root, chaotic female gridbug Yeoman ------- |.....| |..u... |...@.| |....?| |.....| ------- Root the Usher St12 Dx12 Co16 In17 Wi7 Ch8 YeoGrdFemCha Dlvl:1 $0 HP0(24) Pw10(10) AC4 Exp1 Latest messages Unknown command ' '. a - an uncursed +2 short sword {12}. What do you want to throw? [ab or ?*] In what direction? [hykulnjb><] An uncursed +2 short sword {12} hits the ceiling, then falls back on top of your head. An uncursed +2 short sword {12} hits the floor. [-1 -> 10] a - an uncursed +2 short sword {12}. Unknown command ' '. What do you want to throw? [ab or ?*] In what direction? [hykulnjb><] An uncursed +2 short sword {12} hits the ceiling, then falls back on top of your head. An uncursed +2 short sword {12} hits the floor. [-3 -> 7] a - an uncursed +2 short sword {12}. What do you want to throw? [ab or ?*] In what direction? [hykulnjb><] An uncursed +2 short sword {12} hits the ceiling, then falls back on top of your head. An uncursed +2 short sword {12} hits the floor. You die... Your inventory Weapons b - an uncursed +1 partisan (alternate weapon; not wielded) {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 32 uncursed apples {20} g - 29 uncursed carrots {19} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions h - 3 uncursed potions of water {3} Tools i - an uncursed +0 fishing pole {12} o - an uncursed large box {32} Contents of the large box: an uncursed wand of death (0:7) {1} an uncursed potion of confusion {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 12 Wand identification only worked 3 times out of 13 Number of artifacts generated was 0 Monster spawn increase started at turn 47940 Monster spawn increase reached its maximum at turn 77604 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1027710 The monster class that cannot be genocided was vortex The monster class that was spawned more often: gremlin (freq bonus 5) The monster species that spawned more often: flying wild dog (freq bonus 16) The monster species that spawned more often: magic growth (freq bonus 128) The monster species that spawned more often: maud agent (freq bonus 14) The monster species that spawned more often: lion (freq bonus 10) The monster species that spawned more often: blubbering idiot (freq bonus 18) The monster species that spawned more often: black louse (freq bonus 9) The monster species that spawned more often: Sheorogath (freq bonus 14) The monster species that spawned more often: cazador (freq bonus 8) The monster species that spawned more often: supernova leftovers (freq bonus 20) The monster species that spawned more often: manticat (freq bonus 6) The monster species that never randomly spawned: visor The monster species that never randomly spawned: multicolor turret The monster species that never randomly spawned: flesh hunter The monster species that never randomly spawned: magic colony The monster species that never randomly spawned: phasing dingo puppy The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 13) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 35) Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were shock resistant You were poison resistant You had 1491 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your deity was The Commons You could have have safely prayed (173) You are dead You didn't know any spells. Vanquished creatures 0 ants (1 created) 0 silky anteaters (1 created) 0 sewer rats (1 created) 0 ponies (1 created) 0 spore lichens (1 created) 0 sub-gnomes (1 created) 0 novice medium walls (1 created) 0 small turrets (1 created) 0 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills martial arts [Basic] riding [Basic] Weapon Skills short sword [Basic] polearms [Basic] Spellcasting Skills (none) Goodbye root the Yeoman... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 10 moves. Killer: falling object You were level 1 with a maximum of 24 hit points when you died.