OPTIONS=showexp,showscore,time,color,!autopickup OPTIONS=autodig,fruit:slime mold,boulder:0 OPTIONS=hilite_pet,showrace,showexp,showscore,time,color OPTIONS=autodig,fruit:avocado,boulder:0 OPTIONS=!cmdassist OPTIONS=runmode:teleport,!rest_on_space OPTIONS=scores:10 top/3 around/own OPTIONS=msg_window:reversed OPTIONS=number_pad:1 OPTIONS=catname:Catface,dogname:Dogface,horsename:Horseface OPTIONS=DECgraphics OPTIONS=suppress_alert:3.4.3 #Ghosts are 7 OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@7'&;:~] # Autopickup rules OPTIONS=autopickup,pickup_types:%"=/?!*$ # Tools AUTOPICKUP_EXCEPTION="<* lamp" AUTOPICKUP_EXCEPTION="<* lamp called magic" AUTOPICKUP_EXCEPTION=">* oil lamp" AUTOPICKUP_EXCEPTION=">* lamp called oil" AUTOPICKUP_EXCEPTION=">* lamp called normal" AUTOPICKUP_EXCEPTION="<* magic whistle" AUTOPICKUP_EXCEPTION="<* whistle called magic" AUTOPICKUP_EXCEPTION="<* candle*" AUTOPICKUP_EXCEPTION="<* marker*" AUTOPICKUP_EXCEPTION="<* can of greas*" AUTOPICKUP_EXCEPTION="<* camera" AUTOPICKUP_EXCEPTION="<* stethoscope" AUTOPICKUP_EXCEPTION="<* horn" # Before the bad guys use them AUTOPICKUP_EXCEPTION="<* create monster" # Gems and stones AUTOPICKUP_EXCEPTION=">* worthles*" AUTOPICKUP_EXCEPTION=">* named glass" # This should avoid picking up unknown or unwanted gray types, # but still allow "agate stone" et al. AUTOPICKUP_EXCEPTION=">* gray stone*" AUTOPICKUP_EXCEPTION=">* loadstone*" AUTOPICKUP_EXCEPTION=">* rock*" AUTOPICKUP_EXCEPTION=">* flint stone*" AUTOPICKUP_EXCEPTION=">* touchstone*" AUTOPICKUP_EXCEPTION=">* stone called loa*" AUTOPICKUP_EXCEPTION=">* stones called loa*" # blind or #named AUTOPICKUP_EXCEPTION=">? stone*" AUTOPICKUP_EXCEPTION=">?? stone*" AUTOPICKUP_EXCEPTION=">??? stone*" AUTOPICKUP_EXCEPTION=">*ed stone*" # Other crap AUTOPICKUP_EXCEPTION=">* named empty" AUTOPICKUP_EXCEPTION=">* scare monster*" AUTOPICKUP_EXCEPTION="<* named keep*" AUTOPICKUP_EXCEPTION="<* named ammo*" AUTOPICKUP_EXCEPTION=">* corpse*" AUTOPICKUP_EXCEPTION="<* lizard corpse*" AUTOPICKUP_EXCEPTION="<* lichen corpse*" AUTOPICKUP_EXCEPTION=">* huge chunk of meat" AUTOPICKUP_EXCEPTION=">* junk" AUTOPICKUP_EXCEPTION=">* imitation*" AUTOPICKUP_EXCEPTION="<* Amulet of Yendor named*" # Colours OPTIONS=menucolors #MENUCOLOR=" blessed "=green #MENUCOLOR=" holy "=green #MENUCOLOR=" cursed "=red #MENUCOLOR=" unholy "=red #MENUCOLOR=" cursed .* (being worn)"=orange&underline #Menu colors # Enchantments on items without B/C/U MENUCOLOR=" \+[0-9]"=cyan MENUCOLOR=" -[0-9]"=brown&bold # Stuff MENUCOLOR=" uncursed"=lightblue MENUCOLOR=" cursed"=red MENUCOLOR=" blessed"=cyan # Wands and other charged items MENUCOLOR=" ([0-7]:.*)"=yellow MENUCOLOR=" ([0-7]:[1-3])"=brown MENUCOLOR=" ([0-7]:\(0\|-1\))"=brown&underline MENUCOLOR=" named empty"=brown&underline # Water MENUCOLOR=" holy water"=lightcyan&bold MENUCOLOR=" blessed potion. called water"=lightcyan&bold MENUCOLOR=" unholy water"=red&bold MENUCOLOR=" cursed potion. called water"=red&bold # The real amulet, when named MENUCOLOR=" Amulet of Yendor named"=red&inverse # Non-cursed items or items of unknown B/C/U in use MENUCOLOR=" (weapon in .*)"=lightgreen MENUCOLOR=" (wielded.*)"=lightgreen MENUCOLOR=" (in quiver)"=lightgreen MENUCOLOR=" (being worn)"=lightgreen MENUCOLOR=" (alternate weapon.*)"=lightgreen MENUCOLOR=" (embedded in your skin)"=lightgreen MENUCOLOR=" (on left .*)"=lightgreen MENUCOLOR=" (on right .*)"=lightgreen MENUCOLOR=" (in use)"=lightgreen # Lit light MENUCOLOR=" (lit)"=white # Cursed junk MENUCOLOR=" cursed .* (weapon in .*)"=orange MENUCOLOR=" cursed .* (wielded.*)"=orange MENUCOLOR=" cursed .* (in quiver)"=orange MENUCOLOR=" cursed .* (being worn)"=orange MENUCOLOR=" cursed .* (alternate weapon.*)"=orange MENUCOLOR=" cursed .* (embedded in your skin)"=orange MENUCOLOR=" cursed .* (on left .*)"=orange MENUCOLOR=" cursed .* (on right .*)"=orange MENUCOLOR=" cursed .* (in use)"=orange # The "Do not put in the bag of holding" list MENUCOLOR=" bag.*holding"=lightmagenta&bold MENUCOLOR=" wand.*cancel"=lightmagenta&bold MENUCOLOR=" wand.*cancellation"=lightmagenta&bold MENUCOLOR=" sack.*cancellation"=lightmagenta&bold MENUCOLOR=" bag.*tricks"=lightmagenta&bold # Looting MENUCOLOR="Do what?"=lightcyan MENUCOLOR="Take something out of"=lightmagenta&bold MENUCOLOR="Put something into"=lightmagenta&bold MENUCOLOR="Both of the above"=lightgreen # Skill slots MENUCOLOR="[a-zA-Z] -.* \[\(Unskilled\|Basic\|Skilled\|Expert\|Master\)"=white #Spells MENUCOLOR=" [0123456789]%"=green MENUCOLOR=" [012][0123456789]%"=yellow MENUCOLOR=" [3456][0123456789]%"=yellow MENUCOLOR=" 7[012345]%"=orange MENUCOLOR=" 7[6789]%"=orange MENUCOLOR=" 8[0123456789]%"=red MENUCOLOR=" 90%"=red MENUCOLOR=" 9[123456789]%"=red MENUCOLOR=" 100%"=red