Pq&VF[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Pq&VzWShall I pick a character's race, role, gender and alignment for you? [ynq] Rq&V{snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) Yq&V+Choosing Race Pick the race of your Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) \q&V24+Choosing Gender Pick the gender of your doppelganger Rogue  m - male f - female * - Random q - Quit(end) _q&V.:X+_q&VG---(B+(B----(B+(B.(B@(B....|(B|(Bd(B.....|(B|o.....|(B|.(B`(B...(B$(B+(B--------(B_q&VClaudius the Footpad St:11 Dx:17 Co:19 In:10 Wi:11 Ch:9 Chaotic S:0 Dlvl:1 $:1676 HP: Dlvl:1 $:1676 HP:10(10) Dlvl:1 $:1676 HP:10(10) Pw:8(8) AC:4 Xp:1/0 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has c_q&V*Tome. For the sake of us all: Go bravely with Kos!--More--bq&V`c---(B+(B----(B+(B.(B@(B....|(B|(Bd(B.....|(Bbq&V&bq&V]Hello Claudius, welcome to SlashEM! You are a chaotic male doppelganger Rogue.eq&VV  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) iq&VM= 10(10)  Pw:8(8) AC:4 Xp:1/0 T:1 lq&V| Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) nq&V+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plnq&V atform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--sq&VZ}Claudius the Footpad St:11 Dx:17 Co:19 In:10 Wi:11 Ch:9 Chaotic S:0 Dlvl:1 $:1676 HP: Dlvl:1 $:1676 HP:10(10) Dlvl:1 $:1676 HP:10(10) Pw:8(8) AC:4 Xp:1/0 T:1 ---(B+(B----(B+(B.(B@(B....|(B|(Bd(B.....|(B|o.....|(B|.(B`(B...(B$(B+(B--------(Bsq&V}d - an uncursed +1 leather armor (being worn). 10(10)  Pw:8(8) AC:4 Xp:1/0 T:1  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) xq&Vv 10(10)  Pw:8(8) AC:4 Xp:1/0 T:1 xq&V>_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) {q&VD 10(10)  Pw:8(8) AC:4 Xp:1/0 T:1 |q&V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) }q&Vb 10(10)  Pw:8(8) AC:4 Xp:1/0 T:1 }q&VL  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ~q&V  10(10)  Pw:8(8) AC:4 Xp:1/0 T:1 q&V _ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q&V+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) q&V{E Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q&Vo  10(10)  Pw:8(8) AC:4 Xp:1/0 T:1 q&V2*Count: 78q&Vq&VoUnknown command '^?'. 10(10)  Pw:8(8) AC:4 Xp:1/0 T:1 q&V2g Z 10(10)  Pw:8(8) AC:4 Xp:1/0 T:1 q&V} 10(10)  Pw:8(8) AC:4 Xp:1/0 T:2 <(B@(Bq&V݈+@(B.(Bq&V z 10(10)  Pw:8(8) AC:4 Xp:1/0 T:2 The little dog bites the goblin.q&VnThe goblin is killed! 10(10)  Pw:8(8) AC:4 Xp:1/0 T:3 [(Bq&VyW]<(B.(B@(Bd(Bq&VW 10(10)  Pw:8(8) AC:4 Xp:1/0 T:3 The little dog picks up an iron skull cap. 10(10)  Pw:8(8) AC:4 Xp:1/0 T:4 )(Bd(Bq&V85@(B.(Bq&V*9 10(10)  Pw:8(8) AC:4 Xp:1/0 T:4 The little dog drops an iron skull cap. 10(10)  Pw:8(8) AC:4 Xp:1/0 T:5 q&V{* 10(10)  Pw:8(8) AC:4 Xp:1/0 T:6 .(Bd@(B[(B.(Bq&V9q&V:You displaced your little dog. 10(10)  Pw:8(8) AC:4 Xp:1/0 T:7 @(B.(Bd(Bq&V3.(B@(Bq&VYou see here an iron skull cap. 10(10)  Pw:8(8) AC:4 Xp:1/0 T:8 .(Bd(B.(Bq&Vuq&V>vk - an iron skull cap. 10(10)  Pw:8(8) AC:4 Xp:1/0 T:9 d`(Bq&V_q&V*What do you want to wear? [k or ?*] q&V/d(B.(Bq&V\ 10(10)  Pw:8(8) AC:4 Xp:1/0 T:10 You finish your dressing maneuver. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:10 q&V q&V ?You displaced your little dog.@d(Bq&V You see here a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:11 d(B.(Bq&V 10(10)  Pw:8(8) AC:1 Xp:1/0 T:12 .(B@(Bd(Bq&VYp 10(10)  Pw:8(8) AC:1 Xp:1/0 T:13 @(Bd(B)(Bq&V1  10(10)  Pw:8(8) AC:1 Xp:1/0 T:14 .(B@(B.(B.(Bd(Bq&Vӣ%.(B@(Bq&VYou see here a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:15 d(B.(Bq&V 10(10)  Pw:8(8) AC:1 Xp:1/0 T:16 .(Bd(B.(B@(Bq&VPq&VXYou displaced your little dog.@(Bd(Bq&VYou see here a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:17 d(B.(Bq&VT  10(10)  Pw:8(8) AC:1 Xp:1/0 T:18 @(Bd(B.(Bq&Vrr 10(10)  Pw:8(8) AC:1 Xp:1/0 T:19 .(B@(B)(Bd(Bq&V  10(10)  Pw:8(8) AC:1 Xp:1/0 T:20 d(B.(B@(B)(B`(Bq&V z 10(10)  Pw:8(8) AC:1 Xp:1/0 T:21 .(B@(Bq&VE 10(10)  Pw:8(8) AC:1 Xp:1/0 T:22 ..(Bd(B.(B@(Bq&V6q&VYou displaced your little dog. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:23 @(Bd(B.