon, you can not wear a  shield, and vice versa. When wielding a one-handed weapon, you  can have another weapon ready to use by setting things up with  the `x' command, which exchanges your primary (the one being  wielded) and alternate weapons. And if you have proficiency in  the ``two weapon combat'' skill, you may wield both weapons  simultaneously as primary and secondary; use the `#twoweapon' ex-  tended command to engage or disengage that. Only some types of  characters (barbarians, for instance) 51Ub have the necessary skill  available. Even with that skill, using two weapons at once in-  curs a penalty in the chance to hit your target compared to using  just one weapon at a time.  There might be times when you'd rather not wield any weapon  at all. To accomplish that, wield `-', or else use the `A' com-  mand which allows you to unwield the current weapon in addition --More--51Uy  to taking off other worn items.  Those of you in the audience who are AD&D players, be aware  that each weapon which existed in AD&D does roughly the same dam-  age to monsters in SLASH'EM. Some of the more obscure weapons  (such as the aklys, lucern hammer, and bec-de-corbin) are defined  in an appendix to Unearthed Arcana, an AD&D supplement.  The commands to use weapons are `w' (wield), `t' (throw),  `f' (fire, an alternative way of throwing), `Q' (quiver), `x'  (exchange), `#twoweapon', and `#enhance' (see below).  7.2.1. Throwing and shooting  You can throw just about anything via the `t' command. It  will prompt for the item to throw; picking `?' will list things  in your inventory which are considered likely to be thrown, or 51U  picking `*' will list your entire inventory. After you've chosen  what to throw, you will be prompted for a direction rather than  for a specific target. The distance something can be thrown  depends mainly on the type of object and your strength. Arrows  can be thrown by hand, but can be thrown much farther and will be  more likely to hit when thrown while you are wielding a bow. --More--61U< You can simplify the throwing operation by using the `Q'  command to select your preferred ``missile'', then using the `f'  command to throw it. You'll be prompted for a direction as  above, but you don't have to specify which item to throw each  time you use `f'. There is also an option, autoquiver, which has  SLASH'EM choose another item to automatically fill your quiver  when the inventory slot used for `Q' runs out.  Some characters have the ability to fire a volley of multi-  ple items in a single turn. Knowing how to load several rounds  SLASH EM 0.0.7  SLASH EM Guidebook --More--61U| of ammunition at once -- or hold several missiles in your hand --  and still hit a target is not an easy task. Rangers are among  those who are adept at this task, as are those with a high level  of proficiency in the relevant weapon skill (in bow skill if  you're wielding one to shoot arrows, in crossbow skill if you're  wielding one to shoot bolts, or in sling skill if you're wielding  one to shoot stones). The number of items that the character has  a chance to fire varies from turn to turn. You can explicitly  limit the number of shots by using a numeric prefix before the  `t' or `f' command. For example, ``2f'' (or ``n2f'' if using  number_pad mode) would ensure that at most 2 arrows are shot even  if you could have fired 3. If you specify a larger number than  would hav61Ue been shot (``4f'' in this example), you'll just end up  shooting the same number (3, here) as if no limit had been speci-  fied. Once the volley is in motion, all of the items will travel  in the same direction; if the first ones kill a monster, the oth-  ers can still continue beyond that spot.  7.2.2. Weapon proficiency  You will have varying degrees of skill in the weapons avail-  able. Weapon proficiency, or weapon skills, affect how well you  can use particular types of weapons, and you'll be able to im- --More--61U prove your skills as you progress through a game, depending on  your role, your experience level, and use of the weapons.  For the purposes of proficiency, weapons have been divided  up into various groups such as daggers, broadswords, and  polearms. Each role has a limit on what level of proficiency a  character can achieve for each group. For instance, wizards can  become highly skilled in daggers or staves but not in swords or  bows.  The `#enhance' extended command is used to review current  weapons proficiency (also spell proficiency) and to choose which  skill(s) to improve when you've used one or more skills enough to  become eligible to do so. The skill rankings are ``none'' (some-  times also referred to as ``restricted'', because you won't 61U(1be  able to advance), ``unskilled'', ``basic'', ``skilled'', and  ``expert''. Restricted skills simply will not appear in the list  shown by `#enhance'. (Divine intervention might unrestrict a  particular skill, in which case it will start at unskilled and be  limited to basic.) Some characters can enhance their barehanded  combat or martial arts skill beyond expert to ``master'' or  ``grand master''. --More--61Ub- Use of a weapon in which you're restricted or unskilled will  incur a modest penalty in the chance to hit a monster and also in  the amount of damage done when you do hit; at basic level, there  is no penalty or bonus; at skilled level, you receive a modest  bonus in the chance to hit and amount of damage done; at expert  level, the bonus is higher. A successful hit has a chance to  boost your training towards the next skill level (unless you've  already reached the limit for this skill). Once such training  SLASH EM 0.0.7  SLASH EM Guidebook  reaches the threshold for that next level, you'll be told that  you feel more confident in your skills. At that point you can  61U-Y use `#enhance' to increase one or more skills. Such skills are --More--61U not increased automatically because there is a limit to your to-  tal overall skills, so you need to actively choose which skills  to enhance and which to ignore.  7.3. Armor (`[')  Lots of unfriendly things lurk about; you need armor to pro-  tect yourself from their blows. Some types of armor offer better  protection than others. Your armor class is a measure of this  protection. Armor class (AC) is measured as in AD&D, with 10 be-  ing the equivalent of no armor, and lower numbers meaning better  armor. Each suit of armor which exists in AD&D gives the same  protection in SLASH'EM. Here is an (incomplete) list of the ar-  mor classes provided by various suits of armor:  dragon scale mail 1  plate61U mail 3  crystal plate mail 3  bronze plate mail 4  splint mail 4  banded mail 4  dwarvish mithril-coat 4  elven mithril-coat 5 --More--61Uf chain mail 5  orcish chain mail 6  scale mail 6  studded leather armor 7  ring mail 7  orcish ring mail 8  leather armor 8  leather jacket 9  no armor 10  You can also wear other pieces of armor (ex. helmets, boots,  shields, cloaks) to lower your armor class even further, but you  can only wear one item of each category (one suit of armor, one  cloak, one helmet, one shield, and so on) at a time.  If a piece of armor is enchanted, its armor protection will  be better (61U5f9or worse) than normal, and its ``plus'' (or minus)  will subtract from your armor class. For example, a +1 chain  mail would give you better protection than normal chain mail,  lowering your armor class one unit further to 4. When you put on  a piece of armor, you immediately find out the armor class and  any ``plusses'' it provides. Cursed pieces of armor usually have  negative enchantments (minuses) in addition to being unremovable. --More--61U  Many types of armor are subject to some kind of damage like  rust. Such damage can be repaired. Some types of armor may in-  hibit spell casting.  SLASH EM 0.0.7  SLASH EM Guidebook  The commands to use armor are `W' (wear) and `T' (take off).  The `A' command can also be used to take off armor as well as  other worn items.  7.4. Food (`%') --More--61U Food is necessary to survive. If you go too long without  eating you will faint, and eventually die of starvation. Some  types of food will spoil, and become unhealthy to eat, if not  protected. Food stored in ice boxes or tins (``cans'') will usu-  ally stay fresh, but ice boxes are heavy, and tins take a while  to open.  When you kill monsters, they usually leave corpses which are  also ``food.'' Many, but not all, of these are edible; some also  give you special powers when you eat them. A good rule of thumb  is ``you are what you eat.''  Some character roles and some monsters are vegetarian.  Vegetarian monsters will typically never eat animal corpses,  while vegetarian players can, but with some rather unpleasant  side-e61Uffects.  You can name one food item after something you like to eat  with the fruit option.  The command to eat food is `e'.  7.5. Scrolls (`?') --More--61UC Scrolls are labeled with various titles, probably chosen by  ancient wizards for their amusement value (ex. ``READ ME,'' or  ``THANX MAUD'' backwards). Scrolls disappear after you read them  (except for blank ones, without magic spells on them).  One of the most useful of these is the scroll of identify,  which can be used to determine what another object is, whether it  is cursed or blessed, and how many uses it has left. Some ob-  jects of subtle enchantment are difficult to identify without  these.  A mail daemon may run up and deliver mail to you as a scroll  of mail (on versions compiled with this feature). To use this  feature on versions where SLASH'EM mail delivery is triggered by  electronic mail appearing in your system mailbox, you m61U D_ust let  SLASH'EM know where to look for new mail by setting the ``MAIL''  environment variable to the file name of your mailbox. You may  also want to set the ``MAILREADER'' environment variable to the  file name of your favorite reader, so SLASH'EM can shell to it  when you read the scroll. On versions of SLASH'EM where mail is  randomly generated internal to the game, these environment vari-  ables are ignored. You can disable the mail daemon by turning --More--61U off the mail option.  SLASH EM 0.0.7  SLASH EM Guidebook  The command to read a scroll is `r'.  7.6. Potions (`!')  Potions are distinguished by the color of the liquid inside  the flask. They disappear after you quaff them.  Clear potions are potions of water. Sometimes these are  blessed or cursed, resulting in holy or unholy water. Holy water --More--61U} is the bane of the undead, so potions of holy water are good  things to throw (`t') at them. It is also sometimes very useful  to dip (``#dip'') an object into a potion.  The command to drink a potion is `q' (quaff).  7.7. Wands (`/')  Magic wands usually have multiple magical charges. Some  wands are directional-you must give a direction in which to zap  them. You can also zap them at yourself (just give a `.' or `s'  for the direction). Be warned, however, for this is often unwise.  Other wands are nondirectional-they don't require a direction.  The number of charges in a wand is random and decreases by one  whenever you use it.  When the number of charges left in a wand becomes zero, at-  tempts to use the wand will 61U~usually result in nothing happening.  Occasionally, however, it may be possible to squeeze the last few  mana points from an otherwise spent wand, destroying it in the  process. A wand may be recharged by using suitable magic, but  doing so runs the risk of causing it to explode. The chance for  such an explosion starts out very small and increases each time --More--61U the wand is recharged.  In a truly desperate situation, when your back is up against  the wall, you might decide to go for broke and break your wand.  This is not for the faint of heart. Doing so will almost cer-  tainly cause a catastrophic release of magical energies.  When you have fully identified a particular wand, inventory  display will include additional information in parentheses: the  number of times it has been recharged followed by a colon and  then by its current number of charges. A current charge count of  -1 is a special case indicating that the wand has been cancelled.  The command to use a wand is `z' (zap). To break one, use  the `a' (apply) command.  7.8. Rings (`=')  Rings are very useful items61U, since they are relatively per-  manent magic, unlike the usually fleeting effects of potions,  scrolls, and wands. --More--61U SLASH EM 0.0.7  SLASH EM Guidebook  Putting on a ring activates its magic. You can wear only  two rings, one on each ring finger.  Most rings also cause you to grow hungry more rapidly, the  rate varying with the type of ring.  The commands to use rings are `P' (put on) and `R' (remove).  7.9. Spellbooks (`+')  Spellbooks are tomes of mighty magic. When studied with the  `r' (read) command, they transfer to the reader the knowledge of --More--61Ua a spell (and therefore eventually become unreadable) - unless the  attempt backfires. Reading a cursed spellbook or one with mystic  runes beyond your ken can be harmful to your health!  A spell (even when learned) can also backfire when you cast  it. If you attempt to cast a spell well above your experience  level, or if you have little skill with the appropriate spell  type, or cast it at a time when your luck is particularly bad,  you can end up wasting both the energy and the time required in  casting.  Casting a spell calls forth magical energies and focuses  them with your naked mind. Some of the magical energy released  comes from within you, and casting several spells in a row may  tire you. Casting of spells also requires practice. With prac-61Ua4  tice, your skill in each category of spell casting will improve.  Over time, however, your memory of each spell will dim if you do  not use it, and you will need to relearn it. Casting a spell  reinforces your memory of it, so you may never need to relearn a  frequently used spell.  Some spells are directional-you must give a direction in  which to cast them. You can also cast them at yourself (just --More--61U give a `.' or `s' for the direction). Be warned, however, for  this is often unwise. Other spells are nondirectional-they don't  require a direction.  Just as weapons are divided into groups in which a character  can become proficient (to varying degrees), spells are similarly  grouped. Successfully casting a spell exercises the skill group;  sufficient skill may increase the potency of the spell and reduce  the risk of spell failure. Skill slots are shared with weapons  skills. (See also the section on ``Weapon proficiency''.)  Casting a spell also requires flexible movement, and wearing  various types of armor may interfere with that.  The command to read a spellbook is the same as for scrolls,  `r' (read). The `+' command lists your current spells61U6, their  levels, categories, and chances for failure. The `Z' (cast) com-  mand casts a spell. The ``#enhance'' extended command advances  your spellcasting skills.  SLASH EM 0.0.7 --More--61U SLASH EM Guidebook  7.10. Tools (`(')  Tools are miscellaneous objects with various purposes. Some  tools have a limited number of uses, akin to wand charges. For  example, lamps burn out after a while. Other tools are con-  tainers, which objects can be placed into or taken out of.  The command to use tools is `a' (apply).  7.10.1. Containers  You may encounter bags, boxes, and chests in your travels.  A tool of this sort can be opened with the ``#loot'' extended  command when you are standing on top of it (that is, on the same  floor spot), or with the `a' (apply) command when you are carry- --More--61U8  ing it. However, chests are often locked, and are in any case  unwieldy objects. You must set one down before unlocking it by  using a key or lock-picking tool with the `a' (apply) command, by  kicking it with the `^D' command, or by using a weapon to force  the lock with the ``#force'' extended command.  Some chests are trapped, causing nasty things to happen when  you unlock or open them. You can check for and try to deactivate  traps with the ``#untrap'' extended command.  7.11. Amulets (`"')  Amulets are very similar to rings, and often more powerful.  Like rings, amulets have various magical properties, some benefi-  cial, some harmful, which are activated by putting them on.  Only one amulet may be worn at a time, around your neck. /9 9;1H The commands to use amulets are the same as for rings, `P'  (put on) and `R' (remove).  7.12. Gems (`*') --More--61U  Some gems are valuable, and can be sold for a lot of gold.  They are also a far more efficient way of carrying your riches.  Valuable gems increase your score if you bring them with you when  you exit.  Other small rocks are also categorized as gems, but they are  much less valuable. All rocks, however, can be used as projec-  tile weapons (if you have a sling). In the most desperate of  cases, you can still throw them by hand.  7.13. Large rocks (``')  Statues and boulders are not particularly useful, and are  generally heavy. It is rumored that some statues are not what  they seem.  SLASH EM 0.0.7 --More--61Ut  SLASH EM Guidebook  Very large humanoids (giants and their ilk) have been known  to use boulders as weapons.  7.14. Gold (`$')  Gold adds to your score, and you can buy things in shops  with it. There are a number of monsters in the dungeon that may  be influenced by the amount of gold you are carrying (shopkeepers  aside).  8. Conduct  As if winning SLASH'EM were not difficult enough, certain  players seek to challenge themselves by imposing restrictions on  the way they play the game. The game automatically tracks some  of these challenges, which can be checked at any time with the  #conduct command or at the end of the game. When you perform an --More--61U  action which breaks a challenge, it will no longer be listed.  This gives players extra ``bragging rights'' for winning the game  with these challenges. Note that it is perfectly acceptable to  win the game without resorting to these restrictions and that it  is unusual for players to adhere to challenges the first time  they win the game.  Several of the challenges are related to eating behavior.  The most difficult of these is the foodless challenge. Although  creatures can survive long periods of time without food, there is  a physiological need for water; thus there is no restriction on  drinking beverages, even if they provide some minor food bene-  fits. Calling upon your god for help with starvation does not  violate any food challenges either. = H A strict vegan diet is one which avoids any food derived  from animals. The primary source of nutrition is fruits and  vegetables. The corpses and tins of blobs (`b'), jellies (`j'),  and fungi (`F') are also considered to be vegetable matter. Cer-  tain human food is prepared without animal products; namely, lem-  bas wafers, cram rations, food rations (gunyoki), K-rations, and  C-rations. Metal or another normally indigestible material eaten  while polymorphed into a creature that can digest it is also con- --More--61U  sidered vegan food. Note however that eating such items still  counts against foodless conduct.  Vegetarians do not eat animals; however, they are less  selective about eating animal byproducts than vegans. In addi-  tion to the vegan items listed above, they may eat any kind of  pudding (`P') other than the black puddings, eggs and food made  from eggs (fortune cookies and pancakes), food made with milk  (cream pies and candy bars), and lumps of royal jelly. Monks are  expected to observe a vegetarian diet.  Eating any kind of meat violates the vegetarian, vegan, and  foodless conducts. This includes tripe rations, the corpses or  SLASH EM 0.0.7  SLASH EM61U.  Guidebook --More--61U{  tins of any monsters not mentioned above, and the various other  chunks of meat found in the dungeon. Swallowing and digesting a  monster while polymorphed is treated as if you ate the creature's  corpse. Eating leather, dragon hide, or bone items while po-  lymorphed into a creature that can digest it, or eating monster  brains while polymorphed into a mind flayer, is considered eating  an animal, although wax is only an animal byproduct.  Regardless of conduct, there will be some items which are  indigestible, and others which are hazardous to eat. Using a  swallow-and-digest attack against a monster is equivalent to eat-  ing the monster's corpse. Please note that the term ``vegan'' is  used here only in the context of diet. You are still free to  c61U| 8hoose not to use or wear items derived from animals (e.g. leath-  er, dragon hide, bone, horns, coral), but the game will not keep  track of this for you. Also note that ``milky'' potions may be a  translucent white, but they do not contain milk, so they are com-  patible with a vegan diet. Slime molds or player-defined  ``fruits'', although they could be anything from ``cherries'' to  ``pork chops'', are also assumed to be vegan. --More--61Um  An atheist is one who rejects religion. This means that you  cannot #pray, #offer sacrifices to any god, #turn undead, or  #chat with a priest. Particularly selective readers may argue  that playing Monk or Priest characters should violate this con-  duct; that is a choice left to the player. Offering the Amulet  of Yendor to your god is necessary to win the game and is not  counted against this conduct. You are also not penalized for be-  ing spoken to by an angry god, priest(ess), or other religious  figure; a true atheist would hear the words but attach no special  meaning to them.  Most players fight with a wielded weapon (or tool intended  to be wielded as a weapon). Another challenge is to win the game  without using such a wielded weapon. You are still61U H permitted to  throw, fire, and kick weapons; use a wand, spell, or other type  of item; or fight with your hands and feet.  In SLASH'EM, a pacifist refuses to cause the death of any  other monster (i.e. if you would get experience for the death).  This is a particularly difficult challenge, although it is still  possible to gain experience by other means.  An illiterate character cannot read or write. This includes --More--61Uf  reading a scroll, spellbook, fortune cookie message, or t-shirt;  writing a scroll; or reading (or making) an engraving of anything  other than a single ``x'' (the traditional signature of an illi-  terate person). Reading any item that is absolutely necessary to  win the game is not counted against this conduct. The identity  of scrolls and spellbooks (and knowledge of spells) in your  starting inventory is assumed to be learned from your teachers  prior to the start of the game and isn't counted.  SLASH EM 0.0.7  SLASH EM Guidebook  There are several other challenges tracked by the game. It --More--61U' is possible to eliminate one or more species of monsters by geno-  cide; playing without this feature is considered a challenge.  When the game offers you an opportunity to genocide monsters, you  may respond with the monster type ``none'' if you want to de-  cline. You can change the form of an item into another item of  the same type (``polypiling'') or the form of your own body into  another creature (``polyself'') by wand, spell, or potion of po-  lymorph; avoiding these effects are each considered challenges.  Polymorphing monsters, including pets, does not break either of  these challenges. Finally, you may sometimes receive wishes; a  game without an attempt to wish for any items is a challenge, as  is a game without wishing for an artifact (even if the artifact  immediate61U>'ly disappears). When the game offers you an opportunity  to make a wish for an item, you may choose ``nothing'' if you  want to decline.  9. Options  Due to variations in personal tastes and conceptions of how  SLASH'EM should do things, there are options you can set to  change how SLASH'EM behaves. --More--61U 9.1. Setting the options  Options may be set in a number of ways. Within the game,  the `O' command allows you to view all options and change most of  them. You can also set options automatically by placing them in  the SLASHEMOPTIONS environment variable or in a configuration  file. Some versions of SLASH'EM also have front-end programs  that allow you to set options before starting the game.  9.2. Using the SLASHEMOPTIONS environment variable  The SLASHEMOPTIONS variable is a comma-separated list of in-  itial values for the various options. Some can only be turned on  or off. You turn one of these on by adding the name of the op-  tion to the list, and turn it off by typing a `!' or ``no'' be-  fore the name. Others take a character string as a 61U value. You  can set string options by typing the option name, a colon or  equals sign, and then the value of the string. The value is ter-  minated by the next comma or the end of string.  