#OPTIONS=showexp,showscore,time,color,!autopickup #OPTIONS=autodig,fruit:slime mold,boulder:0 OPTIONS=fruit:tasty meatloaf OPTIONS=showweight,invweight #OPTIONs=character:rogue,align:chaotic,gender:male OPTIONS=dogname:DismalFutures, catname:ClawScratchHiss OPTIONS=horsename:Weebles OPTIONS=autopickup OPTIONS=disclose:+iagcv OPTIONS=!cmdassist,!help,!legacy,!news OPTIONS=autodig,prayconfirm OPTIONS=hilite_pet OPTIONS=msg_window:reverse,msghistory:1000 OPTIONS=lit_corridor,color OPTIONS=showrace OPTIONS=!sparkle OPTIONS=showexp,time OPTIONS=runmode:teleport,!rest_on_space OPTIONS=number_pad:1 OPTIONS=boulder:0 OPTIONS=scores:10 top/3 around/own OPTIONS=pickup_burden:unencumbered #OPTIONS=hp_monitor OPTIONS=showdmg # turn ghosts and shades into 'X' - great with telepathy for bones detection #OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@X'&;:~] # same deal for slash'em, needs the toilet symbol OPTIONS=dungeon: |--------||.-|++##.##<><>_|\\##{~.~..## #~ # turns ghosts/shades to X for easier detection, strange objects (mimics) to m OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@X'&;:~m #------------------# # Autopickup Rules # #------------------# OPTIONS=pickup_types:%"=/?!+*$ # Tools #AUTOPICKUP_EXCEPTION="<* lamp" AUTOPICKUP_EXCEPTION="<* lamp called magic" AUTOPICKUP_EXCEPTION=">* lamp called oil" AUTOPICKUP_EXCEPTION="<* magic whistle" AUTOPICKUP_EXCEPTION="<* whistle called magic" AUTOPICKUP_EXCEPTION="<* candle*" AUTOPICKUP_EXCEPTION="<* marker*" AUTOPICKUP_EXCEPTION="<* can of greas*" AUTOPICKUP_EXCEPTION="<* camera" AUTOPICKUP_EXCEPTION="<* stethoscope" AUTOPICKUP_EXCEPTION="<* horn" AUTOPICKUP_EXCEPTION="<* silver bell" # Before the bad guys use them AUTOPICKUP_EXCEPTION="<* create monster" # Gems and stones AUTOPICKUP_EXCEPTION=">* worthles*" AUTOPICKUP_EXCEPTION=">* named glass" # This should avoid picking up unknown or unwanted gray types, # but still allow "agate stone" et al. AUTOPICKUP_EXCEPTION=">* gray stone*" AUTOPICKUP_EXCEPTION=">* loadstone*" AUTOPICKUP_EXCEPTION=">* rock*" AUTOPICKUP_EXCEPTION=">* flint stone*" AUTOPICKUP_EXCEPTION=">* touchstone*" AUTOPICKUP_EXCEPTION=">* stone called loa*" AUTOPICKUP_EXCEPTION=">* stones called loa*" # blind or #named AUTOPICKUP_EXCEPTION=">? stone*" AUTOPICKUP_EXCEPTION=">?? stone*" AUTOPICKUP_EXCEPTION=">??? stone*" AUTOPICKUP_EXCEPTION=">*ed stone*" # Other crap AUTOPICKUP_EXCEPTION=">* named out" AUTOPICKUP_EXCEPTION=">* named toast" AUTOPICKUP_EXCEPTION=">* scare monster*" AUTOPICKUP_EXCEPTION=">* corpse*" AUTOPICKUP_EXCEPTION=">* huge chunk of meat" AUTOPICKUP_EXCEPTION=">* mail*" AUTOPICKUP_EXCEPTION=">* junk" AUTOPICKUP_EXCEPTION=">* imitation*" AUTOPICKUP_EXCEPTION="<* Amulet of Yendor named*" autopickup_exception="<*," autopickup_exception="<*magic marker*" autopickup_exception="<*magic lamp*" autopickup_exception="<*lamp called magic" autopickup_exception="<*silver bell*" autopickup_exception="<*Bell of Opening*" autopickup_exception="<*candelabrum*" autopickup_exception="<*Candelabrum*" autopickup_exception="<*Book of the Dead*" autopickup_exception="<*papyrus