(Bq&VM  10(10)  Pw:8(8) AC:1 Xp:1/0 T:24 )(Bd(B@`(Bq&VV  10(10)  Pw:8(8) AC:1 Xp:1/0 T:24 q&V  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) q&V +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plq&V atform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--q&VpClaudius the Footpad St:11 Dx:17 Co:19 In:10 Wi:11 Ch:9 Chaotic S:0 Dlvl:1 $:1676 HP: Dlvl:1 $:1676 HP:10(10) Dlvl:1 $:1676 HP:10(10) Pw:8(8) AC:1 Xp:1/0 T:24 ---(B+(B----(B+(B.(B<(B....|(B|......|(B|(B)(Bd(B....|(B|(B@`(B...(B$(B+(B--------(Bq&VXCount: 33q&Vq&VpUnknown command '^?'. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:24 q&V6 [ 10(10)  Pw:8(8) AC:1 Xp:1/0 T:24 q&VlV  10(10)  Pw:8(8) AC:1 Xp:1/0 T:24 q&V+@(B.(Bq&VYou see here a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:25 d(B.(Bq&VEH 10(10)  Pw:8(8) AC:1 Xp:1/0 T:26 ..(B)(Bd(B@(Bq&V^ V  10(10)  Pw:8(8) AC:1 Xp:1/0 T:26 q&VQV  10(10)  Pw:8(8) AC:1 Xp:1/0 T:26 q&VbV  10(10)  Pw:8(8) AC:1 Xp:1/0 T:26 q&Vz|There is nothing here to pick up. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:26 q&V +.(B@(Bq&VM You see here a statue of a lichen. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:27 .(Bd(Bq&VC 10(10)  Pw:8(8) AC:1 Xp:1/0 T:28 d(B.(B`@(B.(Bq&V  10(10)  Pw:8(8) AC:1 Xp:1/0 T:29 .(Bd(B.(B@(Bq&VxGd(B.(B.(B@(Bq&Vy  10(10)  Pw:8(8) AC:1 Xp:1/0 T:29 The little dog picks up a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:30 .(Bd(Bq&V+ +.(B@(Bq&Vs You see here 47 gold pieces. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:31 `d(Bq&VNq&VN47 gold pieces.q&V^# 47 723 10(10)  Pw:8(8) AC:1 Xp:1/0 T:31 The little dog drops a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:32 d(B)(B.(Bq&Vq&V|There is nothing here to pick up. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:32 q&V$ q&V` oThat door is closed. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:32 q&V q&V oThat door is closed. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:32 q&V" q&Vg &In what direction? [hykulnjb><] q&VWq&VThe door opens. 10(10)  Pw:8(8) AC:1 Xp:1/0 T:33 .(Bd(B-(Bq&V6f 10(10)  Pw:8(8) AC:1 Xp:1/0 T:34 .(Bd(B.(B@(B:(Bq&V You kill the newt!51  10(10)  Pw:8(8) AC:1 Xp:1/1 T:35 #(Bq&V{  10(10)  Pw:8(8) AC:1 Xp:1/1 T:36 ..(Bd@(B#(Bq&V  10(10)  Pw:8(8) AC:1 Xp:1/1 T:37 -(Bd@(B#(Bq&Vs@  10(10)  Pw:8(8) AC:1 Xp:1/1 T:38 ##(B@(B#(Bq&Vr  10(10)  Pw:8(8) AC:1 Xp:1/1 T:39 #(B@(B#(Bq&V  10(10)  Pw:8(8) AC:1 Xp:1/1 T:40 #(Bd@(B#(Bq&VN  10(10)  Pw:8(8) AC:1 Xp:1/1 T:41 +(B#(Bd@(Bq&V v Weapons(B a - a +0 short sword (weapon in hand) b - 15 +0 daggers (alternate weapon; not wielded) c - 30 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) k - a +2 iron skull cap (being worn) Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) q&V'x---(B+(B----(B+(B.(B<(B....|(B 10(10)  Pw:8(8) AC:1 Xp:1/1 T:41 q&VS V  10(10)  Pw:8(8) AC:1 Xp:1/1 T:41 q&V[V  10(10)  Pw:8(8) AC:1 Xp:1/1 T:41 q&V|qV  10(10)  Pw:8(8) AC:1 Xp:1/1 T:41 q&V V  10(10)  Pw:8(8) AC:1 Xp:1/1 T:41 q&Vc.What do you want to throw? [$abc or ?*] q&V q&V- fNever mind. 10(10)  Pw:8(8) AC:1 Xp:1/1 T:41 q&V[ 10(10)  Pw:8(8) AC:1 Xp:1/1 T:41 q&V  10(10)  Pw:8(8) AC:1 Xp:1/1 T:42 @(Bd(B#(Bq&VqoThat door is closed. 10(10)  Pw:8(8) AC:1 Xp:1/1 T:42 q&Vw q&Vx oThat door is closed. 10(10)  Pw:8(8) AC:1 Xp:1/1 T:42 q&V?4In what direction? [hykulnjb><] q&Vg/q&V/1The door opens. 10(10)  Pw:8(8) AC:1 Xp:1/1 T:43 .|(B...|(B.....|(B.......|(B-(B........|(B#(Bd(B---------(Bq&V 2 10(10)  Pw:8(8) AC:1 Xp:1/1 T:44 -------(B......|(B......(B....(B...(B|.(B#(B@(B#(B-(Bq&V}V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:45 -.-(B|..(B|.(B|.(B|(B-(B@(Bq&Vr 10(10)  Pw:8(8) AC:1 Xp:1/1 T:46 .(B@(Bq&V"r 10(10)  Pw:8(8) AC:1 Xp:1/1 T:47 .(B@(Bq&V} 10(10)  Pw:8(8) AC:1 Xp:1/1 T:48 @(B.(Bq&V } 10(10)  Pw:8(8) AC:1 Xp:1/1 T:49 @(B.(Bq&Vl9 } 10(10)  Pw:8(8) AC:1 Xp:1/1 T:50 @(B.(Bq&Vt} 10(10)  Pw:8(8) AC:1 Xp:1/1 T:51 @(B.(Bq&VJ} 10(10)  Pw:8(8) AC:1 Xp:1/1 T:52 @(B.(Bq&V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:53 .