For example, to set up an environment variable so that ``au-  toquiver'' is on, ``autopickup'' is off, the name is set to  ``Blue Meanie'', and the fruit is set to ``papaya'', you would --More--71UK enter the command  % setenv SLASHEMOPTIONS "autoquiver,\!autopickup,name:Blue Meanie,fruit:papaya"  in csh (note the need to escape the ! since it's special to the  shell), or  SLASH EM 0.0.7  SLASH EM Guidebook  $ SLASHEMOPTIONS="autoquiver,!autopickup,name:Blue Meanie,fruit:papaya"  $ export SLASHEMOPTIONS --More--71U in sh or ksh.  9.3. Using a configuration file  Any line in the configuration file starting with `#' is  treated as a comment. Any line in the configuration file start-  ing with ``OPTIONS='' may be filled out with options in the same  syntax as in SLASHEMOPTIONS. Any line starting with  ``DUNGEON='', ``EFFECTS='', ``MONSTERS='', ``OBJECTS='',  ``TRAPS='', or ``BOULDER='' is taken as defining the correspond-  ing dungeon, effects, monsters, objects traps or boulder option  in a different syntax, a sequence of decimal numbers giving the  character position in the current font to be used in displaying  each entry. A zero in any entry in such a sequence leaves the  display of that entry unchanged; this feature is not available  71U using the option syntax. Such a sequence can be continued to  multiple lines by putting a `\' at the end of each line to be  continued. Any line starting with ``TILESET='' defines a tile  set in the same syntax as in SLASHEMOPTIONS (although the options  are different). See the section on tile sets, below, for more in-  formation.  If your copy of the game included the compile time --More--71Uf AUTOPICKUP_EXCEPTIONS option, then any line starting with  ``AUTOPICKUP_EXCEPTION='' is taken as defining an exception to  the pickup_types option. There is a section of this Guidebook  that discusses that.  The default name of the configuration file varies on dif-  ferent operating systems, but SLASHEMOPTIONS can also be set to  the full name of a file you want to use (possibly preceded by an  `@').  9.4. Customization options  Here are explanations of what the various options do. Char-  acter strings that are too long may be truncated. Some of the  options listed may be inactive in your dungeon.  align  Your starting alignment (align:lawful, align:neutral, or  align:chaotic). You may specif71UVfy just the first letter. The  default is to randomly pick an appropriate alignment. Cannot  be set with the `O' command.  autodig --More--71U" Automatically dig if you are wielding a digging tool and moving  into a place that can be dug (default false).  autopickup  Automatically pick up things onto which you move (default on).  SLASH EM 0.0.7  SLASH EM Guidebook  See pickup_types to refine the behavior.  autoquiver  This option controls what happens when you attempt the `f'  (fire) command with an empty quiver. When true, the computer  will fill your quiver with some suitable weapon. Note that it --More--71UT will not take into account the blessed/cursed status, enchant-  ment, damage, or quality of the weapon; you are free to manual-  ly fill your quiver with the `Q' command instead. If no weapon  is found or the option is false, the `t' (throw) command is ex-  ecuted instead. (default false)  boulder  Set the character used to display boulders (default is rock  class symbol).  catname  Name your starting cat (ex. ``catname:Morris''). Cannot be set  with the `O' command.  character  Pick your type of character (ex. ``character:Monk''); synonym  for ``role''. See ``name'' for an alternate method of specify-  ing your role. Normally only the first letter of the value is  examined; the string ``random''71Up is an exception.  checkpoint  Save game state after each level change, for possible recovery  after program crash (default on). --More--71U3 checkspace  Check free disk space before writing files to disk (default  on). You may have to turn this off if you have more than 2 GB  free space on the partition used for your save and level files.  Only applies when MFLOPPY was defined during compilation.  cmdassist  Have the game provide some additional command assistance for  new players if it detects some anticipated mistakes (default  on).  confirm  Have user confirm attacks on pets, shopkeepers, and other  peaceable creatures (default on).  DECgraphics  Use a predefined selection of characters from the DEC VT-  xxx/DEC Rainbow/ANSI line-drawing character set to display the  dungeon/effects/traps instead of having to defin71U3e a full graph-  ics set yourself (default off). This option also sets up prop-  er handling of graphics characters for such terminals, so you  should specify it when appropriate even if you override the --More--71U selections with your own graphics strings.  SLASH EM 0.0.7  SLASH EM Guidebook  disclose  Controls options for disclosing various information when the  game ends (defaults to all possibilities being disclosed). The  possibilities are:  i - disclose your inventory.  a - disclose your attributes.  v - summarize monsters that have been vanquished.  g - list monster species that have been genocided. --More--71Uy c - display your conduct.  Each disclosure possibility can optionally be preceded by a  prefix which let you refine how it behaves. Here are the valid  prefixes:  y - prompt you and default to yes on the prompt.  n - prompt you and default to no on the prompt.  - disclose it without prompting.  - - do not disclose it and do not prompt.  (ex. ``disclose:yi na +v -g -c'') The example sets inventory to  prompt and default to yes, attributes to prompt and default to  no, vanquished to disclose without prompting, genocided to not  disclose and not to prompt, conduct to not disclose and not to  prompt. Note that the vanquished monsters list includes all  monsters killed by traps and each other as well as by you. y1H dogname  Name your starting dog (ex. ``dogname:Fang''). Cannot be set  with the `O' command.  dumpfile --More--71U The name of a file where the disclosure information is written  when the game ends. You may use the macro %n that will be re-  placed with the name of your player character. The game must  have write permissions to the directory where the file is writ-  ten. Normally /tmp may be used for unix systems.  dungeon  Set the graphics symbols for displaying the dungeon (default  `` |--------||.-|++##.##<><>_|\\##{}.}..## #}''). The dungeon  option should be followed by a string of 1-42 characters to be  used instead of the default map-drawing characters. The  dungeon map will use the characters you specify instead of the  default symbols, and default symbols for any you do not speci-  fy. Remember that you may need to escape some of these charac-  71U9V ters on a command line if they are special to your shell.  Note that SLASH'EM escape-processes this option string in con-  ventional C fashion. This means that `\' is a prefix to take  the following character literally. Thus `\' needs to be  represented as `\\'. The special escape form `\m' switches on  the meta bit in the following character, and the `^' prefix  causes the following character to be treated as a control --More--71U SLASH EM 0.0.7  SLASH EM Guidebook  character.  The order of the symbols is: solid rock, vertical wall, hor-  izontal wall, upper left corner, upper right corner, lower left  corner, lower right corner, cross wall, upward T wall, downward  T wall, leftward T wall, rightward T wall, no door, vertical  open door, horizontal open door, vertical closed door, horizon-  tal closed door, iron bars, tree, floor of a room, dark corri-  dor, lit corridor, stairs up, stairs down, ladder up, ladder  down, altar, grave, throne, kitchen sink, toilet, fountain,  pool or moat, ice, lava, vertical lowered drawbridge, horizon-  tal lowered drawbridge, vertical raised drawb71U($ridge, horizontal --More--71UN raised drawbridge, air, cloud, under water.  You might want to use `+' for the corners and T walls for a  more aesthetic, boxier display. Note that in the next release,  new symbols may be added, or the present ones rearranged.  Cannot be set with the `O' command.  effects  Set the graphics symbols for displaying special effects (de-  fault ``|-\\/*!)(0#@*/-\\||\\-//-\\| |\\-//-\\| |\\-//-  \\| |\\-//-\\| |\\-//-\\| |\\-//-\\| |\\-//-\\| |\\-/''). The  effects option should be followed by a string of 1-83 charac-  ters to be used instead of the default special-effects charac-  ters. This string is subjected to the same processing as the  dungeon option.  The order of the symbols is: vertical beam, horizontal71U O beam,  left slant, right slant, digging beam, camera flash beam, left  boomerang, right boomerang, four glyphs giving the sequence for  magic resistance displays, the eight surrounding glyphs for  swallowed display, nine glyphs each for magical, fire, cold,  death, lightning, poison and acid explosions. An explosion --More--71U consists of three rows (top, middle, and bottom) of three char-  acters. The explosion is centered in the center of this 3 by 3  array.  Note that in the next release, new symbols may be added, or the  present ones rearranged.  Cannot be set with the `O' command.  extmenu  Changes the extended commands interface to pop-up a menu of  available commands. It is keystroke compatible with the tradi-  tional interface except that it does not require that you hit  Enter. It is implemented only by the tty port (default off),  when the game has been compiled to support tty graphics.  female  An obsolete synonym for ``gender:female''. Cannot be set with  the `O' command.  SLASH 71U1 EM 0.0.7 --More--71UA SLASH EM Guidebook  fixinv  An object's inventory letter sticks to it when it's dropped  (default on). If this is off, dropping an object shifts all  the remaining inventory letters.  fruit  Name a fruit after something you enjoy eating (ex.  ``fruit:mango'') (default ``slime mold''). Basically a nostal-  gic whimsy that SLASH'EM uses from time to time. You should  set this to something you find more appetizing than slime mold.  Apples, oranges, pears, bananas, and melons already exist in  SLASH'EM, so don't use those.  gender  Your starting gender (gender:male or gender:female). You may --More--71U+ specify just the first letter. Although you can still denote  your gender using the ``male'' and ``female'' options, the  ``gender'' option will take precedence. The default is to ran-  domly pick an appropriate gender. Cannot be set with the `O'  command.  ghoulname  Name your starting ghoul (ex. ``ghoulname:Casper''). Cannot be  set with the `O' command.  help  If more information is available for an object looked at with  the `/' command, ask if you want to see it (default on). Turn-  ing help off makes just looking at things faster, since you  aren't interrupted with the ``More info?'' prompt, but it also  means that you might miss some interesting and/or important in-  formation.  ho71U,rsename  Name your starting horse (ex. ``horsename:Trigger''). Cannot  be set with the `O' command.  IBMgraphics --More--71U Use a predefined selection of IBM extended ASCII characters to  display the dungeon/effects/traps instead of having to define a  full graphics set yourself (default off). This option also  sets up proper handling of graphics characters for such termi-  nals, so you should specify it when appropriate even if you  override the selections with your own graphics strings.  ignintr  Ignore interrupt signals, including breaks (default off).  invweight  Display the weights of items in your inventory (and at other  times) in braces (default off).  keep_savefile  Keeps the save file after restore. SLASH'EM usually deletes  SLASH EM 0.0.7 --More--71Uu  SLASH EM Guidebook  your savefile after you restore, making death permanent. This  option can allow you to restore from the last save. (default  off).  legacy  Display an introductory message when starting the game (default  on).  lit_corridor  Show corridor squares seen by night vision or a light source  held by your character as lit (default off).  lootabc  Use the old `a', `b', and `c' keyboard shortcuts when looting,  rather than the mnemonics `o', `i', and `b' (default off).  mail  Enable mail delivery during the game (default on). --More--71Ul  male  An obsolete synonym for ``gender:male''. Cannot be set with  the `O' command.  menustyle  Controls the interface used when you need to choose various ob-  jects (in response to the Drop command, for instance). The  value specified should be the first letter of one of the fol-  lowing: traditional, combination, partial, or full. Tradi-  tional was the only interface available for earlier versions;  it consists of a prompt for object class characters, followed  by an object-by-object prompt for all items matching the  selected object class(es). Combination starts with a prompt  for object class(es) of interest, but then displays a menu of  matching objects rather than prompting one-by-one. Partial  71U  skips the object class filtering and immediately displays a  menu of all objects. Full displays a menu of object classes  rather than a character prompt, and then a menu of matching ob-  jects for selection.  menu_deselect_all  Menu character accelerator to deselect all items in a menu. --More--71U]  Implemented by the Amiga, Gem, X11, GTK and tty ports. Default  '-'.  menu_deselect_page  Menu character accelerator to deselect all items on this page  of a menu. Implemented by the Amiga, Gem and tty ports. De-  fault '\'.  menu_first_page  Menu character accelerator to jump to the first page in a menu.  Implemented by the Amiga, Gem and tty ports. Default '^'.  SLASH EM 0.0.7  SLASH EM Guidebook --More--71U?@  menu_headings  Controls how the headings in a menu are highlighted. Values  are 'bold', 'inverse', or 'underline'. Not all ports can actu-  ally display all three types.  menu_invert_all  Menu character accelerator to invert all items in a menu. Im-  plemented by the Amiga, Gem, X11, GTK and tty ports. Default  '@'.  menu_invert_page  Menu character accelerator to invert all items on this page of  a menu. Implemented by the Amiga, Gem and tty ports. Default  '~'.  menu_last_page  Menu character accelerator to jump to the last page in a menu.  Implemented by the Amiga, Gem and tty ports. Default '|'.  menu_next_page  Menu character accelerator to goto the next71U[@ ' menu page. Imple- --More--71UN  mented by the Amiga, Gem and tty ports. Default '>'.  menu_on_esc  Make the ESC key a synonym for the ``' (main menu) command (de-  fault on).  menu_previous_page  Menu character accelerator to goto the previous menu page. Im-  plemented by the Amiga, Gem and tty ports. Default '<'.  menu_search  Menu character accelerator to search for a menu item. Imple-  mented by the Amiga, Gem and X11 ports. Default ':'.  menu_select_all  Menu character accelerator to select all items in a menu. Im-  plemented by the Amiga, Gem, X11, GTK and tty ports. Default  '.'.  menu_select_page  Menu character accelerator to select all items on this page of  a menu. Implemented by the Amig71Uk Ia, Gem and tty ports. Default  ','. --More--71U  monsters  Set the characters used to display monster classes (default  ``abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWX-  YZ@ '&;:~]''). This string is subjected to the same processing  as the dungeon option. The order of the symbols is ant or oth-  er insect, blob, cockatrice, dog or other canine, eye or  sphere, feline, gremlin, humanoid, imp or minor demon, jelly,  kobold, leprechaun, mimic, nymph, orc, piercer, quadruped,  rodent, arachnid or centipede, trapper or lurker above, horse  SLASH EM 0.0.7  SLASH EM Guidebook  or unicorn, vortex, worm, xan or other mythical/fantastic in- --More--71U$  sect, light, Zouthern aminal, angelic being, bat or bird, cen-  taur, dragon, elemental, fungus or mold, gnome, giant humanoid,  invisible monster, jabberwock, Keystone Kop, lich, mummy, naga,  ogre, pudding or ooze, quantum mechanic, rust monster, snake,  troll, umber hulk, vampire, wraith, xorn, apelike creature,  zombie, human, ghost, golem, demon, sea monster, lizard, long  worm tail, and mimic. Cannot be set with the `O' command.  msghistory  The number of top line messages to save (and recall with ^P)  (default 20). Cannot be set with the `O' command.  msg_window  Allows you to change the way recalled messages are displayed.  (It is currently implemented for tty only.) The possible  values are:  s - single 71U` nmessage (default, this was the behavior before 3.4.0).  c - combination, two messages as `single', then as `full'.  f - full window, oldest message first.  r - full window, newest message first.  For backward compatibility, no value needs to be specified --More--71U  (which defaults to `full'), or it can be negated (which de-  faults to `single').  name  Set your character's name (defaults to your user name). You  can also set your character's role by appending a dash and one  or more letters of the role (that is, by suffixing one of -A -B  -C -F -H -I -K -M -N -P -Ra -Ro -S -T -U -V -W -Y). If -@ is  used for the role, then a random one will be automatically  chosen. Cannot be set with the `O' command.  news  Read the SLASH'EM news file, if present (default on). Since  the news is shown at the beginning of the game, there's no  point in setting this with the `O' command.  null  Send padding nulls to the terminal (default off).  number_pad 71U  Use the number keys to move instead of [yuhjklbn] (default 0 or  off). (number_pad:2 invokes the old DOS behavior where `5'  means `g', meta-`5' means `G', and meta-`0' means `I'.) --More--71UU( objects  Set the characters used to display object classes (default  ``])[="(%!?+/$*`0_.''). This string is subjected to the same  processing as the dungeon option. The order of the symbols is  illegal-object (should never be seen), weapon, armor, ring,  amulet, tool, food, potion, scroll, spellbook, wand, gold, gem  SLASH EM 0.0.7  SLASH EM Guidebook  or rock, boulder or statue, iron ball, chain, and venom. Can-  not be set with the `O' command.  packorder --More--71U  Specify the order to list object types in (default  ``")[%?+!=/(*`0_''). The value of this option should be a  string containing the symbols for the various object types.  Any omitted types are filled in at the end from the previous  order.  perm_invent  If true, always display your current inventory in a window.  This only makes sense for windowing system interfaces that im-  plement this feature.  pettype  Specify the type of your initial pet, if you are playing a  character class that uses multiple types of pets; or choose to  have no initial pet at all. Possible values are ``cat'',  ``dog'' and ``none''. Cannot be set with the `O' command.  pickup_burden  When 71UR you pick up an item that would exceed this encumbrance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed, or  overLoaded), you will be asked if you want to continue. (De-  fault `S'). --More--81ULU pickup_thrown  If this boolean option is true and autopickup is on, try to  pick up things that you threw, even if they aren't in  pickup_types. Default is on.  pickup_types  Specify the object types to be picked up when autopickup is on.  Default is all types. If your copy of the game has the experi-  mental compile time option AUTOPICKUP_EXCEPTIONS included, you  may be able to use autopickup_exception configuration file  lines to further refine autopickup behavior.  prayconfirm  Prompt for confirmation before praying (default on).  pushweapon  Using the `w' (wield) command when already wielding something  pushes the old item into your alternate weapon slot (default  off). U21;1H race  Selects your race (for example, ``race:human''). Default is  random. Cannot be set with the `O' command. --More--81Ui rest_on_space  Make the space bar a synonym for the `.' (rest) command (de-  fault off).  SLASH EM 0.0.7  SLASH EM Guidebook  role  Pick your type of character (ex. ``role:Samurai''); synonym for  ``character''. See ``name'' for an alternate method of speci-  fying your role. Normally only the first letter of the value  is examined; `r' is an exception with ``Rogue'', ``Ranger'',  and ``random'' values. --More--81Uy runmode  Controls the amount of screen updating for the map window when  engaged in multi-turn movement (running via shift+direction or  control+direction and so forth, or via the travel command or  mouse click). The possible values are:  teleport - update the map after movement has finished;  run - update the map after every seven or so steps;  walk - update the map after each step;  crawl - like walk, but pause briefly after each step.  This option only affects the game's screen display, not the ac-  tual results of moving. The default is `run'; versions prior  to 3.4.1 used `teleport' only. Whether or not the effect is  noticeable will depend upon the window port used or on the type  of terminal.  81U3 safe_pet  Prevent you from (knowingly) attacking your pets (default on).  scores  Control what parts of the score list you are shown at the end  (ex. ``scores:5 top scores/4 around my score/own scores''). --More--81U1 Only the first letter of each category (`t', `a', or `o') is  necessary.  showexp  Show your accumulated experience points on bottom line (default  off).  showrace  Display yourself as the glyph for your race, rather than the  glyph for your role (default off). Note that this setting af-  fects only the appearance of the display, not the way the game  treats you.  showscore  Show your approximate accumulated score on bottom line (default  off).  showdmg  Show damage inflicted/damage received (default off). Inflicted  damage is only shown to characters who have become experienced  enough to quantify their damage.  showweight --More--81U Show total weight in inventory on bottom line (default off).  SLASH EM 0.0.7  SLASH EM Guidebook  silent  Suppress terminal beeps (default on).  sortloot  Controls the behavior of the sortloot patch that sorts pickup  lists for inventory and #loot commands and some others. The  possible values are:  full - always sort the lists;  loot - only sort the lists that don't use inventory --More--91UhElronnd the Fighter St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:4143 Dlvl:5 $:171 HP: Dlvl:5 $:171 HP:48(54) Dlvl:5 $:171 HP:48(54) Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4794 lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqk lqqqqqwqqqqk~~~~~lqqqqqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~x x~~~~~x====x~lqqqqqk~~~x~~~~~~x~~~~~~~~~~~~~~x~x##x~~~~~~<~~~x x~~~~~x====x~91UXix~~~~~x~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~~~~[~~~~x x~~~~~x====x~x~~~~~x~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~@~)~~~~~x x~~~~~x~~~~x~x~~~~~x~~~x~~~~~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~x xmqaqqqv+qqqj~mqqq+qj~~~mqqqqaqj~~~~~~~~~~~~~~~~x#mqq~qqqqqqqj x~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~~~~~~~~~~~~~x91Ui##### xlqaqqqqwqqqq+qk~~~~~~~~~~~~~*~%lqqqqqqqqqk~~~~~x## x~~~~~~x~~~~~~x~~lqqqaqwaqqqk~~a~~%%~~+?~tqaqk~x#### x~~~~~~x!!!!!!x~~x~~~~x~~~~x~~x~*([!*??!x~~~x~x## x~~~~~~x!!!!!!x~~x~~~~~x~~~~x~~x~!)%*2j1m?///x~~~x~x#### x~~~~~~x!!!!!!x~~x~~~~~x~~~~x~~x~%(/)?)%?x~~~x~x## mqqqqqqvqqqqqqj~~mqqqqqvqqqqj~~mqqqqqqqqqvqqqj~x#lqqqqq~qk x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x#~~~~~~~~x mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqjx~)~~~~~xmqqqqqqqj91Ug  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) :1U|qqqqqqqk~~~~~~~x~~~<~~~x~~[~~~~x~)~~~~~x~~~~~~~x 48(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4794 <1ULH Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) >1U]+qqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqkqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~x~~x~~~~~~~~~~~~~~x~x##x~~~~~~<~~~x~~x~~~~~~~~~~~~~~x~x###x~~~~~[~~~~x~~x~~~~~~~~~~~~~~x~x###x~~@~)~~~~~x~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~xaqj~~~~~~~~~~~~~~~~x#mqq~qqqqqqq>1Uj~~~~~~~~~~~~~~~~~~~x#####*~%lqqqqqqqqqk~~~~~x##k~~a~~%%~~+?~tqaqk~x####x~~x~*([!*??!x~~~x~x## NETHACK GENERAL PUBLIC LICENSE  (Copyright 1989 M. Stephenson)  (Based on the BISON general public license,  copyright 1988 Richard M. Stallman)  Everyone is permitted to copy and distribute verbatim copies of this  license, but changing it is not allowed. You can also use this wording to  make the ter>1UAjms for other programs.  The license agreements of most software companies keep you at the mercy of those companies. By contrast, our general public license is intended to give everyone the right to share NetHack. To make sure that you get the rights we want you to have, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. Hence this license agreement.  