sV5[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). sV߁WShall I pick a character's race, role, gender and alignment for you? [ynq] tV ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 5)}V3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 5)~V  S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician (3 of 5)Vca' p - a Mystic  q - a Necromancer  r - a Ninja  s - a Nobleman/Noblewoman  t - an Officer  u - an Ordinator  v - an Otaku  w - a Paladin  x - a Pickpocket  y - a Pirate  z - a Poison Mage  A - a Pokemon  B - a Politician  C - a Priest/Priestess  D - a Psion  E - a Ranger  F - a Ringseeker  G - a Rocker  H - a Rogue  I - a Sage  J - a Saiyan  K - a Samurai  L - a Scientist (4 of 5)V ( M - a Shapeshifter  N - a Slave Master  O - a Spacewars Fighter  P - a Supermarket Cashier  Q - a Thalmor  R - a Topmodel  S - a Tourist  T - a Transvestite  U - a Twelph  V - an Undead Slayer  W - an Undertaker  X - an User of Stand  Y - a Valkyrie  Z - a Wandkeeper  a - a Warrior  b - a Wizard  c - a Yeoman  d - a YSexymate  e - a Zookeeper  f - a Zyborg  * - Random  ! - Quit (5 of 5)ZV?* +Choosing Race Pick the race of your Zyborg   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - ancient  h - angbander  i - angel  j - aquarian  k - argonian  l - asgardian  m - bastard  n - batman  o - borg  p - breton  q - centaur  r - clockwork automaton  s - cockatrice  t - cortex  u - curser (1 of 6)`V4)+Use hybrid races? [yn] (n) cVnChoosing Gender Pick the gender of your asgardish Zyborg  m - male f - female * - Random ! - Quit(end) eVЄ6+Choosing Alignment Pick the alignment of your male asgardish Zyborg  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) NV^ b+NVȫ ------(B.(B..(B..(B|(B|@(B`(B..(B|(B-(Bd(B(B----(BNV| Bulldog the Tin Can St16 Dx18 Co6 In14 Wi14 Ch8 ZybAsgMalLaw S0 Dlvl:1 $0 HP 24(24)  Pw 10(10)  AC-5 Xp1/0 T1 It is written in the Book of Andromorph:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Andromorph seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tin Can, have been heralded from birth as the instrument of Andromorph. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For NV Qthe sake of us all: Go bravely with Andromorph!--More--_Vz ------(B.(B..(B..(B|(B|@(B`(B..(B|(B-(Bd(B(B----(B_V l _VJl jHello Bulldog, welcome to SlashEMExtended! You are a lawful male asgardish Zyborg.--More--bV  bV You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--kVS& kVPanics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy--More--nV& nV(The moon is waxing tonight.pVA.