(B@(Bd(Bq&V5) 10(10)  Pw:8(8) AC:1 Xp:1/1 T:54 .(B@(Bd(B-(B.(Bq&VI  10(10)  Pw:8(8) AC:1 Xp:1/1 T:55 .(B@(Bd(B.(Bq&V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:56 .(B.(Bd@(B.(Bq&VU 10(10)  Pw:8(8) AC:1 Xp:1/1 T:56 q&VK q&V You displaced your little dog. 10(10)  Pw:8(8) AC:1 Xp:1/1 T:57 d(B@(B.(Bq&V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:58 .(Bd(B.(B.(B@(Bq&V((  10(10)  Pw:8(8) AC:1 Xp:1/1 T:59 .(Bd(B@(B.(Bq&V6 10(10)  Pw:8(8) AC:1 Xp:1/1 T:60 .(B@(B.(Bd(B.(Bq&VD  10(10)  Pw:8(8) AC:1 Xp:1/1 T:61 @(B.(Bd(B.(Bq&Vx 10(10)  Pw:8(8) AC:1 Xp:1/1 T:62 @(B.(B.(Bd(B.(Bq&VjM 10(10)  Pw:8(8) AC:1 Xp:1/1 T:63 @(B.(Bd(B.(Bq&V ^@(B.(Bd(B.(Bq&VD 10(10)  Pw:8(8) AC:1 Xp:1/1 T:63 You hear a door open. 10(10)  Pw:8(8) AC:1 Xp:1/1 T:64 d(B.(Bq&Vi[ 10(10)  Pw:8(8) AC:1 Xp:1/1 T:64 q&VY  10(10)  Pw:8(8) AC:1 Xp:1/1 T:65 @(B.(Bd(B.(Bq&V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:66 ##(B@(Bd(B..(Bq&Voa 10(10)  Pw:8(8) AC:1 Xp:1/1 T:67 @(Bd(B.(Bq&V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:68 #(B#(B@(B#(Bd(Bq&V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:69 d@(B.(Bq&V0 U 10(10)  Pw:8(8) AC:1 Xp:1/1 T:69 q&VSIU 10(10)  Pw:8(8) AC:1 Xp:1/1 T:69 q&V<U 10(10)  Pw:8(8) AC:1 Xp:1/1 T:69 q&V:You stop. Your little dog is in the way! 10(10)  Pw:8(8) AC:1 Xp:1/1 T:70 #(B#(Bq&V0 } 10(10)  Pw:8(8) AC:1 Xp:1/1 T:71 @(B#(Bq&Vfd 10(10)  Pw:8(8) AC:1 Xp:1/1 T:72 #(Bd@(Bq&Vu q&V/x You displaced your little dog. 10(10)  Pw:8(8) AC:1 Xp:1/1 T:73 d(B@(B#(Bq&Vnv  10(10)  Pw:8(8) AC:1 Xp:1/1 T:74 #(B#(B@(Bq&V( 10(10)  Pw:8(8) AC:1 Xp:1/1 T:75 d(B@(B#(Bq&Va  10(10)  Pw:8(8) AC:1 Xp:1/1 T:76 #(B#(B@(Bq&V= 10(10)  Pw:8(8) AC:1 Xp:1/1 T:77 ##(B@(B#(Bd(Bq&V#  10(10)  Pw:8(8) AC:1 Xp:1/1 T:78 @(B#(B.(Bq&Vyp 10(10)  Pw:8(8) AC:1 Xp:1/1 T:79 .(B.(B.(B#(B#(B@(B#(Bq&V  10(10)  Pw:8(8) AC:1 Xp:1/1 T:80 ---(B...(B.(B.(B#(B@(Bq&V] 10(10)  Pw:8(8) AC:1 Xp:1/1 T:81 .(B@(B#(Bq&VB 10(10)  Pw:8(8) AC:1 Xp:1/1 T:82 --(B-----(B|.(B.....(B|.(B...(B..(B.(B-(B@(B-(B#(Bq&V  10(10)  Pw:8(8) AC:1 Xp:1/1 T:83 --(B.|(B...|(B|(B@(B.....|(B--(B.(B-------(Bq&V+}q 10(10)  Pw:8(8) AC:1 Xp:1/1 T:84 .(B@(Bq&Vq 10(10)  Pw:8(8) AC:1 Xp:1/1 T:85 .(B@(Bq&V!q 10(10)  Pw:8(8) AC:1 Xp:1/1 T:86 .(B@(Bq&Vj q 10(10)  Pw:8(8) AC:1 Xp:1/1 T:87 .(B@(Bq&V~q 10(10)  Pw:8(8) AC:1 Xp:1/1 T:88 .(B@(Bq&V2/q 10(10)  Pw:8(8) AC:1 Xp:1/1 T:89 .(B@(Bq&VǶq 10(10)  Pw:8(8) AC:1 Xp:1/1 T:90 .(B@(Bq&VT 10(10)  Pw:8(8) AC:1 Xp:1/1 T:90 q&Vr 10(10)  Pw:8(8) AC:1 Xp:1/1 T:91 @(B.(Bq&V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:92 d(B@(B.(Bq&V+ 10(10)  Pw:8(8) AC:1 Xp:1/1 T:93 .(Bd(B@(B.(Bq&Vg  10(10)  Pw:8(8) AC:1 Xp:1/1 T:94 d(B.(B.(B@(B.(Bq&VU  10(10)  Pw:8(8) AC:1 Xp:1/1 T:95 .(Bd(B@(B.(Bq&V.R 10(10)  Pw:8(8) AC:1 Xp:1/1 T:96 .(B@(B..(Bd(Bq&V/n  10(10)  Pw:8(8) AC:1 Xp:1/1 T:97 d(B@(B.(B.(Bq&V|# T 10(10)  Pw:8(8) AC:1 Xp:1/1 T:97 q&V(T 10(10)  Pw:8(8) AC:1 Xp:1/1 T:97 q&V. 10(10)  Pw:8(8) AC:1 Xp:1/1 T:98 .(B.(Bd(B.(B@(Bq&VVe  10(10)  Pw:8(8) AC:1 Xp:1/1 T:99 .(Bd(B@(Bq&VX 10(10)  Pw:8(8) AC:1 Xp:1/1 T:100 d(B#(B@(Bq&V߷V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:100 q&V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:101 .(B@(B#(Bq&V V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:101 q&VV 10(10)  Pw:8(8) AC:1 Xp:1/1 T:101 q&VV 10(10)  Pw:8(8) AC:1 Xp:1/1 T:101 q&VTx 10(10)  Pw:8(8) AC:1 Xp:1/1 T:102 @(B#(Bq&V0 10(10)  Pw:8(8) AC:1 Xp:1/1 T:103 #(B@(Bq&V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:104 #(B@(Bq&Vo8 V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:104 q&V V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:104 q&VV 10(10)  Pw:8(8) AC:1 Xp:1/1 T:104 q&Vx 10(10)  Pw:8(8) AC:1 Xp:1/1 T:105 @(B#(Bq&V 10(10)  Pw:8(8) AC:1 Xp:1/1 T:106 @(B#(BZ(B.(Bq&VVV 10(10)  Pw:8(8) AC:1 Xp:1/1 T:106 q&Vq 10(10)  Pw:8(8) AC:1 Xp:1/1 T:107 #(B@(Bq&Vӵ You destroy the kobold zombie!5  10(10)  Pw:8(8) AC:1 Xp:1/2 T:108 %(Bq&V> 3.(B@(Bq&V> yYou see here a kobold corpse. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:109 q&V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:110 %(B@(Br&V,9 { 10(10)  Pw:8(8) AC:1 Xp:1/2 T:111 .