Specifically, we want to make sure that you have the right to give away copies of NetHack, that you receive source code or else can get it if you want it, that you can change NetHack or use pieces of it in new free programs, and that you know you can do these things.  To make sure that everyone has such rights, we have to forbid you to --More--@1Udeprive anyone else of these rights. For example, if you distribute copies of NetHack, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must tell them their rights.  Also, for our own protection, we must make certain that everyone finds out that there is no warranty for NetHack. If NetHack is modified by someone else and passed on, we want its recipients to know that what they have is not what we distributed.  Therefore we (Mike Stephenson and other holders of NetHack copyrights) make the following terms which say what you must do to be allowed to distribute or change NetHack.  COPYING POLICIES  1. You may copy and distribute verbatim copies of NetHack source code as you receive it, in any medium, provided that you keep intact the notices on all files t@1Uhat refer to copyrights, to this License Agreement, and to the absence of any warranty; and give any other recipients of the NetHack program a copy of this License Agreement along with the program. --More--@1UM^  2. You may modify your copy or copies of NetHack or any portion of it, and copy and distribute such modifications under the terms of Paragraph 1 above (including distributing this License Agreement), provided that you also do the following:  a) cause the modified files to carry prominent notices stating that you  changed the files and the date of any change; and  b) cause the whole of any work that you distribute or publish, that in  whole or in part contains or is a derivative of NetHack or any part  thereof, to be licensed at no charge to all third parties on terms  identical to those contained in this License Agreement (except that you  may choose to grant more extensive warranty protection to some or all  third parties, at your option)  c) You may charge a distribution fee for the physical act of  transferring a copy, and you may at your option offer warr@1Uy^ Danty protection  in exchange for a fee.  3. You may copy and distribute NetHack (or a portion or derivative of it, under Paragraph 2) in object code or executable form under the terms of Paragraphs 1 and 2 above provided that you also do one of the following: --More--A1U8 a) accompany it with the complete machine-readable source code, which  must be distributed under the terms of Paragraphs 1 and 2 above; or,  b) accompany it with full information as to how to obtain the complete  machine-readable source code from an appropriate archive site. (This  alternative is allowed only for noncommercial distribution.) For these purposes, complete source code means either the full source distribution as originally released over Usenet or updated copies of the files in this distribution used to create the object code or executable.  4. You may not copy, sublicense, distribute or transfer NetHack except as expressly provided under this License Agreement. Any attempt otherwise to copy, sublicense, distribute or transfer NetHack is void and your rights to use the program under this License agreement shall be automatically terminated. However, parties who haveA1U8 received computer software programs from you with this License Agreement will not have their licenses terminated so long as such parties remain in full compliance. Stated plainly: You are permitted to modify NetHack, or otherwise use parts of NetHack, provided that you comply with the conditions specified above; in particular, your modified NetHack or program containing parts of NetHack --More--A1UL must remain freely available as provided in this License Agreement. In other words, go ahead and share NetHack, but don't try to stop anyone else from sharing it farther.--More--A1UXElronnd the Fighter St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:4143 Dlvl:5 $:171 HP: Dlvl:5 $:171 HP:48(54) Dlvl:5 $:171 HP:48(54) Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4794 lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqk lqqqqqwqqqqk~~~~~lqqqqqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~x x~~~~~x====x~lqqqqqk~~~x~~~~~~x~~~~~~~~~~~~~~x~x##x~~~~~~<~~~x x~~~~~x====x~A1UXx~~~~~x~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~~~~[~~~~x x~~~~~x====x~x~~~~~x~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~@~)~~~~~x x~~~~~x~~~~x~x~~~~~x~~~x~~~~~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~x xmqaqqqv+qqqj~mqqq+qj~~~mqqqqaqj~~~~~~~~~~~~~~~~x#mqq~qqqqqqqj x~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~~~~~~~~~~~~~xA1UY##### xlqaqqqqwqqqq+qk~~~~~~~~~~~~~*~%lqqqqqqqqqk~~~~~x## x~~~~~~x~~~~~~x~~lqqqaqwaqqqk~~a~~%%~~+?~tqaqk~x#### x~~~~~~x!!!!!!x~~x~~~~x~~~~x~~x~*([!*??!x~~~x~x## x~~~~~~x!!!!!!x~~x~~~~~x~~~~x~~x~!)%*1UOY1m?///x~~~x~x#### x~~~~~~x!!!!!!x~~x~~~~~x~~~~x~~x~%(/)?)%?x~~~x~x## mqqqqqqvqqqqqqj~~mqqqqqvqqqqj~~mqqqqqqqqqvqqqj~x#lqqqqq~qk x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x#~~~~~~~~x mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqjx~)~~~~~xmqqqqqqqjB1U Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) I1Uq2+qqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqkqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~x~~x~~~~~~~~~~~~~~x~x##x~~~~~~<~~~x~~x~~~~~~~~~~~~~~x~x###x~~~~~[~~~~x~~x~~~~~~~~~~~~~~x~x###x~~@~)~~~~~x~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~xaqj~~~~~~~~~~~~~~~~x#mqq~qqqqqqqjI1U h~~~~~~~~~~~~~~~~~~~x#####*~%lqqqqqqqqqk~~~~~x##k~~a~~%%~~+?~tqaqk~x####x~~x~*([!*??!x~~~x~x##SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. 1U1h;1HDon G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--K1UgdElronnd the Fighter St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:4143 Dlvl:5 $:171 HP: Dlvl:5 $:171 HP:48(54) Dlvl:5 $:171 HP:48(54) Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4794 lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqk lqqqqqwqqqqk~~~~~lqqqqqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~x x~~~~~x====x~lqqqqqk~~~x~~~~~~x~~~~~~~~~~~~~~x~x##x~~~~~~<~~~x x~~~~~x====x~K1Udx~~~~~x~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~~~~[~~~~x x~~~~~x====x~x~~~~~x~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~@~)~~~~~x x~~~~~x~~~~x~x~~~~~x~~~x~~~~~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~x xmqaqqqv+qqqj~mqqq+qj~~~mqqqqaqj~~~~~~~~~~~~~~~~x#mqq~qqqqqqqj x~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~~~~~~~~~~~~~xK1Uce##### xlqaqqqqwqqqq+qk~~~~~~~~~~~~~*~%lqqqqqqqqqk~~~~~x## x~~~~~~x~~~~~~x~~lqqqaqwaqqqk~~a~~%%~~+?~tqaqk~x#### x~~~~~~x!!!!!!x~~x~~~~x~~~~x~~x~*([!*??!x~~~x~x## x~~~~~~x!!!!!!x~~x~~~~~x~~~~x~~x~!)%*1Ue1m?///x~~~x~x#### x~~~~~~x!!!!!!x~~x~~~~~x~~~~x~~x~%(/)?)%?x~~~x~x## mqqqqqqvqqqqqqj~~mqqqqqvqqqqj~~mqqqqqqqqqvqqqj~x#lqqqqq~qk x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x#~~~~~~~~x mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqjx~)~~~~~xmqqqqqqqjL1U 5lqqqqqqqqqqqqqk~~~~+~~~~~~~~~xx~~~~~~~~~~~~~~+~~~~@~~~~~~~~xmqqqqqqqqqqqqqjL1UO Elronnd the Fighter St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:4193 Dlvl:6 $:171 HP: Dlvl:6 $:171 HP:48(54) Dlvl:6 $:171 HP:48(54) Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4794 L1U l M 48(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4795 M1Ua2  48(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4796 ~@<MM1U.'ix~~~~~~~~~~~@~MM1U'You see here a stained spellbook {50}. 48(54)  Pw:29(29) AC:0 Xp:6/938 Wt:502/950 T:4797 N1UN1Uhu - a stained spellbook {50}. 48(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4798 P1U:P1U.What do you want to read? [gjkuF or ?*] P1UP1UHThe words on the page seem to glow faintly.--More--P1U8 You begin to memorize the runes. 48(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4799 M 49(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4800 M 49(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4801 M 49(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4802 M 49(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4803 M 49(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4804 M 49(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4805 M 50(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4806 M 50(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4807 M 50(54)  Pw:29(29) AC:0 Xp:P1U ]6/938 Wt:552/950 T:4808 M 50(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4809 M 50(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4810 M 50(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4811 --More--Q1UH3You have keen knowledge of the spell.Q1UI--More--R1UHYou learn the "clairvoyance" spell. 51(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4812 S1U߲ 51(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4813 q~~~~~~@~S1U)R 51(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4816 l##@~~~S1UI 52(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4818 M 52(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4823 #@#####x~~~#######x~~~~~~####~mqqqqqq#S1Ucn p 52(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4823 T1Up 52(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4823 T1UD+ 53(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4824 ###@####MT1Ug 3 53(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4825 qqqq~~~~#####@#~~qqMMU1U 53(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4826 qqq~~~~x#@##~xqMMU1U= 54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4830 ~kx@~~~~~~~#jU1UYou are beginning to feel hungry. 54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4833 Hungry M 54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4835 Hungry @~~U1U u 54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4835 Hungry V1UXH 54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4838 Hungry ###@~~~MMMV1U}m 54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4839 Hungry #@~MV1Um You don't have anything to eat. 54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4839 Hungry W1Uf  54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4840 Hungry #@###MX1U  54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4845 Hungry lqqq x~~~ x~~~~ x~~~~x x~~~~@# x~~~~x# mqqqq######Y1Uy 54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4846 Hungry q~x@~##jMMY1U; 54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4847 Hungry ~@##MY1U":  54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4853 Hungry ~######@#Z1U 54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4854 Hungry ##@#Z1UD.  54(54)  Pw:29(29) AC:0 Xp:6/938 Wt:552/950 T:4860 Hungry #b#######@[1U2;You kill the acid blob!#[1U92229  54(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/950 T:4860 Hungry You are splashed by the acid blob's acid!--More--\1Ue[7 pts.] 47(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/950 T:4861 Hungry \1U'  47(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/950 T:4862 Hungry ###@#M]1U 47(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/950 T:4863 Hungry +#@#####MM^1UJq&In what direction? [hykulnjb><] ^1U ^1U This door is locked. 47(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/950 T:4863 Hungry _1U_1U&In what direction? [hykulnjb><] _1UQ'_1U'You kick the door.KABOOM!! The door was booby-trapped![1 pts.] 46(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/950 T:4863 Hungry --More--`1UYou stagger...qqqk~~~+~~~x~~x~~x~x~`1U_& 46(54) $:171 HP:46(54) Pw:29(29) AC:0 Xp:6/947 Wt:552/950 T:4864 Hungry StunYou feel a bit steadier now. $:171 HP: 46(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/950 T:4864 Hungry `1U ` 46(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/950 T:4865 Hungry lxxx~x~~~q@j###MMa1UI 47(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/950 T:4866 Hungry x@mq~###MMa1UuTMMM@~~~MMMa1UvYou feel your magical energy drain away! 47(54)  Pw:23(29) AC:0 Xp:6/947 Wt:552/950 T:4869 Hungry a1UU a1U&In what direction? [hykulnjb><] b1UECb1UCAs you kick the door, it crashes open! 47(54)  Pw:23(29) AC:0 Xp:6/947 Wt:552/950 T:4870 Hungry ~c1UsJ 47(54)  Pw:23(29) AC:0 Xp:6/947 Wt:552/950 T:4871 Hungry @#^#Mc1U< 48(54)  Pw:23(29) AC:0 Xp:6/947 Wt:552/950 T:4872 Hungry M 49(54)  Pw:23(29) AC:0 Xp:6/947 Wt:552/950 T:4878 Hungry M 50(54)  Pw:23(29) AC:0 Xp:6/947 Wt:552/950 T:4884 Hungry M 50(54)  Pw:23(29) AC:0 Xp:6/947 Wt:552/950 T:4884 Hungry ~#####################@#~qd1Ua  50(54)  Pw:24(29) AC:0 Xp:6/947 Wt:552/950 T:4888 Hungry M 50(54)  Pw:24(29) AC:0 Xp:6/947 Wt:552/950 T:4889 Hungry ############@####~~~~~e1U` 51(54)  Pw:24(29) AC:0 Xp:6/947 Wt:552/950 T:4890 Hungry #####@q~e1UX 51(54)  Pw:24(29) AC:0 Xp:6/947 Wt:552/950 T:4891 Hungry ##~@~qf1U 51(54)  Pw:24(29) AC:0 Xp:6/947 Wt:552/950 T:4892 Hungry ~@~qf1U  51(54)  Pw:24(29) AC:0 Xp:6/947 Wt:552/950 T:4893 Hungry @~q~g1UHy 51(54)  Pw:24(29) AC:0 Xp:6/947 Wt:552/950 T:4893 Hungry g1U_ 51(54)  Pw:24(29) AC:0 Xp:6/947 Wt:552/950 T:4894 Hungry ##@~~qg1Uv 51(54)  Pw:24(29) AC:0 Xp:6/947 Wt:552/950 T:4895 Hungry ###@#~~g1U˩  52(54)  Pw:24(29) AC:0 Xp:6/947 Wt:552/950 T:4896 Hungry M 53(54)  Pw:24(29) AC:0 Xp:6/947 Wt:552/950 T:4902 Hungry M 54(54)  Pw:24(29) AC:0 Xp:6/947 Wt:552/950 T:4908 Hungry M 54(54)  Pw:26(29) AC:0 Xp:6/947 Wt:552/950 T:4914 Hungry M 54(54)  Pw:26(29) AC:0 Xp:6/947 Wt:552/950 T:4917 Hungry #######################@#########h1U  54(54)  Pw:26(29) AC:0 Xp:6/947 Wt:552/950 T:4918 Hungry #@#h1USW  54(54)  Pw:26(29) AC:0 Xp:6/947 Wt:552/950 T:4919 Hungry #@##h1Un- 54(54)  Pw:26(29) AC:0 Xp:6/947 Wt:552/950 T:4920 Hungry #@##i1U 54(54)  Pw:26(29) AC:0 Xp:6/947 Wt:552/950 T:4921 Hungry #@##i1U ] 54(54)  Pw:26(29) AC:0 Xp:6/947 Wt:552/950 T:4922 Hungry ##@###Mi1U #@##############i1UT w5  54(54)  Pw:26(29) AC:0 Xp:6/947 Wt:552/925 T:4932 Hungry Valkyrie needs food, badly! 54(54)  Pw:26(29) AC:0 Xp:6/947 Wt:552/925 T:4932 Weak M 54(54)  Pw:26(29) AC:0 Xp:6/947 Wt:552/925 T:4936 Weak qqqqk@~~`~~x#~$~a#~x###j1UI  54(54)  Pw:26(29) AC:0 Xp:6/947 Wt:552/925 T:4937 Weak l#@x~~~~~~~x~~~xqqqjl1U,Where do you want to travel to?l1U.MMM(For instructions type a ?)l1URl1U]9 p  54(54)  Pw:26(29) AC:0 Xp:6/947 Wt:552/925 T:4937 Weak l1U2> h 54(54)  Pw:28(29) AC:0 Xp:6/947 Wt:552/925 T:4940 Weak l1UB d M 54(54)  Pw:28(29) AC:0 Xp:6/947 Wt:552/925 T:4943 Weak l1U|D d M 54(54)  Pw:28(29) AC:0 Xp:6/947 Wt:552/925 T:4950 Weak l1UoE b M 54(54)  Pw:28(29) AC:0 Xp:6/947 Wt:552/925 T:4957 Weak #~##################q~~#~~~#~@~~~~~~~~l1UE  54(54)  Pw:28(29) AC:0 Xp:6/947 Wt:552/925 T:4962 Weak You hear the footsteps of a guard on patrol.n1Un1UQ$lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqk lqqqqqwqqqqk~~~~~lqqqqqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~x x~~~~~x====x~lqqqqqk~~~x~~~~~~x~~~~~~~~~~~~~~x~x##x~~~~~~<~~~x x~~~~~x====x~x~~~~~x~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~~~~[~~~~x x~~~~~x===n1U$=x~x~~~~~x~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~@~)~~~~~x x~~~~~x~~~~x~x~~~~~x~~~x~~~~~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~x xmqaqqqv+qqqj~mqqq+qj~~~mqqqqaqj~~~~~~~~~~~~~~~~x#mqq~qqqqqqqj x~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~~~~~~~~~~~~~x##### xlqaqqqqwqqqq+qk~~~~~~~~~~~~~*~%lqqqqqqqqqk~~~n1UM%~~x## x~~~~~~x~~~~~~x~~lqqqaqwaqqqk~~a~~%%~~+?~tqaqk~x#### x~~~~~~x!!!!!!x~~x~~~~x~~~~x~~x~*([!*??!x~~~x~x## x~~~~~~x!!!!!!x~~x~~~~~x~~~~x~~x~!)%*?///x~~~x~x#### x~~~~~~x!!!!!!n1U%x~~x~~~~~x~~~~x~~x~%(/)?)%?x~~~x~x## mqqqqqqvqqqqqqj~~mqqqqqvqqqqj~~mqqqqqqqqqvqqqj~x#lqqqqq~qk x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x#~~~~~~~~x mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqjx~)~~~~~xmqqqqqqqjn1U&Elronnd the Fighter St:15 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:4229 Dlvl:5 $:171 HP: Dlvl:5 $:171 HP:54(54) Dlvl:5 $:171 HP:54(54) Pw:28(29) AC:0 Xp:6/947 Wt:552/925 T:4962 Weak n1U0k M 54(54)  Pw:28(29) AC:0 Xp:6/947 Wt:552/925 T:4963 Weak p1U,Where do you want to travel to?p1Ua,(For instructions type a ?)p1Up1U p1Uq1U!q1U&q1U- q1U@~ r1Uer1Us1U Ms1UKu 54(54)  Pw:28(29) AC:0 Xp:6/947 Wt:552/925 T:4963 Weak s1UY 54(54)  Pw:28(29) AC:0 Xp:6/947 Wt:552/925 T:4964 Weak M 54(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4966 Weak s1UPb M 54(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4971 Weak >~~###########~#~'@~~~s1UmbThe wax golem claws you![2 pts.] 52(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4975 Weak s1U}b;The wax golem touches you!--More--t1U/7You're on fire!t1U7[1 pts.] 51(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4975 Weak M 51(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4976 Weak u1Uu1UAYou just miss the wax golem. 51(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4976 Weak --More--u1U=DYour dwarvish iron helm blocks the wax golem's attack.u1U--More--v1U(The wax golem touches you!v1U !You're on fire!v1Uq[3 pts.] 48(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4976 Weak M 48(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4977 Weak w1UsJw1UJYou miss the wax golem. 48(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4977 Weak The wax golem claws you!w1UK[2 pts.] 46(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4977 Weak --More--w1U The wax golem misses. 46(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4978 Weak x1Ux1U$You hit the wax golem!x1U 46(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4978 Weak The wax golem claws you!x1U4[1 pts.] 45(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4978 Weak x1UR--More--x1UH (The wax golem touches you!x1U !You're on fire!x1U͠ [4 pts.] 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4978 Weak x1U  41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4979 Weak --More--y1U You faint from lack of food. 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4979 Fainted y1U3 5 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4979 Fainted The wax golem claws you![2 pts.] 39(54)  Pw:29(29) AC:0 Xp:6/947 Wt:552/925 T:4979 Fainted --More--y1U0(The wax golem touches you!z1U!You're on fire!z1U--More--z1UBYour scroll of enchant armor catches fire and burns!z1U=[1 pts.] 38(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4979 Fainted --More--z1UYr [4 pts.] 34(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4979 Fainted M 35(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4980 Fainted z1Ur = 35(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4980 Fainted The wax golem claws you![1 pts.] 34(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4980 Fainted --More--{1UC(The wax golem touches you!{1U.D!You're on fire!{1UkD[3 pts.] 31(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4980 Fainted M 31(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4981 Fainted {1UD 31(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4981 Fainted --More--{1U4&The wax golem claws you!{1U\4[2 pts.] 29(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4981 Fainted --More--{1U Your small shield blocks the wax golem's attack. 29(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4982 Fainted {1U  29(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4982 Fainted --More--|1U&The wax golem claws you!|1UO[1 pts.] 28(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4982 Fainted |1Ua;The wax golem touches you!--More--|1UYou're on fire!|1Ub[4 pts.] 24(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4982 Fainted M 24(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4983 Fainted |1U= 24(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4983 Fainted The wax golem claws you![2 pts.] 22(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4983 Fainted --More--|1U The wax golem just misses! 22(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4984 Fainted |1U = 22(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4984 Fainted The wax golem claws you![2 pts.] 20(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4984 Fainted --More--|1Uu] (The wax golem touches you!|1U] !You're on fire!|1UQ^ [4 pts.] 16(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4984 Fainted M 16(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4985 Fainted |1U^  16(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4985 Fainted --More--|1U&The wax golem claws you!|1U[2 pts.] 14(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4985 Fainted The wax golem touches you!--More--}1UYYou're on fire!}1UZ[1 pts.] 13(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4985 Fainted M 14(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4986 Fainted }1U7Z 14(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4986 Fainted The wax golem claws you!}1U[Z[2 pts.] 12(54)  Pw:29(29) AC:0 Xp:6/947 Wt:547/925 T:4986 Fainted }1UmZ--More--}1U(The wax golem touches you!}1U 0You're on fire!--More--~1U\DYour spellbook of clairvoyance catches fire and burns!~1UT][1 pts.] 11(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/925 T:4986 Fainted --More--1U[2 pts.] 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/925 T:4986 Fainted M 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/925 T:4987 Fainted 1UP 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/925 T:4987 Fainted Your small shield deflects the wax golem's attack.--More--1Ua >Your small shield blocks the wax golem's attack.1U  9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/925 T:4988 Fainted --More--1U`You regain consciousness. 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/925 T:4988 Fainting1U1U# 1U offer1UlL  1UF< pray1U:1U.Are you sure you want to pray? [yn] (n) 1UJ y1UJ You begin praying to Odin.You are surrounded by a shimmering light. 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/925 T:4988 Fainting--More--1UThe wax golem starts to attack you, but pulls back. 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/925 T:4989 Fainting1U 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/925 T:4989 Fainting--More--1U k The wax golem starts to attack you, but pulls back. 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/925 T:4990 Fainting1U4k  9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/925 T:4990 Fainting--More--1UAThe wax golem starts to attack you, but pulls back.1U> 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/925 T:4991 Fainting--More--1U Q 3You hear someone cursing shoplifters.1U0Q 8You finish your prayer.--More--1U1You feel that Odin is well-pleased.1U6  9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4991 FaintingYour stomach feels content. 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4991 1UÑ1UYou hit the wax golem! 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4991 --More--1U=\ DYour dwarvish iron helm blocks the wax golem's attack.1U\ --More--1U&h(The wax golem touches you!1U}h!You're on fire!1Uh[3 pts.] 6(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4991 M 7(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4992 1U=1Uz9What do you want to write with? [- abjkprFL or ?*] 1U  Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} r - a long sword {40} L - an orcish dagger {10} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3}(end) 1U qqqqqqqqqqqqqqk~~~~~~~~~~~~~~~#lqqqqqqqqqqkqqqqqqqqqqqqk~x###a~~~~~~~~~~x~~~~~~~~~~~~x~x##x~~~~~~<~~~x~~~~~~~~~~~~x~x###x~~~~~[~~~~x~~~~~~~~~~~~x~x###x~~>~)~~~~~xqqqqqqqqqaqqj~x####x~~~~~~~~~~x~~~~~~~~~~~~~~x#mqq~qqqqqqqj~~~~~~~~~~~~~~x#####1U1!9What do you want to write with? [- abjkprFL or ?*] 1U1UNever mind. 7(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4992 1U  7(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4993 ~'@1UY 7(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4994 ~'@1U  7(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4995 ~'@1U 7(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4996 #@~'M1U 7(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4997 ##@'~MM1U0 8(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4998 ##@'~MM1U,{ 8(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:4999 ##@'#MM1U7  8(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5000 ##@'###1U+  8(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5001 ##@'###1U 8(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5002 @'###1UX 8(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5003 @'###MMM1U 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5004 @'###MMM1U FM@~#MMM1U q Things that are here: a dwarvish short sword {30} an axe {60}--More--1U͸ 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5005 '~MM1UYa &M@)M1Ua You see here an uncursed +1 orcish helm {30}. 