OPTIONS=DECgraphics,windowtype:tty OPTIONS=noeight_bit_tty #OPTIONS=windowtype:x11 # personal stuff OPTIONS=fruit:habanero OPTIONS=pettype:f,catname:Kisse,dogname:Jycke # statusbar OPTIONS=time,showexp,showscore # behaviour OPTIONS=autodig,autoquiver,!extmenu,nolegacy,hilite_pet,!sparkle # OPTIONS=autopickup OPTIONS=number_pad,color,pushweapon,pickup_type:!"$/=? OPTIONS=!cmdassist #OPTIONS=suppress_alert:3.3.1 OPTIONS=sortloot:loot OPTIONS=showdmg,showweight,invweight OPTIONS=msg_window:reverse,msghistory:1000 OPTIONS=!menu_on_esc OPTIONS=boulder:8 # ';'->'7' ':'->8 ' '->'X' OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@X'&78~] # based off eidocolors 1.8.2, 17:04 11 Aug 06 OPTIONS=menucolors # B/U/C #MENUCOLOR="^[a-zA-Z$] - "=white # may want to enable this if regularly playing priest.. (priests don't see the 'uncursed') MENUCOLOR=" !C"=white MENUCOLOR=" !B"=white MENUCOLOR=" !UC"=white MENUCOLOR=" uncursed"=cyan #FIXME: needs new color MENUCOLOR=" ([-0-9]+:[-0-9]+)"=cyan #nethack doesn't display "uncursed" if charges are known MENUCOLOR=" [+-][0-9]"=yellow MENUCOLOR=" blessed"=lightblue MENUCOLOR=" cursed"=red # items in use MENUCOLOR=" (weapon in .*)"=brown MENUCOLOR=" (wielded.*)"=brown MENUCOLOR=" (alternate weapon.*)"=brown MENUCOLOR=" (in quiver)"=brown MENUCOLOR=" (being worn)"=brown MENUCOLOR=" (embedded in your skin)"=brown MENUCOLOR=" (on left .*)"=brown MENUCOLOR=" (on right .*)"=brown MENUCOLOR=" (in use)"=brown # worn or used blessed items MENUCOLOR=" blessed .* (weapon in .*)"=lightgreen MENUCOLOR=" blessed .* (wielded.*)"=lightgreen MENUCOLOR=" blessed .* (alternate weapon.*)"=lightgreen MENUCOLOR=" blessed .* (in quiver)"=lightgreen MENUCOLOR=" blessed .* (being worn)"=lightgreen MENUCOLOR=" blessed .* (embedded in your skin)"=lightgreen MENUCOLOR=" blessed .* (on left .*)"=lightgreen MENUCOLOR=" blessed .* (on right .*)"=lightgreen MENUCOLOR=" blessed .* (in use)"=lightgreen # worn or used cursed items MENUCOLOR=" cursed .* (weapon in .*)"=orange&underline MENUCOLOR=" cursed .* (wielded.*)"=orange&underline MENUCOLOR=" cursed .* (alternate weapon.*)"=orange&underline MENUCOLOR=" cursed .* (in quiver)"=orange&underline MENUCOLOR=" cursed .* (being worn)"=orange&underline MENUCOLOR=" cursed .* (embedded in your skin)"=orange&underline MENUCOLOR=" cursed .* (on left .*)"=orange&underline MENUCOLOR=" cursed .* (on right .*)"=orange&underline MENUCOLOR=" cursed .* (in use)"=orange&underline # WATER SPORTS MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named blessed"=cyan&bold MENUCOLOR=" potions? of water named blessed"=cyan&bold MENUCOLOR=" potions? called water named blessed"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named cursed"=orange # MISCELLANEOUS MENUCOLOR=" (lit)"=bold # GOODIES MENUCOLOR=" bag .* holding"=lightmagenta&underline MENUCOLOR=" luckstone"=magenta MENUCOLOR=" wand .* wishing"= magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta #this doesn't color the #enhance unicorn horn skill MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" lamp .* magic"=magenta MENUCOLOR=" ring .* regeneration"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" amulet .* life saving"=magenta MENUCOLOR=" c\(o\|hi\)ckatrice \(corpse\|egg\)"=magenta MENUCOLOR=" egg .