(B@(Br&V^{ 10(10)  Pw:8(8) AC:1 Xp:1/2 T:112 .(B@(Br&V{ 10(10)  Pw:8(8) AC:1 Xp:1/2 T:113 .(B@(Br&V{ 10(10)  Pw:8(8) AC:1 Xp:1/2 T:114 .(B@(Br&V< V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:114 r&Vt 10(10)  Pw:8(8) AC:1 Xp:1/2 T:115 @(B.(Br&VEt 10(10)  Pw:8(8) AC:1 Xp:1/2 T:116 @(B-(Br&VY  10(10)  Pw:8(8) AC:1 Xp:1/2 T:117 #(B@(Br&V W  10(10)  Pw:8(8) AC:1 Xp:1/2 T:117 r&V̎y  10(10)  Pw:8(8) AC:1 Xp:1/2 T:118 @(B#(Br&Vy  10(10)  Pw:8(8) AC:1 Xp:1/2 T:119 @(B#(Br&Vp  10(10)  Pw:8(8) AC:1 Xp:1/2 T:120 d(B@(B#(Br&V'  10(10)  Pw:8(8) AC:1 Xp:1/2 T:121 .(B@(B#(Br&V4 y  10(10)  Pw:8(8) AC:1 Xp:1/2 T:122 @(B#(Br&V  10(10)  Pw:8(8) AC:1 Xp:1/2 T:123 |(B@(B#(Br&Vju  10(10)  Pw:8(8) AC:1 Xp:1/2 T:124 @(B-(Br&VMu  10(10)  Pw:8(8) AC:1 Xp:1/2 T:125 @(B.(Br&V&In what direction? [hykulnjb><] r&V4r&V4gNever mind. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:125 r&V  10(10)  Pw:8(8) AC:1 Xp:1/2 T:126 @(B.(Bd(B-(Br&VE{ 10(10)  Pw:8(8) AC:1 Xp:1/2 T:127 @(B.(Bd(B.(Br&V g 10(10)  Pw:8(8) AC:1 Xp:1/2 T:128 @(B.(Bd(B.(B.(Br&V)V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:128  r&Vt 10(10)  Pw:8(8) AC:1 Xp:1/2 T:129 .(B@(B.(Bd(B r&V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:130 .(Bd(B@(B)(B.(B r&V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:131 .(Bd(B.(B@(B r&V7  10(10)  Pw:8(8) AC:1 Xp:1/2 T:132 .(B@(Bd(B.(B r&VM 10(10)  Pw:8(8) AC:1 Xp:1/2 T:133 @(Bd(B.(B r&V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:134 @(B..(Bd(B.(B r&VN} V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:134  r&V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:135 @(B.(B.(Bd(B r&VO @(B.(B r&VZP  10(10)  Pw:8(8) AC:1 Xp:1/2 T:135 The little dog picks up a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:136 d(B.(B.(B r&V:,@(B.(B r&V|: 10(10)  Pw:8(8) AC:1 Xp:1/2 T:136 The little dog drops a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:137  r&V$  10(10)  Pw:8(8) AC:1 Xp:1/2 T:138 @<] r&V r&VZ pThis door is locked. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:138 r&Vr&VpThat door is closed. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:138 r&Vr&V&In what direction? [hykulnjb><] r&V? r&V| pThis door is locked. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:138 r&V2\ 10(10)  Pw:8(8) AC:1 Xp:1/2 T:138 r&VŴV 10(10)  Pw:8(8) AC:1 Xp:1/2 T:138 r&V V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:138 r&VP# r&V forcer&V r&VԀ &In what direction? [hykulnjb><] r&V/r&VirYou see no door there. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:138 r&V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:139 .(B.(B@(Bd(Br&V} 10(10)  Pw:8(8) AC:1 Xp:1/2 T:140 @(B.(B..(Bd(Br&V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:141 .(B@(B.(Bd(B r&Vo V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:141  r&V» 10(10)  Pw:8(8) AC:1 Xp:1/2 T:142 <(B@(Bd(B.(B.(B"r&V?F~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--'r&VClaudius the Footpad St:11 Dx:17 Co:19 In:10 Wi:11 Ch:9 Chaotic S:55 Dlvl:1 $:1723 HP: Dlvl:1 $:1723 HP:10(10) Dlvl:1 $:1723 HP:10(10) Pw:8(8) AC:1 Xp:1/2 T:142 ------------(B|..........|(B|..........|(B|..........|(B---.--------(B#(B###(B#(B###(B-.--------(B|(B%(B.......|(B|........|(B---(B|(B----(B|........|(B+(B.(B<(B....|(B|........|(B|.(B@(B)(B...|(B|........|(B|...(Bd(B..|(B#(B-(B........|(B|.(B`(B....(B-(B######(B'r&V:[m----------(B--------(B(r&V.(B@(B(r&VYou see here a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:143 d(B.(B(r&VyG@(Bd(B.(B(r&V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:143 The little dog picks up a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:144 d(B.(B)r&V)r&V2You displaced your little dog. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:145 @(B.(Bd(B)r&Vn T@<(B.(Bd(B)r&V,o  10(10)  Pw:8(8) AC:1 Xp:1/2 T:145 The little dog drops a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:146 )(Bd(B)r&V )r&VS pThat door is closed. