niab, neutral male redguardian Fencer -------- |.<....| ------ |......| |....|####|......| |.....,,,,---|---- |`...|#,,,#,,,, |....|#,###,,,### |.....,,###,#,,,# -.----###,,,###,##,# #,# ###,### #,,,,# #,# #,,,# ###,,## #,#####,### #,#,# #,`#@@r,# ### #,### --|-.------|---- ,,,,# |..............| ,,,,# |..............| ##,## |..............| ---------------- Niab the Alcor St9 Dx10 Co13 In7 Wi3 Ch10 FenRedMalNeu S4 Dlvl:1 $0 HP18(22) Pw14(14) AC7 Xp1/1 T208 Latest messages What do you want to write with? [- abdlp or ?*] Do you want to add to the current engraving? [ynq] (y) You add to the writing in the dust with an acyclic wand {1}. What do you want to add to the writing in the dust here? You displaced your ordinator called Andragil the battler. You see here a sling {2}. (2x) q - a sling {2}. You displaced your ordinator called Andragil the battler. (2x) You see here a statue of a sewer rat {30}. You hear someone counting money. The kobold zombie claws you! [-4 -> 18] You destroy the kobold zombie! You stop. Your ordinator called Andragil the battler is in the way! You displaced your ordinator called Andragil the battler. You see here a blue flag potion {1}. r - a blue flag potion {1}. You stop. Your ordinator called Andragil the battler is in the way! The sewer rat bites you! The sewer rat sinks its teeth deep into your skin and drinks your blood! Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} l - an uncursed +0 war hammer {20} q - a cursed -1 sling {2} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 14 uncursed oranges {8} f - 15 uncursed pears {8} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} m - a blessed scroll of enchant armor {1} n - an uncursed scroll of teleportation {1} o - an uncursed scroll of identify {1} Potions r - an uncursed potion of cure serious wounds {1} Rings d - a blessed +2 ring of increase accuracy {1} Wands p - an uncursed wand of undead turning (0:4) {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 57 Wand identification only worked 3 times out of 14 Number of artifacts generated was 0 Monster spawn increase started at turn 28172 Monster spawn increase reached its maximum at turn 48924 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 430452 The monster class that cannot be genocided was worm The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: abnormal turret (freq bonus 3) The monster species that spawned more often: elder earth elemental (freq bonus 12) The monster species that spawned more often: real ethereal hound (freq bonus 28) The monster species that spawned more often: wereflyfish (freq bonus 8) The monster species that spawned more often: flux slime (freq bonus 5) The monster species that spawned more often: umbra spore (freq bonus 3) The monster species that spawned more often: funny girl (freq bonus 16) The monster species that spawned more often: Miriam the Spirit Girl (freq bonus 8) The monster species that spawned more often: tower vulture (freq bonus 14) The monster species that spawned more often: castle lighting (freq bonus 4) The monster species that never randomly spawned: gorgon beetle The monster species that never randomly spawned: wolf beast The monster species that never randomly spawned: news daemon The monster species that never randomly spawned: Roganza The monster species that never randomly spawned: undead activistor The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 26) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: leash ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 2) Next attribute increase check would have come at turn 5730 Strength training was 1 Dexterity training was 0 Wisdom training was 7 Constitution training was 12 You were poison resistant You were immune to sickness You had 1058 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was Terra You could have have safely prayed (0) You are dead You didn't know any spells. Vanquished creatures 0 chicks (1 created) 0 foxes (1 created) 0 mega goblins (1 created) 0 sewer rats (2 created) 0 rabbits (1 created) 0 grid bugs (1 created) 0 large bats (1 created) a kobold zombie 0 ordinators (1 created) 0 item masters (9 created) a twen 0 novice medium walls (1 created) 2 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills two-handed combat [Basic] Weapon Skills dagger [Basic] short sword [Basic] broadsword [Basic] long sword [Basic] two-handed sword [Basic] scimitar [Basic] saber [Basic] Spellcasting Skills (none) Goodbye niab the Fencer... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 208 moves. Killer: life drainage You were level 1 with a maximum of 22 hit points when you died. You reached the 96th place on the top 10000 list. No Points Name Hp [max] 1 391091 Lorskel-Nec-Vam-Mal-Cha died in The Dungeons of Doom on level 11 [max 12]. Killed by a magic missile. - [208] 2 312741 Lorskel-Wiz-Lic-Mal-Cha died in Town on level 9 [max 12]. Killed by an earth elemental, while reading a cursed book. - [129] 3 135669 Lorskel-Mon-Dro-Mal-Neu died in Town on level 8 [max 11]. Killed by an invisible force stalker. - [106] 94 4 Lorskel-Nec-Vam-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 95 4 keito940-Bar-Aur-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a being moose. - [20] *96 4 niab-Fen-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 18 [22] 97 2 Lorskel-Sci-Alc-Mal-Neu quit in The Dungeons of Doom on level 1. 13 [13] 98 2 Lorskel-Sci-Alc-Mal-Law quit in The Dungeons of Doom on level 1. 13 [13]