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5006 '~MM1U  9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5007 @')MM1U lqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x#mqqqqqqqqqqqqj####lqqqqqqqqqqqqqk###x[~~~~~~~~~~~~x#x@~~~~~~~~~~~~~####x~~~~~~~~~~~~~xx~~~~~~~~~~~~~amqqqqqqqqqqqqqj1U Elronnd the Fighter St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:4229 Dlvl:4 $:171 HP: Dlvl:4 $:171 HP:9(54) Dlvl:4 $:171 HP:9(54) Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5007 1Uk M 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5008 1Ub Count: 101U!1U%"Count: 1001U 9(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5009 M 10(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5010 M 10(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5011 M 10(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5012 M 10(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5013 M 10(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5014 M 10(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5015 M 11(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5016 M 11(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5017 M 11(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5018 M&;1H 11(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5019 M 11(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5020 M 11(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5021 M 12(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5022 M 12(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5023 M 12(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5024 M 12(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5025 M 12(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5026 M 12(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5027 M 13(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5028 M 1Uɠ[31m13(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5029 M 13(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5030 M 13(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5031 M 13(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5032 M 13(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5033 M 14(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5034 M 14(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5035 M 14(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5036 M 14(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5037 M 14(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5038 M 14(51U̢4)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5039 M 15(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5040 M 15(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5041 M 15(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5042 M 15(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5043 M 15(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5044 M 15(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5045 M 16(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5046 M 16(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5047 M 16(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5048 M 16(54)  1UPw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5049 M 16(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5050 M 16(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5051 M 17(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5052 M 17(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5053 M 17(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5054 M 17(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5055 M 17(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5056 M 17(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5057 M 18(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5058 M 18(54)  Pw:29(29) AC:0 1UXp:6/947 Wt:497/950 T:5059 M 18(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5060 M 18(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5061 M 18(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5062 M 18(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5063 M 19(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5064 M 19(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5065 M 19(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5066 M 19(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5067 M 19(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5068 M 19(54)  Pw:29(291U) AC:0 Xp:6/947 Wt:497/950 T:5069 M 20(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5070 M 20(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5071 M 20(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5072 M 20(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5073 M 20(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5074 M 20(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5075 M 21(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5076 M 21(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5077 M 21(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5078 M 21(51U۪4)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5079 M 21(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5080 M 21(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5081 M 22(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5082 M 22(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5083 M 22(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5084 M 22(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5085 M 22(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5086 M 22(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5087 M 23(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5088 M1U[K 23(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5089 M 23(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5090 M 23(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5091 M 23(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5092 M 23(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5093 M 24(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5094 M 24(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5095 M 24(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5096 M 24(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5097 M 24(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:1U5098 M 24(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5099 M 25(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5100 M 25(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5101 M 25(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5102 M 25(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5103 M 25(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5104 M 25(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5105 M 26(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5106 M 26(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5107 M 26(54)  Pw:29(29) AC:0 1UŮ%Xp:6/947 Wt:497/950 T:5108 1UCount: 101U1U9Count: 1001U  26(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5109 M 26(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5110 M 26(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5111 M 27(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5112 M 27(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5113 M 27(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5114 M 27(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5115 M 27(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5116 M 27(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5117 M 28(54)  Pw:29(29) A1U. C:0 Xp:6/947 Wt:497/950 T:5118 M 28(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5119 M 28(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5120 M 28(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5121 M 28(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5122 M 28(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5123 M 29(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5124 M 29(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5125 M 29(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5126 M 29(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5127 M 29(54)1U+ [m  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5128 M 29(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5129 M 30(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5130 M 30(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5131 M 30(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5132 M 30(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5133 M 30(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5134 M 30(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5135 M 31(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5136 M 31(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5137 M 1U 31(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5138 M 31(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5139 M 31(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5140 M 31(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5141 M 32(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5142 M 32(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5143 M 32(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5144 M 32(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5145 M 32(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5146 M 32(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5141U 7 M 33(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5148 M 33(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5149 M 33(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5150 M 33(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5151 M 33(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5152 M 33(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5153 M 34(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5154 M 34(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5155 M 34(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5156 M 34(54)  Pw:29(29) AC:0 Xp:1U0 6/947 Wt:497/950 T:5157 M 34(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5158 M 34(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5159 M 35(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5160 M 35(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5161 M 35(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5162 M 35(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5163 M 35(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5164 M 35(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5165 M 36(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5166 M 36(54) B ;24H Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5167 M 36(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5168 M 36(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5169 M 36(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5170 M 36(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5171 M 37(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5172 M 37(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5173 M 37(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5174 M 37(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5175 M 37(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5176 M 37(54)  ;24H Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5177 M 38(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5178 M 38(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5179 M 38(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5180 M 38(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5181 M 38(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5182 M 38(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5183 M 39(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5184 M 39(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5185 M 39(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5186 M 39(54)  Pw:29(29) A1U C:0 Xp:6/947 Wt:497/950 T:5187 M 39(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5188 M 39(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5189 M 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5190 M 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5191 M 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5192 M 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5193 M 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5194 M 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5195 M 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5196 M 41(54)  Pw:29(29) AC:0 Xp:6/947 W1U t:497/950 T:5197 M 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5198 M 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5199 M 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5200 M 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5201 M 42(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5202 M 42(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5203 M 42(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5204 M 42(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5205 M 42(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5206 M 42(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5201U n7 M 43(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5208 1UPF 44(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5214 M 44(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5218 ~~>~~~~~~~~~@D~~1U*}.You miss the baby yellow dragon.1Uw} 44(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5218 The baby yellow dragon bites!--More--1U [6 pts.] 38(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5218 M 38(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5219 1UP1U9What do you want to write with? [- abjkprFL or ?*] 1UF 1UF 6You write in the dust with your fingers.--More--1U1UE2What do you want to write in the dust here? 1U@E1Ul1U8 b1U\e1Ur1U?ae1Ult1Unh1U 1UW * 38(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5219 The baby yellow dragon turns to flee! 39(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5220 ~DM1U 39(54)  Pw:29(29) AC:0 Xp:6/947 Wt:497/950 T:5221 D~M1U &In what direction? [hykulnjb><] 1UӁ )1UEE~)1U~1Uz The dagger hits the baby yellow dragon. 39(54)  Pw:29(29) AC:0 Xp:6/947 Wt:487/950 T:5222 1U 1UH &In what direction? [hykulnjb><] 1U )1Un ~)1Ul~1UmThe dagger hits the baby yellow dragon. 39(54)  Pw:29(29) AC:0 Xp:6/947 Wt:477/950 T:5223 )1Uo1U_p&In what direction? [hykulnjb><] 1U)1U~)1UN ~1U1U The dagger hits it. 39(54)  Pw:29(29) AC:0 Xp:6/947 Wt:467/950 T:5224 1U@1U&In what direction? [hykulnjb><] 1U2)1U~)1U ~1U'1U(The dagger misses. 39(54)  Pw:29(29) AC:0 Xp:6/947 Wt:457/950 T:5225 1Uڝ1U!&In what direction? [hykulnjb><] 1U)1U~~)1UB ~1UL1UThe dagger misses. 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:447/950 T:5226 1U1U-You have no ammunition readied!--More--1UO 1U /What do you want to throw? [$aprL or ?*] 1U1U7Never mind. 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:447/950 T:5226 1Uwa1Ua/What do you want to throw? [$aprL or ?*] 1UOe1Ue&In what direction? [hykulnjb><] 1U )1U!b ~)1U% ~)1Uo )1UVp The orcish dagger misses. 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:437/950 T:5227 1U$ Weapons a - a +1 spear (weapon in hand) {30} p - an uncursed silver saber {40} r - a long sword {40} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) 1U lqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x#mqqqqqqqqqqqqj####lqqqqqqqqqqqqqk###x[~~~~~~~~~~~~x#x>~~~~~~~~~@~~)#### 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:437/950 T:5227 1UI.What do you want to throw? [$apr or ?*] 1Us1U&In what direction? [hykulnjb><] 1U)1U~)1U~)1U\ )1U The long sword misses. 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:397/950 T:5228 1UFZ 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:397/950 T:5229 ~@1UK  40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:397/950 T:5230 ~@1U z&~@)1U0z&There is a doorway here.1UzYou see here 2 blessed +0 daggers {20}. 40(54)  Pw:29(29) AC:0 Xp:6/947 Wt:397/950 T:5231 1UE 1Uǚ b - 2 blessed +0 daggers {20}. 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:417/950 T:5232 1UB 1UB There is nothing here to pick up. 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:417/950 T:5232 1UA1UBUnknown command ' '. 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:417/950 T:5232 1UVy8~@D1Uy4You see here a blessed +0 dagger {10}.1Uyw 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:417/950 T:5232 --More--1U&Your small shield blocks the baby yellow dragon's attack. 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:417/950 T:5233 1U1U7.What do you want to ready? [- bp or ?*] 1Uff Weapons b - 2 blessed +0 daggers {20} p - an uncursed silver saber {40}(end) 1UB+1Ub - 2 blessed +0 daggers (in quiver) {20}. 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:417/950 T:5233 1Uf 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:417/950 T:5234 @))1U3&In what direction? [hykulnjb><] 1U<1U=The dagger hits it. 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:407/950 T:5235 D1Uo 41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:407/950 T:5236 @D)1U .You miss the baby yellow dragon.1UW  41(54)  Pw:29(29) AC:0 Xp:6/947 Wt:407/950 T:5236 The baby yellow dragon bites!--More--1U[12 pts.] 29(54)  Pw:29(29) AC:0 Xp:6/947 Wt:407/950 T:5236 M 29(54)  Pw:29(29) AC:0 Xp:6/947 Wt:407/950 T:5237 1U 1US -You hit the baby yellow dragon!1U  30(54)  Pw:29(29) AC:0 Xp:6/947 Wt:407/950 T:5238 You hear the splashing of a naiad.1U- 1U You kill the baby yellow dragon!413  30(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5239 %1U)~@1U There is a doorway here.  Things that are here: a baby yellow dragon corpse {500} 32 gold pieces {0}--More--1U  30(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5240 1U~(What do you want to eat? [* or ,] 1U 1U )You don't have that object.--More--1Ui1U(What do you want to eat? [* or ,] 1U'F eat what?  Comestibles a - a baby yellow dragon corpse {500}(end) 1U L+1U You have a very bad case of stomach acid.[15 pts.] 15(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5240 --More--1U"This baby yellow dragon corpse tastes terrible! 15(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5241 M 15(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5242 M 15(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5243 M 16(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5244 M 16(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5245 M 16(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5246 M 16(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5247 M 16(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5248 Satiated M 16(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5249 Satiated M 17(54)1U"  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5250 Satiated M 17(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5250 Satiated--More--1U#You finish eating the baby yellow dragon corpse. 17(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5251 Satiated1U1Uv32 gold pieces.45 203 17(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5252 Satiated1U )~@1U You see here a blessed +0 dagger {10}. 17(54)  Pw:29(29) AC:0 Xp:6/993 Wt:407/950 T:5253 Satiated1U 1U" b - a blessed +0 dagger (in quiver) {20}. 17(54)  Pw:29(29) AC:0 Xp:6/993 Wt:417/950 T:5254 Satiated1Uj1UkAutopickup: ON, for all objects. 17(54)  Pw:29(29) AC:0 Xp:6/993 Wt:417/950 T:5254 Satiated1UqA -#@)1UA b - 2 blessed +0 daggers (in quiver) {40}. 17(54)  Pw:29(29) AC:0 Xp:6/993 Wt:437/950 T:5255 Satiated1U M###@)1U?!(L - an orcish dagger {10}.1U!b - a blessed +0 dagger (in quiver) {50}. 18(54)  Pw:29(29) AC:0 Xp:6/993 Wt:457/950 T:5256 Satiated1U1UAutopickup: OFF. 18(54)  Pw:29(29) AC:0 Xp:6/993 Wt:457/950 T:5256 Satiated1UQ  Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) 1Uu?lqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x#mqqqqqqqqqqqqj####lqqqqqqqqqqqqqk###x[~~~~~~~~~~~~x#x>~~~~~~~~~~~~~##@)x~~~~~~~~~~~~~x 18(54)  Pw:29(29) AC:0 Xp:6/993 Wt:457/950 T:5256 Satiated1UUnknown command ' '. 18(54)  Pw:29(29) AC:0 Xp:6/993 Wt:457/950 T:5256 Satiated1U,##@1UYou see here a long sword {40}. 18(54)  Pw:29(29) AC:0 Xp:6/993 Wt:457/950 T:5257 Satiated1U q1Uuqr - a long sword {40}. 18(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5258 Satiated1U;  18(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5259 Satiated##@#M1UY# 1U e1U nhance1Uzy Current skills:   Fighting Skills  bare-handed combat [Unskilled]  riding [Unskilled]  Weapon Skills  dagger [Basic]  axe [Unskilled]  pick-axe [Unskilled]  short sword [Unskilled]  broadsword [Unskilled]  long sword [Unskilled]  two-handed sword [Unskilled]  scimitar [Unskilled]  saber [Basic]  club [Basic]  hammer [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Skilled]  javelin [Unskilled]  trident [Unskilled]  lance [Unskilled] (1 of 2)1UŒ  sling [Unskilled]  Spellcasting Skills  body spells [Unskilled]  matter spells [Unskilled] (2 of 2)1UϷElronnd the Fighter St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:4445 Dlvl:4 $:203 HP: Dlvl:4 $:203 HP:18(54) Dlvl:4 $:203 HP:18(54) Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5259 Satiatedlqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x#mqqqqqqqqqqqqj####lqqqqqqqqqqqqqk###x[~~~~~~~~~~~~x@x>~~~~~~~~~~~~~####x~~~~~~~~~~~~~xx~~~~~~~~~~~~~amqqqqqqqqqqqqqj1USUnknown command ' '. 18(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5259 Satiated1Uye1Ue# 1U t1U echnique1U  Choose a technique  Name Level Status weapon practice 6 Not Ready b - liquid leap 6 Prepared c - disarm 2 Prepared(end) 1U 18(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5259 Satiated1U 19(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5262 Satiated M 19(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5265 Satiatedf##@~~###########1UECount: 101U1UCount: 1001U  19(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5266 Satiated M 19(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5267 Satiated M 20(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5268 Satiated M 20(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5269 Satiated M 20(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5270 Satiated M 20(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5271 Satiated M 20(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5272 Satiated M 20(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5273 Satiated M 21(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5271U, 4 Satiated M 21(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5275 Satiated M 21(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5276 Satiated M 21(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5277 Satiated M 21(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5278 Satiated M 21(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5279 Satiated M 22(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5280 Satiated M 22(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5281 Satiated M 22(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5282 Satiated M 22(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:521U0 83 Satiated M 22(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5284 Satiated M 22(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5285 Satiated M 23(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5286 Satiated M 23(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5287 Satiated M 23(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5288 Satiated M 23(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5289 Satiated M 23(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5290 Satiated M 23(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5291 Satiated M 24(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:51U9 292 Satiated M 24(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5293 Satiated M 24(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5294 Satiated M 24(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5295 Satiated M 24(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5296 Satiated M 24(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5297 Satiated M 25(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5298 Satiated M 25(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5299 Satiated M 25(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5300 Satiated M 25(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:1UI 5301 Satiated M 25(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5302 Satiated M 25(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5303 Satiated M 26(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5304 Satiated M 26(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5305 Satiated M 26(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5306 Satiated M 26(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5307 Satiated M 26(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5308 Satiated M 26(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5309 Satiated M 27(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T1U0 :5310 Satiated M 27(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5311 Satiated M 27(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5312 Satiated M 27(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5313 Satiated