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:146 *r&V; *r&Vq # +r&V force+r&V? +r&Vr &In what direction? [hykulnjb><] ,r&V ,r&V@ $Break down the door? [yn] (n) .r&V y.r&VۭYou force your short sword into a crack and pry. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:147  10(10)  Pw:8(8) AC:1 Xp:1/2 T:148  10(10)  Pw:8(8) AC:1 Xp:1/2 T:149  10(10)  Pw:8(8) AC:1 Xp:1/2 T:150  10(10)  Pw:8(8) AC:1 Xp:1/2 T:151  10(10)  Pw:8(8) AC:1 Xp:1/2 T:152  10(10)  Pw:8(8) AC:1 Xp:1/2 T:153  10(10)  Pw:8(8) AC:1 Xp:1/2 T:154  10(10)  Pw:8(8) AC:1 Xp:1/2 T:155  10(10)  Pw:8(8) AC:1 Xp:1/2 T:156  10(10)  Pw:8(8) AC:1 Xp:1/2 T:157  10(10)  Pw:8(8) AC:1 Xp:1/2 T:158  10(10)  Pw:8(8) AC:1.r&V) Xp:1/2 T:159  10(10)  Pw:8(8) AC:1 Xp:1/2 T:160  10(10)  Pw:8(8) AC:1 Xp:1/2 T:161  10(10)  Pw:8(8) AC:1 Xp:1/2 T:162  10(10)  Pw:8(8) AC:1 Xp:1/2 T:163  10(10)  Pw:8(8) AC:1 Xp:1/2 T:164  10(10)  Pw:8(8) AC:1 Xp:1/2 T:165  10(10)  Pw:8(8) AC:1 Xp:1/2 T:166  10(10)  Pw:8(8) AC:1 Xp:1/2 T:167  10(10)  Pw:8(8) AC:1 Xp:1/2 T:168 ...(B.(B)(B...(Bd(B...(B.r&VU--More--0r&VjYou succeed in prying open the door. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:169 .(Bd(B.(B1r&VJ  10(10)  Pw:8(8) AC:1 Xp:1/2 T:170 .(B@(B.(B.(Bd(B2r&VV 10(10)  Pw:8(8) AC:1 Xp:1/2 T:171 .(B@(B.(Bd(B2r&Va"V@(B.(Bd(B.(B2r&V" 10(10)  Pw:8(8) AC:1 Xp:1/2 T:171 The little dog picks up a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:172 d(B.(B3r&Vާ 10(10)  Pw:8(8) AC:1 Xp:1/2 T:173 @d(B..(B4r&VjVB#(B#(B@d<(B4r&VV 10(10)  Pw:8(8) AC:1 Xp:1/2 T:173 The little dog drops a crude short sword. 10(10)  Pw:8(8) AC:1 Xp:1/2 T:174 )(Bd(B4r&V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:175 #(B@(B.(Bd<(B4r&V V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:175 5r&VrlV 10(10)  Pw:8(8) AC:1 Xp:1/2 T:175 5r&Vu 10(10)  Pw:8(8) AC:1 Xp:1/2 T:176 @(Bd(B.(B)(B5r&V9V 10(10)  Pw:8(8) AC:1 Xp:1/2 T:176 5r&V%  10(10)  Pw:8(8) AC:1 Xp:1/2 T:177 :(B#(B@d(B#(B5r&V %@(B##(B5r&V 0 10(10)  Pw:8(8) AC:1 Xp:1/2 T:177 The newt bites! 8(10)(B  Pw:8(8) AC:1 Xp:1/2 T:177  8(10)(B  Pw:8(8) AC:1 Xp:1/2 T:178 d(B6r&Vcf 8(10)(B  Pw:8(8) AC:1 Xp:1/2 T:178 6r&V` 8(10)(B  Pw:8(8) AC:1 Xp:1/2 T:178 6r&VlYou miss the newt. 8(10)(B  Pw:8(8) AC:1 Xp:1/2 T:179 .(B6r&V 6r&VZ JYou kill the newt!d(B#(B6r&V 9  8(10)(B  Pw:8(8) AC:1 Xp:1/3 T:179 The little dog eats a newt corpse.6r&V g 9(10)(B  Pw:8(8) AC:1 Xp:1/3 T:180 --More--8r&V 0You hear the splashing of a naiad.:r&V b:r&VgdYou displaced your little dog. 9(10)(B  Pw:8(8) AC:1 Xp:1/3 T:181 ##(B@(Bd(B:r&VV  9(10)(B  Pw:8(8) AC:1 Xp:1/3 T:182 @(B#(B#(Br&V 9(10)(B  Pw:8(8) AC:1 Xp:1/3 T:191 @(B#(Bd(B>r&V< _ 9(10)(B  Pw:8(8) AC:1 Xp:1/3 T:191 ?r&V6 9(10)(B  Pw:8(8) AC:1 Xp:1/3 T:192 .(B#(B@(B#(B#(B#(B?r&Vb 9(10)(B  Pw:8(8) AC:1 Xp:1/3 T:193 --(B..(B..(B@(B#(B#(B?r&V C 9(10)(B  Pw:8(8) AC:1 Xp:1/3 T:194 -----(B.(B$(B...(B.(B..(B[(B.(B..(B-(B@(B-(B#(B@r&V|n2 10(10)  Pw:8(8) AC:1 Xp:1/3 T:195 -----(B....|(B......|(B|.(B@(B....(B!(B...|(B---(B.(B----------(B@r&V2  10(10)  Pw:8(8) AC:1 Xp:1/3 T:196 @(B.(Bd(B.(BAr&V } 10(10)  Pw:8(8) AC:1 Xp:1/3 T:197 d@(B.(BBr&V(7 10(10)  Pw:8(8) AC:1 Xp:1/3 T:198 ..(B@(Bd(BBr&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:199 .(B@(B.(Bd(BCr&V.(B@(BCr&VYou see here a leather hat. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:200 d(B..(BEr&Vy 10(10)  Pw:8(8) AC:1 Xp:1/3 T:201 .(Bd@(BEr&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:202 [(B.(B@(B.(Bd(BFr&V;V| 10(10)  Pw:8(8) AC:1 Xp:1/3 T:203 d@(B.(BFr&V]Z 10(10)  Pw:8(8) AC:1 Xp:1/3 T:204 .(Bd(B!(B@(BHr&Vߊ U 10(10)  Pw:8(8) AC:1 Xp:1/3 T:204 Ir&VA @(B.(BIr&VA You see here a brown potion. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:205 .(Bd(BKr&V Kr&V, l - a brown potion. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:206 .(Bd(B.(BLr&Vޢ Lr&V,What do you want to drink? [el or ?*] Mr&VK$(B$(B$$(B[(B@(B$(B$(B*(B*(B%(B)(B$(B$(B`(BMr&VZClaudius the Footpad St:11 Dx:17 Co:19 In:10 Wi:11 Ch:9 Chaotic S:59 Dlvl:1 $:1723 HP: Dlvl:1 $:1723 HP:10(10) Dlvl:1 $:1723 HP:10(10) Pw:8(8) AC:1 Xp:1/3 T:206 You detect the presence of objects.