## danlei's nethack configuration file ## #OPTIONS=character:samurai,gender:male,fruit:Strawberry #OPTIONS=race:human,align:lawful OPTIONS=character:valkyrie,fruit:Strawberry OPTIONS=race:dwarf,align:neutral OPTIONS=catname:Plato,dogname:Sokrates,horsename:Parmenides OPTIONS=pettype:dog,hilite_pet OPTIONS=showexp,showdmg,showweight,showscore,time,color,!autopickup OPTIONS=msghistory:50,msg_window:r,perm_invent OPTIONS=autodig,autoquiver,boulder:0 OPTIONS=disclose:+i +a +v +g +c OPTIONS=!legacy,verbose,!news OPTIONS=DECGraphics,!IBMGraphics OPTIONS=pickup_types:$?+/"= OPTIONS=sortloot:loot OPTIONS=menustyle:full OPTIONS=lit_corridor ### ### Menucolors ### OPTIONS=menucolors ## thx Eidolos! ######### # B/U/C # ######### MENUCOLOR="^[a-zA-Z$] - "=white #may want to enable this if regularly playing priest.. (priests don't see the 'uncursed') MENUCOLOR=" !C"=white MENUCOLOR=" !B"=white MENUCOLOR=" !UC"=white MENUCOLOR=" uncursed"=white MENUCOLOR=" ([-0-9]+:[-0-9]+)"=white #nethack doesn't display "uncursed" if charges are known MENUCOLOR=" [+-][0-9]"=white MENUCOLOR=" blessed"=cyan MENUCOLOR=" cursed"=red ################ # WATER SPORTS # ################ MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named blessed"=cyan&bold MENUCOLOR=" potions? of water named blessed"=cyan&bold MENUCOLOR=" potions? called water named blessed"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named cursed"=orange ########### # GOODIES # ########### MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" luckstone"=magenta MENUCOLOR=" wand .* wishing"= magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta #this doesn't color the #enhance unicorn horn skill MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" lamp .* magic"=magenta MENUCOLOR=" ring .* regeneration"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" amulet .* life saving"=magenta MENUCOLOR=" c\(o\|hi\)ckatrice \(corpse\|egg\)"=magenta MENUCOLOR=" egg .* cockatrice"=magenta # ############ # ARTIFACTS # ############# #unaligned MENUCOLOR=" \(Dragonbane\|Fire Brand\|Frost Brand\|Ogresmasher\|Trollsbane\|Werebane\)"=lightgreen #lawful normal, quest MENUCOLOR=" \(Demonbane\|Excalibur\|Grayswandir\|Snickersnee\|Sunsword\)"=lightgreen MENUCOLOR=" \(Orb of Detection\|Sceptre of Might\|Magic Mirror of Merlin\|Mitre of Holiness\|Tsurugi of Muramasa\)"=lightgreen #neutral normal, quest MENUCOLOR=" \(Cleaver\|Giantslayer\|Magicbane\|Mjollnir\|Vorpal Blade\)"=lightgreen MENUCOLOR=" \(Heart of Ahriman\|Staff of Aesculapius\|Eyes of the Overworld\|Platinum Yendorian Express Card\|Orb of Fate\|Eye of the Aethiopica\)"=lightgreen #chaotic normal, quest MENUCOLOR=" \(Grimtooth\|Orcrist\|Sting\|Stormbringer\)"=lightgreen MENUCOLOR=" \(Longbow of Diana\|Master Key of Thievery\)"=lightgreen #invocation items MENUCOLOR=" \(Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabrum\|Book of the Dead\|papyrus spellbook\)"=magenta&bold #raison d'etre MENUCOLOR=" Amulet of Yendor named"=magenta&bold&underline ################## # CURSED GOODIES # ################## MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luckstone"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold MENUCOLOR=" cursed.* \(Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabrum\|Book of the Dead\|papyrus spellbook\)"=red&bold ############# # BAD STUFF # ############# MENUCOLOR=" loadstone"=red&underline MENUCOLOR=" cursed .