<(B@(BpV You see here a statue of a kobold {600}. 24(24)  Pw 10(10)  AC-5 Xp1/0 T2  24(24)  Pw 10(10)  AC-5 Xp1/0 T3d(B(B.(BrV{ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) uVs#+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) yV+c-+------(B.(B..(B..(B|(B|(Bd(B(B@(B..(B|(B-.----(B Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ~V+------(B.(B..(B..(B|(B|(Bd(B(B@(B..(B|(B-.----(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key,~Vs not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  (this requires option QWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--VBulldog the Tin Can St16 Dx18 Co6 In14 Wi14 Ch8 ZybAsgMalLaw S0 Dlvl:1 $0 HP 24(24)  Pw 10(10)  AC-5 Xp1/0 T3------(B.(B..(B..(B|(B|(Bd(B(B@(B..(B|(B-.----(BV Count: 79VZ V{Unknown command ' '. 24(24)  Pw 10(10)  AC-5 Xp1/0 T3VCount: 96VJ VbCount: 966Vα g 24(24)  Pw 10(10)  AC-5 Xp1/0 T3V} Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) V{#------(B.(B..(B..(B|(B|(Bd(B(B@(B..(B|(B-.----(By k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key,VĐs not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  (this requires option QWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--VwBulldog the Tin Can St16 Dx18 Co6 In14 Wi14 Ch8 ZybAsgMalLaw S0 Dlvl:1 $0 HP 24(24)  Pw 10(10)  AC-5 Xp1/0 T3------(B.(B..(B..(B|(B|(Bd(B(B@(B..(B|(B-.----(BVL  24(24)  Pw 10(10)  AC-5 Xp1/0 T3  24(24)  Pw 10(10)  AC-5 Xp1/0 T4d(B(B@(B<(B`(BV= $.(B@(BV> You see here a statue of a kobold {600}. 24(24)  Pw 10(10)  AC-5 Xp1/0 T4.(Bd(B(BV> You hear a door open. 24(24)  Pw 10(10)  AC-5 Xp1/0 T5VMr g 24(24)  Pw 10(10)  AC-5 Xp1/0 T5V'a 24(24)  Pw 10(10)  AC-5 Xp1/0 T5V kL 24(24)  Pw 10(10)  AC-5 Xp1/0 T5  24(24)  Pw 10(10)  AC-5 Xp1/0 T6.(Bd(B(B`(B.(B@(B#(B,(B#(BV=a 24(24)  Pw 10(10)  AC-5 Xp1/0 T6Va' 24(24)  Pw 10(10)  AC-5 Xp1/0 T6  24(24)  Pw 10(10)  AC-5 Xp1/0 T7.(B.(B@(B#(B,(B#(BVMf  24(24)  Pw 10(10)  AC-5 Xp1/0 T7  24(24)  Pw 10(10)  AC-5 Xp1/0 T8,(B@(B#(B,(B#(BV) 24(24)  Pw 10(10)  AC-5 Xp1/0 T8  24(24)  Pw 10(10)  AC-5 Xp1/0 T9,(B,(B@(B#(B,(B#(BV7 24(24)  Pw 10(10)  AC-5 Xp1/0 T9  24(24)  Pw 10(10)  AC-5 Xp1/0 T10.(B,(B,(B@(B#(B,,(BV<  24(24)  Pw 10(10)  AC-5 Xp1/0 T10  24(24)  Pw 10(10)  AC-5 Xp1/0 T11,(B,(B@(B###(BV c 24(24)  Pw 10(10)  AC-5 Xp1/0 T11V 24(24)  Pw 10(10)  AC-5 Xp1/0 T11  24(24)  Pw 10(10)  AC-5 Xp1/0 T12,(B@(B,(BV c 24(24)  Pw 10(10)  AC-5 Xp1/0 T12Vt  24(24)  Pw 10(10)  AC-5 Xp1/0 T12  24(24)  Pw 10(10)  AC-5 Xp1/0 T13F(B,(B,(B@(BVf 24(24)  Pw 10(10)  AC-5 Xp1/0 T13<(BF(B,(B@(B,(BV$g 24(24)  Pw 10(10)  AC-5 Xp1/0 T14You hear some noises. 