niab, neutral male droven Druid #------ -<....| |....$| |.....| |.....| --....| ----|-# #,,# ##B## #,@, ###M . . . Niab the Fire Tower Caster St10 Dx9 Co4 In7 Wi4 Ch7 DrdDroMalNeu S204 Dlvl:2 $22 HP-5(13) Pw9(26) AC10 Xp2/33 T559 Latest messages Pick an object. ¯ a trove (cold trove) (base level 1) You miss the cold trove. You destroy the cold trove! You see here a cold trove corpse {0}. What do you want to eat? [* or ,] This cold trove corpse tastes terrible! You flounder. Nevermore picks up 9 gold pieces {0}. You displaced Nevermore. Nevermore drops 9 gold pieces. You find a secret door! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. You displaced Nevermore. The mummy swings his broad pick. The mummy hits you! You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} c - 50 uncursed +0 dark elven arrows (in quiver) {25} k - 21 uncursed +0 ya {11} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} q - an uncursed scroll of consecration {1} r - an uncursed scroll of mana {1} s - a blessed scroll of healing {1} Spellbooks d - an uncursed spellbook of create familiar (0:5) {1} e - an uncursed spellbook of charm monster (0:2) {1} Potions l - an uncursed potion of gain energy {1} Rings n - a cursed ring of protection from shape changers {1} Wands m - an uncursed wand of polymorph (0:3) {1} p - an uncursed wand of secret door detection (0:12) {1} Tools o - a blessed +1 pick-axe {32} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 6 Number of artifacts generated was 0 Monster spawn increase started at turn 20278 Monster spawn increase reached its maximum at turn 62178 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 254996 The monster class that cannot be genocided was nemese The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: concrete giant (freq bonus 8) The monster species that spawned more often: newt (freq bonus 4) The monster species that spawned more often: giant amulet trove (freq bonus 10) The monster species that spawned more often: great blue wyrm (freq bonus 5) The monster species that spawned more often: snaga sapper (freq bonus 7) The monster species that spawned more often: singing happy drunk (freq bonus 20) The monster species that spawned more often: gruesome naga (freq bonus 10) The monster species that spawned more often: Koschei (freq bonus 6) The monster species that spawned more often: stone warp patch (freq bonus 3) The monster species that spawned more often: electric grue (freq bonus 8) The monster species that never randomly spawned: great wyrm of law The monster species that never randomly spawned: irritating girl The monster species that never randomly spawned: poisonous wimp The monster species that never randomly spawned: cheater The monster species that never randomly spawned: haughty centaur The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 41) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 2) Next attribute increase check would have come at turn 2916 Strength training was 5 Dexterity training was 7 Wisdom training was 8 Constitution training was 22 You had 1313 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was Blood Raven You could have have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 90% 595% b - charm monster 3 enchant 6% 225% Vanquished creatures a fox an evasive fox (2 created) a scruffy little dog a kobold 2 small group kobolds a goblin 2 sewer rats 0 rabbits (1 created) a pack rabbit (2 created) a black rat a field vole 0 hares (1 created) 0 ravens (1 created) a lichen a spore lichen 0 cyan growths (1 created) 0 mummies (1 created) a twen 0 novice light walls (1 created) a cold trove 16 creatures vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten food with animal by-products 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 10 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills club [Basic] bow [Basic] Spellcasting Skills healing spells [Basic] enchantment spells [Basic] matter spells [Basic] Goodbye niab the Druid... You died in The Dungeons of Doom on dungeon level 2 with 202 points, and 22 pieces of gold, after 559 moves. Killer: mummy You were level 2 with a maximum of 13 hit points when you died. You reached the 12th place on the top 10000 list. No Points Name Hp [max] 1 115885 Lorskel-Ele-Dop-Mal-Neu died in The Gnomish Mines on level 13. Killed by an ant lieutenant. - [129] 2 72399 niab-Fen-Hum-Mal-Neu died in The Dungeons of Doom on level 11. Killed by a bolt of fire. - [96] 3 34495 Regret-Mah-Wor-Fem-Cha died in The Dungeons of Doom on level 6 [max 8]. Killed by a nasty chasme. - [102] 10 816 Elronnd-Sex-Agb-Fem-Law died in The Dungeons of Doom on level 3. Killed by a falling boulder. - [26] 11 586 demonzero-Drd-Gha-Fem-Neu died in The Dungeons of Doom on level 2. Burned by molten lava. - [26] *12 202 niab-Drd-Dro-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a mummy. - [13] 13 29 Baeuerin-Yeo-Vee-Fem-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [20] 14 29 niab-Drd-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a small turret. - [9]