#OPTIONS=showexp,showscore,time,color,!autopickup #OPTIONS=autodig,fruit:slime mold,boulder:0 #OPTIONS=number_pad ##### Window Options ##### OPTIONS=align_message:top, msg_window:r, number_pad:1 OPTIONS=showexp, showscore, time, color, !autopickup OPTIONS=verbose OPTIONS=autodig, fruit:fruit, boulder:0 OPTIONS=lit_corridor OPTIONS=invweight ##### Character options ##### OPTIONS=gender:male OPTIONS=Align:Neutral OPTIONS=Race:Human OPTIONS=Role:Wizard OPTIONS=pettype:Dog, hilite_pet OPTIONS=dogname:Sirius,catname:Patches,horsename:Hidalgo OPTIONS=packorder:")[%(+?!=/*0_ OPTIONS=pushweapon ##### The following are options not in vanilla NetHack: ##### ## Always show windows starting from left edge? ##OPTION=win_edge ## Use the dark gray color. Might not work on all terminals. ##OPTIONS=use_darkgray ##OPTIONS=hilite_hidden_stairs ##OPTIONS=hilite_obj_piles ## Disable the generic item use menu ##OPTIONS=!item_use_menu ## Say in the message line whenever you walk against a wall. ##OPTIONS=msg_wall_hits ##OPTIONS=quiver_fired ## In dumplog, display the number of each type of monster created, ##OPTIONS=showborn ## If off, you never load bones files. ##OPTIONS=!bones ##### Colored status lines. See http://bilious.alt.org/?142 ##### #OPTIONS=statuscolors ## HP #STATUSCOLOR=hp%100=green,hp%75=yellow,hp%50=orange #STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse&blink,hp%0:red&inverse&blink ## Pw #STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## HP & Pw also support exact numbers, for example: #STATUSCOLOR=hp<7:red&inverse&blink #STATUSCOLOR=hp.1:red&inverse,hp<8:red,hp>50:grey ## Name and rank background correspond to HP bar colors. #OPTIONS=hitpointbar ## Carry #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold #STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger #STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold #STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental #STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold,blind:orange ## Health #STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse ## Show item glyphs (color and symbol) in tty menus. ##OPTIONS=menu_glyphs ## Show object class symbol in menus where it acts as a hotkey ##OPTIONS=show_obj_sym ## Always show BUC status? ##OPTIONS=showbuc ###### Colored menus. Regular expressions allowed.###### OPTIONS=menucolors #MENUCOLOR=" blessed "=green #MENUCOLOR=" holy "=green #MENUCOLOR=" cursed "=red #MENUCOLOR=" unholy "=red #MENUCOLOR=" cursed .* (being worn)"=orange&underline #MENUCOLOR=" uncursed "=white #MENUCOLOR=" bag of tricks"=orange #MENUCOLOR=" loadstone"=orange #MENUCOLOR=" wand of cancellation"=lightblue #MENUCOLOR=" wand of wishing"=lightblue #MENUCOLOR="scare monster"=lightblue&underline #MENUCOLOR="MY"=lightgreen #MENUCOLOR="Grayswandir"=lightgreen #MENUCOLOR="Eyes of the Overworld"=lightgreen #MENUCOLOR="Eye of the Aethiopica"=lightgreen #MENUCOLOR="Magicbane"=lightgreen ## Require you to type "yes" instead of just "y" #OPTIONS=paranoid_hit,paranoid_quit,paranoid_remove ## Sort items by name. One of "none", "loot", or "full" #OPTIONS=sortloot:full ##### Configurable monster colors ##### #MONSTERCOLOR=floating eye:lightmagenta #MONSTERCOLOR=master mind flayer:lightmagenta, mind flayer:lightmagenta #MONSTERCOLOR=black pudding:lightmagenta #MONSTERCOLOR=wraith:lightmagenta #MONSTERCOLOR=black dragon:magenta ###### Prototypes: The message can use the search character '*' ##### ## MSGTYPE=hide "" ## MSGTYPE=norep "" ## MSGTYPE=stop "