24(24)  Pw 10(10)  AC-5 Xp1/0 T15.(BVp  24(24)  Pw 10(10)  AC-5 Xp1/0 T15  24(24)  Pw 10(10)  AC-5 Xp1/0 T16,(B,(B@(BVP  24(24)  Pw 10(10)  AC-5 Xp1/0 T16  24(24)  Pw 10(10)  AC-5 Xp1/0 T17d(B(B,(B@(B,(BV  24(24)  Pw 10(10)  AC-5 Xp1/0 T17  24(24)  Pw 10(10)  AC-5 Xp1/0 T18.(B,(B,(B@(BV| 24(24)  Pw 10(10)  AC-5 Xp1/0 T18  24(24)  Pw 10(10)  AC-5 Xp1/0 T19#(B,(B@(B,(B,(BV/ D 24(24)  Pw 10(10)  AC-5 Xp1/0 T19  24(24)  Pw 10(10)  AC-5 Xp1/0 T20,(B#(B,(Bd(B(B@(B#(B#(BV # 24(24)  Pw 10(10)  AC-5 Xp1/0 T20  24(24)  Pw 10(10)  AC-5 Xp1/0 T21,d(B(B@(B#(B0(B,(BV>With great effort you move the boulder. 24(24)  Pw 10(10)  AC-5 Xp1/0 T21  24(24)  Pw 10(10)  AC-5 Xp1/0 T22,(B,(B,(B@(Bd(B(B,(B0(B#(BV} Vl You displaced your little dog. 24(24)  Pw 10(10)  AC-5 Xp1/0 T22  24(24)  Pw 10(10)  AC-5 Xp1/0 T23#(B,(B@(B,(B,(B,(B.(B.(B.(BV 24(24)  Pw 10(10)  AC-5 Xp1/0 T23  24(24)  Pw 10(10)  AC-5 Xp1/0 T24,(B#(B,(B,(B@(B#(B#(B.(B.(B...(B-(B-(B-(BVH # 24(24)  Pw 10(10)  AC-5 Xp1/0 T24  24(24)  Pw 10(10)  AC-5 Xp1/0 T25,(B@(B#(B#(B.(BV 24(24)  Pw 10(10)  AC-5 Xp1/0 T25  24(24)  Pw 10(10)  AC-5 Xp1/0 T26  24(24)  Pw 10(10)  AC-5 Xp1/0 T27,(B,(Bd(B(B-(B@(B-(B..(B.(B|(B.(B...(B|(B.(B....(B|(B-(B-(B-(B-(B--(B-(BVR 24(24)  Pw 10(10)  AC-5 Xp1/0 T27  24(24)  Pw 10(10)  AC-5 Xp1/0 T28,(B-(B+(B.(B-(B-(B-(B-(B-(B|(B@(Bd(B(B..(B$(B|(B.(B+(BV` Va !You displaced your little dog. 24(24)  Pw 10(10)  AC-5 Xp1/0 T28  24(24)  Pw 10(10)  AC-5 Xp1/0 T29.(B@(Bd(B(BV6 24(24)  Pw 10(10)  AC-5 Xp1/0 T29  24(24)  Pw 10(10)  AC-5 Xp1/0 T30.(B@(B..(Bd(B(BV  24(24)  Pw 10(10)  AC-5 Xp1/0 T30  24(24)  Pw 10(10)  AC-5 Xp1/0 T31.(Bd(B(B@(B.(BVZ#T.(Bd(B(B.(B@(BV$ 24(24)  Pw 10(10)  AC-5 Xp1/0 T31You hear a door open. 24(24)  Pw 10(10)  AC-5 Xp1/0 T32$(Bd(B(BV?G  24(24)  Pw 10(10)  AC-5 Xp1/0 T32  24(24)  Pw 10(10)  AC-5 Xp1/0 T33d(B(B.(B@(B.(BV 24(24)  Pw 10(10)  AC-5 Xp1/0 T33  24(24)  Pw 10(10)  AC-5 Xp1/0 T34.(Bd(B(B@(BVdc 24(24)  Pw 10(10)  AC-5 Xp1/0 T34V }That door is closed. 24(24)  Pw 10(10)  AC-5 Xp1/0 T34VV}That door is closed. 24(24)  Pw 10(10)  AC-5 Xp1/0 T34V V }That door is closed. 24(24)  Pw 10(10)  AC-5 Xp1/0 T34Vw V }That door is closed. 24(24)  Pw 10(10)  AC-5 Xp1/0 T34V~VB~}That door is closed. 24(24)  Pw 10(10)  AC-5 Xp1/0 T34Vi 24(24)  Pw 10(10)  AC-5 Xp1/0 T34V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) VAF 24(24)  Pw 10(10)  AC-5 Xp1/0 T34