M 27(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5314 Satiated M 27(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5315 Satiated M 28(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5316 Satiated M 28(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5317 Satiated M 28(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5318 Satiated M 28(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 1U T:5319 Satiated M 28(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5320 Satiated M 28(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5321 Satiated M 29(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5322 Satiated M 29(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5323 Satiated M 29(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5324 Satiated M 29(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5325 Satiated M 29(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5326 Satiated M 29(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5327 Satiated M 30(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 1U  T:5328 Satiated M 30(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5329 Satiated M 30(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5330 Satiated M 30(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5331 Satiated M 30(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5332 Satiated M 30(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5333 Satiated M 31(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5334 Satiated M 31(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5335 Satiated M 31(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5336 Satiated M 31(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/9501UR  T:5337 Satiated M 31(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5338 Satiated M 31(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5339 Satiated M 32(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5340 Satiated M 32(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5341 Satiated M 32(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5342 Satiated M 32(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5343 Satiated M 32(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5344 Satiated M 32(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5345 Satiated M 33(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/951U 0 T:5346 Satiated M 33(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5347 Satiated M 33(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5348 Satiated M 33(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5349 Satiated M 33(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5350 Satiated M 33(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5351 Satiated M 34(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5352 Satiated M 34(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5353 Satiated M 34(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5354 Satiated M 34(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/91U 50 T:5355 Satiated M 34(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5356 Satiated M 34(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5357 Satiated M 35(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5358 Satiated M 35(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5359 Satiated M 35(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5360 Satiated M 35(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5361 Satiated M 35(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5362 Satiated M 35(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5363 Satiated M 36(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/1U O950 T:5364 Satiated M 36(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5365 Satiated~~~~<~~~~~~f~~~~~~~~~~~~~~~~~~~~~1UP Pick an object.1U M1Ud1Uz1U5Unknown direction: ''' (use hjkl or .).1U't1Uutf a cat or other feline (peaceful kitten) 36(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5365 Satiated1U1UCount: 101UO1UOCount: 1001U'S  36(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5366 Satiated M 36(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5367 Satiated M 36(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5368 Satiated M 36(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5369 Satiated M 37(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5370 Satiated M 37(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5371 Satiated M 37(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5372 Satiated M 37(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5373 Satiated M 37(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5374 Satiated MvU H 37(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5375 Satiated M 38(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5376 Satiated M 38(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5377 Satiated M 38(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5378 Satiated M 38(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5379 Satiated M 38(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5380 Satiated M 38(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5381 Satiated M 39(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5382 Satiated M 39(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5383 Satiated M 39(54)1UX   Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5384 Satiated M 39(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5385 Satiated M 39(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5386 Satiated M 39(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5387 M 40(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5388 M 40(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5389 M 40(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5390 M 40(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5391 M 40(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5392 M 40(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5393 M Z 8H41(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5394 M 41(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5395 M 41(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5396 M 41(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5397 M 41(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5398 M 41(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5399 M 42(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5400 M 42(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5401 M 42(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5402 M 42(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5403 M 42(54)  ] 4;24H Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5404 M 42(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5405 M 43(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5406 M 43(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5407 M 43(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5408 M 43(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5409 M 43(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5410 M 43(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5411 M 44(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5412 M 44(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5413 M 44(54)  Pw:29(29) 1U{_ AC:0 Xp:6/993 Wt:497/950 T:5414 M 44(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5415 M 44(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5416 M 44(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5417 M 45(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5418 M 45(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5419 M 45(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5420 M 45(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5421 M 45(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5422 M 45(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5423 M 46(54)  Pw:29(29) AC:0 Xp:6/993 1U` Wt:497/950 T:5424 M 46(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5425 ~~~~~~<~~~f~~~~~~~~~~1UIb  46(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5426 You hear the splashing of a naiad. 46(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5427 M 46(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5428 M 46(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5429 M 47(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5430 M 47(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5431 M 47(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5432 M 47(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5433 M 47(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5434 M 47(54)  Pw:29(29) AC:1Ud 0 Xp:6/993 Wt:497/950 T:5435 M 48(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5436 M 48(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5437 M 48(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5438 M 48(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5439 M 48(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5440 M 48(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5441 M 49(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5442 M 49(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5443 M 49(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5444 M 49(54)  Pw:29(29) AC:0 Xp:6/993 Wt:1Urg 497/950 T:5445 M 49(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5446 M 49(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5447 M 50(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5448 M 50(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5449 M 50(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5450 M 50(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5451 M 50(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5452 M 50(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5453 M 51(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5454 M 51(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5455 1Ui  M 51(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5456 M 51(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5457 M 51(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5458 M 51(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5459 M 52(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5460 M 52(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5461 M 52(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5462 M 52(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5463 M 52(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5464 M 52(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5465 ~1Ui ~~~<~~~~~f~~~~~~~~~~~~~~~1UPF 53(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5466 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5472 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5481 ~~##a#########@####1U 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5482 @~#1U 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5483 @~M1UKx 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5484 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5485 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5486 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5487 1UL 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5488 You hear water falling on coins.1UF 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5489 @~1UΙ  54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5490 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5491 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5492 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5493 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5494 1U2= 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5495 @~1U/ 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5496 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5497 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5498 +1U  54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5499 @~1U$,  54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5500 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5501 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5502 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5503 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5504 1U &In what direction? [hykulnjb><] 1U 1U As you kick the door, it crashes open! 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5505 ~1Urd  54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5505 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5506 @~M1Uz,g 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5506 1Ug 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5507 1U  54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5507 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5508 1UOg 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5509 1Ug 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5510 1UU 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5510 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5511 1Us`g 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5512 1U5 g 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5513 1Ug 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5514 1U< 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5514 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5515 1U|mg 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5516 1U[C g 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5517 1U4&  54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5517 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5518 1U\s Count: 101Ur  54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5519 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5520 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5521 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5522 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5523 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5524 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5525 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5526 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5527 M 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5528 1U  54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5529 ~@1U= 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5530 @~1U 54(54)  Pw:29(29) AC:0 Xp:6/993 Wt:497/950 T:5531 @~1U01What do you want to take off? [cilm or ?*] 1Uy 1Uz You were wearing an uncursed +3 small shield {30}. 54(54)  Pw:29(29) AC:4 Xp:6/993 Wt:497/950 T:5532 1U-1U-# 1U 1U^IT1U$m 54(54)  Pw:29(29) AC:4 Xp:6/993 Wt:497/950 T:5532 1U  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 1UE+qqqqk~~~~x Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) 1Ulqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x#mqqqqqqqqqqqqj####q~qqk###~~~~x#~~~~~####~~~~x~~~~aqqqqj Elronnd the Fighter St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:4445 Dlvl:4 $:203 HP: Dlvl:4 $:203 HP:54(54) Dlvl:4 $:203 HP:54(54) Pw:29(29) AC:4 Xp:6/993 Wt:497/950 T:5532  M 54(54) d924H Pw:29(29) AC:4 Xp:6/993 Wt:497/950 T:5532 1U0Unknown command ' '. 54(54)  Pw:29(29) AC:4 Xp:6/993 Wt:497/950 T:5532 1U 1Um 0What do you want to take off? [ilm or ?*] 1Uv1Uv 54(54)  Pw:29(29) AC:4 Xp:6/993 Wt:497/950 T:5533 You finish taking off your helmet. 54(54)  Pw:29(29) AC:6 Xp:6/993 Wt:497/950 T:5533 1UNt =What do you want to take off? [lm or ?*] 1U 54(54)  Pw:29(29) AC:6 Xp:6/993 Wt:497/950 T:5534 M 54(54)  Pw:29(29) AC:6 Xp:6/993 Wt:497/950 T:5535 1UN 54(54)  Pw:29(29) AC:6 Xp:6/993 Wt:497/950 T:5536 You finish taking off your suit.1Ur m 54(54)  Pw:29(29) AC:6 Xp:6/993 Wt:497/950 T:5537 1U  54(54)  Pw:29(29) AC:6 Xp:6/993 Wt:497/950 T:5538 You finish taking off your boots. 54(54)  Pw:29(29) AC:8 Xp:6/993 Wt:497/950 T:5538 1U1U=Unknown command 'm '. 54(54)  Pw:29(29) AC:8 Xp:6/993 Wt:497/950 T:5538 1U1U2What do you want to wield? [- abdprL or ?*] 1U81UԢYou are empty handed. 54(54)  Pw:29(29) AC:8 Xp:6/993 Wt:497/950 T:5539 1U.i1Ufi# 1U youpoly1U1U"Polymorph at will? [yn] (n) 1U7 y1U >Attempt to become what kind of monster? [type the name] 1U^,m1U37 i1Ut n1Ud1UQ 1Uf1U~l1UO a1U y1U e1Ur1U1UI2You attempt an unfamiliar polymorph.1UYou turn into a shocking sphere!ShockingSphere St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:45  26(26)  Pw:0(29) AC:2 HD:6 Wt:497/1000 T:5540 Leve1Uƚ1U# 1Uv youpoly1U @1U AFighter  St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:45  54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5540 You return to doppelganger form! 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5541 1U1U1There is nothing here to pick up. 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5541 1U1UCount: 101U\% 1U% Count: 1001U 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5542 M 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5543 M 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5544 M 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5545 M 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5546 M 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5547 M 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5548 M 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5549 M 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5550 M 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5551 M 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5552 D 17;38H1Ua}You stop waiting. 54(54)  Pw:0(29) AC:8 Xp:6/993 Wt:497/950 T:5553 1Uj 1U -What do you want to wear? [cilm or ?*] 1Uϫ Armor c - an uncursed +3 small shield {30} i - a +0 dwarvish iron helm {40} l - an uncursed +0 leather armor {150} m - a +0 pair of iron shoes {50}(end) 1U,: V+1U; You are now wearing a small shield. 54(54)  Pw:0(29) AC:4 Xp:6/993 Wt:497/950 T:5554 1U1U2What do you want to wield? [- abdprL or ?*] 1U._ 1U_ a - a +1 spear (weapon in hand) {30}. 54(54)  Pw:0(29) AC:4 Xp:6/993 Wt:497/950 T:5555 D~1U+ 1Uw ,What do you want to wear? [ilm or ?*] 1U Armor i - a +0 dwarvish iron helm {40} l - an uncursed +0 leather armor {150} m - a +0 pair of iron shoes {50}(end) 1UA3 n+D~1U3  54(54)  Pw:0(29) AC:4 Xp:6/993 Wt:497/950 T:5556 You finish your dressing maneuver. 54(54)  Pw:0(29) AC:2 Xp:6/993 Wt:497/950 T:5556  1U 54(54)  Pw:0(29) AC:2 Xp:6/993 Wt:497/950 T:5557 D~~@ 1U+What do you want to wear? [lm or ?*]  1U1 Armor l - an uncursed +0 leather armor {150} m - a +0 pair of iron shoes {50}(end) 1U+ 54(54)  Pw:0(29) AC:0 Xp:6/993 Wt:497/950 T:5558 ~D 1UR 54(54)  Pw:0(29) AC:0 Xp:6/993 Wt:497/950 T:5559 You finish your dressing maneuver. 1U;p  1Up *What do you want to wear? [l or ?*] 1UQ 54(54)  Pw:0(29) AC:0 Xp:6/993 Wt:497/950 T:5560 M 54(54)  Pw:0(29) AC:0 Xp:6/993 Wt:497/950 T:5561 ~D~1U 54(54)  Pw:0(29) AC:0 Xp:6/993 Wt:497/950 T:5562 You finish your dressing maneuver.1U 1U9 &In what direction? [hykulnjb><] 1UƎ)1U6R~)1U~1UThe dagger hits the baby black dragon. 54(54)  Pw:0(29) AC:0 Xp:6/993 Wt:487/950 T:5563 D)1U1U&In what direction? [hykulnjb><] 1UЭ)1U^q~1U,rThe dagger misses the baby black dragon. 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:477/950 T:5564 D)1Ug, Weapons a - a +1 spear (weapon in hand) {30} b - 3 blessed +0 daggers (in quiver) {30} p - an uncursed silver saber {40} r - a long sword {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) 1U lqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x#mqqqqqqqqqqqqj####lqqqqqqqqqq~qqk###x[~~~~~~~~~~~~x#x>~~~~~~@D))~~~####x~~~~~~~~~~~~~xx~~~~~~~~~~~~~a  54(54)  Pw:2(29) AC:0 Xp:6/91U 93 Wt:477/950 T:5564 1UpUnknown command ' '. 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:477/950 T:5564 1Ul 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:477/950 T:5565 @D~1U 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:477/950 T:5566 @~1Uq> 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:477/950 T:5567 @~D~1U)&In what direction? [hykulnjb><] 1U )1U2 ~1U The dagger hits the baby black dragon. 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:467/950 T:5568 D)1U 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:467/950 T:5569 @D~1U 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:467/950 T:5570 @~1U &In what direction? [hykulnjb><] 1U )1U ~1U The dagger hits the baby black dragon. 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5571 D)1Uf<+ Weapons a - a +1 spear (weapon in hand) {30} b - a blessed +0 dagger (in quiver) {10} p - an uncursed silver saber {40} r - a long sword {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) 1Ub lqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x#mqqqqqqqqqqqqj####lqqqqqqqqqq~qqk###x[~~~~~~~~~~~~x#x>~@D)~)~~))~~~####x~~~~~~~~~~~~~xx~~~~~~~~~~~~~a  51U/c C4(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5571 1U Unknown command ' '. 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5571 1U 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5572 @D~1U/` 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5573 @D~1UYou miss the baby black dragon. 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5574 1U"1U"&In what direction? [hykulnjb><] 1U<f 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5574 1U1U,You hit the baby black dragon!1UThe baby black dragon turns to flee! 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5575 ~DM1U)  54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5576 >@~DM1U 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5577 ~@~DM1U~ 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5578 ~@ 1UYou miss the baby black dragon. 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5579 D~ 1U 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5580 @~~DM!1UN 54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5581 ~@~DM"1U  54(54)  Pw:2(29) AC:0 Xp:6/993 Wt:457/950 T:5582 ~@"1UP You kill the baby black dragon!629  54(54)  Pw:2(29) AC:0 Xp:6/1039 Wt:457/950 T:5583 %#1Ur)~@#1UsYou see here a baby black dragon corpse {500}. 54(54)  Pw:2(29) AC:0 Xp:6/1039 Wt:457/950 T:5584 #1U #1U% (What do you want to eat? [* or ,] #1U, #1UZ )You don't have that object.--More--$1U$1U](What do you want to eat? [* or ,] $1U eat what?  Comestibles a - a baby black dragon corpse {500}(end) $1U L+$1U This baby black dragon corpse tastes terrible! 54(54)  Pw:2(29) AC:0 Xp:6/1039 Wt:457/950 T:5585 M 54(54)  Pw:2(29) AC:0 Xp:6/1039 Wt:457/950 T:5586 M 54(54)  Pw:2(29) AC:0 Xp:6/1039 Wt:457/950 T:5587 M 54(54)  Pw:2(29) AC:0 Xp:6/1039 Wt:457/950 T:5588 M 54(54)  Pw:2(29) AC:0 Xp:6/1039 Wt:457/950 T:5589 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:457/950 T:5590 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:457/950 T:5591 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:457/950 T:5592 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:457/950 T:5593 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:457/950 T:5594 Sati$1U ated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:457/950 T:5594 Satiated--More--$1U% You finish eating the baby black dragon corpse. 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:457/950 T:5595 Satiated%1U4%1Uz4Unknown command ' '. 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:457/950 T:5595 Satiated*1U*1UAutopickup: ON, for all objects. 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:457/950 T:5595 Satiated*1Um  54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:457/950 T:5596 Satiated@~M*1Ud  54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:457/950 T:5597 Satiated@~M+1U@~+1UCb - a blessed +0 dagger (in quiver) {20}. 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:467/950 T:5598 Satiated+1Ui 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:467/950 T:5599 Satiated~@+1UH ~@+1ULI b - a blessed +0 dagger (in quiver) {30}. 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:477/950 T:5600 Satiated+1U  54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:477/950 T:5601 Satiated~@,1U= 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:477/950 T:5602 Satiated~@,1U~@,1U/b - a blessed +0 dagger (in quiver) {40}. 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:487/950 T:5603 Satiated,1U )~@,1U!Fb - a blessed +0 dagger (in quiver) {50}.--More---1U4Something is written here in the dust.-1UUse "r." to read it. 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5604 Satiated-1U 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5605 Satiated~@.1U)Autopickup: OFF. 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5605 Satiated/1U, Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} r - a long sword {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) /1UP_ lqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x#mqqqqqqqqqqqqj####lqqqqqqqqqq~qqk###x[~~~~~~~~~~~~x#x>~~~~~~~~~~@~~####x~~~~~~~~~~~~~xx~~~~~~~~~~~~~a  54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5605 Sa/1U_ tiated01UW2Unknown command ' '. 