* luckstone"=orange&underline ############################## # WATCH OUT, BAG OF HOLDING! # ############################## MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .* cancellation"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline ################# # FOOD CONDUCTS # thanks, teabing! ################# # vegan MENUCOLOR="\(food \|cram \|K-\|C-\)ration"=green&bold MENUCOLOR="lembas wafer\|melon\|carrot\|tin .* spinach"=green&bold MENUCOLOR=" oranges?\( named\)?$"=green&bold # avoid coloring orange DSM MENUCOLOR=" pear\|apple\|banana\|kelp\|eucalyptus\|garlic\|wolfsbane"=green&bold MENUCOLOR=" slime mold\| brain"=green&bold ## YOUR FRUIT HERE MENUCOLOR="\(tin of \)?\(gelatinous cube\|acid blob\|quivering blob\)\( corpse\)?"=green&bold MENUCOLOR="\(tin of \)?\(blue\|spotted\|ochre\) jelly\( corpse\)?"=green&bold MENUCOLOR="\(tin of \)?lichen\|shrieker\|violet fungus\|\(brown\|yellow\|green\|red\) mold\( corpse\)?"=green&bold # vegetarian MENUCOLOR="egg\|pancake\|fortune cookie\|candy bar\|royal jelly\|candle"=green MENUCOLOR="candles?\( named.*\)?$"=green # avoid coloring candelabrum MENUCOLOR="\(tin of \)?brown pudding\|gray ooze\( corpse\)?"=green ################ # SHINY THINGS # ################ MENUCOLOR=" gold piece"=yellow MENUCOLOR=" valuable"=brown MENUCOLOR=" gems? .* hard"=yellow #soft gems MENUCOLOR=" \([0-9]+\|an?\|gems? .*\) \(uncursed \|cursed \|blessed \)?\(dilithium\|opal\|garnet\|jasper\|agate\|jet\|obsidian\|jade\|citrine\|chrysoberyl\|amber\|amethyst\|fluorite\|turquoise\)\(e?s\)?\( stones?\| gems?\| crystals?\)?\( named .*\)?$"=brown #hard gems MENUCOLOR=" \([0-9]+\|an?\|gems?.*\) \(uncursed \|cursed \|blessed \)?\(diamond\|rub\(y\|ies\)\|jacinth\|sapphire\|black opal\|emerald\|topaz\|aquamarine\)\(e?s\)?\( stones?\| gems?\)?\( named .*\)?$"=yellow ####################### # SPELL FAILURE RATES # ####################### MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=cyan MENUCOLOR=" [12][0-9]%"=cyan MENUCOLOR=" [3-6][0-9]%"=yellow MENUCOLOR=" 7[0-5]%"=yellow MENUCOLOR=" 7[6-9]%"=orange MENUCOLOR=" 8[0-9]%"=orange MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red ################### # FORGOTTEN SPELL # thanks, Stevie ################### MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta ############ # SHOPPING # ############ #This doesn't want to work for my term #MENUCOLOR=" (unpaid, [0-9]+ zorkmids?)"=underline ############ # #ENHANCE # thanks itsblah ############ MENUCOLOR="^ +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand Master\)\]$"=none # normal MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand Master\)\]$"=white # ready to enhance MENUCOLOR="^ +\* +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand Master\)\]$"=white # enhanceable if more skill slots MENUCOLOR="^ +# +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand Master\)\]$"=none # enhanceable if more potential ################ # FORCE COLORS # ################ # Some of these are subject to change ! MENUCOLOR="{R}"=red MENUCOLOR="{B}"=blue MENUCOLOR="{C}"=cyan MENUCOLOR="{G}"=green MENUCOLOR="{Y}"=yellow MENUCOLOR="{[MP]}"=magenta MENUCOLOR="{O}"=orange MENUCOLOR="{W}"=white MENUCOLOR="{L}"=black MENUCOLOR="{y}"=gray MENUCOLOR="{g}"=lightgreen MENUCOLOR="{b}"=lightblue MENUCOLOR="{[mp]}"=lightmagenta MENUCOLOR="{c}"=lightcyan MENUCOLOR="{N}"=none MENUCOLOR="{X}"=bold MENUCOLOR="{x}"=dim MENUCOLOR="{U}"=underline MENUCOLOR="{I}"=inverse MENUCOLOR="{K}"=blink ######################## # LOOT/APPLY CONTAINER # ######################## MENUCOLOR=" is empty. Do what?"