# NetHack Copyright (c) NetHack PC Development Team 1993, 1996, 1999 # NetHack may be freely redistributed. See license for details. # # A '#' at the beginning of a line means the rest of the line is a comment. # # Some options MUST be set in this file, other options can be toggled while # playing. For a list of options available see the file. If # the game plays slowly you might notice some improvement by setting # !time and !showexp, which will reduce screen I/O somewhat. # # To change the configuration, comment out the unwanted lines, and # uncomment the configuration you want. # # Note: For blind players, please use the file NHAccess.nh as a template. # # *** OPTIONS *** # # The three options on this line should be used for most setups. # If your machine isn't very IBM-compatible, and NetHack doesn't work, # try commenting out this line. OPTIONS=rawio,BIOS,IBMgraphics OPTIONS=tiled_map # To use VGA graphical tiles on an MS-DOS PC with VGA or better,uncomment # this: OPTIONS=video:default TILESET=name:big,file:slam32.bmp,transparent TILESET=name:big3d,file:slam3d.bmp,transparent,pseudo3D # Some versions of NetHack use the pc speaker to play the notes given when # playing music instruments in NetHack. To use this feature, if available, # uncomment the following line: #OPTIONS=soundcard:autodetect # If your machine is NEC PC-9800, use: #OPTIONS=rawio,BIOS,video:default # If you use an Atari and want tty use: #OPTIONS=windowtype:tty,rawio,BIOS # Some options to set personal preferences. Uncomment and change these to # suit your personal preference. If several people are to use the same # configuration, options like these should not be set. # OPTIONS=name:Fainae,role:Tourist,race:Human,gender:female,align:neutral OPTIONS=dogname:Bo,catname:Archimedes,fruit:A large bag of Skittles(tm) OPTIONS=horsename:King OPTIONS=autopickup,pickup_types:$ OPTIONS=!cmdassist,autodig,showdmg,showweight,tiles:Big tiles,hilite_pet #OPTIONS=packorder:")[%?+/=!(*0_` #OPTIONS=scores:10 top/2 around/own #OPTIONS=nolegacy,noverbose #OPTIONS=menustyle:traditional OPTIONS=map_mode:tiles,scroll_margin:5 OPTIONS=tile_file:SLAM32.BMP, tile_width:32, tile_height:32 # If you wish to change the symbol used to display boulders use: OPTIONS=boulder:0 # # General options. You might also set "silent" so as not to attract # the boss's attention. # # number_pad option can have an optional value of 0 (off), 1 (on), # or 2(on,legacy-mode) which causes 5='g', alt-5='G', alt-0='I' # OPTIONS=time,noshowexp,number_pad:2,lit_corridor # Treat space bar as rest. Warning: may be dangerous for new players. # OPTIONS=rest_on_space # # If you want to get rid of 'use "r." to read...' use: #OPTIONS=suppress_alert:0.0.7 # # #HACKDIR=c:\games\nethack # # Note: Under MSDOS ports HACKDIR defaults to the location # of the NetHack.exe file. Setting HACKDIR above will override that. # # LEVELS and SAVE default to HACKDIR # #LEVELS=c:\games\nethack\bones #SAVE=c:\games\nethack\bones # *** CHARACTER GRAPHICS *** # # See the on-line help or the Guidebook for which symbols are in which # positions. # # If you merely set the IBMgraphics option as above, NetHack will use IBM # extended ASCII for dungeon characters. If you don't like the selections, # you can make up your own via these graphics options, but you should still # set IBMgraphics if you are using IBM graphics characters to get the correct # processing. # # The order of the symbols is: # solid rock, vertical wall,horizontal wall, upper left corner, # upper right corner, lower left corner, lower right corner, cross wall, # upward T wall, downward T wall, leftward T wall, rightward T wall, # no door, vertical open door, horizontal open door, vertical closed door, # horizontal closed door, IRON BARS, TREE, # floor of a room, dark corridor, lit corridor, # stairs up, stairs down, ladder up, ladder down, altar, headstone, throne, # kitchen sink, toilet, fountain, pool or moat, ice, lava, # vertical lowered drawbridge, horizontal lowered drawbridge, # vertical raised drawbridge, horizontal raised drawbridge, air, cloud, # under water. # The defaults using the IBM graphics character set: # DUNGEON=032 186 205 201 187 200 188 206 202 203 185 204 \ # 250 196 179 179 196 035 084 \ # 250 176 177 030 031 \ # 024 025 240 239 234 236 \ # 235 244 247 249 247 \ # 186 205 186 205 032 035 247 # # ================================================ # Some alternatives: #DUNGEON= 032 186 205 201 187 200 188 206 202 203 \ # 185 204 249 239 239 254 254 249 177 177 \ # 060 062 060 062 095 092 035 244 247 249 \ # 247 042 042 179 196 046 035 247 # #TRAPS= 094 094 094 094 094 094 094 094 094 094 \ # 094 094 094 094 094 034 094 094 094 094 \ # 094 094 # # Using the DEC Rainbow/ANSI line-drawing character set: # # If you have compiled with TERMLIB, merely set the DECgraphics option as # above. NetHack will then switch into the VTxxx line-drawing character set # (aka ANSI ruling character set '0') for dungeon characters. If you don't # like the selections, you can make up your own via the graphics options, # adding 128 to the value of any line-drawing character you want to use. # (But you should still set DECgraphics to get the correct processing.) # *** VIDEOCOLORS AND VIDEOSHADES *** # # While playing on NEC PC-9800, default game display may be difficult to # read. Try following setting. # #OPTIONS=videocolors:4-2-6-1-5-3-4-2-6-1-5-3,videoshades:normal-normal-normal # # DEC Rainbows will hang if rawio is set, so they should instead use: #OPTIONS=BIOS,DECgraphics