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5605 Satiated01U 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5606 Satiated@~M01Up  54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5606 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5607 Satiated@~M01Uxv p 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5607 Satiated11Up 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5608 Satiated11U< Count: 1011UM 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5608 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5609 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5610 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5611 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5612 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5613 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5614 Satiated M 54(54)  Pw:3(29) AC:0 Xp:6/1039 Wt:497/950 T:5615 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5616 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5617 Satiated Mf4;1H 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5618 Satiated21U6OCount: 1021Uų  54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5618 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5619 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5620 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5621 Satiated#31UOCount: 1031U  54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5622 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5622 Satiated@~M41U  54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5622 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5623 Satiated51UiZp 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5624 Satiated51UlCount: 1051U[ > 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5625 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5626 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5627 Satiated51U  54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5628 SatiatedYou hear someone cursing shoplifters. 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5629 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5630 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5631 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5632 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5633 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5634 Satiated61UO61UCount: 1061U#$ 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5634 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5635 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5636 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5637 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5638 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5639 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5640 Satiated M 54(54)  Pw:5(29) AC:0 Xp:6/1039 Wt:497/950 T:5641 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5642 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5643 Satiated MY$f4;1H 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5644 Satiated61U  54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5644 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5645 Satiated#@61U  54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5646 Satiated#~@71U'P 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5647 Satiated@~71Um  54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5648 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5649 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5650 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5651 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5652 Satiated71U& 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5653 Satiated@~81U 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5654 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5655 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5656 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5657 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5658 Satiated81U 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5659 Satiated@~81U,  54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5660 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5661 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5662 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5663 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5664 Satiated81U  54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5665 Satiated@~91UA 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5666 Satiated M 54(54)  Pw:7(29) AC:0 Xp:6/1039 Wt:497/950 T:5667 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5668 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5669 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5670 Satiated91U+ 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5671 Satiated@~91U?  54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5672 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5673 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5674 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5675 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5676 Satiated91U(  54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5677 Satiated@~:1U4 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5678 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5679 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5680 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5681 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5682 Satiated:1U 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5683 Satiated@~:1U[  54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5684 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5685 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5686 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5687 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5688 Satiated:1U  54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5689 Satiated@~;1U 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5690 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5691 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5692 Satiated M 54(54)  Pw:9(29) AC:0 Xp:6/1039 Wt:497/950 T:5693 Satiated M 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5694 Satiated;1Uy 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5695 Satiated@~;1U`> 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5696 Satiated M 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5697 Satiated+;1UF @~;1UW ;You see here a +0 dwarvish roundshield {100}.;1U x 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5698 Satiated--More--<1U.You hear water falling on coins.=1U=1UN&In what direction? [hykulnjb><] =1Uz=1UF{WHAMMM!!! 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5699 Satiated=1U} =1U} &In what direction? [hykulnjb><] >1U>1UAs you kick the door, it crashes open! 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5700 Satiated~>1U=D>1UsD&In what direction? [hykulnjb><] >1Ua q 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5700 Satiated?1U- 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5701 Satiated##@[M?1UN" 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5706 Satiated@#####~@1UIC 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5709 Satiated####@@1U& 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5710 Satiated@#A1Uq 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5710 SatiatedA1US 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5711 Satiated##@#MA1U CM@###MMA1UӐ  54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5711 SatiatedYou hear a door open. 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5712 SatiatedB1UM 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5713 Satiated#@##MB1UCrMaB1Ur 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5713 SatiatedYou stop searching.B1Ur 54(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5713 SatiatedThe killer bee stings!B1Urs[2 pts.] 52(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5713 Satiated M 52(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5714 SatiatedC1U9C1Ue9&You miss the killer bee.C1U9 52(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5714 SatiatedThe killer bee stings!C1U$:[2 pts.] 50(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5714 Satiated M 50(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5715 SatiatedC1U C1Uh %You hit the killer bee!C1U  50(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5715 Satiated--More--D1U?Your small shield blocks the killer bee's attack.D1UC--More--E1Uݒ$The killer bee stings!E1Uz[1 pts.] 49(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5715 Satiated M 49(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5716 SatiatedE1Um{E1U{Unknown command ' '. 49(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5716 SatiatedE1Unl , Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} r - a long sword {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) F1UҒlqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x#mqqqqqqqqqqqqj###a#######@lq~qqqqqqqq~qqk#####x[~~~~~~~~~~~~x#x>~~~~~~~~~~~~~####x~~~~~~~~~~~~~xx~~~~~~~~~~~~~a 1U(u1H 49(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5716 SatiatedF1UH z 49(54)  Pw:11(29) AC:0 Xp:6/1039 Wt:497/950 T:5716 SatiatedG1UYou kill the killer bee!753  49(54)  Pw:11(29) AC:0 Xp:6/1070 Wt:497/950 T:5717 Satiated#G1UC 50(54)  Pw:11(29) AC:0 Xp:6/1070 Wt:497/950 T:5718 Satiated##@####MMH1UN 50(54)  Pw:11(29) AC:0 Xp:6/1070 Wt:497/950 T:5719 Satiated##@####MMH1U y 50(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5720 Satiated M 51(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5724 Satiated+@################H1UF That door is closed. 51(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5729 SatiatedI1UW8I1U8&In what direction? [hykulnjb><] I1UI1UThe door opens. 51(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5729 Satiated M 52(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5730 Satiatedlqqx~(x~~~ax~~aaaax~~>~mqqqMMJ1Us8J1U9You miss the killer bee. 52(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5730 SatiatedThe killer bee stings!J1U9>[1 pts.] 51(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5730 Satiated M 51(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5731 SatiatedaaaaaMJ1Uv J1U You miss the killer bee. 51(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5731 SatiatedJ1U --More--K1UYour small shield blocks the killer bee's attack.~aaaaMK1U--More--K1Ug1$The killer bee stings!K1U2H[2 pts.] 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5731 Satiated M 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5732 Satiatedaa~aa~MM1U1= 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5732 Satiated M 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5733 Satiateda~~aaa@#M1U 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5733 Satiated~aaa#a@#M1U$The killer bee stings!M1U"[1 pts.] 48(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5733 Satiated M 48(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5734 Satiateda~M1U 9 48(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5734 Satiated M 48(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5735 Satiatedaaa#a@#N1Ua 48(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5735 Satiatedaaa#a@#N1UThe killer bee just misses! 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5736 Satiated~aaN1U 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5736 Satiated##@#N1U+You hear a chugging sound. 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5737 SatiatedaaaaO1Uk O1Uk 9What do you want to write with? [- abjkprFL or ?*] O1U4O1U46You write in the dust with your fingers.--More--P1UP1U2What do you want to write in the dust here? P1U'EP1U2 lP1U bQ1U9-eQ1U^rQ1UeQ1UEtQ1UhS1U 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5737 SatiatedS1UThe killer bee turns to flee! 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5738 Satiated~~~aT1UK  49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5738 Satiated M 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5739 SatiatedaaU1U6z 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5739 SatiatedU1UF7The killer bee turns to flee! 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5740 SatiatedaaaV1U 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5740 Satiated M 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5741 Satiated~~aV1Ug9 49(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5741 Satiated M 50(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5742 Satiated~aaW1U: 50(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5742 Satiated M 50(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5743 SatiatedaaaW1U*  50(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5743 Satiated M 50(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5744 Satiateda~aX1UM  50(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5744 Satiated M 50(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5745 Satiated~aX1UN  50(54)  Pw:13(29) AC:0 Xp:6/1070 Wt:497/950 T:5745 Satiated M 50(54)  Pw:14(29) AC:0 Xp:6/1070 Wt:497/950 T:5746 SatiatedaaY1U 50(54)  Pw:14(29) AC:0 Xp:6/1070 Wt:497/950 T:5747 SatiatedaaaY1U 50(54)  Pw:14(29) AC:0 Xp:6/1070 Wt:497/950 T:5747 Satiated M 51(54)  Pw:14(29) AC:0 Xp:6/1070 Wt:497/950 T:5748 Satiated~~aaZ1U&In what direction? [hykulnjb><] Z1UZ1UThe dagger misses the killer bee. 51(54)  Pw:14(29) AC:0 Xp:6/1070 Wt:487/950 T:5748 SatiatedZ1UThe killer bee misses. 51(54)  Pw:14(29) AC:0 Xp:6/1070 Wt:487/950 T:5749 Satiatedaa[1Ub[1UcYou miss the killer bee. 51(54)  Pw:14(29) AC:0 Xp:6/1070 Wt:487/950 T:5749 Satiated[1Uc(The killer bee stings![1Ud[2 pts.] 49(54)  Pw:14(29) AC:0 Xp:6/1070 Wt:487/950 T:5749 Satiateda~a[1Ud--More--\1U9The killer bee misses. 49(54)  Pw:14(29) AC:0 Xp:6/1070 Wt:487/950 T:5750 Satiatedaaa\1U\1UYou kill the killer bee!877  49(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:487/950 T:5751 Satiated~aa)]1U<a@##]1U_You see here a blessed +0 dagger {10}. 49(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:487/950 T:5751 Satiated~a]1UCThe killer bee just misses!a]1U--More--]1Uv $The killer bee stings!]1U.w [2 pts.] 47(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:487/950 T:5751 Satiated M 47(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:487/950 T:5752 Satiated~^1U0^1U}1b - a blessed +0 dagger (in quiver) {50}. 47(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5752 Satiateda^1U1The killer bee just misses! 47(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5753 Satiated^1U ^1U Unknown command ' '. 47(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5753 Satiated_1U, Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} r - a long sword {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) _1UGlqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x###mqqqqqqqqqqqqj###############lq~qqqqqqqq~qqk#####x[~~~~~~~~~~~~x#x>~~~~~~~~~~~~~####x~~~~~~~~~~~~~xx~~~~~~~~~~~~~a [_1Uj24;18H 47(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5753 Satiated`1U&z 47(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5753 Satiated`1U#You miss the killer bee. 47(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5753 Satiateda`1UJThe killer bee misses.aa`1U--More--a1UYour small shield deflects the killer bee's attack. 48(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5754 Satiatedaa1U& a1Uy HYou miss the killer bee.~aa1U  48(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5754 Satiated--More--b1UYour small shield blocks the killer bee's attack. 48(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5755 Satiated~b1Uخ b1U[ You miss the killer bee. 48(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5755 Satiatedaab1Uu 7The killer bee stings!--More--c1Up2The killer bee's sting was poisoned!c1Uq[11 pts.]c1Uq4 37(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5755 Satiated[1 pts.] 36(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5755 Satiated~aac1Uq--More--d1U$The killer bee stings!d1U[1 pts.] 35(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5755 Satiated M 35(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5756 Satiatedae1Ue1UYou miss the killer bee. 35(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5756 Satiatedae1U(The killer bee stings!e1U[2 pts.] 33(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5756 Satiateda--More--e1Ur4 The killer bee misses. 33(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5757 Satiated~af1U5f1U59What do you want to write with? [- abjkprFL or ?*] g1U}g1U6You write in the dust with your fingers.--More--g1UZ-g1U{-2What do you want to write in the dust here? g1Uo Eh1U}lh1Ubh1Uj\eh1U rh1U eh1UPti1U hi1U< 33(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5757 Satiatedi1U?The killer bee turns to flee!~i1UThe killer bee turns to flee! 33(54)  Pw:14(29) AC:0 Xp:6/1101 Wt:497/950 T:5758 Satiatedaaaj1U j1U5 &In what direction? [hykulnjb><] k1U\k1U]You kill the killer bee!5001  33(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:487/950 T:5758 Satiated~~a)k1U](The killer bee stings!k1UZ^[3 pts.] 30(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:487/950 T:5758 Satiated M 30(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:487/950 T:5759 Satiatedl1Uz;##@al1Uzz Things that are here: a blessed +0 dagger {10} a killer bee corpse {1}--More--l1U0l1U4Something is written here in the dust.l1U%Use "r." to read it. 30(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:487/950 T:5759 Satiatedaal1UJ--More--m1Uxp $The killer bee stings!m1U q [1 pts.] 29(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:487/950 T:5759 Satiatedaam1UJq The killer bee stings![2 pts.] 27(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:487/950 T:5759 Satiatedam1U|q --More--n1UC2Your leather armor blocks the killer bee's attack. 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:487/950 T:5760 Satiatedn1Un1U`Unknown command ' '. 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:487/950 T:5760 Satiatedn1U  Pick up what?  Weapons a - a blessed +0 dagger {10} Comestibles b - a killer bee corpse {1}(end) o1U +o1UXo1U/b - a blessed +0 dagger (in quiver) {50}. 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5760 Satiateda~o1UIKThe killer bee misses.a--More--p1UThe killer bee misses. 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5761 Satiatedp1UN^ p1Up^ Unknown command ' '. 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5761 Satiatedq1Uq1U9What do you want to write with? [- abjkprFL or ?*] r1Uc Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} r - a long sword {40} L - an orcish dagger {10} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3}(end) u1U2hlqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~xu1U#39What do you want to write with? [- abjkprFL or ?*] v1UG[v1U[Never mind. 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5761 Satiatedx1U' x1UZ' 9What do you want to write with? [- abjkprFL or ?*] y1Um,y1U,=Do you want to add to the current engraving? [ynq] (y) y1U yy1U"CYou add to the writing in the dust with your fingers.--More--z1U Ez1UyE?What do you want to add to the writing in the dust here? z1U z1U: Never mind. 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5761 Satiated{1U Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) {1Uqqqqk~~~~x 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5761 Satiated|1USd e Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Rings f - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) }1UKlqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x#mqqqqqqqqqqqqj### 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5761 Satiated}1U 9What do you want to write with? [- abjkprFL or ?*] ~1U3~1U3=Do you want to add to the current engraving? [ynq] (y) 1U? n1U?XYou wipe out the message that was written in the dust here.--More--1URQ 6You write in the dust with your fingers.--More--1U`A1UA2What do you want to write in the dust here? 1U#E1UsGl1U_b1Uw e1Und r1Uy@e1UAt1Uh1U,  28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5761 Satiated~1Uc NYour small shield blocks the killer bee's attack.--More--1UuEYour dwarvish iron helm blocks the killer bee's attack.1U--More--1U AYour small shield deflects the killer bee's attack.1U --More--1U The killer bee misses. 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5762 Satiated1U1U:Unknown command ' '. 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5762 Satiated1U 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5762 Satiated1U 9What do you want to write with? [- abjkprFL or ?*] 1Un1U=Do you want to add to the current engraving? [ynq] (y) 1Uy n1UyXYou wipe out the message that was written in the dust here.--More--1U: 6You write in the dust with your fingers.--More--1U* 1Ue+ 2What do you want to write in the dust here? 1UkE1Ul1U b1UV0 e1Ur1Ure1U)t1Uh1UN  28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5762 Satiateda1UO The killer bee turns to flee! 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5763 Satiated#1U] 1Uك &In what direction? [hykulnjb><] 1UeK )1U#1UThe dagger misses. 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:487/950 T:5763 Satiatedaa1UwYour small shield blocks the killer bee's attack. 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:487/950 T:5764 Satiated~aa#1U+1U&In what direction? [hykulnjb><] 1U )1U' 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:477/950 T:5764 Satiated M 28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:477/950 T:5765 Satiatedaa#1Ur  28(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:477/950 T:5765 Satiated~aa#a@)1Ur $The killer bee stings!1Us [3 pts.] 25(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:477/950 T:5765 Satiated M 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:477/950 T:5766 Satiated1U 1U Autopickup: ON, for all objects. 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:477/950 T:5766 Satiated1UO%#@)#M1U;Ob - a blessed +0 dagger (in quiver) {40}. 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:487/950 T:5766 Satiated M 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:487/950 T:5767 Satiated~aa1Ue,##@1U g\b - a blessed +0 dagger (in quiver) {50}. 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5767 Satiated M 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5768 Satiateda#aM1U1UAutopickup: OFF. 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5768 Satiated1UU 1U 9What do you want to write with? [- abjkprFL or ?*] 1U 1U 6You write in the dust with your fingers.--More--1U1U2What do you want to write in the dust here? 1UsE1UŃl1UlJb1UKe1U r1U e1U߷t1Uh1U6 ? 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5768 Satiated M 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5769 Satiatedaaa#M1Uz-What do you want to read? [jkF or ?*.] 1Uq11U1Something is written here in the dust.You read: "Elbererh". 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5769 Satiated1U1U9What do you want to write with? [- abjkprFL or ?*] 1U)1Ug=Do you want to add to the current engraving? [ynq] (y) 1UA n1U3B XYou wipe out the message that was written in the dust here.--More--1U6You write in the dust with your fingers.--More--1U1UD2What do you want to write in the dust here? 1U-E1U l1Ub1Ue1UVr1Ue1U? t1U h1U 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5769 Satiated1U\fThe killer bee turns to flee!~aaM1U- The killer bee turns to flee! 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5770 Satiated#aM1U6 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5770 Satiateda1Um7The killer bee turns to flee! 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5771 Satiated#M1U 26(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5771 Satiatedaa@#aM1UThe killer bee stings![3 pts.] 23(54)  Pw:14(29) AC:0 Xp:6/1132 Wt:497/950 T:5771 Satiated--More--1UYour small shield deflects the killer bee's attack. 24(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5772 Satiated#M1U# 1UG# Unknown command ' '. 24(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5772 Satiated1U^d##a@#aM1U 24(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5772 SatiatedThe killer bee stings!1U[2 pts.] 22(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5772 Satiated M 22(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5773 Satiated1U 1UX 9What do you want to write with? [- abjkprFL or ?*] 1U*1U*6You write in the dust with your fingers.--More--1Us) 1U) 2What do you want to write in the dust here? 1UkE1Ul1Uj b1Ute1UXr1Ue1Ugt1U h1Uڹ2aa1U^ 22(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5773 SatiatedYour small shield deflects the killer bee's attack.1U--More--1U1W $The killer bee stings!1UW [2 pts.] 20(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5773 Satiated1UW (The killer bee stings!1UW [2 pts.] 18(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5773 Satiated--More--1U.e$The killer bee stings!1Ue[2 pts.] 16(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5773 Satiated M 16(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5774 Satiated1UL1ULUnknown command ' '. 