=none MENUCOLOR="Put something into .*"=none MENUCOLOR="Take something out of .*"=none ## b/u/c #MENUCOLOR="a [+-][0-9]"=cyan #MENUCOLOR="an [+-][0-9]"=cyan #MENUCOLOR="[0-9] [+-][0-9]"=cyan #MENUCOLOR="uncursed"=cyan #MENUCOLOR="the [-+][0-9]"=cyan #MENUCOLOR="the rustproof"=cyan #MENUCOLOR="holy"=green #MENUCOLOR="blessed"=green #MENUCOLOR=" cursed"=red #MENUCOLOR="unholy"=red #MENUCOLOR=" cursed .* (being worn)"=lightred #MENUCOLOR="[Cc][Aa][Nn][Cc][Ee][Ll]"=lightmangenta #MENUCOLOR=" cursed .* (weapon in hand)=lightred #MENUCOLOR=" cursed .* (on .* hand)=lightred # #MENUCOLOR="uncursed .* (being worn)"=lightcyan #MENUCOLOR="blessed .* (being worn)"=lightcyan #MENUCOLOR="a [+-][0-9].*(being worn)"=lightcyan #MENUCOLOR="an [+-][0-9].*(being worn)"=lightcyan #MENUCOLOR="uncursed .* (weapon in hand)"=lightcyan #MENUCOLOR="blessed .* (weapon in hand)"=lightgreen ##MENUCOLOR="holy .* (weapon in hand)"=lightgreen #MENUCOLOR="a [+-][0-9].*(weapon in hand)"=lightcyan #MENUCOLOR="an [+-][0-9].*(weapon in hand)"=lightcyan #MENUCOLOR="[0-9] [+-][0-9].*(weapon in hand)"=lightcyan #MENUCOLOR="uncursed .* (on .* hand)"=lightcyan #MENUCOLOR="blessed .* (on .* hand)"=lightgreen #MENUCOLOR="holy .* (on .* hand)"=lightgreen #MENUCOLOR="[0-9] [+-][0-9].*(on .* hand)"=lightcyan #MENUCOLOR="a [+-][0-9].*(on .* hand)"=lightcyan #MENUCOLOR="an [+-][0-9].*(on .* hand)"=lightcyan # ## gold #MENUCOLOR="gold piece"=yellow ## goodies #MENUCOLOR="wishing"=mangenta #MENUCOLOR="striking"=mangenta #MENUCOLOR="increase.*damage"=mangenta #MENUCOLOR=".*charg.*"=mangenta #MENUCOLOR="magic lamp"=mangenta #MENUCOLOR="bag of holding"=mangenta #MENUCOLOR="death"=mangenta # ## for Xterm ## # b/u/c #MENUCOLOR="a [+-][0-9]"=lightcyan #MENUCOLOR="an [+-][0-9]"=lightcyan #MENUCOLOR="[0-9] [+-][0-9]"=lightcyan #MENUCOLOR="uncursed"=lightcyan #MENUCOLOR="the [-+][0-9]"=lightcyan #MENUCOLOR="the rustproof"=lightcyan # #MENUCOLOR="holy"=lightgreen #MENUCOLOR="blessed"=lightgreen #MENUCOLOR=" cursed"=lightred #MENUCOLOR="unholy"=lightred #MENUCOLOR=" cursed .* (being worn)"=lightred&underline #MENUCOLOR="[Cc][Aa][Nn][Cc][Ee][Ll]"=mangenta #MENUCOLOR=" cursed .* (weapon in hand)=lightred&underline #MENUCOLOR=" cursed .* (on .* hand)=lightred&underline # #MENUCOLOR="uncursed .* (being worn)"=lightcyan&underline #MENUCOLOR="blessed .* (being worn)"=lightgreen&underline #MENUCOLOR="a [+-][0-9].*(being worn)"=lightcyan&underline #MENUCOLOR="an [+-][0-9].*(being worn)"=lightcyan&underline #MENUCOLOR="a [+-][0-9].*(weapon in hand)"=lightcyan&underline #MENUCOLOR="an [+-][0-9].*(weapon in hand)"=lightcyan&underline #MENUCOLOR="[0-9] [+-][0-9].*(weapon in hand)"=lightcyan&underline #MENUCOLOR="uncursed .* (on .* hand)"=lightcyan&underline #MENUCOLOR="blessed .* (on .* hand)"=lightgreen&underline # ## gold #MENUCOLOR="gold piece"=yellow # ## goodies #MENUCOLOR="wishing"=lightmangenta #MENUCOLOR="striking"=lightmangenta #MENUCOLOR="increase.*damage"=lightmangenta #MENUCOLOR=".*charg.*"=lightmangenta #MENUCOLOR="magic lamp"=lightmangenta #MENUCOLOR="death"=lightmangenta ##