mAUw[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net mAUTWShall I pick a character's race, role, gender and alignment for you? [ynq] mAU ymAU<-------(B|...(B$(B.(B+(B|(B@(B....|(B|(Bd(B....|(B|......(B|.....|(B|.....|(B-------(BmAUDalton the Tenderfoot St:15 Dx:9 Co:12 In:13 Wi:15 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1/0 T:1  It is written in the Book of Venus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Venus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tenderfoot, have been heralded from birth as the instrument of Venus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of demAU&astiny has come. For the sake of us all: Go bravely with Venus!--More--!mAU!mAU4!mAUTHello Dalton, welcome to SlashEM! You are a neutral male elven Ranger.#mAUU  Weapons(B a - a +1 elven dagger (weapon in hand) b - a +1 elven bow (alternate weapon; not wielded) c - 53 +2 elven arrows (in quiver) d - 31 +0 elven arrows Armor(B e - a blessed +2 elven cloak (being worn) Comestibles(B f - 4 uncursed lembas wafers(end) /mAUD 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 0mAU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 1mAU  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 2mAUK,What do you want to drop? [a-f or ?*] 4mAU 4mAU dNever mind. 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 4mAUj Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 5mAUWM  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 6mAU9, Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 6mAUÐ 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 6mAUe - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 6mAU  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) 6mAU 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 6mAU%e - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) 7mAUL  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 8mAU M  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 9mAUf  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 @mAUC Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) CmAUߣ+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plCmAUDatform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--DmAUnDalton the Tenderfoot St:15 Dx:9 Co:12 In:13 Wi:15 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1/0 T:1 -------(B|...(B$(B.(B+(B|(B@(B....|(B|(Bd(B....|(B|......(B|.....|(B|.....|(B-------(BDmAUne - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 GmAUfX Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) GmAU?  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 GmAU@ e - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 GmAU5@  Drop what type of items?  a - All types b - Weapons c - Armor d - Comestibles A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) HmAUY) 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 HmAU)e - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 (For instructions type a ?)HmAUvY 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 HmAUe - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 HmAUڅ What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) HmAUa 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 HmAUwae - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1  Drop what type of items?  a - All types b - Weapons c - Armor d - Comestibles A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) HmAU 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 HmAUTe - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 LmAU Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) LmAU  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 LmAU %e - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) MmAUd  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 MmAU e - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 MmAU  Drop what type of items?  a - All types b - Weapons c - Armor d - Comestibles A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) MmAUJ  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 MmAU e - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 MmAU  Drop what type of items?  a - All types b - Weapons c - Armor d - Comestibles A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) NmAUW 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 NmAUe - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 OmAU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) PmAUM 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 PmAU=e - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) QmAUa 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 QmAUBbe - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 QmAU  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) QmAUe 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 QmAUf%e - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) RmAUB 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 RmAU C%e - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) RmAU  14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 RmAU e - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 (For instructions type a ?)TmAU{P? Use [hjkl] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--\mAUߖM`mAUpI`mAU`mAU amAUggamAUbmAUCbmAUC^Done. 14(14)  Pw:3(3) AC:7 Xp:1/0 T:1 cmAU 14(14)  Pw:3(3) AC:7 Xp:1/0 T:2 @(B<(BcmAUc S 14(14)  Pw:3(3) AC:7 Xp:1/0 T:2 cmAUw  14(14)  Pw:3(3) AC:7 Xp:1/0 T:3 .