root, chaotic male trapper Scientist ---------- |...<..... |......... |......... ... ... .... ..@. ---- Root the Tube Mixer St12 Dx15 Co14 In19 Wi24 Ch6 SciTrpMalCha Dlvl:1 $0 HP0(20) Pw35(35) AC-3 Exp1 Latest messages [-2 -> 8] a - a blessed +1 scalpel {2}. What do you want to throw? [a or ?*] In what direction? [hykulnjb><] A blessed +1 scalpel {2} hits the ceiling, then falls back on top of your head. A blessed +1 scalpel {2} hits the floor. [-2 -> 6] a - a blessed +1 scalpel {2}. What do you want to throw? [a or ?*] In what direction? [hykulnjb><] A blessed +1 scalpel {2} almost hits the ceiling, then falls back on top of your head. A blessed +1 scalpel {2} hits the floor. [-4 -> 2] Warning: HP low! a - a blessed +1 scalpel {2}. What do you want to throw? [a or ?*] In what direction? [hykulnjb><] A blessed +1 scalpel {2} hits the ceiling, then falls back on top of your head. A blessed +1 scalpel {2} hits the floor. You die... Your inventory Armor b - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} c - a blessed +5 lab coat (being worn) {4} Comestibles j - 2 uncursed Hacker's Foods {2} Scrolls n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks k - an uncursed spellbook of chemistry (0:5) {1} Potions d - an uncursed potion of radium {1} e - an uncursed potion of cyanide {1} f - a blessed potion of paralysis {1} g - a blessed potion of acid {1} h - an uncursed potion of sickness {1} Wands m - an uncursed wand of trap creation (0:0) {1} Tools i - 3 uncursed bottles {3} l - an uncursed chemistry set (0:40) {20} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 272 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Number of artifacts generated was 0 Monster spawn increase started at turn 13088 Monster spawn increase reached its maximum at turn 42291 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 171195 The monster class that cannot be genocided was kobold The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: visor warg (freq bonus 5) The monster species that spawned more often: fiery effulgence (freq bonus 3) The monster species that spawned more often: very old orange dragon (freq bonus 5) The monster species that spawned more often: deceptive orc (freq bonus 12) The monster species that spawned more often: chloroform penetrator (freq bonus 5) The monster species that spawned more often: frozen terror (freq bonus 4) The monster species that spawned more often: dragon turtle (freq bonus 24) The monster species that spawned more often: fruit bat (freq bonus 9) The monster species that spawned more often: file read error (freq bonus 8) The monster species that spawned more often: tomb spitter (freq bonus 4) The monster species that never randomly spawned: glass smasher The monster species that never randomly spawned: controlled trove The monster species that never randomly spawned: undead worm The monster species that never randomly spawned: anachronist The monster species that never randomly spawned: pike The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 13) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 18) Next attribute increase check would have come at turn 187 Strength training was 0 Dexterity training was -7 Wisdom training was 1 Constitution training was 3 You were poison resistant You were acid resistant You fumbled You had 1460 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your deity was Wernher von Braun You could have have safely prayed (151) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Vanquished creatures 0 kittens (1 created) 0 kobolds (1 created) 0 petit mimics (1 created) 0 sewer rats (2 created) 0 lichens (2 created) 0 newts (1 created) 0 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills martial arts [Basic] Weapon Skills knife [Basic] Spellcasting Skills divination spells [Basic] Goodbye root the Scientist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 41 moves. Killer: falling object You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] * 0 root-Sci-Trp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [20]