--More--Rr&VjClaudius the Footpad St:11 Dx:17 Co:19 In:10 Wi:11 Ch:9 Chaotic S:69 Dlvl:1 $:1723 HP: Dlvl:1 $:1723 HP:10(10) Dlvl:1 $:1723 HP:10(10) Pw:8(8) AC:1 Xp:1/3 T:207 $(B----------------(B------------(B|......(B$(B.......|(B$$(B|..........|(B........(Bd(B......|(B|..........|(B|..........(B@(B...|(B|..........|(B$(B----.-----------(B---.--------(B####(B#(B$(B####(B*(B###(B#(B#(B###(B###(B*(B#(B-.--------(B#Rr&V##(B|(B%(B.......|(B#(B|........|(B###(B---(B|(B----(B|........|(B#(B.(B)(B<(B....|(B$(B|........|(B|......|(B|........|(B$(B|......|(B#(B-(B........|(B|.(B`(B....(B-(B######(B----------(B--------(BTr&VcU 10(10)  Pw:8(8) AC:1 Xp:1/3 T:207 Tr&V U 10(10)  Pw:8(8) AC:1 Xp:1/3 T:207 Ur&V 10(10)  Pw:8(8) AC:1 Xp:1/3 T:208 d(B[(B@(B.(B.(BUr&V 10(10)  Pw:8(8) AC:1 Xp:1/3 T:209 d(B@(B.(B.(BVr&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:210 .(B@(B.(B.(Bd(BVr&V#  10(10)  Pw:8(8) AC:1 Xp:1/3 T:211 @(B.(Bd(B.(BWr&VK  10(10)  Pw:8(8) AC:1 Xp:1/3 T:212 $(B@(B.(Bd(B[(BWr&V@(B.(BWr&V"You see here 43 gold pieces. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:213 .(Bd(BWr&V=  10(10)  Pw:8(8) AC:1 Xp:1/3 T:214 @(B$(Bd(B..(BXr&VFW~ 10(10)  Pw:8(8) AC:1 Xp:1/3 T:215 @d(B.(BXr&VP 5@(B..(Bd(BXr&V Q  10(10)  Pw:8(8) AC:1 Xp:1/3 T:215 The little dog picks up 20 gold pieces. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:216 $(Bd(BXr&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:217 @(B.(Bd(B[(BYr&V i 10(10)  Pw:8(8) AC:1 Xp:1/3 T:218 @(B.(B.(B[(Bd(BYr&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:219 @(B.(B.(Bd(BZr&V ~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--\r&VClaudius the Footpad St:11 Dx:17 Co:19 In:10 Wi:11 Ch:9 Chaotic S:69 Dlvl:1 $:1723 HP: Dlvl:1 $:1723 HP:10(10) Dlvl:1 $:1723 HP:10(10) Pw:8(8) AC:1 Xp:1/3 T:219 $(B----------------(B------------(B|(B@(B.....(B$(B.......|(B$$(B|..........|(B........(B[(B......|(B|..........|(B|.......(Bd(B......|(B|..........|(B$(B----.-----------(B---.--------(B####(B#(B$(B####(B*(B###(B#(B#(B###(B###(B*(B#(B-.--------(B[\r&V 14;43H###(B|(B%(B.......|(B#(B|........|(B###(B---(B|(B----(B|........|(B#(B.(B)(B<(B....|(B$(B|........|(B|......|(B|........|(B$(B|......|(B#(B-(B........|(B|.(B`(B....(B-(B######(B----------(B--------(B\r&VPV M.(B@(B.(Bd(B\r&VV  10(10)  Pw:8(8) AC:1 Xp:1/3 T:219 The little dog drops 20 gold pieces. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:220 ]r&Vb 10(10)  Pw:8(8) AC:1 Xp:1/3 T:221 @(B.(Bd(B$(B]r&V' U 10(10)  Pw:8(8) AC:1 Xp:1/3 T:221 ^r&V 10(10)  Pw:8(8) AC:1 Xp:1/3 T:222 .(Bd(B.(B@(B[(B^r&VX  10(10)  Pw:8(8) AC:1 Xp:1/3 T:223 #(Bd(B.(B#(B@(B.(B#(B^r&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:224 #(B$(B#(B@(B.(B.(Bd(B^r&VH 10(10)  Pw:8(8) AC:1 Xp:1/3 T:225 @(B#(B.(Bd(B_r&VU 10(10)  Pw:8(8) AC:1 Xp:1/3 T:225 _r&VPU 10(10)  Pw:8(8) AC:1 Xp:1/3 T:225 _r&V/U 10(10)  Pw:8(8) AC:1 Xp:1/3 T:225 _r&Voe  10(10)  Pw:8(8) AC:1 Xp:1/3 T:226 ###(B@(B#(B.(B`r&VdU 10(10)  Pw:8(8) AC:1 Xp:1/3 T:226 `r&VU 10(10)  Pw:8(8) AC:1 Xp:1/3 T:226 `r&Ve 10(10)  Pw:8(8) AC:1 Xp:1/3 T:227 @(B#(B`r&Vd U 10(10)  Pw:8(8) AC:1 Xp:1/3 T:227 `r&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:228 #(B@(B#(Bd(Bar&Vn 10(10)  Pw:8(8) AC:1 Xp:1/3 T:229 #(B@(B#(B.(Bar&V 10(10)  Pw:8(8) AC:1 Xp:1/3 T:230 #(B@(B#(Bar&V 10(10)  Pw:8(8) AC:1 Xp:1/3 T:231 #(B@(B#(Bar&V=9 10(10)  Pw:8(8) AC:1 Xp:1/3 T:232 #(B@(B#(Bar&V$  10(10)  Pw:8(8) AC:1 Xp:1/3 T:233 #(B@(B#(Bar&Va  10(10)  Pw:8(8) AC:1 Xp:1/3 T:234 #(B@(B#(Bbr&V 10(10)  Pw:8(8) AC:1 Xp:1/3 T:235 .(B@(B#(Bbr&VUB 10(10)  Pw:8(8) AC:1 Xp:1/3 T:236 --(B.(B@(B#(B.|(Bbr&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:237 -(B.(B@(B.(B.(Bbr&VN 10(10)  Pw:8(8) AC:1 Xp:1/3 T:238 -(B.(B@(B.(B.(Bbr&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:239 -(B.(B@(B.(B .(B cr&Vh 10(10)  Pw:8(8) AC:1 Xp:1/3 T:240 -(B|(B@(B.(B |(B cr&VU 10(10)  Pw:8(8) AC:1 Xp:1/3 T:240 cr&VU 10(10)  Pw:8(8) AC:1 Xp:1/3 T:240 dr&Vxf  10(10)  Pw:8(8) AC:1 Xp:1/3 T:241 .(B@(B|..(Ber&V<" 10(10)  Pw:8(8) AC:1 Xp:1/3 T:242  .(B@(B|..