16(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5774 Satiated1Ud 1U 9What do you want to write with? [- abjkprFL or ?*] 1Ud1U>e=Do you want to add to the current engraving? [ynq] (y) 1U  n1UXYou wipe out the message that was written in the dust here.--More--1Ur 6You write in the dust with your fingers.--More--1U1U'2What do you want to write in the dust here? 1UE1Uv l1U/i b1UOe1Uyr1U(e1UAt1U# h1UO1U 16(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5774 SatiatedThe killer bee turns to flee!#1UThe killer bee turns to flee! 16(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5775 Satiated#M1Uz1U&In what direction? [hykulnjb><] 1UO)1U#M1U< The dagger misses.1UU 16(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5775 SatiatedThe killer bee stings!1U[3 pts.] 13(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5775 Satiated1U--More--1U?z $The killer bee stings!1Uz The killer bee's sting was poisoned![7 pts.] 6(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5775 Satiated--More--1UC[1 pts.] 5(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5775 Satiated M 5(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5776 Satiated1U 1U # 1Upray1U  1UI .Are you sure you want to pray? [yn] (n) 1UO y1UYou begin praying to Odin. 5(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5776 Satiated M 5(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5777 Satiated M 5(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5777 Satiated M 6(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5778 Satiateda#1U 6(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5779 SatiatedYou finish your prayer.1U---More--1U /You feel that Odin is displeased.1U{##a@##)M1U 6(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5779 SatiatedThe killer bee stings!1U[2 pts.] 4(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5779 Satiated M 4(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5780 Satiated1U<1Ud<Autopickup: ON, for all objects. 4(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:487/950 T:5780 Satiated1Ui u####@##M1Uj b - a blessed +0 dagger (in quiver) {50}. 4(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5781 Satiateda1UU*1U*Autopickup: OFF. 4(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5781 Satiated1U ##a#@##M1U  4(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5781 SatiatedThe killer bee stings!1U [3 pts.] 1(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5781 Satiated M 1(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5782 Satiated1US  1(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5783 Satiated###a@1U& Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} r - a long sword {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) 1Ulqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x###mqqqqqqqqqqqqj##############alq~qqqqqqqq~qqk####@x[~~~~~~~~~~~~x#x>~~~~~~~~~~~~~####x~~~~~~~~~~~~~xx~~~~~~~~~~~~~a q24;18H 1(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5783 Satiated1UY 9What do you want to write with? [- abjkprFL or ?*] 1U 1U 6You write in the dust with your fingers.--More--1U_1U2What do you want to write in the dust here? 1UE1UR l1Ub1Ue1Ufr1U) e1U<t1Uh1U 1U  1(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5783 SatiatedThe killer bee turns to flee!a1U The killer bee turns to flee! 2(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5784 Satiated#1U%  2(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5785 Satiated1U 2(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5786 Satiated1UJMa1U 2(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5786 SatiatedThe killer bee turns to flee! 2(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5787 Satiated1U $a1U 3 2(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5787 SatiatedThe killer bee turns to flee! 2(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5788 Satiated#1U1U9What do you want to write with? [- abjkprFL or ?*] 1UC1U}=Do you want to add to the current engraving? [ynq] (y) 1U  y1UWCYou add to the writing in the dust with your fingers.--More--1U 1U ?What do you want to add to the writing in the dust here? 1UiE1U l1U b1U/e1U3< r1U! e1UDt1Uh1Uv$a1Uw 2(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5788 SatiatedThe killer bee turns to flee! 2(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5789 Satiated1U1U9What do you want to write with? [- abjkprFL or ?*] 1U; 1Un =Do you want to add to the current engraving? [ynq] (y) 1Uc y1U CYou add to the writing in the dust with your fingers.--More--1Ua 1Ub ?What do you want to add to the writing in the dust here? 1UE1Uv}l1Uj b1Uz e1Ur1UU8e1Ut1U%h1UK  3(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5790 Satiated#1Ur-What do you want to read? [jkF or ?*.] 1U1U CSomething is written here in the dust.--More--1U You read: "ElberethElCer?thElbereth". 3(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5790 Satiated1UG 1UG 9What do you want to write with? [- abjkprFL or ?*] 1U1U=Do you want to add to the current engraving? [ynq] (y) 1UC y1UOCCYou add to the writing in the dust with your fingers.--More--1U,H1UH?What do you want to add to the writing in the dust here? 1U6E1Ul1Up b1U7 e1Ur1Ue1Ugt1U[h1U~~~~~~~~~~~~~####x~~~~~~~~~~~~~xx~~~~~~~~~~~~~a  q24;18H 3(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5792 Satiated1UZUnknown command ' '. 3(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5792 Satiated1U, Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} r - a long sword {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) 1UElqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x###mqqqqqqqqqqqqj##############alq~qqqqqqqq~qqk####@x[~~~~~~~~~~~~x#x>~~~~~~~~~~~~~####x~~~~~~~~~~~~~xx~~~~~~~~~~~~~a :Fq24;18H 3(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5792 Satiated1U.y 3(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5793 Satiated#1U# 3(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5794 Satiated1U|  3(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5795 Satiated1UD 4(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5796 Satiated1Ux 4(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5797 Satiated1Ug-What do you want to read? [jkF or ?*.] 1UA1UACSomething is written here in the dust.--More--1U6You read: "ElberethElCer?thElberethElberet"". 4(54)  Pw:15(29) AC:0 Xp:6/1132 Wt:497/950 T:5797 Satiated1UA1UUA9What do you want to write with? [- abjkprFL or ?*] 1U'f1Uf=Do you want to add to the current engraving? [ynq] (y) 1Ue y1UCYou add to the writing in the dust with your fingers.--More--1U{B1UB?What do you want to add to the writing in the dust here? 1U3e1U[Ql1UM b1U`e1Uor1U  1U 1U 1UV 1Uv 1U E1Ul1U ?b1U e1Ur1Ue1UYt1Uh1UN 4(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5798 Satiated1U9What do you want to write with? [- abjkprFL or ?*] 1U 1U; =Do you want to add to the current engraving? [ynq] (y) 1U$ y1UCYou add to the writing in the dust with your fingers.--More--1UU1U?What do you want to add to the writing in the dust here? 1UFE1UOl1Unub1Uh e1Uk r1Ue1UTt1U!h1U 4(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5799 Satiated1U~u-What do you want to read? [jkF or ?*.] 1UP1UPCSomething is written here in the dust.--More--1UP You read: "ElberethElCer?thElberethElberet"ElberethElbereth". 4(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5799 Satiated1UO1UUnknown command ' '. 4(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5799 Satiated1UG$a1UG 4(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5799 SatiatedThe killer bee turns to flee! 4(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5800 Satiated1U 4(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5801 Satiated#1UZ Ma1UZ  4(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5801 SatiatedThe killer bee turns to flee! 5(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5802 Satiated1Uk$a1U8l 5(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5802 SatiatedThe killer bee turns to flee! 5(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5803 Satiated1U*$a1UE+ 5(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5803 SatiatedThe killer bee turns to flee!a1U+The killer bee turns to flee! 5(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5804 Satiated1U.1Um-What do you want to read? [jkF or ?*.] 1Ui1UiCSomething is written here in the dust.--More--1UmYou read: "ElberethElCer?thElberethElberet"ElberethElbereth". 5(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5804 Satiated1U)E 5(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5805 Satiated#1U 5(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5806 Satiated1UMa1Up 5(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5806 SatiatedThe killer bee turns to flee! 5(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5807 Satiated1Uv, 2aa1U.-  5(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5807 SatiatedThe killer bee turns to flee! 6(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5808 Satiated1U!b 6(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5809 Satiateda#1UF 6(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5810 Satiated#1UH\ y 6(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5811 Satiated1U75y 6(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5812 Satiated1Uy 6(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5813 Satiated1U^y 7(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5814 Satiated1U y 7(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5815 Satiated1UF-What do you want to read? [jkF or ?*.] 1U1UCSomething is written here in the dust.--More--1U{ You read: "ElberethElCer?thElberethElberet"ElberethElbereth". 7(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5815 Satiated1Ugd1Ud-What do you want to read? [jkF or ?*.] 1UW1UWCSomething is written here in the dust.--More--1UW You read: "ElberethElCer?thElberethElberet"ElberethElbereth". 7(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5815 Satiated1Uc 1U3d Count: 101U(h 1U\h Count: 1001Uo 7(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5816 Satiated M 7(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5817 Satiated M 7(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5818 Satiateda1U]The killer bee turns to flee! 7(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5819 Satiated M 8(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5820 Satiated M 8(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5821 Satiateda1UThe killer bee turns to flee! 8(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5822 Satiated M 8(54)  Pw:16(29) AC:0 Xp:6/1132 Wt:497/950 T:5823 Satiated M 8(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5824 Satiated M 8(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5825 Satiateda1U--More--1U% The killer bee turns to flee! 9(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5826 Satiated M 9(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5827 Satiated M 9(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5828 Satiated M 9(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5829 Satiated M 9(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5830 Satiated M 9(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5831 Satiated M 10(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5832 Satiated M 10(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5833 Satiated M 10(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5834 S1Uatiated M 10(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5835 Satiated M 10(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5836 Satiateda1UVThe killer bee turns to flee! 10(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5837 Satiateda1U{--More--1U, The killer bee turns to flee! 11(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5838 Satiateda1Um %The killer bee turns to flee! 11(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5839 Satiated M 11(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5840 Satiateda1U --More--1UtGThe killer bee turns to flee! 11(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5841 Satiated M 11(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5842 Satiated M 11(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5843 Satiated M 12(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5844 Satiated M 12(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5845 Satiated M 12(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5846 Satiated M 12(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5847 Satiateda1U %The killer bee turns to flee! 12(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5848 Satiated M 12(54)  Pw:18(29) AC:0 Xp:6/1132 Wt:497/950 T:5849 Satiateda1U!--More--1U The killer bee turns to flee! 13(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5850 Satiated M 13(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5851 Satiated M 13(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5852 Satiated M 13(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5853 M 13(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5854 M 13(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5855 M 14(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5856 M 14(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5857 a1U "The killer bee turns to flee! 14(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5858 M 14(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5859 a--More--1U't The killer bee turns to flee! 14(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5860 M 14(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5861 a1U}t The killer bee turns to flee! 15(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5862 aa1Ut --More--1UThe killer bee turns to flee! 15(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5863 a1U3The killer bee turns to flee! 15(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5864 a--More--1U2The killer bee turns to flee! 15(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5865 a1U4The killer bee turns to flee! 15(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5866 M 15(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5867 M 16(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5868 M 16(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5869 a#1U/4--More--1UAThe killer bee turns to flee!a1UyThe killer bee turns to flee! 16(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5870 M 16(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5871 a1U--More--1UImThe killer bee turns to flee! 16(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5872 M 16(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5873 M 17(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5874 M 17(54)  Pw:20(29) AC:0 Xp:6/1132 Wt:497/950 T:5875 M 17(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5876 M 17(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5877 M 17(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5878 M 17(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5879 a1UThe killer bee turns to flee! 18(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5880 a1U--More--1UtThe killer bee turns to flee! 18(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5881 a1UyThe killer bee turns to flee! 18(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5882 M 18(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5883 M 18(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5884 a--More--1UTHThe killer bee turns to flee! 18(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5885 M 19(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5886 a1UIThe killer bee turns to flee! 19(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5887 M 19(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5888 a1U9I--More--1UɉThe killer bee turns to flee! 19(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5889 a1U+The killer bee turns to flee! 19(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5890 #1U?| 19(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5891 --More--1U|You hear the splashing of a naiad. 20(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5892 M 20(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5893 a1UʱThe killer bee turns to flee! 20(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5894 a1U߱--More--1U%The killer bee turns to flee! 20(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5895 M 20(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5896 #a1U'The killer bee turns to flee! 20(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5897 a1UQ--More--1UNsThe killer bee turns to flee! 21(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5898 a1U~s>The killer bee turns to flee!--More--1U3 2The killer bee turns to flee! 21(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5899 M 21(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5900 M 21(54)  Pw:22(29) AC:0 Xp:6/1132 Wt:497/950 T:5901 M 21(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5902 M 21(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5903 M 22(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5904 M 22(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5905 a#1U The killer bee turns to flee! 22(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5906 M 22(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5907 a1U --More--1UͯThe killer bee turns to flee! 22(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5908 M 22(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5909 a1UZThe killer bee turns to flee! 23(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5910 M 23(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5911 M 23(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5912 M 23(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5913 M 23(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5914 M 23(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5915 # 1U/f 1UfUnknown command ' '. 23(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5915  1U_ 1U_-What do you want to read? [jkF or ?*.]  1UT 1UCSomething is written here in the dust.--More-- 1U[You read: "ElberethE?Cer?thElberethE|beret"ElbcrethElbere?h". 23(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5915  1UwI 1UI9What do you want to write with? [- abjkprFL or ?*]  1U 1U2=Do you want to add to the current engraving? [ynq] (y) 1U y1U CYou add to the writing in the dust with your fingers.--More--1UM1U N?What do you want to add to the writing in the dust here? 1U E1U l1Ub1U e1Ur1Ud e1U t1USh1U{ 24(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5916 1U -What do you want to read? [jkF or ?*.] 1UwE1UECSomething is written here in the dust.--More--1U7(You read: "ElberethE?Cer?thElberethE|beret"ElbcrethElbere?hElbereth". 24(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5916 1U\1U\Count: 101UH1U{Count: 1001Uqz$d1UP|V 24(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5916 The little dog turns to flee! 24(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5917 M 24(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5918 M 24(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5919 M 24(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5920 a1U}The killer bee turns to flee! 24(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5921 M 25(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5922 M 25(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5923 M 25(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5924 a1U}--More--1U The killer bee turns to flee! 25(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5925 M 25(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5926 M 25(54)  Pw:23(29) AC:0 Xp:6/1132 Wt:497/950 T:5927 M 26(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5928 a1U")The killer bee turns to flee! 26(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5929 M 26(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5930 d#1U"--More--1US`The little dog turns to flee! 26(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5931 M 26(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5932 M 26(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5933 M 27(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5934 M 27(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5935 a#1UTThe killer bee turns to flee!a--More--1U>XThe killer bee turns to flee! 27(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5936 a1UYThe killer bee turns to flee! 27(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5937 a1UZY--More--1U#dThe killer bee turns to flee! 27(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5938 M 27(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5939 a1UdEThe killer bee turns to flee!a1Ud--More--1UThe killer bee turns to flee! 28(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5940 M 28(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5941 M 28(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5942 M 28(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5943 da1UThe little dog turns to flee! 28(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5944 M 28(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5945 a1U'--More--1UAThe killer bee turns to flee! 29(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5946 M 29(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5947 a1UBThe killer bee turns to flee! 29(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5948 #1UB--More--1U|The killer bee turns to flee! 29(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5949 M 29(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5950 M 29(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5951 a#1U}The killer bee turns to flee! 30(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5952 M 30(54)  Pw:25(29) AC:0 Xp:6/1132 Wt:497/950 T:5953 a1U}--More--1UThe killer bee turns to flee! 30(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5954 M 30(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5955 M 30(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5956 M 30(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5957 a1UThe killer bee turns to flee! 31(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5958 d1U--More--1Ul#The little dog turns to flee! 31(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5959 a1U#The killer bee turns to flee! 31(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5960 a1U $--More--1UBThe killer bee turns to flee! 31(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5961 M 31(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5962 a1UKThe killer bee turns to flee! 31(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5963 M 32(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5964 M 32(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5965 M 32(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5966 d1Up--More--1UThe little dog turns to flee! 32(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5967 a1UYThe killer bee turns to flee! 32(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5968 da1U--More--1U[The little dog turns to flee! 32(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5969 a1UThe killer bee turns to flee! 33(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5970 M 33(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5971 M 33(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5972 M 33(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5973 M 33(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5974 M 33(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5975 a#1U--More--1U6The killer bee turns to flee! 34(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5976 a1UThe killer bee turns to flee! 34(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5977 M 34(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5978 M 34(54)  Pw:27(29) AC:0 Xp:6/1132 Wt:497/950 T:5979 M 34(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5980 d1U--More--1U@The little dog turns to flee! 34(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5981 M 35(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5982 M 35(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5983 a1UA*The killer bee turns to flee! 35(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5984 M 35(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5985 a--More--1Ud/The killer bee turns to flee! 35(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5986 M 35(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5987 M 36(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5988 M 36(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5989 a1U*0)The killer bee turns to flee! 36(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5990 M 36(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5991 aa1U@0--More--1ULuThe killer bee turns to flee! 36(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5992 M 36(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5993 M 37(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5994 M 37(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5995 a1UuThe killer bee turns to flee! 37(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5996 a1Uu--More--1UThe killer bee turns to flee! 37(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5997 M 37(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5998 M 37(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:5999 M 38(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6000 a#1UThe killer bee turns to flee! 38(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6001 M 38(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6002 a1U--More--1UThe killer bee turns to flee! 38(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6003 a1UɣBThe killer bee turns to flee! 38(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6004 M 38(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6005 M 39(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6006 M 39(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6007 M 39(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6008 #1Ux 39(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6009 --More--1UBYou hear the chime of a cash register. 