spellbook*" autopickup_exception=">*!," autopickup_exception=">*rock" autopickup_exception=">*gray stone" autopickup_exception=">*glass" autopickup_exception=">*scare monster" autopickup_exception=">*corpse*" autopickup_exception=">*egg" autopickup_exception=">*fortune cookie" #lets hope that works #liberally pilfered from DoomTurtle on NAO :) ### ### Menucolors ### OPTIONS=menucolors ## thx Eidolos! ######### # B/U/C # ######### MENUCOLOR="^[a-zA-Z$] - "=white #may want to enable this if regularly playing #priest.. (priests don't see the 'uncursed') MENUCOLOR=" !C"=white MENUCOLOR=" !B"=white MENUCOLOR=" !UC"=white MENUCOLOR=" uncursed"=white MENUCOLOR=" ([-0-9]+:[-0-9]+)"=white #nethack doesn't display "uncursed" if #charges are known MENUCOLOR=" [+-][0-9]"=white MENUCOLOR=" blessed"=cyan MENUCOLOR=" cursed"=red ################ # WATER SPORTS # ################ MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named blessed"=cyan&bold MENUCOLOR=" potions? of water named blessed"=cyan&bold MENUCOLOR=" potions? called water named blessed"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named cursed"=orange ########### # GOODIES # ########### MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" luckstone"=magenta MENUCOLOR=" wand .* wishing"= magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta #this doesn't color the #enhance #unicorn horn skill MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" lamp .* magic"=magenta MENUCOLOR=" ring .* regeneration"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" amulet .* life saving"=magenta MENUCOLOR=" c\(o\|hi\)ckatrice \(corpse\|egg\)"=magenta MENUCOLOR=" egg .* cockatrice"=magenta # ############ # ARTIFACTS # ############# #unaligned MENUCOLOR=" \(Dragonbane\|Fire Brand\|Frost Brand\|Ogresmasher\|Trollsbane\|Were #lawful normal, quest MENUCOLOR=" \(Demonbane\|Excalibur\|Grayswandir\|Snickersnee\|Sunsword\)"=lightg MENUCOLOR=" \(Orb of Detection\|Sceptre of Might\|Magic Mirror of Merlin\|Mitre #neutral normal, quest MENUCOLOR=" \(Cleaver\|Giantslayer\|Magicbane\|Mjollnir\|Vorpal Blade\)"=lightgr MENUCOLOR=" \(Heart of Ahriman\|Staff of Aesculapius\|Eyes of the Overworld\|Pla #chaotic normal, quest MENUCOLOR=" \(Grimtooth\|Orcrist\|Sting\|Stormbringer\)"=lightgreen MENUCOLOR=" \(Longbow of Diana\|Master Key of Thievery\)"=lightgreen #invocation items MENUCOLOR=" \(Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabr #raison d'etre MENUCOLOR=" Amulet of Yendor named"=magenta&bold&underline ################## # CURSED GOODIES # ################## MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luckstone"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold MENUCOLOR=" cursed.* \(Bell of Opening\|silver bell\|Candelabrum of Invocation\| ############# # BAD STUFF # ############# MENUCOLOR=" loadstone"=red&underline MENUCOLOR=" cursed .* luckstone"=orange&underline ############################## # WATCH OUT, BAG OF HOLDING! # ############################## MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .* cancellation"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline ################# # FOOD CONDUCTS # thanks, teabing! ################# # vegan MENUCOLOR="\(food \|cram \|K-\|C-\)ration"=green&bold MENUCOLOR="lembas wafer\|melon\|carrot\|tin .* spinach"=green&bold MENUCOLOR=" oranges?\( named\)?$"=green&bold # avoid coloring orange DSM MENUCOLOR=" pear\|apple\|banana\|kelp\|eucalyptus\|garlic\|wolfsbane"=green&bold MENUCOLOR=" slime mold\| brain"=green&bold ## YOUR FRUIT HERE MENUCOLOR="\(tin of \)?\(gelatinous cube\|acid blob\|quivering blob\)\( corpse\) MENUCOLOR="\(tin of \)?\(blue\|spotted\|ochre\) jelly\( corpse\)?"=green&bold MENUCOLOR="\(tin of \)?lichen\|shrieker\|violet fungus\|\(brown\|yellow\|green\| # vegetarian MENUCOLOR="egg\|pancake\|fortune cookie\|candy bar\|royal jelly\|candle"=green MENUCOLOR="candles?\( named.*\)?$"=green # avoid coloring candelabrum MENUCOLOR="\(tin of \)?brown pudding\|gray ooze\( corpse\)?"=green ################ # SHINY THINGS # ################ MENUCOLOR=" gold piece"=yellow MENUCOLOR=" valuable"=brown MENUCOLOR=" gems? .* hard"=yellow #soft gems MENUCOLOR=" \([0-9]+\|an?\|gems? .*\) \(uncursed \|cursed \|blessed \)?\(dilithi #hard gems MENUCOLOR=" \([0-9]+\|an?\|gems?.*\) \(uncursed \|cursed \|blessed \)?\(diamond\ ####################### # SPELL FAILURE RATES # ####################### MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=cyan MENUCOLOR=" [12][0-9]%"=cyan MENUCOLOR=" [3-6][0-9]%"=yellow MENUCOLOR=" 7[0-5]%"=yellow MENUCOLOR=" 7[6-9]%"=orange MENUCOLOR=" 8[0-9]%"=orange MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red ################### # FORGOTTEN SPELL # thanks, Stevie ################### MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta ############ # SHOPPING # ############ #This doesn't want to work for my term #MENUCOLOR=" (unpaid, [0-9]+ zorkmids?)"=underline ############ # #ENHANCE # thanks itsblah ############ MENUCOLOR="^ +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand Mas MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\| MENUCOLOR="^ +\* +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand # enhanceable if more skill slots MENUCOLOR="^ +# +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand # enhanceable if more potential ################ # FORCE COLORS # ################ # Some of these are subject to change ! MENUCOLOR="{R}"=red MENUCOLOR="{B}"=blue MENUCOLOR="{C}"=cyan MENUCOLOR="{G}"=green MENUCOLOR="{Y}"=yellow MENUCOLOR="{[MP]}"=magenta MENUCOLOR="{O}"=orange MENUCOLOR="{W}"=white MENUCOLOR="{L}"=black MENUCOLOR="{y}"=gray MENUCOLOR="{g}"=lightgreen MENUCOLOR="{b}"=lightblue MENUCOLOR="{[mp]}"=lightmagenta MENUCOLOR="{c}"=lightcyan MENUCOLOR="{N}"=none MENUCOLOR="{X}"=bold MENUCOLOR="{x}"=dim MENUCOLOR="{U}"=underline MENUCOLOR="{I}"=inverse MENUCOLOR="{K}"=blink ######################## # LOOT/APPLY CONTAINER # ######################## MENUCOLOR=" is empty. Do what?"=none MENUCOLOR="Put something into .*"=none MENUCOLOR="Take something out of .*"=none ## b/u/c #MENUCOLOR="a [+-][0-9]"=cyan #MENUCOLOR="an [+-][0-9]"=cyan #MENUCOLOR="[0-9] [+-][0-9]"=cyan #MENUCOLOR="uncursed"=cyan #MENUCOLOR="the [-+][0-9]"=cyan #MENUCOLOR="the rustproof"=cyan