(Ber&V 10(10)  Pw:8(8) AC:1 Xp:1/3 T:243  .(B@(B|..(Ber&V 10(10)  Pw:8(8) AC:1 Xp:1/3 T:244  .(B@(B--(B+(Ber&VuU 10(10)  Pw:8(8) AC:1 Xp:1/3 T:244 er&VRM U 10(10)  Pw:8(8) AC:1 Xp:1/3 T:244 fr&Vl 10(10)  Pw:8(8) AC:1 Xp:1/3 T:245 .(B.(B@d(B-(Bir&V:ir&V <You displaced your little dog. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:246  .(B .(B@(B.(B-(Bir&VO[ 10(10)  Pw:8(8) AC:1 Xp:1/3 T:246 kr&V 10(10)  Pw:8(8) AC:1 Xp:1/3 T:247 ...(Bd@(B.(Bkr&V;  10(10)  Pw:8(8) AC:1 Xp:1/3 T:248  ..(B@(Blr&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:249 .(B .(B@(B.(B mr&V7 10(10)  Pw:8(8) AC:1 Xp:1/3 T:250 ...(B@(B.(Bor&VG 10(10)  Pw:8(8) AC:1 Xp:1/3 T:251  .(B@(Bor&VoThat door is closed. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:251 or&V or&VoThat door is closed. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:251 pr&V pr&V &In what direction? [hykulnjb><] qr&V"qr&V@The door opens. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:252 d(B.(B|(Bqr&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:253  .(B@(B###(Bqr&V( 10(10)  Pw:8(8) AC:1 Xp:1/3 T:254  d(B@(B#(Brr&VAG 10(10)  Pw:8(8) AC:1 Xp:1/3 T:255 |(Bd(B@(B#(Brr&Vc 10(10)  Pw:8(8) AC:1 Xp:1/3 T:256 #(B#(B@(B#(Brr&VN 10(10)  Pw:8(8) AC:1 Xp:1/3 T:257 #(B@(B#(Brr&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:258 #(B@(B+(Brr&V~ pThat door is closed. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:258 sr&Vsr&VƵpThat door is closed. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:258 sr&Vdsr&VpThat door is closed. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:258 sr&Vf sr&V g pThat door is closed. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:258 tr&V. tr&VM. &In what direction? [hykulnjb><] tr&V\tr&V\ The door opens. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:259 |(B:(B...(B...(B.....(B.....(B-----(Bur&V 10(10)  Pw:8(8) AC:1 Xp:1/3 T:260 #(B-(B@(B-(B..(BF(B.(B...(B..|(B|....(B..|(B|..(B.|(B|...(B.|(B----(B--(Bur&V You miss the newt.ur&V  10(10)  Pw:8(8) AC:1 Xp:1/3 T:260 The newt misses. 10(10)  Pw:8(8) AC:1 Xp:1/3 T:261 vr&VFvr&VG4You kill the newt!%(Bvr&VpG73  10(10)  Pw:8(8) AC:1 Xp:1/4 T:261 You hear some noises in the distance. 10(10)  Pw:8(8) AC:1 Xp:1/4 T:262 vr&V]--(B+(B--(B|(B---(B|...(B@(B.|(B+(B.(Bvr&VwYou see here a newt corpse. 10(10)  Pw:8(8) AC:1 Xp:1/4 T:263 xr&Vfb xr&Vb You kill the lichen!89  10(10)  Pw:8(8) AC:1 Xp:1/8 T:264 .(Byr&VF  10(10)  Pw:8(8) AC:1 Xp:1/8 T:265 %(B@(Bzr&Va 10(10)  Pw:8(8) AC:1 Xp:1/8 T:266 x(B.(B@(Bzr&V5 10(10)  Pw:8(8) AC:1 Xp:1/8 T:267 |(Bx(B.(B@(B|r&Vv Weapons(B a - a +0 short sword (weapon in hand) b - 15 +0 daggers (alternate weapon; not wielded) c - 30 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) k - a +2 iron skull cap (being worn) Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) }r&V+$(B#######(B----------------(B------------(B##(B|......(B$(B.......|(B$$(B|..........|(B##(B........(B[(B......|(B|..........|(B#(B|........(B$(B.....|(B|..........|(B----.-----------(B---.--------(B####(B#(B####(B*(B###(B#(B#(B###(B###(B#(B-.--------(B###(B|(B%(B.......|(B[}r&Vr15;45H#(B|........|(B###(B---(B|(B----(B|........|(B#(B.(B)(B<(B....|(B$(B|........|(B 10(10)  Pw:8(8) AC:1 Xp:1/8 T:267 }r&V{" 10(10)  Pw:8(8) AC:1 Xp:1/8 T:268 %(Bx(B@(B.(B~r&VyrYou kill the grid bug!93  10(10)  Pw:8(8) AC:1 Xp:1/9 T:269 .(Br&VY 10(10)  Pw:8(8) AC:1 Xp:1/9 T:270 @(B.(Br&V< { 10(10)  Pw:8(8) AC:1 Xp:1/9 T:271 .(B@(Br&VKZ|(Bd(B.(B@(Br&V 10(10)  Pw:8(8) AC:1 Xp:1/9 T:271 The little dog eats a newt corpse. 10(10)  Pw:8(8) AC:1 Xp:1/9 T:272 r&V( z 10(10)  Pw:8(8) AC:1 Xp:1/9 T:273 @(B.(Br&Vt 10(10)  Pw:8(8) AC:1 Xp:1/9 T:274 @(B.(Br&V9@(B.(Br&VYou see here 3 gold pieces. 10(10)  Pw:8(8) AC:1 Xp:1/9 T:275 .(Bd(Br&Vad  10(10)  Pw:8(8) AC:1 Xp:1/9 T:276 .(B.(B@(B$(Bd(Br&V$ 10(10)  Pw:8(8) AC:1 Xp:1/9 T:277 @(B.(Bd(B.(Br&Vv Weapons(B a - a +0 short sword (weapon in hand) b - 15 +0 daggers (alternate weapon; not wielded) c - 30 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) k - a +2 iron skull cap (being worn) Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) r&V$(B#######(B----------------(B------------(B##(B|......