#OPTIONS=align:chaotic #OPTIONS=role:random # GRPAHICS OPTIONS=lit_corridor,DECgraphics OPTIONS=hilite_pet,boulder:0,color # GAME OPTIONS OPTIONS=autodig,autopickup,pickup_types:$ OPTIONS=sortpack,fixinv,nomail,!rest_on_space OPTIONS=autoquiver OPTIONS=disclose:+i +a +v +g +c # INTERFACE OPTIONS=showexp,showscore,time,msg_window:f OPTIONS=showdmg # NAMES OPTIONS=pettype:cat OPTIONS=fruit:salad,catname=Misi,dogname=Moola # MENUCOLORS OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" uncursed "=yellow MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline # SPELL FAILURES MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=cyan MENUCOLOR=" [12][0-9]%"=cyan MENUCOLOR=" [3-6][0-9]%"=yellow MENUCOLOR=" 7[0-5]%"=yellow MENUCOLOR=" 7[6-9]%"=orange MENUCOLOR=" 8[0-9]%"=orange MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red # STATUSCOLORS #OPTIONS=statuscolors # HP #STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange #STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink # Pw #STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold # Carry #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold #STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink # Hunger #STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold #STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink # Mental #STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold # Health #STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # Other #STATUSCOLOR=held:red&inverse,blind:red&inverse