(B@d(B.(BemAU  Weapons(B a - a +1 elven dagger (weapon in hand) b - a +1 elven bow (alternate weapon; not wielded) c - 53 +2 elven arrows (in quiver) d - 31 +0 elven arrows Armor(B e - a blessed +2 elven cloak (being worn) Comestibles(B f - 4 uncursed lembas wafers(end) gmAU1  14(14)  Pw:3(3) AC:7 Xp:1/0 T:3 hmAU5 14(14)  Pw:3(3) AC:7 Xp:1/0 T:4 .(Bd(B<(B.(B@(BhmAU%>w 14(14)  Pw:3(3) AC:7 Xp:1/0 T:5 .(B@(BjmAUO 14(14)  Pw:3(3) AC:7 Xp:1/0 T:6 $(Bd(B.(B.(B@(BkmAUO 14(14)  Pw:3(3) AC:7 Xp:1/0 T:7 .(Bd(B.(B@(BkmAUh 14(14)  Pw:3(3) AC:7 Xp:1/0 T:8 d(B..(B.(B@(BlmAUmAUmAU mAUpomAU%mAU mAUZmAU5Unknown direction: 'o' (use hjkl or .).mAUQmAU-mAU0c mAU,mAUk mAU @ a human or elf (elven ranger called Dalton) 14(14)  Pw:3(3) AC:7 Xp:1/0 T:37 mAU  14(14)  Pw:3(3) AC:7 Xp:1/0 T:38 .(Bd@(B..(BmAUf 14(14)  Pw:3(3) AC:7 Xp:1/0 T:39 .(Bd@(B#(BmAUFU 14(14)  Pw:3(3) AC:7 Xp:1/0 T:39 mAUPJ U 14(14)  Pw:3(3) AC:7 Xp:1/0 T:39 mAUPick an object.mAUU!mAU!@ a human or elf (elven ranger called Dalton) 14(14)  Pw:3(3) AC:7 Xp:1/0 T:39 mAU}mAUɿPick an object.mAU3;mAU mAUmAUsmAU Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. --More--mAU CmAU^  Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. --More--mAUK CmAU2U 14(14)  Pw:3(3) AC:7 Xp:1/0 T:39 mAUe - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:39 (For instructions type a ?)mAU%[ 14(14)  Pw:3(3) AC:7 Xp:1/0 T:39 mAUhe - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:39 (For instructions type a ?)mAUf?`Done. 14(14)  Pw:3(3) AC:7 Xp:1/0 T:39 mAU Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) mAUE+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plmAUatform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--mAU O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call mAU# name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--mAU e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accmAUX 5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--mAUfx exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # mAUEgprefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--mAUM-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, mAU";these additional variants are available: --More--mAU n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--mAU}Dalton the Tenderfoot St:15 Dx:9 Co:12 In:13 Wi:15 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1/0 T:39 -------(B|...(B$(B.(B+(B|(B<(B....|(B|...(B$(B.|(B|....(Bd@(B#(B|.....|(B|.....|(B-------(BmAU Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)mAUDalton the Tenderfoot St:15 Dx:9 Co:12 In:13 Wi:15 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1/0 T:39 -------(B|...(B$(B.(B+(B|(B<(B....|(B|...(B$(B.|(B|....(Bd@(B#(B|.....|(B|.....|(B-------(BmAU(e - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:39 mAUld(B.(B..(B.(B@(BmAUSirius picks up 10 gold pieces. 14(14)  Pw:3(3) AC:7 Xp:1/0 T:41 d(B.(BmAU"# Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)nAUDalton the Tenderfoot St:15 Dx:9 Co:12 In:13 Wi:15 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1/0 T:41 -------(B|...(B$(B.(B+(B|(B<(B..(Bd(B.|(B|.....|(B|......(B#(B|.....|(B|...(B@(B.|(B-------(BnAUR  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)nAU* Dalton the Tenderfoot St:15 Dx:9 Co:12 In:13 Wi:15 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1/0 T:41 -------(B|...(B$(B.(B+(B|(B<(B..(Bd(B.|(B|.....|(B|......(B#(B|.....|(B|...(B@(B.|(B-------(BnAU e - a blessed +2 elven cloak (being worn). 14(14)  Pw:3(3) AC:7 Xp:1/0 T:41  14(14)  Pw:3(3) AC:7 Xp:1/0 T:41 nAUX  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4) nAUy + nAU+ nAU- nAU)+ nAU+ nAUJy- nAU,- nAU. + nAUB- nAUi -nAU/+ nAU(7)0Dalton the Tenderfoot St:15 Dx:9 Co:12 In:13 Wi:15 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1/0 T:41 (0l(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(B(B$(B(0~(B(B+(B(0x(B(B<(B(0~(0~(B(Bd(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(B(B@(B(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B$nAUm Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)(nAU/Z++nAU&+-nAU%Dalton the Tenderfoot St:15 Dx:9 Co:12 In:13 Wi:15 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1/0 T:41 -------(B|...(B$(B.(B+(B|(B<(B..(Bd(B.|(B|.....|(B|......(B#(B|.....|(B|...(B@(B.|(B-------(B/nAUS Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [true]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)1nAU+7nAU8 +9nAU%Dalton the Tenderfoot St:15 Dx:9 Co:12 In:13 Wi:15 Ch:7 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1/0 T:41 Ŀ(B(B$(B(B+(B(B<(B(Bd(B(B(B(B(B(B(B@(B(B(B