ziratha, chaotic female ancient Goff ------------###----------- |...........,,#|.........| |..........|#,--.........--## |..........|#,.............,# |.........<.,#|...........|,# ----.-------,#--.........--,# #,# #,# |.........|#,# #,# #,# --|--------#,# #,# #,####,# ###,# #,# #,##,,,# #,*,# #,# ###,##,### #,------- ----?--- #,,,*,,# #,|.....| |......| #,-|------ #,|[....| ------ |......| #,|......| #,-.....|#|....| |...%I.| #,..----.| ##|?.....,#....| |......| ##|.| |.| -------,|.D..- |?.....| |.----.| #,)....| |......| |..>...| ##|)@..| -------- ------#- ------ Ziratha the Saint Preps Academy Alumna St9 Dx15 Co12 In3 Wi9 Ch3 GofAncFemCha S264 Dlvl:1 $0 HP28(28) Pw21(21) AC-1 Xp3/66 T350 Hal Your inventory Amulets j - a wired amulet (being worn) t - a serrated amulet Weapons a - a to'pponcha (weapon in hand) b - 100 o'qs (in quiver) Armor c - a pair of uchratdim to'piqlarni (being worn) d - a qurilish ichki (being worn) e - a qora ajdaho ko'lamli pochta (being worn) z - a hoshiyali pochta named Heretic Saprophyte Scrolls k - 5 scrolls labeled IRC CHANNEL SLASHEMEXTENDED l - 4 scrolls labeled BYE BITCH m - 3 scrolls labeled MA MILLOCOR n - 2 scrolls labeled REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY o - a scroll labeled CATCHES ERYONES EYE r - a scroll labeled SALIQUAS v - a scroll labeled BYE BITCH Potions f - 2 swirly potions g - 3 blood-red potions h - 2 blood-red potions i - 5 blood-red potions Rings p - a silver ring (on right hand) Tools s - a yostig'i w - a sehrli isaretleyici Gems q - 2 yellow gems The yostig'i is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Number of artifacts generated was 0 Monster spawn increase started at turn 65006 Monster spawn increase reached its maximum at turn 186906 In this game, Eevee's evolution was flareon The monster class that cannot be genocided was elemental The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: ice statue (freq bonus 8) The monster species that spawned more often: blood bloater (freq bonus 10) The monster species that spawned more often: demonic sandman (freq bonus 5) The monster species that spawned more often: ferret kit (freq bonus 3) The monster species that spawned more often: mirkwood spider (freq bonus 8) The monster species that spawned more often: breaker smasher (freq bonus 3) The monster species that spawned more often: cabbalist (freq bonus 18) The monster species that spawned more often: Recerarak (freq bonus 4) The monster species that spawned more often: Hanh (freq bonus 20) The monster species that spawned more often: chaos viper (freq bonus 12) The monster species that never randomly spawned: furious growth The monster species that never randomly spawned: blinking eye The monster species that never randomly spawned: femme fatale The monster species that never randomly spawned: iced mammoth The monster species that never randomly spawned: petrography horror The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: voulge (kutuplu yoruvchi) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: elven broadsword (yozilgan keng dudama qilich) The RNG hath decreed that this item was generated more often: fire hook (tumshuqli xodimlari, freq bonus 12) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 12) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: robe of weakness (yashil rido) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 8) Next attribute increase check would have come at turn 489 Strength training was 11 Dexterity training was 8 Wisdom training was -29 Constitution training was 6 You were disintegration-resistant You were level-drain resistant You were hallucinating (20) You were aware of the presence of covetous monsters You had infravision You had 1900 points of nutrition remaining You aggravated monsters You were protected from shape changers You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your deity was Tymora Nikola Tesla was angry with you (1) You could have not have safely prayed (1670) You are dead You didn't know any spells. Vanquished creatures 0 jackals (1 created) 0 scruffy little dogs (1 created) a racoon dog a kobold a goblin (2 created) a grid bug a lichen 2 spore lichens (1 created) 0 blue growths (1 created) 0 red growths (1 created) a kestrel (2 created) a Keystone Kop an Undead Kop an adom mummy a grid xorn a village idiot 0 ninja boys (1 created) a novice light wall 14 creatures vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 2 times You eaten food with animal by-products 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 22 times You killed 12 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills firearms [Basic] Spellcasting Skills (none) Goodbye ziratha the Goff... You were poisoned in The Dungeons of Doom on dungeon level 1 with 264 points, and 0 pieces of gold, after 350 moves. Killer: adom mummy You were level 3 with a maximum of 28 hit points when you were poisoned. You made the top ten list! No Points Name Hp [max] * 1 264 ziratha-Gof-Anc-Fem-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an adom mummy. 28 [28] 2 13 BSOD2-Act-Lyc-Mal-Law quit in The Dungeons of Doom on level 1. 16 [16]