39(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6010 M 39(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6011 a1UThe killer bee turns to flee! 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6012 a1U --More--1UNThe killer bee turns to flee! 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6013 M 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6014 M 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6015 M 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6016 #1Uݱ 1U Unknown command ' '. 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6016 1U w 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6016 1U[ q 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6016 1Ur q 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6016 1U q 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6016 1U8 q 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6016 1U:? q 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6016 1U/ q 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6016 1U.q 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6016 1Uwq 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6016 1Uiq 40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6016 1U&4  40(54)  Pw:29(29) AC:0 Xp:6/1132 Wt:497/950 T:6017 ##a@#M1UYou kill the killer bee!125  41(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6018 aa1U]3 1U3 &You miss the killer bee.1U>4 x 41(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6018 --More--1U?Your small shield blocks the killer bee's attack.1U--More--1U$The killer bee stings!1UN[2 pts.] 39(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6018 M 39(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6019 1U1UQUnknown command ' '. 39(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6019 1Uz , Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} r - a long sword {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - a +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - a +0 pair of iron shoes (being worn) {50} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6}(end) 1Un lqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~x##a~~~~~~~~~~~~x###mqqqqqqqqqqqqj######a#a#####@lq~qqqqqqqq~qqk#####x[~~~~~~~~~~~~x#x>~~~~~~~~~~~~~####x~~~~~~~~~~~~~xx~~~1UƵ ~~~~~~~~~~a  39(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6019 1U"7q 39(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6019 1U-^&You miss the killer bee.1Uo^ 39(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6019 The killer bee stings!1U^[1 pts.] 38(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6019 --More--1U`- AYour small shield deflects the killer bee's attack.1U- --More--1UF)The killer bee just misses!1U7The killer bee stings!--More--1U! 2The killer bee's sting was poisoned!1U%" [8 pts.]1U[" ] 30(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6019 [3 pts.] 27(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6019 M 27(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6020 1U11UC1Unknown command ' '. 27(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6020  1U 1UI+You just miss the killer bee. 1Ud 27(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6020 The killer bee stings! 1U~[1 pts.] 26(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6020  1U--More-- 1UW Your small shield blocks the killer bee's attack. 26(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6021 !1U34!1Ub4Unknown command ' '. 26(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6021 !1U(b !1Ub &You miss the killer bee.!1Ub  26(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6021 The killer bee stings!!1Ub [1 pts.] 25(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6021 !1Uc --More--"1UCYAYour small shield deflects the killer bee's attack."1U|Y--More--"1UE $The killer bee stings!"1U EThe killer bee's sting was poisoned!--More--#1UR>[12 pts.]#1U> 13(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6021 [1 pts.] 12(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6021 #1U ?The killer bee misses. 12(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6022 &1UQK####@&1UQ4Something is written here in the dust.&1UQ<Use "r." to read it.a&1UQx 12(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6022 --More--'1UӈThe killer bee turns to flee! 12(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6023 '1UL '1UEL Unknown command ' '. 12(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6023 (1U_(1U-What do you want to read? [jkF or ?*.] (1U_(1UCSomething is written here in the dust.--More--(1UYou read: "Elbere?hE Cer?thE|bcretnE|beret"Elbc???hEl|cre?hElbereth". 12(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6023 (1UUnknown command ' '. 12(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6023 )1U> )1U> 9What do you want to write with? [- abjkprFL or ?*] *1U<*1Uy=Do you want to add to the current engraving? [ynq] (y) *1U y*1ƯCYou add to the writing in the dust with your fingers.--More--*1U *1UW ?What do you want to add to the writing in the dust here? +1UE+1Uh l,1UӬb,1Uoe,1Uu1r,1Uc> e,1U t,1U h-1U$a-1U 12(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6023 The killer bee turns to flee! 13(54)  Pw:29(29) AC:0 Xp:6/1163 Wt:497/950 T:6024 #/1U] /1U^ # 01U youpoly11U511U{"Polymorph at will? [yn] (n) 21U/a y21Uza>Attempt to become what kind of monster? [type the name] 21U+  31U  41U e41URn41Ue41U9r41Uo g41U y41U^i 51Ugv51Uo51Uۤr51U t51UX e61Ux61Ug7 61U7 You attempt an unfamiliar polymorph.You turn into an energy vortex!Energy Vortex  33(33)  Pw:9(29) AC:0 HD:6 Wt:497/1000 T:6024 Blind--More--71U9Your armor falls around you!v71UDYou can no longer hold your shield!--More--81U.Your helmet falls to the ground!81U&6Your boots fall away!--More--81Uz You find you must drop your weapon! 33(33)  Pw:0(29) AC:0 HD:6 Wt:197/1000 T:6025 Blind##v91UA91UUnknown command ' '. 33(33)  Pw:0(29) AC:0 HD:6 Wt:197/1000 T:6025 Blind:1UYOC Pick up what?  Weapons a - a +1 spear {30} Armor b - a +0 pair of iron shoes {50} c - a +0 dwarvish iron helm {40} d - an uncursed +3 small shield {30} e - an uncursed +0 leather armor {150}(end) :1U0+++++:1U&d &lqqqqqqqqqqqqkx~~~~~~<~~~~~xx~~~~~~~~~~~~xv:1UVd a - a +1 spear {30}.vm - a +0 pair of iron shoes {50}.v--More--;1Unj>i - a +0 dwarvish iron helm {40}.v;1U --More--;1UmBc - an uncursed +3 small shield {30}.v;1U--More--;1U l - an uncursed +0 leather armor {150}. 33(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6026 Blindv<1U><1U>Unknown command ' '. 33(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6026 Blind<1Uo 33(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6026 Blind<1UC x 33(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6026 Blindv=1U 33(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6027 Blindv#M=1Uy  33(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6027 Blindv#M?1U 33(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6028 Blind#v?1Uȅ  33(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6029 Blind#v@1Uh#vI@1U2i2 33(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6029 BlindIt stings![1 pts.] 32(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6029 BlindIt is jolted with your electricity!@1UiIt dies!249  32(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6029 Blindv#@1Uo+#v@1UNYou try to feel what is lying here on the ground.--More--@1U-You feel here a killer bee corpse {1}. 32(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6030 BlindvB1U 32(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6030 Blind%vB1U Wait! There's something there you can't see! 32(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6031 BlindvIMC1UPC1U?You miss it.~vMC1UYou engulf it!C1Ux3 "vIMC1U3 You expel it!C1U3  32(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6031 BlindIt stings!C1U 4 --More--D1U)%Its sting was poisoned!D1U)GThe poison doesn't seem to affect you.--More--D1U [3 pts.]D1UU  29(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6031 BlindIt is jolted with your electricity!D1U It dies!373  29(33)  Pw:0(29) AC:0 HD:6 Wt:497/1000 T:6031 Blind M 29(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6032 Blindv~MF1U6 29(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6032 Blind~vG1U.I 29(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6033 Blind~vH1Ud,You fly down along the stairs.--More--I1U<lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqk lqqqqqwqqqqk~~~~~lqqqqqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~x x~~~~~x====x~lqqqqqk~~~x~~~~~~x~~~~~~~~~~~~~~x~x##x~~~~~~v~~~x x~~~~~x====x~x~~~~~x~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~~~~[~~~~x x~~~~~x===I1U=x~x~~~~~x~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~>~)~~~~~x x~~~~~x~~~~x~x~~~~~x~~~x~~~~~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~x xmqaqqqv+qqqj~mqqq+qj~~~mqqqqaqj~~~~~~~~~~~~~~~~x#mqq~qqqqqqqj x~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~~~~~~~~~~~~~x##### xlqaqqqqwqqqq+qk~~~~~~~~~~~~~*~%lqqqqqqqqqkI1U~~~~~x## x~~~~~~x~~~~~~x~~lqqqaqwaqqqk~~a~~%%~~+?~tqaqk~x#### x~~~~~~x!!!!!!x~~x~~~~x~~~~x~~x~*([!*??!x~~~x~x## x~~~~~~x!!!!!!x~~x~~~~~x~~~~x~~x~!)%*?///x~~~x~x#### x~~~~~~x!!!!!!I1Uvx~~x~~~~~x~~~~x~~x~%(/)?)%?x~~~x~x## mqqqqqqvqqqqqqj~~mqqqqqvqqqqj~~mqqqqqqqqqvqqqj~x#lqqqqq~qk x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x#~~~~~~~~x mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqjx~)~~~~~xmqqqqqqqjI1U̱Elronnd the Energy Vortex St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:5373 Dlvl:5 $:203 HP: Dlvl:5 $:203 HP:29(33) Dlvl:5 $:203 HP:29(33) Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6033 BlindI1U IMI1Uȶ 29(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6033 BlindIt claws you!I1U[1 pts.] 28(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6033 BlindI1U*It misses.vJ1U <J1U +vMYou engulf it!J1Ǔ J1U dThe air around it crackles with electricity.vIM--More--K1U(You expel it!<K1U./vMYou engulf it!K1UvIMK1UFYou expel it! 28(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6034 BlindvL1U} L1UUnknown command ' '. 28(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6034 BlindL1U <L1U +vMYou engulf it!L1UΑ vIML1U [You expel it!<vMYou engulf it!L1U vIML1U You expel it!L1U y 28(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6034 Blind--More--M1UVIt misses.M1UIt misses. 28(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6035 BlindvN1U<N1U5+vMYou engulf it!N1UUN1UVdThe air around it crackles with electricity.vIM--More--N1UY (You expel it!<N1U /vMYou engulf it!N1UB vIMN1Uv You expel it!N1U  28(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6035 BlindIt just misses!--More--O1U &It misses.vP1U#<P1Ub+vMYou engulf it!P1U# vIMP1Ub# [You expel it!<vMYou engulf it!P1U< vIMP1U You expel it! 28(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6036 BlindvQ1UP Q1UYPUnknown command ' '. 28(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6036 BlindQ1U <Q1U +vMYou engulf it!Q1Uf Q1Uf dThe air around it crackles with electricity.vIM--More--R1U JYou expel it!R1UfJYou miss it.R1UJ 28(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6036 BlindIt misses.R1U K*It misses.vR1U<R1U!+vMYou engulf it!S1UES1U3FdThe air around it crackles with electricity.vIM--More--S1Ut(You expel it!<S1U/vMYou engulf it!S1UQvIMS1UORYou expel it! 28(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6037 BlindvT1U<T1U+vMYou engulf it!T1U/T1UvdThe air around it crackles with electricity.vIM--More--T1U You expel it!T1UE You miss it. 28(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6037 BlindIt claws you!T1U~ [1 pts.] 27(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6037 Blind--More--U1U^0It is jolted with your electricity!U1UʴIt misses. 27(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6038 BlindvU1U <U1U +vMYou engulf it!U1UԣvIMU1U[You expel it!<vMYou engulf it!V1UvIMV1UYou expel it! 27(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6038 Blind--More--V1UQ It claws you!V1U [1 pts.] 26(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6038 BlindIt is jolted with your electricity!V1U It dies!509  26(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6038 Blindv~MX1Ut1<vX1ULYou try to feel what is lying here on the floor.--More--X1Ue There are several objects here. 26(33)  Pw:1(29) AC:0 HD:6 Wt:497/1000 T:6039 BlindY1U& Pick up what?  Armor a - an uncursed +1 orcish helm {30} Tools b - 6 candles {12} c - a candle {2} d - a candle {2} e - a candle {2} f - 4 candles {8}(end) ]1U / 9++++++^1UAH-_1U'qqqqqqqqk~~~~~~~~~#lqqqqqqqqqqkqqqqqqk~x###a~~~~~~~~~~x~~~~~~x~x##x~~~~~~<~~~x~~~~~~x~x###x~~~~~v~~~~x~~~~~~x~x###x~~>~)~~~~~xqqqaqqj~x####x~~~~~~~~~~x~~~~~~~~x#mqq~qqqqqqqj~~~~~~~~x#####v_1U4(w - 6 candles {12}.vw - a candle {14}.vx - a candle {2}.v_1UQ(--More--_1U.w - a candle {16}.v_1Uqw - 4 candles {24}. 26(33)  Pw:1(29) AC:0 HD:6 Wt:523/1000 T:6039 Blindv_1UAQ _1U}Q Unknown command ' '. 26(33)  Pw:1(29) AC:0 HD:6 Wt:523/1000 T:6039 Blind`1U|w 26(33)  Pw:1(29) AC:0 HD:6 Wt:523/1000 T:6039 Blind`1U\ 27(33)  Pw:1(29) AC:0 HD:6 Wt:523/1000 T:6040 Blindv[Ma1U# Weapons a - a +1 spear {30} b - 5 blessed +0 daggers (in quiver) {50} p - an uncursed silver saber {40} r - a long sword {40} L - an orcish dagger {10} Armor c - an uncursed +3 small shield {30} i - a +0 dwarvish iron helm {40} l - an uncursed +0 leather armor {150} m - a +0 pair of iron shoes {50} Rings j - an uncursed engagement ring {3} k - an uncursed black onyx ring {3} F - an uncursed plain ring {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed candles {6} w - 12 candles {24} x - a candle {2}(end) b1UBqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqk~~lqqqqqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~x~~x~~~~~~x~~~~~~~~~~~~~~x~x##x~~~~~~v~~~x~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~~~~[~~~~x~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~>~)~~~~~x~~x~~~~~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~x~~mqqqqb1U'Caqj~~~~~~~~~~~~~~~~x#mqq~qqqqqqqj{~~~~~~~~~~~~~~~~~~~~~~~~~x#####~~~~~~~*~%lqqqqqqqqqk~~~~~x##aqwaqqqk~~a~~%%~~+?~tqaqk~x####~~x~~~~x~~x~*([!*??!x~~~x~x##~~x~~~~x~~x~!)%*?///x~~~x~x####b1UC~~x~~~~x~~x~%(/)?)%?x~~~x~x##qqvqqqqj~~mqqqqqqqqqvqqqj~x#lqqqqq~qk~~~~~~~~~~~~~~~~~~~~~~~~~~x#~~~~~~~~xqqqqqqqqqqqqqqqqqqqqqqqqqqjx~)~~~~~xmqqqqqqqj Elronnd the Energy Vortex St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:5509 Dlvl:5 $:203 HP: Dlvl:5 $:203 HP:27(33) Dlvl:5 $:203 HP:27(33) Pw:1(29) AC:0 HD:6 Wt:523/1000 T:6040 Blind M 27(33)  Pw:1(29) AC:0 HD:6 Wt:523/1000 T:6040 Blindb1U&]q 27(33)  Pw:1(29) AC:0 HD:6 Wt:523/1000 T:6040 Blindb1U ( 0What do you want to throw? [$abprL or ?*] b1U b1UԢ &In what direction? [hykulnjb><] c1UTc1UtA +1 spear {30} hits the ceiling, then falls back on top of your central core. --More--c1Ux` M MA +1 spear {30} hits the floor.vc1Ua [6 pts.] 21(33)  Pw:1(29) AC:0 HD:6 Wt:493/1000 T:6041 Blindd1Urvd1Ua - a +1 spear {30}. 21(33)  Pw:1(29) AC:0 HD:6 Wt:523/1000 T:6041 Blindvd1U d1U 0What do you want to throw? [$abprL or ?*] d1U~w d1Uw &In what direction? [hykulnjb><] e1U,e1UflA +1 spear {30} almost hits the ceiling, then falls back on top of your central core.--More--e1U Me1U;A +1 spear {30} hits the floor.ve1U*[5 pts.] 16(33)  Pw:1(29) AC:0 HD:6 Wt:493/1000 T:6042 Blinde1U ve1U a - a +1 spear {30}. 16(33)  Pw:1(29) AC:0 HD:6 Wt:523/1000 T:6042 Blindvf1Up f1U=p0What do you want to throw? [$abprL or ?*] f1U/f1UV/&In what direction? [hykulnjb><] f1U [ f1UI[ tA +1 spear {30} hits the ceiling, then falls back on top of your central core. --More--g1UmM MA +1 spear {30} hits the floor.vg1U[4 pts.] 12(33)  Pw:1(29) AC:0 HD:6 Wt:493/1000 T:6043 Blindi1U6 vi1UΖ a - a +1 spear {30}. 12(33)  Pw:1(29) AC:0 HD:6 Wt:523/1000 T:6044 Blindvi1UP i1U0What do you want to throw? [$abprL or ?*] j1Uj1U&In what direction? [hykulnjb><] j1UMj1UhMlA +1 spear {30} almost hits the ceiling, then falls back on top of your central core.--More--j1U{r  Mj1Ur ;A +1 spear {30} hits the floor.vj1U s [7 pts.] 5(33)  Pw:1(29) AC:0 HD:6 Wt:493/1000 T:6044 Blind1U v1Uda - a +1 spear {30}. 5(33)  Pw:1(29) AC:0 HD:6 Wt:523/1000 T:6045 Blindv1Uxx 1Ux 0What do you want to throw? [$abprL or ?*] 1U- 1Ua &In what direction? [hykulnjb><] 1U1UtA +1 spear {30} hits the ceiling, then falls back on top of your central core. --More--1UM MA +1 spear {30} hits the floor.v1UP[7 pts.]@Fighter  13(54)  Pw:1(29) AC:8 Xp:6/1259 Wt:493/950 T:6045 --More--1U-R-You return to doppelganger form!1URYou can see again. 7(54)  Pw:1(29) AC:8 Xp:6/1259 Wt:493/950 T:6045 @1U| 1Ua - a +1 spear {30}. 7(54)  Pw:1(29) AC:8 Xp:6/1259 Wt:523/950 T:6046 1U 1U92What do you want to wield? [- abdprL or ?*] 1U1Ua - a +1 spear (weapon in hand) {30}. 7(54)  Pw:1(29) AC:8 Xp:6/1259 Wt:523/950 T:6047 1U_ 1U -What do you want to wear? [cilm or ?*] 1U~j Armor c - an uncursed +3 small shield {30} i - a +0 dwarvish iron helm {40} l - an uncursed +0 leather armor {150} m - a +0 pair of iron shoes {50}(end) 1U^qqqqqqqqqqqk~~~~~~~~~~~~#lqqqqqqqqqqkqqqqqqqqqk~x###a~~~~~~~~~~x~~~~~~~~~x~x##x~~~~~~@~~~x1U^-What do you want to wear? [cilm or ?*] 1U.1UQ/You are now wearing a small shield. 8(54)  Pw:1(29) AC:4 Xp:6/1259 Wt:523/950 T:6048 1Uv 1U,What do you want to wear? [ilm or ?*] 1U 1U  8(54)  Pw:1(29) AC:4 Xp:6/1259 Wt:523/950 T:6049 You finish your dressing maneuver. 8(54)  Pw:1(29) AC:2 Xp:6/1259 Wt:523/950 T:6049 1UBD 1UqD+What do you want to wear? [lm or ?*] 1Up$  8(54)  Pw:1(29) AC:2 Xp:6/1259 Wt:523/950 T:6050 M 8(54)  Pw:1(29) AC:2 Xp:6/1259 Wt:523/950 T:6051 a~B1U$  8(54)  Pw:1(29) AC:2 Xp:6/1259 Wt:523/950 T:6052 You finish your dressing maneuver.1U5 1U*What do you want to wear? [m or ?*] 1U0 8(54)  Pw:1(29) AC:0 Xp:6/1259 Wt:523/950 T:6053 ~~~BM1Ue 9(54)  Pw:1(29) AC:0 Xp:6/1259 Wt:523/950 T:6054 You finish your dressing maneuver.1U^ 1UCount: 101Uǿ 1UCount: 1001Uv 9(54)  Pw:1(29) AC:0 Xp:6/1259 Wt:523/950 T:6055 M 9(54)  Pw:1(29) AC:0 Xp:6/1259 Wt:523/950 T:6056 ~B~)MM1U%wYou stop waiting. 9(54)  Pw:1(29) AC:0 Xp:6/1259 Wt:523/950 T:6056 The raven bites!1Udw[3 pts.] 6(54)  Pw:1(29) AC:0 Xp:6/1259 Wt:523/950 T:6056 1Uw4The raven claws you!--More--1Ur[6 pts.]1U} 0(54)  Pw:1(29) AC:0 Xp:6/1259 Wt:523/950 T:6056 --More--1U You die...1U 1 0(54)1U --More--1UO 1U(P9Do you want your possessions identified? [ynq] (n) 1U y Weapons a - a +1 spear (weapon in hand) {30} b - 5 blessed +0 daggers (in quiver) {50} p - a +0 silver saber {40} r - a blessed +1 long sword {40} L - a +0 orcish dagger {10} Armor c - an uncursed +3 small shield (being worn) {30} i - an uncursed +0 dwarvish iron helm (being worn) {40} l - an uncursed +0 leather armor (being worn) {150} m - an uncursed +0 pair of iron shoes (being worn) {50} Rings j - an uncursed ring of cold resistance {3} k - an uncursed ring of searching {3} F - an uncursed ring of free action {3} Tools d - 2 +0 torches (alternate weapon; not wielded) {40} f - 3 uncursed wax candles {6} w - 12 uncursed wax candles {24} x - a blessed wax candle {2}(end) 1U qqqqqqqqqqqqqqqqqqqqqqqqqqqqk~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqk~~~~lqqqqqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~xk~~~x~~~~~~x~~~~~~~~~~~~~~x~x##x~~~~~~@~~~xx~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~~~~B~~~~xx~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~>~)~~~~~xx~~~x~~~~~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~x{ Hj~~~mqqqqaqj~~~~~~~~~~~~~~~~x#mqq~qqqqqqqj~~{~~~~~~~~~~~~~~~~~~~~~~~~~x#####~~~~~~~~~*~%lqqqqqqqqqk~~~~~x##qqaqwaqqqk~~a~~%%~~+?~tqaqk~x####~~~~x~~~~x~~x~*([!*??!x~~~x~x##~~~~x~~~~x~~x~!)%*?///x~~~x~x1U& [16;59H####~~~~x~~~~x~~x~%(/)?)%?x~~~x~x##qqqqvqqqqj~~mqqqqqqqqqvqqqj~x#lqqqqq~qk~~~~~~~~~~~~~~~~~~~~~~~~~~~~x#~~~~~~~~xqqqqqqqqqqqqqqqqqqqqqqqqqqqqjx~)~~~~~xmqqqqqqqj Elronnd the Fighter St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:5509 Dlvl:5 $:203 HP: Dlvl:5 $:203 HP:0(54) Dlvl:5 $:203 HP:0(54) Pw:1(29) AC:0 Xp:6/1259 Wt:523/950 T:6056 1U? 4Do you want to see your attributes? [ynq] (n) 1URy Final Attributes:  You were piously aligned. You were cold resistant. You were stealthy. You were unlucky. Odin was angry with you. You are dead.--More--1U lqqqqqqqqqqk#a~~~~~~~~~~x##x~~~~~~@~~~x###x~~~~~B~~~~x###x~~>~)~~~~~x1U @Do you want an account of creatures vanquished? [ynq] (n) 1UyVanquished creatures: 2 small mimics a dog a platypus a baby black dragon a baby yellow dragon a rabid rabbit a pony 3 shriekers a guardian naga hatchling a gray ooze an elf zombie a wax golem 4 giant ants a little dog 2 floating eyes a kitten a dwarf a dretch a giant badger an orc zombie 4 muggers --More--1U5an iguana 6 killer bees 3 acid blobs a hobbit 5 manes a large kobold 3 hobgoblins 7 giant rats 2 cave spiders a yellow mold 2 green molds a gnome zombie a gecko 6 jackals a fox 2 kobolds 2 goblins 2 sewer rats a rabbit 4 grid bugs 4 lichens 5 newts --More--1U692 creatures vanquished. --More--1Ulqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#lqqqqqqqqqqk lqqqqqwqqqqk~~~~~lqqqqqqwqqqqqqqqqqqqqqk~x###a~~~~~~~~~~x x~~~~~x====x~lqqqqqk~~~x~~~~~~x~~~~~~~~~~~~~~x~x##x~~~~~~@~~~x x~~~~~x====x~x~~~~~x~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~~~~B~~~~x x~~~~~x===1U|=x~x~~~~~x~~~x~~~~~~x~~~~~~~~~~~~~~x~x###x~~>~)~~~~~x x~~~~~x~~~~x~x~~~~~x~~~x~~~~~~tqqqqqqqqqqqaqqj~x####x~~~~~~~~~~x xmqaqqqv+qqqj~mqqq+qj~~~mqqqqaqj~~~~~~~~~~~~~~~~x#mqq~qqqqqqqj x~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~~~~~~~~~~~~~x##### xlqaqqqqwqqqq+qk~~~~~~~~~~~~~*~%lqqqqqqqqqk~~~1U~~x## x~~~~~~x~~~~~~x~~lqqqaqwaqqqk~~a~~%%~~+?~tqaqk~x#### x~~~~~~x!!!!!!x~~x~~~~x~~~~x~~x~*([!*??!x~~~x~x## x~~~~~~x!!!!!!x~~x~~~~~x~~~~x~~x~!)%*?///x~~~x~x#### x~~~~~~x!!!!!!1UGx~~x~~~~~x~~~~x~~x~%(/)?)%?x~~~x~x## mqqqqqqvqqqqqqj~~mqqqqqvqqqqj~~mqqqqqqqqqvqqqj~x#lqqqqq~qk x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x#~~~~~~~~x mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqjx~)~~~~~xmqqqqqqqj1UElronnd the Fighter St:16 Dx:14 Co:20 In:7 Wi:8 Ch:10 Neutral S:5509 Dlvl:5 $:203 HP: Dlvl:5 $:203 HP:0(54) Dlvl:5 $:203 HP:0(54) Pw:1(29) AC:0 Xp:6/1259 Wt:523/950 T:6056 Do you want to see your conduct? [ynq] (n) 1U=y Voluntary challenges:  You never genocided any monsters. You never polymorphed an object. You used no wishes. You remained celibate.--More--1U;\qqqqqk~~~~~~#lqqqqqqqqqqkqqqk~x###a~~~~~~~~~~x~~~x~x##x~~~~~~@~~~x1U ----------  / \  / REST \  / IN \  / PEACE \  / \  | Elronnd |  | 203 Au |  | killed by a |  | raven |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Farvel Elronnd the Valkyrie... You died in The Dungeons of Doom on dungeon level 5 with 5489 points, and 203 pieces of gold, after 6056 moves. You were level 6 with a maximum of 54 hit points when you died. --More--1U--More--1Uf[?1049l 1U 1Ux:S No Points Name Hp [max] 1U: 1 22460824 Tweedledee-Wiz-Vam-Mal-Cha (Form-Art-Geno) ascended to demigod-hood. 757 [2429] 2 20056894 xvdl-Rog-Hum-Mal-Cha ascended to demigod-hood. 931 [931] 3 18332556 tragicus-Val-Hum-Mal-Law (Poly-Art-Geno) ascended to demigod-hood. 394 [395] 1U: 1U;1999 10968 ibroadfo-Kni-Hum-Fem-Law died in The Dungeons of Doom on level 7. Killed by a star vampire, while 1U;S helpless. - [56] 1U6;2000 10967 Lettuce-Val-Dop-Fem-Neu died in The Gnomish Mines on level 5 [max 6]. Killed by a Woodland-elf, while 1UO;S helpless. - [62] 1Ui;[ 5489 Elronnd-Val-Dop-Fem-Neu died in The Dungeons of Doom  1U;[ on level 5 [max 6]. Killed by a raven. - [54]