* cockatrice"=magenta # ARTIFACTS # unaligned MENUCOLOR=" \(Dragonbane\|Fire Brand\|Frost Brand\|Ogresmasher\|Trollsbane\|Werebane\)"=lightgreen # lawful normal, quest MENUCOLOR=" \(Demonbane\|Excalibur\|Grayswandir\|Snickersnee\|Sunsword\)"=lightgreen MENUCOLOR=" \(Orb of Detection\|Sceptre of Might\|Magic Mirror of Merlin\|Mitre of Holiness\|Tsurugi of Muramasa\)"=lightgreen # neutral normal, quest MENUCOLOR=" \(Cleaver\|Giantslayer\|Magicbane\|Mjollnir\|Vorpal Blade\)"=lightgreen MENUCOLOR=" \(Heart of Ahriman\|Staff of Aesculapius\|Eyes of the Overworld\|Platinum Yendorian Express Card\|Orb of Fate\|Eye of the Aethiopica\)"=lightgreen # chaotic normal, quest MENUCOLOR=" \(Grimtooth\|Orcrist\|Sting\|Stormbringer\)"=lightgreen MENUCOLOR=" \(Longbow of Diana\|Master Key of Thievery\)"=lightgreen # invocation items MENUCOLOR=" \(Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabrum\|Book of the Dead\|papyrus spellbook\)"=lightmagenta # whatever MENUCOLOR=" Amulet of Yendor named"=magenta&bold&underline # bad stones MENUCOLOR=" loadstone"=red&underline MENUCOLOR=" cursed .* luckstone"=orange&underline # dangerous if mixed MENUCOLOR=" bag .* tricks"=lightmagenta&underline MENUCOLOR=" wand .* cancellation"=lightmagenta&underline MENUCOLOR=" wand .* vanish"=lightmagenta&underline # SHINY THINGS MENUCOLOR=" gold piece"=yellow MENUCOLOR=" valuable"=brown MENUCOLOR=" gems? .* hard"=yellow #soft gems MENUCOLOR=" \([0-9]+\|an?\|gems? .*\) \(uncursed \|cursed \|blessed \)?\(dilithium\|opal\|garnet\|jasper\|agate\|jet\|obsidian\|jade\|citrine\|chrysoberyl\|amber\|amethyst\|fluorite\|turquoise\)\(e?s\)?\( stones?\| gems?\| crystals?\)?\( named .*\)?$"=brown #hard gems MENUCOLOR=" \([0-9]+\|an?\|gems?.*\) \(uncursed \|cursed \|blessed \)?\(diamond\|rub\(y\|ies\)\|jacinth\|sapphire\|black opal\|emerald\|topaz\|aquamarine\)\(e?s\)?\( stones?\| gems?\)?\( named .*\)?$"=yellow # SPELL FAILURE RATES MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=cyan MENUCOLOR=" [12][0-9]%"=cyan MENUCOLOR=" [3-6][0-9]%"=yellow MENUCOLOR=" 7[0-5]%"=yellow MENUCOLOR=" 7[6-9]%"=orange MENUCOLOR=" 8[0-9]%"=orange MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red # FORGOTTEN SPELL MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta # SHOPPING #This doesn't want to work for my term #MENUCOLOR=" (unpaid, [0-9]+ zorkmids?)"=underline # ENHANCE MENUCOLOR="^ +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand Master\)\]$"=none # normal MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand Master\)\]$"=white # ready to enhance MENUCOLOR="^ +\* +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand Master\)\]$"=white # enhanceable if more skill slots MENUCOLOR="^ +# +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand Master\)\]$"=none # enhanceable if more potential # FORCE COLORS MENUCOLOR="{R}"=red MENUCOLOR="{B}"=blue MENUCOLOR="{C}"=cyan MENUCOLOR="{G}"=green MENUCOLOR="{Y}"=yellow MENUCOLOR="{[MP]}"=magenta MENUCOLOR="{O}"=orange MENUCOLOR="{W}"=white MENUCOLOR="{L}"=black MENUCOLOR="{y}"=gray MENUCOLOR="{g}"=lightgreen MENUCOLOR="{b}"=lightblue MENUCOLOR="{[mp]}"=lightmagenta MENUCOLOR="{c}"=lightcyan MENUCOLOR="{N}"=none MENUCOLOR="{X}"=bold MENUCOLOR="{x}"=dim MENUCOLOR="{U}"=underline MENUCOLOR="{I}"=inverse MENUCOLOR="{K}"=blink # LOOT/APPLY CONTAINER MENUCOLOR=" is empty. Do what?"=none MENUCOLOR="Put something into .*"=none MENUCOLOR="Take something out of .*"=