(B$(B.......|(B$$(B|..........|(B##(B........(B[(B......|(B|..........|(B#(B|........(B$(B.....|(B|..........|(B----.-----------(B---.--------(B####(B#(B####(B*(B###(B#(B#(B###(B###(B#(B-.--------(B###(B|(B%(B.......|(B&VE15;45H#(B|........|(B###(B---(B|(B----(B|........|(B#(B.(B)(B<(B....|(B$(B|........|(B 10(10)  Pw:8(8) AC:1 Xp:1/9 T:277 r&VԢ  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) r&Vv~------------(B|..........|(B|..........|(B|..........|(B---.--------(B#(B###(B 10(10)  Pw:8(8) AC:1 Xp:1/9 T:277 r&V  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) r&V~------------(B|..........|(B|..........|(B|..........|(B---.--------(B#(B###(B 10(10)  Pw:8(8) AC:1 Xp:1/9 T:277 r&Vү+What do you want to drink? [e or ?*] r&Vbr&Vc)You don't have that object.--More--r&VMr&VQ+What do you want to drink? [e or ?*] r&V%r&VggNever mind. 10(10)  Pw:8(8) AC:1 Xp:1/9 T:277 r&V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) r&VV~------------(B|..........|(B|..........|(B|..........|(B---.--------(B#(B###(B 10(10)  Pw:8(8) AC:1 Xp:1/9 T:277 r&V`W Armor(B d - an uncursed +1 leather armor (being worn) k - a +2 iron skull cap (being worn)(end) r&VZ i$(B###(B----------------(B------------(B##(B|......(B$(B.......|(B$$(B|..........|(B 10(10)  Pw:8(8) AC:1 Xp:1/9 T:277 r&V  Armor(B d - an uncursed +1 leather armor (being worn) k - a +2 iron skull cap (being worn)(end) r&Vli$(B###(B----------------(B------------(B##(B|......(B$(B.......|(B$$(B|..........|(B 10(10)  Pw:8(8) AC:1 Xp:1/9 T:277 r&V  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) r&V ~------------(B|..........|(B|..........|(B|..........|(B---.--------(B#(B###(B 10(10)  Pw:8(8) AC:1 Xp:1/9 T:277 r&V- Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) r&VV +------------(B|..........|(B|..........|(B|..........|(B---.--------(B#(B###(B Game  O - Options r - Redraw Screen x - Enter Explore Mode S - Save q - Quit [M-q](end) r&VE+$(B------------(B$$(B|..........|(B|..........|(B|..........|(B---.--------(B#(Br&VReally quit? [yn] (n) r&V8%y 10(10)r&Vcr&V d9Do you want your possessions identified? [ynq] (n) r&V1 y Weapons(B a - a +0 short sword (weapon in hand) b - 15 +0 daggers (alternate weapon; not wielded) c - 30 +0 darts (in quiver) Armor(B d - an uncursed +1 leather armor (being worn) k - an uncursed +2 orcish helm (being worn) Scrolls(B f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions(B e - an uncursed potion of sickness Tools(B h - an uncursed lock pick i - an uncursed oilskin sack(end) r&V $(B#######(B----------------(B------------(B##(B|......(B$(B.......|(B$$(B|..........|(B##(B........(B[(B......|(B|..........|(B#(B|........(B$(B.....|(B|..........|(B----.-----------(B---.--------(B####(B#(B####(B*(B###(B#(B#(B###(B###(B#(B-.--------(B###(B|(B%(B.......|(B&V a15;45H#(B|........|(B###(B---(B|(B----(B|........|(B#(B.(B)(B<(B....|(B$(B|........|(BThe oilskin sack is empty.--More--r&V( r&V( 4Do you want to see your attributes? [ynq] (n) r&V  nr&VO @Do you want an account of creatures vanquished? [ynq] (n) r&V5 nr&Vv1Do you want to see your conduct? [ynq] (n) r&V>nr&V(?Goodbye Claudius the Rogue... You quit in The Dungeons of Doom on dungeon level 1 with 93 points, and 1723 pieces of gold, after 277 moves. You were level 1 with a maximum of 10 hit points when you quit. --More--r&V [?1049l r&V?  r&V- R No Points Name Hp [max] r&Vh @ 1 75711944 bringerofd-Sam-Hum-Fem-Law ascended to demigoddess-hood. 1763 [1980] 2 35367696 Blaubart-Wiz-Dro-Fem-Cha ascended to demigoddess-hood. 641 [641] 3 29881754 bringerofd-Kni-Hum-Fem-Law (Form) ascended to demigoddess-hood. 813 [813] 1999 17842 AlexD-Mon-Dop-Mal-Cha died in Sokoban on level 9 [max 11]. Burned by molten lava. - [51] r&V M2000 17822 Boxo-Nec-Dop-Fem-Cha died in Sokoban on level 4 [max 9]. Killed by a gray unicorn. - [46]  93 Claudius-Rog-Dop-Mal-Cha quit in The Dungeons of Doom (B  on level 1. 10 [10](B